帝国軍の慰撫のため活動中のミッテルフランク 歌劇団。しかし、その移動中に問題が……。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 86 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 ドロテア 255 0 0 1 60 1 0 0 100 0 0 100 300 255 65535 1999 22 40 20 65 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 マヌエラ 255 0 0 2 150 2 0 0 100 0 0 100 300 255 65535 1999 22 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 シェズ 255 0 0 3 5 3 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 シェズ 255 0 0 4 5 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 シェズ 255 0 0 5 5 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 シェズ 255 0 0 6 5 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 シェズ 255 0 0 7 5 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 ハンネマン 255 0 0 3 300 7 12 0 100 7 1 100 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 255 0 0 8 962 7 12 0 100 7 0 39 300 255 65535 1999 67 0 0 0 0 0 0 0 0 0 0 0 9 65535 65535 65535
10 連邦国将 255 0 0 9 675 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 連邦国将 255 0 0 10 650 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 連邦国将 255 0 0 11 680 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 連邦国将 255 0 0 12 620 5 2 3 101 3 1 12 300 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 連邦国将 255 0 0 13 675 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 連邦国将 255 0 0 14 695 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 連邦国将 255 0 0 15 620 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 連邦国将 255 0 0 16 625 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 連邦国将 255 0 0 17 620 5 2 3 101 3 1 12 300 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 連邦国将 255 0 0 18 660 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 連邦国将 255 0 0 19 650 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 連邦国将 255 0 0 20 620 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 連邦国将 255 0 0 21 625 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 連邦国将 255 0 0 22 645 5 2 3 101 3 1 25 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 連邦国将 255 0 0 23 615 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 連邦国将 255 0 0 24 660 5 2 3 101 3 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 連邦国将 255 0 0 25 680 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 連邦国将 255 0 0 26 680 5 2 3 101 3 0 25 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 連邦国将 255 0 0 27 680 5 2 3 101 3 0 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 連邦国将 255 0 0 28 630 5 2 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 連邦国将 255 0 0 29 610 5 2 3 101 3 0 26 300 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 連邦国将 255 0 0 34 655 5 2 3 101 3 0 26 300 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 連邦国将 255 0 0 35 680 5 2 3 101 3 1 12 300 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 連邦国将 255 0 0 36 650 5 2 3 101 3 1 26 300 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 連邦国将 255 0 2 0 620 7 2 1 101 3 1 29 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 連邦国将 255 0 2 1 690 7 2 1 101 3 1 30 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 連邦国将 255 0 2 2 650 5 2 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 255 0 2 3 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 連邦国将 255 36 2 4 650 5 2 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 255 0 2 5 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 255 38 2 6 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 連邦国将 255 38 2 7 650 5 2 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 255 0 2 8 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 255 41 2 9 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 連邦国将 255 41 2 10 650 5 2 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 255 0 2 11 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 255 44 2 12 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 連邦国将 255 44 2 13 650 5 2 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 255 0 2 14 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 255 47 2 15 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 連邦国将 255 47 3 0 650 5 2 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 255 0 3 1 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 255 50 3 2 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 連邦国将 255 50 3 3 650 5 2 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 255 0 3 4 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 255 53 3 5 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 連邦国将 255 53 3 6 620 5 2 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 255 0 3 7 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 255 56 3 8 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 連邦国将 255 56 3 9 620 5 2 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 255 0 3 10 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 255 59 3 11 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 連邦国将 255 59 3 12 630 5 2 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 255 0 3 13 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 255 62 3 14 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 連邦国将 255 62 3 15 630 5 2 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 255 0 3 16 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 255 65 3 17 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 連邦国将 255 65 3 18 680 5 2 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 255 0 3 19 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 255 68 3 20 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 連邦国将 255 68 3 21 680 5 2 3 101 3 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 255 0 3 22 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 255 71 3 23 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 連邦国将 255 71 3 24 680 5 2 3 101 3 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 255 0 3 25 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 255 74 3 26 1505 5 4 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 連邦国将 255 74 4 0 630 5 2 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 255 0 4 1 1505 5 4 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 255 77 4 2 1505 5 4 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 連邦国将 255 77 4 3 680 5 2 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 255 0 4 4 1505 5 4 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 255 80 4 5 1505 5 4 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 連邦国将 255 80 4 6 630 5 2 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 連邦国将 255 0 4 7 620 5 2 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 255 0 4 8 1505 5 4 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 13 0 11 0 0 65535 0 1000 1526 14 1526 8 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 5 0 1 65535 1 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 3 0 2 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 4 0 3 65535 1 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 6 0 4 65535 1 1000 1523 14 1523 11 1523 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 8 0 5 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 9 0 6 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 2 0 7 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 7 0 8 65535 1 1000 1526 14 1526 11 1526 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 12 0 9 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 14 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 0 0 65535 1 1000 1526 14 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 1 0 1 65535 3 1000 1526 14 1526 14 1526 14 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (69, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 25)
SubGroup(0)
SubGroup(9)
Unknown10(0,10,9,11,86,0,0,0,12,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,19164,1,42700,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,29,10,11,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
SetName(9,123,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to アドリエンヌ
SetName(10,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 盗賊
SetName(13,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 盗賊
SetName(14,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 盗賊
SetName(19,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 盗賊
SetName(23,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 盗賊
SetName(26,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 盗賊
SetName(29,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 盗賊
SetName(30,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 盗賊
SetName(31,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 盗賊
SetName(32,708,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 盗賊
SetName(33,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 盗賊
SubGroup(1)
SetDeathText(135,28,4780,3,0,0,0,0,0,0,0,0,0,0,0) # わたくしは…… ここまで、なのかしら……。
# Group 2 (0, 2, 2, 1, 18)
SubGroup(0)
Unknown6(13,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 19)
SubGroup(0)
SubGroup(1)
TalkDeploySlot(4732,2,1,0,1,1,0,0,0,0,0,0,0,0,0) # 歌劇団の皆を守るわ! 皆、気合を入れていくわよ!
SubGroup(4)
Unknown32(9,2,86,12,19164,1,42700,0,0,1,0,0,0,0,0)
Unknown56(19164,1,42700,0,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10151,0,9,10,86,0,0,0,12,0,0,0,1,0,0) #
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10152,4,0,1,9,10,86,0,0,0,0,0,0,0,0) #
SubGroup(1)
TalkDeploySlot(4733,1,1,2,1,1,0,0,0,0,0,0,0,0,0) # 人攫いかしら、追いはぎかしら……。 何にせよ、防がなきゃ!
SubGroup(2)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,9,11,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の敗走に注意せよ!
# Group 6 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(9,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 0 0
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(142,1,9,86,86,0,0,0,12,0,0,0,0,0,0) # [0:CHARA_G]、[g]目標地点[/]に到達!
TalkDeploySlot(4754,2,1,1,1,0,0,0,0,0,0,0,0,0,0) # ここまで来ればもう大丈夫。 歌劇団の皆は先に行ってちょうだい。
SubGroup(3)
Unknown56(19164,1,42700,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,86,12,19164,1,42700,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,86,86,0,0,0,12,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,4,0,2,9,10,86,0,0,0,0,0,0,0,0) # [0:CHARA_G]の援護に成功!
# Group 8 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 0, 2, 30)
SubGroup(1)
GroupCheck3(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 9: 1 0 0
SubGroup(1)
TalkDeploySlot(4734,10,1,0,1,1,0,0,0,0,0,0,0,0,0) # 金目の物を持っていそうな連中だ! お前ら、金、置いてけー!
SubGroup(9)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,10,9,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,9,9,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍停止!
SubGroup(1)
GenderedMcTalk(0,4735,4736,1,2,1,0,0,0,0,0,0,0,0,0) # まずいな、さっさと撃退しないと!
SubGroup(3)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,9,10,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を襲う[1:CHARA_G]らを撃破せよ!
# Group 11 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 10: 1 0 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(305,1,10,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破!
TalkDeploySlot(4737,9,1,1,1,1,0,0,0,0,0,0,0,0,0) # ありがとうございます……! これで先に進めますわ。
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,9,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 13 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 13: 1 0 0
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,13,9,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,9,9,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍停止!
SubGroup(1)
TalkDeploySlot(4738,13,1,4,1,1,0,0,0,0,0,0,0,0,0) # おい! あ、あれは“奇跡の歌姫” マヌエラ様じゃないか……!?
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10156,0,13,9,86,0,0,0,0,0,0,0,0,0,0) #
SetName(13,177,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to マヌエラの信者
SubGroup(1)
TalkDeploySlot(4739,2,1,1,1,1,0,0,0,0,0,0,0,0,0) # あら、あたくしを知っているみたいね。 熱烈な愛を感じるわ……。
SubGroup(2)
Unknown43(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(10150,4,0,2,2,13,86,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 4, 32)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown60(3,0,0,13,86,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,9,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
SubGroup(9)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(10152,4,2,0,9,86,86,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,59000,0,1464,1,0,500,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4741,2,1,2,0,1,0,0,0,0,0,0,0,0,0) # あたくしをマヌエラ=カザグランダと 知った上での狼藉かしら?
TalkDeploySlot(4742,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # と、とんでもありません! マヌエラ様に一生ついていきます!!
SubGroup(1)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown93(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(503,1,13,86,86,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b][0:PARTY][/]に協力開始!
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4743,1,1,1,0,1,0,0,0,0,0,0,0,0,0) # 賊まで虜にしちゃうなんて、 流石ね、マヌエラ先輩……!
# Group 16 (0, 5, 0, 4, 25)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 0 1 0
Unknown19(13,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown60(3,0,0,13,86,0,0,0,1,0,0,0,0,0,0)
TalkDeploySlot(4740,13,1,2,1,1,0,0,0,0,0,0,0,0,0) # くそっ! やりやがるぞ、こいつら!
SubGroup(5)
Unknown93(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,9,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,59000,0,1464,1,0,500,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(10152,4,2,0,9,86,86,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 0, 3, 32)
SubGroup(2)
Unknown10(9,55900,0,56900,0,7064,1,2764,1,0,0,0,0,0,0)
GroupCheck3(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 16: 1 0 0
SubGroup(1)
TalkDeploySlot(4744,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 待ちなさい! 仲間の借りを返させてもらうわ!
SubGroup(12)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(14,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(4)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,14,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(8)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,0,9,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,0,9,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,0,9,0,0,0,0,0,0,0,0)
Unknown55(0,17,0,0,0,0,9,0,0,0,0,0,0,0,0)
Alert(103,0,14,9,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、[1:CHARA_G]へ進軍開始!
# Group 18 (0, 2, 2, 11, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
GroupCheck4(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 16: True 0
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(58,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(59,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 1 0
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,32,9,86,0,0,0,7,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(1)
TalkDeploySlot(4765,32,1,4,1,1,0,0,0,0,0,0,0,0,0) # あれって……ドロテア? うそ、本物なの? あたし大好きなの!
SubGroup(3)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10155,0,32,9,86,0,0,0,0,0,0,0,0,0,0) #
SetName(32,176,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to ドロテアのおっかけ
SubGroup(1)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,13,9,86,0,0,0,7,0,0,0,0,0,0) # [0:AREA]、開門!
SubGroup(2)
Unknown43(32,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10150,4,16,1,1,32,86,0,0,0,0,0,0,0,0) # SUB_00_175
SubGroup(1)
Unknown6(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,32,86,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4766,32,1,1,0,1,0,0,0,0,0,0,0,0,0) # 襲っちゃってごめんなさい! あたし、あなたに協力するね!
SubGroup(1)
Unknown22(32,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(485,1,16,2,32,86,86,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(3)
Unknown93(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(503,1,32,86,86,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b][0:PARTY][/]に協力開始!
Unknown23(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 0 1 0
Unknown19(32,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown60(3,0,0,32,86,0,0,0,1,0,0,0,0,0,0)
TalkDeploySlot(4767,32,1,2,1,1,0,0,0,0,0,0,0,0,0) # 何よ、もう! こうなったら兄貴に 仕返ししてもらうんだから……!
SubGroup(5)
Unknown93(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,32,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
MainMissionStart(486,2,16,3,32,86,86,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に失敗!
# Group 23 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 2, 15)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,33,9,86,0,0,0,7,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(1)
TalkDeploySlot(4768,33,1,4,1,1,0,0,0,0,0,0,0,0,0) # こんなところで歌姫マヌエラに出会える とは……賊なんてやってる場合じゃないぞ!
SubGroup(3)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10159,0,33,9,86,0,0,0,0,0,0,0,0,0,0) #
SetName(33,184,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to マヌエラ命の賊
SubGroup(2)
Unknown43(33,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10150,4,17,1,2,33,86,0,0,0,0,0,0,0,0) # SUB_00_175
SubGroup(1)
Unknown6(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,33,86,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4769,33,1,1,0,1,0,0,0,0,0,0,0,0,0) # マヌエラさん! お近づきの印に…… あんたのために一肌脱がせてください!
SubGroup(1)
Unknown22(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(485,1,17,2,33,86,86,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(3)
Unknown93(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(503,1,33,86,86,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b][0:PARTY][/]に協力開始!
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 0 1 0
Unknown19(33,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown60(3,0,0,33,86,0,0,0,1,0,0,0,0,0,0)
TalkDeploySlot(4770,33,1,2,1,1,0,0,0,0,0,0,0,0,0) # この野郎……! もう許さないぞ……!
SubGroup(5)
Unknown93(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(33,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,33,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(1)
MainMissionStart(486,2,17,3,33,86,86,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に失敗!
# Group 27 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 0 0
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(287,2,18,9,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,9,9,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍停止!
SubGroup(1)
TalkDeploySlot(4745,18,1,4,1,1,0,0,0,0,0,0,0,0,0) # あの人、ドロテアさんじゃないか? 歌姫の……オレ、好きなんだよな……。
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10157,0,18,9,86,0,0,0,0,0,0,0,0,0,0) #
SetName(18,182,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 自称ドロテア親衛隊
SubGroup(1)
TalkDeploySlot(4746,1,1,1,1,1,0,0,0,0,0,0,0,0,0) # 私を知ってるみたいね。 説得できないかしら?
SubGroup(2)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(10150,4,0,3,1,18,86,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 4, 32)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,18,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown60(3,0,0,18,86,0,0,0,1,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,9,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
SubGroup(9)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(10152,4,3,0,9,86,86,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4748,1,1,6,0,1,0,0,0,0,0,0,0,0,0) # ねえ、貴方。私たち歌劇団を知っているの? だったら通してくれませんか?
TalkDeploySlot(4749,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # ももももちろんだよ! ドロテアさんのためなら何でもするって!
SubGroup(1)
Unknown22(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown93(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(503,1,18,86,86,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b][0:PARTY][/]に協力開始!
Unknown23(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4750,2,1,1,0,1,0,0,0,0,0,0,0,0,0) # うふふふ。 あなたの魅力には盗賊も骨抜きね。
# Group 31 (0, 5, 0, 4, 25)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
Unknown19(18,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown60(3,0,0,18,13,0,0,0,1,0,0,0,0,0,0)
TalkDeploySlot(4747,18,1,2,1,1,0,0,0,0,0,0,0,0,0) # やられたよ……。 だけど、オレの仇は仲間が……!
SubGroup(5)
Unknown93(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,18,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,9,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
SubGroup(9)
Unknown43(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(10152,4,3,0,9,86,86,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 3, 32)
SubGroup(2)
Unknown10(9,11664,1,65100,0,21264,1,5164,1,0,0,0,0,0,0)
GroupCheck3(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 1 0 0
SubGroup(1)
TalkDeploySlot(4751,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 俺様の子分を可愛がってくれた奴が いるらしいな! 勝負だ!
SubGroup(12)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(4)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,19,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(8)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,0,9,0,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,0,9,0,0,0,0,0,0,0,0)
Unknown55(0,21,0,0,0,0,9,0,0,0,0,0,0,0,0)
Unknown55(0,22,0,0,0,0,9,0,0,0,0,0,0,0,0)
Alert(103,0,19,9,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、[1:CHARA_G]へ進軍開始!
# Group 33 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 34 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 2, 23)
SubGroup(1)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
SubGroup(1)
TalkDeploySlot(4752,23,1,0,1,1,0,0,0,0,0,0,0,0,0) # 残念、ここは通さないさ。 おとなしく捕まるんだな!
SubGroup(9)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(288,2,23,9,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(136,0,9,9,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍停止!
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(194,4,9,23,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を襲う[1:CHARA_G]らを撃破せよ!
# Group 36 (0, 5, 0, 5, 12)
SubGroup(4)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(305,1,23,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破!
TalkDeploySlot(4753,1,1,1,1,1,0,0,0,0,0,0,0,0,0) # ここを抜ければ次の街が見えてくるわ。 ふう……頑張りましょ!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,9,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、進軍再開!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (25, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 2, 58)
SubGroup(1)
GroupCheck3(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 7: 1 0 0
TalkDeploySlot(4755,26,1,2,1,1,0,0,0,0,0,0,0,0,0) # あっ、獲物が逃げちゃうじゃないのよ! 邪魔よ、あんたたち!
SubGroup(13)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10153,0,86,86,86,0,0,0,0,0,0,0,0,0,0) #
SubGroup(9)
Unknown14(77,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(78,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(79,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(80,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,86,86,86,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
Unknown80(44,0,0,1,0,0,86,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4756,4757,1,0,1,0,0,0,0,0,0,0,0,0) # まだ襲ってくるのか。 仕方ない……残らず討つぞ。
SubGroup(7)
Unknown43(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10161,4,5,1,26,86,86,14,0,0,0,0,0,0,0) #
SubGroup(7)
Unknown10(0,22,26,87,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,26,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,27,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,28,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,29,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,31,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(30,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(31,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
TalkDeploySlot(4758,2,1,3,1,1,0,0,0,0,0,0,0,0,0) # はあ、はあ。それにしても数が多いわ。 いったいいつまで……
TalkDeploySlot(4759,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # もう心配は要らないぞ、マヌエラ君。 我輩が助けに来たからな!
SubGroup(10)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,8,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,0,8,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、奮起!
TalkDeploySlot(4760,2,1,1,1,1,0,0,0,0,0,0,0,0,0) # ハンネマン! あたくしたちを迎えに? ……やだ、少しときめいちゃったわ。
# Group 46 (0, 4, 0, 2, 2)
SubGroup(1)
Unknown29(5,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4761,1,1,1,1,1,0,0,0,0,0,0,0,0,0) # 舞台での大立ち回りを思い出しますね。 先輩の剣舞、格好良かったなあ……。
TalkDeploySlot(4762,2,1,1,1,1,0,0,0,0,0,0,0,0,0) # ふふっ、ドロテアの戦いっぷりも、 舞台を彷彿とさせる華やかさよ。
# Group 47 (0, 4, 0, 2, 2)
SubGroup(1)
Unknown29(5,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4763,2,1,3,1,1,0,0,0,0,0,0,0,0,0) # 賊に身をやつす人の中にも、ドロテアの ような才能が眠っているのかもしれない。
TalkDeploySlot(4764,1,1,3,1,1,0,0,0,0,0,0,0,0,0) # そう考えると、私は幸運でしたね。一歩 間違えば、孤児から盗賊になっていた……。
# Group 48 (3, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
# Group 49 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(68,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(71,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(74,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(74,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 0
# Group 53 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(77,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(83,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 56 (0, 5, 0, 3, 12)
SubGroup(2)
GroupCheck3(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 1 0 0
Unknown19(30,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(4771,31,1,4,1,1,0,0,0,0,0,0,0,0,0) # おいおい、本当にマヌエラとドロテアが いるぞ……。こりゃ夢か……?
TalkDeploySlot(4772,30,1,4,1,1,0,0,0,0,0,0,0,0,0) # ドロテアちゃん……なんて美しいんだ……!
SubGroup(3)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10158,0,30,9,86,0,0,0,0,0,0,0,0,0,0) #
SetName(30,183,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 神秘の歌姫信奉者
SubGroup(2)
Unknown43(30,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10150,4,18,1,1,30,86,0,0,0,0,0,0,0,0) # SUB_00_175
SubGroup(1)
Unknown6(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 4, 20)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(1,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(30,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,30,86,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4773,30,1,1,0,1,0,0,0,0,0,0,0,0,0) # 俺、昔、帝都に住んでたんです……。 ずっと好きで……ついてっていいですか?
SubGroup(1)
Unknown22(30,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,18,2,30,86,86,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(3)
Unknown93(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(503,1,30,86,86,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b][0:PARTY][/]に協力開始!
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
Unknown19(30,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown60(3,0,0,30,86,0,0,0,1,0,0,0,0,0,0)
TalkDeploySlot(4774,30,1,3,1,1,0,0,0,0,0,0,0,0,0) # いいんだ……。 仲間がきっと仇を、取って……。
SubGroup(5)
Unknown93(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(30,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,30,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(486,2,18,3,30,86,86,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に失敗!
# Group 59 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 0, 6, 11)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
Unknown19(30,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4775,31,1,4,1,1,0,0,0,0,0,0,0,0,0) # 憧れだったあのマヌエラがすぐそばに……!
SubGroup(3)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10160,0,31,9,86,0,0,0,0,0,0,0,0,0,0) #
SetName(31,185,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 奇跡の歌姫愛好家
SubGroup(2)
Unknown43(31,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10150,4,19,1,2,31,86,0,0,0,0,0,0,0,0) # SUB_00_175
SubGroup(1)
Unknown6(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 4, 20)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(31,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(3,0,0,31,86,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4776,31,1,1,0,1,0,0,0,0,0,0,0,0,0) # うおおお! マヌエラ様! マヌエラ様についていきます!
SubGroup(1)
Unknown22(31,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,19,2,31,86,86,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(3)
Unknown93(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(503,1,31,86,86,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[b][0:PARTY][/]に協力開始!
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,31,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
Unknown19(31,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown60(3,0,0,31,86,0,0,0,1,0,0,0,0,0,0)
TalkDeploySlot(4777,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # マヌエラ様に踏まれたかった……。
SubGroup(5)
Unknown93(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,31,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(486,2,19,3,31,86,86,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に失敗!
# Group 63 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 7, 0, 9, 11)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
SubGroup(7)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,5,2,26,86,86,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破に成功!
SubGroup(2)
TalkDeploySlot(4778,2,1,1,0,1,0,0,0,0,0,0,0,0,0) # あたくしたちの人気を…… 図らずも再確認してしまったわね。
TalkDeploySlot(4779,1,1,0,0,1,0,0,0,0,0,0,0,0,0) # 盗賊にまで顔を知られてるなんて…… 嬉しいような、複雑な気持ちですね。
# Group 66 (0, 2, 2, 8, 1)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 8, 0, 2, 6)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4781,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # ああ……ようやく、歌姫の…… 座を……掴んだ、のに……
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,86,86,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
Alert(338,3,4,86,86,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
# Group 69 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,86,86,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
Alert(338,3,4,86,86,3,0,0,0,0,0,0,0,0,0) # 戦闘に敗北!
SetDeathText(135,28,4780,3,0,0,0,0,0,0,0,0,0,0,0)
アドリエンヌ volume_up
わたくしは…… ここまで、なのかしら……。
TalkDeploySlot(4732,2,1,0,1,1,0,0,0,0,0,0,0,0,0)
ミュソン volume_up
歌劇団の皆を守るわ! 皆、気合を入れていくわよ!
Alert(10151,0,9,10,86,0,0,0,12,0,0,0,1,0,0)
MainMissionStart(10152,4,0,1,9,10,86,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(4733,1,1,2,1,1,0,0,0,0,0,0,0,0,0)
イエリッツァ volume_up
人攫いかしら、追いはぎかしら……。 何にせよ、防がなきゃ!
Alert(322,4,9,11,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の敗走に注意せよ!
Alert(142,1,9,86,86,0,0,0,12,0,0,0,0,0,0) [0:CHARA_G]、目標地点に到達!
TalkDeploySlot(4754,2,1,1,1,0,0,0,0,0,0,0,0,0,0)
ミュソン volume_up
ここまで来ればもう大丈夫。 歌劇団の皆は先に行ってちょうだい。
Alert(237,0,9,86,86,0,0,0,12,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(450,4,0,2,9,10,86,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の援護に成功!
TalkDeploySlot(4734,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
金目の物を持っていそうな連中だ! お前ら、金、置いてけー!
Alert(288,2,10,9,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
Alert(136,0,9,9,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍停止!
GenderedMcTalk(0,4735,4736,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
まずいな、さっさと撃退しないと!
シェズ volume_up
まずいわね、さっさと撃退しないと!
Alert(194,4,9,10,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を襲う[1:CHARA_G]らを撃破せよ!
Alert(305,1,10,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]らを撃破!
TalkDeploySlot(4737,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
ありがとうございます……! これで先に進めますわ。
Alert(139,0,9,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
Alert(287,2,13,9,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
Alert(136,0,9,9,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍停止!
TalkDeploySlot(4738,13,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
おい! あ、あれは“奇跡の歌姫” マヌエラ様じゃないか……!?
Alert(10156,0,13,9,86,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4739,2,1,1,1,1,0,0,0,0,0,0,0,0,0)
ミュソン volume_up
あら、あたくしを知っているみたいね。 熱烈な愛を感じるわ……。
Alert(139,0,9,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
TalkDeploySlot(4741,2,1,2,0,1,0,0,0,0,0,0,0,0,0)
ミュソン volume_up
あたくしをマヌエラ=カザグランダと 知った上での狼藉かしら?
TalkDeploySlot(4742,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
と、とんでもありません! マヌエラ様に一生ついていきます!!
Alert(503,1,13,86,86,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b][0:PARTY][/]に協力開始!
TalkDeploySlot(4743,1,1,1,0,1,0,0,0,0,0,0,0,0,0)
イエリッツァ volume_up
賊まで虜にしちゃうなんて、 流石ね、マヌエラ先輩……!
TalkDeploySlot(4740,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
くそっ! やりやがるぞ、こいつら!
Alert(237,0,13,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(139,0,9,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
TalkDeploySlot(4744,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
待ちなさい! 仲間の借りを返させてもらうわ!
Alert(203,2,14,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
Alert(103,0,14,9,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、[1:CHARA_G]へ進軍開始!
Alert(200,2,32,9,86,0,0,0,7,0,0,0,0,0,0) [0:CHARA_G]、出現!
TalkDeploySlot(4765,32,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
あれって……ドロテア? うそ、本物なの? あたし大好きなの!
Alert(10155,0,32,9,86,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,13,9,86,0,0,0,7,0,0,0,0,0,0) [0:AREA]、開門!
MainMissionStart(10150,4,16,1,1,32,86,0,0,0,0,0,0,0,0) MAIN MISSION START: SUB_00_175
TalkDeploySlot(4766,32,1,1,0,1,0,0,0,0,0,0,0,0,0)
??? volume_up
襲っちゃってごめんなさい! あたし、あなたに協力するね!
MainMissionStart(485,1,16,2,32,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(503,1,32,86,86,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b][0:PARTY][/]に協力開始!
TalkDeploySlot(4767,32,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
何よ、もう! こうなったら兄貴に 仕返ししてもらうんだから……!
Alert(237,0,32,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(486,2,16,3,32,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に失敗!
Alert(200,2,33,9,86,0,0,0,7,0,0,0,0,0,0) [0:CHARA_G]、出現!
TalkDeploySlot(4768,33,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
こんなところで歌姫マヌエラに出会える とは……賊なんてやってる場合じゃないぞ!
Alert(10159,0,33,9,86,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10150,4,17,1,2,33,86,0,0,0,0,0,0,0,0) MAIN MISSION START: SUB_00_175
TalkDeploySlot(4769,33,1,1,0,1,0,0,0,0,0,0,0,0,0)
??? volume_up
マヌエラさん! お近づきの印に…… あんたのために一肌脱がせてください!
MainMissionStart(485,1,17,2,33,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(503,1,33,86,86,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b][0:PARTY][/]に協力開始!
TalkDeploySlot(4770,33,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
この野郎……! もう許さないぞ……!
Alert(237,0,33,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(486,2,17,3,33,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に失敗!
Alert(287,2,18,9,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現! [1:CHARA_G]を襲撃!
Alert(136,0,9,9,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍停止!
TalkDeploySlot(4745,18,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
あの人、ドロテアさんじゃないか? 歌姫の……オレ、好きなんだよな……。
Alert(10157,0,18,9,86,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4746,1,1,1,1,1,0,0,0,0,0,0,0,0,0)
イエリッツァ volume_up
私を知ってるみたいね。 説得できないかしら?
Alert(139,0,9,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
TalkDeploySlot(4748,1,1,6,0,1,0,0,0,0,0,0,0,0,0)
イエリッツァ volume_up
ねえ、貴方。私たち歌劇団を知っているの? だったら通してくれませんか?
TalkDeploySlot(4749,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ももももちろんだよ! ドロテアさんのためなら何でもするって!
Alert(503,1,18,86,86,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b][0:PARTY][/]に協力開始!
TalkDeploySlot(4750,2,1,1,0,1,0,0,0,0,0,0,0,0,0)
ミュソン volume_up
うふふふ。 あなたの魅力には盗賊も骨抜きね。
TalkDeploySlot(4747,18,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
やられたよ……。 だけど、オレの仇は仲間が……!
Alert(237,0,18,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(139,0,9,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
TalkDeploySlot(4751,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
俺様の子分を可愛がってくれた奴が いるらしいな! 勝負だ!
Alert(203,2,19,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
Alert(103,0,19,9,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、[1:CHARA_G]へ進軍開始!
TalkDeploySlot(4752,23,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
残念、ここは通さないさ。 おとなしく捕まるんだな!
Alert(288,2,23,9,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現! [1:CHARA_G]を襲撃!
Alert(136,0,9,9,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍停止!
Alert(194,4,9,23,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]を襲う[1:CHARA_G]らを撃破せよ!
Alert(305,1,23,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]らを撃破!
TalkDeploySlot(4753,1,1,1,1,1,0,0,0,0,0,0,0,0,0)
イエリッツァ volume_up
ここを抜ければ次の街が見えてくるわ。 ふう……頑張りましょ!
Alert(139,0,9,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、進軍再開!
TalkDeploySlot(4755,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
あっ、獲物が逃げちゃうじゃないのよ! 邪魔よ、あんたたち!
Alert(10153,0,86,86,86,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,86,86,86,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
GenderedMcTalk(0,4756,4757,1,0,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
まだ襲ってくるのか。 仕方ない……残らず討つぞ。
シェズ volume_up
まだ襲ってくるのね。 仕方ない……残らず討つわ。
MainMissionStart(10161,4,5,1,26,86,86,14,0,0,0,0,0,0,0) MAIN MISSION START:
TalkDeploySlot(4758,2,1,3,1,1,0,0,0,0,0,0,0,0,0)
ミュソン volume_up
はあ、はあ。それにしても数が多いわ。 いったいいつまで……
TalkDeploySlot(4759,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
もう心配は要らないぞ、マヌエラ君。 我輩が助けに来たからな!
Alert(200,0,8,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
Alert(508,0,8,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、奮起!
TalkDeploySlot(4760,2,1,1,1,1,0,0,0,0,0,0,0,0,0)
ミュソン volume_up
ハンネマン! あたくしたちを迎えに? ……やだ、少しときめいちゃったわ。
TalkDeploySlot(4761,1,1,1,1,1,0,0,0,0,0,0,0,0,0)
イエリッツァ volume_up
舞台での大立ち回りを思い出しますね。 先輩の剣舞、格好良かったなあ……。
TalkDeploySlot(4762,2,1,1,1,1,0,0,0,0,0,0,0,0,0)
ミュソン volume_up
ふふっ、ドロテアの戦いっぷりも、 舞台を彷彿とさせる華やかさよ。
TalkDeploySlot(4763,2,1,3,1,1,0,0,0,0,0,0,0,0,0)
ミュソン volume_up
賊に身をやつす人の中にも、ドロテアの ような才能が眠っているのかもしれない。
TalkDeploySlot(4764,1,1,3,1,1,0,0,0,0,0,0,0,0,0)
イエリッツァ volume_up
そう考えると、私は幸運でしたね。一歩 間違えば、孤児から盗賊になっていた……。
TalkDeploySlot(4771,31,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
おいおい、本当にマヌエラとドロテアが いるぞ……。こりゃ夢か……?
TalkDeploySlot(4772,30,1,4,1,1,0,0,0,0,0,0,0,0,0)
職人 volume_up
ドロテアちゃん……なんて美しいんだ……!
Alert(10158,0,30,9,86,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10150,4,18,1,1,30,86,0,0,0,0,0,0,0,0) MAIN MISSION START: SUB_00_175
TalkDeploySlot(4773,30,1,1,0,1,0,0,0,0,0,0,0,0,0)
職人 volume_up
俺、昔、帝都に住んでたんです……。 ずっと好きで……ついてっていいですか?
MainMissionStart(485,1,18,2,30,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(503,1,30,86,86,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b][0:PARTY][/]に協力開始!
TalkDeploySlot(4774,30,1,3,1,1,0,0,0,0,0,0,0,0,0)
職人 volume_up
いいんだ……。 仲間がきっと仇を、取って……。
Alert(237,0,30,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(486,2,18,3,30,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に失敗!
TalkDeploySlot(4775,31,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
憧れだったあのマヌエラがすぐそばに……!
Alert(10160,0,31,9,86,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10150,4,19,1,2,31,86,0,0,0,0,0,0,0,0) MAIN MISSION START: SUB_00_175
TalkDeploySlot(4776,31,1,1,0,1,0,0,0,0,0,0,0,0,0)
??? volume_up
うおおお! マヌエラ様! マヌエラ様についていきます!
MainMissionStart(485,1,19,2,31,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(503,1,31,86,86,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[b][0:PARTY][/]に協力開始!
TalkDeploySlot(4777,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
マヌエラ様に踏まれたかった……。
Alert(237,0,31,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
MainMissionStart(486,2,19,3,31,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に失敗!
MainMissionStart(442,1,5,2,26,86,86,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkDeploySlot(4778,2,1,1,0,1,0,0,0,0,0,0,0,0,0)
ミュソン volume_up
あたくしたちの人気を…… 図らずも再確認してしまったわね。
TalkDeploySlot(4779,1,1,0,0,1,0,0,0,0,0,0,0,0,0)
イエリッツァ volume_up
盗賊にまで顔を知られてるなんて…… 嬉しいような、複雑な気持ちですね。
TalkDeploySlot(4781,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
ああ……ようやく、歌姫の…… 座を……掴んだ、のに……
Alert(319,3,9,86,86,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
Alert(338,3,4,86,86,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!
Alert(319,3,8,86,86,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
Alert(338,3,4,86,86,3,0,0,0,0,0,0,0,0,0) 戦闘に敗北!