Il territorio dei Gloucester deve rimanere stabile per impedire la fuga delle armate imperiali. Sconfiggi i banditi e occupa la base.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_9_17_26_34_42_58_66_Shez 12 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_9_17_26_34_42_58_66_Shez 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 5 0 1536 7 2 0 101 3 1 100 300 255 65535 1999 8 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 255 0 5 0 1537 6 2 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 255 0 5 0 1537 6 2 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 5 0 1537 6 2 0 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 0, 2, 22)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(9,263,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [cs][es]2_10_18_27_35_43_59_66_bandito[cm][es]6_14_22_31_39_47_63_68_banditi[ce]
SetName(10,263,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to [cs][es]2_10_18_27_35_43_59_66_bandito[cm][es]6_14_22_31_39_47_63_68_banditi[ce]
SetName(11,263,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to [cs][es]2_10_18_27_35_43_59_66_bandito[cm][es]6_14_22_31_39_47_63_68_banditi[ce]
SubGroup(5)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown33(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(947,0,9,12,12,0,0,0,0,0,0,0,0,0,0) # La truppa [eg4][0:CHARA_G] attacca [eg2][0:AREA]!
TalkFromOwnStrings2(8,27,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown44(0,0,16,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(725,4,16,1,9,0,12,0,0,0,1,0,0,0,0) # Sconfiggi la truppa [eg4][0:CHARA_G] prima che le difese [eg4][0:AREA] cedano definitivamente!
# Group 2 (0, 2, 2, 5, 0)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,1,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 6, 18)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 0 1 0
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(825,1,16,2,9,0,12,0,0,1,1,0,0,0,0) # Hai sconfitto [eg2][cp][0:CHARA_G]!
SubGroup(4)
Unknown16(8,0,0,0,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,8,12,12,0,0,0,0,0,0,0,0,0,0) # Appare [eg2][0:CHARA_G]!
SubGroup(1)
TalkFromOwnStrings2(8,29,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown122(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(295,0,8,12,12,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] si ritira lasciando un [g]tonico[/] sul campo!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 0 0
SubGroup(1)
Unknown60(4,0,0,12,12,0,1,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,2,16,3,9,0,12,0,0,0,0,0,0,0,0) # Non hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkFromOwnStrings2(12,144,1,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(947,0,9,12,12,0,0,0,0,0,0,0,0,0,0) La truppa [eg4][0:CHARA_G] attacca [eg2][0:AREA]!
MainMissionStart(725,4,16,1,9,0,12,0,0,0,1,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] prima che le difese [eg4][0:AREA] cedano definitivamente!
MainMissionStart(825,1,16,2,9,0,12,0,0,1,1,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][cp][0:CHARA_G]!
Alert(200,0,8,12,12,0,0,0,0,0,0,0,0,0,0) Appare [eg2][0:CHARA_G]!
Alert(295,0,8,12,12,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] si ritira lasciando un tonico sul campo!
MainMissionStart(443,2,16,3,9,0,12,0,0,0,0,0,0,0,0) INIZIO OBIETTIVO PRINCIPALE: Non hai sconfitto la truppa [eg4][0:CHARA_G]!