1. Your Majesty! Where have you gone?!
  2. I knew it was a foolish idea to bring her to battle [cdb]given her condition...
  3. Duke Aegir, my lord! The enemy is advancing from [cdb]the rear, and picking off our units one after the other!
  4. It's only a matter of time until they're at our throats. You must flee!
  5. What does that imbecile of a military minister think [cdb]he's doing?! Tell him to stop them!
  6. If...if we fail to find the emperor soon...
  7. All searches have turned up nothing so far. It's possible she has been taken by the enemy.
  8. But please, you must save yourself at least. We will [cdb]remain here and continue to seek out Her Majesty!
  9. Hmph. Yes, I suppose staying here myself would only [cdb]accomplish my being lost as well.
  10. In that case, I shall withdraw to the monastery. My apologies, but I leave the search to you.
  11. Understood.
  12. Farewell, and thank you.
  13. The last major impediment before us is Count Bergliez, perhaps the most fearsome general in [cdb]all of Fódlan.
  14. And as we've yet to encounter the Ashen Demon, [cdb]it's safe to assume they will be by his side.
  15. So the time's finally come. Steel yourself for the task [cdb]ahead.
  16. Give a rousing speech.
  17. Lighten the mood a bit.
  18. The road to winning this war runs right through this [cdb]battlefield. I don't care who's waiting for us—any [cdb]enemy that stands in our way is getting cut down!
  19. The road to winning this war runs right through this [cdb]battlefield. I don't care who's waiting for us—any [cdb]enemy that stands in our way is getting cut down!
  20. I feel like I can tackle anything after that.
  21. Let's finish this quick, OK? The sooner we win the [cdb]war, the sooner we can all go home and have a nice, [cdb]big victory feast.
  22. Let's finish this quick, OK? The sooner we win the [cdb]war, the sooner we can all go home and have a nice, [cdb]big victory feast.
  23. You're right. Everyone has to make it back safe so we [cdb]can throw the biggest party Faerghus has ever seen!
  24. It's time to move, everyone. I know you won't let the Kingdom down!
InitEvent (index: 0)
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LoadCharactersEvent (index: 1)
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73 641 110 3 17 16 15 18 14 12 13 NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 2 0 3 2 4 8 1 5 9 7 NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
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7 90 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (78) (index: 4)
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16 17 148 15 18 14 NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 7)
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7 73 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
PanCameraEvent (index: 8)
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10 73 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 9)
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UnkEvent (31) (index: 10)
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LookEvent (index: 11)
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UnkEvent (135) (index: 12)
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90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
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TalkEvent (index: 14)
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LookEvent (index: 15)
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TalkEvent (index: 16)
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EnterSceneEvent (index: 17)
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7 641 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (26) (index: 18)
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LookAtPersonEvent (index: 19)
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TalkEvent (index: 20)
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SetAnimationEvent (index: 21)
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LookAtPersonEvent (index: 22)
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TalkEvent (index: 23)
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UnkEvent (54) (index: 24)
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UnkEvent (59) (index: 25)
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UnkEvent (31) (index: 26)
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UnkEvent (31) (index: 27)
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TalkEvent (index: 28)
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TalkEvent (index: 29)
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UnkEvent (54) (index: 30)
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UnkEvent (59) (index: 31)
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UnkEvent (31) (index: 32)
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UnkEvent (31) (index: 33)
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TalkEvent (index: 34)
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TalkEvent (index: 35)
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UnkEvent (26) (index: 36)
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TalkEvent (index: 37)
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73 8 0 2 5701 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
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73 9 NULL 0 5702 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
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TalkEvent (index: 40)
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UnkEvent (6) (index: 41)
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0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 42)
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120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 43)
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0 73 641 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
FadeToBlackEvent (index: 44)
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86 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 45)
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110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 46)
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MovePersonToPlaceEvent (index: 47)
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MovePersonToPlaceEvent (index: 48)
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EnterSceneEvent (index: 49)
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0 110 3 17 16 13 15 12 14 18 NULL NULL NULL NULL NULL
UnkEvent (64) (index: 50)
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UnkEvent (26) (index: 51)
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9 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
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UnkEvent (59) (index: 53)
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400 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 54)
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70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 55)
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60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 56)
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0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TopLeftLocationBannerEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
76 NULL NULL 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
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3 12 0 0 5705 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 59)
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3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 60)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
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3 13 NULL 0 5706 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 62)
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3 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 63)
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UnkEvent (31) (index: 64)
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1 400 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 65)
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400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
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UnkEvent (43) (index: 67)
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15 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 14 0 2 5707 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 69)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 70)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 71)
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15 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
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11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 73)
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IfEvent (index: 74)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 75)
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1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 2403 2 5708 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 18 2403 2 5709 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 16 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 19 2409 1 5710 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2402 1 5711 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 21 2402 1 5712 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 17 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 22 2402 1 5713 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 600 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 12 13 14 15 16 17 18 NULL NULL NULL NULL NULL
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 23 2458 0 5714 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 2400 2 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (86, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (73, 641, 110, 3, 17, 16, 15, 18, 14, 12, 13, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 2, 0, 3, 2, 4, 8, 1, 5, 9, 7, NULL, NULL, NULL, NULL)
4
UnkEvent 78(16, 17, 148, 15, 18, 14, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
5
CheckRecruitmentEvent (0, 0, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
EnterSceneEvent (7, 73, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
9
UnkEvent 31(2, 600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 31(2, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 135(90, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
TalkEvent (73, 0, NULL, 2, 5693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Your Majesty! Where have you gone?!
16
TalkEvent (73, 1, 2401, 2, 5694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # I knew it was a foolish idea to bring her to battle [cdb]given her condition...
17
EnterSceneEvent (7, 641, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
18
UnkEvent 26(2, 641, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (641, 2, NULL, 0, 5695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Duke Aegir, my lord! The enemy is advancing from [cdb]the rear, and picking off our units one after the other!
23
TalkEvent (641, 3, 2403, 0, 5696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's only a matter of time until they're at our throats. You must flee!
24
UnkEvent 54(641, 73, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 31(3, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (73, 4, 0, 2, 5697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # What does that imbecile of a military minister think [cdb]he's doing?! Tell him to stop them!
29
TalkEvent (73, 5, 2411, 3, 5698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # If...if we fail to find the emperor soon...
30
UnkEvent 54(73, 641, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(500, 0, 4294967284, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(3, 500, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 31(2, 400, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (641, 6, 0, 0, 5699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # All searches have turned up nothing so far. It's possible she has been taken by the enemy.
35
TalkEvent (641, 7, NULL, 0, 5700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # But please, you must save yourself at least. We will [cdb]remain here and continue to seek out Her Majesty!
36
UnkEvent 26(3, 73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (73, 8, 0, 2, 5701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Hmph. Yes, I suppose staying here myself would only [cdb]accomplish my being lost as well.
38
TalkEvent (73, 9, NULL, 0, 5702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # In that case, I shall withdraw to the monastery. My apologies, but I leave the search to you.
39
TalkEvent (641, 10, 2400, 0, 5703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Understood.
40
TalkEvent (73, 11, 2400, 3, 5704, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Farewell, and thank you.
41
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 16(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
LeaveSceneEvent (0, 73, 641, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
45
MovePersonToPlaceEvent (110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
MovePersonToPlaceEvent (3, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
MovePersonToPlaceEvent (17, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
MovePersonToPlaceEvent (16, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
EnterSceneEvent (0, 110, 3, 17, 16, 13, 15, 12, 14, 18, NULL, NULL, NULL, NULL, NULL)
50
UnkEvent 64(12, 35, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 26(9, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(400, 4294967281, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 15(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
TopLeftLocationBannerEvent (76, NULL, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Kingdom Army Camp (Burgundy Territory)
58
TalkEvent (3, 12, 0, 0, 5705, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # The last major impediment before us is Count Bergliez, perhaps the most fearsome general in [cdb]all of Fódlan.
59
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
60
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (3, 13, NULL, 0, 5706, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# And as we've yet to encounter the Ashen Demon, [cdb]it's safe to assume they will be by his side.
62
UnkEvent 54(3, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 31(3, 400, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 31(1, 400, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(400, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 43(15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (140, 14, 0, 2, 5707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# So the time's finally come. Steel yourself for the task [cdb]ahead.
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
UnkEvent 43(15, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
DialogChoiceEvent (0, 15, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
75
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
76
TalkEvent (110, 17, 2403, 2, 5708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The road to winning this war runs right through this [cdb]battlefield. I don't care who's waiting for us—any [cdb]enemy that stands in our way is getting cut down!
77
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (111, 18, 2403, 2, 5709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# The road to winning this war runs right through this [cdb]battlefield. I don't care who's waiting for us—any [cdb]enemy that stands in our way is getting cut down!
79
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 26(9, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (16, 19, 2409, 1, 5710, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# I feel like I can tackle anything after that.
82
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
84
TalkEvent (110, 20, 2402, 1, 5711, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Let's finish this quick, OK? The sooner we win the [cdb]war, the sooner we can all go home and have a nice, [cdb]big victory feast.
85
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
TalkEvent (111, 21, 2402, 1, 5712, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Let's finish this quick, OK? The sooner we win the [cdb]war, the sooner we can all go home and have a nice, [cdb]big victory feast.
87
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 26(9, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
UnkEvent 59(400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (17, 22, 2402, 1, 5713, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# You're right. Everyone has to make it back safe so we [cdb]can throw the biggest party Faerghus has ever seen!
91
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 102(15, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 27(2, 600, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 161(3, 1, 40, 12, 13, 14, 15, 16, 17, 18, NULL, NULL, NULL, NULL, NULL)
97
TalkEvent (3, 23, 2458, 0, 5714, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # It's time to move, everyone. I know you won't let the Kingdom down!
UnkEvent (78) (index: 4)
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CheckRecruitmentEvent (index: 5)
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0 0 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
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NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 8)
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UnkEvent (31) (index: 9)
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2 600 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 10)
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2 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
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73 1 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 12)
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90 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
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TalkEvent (index: 14)
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73 0 NULL 2 5693 1 0 0 0 0 0 0 0 0 0
link Ludwig volume_up
Your Majesty! Where have you gone?!
LookEvent (index: 15)
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73 0 45 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 16)
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link Ludwig volume_up
I knew it was a foolish idea to bring her to battle given her condition...
UnkEvent (26) (index: 18)
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2 641 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 19)
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TalkEvent (index: 20)
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641 2 NULL 0 5695 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Duke Aegir, my lord! The enemy is advancing from the rear, and picking off our units one after the other!
LookAtPersonEvent (index: 22)
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73 641 3 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
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link ??? volume_up
It's only a matter of time until they're at our throats. You must flee!
UnkEvent (54) (index: 24)
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641 73 2 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
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UnkEvent (31) (index: 26)
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UnkEvent (31) (index: 27)
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1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
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link Ludwig volume_up
What does that imbecile of a military minister think he's doing?! Tell him to stop them!
TalkEvent (index: 29)
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link Ludwig volume_up
If...if we fail to find the emperor soon...
UnkEvent (54) (index: 30)
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UnkEvent (59) (index: 31)
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UnkEvent (31) (index: 32)
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UnkEvent (31) (index: 33)
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TalkEvent (index: 34)
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641 6 0 0 5699 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
All searches have turned up nothing so far. It's possible she has been taken by the enemy.
TalkEvent (index: 35)
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641 7 NULL 0 5700 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
But please, you must save yourself at least. We will remain here and continue to seek out Her Majesty!
UnkEvent (26) (index: 36)
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3 73 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
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73 8 0 2 5701 1 0 0 0 0 0 0 0 0 0
link Ludwig volume_up
Hmph. Yes, I suppose staying here myself would only accomplish my being lost as well.
TalkEvent (index: 38)
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link Ludwig volume_up
In that case, I shall withdraw to the monastery. My apologies, but I leave the search to you.
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
641 10 2400 0 5703 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
Understood.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
73 11 2400 3 5704 1 0 0 0 0 0 0 0 0 0
link Ludwig volume_up
Farewell, and thank you.
UnkEvent (6) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (16) (index: 42)
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120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 44)
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86 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 45)
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110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 46)
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MovePersonToPlaceEvent (index: 47)
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MovePersonToPlaceEvent (index: 48)
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UnkEvent (64) (index: 50)
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UnkEvent (26) (index: 51)
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UnkEvent (59) (index: 52)
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UnkEvent (59) (index: 53)
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UnkEvent (15) (index: 54)
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UnkEvent (7) (index: 56)
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Kingdom Army Camp (Burgundy Territory)
TalkEvent (index: 58)
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link Dimitri volume_up
The last major impediment before us is Count Bergliez, perhaps the most fearsome general in all of Fódlan.
IfEvent (index: 59)
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ElseEvent (index: 60)
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TalkEvent (index: 61)
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link Dimitri volume_up
And as we've yet to encounter the Ashen Demon, it's safe to assume they will be by his side.
UnkEvent (54) (index: 62)
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UnkEvent (31) (index: 63)
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UnkEvent (31) (index: 64)
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UnkEvent (59) (index: 65)
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UnkEvent (59) (index: 66)
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UnkEvent (43) (index: 67)
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TalkEvent (index: 68)
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link Arval volume_up
So the time's finally come. Steel yourself for the task ahead.
EndIfEvent (index: 69)
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UnkEvent (123) (index: 70)
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UnkEvent (43) (index: 71)
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UnkEvent (26) (index: 72)
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DialogChoiceEvent (index: 73)
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IfEvent (index: 74)
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IfEvent (index: 75)
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TalkEvent (index: 76)
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link Shez volume_up
The road to winning this war runs right through this battlefield. I don't care who's waiting for us—any enemy that stands in our way is getting cut down!
ElseEvent (index: 77)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
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link Shez volume_up
The road to winning this war runs right through this battlefield. I don't care who's waiting for us—any enemy that stands in our way is getting cut down!
EndIfEvent (index: 79)
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UnkEvent (26) (index: 80)
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TalkEvent (index: 81)
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link Mercedes volume_up
I feel like I can tackle anything after that.
ElseEvent (index: 82)
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IfEvent (index: 83)
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TalkEvent (index: 84)
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link Shez volume_up
Let's finish this quick, OK? The sooner we win the war, the sooner we can all go home and have a nice, big victory feast.
ElseEvent (index: 85)
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TalkEvent (index: 86)
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link Shez volume_up
Let's finish this quick, OK? The sooner we win the war, the sooner we can all go home and have a nice, big victory feast.
EndIfEvent (index: 87)
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UnkEvent (26) (index: 88)
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UnkEvent (59) (index: 89)
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TalkEvent (index: 90)
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link Annette volume_up
You're right. Everyone has to make it back safe so we can throw the biggest party Faerghus has ever seen!
EndIfEvent (index: 91)
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UnkEvent (167) (index: 92)
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UnkEvent (102) (index: 93)
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UnkEvent (26) (index: 94)
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UnkEvent (27) (index: 95)
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UnkEvent (161) (index: 96)
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TalkEvent (index: 97)
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link Dimitri volume_up
It's time to move, everyone. I know you won't let the Kingdom down!