제국군의 맹공을 받는 아리안로드. 일행은 아리안로드를 빼앗길 수 없다며 지원을 서두른다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 92 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 디미트리 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 애쉬 255 0 0 2 80 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 카트린 255 0 0 3 155 7 0 0 101 5 0 100 253 255 65535 1999 12 22 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 펠릭스 255 0 0 4 75 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 실뱅 255 0 0 5 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 두두 255 0 0 6 70 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 메르세데스 255 0 0 7 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 연방국 장군 255 0 0 8 600 5 13 3 101 3 1 21 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 샤미아 255 0 0 9 160 7 13 3 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 고티에 변경백 255 0 0 10 460 7 13 3 101 3 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 마이클란 255 0 0 11 360 7 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 에델가르트 255 0 0 12 20 5 12 3 101 3 1 100 276 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 페르디난트 255 0 0 13 40 5 13 3 101 3 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 린하르트 255 0 0 14 45 5 13 3 101 3 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 율리스 255 0 0 15 190 5 13 3 101 3 1 100 300 255 65535 1999 39 0 50 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 헤브링 백작 255 0 0 16 465 5 13 3 101 3 1 100 300 255 65535 1999 3 39 50 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 그웬달 255 0 0 17 420 5 13 3 101 3 0 100 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 연방국 장군 255 0 0 18 620 7 5 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 연방국 장군 255 0 0 19 675 7 5 0 101 3 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 연방국 장군 255 0 0 20 655 5 13 3 101 3 1 21 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 연방국 장군 255 0 0 21 695 5 13 3 101 3 1 21 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 연방국 장군 255 0 0 22 660 5 13 3 101 3 1 21 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 동맹 장군 255 0 0 23 603 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 동맹 장군 255 0 0 24 678 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 255 0 0 25 650 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 0 26 650 5 13 3 101 3 1 24 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 연방국 장군 255 0 0 27 600 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 연방국 장군 255 0 0 28 675 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 255 0 0 29 610 5 13 3 101 3 1 8 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 연방국 장군 255 0 0 30 685 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 255 0 0 31 610 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 연방국 장군 255 0 0 32 630 5 13 3 101 3 1 28 130 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 연방국 장군 255 0 0 33 680 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 255 0 0 34 605 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 255 0 0 35 655 5 13 3 101 3 1 21 48 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 255 0 0 36 700 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 255 0 0 37 700 5 13 3 101 3 1 24 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 255 0 0 38 615 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 255 0 0 39 680 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 연방국 장군 255 0 0 40 620 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 연방국 장군 255 0 0 41 630 5 13 3 101 3 1 8 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 연방국 장군 255 0 0 42 675 5 13 3 101 3 1 24 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 연방국 장군 255 0 0 43 650 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 연방국 장군 255 0 0 44 675 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 연방국 장군 255 0 0 45 650 5 13 3 101 3 1 24 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 연방국 장군 255 0 0 46 630 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 연방국 장군 255 0 0 47 685 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 연방국 장군 255 0 0 48 605 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 연방국 장군 255 0 0 49 680 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 연방국 장군 255 0 0 50 630 5 13 3 101 3 1 21 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 연방국 장군 255 0 0 51 600 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 연방국 장군 255 0 0 52 675 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 연방국 장군 255 0 0 53 610 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 연방국 장군 255 0 0 54 675 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 연방국 장군 255 0 0 55 610 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 연방국 장군 255 0 0 56 600 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 연방국 장군 255 0 0 57 685 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 연방국 장군 255 0 0 58 600 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 연방국 장군 255 0 0 59 675 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 연방국 장군 255 0 0 60 600 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 연방국 장군 255 0 0 61 600 5 5 0 101 3 1 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 연방국 장군 255 0 0 62 610 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 연방국 장군 255 0 0 63 685 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 연방국 장군 255 0 0 64 685 5 13 3 101 3 1 28 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 연방국 장군 255 0 0 65 600 7 13 0 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 연방국 장군 255 0 0 66 655 7 13 0 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 연방국 장군 255 0 0 67 660 7 13 0 101 3 1 27 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 연방국 장군 255 0 0 68 680 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 연방국 장군 255 0 0 69 610 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 연방국 장군 255 0 0 70 645 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 연방국 장군 255 0 0 71 685 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 연방국 장군 255 0 0 72 695 5 13 3 101 3 0 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 연방국 장군 255 0 0 73 610 5 13 3 101 3 0 8 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 연방국 장군 255 0 0 74 660 5 13 3 101 3 0 24 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 일반병 255 0 0 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 일반병 255 0 0 76 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 일반병 255 0 0 77 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 일반병 255 0 0 78 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 일반병 255 0 0 79 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 일반병 255 0 0 80 1025 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 일반병 255 0 0 81 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 일반병 255 0 0 82 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 연방국 장군 255 0 0 83 610 5 13 3 101 3 1 8 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 연방국 장군 255 0 0 84 630 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 연방국 장군 255 0 0 85 680 5 13 3 101 3 1 28 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 연방국 장군 255 0 0 86 685 5 13 3 101 3 1 8 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 연방국 장군 255 0 0 87 670 5 13 3 101 3 1 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 연방국 장군 255 0 0 88 680 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 연방국 장군 255 0 0 89 680 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 연방국 장군 255 0 0 90 685 5 13 3 101 3 1 8 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 연방국 장군 255 0 0 91 695 5 13 3 101 3 1 28 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 52 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 18 0 0 0 0 65535 0 1000 1527 9 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1526 9 1526 8 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1523 10 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 0 1000 1526 10 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 0 1000 1526 9 1523 8 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1522 10 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1525 10 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1522 9 1526 24 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1525 9 1523 8 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1525 9 1526 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1525 10 1523 24 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1525 9 1526 24 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1522 9 1523 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1525 10 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1525 9 1523 24 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 3 1000 1525 10 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1525 9 1523 28 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 17 0 17 65535 1 1000 1525 9 1526 8 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 69 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
61 0 0 0 61 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
62 0 0 0 62 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
63 0 0 0 63 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
64 0 0 0 64 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
65 0 0 0 65 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
66 0 0 0 66 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
67 0 0 0 67 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
68 0 0 0 68 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (360, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 20)
SubGroup(0)
SubGroup(3)
Unknown10(0,99,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(18,500,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 세이로스 기사
SetName(19,564,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 왕국병
SetName(61,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to 제국병
SubGroup(3)
Unknown78(1,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,11,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,17,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown7(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown61(11,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(11,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 2, 3)
SubGroup(1)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,10,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 16, 2, 3)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 16, 2, 5)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 10 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(65,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 7)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
SubGroup(6)
Unknown23(65,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(67,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(15,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 21)
SubGroup(1)
Unknown42(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown137(0,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(17,0,1000,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 19)
SubGroup(1)
Unknown42(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown137(0,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(17,0,1000,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 2, 0, 1, 5)
SubGroup(0)
SubGroup(1)
Unknown23(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2391,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # 서둘러 주십시오! 요새 내부의 비밀 통로로 적이 침입해 카트린님 일행이 응전 중입니다!
TalkCharacter(2392,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 알겠습니다, 서둘러 도우러 가죠. ……아리안로드는 반드시 지켜 내야 합니다.
# Group 25 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 26 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(3)
Unknown134(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6496,111,8293,6519,119,8233,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6497,92,8292,6520,98,8231,260,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2393,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 비밀 통로로 침입당해서 그런지 정문은 닫혀 있군. 제어 장치는…… 저건가?
SubGroup(2)
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown44(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(703,4,0,1,92,92,92,0,0,0,0,0,0,0,0) # [g]성벽[/]에 있는 [g]제어 장치[/]를 해제하여 [g]정문[/]을 개문하라!
# Group 27 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(10,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4356,174,8820,4321,171,8761,0,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 28 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(11,6,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4347,173,8804,4312,170,8746,200,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 29 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
GroupCheck4(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 28: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 30 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(31,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 0 1 0
Unknown13(93,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 장치 주위에 병력이 배치된 것 같습니다. 그들을 처리하지 않고서는 조작할 수 없겠군요.
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 31 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(30,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 0 1 0
Unknown13(93,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 장치 주위에 병력이 배치된 것 같습니다. 그들을 처리하지 않고서는 조작할 수 없겠군요.
SubGroup(5)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하고 [g]제어 장치[/]를 해제하라!
# Group 32 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,16,0,1,1,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,17,0,1,1,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(973,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(972,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(977,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(976,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0) # [g]정문[/]의 [g]제어 장치[/]를 [g][0:NUMBER][/]개 해제!
# Group 37 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0) # [g]정문[/]의 [g]제어 장치[/]를 [g][0:NUMBER][/]개 해제!
# Group 38 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 7, 9)
SubGroup(2)
GroupCheck3(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 적에게 들키다니…… 실수했군.
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/][kp4] 교전 중인 [0:CHARA_G] 발견!
SubGroup(1)
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저분은…… 샤미아님이잖아! 어서 도우러 가자.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 7, 15)
SubGroup(2)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # 적에게 들키다니…… 실수했군.
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/][kp4] 교전 중인 [0:CHARA_G] 발견!
SubGroup(1)
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저분은…… 샤미아님이잖아! 어서 도우러 가자.
# Group 42 (0, 5, 0, 16, 6)
SubGroup(3)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown25(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 여기서 끝인가…… 훗, 무덤 자리로는 최악이군.
If254(1,359,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0) # 많이 밀리고 있는 모양이다. 한시라도 빨리 그녀를 구해 내야 해……
If254(1,359,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 오래는 못 버티겠군. 구출을 서두르자!
# Group 43 (0, 5, 0, 7, 24)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(972,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(976,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(803,1,0,2,92,92,92,0,0,0,0,0,0,0,0) # [g]정문[/]의 [g]제어 장치[/] 해제 성공!
SubGroup(3)
Unknown83(6436,166,8280,6472,153,8227,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6435,156,8282,6471,146,8229,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(584,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]정문[/], 개문!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2397,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # 됐다! 이제 요새 안에 있는 사람들을 도우러 갈 수 있겠어~
If254(1,44,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2398,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……이제 됐어. 안으로 들어가자.
SubGroup(2)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 45 (0, 5, 0, 4, 9)
SubGroup(3)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
SubGroup(3)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(615,0,61,92,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 병력 지원을 위해 개문!
SubGroup(4)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(63,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(2)
Unknown0(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(31,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 0 1 0
If254(1,38,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42800,0,21464,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19964,1,22964,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
SubGroup(1)
Unknown48(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 0, 3, 17)
SubGroup(2)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(1)
Unknown78(0,9,10,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,20,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0) # 미안하다, 카트린…… 이제 더는…… 함께……
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 큭, 한발 늦었군……! ……서둘러라! 그녀의 분투를 헛되게 하지 마라!
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 4, 17)
SubGroup(3)
GroupCheck4(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 43: True 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
SubGroup(1)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown19(9,20,7,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0) # 미안하다, 카트린…… 이제 더는…… 함께……
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 큭, 한발 늦었군……! ……서둘러라! 그녀의 분투를 헛되게 하지 마라!
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 0, 3, 28)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 여기서 끝인가…… 훗, 무덤 자리로는 최악이군.
SubGroup(5)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(20,4,1,1,9,9,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 구원하고 설득하라!
SubGroup(2)
Unknown78(0,9,80,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,60,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,359,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0) # 많이 밀리고 있는 모양이다. 한시라도 빨리 그녀를 구해 내야 해……
If254(1,359,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 오래는 못 버티겠군. 구출을 서두르자!
# Group 53 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 0
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
SubGroup(2)
Unknown78(0,9,60,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(33,73,2402,1,0,0,0,0,0,0,0,0,0,0,0) # 지원군이 오다니…… 놀랐어. 그럼 도움 좀 받아 볼까.
CloseUp(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 0, 6, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2403,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 황제 직속인 만큼 어느 정도 실력은 갖춘 모양이다만…… 이 정도로는 어림도 없지!
# Group 56 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 0 1 0
SubGroup(1)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 7, 15)
SubGroup(6)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
GroupCheck3(59,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 0 1 0
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원!
SubGroup(2)
TalkCharacter(2404,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……안전 지역을 확보했다. 나머지는 우리에게 맡기고 쉬도록.
TalkDeploySlot(2405,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그래, 고맙다. 이 은혜는 반드시 갚을게.
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,1,2,9,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown7(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
SubGroup(1)
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0) # 미안하다, 카트린…… 이제 더는…… 함께……
SubGroup(1)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 실패!
SubGroup(1)
TalkCharacter(2407,50,1,3,1,0,0,0,0,0,0,0,0,0,0) # 너무 늦은 건가……! 큭, 한심하기 짝이 없군……
SubGroup(1)
Unknown7(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,2264,1,50000,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 61: True 0
Unknown10(17,964,1,49000,0,3464,1,50900,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,65500,0,48500,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 62: True 0
Unknown10(17,64000,0,47500,0,464,1,49500,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64000,0,44000,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 0, 6, 41)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
SubGroup(3)
TalkDeploySlot(2410,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 고티에의 악동…… 그것도 형 쪽인가. 하핫, 내 앞을 가로막을 줄이야.
TalkDeploySlot(2411,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 하, 고티에는 무슨. 날 그렇게 부르는 놈은 누구든 날려 버리겠다…… 어금니 꽉 물어라!
TalkDeploySlot(2412,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 혈기 왕성한 풋내기로군. ……좋아, 간다!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(300,0,11,17,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp4] 전투 개시!
If254(2,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2413,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 형과 그웬달 경이 싸움을 시작했다고? 뭐…… 내가 도우러 가 봤자 좋아하지도 않겠지.
TalkCharacter(2415,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 하지만, 못 본 척할 수도 없잖아? 어서 문을 열고 도우러 가자.
If254(2,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2414,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # 정무청 앞에 그웬달 경의 부대가? 위험하군요…… 서둘러 도우러 가야겠습니다.
TalkCharacter(2416,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 문의 제어 장치가 근처에 있을 거야. 서둘러 마이클란을 도우러 가자.
SubGroup(3)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(701,4,2,1,92,92,92,0,0,0,0,0,0,0,0) # [g]시가지[/]에 있는 [g]제어 장치[/]를 해제하여 [g]성벽의 문[/]을 개문하라!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2417,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 정무청 앞의 문을 열려면 우선 이쪽 문부터 열어야 한다는 건가…… 번거롭군.
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2418,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 난공불락의 요새라 불릴 만하군. 문 하나 여는 데 다른 문을 몇 개나 열어야 하다니.
If254(6,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(63,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(63,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(565,0,61,92,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 증원 출격을 위해 개문!
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 65 (0, 5, 0, 9, 11)
SubGroup(1)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(92,47500,0,15964,1,53000,0,19464,1,0,1,0,0,0,0)
Unknown10(92,9464,1,10964,1,16964,1,15264,1,0,1,0,0,0,0)
Unknown10(92,45000,0,964,1,49500,0,6864,1,0,1,0,0,0,0)
Unknown10(92,1964,1,1964,1,8964,1,5464,1,0,1,0,0,0,0)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 1 0 0
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
SubGroup(3)
Unknown83(5426,93,8452,5365,84,8431,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5403,90,8444,5342,81,8423,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(2437,50,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이런……! 과연 "백은의 도시"로군. 사방이 병기로 가득 차 있어.
SubGroup(1)
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # [g]함정 바닥[/] 위를 지나가면 대미지를 받습니다. [g]비행 가능한 병과[/]로 [g]기승 상태[/]일 때는 대미지를 받지 않고 지나갈 수 있습니다.
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,10,0,1,1,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,11,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(981,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(980,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(985,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(984,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(71,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0) # [g]성벽의 문[/]의 [g]제어 장치[/]를 [g][0:NUMBER][/]개 해제!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 이걸로 하나……!
# Group 71 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0) # [g]성벽의 문[/]의 [g]제어 장치[/]를 [g][0:NUMBER][/]개 해제!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 이걸로 하나……!
# Group 72 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(10,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(11,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(24,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
If254(1,72,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,73,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
SubGroup(0)
SubGroup(3)
TalkDeploySlot(2421,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 훗, 나쁘지는 않다만…… 그 정도로 내 목은 못 가져간다, 풋내기!
TalkDeploySlot(2422,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……네놈이 문장이라도 있으면 또 모를까, 문장도 없는 늙은이한테 질 것 같으냐!
TalkDeploySlot(2423,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 훗…… 으하하! 잘도 짖어 대는구나! 덤벼라, 마이클란!
# Group 77 (0, 5, 0, 5, 19)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(980,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(984,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(54700,0,64500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(801,1,2,2,92,92,92,0,0,0,0,0,0,0,0) # [g]성벽의 문[/]의 [g]제어 장치[/] 해제 성공!
SubGroup(3)
Unknown83(3866,241,7906,3860,234,7842,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3866,231,7907,3860,224,7843,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(585,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]성벽의 문[/], 개문!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 78 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 1 0 0
SubGroup(2)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(8,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(702,4,3,1,92,92,92,0,0,0,0,0,0,0,0) # [g]성벽[/]에 있는 [g]제어 장치[/]를 해제하여 [g]중앙문[/]을 개문하라!
# Group 80 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(1)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(1)
TalkDeploySlot(2424,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……늦지 않게 온 모양이군. 정무청을 구하기 위해 우리도 협력하지.
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2425,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 어이쿠, 아버지가 직접 오신 건가! 밑져야 본전이라고, 도움도 청해 볼 일이구만!
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2426,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 변경백에게 전령을 보내길 잘했군. 그들의 도움을 받으며 공략해 나가자.
# Group 81 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,8,0,1,1,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,9,0,1,1,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(969,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(968,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(965,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(964,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0) # [g]중앙문[/]의 [g]제어 장치[/]를 [g][0:NUMBER][/]개 해제!
SubGroup(1)
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 정무청 앞 문에 대응하는 장치가 하나 더 있을 거야. 그것도 찾아야겠군……
# Group 86 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0) # [g]중앙문[/]의 [g]제어 장치[/]를 [g][0:NUMBER][/]개 해제!
SubGroup(1)
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 정무청 앞 문에 대응하는 장치가 하나 더 있을 거야. 그것도 찾아야겠군……
# Group 87 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown44(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
SubGroup(2)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(25,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
If254(1,87,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,88,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 28)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
SubGroup(1)
Unknown78(0,11,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2430,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……여유 부릴 때가 아니군. 그대의 분투도…… 여기까지다!
SubGroup(2)
Unknown19(11,17,7,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(45,96,2431,1,0,0,0,0,0,0,0,0,0,0,0) # 커헉……! 하…… 웃기지 마라…… 이만큼…… 시간을 벌어 뒀으니, 나머, 진……
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,11,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkDeploySlot(2432,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……그래, 이렇게 고생할 줄은 몰랐다. 훌륭하구나, 풋내기…… 아니, 기사 마이클란.
SubGroup(1)
TalkDeploySlot(2433,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……이미 내 자식은 아니지만, 원수 정도는 갚아 줘야겠지.
SubGroup(4)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,64000,0,38000,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 5, 0, 5, 21)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(968,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(964,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(39300,0,64800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(20064,1,62100,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(802,1,3,2,92,92,92,0,0,0,0,0,0,0,0) # [g]중앙문[/]의 [g]제어 장치[/] 해제 성공!
SubGroup(3)
Unknown83(6345,244,7006,6345,230,6942,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6345,194,7010,6345,185,6950,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown96(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown100(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(586,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]중앙문[/], 개문!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2434,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # 용케도 저 대군으로부터 정무청을 지켜 냈군. 형은…… 역시 굉장한 녀석이었어.
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2435,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 큭…… 한발 늦었군. ……정무청으로 가자. 모두가 구조를 기다리고 있어.
# Group 93 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 0, 2, 43)
SubGroup(1)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
SubGroup(1)
TalkDeploySlot(2436,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 전원, 사격 준비! 풋내기들에게 한 방 먹여 줘라!
SubGroup(2)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(7337,303,5119,7285,287,5061,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7337,297,5121,7286,281,5062,180,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], [g]활 포대[/] 기동!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(15)
Unknown70(17,0,107,73,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,120,84,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,133,83,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,145,75,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,127,95,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,0,123,106,92,3,0,40,0,1,0,0,0,0,0)
Unknown70(17,2,0,0,92,3,0,40,0,1,0,0,0,0,0)
Unknown72(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2438,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 쳇, 이래서야 제대로 진군할 수가 없잖아! 먼저 병기를 멈추게 해야겠군……!
SubGroup(5)
Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3401,4,4,1,92,92,92,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]활 포대[/]와 [g]바닥 함정[/]을 정지시켜라!
# Group 95 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(3,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(4,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 4, 3)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]활 포대[/], [r]요새[/] 제압에 의해 정지!
SubGroup(1)
TalkCharacter(2441,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……이걸로 공격도 멈출 거다.
# Group 102 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,1,0,1,1,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 0 0
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2440,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이제 제압은 완료됐어! 어서 장치를 멈춰 버리자!
# Group 105 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(961,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(960,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 2, 2, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(957,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(956,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0) # [g]바닥 함정[/]의 [g]제어 장치[/]를 [g][0:NUMBER][/]개 해제!
# Group 108 (0, 5, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0) # [g]바닥 함정[/]의 [g]제어 장치[/]를 [g][0:NUMBER][/]개 해제!
# Group 109 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(1,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown44(2,1,4,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(105,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 1 0 0
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
SubGroup(2)
Unknown0(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(112,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 2, 0, 3, 8)
SubGroup(2)
Unknown28(26,45,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(113,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 0 1 0
If254(1,107,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) # 제압한 [b]요새[/] 내의 [g]제어 장치[/]를 조작하라!
SubGroup(1)
Unknown48(111,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(960,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(956,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(773,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3402,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [g]바닥 함정[/], [g]제어 장치[/] 해제에 의해 정지!
If254(1,356,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2442,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # 됐다. 이제 함정도 구실을 못 할 거야~
# Group 114 (0, 5, 0, 4, 12)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 0 0
GroupCheck3(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 113: 1 0 0
SubGroup(9)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(42600,0,35500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(18264,1,36600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3403,1,4,2,92,92,92,0,0,0,0,0,0,0,0) # [g]활 포대[/]와 [g]바닥 함정[/]의 정지 성공!
SubGroup(1)
TalkCharacter(2443,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 됐다……! 다들, 잘 싸워 줬어! 이제 이대로 정무청에 돌입하기만 하면 돼!
# Group 115 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 116 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 91: True 0
Unknown13(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 0, 16, 15)
SubGroup(2)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
If254(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(93,60000,0,47500,0,4464,1,51000,0,0,1,0,0,0,0)
Unknown18(3,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(0,17,70,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2444,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 허억, 허억…… 아직도 포기하지 않다니, 제법 근성은 있구나, 카론의 꼬마 아가씨.
TalkDeploySlot(2445,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……하핫, 말은 잘하네. 그쪽도 이미 만신창이잖아.
SubGroup(3)
Unknown43(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(24,4,5,1,17,3,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 구원하라!
SubGroup(3)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,360,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2446,27,1,4,1,0,0,0,0,0,0,0,0,0,0) # 카트린씨가……! 빨리 도와드려야 해요!
# Group 118 (0, 2, 0, 25, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,26,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2448,26,1,0,1,0,0,0,0,0,0,0,0,0,0) # 무사해 보이는군, 카트린. 대사교님이 자네를 걱정하셨네.
TalkDeploySlot(2449,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 레아님이! 그게 정말이야? 갑자기 힘이 솟아나는데!
# Group 119 (0, 2, 0, 7, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 118: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2447,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 미안, 폐를 끼쳤어! 그래도 덕분에 어떻게든 될 것 같아.
# Group 120 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(15,0,82,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2451,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 당신과는 다시 만나고 싶지 않았지만…… 어쩔 수 없지. 형의 원수를 갚아 주마.
TalkDeploySlot(2452,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 하하하……! 예전의 그 시건방진 풋내기는 어디 가고, 눈빛이 아주 좋아졌구나.
# Group 121 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(2,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(82,73,2450,0,0,0,0,0,0,0,0,0,0,0,0) # 왔구나, 풋내기들……! 나를 죽일 수 있는 자는 있느냐!
CloseUp(17,16,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2453,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 주군의 원수를 갚는 것도 기사의 역할. 백작을 위해 목숨이 다할 때까지 싸울 것이다!
TalkDeploySlot(2454,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 귀공과 같은 사내가 죽는 건 아깝지만…… 그렇다고 살려 둘 수야 없지.
# Group 123 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2455,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 나는 로베의 기사, 목숨과 맞바꿔서라도 주군의 성을 되찾을 것이다……!
# Group 124 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(82,96,2456,1,0,0,0,0,0,0,0,0,0,0,0) # 훗…… 묏자리로는 나쁘지 않군……
SubGroup(1)
Unknown112(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 5, 0, 3, 30)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(124,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 0 0
SubGroup(1)
Unknown6(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,17,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(3)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,5,2,3,3,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 구원 성공!
SubGroup(2)
TalkCharacter(2457,50,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……주군을 잃은 기사란 힘든 법이군요. 안타깝게도……
TalkDeploySlot(2458,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 발목을 붙잡아 버렸네. 도와줘서 고마워.
SubGroup(1)
Unknown76(3,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown61(3,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3411,1,3,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 구원을 통해 조작 가능!
If254(1,126,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2459,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……뭐, 샤미아가!? ………………그렇군.
# Group 126 (0, 2, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
# Group 127 (0, 5, 0, 3, 17)
SubGroup(2)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(3)
TalkDeploySlot(2460,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 전령! 아리안로드 주위에 제국의 군세가 몰려오고 있습니다!
TalkCharacter(2461,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아마 황제는 거기 있겠지…… 어쩔 거야, 멧돼지!
TalkCharacter(2462,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 아리안로드를 넘겨줄 수는 없어. 전군, 제국 본대의 요격으로 이행하라!
SubGroup(5)
Unknown10(0,1,12,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,42,3,92,92,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown12(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,2,92,92,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA]의 함락에 주의하라!
# Group 128 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 125: True 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 5, 0, 4, 56)
SubGroup(3)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
SubGroup(5)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 증원과 함께 출현!
SubGroup(2)
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0) # 진짜 골치 아픈 성이네, 여기. ……어이쿠, 이런 곳에 숨겨진 계단이 있었군.
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]숨겨진 계단[/]을 기동!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(7)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [0:AREA][kp2] 향해 진군 개시!
SubGroup(1)
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 또 다른 비밀 통로를 쓴 건가……? 역시 이곳 구조를 잘 아는 자가 있는 모양이군.
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(10)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 5, 0, 4, 60)
SubGroup(3)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
MainMissionStart(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(5)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 증원과 함께 출현!
SubGroup(2)
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0) # 진짜 골치 아픈 성이네, 여기. ……어이쿠, 이런 곳에 숨겨진 계단이 있었군.
CloseUp(15,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8804,211,5386,8742,204,5365,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8805,201,5386,8743,194,5365,150,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(880,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(884,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(45000,0,51200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(19464,1,53000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]숨겨진 계단[/]을 기동!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(7)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [0:AREA][kp2] 향해 진군 개시!
SubGroup(1)
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 또 다른 비밀 통로를 쓴 건가……? 역시 이곳 구조를 잘 아는 자가 있는 모양이군.
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(10)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2467,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저 사람을 빨리 쓰러뜨리지 않으면 사방에서 쳐들어오게 될지도 몰라……
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2468,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……빨리 제거해 둬야 할 것 같습니다. 잇달아 침입해 올 가능성도 있으니까요.
# Group 132 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2465,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 로베가의 관계자…… 어쩌면 설득해서 아군으로 만들 수 있을지도 모르겠네요!
If254(1,354,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2466,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # 흠…… 골치 아프게 됐군요. 저자를 어떻게든 회유할 수 없을까요.
SubGroup(1)
Unknown99(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
SubGroup(2)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(15,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,6,9,15,92,92,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 130: True 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 0
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(9,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1066,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 흐음…… 의외로 마음이 동하질 않네. 이번에야말로 죽일 수 있을 것 같아.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 네? 그러니까? 저기? 누구신가요오오!?
# Group 140 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(103,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # 유리잖아. 하피, 싸우기 싫은데 안 하면 안 될까?
TalkDeploySlot(1073,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 나도 너를 상대하고 싶진 않지만…… 수락한 일은 해내는 게 내 신조라서.
# Group 141 (0, 2, 0, 7, 2)
SubGroup(4)
Unknown17(92,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 140: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1065,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 순진한 미소년에게 무기를 들이밀다니 대체 무슨 생각이지? 응?
# Group 142 (0, 2, 0, 5, 3)
SubGroup(2)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2469,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그 늙은이…… 죽을 만한 곳을 발견하길 바란다고 하긴 했지만, 막상 죽고 나니 귀찮군.
TalkCharacter(2470,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # 도적…… 아니, 그웬달 경의 친척인가? 아니면 로베가의…… 설마……
# Group 143 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(1)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0) # 젠장…… 멍청한 짓을 했군…… 다들…… 어머니, 미안……
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(3,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2473,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그 사람, 역시 어딘가에서…… ……결국 끝까지 알 수 없었어.
# Group 146 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,15,92,0,0,1,1,0,0,0,0,0,0)
If254(1,354,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2471,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 앗…… 역시 로베가의! 네 힘을 빌려줬으면 하는데. 안 될까?
If254(1,354,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2472,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……납득이 가는군. 네 정체를 알고서 묻겠다만, 협력할 생각은 없나?
SubGroup(1)
TalkDeploySlot(1076,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……승패가 안 보이는 도박에 목숨까지 걸고, 부하와 함께 죽는 것보다는 나을지도 모르겠군.
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,15,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 148 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 10, 5, 8)
SubGroup(2)
Unknown28(1,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,21164,1,49700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 10, 5, 8)
SubGroup(2)
Unknown28(2,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,22164,1,54700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (39, 2, 4, 1, 0)
SubGroup(0)
# Group 153 (0, 5, 0, 4, 73)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
SubGroup(11)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,14,16,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], 증원과 함께 출현!
SubGroup(4)
SetDeathText(146,73,2474,2,0,0,0,0,0,0,0,0,0,0,0) # 아리안로드는 중요한 거점…… 전력을 할애해서라도 함락시켜야겠지.
SetDeathText(7,73,2475,3,0,0,0,0,0,0,0,0,0,0,0) # 이런 곳에 끌려 나오다니…… 유감이야……
CloseUp(16,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(14,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,7,1,14,16,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(14)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,0,0,0,2,92,0,615,370,1,1,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,16,0,0,0,2,92,0,640,385,1,1,0,0,0)
Alert(107,2,16,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [0:AREA][kp2] 향해 진군 개시!
SubGroup(10)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(89,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(89,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(34,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(34,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 7, 3)
SubGroup(6)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
GroupCheck4(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 159: True 0
GroupCheck3(338,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 338: 1 0 0
Unknown10(16,45000,0,62500,0,62500,0,14464,1,0,0,1,0,0,0)
Unknown13(16,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 160: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(161,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(159,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 159: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(162,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 162: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(163,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 163: True 0
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 0
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,1964,1,52500,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown10(16,464,1,51500,0,3464,1,54000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 168: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(170,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 170: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(36,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 172: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 173: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(37,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 175: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(176,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(38,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
Unknown26(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2480,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여어, 페트라 아냐? 미안하지만, 내 목을 쳐서 공을 세우지는 말아 줄래?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그러면, 죽기 전, 항복, 권합니다. 저, 봐주기, 못 합니다!
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2482,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 린하르트? 당신이 전장에 서다니…… 나, 봐주지는 않을 거예요.
TalkDeploySlot(2483,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 네가 아직도 전장에 있는 게 난 더 의문인데, 도로테아.
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,7,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2484,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 베르나데타, 이번엔 서로 못 본 걸로 하고 넘어가자.
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 네. 알았어요, 린하르트씨. ……가 아니라 그럴 순 없어요!
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
GroupCheck3(182,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 182: 0 1 0
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
SubGroup(1)
TalkDeploySlot(2479,14,1,3,0,0,0,0,0,0,0,0,0,0,0) # 나보다 먼저 대응해야 할 상대가 있을 텐데? 왜 이쪽으로……
# Group 186 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2486,14,1,3,0,0,0,0,0,0,0,0,0,0,0) # 이거 참 난처하네. 폐하께서 오실 때까지 못 버티겠는걸……
# Group 187 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2476,16,1,0,0,0,0,0,0,0,0,0,0,0,0) # 제국의 내무경, 발데마르 폰 헤브링이다. 사정이 좀 있어서 참전했다.
# Group 188 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2477,16,1,0,0,0,0,0,0,0,0,0,0,0,0) # ……이 이상 상처를 입었다간 제대로 움직일 수도 없겠군.
# Group 189 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,14,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2487,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 먼저 물러나야겠어…… 아직 죽고 싶지는 않거든.
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 190 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,16,92,0,0,1,1,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2478,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 무리해서 좋을 건 없지. 전장을 이탈하겠다……!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 191 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 1 0 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 1 0 0
SubGroup(1)
MainMissionStart(440,1,7,2,14,16,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
# Group 192 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 193 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(4,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
SubGroup(1)
Unknown21(32,39700,0,47200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(155,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(5,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(189,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 0 1 0
SubGroup(1)
Unknown21(33,39700,0,50200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 10, 3, 11)
SubGroup(2)
Unknown28(8,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 0 1 0
SubGroup(1)
Unknown21(36,62700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(197,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(171,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 10, 3, 10)
SubGroup(2)
Unknown28(9,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(190,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 0 1 0
SubGroup(1)
Unknown21(37,1164,1,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(172,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(173,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(174,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (48, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 6, 68)
SubGroup(3)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 191: 1 0 0
PauseMaybe(17,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 0 0
SubGroup(1)
TalkCharacter(2488,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 선발대의 지휘관은 물리쳤어. 문제는 에델가르트인데……
SubGroup(1)
Unknown80(50,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(5)
SetDeathText(2,73,2489,2,0,0,0,0,0,0,0,0,0,0,0) # 지금이야말로 왕국군을 섬멸하고 아리안로드를 쟁취해야 할 때! 진군하라!
SetDeathText(6,73,2490,2,0,0,0,0,0,0,0,0,0,0,0) # 이 싸움이 서부 전선의 형세를 결정짓는다! 우리 제국의 긍지를 보일 때가 왔다!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(13,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(14)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(15)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(944,2,12,13,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], 증원과 함께 출현!
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,12,0,0,0,1,92,0,0,0,1,1,0,0,0)
Alert(107,2,12,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [0:AREA][kp2] 향해 진군 개시!
SubGroup(2)
Unknown43(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3412,4,8,1,12,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]아리안로드[/]를 지켜 내라!
SubGroup(12)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2491,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 지금 그녀를 치면 전쟁은 끝난다. 모두, 힘을 내라! 제국과 결전의 시간이다!
# Group 203 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 7, 3)
SubGroup(6)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
GroupCheck3(338,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 338: 1 0 0
Unknown10(12,45000,0,62500,0,62500,0,14464,1,0,0,1,0,0,0)
Unknown13(12,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 207: 0 1 0
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 204: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(205,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 205: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(206,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 206: True 0
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 0
GroupCheck4(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 208: True 0
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(209,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 209: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1964,1,52500,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 210: True 0
Unknown10(12,464,1,51500,0,3464,1,54000,0,0,1,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(212,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 212: True 0
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(213,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 213: True 0
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(214,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 214: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(44,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 216: True 0
Unknown26(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(217,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 217: True 0
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(218,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 218: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(45,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 220: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 221: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(46,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 0
Unknown26(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 223: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(224,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 224: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(3,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2495,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이미 너와는 말을 나눌 필요조차 없어. 이 자리에서 결판을 내자!
TalkCharacter(2496,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……그래. 끝내자, 에델가르트.
# Group 227 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2497,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 오랜만이네…… 지금이라도 늦진 않아. 제국에 돌아올 생각은 없어?
TalkCharacter(2498,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 본의, 아닙니다, 하지만, 두 번, 배신, 할 수 없습니다. 브리기트, 왕의 긍지로!
# Group 228 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2499,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 에델…… 변명은 하지 않을게. 난 져서 항복했어. 그러니까……
TalkDeploySlot(2500,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 더 이상 말하지 마. 내가 널 다시 항복하게 해 주겠어.
# Group 229 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2501,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 으엑!? 폐, 폐, 폐하 아니십니까…… 그간 무탈하셨는지……
TalkDeploySlot(2502,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 진정해, 베르나데타. 그래서야 무기도 제대로 못 잡겠어.
# Group 230 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(226,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 226: 0 1 0
GroupCheck3(227,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 227: 0 1 0
GroupCheck3(228,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 228: 0 1 0
GroupCheck3(229,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 229: 0 1 0
SubGroup(1)
TalkDeploySlot(2492,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 그 누구든 방해하는 자는 용서하지 않아. 각오해!
# Group 231 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,2,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,2493,2494,1,2,1,0,0,0,0,0,0,0,0,0) # 황제가 직접……! 그렇다면 이 자리에서 내가 해치워 주지!
# Group 232 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(2503,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이 정도로 난 멈추지 않아!
TalkCharacter(2504,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 드디어 찾아온 기회야. 그걸 헛되게 만들 수는 없어……!
# Group 233 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,2,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(234,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 234: 0 1 0
SubGroup(2)
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……무리할 수는 없어. 마무리를 지을 수 없다면 물러나는 것도……
TalkCharacter(2506,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 미안하지만…… 놓칠 순 없어. 물어봐야만 하는 일이 있거든.
# Group 234 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(233,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 233: 0 1 0
SubGroup(1)
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……무리할 수는 없어. 마무리를 지을 수 없다면 물러나는 것도……
# Group 235 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(15,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(235,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 235: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,15,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 제압! 진군 재개!
# Group 237 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(14,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(237,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 237: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 제압! 진군 재개!
# Group 239 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(12,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(239,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 239: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,12,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 제압! 진군 재개!
# Group 241 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(13,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(241,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 241: 1 0 0
GroupCheck3(243,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 243: 0 1 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,13,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 제압! 진군 재개!
SubGroup(1)
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 목표에 도달하려면 멀었어. 멈추지 말고 계속 나아가자!
# Group 243 (0, 5, 0, 7, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(242,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 242: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 207: 1 0 0
GroupCheck3(208,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 208: 1 0 0
SubGroup(1)
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 목표에 도달하려면 멀었어. 멈추지 말고 계속 나아가자!
# Group 244 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(244,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 244: 1 0 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,10,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 제압! 진군 재개!
# Group 246 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(246,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 246: 1 0 0
GroupCheck3(248,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 248: 0 1 0
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,12,92,92,0,0,0,6,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp2] 제압! 진군 재개!
SubGroup(1)
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 정무청이 코앞에 있어. 지금이야말로 우리의 힘을 보여 줄 때야!
# Group 248 (0, 5, 0, 6, 5)
SubGroup(5)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
GroupCheck3(247,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 247: 0 1 0
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(162,2,12,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA]에 접근 중!
SubGroup(1)
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 정무청이 코앞에 있어. 지금이야말로 우리의 힘을 보여 줄 때야!
# Group 249 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(184,2,12,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA]에 침입!
SubGroup(1)
TalkCharacter(2509,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 크윽, 이런……! 이대로 가다간 정무청이 함락당하겠어!
# Group 250 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 251 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(15,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(15,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(252,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(27,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(251,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,14,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(14,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(14,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(254,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(15,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(253,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 255 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(12,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(12,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(256,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 256 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(255,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 257 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(13,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(13,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(258,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 258 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(28,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(257,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 259 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(10,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(10,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 260 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(29,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(259,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 261 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,5,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65531,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(262,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 262 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(30,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(261,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 263 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 264 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(265,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 265 (0, 2, 10, 2, 7)
SubGroup(1)
Unknown28(12,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(43,64500,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 266 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(267,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 267 (0, 2, 10, 2, 11)
SubGroup(1)
Unknown28(13,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(44,62700,0,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(266,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(214,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 268 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(269,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 269 (0, 2, 10, 2, 11)
SubGroup(1)
Unknown28(14,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(45,664,1,27164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown48(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(217,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(218,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(219,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 270 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 271 (0, 5, 0, 16, 26)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 49: 1 0 0
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,23,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
SubGroup(1)
TalkDeploySlot(2510,61,0,0,1,0,0,0,0,0,0,0,0,0,0) # 윽…… 벌써 국왕군이 나타났잖아! 어서 본대에 지원을 요청해야……!
SubGroup(3)
Unknown56(64500,0,26964,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,1,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,1,0,0,0,0,0)
SubGroup(3)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(52,0,16,1,23,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 [g]목표 지점[/] 도달을 저지하라!
SubGroup(4)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,64700,0,26964,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,64300,0,26964,1,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2511,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 막아야 해! 이 이상 지원군이 오면 정무청으로 가기도 힘들어질 거야!
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2512,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 지원군을 부를 셈인가…… 어떻게든 저지해야 해.
# Group 272 (0, 5, 0, 5, 12)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(273,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 273: 0 1 0
SubGroup(3)
Unknown56(64500,0,26964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,0,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(481,1,16,2,23,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파! 증원 요청 저지 성공!
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2513,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이러면 지원군도 못 부르겠지……
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2514,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # ……이제 됐다. 지원군을 부르기 전에 끝냈군.
# Group 273 (0, 5, 0, 6, 37)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(273,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 273: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(23,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
Unknown10(24,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown56(64500,0,26964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(23,2,92,0,64700,0,26964,1,0,0,0,0,0,0,0)
Unknown32(24,2,92,0,64300,0,26964,1,0,0,0,0,0,0,0)
If254(1,278,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,279,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(482,3,16,3,23,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]목표 지점[/]에 도달! 증원 요청 저지 실패!
SubGroup(2)
Unknown18(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,357,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2515,17,1,3,1,0,0,0,0,0,0,0,0,0,0) # 어, 어떡해, 전령병을 놓쳐 버렸어……!
If254(1,357,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2516,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이런…… 놓친 건가! 적의 지원군에 대비해야겠군……!
SubGroup(4)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,92,92,92,0,0,0,0,0,0,0,0,0,0) # [r]적[/]의 증원 출현!
SubGroup(8)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 274 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(273,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 273: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 275 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(274,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 274: True 0
Unknown26(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 276 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(273,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 273: True 0
Unknown26(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 277 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(276,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 276: True 0
Unknown26(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 278 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown10(23,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
# Group 279 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown10(24,61000,0,25464,1,2464,1,28464,1,0,1,0,0,0,0)
# Group 280 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 281 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(282,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 282: True 0
SubGroup(4)
Unknown7(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 282 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2517,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 정무청을 빼앗기면 우리의 패배야. 주변 요새도 제대로 지켜야겠군……
If254(1,355,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2518,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 정무청 함락만은 어떻게든 막아야 해…… 요새의 방어를 견고히 하자.
SubGroup(5)
Unknown44(1,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3405,4,17,1,92,92,92,0,0,0,0,0,0,0,0) # [g]정무청[/] 주위의 [b]요새[/]를 방어하여 [r]적[/]의 진군을 저지하라!
# Group 283 (0, 5, 0, 11, 8)
SubGroup(8)
PauseMaybe(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 191: 1 0 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(289,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 289: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 0 0
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3406,1,17,2,92,92,92,0,0,0,0,0,0,0,0) # [g]정무청[/] 주위의 [b]요새[/] 방어 성공!
If254(1,355,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2519,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋아, 완벽해! 잘돼서 다행이군.
# Group 284 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,1,0,1,1,0,0,0,0,0,0)
# Group 285 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,2,0,1,1,0,0,0,0,0,0)
# Group 286 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,3,0,1,1,0,0,0,0,0,0)
# Group 287 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,92,92,4,0,1,1,0,0,0,0,0,0)
# Group 288 (0, 2, 10, 3, 0)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 289 (0, 5, 0, 8, 10)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(283,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 283: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(284,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 284: 1 0 0
GroupCheck3(285,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 285: 1 0 0
GroupCheck3(286,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 286: 1 0 0
GroupCheck3(287,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 287: 1 0 0
SubGroup(5)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3407,3,17,3,92,92,92,0,0,0,0,0,0,0,0) # [g]정무청[/] 주위의 [b]요새[/] 방어 실패!
If254(1,358,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2520,18,1,4,1,0,0,0,0,0,0,0,0,0,0) # 큰일 났네, 방어선이 돌파당했어……! 어서 적들을 밀어내야 해!
If254(1,358,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2521,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이대로 가다간 정무청이 위험해질 거야…… 어서 적들을 밀어내야 해.
# Group 290 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 291 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 1 0 0
SubGroup(1)
TalkDeploySlot(2522,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 에델가르트보다 뒤처질 수야 없지. 자, 전진이다!
SubGroup(10)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,0,0,0,2,92,0,660,370,1,1,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,49,0,0,0,2,92,0,620,370,1,1,0,0,0)
Alert(107,2,13,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, [0:AREA][kp2] 향해 진군 개시!
SubGroup(2)
Unknown43(13,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,13,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(8)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2523,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 음…… 움직이기 시작했군. 방심해선 안 돼…… 서둘러 격파해야 한다.
# Group 292 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
Unknown13(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 293 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(40,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 294 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(41,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 295 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 296 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(42,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(295,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 295: True 0
SubGroup(2)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 297 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2525,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 네가 이렇게 이 자리에 있다는 건 브리기트를 적으로 봐야 한다는 얘기겠지.
TalkCharacter(2526,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 네, 페르디난트. 여러모로, 마음, 써, 주셨습니다. 면목, 없습니다.
# Group 298 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(2527,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 어머, 페르. 여전히 늠름한 모습이네요.
TalkDeploySlot(2528,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 무의미한 도발은 하지 마, 도로테아. ……유감이다.
# Group 299 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,6,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(2529,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 베르나데타!? 놀라운걸. 설마 네가 적군의 장수가 되었을 줄이야.
TalkCharacter(2530,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 베르도 놀랐거든요……! 페르디난트씨, 용서해 주세요오!
# Group 300 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(92,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(297,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 297: 0 1 0
GroupCheck3(298,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 298: 0 1 0
GroupCheck3(299,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 299: 0 1 0
SubGroup(1)
TalkDeploySlot(2524,13,1,0,0,0,0,0,0,0,0,0,0,0,0) # 이 싸움이 끝나면 다들 이렇게 말하겠지…… 아드라스테아에는 페르디난트가 있노라고!
# Group 301 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,13,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkDeploySlot(2531,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 분하지만 이번엔 목숨을 우선해야겠다. 언젠가 이 빚은 꼭 갚아 주마……!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(2532,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……놓쳤군. 녀석처럼 기개 있는 상대는 이 자리에서 처치해 두고 싶었다만……
# Group 302 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 303 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(304,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 304 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(17,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 301: 0 1 0
SubGroup(1)
Unknown21(40,24664,1,43700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(303,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(293,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 305 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(306,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 306 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(18,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 301: 0 1 0
SubGroup(1)
Unknown21(41,24664,1,46700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(305,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(294,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 307 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 308 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(48,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 309 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 310 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(50,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(291,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 291: True 0
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 311 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(50,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(295,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 295: True 0
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 312 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(313,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 313 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(20,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 301: 0 1 0
SubGroup(1)
Unknown21(48,39700,0,45700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(312,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(308,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 314 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(315,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 315 (0, 2, 10, 3, 8)
SubGroup(2)
Unknown28(21,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(301,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 301: 0 1 0
SubGroup(1)
Unknown21(49,38700,0,49700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(314,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(309,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 316 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 317 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(83,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 318 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(83,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(319,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 319 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(3,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(83,17664,1,37700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(83,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 320 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(84,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(84,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 321 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(84,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 322 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(6,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(84,42700,0,36700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(84,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(321,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 323 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(85,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(85,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 324 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(85,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(325,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 325 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(19,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(85,54700,0,48200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(85,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(324,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 326 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(86,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(86,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 327 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(86,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(328,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 328 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(22,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(86,8664,1,48700,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(86,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(327,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 329 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(282,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 282: 1 0 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(87,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(87,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 330 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(87,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(331,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 331 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(87,61700,0,60200,0,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(87,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(330,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 332 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 333 (0, 5, 0, 7, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
GroupCheck3(146,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 0 0
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 1 0 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 1 0 0
SubGroup(1)
TalkCharacter(2533,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……사격 준비를 해라. 훈련의 성과를 보여 주도록.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 334 (0, 5, 0, 2, 13)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2534,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # 좋다…… 쏴라.
SubGroup(1)
Unknown70(19,3,0,0,92,0,0,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown51(7664,1,48000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(55500,0,48200,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(623,0,92,92,92,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], [g]활 포대[/]로 사격 개시!
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 335 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(23,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 336 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 337 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck3(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 0 0
SubGroup(1)
TalkCharacter(2535,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # 다들, 문을 폐쇄할 준비를 해. ……하하, 복잡한 구조이기에 가능한 작전이군!
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 338 (0, 5, 0, 2, 20)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2536,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지금이다, 문을 닫아. 적을 유도한다.
SubGroup(6)
Unknown96(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(988,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(992,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3409,0,92,92,92,5,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/], 문을 일부 폐문하여 [r]적[/]의 진군을 억제!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown96(50,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(51,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 339 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 340 (0, 5, 8, 1, 4)
SubGroup(0)
SubGroup(3)
Unknown83(6828,143,5318,6810,133,5241,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6818,138,5277,6800,129,5200,180,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 341 (0, 5, 8, 1, 0)
SubGroup(0)
# Group 342 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(64,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,64,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 343 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 344 (0, 2, 0, 4, 8)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(345,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 345: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 부상!
SubGroup(1)
TalkDeploySlot(2427,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 윽…… 내가 이런 실수를 하다니. 폐하, 죄송합니다. 철수하겠습니다.
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 345 (0, 2, 0, 4, 8)
SubGroup(3)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(344,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 344: 0 1 0
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 부상!
SubGroup(1)
TalkDeploySlot(2428,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……원수조차 갚지 못하다니. 녀석에게…… 뭐라고 사과해야 할지……
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 346 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(3,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,3,3,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배 위기! 서둘러 구원하라!
SubGroup(1)
TalkDeploySlot(2537,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 쳇, 내가 지금 쓰러질 수는 없는데……!
# Group 347 (0, 2, 0, 2, 5)
SubGroup(1)
Unknown25(0,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,3,3,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA], 피해 확대! 함락에 주의하라!
SubGroup(1)
TalkCharacter(2538,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이봐, 저 요새가 함락되면 우리 패배다. 이대로 내버려 둘 생각이야?
# Group 348 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 349 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(26,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 350 (0, 7, 2, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 351 (0, 8, 0, 3, 7)
SubGroup(2)
Unknown19(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
TalkCharacter(2539,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 세이로스 기사단이 전멸했다고……!? 수비대장을 잃으면 방어할 수가 없어……
SubGroup(1)
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 352 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown26(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(321,3,3,3,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA], 함락!
SubGroup(1)
TalkCharacter(2540,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이런, 막아 내지 못한 건가…… ……패배를 인정할 수밖에 없겠군.
SubGroup(1)
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 353 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 354 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 355 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 356 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 357 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 358 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 359 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 360 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
TalkDeploySlot(2391,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
서둘러 주십시오! 요새 내부의 비밀 통로로 적이 침입해 카트린님 일행이 응전 중입니다!
TalkCharacter(2392,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
알겠습니다, 서둘러 도우러 가죠. ……아리안로드는 반드시 지켜 내야 합니다.
TalkCharacter(2393,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
비밀 통로로 침입당해서 그런지 정문은 닫혀 있군. 제어 장치는…… 저건가?
MainMissionStart(703,4,0,1,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 성벽에 있는 제어 장치를 해제하여 정문을 개문하라!
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
장치 주위에 병력이 배치된 것 같습니다. 그들을 처리하지 않고서는 조작할 수 없겠군요.
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하고 제어 장치를 해제하라!
TalkCharacter(2394,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
장치 주위에 병력이 배치된 것 같습니다. 그들을 처리하지 않고서는 조작할 수 없겠군요.
Alert(95,4,92,92,92,0,0,0,0,0,0,0,0,0,0) [r]요새[/]를 제압하고 제어 장치를 해제하라!
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0) 정문제어 장치[0:NUMBER]개 해제!
Alert(750,1,92,92,92,0,0,0,0,0,1,0,0,0,0) 정문제어 장치[0:NUMBER]개 해제!
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
적에게 들키다니…… 실수했군.
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/][kp4] 교전 중인 [0:CHARA_G] 발견!
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
저분은…… 샤미아님이잖아! 어서 도우러 가자.
TalkDeploySlot(2395,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
적에게 들키다니…… 실수했군.
Alert(412,2,9,9,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/][kp4] 교전 중인 [0:CHARA_G] 발견!
TalkCharacter(2396,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
저분은…… 샤미아님이잖아! 어서 도우러 가자.
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
여기서 끝인가…… 훗, 무덤 자리로는 최악이군.
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
많이 밀리고 있는 모양이다. 한시라도 빨리 그녀를 구해 내야 해……
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
오래는 못 버티겠군. 구출을 서두르자!
MainMissionStart(803,1,0,2,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 정문제어 장치 해제 성공!
Alert(584,1,92,92,92,0,0,0,0,0,0,0,0,0,0) 정문, 개문!
TalkCharacter(2397,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
됐다! 이제 요새 안에 있는 사람들을 도우러 갈 수 있겠어~
TalkCharacter(2398,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……이제 됐어. 안으로 들어가자.
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
Alert(615,0,61,92,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 병력 지원을 위해 개문!
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
샤미아 volume_up
미안하다, 카트린…… 이제 더는…… 함께……
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
큭, 한발 늦었군……! ……서둘러라! 그녀의 분투를 헛되게 하지 마라!
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
샤미아 volume_up
미안하다, 카트린…… 이제 더는…… 함께……
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(2408,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
큭, 한발 늦었군……! ……서둘러라! 그녀의 분투를 헛되게 하지 마라!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkDeploySlot(2399,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
여기서 끝인가…… 훗, 무덤 자리로는 최악이군.
MainMissionStart(20,4,1,1,9,9,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 구원하고 설득하라!
TalkCharacter(2400,26,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
많이 밀리고 있는 모양이다. 한시라도 빨리 그녀를 구해 내야 해……
TalkCharacter(2401,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
오래는 못 버티겠군. 구출을 서두르자!
SetDeathText(33,73,2402,1,0,0,0,0,0,0,0,0,0,0,0)
샤미아 volume_up
지원군이 오다니…… 놀랐어. 그럼 도움 좀 받아 볼까.
TalkCharacter(2403,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
황제 직속인 만큼 어느 정도 실력은 갖춘 모양이다만…… 이 정도로는 어림도 없지!
Alert(934,1,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 구원!
TalkCharacter(2404,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……안전 지역을 확보했다. 나머지는 우리에게 맡기고 쉬도록.
TalkDeploySlot(2405,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
페냐 자작 volume_up
그래, 고맙다. 이 은혜는 반드시 갚을게.
MainMissionStart(485,1,1,2,9,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
SetDeathText(33,96,2406,3,0,0,0,0,0,0,0,0,0,0,0)
샤미아 volume_up
미안하다, 카트린…… 이제 더는…… 함께……
Alert(319,3,9,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(445,3,1,3,9,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 실패!
TalkCharacter(2407,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
너무 늦은 건가……! 큭, 한심하기 짝이 없군……
TalkDeploySlot(2410,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
고티에의 악동…… 그것도 형 쪽인가. 하핫, 내 앞을 가로막을 줄이야.
TalkDeploySlot(2411,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
하, 고티에는 무슨. 날 그렇게 부르는 놈은 누구든 날려 버리겠다…… 어금니 꽉 물어라!
TalkDeploySlot(2412,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
혈기 왕성한 풋내기로군. ……좋아, 간다!
Alert(300,0,11,17,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp4] 전투 개시!
TalkCharacter(2413,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
형과 그웬달 경이 싸움을 시작했다고? 뭐…… 내가 도우러 가 봤자 좋아하지도 않겠지.
TalkCharacter(2415,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
하지만, 못 본 척할 수도 없잖아? 어서 문을 열고 도우러 가자.
TalkCharacter(2414,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
정무청 앞에 그웬달 경의 부대가? 위험하군요…… 서둘러 도우러 가야겠습니다.
TalkCharacter(2416,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
문의 제어 장치가 근처에 있을 거야. 서둘러 마이클란을 도우러 가자.
MainMissionStart(701,4,2,1,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 시가지에 있는 제어 장치를 해제하여 성벽의 문을 개문하라!
TalkCharacter(2417,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
정무청 앞의 문을 열려면 우선 이쪽 문부터 열어야 한다는 건가…… 번거롭군.
TalkCharacter(2418,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
난공불락의 요새라 불릴 만하군. 문 하나 여는 데 다른 문을 몇 개나 열어야 하다니.
Alert(565,0,61,92,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 증원 출격을 위해 개문!
TalkCharacter(2437,50,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
이런……! 과연 "백은의 도시"로군. 사방이 병기로 가득 차 있어.
ShowTutorial(273,0,0,0,0,0,0,0,0,0,0,0,0,0,0) 함정 바닥 위를 지나가면 대미지를 받습니다. 비행 가능한 병과기승 상태일 때는 대미지를 받지 않고 지나갈 수 있습니다.
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0) 성벽의 문제어 장치[0:NUMBER]개 해제!
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
좋아, 이걸로 하나……!
Alert(751,0,92,92,92,0,0,0,0,0,1,0,0,0,0) 성벽의 문제어 장치[0:NUMBER]개 해제!
TalkCharacter(2429,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
좋아, 이걸로 하나……!
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
TalkDeploySlot(2421,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
훗, 나쁘지는 않다만…… 그 정도로 내 목은 못 가져간다, 풋내기!
TalkDeploySlot(2422,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……네놈이 문장이라도 있으면 또 모를까, 문장도 없는 늙은이한테 질 것 같으냐!
TalkDeploySlot(2423,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
훗…… 으하하! 잘도 짖어 대는구나! 덤벼라, 마이클란!
MainMissionStart(801,1,2,2,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 성벽의 문제어 장치 해제 성공!
Alert(585,1,92,92,92,0,0,0,0,0,0,0,0,0,0) 성벽의 문, 개문!
MainMissionStart(702,4,3,1,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 성벽에 있는 제어 장치를 해제하여 중앙문을 개문하라!
Alert(200,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkDeploySlot(2424,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
물자 관리관 volume_up
……늦지 않게 온 모양이군. 정무청을 구하기 위해 우리도 협력하지.
TalkCharacter(2425,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
어이쿠, 아버지가 직접 오신 건가! 밑져야 본전이라고, 도움도 청해 볼 일이구만!
TalkCharacter(2426,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
변경백에게 전령을 보내길 잘했군. 그들의 도움을 받으며 공략해 나가자.
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0) 중앙문제어 장치[0:NUMBER]개 해제!
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
정무청 앞 문에 대응하는 장치가 하나 더 있을 거야. 그것도 찾아야겠군……
Alert(752,0,92,92,92,0,0,0,0,0,1,0,0,0,0) 중앙문제어 장치[0:NUMBER]개 해제!
TalkCharacter(2420,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
정무청 앞 문에 대응하는 장치가 하나 더 있을 거야. 그것도 찾아야겠군……
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
TalkDeploySlot(2430,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……여유 부릴 때가 아니군. 그대의 분투도…… 여기까지다!
SetDeathText(45,96,2431,1,0,0,0,0,0,0,0,0,0,0,0)
마이클란 volume_up
커헉……! 하…… 웃기지 마라…… 이만큼…… 시간을 벌어 뒀으니, 나머, 진……
Alert(319,3,11,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkDeploySlot(2432,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……그래, 이렇게 고생할 줄은 몰랐다. 훌륭하구나, 풋내기…… 아니, 기사 마이클란.
TalkDeploySlot(2433,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
물자 관리관 volume_up
……이미 내 자식은 아니지만, 원수 정도는 갚아 줘야겠지.
MainMissionStart(802,1,3,2,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 중앙문제어 장치 해제 성공!
Alert(586,1,92,92,92,0,0,0,0,0,0,0,0,0,0) 중앙문, 개문!
TalkCharacter(2434,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
용케도 저 대군으로부터 정무청을 지켜 냈군. 형은…… 역시 굉장한 녀석이었어.
TalkCharacter(2435,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
큭…… 한발 늦었군. ……정무청으로 가자. 모두가 구조를 기다리고 있어.
TalkDeploySlot(2436,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
전원, 사격 준비! 풋내기들에게 한 방 먹여 줘라!
Alert(516,2,92,92,92,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 활 포대 기동!
TalkCharacter(2438,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
쳇, 이래서야 제대로 진군할 수가 없잖아! 먼저 병기를 멈추게 해야겠군……!
MainMissionStart(3401,4,4,1,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 활 포대바닥 함정을 정지시켜라!
Alert(537,1,92,92,92,0,0,0,0,0,0,0,0,0,0) 활 포대, [r]요새[/] 제압에 의해 정지!
TalkCharacter(2441,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……이걸로 공격도 멈출 거다.
TalkCharacter(2440,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
이제 제압은 완료됐어! 어서 장치를 멈춰 버리자!
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0) 바닥 함정제어 장치[0:NUMBER]개 해제!
Alert(756,1,92,92,92,0,0,0,0,0,1,0,0,0,0) 바닥 함정제어 장치[0:NUMBER]개 해제!
Alert(719,4,92,92,92,0,0,0,0,0,0,0,0,0,0) 제압한 [b]요새[/] 내의 제어 장치를 조작하라!
Alert(3402,1,92,92,92,0,0,0,0,0,0,0,0,0,0) 바닥 함정, 제어 장치 해제에 의해 정지!
TalkCharacter(2442,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
됐다. 이제 함정도 구실을 못 할 거야~
MainMissionStart(3403,1,4,2,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 활 포대바닥 함정의 정지 성공!
TalkCharacter(2443,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
됐다……! 다들, 잘 싸워 줬어! 이제 이대로 정무청에 돌입하기만 하면 돼!
TalkDeploySlot(2444,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
허억, 허억…… 아직도 포기하지 않다니, 제법 근성은 있구나, 카론의 꼬마 아가씨.
TalkDeploySlot(2445,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
……하핫, 말은 잘하네. 그쪽도 이미 만신창이잖아.
MainMissionStart(24,4,5,1,17,3,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하고 [1:CHARA_G][kp2] 구원하라!
TalkCharacter(2446,27,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 흐렌 volume_up
카트린씨가……! 빨리 도와드려야 해요!
TalkCharacter(2448,26,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
무사해 보이는군, 카트린. 대사교님이 자네를 걱정하셨네.
TalkDeploySlot(2449,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
레아님이! 그게 정말이야? 갑자기 힘이 솟아나는데!
TalkDeploySlot(2447,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
미안, 폐를 끼쳤어! 그래도 덕분에 어떻게든 될 것 같아.
TalkCharacter(2451,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
당신과는 다시 만나고 싶지 않았지만…… 어쩔 수 없지. 형의 원수를 갚아 주마.
TalkDeploySlot(2452,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
하하하……! 예전의 그 시건방진 풋내기는 어디 가고, 눈빛이 아주 좋아졌구나.
SetDeathText(82,73,2450,0,0,0,0,0,0,0,0,0,0,0,0)
그웬달 volume_up
왔구나, 풋내기들……! 나를 죽일 수 있는 자는 있느냐!
TalkDeploySlot(2453,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
주군의 원수를 갚는 것도 기사의 역할. 백작을 위해 목숨이 다할 때까지 싸울 것이다!
TalkDeploySlot(2454,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
물자 관리관 volume_up
귀공과 같은 사내가 죽는 건 아깝지만…… 그렇다고 살려 둘 수야 없지.
TalkDeploySlot(2455,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
나는 로베의 기사, 목숨과 맞바꿔서라도 주군의 성을 되찾을 것이다……!
SetDeathText(82,96,2456,1,0,0,0,0,0,0,0,0,0,0,0)
그웬달 volume_up
훗…… 묏자리로는 나쁘지 않군……
Alert(319,0,17,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(444,1,5,2,3,3,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 구원 성공!
TalkCharacter(2457,50,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
……주군을 잃은 기사란 힘든 법이군요. 안타깝게도……
TalkDeploySlot(2458,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
발목을 붙잡아 버렸네. 도와줘서 고마워.
Alert(3411,1,3,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 구원을 통해 조작 가능!
TalkDeploySlot(2459,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
……뭐, 샤미아가!? ………………그렇군.
TalkDeploySlot(2460,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
전령! 아리안로드 주위에 제국의 군세가 몰려오고 있습니다!
TalkCharacter(2461,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
아마 황제는 거기 있겠지…… 어쩔 거야, 멧돼지!
TalkCharacter(2462,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
아리안로드를 넘겨줄 수는 없어. 전군, 제국 본대의 요격으로 이행하라!
Alert(329,2,92,92,92,0,0,0,0,0,0,0,0,0,0) [0:AREA]의 함락에 주의하라!
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 증원과 함께 출현!
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
율리스 volume_up
진짜 골치 아픈 성이네, 여기. ……어이쿠, 이런 곳에 숨겨진 계단이 있었군.
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 숨겨진 계단을 기동!
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [0:AREA][kp2] 향해 진군 개시!
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
또 다른 비밀 통로를 쓴 건가……? 역시 이곳 구조를 잘 아는 자가 있는 모양이군.
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(230,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 증원과 함께 출현!
SetDeathText(100,73,2463,0,0,0,0,0,0,0,0,0,0,0,0)
율리스 volume_up
진짜 골치 아픈 성이네, 여기. ……어이쿠, 이런 곳에 숨겨진 계단이 있었군.
Alert(3410,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 숨겨진 계단을 기동!
Alert(107,2,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [0:AREA][kp2] 향해 진군 개시!
TalkCharacter(2464,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
또 다른 비밀 통로를 쓴 건가……? 역시 이곳 구조를 잘 아는 자가 있는 모양이군.
MainMissionStart(2,4,6,1,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(2467,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
저 사람을 빨리 쓰러뜨리지 않으면 사방에서 쳐들어오게 될지도 몰라……
TalkCharacter(2468,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……빨리 제거해 둬야 할 것 같습니다. 잇달아 침입해 올 가능성도 있으니까요.
MainMissionStart(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkCharacter(2465,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
로베가의 관계자…… 어쩌면 설득해서 아군으로 만들 수 있을지도 모르겠네요!
TalkCharacter(2466,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로드릭 volume_up
흠…… 골치 아프게 됐군요. 저자를 어떻게든 회유할 수 없을까요.
MainMissionStart(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkDeploySlot(1066,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
도미닉령 장군 volume_up
흐음…… 의외로 마음이 동하질 않네. 이번에야말로 죽일 수 있을 것 같아.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
네? 그러니까? 저기? 누구신가요오오!?
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
유리잖아. 하피, 싸우기 싫은데 안 하면 안 될까?
TalkDeploySlot(1073,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
도미닉령 장군 volume_up
나도 너를 상대하고 싶진 않지만…… 수락한 일은 해내는 게 내 신조라서.
TalkDeploySlot(1065,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
도미닉령 장군 volume_up
순진한 미소년에게 무기를 들이밀다니 대체 무슨 생각이지? 응?
TalkDeploySlot(2469,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
도미닉령 장군 volume_up
그 늙은이…… 죽을 만한 곳을 발견하길 바란다고 하긴 했지만, 막상 죽고 나니 귀찮군.
TalkCharacter(2470,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
도적…… 아니, 그웬달 경의 친척인가? 아니면 로베가의…… 설마……
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
율리스 volume_up
젠장…… 멍청한 짓을 했군…… 다들…… 어머니, 미안……
MainMissionStart(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(319,0,15,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,6,2,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(2473,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
그 사람, 역시 어딘가에서…… ……결국 끝까지 알 수 없었어.
TalkCharacter(2471,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
앗…… 역시 로베가의! 네 힘을 빌려줬으면 하는데. 안 될까?
TalkCharacter(2472,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……납득이 가는군. 네 정체를 알고서 묻겠다만, 협력할 생각은 없나?
TalkDeploySlot(1076,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
도미닉령 장군 volume_up
……승패가 안 보이는 도박에 목숨까지 걸고, 부하와 함께 죽는 것보다는 나을지도 모르겠군.
MainMissionStart(485,1,9,2,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(944,2,14,16,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], 증원과 함께 출현!
SetDeathText(146,73,2474,2,0,0,0,0,0,0,0,0,0,0,0)
발데마르 volume_up
아리안로드는 중요한 거점…… 전력을 할애해서라도 함락시켜야겠지.
SetDeathText(7,73,2475,3,0,0,0,0,0,0,0,0,0,0,0)
린하르트 volume_up
이런 곳에 끌려 나오다니…… 유감이야……
MainMissionStart(3,4,7,1,14,16,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Alert(107,2,16,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [0:AREA][kp2] 향해 진군 개시!
TalkDeploySlot(2480,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
마이클란 volume_up
여어, 페트라 아냐? 미안하지만, 내 목을 쳐서 공을 세우지는 말아 줄래?
TalkCharacter(2481,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
그러면, 죽기 전, 항복, 권합니다. 저, 봐주기, 못 합니다!
TalkCharacter(2482,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
린하르트? 당신이 전장에 서다니…… 나, 봐주지는 않을 거예요.
TalkDeploySlot(2483,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
마이클란 volume_up
네가 아직도 전장에 있는 게 난 더 의문인데, 도로테아.
TalkDeploySlot(2484,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
마이클란 volume_up
베르나데타, 이번엔 서로 못 본 걸로 하고 넘어가자.
TalkCharacter(2485,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
네. 알았어요, 린하르트씨. ……가 아니라 그럴 순 없어요!
TalkDeploySlot(2479,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
마이클란 volume_up
나보다 먼저 대응해야 할 상대가 있을 텐데? 왜 이쪽으로……
TalkDeploySlot(2486,14,1,3,0,0,0,0,0,0,0,0,0,0,0)
마이클란 volume_up
이거 참 난처하네. 폐하께서 오실 때까지 못 버티겠는걸……
TalkDeploySlot(2476,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
암상인 volume_up
제국의 내무경, 발데마르 폰 헤브링이다. 사정이 좀 있어서 참전했다.
TalkDeploySlot(2477,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
암상인 volume_up
……이 이상 상처를 입었다간 제대로 움직일 수도 없겠군.
TalkDeploySlot(2487,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
마이클란 volume_up
먼저 물러나야겠어…… 아직 죽고 싶지는 않거든.
Alert(237,0,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkDeploySlot(2478,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
암상인 volume_up
무리해서 좋을 건 없지. 전장을 이탈하겠다……!
Alert(237,0,16,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(440,1,7,2,14,16,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
TalkCharacter(2488,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
좋아, 선발대의 지휘관은 물리쳤어. 문제는 에델가르트인데……
SetDeathText(2,73,2489,2,0,0,0,0,0,0,0,0,0,0,0)
에델가르트 volume_up
지금이야말로 왕국군을 섬멸하고 아리안로드를 쟁취해야 할 때! 진군하라!
SetDeathText(6,73,2490,2,0,0,0,0,0,0,0,0,0,0,0)
페르디난트 volume_up
이 싸움이 서부 전선의 형세를 결정짓는다! 우리 제국의 긍지를 보일 때가 왔다!
Alert(944,2,12,13,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], 증원과 함께 출현!
Alert(107,2,12,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [0:AREA][kp2] 향해 진군 개시!
MainMissionStart(3412,4,8,1,12,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 아리안로드를 지켜 내라!
TalkCharacter(2491,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
지금 그녀를 치면 전쟁은 끝난다. 모두, 힘을 내라! 제국과 결전의 시간이다!
TalkDeploySlot(2495,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
이미 너와는 말을 나눌 필요조차 없어. 이 자리에서 결판을 내자!
TalkCharacter(2496,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
……그래. 끝내자, 에델가르트.
TalkDeploySlot(2497,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
오랜만이네…… 지금이라도 늦진 않아. 제국에 돌아올 생각은 없어?
TalkCharacter(2498,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
본의, 아닙니다, 하지만, 두 번, 배신, 할 수 없습니다. 브리기트, 왕의 긍지로!
TalkCharacter(2499,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
에델…… 변명은 하지 않을게. 난 져서 항복했어. 그러니까……
TalkDeploySlot(2500,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
더 이상 말하지 마. 내가 널 다시 항복하게 해 주겠어.
TalkCharacter(2501,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
으엑!? 폐, 폐, 폐하 아니십니까…… 그간 무탈하셨는지……
TalkDeploySlot(2502,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
진정해, 베르나데타. 그래서야 무기도 제대로 못 잡겠어.
TalkDeploySlot(2492,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
그 누구든 방해하는 자는 용서하지 않아. 각오해!
GenderedMcTalk(0,2493,2494,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
황제가 직접……! 그렇다면 이 자리에서 내가 해치워 주지!
세즈 volume_up
황제가 직접……! 그렇다면 이 자리에서 내가 해치워 주겠어!
TalkDeploySlot(2503,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
이 정도로 난 멈추지 않아!
TalkCharacter(2504,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
드디어 찾아온 기회야. 그걸 헛되게 만들 수는 없어……!
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
……무리할 수는 없어. 마무리를 지을 수 없다면 물러나는 것도……
TalkCharacter(2506,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
미안하지만…… 놓칠 순 없어. 물어봐야만 하는 일이 있거든.
TalkDeploySlot(2505,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
……무리할 수는 없어. 마무리를 지을 수 없다면 물러나는 것도……
Alert(174,2,12,92,92,0,0,0,15,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 제압! 진군 재개!
Alert(174,2,12,92,92,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 제압! 진군 재개!
Alert(174,2,12,92,92,0,0,0,12,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 제압! 진군 재개!
Alert(174,2,12,92,92,0,0,0,13,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 제압! 진군 재개!
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
목표에 도달하려면 멀었어. 멈추지 말고 계속 나아가자!
TalkDeploySlot(2507,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
목표에 도달하려면 멀었어. 멈추지 말고 계속 나아가자!
Alert(174,2,12,92,92,0,0,0,10,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 제압! 진군 재개!
Alert(174,2,12,92,92,0,0,0,6,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp2] 제압! 진군 재개!
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
정무청이 코앞에 있어. 지금이야말로 우리의 힘을 보여 줄 때야!
Alert(162,2,12,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [0:AREA]에 접근 중!
TalkDeploySlot(2508,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
라파엘 volume_up
정무청이 코앞에 있어. 지금이야말로 우리의 힘을 보여 줄 때야!
Alert(184,2,12,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [0:AREA]에 침입!
TalkCharacter(2509,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
크윽, 이런……! 이대로 가다간 정무청이 함락당하겠어!
Alert(203,2,23,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
TalkDeploySlot(2510,61,0,0,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
윽…… 벌써 국왕군이 나타났잖아! 어서 본대에 지원을 요청해야……!
MainMissionStart(52,0,16,1,23,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행의 목표 지점 도달을 저지하라!
TalkCharacter(2511,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
막아야 해! 이 이상 지원군이 오면 정무청으로 가기도 힘들어질 거야!
TalkCharacter(2512,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
지원군을 부를 셈인가…… 어떻게든 저지해야 해.
MainMissionStart(481,1,16,2,23,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파! 증원 요청 저지 성공!
TalkCharacter(2513,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
이러면 지원군도 못 부르겠지……
TalkCharacter(2514,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……이제 됐다. 지원군을 부르기 전에 끝냈군.
MainMissionStart(482,3,16,3,23,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G], 목표 지점에 도달! 증원 요청 저지 실패!
TalkCharacter(2515,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 아네트 volume_up
어, 어떡해, 전령병을 놓쳐 버렸어……!
TalkCharacter(2516,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
이런…… 놓친 건가! 적의 지원군에 대비해야겠군……!
Alert(216,2,92,92,92,0,0,0,0,0,0,0,0,0,0) [r]적[/]의 증원 출현!
TalkCharacter(2517,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
정무청을 빼앗기면 우리의 패배야. 주변 요새도 제대로 지켜야겠군……
TalkCharacter(2518,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
정무청 함락만은 어떻게든 막아야 해…… 요새의 방어를 견고히 하자.
MainMissionStart(3405,4,17,1,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 정무청 주위의 [b]요새[/]를 방어하여 [r]적[/]의 진군을 저지하라!
MainMissionStart(3406,1,17,2,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 정무청 주위의 [b]요새[/] 방어 성공!
TalkCharacter(2519,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 실뱅 volume_up
좋아, 완벽해! 잘돼서 다행이군.
MainMissionStart(3407,3,17,3,92,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 정무청 주위의 [b]요새[/] 방어 실패!
TalkCharacter(2520,18,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 잉그리트 volume_up
큰일 났네, 방어선이 돌파당했어……! 어서 적들을 밀어내야 해!
TalkCharacter(2521,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
이대로 가다간 정무청이 위험해질 거야…… 어서 적들을 밀어내야 해.
TalkDeploySlot(2522,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
탈레스 volume_up
에델가르트보다 뒤처질 수야 없지. 자, 전진이다!
Alert(107,2,13,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, [0:AREA][kp2] 향해 진군 개시!
MainMissionStart(2,4,18,1,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(2523,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
음…… 움직이기 시작했군. 방심해선 안 돼…… 서둘러 격파해야 한다.
TalkDeploySlot(2525,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
탈레스 volume_up
네가 이렇게 이 자리에 있다는 건 브리기트를 적으로 봐야 한다는 얘기겠지.
TalkCharacter(2526,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 페트라 volume_up
네, 페르디난트. 여러모로, 마음, 써, 주셨습니다. 면목, 없습니다.
TalkCharacter(2527,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 도로테아 volume_up
어머, 페르. 여전히 늠름한 모습이네요.
TalkDeploySlot(2528,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
탈레스 volume_up
무의미한 도발은 하지 마, 도로테아. ……유감이다.
TalkDeploySlot(2529,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
탈레스 volume_up
베르나데타!? 놀라운걸. 설마 네가 적군의 장수가 되었을 줄이야.
TalkCharacter(2530,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
베르도 놀랐거든요……! 페르디난트씨, 용서해 주세요오!
TalkDeploySlot(2524,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
탈레스 volume_up
이 싸움이 끝나면 다들 이렇게 말하겠지…… 아드라스테아에는 페르디난트가 있노라고!
MainMissionStart(438,1,18,2,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(2531,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
탈레스 volume_up
분하지만 이번엔 목숨을 우선해야겠다. 언젠가 이 빚은 꼭 갚아 주마……!
Alert(237,0,13,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(2532,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
……놓쳤군. 녀석처럼 기개 있는 상대는 이 자리에서 처치해 두고 싶었다만……
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(2533,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
……사격 준비를 해라. 훈련의 성과를 보여 주도록.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(2534,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 두두 volume_up
좋다…… 쏴라.
Alert(623,0,92,92,92,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 활 포대로 사격 개시!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(2535,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
다들, 문을 폐쇄할 준비를 해. ……하하, 복잡한 구조이기에 가능한 작전이군!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(2536,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
지금이다, 문을 닫아. 적을 유도한다.
Alert(3409,0,92,92,92,5,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/], 문을 일부 폐문하여 [r]적[/]의 진군을 억제!
Alert(549,1,64,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 부상!
TalkDeploySlot(2427,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
물자 관리관 volume_up
윽…… 내가 이런 실수를 하다니. 폐하, 죄송합니다. 철수하겠습니다.
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(355,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 부상!
TalkDeploySlot(2428,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
물자 관리관 volume_up
……원수조차 갚지 못하다니. 녀석에게…… 뭐라고 사과해야 할지……
Alert(237,0,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(333,3,3,3,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배 위기! 서둘러 구원하라!
TalkDeploySlot(2537,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
아낙시만드로스 volume_up
쳇, 내가 지금 쓰러질 수는 없는데……!
Alert(357,2,3,3,92,0,0,0,0,0,0,0,0,0,0) [0:AREA], 피해 확대! 함락에 주의하라!
TalkCharacter(2538,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 펠릭스 volume_up
이봐, 저 요새가 함락되면 우리 패배다. 이대로 내버려 둘 생각이야?
Alert(319,3,3,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
TalkCharacter(2539,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
세이로스 기사단이 전멸했다고……!? 수비대장을 잃으면 방어할 수가 없어……
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(321,3,3,3,92,0,0,0,0,0,0,0,0,0,0) [0:AREA], 함락!
TalkCharacter(2540,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 디미트리 volume_up
이런, 막아 내지 못한 건가…… ……패배를 인정할 수밖에 없겠군.
Alert(338,3,3,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!