デアドラへ進軍する帝国軍が賊の一団と衝突した ようだ。この隙に、まとめて排除しよう。
Deployment table
Index |
Notes |
0 |
1 |
2 |
3 |
Name
|
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
シェズ |
9 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
1 |
シェズ |
255 |
0 |
0 |
1 |
0 |
1 |
0 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
2 |
シェズ |
255 |
0 |
0 |
2 |
0 |
2 |
0 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
3 |
シェズ |
255 |
0 |
0 |
3 |
0 |
3 |
0 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
4 |
シェズ |
255 |
0 |
0 |
0 |
0 |
4 |
1 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
5 |
シェズ |
255 |
0 |
0 |
1 |
0 |
4 |
1 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
6 |
シェズ |
255 |
0 |
0 |
2 |
0 |
4 |
1 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
7 |
シェズ |
255 |
0 |
0 |
3 |
0 |
4 |
1 |
0 |
100 |
0 |
1 |
100 |
300 |
255 |
65535 |
1999 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
8 |
|
255 |
0 |
4 |
1 |
1536 |
7 |
5 |
0 |
101 |
5 |
1 |
100 |
300 |
255 |
65535 |
1999 |
8 |
1 |
16 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
65535 |
65535 |
65535 |
Table 1
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
Table 2
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
Table 3
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
0 |
|
12 |
0 |
65535 |
0 |
0 |
65535 |
3 |
1000 |
1526 |
100 |
1526 |
100 |
1526 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
1 |
|
0 |
0 |
65535 |
2 |
0 |
65535 |
3 |
1000 |
1526 |
100 |
1526 |
100 |
1526 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
2 |
|
0 |
0 |
65535 |
2 |
1 |
65535 |
3 |
1000 |
1526 |
100 |
1526 |
100 |
1526 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
3 |
|
0 |
0 |
65535 |
2 |
2 |
65535 |
3 |
1000 |
1526 |
100 |
1526 |
100 |
1526 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
4 |
|
0 |
0 |
65535 |
3 |
0 |
65535 |
3 |
1000 |
1526 |
100 |
1526 |
100 |
1526 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
5 |
|
0 |
0 |
65535 |
3 |
1 |
65535 |
3 |
1000 |
1526 |
100 |
1526 |
100 |
1526 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
6 |
|
0 |
0 |
65535 |
3 |
2 |
65535 |
3 |
1000 |
1526 |
100 |
1526 |
100 |
1526 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
7 |
|
0 |
0 |
65535 |
3 |
3 |
65535 |
3 |
1000 |
1526 |
100 |
1526 |
100 |
1526 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
8 |
|
0 |
0 |
65535 |
4 |
0 |
65535 |
3 |
1000 |
1526 |
100 |
1526 |
100 |
1526 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
9 |
|
0 |
0 |
65535 |
4 |
1 |
65535 |
3 |
1000 |
1526 |
100 |
1526 |
100 |
1526 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
10 |
|
0 |
0 |
65535 |
4 |
2 |
65535 |
3 |
1000 |
1526 |
100 |
1526 |
100 |
1526 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
11 |
|
0 |
0 |
65535 |
1 |
0 |
65535 |
3 |
1000 |
1526 |
100 |
1526 |
100 |
1526 |
100 |
31 |
31 |
31 |
31 |
31 |
31 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
0 |
Table 4
Index |
Notes |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
11 |
12 |
13 |
14 |
15 |
16 |
17 |
18 |
19 |
20 |
21 |
22 |
23 |
24 |
25 |
26 |
27 |
28 |
29 |
30 |
31 |
# Group 0 (19, 2, 4, 1, 0)
# Group 1 (0, 2, 0, 2, 20)
SubGroup(1)
Unknown8(0,0,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(8,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 8 to 民
SubGroup(1)
Alert(544,0,8,9,9,0,0,0,0,0,0,0,1,0,0)
# [b][0:PARTY][/]、[0:CHARA_G]を発見!
SubGroup(1)
TalkFromOwnStrings2(8,130,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(30301,0,8,9,9,0,0,0,0,0,0,0,1,0,0)
# <�read out of bounds>
SubGroup(1)
GroupCheck4(6,0,3,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 6: False 3
SubGroup(2)
SubGroup(4)
Unknown44(0,4,16,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,4,16,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,16,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,4,16,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(30302,4,16,1,8,0,9,0,0,12,12,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 2, 2, 16, 0)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown8(0,0,1,1,1,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(6,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown29(6,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (11, 2, 4, 4, 0)
SubGroup(3)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 0 1 0
Unknown8(0,0,1,1,1,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown13(10,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,0,0,0,0,1,0,0)
# [b][0:PARTY][/]、[0:AREA]を捜索!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
Unknown44(0,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown13(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,1,0,0,0,1,0,0)
# [b][0:PARTY][/]、[0:AREA]を捜索!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
Unknown44(1,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,2,0,0,0,1,0,0)
# <�read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
Unknown44(2,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,3,0,0,0,1,0,0)
# <�read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
Unknown44(3,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown13(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,4,0,0,0,1,0,0)
# [b][0:PARTY][/]、[0:AREA]を捜索!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
Unknown44(4,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,5,0,0,0,1,0,0)
# <�read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
Unknown44(5,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,6,0,0,0,1,0,0)
# <�read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
Unknown44(6,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,7,0,0,0,1,0,0)
# <�read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
Unknown44(7,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown13(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,8,0,0,0,1,0,0)
# [b][0:PARTY][/]、[0:AREA]を捜索!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
Unknown44(8,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,9,0,0,0,1,0,0)
# <�read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
Unknown44(9,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 8, 2, 5)
SubGroup(1)
Unknown13(10,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(30303,0,9,9,9,0,0,0,10,0,0,0,1,0,0)
# <�read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
Unknown44(10,4,16,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 0, 5, 12)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 19: 0 1 0
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 1 0 0
Unknown29(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,0,0,0,0,1,0,0)
# [b][0:PARTY][/]、[0:AREA]を捜索!
SubGroup(1)
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,31,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0)
# [0:CHARA_G]、戦場を離脱!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 0, 5, 12)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 19: 0 1 0
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 1 0 0
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,1,0,0,0,1,0,0)
# [b][0:PARTY][/]、[0:AREA]を捜索!
SubGroup(1)
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,31,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0)
# [0:CHARA_G]、戦場を離脱!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 5, 12)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 19: 0 1 0
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 1 0 0
Unknown29(6,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,4,0,0,0,1,0,0)
# [b][0:PARTY][/]、[0:AREA]を捜索!
SubGroup(1)
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,31,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0)
# [0:CHARA_G]、戦場を離脱!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 0, 5, 12)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 19: 0 1 0
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 1 0 0
Unknown29(6,3,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(545,0,9,9,9,0,0,0,8,0,0,0,1,0,0)
# [b][0:PARTY][/]、[0:AREA]を捜索!
SubGroup(1)
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0)
# <�read out of bounds>
SubGroup(1)
TalkFromOwnStrings2(8,31,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0)
# [0:CHARA_G]、戦場を離脱!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 8, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(106,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# とりあえず、任務成功か?
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,4,16,3,8,8,9,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の救援に失敗!
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(544,0,8,9,9,0,0,0,0,0,0,0,1,0,0)
[b][0:PARTY][/]、[0:CHARA_G]を発見!
Alert(30301,0,8,9,9,0,0,0,0,0,0,0,1,0,0)
<read out of bounds>
MainMissionStart(30302,4,16,1,8,0,9,0,0,12,12,0,0,0,0)
MAIN MISSION START: <read out of bounds>
Alert(545,0,9,9,9,0,0,0,0,0,0,0,1,0,0)
[b][0:PARTY][/]、[0:AREA]を捜索!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(545,0,9,9,9,0,0,0,1,0,0,0,1,0,0)
[b][0:PARTY][/]、[0:AREA]を捜索!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(30303,0,9,9,9,0,0,0,2,0,0,0,1,0,0)
<read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(30303,0,9,9,9,0,0,0,3,0,0,0,1,0,0)
<read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(545,0,9,9,9,0,0,0,4,0,0,0,1,0,0)
[b][0:PARTY][/]、[0:AREA]を捜索!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(30303,0,9,9,9,0,0,0,5,0,0,0,1,0,0)
<read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(30303,0,9,9,9,0,0,0,6,0,0,0,1,0,0)
<read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(30303,0,9,9,9,0,0,0,7,0,0,0,1,0,0)
<read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(545,0,9,9,9,0,0,0,8,0,0,0,1,0,0)
[b][0:PARTY][/]、[0:AREA]を捜索!
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(30303,0,9,9,9,0,0,0,9,0,0,0,1,0,0)
<read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(30303,0,9,9,9,0,0,0,10,0,0,0,1,0,0)
<read out of bounds>
Alert(30305,0,9,9,9,0,0,0,0,0,0,0,0,0,0)
<read out of bounds>
Alert(545,0,9,9,9,0,0,0,0,0,0,0,1,0,0)
[b][0:PARTY][/]、[0:AREA]を捜索!
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0)
MAIN MISSION START: <read out of bounds>
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0)
[0:CHARA_G]、戦場を離脱!
Alert(545,0,9,9,9,0,0,0,1,0,0,0,1,0,0)
[b][0:PARTY][/]、[0:AREA]を捜索!
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0)
MAIN MISSION START: <read out of bounds>
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0)
[0:CHARA_G]、戦場を離脱!
Alert(545,0,9,9,9,0,0,0,4,0,0,0,1,0,0)
[b][0:PARTY][/]、[0:AREA]を捜索!
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0)
MAIN MISSION START: <read out of bounds>
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0)
[0:CHARA_G]、戦場を離脱!
Alert(545,0,9,9,9,0,0,0,8,0,0,0,1,0,0)
[b][0:PARTY][/]、[0:AREA]を捜索!
MainMissionStart(30304,1,16,2,0,0,9,0,0,12,12,0,0,0,0)
MAIN MISSION START: <read out of bounds>
Alert(249,0,8,8,9,0,0,0,0,0,0,0,1,0,0)
[0:CHARA_G]、戦場を離脱!
TalkDeploySlot(106,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
volume_up
とりあえず、任務成功か?
Alert(319,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(445,4,16,3,8,8,9,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の救援に失敗!