1. 자, 각오는 되었겠지?
  2. 솔직히 모르겠어.
  3. 솔직히 모르겠어.
  4. 아버지는 분명 기뻐하지 않겠지. ……복수를 바라지 않을 테니.
  5. 아버지는 분명 기뻐하지 않겠지. ……복수를 바라지 않을 거야.
  6. 그래. 잘 알고 있구나.
  7. 복수는 남을 위해 하는 게 아니다.
  8. 자기 마음을 채우기 위해, 자기 욕구를 충족시키기 위해 하는 것이지.
  9. 그 각오가 되어 있느냔 말이다.
  10. ………………
  11. ………………
  12. 흥, 사실 내 힘으로 억지로 해도 상관은 없느니라.
  13. 네 각오를 물어봐 주는 것만으로도 넌 나한테 감사해야 하거늘.
  14. ……그렇지.
  15. ……그렇지.
  16. 나도 마음을 굳히겠다. 수단을 가리지 않고 싸우겠어.
  17. 나도 마음을 굳히도록 할게. 수단을 가리지 않고 싸우겠어.
  18. ……그릇치고는 훌륭한 마음가짐이구나.
  19. 그렇다면 내가 보여 주마. 시간의 안식처를 지나 만난 답을.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
91 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 37 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 1 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 37 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 37 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 0 2403 0 3038 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 148 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 2401 0 3039 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 2 2401 0 3040 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 3 3041 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 0 3 3042 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 37 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 35 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 5 2400 0 3043 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 6 NULL 0 3044 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 7 NULL 0 3045 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 37 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 8 NULL 0 3046 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 4 40 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 9 2352 0 3047 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 10 2352 0 3048 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 37 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 11 NULL 2 3049 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 12 NULL 2 3050 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 148 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 148 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetEyesEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 13 2354 0 3051 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 14 2354 0 3052 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 40 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 1 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 15 0 2 3053 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 16 0 2 3054 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 37 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 17 2400 1 3055 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 37 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 18 NULL 1 3056 1 0 0 0 0 0 0 0 0 0
0
InitEvent (91, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (148, 37, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (0, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 148, 37, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 166(37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 26(9, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (37, 0, 2403, 0, 3038, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 자, 각오는 되었겠지?
11
UnkEvent 66(148, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 166(148, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
14
TalkEvent (148, 1, 2401, 0, 3039, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 솔직히 모르겠어.
15
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
TalkEvent (149, 2, 2401, 0, 3040, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 솔직히 모르겠어.
17
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
20
TalkEvent (148, 3, 0, 3, 3041, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아버지는 분명 기뻐하지 않겠지. ……복수를 바라지 않을 테니.
21
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
TalkEvent (149, 4, 0, 3, 3042, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아버지는 분명 기뻐하지 않겠지. ……복수를 바라지 않을 거야.
23
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 26(9, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 31(1, 800, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
TalkEvent (37, 5, 2400, 0, 3043, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래. 잘 알고 있구나.
27
TalkEvent (37, 6, NULL, 0, 3044, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 복수는 남을 위해 하는 게 아니다.
28
TalkEvent (37, 7, NULL, 0, 3045, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 자기 마음을 채우기 위해, 자기 욕구를 충족시키기 위해 하는 것이지.
29
UnkEvent 26(5, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(400, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (37, 8, NULL, 0, 3046, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 각오가 되어 있느냔 말이다.
34
UnkEvent 27(1, 200, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
38
TalkEvent (148, 9, 2352, 0, 3047, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
39
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
TalkEvent (149, 10, 2352, 0, 3048, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ………………
41
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 26(6, 37, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(800, 0, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
TalkEvent (37, 11, NULL, 2, 3049, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 흥, 사실 내 힘으로 억지로 해도 상관은 없느니라.
46
TalkEvent (37, 12, NULL, 2, 3050, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네 각오를 물어봐 주는 것만으로도 넌 나한테 감사해야 하거늘.
47
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
48
UnkEvent 54(37, 148, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
UnkEvent 59(100, 4294967286, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
UnkEvent 31(4, 100, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 54(37, 148, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 59(100, 4294967286, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 27(2, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 66(148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
62
TalkEvent (148, 13, 2354, 0, 3051, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……그렇지.
63
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
TalkEvent (149, 14, 2354, 0, 3052, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……그렇지.
65
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
69
TalkEvent (148, 15, 0, 2, 3053, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 나도 마음을 굳히겠다. 수단을 가리지 않고 싸우겠어.
70
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (149, 16, 0, 2, 3054, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 나도 마음을 굳히도록 할게. 수단을 가리지 않고 싸우겠어.
72
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 54(148, 37, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (37, 17, 2400, 1, 3055, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그릇치고는 훌륭한 마음가짐이구나.
76
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (37, 18, NULL, 1, 3056, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇다면 내가 보여 주마. 시간의 안식처를 지나 만난 답을.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 37 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 0 2403 0 3038 1 0 0 0 0 0 0 0 0 0
link 소티스 volume_up
자, 각오는 되었겠지?
PanCameraEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 148 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 1 2401 0 3039 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
솔직히 모르겠어.
ElseEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 2 2401 0 3040 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
솔직히 모르겠어.
EndIfEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 3 0 3 3041 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
아버지는 분명 기뻐하지 않겠지. ……복수를 바라지 않을 테니.
ElseEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 4 0 3 3042 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
아버지는 분명 기뻐하지 않겠지. ……복수를 바라지 않을 거야.
EndIfEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 37 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 35 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 5 2400 0 3043 1 0 0 0 0 0 0 0 0 0
link 소티스 volume_up
그래. 잘 알고 있구나.
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 6 NULL 0 3044 1 0 0 0 0 0 0 0 0 0
link 소티스 volume_up
복수는 남을 위해 하는 게 아니다.
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 7 NULL 0 3045 1 0 0 0 0 0 0 0 0 0
link 소티스 volume_up
자기 마음을 채우기 위해, 자기 욕구를 충족시키기 위해 하는 것이지.
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 37 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 8 NULL 0 3046 1 0 0 0 0 0 0 0 0 0
link 소티스 volume_up
그 각오가 되어 있느냔 말이다.
PanCameraEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 148 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 9 2352 0 3047 0 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
………………
ElseEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 10 2352 0 3048 0 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
………………
EndIfEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 37 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 11 NULL 2 3049 1 0 0 0 0 0 0 0 0 0
link 소티스 volume_up
흥, 사실 내 힘으로 억지로 해도 상관은 없느니라.
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 12 NULL 2 3050 1 0 0 0 0 0 0 0 0 0
link 소티스 volume_up
네 각오를 물어봐 주는 것만으로도 넌 나한테 감사해야 하거늘.
IfEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 148 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 2 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 148 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 4294967266 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 13 2354 0 3051 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
……그렇지.
ElseEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 14 2354 0 3052 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
……그렇지.
EndIfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 148 4 1 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 15 0 2 3053 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
나도 마음을 굳히겠다. 수단을 가리지 않고 싸우겠어.
ElseEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 16 0 2 3054 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
나도 마음을 굳히도록 할게. 수단을 가리지 않고 싸우겠어.
EndIfEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 37 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 17 2400 1 3055 1 0 0 0 0 0 0 0 0 0
link 소티스 volume_up
……그릇치고는 훌륭한 마음가짐이구나.
PanCameraEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 37 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
37 18 NULL 1 3056 1 0 0 0 0 0 0 0 0 0
link 소티스 volume_up
그렇다면 내가 보여 주마. 시간의 안식처를 지나 만난 답을.