Dopo la marcia verso sud in territorio imperiale, le armate dell'Alleanza giungono sulla prateria del Gronder. Lo scontro finale con il conte Bergliez, campione dell'Impero, sembra ormai imminente.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_9_17_26_34_42_58_66_Shez | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_9_17_26_34_42_58_66_Claude | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_9_17_26_34_42_58_67_Hilda | 255 | 0 | 0 | 2 | 130 | 2 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_9_17_26_34_42_58_66_Holst | 255 | 0 | 0 | 3 | 210 | 7 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 43 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_9_17_26_34_42_58_67_Lysithea | 255 | 0 | 0 | 4 | 120 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_9_17_26_34_42_58_66_Lorenz | 255 | 0 | 0 | 5 | 105 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_9_17_26_34_42_58_67_Marianne | 255 | 0 | 0 | 6 | 125 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_9_17_26_34_42_58_66_Raphael | 255 | 0 | 0 | 7 | 110 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]10_10_18_27_35_43_59_66_conte Bergliez | 255 | 0 | 0 | 8 | 440 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 275 | 255 | 65535 | 1999 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | [es]1_9_17_26_34_42_58_66_Shez | 255 | 0 | 0 | 9 | 5 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 296 | 255 | 65535 | 1999 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
10 | [es]1_9_17_26_34_42_58_66_Caspar | 9 | 0 | 0 | 10 | 50 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 11 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | [es]1_9_17_26_34_42_58_67_Petra | 255 | 0 | 0 | 11 | 65 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 12 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | [es]1_9_17_26_34_42_58_67_Monica | 255 | 0 | 0 | 12 | 185 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 269 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | [es]1_9_17_26_34_42_58_66_Jeralt | 255 | 0 | 0 | 13 | 165 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
14 | [es]1_9_25_26_34_42_58_66_Alois | 9 | 0 | 0 | 14 | 310 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
15 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 9 | 0 | 1 | 0 | 600 | 5 | 2 | 3 | 101 | 4 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 1 | 610 | 5 | 2 | 3 | 101 | 5 | 1 | 13 | 300 | 255 | 16 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 2 | 605 | 5 | 2 | 3 | 101 | 4 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 3 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 4 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 5 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 6 | 690 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 7 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 169 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 8 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 169 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 9 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 10 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 11 | 650 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 12 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 13 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 14 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 15 | 695 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 16 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 17 | 605 | 5 | 5 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 18 | 605 | 7 | 5 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 19 | 605 | 7 | 5 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 20 | 645 | 7 | 2 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 21 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 22 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 23 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
39 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 9 | 0 | 1 | 24 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
40 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 9 | 0 | 1 | 25 | 600 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 26 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 27 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 28 | 635 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 29 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 30 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 31 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
47 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 9 | 0 | 1 | 32 | 650 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
48 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 9 | 0 | 1 | 33 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
49 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 9 | 0 | 1 | 34 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
50 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 9 | 0 | 1 | 35 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 36 | 650 | 5 | 2 | 3 | 101 | 3 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 37 | 605 | 5 | 2 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 38 | 685 | 5 | 2 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 39 | 600 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 40 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 41 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 42 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 43 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 44 | 660 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 1 | 45 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 46 | 650 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [es]1_9_17_26_34_42_58_66_Holst | 255 | 0 | 0 | 15 | 210 | 7 | 1 | 0 | 100 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 16 | 605 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 17 | 645 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 255 | 0 | 0 | 18 | 685 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 19 | 615 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 20 | 600 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 21 | 630 | 7 | 2 | 0 | 100 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 22 | 635 | 7 | 2 | 0 | 100 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 23 | 600 | 7 | 2 | 0 | 100 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 24 | 620 | 7 | 2 | 0 | 100 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 0 | 25 | 605 | 7 | 2 | 1 | 100 | 4 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 1 | 47 | 600 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
74 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 9 | 0 | 1 | 48 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
75 | [cs][es]5_13_21_30_38_46_62_67_gen. Federazione[cm][es]8_16_24_33_41_49_65_69_generali Federazione[ce] | 9 | 0 | 1 | 49 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
76 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 9 | 0 | 1 | 50 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
77 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 9 | 0 | 2 | 0 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 1 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 2 | 2 | 660 | 5 | 2 | 3 | 101 | 4 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 3 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 4 | 1005 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 5 | 1025 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 6 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 7 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 8 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 9 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 10 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 11 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 12 | 1005 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 13 | 1005 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 14 | 1025 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
92 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 15 | 1025 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
93 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 16 | 1000 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
94 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 17 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
95 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 18 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
96 | [cs][es]2_10_18_27_35_43_59_66_soldato[cm][es]6_14_22_31_39_47_63_68_soldati[ce] | 255 | 0 | 2 | 19 | 1000 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
97 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 2 | 20 | 600 | 5 | 5 | 0 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
98 | [cs][es]2_10_18_27_35_43_59_66_gen. Federazione[cm][es]6_14_22_31_39_47_63_68_generali Federazione[ce] | 255 | 0 | 2 | 21 | 610 | 5 | 5 | 0 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 3 | 0 | 0 | 100 | 0 | 53 | 102 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 17 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1523 | 12 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 11 | 1526 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 11 | 1523 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 12 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 0 | 1000 | 1523 | 12 | 1526 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 11 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 11 | 1523 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 12 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1523 | 12 | 1526 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1523 | 11 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 11 | 1523 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1526 | 12 | 1526 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 3 | 1000 | 1523 | 12 | 1526 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1523 | 11 | 1526 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1526 | 11 | 1523 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 3 | 1000 | 1526 | 12 | 1526 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 16 | 0 | 16 | 65535 | 3 | 1000 | 1523 | 12 | 1526 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 61 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 13)
SubGroup(0)
Unknown10(0,1,8,9,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,99,99,99,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(3,22,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(32,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to [cs][es]2_10_18_27_35_43_59_68_soldato Impero[cm][es]6_14_22_31_39_47_63_66_soldati Impero[ce]
SetName(33,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to [cs][es]2_10_18_27_35_43_59_66_soldato Alleanza[cm][es]6_14_22_31_39_47_63_68_soldati Alleanza[ce]
SetName(97,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 97 to [cs][es]2_10_18_27_35_43_59_66_generale Impero[cm][es]6_14_22_31_39_47_63_68_generali Impero[ce]
SetName(98,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 98 to [cs][es]2_10_18_27_35_43_59_66_generale Impero[cm][es]6_14_22_31_39_47_63_68_generali Impero[ce]
# Group 2 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown48(70,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
SubGroup(2)
Unknown6(3,43,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 1, 4)
SubGroup(0)
SubGroup(3)
SetDeathText(112,96,3584,3,0,0,0,0,0,0,0,0,0,0,0)
# Ngh, mi dispiace, non ce l'ho fatta...
Perdonami, Hilda.
SetDeathText(112,115,3584,3,0,0,0,0,0,0,0,0,0,0,0)
# Ngh, mi dispiace, non ce l'ho fatta...
Perdonami, Hilda.
SetDeathText(112,28,3583,3,0,0,0,0,0,0,0,0,0,0,0)
# Argh... Se dovessi cadere, che ne sarebbe
[cdb]dei miei compagni?
# Group 4 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 13)
SubGroup(0)
TalkCharacter(3438,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il nostro unico obiettivo è eliminare il conte
Bergliez! Per cominciare, conquistiamo
[cdb]i forti al fronte!
SubGroup(7)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,99,99,99,0,0,0,0,0,0,0,0)
# Conquista i [r]forti[/] e sconfiggi l'[r]avanguardia nemica[/]!
SubGroup(3)
TalkCharacter(3439,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Dov'è finito Holst? Non è sicuro andarsene
[cdb]in giro da soli!
TalkCharacter(3440,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vuole tenersi da parte nelle fasi iniziali.
Sta risparmiando le forze per affrontare
[cdb]il conte Bergliez, o almeno così ha detto.
TalkCharacter(3441,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# È perfettamente in grado di badare a sé stesso,
[cdb]ma nulla ci vieta di cercarlo durante la missione.
# Group 6 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,1,0,1,1,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,5,0,1,1,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,7,0,1,1,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,8,0,1,1,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,10,0,1,1,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3448,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Forza! Continuiamo a conquistare i forti!
# Group 18 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,259,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3445,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
# L'armata dei Bergliez è a dir poco mediocre!
Possiamo farcela!
# Group 19 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3442,3443,1,2,1,0,0,0,0,0,0,0,0,0)
# Non vedo tracce del Flagello Cinereo.
Meglio stare in guardia.
TalkCharacter(3444,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sì, ma ricorda che il nostro obiettivo principale
[cdb]è il conte Bergliez. Potresti anche non affrontare
[cdb]il Flagello Cinereo.
# Group 20 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3446,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non vi sembra tutto sin troppo semplice?
Non posso credere che l'esercito imperiale
[cdb]sia davvero così scarso.
# Group 21 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,99,99,99,0,0,0,0,0,0,0,0)
# Hai sconfitto l'[r]avanguardia[/]!
TalkCharacter(3447,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sì, qualcosa non quadra. Ho l'impressione
[cdb]che stiano giocando con noi.
# Group 22 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,12,99,99,0,0,0,0,0,0,0,0,0,0)
# Appare la truppa [eg4][0:CHARA_G]!
SubGroup(2)
SetDeathText(53,73,3449,2,0,0,0,0,0,0,0,0,0,0,0)
# In nome dell'imperatrice, io, Monica von
Ochs, annienterò l'esercito dell'Alleanza!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,12,99,99,3,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
SubGroup(2)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,12,99,99,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
If254(1,257,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3450,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sapevo che sarebbero comparsi altri soldati.
Ma di questo passo, dovremmo riuscire a
[cdb]sfondare comunque!
If254(1,257,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3451,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Avevano un asso nella manica, come previsto,
[cdb]ma il vento soffia a nostro favore! Dovremmo
[cdb]farcela ugualmente!
# Group 24 (0, 2, 0, 11, 1)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown45(6,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(8,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3452,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# So riconoscere un avversario di valore,
[cdb]ma non cederò tanto facilmente!
# Group 25 (0, 2, 0, 9, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(7,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(9,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3453,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Chi tradisce Sua Maestà deve subire il degno
[cdb]castigo! Non esistono scuse per una scelta
[cdb]tanto meschina!
# Group 26 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3454,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Che forza... straordinaria!
# Group 27 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,12,99,99,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3455,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Sono allo stremo, lo riconosco...
Ma giuro che tornerò!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
# Group 28 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 0 0
SubGroup(3)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,99,99,0,0,0,0,0,0,0,0,0,0)
# Appare la truppa [eg4][0:CHARA_G]!
SubGroup(2)
SetDeathText(11,73,3456,2,0,0,0,0,0,0,0,0,0,0,0)
# I nemici stanno guadagnando forza. Posso
[cdb]cogliere loro a sorpresa e fermare offensiva.
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,11,99,99,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 32 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
TalkCharacter(3457,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# È la principessa delle Brigid, uno stato vassallo
[cdb]dell'Impero. Potremmo convincerla a unirsi a
[cdb]noi per il bene del suo popolo.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,8,11,99,99,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 9, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown45(7,0,11,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,11,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,11,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3458,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Non permetterò a nessuno di passare!
# Group 35 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown45(7,0,11,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3459,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Perché tu hai lasciato l'Impero?
Non vuoi proteggere tua famiglia?
TalkCharacter(3460,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# È una questione di priorità . Ho a cuore
[cdb]la mia vita, quindi non posso fare altro
[cdb]che combattere.
# Group 36 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown45(9,0,11,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3461,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Petra? Oh, spero tu possa perdonarmi!
TalkDeploySlot(3462,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sì, io ti perdono. Ma combatterò comunque!
# Group 37 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown45(33,0,11,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3463,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# E così, le Brigid sostengono la guerra
[cdb]dell'Impero. Per questo ti trovi qui,
[cdb]giusto, Petra?
TalkDeploySlot(3464,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non intendo di rispondere alla tua domanda.
Sei libera di pensare quello che vuoi.
Ora combattiamo!
# Group 38 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3465,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ho un problema. Devo rivalutare mio modo
[cdb]di combattere!
# Group 39 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 0 1 0
SubGroup(1)
SetDeathText(11,96,3468,3,0,0,0,0,0,0,0,0,0,0,0)
# I miei sogni, il mio futuro... Non posso morire...
in terra straniera...
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(11,96,3468,3,1,0,0,0,0,0,0,0,0,0,0)
# I miei sogni, il mio futuro... Non posso morire...
in terra straniera...
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,11,99,99,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
# Group 42 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,99,0,0,1,1,0,0,0,0,0,0)
TalkCharacter(3466,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Su di te ricadono molte responsabilità , Petra.
Morire qui ti sembra davvero la scelta più
[cdb]saggia?
TalkDeploySlot(3467,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Avete la ragione. Preferisco scegliere la vita...
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,11,99,99,0,0,0,0,0,0,0,0)
# Hai reclutato [eg2][0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 23: 1 0 0
SubGroup(4)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,1,99,5,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,99,5,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,99,5,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,1,99,5,0,0,1,1,0,0,0)
Alert(953,2,21,99,99,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] appare e avanza per riconquistare un [b]forte[/]!
SubGroup(8)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,16,1,21,99,99,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] per proteggere i [b]forti alleati[/]!
If254(1,256,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3569,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hanno preso d'assalto un forte alleato!
Dobbiamo fermarli, se non vogliamo subire
[cdb]attacchi alle spalle!
If254(1,256,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3570,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Stanno attaccando uno dei nostri forti!
Dobbiamo risolvere subito il problema,
[cdb]se non vogliamo trovarci il nemico alle spalle.
# Group 45 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 45: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 51: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 53: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,21,99,99,0,0,0,0,0,0,0,0)
# Hai sconfitto la truppa [eg4][0:CHARA_G]!
If254(1,257,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3571,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# È fatta. Ora non dobbiamo più preoccuparci
[cdb]di un attacco alle spalle.
If254(1,257,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3572,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Sì! Ora non dobbiamo più guardarci le spalle.
# Group 56 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 5, 113)
SubGroup(2)
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 27: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
SubGroup(2)
SetDeathText(141,73,3553,0,0,0,0,0,0,0,0,0,0,0,0)
# I miei complimenti. Ma questo è territorio
[cdb]imperiale. Non avrete sempre la stessa fortuna.
CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(32)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(86,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(87,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(90,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(91,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(92,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(93,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(94,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(95,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(96,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(27)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4410,2,8,99,99,3,0,0,0,0,0,0,0,0,0)
# Il contingente principale [eg4][r][0:PARTY][/] appare, guidato [eg5][0:CHARA_G]!
TalkCharacter(3470,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# L'esercito imperiale vuole sfidarci in campo
[cdb]aperto. Me lo aspettavo, ma è impossibile
[cdb]restare indifferenti di fronte a un'armata simile.
TalkCharacter(3471,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non riusciremo mai ad aprirci un varco con
[cdb]un attacco a viso aperto. Se solo riuscissimo
[cdb]a ottenere l'appoggio del conte Bergliez...
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(3472,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ho trovato! Inviamo tutti gli uomini disponibili
[cdb]contro i generali imperiali a sud-est!
SubGroup(3)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(581,0,99,99,99,7,0,0,12,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno aperto le porte per inviare truppe!
SubGroup(4)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4411,4,3,1,8,15,99,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]generali a sud-est[/] per attirare l'attenzione [eg4][0:CHARA_G]!
TalkCharacter(3473,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# A sud-est? Ma i nemici arrivano in forze
[cdb]anche da ovest.
TalkCharacter(3474,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Fidatevi di me. Dopo aver sconfitto quei
[cdb]generali, attribuiremo a Holst il merito
[cdb]dell'impresa.
TalkCharacter(3475,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Tutti dovranno sapere che il più grande
[cdb]guerriero del Leicester è finalmente sceso
[cdb]in battaglia!
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 8, 31)
SubGroup(2)
GroupCheck3(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3476,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Mio signore, non posso più attendere nelle
[cdb]retrovie. È tempo di offrire il mio contributo!
If254(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(3,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4412,0,3,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare e attacca l'[r]accampamento nemico[/]!
SubGroup(2)
Unknown10(1,23,3,99,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,3,99,99,0,0,0,0,0,0,0,0,0,0)
# Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
If254(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4412,0,62,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] appare e attacca l'[r]accampamento nemico[/]!
SubGroup(2)
Unknown10(1,23,62,99,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,62,99,99,0,0,0,0,0,0,0,0,0,0)
# Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
TalkCharacter(3477,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Attaccateli senza pietà , Holst! Penseremo noi
[cdb]a guardarvi le spalle!
# Group 59 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(100,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(100,62,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3478,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Holst! Claude ci ha chiesto di eliminare
[cdb]i generali nemici e attribuire il merito a te.
TalkCharacter(3479,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Capisco... Vuole usare il mio nome per
[cdb]attirare allo scoperto il conte Bergliez, eh?
TalkCharacter(3480,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Oh, allora è questo il suo piano!
Sì, ora ha senso...
# Group 66 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3482,97,0,4,1,0,0,0,0,0,0,0,0,0,0)
# Gaaah!
TalkCharacter(3481,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Ah ah ah! I cani imperiali non hanno speranze
[cdb]contro Holst Sigiswald Goneril!
TalkDeploySlot(3469,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tsk, siete avversari più formidabili
[cdb]di quanto pensassi.
# Group 67 (0, 5, 0, 3, 37)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3483,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ci sono tumulti sul fronte orientale.
Inviate subito tutti i generali disponibili.
SubGroup(2)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,0,3,0,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,0,3,0,0,0,1,1,0,0,0)
Alert(117,2,18,3,99,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
If254(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,0,62,0,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,0,62,0,0,0,1,1,0,0,0)
Alert(117,2,18,62,99,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(3484,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Tutto qui? Se volete fermarmi, vi consiglio
[cdb]di inviare l'intero esercito!
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,9464,1,26464,1,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(62,9464,1,26464,1,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,15,99,99,0,0,0,0,0,0,0,0)
# Hai sconfitto la truppa [eg4][0:CHARA_G]!
# Group 69 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (29, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 2, 38)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3485,32,0,2,1,0,0,0,0,0,0,0,0,0,0)
# Non riusciamo a fermare l'avanzata di Holst!
Ci serve aiuto, Vostra Eccellenza!
TalkDeploySlot(3486,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# E così, Holst è uscito allo scoperto...
Non mi resta che scendere in campo
[cdb]e affrontarlo di persona.
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3487,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Caspar! Affido a te il comando della posizione!
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,3,16,0,0,0,0,0,1,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,62,16,0,0,0,0,0,1,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(100,2,8,3,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(100,2,8,62,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3488,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Non lasciatevelo sfuggire! Oh, accidenti...
Quanto avrei voluto combattere contro Holst!
If254(1,257,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3489,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico è in marcia! Il conte Bergliez si sta
[cdb]dirigendo verso di noi!
If254(1,257,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3490,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Il nemico è in marcia! E il conte Bergliez
[cdb]ha deciso di prendere parte all'azione!
TalkCharacter(3491,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ha abboccato all'esca. Ora dobbiamo
[cdb]attirarlo all'interno del forte!
SubGroup(3)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,0,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4414,4,4,1,8,99,99,0,0,16,0,0,0,0,0)
# Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
# Group 72 (0, 2, 0, 7, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(62,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(62,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3492,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vuoi batterti con me, Holst? Sarò ben lieto
[cdb]di accogliere la tua richiesta!
TalkCharacter(3493,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Siete venuto voi a cercarmi! Ma vi affronterò
[cdb]di buon grado, qui e ora!
TalkCharacter(3494,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No, Holst! Prima devi attirarlo nel forte!
SubGroup(3)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
# Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
# Group 73 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 74 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: False 1
GroupCheck4(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 75: False 1
Unknown60(2,0,0,8,99,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 5, 13)
SubGroup(4)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 77: False 1
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3495,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Da tempo non finivo coinvolto in una battaglia
[cdb]così entusiasmante! Coraggio, chi vuole provare
[cdb]a sconfiggermi?
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha ripreso le forze!
If254(1,256,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3496,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Non abbiamo speranze di batterlo in
[cdb]uno scontro a viso aperto! Dobbiamo
[cdb]attirarlo dentro al forte!
If254(1,256,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3497,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# È persino più forte di quanto dicano.
Vorrei sfidarlo a duello, ma non credo
[cdb]sarebbe saggio disattendere i piani.
SubGroup(3)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
# Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
# Group 76 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
# Group 77 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: False 1
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: False 1
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
# Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
# Group 79 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 2, 2, 6, 14)
SubGroup(3)
GroupCheck4(72,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 72: True 1
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(62,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(62,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown10(8,9264,1,31964,1,16464,1,38864,1,0,1,0,0,0,0)
GroupCheck4(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 80: True 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,3,16,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,62,16,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 1 0
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,8,99,99,0,0,0,16,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
# Group 83 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 81: True 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,12964,1,26464,1,0,0,0,0,0,0,0,0,0,0)
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(62,12964,1,26464,1,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 13, 10)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 1 0
Unknown13(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,258,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3500,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Se solo riuscissimo a chiudere i cancelli...
Presto, allontanatevi dal conte Bergliez!
If254(1,258,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3501,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ora non ci resta che chiudere il cancello!
Allontanatevi dal conte Bergliez, presto!
SubGroup(2)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0)
# Ritirati rapidamente [eg5][0:AREA]!
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 13, 5)
SubGroup(4)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 84: True 0
Unknown28(4,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0)
# Ritirati rapidamente [eg5][0:AREA]!
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 13, 5)
SubGroup(4)
GroupCheck4(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 84: True 1
GroupCheck4(85,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 85: True 1
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 2, 29, 6)
SubGroup(12)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(4,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(5,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(6,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(7,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
Unknown13(62,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(62,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,99,16,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 87: True 0
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(8,12964,1,35464,1,0,1,0,0,0,0,1,1,0,0)
# Group 90 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(0,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 91 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(1,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 92 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(2,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 93 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(3,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 94 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(4,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 95 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(5,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 96 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(6,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 97 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(7,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 98 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(62,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(62,12964,1,28964,1,0,1,0,0,0,0,0,1,0,0)
# Group 99 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 1 0
TalkCharacter(3498,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# È dentro! Chiudete i cancelli!
SubGroup(1)
Unknown7(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(562,1,8,99,99,7,0,0,16,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno chiuso le porte [eg4][0:AREA]!
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(823,1,4,2,8,99,99,0,0,16,0,0,0,0,0)
# Hai intrappolato [eg2][0:CHARA_G] [eg6][0:AREA]!
TalkDeploySlot(3499,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Inviate schiere di soldati contro di me?
Non sono l'unico leone in agguato su
[cdb]questo campo di battaglia, sapete?
# Group 100 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 101 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: True 1
TalkDeploySlot(3573,98,0,2,1,0,0,0,0,0,0,0,0,0,0)
# Non riusciamo più a localizzare Sua Eccellenza!
Conquistate i forti in zona, costi quel che
[cdb]costi!
SubGroup(2)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(3,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,15,0,0,1,99,15,0,0,1,1,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,12,0,0,1,99,12,0,0,1,1,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,22,12,0,0,1,99,12,0,0,1,1,0,0,0)
Alert(953,2,22,8,99,0,0,0,0,0,0,0,0,0,0)
# La truppa [eg4][0:CHARA_G] appare e avanza per riconquistare un [b]forte[/]!
SubGroup(3)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,17,1,22,99,99,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G] per proteggere i [b]forti alleati[/]!
# Group 104 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,22,99,99,0,0,0,0,0,0,0,0)
# Hai sconfitto la truppa [eg4][0:CHARA_G]!
If254(1,259,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3576,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Li abbiamo sconfitti! Non resta più nessuno
[cdb]sulle tracce del conte Bergliez!
If254(2,259,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,163,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3577,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Abbiamo sconfitto i soldati nemici che stavano
[cdb]cercando il conte Bergliez.
If254(1,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3577,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Abbiamo sconfitto i soldati nemici che stavano
[cdb]cercando il conte Bergliez.
# Group 105 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3505,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ah, finalmente i nemici si degnano di sfidarmi.
È tempo che lo Spezzalame ponga fine ai vostri
[cdb]piani... e alle vostre vite.
SubGroup(6)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(13,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4416,2,99,99,99,11,3,0,0,0,0,0,0,0,0)
# Le unità [eg4][r][0:PARTY][/] sono accorse a proteggere le unità [eg4][r][1:PARTY][/]!
SubGroup(4)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3503,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Lo Spezzalame è già entrato in scena,
[cdb]mentre il Flagello Cinereo sembra
[cdb]ancora in attesa nelle retrovie.
TalkCharacter(3504,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# In questo caso, concentriamoci su Jeralt.
Se riusciremo a metterlo in difficoltà , il Flagello
Cinereo potrebbe correre in suo soccorso.
SubGroup(3)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,13,14,99,11,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
SubGroup(3)
Unknown10(0,2,8,9,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,35,1,0,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(13,73,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 0, 5, 6)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,260,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3390,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vi ricordate di me, capitano? Anche se così
[cdb]non fosse, ora dovremo combattere!
TalkDeploySlot(3391,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Uhm? Oh, Leonie! Sei cresciuta molto
[cdb]dall'ultima volta che ti ho vista.
If254(2,260,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3506,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Forse non sono ancora pronta ad affrontarvi,
[cdb]ma... Il momento è arrivato, capitano!
TalkDeploySlot(3507,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ma guarda, sei diventata una mercenaria
[cdb]di prima classe. Se vuoi batterti con me,
[cdb]sarai accontentata.
# Group 109 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(808,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Mi chiamo Alois Rangeld, e sul mio onore
[cdb]non vi lascerò passare!
# Group 110 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(20,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3508,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Alois? Non ho nulla contro di voi,
[cdb]quindi preferirei farmi da parte...
Tuttavia, sarò costretto a sconfiggervi.
# Group 111 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3509,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Alois? Se speri di fermarmi, sarò costretta
[cdb]a toglierti di mezzo.
# Group 112 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3510,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Comunque, dov'è il più grande guerriero
[cdb]dell'Impero? Non avrebbe dovuto fermarvi?
# Group 113 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3511,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Sembro in difficoltà ? Ah! Nella classifica
[cdb]dei combattimenti più ardui della mia vita,
[cdb]questo rientra a malapena tra i primi cinque!
# Group 114 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(115,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 115: 0 1 0
SubGroup(1)
Unknown60(2,0,0,13,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3512,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sono in condizioni di svantaggio.
Devo ripiegare.
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(3)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 115 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3513,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Sono stato incauto... Cosa mi è saltato in
[cdb]mente? Non ho altra scelta che ripiegare.
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(3)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
# Group 116 (0, 5, 0, 4, 27)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,14,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3514,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Se il capitano ha deciso di ripiegare,
[cdb]non posso che seguire il suo esempio!
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(3)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
If254(5,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3516,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Per ora, basta così. Ritirata!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(3)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,13,14,99,11,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(3515,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I mercenari di Jeralt hanno ripiegato.
Mi chiedo cosa farà ora il Flagello Cinereo...
# Group 117 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(13,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (29, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3518,3519,1,3,1,1,0,0,0,0,0,0,0,0)
# Hanno rinunciato entrambi? Dunque tocca
[cdb]a me rovesciare le sorti dello scontro...
SubGroup(1)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,99,13,0,0,0,0,0,1,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4401,2,9,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avanza verso l'obiettivo!
SubGroup(6)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,28500,0,16464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3520,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Perfetto! Attirate il Flagello Cinereo
[cdb]nel forte!
SubGroup(3)
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,0,6,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4414,4,6,1,9,99,99,0,0,13,13,0,0,0,0)
# Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
# Group 120 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(132,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 132: 0 1 0
GenderedMcTalk(1,3521,3522,1,2,1,1,0,0,0,0,0,0,0,0)
# Non ho intenzione di tirarmi indietro.
Vi affronterò io al posto di mio padre.
TalkCharacter(3523,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ha fama di essere più forte persino dello
Spezzalame. Evitate lo scontro diretto!
If254(1,71,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3524,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ricorreremo alla stessa strategia usata contro
[cdb]il conte Bergliez! Attirate il Flagello Cinereo
[cdb]dentro al forte!
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
# Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
Unknown28(24,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,28500,0,19464,1,33500,0,22464,1,0,0,1,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,33500,0,20964,1,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
Unknown10(9,32500,0,19464,1,34000,0,22964,1,0,1,1,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
SubGroup(1)
Unknown23(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
Unknown28(24,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: False 1
GroupCheck4(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: False 1
Unknown60(2,0,0,9,99,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 6, 13)
SubGroup(5)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 128: False 1
GroupCheck4(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: False 1
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3525,3526,1,0,1,1,0,0,0,0,0,0,0,0)
# Non vi ho mai sottovalutati, dico sul serio,
[cdb]ma questa volta... darò fondo a tutte le mie
[cdb]forze!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha ripreso le forze!
If254(1,258,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3527,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Dubito che riusciremo a vincere in campo
[cdb]aperto. Dobbiamo attirare il Flagello Cinereo
[cdb]nel forte!
If254(1,258,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3528,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# In uno scontro faccia a faccia rischiamo
[cdb]di finire polverizzati! Dobbiamo attirare
[cdb]il Flagello Cinereo nel forte, e in fretta!
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
# Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
# Group 127 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 1 0 0
# Group 128 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: False 1
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: False 1
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
# Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
# Group 130 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(9,27500,0,14964,1,31500,0,18964,1,0,1,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,28000,0,16764,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,99,13,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 1 1 0
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,9,99,99,0,0,0,13,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
# Group 133 (0, 5, 0, 13, 10)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 132: 1 1 0
Unknown13(9,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3534,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il cancello si sta per chiudere!
Uscite, finché siete in tempo!
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3535,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Dobbiamo chiudere il cancello!
Uscite immediatamente dal forte!
SubGroup(2)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0)
# Ritirati rapidamente [eg5][0:AREA]!
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 0, 13, 5)
SubGroup(4)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 0
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0)
# Ritirati rapidamente [eg5][0:AREA]!
SubGroup(1)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 13, 5)
SubGroup(4)
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 134: True 1
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 27, 7)
SubGroup(10)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(4,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(5,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(6,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(7,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
Unknown96(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,99,13,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(9,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(9,29000,0,16964,1,0,0,0,0,0,0,1,1,0,0)
# Group 138 (0, 2, 10, 1, 0)
SubGroup(0)
# Group 139 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(0,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 140 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(1,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 141 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(2,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 142 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(3,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 143 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(4,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 144 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(5,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 145 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(6,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 146 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(7,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 147 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 1 0
TalkCharacter(3529,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ora! Chiudete i cancelli!
SubGroup(1)
Unknown7(13,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(562,1,8,99,99,7,0,0,13,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno chiuso le porte [eg4][0:AREA]!
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(823,1,6,2,9,99,99,0,0,13,0,0,0,0,0)
# Hai intrappolato [eg2][0:CHARA_G] [eg6][0:AREA]!
GenderedMcTalk(1,3530,3531,1,4,1,1,0,0,0,0,0,0,0,0)
# Sono caduto in una trappola? Tsk...
Evidentemente, la sconfitta di Jeralt
[cdb]mi ha turbato più del previsto.
GenderedMcTalk(0,3532,3533,1,2,1,0,0,0,0,0,0,0,0,0)
# Il nostro duello non è ancora finito.
Chiuderemo i conti più tardi!
# Group 148 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3536,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Quei due sono sistemati. Ora non resta che
[cdb]scatenare una pioggia di dolore tra i ranghi
[cdb]dell'esercito imperiale!
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3539,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Se mio padre è caduto in trappola,
[cdb]devo farmi avanti!
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4418,4,7,1,10,99,99,0,0,11,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e conquista le [g]baliste[/] [eg6][0:AREA]!
TalkCharacter(3537,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Ah, volete usare la balista per tempestarli
[cdb]di frecce. Mi sembra una buona idea!
TalkCharacter(3538,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Caspita, Holst, gli hai letto nel pensiero!
Per te, Claude è come un libro aperto!
# Group 150 (0, 2, 0, 7, 1)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(7,0,8,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,8,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3540,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Questa volta siete voi gli invasori, eh?
Ma la vostra corsa finisce qui!
# Group 151 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3541,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sei venuto per me, vero? In questo caso,
[cdb]non serve aggiungere altro. Fatti sotto!
TalkCharacter(3542,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vuoi combattere? D'accordo...
Per una volta nella vita, non fuggirò.
# Group 152 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3543,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ti sei unita all'Alleanza? Beh, in guerra non
[cdb]esiste amicizia, immagino... Non aspettarti
[cdb]un trattamento di favore!
TalkCharacter(3544,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
# Non odiarmi, Caspar, ma farò di tutto
[cdb]per ucciderti!
# Group 153 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3545,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# No! Devo vendicare gli eventi di Myrddin!
# Group 154 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,10,99,99,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(3546,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Agh! Sconfitto due volte... Impossibile!
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
Unknown60(4,0,0,99,99,11,0,0,1,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 52)
SubGroup(1)
GroupCheck4(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: True 1
SubGroup(1)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown134(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(8,12964,1,35964,1,0,1,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(4801,1167,8136,4847,1156,8181,0,0,1,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4827,1109,8164,4874,1118,8209,120,0,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(3547,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Forza, spediamole in volo!
SubGroup(3)
Unknown83(7485,1240,9430,7520,1228,9487,0,0,1,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7483,1210,9426,7518,1198,9483,150,0,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(6)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(47000,0,14964,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(623,0,99,99,99,7,0,0,0,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] bersagliano i nemici con le [g]baliste[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(34,1,0,0,8,3,0,40,5,1,0,0,0,0,0)
Unknown70(34,1,0,0,9,3,0,40,5,1,0,0,0,0,0)
TalkDeploySlot(3548,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hanno rubato la nostra balista?
Caspar, come hai potuto permetterlo?
GenderedMcTalk(1,3549,3550,1,2,1,1,0,0,0,0,0,0,0,0)
# Pessime notizie. Devo trovare un modo
[cdb]per uscire da qui.
SubGroup(2)
Unknown77(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4420,1,8,9,99,0,0,0,0,0,0,0,0,0,0)
# Il fuoco delle baliste ha indebolito [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
# Group 157 (0, 2, 2, 2, 8)
SubGroup(1)
Unknown28(25,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4911,1119,8248,4956,1137,8291,60,0,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(1)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(33,1,157,200,8,1,28,20,4,1,0,1,0,0,0)
Unknown70(33,0,159,199,8,1,28,25,2,1,0,1,0,0,0)
Unknown70(33,0,152,205,8,1,28,30,3,1,0,1,0,0,0)
# Group 158 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown28(26,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(33,0,161,203,8,1,28,21,3,1,0,1,0,0,0)
Unknown70(33,0,152,197,8,1,28,33,4,1,0,1,0,0,0)
# Group 159 (0, 2, 2, 4, 4)
SubGroup(3)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 157: True 0
GroupCheck4(158,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 158: True 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown71(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 8, 3, 5)
SubGroup(2)
GroupCheck4(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: True 1
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,0,99,99,99,0,0,0,0,0,0,0,0,0,0)
# [r]Forte[/] conquistato! Le [g]baliste[/] sono state fermate!
# Group 161 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 1 0
SubGroup(1)
TalkCharacter(3551,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# È la nostra occasione! Coraggio, attacchiamo
[cdb]il conte Bergliez!
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,99,0,0,0,0,0,0,0,0)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,0,35,99,99,7,0,0,16,0,0,0,0,0,0)
# Le unità [eg4][b][0:PARTY][/] hanno aperto le porte [eg4][0:AREA]!
SubGroup(2)
Unknown43(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,8,99,99,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
# Group 163 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 0 1 0
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 1 0
SubGroup(1)
TalkCharacter(3552,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Se siete in difficoltà , ripiegate senza esitazione!
Penserò io a sconfiggere il conte Bergliez!
SubGroup(3)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown130(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(112,28,3583,3,0,0,0,0,0,0,0,0,0,0,0)
# Argh... Se dovessi cadere, che ne sarebbe
[cdb]dei miei compagni?
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,0,3,99,99,7,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è ora controllabile!
# Group 164 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 1 1 0
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 1 0
SubGroup(2)
Unknown23(62,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(62,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Sono Leopold von Bergliez, e non temo
[cdb]nessuno di voi! Fatevi sotto!
# Group 166 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3554,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Non riuscirai mai a uccidermi, codardo!
Recita le tue ultime preghiere, prima
[cdb]che ti spedisca all'altro mondo!
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3555,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Siete davvero il più forte di tutto l'Impero,
[cdb]ve lo riconosco. Ma oggi avrò la meglio io!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3555,62,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Siete davvero il più forte di tutto l'Impero,
[cdb]ve lo riconosco. Ma oggi avrò la meglio io!
# Group 167 (0, 2, 8, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Sono Leopold von Bergliez, e non temo
[cdb]nessuno di voi! Fatevi sotto!
# Group 168 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown63(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 1 0 0
TalkDeploySlot(3557,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# L'Alleanza sta ripiegando! Non inseguiteli.
Anche per noi è tempo di tornare indietro.
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si ritira!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,8,99,99,0,0,0,0,0,0,0,0)
# Hai sconfitto [eg2][0:CHARA_G]!
# Group 170 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(169,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 169: 1 1 0
TalkCharacter(3558,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Abbiamo un problema, compagni!
Dobbiamo ritirarci senza perdere un istante!
SubGroup(3)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(9,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(54,0,0,0,0,0,99,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3559,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Signore! Il Flagello Cinereo si è liberato e
[cdb]sta attaccando uno dei nostri forti!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4421,2,9,99,99,0,0,0,13,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha rotto l'assedio [eg3][0:AREA] e avanza!
TalkCharacter(3560,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# No, non possiamo permetterlo! Attaccate
[cdb]il Flagello Cinereo con tutte le vostre forze!
SubGroup(2)
Unknown43(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,9,9,99,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3561,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il Flagello Cinereo è temibile almeno quanto
[cdb]il conte Bergliez! Non abbassate la guardia
[cdb]neanche per un istante!
# Group 172 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 0
Unknown13(9,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 172: True 0
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 173: True 0
Unknown13(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 0, 12, 2)
SubGroup(3)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 1
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3562,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Gli altri non hanno speranze. Solo tu puoi
[cdb]sconfiggere il Flagello Cinereo.
GenderedMcTalk(0,3563,3564,1,2,1,0,0,0,0,0,0,0,0,0)
# Sì, lo so!
# Group 176 (0, 2, 0, 9, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown45(110,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3565,3566,1,0,0,1,0,0,0,0,0,0,0,0)
# Il mio compito non è ancora concluso.
# Group 177 (0, 2, 0, 8, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
# A quanti duelli siamo? Non importa,
[cdb]questo sarà l'ultimo.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
# Non lo metto in dubbio. Preparati a morire,
Flagello Cinereo!
# Group 178 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3567,3568,1,0,0,1,0,0,0,0,0,0,0,0)
# Suvvia... Una vittoria facile sarebbe chiedere
[cdb]troppo?
# Group 179 (0, 2, 0, 9, 2)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,790,791,1,3,0,1,0,0,0,0,0,0,0,0)
# Inizio a credere che dovrò impegnarmi.
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Quel mostro è finalmente alle strette.
Possiamo farcela!
# Group 180 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GenderedMcTalk(1,790,791,1,3,0,1,0,0,0,0,0,0,0,0)
# Inizio a credere che dovrò impegnarmi.
# Group 181 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 5, 0, 9, 8)
SubGroup(2)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(3,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(62,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(62,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,3,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in difficoltà !
TalkCharacter(3582,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Non è da tutti ridurmi in condizioni simili...
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,62,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in difficoltà !
TalkCharacter(3582,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Non è da tutti ridurmi in condizioni simili...
# Group 184 (0, 5, 8, 9, 8)
SubGroup(2)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(3,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(62,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(62,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,3,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkCharacter(3583,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Argh... Se dovessi cadere, che ne sarebbe
[cdb]dei miei compagni?
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,62,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkCharacter(3583,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# Argh... Se dovessi cadere, che ne sarebbe
[cdb]dei miei compagni?
# Group 185 (0, 8, 0, 4, 15)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(62,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(112,96,3584,3,0,0,0,0,0,0,0,0,0,0,0)
# Ngh, mi dispiace, non ce l'ho fatta...
Perdonami, Hilda.
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,62,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] ha trovato la morte!
TalkCharacter(3585,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Holst! Dannazione... Ogni speranza è perduta!
TalkCharacter(3586,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Holst? No, non può essere vero! Holst!
Alert(338,3,99,99,99,0,0,0,0,0,0,0,0,0,0)
# Hai perso la battaglia!
# Group 186 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,58,99,99,0,0,0,0,0,0,0,0,0,0)
# Hai ottenuto la [g]chiave di una cassa[/] sconfiggendo [eg2][0:CHARA_G]!
# Group 188 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 0, 4, 3)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 1 0
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
TalkCharacter(3578,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Gli arcieri dell'Alleanza sono pronti a entrare
[cdb]in azione. Probabilmente, il nemico sa meglio
[cdb]di noi come evitare la balista.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 5, 0, 2, 13)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3579,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Arcieri, è tutto nelle vostre mani!
Colpiteli con precisione letale!
SubGroup(1)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(35,1,0,0,8,0,29,50,5,1,0,0,0,0,0)
Unknown70(35,1,0,0,9,0,0,50,5,1,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4422,1,8,99,99,7,0,0,0,0,0,0,0,0,0)
# I [b]cecchini dell'Alleanza[/] stanno potenziando l'efficacia delle baliste!
# Group 192 (0, 2, 2, 5, 1)
SubGroup(2)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [r]nemici[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 1 1 0
GroupCheck3(160,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 1 1 0
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 2, 16, 2, 17)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 0 0
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(3580,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Per quanto il nemico sia potente,
[cdb]insieme possiamo vincere. Forse...
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 5, 0, 2, 39)
SubGroup(1)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi i [y]nemici[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3581,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nervi saldi, compagni! Attaccate senza pietà !
SubGroup(17)
Unknown7(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(6,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(7,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(14,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(16,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4423,1,8,99,99,7,0,0,0,0,0,0,0,0,0)
# La potenza d'attacco delle unità [eg4][b][0:PARTY][/] aumenta all'interno dei [b]forti[/]!
# Group 197 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(63,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Unknown19(63,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 0 0
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 0 0
Unknown28(7,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 0 0
Unknown28(7,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 0 0
Unknown28(7,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(207,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(63,15164,1,54700,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(64,12164,1,50200,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(65,16164,1,49200,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(210,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(66,16664,1,46200,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(67,19664,1,49700,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(214,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
SubGroup(8)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 220: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 220: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi la truppa [eg4][0:CHARA_G]!
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 220: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(230,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(228,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 228: True 1
Unknown19(72,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,72,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
SubGroup(1)
Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(229,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 229: True 1
Unknown19(72,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,72,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in fuga!
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,72,99,99,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!
# Group 232 (12, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 169: 0 1 0
# Group 233 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(24,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(234,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(24,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(24,34200,0,21164,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(233,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(25,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(236,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(25,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(25,31200,0,5664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(235,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(238,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(26,6164,1,4664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(237,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(240,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(27,63200,0,61200,0,0,0,0,0,1,0,0,1,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(239,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(242,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(28,62700,0,64200,0,0,0,0,0,1,0,0,1,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(241,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(244,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(29,60700,0,32164,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(243,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (8, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 106: True 0
GroupCheck3(116,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 0 1 0
# Group 246 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(73,64700,0,4664,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(74,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(249,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(74,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(74,62700,0,2664,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(251,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(75,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,29200,0,13164,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(251,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(76,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(253,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(76,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(76,29200,0,14664,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(253,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 255 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 256 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 257 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 258 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 259 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 260 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(112,96,3584,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Holst
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Ngh, mi dispiace, non ce l'ho fatta... Perdonami, Hilda.
Ngh, mi dispiace, non ce l'ho fatta... Perdonami, Hilda.
SetDeathText(112,115,3584,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Holst
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Ngh, mi dispiace, non ce l'ho fatta... Perdonami, Hilda.
Ngh, mi dispiace, non ce l'ho fatta... Perdonami, Hilda.
SetDeathText(112,28,3583,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Holst
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Argh... Se dovessi cadere, che ne sarebbe dei miei compagni?
Argh... Se dovessi cadere, che ne sarebbe dei miei compagni?
TalkCharacter(3438,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Il nostro unico obiettivo è eliminare il conte Bergliez! Per cominciare, conquistiamo i forti al fronte!
Il nostro unico obiettivo è eliminare il conte Bergliez! Per cominciare, conquistiamo i forti al fronte!
MainMissionStart(704,4,0,1,99,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Conquista i [r]forti[/] e sconfiggi l'[r]avanguardia nemica[/]!
TalkCharacter(3439,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Hilda
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Dov'è finito Holst? Non è sicuro andarsene in giro da soli!
Dov'è finito Holst? Non è sicuro andarsene in giro da soli!
TalkCharacter(3440,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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Vuole tenersi da parte nelle fasi iniziali. Sta risparmiando le forze per affrontare il conte Bergliez, o almeno così ha detto.
Vuole tenersi da parte nelle fasi iniziali. Sta risparmiando le forze per affrontare il conte Bergliez, o almeno così ha detto.
TalkCharacter(3441,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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È perfettamente in grado di badare a sé stesso, ma nulla ci vieta di cercarlo durante la missione.
È perfettamente in grado di badare a sé stesso, ma nulla ci vieta di cercarlo durante la missione.
TalkCharacter(3448,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3445,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Leonie
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L'armata dei Bergliez è a dir poco mediocre! Possiamo farcela!
L'armata dei Bergliez è a dir poco mediocre! Possiamo farcela!
GenderedMcTalk(0,3442,3443,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Non vedo tracce del Flagello Cinereo. Meglio stare in guardia.
Non vedo tracce del Flagello Cinereo. Meglio stare in guardia.
[es]1_9_17_26_34_42_58_66_Shez
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Non vedo tracce del Flagello Cinereo. Meglio stare in guardia.
Non vedo tracce del Flagello Cinereo. Meglio stare in guardia.
TalkCharacter(3444,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Sì, ma ricorda che il nostro obiettivo principale è il conte Bergliez. Potresti anche non affrontare il Flagello Cinereo.
Sì, ma ricorda che il nostro obiettivo principale è il conte Bergliez. Potresti anche non affrontare il Flagello Cinereo.
TalkCharacter(3446,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Hilda
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Non vi sembra tutto sin troppo semplice? Non posso credere che l'esercito imperiale sia davvero così scarso.
Non vi sembra tutto sin troppo semplice? Non posso credere che l'esercito imperiale sia davvero così scarso.
MainMissionStart(804,1,0,2,99,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto l'[r]avanguardia[/]!
TalkCharacter(3447,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Sì, qualcosa non quadra. Ho l'impressione che stiano giocando con noi.
Sì, qualcosa non quadra. Ho l'impressione che stiano giocando con noi.
Alert(203,2,12,99,99,0,0,0,0,0,0,0,0,0,0)
Appare la truppa [eg4][0:CHARA_G]!
SetDeathText(53,73,3449,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Monica
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In nome dell'imperatrice, io, Monica von Ochs, annienterò l'esercito dell'Alleanza!
In nome dell'imperatrice, io, Monica von Ochs, annienterò l'esercito dell'Alleanza!
Alert(575,0,12,99,99,3,0,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] hanno aperto le porte per intervenire!
MainMissionStart(2,4,1,1,12,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3450,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Lysithea
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Sapevo che sarebbero comparsi altri soldati. Ma di questo passo, dovremmo riuscire a sfondare comunque!
Sapevo che sarebbero comparsi altri soldati. Ma di questo passo, dovremmo riuscire a sfondare comunque!
TalkCharacter(3451,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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Avevano un asso nella manica, come previsto, ma il vento soffia a nostro favore! Dovremmo farcela ugualmente!
Avevano un asso nella manica, come previsto, ma il vento soffia a nostro favore! Dovremmo farcela ugualmente!
TalkDeploySlot(3452,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_generale Ordelia[cm][es]6_14_22_31_39_47_63_68_generali Ordelia[ce]
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So riconoscere un avversario di valore, ma non cederò tanto facilmente!
So riconoscere un avversario di valore, ma non cederò tanto facilmente!
TalkDeploySlot(3453,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_generale Ordelia[cm][es]6_14_22_31_39_47_63_68_generali Ordelia[ce]
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Chi tradisce Sua Maestà deve subire il degno castigo! Non esistono scuse per una scelta tanto meschina!
Chi tradisce Sua Maestà deve subire il degno castigo! Non esistono scuse per una scelta tanto meschina!
TalkDeploySlot(3454,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_generale Ordelia[cm][es]6_14_22_31_39_47_63_68_generali Ordelia[ce]
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Che forza... straordinaria!
Che forza... straordinaria!
MainMissionStart(438,1,1,2,12,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(3455,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_generale Ordelia[cm][es]6_14_22_31_39_47_63_68_generali Ordelia[ce]
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Sono allo stremo, lo riconosco... Ma giuro che tornerò!
Sono allo stremo, lo riconosco... Ma giuro che tornerò!
Alert(237,0,12,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(203,2,11,99,99,0,0,0,0,0,0,0,0,0,0)
Appare la truppa [eg4][0:CHARA_G]!
SetDeathText(11,73,3456,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Petra
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I nemici stanno guadagnando forza. Posso cogliere loro a sorpresa e fermare offensiva.
I nemici stanno guadagnando forza. Posso cogliere loro a sorpresa e fermare offensiva.
MainMissionStart(2,4,2,1,11,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3457,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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È la principessa delle Brigid, uno stato vassallo dell'Impero. Potremmo convincerla a unirsi a noi per il bene del suo popolo.
È la principessa delle Brigid, uno stato vassallo dell'Impero. Potremmo convincerla a unirsi a noi per il bene del suo popolo.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkDeploySlot(3458,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Non permetterò a nessuno di passare!
Non permetterò a nessuno di passare!
TalkDeploySlot(3459,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Perché tu hai lasciato l'Impero? Non vuoi proteggere tua famiglia?
Perché tu hai lasciato l'Impero? Non vuoi proteggere tua famiglia?
TalkCharacter(3460,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Linhardt
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È una questione di priorità. Ho a cuore la mia vita, quindi non posso fare altro che combattere.
È una questione di priorità. Ho a cuore la mia vita, quindi non posso fare altro che combattere.
TalkCharacter(3461,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3462,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sì, io ti perdono. Ma combatterò comunque!
Sì, io ti perdono. Ma combatterò comunque!
TalkCharacter(3463,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Shamir
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E così, le Brigid sostengono la guerra dell'Impero. Per questo ti trovi qui, giusto, Petra?
E così, le Brigid sostengono la guerra dell'Impero. Per questo ti trovi qui, giusto, Petra?
TalkDeploySlot(3464,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Non intendo di rispondere alla tua domanda. Sei libera di pensare quello che vuoi. Ora combattiamo!
Non intendo di rispondere alla tua domanda. Sei libera di pensare quello che vuoi. Ora combattiamo!
TalkDeploySlot(3465,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ho un problema. Devo rivalutare mio modo di combattere!
Ho un problema. Devo rivalutare mio modo di combattere!
SetDeathText(11,96,3468,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Petra
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I miei sogni, il mio futuro... Non posso morire... in terra straniera...
I miei sogni, il mio futuro... Non posso morire... in terra straniera...
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
SetDeathText(11,96,3468,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_67_Petra
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I miei sogni, il mio futuro... Non posso morire... in terra straniera...
I miei sogni, il mio futuro... Non posso morire... in terra straniera...
Alert(319,0,11,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
MainMissionStart(438,1,2,2,11,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3466,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Su di te ricadono molte responsabilità, Petra. Morire qui ti sembra davvero la scelta più saggia?
Su di te ricadono molte responsabilità, Petra. Morire qui ti sembra davvero la scelta più saggia?
TalkDeploySlot(3467,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Avete la ragione. Preferisco scegliere la vita...
Avete la ragione. Preferisco scegliere la vita...
MainMissionStart(485,1,8,2,11,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai reclutato [eg2][0:CHARA_G]!
Alert(953,2,21,99,99,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] appare e avanza per riconquistare un [b]forte[/]!
MainMissionStart(727,4,16,1,21,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] per proteggere i [b]forti alleati[/]!
TalkCharacter(3569,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Ignatz
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Hanno preso d'assalto un forte alleato! Dobbiamo fermarli, se non vogliamo subire attacchi alle spalle!
Hanno preso d'assalto un forte alleato! Dobbiamo fermarli, se non vogliamo subire attacchi alle spalle!
TalkCharacter(3570,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Hilda
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Stanno attaccando uno dei nostri forti! Dobbiamo risolvere subito il problema, se non vogliamo trovarci il nemico alle spalle.
Stanno attaccando uno dei nostri forti! Dobbiamo risolvere subito il problema, se non vogliamo trovarci il nemico alle spalle.
MainMissionStart(442,1,16,2,21,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(3571,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Lysithea
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È fatta. Ora non dobbiamo più preoccuparci di un attacco alle spalle.
È fatta. Ora non dobbiamo più preoccuparci di un attacco alle spalle.
TalkCharacter(3572,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
SetDeathText(141,73,3553,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Leopold
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I miei complimenti. Ma questo è territorio imperiale. Non avrete sempre la stessa fortuna.
I miei complimenti. Ma questo è territorio imperiale. Non avrete sempre la stessa fortuna.
Alert(4410,2,8,99,99,3,0,0,0,0,0,0,0,0,0)
Il contingente principale [eg4][r][0:PARTY][/] appare, guidato [eg5][0:CHARA_G]!
TalkCharacter(3470,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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L'esercito imperiale vuole sfidarci in campo aperto. Me lo aspettavo, ma è impossibile restare indifferenti di fronte a un'armata simile.
L'esercito imperiale vuole sfidarci in campo aperto. Me lo aspettavo, ma è impossibile restare indifferenti di fronte a un'armata simile.
TalkCharacter(3471,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Non riusciremo mai ad aprirci un varco con un attacco a viso aperto. Se solo riuscissimo a ottenere l'appoggio del conte Bergliez...
Non riusciremo mai ad aprirci un varco con un attacco a viso aperto. Se solo riuscissimo a ottenere l'appoggio del conte Bergliez...
TalkCharacter(3472,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Ho trovato! Inviamo tutti gli uomini disponibili contro i generali imperiali a sud-est!
Ho trovato! Inviamo tutti gli uomini disponibili contro i generali imperiali a sud-est!
Alert(581,0,99,99,99,7,0,0,12,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno aperto le porte per inviare truppe!
MainMissionStart(4411,4,3,1,8,15,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]generali a sud-est[/] per attirare l'attenzione [eg4][0:CHARA_G]!
TalkCharacter(3473,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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A sud-est? Ma i nemici arrivano in forze anche da ovest.
A sud-est? Ma i nemici arrivano in forze anche da ovest.
TalkCharacter(3474,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Fidatevi di me. Dopo aver sconfitto quei generali, attribuiremo a Holst il merito dell'impresa.
Fidatevi di me. Dopo aver sconfitto quei generali, attribuiremo a Holst il merito dell'impresa.
TalkCharacter(3475,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Tutti dovranno sapere che il più grande guerriero del Leicester è finalmente sceso in battaglia!
Tutti dovranno sapere che il più grande guerriero del Leicester è finalmente sceso in battaglia!
TalkCharacter(3476,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
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Mio signore, non posso più attendere nelle retrovie. È tempo di offrire il mio contributo!
Mio signore, non posso più attendere nelle retrovie. È tempo di offrire il mio contributo!
Alert(4412,0,3,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare e attacca l'[r]accampamento nemico[/]!
Alert(322,4,3,99,99,0,0,0,0,0,0,0,0,0,0)
Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
Alert(4412,0,62,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] appare e attacca l'[r]accampamento nemico[/]!
Alert(322,4,62,99,99,0,0,0,0,0,0,0,0,0,0)
Impedisci che il nemico metta in fuga [eg2][0:CHARA_G]!
TalkCharacter(3477,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Attaccateli senza pietà, Holst! Penseremo noi a guardarvi le spalle!
Attaccateli senza pietà, Holst! Penseremo noi a guardarvi le spalle!
TalkCharacter(3478,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Hilda
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Holst! Claude ci ha chiesto di eliminare i generali nemici e attribuire il merito a te.
Holst! Claude ci ha chiesto di eliminare i generali nemici e attribuire il merito a te.
TalkCharacter(3479,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Holst
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Capisco... Vuole usare il mio nome per attirare allo scoperto il conte Bergliez, eh?
Capisco... Vuole usare il mio nome per attirare allo scoperto il conte Bergliez, eh?
TalkCharacter(3480,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Hilda
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Oh, allora è questo il suo piano! Sì, ora ha senso...
Oh, allora è questo il suo piano! Sì, ora ha senso...
TalkDeploySlot(3482,97,0,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3481,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Holst
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Ah ah ah! I cani imperiali non hanno speranze contro Holst Sigiswald Goneril!
Ah ah ah! I cani imperiali non hanno speranze contro Holst Sigiswald Goneril!
TalkDeploySlot(3469,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Tsk, siete avversari più formidabili di quanto pensassi.
Tsk, siete avversari più formidabili di quanto pensassi.
TalkDeploySlot(3483,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ci sono tumulti sul fronte orientale. Inviate subito tutti i generali disponibili.
Ci sono tumulti sul fronte orientale. Inviate subito tutti i generali disponibili.
Alert(117,2,18,3,99,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
Alert(117,2,18,62,99,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] appare e avanza verso [eg2][1:CHARA_G]!
TalkCharacter(3484,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Holst
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Tutto qui? Se volete fermarmi, vi consiglio di inviare l'intero esercito!
Tutto qui? Se volete fermarmi, vi consiglio di inviare l'intero esercito!
MainMissionStart(442,1,3,2,15,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkDeploySlot(3485,32,0,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce]
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Non riusciamo a fermare l'avanzata di Holst! Ci serve aiuto, Vostra Eccellenza!
Non riusciamo a fermare l'avanzata di Holst! Ci serve aiuto, Vostra Eccellenza!
TalkDeploySlot(3486,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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E così, Holst è uscito allo scoperto... Non mi resta che scendere in campo e affrontarlo di persona.
E così, Holst è uscito allo scoperto... Non mi resta che scendere in campo e affrontarlo di persona.
TalkDeploySlot(3487,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Caspar! Affido a te il comando della posizione!
Caspar! Affido a te il comando della posizione!
Alert(100,2,8,3,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
Alert(100,2,8,62,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avanza verso [eg2][1:CHARA_G]!
TalkDeploySlot(3488,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Non lasciatevelo sfuggire! Oh, accidenti... Quanto avrei voluto combattere contro Holst!
Non lasciatevelo sfuggire! Oh, accidenti... Quanto avrei voluto combattere contro Holst!
TalkCharacter(3489,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Lysithea
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Il nemico è in marcia! Il conte Bergliez si sta dirigendo verso di noi!
Il nemico è in marcia! Il conte Bergliez si sta dirigendo verso di noi!
TalkCharacter(3490,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Hilda
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Il nemico è in marcia! E il conte Bergliez ha deciso di prendere parte all'azione!
Il nemico è in marcia! E il conte Bergliez ha deciso di prendere parte all'azione!
TalkCharacter(3491,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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Ha abboccato all'esca. Ora dobbiamo attirarlo all'interno del forte!
Ha abboccato all'esca. Ora dobbiamo attirarlo all'interno del forte!
MainMissionStart(4414,4,4,1,8,99,99,0,0,16,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
TalkDeploySlot(3492,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vuoi batterti con me, Holst? Sarò ben lieto di accogliere la tua richiesta!
Vuoi batterti con me, Holst? Sarò ben lieto di accogliere la tua richiesta!
TalkCharacter(3493,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Holst
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Siete venuto voi a cercarmi! Ma vi affronterò di buon grado, qui e ora!
Siete venuto voi a cercarmi! Ma vi affronterò di buon grado, qui e ora!
TalkCharacter(3494,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
TalkDeploySlot(3495,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Da tempo non finivo coinvolto in una battaglia così entusiasmante! Coraggio, chi vuole provare a sconfiggermi?
Da tempo non finivo coinvolto in una battaglia così entusiasmante! Coraggio, chi vuole provare a sconfiggermi?
Alert(510,2,8,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha ripreso le forze!
TalkCharacter(3496,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Ignatz
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Non abbiamo speranze di batterlo in uno scontro a viso aperto! Dobbiamo attirarlo dentro al forte!
Non abbiamo speranze di batterlo in uno scontro a viso aperto! Dobbiamo attirarlo dentro al forte!
TalkCharacter(3497,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Lorenz
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È persino più forte di quanto dicano. Vorrei sfidarlo a duello, ma non credo sarebbe saggio disattendere i piani.
È persino più forte di quanto dicano. Vorrei sfidarlo a duello, ma non credo sarebbe saggio disattendere i piani.
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
Alert(150,0,8,99,99,0,0,0,16,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
TalkCharacter(3500,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Marianne
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Se solo riuscissimo a chiudere i cancelli... Presto, allontanatevi dal conte Bergliez!
Se solo riuscissimo a chiudere i cancelli... Presto, allontanatevi dal conte Bergliez!
TalkCharacter(3501,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Hilda
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Ora non ci resta che chiudere il cancello! Allontanatevi dal conte Bergliez, presto!
Ora non ci resta che chiudere il cancello! Allontanatevi dal conte Bergliez, presto!
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0)
Ritirati rapidamente [eg5][0:AREA]!
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0)
Ritirati rapidamente [eg5][0:AREA]!
TalkCharacter(3498,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(562,1,8,99,99,7,0,0,16,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno chiuso le porte [eg4][0:AREA]!
MainMissionStart(823,1,4,2,8,99,99,0,0,16,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai intrappolato [eg2][0:CHARA_G] [eg6][0:AREA]!
TalkDeploySlot(3499,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Inviate schiere di soldati contro di me? Non sono l'unico leone in agguato su questo campo di battaglia, sapete?
Inviate schiere di soldati contro di me? Non sono l'unico leone in agguato su questo campo di battaglia, sapete?
TalkDeploySlot(3573,98,0,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]4_12_20_29_37_45_61_67_artigiana[cm][es]8_16_24_33_41_49_65_69_artigiane[ce]
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Non riusciamo più a localizzare Sua Eccellenza! Conquistate i forti in zona, costi quel che costi!
Non riusciamo più a localizzare Sua Eccellenza! Conquistate i forti in zona, costi quel che costi!
Alert(953,2,22,8,99,0,0,0,0,0,0,0,0,0,0)
La truppa [eg4][0:CHARA_G] appare e avanza per riconquistare un [b]forte[/]!
MainMissionStart(727,4,17,1,22,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G] per proteggere i [b]forti alleati[/]!
MainMissionStart(442,1,17,2,22,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto la truppa [eg4][0:CHARA_G]!
TalkCharacter(3576,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Leonie
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Li abbiamo sconfitti! Non resta più nessuno sulle tracce del conte Bergliez!
Li abbiamo sconfitti! Non resta più nessuno sulle tracce del conte Bergliez!
TalkCharacter(3577,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Holst
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Abbiamo sconfitto i soldati nemici che stavano cercando il conte Bergliez.
Abbiamo sconfitto i soldati nemici che stavano cercando il conte Bergliez.
TalkCharacter(3577,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Holst
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Abbiamo sconfitto i soldati nemici che stavano cercando il conte Bergliez.
Abbiamo sconfitto i soldati nemici che stavano cercando il conte Bergliez.
TalkDeploySlot(3505,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Ah, finalmente i nemici si degnano di sfidarmi. È tempo che lo Spezzalame ponga fine ai vostri piani... e alle vostre vite.
Ah, finalmente i nemici si degnano di sfidarmi. È tempo che lo Spezzalame ponga fine ai vostri piani... e alle vostre vite.
Alert(4416,2,99,99,99,11,3,0,0,0,0,0,0,0,0)
Le unità [eg4][r][0:PARTY][/] sono accorse a proteggere le unità [eg4][r][1:PARTY][/]!
TalkCharacter(3503,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Lorenz
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Lo Spezzalame è già entrato in scena, mentre il Flagello Cinereo sembra ancora in attesa nelle retrovie.
Lo Spezzalame è già entrato in scena, mentre il Flagello Cinereo sembra ancora in attesa nelle retrovie.
TalkCharacter(3504,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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In questo caso, concentriamoci su Jeralt. Se riusciremo a metterlo in difficoltà, il Flagello Cinereo potrebbe correre in suo soccorso.
In questo caso, concentriamoci su Jeralt. Se riusciremo a metterlo in difficoltà, il Flagello Cinereo potrebbe correre in suo soccorso.
MainMissionStart(3,4,5,1,13,14,99,11,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(3390,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Leonie
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Vi ricordate di me, capitano? Anche se così non fosse, ora dovremo combattere!
Vi ricordate di me, capitano? Anche se così non fosse, ora dovremo combattere!
TalkDeploySlot(3391,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Uhm? Oh, Leonie! Sei cresciuta molto dall'ultima volta che ti ho vista.
Uhm? Oh, Leonie! Sei cresciuta molto dall'ultima volta che ti ho vista.
TalkCharacter(3506,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Leonie
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Forse non sono ancora pronta ad affrontarvi, ma... Il momento è arrivato, capitano!
Forse non sono ancora pronta ad affrontarvi, ma... Il momento è arrivato, capitano!
TalkDeploySlot(3507,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Ma guarda, sei diventata una mercenaria di prima classe. Se vuoi batterti con me, sarai accontentata.
Ma guarda, sei diventata una mercenaria di prima classe. Se vuoi batterti con me, sarai accontentata.
TalkDeploySlot(808,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mi chiamo Alois Rangeld, e sul mio onore non vi lascerò passare!
Mi chiamo Alois Rangeld, e sul mio onore non vi lascerò passare!
TalkCharacter(3508,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Raphael
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Alois? Non ho nulla contro di voi, quindi preferirei farmi da parte... Tuttavia, sarò costretto a sconfiggervi.
Alois? Non ho nulla contro di voi, quindi preferirei farmi da parte... Tuttavia, sarò costretto a sconfiggervi.
TalkCharacter(3509,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_67_Shamir
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Alois? Se speri di fermarmi, sarò costretta a toglierti di mezzo.
Alois? Se speri di fermarmi, sarò costretta a toglierti di mezzo.
TalkDeploySlot(3510,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Comunque, dov'è il più grande guerriero dell'Impero? Non avrebbe dovuto fermarvi?
Comunque, dov'è il più grande guerriero dell'Impero? Non avrebbe dovuto fermarvi?
TalkDeploySlot(3511,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sembro in difficoltà? Ah! Nella classifica dei combattimenti più ardui della mia vita, questo rientra a malapena tra i primi cinque!
Sembro in difficoltà? Ah! Nella classifica dei combattimenti più ardui della mia vita, questo rientra a malapena tra i primi cinque!
TalkDeploySlot(3512,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Sono in condizioni di svantaggio. Devo ripiegare.
Sono in condizioni di svantaggio. Devo ripiegare.
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkDeploySlot(3513,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sono stato incauto... Cosa mi è saltato in mente? Non ho altra scelta che ripiegare.
Sono stato incauto... Cosa mi è saltato in mente? Non ho altra scelta che ripiegare.
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkDeploySlot(3514,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Se il capitano ha deciso di ripiegare, non posso che seguire il suo esempio!
Se il capitano ha deciso di ripiegare, non posso che seguire il suo esempio!
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
TalkDeploySlot(3516,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]10_10_18_27_35_43_59_66_visconte Hymir
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Per ora, basta così. Ritirata!
Per ora, basta così. Ritirata!
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha perso! Le porte del forte sono aperte!
MainMissionStart(440,1,5,2,13,14,99,11,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
TalkCharacter(3515,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Lorenz
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I mercenari di Jeralt hanno ripiegato. Mi chiedo cosa farà ora il Flagello Cinereo...
I mercenari di Jeralt hanno ripiegato. Mi chiedo cosa farà ora il Flagello Cinereo...
GenderedMcTalk(1,3518,3519,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Hanno rinunciato entrambi? Dunque tocca a me rovesciare le sorti dello scontro...
Hanno rinunciato entrambi? Dunque tocca a me rovesciare le sorti dello scontro...
[es]1_9_17_26_34_42_58_67_Byleth
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Hanno rinunciato entrambi? Dunque tocca a me rovesciare le sorti dello scontro...
Hanno rinunciato entrambi? Dunque tocca a me rovesciare le sorti dello scontro...
Alert(4401,2,9,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avanza verso l'obiettivo!
TalkCharacter(3520,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4414,4,6,1,9,99,99,0,0,13,13,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
GenderedMcTalk(1,3521,3522,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Non ho intenzione di tirarmi indietro. Vi affronterò io al posto di mio padre.
Non ho intenzione di tirarmi indietro. Vi affronterò io al posto di mio padre.
[es]1_9_17_26_34_42_58_67_Byleth
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Non ho intenzione di tirarmi indietro. Vi affronterò io al posto di mio padre.
Non ho intenzione di tirarmi indietro. Vi affronterò io al posto di mio padre.
TalkCharacter(3523,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Ha fama di essere più forte persino dello Spezzalame. Evitate lo scontro diretto!
Ha fama di essere più forte persino dello Spezzalame. Evitate lo scontro diretto!
TalkCharacter(3524,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Ricorreremo alla stessa strategia usata contro il conte Bergliez! Attirate il Flagello Cinereo dentro al forte!
Ricorreremo alla stessa strategia usata contro il conte Bergliez! Attirate il Flagello Cinereo dentro al forte!
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
GenderedMcTalk(1,3525,3526,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Non vi ho mai sottovalutati, dico sul serio, ma questa volta... darò fondo a tutte le mie forze!
Non vi ho mai sottovalutati, dico sul serio, ma questa volta... darò fondo a tutte le mie forze!
[es]1_9_17_26_34_42_58_67_Byleth
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Non vi ho mai sottovalutati, dico sul serio, ma questa volta... darò fondo a tutte le mie forze!
Non vi ho mai sottovalutati, dico sul serio, ma questa volta... darò fondo a tutte le mie forze!
Alert(510,2,9,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha ripreso le forze!
TalkCharacter(3527,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Marianne
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Dubito che riusciremo a vincere in campo aperto. Dobbiamo attirare il Flagello Cinereo nel forte!
Dubito che riusciremo a vincere in campo aperto. Dobbiamo attirare il Flagello Cinereo nel forte!
TalkCharacter(3528,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Hilda
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In uno scontro faccia a faccia rischiamo di finire polverizzati! Dobbiamo attirare il Flagello Cinereo nel forte, e in fretta!
In uno scontro faccia a faccia rischiamo di finire polverizzati! Dobbiamo attirare il Flagello Cinereo nel forte, e in fretta!
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
Attira [eg2][0:CHARA_G] verso [eg2][0:AREA]!
Alert(150,0,9,99,99,0,0,0,13,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha raggiunto [eg2][0:AREA]!
TalkCharacter(3534,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Raphael
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Il cancello si sta per chiudere! Uscite, finché siete in tempo!
Il cancello si sta per chiudere! Uscite, finché siete in tempo!
TalkCharacter(3535,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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Dobbiamo chiudere il cancello! Uscite immediatamente dal forte!
Dobbiamo chiudere il cancello! Uscite immediatamente dal forte!
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0)
Ritirati rapidamente [eg5][0:AREA]!
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0)
Ritirati rapidamente [eg5][0:AREA]!
TalkCharacter(3529,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(562,1,8,99,99,7,0,0,13,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno chiuso le porte [eg4][0:AREA]!
MainMissionStart(823,1,6,2,9,99,99,0,0,13,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai intrappolato [eg2][0:CHARA_G] [eg6][0:AREA]!
GenderedMcTalk(1,3530,3531,1,4,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Sono caduto in una trappola? Tsk... Evidentemente, la sconfitta di Jeralt mi ha turbato più del previsto.
Sono caduto in una trappola? Tsk... Evidentemente, la sconfitta di Jeralt mi ha turbato più del previsto.
[es]1_9_17_26_34_42_58_67_Byleth
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Sono caduta in una trappola? Tsk... Evidentemente, la sconfitta di Jeralt mi ha turbata più del previsto.
Sono caduta in una trappola? Tsk... Evidentemente, la sconfitta di Jeralt mi ha turbata più del previsto.
GenderedMcTalk(0,3532,3533,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Il nostro duello non è ancora finito. Chiuderemo i conti più tardi!
Il nostro duello non è ancora finito. Chiuderemo i conti più tardi!
[es]1_9_17_26_34_42_58_66_Shez
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Il nostro duello non è ancora finito. Chiuderemo i conti più tardi!
Il nostro duello non è ancora finito. Chiuderemo i conti più tardi!
TalkCharacter(3536,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Quei due sono sistemati. Ora non resta che scatenare una pioggia di dolore tra i ranghi dell'esercito imperiale!
Quei due sono sistemati. Ora non resta che scatenare una pioggia di dolore tra i ranghi dell'esercito imperiale!
TalkDeploySlot(3539,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Se mio padre è caduto in trappola, devo farmi avanti!
Se mio padre è caduto in trappola, devo farmi avanti!
Alert(574,0,10,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha aperto le porte per intervenire!
MainMissionStart(4418,4,7,1,10,99,99,0,0,11,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e conquista le baliste [eg6][0:AREA]!
TalkCharacter(3537,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
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Ah, volete usare la balista per tempestarli di frecce. Mi sembra una buona idea!
Ah, volete usare la balista per tempestarli di frecce. Mi sembra una buona idea!
TalkCharacter(3538,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Hilda
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Caspita, Holst, gli hai letto nel pensiero! Per te, Claude è come un libro aperto!
Caspita, Holst, gli hai letto nel pensiero! Per te, Claude è come un libro aperto!
TalkDeploySlot(3540,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Questa volta siete voi gli invasori, eh? Ma la vostra corsa finisce qui!
Questa volta siete voi gli invasori, eh? Ma la vostra corsa finisce qui!
TalkDeploySlot(3541,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Sei venuto per me, vero? In questo caso, non serve aggiungere altro. Fatti sotto!
Sei venuto per me, vero? In questo caso, non serve aggiungere altro. Fatti sotto!
TalkCharacter(3542,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Linhardt
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Vuoi combattere? D'accordo... Per una volta nella vita, non fuggirò.
Vuoi combattere? D'accordo... Per una volta nella vita, non fuggirò.
TalkDeploySlot(3543,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Ti sei unita all'Alleanza? Beh, in guerra non esiste amicizia, immagino... Non aspettarti un trattamento di favore!
Ti sei unita all'Alleanza? Beh, in guerra non esiste amicizia, immagino... Non aspettarti un trattamento di favore!
TalkCharacter(3544,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_67_Bernadetta
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Non odiarmi, Caspar, ma farò di tutto per ucciderti!
Non odiarmi, Caspar, ma farò di tutto per ucciderti!
TalkDeploySlot(3545,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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No! Devo vendicare gli eventi di Myrddin!
No! Devo vendicare gli eventi di Myrddin!
MainMissionStart(438,1,7,2,10,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkDeploySlot(3546,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Rodrigue
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Agh! Sconfitto due volte... Impossibile!
Agh! Sconfitto due volte... Impossibile!
Alert(237,0,10,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
TalkCharacter(3547,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(623,0,99,99,99,7,0,0,0,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] bersagliano i nemici con le baliste!
TalkDeploySlot(3548,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hanno rubato la nostra balista? Caspar, come hai potuto permetterlo?
Hanno rubato la nostra balista? Caspar, come hai potuto permetterlo?
GenderedMcTalk(1,3549,3550,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Pessime notizie. Devo trovare un modo per uscire da qui.
Pessime notizie. Devo trovare un modo per uscire da qui.
[es]1_9_17_26_34_42_58_67_Byleth
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Pessime notizie. Devo trovare un modo per uscire da qui.
Pessime notizie. Devo trovare un modo per uscire da qui.
Alert(4420,1,8,9,99,0,0,0,0,0,0,0,0,0,0)
Il fuoco delle baliste ha indebolito [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
Alert(537,0,99,99,99,0,0,0,0,0,0,0,0,0,0)
[r]Forte[/] conquistato! Le baliste sono state fermate!
TalkCharacter(3551,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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È la nostra occasione! Coraggio, attacchiamo il conte Bergliez!
È la nostra occasione! Coraggio, attacchiamo il conte Bergliez!
Alert(557,0,35,99,99,7,0,0,16,0,0,0,0,0,0)
Le unità [eg4][b][0:PARTY][/] hanno aperto le porte [eg4][0:AREA]!
MainMissionStart(2,4,9,1,8,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3552,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
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Se siete in difficoltà, ripiegate senza esitazione! Penserò io a sconfiggere il conte Bergliez!
Se siete in difficoltà, ripiegate senza esitazione! Penserò io a sconfiggere il conte Bergliez!
SetDeathText(112,28,3583,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Holst
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Argh... Se dovessi cadere, che ne sarebbe dei miei compagni?
Argh... Se dovessi cadere, che ne sarebbe dei miei compagni?
Alert(940,0,3,99,99,7,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è ora controllabile!
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sono Leopold von Bergliez, e non temo nessuno di voi! Fatevi sotto!
Sono Leopold von Bergliez, e non temo nessuno di voi! Fatevi sotto!
TalkDeploySlot(3554,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Non riuscirai mai a uccidermi, codardo! Recita le tue ultime preghiere, prima che ti spedisca all'altro mondo!
Non riuscirai mai a uccidermi, codardo! Recita le tue ultime preghiere, prima che ti spedisca all'altro mondo!
TalkCharacter(3555,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
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Siete davvero il più forte di tutto l'Impero, ve lo riconosco. Ma oggi avrò la meglio io!
Siete davvero il più forte di tutto l'Impero, ve lo riconosco. Ma oggi avrò la meglio io!
TalkDeploySlot(3555,62,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Siete davvero il più forte di tutto l'Impero, ve lo riconosco. Ma oggi avrò la meglio io!
Siete davvero il più forte di tutto l'Impero, ve lo riconosco. Ma oggi avrò la meglio io!
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Sono Leopold von Bergliez, e non temo nessuno di voi! Fatevi sotto!
Sono Leopold von Bergliez, e non temo nessuno di voi! Fatevi sotto!
TalkDeploySlot(3557,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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L'Alleanza sta ripiegando! Non inseguiteli. Anche per noi è tempo di tornare indietro.
L'Alleanza sta ripiegando! Non inseguiteli. Anche per noi è tempo di tornare indietro.
Alert(237,0,8,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si ritira!
MainMissionStart(438,1,9,2,8,99,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Hai sconfitto [eg2][0:CHARA_G]!
TalkCharacter(3558,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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Abbiamo un problema, compagni! Dobbiamo ritirarci senza perdere un istante!
Abbiamo un problema, compagni! Dobbiamo ritirarci senza perdere un istante!
TalkDeploySlot(3559,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_10_18_27_35_43_59_66_mercante[cm][es]6_14_22_31_39_47_63_68_mercanti[ce]
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Signore! Il Flagello Cinereo si è liberato e sta attaccando uno dei nostri forti!
Signore! Il Flagello Cinereo si è liberato e sta attaccando uno dei nostri forti!
Alert(4421,2,9,99,99,0,0,0,13,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha rotto l'assedio [eg3][0:AREA] e avanza!
TalkCharacter(3560,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Claude
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No, non possiamo permetterlo! Attaccate il Flagello Cinereo con tutte le vostre forze!
No, non possiamo permetterlo! Attaccate il Flagello Cinereo con tutte le vostre forze!
MainMissionStart(2,4,10,1,9,9,99,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G]!
TalkCharacter(3561,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Lorenz
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Il Flagello Cinereo è temibile almeno quanto il conte Bergliez! Non abbassate la guardia neanche per un istante!
Il Flagello Cinereo è temibile almeno quanto il conte Bergliez! Non abbassate la guardia neanche per un istante!
TalkCharacter(3562,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Arval
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Gli altri non hanno speranze. Solo tu puoi sconfiggere il Flagello Cinereo.
Gli altri non hanno speranze. Solo tu puoi sconfiggere il Flagello Cinereo.
GenderedMcTalk(0,3563,3564,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
volume_up
Sì, lo so!
Sì, lo so!
[es]1_9_17_26_34_42_58_66_Shez
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Sì, lo so!
Sì, lo so!
GenderedMcTalk(1,3565,3566,1,0,0,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Il mio compito non è ancora concluso.
Il mio compito non è ancora concluso.
[es]1_9_17_26_34_42_58_67_Byleth
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Il mio compito non è ancora concluso.
Il mio compito non è ancora concluso.
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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A quanti duelli siamo? Non importa, questo sarà l'ultimo.
A quanti duelli siamo? Non importa, questo sarà l'ultimo.
[es]1_9_17_26_34_42_58_67_Byleth
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A quanti duelli siamo? Non importa, questo sarà l'ultimo.
A quanti duelli siamo? Non importa, questo sarà l'ultimo.
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Shez
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Non lo metto in dubbio. Preparati a morire, Flagello Cinereo!
Non lo metto in dubbio. Preparati a morire, Flagello Cinereo!
[es]1_9_17_26_34_42_58_66_Shez
volume_up
Non lo metto in dubbio. Preparati a morire, Flagello Cinereo!
Non lo metto in dubbio. Preparati a morire, Flagello Cinereo!
GenderedMcTalk(1,3567,3568,1,0,0,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
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Suvvia... Una vittoria facile sarebbe chiedere troppo?
Suvvia... Una vittoria facile sarebbe chiedere troppo?
[es]1_9_17_26_34_42_58_67_Byleth
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Suvvia... Una vittoria facile sarebbe chiedere troppo?
Suvvia... Una vittoria facile sarebbe chiedere troppo?
GenderedMcTalk(1,790,791,1,3,0,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
volume_up
Inizio a credere che dovrò impegnarmi.
Inizio a credere che dovrò impegnarmi.
[es]1_9_17_26_34_42_58_67_Byleth
volume_up
Inizio a credere che dovrò impegnarmi.
Inizio a credere che dovrò impegnarmi.
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_9_25_26_34_42_58_66_Arval
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Quel mostro è finalmente alle strette. Possiamo farcela!
Quel mostro è finalmente alle strette. Possiamo farcela!
GenderedMcTalk(1,790,791,1,3,0,1,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Byleth
volume_up
Inizio a credere che dovrò impegnarmi.
Inizio a credere che dovrò impegnarmi.
[es]1_9_17_26_34_42_58_67_Byleth
volume_up
Inizio a credere che dovrò impegnarmi.
Inizio a credere che dovrò impegnarmi.
Alert(330,2,3,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in difficoltà!
TalkCharacter(3582,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
Alert(330,2,62,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in difficoltà!
TalkCharacter(3582,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
Alert(333,3,3,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkCharacter(3583,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
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Argh... Se dovessi cadere, che ne sarebbe dei miei compagni?
Argh... Se dovessi cadere, che ne sarebbe dei miei compagni?
Alert(333,3,62,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è quasi in rotta! Corri in suo aiuto!
TalkCharacter(3583,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
link
[es]1_9_17_26_34_42_58_66_Holst
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Argh... Se dovessi cadere, che ne sarebbe dei miei compagni?
Argh... Se dovessi cadere, che ne sarebbe dei miei compagni?
SetDeathText(112,96,3584,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_9_17_26_34_42_58_66_Holst
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Ngh, mi dispiace, non ce l'ho fatta... Perdonami, Hilda.
Ngh, mi dispiace, non ce l'ho fatta... Perdonami, Hilda.
Alert(319,3,3,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
Alert(319,3,62,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] ha trovato la morte!
TalkCharacter(3585,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3586,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,99,99,99,0,0,0,0,0,0,0,0,0,0)
Hai perso la battaglia!
Alert(549,1,58,99,99,0,0,0,0,0,0,0,0,0,0)
Hai ottenuto la chiave di una cassa sconfiggendo [eg2][0:CHARA_G]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3578,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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Gli arcieri dell'Alleanza sono pronti a entrare in azione. Probabilmente, il nemico sa meglio di noi come evitare la balista.
Gli arcieri dell'Alleanza sono pronti a entrare in azione. Probabilmente, il nemico sa meglio di noi come evitare la balista.
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
TalkCharacter(3579,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Claude
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Arcieri, è tutto nelle vostre mani! Colpiteli con precisione letale!
Arcieri, è tutto nelle vostre mani! Colpiteli con precisione letale!
Alert(4422,1,8,99,99,7,0,0,0,0,0,0,0,0,0)
I [b]cecchini dell'Alleanza[/] stanno potenziando l'efficacia delle baliste!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [r]nemici[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(3580,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_9_17_26_34_42_58_66_Lorenz
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Per quanto il nemico sia potente, insieme possiamo vincere. Forse...
Per quanto il nemico sia potente, insieme possiamo vincere. Forse...
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi i [y]nemici[/]!
TalkCharacter(3581,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(4423,1,8,99,99,7,0,0,0,0,0,0,0,0,0)
La potenza d'attacco delle unità [eg4][b][0:PARTY][/] aumenta all'interno dei [b]forti[/]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi [eg2][0:CHARA_G] e [eg2][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi la truppa [eg4][0:CHARA_G]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
Alert(658,1,72,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] si sta curando con [b]Cura riflessa[/]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
INIZIO OBIETTIVO PRINCIPALE: Sconfiggi tutti i membri della truppa [eg4][0:CHARA_G]!
Alert(313,2,72,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in fuga!
Alert(659,2,72,99,99,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] è in fuga! Magia [b]Cura riflessa[/] interrotta!