L'esercito imperiale affronta i Cavalieri di Seiros nell'Ailell, la Valle del Tormento. Dopo aver appreso della battaglia che infuria nella regione, ti trovi di fronte a una difficile scelta.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 54 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Claude 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_9_17_26_34_42_58_67_Hilda 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Lorenz 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Raphael 255 0 0 4 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Ignatz 255 0 0 5 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_9_17_26_34_42_58_67_Lysithea 255 0 0 6 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_9_17_26_34_42_58_67_Marianne 255 0 0 7 125 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_9_17_26_34_42_58_66_Randolph 255 0 0 8 365 7 13 0 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 [es]1_9_17_26_34_42_58_67_Judith 255 0 0 9 375 7 13 3 101 5 0 100 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [es]1_9_17_26_34_42_58_67_Catherine 255 0 0 10 155 5 12 0 101 5 0 100 60 255 65535 1999 0 0 0 0 0 0 0 0 0 0 204 0 2 65535 65535 65535
11 [es]1_9_17_26_34_42_58_67_Constance 255 0 0 11 200 5 13 3 101 5 0 100 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
12 [es]1_9_17_26_34_42_58_67_Hapi 4 0 0 12 205 5 13 3 101 5 0 100 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
13 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 0 13 630 5 13 3 101 5 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
14 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 0 14 645 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 15 610 5 13 3 101 5 1 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 16 675 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 17 630 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 18 665 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 19 685 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 20 615 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 21 630 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 22 620 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 23 630 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 24 630 5 13 3 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 25 680 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 26 630 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 27 655 5 13 3 101 5 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 28 670 5 13 3 101 5 1 25 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 29 630 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 30 695 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 31 700 5 13 3 101 5 1 20 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 32 650 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 33 670 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 34 630 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 35 675 5 13 3 101 5 0 26 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 36 670 5 13 3 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 37 665 5 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 38 630 5 13 3 101 5 0 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 39 630 7 13 0 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 40 650 7 13 0 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 41 630 7 13 0 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
42 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 42 675 7 13 0 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 43 630 7 13 0 101 5 0 20 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
44 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 44 675 7 13 0 101 5 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 45 605 5 5 0 101 5 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 0 46 605 7 5 0 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
47 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 47 630 5 13 3 101 5 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 48 635 5 13 3 101 5 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 49 600 5 13 3 101 5 1 26 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 50 645 4 13 3 101 5 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 51 675 5 13 3 101 5 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 52 690 5 13 3 101 5 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 255 0 0 53 685 5 13 3 101 5 0 20 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 30 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 0 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 630 26 630 30 630 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 600 25 630 30 630 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 630 26 630 25 630 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 600 25 600 20 600 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 630 26 600 30 600 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 600 25 600 20 600 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 630 26 600 25 600 30 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 600 25 600 30 600 30 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 0 1000 630 26 600 20 600 30 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 600 25 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 630 26 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 600 25 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 11 0 11 65535 1 1000 630 26 605 26 605 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 44 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 57)
SubGroup(0)
SubGroup(2)
SetName(45,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(46,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]2_10_18_27_35_43_59_68_soldato Impero[cm][es]6_14_22_31_39_47_63_66_soldati Impero[ce]
SubGroup(10)
SetName(13,254,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_10_18_27_35_43_59_66_messaggero[cm][es]6_14_22_31_39_47_63_68_messaggeri[ce]
SetName(39,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_10_18_27_35_43_59_68_soldato Impero[cm][es]6_14_22_31_39_47_63_66_soldati Impero[ce]
SetName(40,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]5_13_21_30_38_46_62_67_soldata Impero[cm][es]8_16_24_33_41_49_65_69_soldate Impero[ce]
SetName(41,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_10_18_27_35_43_59_68_soldato Impero[cm][es]6_14_22_31_39_47_63_66_soldati Impero[ce]
SetName(42,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to [cs][es]5_13_21_30_38_46_62_67_soldata Impero[cm][es]8_16_24_33_41_49_65_69_soldate Impero[ce]
SetName(43,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to [cs][es]2_10_18_27_35_43_59_68_soldato Impero[cm][es]6_14_22_31_39_47_63_66_soldati Impero[ce]
SetName(44,563,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]5_13_21_30_38_46_62_67_soldata Impero[cm][es]8_16_24_33_41_49_65_69_soldate Impero[ce]
SetName(27,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(28,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(31,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SubGroup(8)
Unknown10(0,69,54,54,54,1,0,0,0,0,0,0,0,0,0)
Unknown10(1,33,39,54,54,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(102,96,3701,3,0,0,0,0,0,0,0,0,0,0,0) # Perdonami, Hapi. Non posso mantenere [cdb]la mia promessa...
SetDeathText(103,96,3710,3,0,0,0,0,0,0,0,0,0,0,0) # Coco, mi dispiace. Io... non posso continuare...
SetDeathText(32,96,3728,2,0,0,0,0,0,0,0,0,0,0,0) # Non vi permetterò di sfiorare lady Rhea... con le vostre luride mani...
SetDeathText(46,96,3681,3,0,0,0,0,0,0,0,0,0,0,0) # Gah! Questa è... la fine...?
SetDeathText(32,27,3716,2,0,0,0,0,0,0,0,0,0,0,0) # Non mi lascerò sconfiggere così facilmente! Coraggio, mostrami cosa sai fare!
SetDeathText(32,28,3717,2,0,0,0,0,0,0,0,0,0,0,0) # Non è ancora finita! La mia collera [cdb]non ha confini!
Unknown61(8,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(51,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown66(1203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 0)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,47200,0,7264,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,38200,0,7564,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(2,47500,0,53100,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(3,55100,0,23164,1,0,7,0,0,0,0,1,1,0,0)
Unknown139(4,41700,0,60400,0,0,0,0,0,0,0,1,1,0,0)
Unknown139(5,50200,0,65400,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(6,46000,0,18164,1,0,1,0,0,0,0,1,1,0,0)
Unknown139(7,34800,0,5764,1,0,0,0,0,0,0,1,1,0,0)
# Group 15 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,44200,0,19664,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,48200,0,20664,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(2,43200,0,17164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,40200,0,23164,1,0,1,0,0,0,0,1,1,0,0)
Unknown139(4,48200,0,14664,1,0,2,0,0,0,0,1,1,0,0)
Unknown139(5,40200,0,14164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(6,48200,0,9164,1,0,3,0,0,0,0,1,1,0,0)
Unknown139(7,48700,0,18164,1,0,1,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(50,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
Unknown19(50,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 1
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,50,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 22: True 1
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,50,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,50,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
# Group 25 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown137(8,0,1005,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown137(8,0,1005,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (2, 2, 4, 2, 0)
SubGroup(1)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 0, 2, 6)
SubGroup(1)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3724,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # Affinché abbia successo, un attacco a sorpresa [cdb]deve essere condotto con la massima celerità. Almeno, così ho letto in un manuale di tattica.
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3725,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il successo di un attacco a sorpresa si basa [cdb]prima di tutto sulla rapidità. L'ho sentito [cdb]dire a mio fratello, una volta...
# Group 30 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown106(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown136(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4625,1,54,54,54,24,0,0,0,0,0,0,0,0,0) # La velocità di movimento delle unità [eg4][b][0:PARTY][/] è aumentata!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3726,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ora possiamo avanzare più velocemente!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3727,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ora possiamo attraversare il campo di battaglia [cdb]in un lampo!
# Group 31 (7, 2, 4, 2, 0)
SubGroup(1)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 2, 1, 8)
SubGroup(0)
SubGroup(3)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(3,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(47,25164,1,23164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(48,25164,1,25164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(49,24664,1,24164,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 36)
SubGroup(0)
SubGroup(2)
TalkCharacter(3653,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo agire ora, prima che l'esercito [cdb]imperiale vada incontro alla disfatta. Lanciate l'attacco a sorpresa!
TalkDeploySlot(3654,45,1,4,1,0,0,0,0,0,0,0,0,0,0) # Chi sono quei soldati? Un attimo, ci stanno [cdb]attaccando?
SubGroup(7)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,0,1,14,39,54,3,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta quella [eg4][1:CHARA_G]!
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Attraversando la [g]lava[/], subirai danni. Le [g]classi volanti[/] [cdb]possono oltrepassare la lava restando incolumi, [cdb]ma solo [g]a cavallo[/].
SubGroup(6)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,43,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,40,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,41,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 0, 3, 6)
SubGroup(2)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(51,70,1,0,3,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4618,0,9,54,54,0,0,0,8,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] difende [eg2][0:AREA]!
# Group 42 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(40,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(41,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(42,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(43,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(44,53024,0,62342,0,0,300,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(43,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 1
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,39,8,54,3,0,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,39,8,54,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso il [g]forte[/] per unirsi [eg3][1:CHARA_G]!
# Group 50 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(44,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 1
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,40,8,54,3,0,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(3)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,40,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,40,8,54,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso il [g]forte[/] per unirsi [eg3][1:CHARA_G]!
# Group 51 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(45,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 1
Unknown19(41,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,41,8,54,3,0,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(3)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,41,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,41,8,54,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso il [g]forte[/] per unirsi [eg3][1:CHARA_G]!
# Group 52 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
Unknown19(42,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,42,8,54,3,0,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(3)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,42,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,42,8,54,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso il [g]forte[/] per unirsi [eg3][1:CHARA_G]!
# Group 53 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
Unknown19(43,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,43,8,54,3,0,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(3)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,43,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,43,8,54,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso il [g]forte[/] per unirsi [eg3][1:CHARA_G]!
# Group 54 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
Unknown19(44,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,0,44,8,54,3,0,0,0,0,0,0,0,0,0) # Hai aiutato [eg2][0:CHARA_G]!
SubGroup(3)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,44,0,0,0,1,54,5,0,0,1,0,0,0,0)
Alert(4621,0,44,8,54,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza verso il [g]forte[/] per unirsi [eg3][1:CHARA_G]!
# Group 55 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3655,46,1,1,1,0,0,0,0,0,0,0,0,0,0) # L'esercito della Federazione è giunto in nostro [cdb]soccorso. Ora possiamo aiutare lord Randolph!
SubGroup(2)
SetDeathText(46,73,3656,0,0,0,0,0,0,0,0,0,0,0,0) # L'esercito della Federazione è venuto a salvarci? Grazie. Finalmente, non dovremo più temere [cdb]un attacco alle spalle.
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(3657,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Se davvero vogliamo liberarci di Catherine Tonitrus, questa è la soluzione migliore.
TalkCharacter(3658,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # Claude? Qualcosa non va?
TalkCharacter(3659,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # No, è tutto a posto.
# Group 58 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3660,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # Randolph, sai di essere in netto svantaggio, [cdb]vero? Non hai alcuna speranza di vittoria. Arrenditi!
# Group 59 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3661,46,1,0,1,3,0,0,0,0,0,0,0,0,0) # Stanno arrivando dei rinforzi, squadra dopo [cdb]squadra. È la mia occasione per conquistare [cdb]la vittoria!
# Group 60 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(40,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(41,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(42,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(43,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(43,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown13(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(44,53024,0,62342,0,0,10,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown31(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 9, 25)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(40,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(41,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(42,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(43,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(44,53024,0,62342,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,0,2,39,54,54,3,3,0,0,0,0,0,0) # Hai aiutato la truppa [eg4][0:CHARA_G]!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3662,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ce l'abbiamo fatta! Ora l'esercito imperiale [cdb]può radunare le sue armate!
SubGroup(1)
TalkCharacter(3663,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo resistere finché tutti i comandanti [cdb]destinati al soccorso di Randolph non avranno [cdb]raggiunto il forte.
# Group 67 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 71: False 1
# Group 68 (0, 5, 0, 1, 14)
SubGroup(0)
SubGroup(8)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4622,0,39,54,54,3,0,0,0,0,0,0,0,0,0) # Attendi che [eg2][0:CHARA_G] raggiunga il [g]forte[/]!
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
Unknown28(8,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 20, 16)
SubGroup(7)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(43,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4623,1,39,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto il [g]forte[/]!
# Group 72 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
# Group 73 (0, 5, 0, 1, 41)
SubGroup(0)
SubGroup(3)
Unknown134(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown6(39,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(39,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(40,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(41,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(42,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(43,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
Unknown27(44,53390,0,62672,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3664,40,1,2,1,0,0,0,0,0,0,0,0,0,0) # Siamo tutti pronti? In questo caso, è tempo [cdb]di correre in aiuto di lord Randolph!
SubGroup(8)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4615,1,39,8,54,3,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] si sta unendo [eg3][1:CHARA_G]!
# Group 74 (0, 2, 2, 2, 15)
SubGroup(1)
Unknown28(6,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(39,53270,0,62672,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(40,53290,0,62552,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(41,53050,0,62772,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(42,53020,0,62692,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(43,53050,0,62522,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(44,53030,0,62822,0,0,7,0,0,0,0,1,1,0,0)
SubGroup(1)
Unknown83(5476,428,6328,5416,426,6304,0,0,0,0,0,0,0,0,0) # Focus on coords?
# Group 75 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(6,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 2, 9)
SubGroup(1)
Unknown28(6,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5544,433,6361,5483,430,6335,100,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(6)
Unknown87(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(40,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(42,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,6,7,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 2, 2, 17)
SubGroup(1)
Unknown28(6,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(12)
Unknown6(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(40,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 14, 13)
SubGroup(1)
If254(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(39,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(40,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(41,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(42,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(43,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown10(44,53400,0,62600,0,56000,0,6400,0,0,1,0,0,0,0)
Unknown13(39,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(43,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 0, 2, 39)
SubGroup(1)
GroupCheck4(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: True 0
SubGroup(1)
Unknown10(1,0,54,54,54,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3665,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # Argh, l'esercito imperiale ha radunato le truppe. Di questo passo, potrebbero ribaltare le sorti [cdb]dello scontro.
TalkCharacter(3666,32,1,0,1,1,0,0,0,0,0,0,0,0,0) # Le armate principali con me! Colpiremo [cdb]esattamente al centro! Tutti gli altri, [cdb]cercate di aggirare il nemico! In marcia!
SubGroup(3)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,0,8,0,0,0,1,0,0,0,0)
SubGroup(7)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4632,0,10,10,54,1,3,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intercettare le unità [eg4][b][1:PARTY][/]!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,10,54,54,1,3,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avanza!
SubGroup(1)
TalkCharacter(3667,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Catherine Tonitrus è in movimento! È la nostra occasione per conquistare [cdb]i forti nemici!
SubGroup(4)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4626,4,1,1,54,54,54,1,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e circonda le unità [eg4][r][0:PARTY][/]!
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3668,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # Senza Randolph, l'esercito imperiale andrà [cdb]incontro alla disfatta! Continuate ad avanzare!
# Group 81 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3669,46,1,2,1,3,0,0,0,0,0,0,0,0,0) # Avevo sentito parlare di lei, ma non la credevo [cdb]tanto forte!
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,8,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in difficoltà!
SubGroup(2)
TalkCharacter(3670,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Claude, siete certo della vostra strategia? L'esercito imperiale sembra in netta difficoltà.
TalkCharacter(3671,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Certo, sta andando tutto come previsto. Ora non ci resta che lanciare l'offensiva [cdb]e conquistare quei forti.
# Group 86 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 85: True 0
SubGroup(1)
GenderedMcTalk(0,3672,3673,1,3,1,0,0,0,0,0,0,0,0,0) # Di questo passo, l'esercito imperiale finirà [cdb]schiacciato. Non dovremmo correre in loro [cdb]aiuto?
# Group 87 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65491,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,10,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3674,46,1,2,1,3,0,0,0,0,0,0,0,0,0) # Perché l'esercito della Federazione tarda tanto? Credevo che ci avrebbero fornito supporto.
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,8,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è quasi in rotta!
SubGroup(2)
TalkCharacter(3675,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # Claude! Dobbiamo correre in soccorso [cdb]dell'esercito imperiale, prima che sia [cdb]troppo tardi!
TalkCharacter(3676,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Lo so, ma la conquista dei forti ha la priorità. Deve essere chiaro a tutti.
# Group 88 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
SubGroup(3)
TalkCharacter(3677,46,1,3,1,3,0,0,0,0,0,0,0,0,0) # Non ho altra scelta. Ritirata, tutti quanti! Dobbiamo lasciare il fronte e riorganizzare [cdb]le truppe!
TalkDeploySlot(3678,46,1,4,1,0,0,0,0,0,0,0,0,0,0) # Lord Randolph! Il cancello è chiuso e blocca [cdb]ogni via di fuga! Non esiste modo di passare!
TalkCharacter(3679,46,1,2,1,3,0,0,0,0,0,0,0,0,0) # Che significa tutto questo? La Federazione [cdb]vuole lasciarci qui a morire?
# Group 89 (0, 5, 0, 5, 47)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(616,1,1,2,54,54,54,1,0,0,0,0,0,0,0) # Hai circondato le unità [eg4][r][0:PARTY][/]!
SubGroup(0)
SubGroup(8)
Unknown6(10,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(10,60000,0,914,1,0,0,0,0,0,0,1,1,0,0)
Unknown139(8,60300,0,914,1,0,4,0,0,0,0,1,1,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4630,3,10,8,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] lancia un attacco a sorpresa contro [eg2][1:CHARA_G]!
SubGroup(11)
Unknown83(6071,381,6630,6000,381,6645,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6027,377,6623,5984,377,6678,120,0,0,0,1,0,0,0,0) # Focus on coords?
TalkCharacter(3680,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # Vedo che hai fatto la tua scelta, Randolph! Ah!
SubGroup(1)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6050,377,6630,5984,377,6678,100,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(10,5,1,0,6,60200,0,3900,0,564,1,0,0,0,0)
SubGroup(3)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,10,7,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown6(10,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown6(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(1)
TalkCharacter(3682,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Speravo di aiutarli dopo aver circondato [cdb]i cavalieri, ma il tempo è stato tiranno.
# Group 90 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3683,45,0,4,1,0,0,0,0,0,0,0,0,0,0) # Lady Catherine, l'esercito della Federazione [cdb]ci ha completamente circondati.
TalkCharacter(3684,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # Sono disposti a sacrificare i loro alleati pur di [cdb]intrappolarci? Presto, dobbiamo aprirci una via [cdb]di fuga! Troveremo un modo per sopravvivere!
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,10,0,0,0,1,10,3,0,0,1,1,0,0,0)
Alert(129,2,10,54,54,0,0,0,3,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira verso [eg2][0:AREA]!
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(10,64900,0,51000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4633,2,11,12,10,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] hanno aperto le porte per soccorrere [eg2][2:CHARA_G]!
SubGroup(4)
SetDeathText(102,73,3690,0,0,0,0,0,0,0,0,0,0,0,0) # Devo correre immediatamente in aiuto [cdb]di Catherine!
SetDeathText(103,73,3704,0,0,0,0,0,0,0,0,0,0,0,0) # Il nemico fa sul serio, eh? Siamo nei guai [cdb]fino al collo, Cathy.
CloseUp(11,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(12,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3691,102,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ah ah ah! Nel buio della notte, sprigiono [cdb]il massimo potere!
# Group 93 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,1,101,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(65,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3692,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # Constance, perché combatti per la Chiesa? Passa dalla nostra parte. Penserò io a convincere [cdb]gli altri.
TalkCharacter(3693,102,1,2,1,1,0,0,0,0,0,0,0,0,0) # Mi stai chiedendo di tradire i miei alleati [cdb]senza neppure combattere? Quale audacia! Non compirei mai una simile vigliaccheria!
# Group 94 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(102,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3694,7,1,4,1,0,0,0,0,0,0,0,0,0,0) # Appartieni al casato dei Nuvelle, non è vero?
TalkCharacter(3695,102,1,4,1,1,0,0,0,0,0,0,0,0,0) # Tu! Non ricordo il tuo nome, ma eri un nobile [cdb]dell'Impero, giusto? Che cosa ci fai qui?
# Group 95 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3696,102,1,2,0,1,0,0,0,0,0,0,0,0,0) # Ah! Sperate che basti questo a scoraggiarmi?
# Group 96 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3705,103,1,0,1,1,0,0,0,0,0,0,0,0,0) # Sareste così gentili da lasciarmi andare? Preferirei non sospirare, se possibile.
# Group 97 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3706,103,1,3,0,1,0,0,0,0,0,0,0,0,0) # Detesto dover combattere ogni volta...
# Group 98 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown55(0,10,0,0,0,1,54,9,0,0,0,1,0,0,0)
Unknown31(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,50,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3685,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Miriamo a vincere sacrificando l'esercito [cdb]imperiale? Non è un atto indegno?
# Group 100 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,3686,3687,1,3,1,0,0,0,0,0,0,0,0,0) # Sacrificare gli alleati sull'altare del trionfo... È davvero questa la tua natura, Claude?
# Group 101 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,11,54,54,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,18564,1,43200,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3688,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # Se li convinciamo ad arrendersi, potremmo [cdb]ridurre il numero di vittime.
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3689,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Se convincessimo alcuni di loro ad arrendersi, [cdb]potremmo ridurre le perdite tra le nostre fila.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
SubGroup(1)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,11,54,54,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3697,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ehi, tu non appartieni ai Cavalieri di Seiros.
TalkCharacter(3698,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # La tua ascendenza nobile è più che evidente. Perché non ti unisci a noi? Sarai trattata con [cdb]ogni riguardo.
If254(1,113,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3699,102,1,3,1,1,0,0,0,0,0,0,0,0,0) # Forse è la soluzione migliore... Dopotutto, ho un sogno da realizzare.
If254(1,113,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3700,102,1,3,1,1,0,0,0,0,0,0,0,0,0) # Non sopporto l'idea di scendere a patti [cdb]con gli assassini della mia adorata Hapi, [cdb]ma non ho altra scelta.
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,11,54,54,0,0,0,0,0,0,0,0) # Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,54,54,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 109 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 2, 6)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,12,54,54,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,17764,1,52700,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3702,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non credo sia una cavaliera. Se parliamo con [cdb]lei, potremmo convincerla ad arrendersi.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3703,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Anche se servisse a salvare una sola vita, [cdb]vale la pena convincerla ad arrendersi.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 0 1 0
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,5,4,12,54,54,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3707,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ehi, perché non deponiamo le armi? Morire qui non ti porterebbe a nulla, giusto?
If254(1,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3708,103,1,0,1,1,0,0,0,0,0,0,0,0,0) # Non posso darti torto. D'accordo, seguirò [cdb]il tuo consiglio. Dopotutto, sono stata sconfitta.
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3709,103,1,2,1,1,0,0,0,0,0,0,0,0,0) # Parlate di condizioni dopo aver ucciso la mia [cdb]povera Coco? D'accordo, farò come volete...
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,4,2,12,54,54,0,0,0,0,0,0,0,0) # Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,12,54,54,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 117 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 0, 7, 28)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3711,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # Mi sono cacciata in un brutto guaio... Non possiamo far altro che tenere duro [cdb]e prepararci alla lotta!
SubGroup(4)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,54,54,0,0,0,3,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(2)
Unknown10(0,1,10,54,54,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,10,54,54,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,54,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(54,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3712,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Resta solo Catherine Tonitrus! All'attacco, tutti quanti!
SubGroup(2)
SetDeathText(32,73,3713,2,0,0,0,0,0,0,0,0,0,0,0) # Codardi della Federazione! Porterò con me [cdb]il maggior numero possibile di voi!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(32,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(33,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3714,32,1,4,1,1,0,0,0,0,0,0,0,0,0) # Shamir! Non mi aspettavo di vederti [cdb]combattere insieme al nemico... Non so cosa dire...
TalkCharacter(3715,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sono una mercenaria, lo sai. Ma se preferisci, [cdb]sfoga pure la tua rabbia su di me.
# Group 121 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3716,32,1,2,0,1,0,0,0,0,0,0,0,0,0) # Non mi lascerò sconfiggere così facilmente! Coraggio, mostrami cosa sai fare!
# Group 122 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3717,32,1,2,0,1,0,0,0,0,0,0,0,0,0) # Non è ancora finita! La mia collera [cdb]non ha confini!
# Group 123 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 124 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,54,4,0,0,0,0,0,1,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(4628,2,13,54,54,0,0,0,3,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] corre alla [g]destinazione[/] per chiamare rinforzi!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3718,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # Un messaggero nemico? Non ti permetterò [cdb]di passare!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3719,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo inseguire quel messaggero nemico.
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(13,1,54,4,0,0,0,0,0,1,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(4624,4,16,1,13,54,54,0,0,4,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] prima che arrivi a [g]destinazione[/]!
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,16,2,13,54,54,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 126 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(17664,1,52600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(150,2,16,3,13,54,54,0,0,4,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3720,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # No... Non sono riuscita a fermarlo.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3721,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # Agh, siamo stati troppo lenti.
SubGroup(5)
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4612,2,54,54,54,0,0,0,4,0,0,0,0,0,0) # I rinforzi [r]nemici[/] appaiono [eg6][0:AREA]!
# Group 127 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 5, 0, 5, 42)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(31,102,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown56(950,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(4635,2,27,54,54,24,0,0,3,0,0,0,0,0,0) # Le unità [eg4][b][0:PARTY][/] hanno avvistato la truppa [eg4][0:CHARA_G] intenta a fuggire!
SubGroup(1)
TalkCharacter(3722,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non lasciateli fuggire! Dobbiamo fermarli [cdb]tutti, qui e ora!
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown32(31,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,1,0,0,0,0,0)
Unknown43(31,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(4634,4,17,1,27,54,54,1,0,0,0,0,0,0,0) # Finisci la truppa [eg4][0:CHARA_G] prima che fugga dalla battaglia!
SubGroup(9)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(31,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
Unknown26(27,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
Unknown26(28,950,1,38000,0,0,3000,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(379,0,27,54,54,0,0,0,3,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] per impedirne la fuga!
# Group 129 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(494,1,17,2,27,54,54,1,0,0,0,0,0,0,0) # Hai sconfitto ogni [0:CHARA_G]!
# Group 130 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(31,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,31,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto il [g]punto di evacuazione[/]!
# Group 132 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(27,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,27,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto il [g]punto di evacuazione[/]!
# Group 133 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown11(28,950,1,38000,0,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,134,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,2,28,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha raggiunto il [g]punto di evacuazione[/]!
# Group 134 (0, 5, 0, 6, 11)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
GroupCheck4(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 132: True 1
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 1
SubGroup(8)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(31,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
Unknown32(27,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
Unknown32(28,2,54,0,950,1,38000,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(950,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(495,2,17,3,27,54,54,1,0,0,0,0,0,0,0) # Non hai sconfitto ogni [0:CHARA_G]!
# Group 135 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 5, 0, 7, 15)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3723,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dobbiamo fermare ogni singolo nemico in fuga. È tempo di decimare le armate della Chiesa.
SubGroup(12)
Unknown44(0,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(81,4,18,1,54,54,54,0,0,0,0,0,0,0,0) # Conquista tutti i [r]forti[/]!
# Group 137 (0, 5, 0, 14, 13)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(470,1,18,2,54,54,54,0,0,0,0,0,0,0,0) # Hai conquistato tutti i [g]forti[/]!
# Group 138 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(35,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,35,54,0,0,0,0,0,0,0,0,0,0,0) # Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 140 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(601,0,54,54,54,0,0,0,0,0,0,0,0,0,0) # L'arresto del flusso di [g]lava[/] ha modificato il [g]terreno[/]!
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(9,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 143 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 0 0
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 144 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 146 (0, 7, 0, 3, 11)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,10,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,10,54,54,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3729,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # È stata una battaglia terribile...
# Group 147 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 8, 0, 9, 12)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,39,54,54,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] è stata sconfitta!
SubGroup(1)
TalkFromOwnStrings(4,114,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(338,3,54,54,54,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
# Group 149 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 150 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,54,54,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] è in fuga!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(102,96,3701,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Constance volume_up
Perdonami, Hapi. Non posso mantenere la mia promessa...
SetDeathText(103,96,3710,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hapi volume_up
Coco, mi dispiace. Io... non posso continuare...
SetDeathText(32,96,3728,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Catherine volume_up
Non vi permetterò di sfiorare lady Rhea... con le vostre luride mani...
SetDeathText(46,96,3681,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Randolph volume_up
Gah! Questa è... la fine...?
SetDeathText(32,27,3716,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Catherine volume_up
Non mi lascerò sconfiggere così facilmente! Coraggio, mostrami cosa sai fare!
SetDeathText(32,28,3717,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Catherine volume_up
Non è ancora finita! La mia collera non ha confini!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
Alert(658,1,50,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
Alert(313,2,50,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!
Alert(659,2,50,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3724,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Affinché abbia successo, un attacco a sorpresa deve essere condotto con la massima celerità. Almeno, così ho letto in un manuale di tattica.
TalkCharacter(3725,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Il successo di un attacco a sorpresa si basa prima di tutto sulla rapidità. L'ho sentito dire a mio fratello, una volta...
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
Alert(4625,1,54,54,54,24,0,0,0,0,0,0,0,0,0) La velocità di movimento delle unità [eg4][b][0:PARTY][/] è aumentata!
TalkCharacter(3726,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Marianne volume_up
Ora possiamo avanzare più velocemente!
TalkCharacter(3727,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Ora possiamo attraversare il campo di battaglia in un lampo!
TalkCharacter(3653,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Dobbiamo agire ora, prima che l'esercito imperiale vada incontro alla disfatta. Lanciate l'attacco a sorpresa!
TalkDeploySlot(3654,45,1,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce] volume_up
Chi sono quei soldati? Un attimo, ci stanno attaccando?
MainMissionStart(27,4,0,1,14,39,54,3,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta quella [eg4][1:CHARA_G]!
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0) Attraversando la lava, subirai danni. Le classi volanti possono oltrepassare la lava restando incolumi, ma solo a cavallo.
TalkFromOwnStrings(51,70,1,0,3,0,0,0,0,0,0,0,0,0,0) warning Contro Kostas, non si passa!
Alert(4618,0,9,54,54,0,0,0,8,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] difende [eg2][0:AREA]!
Alert(934,0,39,8,54,3,0,0,0,0,0,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]!
Alert(4621,0,39,8,54,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso il forte per unirsi [eg3][1:CHARA_G]!
Alert(934,0,40,8,54,3,0,0,0,0,0,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]!
Alert(4621,0,40,8,54,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso il forte per unirsi [eg3][1:CHARA_G]!
Alert(934,0,41,8,54,3,0,0,0,0,0,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]!
Alert(4621,0,41,8,54,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso il forte per unirsi [eg3][1:CHARA_G]!
Alert(934,0,42,8,54,3,0,0,0,0,0,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]!
Alert(4621,0,42,8,54,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso il forte per unirsi [eg3][1:CHARA_G]!
Alert(934,0,43,8,54,3,0,0,0,0,0,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]!
Alert(4621,0,43,8,54,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso il forte per unirsi [eg3][1:CHARA_G]!
Alert(934,0,44,8,54,3,0,0,0,0,0,0,0,0,0) Hai aiutato [eg2][0:CHARA_G]!
Alert(4621,0,44,8,54,3,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza verso il forte per unirsi [eg3][1:CHARA_G]!
TalkDeploySlot(3655,46,1,1,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce] volume_up
L'esercito della Federazione è giunto in nostro soccorso. Ora possiamo aiutare lord Randolph!
SetDeathText(46,73,3656,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Randolph volume_up
L'esercito della Federazione è venuto a salvarci? Grazie. Finalmente, non dovremo più temere un attacco alle spalle.
TalkCharacter(3657,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Se davvero vogliamo liberarci di Catherine Tonitrus, questa è la soluzione migliore.
TalkCharacter(3658,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Claude? Qualcosa non va?
TalkCharacter(3659,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
No, è tutto a posto.
TalkCharacter(3660,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Randolph, sai di essere in netto svantaggio, vero? Non hai alcuna speranza di vittoria. Arrenditi!
TalkCharacter(3661,46,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Randolph volume_up
Stanno arrivando dei rinforzi, squadra dopo squadra. È la mia occasione per conquistare la vittoria!
MainMissionStart(448,1,0,2,39,54,54,3,3,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato la truppa [eg4][0:CHARA_G]!
TalkCharacter(3662,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ignatz volume_up
Ce l'abbiamo fatta! Ora l'esercito imperiale può radunare le sue armate!
TalkCharacter(3663,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Dobbiamo resistere finché tutti i comandanti destinati al soccorso di Randolph non avranno raggiunto il forte.
Alert(4622,0,39,54,54,3,0,0,0,0,0,0,0,0,0) Attendi che [eg2][0:CHARA_G] raggiunga il forte!
Alert(4623,1,39,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto il forte!
TalkDeploySlot(3664,40,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Siamo tutti pronti? In questo caso, è tempo di correre in aiuto di lord Randolph!
Alert(4615,1,39,8,54,3,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] si sta unendo [eg3][1:CHARA_G]!
TalkCharacter(3665,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Argh, l'esercito imperiale ha radunato le truppe. Di questo passo, potrebbero ribaltare le sorti dello scontro.
TalkCharacter(3666,32,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Le armate principali con me! Colpiremo esattamente al centro! Tutti gli altri, cercate di aggirare il nemico! In marcia!
Alert(4632,0,10,10,54,1,3,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intercettare le unità [eg4][b][1:PARTY][/]!
Alert(108,2,10,54,54,1,3,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avanza!
TalkCharacter(3667,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Catherine Tonitrus è in movimento! È la nostra occasione per conquistare i forti nemici!
MainMissionStart(4626,4,1,1,54,54,54,1,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e circonda le unità [eg4][r][0:PARTY][/]!
TalkCharacter(3668,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Senza Randolph, l'esercito imperiale andrà incontro alla disfatta! Continuate ad avanzare!
TalkCharacter(3669,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Randolph volume_up
Avevo sentito parlare di lei, ma non la credevo tanto forte!
Alert(330,2,8,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in difficoltà!
TalkCharacter(3670,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Claude, siete certo della vostra strategia? L'esercito imperiale sembra in netta difficoltà.
TalkCharacter(3671,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Certo, sta andando tutto come previsto. Ora non ci resta che lanciare l'offensiva e conquistare quei forti.
GenderedMcTalk(0,3672,3673,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Di questo passo, l'esercito imperiale finirà schiacciato. Non dovremmo correre in loro aiuto?
[es]1_9_17_26_34_42_58_66_Shez volume_up
Di questo passo, l'esercito imperiale finirà schiacciato. Non dovremmo correre in loro aiuto?
TalkCharacter(3674,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Randolph volume_up
Perché l'esercito della Federazione tarda tanto? Credevo che ci avrebbero fornito supporto.
Alert(332,2,8,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è quasi in rotta!
TalkCharacter(3675,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Claude! Dobbiamo correre in soccorso dell'esercito imperiale, prima che sia troppo tardi!
TalkCharacter(3676,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Lo so, ma la conquista dei forti ha la priorità. Deve essere chiaro a tutti.
TalkCharacter(3677,46,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Randolph volume_up
Non ho altra scelta. Ritirata, tutti quanti! Dobbiamo lasciare il fronte e riorganizzare le truppe!
TalkDeploySlot(3678,46,1,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce] volume_up
Lord Randolph! Il cancello è chiuso e blocca ogni via di fuga! Non esiste modo di passare!
TalkCharacter(3679,46,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Randolph volume_up
Che significa tutto questo? La Federazione vuole lasciarci qui a morire?
MainMissionStart(616,1,1,2,54,54,54,1,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai circondato le unità [eg4][r][0:PARTY][/]!
Alert(4630,3,10,8,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] lancia un attacco a sorpresa contro [eg2][1:CHARA_G]!
TalkCharacter(3680,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Vedo che hai fatto la tua scelta, Randolph! Ah!
Alert(319,3,8,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkCharacter(3682,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Speravo di aiutarli dopo aver circondato i cavalieri, ma il tempo è stato tiranno.
TalkDeploySlot(3683,45,0,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce] volume_up
Lady Catherine, l'esercito della Federazione ci ha completamente circondati.
TalkCharacter(3684,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Sono disposti a sacrificare i loro alleati pur di intrappolarci? Presto, dobbiamo aprirci una via di fuga! Troveremo un modo per sopravvivere!
Alert(129,2,10,54,54,0,0,0,3,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira verso [eg2][0:AREA]!
Alert(4633,2,11,12,10,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] hanno aperto le porte per soccorrere [eg2][2:CHARA_G]!
SetDeathText(102,73,3690,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Constance volume_up
Devo correre immediatamente in aiuto di Catherine!
SetDeathText(103,73,3704,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hapi volume_up
Il nemico fa sul serio, eh? Siamo nei guai fino al collo, Cathy.
TalkCharacter(3691,102,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ah ah ah! Nel buio della notte, sprigiono il massimo potere!
TalkCharacter(3692,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Balthus volume_up
Constance, perché combatti per la Chiesa? Passa dalla nostra parte. Penserò io a convincere gli altri.
TalkCharacter(3693,102,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Mi stai chiedendo di tradire i miei alleati senza neppure combattere? Quale audacia! Non compirei mai una simile vigliaccheria!
TalkCharacter(3694,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Linhardt volume_up
Appartieni al casato dei Nuvelle, non è vero?
TalkCharacter(3695,102,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Tu! Non ricordo il tuo nome, ma eri un nobile dell'Impero, giusto? Che cosa ci fai qui?
TalkCharacter(3696,102,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Ah! Sperate che basti questo a scoraggiarmi?
TalkCharacter(3705,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hapi volume_up
Sareste così gentili da lasciarmi andare? Preferirei non sospirare, se possibile.
TalkCharacter(3706,103,1,3,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hapi volume_up
Detesto dover combattere ogni volta...
TalkCharacter(3685,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Miriamo a vincere sacrificando l'esercito imperiale? Non è un atto indegno?
GenderedMcTalk(0,3686,3687,1,3,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sacrificare gli alleati sull'altare del trionfo... È davvero questa la tua natura, Claude?
[es]1_9_17_26_34_42_58_66_Shez volume_up
Sacrificare gli alleati sull'altare del trionfo... È davvero questa la tua natura, Claude?
MainMissionStart(2,4,3,1,11,54,54,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(3688,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Lysithea volume_up
Se li convinciamo ad arrendersi, potremmo ridurre il numero di vittime.
TalkCharacter(3689,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Lorenz volume_up
Se convincessimo alcuni di loro ad arrendersi, potremmo ridurre le perdite tra le nostre fila.
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(3697,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ehi, tu non appartieni ai Cavalieri di Seiros.
TalkCharacter(3698,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
La tua ascendenza nobile è più che evidente. Perché non ti unisci a noi? Sarai trattata con ogni riguardo.
TalkCharacter(3699,102,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Forse è la soluzione migliore... Dopotutto, ho un sogno da realizzare.
TalkCharacter(3700,102,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Constance volume_up
Non sopporto l'idea di scendere a patti con gli assassini della mia adorata Hapi, ma non ho altra scelta.
MainMissionStart(485,1,2,2,11,54,54,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(319,0,11,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,3,2,11,54,54,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
MainMissionStart(2,4,5,1,12,54,54,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3702,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Raphael volume_up
Non credo sia una cavaliera. Se parliamo con lei, potremmo convincerla ad arrendersi.
TalkCharacter(3703,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Anche se servisse a salvare una sola vita, vale la pena convincerla ad arrendersi.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3707,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
Ehi, perché non deponiamo le armi? Morire qui non ti porterebbe a nulla, giusto?
TalkCharacter(3708,103,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hapi volume_up
Non posso darti torto. D'accordo, seguirò il tuo consiglio. Dopotutto, sono stata sconfitta.
TalkCharacter(3709,103,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hapi volume_up
Parlate di condizioni dopo aver ucciso la mia povera Coco? D'accordo, farò come volete...
MainMissionStart(485,1,4,2,12,54,54,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(319,0,12,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,5,2,12,54,54,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3711,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Mi sono cacciata in un brutto guaio... Non possiamo far altro che tenere duro e prepararci alla lotta!
Alert(574,0,10,54,54,0,0,0,3,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
MainMissionStart(2,4,6,1,10,54,54,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3712,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Resta solo Catherine Tonitrus! All'attacco, tutti quanti!
SetDeathText(32,73,3713,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Catherine volume_up
Codardi della Federazione! Porterò con me il maggior numero possibile di voi!
TalkCharacter(3714,32,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Shamir! Non mi aspettavo di vederti combattere insieme al nemico... Non so cosa dire...
TalkCharacter(3715,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Shamir volume_up
Sono una mercenaria, lo sai. Ma se preferisci, sfoga pure la tua rabbia su di me.
TalkCharacter(3716,32,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Non mi lascerò sconfiggere così facilmente! Coraggio, mostrami cosa sai fare!
TalkCharacter(3717,32,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Catherine volume_up
Non è ancora finita! La mia collera non ha confini!
Alert(4628,2,13,54,54,0,0,0,3,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] corre alla destinazione per chiamare rinforzi!
TalkCharacter(3718,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
Un messaggero nemico? Non ti permetterò di passare!
TalkCharacter(3719,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Dobbiamo inseguire quel messaggero nemico.
MainMissionStart(4624,4,16,1,13,54,54,0,0,4,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] prima che arrivi a destinazione!
MainMissionStart(438,1,16,2,13,54,54,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
MainMissionStart(150,2,16,3,13,54,54,0,0,4,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
TalkCharacter(3720,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Leonie volume_up
No... Non sono riuscita a fermarlo.
TalkCharacter(3721,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Agh, siamo stati troppo lenti.
Alert(4612,2,54,54,54,0,0,0,4,0,0,0,0,0,0) I rinforzi [r]nemici[/] appaiono [eg6][0:AREA]!
Alert(4635,2,27,54,54,24,0,0,3,0,0,0,0,0,0) Le unità [eg4][b][0:PARTY][/] hanno avvistato la truppa [eg4][0:CHARA_G] intenta a fuggire!
TalkCharacter(3722,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Non lasciateli fuggire! Dobbiamo fermarli tutti, qui e ora!
MainMissionStart(4634,4,17,1,27,54,54,1,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Finisci la truppa [eg4][0:CHARA_G] prima che fugga dalla battaglia!
Alert(379,0,27,54,54,0,0,0,3,0,0,0,0,0,0) Sconfiggi la truppa [eg4][0:CHARA_G] per impedirne la fuga!
MainMissionStart(494,1,17,2,27,54,54,1,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto ogni [0:CHARA_G]!
Alert(180,2,31,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto il punto di evacuazione!
Alert(180,2,27,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto il punto di evacuazione!
Alert(180,2,28,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha raggiunto il punto di evacuazione!
MainMissionStart(495,2,17,3,27,54,54,1,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto ogni [0:CHARA_G]!
TalkCharacter(3723,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Dobbiamo fermare ogni singolo nemico in fuga. È tempo di decimare le armate della Chiesa.
MainMissionStart(81,4,18,1,54,54,54,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista tutti i [r]forti[/]!
MainMissionStart(470,1,18,2,54,54,54,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai conquistato tutti i forti!
Alert(549,1,35,54,0,0,0,0,0,0,0,0,0,0,0) Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
Alert(601,0,54,54,54,0,0,0,0,0,0,0,0,0,0) L'arresto del flusso di lava ha modificato il terreno!
Alert(319,1,10,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,6,2,10,54,54,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3729,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
È stata una battaglia terribile...
Alert(316,3,39,54,54,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] è stata sconfitta!
TalkFromOwnStrings(4,114,1,1,0,0,0,0,0,0,0,0,0,0,0) warning Dunque il nostro sogno finisce qui?
Alert(338,3,54,54,54,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!
Alert(313,2,9,54,54,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] è in fuga!