1. 嗚……陛、陛下~! 您究竟跑到哪裡去了啊……!
  2. 唉……果然不該將那種狀態的陛下 帶到戰場上來嗎?
  3. 艾吉爾公爵大人! 後方的部隊已經接連遭到敵軍突破……!
  4. 再過不久應該就會攻過來了! 請您趕快逃吧!
  5. 軍務卿到底在做什麼啊! 叫他趕快阻止敵軍前進!
  6. 呼、呼…… 得立刻找到陛下才行啊……
  7. 我們找了這麼久都不見她的蹤影, 很有可能已經落入敵手。
  8. 所以至少得讓大人您逃走才行! 陛下就由我們來找吧!
  9. 唔……你說得沒錯,要是繼續留在這裡, 說不定我和陛下都會遭到敵人的毒手。
  10. 我先撤往大修道院。 不好意思,搜索工作就拜託你們了。
  11. 是,包在我們身上。
  12. 抱歉……萬事拜託了。
  13. 剩下的強敵只有貝爾谷里斯伯爵了嗎? 他可是芙朵拉首屈一指的猛將呢。
  14. 也沒發現「灰色惡魔」的行蹤, 我想應該是跟著他們一起行動才對。
  15. 這樣啊……這一刻終於來臨了。 [HERO_MF],千萬要小心應戰啊。
  16. 替同伴打氣。
  17. 開個玩笑緩和氣氛。
  18. 這場戰鬥是獲勝前的必經之戰, 無論遇到什麼敵人,盡全力打倒就好了。
  19. 這場戰鬥是獲勝前的必經之戰, 無論遇到什麼敵人,盡全力打倒就行。
  20. 呵呵~每次聽你說話, 不知道為什麼,都會勇氣百倍呢~
  21. 趕快解決掉這場戰爭, 大家開場慶功宴痛快地慶祝吧。
  22. 趕快打贏這場戰爭, 一起開場慶功宴痛快地祝賀吧。
  23. 是啊,所以大家都要活著回來, 誰都不能缺席喔!
  24. 好……差不多該出征了。 各位,拜託你們了……!
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
86 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 110 3 17 16 15 18 14 12 13 NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 3 2 4 8 1 5 9 7 NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 90 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 148 15 18 14 NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 73 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 73 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 1 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 0 NULL 2 5693 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 1 2401 2 5694 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 641 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 641 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 2 NULL 0 5695 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 2432 2 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 3 2403 0 5696 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 73 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 4 0 2 5697 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 5 2411 3 5698 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 6 0 0 5699 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 7 NULL 0 5700 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 73 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 8 0 2 5701 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 9 NULL 0 5702 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 10 2400 0 5703 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 11 2400 3 5704 1 0 0 0 0 0 0 0 0 0
UnkEvent (6) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 73 641 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
FadeToBlackEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
86 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 3 17 16 13 15 12 14 18 NULL NULL NULL NULL NULL
UnkEvent (64) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 35 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
76 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 0 0 5705 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 NULL 0 5706 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 14 0 2 5707 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 16 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2403 2 5708 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2403 2 5709 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 19 2409 1 5710 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2402 1 5711 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2402 1 5712 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 22 2402 1 5713 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 12 13 14 15 16 17 18 NULL NULL NULL NULL NULL
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 2458 0 5714 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2400 2 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (86, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (73, 641, 110, 3, 17, 16, 15, 18, 14, 12, 13, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, 0, 3, 2, 4, 8, 1, 5, 9, 7, NULL, NULL, NULL, NULL)
4
UnkEvent 78(16, 17, 148, 15, 18, 14, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
5
CheckRecruitmentEvent (0, 0, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
EnterSceneEvent (7, 73, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 31(2, 600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (73, 0, NULL, 2, 5693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗚……陛、陛下~! 您究竟跑到哪裡去了啊……!
16
TalkEvent (73, 1, 2401, 2, 5694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唉……果然不該將那種狀態的陛下 帶到戰場上來嗎?
17
EnterSceneEvent (7, 641, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
18
UnkEvent 26(2, 641, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (641, 2, NULL, 0, 5695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 艾吉爾公爵大人! 後方的部隊已經接連遭到敵軍突破……!
23
TalkEvent (641, 3, 2403, 0, 5696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 再過不久應該就會攻過來了! 請您趕快逃吧!
24
UnkEvent 54(641, 73, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (73, 4, 0, 2, 5697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 軍務卿到底在做什麼啊! 叫他趕快阻止敵軍前進!
29
TalkEvent (73, 5, 2411, 3, 5698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 呼、呼…… 得立刻找到陛下才行啊……
30
UnkEvent 54(73, 641, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(500, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(3, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (641, 6, 0, 0, 5699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我們找了這麼久都不見她的蹤影, 很有可能已經落入敵手。
35
TalkEvent (641, 7, NULL, 0, 5700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 所以至少得讓大人您逃走才行! 陛下就由我們來找吧!
36
UnkEvent 26(3, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (73, 8, 0, 2, 5701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 唔……你說得沒錯,要是繼續留在這裡, 說不定我和陛下都會遭到敵人的毒手。
38
TalkEvent (73, 9, NULL, 0, 5702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 我先撤往大修道院。 不好意思,搜索工作就拜託你們了。
39
TalkEvent (641, 10, 2400, 0, 5703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是,包在我們身上。
40
TalkEvent (73, 11, 2400, 3, 5704, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 抱歉……萬事拜託了。
41
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 16(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
LeaveSceneEvent (0, 73, 641, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
45
MovePersonToPlaceEvent (110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
MovePersonToPlaceEvent (3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
MovePersonToPlaceEvent (17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
MovePersonToPlaceEvent (16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
EnterSceneEvent (0, 110, 3, 17, 16, 13, 15, 12, 14, 18, NULL, NULL, NULL, NULL, NULL)
50
UnkEvent 64(12, 35, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(400, 4294967281, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 15(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TopLeftLocationBannerEvent (76, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 同盟 巴甘迪領‧王國軍陣地
58
TalkEvent (3, 12, 0, 0, 5705, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 剩下的強敵只有貝爾谷里斯伯爵了嗎? 他可是芙朵拉首屈一指的猛將呢。
59
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
60
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (3, 13, NULL, 0, 5706, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 也沒發現「灰色惡魔」的行蹤, 我想應該是跟著他們一起行動才對。
62
UnkEvent 54(3, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(3, 400, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(1, 400, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 43(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (140, 14, 0, 2, 5707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 這樣啊……這一刻終於來臨了。 [HERO_MF],千萬要小心應戰啊。
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 43(15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
DialogChoiceEvent (0, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
75
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
76
TalkEvent (110, 17, 2403, 2, 5708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 這場戰鬥是獲勝前的必經之戰, 無論遇到什麼敵人,盡全力打倒就好了。
77
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 18, 2403, 2, 5709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 這場戰鬥是獲勝前的必經之戰, 無論遇到什麼敵人,盡全力打倒就行。
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 26(9, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (16, 19, 2409, 1, 5710, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 呵呵~每次聽你說話, 不知道為什麼,都會勇氣百倍呢~
82
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
84
TalkEvent (110, 20, 2402, 1, 5711, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 趕快解決掉這場戰爭, 大家開場慶功宴痛快地慶祝吧。
85
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (111, 21, 2402, 1, 5712, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 趕快打贏這場戰爭, 一起開場慶功宴痛快地祝賀吧。
87
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 26(9, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (17, 22, 2402, 1, 5713, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 是啊,所以大家都要活著回來, 誰都不能缺席喔!
91
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 102(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 27(2, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 161(3, 1, 40, 12, 13, 14, 15, 16, 17, 18, NULL, NULL, NULL, NULL, NULL)
97
TalkEvent (3, 23, 2458, 0, 5714, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 好……差不多該出征了。 各位,拜託你們了……!
UnkEvent (78) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 17 148 15 18 14 NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 73 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 1 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 6 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 0 NULL 2 5693 1 0 0 0 0 0 0 0 0 0
link 路德維希 volume_up
嗚……陛、陛下~! 您究竟跑到哪裡去了啊……!
LookEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 1 2401 2 5694 1 0 0 0 0 0 0 0 0 0
link 路德維希 volume_up
唉……果然不該將那種狀態的陛下 帶到戰場上來嗎?
UnkEvent (26) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 641 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 1 20 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 2 NULL 0 5695 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
艾吉爾公爵大人! 後方的部隊已經接連遭到敵軍突破……!
LookAtPersonEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 3 2403 0 5696 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
再過不久應該就會攻過來了! 請您趕快逃吧!
UnkEvent (54) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 73 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 4 0 2 5697 1 0 0 0 0 0 0 0 0 0
link 路德維希 volume_up
軍務卿到底在做什麼啊! 叫他趕快阻止敵軍前進!
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 5 2411 3 5698 1 0 0 0 0 0 0 0 0 0
link 路德維希 volume_up
呼、呼…… 得立刻找到陛下才行啊……
UnkEvent (54) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 641 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967284 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 500 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 6 0 0 5699 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
我們找了這麼久都不見她的蹤影, 很有可能已經落入敵手。
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 7 NULL 0 5700 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
所以至少得讓大人您逃走才行! 陛下就由我們來找吧!
UnkEvent (26) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 73 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 8 0 2 5701 1 0 0 0 0 0 0 0 0 0
link 路德維希 volume_up
唔……你說得沒錯,要是繼續留在這裡, 說不定我和陛下都會遭到敵人的毒手。
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 9 NULL 0 5702 1 0 0 0 0 0 0 0 0 0
link 路德維希 volume_up
我先撤往大修道院。 不好意思,搜索工作就拜託你們了。
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 10 2400 0 5703 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
是,包在我們身上。
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 11 2400 3 5704 1 0 0 0 0 0 0 0 0 0
link 路德維希 volume_up
抱歉……萬事拜託了。
UnkEvent (6) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
86 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 35 0 4294967276 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
同盟 巴甘迪領‧王國軍陣地
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 12 0 0 5705 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
剩下的強敵只有貝爾谷里斯伯爵了嗎? 他可是芙朵拉首屈一指的猛將呢。
IfEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 13 NULL 0 5706 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
也沒發現「灰色惡魔」的行蹤, 我想應該是跟著他們一起行動才對。
UnkEvent (54) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 400 9 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 14 0 2 5707 1 0 0 0 0 0 0 0 0 0
link 拉魯瓦 volume_up
這樣啊……這一刻終於來臨了。 [HERO_MF],千萬要小心應戰啊。
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 15 16 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2403 2 5708 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
這場戰鬥是獲勝前的必經之戰, 無論遇到什麼敵人,盡全力打倒就好了。
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2403 2 5709 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
這場戰鬥是獲勝前的必經之戰, 無論遇到什麼敵人,盡全力打倒就行。
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 19 2409 1 5710 1 0 0 0 0 0 0 0 0 0
link 梅爾賽德司 volume_up
呵呵~每次聽你說話, 不知道為什麼,都會勇氣百倍呢~
ElseEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2402 1 5711 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
趕快解決掉這場戰爭, 大家開場慶功宴痛快地慶祝吧。
ElseEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2402 1 5712 1 0 0 0 0 0 0 0 0 0
link 謝茲 volume_up
趕快打贏這場戰爭, 一起開場慶功宴痛快地祝賀吧。
EndIfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 22 2402 1 5713 1 0 0 0 0 0 0 0 0 0
link 雅妮特 volume_up
是啊,所以大家都要活著回來, 誰都不能缺席喔!
EndIfEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 12 13 14 15 16 17 18 NULL NULL NULL NULL NULL
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 2458 0 5714 1 0 0 0 0 0 0 0 0 0
link 帝彌托利 volume_up
好……差不多該出征了。 各位,拜託你們了……!