Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 45 0 0 0 0 0 0 0 100 0 0 2 300 255 65535 1999 38 40 72 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
1 シェズ 255 0 0 1 0 1 0 0 100 0 1 49 300 255 65535 1999 43 40 72 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
2 ベレト 255 0 0 2 10 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 ベレト 0 0 0 3 10 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 ベレト 0 0 0 4 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 ベレト 0 0 0 5 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 ベレト 0 0 0 6 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 ベレト 0 0 0 7 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 ベルラン団長 0 0 0 8 913 4 13 0 100 0 0 100 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 リザリ 7 0 0 9 914 4 13 0 100 0 0 4 24 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 ゲッツ 7 0 0 10 912 4 13 0 100 0 0 11 18 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 一般兵 7 0 0 11 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 一般兵 255 0 0 12 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 王国兵 255 0 0 13 712 5 13 0 1 5 1 2 300 255 65535 1999 15 1 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 255 0 0 14 706 5 13 0 1 5 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 帝国兵 255 0 0 15 711 5 13 3 1 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 ジェラルト 255 0 0 16 165 5 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 シェズ 255 0 0 17 5 5 12 0 100 8 1 100 293 255 65535 1999 50 46 15 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 255 0 0 18 705 5 13 0 0 5 0 2 300 255 65535 705 18 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 同盟将 255 0 0 19 608 5 5 0 100 5 1 3 300 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 一般兵 255 0 0 20 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 一般兵 255 0 0 21 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 一般兵 255 0 0 22 1001 5 13 5 100 8 1 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 255 0 0 23 705 5 13 3 100 5 1 2 300 255 65535 705 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 帝国兵 255 0 0 24 711 5 13 3 100 5 1 2 300 255 65535 711 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 255 0 0 25 706 5 13 3 100 5 1 2 300 255 65535 706 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 同盟兵 255 0 0 26 713 5 13 3 100 5 1 2 300 255 65535 713 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 255 0 0 27 708 5 13 3 100 5 1 2 300 255 65535 708 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 王国兵 255 0 0 28 712 5 13 3 100 5 1 2 300 255 65535 712 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 一般兵 255 0 0 29 1001 5 13 1 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 一般兵 255 0 0 30 1001 5 13 2 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 一般兵 255 0 0 31 1001 5 13 5 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 教団兵 255 0 0 32 714 5 13 0 23 5 0 2 300 255 3 705 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 255 0 0 33 706 5 13 0 100 8 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 255 0 0 34 705 5 13 0 100 8 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 連邦国兵 255 0 0 35 710 5 13 0 100 8 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 一般兵 255 0 0 36 1001 5 13 3 100 8 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 一般兵 255 0 0 37 1001 5 13 3 100 8 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 一般兵 255 0 0 38 1001 5 13 3 100 8 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 255 0 0 39 707 5 13 3 1 5 0 2 300 255 2 705 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 一般兵 255 0 0 40 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 一般兵 255 0 0 41 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 一般兵 255 0 0 42 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 一般兵 255 0 0 43 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 一般兵 255 0 0 44 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 24 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 17 0 17 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 18 0 18 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 19 0 19 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 20 0 20 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 21 0 21 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 22 0 22 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 23 0 23 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1525 2 705 2 705 2 10 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1522 2 706 2 706 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1525 2 707 2 707 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 2 709 2 709 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1522 2 710 2 710 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 2 711 2 711 2 10 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1522 2 712 2 712 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 2 713 2 713 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 705 2 705 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1525 2 706 2 706 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 2 707 2 707 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 11 65535 3 1000 1525 2 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 50 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 66)
SubGroup(0)
SubGroup(2)
Unknown10(0,7,45,45,45,11,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,0,45,45,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SetName(12,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 傭兵
SetName(13,577,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 傭兵隊長
SetName(14,165,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 傭兵隊長
SetName(15,577,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 傭兵隊長
SetName(18,165,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 傭兵隊長
SetName(33,266,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 精鋭兵
SetName(34,266,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 精鋭兵
SetName(35,666,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 精鋭兵
SetName(32,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 砦兵長
SetName(39,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 砦兵長
SubGroup(5)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 2 0 0
SubGroup(5)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown140(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 4)
SubGroup(0)
SubGroup(1)
GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0) # さて、行くか。 相手はジェラルト傭兵団だ。
SubGroup(1)
ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # ・[$PAD_L3]:移動 ・[$PAD_R3]:カメラ操作 移動を続けると[g]ダッシュ[/]します。
# Group 4 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(43900,0,11064,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,1,0,0,0,0)
Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0) # [g]目標地点[/]へ進軍せよ!
SubGroup(1)
TalkFromOwnStrings2(9,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(10,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 4, 13)
SubGroup(3)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
Unknown10(0,41400,0,11264,1,46900,0,12664,1,0,1,0,0,0,0)
SubGroup(2)
Unknown140(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
SubGroup(6)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 7, 5)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 5: True 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,21,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2,3,1,0,1,0,0,0,0,0,0,0,0,0) # まずはお手並み拝見……勝負だ。
SubGroup(2)
Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
# Group 7 (17, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 6: True 0
# Group 8 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(2)
GroupCheck3(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 0: 2 2 1
GroupCheck3(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 0: 2 0 1
SubGroup(2)
PauseMaybe(0,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0) # [0:CHARA_G]たちと共に周囲の[r]敵[/]を撃破せよ!
# Group 9 (0, 5, 0, 2, 4)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # ・[$ACT_NORMAL_ATTACK]:弱攻撃 ・弱攻撃に続けて[$ACT_CHARGE_ATTACK]:強攻撃 [$ACT_NORMAL_ATTACK]と[$ACT_CHARGE_ATTACK]を組み合わせて連続攻撃。 ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: True 0
SubGroup(2)
Unknown140(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: True 0
SubGroup(1)
Unknown141(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,55,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(10,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0) # 手応えのない相手だな。 傭兵見習いの連中か?
GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0) # だったら、こっちもいろいろやってみるか。
SubGroup(1)
ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 各兵種にはそれぞれ特徴的な [g]兵種アクション[/]があります。 [HERO_MF]の現在の兵種は[g]剣士[/]です。 ・[$ACT_CHARGE_ATTACK]長押しで兵種ゲージを溜め、  ボタンを離すと[g]広範囲への攻撃[/]を放つ ・溜めている間も移動できる ・強攻撃の動作中に[$ACT_CHARGE_ATTACK]長押しで  次の兵種アクションの[g]溜め時間が短縮[/]
# Group 14 (0, 5, 2, 2, 7)
SubGroup(1)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
SubGroup(2)
Unknown140(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown140(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 16: True 1
Unknown28(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(11,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 17: True 1
Unknown28(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(12,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 1
Unknown28(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(20,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 1
Unknown28(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(21,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(11,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0) # 周囲の[r]敵[/]の撃破に成功!
SubGroup(2)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0) # [r]敵[/]の撃破により開門!
SubGroup(1)
GenderedMcTalk(0,9,10,1,0,1,0,0,0,0,0,0,0,0,0) # よし、ここは問題ないか。
# Group 25 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # まるで強さを感じねえな。 お前も、そこの連中を一掃しちまえ!
SubGroup(2)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 戦闘中には様々な[g]ミッション[/]が発生します。 [g]メインミッション[/]は戦闘に勝利するために 達成すべき目標です。
SubGroup(1)
Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,29,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,18,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,100,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 頭上に矢印が表示されている敵は [$ACT_CAMERA_LOCKON]で[g]ロックオン[/]できます。 ロックオン中はカメラが常に 対象を向きます。 [$PAD_R3]左右で対象を切り替えます。
# Group 28 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
SubGroup(1)
Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 2, 2, 0)
SubGroup(1)
TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 0)
SubGroup(1)
TalkFromOwnStrings2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 2, 6, 4)
SubGroup(2)
GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 1
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,18,70,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,99,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown140(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
# Group 33 (0, 5, 2, 2, 5)
SubGroup(1)
TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: True 1
TalkFromOwnStrings2(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 2, 11, 2)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: False 1
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 1
SubGroup(2)
GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: False 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: False 1
SubGroup(1)
Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 7, 2)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
SubGroup(2)
GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: True 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: False 1
SubGroup(1)
Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # ・[$ACT_GUARD]:ガード ・[$ACT_DODGE]:回避 敵の攻撃が当たる直前に[$ACT_GUARD]ガードすると [g]ジャストガード[/]になり、 周囲の敵を怯ませます。 敵の攻撃が当たる直前に[$ACT_DODGE]回避すると [g]ジャスト回避[/]になります。 周囲の敵を動揺させ、 攻撃がクリティカルになります。
# Group 38 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 37: True 0
SubGroup(2)
Unknown140(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
SubGroup(2)
Unknown140(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown91(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [$ACT_EXTRA_ROLE1]でパレット1が表示されます。 パレット1を表示したまま[$ACT_EXTRA_ATK1]または[$ACT_EXTRA_ATK2]で [g]戦技/魔法[/]を使用できます。 同じ戦技/魔法は連続して使用できず、 一定時間待つ必要があります。 戦技/魔法を使用すると、 武器の[g]耐久度[/]が減ります。 耐久度が不足してしまうと、 戦技/魔法は使用できません。 耐久度は、戦闘終了後に元に戻ります。
# Group 41 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
SubGroup(1)
Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
SubGroup(1)
Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(18,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
SubGroup(1)
Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 5, 0, 2, 15)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0) # 俺たちはこっちの砦を落とす。 お前はそこを頼むぜ!
TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0) # さっさと終わらせて、 皆でお酒を浴びたいですねえ。
SubGroup(2)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち、前線に攻め込むため離脱!
SubGroup(4)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(53100,0,54300,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,531,542,1,0,0,0,0)
Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0) # [0:AREA]へ進軍せよ!
# Group 47 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(53100,0,54300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,531,542,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
SubGroup(3)
Unknown43(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0) # スタンゲージを削り、必殺の連撃で[0:CHARA_G]を撃破せよ!
Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 敵将の頭上に[g]スタンゲージ[/]が 表示されることがあります。 更に攻撃してゲージをすべて削ると、 接近して[$ACT_CHARGE_ATTACK]で[g]必殺の連撃[/]を放てます。 [g]スタンゲージ[/]は特定の攻撃を敵に当てるか、 敵が特定の行動を行うと表示されます。 [g]スタンゲージを表示させるには……[/] ・敵に攻撃系の戦技/魔法を当てる ・敵の攻撃をジャストガードする ・敵が戦技/魔法の発動準備をする ・敵が攻撃を受けて怯む
# Group 50 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 2, 2, 2)
SubGroup(1)
TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 0
TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 0
SubGroup(1)
Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0) # 戦技や攻撃で[0:CHARA_G]のスタンゲージを削れ!
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
Unknown28(15,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(45,40600,0,60200,0,44300,0,64100,0,0,1,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(8,97,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(9,42500,0,43200,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown6(10,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(10,64100,0,62800,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]、出現! [r]砦[/]を制圧!
SubGroup(1)
GenderedMcTalk(0,13,14,1,3,1,0,0,0,0,0,0,0,0,0) # 団長たちはかなり前に出ちまったな。 大丈夫か?
# Group 60 (0, 5, 0, 5, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,30,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0) # 例の“灰色の悪魔”はいねえのか? 強さがどんだけか、知らねえけどよ。
# Group 61 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown10(45,43900,0,54900,0,46800,0,58100,0,0,1,0,0,0,0)
SubGroup(1)
ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 戦場には各勢力の支配下にある[g]拠点[/]が 存在します。 拠点からはその勢力の兵が出現します。 拠点は[g]拠点兵長[/]を撃破すると制圧できます。
# Group 62 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,45,45,3,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
# Group 63 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
SubGroup(1)
ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 戦場には各勢力の支配下にある[g]砦[/]が 存在します。 [r]敵[/]・[b]味方[/]とも、自勢力の砦の中にいる間は [g]HPが少しずつ回復[/]します。 砦は、[g]砦兵長[/]を撃破すると制圧できます。
# Group 65 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 3, 42)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
SubGroup(6)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]本隊、出現!
SubGroup(1)
TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0) # 本隊の連中が来てくれたぞ! もう大丈夫だ! 一気に押し返せ!
SubGroup(1)
TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # 来たな、いよいよ本番だ! ベルラン傭兵団の力、見せてやりな!
SubGroup(4)
Unknown43(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0) # [r][0:PARTY][/]本隊を撃破せよ!
SubGroup(1)
Unknown76(9,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(1)
Unknown15(17,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown80(34,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0) # [r]“灰色の悪魔”[/][0:CHARA_G]、出現!
SubGroup(2)
TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # その風貌……お前が“灰色の悪魔”か! 腕が鳴るねえ!
GenderedMcTalk(0,24,25,1,0,1,0,0,0,0,0,0,0,0,0) # “灰色の悪魔”が来たのか? 団長の腕で後れを取るとは思えないが……。
# Group 68 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(9,65487,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(20,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # こんな、簡単に…… 嘘でしょ……団、ちょ……
SubGroup(2)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
GenderedMcTalk(0,21,22,1,3,1,0,0,0,0,0,0,0,0,0) # リザリ! そんなあっさりと……。
# Group 69 (0, 4, 0, 4, 10)
SubGroup(3)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown76(8,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # こんな若僧に、俺が……。 くうっ、まずいね……!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、敗走の危機!
SubGroup(1)
GenderedMcTalk(0,29,30,1,4,1,0,0,0,0,0,0,0,0,0) # 団長が苦戦してるのか? 援護に行かないと!
# Group 70 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 26)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]の増援、出現!
SubGroup(1)
GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0) # 数が多い、それなら……!
SubGroup(1)
ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]無双ゲージ[/]が最大まで溜まると、 [$ACT_SPECIAL_ATTACK]で[g]無双奥義[/]を放てます。 [g]無双ゲージを溜めるには……[/] ・敵にダメージを与える ・敵からダメージを受ける ・黄色の薬を取得する
SubGroup(1)
Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0) # [$ACT_SPECIAL_ATTACK]無双奥義を発動せよ!
# Group 75 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
SubGroup(1)
Unknown140(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: True 0
TalkFromOwnStrings2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,17,7,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0) # [r][0:PARTY][/]本隊の撃破に成功!
SubGroup(1)
TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 馬鹿な、俺たちの……夢が…… 悪魔、め……
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
# Group 82 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 2, 4)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(32,157,1,4,1,0,0,0,0,0,0,0,0,0,0) # ベルラン団長が!? おい、どうなってんだ! おい!
# Group 84 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 85 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: False 1
# Group 86 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の元へ進軍せよ!
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 6, 2)
SubGroup(5)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
Unknown28(12,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 4, 15)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown80(54,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
CloseUp(17,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
SubGroup(1)
GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0) # 邪魔をするなら、斬る。
SubGroup(1)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0) # このまま尻尾巻いて逃げ出せるか。 団長の仇は取るぞ!
SubGroup(2)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破し、[1:CHARA_G]たちの仇を討て!
# Group 90 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(45,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown17(45,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 7, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
GenderedMcTalk(0,37,38,1,4,1,0,0,0,0,0,0,0,0,0) # なんて威圧感だ……。 これが“灰色の悪魔”……!
# Group 93 (0, 5, 0, 7, 12)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(39,10,1,3,1,1,0,0,0,0,0,0,0,0,0) # ぐわーっ! [HERO_MF]…… せめてお前は、逃げ……
SubGroup(2)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
GenderedMcTalk(0,40,41,1,3,1,0,0,0,0,0,0,0,0,0) # ゲッツまで……! どうしてこんなことに……。
# Group 94 (0, 5, 0, 6, 24)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown91(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown6(17,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0) # その力は……何だ?
SubGroup(1)
GenderedMcTalk(0,44,45,1,2,1,0,0,0,0,0,0,0,0,0) # ……俺もわからん。 が、アンタを倒せるならそれでいい!
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(17,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 1 0
Unknown21(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown68(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (5, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 8, 5, 8)
SubGroup(4)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0) # [$ACT_SPECIAL_ATTACK]無双奥義を[0:CHARA_G]に発動せよ!
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 10, 4, 2)
SubGroup(3)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 10, 3, 4)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,46,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 10, 3, 4)
SubGroup(2)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 1 0
Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 3, 76)
SubGroup(2)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
Unknown28(18,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(34,92,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown83(8352,110,4462,8425,132,4550,0,1,0,0,0,0,1,0,0) # Focus on coords?
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(33,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(34,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(35,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(36,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown27(37,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown27(38,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8450,140,4250,8450,130,4500,200,1,0,0,0,0,1,0,0) # Focus on coords?
SubGroup(4)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]精鋭部隊、[0:CHARA_G]援護のため出現!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、様子見のため一時後退!
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0) # [r][0:PARTY][/]精鋭部隊を撃破せよ!
# Group 107 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0) # [r][0:PARTY][/]精鋭部隊の撃破に成功!
SubGroup(1)
Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0) # なるほど、手強くなったな。
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、再び出現!
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 2, 3)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(14,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0) # おい、いつまで遊んでる。 目的は達した。さっさと退くぞ!
SubGroup(3)
Unknown91(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,51,52,1,4,1,0,0,0,0,0,0,0,0,0) # なっ!?
# Group 111 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 7, 0, 2, 0)
SubGroup(1)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
# Group 114 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 115 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 116 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck4(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 1
Unknown19(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
さて、行くか。 相手はジェラルト傭兵団だ。
シェズ volume_up
さあ、行くわ。 相手はジェラルト傭兵団よ。
ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0) ・[$PAD_L3]:移動 ・[$PAD_R3]:カメラ操作 移動を続けるとダッシュします。
Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0) 目標地点へ進軍せよ!
GenderedMcTalk(0,2,3,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
まずはお手並み拝見……勝負だ。
シェズ volume_up
まずはお手並み拝見……勝負よ。
MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0) MAIN MISSION START: [0:CHARA_G]たちと共に周囲の[r]敵[/]を撃破せよ!
ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0) ・[$ACT_NORMAL_ATTACK]:弱攻撃 ・弱攻撃に続けて[$ACT_CHARGE_ATTACK]:強攻撃[$ACT_NORMAL_ATTACK]と[$ACT_CHARGE_ATTACK]を組み合わせて連続攻撃。 ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ・[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
手応えのない相手だな。 傭兵見習いの連中か?
シェズ volume_up
手応えのない相手ね。 傭兵見習いの一隊かしら?
GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
だったら、こっちもいろいろやってみるか。
シェズ volume_up
だったら、こっちもいろいろやっても いいわね。
ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 各兵種にはそれぞれ特徴的な 兵種アクションがあります。 [HERO_MF]の現在の兵種は剣士です。・[$ACT_CHARGE_ATTACK]長押しで兵種ゲージを溜め、  ボタンを離すと広範囲への攻撃を放つ ・溜めている間も移動できる ・強攻撃の動作中に[$ACT_CHARGE_ATTACK]長押しで  次の兵種アクションの溜め時間が短縮
MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0) MAIN MISSION START: 周囲の[r]敵[/]の撃破に成功!
Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0) [r]敵[/]の撃破により開門!
GenderedMcTalk(0,9,10,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
よし、ここは問題ないか。
シェズ volume_up
よし、ここは問題ないわね。
TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
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まるで強さを感じねえな。 お前も、そこの連中を一掃しちまえ!
MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 戦闘中には様々なミッションが発生します。 メインミッションは戦闘に勝利するために 達成すべき目標です。
ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 頭上に矢印が表示されている敵は [$ACT_CAMERA_LOCKON]でロックオンできます。 ロックオン中はカメラが常に 対象を向きます。 [$PAD_R3]左右で対象を切り替えます。
ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0) ・[$ACT_GUARD]:ガード ・[$ACT_DODGE]:回避敵の攻撃が当たる直前に[$ACT_GUARD]ガードすると ジャストガードになり、 周囲の敵を怯ませます。敵の攻撃が当たる直前に[$ACT_DODGE]回避すると ジャスト回避になります。 周囲の敵を動揺させ、 攻撃がクリティカルになります。
ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0) [$ACT_EXTRA_ROLE1]でパレット1が表示されます。 パレット1を表示したまま[$ACT_EXTRA_ATK1]または[$ACT_EXTRA_ATK2]で 戦技/魔法を使用できます。同じ戦技/魔法は連続して使用できず、 一定時間待つ必要があります。戦技/魔法を使用すると、 武器の耐久度が減ります。 耐久度が不足してしまうと、 戦技/魔法は使用できません。 耐久度は、戦闘終了後に元に戻ります。
MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
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俺たちはこっちの砦を落とす。 お前はそこを頼むぜ!
TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
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さっさと終わらせて、 皆でお酒を浴びたいですねえ。
Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G]たち、前線に攻め込むため離脱!
Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0) [0:AREA]へ進軍せよ!
MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0) MAIN MISSION START: スタンゲージを削り、必殺の連撃で[0:CHARA_G]を撃破せよ!
ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 敵将の頭上にスタンゲージが 表示されることがあります。 更に攻撃してゲージをすべて削ると、 接近して[$ACT_CHARGE_ATTACK]で必殺の連撃を放てます。スタンゲージは特定の攻撃を敵に当てるか、 敵が特定の行動を行うと表示されます。スタンゲージを表示させるには…… ・敵に攻撃系の戦技/魔法を当てる ・敵の攻撃をジャストガードする ・敵が戦技/魔法の発動準備をする ・敵が攻撃を受けて怯む
Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0) 戦技や攻撃で[0:CHARA_G]のスタンゲージを削れ!
Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]と[1:CHARA_G]、出現! [r]砦[/]を制圧!
GenderedMcTalk(0,13,14,1,3,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
団長たちはかなり前に出ちまったな。 大丈夫か?
シェズ volume_up
団長たちはかなり前に出ちゃったわね。 大丈夫かしら?
TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
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例の“灰色の悪魔”はいねえのか? 強さがどんだけか、知らねえけどよ。
ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 戦場には各勢力の支配下にある拠点が 存在します。 拠点からはその勢力の兵が出現します。 拠点は拠点兵長を撃破すると制圧できます。
MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 戦場には各勢力の支配下にあるが 存在します。 [r]敵[/]・[b]味方[/]とも、自勢力の砦の中にいる間は HPが少しずつ回復します。 砦は、砦兵長を撃破すると制圧できます。
Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]本隊、出現!
TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0)
職人 volume_up
本隊の連中が来てくれたぞ! もう大丈夫だ! 一気に押し返せ!
TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
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来たな、いよいよ本番だ! ベルラン傭兵団の力、見せてやりな!
MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]本隊を撃破せよ!
Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0) [r]“灰色の悪魔”[/][0:CHARA_G]、出現!
TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
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その風貌……お前が“灰色の悪魔”か! 腕が鳴るねえ!
GenderedMcTalk(0,24,25,1,0,1,0,0,0,0,0,0,0,0,0)
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“灰色の悪魔”が来たのか? 団長の腕で後れを取るとは思えないが……。
シェズ volume_up
“灰色の悪魔”が来たの? 団長の腕で 後れを取るとは思わないけど……。
TalkDeploySlot(20,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
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こんな、簡単に…… 嘘でしょ……団、ちょ……
Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
GenderedMcTalk(0,21,22,1,3,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
リザリ! そんなあっさりと……。
シェズ volume_up
リザリ! そんなあっさりと……。
TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
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こんな若僧に、俺が……。 くうっ、まずいね……!
Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、敗走の危機!
GenderedMcTalk(0,29,30,1,4,1,0,0,0,0,0,0,0,0,0)
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団長が苦戦してるのか? 援護に行かないと!
シェズ volume_up
団長が苦戦してるの? 援護に行かないと!
Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]の増援、出現!
GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
数が多い、それなら……!
シェズ volume_up
数が多いわ、それなら……!
ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 無双ゲージが最大まで溜まると、 [$ACT_SPECIAL_ATTACK]で無双奥義を放てます。無双ゲージを溜めるには…… ・敵にダメージを与える ・敵からダメージを受ける ・黄色の薬を取得する
Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0) [$ACT_SPECIAL_ATTACK]無双奥義を発動せよ!
MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]本隊の撃破に成功!
TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
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馬鹿な、俺たちの……夢が…… 悪魔、め……
Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkCharacter(32,157,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ゲッツ volume_up
ベルラン団長が!? おい、どうなってんだ! おい!
Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の元へ進軍せよ!
GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
邪魔をするなら、斬る。
ベレス volume_up
邪魔をするなら、斬る。
GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
このまま尻尾巻いて逃げ出せるか。 団長の仇は取るぞ!
シェズ volume_up
このまま尻尾巻いて逃げ出せないわ。 団長の仇、取ってあげる!
MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破し、[1:CHARA_G]たちの仇を討て!
GenderedMcTalk(0,37,38,1,4,1,0,0,0,0,0,0,0,0,0)
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なんて威圧感だ……。 これが“灰色の悪魔”……!
シェズ volume_up
なんて威圧感なの……。 これが“灰色の悪魔”……!
TalkDeploySlot(39,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
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ぐわーっ! [HERO_MF]…… せめてお前は、逃げ……
Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
GenderedMcTalk(0,40,41,1,3,1,0,0,0,0,0,0,0,0,0)
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ゲッツまで……! どうしてこんなことに……。
シェズ volume_up
ゲッツまで……! どうしてこんなことに……。
GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
その力は……何だ?
ベレス volume_up
その力は……何?
GenderedMcTalk(0,44,45,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
……俺もわからん。 が、アンタを倒せるならそれでいい!
シェズ volume_up
……私もわからない。 けど、あなたを倒せるならそれでいいわ!
Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0) [$ACT_SPECIAL_ATTACK]無双奥義を[0:CHARA_G]に発動せよ!
Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]精鋭部隊、[0:CHARA_G]援護のため出現!
Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、様子見のため一時後退!
MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]精鋭部隊を撃破せよ!
MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0) MAIN MISSION START: [r][0:PARTY][/]精鋭部隊の撃破に成功!
GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
なるほど、手強くなったな。
ベレス volume_up
なるほど、手強くなったね。
Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、再び出現!
TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
おい、いつまで遊んでる。 目的は達した。さっさと退くぞ!
GenderedMcTalk(0,51,52,1,4,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
なっ!?
シェズ volume_up
なっ!?
Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) 戦闘に敗北!