Le truppe imperiali in fuga verso Derdriu si stanno scontrando con un gruppo di banditi. Cogli l'occasione per eliminare entrambi i nemici.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 9 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 4 1 1536 7 5 0 101 5 1 100 300 255 65535 1999 8 1 16 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 65535 0 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 65535 2 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 65535 2 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 65535 2 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 65535 3 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 65535 3 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 65535 3 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 65535 3 3 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 65535 4 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 65535 4 1 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 65535 4 2 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 65535 1 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 0, 2, 20)
SubGroup(1)
Unknown8(0,0,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(8,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_10_18_27_35_43_59_66_cittadino[cm][es]6_14_22_31_39_47_63_68_cittadini[ce]
SubGroup(0)
SubGroup(1)
Alert(544,0,8,9,9,0,0,0,0,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] hanno avvistato [eg2][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,130,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(30301,0,8,9,9,0,0,0,0,0,0,0,1,0,0) # <read out of bounds>
SubGroup(1)
GroupCheck4(6,0,3,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 6: False 3
SubGroup(2)
SubGroup(4)
Unknown44(0,4,16,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,4,16,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,16,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,4,16,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(30302,4,16,1,8,0,9,0,0,12,12,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 16, 0)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,1,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(6,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(6,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (11, 2, 4, 4, 0)
SubGroup(3)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 0 1 0
Unknown8(0,0,1,1,1,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown13(10,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,0,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(0,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown13(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,1,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(1,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,2,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(2,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,3,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(3,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown13(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,4,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(4,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,5,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(5,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,6,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(6,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,7,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(7,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown13(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,8,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(8,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,9,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(9,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,10,0,0,0,1,0,0) # <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) # <read out of bounds>
SubGroup(1)
Unknown44(10,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 5, 12)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 0 1 0
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
Unknown29(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,0,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
SubGroup(1)
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,31,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0) # [eb][eg2][0:CHARA_G] abbandona la battaglia!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 5, 12)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 0 1 0
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,1,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
SubGroup(1)
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,31,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0) # [eb][eg2][0:CHARA_G] abbandona la battaglia!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 5, 12)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 0 1 0
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
Unknown29(6,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,4,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
SubGroup(1)
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,31,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0) # [eb][eg2][0:CHARA_G] abbandona la battaglia!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 0, 5, 12)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 0 1 0
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
Unknown29(6,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,8,0,0,0,1,0,0) # Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
SubGroup(1)
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0) # <read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,31,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0) # [eb][eg2][0:CHARA_G] abbandona la battaglia!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 8, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(106,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # È finita?
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,8,9,9,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,4,16,3,8,8,9,0,0,0,0,0,0,0,0) # Non hai aiutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,0,8,9,9,0,0,0,0,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] hanno avvistato [eg2][0:CHARA_G]!
Alert(30301,0,8,9,9,0,0,0,0,0,0,0,1,0,0) <read out of bounds>
MainMissionStart(30302,4,16,1,8,0,9,0,0,12,12,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
Alert(545,0,9,9,9,0,0,0,0,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(545,0,9,9,9,0,0,0,1,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(30303,0,9,9,9,0,0,0,2,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(30303,0,9,9,9,0,0,0,3,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(545,0,9,9,9,0,0,0,4,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(30303,0,9,9,9,0,0,0,5,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(30303,0,9,9,9,0,0,0,6,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(30303,0,9,9,9,0,0,0,7,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(545,0,9,9,9,0,0,0,8,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(30303,0,9,9,9,0,0,0,9,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(30303,0,9,9,9,0,0,0,10,0,0,0,1,0,0) <read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0) <read out of bounds>
Alert(545,0,9,9,9,0,0,0,0,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0) [eb][eg2][0:CHARA_G] abbandona la battaglia!
Alert(545,0,9,9,9,0,0,0,1,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0) [eb][eg2][0:CHARA_G] abbandona la battaglia!
Alert(545,0,9,9,9,0,0,0,4,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0) [eb][eg2][0:CHARA_G] abbandona la battaglia!
Alert(545,0,9,9,9,0,0,0,8,0,0,0,1,0,0) Le unità [eg4][b][0:PARTY][/] stanno perlustrando [eg2][0:AREA]!
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: <read out of bounds>
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0) [eb][eg2][0:CHARA_G] abbandona la battaglia!
TalkDeploySlot(106,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
È finita?
Alert(319,2,8,9,9,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(445,4,16,3,8,8,9,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai aiutato [eg2][0:CHARA_G]!