南下的同盟軍抵達了古隆達茲平原, 即將與猛將貝爾谷里斯伯爵對峙。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 謝茲 | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | 庫羅德 | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | 希爾妲 | 255 | 0 | 0 | 2 | 130 | 2 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | 荷爾斯特 | 255 | 0 | 0 | 3 | 210 | 7 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 43 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | 莉絲緹亞 | 255 | 0 | 0 | 4 | 120 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | 洛廉茲 | 255 | 0 | 0 | 5 | 105 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | 瑪莉安奴 | 255 | 0 | 0 | 6 | 125 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | 拉斐爾 | 255 | 0 | 0 | 7 | 110 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | 貝爾谷里斯伯爵 | 255 | 0 | 0 | 8 | 440 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 275 | 255 | 65535 | 1999 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | 謝茲 | 255 | 0 | 0 | 9 | 5 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 296 | 255 | 65535 | 1999 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
10 | 卡斯帕爾 | 9 | 0 | 0 | 10 | 50 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 11 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | 佩托拉 | 255 | 0 | 0 | 11 | 65 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 12 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | 莫妮卡 | 255 | 0 | 0 | 12 | 185 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 269 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | 傑拉爾特 | 255 | 0 | 0 | 13 | 165 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
14 | 阿羅伊斯 | 9 | 0 | 0 | 14 | 310 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
15 | 聯邦國將領 | 9 | 0 | 1 | 0 | 600 | 5 | 2 | 3 | 101 | 4 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | 聯邦國將領 | 255 | 0 | 1 | 1 | 610 | 5 | 2 | 3 | 101 | 5 | 1 | 13 | 300 | 255 | 16 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | 聯邦國將領 | 255 | 0 | 1 | 2 | 605 | 5 | 2 | 3 | 101 | 4 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | 聯邦國將領 | 255 | 0 | 1 | 3 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | 聯邦國將領 | 255 | 0 | 1 | 4 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | 聯邦國將領 | 255 | 0 | 1 | 5 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | 聯邦國將領 | 255 | 0 | 1 | 6 | 690 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 聯邦國將領 | 255 | 0 | 1 | 7 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 169 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 聯邦國將領 | 255 | 0 | 1 | 8 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 169 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 聯邦國將領 | 255 | 0 | 1 | 9 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 聯邦國將領 | 255 | 0 | 1 | 10 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 聯邦國將領 | 255 | 0 | 1 | 11 | 650 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 聯邦國將領 | 255 | 0 | 1 | 12 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | 聯邦國將領 | 255 | 0 | 1 | 13 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | 聯邦國將領 | 255 | 0 | 1 | 14 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 聯邦國將領 | 255 | 0 | 1 | 15 | 695 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 聯邦國將領 | 255 | 0 | 1 | 16 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | 聯邦國將領 | 255 | 0 | 1 | 17 | 605 | 5 | 5 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | 聯邦國將領 | 255 | 0 | 1 | 18 | 605 | 7 | 5 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 聯邦國將領 | 255 | 0 | 1 | 19 | 605 | 7 | 5 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 聯邦國將領 | 255 | 0 | 1 | 20 | 645 | 7 | 2 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 聯邦國將領 | 255 | 0 | 1 | 21 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 聯邦國將領 | 255 | 0 | 1 | 22 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 聯邦國將領 | 255 | 0 | 1 | 23 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
39 | 聯邦國將領 | 9 | 0 | 1 | 24 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
40 | 聯邦國將領 | 9 | 0 | 1 | 25 | 600 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 聯邦國將領 | 255 | 0 | 1 | 26 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | 聯邦國將領 | 255 | 0 | 1 | 27 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | 聯邦國將領 | 255 | 0 | 1 | 28 | 635 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | 聯邦國將領 | 255 | 0 | 1 | 29 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | 聯邦國將領 | 255 | 0 | 1 | 30 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | 聯邦國將領 | 255 | 0 | 1 | 31 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
47 | 聯邦國將領 | 9 | 0 | 1 | 32 | 650 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
48 | 聯邦國將領 | 9 | 0 | 1 | 33 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
49 | 聯邦國將領 | 9 | 0 | 1 | 34 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
50 | 聯邦國將領 | 9 | 0 | 1 | 35 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 聯邦國將領 | 255 | 0 | 1 | 36 | 650 | 5 | 2 | 3 | 101 | 3 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | 聯邦國將領 | 255 | 0 | 1 | 37 | 605 | 5 | 2 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 聯邦國將領 | 255 | 0 | 1 | 38 | 685 | 5 | 2 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | 聯邦國將領 | 255 | 0 | 1 | 39 | 600 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 聯邦國將領 | 255 | 0 | 1 | 40 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 聯邦國將領 | 255 | 0 | 1 | 41 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 聯邦國將領 | 255 | 0 | 1 | 42 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 聯邦國將領 | 255 | 0 | 1 | 43 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 聯邦國將領 | 255 | 0 | 1 | 44 | 660 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | 聯邦國將領 | 255 | 0 | 1 | 45 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | 聯邦國將領 | 255 | 0 | 1 | 46 | 650 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | 荷爾斯特 | 255 | 0 | 0 | 15 | 210 | 7 | 1 | 0 | 100 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 聯邦國將領 | 255 | 0 | 0 | 16 | 605 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 聯邦國將領 | 255 | 0 | 0 | 17 | 645 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | 聯邦國將領 | 255 | 0 | 0 | 18 | 685 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 聯邦國將領 | 255 | 0 | 0 | 19 | 615 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 聯邦國將領 | 255 | 0 | 0 | 20 | 600 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 聯邦國將領 | 255 | 0 | 0 | 21 | 630 | 7 | 2 | 0 | 100 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 聯邦國將領 | 255 | 0 | 0 | 22 | 635 | 7 | 2 | 0 | 100 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | 聯邦國將領 | 255 | 0 | 0 | 23 | 600 | 7 | 2 | 0 | 100 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 聯邦國將領 | 255 | 0 | 0 | 24 | 620 | 7 | 2 | 0 | 100 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | 聯邦國將領 | 255 | 0 | 0 | 25 | 605 | 7 | 2 | 1 | 100 | 4 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | 聯邦國將領 | 255 | 0 | 1 | 47 | 600 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
74 | 聯邦國將領 | 9 | 0 | 1 | 48 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
75 | 聯邦國將領 | 9 | 0 | 1 | 49 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
76 | 聯邦國將領 | 9 | 0 | 1 | 50 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
77 | 普通兵 | 9 | 0 | 2 | 0 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | 普通兵 | 255 | 0 | 2 | 1 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | 聯邦國將領 | 255 | 0 | 2 | 2 | 660 | 5 | 2 | 3 | 101 | 4 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | 普通兵 | 255 | 0 | 2 | 3 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | 普通兵 | 255 | 0 | 2 | 4 | 1005 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | 普通兵 | 255 | 0 | 2 | 5 | 1025 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | 普通兵 | 255 | 0 | 2 | 6 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | 普通兵 | 255 | 0 | 2 | 7 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | 普通兵 | 255 | 0 | 2 | 8 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | 普通兵 | 255 | 0 | 2 | 9 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | 普通兵 | 255 | 0 | 2 | 10 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | 普通兵 | 255 | 0 | 2 | 11 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | 普通兵 | 255 | 0 | 2 | 12 | 1005 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | 普通兵 | 255 | 0 | 2 | 13 | 1005 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | 普通兵 | 255 | 0 | 2 | 14 | 1025 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
92 | 普通兵 | 255 | 0 | 2 | 15 | 1025 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
93 | 普通兵 | 255 | 0 | 2 | 16 | 1000 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
94 | 普通兵 | 255 | 0 | 2 | 17 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
95 | 普通兵 | 255 | 0 | 2 | 18 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
96 | 普通兵 | 255 | 0 | 2 | 19 | 1000 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
97 | 聯邦國將領 | 255 | 0 | 2 | 20 | 600 | 5 | 5 | 0 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
98 | 聯邦國將領 | 255 | 0 | 2 | 21 | 610 | 5 | 5 | 0 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 3 | 0 | 0 | 100 | 0 | 53 | 102 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 17 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1523 | 12 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 11 | 1526 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 11 | 1523 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 12 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 0 | 1000 | 1523 | 12 | 1526 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 11 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 11 | 1523 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 12 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1523 | 12 | 1526 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1523 | 11 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 11 | 1523 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1526 | 12 | 1526 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 3 | 1000 | 1523 | 12 | 1526 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1523 | 11 | 1526 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1526 | 11 | 1523 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 3 | 1000 | 1526 | 12 | 1526 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 16 | 0 | 16 | 65535 | 3 | 1000 | 1523 | 12 | 1526 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 61 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 13)
SubGroup(0)
Unknown10(0,1,8,9,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,99,99,99,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(3,22,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(32,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to 帝國兵
SetName(33,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to 同盟兵
SetName(97,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 97 to 帝國將領
SetName(98,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 98 to 帝國將領
# Group 2 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown48(70,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
SubGroup(2)
Unknown6(3,43,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 1, 4)
SubGroup(0)
SubGroup(3)
SetDeathText(112,96,3584,3,0,0,0,0,0,0,0,0,0,0,0)
# 唔,是我力有未逮……抱歉……
原諒我,希爾妲……
SetDeathText(112,115,3584,3,0,0,0,0,0,0,0,0,0,0,0)
# 唔,是我力有未逮……抱歉……
原諒我,希爾妲……
SetDeathText(112,28,3583,3,0,0,0,0,0,0,0,0,0,0,0)
# 唔,如果我倒下了,
同盟軍該怎麼辦……!
# Group 4 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 13)
SubGroup(0)
TalkCharacter(3438,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我們的目標只有貝爾谷里斯伯爵一人!
先拿下前線的堡壘吧!
SubGroup(7)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,99,99,99,0,0,0,0,0,0,0,0)
# 占領[r]堡壘[/],擊敗[r]敵人[/]的[r]前線部隊[/]!
SubGroup(3)
TalkCharacter(3439,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 哥哥跑去哪裡了啊~?
獨自行動很危險耶……
TalkCharacter(3440,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 他說為了要準備與貝爾谷里斯伯爵戰鬥,
首戰要先儲備體力。
TalkCharacter(3441,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 雖然我認為他沒問題,
但還是多留意點吧。
# Group 6 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,1,0,1,1,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,5,0,1,1,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,7,0,1,1,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,8,0,1,1,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,10,0,1,1,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3448,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 照這個步調來不斷攻下堡壘吧!
# Group 18 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,259,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3445,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 貝爾谷里斯家的軍隊也沒什麼嘛!
這樣就能輕鬆拿下了!
# Group 19 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3442,3443,1,2,1,0,0,0,0,0,0,0,0,0)
# 「灰色惡魔」好像還沒出現呢。
保持警戒吧……
TalkCharacter(3444,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 嗯,但我們的目標是貝爾谷里斯伯爵。
也不知道能不能和[MFB:他_她]正面對決喔?
# Group 20 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3446,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不覺得順利到有點可怕嗎?
帝國軍應該沒有這麼弱吧?
# Group 21 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,99,99,99,0,0,0,0,0,0,0,0)
# 成功擊敗[r]前線部隊[/]!
TalkCharacter(3447,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 的確很奇怪。
感覺他們在保存戰力。
# Group 22 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,12,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身!
SubGroup(2)
SetDeathText(53,73,3449,2,0,0,0,0,0,0,0,0,0,0,0)
# 莫妮卡‧馮‧奧克斯——
奉陛下之命前來擊退同盟軍!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,12,99,99,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]為迎擊敵軍而開啟大門!
SubGroup(2)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,12,99,99,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
If254(1,257,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3450,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 果然有伏兵呢。
不過,以現在的氣勢一定能順利突破!
If254(1,257,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3451,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 果然有伏兵啊。
但以這個氣勢,必定能順利突破!
# Group 24 (0, 2, 0, 11, 1)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown45(6,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(8,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3452,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 雖然是強敵……
但我可不會輕易退縮!
# Group 25 (0, 2, 0, 9, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(7,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(9,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3453,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 不管你有什麼苦衷,
我都絕不原諒你這個背叛陛下的叛徒!
# Group 26 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3454,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 真是棘手……!
# Group 27 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,12,99,99,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3455,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不能再逞強了……!
勝負就留到下次再說吧!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
# Group 28 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 0 0
SubGroup(3)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身!
SubGroup(2)
SetDeathText(11,73,3456,2,0,0,0,0,0,0,0,0,0,0,0)
# 敵方、氣勢、增強。
突襲、能夠、削減、氣勢。
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,11,99,99,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 32 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
TalkCharacter(3457,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我記得她是帝國從屬國布里基特的公主。
要是能說服她,或許……
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,8,11,99,99,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 9, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown45(7,0,11,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,11,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,11,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3458,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 這裡、不能、通過!
# Group 35 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown45(7,0,11,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3459,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 你、為何、離開、帝國?
不保護、家族嗎?
TalkCharacter(3460,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 怎麼說呢,畢竟事情也有優先順序啊。
我不想死,所以只好戰鬥了……
# Group 36 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown45(9,0,11,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3461,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 佩、佩托拉小姐!?
請、請、請原諒我……
TalkDeploySlot(3462,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 好的、原諒你、沒關係。
但還是、要戰鬥!
# Group 37 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown45(33,0,11,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3463,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 結果布里基特還是決定跟隨帝國。
是這樣嗎? 佩托拉?
TalkDeploySlot(3464,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我、不回答。
但是、你可以、自由想像……一決高下吧!
# Group 38 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3465,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我、陷入、困境……
需要、思考、作戰……!
# Group 39 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 0 1 0
SubGroup(1)
SetDeathText(11,96,3468,3,0,0,0,0,0,0,0,0,0,0,0)
# 我的夢想……未來……還沒有……
怎麼能……在異境之地……喪命……
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(11,96,3468,3,1,0,0,0,0,0,0,0,0,0,0)
# 我的夢想……未來……還沒有……
怎麼能……在異境之地……喪命……
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,11,99,99,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
# Group 42 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,99,0,0,1,1,0,0,0,0,0,0)
TalkCharacter(3466,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 佩托拉,你應該也背負著重責大任吧?
你要就這樣死在這裡嗎!?
TalkDeploySlot(3467,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 沒有、辦法了……
我、選擇、活下去……
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,11,99,99,0,0,0,0,0,0,0,0)
# 成功說服[0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 23: 1 0 0
SubGroup(4)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,1,99,5,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,99,5,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,99,5,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,1,99,5,0,0,1,1,0,0,0)
Alert(953,2,21,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身! 為奪回[b]堡壘[/]而開始進軍!
SubGroup(8)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,16,1,21,99,99,0,0,0,0,0,0,0,0)
# 擊敗以[b]我方[/][b]堡壘[/]為目標的[0:CHARA_G]等人!
If254(1,256,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3569,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敵方似乎盯上了我方的堡壘!
趕緊搶先對付他們吧!
If254(1,256,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3570,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 敵方好像盯上我方的堡壘了~
在他們得逞之前,得做些什麼才行!
# Group 45 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 45: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 51: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 53: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,21,99,99,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]等!
If254(1,257,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3571,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 解決了……
這樣就沒有後顧之憂了吧。
If254(1,257,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3572,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 太好了!
這樣就不用擔心身後了吧?
# Group 56 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 5, 113)
SubGroup(2)
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 27: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
SubGroup(2)
SetDeathText(141,73,3553,0,0,0,0,0,0,0,0,0,0,0,0)
# 挺有一套啊。但……這裡可是帝國領。
你們的優勢能持續到什麼時候呢。
CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(32)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(86,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(87,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(90,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(91,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(92,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(93,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(94,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(95,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(96,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(27)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4410,2,8,99,99,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]率領的[r][0:PARTY][/]主力部隊現身!
TalkCharacter(3470,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 帝國軍打算在寬闊的平原迎擊嗎……
雖早有預料,但這派頭近看還真是不得了啊。
TalkCharacter(3471,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 要正面突破那個布陣太勉強了。
如果能引出貝爾谷里斯伯爵就好了……
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(3472,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 有辦法了! 可以行動的人
去擊破戰場東南側的帝國將領吧!
SubGroup(3)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(581,0,99,99,99,7,0,0,12,0,0,0,0,0,0)
# [b][0:PARTY][/]為派兵出擊而開啟大門!
SubGroup(4)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4411,4,3,1,8,15,99,0,0,0,0,0,0,0,0)
# 擊敗[1:CHARA_G]等人以便吸引[0:CHARA_G]的注意!
TalkCharacter(3473,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 東南側? 可是西側也有大量的敵人啊。
TalkCharacter(3474,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 先照我說的做吧。擊破敵將後,
把功勞全都歸給荷爾斯特先生。
TalkCharacter(3475,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 讓戰場上的所有人都知道
雷斯塔最強武將荷爾斯特現身了吧!
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 8, 31)
SubGroup(2)
GroupCheck3(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3476,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 我觀望得夠久了,不能再靜靜看下去了。
盟主大人,我也差不多該行動了!
If254(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(3,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4412,0,3,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身! 開始突擊[r]敵陣[/]!
SubGroup(2)
Unknown10(1,23,3,99,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,3,99,99,0,0,0,0,0,0,0,0,0,0)
# 提防[0:CHARA_G]敗退!
If254(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4412,0,62,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身! 開始突擊[r]敵陣[/]!
SubGroup(2)
Unknown10(1,23,62,99,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,62,99,99,0,0,0,0,0,0,0,0,0,0)
# 提防[0:CHARA_G]敗退!
TalkCharacter(3477,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 好,你就盡情地大鬧一場吧!
我們也會掩護你的!
# Group 59 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(100,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(100,62,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3478,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哥哥! 庫羅德同學說打倒敵將後,
要把功勞全都歸給哥哥喔。
TalkCharacter(3479,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 哦,原來如此……是要用我的名字
來引誘貝爾谷里斯伯爵現身的策略吧。
TalkCharacter(3480,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 啊,是這麼回事呀~!
人家總算明白作戰目的了……
# Group 66 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3482,97,0,4,1,0,0,0,0,0,0,0,0,0,0)
# 嗚哇……!
TalkCharacter(3481,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 哈哈哈哈! 區區帝國軍,根本不足與我
荷爾斯特‧基吉斯瓦爾特‧哥納利爾為敵!
TalkDeploySlot(3469,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 唔……比我想的還要有一套啊。
# Group 67 (0, 5, 0, 3, 37)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3483,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 東側好像很不平靜啊。
趕緊讓有空檔的將領過去吧。
SubGroup(2)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,0,3,0,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,0,3,0,0,0,1,1,0,0,0)
Alert(117,2,18,3,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
If254(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,0,62,0,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,0,62,0,0,0,1,1,0,0,0)
Alert(117,2,18,62,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
SubGroup(1)
TalkCharacter(3484,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 怎麼啦? 都放馬過來吧!
不派個千軍萬馬,可阻擋不了我喔!
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,9464,1,26464,1,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(62,9464,1,26464,1,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,15,99,99,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]等!
# Group 69 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (29, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 2, 38)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3485,32,0,2,1,0,0,0,0,0,0,0,0,0,0)
# 無法阻止敵將荷爾斯特的進軍!
雷奧波特大人! 請求支援!
TalkDeploySlot(3486,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 荷爾斯特……? 終於現身了啊。
那就只能由我來當他的對手了。
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3487,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 卡斯帕爾,這裡交給你了!
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,3,16,0,0,0,0,0,1,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,62,16,0,0,0,0,0,1,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(100,2,8,3,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開始朝[1:CHARA_G]進軍!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(100,2,8,62,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開始朝[1:CHARA_G]進軍!
SubGroup(1)
TalkDeploySlot(3488,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 老爹,你可別輸囉!
可惡,我也好想和荷爾斯特交手啊……!
If254(1,257,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3489,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敵軍有動作了……!
貝爾谷里斯伯爵似乎現身了!
If254(1,257,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3490,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 敵軍有動作了……!
貝爾谷里斯伯爵好像現身了喔!
TalkCharacter(3491,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 上鉤了嗎……接著將貝爾谷里斯伯爵
引誘到堡壘中吧!
SubGroup(3)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,0,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4414,4,4,1,8,99,99,0,0,16,0,0,0,0,0)
# 將[0:CHARA_G]引誘至[0:AREA]!
# Group 72 (0, 2, 0, 7, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(62,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(62,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3492,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 荷爾斯特啊,你想和我一決勝負是吧?
我這就來當你的對手!
TalkCharacter(3493,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 想和我決鬥的人是你才對吧!
本人荷爾斯特,隨時都接受挑戰!
TalkCharacter(3494,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 哥哥! 不要隨便接受別人的挑戰,
要好好地把他引誘到堡壘中喔?
SubGroup(3)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
# 將[0:CHARA_G]引誘至[0:AREA]!
# Group 73 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 74 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: False 1
GroupCheck4(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 75: False 1
Unknown60(2,0,0,8,99,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 5, 13)
SubGroup(4)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 77: False 1
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3495,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 好久沒有如此熱血沸騰了啊!
有誰能殺得了我嗎!?
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重返戰場!
If254(1,256,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3496,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不、不能和那種人正面交戰!
快點把他引進堡壘中吧……!
If254(1,256,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3497,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 這位豪傑比傳聞中還強啊……雖然由我來
當他的對手也行,但目前還是以作戰優先吧。
SubGroup(3)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
# 將[0:CHARA_G]引誘至[0:AREA]!
# Group 76 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
# Group 77 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: False 1
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: False 1
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
# 將[0:CHARA_G]引誘至[0:AREA]!
# Group 79 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 2, 2, 6, 14)
SubGroup(3)
GroupCheck4(72,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 72: True 1
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(62,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(62,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown10(8,9264,1,31964,1,16464,1,38864,1,0,1,0,0,0,0)
GroupCheck4(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 80: True 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,3,16,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,62,16,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 1 0
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,8,99,99,0,0,0,16,0,0,0,0,0,0)
# [0:CHARA_G]抵達[0:AREA]!
# Group 83 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 81: True 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,12964,1,26464,1,0,0,0,0,0,0,0,0,0,0)
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(62,12964,1,26464,1,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 13, 10)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 1 0
Unknown13(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,258,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3500,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 接著只要再關上堡壘的大門……
快從貝爾谷里斯伯爵身邊離開吧!
If254(1,258,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3501,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 再來只要關上堡壘的大門就好了!
快點離開貝爾谷里斯伯爵吧!
SubGroup(2)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0)
# 儘速從[0:AREA]撤退!
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 13, 5)
SubGroup(4)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 84: True 0
Unknown28(4,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0)
# 儘速從[0:AREA]撤退!
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 13, 5)
SubGroup(4)
GroupCheck4(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 84: True 1
GroupCheck4(85,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 85: True 1
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 2, 29, 6)
SubGroup(12)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(4,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(5,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(6,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(7,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
Unknown13(62,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(62,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,99,16,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 87: True 0
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(8,12964,1,35464,1,0,1,0,0,0,0,1,1,0,0)
# Group 90 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(0,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 91 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(1,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 92 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(2,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 93 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(3,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 94 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(4,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 95 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(5,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 96 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(6,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 97 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(7,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 98 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(62,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(62,12964,1,28964,1,0,1,0,0,0,0,0,1,0,0)
# Group 99 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 1 0
TalkCharacter(3498,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 他進入堡壘了……就是現在,關上大門!
SubGroup(1)
Unknown7(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(562,1,8,99,99,7,0,0,16,0,0,0,0,0,0)
# [b][0:PARTY][/]關閉[0:AREA]的大門!
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(823,1,4,2,8,99,99,0,0,16,0,0,0,0,0)
# 成功將[0:CHARA_G]關進[0:AREA]!
TalkDeploySlot(3499,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 這麼大的計策就為了對付我一個人嗎?
你們可別以為戰場上只有一頭沉睡的獅子啊!
# Group 100 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 101 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: True 1
TalkDeploySlot(3573,98,0,2,1,0,0,0,0,0,0,0,0,0,0)
# 不好,大人不見蹤影了!
攻破這附近所有的堡壘吧!
SubGroup(2)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(3,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,15,0,0,1,99,15,0,0,1,1,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,12,0,0,1,99,12,0,0,1,1,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,22,12,0,0,1,99,12,0,0,1,1,0,0,0)
Alert(953,2,22,8,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身! 為奪回[b]堡壘[/]而開始進軍!
SubGroup(3)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,17,1,22,99,99,0,0,0,0,0,0,0,0)
# 擊敗以[b]我方[/][b]堡壘[/]為目標的[0:CHARA_G]等人!
# Group 104 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,22,99,99,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]等!
If254(1,259,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3576,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 所有在尋找貝爾谷里斯伯爵的敵將
好像都已經打倒囉。
If254(2,259,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,163,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3577,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 在尋找貝爾谷里斯伯爵的敵將
都被打倒了吧。
If254(1,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3577,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 在尋找貝爾谷里斯伯爵的敵將
都被打倒了吧。
# Group 105 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3505,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 哦,敵人來了啊。
由我「壞刃」來徹底摧毀你們吧。
SubGroup(6)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(13,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4416,2,99,99,99,11,3,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]為掩護[r][1:PARTY][/]而現身!
SubGroup(4)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3503,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 「壞刃」傑拉爾特已經現身了,
但「灰色惡魔」似乎還在敵陣深處。
TalkCharacter(3504,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 那就先攻擊傑拉爾特吧。只要同伴陷入苦戰,
「灰色惡魔」應該也會跟著現身。
SubGroup(3)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,13,14,99,11,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(3)
Unknown10(0,2,8,9,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,35,1,0,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(13,73,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 0, 5, 6)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,260,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3390,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 師父,你還記得我嗎?
不過我們得先一決勝負呢!
TalkDeploySlot(3391,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 嗯……? 是雷歐妮嗎?
你已經長這麼大了啊。
If254(2,260,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3506,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 雖然我本來想多累積經驗,等變強了
再向你挑戰……一決勝負吧! 師父!
TalkDeploySlot(3507,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 真是,你變成這麼獨當一面的傭兵了啊。
我就接受你的挑戰吧。
# Group 109 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(808,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 我阿羅伊斯‧蘭賈爾特……
絕不會讓你們通過這裡!
# Group 110 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(20,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3508,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 阿羅伊斯先生嗎……俺不討厭你,
所以覺得好為難啊。但俺還是要打飛你。
# Group 111 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3509,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 阿羅伊斯嗎……
老實說你很礙事,我要除掉你。
# Group 112 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3510,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 讓我們幾個在這裡戰鬥,
那個帝國最強武將到底在做什麼……?
# Group 113 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3511,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 這點程度的苦戰
根本算不上是苦戰!
# Group 114 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(115,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 115: 0 1 0
SubGroup(1)
Unknown60(2,0,0,13,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3512,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 形勢看起來不太妙啊。
是時候先撤退了。
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(3)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
# 大門因[0:CHARA_G]被擊敗而開啟!
# Group 115 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3513,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 失策!
這樣的話只能撤退了……
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(3)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
# 大門因[0:CHARA_G]被擊敗而開啟!
# Group 116 (0, 5, 0, 4, 27)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,14,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3514,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 團長都撤退了,
那我也差不多該收手了……
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(3)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
# 大門因[0:CHARA_G]被擊敗而開啟!
If254(5,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3516,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 到此為止了。
大夥們! 暫時撤退!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(3)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
# 大門因[0:CHARA_G]被擊敗而開啟!
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,13,14,99,11,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(3515,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 傑拉爾特傭兵團撤退了。
「灰色惡魔」接下來會怎麼行動……?
# Group 117 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(13,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (29, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3518,3519,1,3,1,1,0,0,0,0,0,0,0,0)
# 他們兩人都敗退了嗎?
沒辦法,重新整隊吧。
SubGroup(1)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,99,13,0,0,0,0,0,1,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4401,2,9,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為迎擊敵軍而開始進軍!
SubGroup(6)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,28500,0,16464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3520,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 好,那傢伙開始行動了! 吸引[MFB:他_她]的注意,
將[MFB:他_她]引入堡壘! 封住[MFB:他_她]的行動!
SubGroup(3)
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,0,6,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4414,4,6,1,9,99,99,0,0,13,13,0,0,0,0)
# 將[0:CHARA_G]引誘至[0:AREA]!
# Group 120 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(132,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 132: 0 1 0
GenderedMcTalk(1,3521,3522,1,2,1,1,0,0,0,0,0,0,0,0)
# 我可不能就這樣撤退。
讓我來代替父親當你的對手。
TalkCharacter(3523,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 據說那傢伙的實力比「壞刃」還要強。
不能跟[MFB:他_她]正面對決。
If254(1,71,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3524,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 用對付貝爾谷里斯伯爵的策略對付[MFB:他_她]!
將[MFB:他_她]引誘進堡壘吧!
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
# 將[0:CHARA_G]引誘至[0:AREA]!
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
Unknown28(24,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,28500,0,19464,1,33500,0,22464,1,0,0,1,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,33500,0,20964,1,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
Unknown10(9,32500,0,19464,1,34000,0,22964,1,0,1,1,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
SubGroup(1)
Unknown23(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
Unknown28(24,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: False 1
GroupCheck4(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: False 1
Unknown60(2,0,0,9,99,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 6, 13)
SubGroup(5)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 128: False 1
GroupCheck4(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: False 1
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3525,3526,1,0,1,1,0,0,0,0,0,0,0,0)
# 雖然本來就沒有小看你們的意思……
但我要拿出真本事了。
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重返戰場!
If254(1,258,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3527,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 感覺贏不過[MFB:他_她]……
得設法將[MFB:他_她]引誘進堡壘才行……!
If254(1,258,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3528,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 怎麼可能贏過那種人啊……!
要想辦法把[MFB:他_她]帶到堡壘中才行!
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
# 將[0:CHARA_G]引誘至[0:AREA]!
# Group 127 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 1 0 0
# Group 128 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: False 1
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: False 1
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
# 將[0:CHARA_G]引誘至[0:AREA]!
# Group 130 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(9,27500,0,14964,1,31500,0,18964,1,0,1,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,28000,0,16764,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,99,13,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 1 1 0
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,9,99,99,0,0,0,13,0,0,0,0,0,0)
# [0:CHARA_G]抵達[0:AREA]!
# Group 133 (0, 5, 0, 13, 10)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 132: 1 1 0
Unknown13(9,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3534,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好~要關門囉!
還在裡面的傢伙快點逃出來吧!
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3535,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 接下來只剩關門了!
還在裡面的人,儘速從堡壘中撤退!
SubGroup(2)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0)
# 儘速從[0:AREA]撤退!
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 0, 13, 5)
SubGroup(4)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 0
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0)
# 儘速從[0:AREA]撤退!
SubGroup(1)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 13, 5)
SubGroup(4)
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 134: True 1
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 27, 7)
SubGroup(10)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(4,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(5,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(6,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(7,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
Unknown96(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,99,13,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(9,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(9,29000,0,16964,1,0,0,0,0,0,0,1,1,0,0)
# Group 138 (0, 2, 10, 1, 0)
SubGroup(0)
# Group 139 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(0,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 140 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(1,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 141 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(2,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 142 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(3,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 143 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(4,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 144 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(5,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 145 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(6,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 146 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(7,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 147 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 1 0
TalkCharacter(3529,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 就是現在! 關上堡壘的大門!
SubGroup(1)
Unknown7(13,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(562,1,8,99,99,7,0,0,13,0,0,0,0,0,0)
# [b][0:PARTY][/]關閉[0:AREA]的大門!
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(823,1,6,2,9,99,99,0,0,13,0,0,0,0,0)
# 成功將[0:CHARA_G]關進[0:AREA]!
GenderedMcTalk(1,3530,3531,1,4,1,1,0,0,0,0,0,0,0,0)
# 陷阱嗎……糟了。
因為傑拉爾特被打倒就失去冷靜了。
GenderedMcTalk(0,3532,3533,1,2,1,0,0,0,0,0,0,0,0,0)
# 勝負就留到下次吧。
我一定會做出了斷……!
# Group 148 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3536,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 這樣就封住那兩個麻煩人物的行動了!
待會再給帝國軍迎頭痛擊,我們就能贏!
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3539,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 既然老爹無法行動,
那就輪到我上場啦!
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為迎擊敵軍而開啟大門!
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4418,4,7,1,10,99,99,0,0,11,0,0,0,0,0)
# 擊敗[0:CHARA_G],奪取[0:AREA]的[g]弓弩炮台[/]!
TalkCharacter(3537,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 要啟動弓弩炮台,
在帝國軍頭上降下箭雨嗎……好!
TalkCharacter(3538,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 哥哥,你竟然能理解庫羅德同學
那種隨隨便便的指示……還真厲害耶。
# Group 150 (0, 2, 0, 7, 1)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(7,0,8,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,8,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3540,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 這次換你們來當侵略者是嗎?
好啊,我來打飛你們!
# Group 151 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3541,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 你是知道我在這裡才來的吧?
那就沒什麼好說了……來打一場吧。
TalkCharacter(3542,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 要來打一場嗎……好啊。
唯獨這一次,我選擇不再逃避。
# Group 152 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3543,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 你也站在同盟那一邊了嗎? 沒關係,
既然你成了敵人,那我就不會手下留情!
TalkCharacter(3544,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
# 呀啊啊啊啊! 是卡斯帕爾先生啊啊啊!
原諒我啊啊啊!
# Group 153 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3545,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 明明想趁這次機會,
報密爾丁那時候的仇……!
# Group 154 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,10,99,99,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
TalkDeploySlot(3546,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 每次都被同樣的對手打敗
真是不甘心……!
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
Unknown60(4,0,0,99,99,11,0,0,1,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 52)
SubGroup(1)
GroupCheck4(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: True 1
SubGroup(1)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown134(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(8,12964,1,35964,1,0,1,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(4801,1167,8136,4847,1156,8181,0,0,1,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4827,1109,8164,4874,1118,8209,120,0,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(3547,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 來給對方迎頭痛擊吧~!
SubGroup(3)
Unknown83(7485,1240,9430,7520,1228,9487,0,0,1,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7483,1210,9426,7518,1198,9483,150,0,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(6)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(47000,0,14964,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(623,0,99,99,99,7,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]開始利用[g]弓弩炮台[/]迎擊!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(34,1,0,0,8,3,0,40,5,1,0,0,0,0,0)
Unknown70(34,1,0,0,9,3,0,40,5,1,0,0,0,0,0)
TalkDeploySlot(3548,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 這是……弓弩炮台被奪走了嗎?
看來卡斯帕爾這小子還太年輕了。
GenderedMcTalk(1,3549,3550,1,2,1,1,0,0,0,0,0,0,0,0)
# 狀況不太妙啊……
得想辦法逃出堡壘才行。
SubGroup(2)
Unknown77(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4420,1,8,9,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]和[1:CHARA_G]因射擊而感到疲乏!
# Group 157 (0, 2, 2, 2, 8)
SubGroup(1)
Unknown28(25,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4911,1119,8248,4956,1137,8291,60,0,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(1)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(33,1,157,200,8,1,28,20,4,1,0,1,0,0,0)
Unknown70(33,0,159,199,8,1,28,25,2,1,0,1,0,0,0)
Unknown70(33,0,152,205,8,1,28,30,3,1,0,1,0,0,0)
# Group 158 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown28(26,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(33,0,161,203,8,1,28,21,3,1,0,1,0,0,0)
Unknown70(33,0,152,197,8,1,28,33,4,1,0,1,0,0,0)
# Group 159 (0, 2, 2, 4, 4)
SubGroup(3)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 157: True 0
GroupCheck4(158,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 158: True 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown71(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 8, 3, 5)
SubGroup(2)
GroupCheck4(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: True 1
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,0,99,99,99,0,0,0,0,0,0,0,0,0,0)
# [g]弓弩炮台[/]因[r]堡壘[/]被占領而停止攻擊!
# Group 161 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 1 0
SubGroup(1)
TalkCharacter(3551,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 時機已到!
全軍討伐貝爾谷里斯伯爵!
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,99,0,0,0,0,0,0,0,0)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,0,35,99,99,7,0,0,16,0,0,0,0,0,0)
# [b][0:PARTY][/]開啟[0:AREA]的大門!
SubGroup(2)
Unknown43(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,8,99,99,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 163 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 0 1 0
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 1 0
SubGroup(1)
TalkCharacter(3552,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 其他人不需要逞強!
貝爾谷里斯伯爵就由我來打倒!
SubGroup(3)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown130(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(112,28,3583,3,0,0,0,0,0,0,0,0,0,0,0)
# 唔,如果我倒下了,
同盟軍該怎麼辦……!
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,0,3,99,99,7,0,0,0,0,0,0,0,0,0)
# 可以操控[0:CHARA_G]!
# Group 164 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 1 1 0
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 1 0
SubGroup(2)
Unknown23(62,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(62,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 雷奧波特‧馮‧貝爾谷里斯在此!
儘管來吧!
# Group 166 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3554,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 像你這樣的弱卒殘兵可殺不死我。
向主祈求能有來世吧!
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3555,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 真不愧是被譽為帝國最強的人。
但我還是不會輸給你!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3555,62,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 真不愧是被譽為帝國最強的人。
但我還是不會輸給你!
# Group 167 (0, 2, 8, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 雷奧波特‧馮‧貝爾谷里斯在此!
儘管來吧!
# Group 168 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown63(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 1 0 0
TalkDeploySlot(3557,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 看樣子同盟軍撤退了!
無須追擊,我們也撤軍退守吧!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,8,99,99,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
# Group 170 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(169,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 169: 1 1 0
TalkCharacter(3558,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 各位,情況有變!
趕緊撤離戰場!
SubGroup(3)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(9,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(54,0,0,0,0,0,99,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3559,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 報告! 「灰色惡魔」逃離了堡壘,
正對我軍其他堡壘發動攻擊!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4421,2,9,99,99,0,0,0,13,0,0,0,0,0,0)
# [0:CHARA_G]突破[0:AREA]的包圍後開始進軍!
TalkCharacter(3560,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 可惡……可不能[MFB:他_她]讓斷了我們的退路!
盡全力打倒「灰色惡魔」吧!
SubGroup(2)
Unknown43(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,9,9,99,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
TalkCharacter(3561,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 「灰色惡魔」是不遜於
貝爾谷里斯伯爵的強敵! 可得謹慎應對!
# Group 172 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 0
Unknown13(9,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 172: True 0
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 173: True 0
Unknown13(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 0, 12, 2)
SubGroup(3)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 1
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3562,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 其他人收拾不了「灰色惡魔」吧。
只有你能對付[MFB:他_她]。
GenderedMcTalk(0,3563,3564,1,2,1,0,0,0,0,0,0,0,0,0)
# 不用你說,我也是如此打算……!
# Group 176 (0, 2, 0, 9, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown45(110,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3565,3566,1,0,0,1,0,0,0,0,0,0,0,0)
# 我的工作,還沒有結束……
# Group 177 (0, 2, 0, 8, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
# 這是我們第幾次交手了呢……
今天或許會是最後一次吧。
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
# 沒錯。
「灰色惡魔」,我今天一定要打倒你!
# Group 178 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3567,3568,1,0,0,1,0,0,0,0,0,0,0,0)
# 看來是無法輕易獲勝了。
# Group 179 (0, 2, 0, 9, 2)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,790,791,1,3,0,1,0,0,0,0,0,0,0,0)
# 真是一場苦戰啊……
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 我們占了上風呢,
這樣下去說不定真的能贏喔。
# Group 180 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GenderedMcTalk(1,790,791,1,3,0,1,0,0,0,0,0,0,0,0)
# 真是一場苦戰啊……
# Group 181 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 5, 0, 9, 8)
SubGroup(2)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(3,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(62,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(62,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,3,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦戰!
TalkCharacter(3582,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 敵人也非等閒之輩啊……
竟能讓我荷爾斯特陷入苦戰……!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,62,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦戰!
TalkCharacter(3582,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 敵人也非等閒之輩啊……
竟能讓我荷爾斯特陷入苦戰……!
# Group 184 (0, 5, 8, 9, 8)
SubGroup(2)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(3,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(62,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(62,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,3,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkCharacter(3583,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 唔,如果我倒下了,
同盟軍該怎麼辦……!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,62,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkCharacter(3583,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 唔,如果我倒下了,
同盟軍該怎麼辦……!
# Group 185 (0, 8, 0, 4, 15)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(62,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(112,96,3584,3,0,0,0,0,0,0,0,0,0,0,0)
# 唔,是我力有未逮……抱歉……
原諒我,希爾妲……
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,62,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
TalkCharacter(3585,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 荷爾斯特先生!
可惡,同盟軍已經再無法戰鬥了……
TalkCharacter(3586,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 哥哥! 騙人的吧!?
哥哥……!
Alert(338,3,99,99,99,0,0,0,0,0,0,0,0,0,0)
# 戰鬥敗北!
# Group 186 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,58,99,99,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
# Group 188 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 0, 4, 3)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 1 0
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
TalkCharacter(3578,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 同盟軍的弓箭隊集結了許多弓術專家。
讓他們使用弓弩炮台可能會更有效果喔。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 5, 0, 2, 13)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3579,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 弓箭隊,交給你們了!
展現你們百發百中的實力吧!
SubGroup(1)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(35,1,0,0,8,0,29,50,5,1,0,0,0,0,0)
Unknown70(35,1,0,0,9,0,0,50,5,1,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4422,1,8,99,99,7,0,0,0,0,0,0,0,0,0)
# 射擊的威力因[b]同盟弓箭隊[/]而提升!
# Group 192 (0, 2, 2, 5, 1)
SubGroup(2)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 1 1 0
GroupCheck3(160,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 1 1 0
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 2, 16, 2, 17)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 0 0
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(3580,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不論對手是什麼樣的強敵,
只要我們攜手合作,就一定有機會獲勝……
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 5, 0, 2, 39)
SubGroup(1)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3581,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 全軍注意! 配合彼此發動攻擊,
別讓對手逮到任何一絲空隙!
SubGroup(17)
Unknown7(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(6,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(7,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(14,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(16,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4423,1,8,99,99,7,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]在[b]堡壘[/]內的攻擊力提升!
# Group 197 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(63,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
Unknown19(63,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 0 0
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 0 0
Unknown28(7,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 0 0
Unknown28(7,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 0 0
Unknown28(7,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(207,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(63,15164,1,54700,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(64,12164,1,50200,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(65,16164,1,49200,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(210,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(66,16664,1,46200,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(67,19664,1,49700,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(214,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
SubGroup(8)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 220: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 220: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 220: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗所有的[0:CHARA_G]!
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(230,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(228,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 228: True 1
Unknown19(72,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,72,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開始利用[b]共鳴魔法:白[/]回復!
SubGroup(1)
Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(229,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 229: True 1
Unknown19(72,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗所有的[0:CHARA_G]!
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,72,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]敗退!
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,72,99,99,0,0,0,0,0,0,0,0,0,0)
# [b]共鳴魔法:白[/]因[0:CHARA_G]敗退而停止!
# Group 232 (12, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 169: 0 1 0
# Group 233 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(24,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(234,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(24,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(24,34200,0,21164,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(233,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(25,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(236,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(25,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(25,31200,0,5664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(235,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(238,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(26,6164,1,4664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(237,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(240,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(27,63200,0,61200,0,0,0,0,0,1,0,0,1,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(239,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(242,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(28,62700,0,64200,0,0,0,0,0,1,0,0,1,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(241,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(244,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(29,60700,0,32164,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(243,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (8, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 106: True 0
GroupCheck3(116,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 0 1 0
# Group 246 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(73,64700,0,4664,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(74,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(249,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(74,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(74,62700,0,2664,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(251,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(75,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,29200,0,13164,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(251,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(76,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(253,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(76,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(76,29200,0,14664,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(253,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 255 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 256 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 257 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 258 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 259 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 260 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,99,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 占領[r]堡壘[/],擊敗[r]敵人[/]的[r]前線部隊[/]!
GenderedMcTalk(0,3442,3443,1,2,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,99,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[r]前線部隊[/]!
Alert(203,2,12,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身!
Alert(575,0,12,99,99,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]為迎擊敵軍而開啟大門!
MainMissionStart(2,4,1,1,12,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(438,1,1,2,12,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(237,0,12,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(203,2,11,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身!
MainMissionStart(2,4,2,1,11,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(3464,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
我、不回答。 但是、你可以、自由想像……一決高下吧!
我、不回答。 但是、你可以、自由想像……一決高下吧!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(319,0,11,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
MainMissionStart(438,1,2,2,11,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
MainMissionStart(485,1,8,2,11,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功說服[0:CHARA_G]!
Alert(953,2,21,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身! 為奪回[b]堡壘[/]而開始進軍!
MainMissionStart(727,4,16,1,21,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗以[b]我方[/][b]堡壘[/]為目標的[0:CHARA_G]等人!
MainMissionStart(442,1,16,2,21,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
Alert(4410,2,8,99,99,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]率領的[r][0:PARTY][/]主力部隊現身!
TalkCharacter(3470,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(581,0,99,99,99,7,0,0,12,0,0,0,0,0,0)
[b][0:PARTY][/]為派兵出擊而開啟大門!
MainMissionStart(4411,4,3,1,8,15,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[1:CHARA_G]等人以便吸引[0:CHARA_G]的注意!
TalkCharacter(3476,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
Alert(4412,0,3,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身! 開始突擊[r]敵陣[/]!
Alert(322,4,3,99,99,0,0,0,0,0,0,0,0,0,0)
提防[0:CHARA_G]敗退!
Alert(4412,0,62,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身! 開始突擊[r]敵陣[/]!
Alert(322,4,62,99,99,0,0,0,0,0,0,0,0,0,0)
提防[0:CHARA_G]敗退!
TalkCharacter(3479,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3481,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
Alert(117,2,18,3,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
Alert(117,2,18,62,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
MainMissionStart(442,1,3,2,15,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
TalkDeploySlot(3486,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
荷爾斯特……? 終於現身了啊。 那就只能由我來當他的對手了。
荷爾斯特……? 終於現身了啊。 那就只能由我來當他的對手了。
Alert(100,2,8,3,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開始朝[1:CHARA_G]進軍!
Alert(100,2,8,62,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開始朝[1:CHARA_G]進軍!
MainMissionStart(4414,4,4,1,8,99,99,0,0,16,0,0,0,0,0)
MAIN MISSION START: 將[0:CHARA_G]引誘至[0:AREA]!
TalkDeploySlot(3492,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
荷爾斯特啊,你想和我一決勝負是吧? 我這就來當你的對手!
荷爾斯特啊,你想和我一決勝負是吧? 我這就來當你的對手!
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
將[0:CHARA_G]引誘至[0:AREA]!
Alert(510,2,8,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重返戰場!
TalkCharacter(3497,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
將[0:CHARA_G]引誘至[0:AREA]!
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
將[0:CHARA_G]引誘至[0:AREA]!
Alert(150,0,8,99,99,0,0,0,16,0,0,0,0,0,0)
[0:CHARA_G]抵達[0:AREA]!
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0)
儘速從[0:AREA]撤退!
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0)
儘速從[0:AREA]撤退!
Alert(562,1,8,99,99,7,0,0,16,0,0,0,0,0,0)
[b][0:PARTY][/]關閉[0:AREA]的大門!
MainMissionStart(823,1,4,2,8,99,99,0,0,16,0,0,0,0,0)
MAIN MISSION START: 成功將[0:CHARA_G]關進[0:AREA]!
TalkDeploySlot(3499,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
這麼大的計策就為了對付我一個人嗎? 你們可別以為戰場上只有一頭沉睡的獅子啊!
這麼大的計策就為了對付我一個人嗎? 你們可別以為戰場上只有一頭沉睡的獅子啊!
Alert(953,2,22,8,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身! 為奪回[b]堡壘[/]而開始進軍!
MainMissionStart(727,4,17,1,22,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗以[b]我方[/][b]堡壘[/]為目標的[0:CHARA_G]等人!
MainMissionStart(442,1,17,2,22,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
Alert(4416,2,99,99,99,11,3,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]為掩護[r][1:PARTY][/]而現身!
TalkCharacter(3504,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,13,14,99,11,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(3506,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
大門因[0:CHARA_G]被擊敗而開啟!
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
大門因[0:CHARA_G]被擊敗而開啟!
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
大門因[0:CHARA_G]被擊敗而開啟!
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
大門因[0:CHARA_G]被擊敗而開啟!
MainMissionStart(440,1,5,2,13,14,99,11,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
GenderedMcTalk(1,3518,3519,1,3,1,1,0,0,0,0,0,0,0,0)
Alert(4401,2,9,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為迎擊敵軍而開始進軍!
TalkCharacter(3520,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4414,4,6,1,9,99,99,0,0,13,13,0,0,0,0)
MAIN MISSION START: 將[0:CHARA_G]引誘至[0:AREA]!
GenderedMcTalk(1,3521,3522,1,2,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3523,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3524,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
將[0:CHARA_G]引誘至[0:AREA]!
GenderedMcTalk(1,3525,3526,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(510,2,9,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重返戰場!
TalkCharacter(3527,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3528,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
將[0:CHARA_G]引誘至[0:AREA]!
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
將[0:CHARA_G]引誘至[0:AREA]!
Alert(150,0,9,99,99,0,0,0,13,0,0,0,0,0,0)
[0:CHARA_G]抵達[0:AREA]!
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0)
儘速從[0:AREA]撤退!
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0)
儘速從[0:AREA]撤退!
Alert(562,1,8,99,99,7,0,0,13,0,0,0,0,0,0)
[b][0:PARTY][/]關閉[0:AREA]的大門!
MainMissionStart(823,1,6,2,9,99,99,0,0,13,0,0,0,0,0)
MAIN MISSION START: 成功將[0:CHARA_G]關進[0:AREA]!
GenderedMcTalk(1,3530,3531,1,4,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3536,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為迎擊敵軍而開啟大門!
MainMissionStart(4418,4,7,1,10,99,99,0,0,11,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G],奪取[0:AREA]的弓弩炮台!
TalkDeploySlot(3543,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
羅德利古
volume_up
你也站在同盟那一邊了嗎? 沒關係, 既然你成了敵人,那我就不會手下留情!
你也站在同盟那一邊了嗎? 沒關係, 既然你成了敵人,那我就不會手下留情!
MainMissionStart(438,1,7,2,10,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(237,0,10,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
Alert(623,0,99,99,99,7,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]開始利用弓弩炮台迎擊!
TalkDeploySlot(3548,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
這是……弓弩炮台被奪走了嗎? 看來卡斯帕爾這小子還太年輕了。
這是……弓弩炮台被奪走了嗎? 看來卡斯帕爾這小子還太年輕了。
GenderedMcTalk(1,3549,3550,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(4420,1,8,9,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]和[1:CHARA_G]因射擊而感到疲乏!
Alert(537,0,99,99,99,0,0,0,0,0,0,0,0,0,0)
弓弩炮台因[r]堡壘[/]被占領而停止攻擊!
Alert(557,0,35,99,99,7,0,0,16,0,0,0,0,0,0)
[b][0:PARTY][/]開啟[0:AREA]的大門!
MainMissionStart(2,4,9,1,8,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(940,0,3,99,99,7,0,0,0,0,0,0,0,0,0)
可以操控[0:CHARA_G]!
TalkDeploySlot(3554,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
像你這樣的弱卒殘兵可殺不死我。 向主祈求能有來世吧!
像你這樣的弱卒殘兵可殺不死我。 向主祈求能有來世吧!
TalkDeploySlot(3555,62,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
真不愧是被譽為帝國最強的人。 但我還是不會輸給你!
真不愧是被譽為帝國最強的人。 但我還是不會輸給你!
Alert(237,0,8,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(438,1,9,2,8,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(4421,2,9,99,99,0,0,0,13,0,0,0,0,0,0)
[0:CHARA_G]突破[0:AREA]的包圍後開始進軍!
TalkCharacter(3560,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,9,9,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(3562,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(330,2,3,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦戰!
Alert(330,2,62,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦戰!
Alert(333,3,3,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]面臨敗退的危機! 儘速前往救援!
Alert(333,3,62,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]面臨敗退的危機! 儘速前往救援!
Alert(319,3,3,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
Alert(319,3,62,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
Alert(338,3,99,99,99,0,0,0,0,0,0,0,0,0,0)
戰鬥敗北!
Alert(549,1,58,99,99,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(4422,1,8,99,99,7,0,0,0,0,0,0,0,0,0)
射擊的威力因[b]同盟弓箭隊[/]而提升!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
Alert(4423,1,8,99,99,7,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]在[b]堡壘[/]內的攻擊力提升!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
Alert(658,1,72,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開始利用[b]共鳴魔法:白[/]回復!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
Alert(313,2,72,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]敗退!
Alert(659,2,72,99,99,0,0,0,0,0,0,0,0,0,0)
[b]共鳴魔法:白[/]因[0:CHARA_G]敗退而停止!