1. 이런…… 폐, 폐하! 대체 어딜 가신 건지……!
  2. 젠장, 역시 그 상태로 전장에 끌고 나온 게 잘못이었나?
  3. 에기르 공작 각하! 후방 부대가 잇달아 적에게 격파당하고 있습니다……!
  4. 곧 적군이 밀어닥칠 것 같습니다! 서둘러 도망치십시오!
  5. 군무경은 뭘 하는 거냐! 얼른 녀석들을 막으라고 전해라!
  6. 헉, 헉…… 어서 폐하를 찾아내야……
  7. 이만큼 찾았는데도 안 보이십니다. 이미 적의 손아귀에 넘어갔을지도 모릅니다.
  8. 하다못해 각하만이라도 도망쳐 주십시오! 폐하는 저희끼리 찾겠습니다!
  9. 큭…… 듣고 보니, 여기 남아 있어 봤자 나와 폐하가 함께 당할 뿐이겠구나.
  10. 나는 이대로 대수도원 쪽으로 퇴각하겠다. ……미안하지만 수색은 너희에게 맡기마.
  11. ……예. 저희만 믿으십시오.
  12. 고맙다…… 부탁하마.
  13. ……남은 난적은 베르그리즈 백작뿐인가. 포드라에서도 손꼽히는 맹장이군.
  14. "잿빛 악마"도 아직 나타나지 않았어. 아마 그들과 함께 행동하고 있겠지.
  15. 그렇구나…… 드디어 때가 왔어. 마음 단단히 먹고 싸우자, [HERO_MF].
  16. 동료를 격려한다
  17. 가볍게 농담을 건넨다
  18. 이기기 위해서는 피할 수 없는 싸움이야. 어떤 적이 막아서든, 쓰러뜨리자.
  19. 이기기 위해서는 피할 수 없는 싸움이야. 어떤 적이 막아서든, 쓰러뜨리자.
  20. 후훗, 네 말을 듣고 있으면 왠지 용기가 생겨~
  21. 전쟁 같은 건 얼른 끝내 버리고 다 같이 승리 축하 파티나 하자.
  22. 전쟁 같은 건 얼른 끝내 버리고 다 같이 승리 축하 파티나 하자.
  23. 그래. 그러려면 한 명도 빠짐없이 다들 살아남아야 해!
  24. ……좋아, 이제 슬슬 출진할 때가 됐군. 너희들을 믿는다……!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
86 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 110 3 17 16 15 18 14 12 13 NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 3 2 4 8 1 5 9 7 NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 90 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 148 15 18 14 NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 73 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 73 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 1 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 0 NULL 2 5693 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 1 2401 2 5694 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 641 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 641 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 2 NULL 0 5695 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 2432 2 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 3 2403 0 5696 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 73 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 4 0 2 5697 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 5 2411 3 5698 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 6 0 0 5699 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 7 NULL 0 5700 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 73 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 8 0 2 5701 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 9 NULL 0 5702 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 10 2400 0 5703 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 11 2400 3 5704 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 73 641 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
FadeToBlackEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
86 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 3 17 16 13 15 12 14 18 NULL NULL NULL NULL NULL
UnkEvent (64) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 35 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
76 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 0 0 5705 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 NULL 0 5706 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 14 0 2 5707 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 16 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2403 2 5708 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2403 2 5709 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 19 2409 1 5710 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2402 1 5711 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2402 1 5712 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 22 2402 1 5713 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 12 13 14 15 16 17 18 NULL NULL NULL NULL NULL
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 2458 0 5714 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2400 2 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (86, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (73, 641, 110, 3, 17, 16, 15, 18, 14, 12, 13, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, 0, 3, 2, 4, 8, 1, 5, 9, 7, NULL, NULL, NULL, NULL)
4
UnkEvent 78(16, 17, 148, 15, 18, 14, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
5
CheckRecruitmentEvent (0, 0, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
EnterSceneEvent (7, 73, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 31(2, 600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (73, 0, NULL, 2, 5693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이런…… 폐, 폐하! 대체 어딜 가신 건지……!
16
TalkEvent (73, 1, 2401, 2, 5694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 젠장, 역시 그 상태로 전장에 끌고 나온 게 잘못이었나?
17
EnterSceneEvent (7, 641, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
18
UnkEvent 26(2, 641, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (641, 2, NULL, 0, 5695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 에기르 공작 각하! 후방 부대가 잇달아 적에게 격파당하고 있습니다……!
23
TalkEvent (641, 3, 2403, 0, 5696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 곧 적군이 밀어닥칠 것 같습니다! 서둘러 도망치십시오!
24
UnkEvent 54(641, 73, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (73, 4, 0, 2, 5697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 군무경은 뭘 하는 거냐! 얼른 녀석들을 막으라고 전해라!
29
TalkEvent (73, 5, 2411, 3, 5698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 헉, 헉…… 어서 폐하를 찾아내야……
30
UnkEvent 54(73, 641, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(500, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(3, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (641, 6, 0, 0, 5699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이만큼 찾았는데도 안 보이십니다. 이미 적의 손아귀에 넘어갔을지도 모릅니다.
35
TalkEvent (641, 7, NULL, 0, 5700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하다못해 각하만이라도 도망쳐 주십시오! 폐하는 저희끼리 찾겠습니다!
36
UnkEvent 26(3, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (73, 8, 0, 2, 5701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 큭…… 듣고 보니, 여기 남아 있어 봤자 나와 폐하가 함께 당할 뿐이겠구나.
38
TalkEvent (73, 9, NULL, 0, 5702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나는 이대로 대수도원 쪽으로 퇴각하겠다. ……미안하지만 수색은 너희에게 맡기마.
39
TalkEvent (641, 10, 2400, 0, 5703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……예. 저희만 믿으십시오.
40
TalkEvent (73, 11, 2400, 3, 5704, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 고맙다…… 부탁하마.
41
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 16(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
LeaveSceneEvent (0, 73, 641, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
45
MovePersonToPlaceEvent (110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
MovePersonToPlaceEvent (3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
MovePersonToPlaceEvent (17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
MovePersonToPlaceEvent (16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
EnterSceneEvent (0, 110, 3, 17, 16, 13, 15, 12, 14, 18, NULL, NULL, NULL, NULL, NULL)
50
UnkEvent 64(12, 35, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(400, 4294967281, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 15(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TopLeftLocationBannerEvent (76, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 동맹 버건디령・왕국군 진지
58
TalkEvent (3, 12, 0, 0, 5705, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……남은 난적은 베르그리즈 백작뿐인가. 포드라에서도 손꼽히는 맹장이군.
59
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
60
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (3, 13, NULL, 0, 5706, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# "잿빛 악마"도 아직 나타나지 않았어. 아마 그들과 함께 행동하고 있겠지.
62
UnkEvent 54(3, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(3, 400, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(1, 400, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 43(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (140, 14, 0, 2, 5707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇구나…… 드디어 때가 왔어. 마음 단단히 먹고 싸우자, [HERO_MF].
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 43(15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
DialogChoiceEvent (0, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
75
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
76
TalkEvent (110, 17, 2403, 2, 5708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이기기 위해서는 피할 수 없는 싸움이야. 어떤 적이 막아서든, 쓰러뜨리자.
77
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 18, 2403, 2, 5709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이기기 위해서는 피할 수 없는 싸움이야. 어떤 적이 막아서든, 쓰러뜨리자.
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 26(9, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (16, 19, 2409, 1, 5710, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 후훗, 네 말을 듣고 있으면 왠지 용기가 생겨~
82
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
84
TalkEvent (110, 20, 2402, 1, 5711, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 전쟁 같은 건 얼른 끝내 버리고 다 같이 승리 축하 파티나 하자.
85
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (111, 21, 2402, 1, 5712, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 전쟁 같은 건 얼른 끝내 버리고 다 같이 승리 축하 파티나 하자.
87
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 26(9, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (17, 22, 2402, 1, 5713, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래. 그러려면 한 명도 빠짐없이 다들 살아남아야 해!
91
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 102(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 27(2, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 161(3, 1, 40, 12, 13, 14, 15, 16, 17, 18, NULL, NULL, NULL, NULL, NULL)
97
TalkEvent (3, 23, 2458, 0, 5714, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……좋아, 이제 슬슬 출진할 때가 됐군. 너희들을 믿는다……!
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 148 15 18 14 NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 73 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 1 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 0 NULL 2 5693 1 0 0 0 0 0 0 0 0 0
link 루트비히 volume_up
이런…… 폐, 폐하! 대체 어딜 가신 건지……!
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 1 2401 2 5694 1 0 0 0 0 0 0 0 0 0
link 루트비히 volume_up
젠장, 역시 그 상태로 전장에 끌고 나온 게 잘못이었나?
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 641 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 2 NULL 0 5695 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
에기르 공작 각하! 후방 부대가 잇달아 적에게 격파당하고 있습니다……!
LookAtPersonEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 3 2403 0 5696 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
곧 적군이 밀어닥칠 것 같습니다! 서둘러 도망치십시오!
UnkEvent (54) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 73 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 4 0 2 5697 1 0 0 0 0 0 0 0 0 0
link 루트비히 volume_up
군무경은 뭘 하는 거냐! 얼른 녀석들을 막으라고 전해라!
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 5 2411 3 5698 1 0 0 0 0 0 0 0 0 0
link 루트비히 volume_up
헉, 헉…… 어서 폐하를 찾아내야……
UnkEvent (54) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 6 0 0 5699 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
이만큼 찾았는데도 안 보이십니다. 이미 적의 손아귀에 넘어갔을지도 모릅니다.
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 7 NULL 0 5700 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
하다못해 각하만이라도 도망쳐 주십시오! 폐하는 저희끼리 찾겠습니다!
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 73 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 8 0 2 5701 1 0 0 0 0 0 0 0 0 0
link 루트비히 volume_up
큭…… 듣고 보니, 여기 남아 있어 봤자 나와 폐하가 함께 당할 뿐이겠구나.
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 9 NULL 0 5702 1 0 0 0 0 0 0 0 0 0
link 루트비히 volume_up
나는 이대로 대수도원 쪽으로 퇴각하겠다. ……미안하지만 수색은 너희에게 맡기마.
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 10 2400 0 5703 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
……예. 저희만 믿으십시오.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 11 2400 3 5704 1 0 0 0 0 0 0 0 0 0
link 루트비히 volume_up
고맙다…… 부탁하마.
UnkEvent (6) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
86 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 35 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
동맹 버건디령・왕국군 진지
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 0 0 5705 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……남은 난적은 베르그리즈 백작뿐인가. 포드라에서도 손꼽히는 맹장이군.
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 NULL 0 5706 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
"잿빛 악마"도 아직 나타나지 않았어. 아마 그들과 함께 행동하고 있겠지.
UnkEvent (54) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 14 0 2 5707 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
그렇구나…… 드디어 때가 왔어. 마음 단단히 먹고 싸우자, [HERO_MF].
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 16 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2403 2 5708 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
이기기 위해서는 피할 수 없는 싸움이야. 어떤 적이 막아서든, 쓰러뜨리자.
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2403 2 5709 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
이기기 위해서는 피할 수 없는 싸움이야. 어떤 적이 막아서든, 쓰러뜨리자.
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 19 2409 1 5710 1 0 0 0 0 0 0 0 0 0
link 메르세데스 volume_up
후훗, 네 말을 듣고 있으면 왠지 용기가 생겨~
ElseEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2402 1 5711 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
전쟁 같은 건 얼른 끝내 버리고 다 같이 승리 축하 파티나 하자.
ElseEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2402 1 5712 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
전쟁 같은 건 얼른 끝내 버리고 다 같이 승리 축하 파티나 하자.
EndIfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 22 2402 1 5713 1 0 0 0 0 0 0 0 0 0
link 아네트 volume_up
그래. 그러려면 한 명도 빠짐없이 다들 살아남아야 해!
EndIfEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 12 13 14 15 16 17 18 NULL NULL NULL NULL NULL
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 2458 0 5714 1 0 0 0 0 0 0 0 0 0
link 디미트리 volume_up
……좋아, 이제 슬슬 출진할 때가 됐군. 너희들을 믿는다……!