Il Regno unisce le forze con la Chiesa e l'Alleanza per riconquistare il Garreg Mach. Ma prima di cacciare gli imperiali che occupano il monastero, dovrai attraversare l'Ailell, la Valle del Tormento.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 83 0 0 0 0 0 0 0 101 3 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Dimitri 255 0 0 1 25 1 0 0 101 3 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Dedue 255 0 0 2 70 2 0 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Felix 255 0 0 3 75 3 0 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Sylvain 255 0 0 4 85 4 13 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_9_25_26_34_42_58_66_Ashe 255 0 0 5 80 4 13 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_9_17_26_34_42_58_67_Mercedes 255 0 0 6 90 4 13 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_9_25_26_34_42_58_67_Annette 255 0 0 7 95 4 13 0 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]10_10_18_27_35_43_59_66_duca Aegir 255 0 0 8 402 5 12 3 101 3 0 100 300 255 8 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 [es]10_10_18_27_35_43_59_66_conte Bergliez 255 0 0 9 440 5 12 3 101 3 1 100 148 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [es]1_9_17_26_34_42_58_66_Caspar 255 0 0 10 50 5 13 3 101 3 1 100 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 [es]10_10_18_27_35_43_59_66_Cavaliere Infernale 255 0 0 11 345 5 13 3 101 8 1 100 68 23 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 [es]1_9_17_26_34_42_58_67_Ladislava 255 0 0 12 415 5 13 3 101 3 1 100 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 [es]1_9_17_26_34_42_58_66_Myson 255 0 0 13 906 5 13 3 101 3 1 100 130 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 [es]13_13_21_30_38_46_62_67_viscontessa Fenja 255 0 0 14 915 5 13 3 101 5 0 100 300 255 1 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 [es]10_10_18_27_35_43_59_66_visconte Menja 255 0 0 15 916 5 13 3 101 5 0 100 300 255 7 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 [es]13_13_21_30_38_46_62_67_baronessa Martyn 255 0 0 16 918 5 13 3 101 1 1 100 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 [es]1_9_17_26_34_42_58_67_Edelgard 255 0 0 17 20 5 13 3 101 3 0 100 82 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
18 [es]1_9_17_26_34_42_58_66_Claude 255 0 0 18 30 7 13 3 101 3 0 100 77 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
19 [es]1_9_17_26_34_42_58_67_Hilda 255 0 0 19 130 7 13 3 101 3 0 100 70 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
20 [es]1_9_17_26_34_42_58_66_Holst 255 0 0 20 210 7 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
21 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 255 0 0 21 620 5 13 3 101 3 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
22 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 22 610 5 13 3 101 3 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
23 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 23 640 5 13 3 101 3 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
24 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 24 640 5 13 3 101 3 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
25 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 25 655 5 13 3 101 3 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
26 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 5 0 0 26 665 5 13 3 101 3 1 29 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
27 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 5 0 0 27 675 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
28 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 28 645 5 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
29 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 29 645 5 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
30 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 30 680 4 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
31 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 0 31 680 4 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
32 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 4 0 0 32 680 4 13 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
33 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 4 0 0 33 630 5 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
34 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 34 700 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
35 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 35 620 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
36 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 36 600 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 4 65535 65535 65535
37 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 37 645 7 13 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
38 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 0 38 650 7 13 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
39 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 3 0 0 39 675 7 13 3 101 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 6 65535 65535 65535
40 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 3 0 0 40 645 4 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
41 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 2 0 0 41 670 4 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
42 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 2 0 0 42 625 4 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
43 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 2 0 0 43 620 4 13 3 101 8 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
44 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 2 0 0 44 675 4 13 3 101 8 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
45 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 2 0 0 45 645 4 13 3 101 8 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
46 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 2 0 0 46 610 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 47 675 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 48 610 5 13 3 101 5 0 28 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 49 675 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 50 675 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 51 690 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 52 700 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 53 685 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 54 600 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 55 675 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 56 600 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 57 690 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 58 675 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 59 680 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 60 675 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 61 645 4 5 3 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
62 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 2 0 0 62 685 4 13 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
63 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 2 0 0 63 645 4 13 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
64 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 2 0 0 64 635 4 13 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
65 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 2 0 0 65 700 4 13 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
66 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 2 0 0 66 615 4 13 3 101 1 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 5 65535 65535 65535
67 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 2 0 0 67 680 5 13 3 101 1 1 31 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 68 695 5 13 3 101 1 1 31 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 69 640 5 13 3 101 1 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 70 625 5 13 3 101 1 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 71 610 5 13 3 101 1 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 72 615 5 13 3 101 1 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 73 700 5 13 3 101 1 0 31 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 74 690 5 13 3 101 1 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 75 610 5 13 3 101 1 0 32 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 76 625 5 13 3 101 1 0 32 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 77 685 5 13 3 101 1 0 32 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 78 635 5 13 3 101 1 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 79 680 5 13 3 101 1 0 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 80 675 5 13 3 101 5 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] 1 0 0 81 700 5 13 3 101 5 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] 1 0 0 82 645 5 13 3 101 5 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 2 0 0 61 105 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 0 1000 1526 30 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 37 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 30 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 37 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 30 1524 32 1524 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 37 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 30 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 37 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 30 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 37 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 30 1524 28 1524 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 37 1527 28 1527 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 43 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (43, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 50)
SubGroup(0)
SubGroup(4)
Unknown10(0,2,8,17,83,1,0,0,0,0,0,0,0,0,0)
Unknown10(1,66,83,83,83,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SetName(30,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(31,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [cs][es]5_13_21_30_38_46_62_67_soldata Chiesa[cm][es]8_16_24_33_41_49_65_69_soldate Chiesa[ce]
SetName(32,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]5_13_21_30_38_46_62_67_soldata Chiesa[cm][es]8_16_24_33_41_49_65_69_soldate Chiesa[ce]
SetName(43,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 43 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(44,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]5_13_21_30_38_46_62_67_soldata Chiesa[cm][es]8_16_24_33_41_49_65_69_soldate Chiesa[ce]
SetName(45,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to [cs][es]2_10_18_27_35_43_59_66_soldato Chiesa[cm][es]6_14_22_31_39_47_63_68_soldati Chiesa[ce]
SetName(40,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SetName(41,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 41 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SetName(42,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 42 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SetName(61,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to [cs][es]2_10_18_27_35_43_59_66_soldato Regno[cm][es]6_14_22_31_39_47_63_68_soldati Regno[ce]
SubGroup(11)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,96,2878,3,0,0,0,0,0,0,0,0,0,0,0) # Perdonate la mia debolezza...
Unknown6(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(72,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown126(0,33100,0,56400,0,53400,0,14464,1,1,0,0,0,0,0)
Unknown126(1,42400,0,14464,1,52500,0,24464,1,1,0,0,0,0,0)
Unknown126(2,52500,0,14464,1,7764,1,27464,1,1,0,0,0,0,0)
Unknown126(3,59930,0,65100,0,60850,0,484,1,1,0,0,0,0,0)
# Group 2 (0, 2, 2, 1, 1)
SubGroup(0)
SubGroup(0)
# Group 3 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 5, 0)
SubGroup(4)
SubGroup(0)
PingOnMinimap(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 2, 4, 2)
SubGroup(2)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 3, 0)
SubGroup(1)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 17 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(62,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Unknown19(62,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown28(5,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown28(5,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown28(5,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown28(5,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(62,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(62,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(62,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(63,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(64,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(65,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 21: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(66,25464,1,39300,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 37 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,1264,1,51500,0,0,4,0,0,0,0,1,1,0,0)
Unknown139(1,18564,1,48100,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(2,11964,1,37400,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(4,13464,1,51500,0,0,0,0,0,0,0,1,1,0,0)
Unknown139(5,3564,1,39300,0,0,0,0,0,0,0,1,1,0,0)
Unknown139(3,63000,0,46700,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(6,17664,1,57200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(7,22064,1,39400,0,0,5,0,0,0,0,1,1,0,0)
# Group 38 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,19164,1,41200,0,0,6,0,0,0,0,1,1,0,0)
Unknown139(1,9164,1,36700,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(2,18664,1,47200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(3,18664,1,44200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(4,14164,1,37700,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(5,21664,1,37200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(6,24164,1,40200,0,0,5,0,0,0,0,1,1,0,0)
Unknown139(7,17664,1,51700,0,0,5,0,0,0,0,1,1,0,0)
# Group 39 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 41 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
SubGroup(4)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 45 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(1)
TalkCharacter(2862,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non lasciate che la paura vi attanagli! Insieme, possiamo sconfiggere l'Impero Adrestiano e cambiare il corso della storia!
SubGroup(3)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,0,1,8,17,83,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
# Group 46 (0, 5, 0, 3, 44)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2929,73,1,2,1,1,0,0,0,0,0,0,0,0,0) # Uff! La battaglia sta volgendo a nostro sfavore. Mettiamoci in salvo, Vostra Maestà. I nostri [cdb]fedeli ministri si occuperanno del resto.
TalkCharacter(2930,2,1,4,1,1,0,0,0,0,0,0,0,0,0) # Sì... Mi affido a voi, conte Bergliez.
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,0,8,17,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] si ritirano!
SubGroup(2)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(4)
SetDeathText(141,73,2931,0,0,0,0,0,0,0,0,0,0,0,0) # Poteva almeno risparmiarmi la recita. Ma non importa, ho un dovere da assolvere.
SetDeathText(8,73,2932,0,0,0,0,0,0,0,0,0,0,0,0) # Già! Non sono nemici degni di noi. Facciamogliela vedere!
CloseUp(9,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,9,10,83,0,0,0,0,0,0,0,0,0,0) # Appaiono [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,9,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(3)
Unknown10(0,2,9,10,83,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3,4,0,1,9,10,83,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(48,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: False 1
SubGroup(1)
TalkCharacter(2954,141,1,0,1,1,0,0,0,0,0,0,0,0,0) # Mi ritirerò nelle retrovie. Dovresti imitarmi, Caspar!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(2955,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Resta solo Caspar. Presto, Vostra Maestà.
# Group 48 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: False 1
SubGroup(1)
TalkCharacter(2956,8,1,3,1,1,0,0,0,0,0,0,0,0,0) # Mi spiace, padre. Devo ritirarmi!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(2957,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il conte Bergliez è rimasto da solo. Possiamo batterlo, lo so.
# Group 49 (0, 2, 0, 9, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,9,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown15(83,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2933,141,1,0,0,1,0,0,0,0,0,0,0,0,0) # Molto bene, Caspar. È ora di cogliere i frutti [cdb]del tuo addestramento.
TalkCharacter(2934,8,1,0,0,1,0,0,0,0,0,0,0,0,0) # Vale anche per voi! Scopriranno presto [cdb]che l'età non vi ha affatto indebolito!
TalkCharacter(2935,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo di fronte degli avversari temibili. State in guardia. È di vitale importanza [cdb]riuscire a passare!
# Group 50 (0, 2, 0, 9, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,9,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,9,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2936,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Caspar? E quello... Aaah! È un orso!
TalkCharacter(2937,141,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ah! L'orso sarei io? Beh, non sprecare tempo [cdb]a fingerti morta.
TalkCharacter(2938,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Sei sempre la solita, Bernadetta. Mi spiace, [cdb]ma oggi dobbiamo fare sul serio.
If254(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 0, 9, 7)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2939,141,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ah, il rampollo di Waldemar. Mi stupisce [cdb]trovarti in prima linea.
TalkCharacter(2940,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # Oh, di sicuro non ci è venuto di sua spontanea [cdb]volontà.
TalkCharacter(2941,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # Beh, ammetto che ne avrei fatto a meno. Ma c'era in ballo la mia vita, per cui...
If254(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 0, 9, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,10,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,10,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2942,8,1,1,0,1,0,0,0,0,0,0,0,0,0) # Dorothea! Sei viva! Ma... sei loro alleata.
TalkCharacter(2943,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Speravo di non dovervi incontrare... per più di un motivo.
TalkCharacter(2944,141,1,1,1,1,0,0,0,0,0,0,0,0,0) # Avevi un'aria familiare, in effetti... Sei quella cantante... Beh, spero che in [cdb]purgatorio abbiano dei teatri degni di te!
If254(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 9, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,11,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(8,1,11,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2945,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Leopold von Bergliez... Avrò vendetta per mio padre!
TalkCharacter(2946,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # Petra? Mio padre... ha ucciso il tuo, eh?
TalkCharacter(2947,141,1,0,1,1,0,0,0,0,0,0,0,0,0) # Sfida accettata, principessa delle Brigid!
# Group 54 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(141,1,112,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(2948,112,1,0,0,3,0,0,0,0,0,0,0,0,0) # Siete il conte Bergliez, eh? Speravo proprio [cdb]di misurarmi con voi.
TalkCharacter(2949,141,1,0,0,1,0,0,0,0,0,0,0,0,0) # Anche tu ti sei fatto notare, sai? C'è chi ti definisce il guerriero [cdb]più abile di tutto il Leicester.
TalkCharacter(2950,112,1,2,0,3,0,0,0,0,0,0,0,0,0) # Bando alle ciance, allora. Combattiamo!
# Group 55 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2951,141,1,1,0,1,0,0,0,0,0,0,0,0,0) # Sicuri di poter temporeggiare? L'imperatrice vi sta già sfuggendo.
SubGroup(1)
TalkCharacter(2952,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ma tu guarda, il più grande eroe dell'Impero [cdb]in persona. Dovrò fare del mio meglio, [cdb]in tal caso!
# Group 56 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3556,141,1,2,0,1,0,0,0,0,0,0,0,0,0) # Sono Leopold von Bergliez, e non temo [cdb]nessuno di voi! Fatevi sotto!
# Group 57 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2953,8,1,2,0,1,0,0,0,0,0,0,0,0,0) # Non importa quanto sia forte mio padre. Io sono io!
# Group 58 (0, 7, 0, 5, 13)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
Unknown19(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2976,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Uff, sono troppi! Ritirata!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non devono sfuggirci. Puntiamo al Garreg Mach! Sconfiggeremo l'imperatrice e porremo [cdb]fine a questa guerra!
# Group 59 (0, 7, 0, 5, 13)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(48,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2978,141,1,2,1,1,0,0,0,0,0,0,0,0,0) # Non possiamo rallentarli oltre. È ora di levare [cdb]le tende! A tutte le truppe, ritirata! Io prenderò il comando nelle retrovie!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Non devono sfuggirci. Puntiamo al Garreg Mach! Sconfiggeremo l'imperatrice e porremo [cdb]fine a questa guerra!
# Group 60 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2863,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # Le forze in campo si eguagliano, ma noi [cdb]abbiamo il vantaggio del talento. Possiamo vincere!
TalkCharacter(2864,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Siate prudenti. Se dovessimo perdere tutti [cdb]i forti, non avremmo più alcun modo di [cdb]raggiungere il monastero.
SubGroup(5)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3828,4,2,1,83,83,83,3,0,0,0,0,0,0,0) # Conquista i [r]forti[/] e fai avanzare la prima linea del [b]tuo esercito[/]!
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3813,0,83,83,83,0,0,0,0,0,0,0,0,0,0) # Impedisci la caduta dei [b]forti alleati[/]!
# Group 62 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2865,73,1,0,0,1,0,0,0,0,0,0,0,0,0) # Vostra Maestà, ci concedereste l'onore [cdb]di un discorso di incitamento? È questo il vostro ruolo, dopotutto.
TalkCharacter(2866,2,1,4,0,1,0,0,0,0,0,0,0,0,0) # Sì... Certo.
# Group 68 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2867,2,1,2,0,1,0,0,0,0,0,0,0,0,0) # Annientate qualsiasi nemico vi si pari davanti!
TalkCharacter(2868,73,1,2,0,1,0,0,0,0,0,0,0,0,0) # È sufficiente... Forza, soldati! Sua Maestà ha parlato!
# Group 69 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2869,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Stando ai rapporti, dobbiamo temere [cdb]la presenza di maghi in quest'area. Aspettiamoci un'imboscata.
# Group 70 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2872,161,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ma... perché... Non mi era stato promesso [cdb]questo, Aegir...
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,15,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
# Group 72 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2870,160,1,4,1,1,0,0,0,0,0,0,0,0,0) # M-Mi arrendo! Risparmiatemi, vi imploro! Posso svelarvi tutti i segreti dell'Impero!
TalkCharacter(2871,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Catturatela. Sentiremo cos'ha da dire [cdb]a battaglia conclusa.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,14,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha perso!
# Group 73 (0, 5, 0, 7, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,2,2,83,83,83,0,0,0,0,0,0,0,0) # Hai conquistato i [r]forti[/]!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2873,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Avranno anche un esercito infinito, ma non [cdb]gli servirà a granché se agiremo di concerto!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2874,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tsk... E questa sarebbe la guardia personale [cdb]dell'imperatrice?
# Group 74 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 0, 2, 40)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(12,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,83,83,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
SubGroup(2)
SetDeathText(81,73,2875,3,0,0,0,0,0,0,0,0,0,0,0) # Vi donerò questa vittoria, Vostra Maestà!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,17,83,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(3)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,12,83,83,3,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
SubGroup(10)
Unknown23(75,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(76,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(76,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(77,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(79,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2876,81,1,2,0,1,0,0,0,0,0,0,0,0,0) # Sono felice di dare la vita per l'Impero!
# Group 77 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2877,81,1,2,0,1,0,0,0,0,0,0,0,0,0) # Sua Maestà ha sofferto molto più di così! Non cederò!
# Group 78 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,83,83,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(2879,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Le è rimasta fedele fino all'ultimo, persino [cdb]con l'Impero a un passo dal collasso.
# Group 79 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 42)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2958,30,1,4,1,0,0,0,0,0,0,0,0,0,0) # Cosa? Da dove arrivano questi maghi? Aiuto!
SubGroup(6)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,22,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,23,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,21,30,83,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] attacca quella [eg4][1:CHARA_G]!
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2959,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # I soldati della Chiesa sono in pericolo. Dobbiamo arginare le loro perdite.
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2960,24,1,4,1,3,0,0,0,0,0,0,0,0,0) # I soldati della Chiesa sono sotto attacco! Non dovremmo aiutarli?
SubGroup(7)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,16,1,21,30,83,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta quella [eg4][1:CHARA_G]!
# Group 81 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 82 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(30,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(32,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,16,2,30,83,83,0,0,0,0,0,0,0,0) # Hai aiutato la truppa [eg4][0:CHARA_G]!
# Group 86 (0, 5, 0, 6, 7)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2961,31,1,3,1,0,0,0,0,0,0,0,0,0,0) # O Dea, proteggici...
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,2,16,3,30,83,83,0,0,0,0,0,0,0,0) # Non hai aiutato la truppa [eg4][0:CHARA_G]!
# Group 87 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 1, 17)
SubGroup(0)
SubGroup(5)
Unknown14(67,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(68,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(70,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(94,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(95,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(11,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(67,35500,0,43300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(67,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(12,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(68,36200,0,5864,1,0,1,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(68,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(13,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(69,56400,0,24564,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(69,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(69,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(14,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(70,4964,1,19864,1,0,1,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(70,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(70,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(15,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(71,23164,1,24064,1,0,2,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(71,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (37, 2, 4, 1, 0)
SubGroup(0)
# Group 100 (0, 5, 2, 3, 0)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(46,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(11,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3830,3,11,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare alle spalle del [b]tuo esercito[/] per conquistare i [b]forti alleati[/]!
SubGroup(2)
SetDeathText(42,73,2880,0,0,0,0,0,0,0,0,0,0,0,0) # Dovrà pur esserci qualcuno... da qualche [cdb]parte... che possa sconfiggermi.
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2881,61,1,4,1,0,0,0,0,0,0,0,0,0,0) # Il Cavaliere Infernale?! Cosa ci fa qui?
If254(2,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3801,2,11,83,83,5,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha conquistato il [b]forte[/] [eg4][b][0:PARTY][/]!
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 21)
SubGroup(1)
GroupCheck4(101,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 101: True 1
SubGroup(3)
TalkCharacter(2882,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il Cavaliere Infernale? Una sorpresa di cui [cdb]avrei fatto a meno. Se perdiamo i forti sulle [cdb]retrovie, non potremo isolarlo.
TalkCharacter(2883,4,1,4,1,3,0,0,0,0,0,0,0,0,0) # Sembra di cattivo umore. Per circondarlo [cdb]dovremo ricorrere all'astuzia.
TalkCharacter(2884,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # Ascoltatemi tutti! Attirate il Cavaliere Infernale [cdb]al centro del campo di battaglia!
SubGroup(3)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(60390,0,24,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3803,4,4,1,11,17,83,0,0,0,0,0,0,0,0) # Attira [eg2][0:CHARA_G] verso la [g]destinazione[/] dopo averne catturato l'attenzione!
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,10,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (3, 2, 4, 6, 0)
SubGroup(1)
SubGroup(4)
GroupCheck4(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: False 1
GroupCheck4(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: False 1
GroupCheck4(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: False 1
GroupCheck4(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: False 1
# Group 105 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 3, 3)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck4(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: False 1
GroupCheck4(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: False 1
GroupCheck4(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: False 1
GroupCheck4(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: False 1
# Group 109 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(0,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,0,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2890,42,1,0,0,1,0,0,0,0,0,0,0,0,0) # Forse ho trovato qualcuno che possa donarmi [cdb]la morte.
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
# Group 110 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(1,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,1,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # Forse ho trovato qualcuno che possa donarmi [cdb]la morte.
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
# Group 111 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(2,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,2,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # Forse ho trovato qualcuno che possa donarmi [cdb]la morte.
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
# Group 112 (0, 5, 0, 2, 12)
SubGroup(1)
Unknown15(3,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,0,11,3,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # Forse ho trovato qualcuno che possa donarmi [cdb]la morte.
SubGroup(1)
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
# Group 113 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 2, 7)
SubGroup(1)
Unknown19(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,83,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(115,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 5, 0, 3, 13)
SubGroup(2)
GroupCheck4(114,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 1
Unknown28(4,5,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,11,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha ripreso le forze!
SubGroup(1)
Unknown48(114,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2893,42,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ancora! Ci vuole altro per uccidermi!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2894,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Temo che non ci sia verso di sconfiggerlo in [cdb]uno scontro diretto. Atteniamoci al piano.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2895,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non ha senso sprecare energie affrontandolo. Atteniamoci al piano di Claude.
# Group 116 (6, 2, 4, 7, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 0
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
# Group 117 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(109,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 109: True 0
Unknown19(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,0,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
# Group 119 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
Unknown19(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,1,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
# Group 120 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 111: True 0
Unknown19(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,2,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
# Group 121 (0, 5, 0, 6, 3)
SubGroup(3)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3824,2,11,3,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
# Group 122 (0, 5, 0, 3, 13)
SubGroup(2)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
Unknown28(17,30,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3803,0,11,83,83,0,0,0,0,0,0,0,0,0,0) # Attira [eg2][0:CHARA_G] verso la [g]destinazione[/] dopo averne catturato l'attenzione!
SubGroup(1)
Unknown48(117,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,118,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,119,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,120,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,121,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown37(84,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,30,4,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2885,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il Cavaliere Infernale... Dev'essere lui. Ne sono certa.
# Group 125 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,15,4,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2886,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # Nessuno provi a impegnare direttamente [cdb]il Cavaliere Infernale. Dobbiamo limitarci [cdb]ad attirarlo al centro!
# Group 126 (0, 2, 0, 4, 7)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2887,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # Anelo la morte.
If254(1,123,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2888,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ho riconosciuto la tua voce, Emile. Sei tu, non è vero?
SubGroup(1)
TalkCharacter(2889,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Atteniamoci al piano di Claude. Attiriamo [cdb]la sua attenzione e lasciamo che ci segua.
# Group 127 (0, 2, 2, 12, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown37(0,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(11,60390,0,24,1,0,3000,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown93(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,127,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(11,60390,0,24,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(60390,0,24,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3814,1,4,2,11,83,83,0,0,0,0,0,0,0,0) # Hai attirato [eg2][0:CHARA_G] alla [g]destinazione[/]!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2896,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Perfetto, l'abbiamo attirato in trappola. Ma sarà sufficiente a fermarlo?
If254(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2897,24,1,0,0,3,0,0,0,0,0,0,0,0,0) # L'abbiamo condotto dove volevamo, Claude. Ma ora come lo sconfiggiamo?
SubGroup(0)
# Group 129 (3, 2, 4, 8, 0)
SubGroup(4)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 0, 1, 4)
SubGroup(0)
SubGroup(1)
TalkCharacter(2898,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # Non siamo ancora pronti. Perché il mio piano [cdb]funzioni dobbiamo prima riconquistare i forti [cdb]circostanti.
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 0, 2, 7)
SubGroup(1)
GroupCheck4(130,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 1
SubGroup(4)
Unknown51(49700,0,59400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(65100,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(1964,1,6664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3804,4,11,11,83,11,0,0,0,0,0,0,0,0,0) # Conquista i [r]forti[/] intorno [eg3][0:CHARA_G] per circondare completamente [eg2][1:CHARA_G]!
SubGroup(1)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck4(130,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 1
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
Unknown28(1,15,4,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(131,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (3, 2, 4, 6, 0)
SubGroup(2)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown11(11,60390,0,24,1,0,100,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown11(11,60390,0,24,1,0,100,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,60390,0,24,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 1, 79)
SubGroup(0)
SubGroup(1)
TalkCharacter(2899,4,1,2,1,3,0,0,0,0,0,0,0,0,0) # Ora non ha più vie di fuga. Chiudete i cancelli!
SubGroup(1)
Unknown6(11,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3817,0,11,83,83,0,0,0,0,0,0,0,0,0,0) # Tutti i [g]forti[/] intorno [eg3][0:CHARA_G] hanno chiuso le porte!
SubGroup(1)
TalkCharacter(2900,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non mi aspettavo che cadesse di nuovo nella [cdb]stessa trappola. Ora indeboliremo il Cavaliere Infernale con la magia. Quando volete.
SubGroup(3)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3822,1,43,83,83,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] appare e si appresta a usare una [b]magia[/] [b]riflessa[/]!
SubGroup(1)
TalkDeploySlot(2901,43,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sì, Vostra Maestà! Maghi, pronti... Fuoco!
SubGroup(2)
Unknown70(43,1,0,0,11,1,18,13,0,1,0,1,0,0,0)
Unknown70(44,1,0,0,11,1,18,14,0,1,0,1,0,0,0)
SubGroup(11)
Unknown6(11,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown123(4,1500,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown93(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,11,100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown139(11,60390,0,24,1,0,3,0,0,0,0,1,0,0,0)
Unknown83(6056,370,6500,6051,373,6510,0,0,0,0,0,1,0,1,0) # Focus on coords?
Unknown88(1600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown68(11,10,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3820,1,11,83,83,0,0,0,0,0,0,0,0,0,0) # La [b]magia riflessa[/] ha colpito [eg2][0:CHARA_G]!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown6(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,11,100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3819,1,11,83,83,0,0,0,0,0,0,0,0,0,0) # La [b]magia riflessa[/] ha indebolito [eg2][0:CHARA_G]!
SubGroup(3)
Unknown71(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown77(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(239,0,43,83,83,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] si ritira!
SubGroup(1)
TalkCharacter(2904,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Spalancate i cancelli. Mostriamo al Cavaliere Infernale di che pasta siamo fatti!
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3818,0,11,83,83,0,0,0,0,0,0,0,0,0,0) # Tutti i [g]forti[/] intorno [eg3][0:CHARA_G] hanno aperto le porte!
# Group 137 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 138 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(1)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2902,42,1,3,1,1,0,0,0,0,0,0,0,0,0) # Argh! Ancora! Posso ancora respirare!
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,11,83,83,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
# Group 139 (0, 5, 0, 5, 4)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2903,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lasciate che gli parli, Dimitri. Forse posso [cdb]convincerlo ad arrendersi.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 8, 2)
SubGroup(1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,5,11,83,83,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 2, 6, 1)
SubGroup(3)
GroupCheck3(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 1 0
GroupCheck3(141,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 143 (0, 2, 2, 9, 1)
SubGroup(6)
GroupCheck3(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 1 0
GroupCheck3(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 1 1 0
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
Unknown43(16,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 144 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 0 0
SubGroup(1)
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # La prossima volta... No... Non ci sarà una prossima volta.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 146 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,83,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2910,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ora basta, Emile! Ti scongiuro! Deponi le armi e vieni con noi.
TalkCharacter(2911,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # Mercedes... Ma io... Molto bene. Mi arrendo.
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,5,2,11,83,83,0,0,0,0,0,0,0,0) # Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 5, 0, 5, 7)
SubGroup(1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
Unknown43(16,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(3831,3,11,83,83,0,0,0,0,0,0,0,0,0,0) # [b]Mercedes[/] è in fuga! Non hai reclutato [eg2][0:CHARA_G]!
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,5,6,11,83,83,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 0 0
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 1 0 0
SubGroup(1)
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # La prossima volta... No... Non ci sarà una prossima volta.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0) # Hai sconfitto [eg2][0:CHARA_G]!
# Group 149 (0, 2, 0, 6, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2905,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Emile... So che sei tu. Non farlo, te ne prego.
SubGroup(1)
TalkCharacter(2906,42,1,0,1,1,0,0,0,0,0,0,0,0,0) # Il mio unico desiderio è morire in uno scontro [cdb]all'ultimo sangue. E nessuno deve ostacolarmi!
# Group 150 (0, 2, 0, 6, 4)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2907,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Emile... Non mi ascolti nemmeno, vero?
SubGroup(1)
TalkCharacter(2909,42,1,1,1,1,0,0,0,0,0,0,0,0,0) # Sì, sì! La morte si avvicina!
# Group 151 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 0
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2908,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Si regge ancora in piedi? Sembra quasi posseduto...
# Group 152 (6, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 138: True 0
# Group 153 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 154 (0, 5, 0, 2, 4)
SubGroup(1)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2969,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # Arcieri, incoccate!
# Group 155 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck4(155,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 155: True 0
SubGroup(1)
TalkCharacter(2972,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # Non ci serviranno altre salve di frecce.
# Group 157 (0, 5, 0, 2, 18)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [r]nemici[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2970,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Claude, ci serve il tuo aiuto.
TalkCharacter(2971,4,1,0,1,3,0,0,0,0,0,0,0,0,0) # Nessun problema. Prodi arcieri del Leicester, [cdb]fate del vostro meglio!
SubGroup(3)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(37,1,0,0,11,1,14,30,6,1,0,0,0,0,0)
Unknown70(38,0,118,130,83,3,14,30,6,1,0,0,0,0,0)
Unknown70(39,0,119,129,83,3,14,30,6,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3823,1,11,83,83,0,0,0,0,0,0,0,0,0,0) # I [b]cecchini dell'Alleanza[/] appaiono scatenando una [b]gragnola di fuoco[/] contro [eg2][0:CHARA_G]!
# Group 158 (0, 5, 0, 4, 4)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown71(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 160 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2966,40,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vostra Maestà! Possiamo rallentare il Cavaliere Infernale. Dateci l'ordine!
# Group 161 (0, 5, 2, 5, 2)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 0, 2, 19)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Sconfiggi i [y]nemici[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2967,40,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sul nostro onore di cavalieri del Faerghus, [cdb]non procederai oltre!
SubGroup(6)
Unknown14(40,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(40,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3829,1,40,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] appaiono per difendere i [b]forti[/]!
# Group 163 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 4, 38)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(12,0,0,0,0,0,83,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(282,2,13,24,83,8,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] appare con la truppa [eg4][1:CHARA_G]!
SubGroup(1)
TalkCharacter(2913,150,1,1,1,1,0,0,0,0,0,0,0,0,0) # Tsk! Sarà la nostra magia a donare dignità [cdb]a questa vile scaramuccia.
SubGroup(1)
Unknown125(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(24,4,0,0,83,3,11,90,9,1,0,0,0,0,0)
Unknown70(25,4,0,0,83,3,11,90,9,1,1,0,0,0,0)
Unknown70(26,4,0,0,83,3,11,90,9,1,2,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3805,2,0,83,83,8,0,0,0,0,0,0,0,0,0) # Le unità [eg4][r][0:PARTY][/] attaccano con la [r]magia[/]!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2914,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # E io che mi ero illusa che stessimo facendo [cdb]progressi! Come dovremmo difenderci?
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2915,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Uff, un fastidio dopo l'altro. Da dove cominciamo?
SubGroup(1)
TalkCharacter(2916,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Abbattiamo quei maghi e il problema è risolto. Manteniamo la calma.
SubGroup(5)
Unknown43(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,7,1,13,83,83,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G]!
# Group 165 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(83,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2917,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # Non importa quanto sia imponente questo [cdb]vostro branco di bestie, contro di noi siete [cdb]impotenti!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2918,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ho un conto in sospeso molto personale [cdb]con voi. È ora di esigere la mia vendetta!
# Group 166 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,3,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(2919,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Rispondimi. Perché hai ucciso mio padre? Che motivo avevi?
TalkCharacter(2920,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # Serve un motivo per schiacciare un insetto [cdb]fastidioso?
# Group 167 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(150,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2921,2922,1,0,1,0,0,0,0,0,0,0,0,0) # Rispondimi, Myson. Chi sono io? Cosa sono?
SubGroup(1)
TalkCharacter(2923,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # Non rispondo a chi fraternizza con le bestie, [cdb]persino se condivide il nostro potere.
# Group 168 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2924,150,1,2,0,1,0,0,0,0,0,0,0,0,0) # Non posso arretrare. Devo tracciare il solco [cdb]di un futuro glorioso per l'umanità...
# Group 169 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2925,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # Argh! La pagherai molto cara... Epimenides...
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,1,13,84,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
# Group 170 (0, 5, 0, 6, 19)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,7,2,13,15,83,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
SubGroup(3)
Unknown71(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3806,1,0,83,83,8,0,0,0,0,0,0,0,0,0) # L'[r]attacco magico[/] delle unità [eg4][r][0:PARTY][/] è cessato!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2927,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # Era ora, l'assalto magico si è interrotto! E il grosso dell'esercito nemico è qui [cdb]davanti a noi!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2928,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Niente più magia, si direbbe. Proseguiamo... Edelgard non è lontana.
# Group 171 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2926,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Abbiamo sconfitto il comandante, ma l'attacco [cdb]magico non si è interrotto. Dobbiamo liberarci [cdb]anche degli altri generali.
# Group 172 (27, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 4, 32)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2962,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # Il Cavaliere Infernale è stato sconfitto? Non deve farci esitare! Attaccateli alle spalle!
SubGroup(8)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3807,2,16,30,83,0,0,0,0,0,0,0,0,0,0) # Appare uno [r]squadrone imperiale[/] guidato [eg5][0:CHARA_G]!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2963,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non sanno proprio capire quando è il momento [cdb]di mollare. Sbrighiamoci a liberarcene.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2964,112,1,2,1,3,0,0,0,0,0,0,0,0,0) # Non hanno ancora perso la voglia di battersi. Meglio fermarli, o insidieranno le retrovie.
SubGroup(5)
Unknown43(16,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3826,4,17,1,16,83,83,0,0,0,0,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] che minaccia il [b]forte[/] nelle retrovie!
# Group 174 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 5, 2)
SubGroup(4)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 10, 2, 3)
SubGroup(1)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 10, 3, 3)
SubGroup(2)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 10, 4, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 5, 2)
SubGroup(4)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,16,83,83,0,0,0,0,0,0,0,0) # Hai sconfitto la truppa [eg4][0:CHARA_G]!
SubGroup(1)
TalkCharacter(2965,163,1,3,1,1,0,0,0,0,0,0,0,0,0) # Argh! Non siamo all'altezza.
# Group 200 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,48,83,83,0,0,0,0,0,0,0,0,0,0) # Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 202 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,83,83,83,0,0,0,9,0,0,0,0,0,0) # Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
# Group 204 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 205 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(905,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(6000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Alert(601,0,83,83,83,0,0,0,0,0,0,0,0,0,0) # L'arresto del flusso di [g]lava[/] ha modificato il [g]terreno[/]!
SubGroup(1)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 207 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 206: 1 0 0
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 208 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 209 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,18,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkFromOwnStrings2(18,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 5, 0, 2, 8)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(24,96,1658,3,0,0,0,0,0,0,0,0,0,0,0) # Non è così... che doveva finire...
Unknown112(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,19,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(0)
# Group 211 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,20,83,83,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira!
SubGroup(1)
TalkFromOwnStrings2(20,89,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 0, 2, 20)
SubGroup(1)
Unknown27(0,2,2,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3809,2,83,83,83,0,0,0,0,0,2,0,0,0,0) # Restano [g][0:NUMBER][/] [b]forti alleati[/]!
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2973,42,1,3,0,1,0,0,0,0,0,0,0,0,0) # Deludente... Nemmeno questa battaglia saprà [cdb]donarmi un minimo di piacere?
TalkCharacter(2974,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Se perdiamo tutti i forti, dovremo ammettere [cdb]la sconfitta. Dobbiamo sviare il Cavaliere Infernale!
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0) # Attira l'attenzione [eg4][0:CHARA_G] per impedire la conquista dei [b]forti[/]!
# Group 214 (0, 2, 0, 2, 19)
SubGroup(1)
Unknown27(0,1,2,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3809,2,83,83,83,0,0,0,0,0,1,0,0,0,0) # Restano [g][0:NUMBER][/] [b]forti alleati[/]!
If254(1,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,128,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2975,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Se non facciamo qualcosa, perderemo anche [cdb]l'ultimo forte!
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0) # Attira l'attenzione [eg4][0:CHARA_G] per impedire la conquista dei [b]forti[/]!
# Group 215 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 8, 0, 13, 19)
SubGroup(12)
Unknown26(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3812,3,83,83,83,0,0,0,0,0,0,0,0,0,0) # Tutti i [b]forti alleati[/] sono caduti!
SubGroup(2)
TalkCharacter(2979,73,1,1,0,1,0,0,0,0,0,0,0,0,0) # Avete lottato strenuamente per la nostra [cdb]imperatrice! Questa è la vera forza [cdb]dell'Impero, e appartiene a me.
TalkCharacter(2980,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non possiamo proseguire oltre. A tutte [cdb]le truppe, ritirata! Ci riorganizzeremo [cdb]nelle terre dei Fraldarius.
SubGroup(1)
Alert(338,3,83,83,83,0,0,0,0,0,0,0,0,0,0) # Hai perso la battaglia!
SetDeathText(81,96,2878,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Ladislava volume_up
Perdonate la mia debolezza...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
TalkCharacter(2862,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non lasciate che la paura vi attanagli! Insieme, possiamo sconfiggere l'Impero Adrestiano e cambiare il corso della storia!
MainMissionStart(3,4,0,1,8,17,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(2929,73,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ludwig volume_up
Uff! La battaglia sta volgendo a nostro sfavore. Mettiamoci in salvo, Vostra Maestà. I nostri fedeli ministri si occuperanno del resto.
TalkCharacter(2930,2,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Sì... Mi affido a voi, conte Bergliez.
Alert(238,0,8,17,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] e [eg2][1:CHARA_G] si ritirano!
SetDeathText(141,73,2931,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Leopold volume_up
Poteva almeno risparmiarmi la recita. Ma non importa, ho un dovere da assolvere.
SetDeathText(8,73,2932,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Caspar volume_up
Già! Non sono nemici degni di noi. Facciamogliela vedere!
Alert(201,2,9,10,83,0,0,0,0,0,0,0,0,0,0) Appaiono [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(574,0,9,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
TalkCharacter(2954,141,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Leopold volume_up
Mi ritirerò nelle retrovie. Dovresti imitarmi, Caspar!
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(2955,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Resta solo Caspar. Presto, Vostra Maestà.
TalkCharacter(2956,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Caspar volume_up
Mi spiace, padre. Devo ritirarmi!
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(2957,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Il conte Bergliez è rimasto da solo. Possiamo batterlo, lo so.
TalkCharacter(2933,141,1,0,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Leopold volume_up
Molto bene, Caspar. È ora di cogliere i frutti del tuo addestramento.
TalkCharacter(2934,8,1,0,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Caspar volume_up
Vale anche per voi! Scopriranno presto che l'età non vi ha affatto indebolito!
TalkCharacter(2935,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Abbiamo di fronte degli avversari temibili. State in guardia. È di vitale importanza riuscire a passare!
TalkCharacter(2936,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Bernadetta volume_up
Caspar? E quello... Aaah! È un orso!
TalkCharacter(2937,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Leopold volume_up
Ah! L'orso sarei io? Beh, non sprecare tempo a fingerti morta.
TalkCharacter(2938,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Caspar volume_up
Sei sempre la solita, Bernadetta. Mi spiace, ma oggi dobbiamo fare sul serio.
TalkCharacter(2939,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Leopold volume_up
Ah, il rampollo di Waldemar. Mi stupisce trovarti in prima linea.
TalkCharacter(2940,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Caspar volume_up
Oh, di sicuro non ci è venuto di sua spontanea volontà.
TalkCharacter(2941,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Linhardt volume_up
Beh, ammetto che ne avrei fatto a meno. Ma c'era in ballo la mia vita, per cui...
TalkCharacter(2942,8,1,1,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Caspar volume_up
Dorothea! Sei viva! Ma... sei loro alleata.
TalkCharacter(2943,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Dorothea volume_up
Speravo di non dovervi incontrare... per più di un motivo.
TalkCharacter(2944,141,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Leopold volume_up
Avevi un'aria familiare, in effetti... Sei quella cantante... Beh, spero che in purgatorio abbiano dei teatri degni di te!
TalkCharacter(2945,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Petra volume_up
Leopold von Bergliez... Avrò vendetta per mio padre!
TalkCharacter(2946,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Caspar volume_up
Petra? Mio padre... ha ucciso il tuo, eh?
TalkCharacter(2947,141,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Leopold volume_up
Sfida accettata, principessa delle Brigid!
TalkCharacter(2948,112,1,0,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Siete il conte Bergliez, eh? Speravo proprio di misurarmi con voi.
TalkCharacter(2949,141,1,0,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Leopold volume_up
Anche tu ti sei fatto notare, sai? C'è chi ti definisce il guerriero più abile di tutto il Leicester.
TalkCharacter(2950,112,1,2,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Bando alle ciance, allora. Combattiamo!
TalkCharacter(2951,141,1,1,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Leopold volume_up
Sicuri di poter temporeggiare? L'imperatrice vi sta già sfuggendo.
TalkCharacter(2952,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Ma tu guarda, il più grande eroe dell'Impero in persona. Dovrò fare del mio meglio, in tal caso!
TalkCharacter(3556,141,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Leopold volume_up
Sono Leopold von Bergliez, e non temo nessuno di voi! Fatevi sotto!
TalkCharacter(2953,8,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Caspar volume_up
Non importa quanto sia forte mio padre. Io sono io!
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(2976,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Caspar volume_up
Uff, sono troppi! Ritirata!
Alert(237,1,10,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non devono sfuggirci. Puntiamo al Garreg Mach! Sconfiggeremo l'imperatrice e porremo fine a questa guerra!
MainMissionStart(440,1,1,2,9,10,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(2978,141,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Leopold volume_up
Non possiamo rallentarli oltre. È ora di levare le tende! A tutte le truppe, ritirata! Io prenderò il comando nelle retrovie!
Alert(237,1,9,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(2977,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non devono sfuggirci. Puntiamo al Garreg Mach! Sconfiggeremo l'imperatrice e porremo fine a questa guerra!
TalkCharacter(2863,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Le forze in campo si eguagliano, ma noi abbiamo il vantaggio del talento. Possiamo vincere!
TalkCharacter(2864,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Siate prudenti. Se dovessimo perdere tutti i forti, non avremmo più alcun modo di raggiungere il monastero.
MainMissionStart(3828,4,2,1,83,83,83,3,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e fai avanzare la prima linea del [b]tuo esercito[/]!
Alert(3813,0,83,83,83,0,0,0,0,0,0,0,0,0,0) Impedisci la caduta dei [b]forti alleati[/]!
TalkCharacter(2865,73,1,0,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ludwig volume_up
Vostra Maestà, ci concedereste l'onore di un discorso di incitamento? È questo il vostro ruolo, dopotutto.
TalkCharacter(2866,2,1,4,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Sì... Certo.
TalkCharacter(2867,2,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Edelgard volume_up
Annientate qualsiasi nemico vi si pari davanti!
TalkCharacter(2868,73,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ludwig volume_up
È sufficiente... Forza, soldati! Sua Maestà ha parlato!
TalkCharacter(2869,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Stando ai rapporti, dobbiamo temere la presenza di maghi in quest'area. Aspettiamoci un'imboscata.
TalkCharacter(2872,161,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]10_10_18_27_35_43_59_66_visconte Menja volume_up
Ma... perché... Non mi era stato promesso questo, Aegir...
Alert(304,1,15,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
TalkCharacter(2870,160,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]13_13_21_30_38_46_62_67_viscontessa Fenja volume_up
M-Mi arrendo! Risparmiatemi, vi imploro! Posso svelarvi tutti i segreti dell'Impero!
TalkCharacter(2871,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Catturatela. Sentiremo cos'ha da dire a battaglia conclusa.
Alert(304,1,14,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha perso!
MainMissionStart(468,1,2,2,83,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai conquistato i [r]forti[/]!
TalkCharacter(2873,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Avranno anche un esercito infinito, ma non gli servirà a granché se agiremo di concerto!
TalkCharacter(2874,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Tsk... E questa sarebbe la guardia personale dell'imperatrice?
Alert(200,2,12,83,83,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
SetDeathText(81,73,2875,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Ladislava volume_up
Vi donerò questa vittoria, Vostra Maestà!
MainMissionStart(2,4,3,1,12,17,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
Alert(575,0,12,83,83,3,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
TalkCharacter(2876,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ladislava volume_up
Sono felice di dare la vita per l'Impero!
TalkCharacter(2877,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ladislava volume_up
Sua Maestà ha sofferto molto più di così! Non cederò!
Alert(319,0,12,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,3,2,12,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(2879,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Le è rimasta fedele fino all'ultimo, persino con l'Impero a un passo dal collasso.
TalkDeploySlot(2958,30,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Cosa? Da dove arrivano questi maghi? Aiuto!
Alert(423,2,21,30,83,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] attacca quella [eg4][1:CHARA_G]!
TalkCharacter(2959,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Rodrigue volume_up
I soldati della Chiesa sono in pericolo. Dobbiamo arginare le loro perdite.
TalkCharacter(2960,24,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
I soldati della Chiesa sono sotto attacco! Non dovremmo aiutarli?
MainMissionStart(27,4,16,1,21,30,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] e aiuta quella [eg4][1:CHARA_G]!
MainMissionStart(448,1,16,2,30,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai aiutato la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(2961,31,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
O Dea, proteggici...
MainMissionStart(449,2,16,3,30,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai aiutato la truppa [eg4][0:CHARA_G]!
Alert(3830,3,11,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare alle spalle del [b]tuo esercito[/] per conquistare i [b]forti alleati[/]!
SetDeathText(42,73,2880,0,0,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_Cavaliere Infernale volume_up
Dovrà pur esserci qualcuno... da qualche parte... che possa sconfiggermi.
TalkDeploySlot(2881,61,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Il Cavaliere Infernale?! Cosa ci fa qui?
Alert(3801,2,11,83,83,5,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha conquistato il [b]forte[/] [eg4][b][0:PARTY][/]!
TalkCharacter(2882,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Il Cavaliere Infernale? Una sorpresa di cui avrei fatto a meno. Se perdiamo i forti sulle retrovie, non potremo isolarlo.
TalkCharacter(2883,4,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Sembra di cattivo umore. Per circondarlo dovremo ricorrere all'astuzia.
TalkCharacter(2884,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ascoltatemi tutti! Attirate il Cavaliere Infernale al centro del campo di battaglia!
MainMissionStart(3803,4,4,1,11,17,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Attira [eg2][0:CHARA_G] verso la destinazione dopo averne catturato l'attenzione!
Alert(3824,0,11,0,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
TalkCharacter(2890,42,1,0,0,1,0,0,0,0,0,0,0,0,0)
link [es]10_10_18_27_35_43_59_66_Cavaliere Infernale volume_up
Forse ho trovato qualcuno che possa donarmi la morte.
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
Alert(3824,0,11,1,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]10_10_18_27_35_43_59_66_Cavaliere Infernale volume_up
Forse ho trovato qualcuno che possa donarmi la morte.
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
Alert(3824,0,11,2,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]10_10_18_27_35_43_59_66_Cavaliere Infernale volume_up
Forse ho trovato qualcuno che possa donarmi la morte.
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
Alert(3824,0,11,3,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
TalkCharacter(2890,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]10_10_18_27_35_43_59_66_Cavaliere Infernale volume_up
Forse ho trovato qualcuno che possa donarmi la morte.
TalkCharacter(2891,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Bene, abbiamo attirato la sua attenzione. Ora non resta che condurlo al centro.
Alert(510,2,11,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha ripreso le forze!
TalkCharacter(2893,42,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]10_10_18_27_35_43_59_66_Cavaliere Infernale volume_up
Ancora! Ci vuole altro per uccidermi!
TalkCharacter(2894,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
Temo che non ci sia verso di sconfiggerlo in uno scontro diretto. Atteniamoci al piano.
TalkCharacter(2895,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Non ha senso sprecare energie affrontandolo. Atteniamoci al piano di Claude.
Alert(3824,2,11,0,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
Alert(3824,2,11,1,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
Alert(3824,2,11,2,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
Alert(3824,2,11,3,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha preso di mira [eg2][1:CHARA_G]!
Alert(3803,0,11,83,83,0,0,0,0,0,0,0,0,0,0) Attira [eg2][0:CHARA_G] verso la destinazione dopo averne catturato l'attenzione!
TalkCharacter(2885,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Il Cavaliere Infernale... Dev'essere lui. Ne sono certa.
TalkCharacter(2886,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Nessuno provi a impegnare direttamente il Cavaliere Infernale. Dobbiamo limitarci ad attirarlo al centro!
TalkCharacter(2887,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(2888,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Ho riconosciuto la tua voce, Emile. Sei tu, non è vero?
TalkCharacter(2889,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Atteniamoci al piano di Claude. Attiriamo la sua attenzione e lasciamo che ci segua.
MainMissionStart(3814,1,4,2,11,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai attirato [eg2][0:CHARA_G] alla destinazione!
TalkCharacter(2896,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_66_Ashe volume_up
Perfetto, l'abbiamo attirato in trappola. Ma sarà sufficiente a fermarlo?
TalkCharacter(2897,24,1,0,0,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Hilda volume_up
L'abbiamo condotto dove volevamo, Claude. Ma ora come lo sconfiggiamo?
TalkCharacter(2898,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Non siamo ancora pronti. Perché il mio piano funzioni dobbiamo prima riconquistare i forti circostanti.
Alert(3804,4,11,11,83,11,0,0,0,0,0,0,0,0,0) Conquista i [r]forti[/] intorno [eg3][0:CHARA_G] per circondare completamente [eg2][1:CHARA_G]!
TalkCharacter(2899,4,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Ora non ha più vie di fuga. Chiudete i cancelli!
Alert(3817,0,11,83,83,0,0,0,0,0,0,0,0,0,0) Tutti i forti intorno [eg3][0:CHARA_G] hanno chiuso le porte!
TalkCharacter(2900,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non mi aspettavo che cadesse di nuovo nella stessa trappola. Ora indeboliremo il Cavaliere Infernale con la magia. Quando volete.
Alert(3822,1,43,83,83,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] appare e si appresta a usare una [b]magia[/] [b]riflessa[/]!
TalkDeploySlot(2901,43,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sì, Vostra Maestà! Maghi, pronti... Fuoco!
Alert(3820,1,11,83,83,0,0,0,0,0,0,0,0,0,0) La [b]magia riflessa[/] ha colpito [eg2][0:CHARA_G]!
Alert(3819,1,11,83,83,0,0,0,0,0,0,0,0,0,0) La [b]magia riflessa[/] ha indebolito [eg2][0:CHARA_G]!
Alert(239,0,43,83,83,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] si ritira!
TalkCharacter(2904,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Spalancate i cancelli. Mostriamo al Cavaliere Infernale di che pasta siamo fatti!
Alert(3818,0,11,83,83,0,0,0,0,0,0,0,0,0,0) Tutti i forti intorno [eg3][0:CHARA_G] hanno aperto le porte!
TalkCharacter(2902,42,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]10_10_18_27_35_43_59_66_Cavaliere Infernale volume_up
Argh! Ancora! Posso ancora respirare!
MainMissionStart(2,4,6,1,11,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(2903,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Lasciate che gli parli, Dimitri. Forse posso convincerlo ad arrendersi.
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]10_10_18_27_35_43_59_66_Cavaliere Infernale volume_up
La prossima volta... No... Non ci sarà una prossima volta.
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(2910,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Ora basta, Emile! Ti scongiuro! Deponi le armi e vieni con noi.
TalkCharacter(2911,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]10_10_18_27_35_43_59_66_Cavaliere Infernale volume_up
Mercedes... Ma io... Molto bene. Mi arrendo.
MainMissionStart(485,1,5,2,11,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(3831,3,11,83,83,0,0,0,0,0,0,0,0,0,0) [b]Mercedes[/] è in fuga! Non hai reclutato [eg2][0:CHARA_G]!
TalkCharacter(2912,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]10_10_18_27_35_43_59_66_Cavaliere Infernale volume_up
La prossima volta... No... Non ci sarà una prossima volta.
Alert(237,1,11,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
MainMissionStart(438,1,6,2,11,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(2905,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Emile... So che sei tu. Non farlo, te ne prego.
TalkCharacter(2906,42,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]10_10_18_27_35_43_59_66_Cavaliere Infernale volume_up
Il mio unico desiderio è morire in uno scontro all'ultimo sangue. E nessuno deve ostacolarmi!
TalkCharacter(2907,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Mercedes volume_up
Emile... Non mi ascolti nemmeno, vero?
TalkCharacter(2909,42,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]10_10_18_27_35_43_59_66_Cavaliere Infernale volume_up
Sì, sì! La morte si avvicina!
TalkCharacter(2908,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
Si regge ancora in piedi? Sembra quasi posseduto...
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(2969,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Arcieri, incoccate!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(2972,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Non ci serviranno altre salve di frecce.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(2970,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Claude, ci serve il tuo aiuto.
TalkCharacter(2971,4,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Claude volume_up
Nessun problema. Prodi arcieri del Leicester, fate del vostro meglio!
Alert(3823,1,11,83,83,0,0,0,0,0,0,0,0,0,0) I [b]cecchini dell'Alleanza[/] appaiono scatenando una [b]gragnola di fuoco[/] contro [eg2][0:CHARA_G]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkDeploySlot(2966,40,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Vostra Maestà! Possiamo rallentare il Cavaliere Infernale. Dateci l'ordine!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkDeploySlot(2967,40,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Sul nostro onore di cavalieri del Faerghus, non procederai oltre!
Alert(3829,1,40,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] appaiono per difendere i [b]forti[/]!
Alert(282,2,13,24,83,8,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] appare con la truppa [eg4][1:CHARA_G]!
TalkCharacter(2913,150,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Tsk! Sarà la nostra magia a donare dignità a questa vile scaramuccia.
Alert(3805,2,0,83,83,8,0,0,0,0,0,0,0,0,0) Le unità [eg4][r][0:PARTY][/] attaccano con la [r]magia[/]!
TalkCharacter(2914,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_25_26_34_42_58_67_Annette volume_up
E io che mi ero illusa che stessimo facendo progressi! Come dovremmo difenderci?
TalkCharacter(2915,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Uff, un fastidio dopo l'altro. Da dove cominciamo?
TalkCharacter(2916,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Abbattiamo quei maghi e il problema è risolto. Manteniamo la calma.
MainMissionStart(4,4,7,1,13,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
TalkCharacter(2917,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Non importa quanto sia imponente questo vostro branco di bestie, contro di noi siete impotenti!
TalkCharacter(2918,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
Ho un conto in sospeso molto personale con voi. È ora di esigere la mia vendetta!
TalkCharacter(2919,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Rispondimi. Perché hai ucciso mio padre? Che motivo avevi?
TalkCharacter(2920,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Serve un motivo per schiacciare un insetto fastidioso?
GenderedMcTalk(0,2921,2922,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez volume_up
Rispondimi, Myson. Chi sono io? Cosa sono?
[es]1_9_17_26_34_42_58_66_Shez volume_up
Rispondimi, Myson. Chi sono io? Cosa sono?
TalkCharacter(2923,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Non rispondo a chi fraternizza con le bestie, persino se condivide il nostro potere.
TalkCharacter(2924,150,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Non posso arretrare. Devo tracciare il solco di un futuro glorioso per l'umanità...
TalkCharacter(2925,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Myson volume_up
Argh! La pagherai molto cara... Epimenides...
Alert(319,1,13,84,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(442,1,7,2,13,15,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
Alert(3806,1,0,83,83,8,0,0,0,0,0,0,0,0,0) L'[r]attacco magico[/] delle unità [eg4][r][0:PARTY][/] è cessato!
TalkCharacter(2927,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_67_Ingrid volume_up
Era ora, l'assalto magico si è interrotto! E il grosso dell'esercito nemico è qui davanti a noi!
TalkCharacter(2928,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Niente più magia, si direbbe. Proseguiamo... Edelgard non è lontana.
TalkCharacter(2926,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Felix volume_up
Abbiamo sconfitto il comandante, ma l'attacco magico non si è interrotto. Dobbiamo liberarci anche degli altri generali.
TalkDeploySlot(2962,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Il Cavaliere Infernale è stato sconfitto? Non deve farci esitare! Attaccateli alle spalle!
Alert(3807,2,16,30,83,0,0,0,0,0,0,0,0,0,0) Appare uno [r]squadrone imperiale[/] guidato [eg5][0:CHARA_G]!
TalkCharacter(2963,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Sylvain volume_up
Non sanno proprio capire quando è il momento di mollare. Sbrighiamoci a liberarcene.
TalkCharacter(2964,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Holst volume_up
Non hanno ancora perso la voglia di battersi. Meglio fermarli, o insidieranno le retrovie.
MainMissionStart(3826,4,17,1,16,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] che minaccia il [b]forte[/] nelle retrovie!
MainMissionStart(442,1,17,2,16,83,83,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(2965,163,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]13_13_21_30_38_46_62_67_baronessa Martyn volume_up
Argh! Non siamo all'altezza.
Alert(549,1,48,83,83,0,0,0,0,0,0,0,0,0,0) Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
Alert(552,1,83,83,83,0,0,0,9,0,0,0,0,0,0) Hai conquistato [eg2][0:AREA]! Le porte del forte si sono aperte!
Alert(601,0,83,83,83,0,0,0,0,0,0,0,0,0,0) L'arresto del flusso di lava ha modificato il terreno!
Alert(237,2,18,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
SetDeathText(24,96,1658,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Hilda volume_up
Non è così... che doveva finire...
Alert(319,3,19,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(237,2,20,83,83,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira!
Alert(3809,2,83,83,83,0,0,0,0,0,2,0,0,0,0) Restano [0:NUMBER] [b]forti alleati[/]!
TalkCharacter(2973,42,1,3,0,1,0,0,0,0,0,0,0,0,0)
link [es]10_10_18_27_35_43_59_66_Cavaliere Infernale volume_up
Deludente... Nemmeno questa battaglia saprà donarmi un minimo di piacere?
TalkCharacter(2974,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Se perdiamo tutti i forti, dovremo ammettere la sconfitta. Dobbiamo sviare il Cavaliere Infernale!
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0) Attira l'attenzione [eg4][0:CHARA_G] per impedire la conquista dei [b]forti[/]!
Alert(3809,2,83,83,83,0,0,0,0,0,1,0,0,0,0) Restano [0:NUMBER] [b]forti alleati[/]!
TalkCharacter(2975,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dedue volume_up
Se non facciamo qualcosa, perderemo anche l'ultimo forte!
Alert(3810,4,11,83,83,0,0,0,0,0,0,0,0,0,0) Attira l'attenzione [eg4][0:CHARA_G] per impedire la conquista dei [b]forti[/]!
Alert(3812,3,83,83,83,0,0,0,0,0,0,0,0,0,0) Tutti i [b]forti alleati[/] sono caduti!
TalkCharacter(2979,73,1,1,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Ludwig volume_up
Avete lottato strenuamente per la nostra imperatrice! Questa è la vera forza dell'Impero, e appartiene a me.
TalkCharacter(2980,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_9_17_26_34_42_58_66_Dimitri volume_up
Non possiamo proseguire oltre. A tutte le truppe, ritirata! Ci riorganizzeremo nelle terre dei Fraldarius.
Alert(338,3,83,83,83,0,0,0,0,0,0,0,0,0,0) Hai perso la battaglia!