Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 45 0 0 0 0 0 0 0 100 0 0 2 300 255 65535 1999 38 40 72 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
1 謝茲 255 0 0 1 0 1 0 0 100 0 1 49 300 255 65535 1999 43 40 72 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
2 貝雷特 255 0 0 2 10 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 貝雷特 0 0 0 3 10 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 貝雷特 0 0 0 4 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 貝雷特 0 0 0 5 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 貝雷特 0 0 0 6 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 貝雷特 0 0 0 7 10 4 13 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 蓓爾蘭團長 0 0 0 8 913 4 13 0 100 0 0 100 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 莉札莉 7 0 0 9 914 4 13 0 100 0 0 4 24 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 蓋茲 7 0 0 10 912 4 13 0 100 0 0 11 18 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 普通兵 7 0 0 11 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 普通兵 255 0 0 12 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 王國兵 255 0 0 13 712 5 13 0 1 5 1 2 300 255 65535 1999 15 1 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 255 0 0 14 706 5 13 0 1 5 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 帝國兵 255 0 0 15 711 5 13 3 1 5 1 2 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 傑拉爾特 255 0 0 16 165 5 13 0 100 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 謝茲 255 0 0 17 5 5 12 0 100 8 1 100 293 255 65535 1999 50 46 15 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 255 0 0 18 705 5 13 0 0 5 0 2 300 255 65535 705 18 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 同盟將領 255 0 0 19 608 5 5 0 100 5 1 3 300 255 65535 1999 2 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 普通兵 255 0 0 20 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 普通兵 255 0 0 21 1001 5 13 10 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 普通兵 255 0 0 22 1001 5 13 5 100 8 1 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 255 0 0 23 705 5 13 3 100 5 1 2 300 255 65535 705 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 帝國兵 255 0 0 24 711 5 13 3 100 5 1 2 300 255 65535 711 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 255 0 0 25 706 5 13 3 100 5 1 2 300 255 65535 706 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 同盟兵 255 0 0 26 713 5 13 3 100 5 1 2 300 255 65535 713 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 255 0 0 27 708 5 13 3 100 5 1 2 300 255 65535 708 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 王國兵 255 0 0 28 712 5 13 3 100 5 1 2 300 255 65535 712 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 普通兵 255 0 0 29 1001 5 13 1 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 普通兵 255 0 0 30 1001 5 13 2 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 普通兵 255 0 0 31 1001 5 13 5 100 5 0 60 300 255 65535 1001 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 教團兵 255 0 0 32 714 5 13 0 23 5 0 2 300 255 3 705 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 255 0 0 33 706 5 13 0 100 8 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 255 0 0 34 705 5 13 0 100 8 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 聯邦國兵 255 0 0 35 710 5 13 0 100 8 1 2 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 普通兵 255 0 0 36 1001 5 13 3 100 8 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 普通兵 255 0 0 37 1001 5 13 3 100 8 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 普通兵 255 0 0 38 1001 5 13 3 100 8 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 255 0 0 39 707 5 13 3 1 5 0 2 300 255 2 705 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 普通兵 255 0 0 40 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 普通兵 255 0 0 41 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 普通兵 255 0 0 42 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 普通兵 255 0 0 43 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 普通兵 255 0 0 44 1001 5 13 3 100 5 1 60 300 255 65535 1001 15 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 24 0 0 0 0 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 17 0 17 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 18 0 18 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 19 0 19 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 20 0 20 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 21 0 21 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 22 0 22 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 23 0 23 100 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 0 0 0 65535 1 1000 1525 2 705 2 705 2 10 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1522 2 706 2 706 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1525 2 707 2 707 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1522 2 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1525 2 709 2 709 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 3 1000 1522 2 710 2 710 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 2 711 2 711 2 10 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 3 1000 1522 2 712 2 712 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 3 1000 1525 2 713 2 713 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1522 2 705 2 705 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1525 2 706 2 706 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1522 2 707 2 707 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 11 65535 3 1000 1525 2 708 2 708 2 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 50 0 0 0 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 66)
SubGroup(0)
SubGroup(2)
Unknown10(0,7,45,45,45,11,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,0,45,45,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SetName(12,307,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 傭兵
SetName(13,577,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 傭兵隊長
SetName(14,165,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 傭兵隊長
SetName(15,577,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 傭兵隊長
SetName(18,165,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 傭兵隊長
SetName(33,266,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 精兵
SetName(34,266,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 精兵
SetName(35,666,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 精兵
SetName(32,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 堡壘兵長
SetName(39,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 堡壘兵長
SubGroup(5)
Unknown6(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
Unknown6(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,68,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,42,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(27,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,27,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck3(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 1: 2 0 0
SubGroup(5)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown140(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 4)
SubGroup(0)
SubGroup(1)
GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0) # 好了,我們上吧。 這次的對手是傑拉爾特傭兵團。
SubGroup(1)
ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # ‧[$PAD_L3]:移動 ‧[$PAD_R3]:操控視角 若持續移動將會[g]急奔[/]。
# Group 4 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,43900,0,11064,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown56(43900,0,11064,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,1,0,0,0,0)
Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0) # 朝[g]目標地點[/]進軍!
SubGroup(1)
TalkFromOwnStrings2(9,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(10,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 4, 13)
SubGroup(3)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
GroupCheck3(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 1 0 0
Unknown10(0,41400,0,11264,1,46900,0,12664,1,0,1,0,0,0,0)
SubGroup(2)
Unknown140(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
SubGroup(6)
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 0, 7, 5)
SubGroup(2)
GroupCheck4(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 5: True 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,20,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,21,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,2,3,1,0,1,0,0,0,0,0,0,0,0,0) # 先來見識一下對方的本事……看招。
SubGroup(2)
Unknown56(43900,0,11064,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,439,766,0,0,0,0,0)
# Group 7 (17, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 6: True 0
# Group 8 (0, 5, 0, 1, 6)
SubGroup(0)
SubGroup(2)
GroupCheck3(0,2,2,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 0: 2 2 1
GroupCheck3(0,2,0,1,0,0,0,0,0,0,0,0,0,0,0) # Check3 0: 2 0 1
SubGroup(2)
PauseMaybe(0,0,150,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0) # 與[0:CHARA_G]一行人一同擊敗周圍的[r]敵人[/]!
# Group 9 (0, 5, 0, 2, 4)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # ‧[$ACT_NORMAL_ATTACK]:弱攻擊 ‧弱攻擊後[$ACT_CHARGE_ATTACK]:強攻擊 [$ACT_NORMAL_ATTACK]與[$ACT_CHARGE_ATTACK]可以組合為連續攻擊。 ‧[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK] ‧[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ‧[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ‧[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: True 0
SubGroup(2)
Unknown140(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 2)
SubGroup(1)
GroupCheck4(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: True 0
SubGroup(1)
Unknown141(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,55,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(10,69,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0) # 這次的對手也太沒意思了。 該不會都是見習傭兵吧?
GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0) # 既然這樣, 我就趁機試試各種招式吧。
SubGroup(1)
ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 每個兵種都擁有各具特色的[g]兵種動作[/]。 [HERO_MF]目前的兵種是[g]劍客[/]。 ‧長按[$ACT_CHARGE_ATTACK]累積兵種條, 放開按鍵後施放[g]廣範圍攻擊[/]。 ‧累積期間也可以移動。 ‧在強攻擊中長按[$ACT_CHARGE_ATTACK], 下一個兵種動作的[g]累積時間將會縮短[/]。
# Group 14 (0, 5, 2, 2, 7)
SubGroup(1)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
SubGroup(2)
Unknown140(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown140(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(20,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(21,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 16: True 1
Unknown28(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(11,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 17: True 1
Unknown28(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(12,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 18: True 1
Unknown28(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(20,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 1
Unknown28(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown17(21,0,0,1,10,0,1,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,150,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(11,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,14,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0) # 成功擊敗周圍的[r]敵人[/]!
SubGroup(2)
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0) # 大門因[r]敵人[/]被擊敗而開啟!
SubGroup(1)
GenderedMcTalk(0,9,10,1,0,1,0,0,0,0,0,0,0,0,0) # 好,這裡應該沒問題了。
# Group 25 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # 他們也沒有多厲害嘛。 你也去把那群傢伙清掉吧!
SubGroup(2)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 戰鬥時會出現各種[g]目標[/]。 [g]主要目標[/]是為了讓戰鬥獲勝 必須達成的目標。
SubGroup(1)
Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,29,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,18,50,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,100,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 按下[$ACT_CAMERA_LOCKON]可以[g]鎖定[/] 頭上顯示箭頭的敵人。 在鎖定狀態下,視角會隨時對準對象。 左右推動[$PAD_R3]可以切換對象。
# Group 28 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
SubGroup(1)
Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 2, 2, 0)
SubGroup(1)
TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 2, 2, 0)
SubGroup(1)
TalkFromOwnStrings2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 2, 6, 4)
SubGroup(2)
GroupCheck4(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 14: True 1
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(45,18,70,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,99,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown140(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
# Group 33 (0, 5, 2, 2, 5)
SubGroup(1)
TalkFromOwnStrings2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: True 1
TalkFromOwnStrings2(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 2, 11, 2)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: False 1
GroupCheck4(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: True 1
SubGroup(2)
GroupCheck4(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: False 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: False 1
SubGroup(1)
Unknown140(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 2, 7, 2)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
SubGroup(2)
GroupCheck4(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 33: True 1
GroupCheck4(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 34: False 1
SubGroup(1)
Unknown140(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 5, 2, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # ‧[$ACT_GUARD]:防禦 ‧[$ACT_DODGE]:回避 在遭受敵人攻擊前及時按下[$ACT_GUARD]防禦, 即形成[g]及時防禦[/], 可以讓周圍的敵人畏懼。 在遭受敵人攻擊前及時按下[$ACT_DODGE]回避, 即形成[g]及時回避[/]。 可以讓周圍的敵人動搖, 並使攻擊命中要害。
# Group 38 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 37: True 0
SubGroup(2)
Unknown140(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 3)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
SubGroup(2)
Unknown140(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown140(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 31: True 1
Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown91(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 按下[$ACT_EXTRA_ROLE1]會顯示介面1。 顯示介面1時按下[$ACT_EXTRA_ATK1]或[$ACT_EXTRA_ATK2] 即可使用[g]戰技/魔法[/]。 無法連續使用相同戰技/魔法, 必須等待一段時間。 使用戰技/魔法後, 武器的[g]耐久度[/]會減少。 若耐久度不足,將無法使用戰技/魔法。 耐久度在戰鬥結束後會恢復原狀。
# Group 41 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 40: True 0
SubGroup(1)
Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
SubGroup(1)
Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(18,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(2)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
SubGroup(1)
Unknown91(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 46 (0, 5, 0, 2, 15)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0) # 我們會負責攻下這座堡壘。 另外那一座就交給你囉!
TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0) # 真想趕快結束, 跟大夥兒一起去喝個痛快。
SubGroup(2)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人為攻入前線而脫離隊伍!
SubGroup(4)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(53100,0,54300,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,531,542,1,0,0,0,0)
Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0) # 朝[0:AREA]進軍!
# Group 47 (0, 5, 0, 5, 3)
SubGroup(2)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(53100,0,54300,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,0,0,0,0,2,45,0,531,542,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 1 0 0
SubGroup(3)
Unknown43(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0) # 削減氣絕條,使用必殺連擊擊敗[0:CHARA_G]!
Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 有時敵將頭上會顯示[g]氣絕條[/]。 持續攻擊,將氣絕條全部削減, 並在附近按下[$ACT_CHARGE_ATTACK]就可以施放[g]必殺連擊[/]。 [g]氣絕條[/]會在特定攻擊命中敵人時, 或是敵人採取特定行動時顯示。 [g]使氣絕條顯示的方法……[/] ‧以攻擊系的戰技/魔法命中敵人。 ‧及時防禦敵人的攻擊。 ‧敵人準備發動戰技/魔法。 ‧敵人受到攻擊而畏懼。
# Group 50 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
SubGroup(1)
Unknown140(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 2, 2, 2)
SubGroup(1)
TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 2, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 0
TalkFromOwnStrings2(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 0
SubGroup(1)
Unknown140(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 1, 8)
SubGroup(0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0) # 用戰技或攻擊削減[0:CHARA_G]的氣絕條!
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
Unknown28(15,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(45,40600,0,60200,0,44300,0,64100,0,0,1,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(8,97,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 5, 19)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(9,42500,0,43200,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown6(10,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown21(10,64100,0,62800,0,0,0,0,0,0,0,1,1,0,0)
SubGroup(2)
Unknown35(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]現身! 已占領[r]堡壘[/]!
SubGroup(1)
GenderedMcTalk(0,13,14,1,3,1,0,0,0,0,0,0,0,0,0) # 團長的部隊衝得很前面啊。 他們不要緊吧?
# Group 60 (0, 5, 0, 5, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(3,30,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0) # 那個「灰色惡魔」不在嗎? 雖然我也不知道[MFB:他_她]有多強就是了。
# Group 61 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown10(45,43900,0,54900,0,46800,0,58100,0,0,1,0,0,0,0)
SubGroup(1)
ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 戰場上有各勢力掌管的[g]據點[/]。 該勢力的士兵會從據點內現身。 只要擊敗[g]據點兵長[/],就能占領據點。
# Group 62 (0, 5, 0, 4, 5)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,45,45,3,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
# Group 63 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
SubGroup(1)
ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 戰場上有各勢力掌管的[g]堡壘[/]。 無論[r]敵方[/]或[b]我方[/],在各自勢力的堡壘內時, [g]HP會逐漸回復[/]。 擊敗[g]堡壘兵長[/]後就能占領堡壘。
# Group 65 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 3, 42)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 0
SubGroup(6)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]主力部隊現身!
SubGroup(1)
TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0) # 主力部隊的傢伙們終於來啦! 這樣就不用怕了! 一口氣殺回去!
SubGroup(1)
TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0) # 終於來啦,好戲現在才開始! 讓他們見識一下蓓爾蘭傭兵團的實力吧!
SubGroup(4)
Unknown43(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0) # 擊敗[r][0:PARTY][/]的主力部隊!
SubGroup(1)
Unknown76(9,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(1)
Unknown15(17,8,3,0,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown80(34,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0) # [r]「灰色惡魔」[/][0:CHARA_G]現身!
SubGroup(2)
TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # 看樣子……你就是「灰色惡魔」吧! 真讓人躍躍欲試啊!
GenderedMcTalk(0,24,25,1,0,1,0,0,0,0,0,0,0,0,0) # 「灰色惡魔」出現了嗎? 以團長的實力應該不太可能輸,但是……
# Group 68 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(9,65487,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(20,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我竟然會這麼輕易就…… 不會吧……團……長……
SubGroup(2)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
GenderedMcTalk(0,21,22,1,3,1,0,0,0,0,0,0,0,0,0) # 莉札莉! 怎麼會這樣……
# Group 69 (0, 4, 0, 4, 10)
SubGroup(3)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
Unknown76(8,65486,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(8,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # 我竟然會被這樣的小鬼…… 唔,不太妙啊……!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]面臨敗退的危機!
SubGroup(1)
GenderedMcTalk(0,29,30,1,4,1,0,0,0,0,0,0,0,0,0) # 團長陷入苦戰了嗎? 我得趕快去支援她才行!
# Group 70 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(42,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(43,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown18(39,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(44,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 0, 3, 26)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援軍現身!
SubGroup(1)
GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0) # 敵人還真多。 既然這樣……!
SubGroup(1)
ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # 當[g]無雙條[/]累積到最大時, 按下[$ACT_SPECIAL_ATTACK]可以施放[g]無雙奧義[/]。 [g]若要累積無雙條……[/] ‧給予敵人傷害。 ‧受到敵人傷害。 ‧取得黃色藥品。
SubGroup(1)
Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0) # 發動[$ACT_SPECIAL_ATTACK]無雙奧義!
# Group 75 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
GroupCheck4(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 0
SubGroup(1)
Unknown140(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: True 0
TalkFromOwnStrings2(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown140(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 78 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown76(8,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,17,7,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0) # 成功擊敗[r][0:PARTY][/]的主力部隊!
SubGroup(1)
TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 這怎麼可能……我們的……夢想…… 你這……惡魔……
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
# Group 82 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 2, 4)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(32,157,1,4,1,0,0,0,0,0,0,0,0,0,0) # 蓓爾蘭團長死了!? 喂,這到底是怎麼回事啊! 喂!
# Group 84 (20, 2, 4, 1, 0)
SubGroup(0)
# Group 85 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(88,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: False 1
# Group 86 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0) # 朝[0:CHARA_G]的所在位置進軍!
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 6, 2)
SubGroup(5)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
Unknown28(12,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 0, 4, 15)
SubGroup(2)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown80(54,0,0,0,0,0,45,0,0,0,0,0,0,0,0)
CloseUp(17,2,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,68,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
SubGroup(1)
GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0) # 少來礙事,否則殺了你。
SubGroup(1)
Unknown23(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0) # 我怎麼能就這樣夾著尾巴逃走。 團長的仇……由我來報!
SubGroup(2)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],為[1:CHARA_G]一行人報仇!
# Group 90 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(45,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown17(45,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 7, 4)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,95,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(5000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
GenderedMcTalk(0,37,38,1,4,1,0,0,0,0,0,0,0,0,0) # 好強烈的壓迫感…… 這正是「灰色惡魔」……!
# Group 93 (0, 5, 0, 7, 12)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(39,10,1,3,1,1,0,0,0,0,0,0,0,0,0) # 嗚哇——! [HERO_MF]…… 你……快逃……
SubGroup(2)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
GenderedMcTalk(0,40,41,1,3,1,0,0,0,0,0,0,0,0,0) # 竟然連蓋茲也……! 為什麼會變成這樣……
# Group 94 (0, 5, 0, 6, 24)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(45,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown91(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown6(17,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(1300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown91(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0) # 你的那股力量……是什麼呢?
SubGroup(1)
GenderedMcTalk(0,44,45,1,2,1,0,0,0,0,0,0,0,0,0) # 我也不知道…… 不過,只要能打倒你就行了!
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown21(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(17,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(17,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(98,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(97,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 1 0
Unknown21(45,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown68(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(97,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (5, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 8, 5, 8)
SubGroup(4)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0) # 對[0:CHARA_G]發動[$ACT_SPECIAL_ATTACK]無雙奧義!
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 10, 4, 2)
SubGroup(3)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
Unknown21(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 10, 3, 3)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 10, 3, 4)
SubGroup(2)
GroupCheck3(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 1 0
Unknown21(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,46,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 2, 10, 3, 4)
SubGroup(2)
GroupCheck3(103,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 1 0
Unknown21(45,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(103,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 3, 76)
SubGroup(2)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
Unknown28(18,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(34,92,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown83(8352,110,4462,8425,132,4550,0,1,0,0,0,0,1,0,0) # Focus on coords?
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(33,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(34,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(35,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(36,16031,1,43768,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown27(37,18964,1,42420,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown27(38,20899,1,42728,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8450,140,4250,8450,130,4500,200,1,0,0,0,0,1,0,0) # Focus on coords?
SubGroup(4)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的精銳部隊為掩護[0:CHARA_G]而現身!
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為觀望敵情而暫時後退!
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(36,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(37,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(38,8,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0) # 擊敗[r][0:PARTY][/]的精銳部隊!
# Group 107 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0) # 成功擊敗[r][0:PARTY][/]的精銳部隊!
SubGroup(1)
Unknown6(17,46,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0) # 原來如此,變得比較難對付呢。
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身!
# Group 108 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 109 (0, 5, 0, 2, 3)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 0, 2, 10)
SubGroup(1)
Unknown28(14,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown91(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0) # 喂,你打算玩到什麼時候。 目的已經達成了,快點撤退吧!
SubGroup(3)
Unknown91(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown91(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(0,51,52,1,4,1,0,0,0,0,0,0,0,0,0) # 什麼!?
# Group 111 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 113 (0, 7, 0, 2, 0)
SubGroup(1)
GroupCheck4(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 0
# Group 114 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 115 (0, 8, 0, 2, 5)
SubGroup(1)
Unknown19(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 116 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck4(94,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 1
Unknown19(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(1)
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
GenderedMcTalk(0,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
好了,我們上吧。 這次的對手是傑拉爾特傭兵團。
謝茲 volume_up
好了,我們上囉。 這次的對手是傑拉爾特傭兵團。
ShowTutorial(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0) ‧[$PAD_L3]:移動 ‧[$PAD_R3]:操控視角 若持續移動將會急奔
Alert(59,0,45,45,45,0,0,0,0,0,0,0,0,0,0) 目標地點進軍!
GenderedMcTalk(0,2,3,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
先來見識一下對方的本事……看招。
謝茲 volume_up
先來見識一下對方的實力……看招。
MainMissionStart(1001,4,0,1,10,45,45,0,0,0,0,150,0,0,0) MAIN MISSION START: 與[0:CHARA_G]一行人一同擊敗周圍的[r]敵人[/]!
ShowTutorial(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0) ‧[$ACT_NORMAL_ATTACK]:弱攻擊 ‧弱攻擊後[$ACT_CHARGE_ATTACK]:強攻擊[$ACT_NORMAL_ATTACK]與[$ACT_CHARGE_ATTACK]可以組合為連續攻擊。 ‧[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK] ‧[$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ‧[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK] ‧[$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_NORMAL_ATTACK][$ACT_CHARGE_ATTACK]
GenderedMcTalk(0,4,5,1,4,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
這次的對手也太沒意思了。 該不會都是見習傭兵吧?
謝茲 volume_up
這次的對手也太無趣了。 該不會都是見習傭兵吧?
GenderedMcTalk(0,6,7,1,1,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
既然這樣, 我就趁機試試各種招式吧。
謝茲 volume_up
既然如此, 我就趁機試試各種招式吧。
ShowTutorial(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 每個兵種都擁有各具特色的兵種動作。 [HERO_MF]目前的兵種是劍客。‧長按[$ACT_CHARGE_ATTACK]累積兵種條, 放開按鍵後施放廣範圍攻擊。 ‧累積期間也可以移動。 ‧在強攻擊中長按[$ACT_CHARGE_ATTACK], 下一個兵種動作的累積時間將會縮短
MainMissionStart(1002,1,0,2,12,45,45,0,0,0,0,50,0,0,0) MAIN MISSION START: 成功擊敗周圍的[r]敵人[/]!
Alert(1028,1,45,45,45,0,0,0,8,0,0,0,0,0,0) 大門因[r]敵人[/]被擊敗而開啟!
GenderedMcTalk(0,9,10,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
好,這裡應該沒問題了。
謝茲 volume_up
好,這邊應該沒問題了。
TalkDeploySlot(8,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
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他們也沒有多厲害嘛。 你也去把那群傢伙清掉吧!
MainMissionStart(2,4,4,1,18,45,45,0,0,0,0,50,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
ShowTutorial(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 戰鬥時會出現各種目標主要目標是為了讓戰鬥獲勝 必須達成的目標。
ShowTutorial(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 按下[$ACT_CAMERA_LOCKON]可以鎖定 頭上顯示箭頭的敵人。 在鎖定狀態下,視角會隨時對準對象。 左右推動[$PAD_R3]可以切換對象。
ShowTutorial(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0) ‧[$ACT_GUARD]:防禦 ‧[$ACT_DODGE]:回避在遭受敵人攻擊前及時按下[$ACT_GUARD]防禦, 即形成及時防禦, 可以讓周圍的敵人畏懼。在遭受敵人攻擊前及時按下[$ACT_DODGE]回避, 即形成及時回避。 可以讓周圍的敵人動搖, 並使攻擊命中要害。
ShowTutorial(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 按下[$ACT_EXTRA_ROLE1]會顯示介面1。 顯示介面1時按下[$ACT_EXTRA_ATK1]或[$ACT_EXTRA_ATK2] 即可使用戰技/魔法。無法連續使用相同戰技/魔法, 必須等待一段時間。使用戰技/魔法後, 武器的耐久度會減少。 若耐久度不足,將無法使用戰技/魔法。 耐久度在戰鬥結束後會恢復原狀。
MainMissionStart(438,1,4,2,18,45,45,0,0,0,0,50,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(553,1,18,45,45,0,0,0,8,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
TalkDeploySlot(11,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
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我們會負責攻下這座堡壘。 另外那一座就交給你囉!
TalkDeploySlot(12,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
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真想趕快結束, 跟大夥兒一起去喝個痛快。
Alert(1003,0,10,45,45,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人為攻入前線而脫離隊伍!
Alert(23,0,45,45,45,0,0,0,3,0,0,0,0,0,0) 朝[0:AREA]進軍!
MainMissionStart(1019,4,1,1,32,45,45,0,0,5,0,0,0,0,0) MAIN MISSION START: 削減氣絕條,使用必殺連擊擊敗[0:CHARA_G]!
ShowTutorial(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 有時敵將頭上會顯示氣絕條。 持續攻擊,將氣絕條全部削減, 並在附近按下[$ACT_CHARGE_ATTACK]就可以施放必殺連擊氣絕條會在特定攻擊命中敵人時, 或是敵人採取特定行動時顯示。使氣絕條顯示的方法…… ‧以攻擊系的戰技/魔法命中敵人。 ‧及時防禦敵人的攻擊。 ‧敵人準備發動戰技/魔法。 ‧敵人受到攻擊而畏懼。
Alert(1026,4,32,45,45,0,0,0,0,0,0,0,0,0,0) 用戰技或攻擊削減[0:CHARA_G]的氣絕條!
Alert(1017,1,9,10,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]現身! 已占領[r]堡壘[/]!
GenderedMcTalk(0,13,14,1,3,1,0,0,0,0,0,0,0,0,0)
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團長的部隊衝得很前面啊。 他們不要緊吧?
謝茲 volume_up
團長的部隊衝得很前面呢。 他們不要緊吧?
TalkDeploySlot(19,10,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
那個「灰色惡魔」不在嗎? 雖然我也不知道[MFB:他_她]有多強就是了。
ShowTutorial(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 戰場上有各勢力掌管的據點。 該勢力的士兵會從據點內現身。 只要擊敗據點兵長,就能占領據點。
MainMissionStart(438,1,1,2,32,45,45,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
ShowTutorial(93,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 戰場上有各勢力掌管的堡壘。 無論[r]敵方[/]或[b]我方[/],在各自勢力的堡壘內時, HP會逐漸回復。 擊敗堡壘兵長後就能占領堡壘。
Alert(1006,2,45,45,45,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]主力部隊現身!
TalkDeploySlot(15,19,1,0,1,1,0,0,0,0,0,0,0,0,0)
工匠 volume_up
主力部隊的傢伙們終於來啦! 這樣就不用怕了! 一口氣殺回去!
TalkDeploySlot(16,8,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
終於來啦,好戲現在才開始! 讓他們見識一下蓓爾蘭傭兵團的實力吧!
MainMissionStart(1016,4,2,1,13,45,45,11,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r][0:PARTY][/]的主力部隊!
Alert(1005,3,17,45,45,11,0,0,0,0,0,0,0,0,0) [r]「灰色惡魔」[/][0:CHARA_G]現身!
TalkDeploySlot(23,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
看樣子……你就是「灰色惡魔」吧! 真讓人躍躍欲試啊!
GenderedMcTalk(0,24,25,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
「灰色惡魔」出現了嗎? 以團長的實力應該不太可能輸,但是……
謝茲 volume_up
「灰色惡魔」出現了嗎? 以團長的實力應該不太可能輸,不過……
TalkDeploySlot(20,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
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我竟然會這麼輕易就…… 不會吧……團……長……
Alert(319,3,9,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
GenderedMcTalk(0,21,22,1,3,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
莉札莉! 怎麼會這樣……
謝茲 volume_up
莉札莉! 這怎麼可能……
TalkDeploySlot(28,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
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我竟然會被這樣的小鬼…… 唔,不太妙啊……!
Alert(332,2,8,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]面臨敗退的危機!
GenderedMcTalk(0,29,30,1,4,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
團長陷入苦戰了嗎? 我得趕快去支援她才行!
謝茲 volume_up
團長陷入苦戰了嗎? 我得快點去支援她才行!
Alert(220,2,13,45,45,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援軍現身!
GenderedMcTalk(0,26,27,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
敵人還真多。 既然這樣……!
謝茲 volume_up
敵人還真多。 既然如此……!
ShowTutorial(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 無雙條累積到最大時, 按下[$ACT_SPECIAL_ATTACK]可以施放無雙奧義若要累積無雙條…… ‧給予敵人傷害。 ‧受到敵人傷害。 ‧取得黃色藥品。
Alert(1022,4,45,45,45,0,0,0,0,0,0,0,0,0,0) 發動[$ACT_SPECIAL_ATTACK]無雙奧義!
MainMissionStart(1018,1,2,2,13,45,45,11,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[r][0:PARTY][/]的主力部隊!
TalkDeploySlot(31,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
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這怎麼可能……我們的……夢想…… 你這……惡魔……
Alert(319,3,8,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
TalkCharacter(32,157,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 蓋茲 volume_up
蓓爾蘭團長死了!? 喂,這到底是怎麼回事啊! 喂!
Alert(22,0,17,45,45,0,0,0,0,0,0,0,0,0,0) 朝[0:CHARA_G]的所在位置進軍!
GenderedMcTalk(1,35,36,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
少來礙事,否則殺了你。
貝雷絲 volume_up
別來礙事,否則殺了你。
GenderedMcTalk(0,33,34,1,2,1,0,0,0,0,0,0,0,0,0)
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我怎麼能就這樣夾著尾巴逃走。 團長的仇……由我來報!
謝茲 volume_up
我沒辦法就這樣夾著尾巴逃走。 團長的仇……由我來報!
MainMissionStart(1024,4,3,1,17,8,45,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G],為[1:CHARA_G]一行人報仇!
GenderedMcTalk(0,37,38,1,4,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
好強烈的壓迫感…… 這正是「灰色惡魔」……!
謝茲 volume_up
好驚人的壓迫感…… 這正是「灰色惡魔」……!
TalkDeploySlot(39,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
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嗚哇——! [HERO_MF]…… 你……快逃……
Alert(319,3,10,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
GenderedMcTalk(0,40,41,1,3,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
竟然連蓋茲也……! 為什麼會變成這樣……
謝茲 volume_up
居然連蓋茲也……! 為什麼會變成這樣……
GenderedMcTalk(1,42,43,1,4,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
你的那股力量……是什麼呢?
貝雷絲 volume_up
你的那股力量……是什麼?
GenderedMcTalk(0,44,45,1,2,1,0,0,0,0,0,0,0,0,0)
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我也不知道…… 不過,只要能打倒你就行了!
謝茲 volume_up
我也不曉得…… 不過,只要能打倒你就足夠了!
Alert(1021,4,17,45,45,0,0,0,0,0,0,0,0,0,0) 對[0:CHARA_G]發動[$ACT_SPECIAL_ATTACK]無雙奧義!
Alert(1010,3,17,45,45,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的精銳部隊為掩護[0:CHARA_G]而現身!
Alert(1023,0,17,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為觀望敵情而暫時後退!
MainMissionStart(1009,0,5,1,45,45,45,11,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r][0:PARTY][/]的精銳部隊!
MainMissionStart(1011,1,5,2,45,45,45,11,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[r][0:PARTY][/]的精銳部隊!
GenderedMcTalk(1,46,47,1,0,1,1,0,0,0,0,0,0,0,0)
貝雷特 volume_up
原來如此,變得比較難對付呢。
貝雷絲 volume_up
原來如此,比剛才還難對付呢。
Alert(204,3,17,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身!
TalkDeploySlot(50,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
修密爾子爵 volume_up
喂,你打算玩到什麼時候。 目的已經達成了,快點撤退吧!
GenderedMcTalk(0,51,52,1,4,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
什麼!?
謝茲 volume_up
什麼!?
Alert(319,3,0,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(319,3,1,45,45,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,45,45,45,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!