1. Pensi di essere [MFB:pronto_pronta]?
  2. Onestamente, non lo so.
  3. Onestamente, non lo so.
  4. Jeralt non approverebbe. Non ha mai creduto [cdb]nella vendetta fine a sé stessa.
  5. Jeralt non approverebbe. Non ha mai creduto [cdb]nella vendetta fine a sé stessa.
  6. Infatti. Hai perfettamente ragione.
  7. La vendetta è una questione prettamente personale.
  8. Si rincorre per placare la propria rabbia [cdb]e guarire le ferite del cuore.
  9. So che sei [MFB:pronto_pronta] a fare ciò che devi.
  10. ...
  11. ...
  12. Potrei costringerti con la forza, lo sai.
  13. Dovresti ringraziarmi per averti lasciato una scelta.
  14. Hai ragione.
  15. Hai ragione.
  16. Deve essere una mia decisione... Accetto il tuo [cdb]potere. Aiutami a vincere, a qualsiasi costo.
  17. Deve essere una mia decisione... Accetto il tuo [cdb]potere. Aiutami a vincere, a qualsiasi costo.
  18. Ah, sì! Ti rivelerai un degno ricettacolo.
  19. E ora accogli la forza che si annidava [cdb]ai confini del tempo.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
91 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 37 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 37 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 37 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 0 2403 0 3038 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 148 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 2401 0 3039 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 2 2401 0 3040 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 3 3041 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 0 3 3042 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 37 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 35 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 5 2400 0 3043 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 6 NULL 0 3044 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 7 NULL 0 3045 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 37 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 8 NULL 0 3046 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 40 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 9 2352 0 3047 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 10 2352 0 3048 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 37 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 11 NULL 2 3049 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 12 NULL 2 3050 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 148 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 148 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 13 2354 0 3051 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 14 2354 0 3052 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 1 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 15 0 2 3053 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 16 0 2 3054 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 37 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 17 2400 1 3055 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 37 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 18 NULL 1 3056 1 0 0 0 0 0 0 0 0 0
0
InitEvent (91, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (148, 37, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 148, 37, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 166(37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(9, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (37, 0, 2403, 0, 3038, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Pensi di essere [MFB:pronto_pronta]?
11
UnkEvent 66(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 166(148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
14
TalkEvent (148, 1, 2401, 0, 3039, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Onestamente, non lo so.
15
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (149, 2, 2401, 0, 3040, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Onestamente, non lo so.
17
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
20
TalkEvent (148, 3, 0, 3, 3041, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Jeralt non approverebbe. Non ha mai creduto [cdb]nella vendetta fine a sé stessa.
21
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (149, 4, 0, 3, 3042, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Jeralt non approverebbe. Non ha mai creduto [cdb]nella vendetta fine a sé stessa.
23
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 26(9, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(1, 800, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (37, 5, 2400, 0, 3043, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Infatti. Hai perfettamente ragione.
27
TalkEvent (37, 6, NULL, 0, 3044, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # La vendetta è una questione prettamente personale.
28
TalkEvent (37, 7, NULL, 0, 3045, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Si rincorre per placare la propria rabbia [cdb]e guarire le ferite del cuore.
29
UnkEvent 26(5, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(400, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (37, 8, NULL, 0, 3046, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # So che sei [MFB:pronto_pronta] a fare ciò che devi.
34
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
38
TalkEvent (148, 9, 2352, 0, 3047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
39
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (149, 10, 2352, 0, 3048, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ...
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 26(6, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(800, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (37, 11, NULL, 2, 3049, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Potrei costringerti con la forza, lo sai.
46
TalkEvent (37, 12, NULL, 2, 3050, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Dovresti ringraziarmi per averti lasciato una scelta.
47
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
48
UnkEvent 54(37, 148, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(100, 4294967286, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(4, 100, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 54(37, 148, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(100, 4294967286, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
62
TalkEvent (148, 13, 2354, 0, 3051, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hai ragione.
63
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (149, 14, 2354, 0, 3052, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Hai ragione.
65
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
69
TalkEvent (148, 15, 0, 2, 3053, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Deve essere una mia decisione... Accetto il tuo [cdb]potere. Aiutami a vincere, a qualsiasi costo.
70
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (149, 16, 0, 2, 3054, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Deve essere una mia decisione... Accetto il tuo [cdb]potere. Aiutami a vincere, a qualsiasi costo.
72
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 54(148, 37, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (37, 17, 2400, 1, 3055, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Ah, sì! Ti rivelerai un degno ricettacolo.
76
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (37, 18, NULL, 1, 3056, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # E ora accogli la forza che si annidava [cdb]ai confini del tempo.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 37 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 0 2403 0 3038 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_67_Sothis volume_up
Pensi di essere [MFB:pronto_pronta]?
PanCameraEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 148 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 2401 0 3039 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Byleth volume_up
Onestamente, non lo so.
ElseEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 2 2401 0 3040 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_67_Byleth volume_up
Onestamente, non lo so.
EndIfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 3 3041 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_66_Byleth volume_up
Jeralt non approverebbe. Non ha mai creduto nella vendetta fine a sé stessa.
ElseEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 0 3 3042 1 0 0 0 0 0 0 0 0 0
link [es]1_9_17_26_34_42_58_67_Byleth volume_up
Jeralt non approverebbe. Non ha mai creduto nella vendetta fine a sé stessa.
EndIfEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
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link [es]1_9_17_26_34_42_58_67_Sothis volume_up
Infatti. Hai perfettamente ragione.
TalkEvent (index: 27)
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link [es]1_9_17_26_34_42_58_67_Sothis volume_up
La vendetta è una questione prettamente personale.
TalkEvent (index: 28)
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link [es]1_9_17_26_34_42_58_67_Sothis volume_up
Si rincorre per placare la propria rabbia e guarire le ferite del cuore.
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link [es]1_9_17_26_34_42_58_67_Sothis volume_up
So che sei [MFB:pronto_pronta] a fare ciò che devi.
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link [es]1_9_17_26_34_42_58_67_Sothis volume_up
Potrei costringerti con la forza, lo sai.
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link [es]1_9_17_26_34_42_58_67_Sothis volume_up
Dovresti ringraziarmi per averti lasciato una scelta.
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link [es]1_9_17_26_34_42_58_66_Byleth volume_up
Hai ragione.
ElseEvent (index: 63)
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link [es]1_9_17_26_34_42_58_67_Byleth volume_up
Hai ragione.
EndIfEvent (index: 65)
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link [es]1_9_17_26_34_42_58_66_Byleth volume_up
Deve essere una mia decisione... Accetto il tuo potere. Aiutami a vincere, a qualsiasi costo.
ElseEvent (index: 70)
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link [es]1_9_17_26_34_42_58_67_Byleth volume_up
Deve essere una mia decisione... Accetto il tuo potere. Aiutami a vincere, a qualsiasi costo.
EndIfEvent (index: 72)
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link [es]1_9_17_26_34_42_58_67_Sothis volume_up
Ah, sì! Ti rivelerai un degno ricettacolo.
PanCameraEvent (index: 75)
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link [es]1_9_17_26_34_42_58_67_Sothis volume_up
E ora accogli la forza che si annidava ai confini del tempo.