帝国軍の猛攻を受けるアリアンロッド。一行は 奪われるわけにはいかないと、救援を急ぐ。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | シェズ | 92 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | ディミトリ | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | アッシュ | 255 | 0 | 0 | 2 | 80 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | カトリーヌ | 255 | 0 | 0 | 3 | 155 | 7 | 0 | 0 | 101 | 5 | 0 | 100 | 253 | 255 | 65535 | 1999 | 12 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | フェリクス | 255 | 0 | 0 | 4 | 75 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | シルヴァン | 255 | 0 | 0 | 5 | 85 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | ドゥドゥー | 255 | 0 | 0 | 6 | 70 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | メルセデス | 255 | 0 | 0 | 7 | 90 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | 連邦国将 | 255 | 0 | 0 | 8 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | シャミア | 255 | 0 | 0 | 9 | 160 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | ゴーティエ辺境伯 | 255 | 0 | 0 | 10 | 460 | 7 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | マイクラン | 255 | 0 | 0 | 11 | 360 | 7 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | エーデルガルト | 255 | 0 | 0 | 12 | 20 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 276 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | フェルディナント | 255 | 0 | 0 | 13 | 40 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | リンハルト | 255 | 0 | 0 | 14 | 45 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | ユーリス | 255 | 0 | 0 | 15 | 190 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | ヘヴリング伯 | 255 | 0 | 0 | 16 | 465 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | グェンダル | 255 | 0 | 0 | 17 | 420 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | 連邦国将 | 255 | 0 | 0 | 18 | 620 | 7 | 5 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | 連邦国将 | 255 | 0 | 0 | 19 | 675 | 7 | 5 | 0 | 101 | 3 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | 連邦国将 | 255 | 0 | 0 | 20 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | 連邦国将 | 255 | 0 | 0 | 21 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 連邦国将 | 255 | 0 | 0 | 22 | 660 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 同盟将 | 255 | 0 | 0 | 23 | 603 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 同盟将 | 255 | 0 | 0 | 24 | 678 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 連邦国将 | 255 | 0 | 0 | 25 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 連邦国将 | 255 | 0 | 0 | 26 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 連邦国将 | 255 | 0 | 0 | 27 | 600 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | 連邦国将 | 255 | 0 | 0 | 28 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | 連邦国将 | 255 | 0 | 0 | 29 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 46 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 連邦国将 | 255 | 0 | 0 | 30 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 連邦国将 | 255 | 0 | 0 | 31 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | 連邦国将 | 255 | 0 | 0 | 32 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 130 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | 連邦国将 | 255 | 0 | 0 | 33 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 連邦国将 | 255 | 0 | 0 | 34 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 連邦国将 | 255 | 0 | 0 | 35 | 655 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 48 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 連邦国将 | 255 | 0 | 0 | 36 | 700 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 連邦国将 | 255 | 0 | 0 | 37 | 700 | 5 | 13 | 3 | 101 | 3 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 連邦国将 | 255 | 0 | 0 | 38 | 615 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | 連邦国将 | 255 | 0 | 0 | 39 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | 連邦国将 | 255 | 0 | 0 | 40 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 連邦国将 | 255 | 0 | 0 | 41 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 46 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | 連邦国将 | 255 | 0 | 0 | 42 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | 連邦国将 | 255 | 0 | 0 | 43 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | 連邦国将 | 255 | 0 | 0 | 44 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | 連邦国将 | 255 | 0 | 0 | 45 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 24 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | 連邦国将 | 255 | 0 | 0 | 46 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | 連邦国将 | 255 | 0 | 0 | 47 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | 連邦国将 | 255 | 0 | 0 | 48 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | 連邦国将 | 255 | 0 | 0 | 49 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | 連邦国将 | 255 | 0 | 0 | 50 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 連邦国将 | 255 | 0 | 0 | 51 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | 連邦国将 | 255 | 0 | 0 | 52 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 連邦国将 | 255 | 0 | 0 | 53 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | 連邦国将 | 255 | 0 | 0 | 54 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 連邦国将 | 255 | 0 | 0 | 55 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 連邦国将 | 255 | 0 | 0 | 56 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 連邦国将 | 255 | 0 | 0 | 57 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 連邦国将 | 255 | 0 | 0 | 58 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 連邦国将 | 255 | 0 | 0 | 59 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | 連邦国将 | 255 | 0 | 0 | 60 | 600 | 5 | 13 | 3 | 101 | 3 | 0 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | 連邦国将 | 255 | 0 | 0 | 61 | 600 | 5 | 5 | 0 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | 連邦国将 | 255 | 0 | 0 | 62 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 連邦国将 | 255 | 0 | 0 | 63 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 連邦国将 | 255 | 0 | 0 | 64 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | 連邦国将 | 255 | 0 | 0 | 65 | 600 | 7 | 13 | 0 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 連邦国将 | 255 | 0 | 0 | 66 | 655 | 7 | 13 | 0 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 連邦国将 | 255 | 0 | 0 | 67 | 660 | 7 | 13 | 0 | 101 | 3 | 1 | 27 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 連邦国将 | 255 | 0 | 0 | 68 | 680 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 連邦国将 | 255 | 0 | 0 | 69 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | 連邦国将 | 255 | 0 | 0 | 70 | 645 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 連邦国将 | 255 | 0 | 0 | 71 | 685 | 5 | 13 | 3 | 101 | 3 | 0 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | 連邦国将 | 255 | 0 | 0 | 72 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 28 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | 連邦国将 | 255 | 0 | 0 | 73 | 610 | 5 | 13 | 3 | 101 | 3 | 0 | 8 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
74 | 連邦国将 | 255 | 0 | 0 | 74 | 660 | 5 | 13 | 3 | 101 | 3 | 0 | 24 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
75 | 一般兵 | 255 | 0 | 0 | 75 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
76 | 一般兵 | 255 | 0 | 0 | 76 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | 一般兵 | 255 | 0 | 0 | 77 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | 一般兵 | 255 | 0 | 0 | 78 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | 一般兵 | 255 | 0 | 0 | 79 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | 一般兵 | 255 | 0 | 0 | 80 | 1025 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | 一般兵 | 255 | 0 | 0 | 81 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | 一般兵 | 255 | 0 | 0 | 82 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | 連邦国将 | 255 | 0 | 0 | 83 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | 連邦国将 | 255 | 0 | 0 | 84 | 630 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | 連邦国将 | 255 | 0 | 0 | 85 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | 連邦国将 | 255 | 0 | 0 | 86 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | 連邦国将 | 255 | 0 | 0 | 87 | 670 | 5 | 13 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | 連邦国将 | 255 | 0 | 0 | 88 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | 連邦国将 | 255 | 0 | 0 | 89 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | 連邦国将 | 255 | 0 | 0 | 90 | 685 | 5 | 13 | 3 | 101 | 3 | 1 | 8 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | 連邦国将 | 255 | 0 | 0 | 91 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 28 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 52 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 1 | 0 | 0 | 100 | 0 | 176 | 104 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 18 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1527 | 9 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 0 | 1000 | 1526 | 9 | 1526 | 8 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 0 | 1000 | 1523 | 10 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 0 | 1000 | 1526 | 10 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 0 | 1000 | 1526 | 9 | 1523 | 8 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1522 | 10 | 1526 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1525 | 10 | 1526 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1522 | 9 | 1526 | 24 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1525 | 9 | 1523 | 8 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1525 | 9 | 1526 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1525 | 10 | 1523 | 24 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1525 | 9 | 1526 | 24 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 1 | 1000 | 1522 | 9 | 1523 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 1 | 1000 | 1525 | 10 | 1526 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 1 | 1000 | 1525 | 9 | 1523 | 24 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 3 | 1000 | 1525 | 10 | 1526 | 21 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 16 | 0 | 16 | 65535 | 1 | 1000 | 1525 | 9 | 1523 | 28 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 17 | 0 | 17 | 65535 | 1 | 1000 | 1525 | 9 | 1526 | 8 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 69 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
61 | 0 | 0 | 0 | 61 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
62 | 0 | 0 | 0 | 62 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
63 | 0 | 0 | 0 | 63 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
64 | 0 | 0 | 0 | 64 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
65 | 0 | 0 | 0 | 65 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
66 | 0 | 0 | 0 | 66 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
67 | 0 | 0 | 0 | 67 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
68 | 0 | 0 | 0 | 68 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (360, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 20)
SubGroup(0)
SubGroup(3)
Unknown10(0,99,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(18,500,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 18 to セイロス騎士
SetName(19,564,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to 王国兵
SetName(61,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 61 to 帝国兵
SubGroup(3)
Unknown78(1,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,17,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown61(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
SubGroup(6)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(15,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 21)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown137(0,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(17,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 19)
SubGroup(1)
Unknown42(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown137(0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(17,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 2, 0, 1, 5)
SubGroup(0)
SubGroup(1)
Unknown23(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2391,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
# お急ぎください! 要塞内の隠し通路から
敵軍が侵入、カトリーヌ殿らが応戦中です!
TalkCharacter(2392,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# わかりました、救援を急ぎましょう。
……アリアンロッドは必ず守り抜かねば。
# Group 25 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 24: 1 0 0
SubGroup(3)
Unknown134(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6496,111,8293,6519,119,8233,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6497,92,8292,6520,98,8231,260,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2393,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 隠し通路から侵入されたとあって、正門は
閉じているな。制御装置は……あれか?
SubGroup(2)
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown44(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(703,4,0,1,92,92,92,0,0,0,0,0,0,0,0)
# [g]城壁[/]にある[g]制御装置[/]を解除し、[g]正門[/]を開門せよ!
# Group 27 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(10,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4356,174,8820,4321,171,8761,0,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4347,173,8804,4312,170,8746,200,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 29 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 0
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 28: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 30 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 0 1 0
Unknown13(93,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 装置の周囲に兵が配されているようです。
彼らを除かないことには操作できませんね。
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
# Group 31 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 0 1 0
Unknown13(93,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 装置の周囲に兵が配されているようです。
彼らを除かないことには操作できませんね。
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [r]砦[/]を制圧し、[g]制御装置[/]を解除せよ!
# Group 32 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,16,0,1,1,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,17,0,1,1,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(973,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(972,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(977,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(976,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]正門[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
# Group 37 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]正門[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
# Group 38 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 7, 9)
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敵に見つかるとは……ぬかった。
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]と交戦中の[0:CHARA_G]を発見!
SubGroup(1)
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# あれは……シャミアさんか!
急いで救援に向かおう。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 7, 15)
SubGroup(2)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敵に見つかるとは……ぬかった。
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]と交戦中の[0:CHARA_G]を発見!
SubGroup(1)
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# あれは……シャミアさんか!
急いで救援に向かおう。
# Group 42 (0, 5, 0, 16, 6)
SubGroup(3)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown25(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ここが死に場所か……。
フ、寝心地は最悪だな。
If254(1,359,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
# かなり押されているようだ。
一刻も早く、彼女を助け出さねば……。
If254(1,359,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 長くはもたなそうだ。救援を急ぐぞ!
# Group 43 (0, 5, 0, 7, 24)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 40: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(803,1,0,2,92,92,92,0,0,0,0,0,0,0,0)
# [g]正門[/]の[g]制御装置[/]の解除に成功!
SubGroup(3)
Unknown83(6436,166,8280,6472,153,8227,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6435,156,8282,6471,146,8229,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(584,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [g]正門[/]、開門!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2397,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
# やったわ! これで、要塞の
中にいる人たちを助けに行けるわね~。
If254(1,44,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2398,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……これでいい。中へ入るぞ。
SubGroup(2)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
MainMissionStart(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
# Group 45 (0, 5, 0, 4, 9)
SubGroup(3)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 0 0
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 0 1 0
SubGroup(3)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,61,92,92,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]、兵を送るため開門!
SubGroup(4)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(63,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 0 0
SubGroup(2)
Unknown0(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(31,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 3, 17)
SubGroup(2)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
SubGroup(1)
Unknown78(0,9,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,20,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
# 悪いな、カトリーヌ……
もう……一緒には……
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(1)
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# くっ、一歩遅かったか……!
……急げ! 彼女の奮戦を無駄にするな!
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 4, 17)
SubGroup(3)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 43: True 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
SubGroup(1)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,20,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
# 悪いな、カトリーヌ……
もう……一緒には……
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(1)
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# くっ、一歩遅かったか……!
……急げ! 彼女の奮戦を無駄にするな!
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 3, 28)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 0 1 0
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ここが死に場所か……。
フ、寝心地は最悪だな。
SubGroup(5)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20,4,1,1,9,9,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救援し、説得せよ!
SubGroup(2)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,60,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,359,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
# かなり押されているようだ。
一刻も早く、彼女を助け出さねば……。
If254(1,359,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 長くはもたなそうだ。救援を急ぐぞ!
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 52: True 0
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 1 0 0
SubGroup(2)
Unknown78(0,9,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(33,73,2402,1,0,0,0,0,0,0,0,0,0,0,0)
# 助けが来るとは……驚いたな。
なら、手を貸してもらおう。
CloseUp(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2403,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 皇帝直属だけあって、多少は腕も
立つようだが……この程度、他愛もない!
# Group 56 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 0 1 0
SubGroup(1)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 7, 15)
SubGroup(6)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 0 1 0
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を救援!
SubGroup(2)
TalkCharacter(2404,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……安全な場所を確保した。
ここはおれたちに任せて、休んでくれ。
TalkDeploySlot(2405,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ああ、礼を言う。
この恩は必ず返そう。
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,1,2,9,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown7(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 0 1 0
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
# 悪いな、カトリーヌ……
もう……一緒には……
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 1 0 0
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 0 1 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の救援に失敗!
SubGroup(1)
TalkCharacter(2407,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 間に合わなかったか……!
くっ、不甲斐ない限りだ……。
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,2264,1,50000,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 61: True 0
Unknown10(17,964,1,49000,0,3464,1,50900,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65500,0,48500,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 62: True 0
Unknown10(17,64000,0,47500,0,464,1,49500,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64000,0,44000,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 41)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
SubGroup(3)
TalkDeploySlot(2410,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ゴーティエの悪童……それも兄のほうか。
はっは、わしの前に立ちはだかるとは。
TalkDeploySlot(2411,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ハ、誰がゴーティエだ。俺をそう呼ぶ奴は
誰だろうとぶっ飛ばす……歯ァ食いしばれ!
TalkDeploySlot(2412,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 活きの良い若造よ。……では、参る!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(300,0,11,17,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]と戦闘開始!
If254(2,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2413,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 兄上とグェンダル卿が戦い始めたって?
まあ……俺が助けに行っても喜ばないか。
TalkCharacter(2415,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# だが、見捨てる選択肢はないだろう?
急いで門を開け、助けに行ってやろう。
If254(2,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2414,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 政庁の前にグェンダル卿の部隊が?
まずいですね……救援を急がねば。
TalkCharacter(2416,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 門の制御装置が近くにあったはずだ。
急いでマイクランを助けに行こう。
SubGroup(3)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(701,4,2,1,92,92,92,0,0,0,0,0,0,0,0)
# [g]市街[/]にある[g]制御装置[/]を解除し、[g]城壁の扉[/]を開門せよ!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2417,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 政庁前の門を開けるためには、まずこっちの
門を開けなきゃいけないのか……面倒だな。
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2418,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 流石は不落の要塞だ。門一つ開けるのに
他の門をいくつも開ける必要があるとは。
If254(6,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(63,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,61,92,92,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]、増援出撃のため開門!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 65 (0, 5, 0, 9, 11)
SubGroup(1)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,47500,0,15964,1,53000,0,19464,1,0,1,0,0,0,0)
Unknown10(92,9464,1,10964,1,16964,1,15264,1,0,1,0,0,0,0)
Unknown10(92,45000,0,964,1,49500,0,6864,1,0,1,0,0,0,0)
Unknown10(92,1964,1,1964,1,8964,1,5464,1,0,1,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
SubGroup(3)
Unknown83(5426,93,8452,5365,84,8431,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5403,90,8444,5342,81,8423,200,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(2437,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
# くっ……! 流石は“白銀の乙女”、
どこもかしこも兵器だらけだな。
SubGroup(1)
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# [g]罠床[/]の上を通行するとダメージを受けます。
[g]飛行可能な兵種[/]で[g]騎乗状態[/]の時は
ダメージを受けずに通行できます。
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,10,0,1,1,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,11,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(981,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(980,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(985,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(984,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]城壁の扉[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# よし、これで1つだ……!
# Group 71 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]城壁の扉[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# よし、これで1つだ……!
# Group 72 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 68: 1 0 0
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(24,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 0 1 0
If254(1,72,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 0 0
SubGroup(0)
SubGroup(3)
TalkDeploySlot(2421,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ふ、なかなか悪くないが……
そんなものでこの首は取れんぞ、若造!
TalkDeploySlot(2422,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……てめえが紋章持ちなら諦めもつくが、
紋章もねえ爺に、負けてたまるかよッ!
TalkDeploySlot(2423,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ふ……わっはっは! よく吠えた!
来るがいい、マイクランよ!
# Group 77 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(801,1,2,2,92,92,92,0,0,0,0,0,0,0,0)
# [g]城壁の扉[/]の[g]制御装置[/]の解除に成功!
SubGroup(3)
Unknown83(3866,241,7906,3860,234,7842,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3866,231,7907,3860,224,7843,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(585,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [g]城壁の扉[/]、開門!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 78 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 77: 1 0 0
SubGroup(2)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(8,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(702,4,3,1,92,92,92,0,0,0,0,0,0,0,0)
# [g]城壁[/]にある[g]制御装置[/]を解除し、[g]中央門[/]を開門せよ!
# Group 80 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 79: 1 0 0
SubGroup(1)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現!
SubGroup(1)
TalkDeploySlot(2424,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……間に合ったようだな。
政庁救援のため、我々も協力しよう。
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2425,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# おっと、父上直々にお出ましか!
駄目元でも助けを求めてみるもんだ!
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2426,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 辺境伯に使者を送った甲斐があったな。
彼らの手を借りながら攻略を進めよう。
# Group 81 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,8,0,1,1,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,9,0,1,1,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(969,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(968,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(965,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(964,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]中央門[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
SubGroup(1)
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 政庁前の門に対応する装置はもう1つ
あるはずだ。そちらも探さなくては……。
# Group 86 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]中央門[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
SubGroup(1)
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 政庁前の門に対応する装置はもう1つ
あるはずだ。そちらも探さなくては……。
# Group 87 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
SubGroup(2)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(25,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 0 1 0
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 28)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 85: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
SubGroup(1)
Unknown78(0,11,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2430,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……出し惜しみはできんな。
おぬしの奮闘も……ここまでよ!
SubGroup(2)
Unknown19(11,17,7,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(45,96,2431,1,0,0,0,0,0,0,0,0,0,0,0)
# がっ……! ハ……笑わせるなよ……
これだけ……時間を稼げば、後、は……
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,11,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(1)
TalkDeploySlot(2432,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……ああ、ここまで手こずらされるとは。
見事だ、若造……いや、騎士マイクランよ。
SubGroup(1)
TalkDeploySlot(2433,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……もう私の子ではないが、
仇くらいは討ってやらねばなるまい。
SubGroup(4)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64000,0,38000,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 5, 21)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(802,1,3,2,92,92,92,0,0,0,0,0,0,0,0)
# [g]中央門[/]の[g]制御装置[/]の解除に成功!
SubGroup(3)
Unknown83(6345,244,7006,6345,230,6942,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6345,194,7010,6345,185,6950,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
Unknown96(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown100(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(586,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [g]中央門[/]、開門!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2434,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# よくあの大軍勢から政庁を守ったもんだ。
兄上は……やっぱりすごい奴だったよ。
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2435,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# くっ……一足遅かったか。
……政庁へ急ごう。皆が救援を待っている。
# Group 93 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 2, 43)
SubGroup(1)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
SubGroup(1)
TalkDeploySlot(2436,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 総員、射撃の用意だ!
小僧共に一泡吹かせてやれ!
SubGroup(2)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7337,303,5119,7285,287,5061,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7337,297,5121,7286,281,5062,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]、[g]弓砲台[/]を起動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(15)
Unknown70(17,0,107,73,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,120,84,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,133,83,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,145,75,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,127,95,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,123,106,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,2,0,0,92,3,0,40,0,1,0,0,0,0,0)
Unknown72(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2438,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# チッ、これではまともに進めん!
先に兵器を止めなければならんか……!
SubGroup(5)
Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3401,4,4,1,92,92,92,0,0,0,0,0,0,0,0)
# [r]砦[/]を制圧し、[g]弓砲台[/]と[g]床罠[/]を停止させよ!
# Group 95 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: True 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(3,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(4,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [g]弓砲台[/]、[r]砦[/]の制圧により停止!
SubGroup(1)
TalkCharacter(2441,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……これで攻撃も止まるはずだ。
# Group 102 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,1,0,1,1,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 92: 1 0 0
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 1 0 0
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 103: 1 0 0
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2440,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# これで制圧完了だね!
早く仕掛けを止めてしまおう!
# Group 105 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(961,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(960,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(957,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(956,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]床罠[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
# Group 108 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
# [g]床罠[/]の[g]制御装置[/]を[g][0:NUMBER][/]つ解除!
# Group 109 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(1,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(2,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 1 0 0
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 0 0
SubGroup(2)
Unknown0(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(26,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 0 1 0
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
# 制圧した[b]砦[/]内の[g]制御装置[/]を操作せよ!
SubGroup(1)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(773,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3402,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [g]床罠[/]、[g]制御装置[/]の解除により停止!
If254(1,356,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2442,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 上出来ね。
これなら罠も止まるはずよ~。
# Group 114 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 0 0
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 113: 1 0 0
SubGroup(9)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3403,1,4,2,92,92,92,0,0,0,0,0,0,0,0)
# [g]弓砲台[/]と[g]床罠[/]の停止に成功!
SubGroup(1)
TalkCharacter(2443,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# よし……! 皆、よくやってくれた!
後はこのまま政庁に攻め入るだけだ!
# Group 115 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 91: True 0
Unknown13(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 16, 15)
SubGroup(2)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 94: 1 0 0
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(93,60000,0,47500,0,4464,1,51000,0,0,1,0,0,0,0)
Unknown18(3,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,17,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2444,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# はあ、はあ……まだ諦めんとは
見上げた根性だな、カロンの小娘よ。
TalkDeploySlot(2445,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……ははっ、よく言うよ。
そっちだって、もうボロボロだろ?
SubGroup(3)
Unknown43(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,5,1,17,3,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破し、[1:CHARA_G]を救援せよ!
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,360,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2446,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
# カトリーヌさんが……!
早く助けて差し上げなくては!
# Group 118 (0, 2, 0, 25, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2448,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 無事のようだな、カトリーヌ。
大司教が貴女を心配していた。
TalkDeploySlot(2449,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# レア様が! そりゃ本当か?
俄然、力が湧いてくるね!
# Group 119 (0, 2, 0, 7, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 118: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2447,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 悪いな、世話をかけた!
けど、おかげでどうにかなりそうだ。
# Group 120 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(15,0,82,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2451,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# あんたとは二度と会いたくなかったが……
仕方ない。兄上の仇、討たせてもらうぜ。
TalkDeploySlot(2452,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ははは……! いつぞやの生意気な
小童が、良い目をするようになった。
# Group 121 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(82,73,2450,0,0,0,0,0,0,0,0,0,0,0,0)
# 来たな、若造ども……!
このわしを殺せる者はいるか!
CloseUp(17,16,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2453,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 主君の仇を討つのも騎士の務め。
伯爵のため、命尽きるまで戦わん!
TalkDeploySlot(2454,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 貴公のような男を討つのは惜しいが……
かといって、生かしてはおけん。
# Group 123 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2455,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# わしはローベの騎士、命に代えても
主君の城を取り戻すまで……!
# Group 124 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(82,96,2456,1,0,0,0,0,0,0,0,0,0,0,0)
# ふ……
良い死に場所を、得たぞ……
SubGroup(1)
Unknown112(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 1 0 0
SubGroup(1)
Unknown6(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,17,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(3)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,5,2,3,3,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の救援に成功!
SubGroup(2)
TalkCharacter(2457,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……主君を失った騎士というのは、
難儀なものですね。本当に……。
TalkDeploySlot(2458,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 足を引っ張っちまったな。
救援、感謝するよ。
SubGroup(1)
Unknown76(3,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(3,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3411,1,3,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、救援により操作可能!
If254(1,126,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2459,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……なに、シャミアが!?
………………。そう、か。
# Group 126 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 59: 1 0 0
# Group 127 (0, 5, 0, 3, 17)
SubGroup(2)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
SubGroup(3)
TalkDeploySlot(2460,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 伝令! アリアンロッドの周囲に
帝国の大軍が押し寄せています!
TalkCharacter(2461,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# おそらく皇帝はそちらだろうな……
どうする、猪!
TalkCharacter(2462,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# アリアンロッドを渡すわけにはいかない。
全軍、帝国本軍の迎撃に移行せよ!
SubGroup(5)
Unknown10(0,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,42,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]の陥落に注意せよ!
# Group 128 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 125: True 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 5, 0, 4, 56)
SubGroup(3)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
SubGroup(5)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、増援と共に出現!
SubGroup(2)
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
# 本当に厄介な城だよな、ここは。
……おっと、こんなところに仕掛け階段が。
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[g]仕掛け階段[/]を起動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(7)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、[0:AREA]へ進軍開始!
SubGroup(1)
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# また別の隠し通路を使ったのか……?
やはりここの構造に詳しい者がいるようだ。
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(10)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 4, 60)
SubGroup(3)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
MainMissionStart(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 0 1 0
SubGroup(5)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、増援と共に出現!
SubGroup(2)
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
# 本当に厄介な城だよな、ここは。
……おっと、こんなところに仕掛け階段が。
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[g]仕掛け階段[/]を起動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(7)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、[0:AREA]へ進軍開始!
SubGroup(1)
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# また別の隠し通路を使ったのか……?
やはりここの構造に詳しい者がいるようだ。
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(10)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2467,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# その人を早く倒しておかないと、
いろんなところから入り込まれるかも……。
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2468,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……早く除いておくべきかと。
次々と侵入される可能性もあります。
# Group 132 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2465,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ローベ家の関係者……もしかしたら、
説得して味方にできる相手かもしれません!
If254(1,354,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2466,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ふむ……厄介ですね。
その者、どうにか取り込めないでしょうか。
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 0 1 0
SubGroup(2)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,9,15,92,92,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 0
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 0
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(9,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1066,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ふうん……案外心も動かねえもんだ。
今度こそ、殺せるような気がするよ。
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# え? ええと? あの?
誰ですかああ!?
# Group 140 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(103,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ユリーじゃん。
ハピ、戦いたくないんだど、やめない?
TalkDeploySlot(1073,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 俺もお前を相手にしたくはねえが……
受けた仕事はこなすのが俺の信条でね。
# Group 141 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown17(92,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 140: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1065,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# いたいけな美少年に武器なんて突きつけて
いったいどうするつもりだ? なあ?
# Group 142 (0, 2, 0, 5, 3)
SubGroup(2)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2469,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# あの爺……死に場所が見つかるといいなとは
言ったが、いざ死なれてみると面倒臭えな。
TalkCharacter(2470,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 賊徒……いや、グェンダル卿の縁者か?
それともローベ家の……まさか……。
# Group 143 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
SubGroup(1)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
# クソ……ドジ踏んじまったな……
みんな……母さん、ごめん……
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 143: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2473,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 彼、やっぱりどこかで……。
……結局、わからないままだったな。
# Group 146 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,15,92,0,0,1,1,0,0,0,0,0,0)
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2471,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# あっ……やっぱり、ローベ家の!
君の力を貸してほしいんだ。駄目かな。
If254(1,354,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2472,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……合点がいったよ。お前の正体を
知った上で問うが、協力する気はないか?
SubGroup(1)
TalkDeploySlot(1076,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……勝敗の見えない賭けに命まで賭けて、
部下ごとおっ死んじまうよりはマシか。
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,15,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 10, 5, 8)
SubGroup(2)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,21164,1,49700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 10, 5, 8)
SubGroup(2)
Unknown28(2,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,22164,1,54700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 5, 0, 4, 73)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 130: 1 0 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 1 0 0
SubGroup(11)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,14,16,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]、増援と共に出現!
SubGroup(4)
SetDeathText(146,73,2474,2,0,0,0,0,0,0,0,0,0,0,0)
# アリアンロッドは重要な拠点……
戦力を割いても落とさねばならないだろう。
SetDeathText(7,73,2475,3,0,0,0,0,0,0,0,0,0,0,0)
# こんな場所に引っ張り出されるなんて……
遺憾だよ……。
CloseUp(16,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,7,1,14,16,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(14)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,2,92,0,615,370,1,1,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,2,92,0,640,385,1,1,0,0,0)
Alert(107,2,16,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、[0:AREA]へ進軍開始!
SubGroup(10)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(89,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(89,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(34,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 157: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(34,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 7, 3)
SubGroup(6)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
GroupCheck4(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 159: True 0
GroupCheck3(338,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 338: 1 0 0
Unknown10(16,45000,0,62500,0,62500,0,14464,1,0,0,1,0,0,0)
Unknown13(16,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 0 1 0
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 160: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 161: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 159: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 163: True 0
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 164: True 0
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 165: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,1964,1,52500,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 166: True 0
Unknown10(16,464,1,51500,0,3464,1,54000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 168: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 169: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(170,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 170: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 172: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 173: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 175: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(176,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 176: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown26(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 178: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 178: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2480,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# やあ、ペトラか。
悪いけど、僕の首は手柄にしないでくれよ?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ならば、死ぬ前、降伏する、望みます。
わたし、手加減、できません!
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2482,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# リンくん? 貴方が戦場に立つなんて……。
私、手は抜きませんから。
TalkDeploySlot(2483,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 君がまだ戦場に立っているほうが、
僕としては疑問なんだけどね、ドロテア。
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2484,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ベルナデッタ、ここはお互い、
出会わなかったことにしてすれ違おう。
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# はい、わかりました、リンハルトさん。
……って、そんなことできませんよ!
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
SubGroup(1)
TalkDeploySlot(2479,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 僕よりも対応すべき相手がいるんじゃ
ないかなあ。何でこっちに……。
# Group 186 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2486,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
# いや、困ったなあ。
陛下が来るまでもちそうにない……。
# Group 187 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2476,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 帝国の内務卿ヴァルデマー=フォン=
ヘヴリングだ。少し事情があって参陣した。
# Group 188 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2477,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# ……これ以上傷を負っては、
ろくな働きができないか。
# Group 189 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2487,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 退かせてもらいますよ……。
まだ死にたくないので。
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
# Group 190 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,16,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2478,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 無理をしても良いことはない。
戦場を離脱する……!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
# Group 191 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 1 0 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 190: 1 0 0
SubGroup(1)
MainMissionStart(440,1,7,2,14,16,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
# Group 192 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 193 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(4,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 0 1 0
SubGroup(1)
Unknown21(32,39700,0,47200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(5,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 0 1 0
SubGroup(1)
Unknown21(33,39700,0,50200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 3, 11)
SubGroup(2)
Unknown28(8,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 190: 0 1 0
SubGroup(1)
Unknown21(36,62700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(197,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(171,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 10, 3, 10)
SubGroup(2)
Unknown28(9,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 190: 0 1 0
SubGroup(1)
Unknown21(37,1164,1,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(172,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(173,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(174,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (48, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 6, 68)
SubGroup(3)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 191: 1 0 0
PauseMaybe(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 1 0 0
SubGroup(1)
TalkCharacter(2488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# よし、先遣部隊の指揮官は排除できた。
問題はエーデルガルトのほうだが……
SubGroup(1)
Unknown80(50,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(5)
SetDeathText(2,73,2489,2,0,0,0,0,0,0,0,0,0,0,0)
# 今こそ王国軍を殲滅し、アリアンロッドを
獲るわ! 進みなさい!
SetDeathText(6,73,2490,2,0,0,0,0,0,0,0,0,0,0,0)
# この戦いが西部戦線の趨勢を決める!
我ら帝国の誇りを見せる時だ!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(14)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,12,13,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]、増援と共に出現!
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、[0:AREA]へ進軍開始!
SubGroup(2)
Unknown43(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3412,4,8,1,12,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破し、[g]アリアンロッド[/]を守り抜け!
SubGroup(12)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2491,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ここで彼女を討てば、戦いは終わる。
皆、奮起せよ! 帝国との決戦の時だ!
# Group 203 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 7, 3)
SubGroup(6)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 203: True 0
GroupCheck3(338,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 338: 1 0 0
Unknown10(12,45000,0,62500,0,62500,0,14464,1,0,0,1,0,0,0)
Unknown13(12,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 207: 0 1 0
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 204: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(205,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 205: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 203: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 206: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 207: True 0
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 208: True 0
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(209,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 209: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1964,1,52500,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 210: True 0
Unknown10(12,464,1,51500,0,3464,1,54000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(212,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 212: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 213: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 214: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 216: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(217,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 217: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(218,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 218: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 220: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 221: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 0
Unknown26(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 223: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 224: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2495,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# もう貴方と言葉を交わす必要もないわ。
ここで決着をつけましょう!
TalkCharacter(2496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……そうだな。
終わりにしよう、エーデルガルト。
# Group 227 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2497,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 久しぶりね……今からでも遅くはないわ。
帝国に戻る気はないかしら?
TalkCharacter(2498,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 本意、違う、しかし、二度、裏切る、
できません。ブリギット、王の矜持として!
# Group 228 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2499,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# エーデルちゃん……言い訳はしないわ。
私は負けて降ったの。だから……
TalkDeploySlot(2500,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# それ以上は言わないで。
私が貴方を、再び降してみせるわ。
# Group 229 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2501,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# きぇ!? へ、へ、陛下としてはあ……
ご機嫌よろしくいらっしゃって……
TalkDeploySlot(2502,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 落ち着きなさい、ベルナデッタ。
それでは武器を取り落としてしまうわよ。
# Group 230 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(226,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 226: 0 1 0
GroupCheck3(227,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 227: 0 1 0
GroupCheck3(228,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 228: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 229: 0 1 0
SubGroup(1)
TalkDeploySlot(2492,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 誰であろうと、邪魔する者には容赦しない。
覚悟して!
# Group 231 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
GenderedMcTalk(0,2493,2494,1,2,1,0,0,0,0,0,0,0,0,0)
# 皇帝自ら……!
だったら、ここで俺が討ってやる!
# Group 232 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2503,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# この程度で私は止まっていられない!
TalkCharacter(2504,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ようやく回ってきた好機だ。
これを無駄にするわけにはいかない……!
# Group 233 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,2,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(234,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 234: 0 1 0
SubGroup(2)
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……無理はできないわ。
引導を渡せないならば、退くことも……。
TalkCharacter(2506,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 悪いが……逃がすわけにはいかないな。
問い質さなければならないことがある。
# Group 234 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(233,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 233: 0 1 0
SubGroup(1)
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ……無理はできないわ。
引導を渡せないならば、退くことも……。
# Group 235 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(15,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(235,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 235: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,15,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]を制圧! 進軍再開!
# Group 237 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(14,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(237,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 237: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,14,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]を制圧! 進軍再開!
# Group 239 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(12,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(239,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 239: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,12,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]を制圧! 進軍再開!
# Group 241 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(13,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(241,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 241: 1 0 0
GroupCheck3(243,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 243: 0 1 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,13,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]を制圧! 進軍再開!
SubGroup(1)
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# まだ目標は先よ。
止まらずに進み続けなさい!
# Group 243 (0, 5, 0, 7, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(242,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 242: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 207: 1 0 0
GroupCheck3(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 208: 1 0 0
SubGroup(1)
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# まだ目標は先よ。
止まらずに進み続けなさい!
# Group 244 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(244,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 244: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,10,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]を制圧! 進軍再開!
# Group 246 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(246,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 246: 1 0 0
GroupCheck3(248,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 248: 0 1 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,6,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]を制圧! 進軍再開!
SubGroup(1)
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 政庁は目の前よ。
今こそ我らの力を示しましょう!
# Group 248 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 210: 1 0 0
GroupCheck3(247,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 247: 0 1 0
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(162,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]に接近!
SubGroup(1)
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 政庁は目の前よ。
今こそ我らの力を示しましょう!
# Group 249 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(184,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]に侵入!
SubGroup(1)
TalkCharacter(2509,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# くっ、ぬかった……!
このままでは政庁が落ちかねんぞ!
# Group 250 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 251 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(15,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(15,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(252,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(27,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(251,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(14,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(14,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(253,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 255 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(12,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(12,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(256,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 256 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(255,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 257 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(13,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(13,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 258 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(28,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(257,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 259 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(10,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 260 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(29,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(259,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 261 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(262,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 262 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(30,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(261,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 263 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 264 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(265,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 265 (0, 2, 10, 2, 7)
SubGroup(1)
Unknown28(12,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(43,64500,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 266 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(267,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 267 (0, 2, 10, 2, 11)
SubGroup(1)
Unknown28(13,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(44,62700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(266,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(214,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 268 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(269,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 269 (0, 2, 10, 2, 11)
SubGroup(1)
Unknown28(14,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(45,664,1,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(217,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(218,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(219,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 270 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 271 (0, 5, 0, 16, 26)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,23,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、出現!
SubGroup(1)
TalkDeploySlot(2510,61,0,0,1,0,0,0,0,0,0,0,0,0,0)
# むっ……もう国王軍が現れたのか!
急ぎ本隊に応援を要請せねば……!
SubGroup(3)
Unknown56(64500,0,26964,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,1,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,1,0,0,0,0,0)
SubGroup(3)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(52,0,16,1,23,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らの[g]目標地点[/]到達を阻止せよ!
SubGroup(4)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,64700,0,26964,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,64300,0,26964,1,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2511,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 止めよう! これ以上援軍が来たら、
政庁に向かうのも難しくなっちゃう!
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2512,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 援軍を呼ぶつもりか……。
何としても阻止すべきだ。
# Group 272 (0, 5, 0, 5, 12)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(273,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 273: 0 1 0
SubGroup(3)
Unknown56(64500,0,26964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,0,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(481,1,16,2,23,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破! 増援要請の阻止に成功!
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2513,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# これなら、
援軍を呼ばれることもないよね……。
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2514,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ……これでいい。
援軍を呼ばれずに済んだな。
# Group 273 (0, 5, 0, 6, 37)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(273,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 273: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(23,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
Unknown10(24,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown56(64500,0,26964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,0,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,0,0,0,0,0,0)
If254(1,278,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,279,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(482,3,16,3,23,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[g]目標地点[/]に到達! 増援要請の阻止に失敗!
SubGroup(2)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2515,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ど、どうしよう、
伝令を取り逃しちゃった……!
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2516,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# くっ……逃がしたか!
敵の援軍に備えなければな……!
SubGroup(4)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]増援、出現!
SubGroup(8)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 274 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(273,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 273: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 275 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(274,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 274: True 0
Unknown26(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 276 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(273,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 273: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 277 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(276,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 276: True 0
Unknown26(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 278 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown10(23,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
# Group 279 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown10(24,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
# Group 280 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 281 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(282,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 282: True 0
SubGroup(4)
Unknown7(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 282 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 0 0
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2517,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 政庁を取られれば俺たちの負けだ。
周りの砦もちゃんと守らないとな……。
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2518,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 政庁の陥落は何としても防がなければ……
砦の防備を固めよう。
SubGroup(5)
Unknown44(1,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3405,4,17,1,92,92,92,0,0,0,0,0,0,0,0)
# [g]政庁[/]周囲の[b]砦[/]を防衛し、[r]敵[/]の侵攻を阻止せよ!
# Group 283 (0, 5, 0, 11, 8)
SubGroup(8)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 191: 1 0 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(289,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 289: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 1 0 0
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3406,1,17,2,92,92,92,0,0,0,0,0,0,0,0)
# [g]政庁[/]周囲の[b]砦[/]の防衛に成功!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2519,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# よし、上々だな!
上手くいって一安心だ。
# Group 284 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,1,0,1,1,0,0,0,0,0,0)
# Group 285 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
# Group 286 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
# Group 287 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
# Group 288 (0, 2, 10, 3, 0)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 289 (0, 5, 0, 8, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(283,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 283: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(284,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 284: 1 0 0
GroupCheck3(285,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 285: 1 0 0
GroupCheck3(286,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 286: 1 0 0
GroupCheck3(287,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 287: 1 0 0
SubGroup(5)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3407,3,17,3,92,92,92,0,0,0,0,0,0,0,0)
# [g]政庁[/]周囲の[b]砦[/]の防衛に失敗!
If254(1,358,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2520,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
# まずいわ、防衛線を突破された……!
早く押し返さなければ!
If254(1,358,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2521,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# このままでは政庁が危険だ……
早く押し返さなければな。
# Group 290 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 291 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 202: 1 0 0
SubGroup(1)
TalkDeploySlot(2522,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# エーデルガルトに後れを取るわけには
いかない。いざ、前進だ!
SubGroup(10)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,2,92,0,660,370,1,1,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,49,0,0,0,2,92,0,620,370,1,1,0,0,0)
Alert(107,2,13,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、[0:AREA]へ進軍開始!
SubGroup(2)
Unknown43(13,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,13,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(8)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2523,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# む……動き出したか。
油断はできん……急ぎ撃破しなければ。
# Group 292 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
Unknown13(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 293 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 294 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 295 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 296 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(295,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 295: True 0
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 297 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2525,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 君がこうしてここにいるということは、
ブリギットを敵と見ねばならないのだな。
TalkCharacter(2526,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# はい、フェルディナント。様々、気遣い、
もらう、でした。申し訳、ないです。
# Group 298 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(2527,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# あら、フェルくん。
相変わらず凛々しい佇まいですねえ。
TalkDeploySlot(2528,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 無用な挑発はよしてくれ、ドロテア。
……残念だよ。
# Group 299 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(2529,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ベルナデッタ!? 驚いたな。
まさか君が敵軍の将になっているとは。
TalkCharacter(2530,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ベルだって驚いてます……!
フェルディナントさん、許してえ!
# Group 300 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(297,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 297: 0 1 0
GroupCheck3(298,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 298: 0 1 0
GroupCheck3(299,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 299: 0 1 0
SubGroup(1)
TalkDeploySlot(2524,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# この戦いが終われば、言われるだろう……
アドラステアにフェルディナントありと!
# Group 301 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,13,92,92,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(2531,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 悔しいが、ここは命を惜しもう。
いつかこの借り、返させてもらう……!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
SubGroup(1)
TalkCharacter(2532,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……逃したか。奴のような骨のある者は
ここで討ち取っておきたかったが……。
# Group 302 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 303 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(304,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 304 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(17,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 301: 0 1 0
SubGroup(1)
Unknown21(40,24664,1,43700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(303,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(293,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 305 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(306,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 306 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(18,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 301: 0 1 0
SubGroup(1)
Unknown21(41,24664,1,46700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(305,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(294,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 307 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 308 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(48,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 309 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 310 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(50,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 291: True 0
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 311 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(50,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(295,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 295: True 0
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 312 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(313,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 313 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(20,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 301: 0 1 0
SubGroup(1)
Unknown21(48,39700,0,45700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 314 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(315,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 315 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(21,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 301: 0 1 0
SubGroup(1)
Unknown21(49,38700,0,49700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(314,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(309,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 316 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 317 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 318 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(83,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(319,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 319 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(3,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(83,17664,1,37700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(83,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 320 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(84,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 321 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(84,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 322 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(6,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(84,42700,0,36700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(84,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(321,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 323 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(85,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 324 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(85,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(325,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 325 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(19,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(85,54700,0,48200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(85,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(324,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 326 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 127: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(86,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 327 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(86,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(328,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 328 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(22,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(86,8664,1,48700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(86,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(327,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 329 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(282,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 282: 1 0 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(87,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(87,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 330 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(87,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(331,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 331 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(87,61700,0,60200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(87,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(330,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 332 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 333 (0, 5, 0, 7, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 1 0 0
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 189: 1 0 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 190: 1 0 0
SubGroup(1)
TalkCharacter(2533,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……射撃の用意を整えろ。
訓練の成果を見せてやれ。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 334 (0, 5, 0, 2, 13)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2534,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# よし……放て。
SubGroup(1)
Unknown70(19,3,0,0,92,0,0,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(623,0,92,92,92,5,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]、[g]弓砲台[/]による射撃を開始!
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 335 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(23,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 336 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 337 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 0 0
SubGroup(1)
TalkCharacter(2535,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 皆、門の閉鎖準備を整えろ。……はは、
複雑な構造だからこそできる作戦だな!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 338 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2536,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 今だ、門を閉ざせ。敵を誘導するぞ。
SubGroup(6)
Unknown96(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(988,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(992,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3409,0,92,92,92,5,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]、門を一部閉門し[r]敵[/]の侵攻を抑制!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown96(50,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(51,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 339 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 340 (0, 5, 8, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown83(6828,143,5318,6810,133,5241,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6818,138,5277,6800,129,5200,180,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 341 (0, 5, 8, 1, 0)
SubGroup(0)
# Group 342 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(64,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,64,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 343 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 344 (0, 2, 0, 4, 8)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 0 1 0
GroupCheck3(345,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 345: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、負傷!
SubGroup(1)
TalkDeploySlot(2427,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# く……私としたことが、迂闊だったな。
陛下、申し訳ありません。撤退します。
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
# Group 345 (0, 2, 0, 4, 8)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 91: 1 0 0
GroupCheck3(344,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 344: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、負傷!
SubGroup(1)
TalkDeploySlot(2428,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……仇の一つも討てないとはな。
あれに……何と詫びたものか……。
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
# Group 346 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(3,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 0 1 0
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,3,3,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
SubGroup(1)
TalkDeploySlot(2537,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# チッ、今アタシが倒れるわけには
いかないんだが……!
# Group 347 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(0,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,3,3,92,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]、被害拡大! 陥落に注意せよ!
SubGroup(1)
TalkCharacter(2538,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# おい、あの砦が落ちれば負けだぞ。
このまま放っておく気か?
# Group 348 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 349 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(26,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 350 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 351 (0, 8, 0, 3, 7)
SubGroup(2)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 0 1 0
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,92,92,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(1)
TalkCharacter(2539,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# セイロス騎士団が壊滅しただと……!
守将を失っては、防衛はかなわないな……。
SubGroup(1)
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0)
# 戦闘に敗北!
# Group 352 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,3,3,92,0,0,0,0,0,0,0,0,0,0)
# [0:AREA]、陥落!
SubGroup(1)
TalkCharacter(2540,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# しまった、防ぎ切れなかったか……。
……敗北を認めるしかなさそうだ。
SubGroup(1)
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0)
# 戦闘に敗北!
# Group 353 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 354 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 355 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 356 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 357 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 358 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 359 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 360 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
TalkDeploySlot(2391,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
お急ぎください! 要塞内の隠し通路から 敵軍が侵入、カトリーヌ殿らが応戦中です!
お急ぎください! 要塞内の隠し通路から 敵軍が侵入、カトリーヌ殿らが応戦中です!
TalkCharacter(2393,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(703,4,0,1,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 城壁にある制御装置を解除し、正門を開門せよ!
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
[r]砦[/]を制圧し、制御装置を解除せよ!
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
[r]砦[/]を制圧し、制御装置を解除せよ!
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
正門の制御装置を[0:NUMBER]つ解除!
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
正門の制御装置を[0:NUMBER]つ解除!
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]と交戦中の[0:CHARA_G]を発見!
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]と交戦中の[0:CHARA_G]を発見!
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(803,1,0,2,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 正門の制御装置の解除に成功!
Alert(584,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
正門、開門!
TalkCharacter(2397,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(615,0,61,92,92,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]、兵を送るため開門!
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
制圧した[b]砦[/]内の制御装置を操作せよ!
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(20,4,1,1,9,9,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を救援し、説得せよ!
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]を救援!
TalkCharacter(2404,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,1,2,9,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の救援に失敗!
TalkDeploySlot(2410,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
ゴーティエの悪童……それも兄のほうか。 はっは、わしの前に立ちはだかるとは。
ゴーティエの悪童……それも兄のほうか。 はっは、わしの前に立ちはだかるとは。
TalkDeploySlot(2411,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
ハ、誰がゴーティエだ。俺をそう呼ぶ奴は 誰だろうとぶっ飛ばす……歯ァ食いしばれ!
ハ、誰がゴーティエだ。俺をそう呼ぶ奴は 誰だろうとぶっ飛ばす……歯ァ食いしばれ!
Alert(300,0,11,17,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]と戦闘開始!
TalkCharacter(2413,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2415,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2414,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2416,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(701,4,2,1,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 市街にある制御装置を解除し、城壁の扉を開門せよ!
TalkCharacter(2417,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2418,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,61,92,92,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]、増援出撃のため開門!
TalkCharacter(2437,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
罠床の上を通行するとダメージを受けます。 飛行可能な兵種で騎乗状態の時は ダメージを受けずに通行できます。
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
城壁の扉の制御装置を[0:NUMBER]つ解除!
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
城壁の扉の制御装置を[0:NUMBER]つ解除!
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
制圧した[b]砦[/]内の制御装置を操作せよ!
TalkDeploySlot(2421,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
ふ、なかなか悪くないが…… そんなものでこの首は取れんぞ、若造!
ふ、なかなか悪くないが…… そんなものでこの首は取れんぞ、若造!
TalkDeploySlot(2422,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
……てめえが紋章持ちなら諦めもつくが、 紋章もねえ爺に、負けてたまるかよッ!
……てめえが紋章持ちなら諦めもつくが、 紋章もねえ爺に、負けてたまるかよッ!
TalkDeploySlot(2423,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
ふ……わっはっは! よく吠えた! 来るがいい、マイクランよ!
ふ……わっはっは! よく吠えた! 来るがいい、マイクランよ!
MainMissionStart(801,1,2,2,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 城壁の扉の制御装置の解除に成功!
Alert(585,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
城壁の扉、開門!
MainMissionStart(702,4,3,1,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 城壁にある制御装置を解除し、中央門を開門せよ!
Alert(200,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現!
TalkCharacter(2425,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
中央門の制御装置を[0:NUMBER]つ解除!
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0)
中央門の制御装置を[0:NUMBER]つ解除!
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
制圧した[b]砦[/]内の制御装置を操作せよ!
TalkDeploySlot(2430,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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……出し惜しみはできんな。 おぬしの奮闘も……ここまでよ!
……出し惜しみはできんな。 おぬしの奮闘も……ここまでよ!
SetDeathText(45,96,2431,1,0,0,0,0,0,0,0,0,0,0,0)
マイクラン
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がっ……! ハ……笑わせるなよ…… これだけ……時間を稼げば、後、は……
がっ……! ハ……笑わせるなよ…… これだけ……時間を稼げば、後、は……
Alert(319,3,11,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
TalkDeploySlot(2432,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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……ああ、ここまで手こずらされるとは。 見事だ、若造……いや、騎士マイクランよ。
……ああ、ここまで手こずらされるとは。 見事だ、若造……いや、騎士マイクランよ。
MainMissionStart(802,1,3,2,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 中央門の制御装置の解除に成功!
Alert(586,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
中央門、開門!
TalkCharacter(2434,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]、弓砲台を起動!
TalkCharacter(2438,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3401,4,4,1,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]砦[/]を制圧し、弓砲台と床罠を停止させよ!
Alert(537,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
弓砲台、[r]砦[/]の制圧により停止!
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
床罠の制御装置を[0:NUMBER]つ解除!
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0)
床罠の制御装置を[0:NUMBER]つ解除!
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0)
制圧した[b]砦[/]内の制御装置を操作せよ!
Alert(3402,1,92,92,92,0,0,0,0,0,0,0,0,0,0)
床罠、制御装置の解除により停止!
MainMissionStart(3403,1,4,2,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 弓砲台と床罠の停止に成功!
TalkDeploySlot(2444,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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はあ、はあ……まだ諦めんとは 見上げた根性だな、カロンの小娘よ。
はあ、はあ……まだ諦めんとは 見上げた根性だな、カロンの小娘よ。
MainMissionStart(24,4,5,1,17,3,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破し、[1:CHARA_G]を救援せよ!
TalkCharacter(2451,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2452,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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ははは……! いつぞやの生意気な 小童が、良い目をするようになった。
ははは……! いつぞやの生意気な 小童が、良い目をするようになった。
TalkDeploySlot(2453,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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主君の仇を討つのも騎士の務め。 伯爵のため、命尽きるまで戦わん!
主君の仇を討つのも騎士の務め。 伯爵のため、命尽きるまで戦わん!
TalkDeploySlot(2454,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
物資管理官
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貴公のような男を討つのは惜しいが…… かといって、生かしてはおけん。
貴公のような男を討つのは惜しいが…… かといって、生かしてはおけん。
TalkDeploySlot(2455,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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わしはローベの騎士、命に代えても 主君の城を取り戻すまで……!
わしはローベの騎士、命に代えても 主君の城を取り戻すまで……!
Alert(319,0,17,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(444,1,5,2,3,3,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の救援に成功!
TalkCharacter(2457,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(3411,1,3,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、救援により操作可能!
TalkCharacter(2462,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(329,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
[0:AREA]の陥落に注意せよ!
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、増援と共に出現!
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
ユーリス
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本当に厄介な城だよな、ここは。 ……おっと、こんなところに仕掛け階段が。
本当に厄介な城だよな、ここは。 ……おっと、こんなところに仕掛け階段が。
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、仕掛け階段を起動!
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、[0:AREA]へ進軍開始!
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、増援と共に出現!
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
ユーリス
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本当に厄介な城だよな、ここは。 ……おっと、こんなところに仕掛け階段が。
本当に厄介な城だよな、ここは。 ……おっと、こんなところに仕掛け階段が。
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、仕掛け階段を起動!
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、[0:AREA]へ進軍開始!
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(2467,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
TalkCharacter(2465,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
TalkDeploySlot(1066,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
ドミニク領将
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ふうん……案外心も動かねえもんだ。 今度こそ、殺せるような気がするよ。
ふうん……案外心も動かねえもんだ。 今度こそ、殺せるような気がするよ。
TalkDeploySlot(1073,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
ドミニク領将
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俺もお前を相手にしたくはねえが…… 受けた仕事はこなすのが俺の信条でね。
俺もお前を相手にしたくはねえが…… 受けた仕事はこなすのが俺の信条でね。
TalkDeploySlot(1065,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
ドミニク領将
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いたいけな美少年に武器なんて突きつけて いったいどうするつもりだ? なあ?
いたいけな美少年に武器なんて突きつけて いったいどうするつもりだ? なあ?
TalkDeploySlot(2469,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
ドミニク領将
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あの爺……死に場所が見つかるといいなとは 言ったが、いざ死なれてみると面倒臭えな。
あの爺……死に場所が見つかるといいなとは 言ったが、いざ死なれてみると面倒臭えな。
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(438,1,6,2,15,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(2471,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2472,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1076,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
ドミニク領将
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……勝敗の見えない賭けに命まで賭けて、 部下ごとおっ死んじまうよりはマシか。
……勝敗の見えない賭けに命まで賭けて、 部下ごとおっ死んじまうよりはマシか。
MainMissionStart(485,1,9,2,15,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(944,2,14,16,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]と[1:CHARA_G]、増援と共に出現!
SetDeathText(146,73,2474,2,0,0,0,0,0,0,0,0,0,0,0)
ヴァルデマー
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アリアンロッドは重要な拠点…… 戦力を割いても落とさねばならないだろう。
アリアンロッドは重要な拠点…… 戦力を割いても落とさねばならないだろう。
MainMissionStart(3,4,7,1,14,16,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Alert(107,2,16,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、[0:AREA]へ進軍開始!
TalkCharacter(2482,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2483,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
マイクラン
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君がまだ戦場に立っているほうが、 僕としては疑問なんだけどね、ドロテア。
君がまだ戦場に立っているほうが、 僕としては疑問なんだけどね、ドロテア。
TalkDeploySlot(2476,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
闇商人
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帝国の内務卿ヴァルデマー=フォン= ヘヴリングだ。少し事情があって参陣した。
帝国の内務卿ヴァルデマー=フォン= ヘヴリングだ。少し事情があって参陣した。
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
MainMissionStart(440,1,7,2,14,16,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkCharacter(2488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,12,13,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]と[1:CHARA_G]、増援と共に出現!
Alert(107,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、[0:AREA]へ進軍開始!
MainMissionStart(3412,4,8,1,12,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破し、アリアンロッドを守り抜け!
TalkCharacter(2499,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2501,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2502,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
ラファエル
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落ち着きなさい、ベルナデッタ。 それでは武器を取り落としてしまうわよ。
落ち着きなさい、ベルナデッタ。 それでは武器を取り落としてしまうわよ。
Alert(174,2,12,92,92,0,0,0,15,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]を制圧! 進軍再開!
Alert(174,2,12,92,92,0,0,0,14,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]を制圧! 進軍再開!
Alert(174,2,12,92,92,0,0,0,12,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]を制圧! 進軍再開!
Alert(174,2,12,92,92,0,0,0,13,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]を制圧! 進軍再開!
Alert(174,2,12,92,92,0,0,0,10,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]を制圧! 進軍再開!
Alert(174,2,12,92,92,0,0,0,6,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]を制圧! 進軍再開!
Alert(162,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]に接近!
Alert(184,2,12,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]に侵入!
Alert(203,2,23,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、出現!
MainMissionStart(52,0,16,1,23,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らの目標地点到達を阻止せよ!
TalkCharacter(2511,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(481,1,16,2,23,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破! 増援要請の阻止に成功!
MainMissionStart(482,3,16,3,23,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]、目標地点に到達! 増援要請の阻止に失敗!
Alert(216,2,92,92,92,0,0,0,0,0,0,0,0,0,0)
[r]敵[/]増援、出現!
TalkCharacter(2517,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3405,4,17,1,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 政庁周囲の[b]砦[/]を防衛し、[r]敵[/]の侵攻を阻止せよ!
MainMissionStart(3406,1,17,2,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 政庁周囲の[b]砦[/]の防衛に成功!
MainMissionStart(3407,3,17,3,92,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: 政庁周囲の[b]砦[/]の防衛に失敗!
TalkCharacter(2520,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(107,2,13,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、[0:AREA]へ進軍開始!
MainMissionStart(2,4,18,1,13,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(2525,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
タレス
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君がこうしてここにいるということは、 ブリギットを敵と見ねばならないのだな。
君がこうしてここにいるということは、 ブリギットを敵と見ねばならないのだな。
TalkDeploySlot(2524,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
タレス
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この戦いが終われば、言われるだろう…… アドラステアにフェルディナントありと!
この戦いが終われば、言われるだろう…… アドラステアにフェルディナントありと!
MainMissionStart(438,1,18,2,13,92,92,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(623,0,92,92,92,5,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]、弓砲台による射撃を開始!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
Alert(3409,0,92,92,92,5,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]、門を一部閉門し[r]敵[/]の侵攻を抑制!
Alert(549,1,64,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の撃破により、宝の鍵を入手!
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、負傷!
TalkDeploySlot(2427,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
物資管理官
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く……私としたことが、迂闊だったな。 陛下、申し訳ありません。撤退します。
く……私としたことが、迂闊だったな。 陛下、申し訳ありません。撤退します。
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、負傷!
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(333,3,3,3,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
Alert(357,2,3,3,92,0,0,0,0,0,0,0,0,0,0)
[0:AREA]、被害拡大! 陥落に注意せよ!
Alert(319,3,3,92,92,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
TalkCharacter(2539,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0)
戦闘に敗北!