南下した同盟軍は、グロンダーズ平原に到達。 猛将ベルグリーズ伯との対決の時が迫る。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | シェズ | 99 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | クロード | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | ヒルダ | 255 | 0 | 0 | 2 | 130 | 2 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | ホルスト | 255 | 0 | 0 | 3 | 210 | 7 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 43 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | リシテア | 255 | 0 | 0 | 4 | 120 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | ローレンツ | 255 | 0 | 0 | 5 | 105 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | マリアンヌ | 255 | 0 | 0 | 6 | 125 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | ラファエル | 255 | 0 | 0 | 7 | 110 | 4 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | ベルグリーズ伯 | 255 | 0 | 0 | 8 | 440 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 275 | 255 | 65535 | 1999 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | シェズ | 255 | 0 | 0 | 9 | 5 | 5 | 12 | 3 | 101 | 3 | 1 | 100 | 296 | 255 | 65535 | 1999 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
10 | カスパル | 9 | 0 | 0 | 10 | 50 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 11 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
11 | ペトラ | 255 | 0 | 0 | 11 | 65 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 12 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
12 | モニカ | 255 | 0 | 0 | 12 | 185 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 269 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
13 | ジェラルト | 255 | 0 | 0 | 13 | 165 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
14 | アロイス | 9 | 0 | 0 | 14 | 310 | 5 | 1 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
15 | 連邦国将 | 9 | 0 | 1 | 0 | 600 | 5 | 2 | 3 | 101 | 4 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | 連邦国将 | 255 | 0 | 1 | 1 | 610 | 5 | 2 | 3 | 101 | 5 | 1 | 13 | 300 | 255 | 16 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | 連邦国将 | 255 | 0 | 1 | 2 | 605 | 5 | 2 | 3 | 101 | 4 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | 連邦国将 | 255 | 0 | 1 | 3 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | 連邦国将 | 255 | 0 | 1 | 4 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | 連邦国将 | 255 | 0 | 1 | 5 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | 連邦国将 | 255 | 0 | 1 | 6 | 690 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 連邦国将 | 255 | 0 | 1 | 7 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 169 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 連邦国将 | 255 | 0 | 1 | 8 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 169 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 連邦国将 | 255 | 0 | 1 | 9 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 連邦国将 | 255 | 0 | 1 | 10 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 連邦国将 | 255 | 0 | 1 | 11 | 650 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 連邦国将 | 255 | 0 | 1 | 12 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | 連邦国将 | 255 | 0 | 1 | 13 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | 連邦国将 | 255 | 0 | 1 | 14 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 連邦国将 | 255 | 0 | 1 | 15 | 695 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 連邦国将 | 255 | 0 | 1 | 16 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | 連邦国将 | 255 | 0 | 1 | 17 | 605 | 5 | 5 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | 連邦国将 | 255 | 0 | 1 | 18 | 605 | 7 | 5 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 連邦国将 | 255 | 0 | 1 | 19 | 605 | 7 | 5 | 3 | 101 | 3 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 連邦国将 | 255 | 0 | 1 | 20 | 645 | 7 | 2 | 3 | 101 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 連邦国将 | 255 | 0 | 1 | 21 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 連邦国将 | 255 | 0 | 1 | 22 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 連邦国将 | 255 | 0 | 1 | 23 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
39 | 連邦国将 | 9 | 0 | 1 | 24 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
40 | 連邦国将 | 9 | 0 | 1 | 25 | 600 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 連邦国将 | 255 | 0 | 1 | 26 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | 連邦国将 | 255 | 0 | 1 | 27 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | 連邦国将 | 255 | 0 | 1 | 28 | 635 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | 連邦国将 | 255 | 0 | 1 | 29 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | 連邦国将 | 255 | 0 | 1 | 30 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | 連邦国将 | 255 | 0 | 1 | 31 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
47 | 連邦国将 | 9 | 0 | 1 | 32 | 650 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
48 | 連邦国将 | 9 | 0 | 1 | 33 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
49 | 連邦国将 | 9 | 0 | 1 | 34 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
50 | 連邦国将 | 9 | 0 | 1 | 35 | 600 | 5 | 2 | 3 | 101 | 3 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 連邦国将 | 255 | 0 | 1 | 36 | 650 | 5 | 2 | 3 | 101 | 3 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | 連邦国将 | 255 | 0 | 1 | 37 | 605 | 5 | 2 | 3 | 101 | 3 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 連邦国将 | 255 | 0 | 1 | 38 | 685 | 5 | 2 | 3 | 101 | 3 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | 連邦国将 | 255 | 0 | 1 | 39 | 600 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 連邦国将 | 255 | 0 | 1 | 40 | 685 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 連邦国将 | 255 | 0 | 1 | 41 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 連邦国将 | 255 | 0 | 1 | 42 | 610 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 連邦国将 | 255 | 0 | 1 | 43 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 連邦国将 | 255 | 0 | 1 | 44 | 660 | 5 | 2 | 3 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | 連邦国将 | 255 | 0 | 1 | 45 | 675 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | 連邦国将 | 255 | 0 | 1 | 46 | 650 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | ホルスト | 255 | 0 | 0 | 15 | 210 | 7 | 1 | 0 | 100 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 66 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 連邦国将 | 255 | 0 | 0 | 16 | 605 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 連邦国将 | 255 | 0 | 0 | 17 | 645 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | 連邦国将 | 255 | 0 | 0 | 18 | 685 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 連邦国将 | 255 | 0 | 0 | 19 | 615 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 連邦国将 | 255 | 0 | 0 | 20 | 600 | 7 | 2 | 1 | 100 | 3 | 1 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 連邦国将 | 255 | 0 | 0 | 21 | 630 | 7 | 2 | 0 | 100 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 連邦国将 | 255 | 0 | 0 | 22 | 635 | 7 | 2 | 0 | 100 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | 連邦国将 | 255 | 0 | 0 | 23 | 600 | 7 | 2 | 0 | 100 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 連邦国将 | 255 | 0 | 0 | 24 | 620 | 7 | 2 | 0 | 100 | 3 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
72 | 連邦国将 | 255 | 0 | 0 | 25 | 605 | 7 | 2 | 1 | 100 | 4 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
73 | 連邦国将 | 255 | 0 | 1 | 47 | 600 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
74 | 連邦国将 | 9 | 0 | 1 | 48 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
75 | 連邦国将 | 9 | 0 | 1 | 49 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
76 | 連邦国将 | 9 | 0 | 1 | 50 | 605 | 5 | 2 | 3 | 101 | 3 | 1 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 10 | 65535 | 65535 | 65535 |
77 | 一般兵 | 9 | 0 | 2 | 0 | 1005 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | 一般兵 | 255 | 0 | 2 | 1 | 1025 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | 連邦国将 | 255 | 0 | 2 | 2 | 660 | 5 | 2 | 3 | 101 | 4 | 0 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | 一般兵 | 255 | 0 | 2 | 3 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | 一般兵 | 255 | 0 | 2 | 4 | 1005 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | 一般兵 | 255 | 0 | 2 | 5 | 1025 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | 一般兵 | 255 | 0 | 2 | 6 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | 一般兵 | 255 | 0 | 2 | 7 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | 一般兵 | 255 | 0 | 2 | 8 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | 一般兵 | 255 | 0 | 2 | 9 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | 一般兵 | 255 | 0 | 2 | 10 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | 一般兵 | 255 | 0 | 2 | 11 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | 一般兵 | 255 | 0 | 2 | 12 | 1005 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | 一般兵 | 255 | 0 | 2 | 13 | 1005 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | 一般兵 | 255 | 0 | 2 | 14 | 1025 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
92 | 一般兵 | 255 | 0 | 2 | 15 | 1025 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
93 | 一般兵 | 255 | 0 | 2 | 16 | 1000 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
94 | 一般兵 | 255 | 0 | 2 | 17 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
95 | 一般兵 | 255 | 0 | 2 | 18 | 1020 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
96 | 一般兵 | 255 | 0 | 2 | 19 | 1000 | 5 | 4 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
97 | 連邦国将 | 255 | 0 | 2 | 20 | 600 | 5 | 5 | 0 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
98 | 連邦国将 | 255 | 0 | 2 | 21 | 610 | 5 | 5 | 0 | 101 | 3 | 1 | 13 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 3 | 0 | 0 | 100 | 0 | 53 | 102 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 17 | 0 | 0 | 0 | 0 | 65535 | 0 | 1000 | 1523 | 12 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 11 | 1526 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 11 | 1523 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 12 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 0 | 1000 | 1523 | 12 | 1526 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 11 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 11 | 1523 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 12 | 1523 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1523 | 12 | 1526 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1523 | 11 | 1526 | 10 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1526 | 11 | 1523 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1526 | 12 | 1526 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 3 | 1000 | 1523 | 12 | 1526 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1523 | 11 | 1526 | 14 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1526 | 11 | 1523 | 7 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 3 | 1000 | 1526 | 12 | 1526 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 16 | 0 | 16 | 65535 | 3 | 1000 | 1523 | 12 | 1526 | 13 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 61 | 0 | 0 | 0 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
59 | 0 | 0 | 0 | 59 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
60 | 0 | 0 | 0 | 60 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 13)
SubGroup(0)
Unknown10(0,1,8,9,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,99,99,99,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(3,22,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(32,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to 帝国兵
SetName(33,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to 同盟兵
SetName(97,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 97 to 帝国将
SetName(98,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 98 to 帝国将
# Group 2 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown48(70,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 58: 0 1 0
SubGroup(2)
Unknown6(3,43,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 1, 4)
SubGroup(0)
SubGroup(3)
SetDeathText(112,96,3584,3,0,0,0,0,0,0,0,0,0,0,0)
# くっ、力及ばず……すまん……
許せよ、ヒルダ……
SetDeathText(112,115,3584,3,0,0,0,0,0,0,0,0,0,0,0)
# くっ、力及ばず……すまん……
許せよ、ヒルダ……
SetDeathText(112,28,3583,3,0,0,0,0,0,0,0,0,0,0,0)
# くっ、私が倒れれば同盟軍はどうなる……!
# Group 4 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 13)
SubGroup(0)
TalkCharacter(3438,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 俺たちの目標はベルグリーズ伯、ただ一人!
まずは前線の砦を押さえちまうぞ!
SubGroup(7)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,99,99,99,0,0,0,0,0,0,0,0)
# [r]砦[/]を制圧し、[r]敵[/]の[r]前線部隊[/]を撃破せよ!
SubGroup(3)
TalkCharacter(3439,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 兄さんはどこ行っちゃったのかなー?
単独行動なんて危ないじゃない……。
TalkCharacter(3440,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ベルグリーズ伯との戦いに備え、緒戦は
体力を温存したいと仰っていたが。
TalkCharacter(3441,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……大丈夫だとは思うが、
注意しておいてくれ。
# Group 6 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,1,0,1,1,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,5,0,1,1,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,7,0,1,1,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,8,0,1,1,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,10,0,1,1,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3448,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# もう、この調子でどんどん砦を
落としていっちゃおう!
# Group 18 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,259,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3445,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ベルグリーズ家の軍もたいしたことないな!
これなら行けるよ!
# Group 19 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3442,3443,1,2,1,0,0,0,0,0,0,0,0,0)
# “灰色の悪魔”はまだいないみたいだな。
警戒しとくか……。
TalkCharacter(3444,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ああ。だが、狙いはベルグリーズ伯だ。
直接対決できるかはわからないぞ?
# Group 20 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3446,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 順調すぎて、ちょっと怖くない?
帝国軍がこんなに弱いはずないわよね?
# Group 21 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,99,99,99,0,0,0,0,0,0,0,0)
# [r]前線部隊[/]の撃破に成功!
TalkCharacter(3447,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# どうも手応えが怪しい。
戦力を温存している気がするな。
# Group 22 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,12,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、出現!
SubGroup(2)
SetDeathText(53,73,3449,2,0,0,0,0,0,0,0,0,0,0,0)
# モニカ=フォン=オックス、
陛下の命により同盟軍を打ち払います!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,12,99,99,3,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]、迎撃のため開門!
SubGroup(2)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,12,99,99,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
If254(1,257,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3450,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# やはり兵を伏せていたようですね。
でも、今の勢いなら突破できるはずです!
If254(1,257,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3451,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# やはり兵を伏せていたか。
だが、今の勢いなら突破できるはずだ!
# Group 24 (0, 2, 0, 11, 1)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown45(6,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(8,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3452,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 強敵……ですが、
そう簡単には退きませんよ!
# Group 25 (0, 2, 0, 9, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(7,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(9,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3453,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# どんな事情があろうと、
陛下を裏切った貴方は許せません!
# Group 26 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3454,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# なかなか手強い……!
# Group 27 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,12,99,99,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(3455,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 無理は、できませんね……!
勝負は預けておきましょう!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
# Group 28 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 44: 1 0 0
SubGroup(3)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、出現!
SubGroup(2)
SetDeathText(11,73,3456,2,0,0,0,0,0,0,0,0,0,0,0)
# 敵、勢いづく、います。
不意打ち、勢い、削ぐ、できます。
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,11,99,99,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
# Group 32 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
TalkCharacter(3457,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 彼女は確か、帝国の従属国ブリギットの姫。
こちらにつく利を説けば、あるいは……。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 0 1 0
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,8,11,99,99,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 9, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown45(7,0,11,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,11,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,11,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3458,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ここ、通す、できません!
# Group 35 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown45(7,0,11,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3459,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# あなた、帝国、離れる、なぜですか?
家族、守る、守りません?
TalkCharacter(3460,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 何というか、優先順位の話だよね。
死にたくないから、戦うしかないんだ……。
# Group 36 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown45(9,0,11,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3461,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ぺ、ペトラさん!?
ゆゆ許してほしいなあ、なんて……。
TalkDeploySlot(3462,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# はい、許す、構いません。
しかし、戦います!
# Group 37 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown45(33,0,11,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3463,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 結局ブリギットは帝国についた。
そういうことか、ペトラ?
TalkDeploySlot(3464,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# わたし、答える、しません。
ただ、考える自由、あります……勝負です!
# Group 38 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3465,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# わたし、苦境……戦い方、考える、
必要、あります……!
# Group 39 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 0 1 0
SubGroup(1)
SetDeathText(11,96,3468,3,0,0,0,0,0,0,0,0,0,0,0)
# まだ、夢……未来……半ば……
異境の地……果てる……できな……
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(11,96,3468,3,1,0,0,0,0,0,0,0,0,0,0)
# まだ、夢……未来……半ば……
異境の地……果てる……できな……
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,11,99,99,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
# Group 42 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,99,0,0,1,1,0,0,0,0,0,0)
TalkCharacter(3466,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ペトラ、お前にも背負ってるもんが
あるよな? ここで死んでいいのか!?
TalkDeploySlot(3467,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# ……仕方、ありません。
わたし、命、繋ぐ、選びます……。
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,11,99,99,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 23: 1 0 0
SubGroup(4)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,1,99,5,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,99,5,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,99,5,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,1,99,5,0,0,1,1,0,0,0)
Alert(953,2,21,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、出現! [b]砦[/]奪還のため進軍開始!
SubGroup(8)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,16,1,21,99,99,0,0,0,0,0,0,0,0)
# [b]味方[/]の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
If254(1,256,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3569,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 味方の砦が狙われているようです!
背後を取られる前に対処しましょう!
If254(1,256,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3570,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 味方の砦が狙われてるみたいだよー。
背後を取られる前に何とかしなくちゃ!
# Group 45 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 45: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 48: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 51: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 53: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,21,99,99,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らの撃破に成功!
If254(1,257,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3571,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# やりましたね……
これで後背の憂いは断てたでしょうか。
If254(1,257,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3572,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# やったあ!
これで後ろは安心かな?
# Group 56 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 5, 113)
SubGroup(2)
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 27: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 1 0 0
SubGroup(2)
SetDeathText(141,73,3553,0,0,0,0,0,0,0,0,0,0,0,0)
# やりおる。だが……ここは帝国領。
いつまでその優勢を保っておれるかな。
CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(32)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(86,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(87,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(90,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(91,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(92,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(93,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(94,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(95,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(96,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(27)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4410,2,8,99,99,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]率いる[r][0:PARTY][/]主力部隊、出現!
TalkCharacter(3470,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 帝国軍は開けた平原で迎え撃つ算段か……。
覚悟はしてたが、間近で見ると圧巻だな。
TalkCharacter(3471,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# あの布陣を正面突破するのは無茶だろう。
ベルグリーズ伯を誘い出せればいいんだが。
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(3472,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ……閃いた! 動ける者は、戦場南東にいる
帝国将の撃破に向かってくれ!
SubGroup(3)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(581,0,99,99,99,7,0,0,12,0,0,0,0,0,0)
# [b][0:PARTY][/]、兵を送るため開門!
SubGroup(4)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4411,4,3,1,8,15,99,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の注意を引くため、[1:CHARA_G]らを撃破せよ!
TalkCharacter(3473,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 南東? 西側にも敵は大勢いるようだが。
TalkCharacter(3474,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# まあ聞いてくれ。敵将を撃破したら、手柄は
すべてホルストさんが上げたことにする。
TalkCharacter(3475,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# レスター最強の武人ホルスト現る!ってのを
この戦場に大々的に知らしめるんだ!
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 8, 31)
SubGroup(2)
GroupCheck3(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3476,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 様子見はもう十分、これ以上黙って見ては
おれんな。盟主殿、私もそろそろ動くぞ!
If254(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(3,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4412,0,3,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現! [r]敵陣[/]に突撃開始!
SubGroup(2)
Unknown10(1,23,3,99,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,3,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の敗走に注意せよ!
If254(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4412,0,62,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、出現! [r]敵陣[/]に突撃開始!
SubGroup(2)
Unknown10(1,23,62,99,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,62,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の敗走に注意せよ!
TalkCharacter(3477,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ああ、できるだけ派手に暴れてくれ!
俺たちも援護する!
# Group 59 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(100,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(100,62,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3478,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 兄さん! クロードくんが、味方が敵将を
撃破したら、全部兄さんの手柄にしろって。
TalkCharacter(3479,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# ほう、なるほど……私の名を使って、
ベルグリーズ伯を誘い出そうという策か。
TalkCharacter(3480,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# あ、そういうことかー!
やっとどういう作戦なのかわかったわ……。
# Group 66 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3482,97,0,4,1,0,0,0,0,0,0,0,0,0,0)
# ぐわあっ……!
TalkCharacter(3481,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# はっははは! 帝国軍など、このホルスト=
ジギスヴァルト=ゴネリルの敵ではないわ!
TalkDeploySlot(3469,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# むう、予想以上にやりおるな。
# Group 67 (0, 5, 0, 3, 37)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3483,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 東側が騒がしいな。
すぐに遊んでいる将を向かわせよ。
SubGroup(2)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,0,3,0,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,0,3,0,0,0,1,1,0,0,0)
Alert(117,2,18,3,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
If254(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,0,62,0,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,0,62,0,0,0,1,1,0,0,0)
Alert(117,2,18,62,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
SubGroup(1)
TalkCharacter(3484,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# どうした、もっとかかってくるがいい!
大軍を寄越さねば、この私は止められんぞ!
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,9464,1,26464,1,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(62,9464,1,26464,1,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,15,99,99,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らの撃破に成功!
# Group 69 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (29, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 2, 38)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3485,32,0,2,1,0,0,0,0,0,0,0,0,0,0)
# 敵将ホルストの進軍が止まりません!
レオポルト閣下、救援を願います!
TalkDeploySlot(3486,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ホルストだと? ……現れたか。
ならば儂が相手をせねばなるまい。
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3487,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# カスパル、ここは任せた!
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,3,16,0,0,0,0,0,1,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,62,16,0,0,0,0,0,1,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(100,2,8,3,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]へ進軍開始!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(100,2,8,62,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[1:CHARA_G]へ進軍開始!
SubGroup(1)
TalkDeploySlot(3488,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 負けんじゃねえぜ、親父!
くそ、オレもホルストと戦ってみてえ……!
If254(1,257,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3489,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敵軍に動きが……!
ベルグリーズ伯が出てくるようですよ!
If254(1,257,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3490,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 敵軍に動きが……!
ベルグリーズ伯が出てくるみたいだよ!
TalkCharacter(3491,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 食いついたか……次はベルグリーズ伯を
上手いこと砦に引き込んでくれ!
SubGroup(3)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,0,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4414,4,4,1,8,99,99,0,0,16,0,0,0,0,0)
# [0:CHARA_G]を[0:AREA]に誘導せよ!
# Group 72 (0, 2, 0, 7, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(62,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(62,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3492,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ホルストよ、儂との勝負を所望か?
相手となってやろうではないか!
TalkCharacter(3493,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 私と戦いたがっているのは貴方であろう!
このホルスト、いつでも受けて立つぞ!
TalkCharacter(3494,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 兄さん! 勝手に受けて立たないで、
ちゃんと砦に誘い込むんだよ?
SubGroup(3)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
# [0:CHARA_G]を[0:AREA]に誘導せよ!
# Group 73 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 74 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: False 1
GroupCheck4(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 75: False 1
Unknown60(2,0,0,8,99,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 5, 13)
SubGroup(4)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 77: False 1
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3495,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 久々に血沸く戦場のようだな!
さあ、儂を殺せる者はおるか!?
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、再起!
If254(1,256,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3496,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
# あ、あんな人とまともに戦えませんよ!
早く砦に誘い込みましょう……!
If254(1,256,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3497,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 聞きしに勝る豪傑だな……。僕が相手を
してもいいが、今は作戦の遂行が優先だ。
SubGroup(3)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
# [0:CHARA_G]を[0:AREA]に誘導せよ!
# Group 76 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 75: 1 0 0
# Group 77 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: False 1
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: False 1
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
# [0:CHARA_G]を[0:AREA]に誘導せよ!
# Group 79 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 2, 2, 6, 14)
SubGroup(3)
GroupCheck4(72,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 72: True 1
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(62,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(62,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown10(8,9264,1,31964,1,16464,1,38864,1,0,1,0,0,0,0)
GroupCheck4(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 80: True 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,3,16,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,62,16,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 81: 1 1 0
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,8,99,99,0,0,0,16,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]に到達!
# Group 83 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 81: True 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,12964,1,26464,1,0,0,0,0,0,0,0,0,0,0)
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(62,12964,1,26464,1,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 13, 10)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 1 1 0
Unknown13(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,258,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3500,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
# あとは砦の門を閉めてしまえば……
早くベルグリーズ伯から離れましょう!
If254(1,258,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3501,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# あとは砦の門を閉めるだけだよ!
早くベルグリーズ伯から離れよう!
SubGroup(2)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0)
# 急ぎ[0:AREA]から退避せよ!
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 13, 5)
SubGroup(4)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 84: True 0
Unknown28(4,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0)
# 急ぎ[0:AREA]から退避せよ!
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 13, 5)
SubGroup(4)
GroupCheck4(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 84: True 1
GroupCheck4(85,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 85: True 1
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 2, 29, 6)
SubGroup(12)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(4,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(5,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(6,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(7,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
Unknown13(62,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(62,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,99,16,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 87: True 0
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(8,12964,1,35464,1,0,1,0,0,0,0,1,1,0,0)
# Group 90 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(0,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 91 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(1,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 92 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(2,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 93 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(3,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 94 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(4,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 95 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(5,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 96 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(6,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 97 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(7,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 98 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 0 0
Unknown13(62,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: False 1
SubGroup(1)
Unknown21(62,12964,1,28964,1,0,1,0,0,0,0,0,1,0,0)
# Group 99 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 1 0
TalkCharacter(3498,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 砦に入ったな……今だ、門を閉ざせ!
SubGroup(1)
Unknown7(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(562,1,8,99,99,7,0,0,16,0,0,0,0,0,0)
# [b][0:PARTY][/]、[0:AREA]を閉門!
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(823,1,4,2,8,99,99,0,0,16,0,0,0,0,0)
# [0:CHARA_G]を[0:AREA]に閉じ込めることに成功!
TalkDeploySlot(3499,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 儂ひとり相手にこの大仕掛けか。
だが、戦場に眠る獅子が一匹と思うな!
# Group 100 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 101 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 99: True 1
TalkDeploySlot(3573,98,0,2,1,0,0,0,0,0,0,0,0,0,0)
# まずい、閣下を見失ってしまった!
周辺の砦を手当たり次第に殴れ!
SubGroup(2)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(3,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,15,0,0,1,99,15,0,0,1,1,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,12,0,0,1,99,12,0,0,1,1,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,22,12,0,0,1,99,12,0,0,1,1,0,0,0)
Alert(953,2,22,8,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]ら、出現! [b]砦[/]奪還のため進軍開始!
SubGroup(3)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,17,1,22,99,99,0,0,0,0,0,0,0,0)
# [b]味方[/]の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
# Group 104 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,22,99,99,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らの撃破に成功!
If254(1,259,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3576,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ベルグリーズ伯を捜していた敵将は
みいんな倒せたみたいだよ。
If254(2,259,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,163,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3577,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
# ベルグリーズ伯を捜していた敵将は
倒せたようだな。
If254(1,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3577,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# ベルグリーズ伯を捜していた敵将は
倒せたようだな。
# Group 105 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3505,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# おっと、敵が来たか。
“壊刃”が戦略ごとぶっ壊してやろう。
SubGroup(6)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(13,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4416,2,99,99,99,11,3,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]、[r][1:PARTY][/]援護のため出現!
SubGroup(4)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3503,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# “壊刃”ジェラルトは出てきているが、
“灰色の悪魔”は敵陣の奥にいるようだ。
TalkCharacter(3504,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# そんじゃジェラルトを先に攻めるか。味方が
苦戦してれば“灰色の悪魔”も出てくるさ。
SubGroup(3)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,13,14,99,11,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(3)
Unknown10(0,2,8,9,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,35,1,0,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(13,73,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 0, 5, 6)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,260,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3390,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 師匠、わたしのこと覚えてるか?
とにかく今は勝負、勝負だけどな!
TalkDeploySlot(3391,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ん? ……レオニーか!
随分とデカくなったもんだなあ、おい。
If254(2,260,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3506,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
# もっと場数を踏んで、強くなってから
戦いたかったけど……勝負だ、師匠!
TalkDeploySlot(3507,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ……ったく、一人前の傭兵面しやがって。
勝負したいってんなら、受けてやるか。
# Group 109 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(808,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ここは通さんぞ!
アロイス=ランゲルト、参る!
# Group 110 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(20,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3508,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# アロイスさんかあ……嫌いじゃねえから、
やりづれえなあ。ぶっ飛ばすけどな。
# Group 111 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3509,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# アロイスか……。
率直に言って邪魔だな。排除する。
# Group 112 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3510,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 俺らに戦わせて、帝国最強の武人とやらは、
何をしてやがんだ……?
# Group 113 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3511,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
# なんの、この程度の苦戦など、
苦戦のうちに入らんぞ!
# Group 114 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(115,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 115: 0 1 0
SubGroup(1)
Unknown60(2,0,0,13,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3512,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 流石に分が悪いようだな。
ここらで引き揚げさせてもらおうか。
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
SubGroup(3)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破により開門!
# Group 115 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3513,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不覚!
こうなっては退くしかあるまい……。
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
SubGroup(3)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破により開門!
# Group 116 (0, 5, 0, 4, 27)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,14,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3514,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 団長も引き揚げたようだし、
私もこの辺りが潮時であろう……。
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
SubGroup(3)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破により開門!
If254(5,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3516,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# この辺りが潮時か。
者ども! いったん下がるぞ!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
SubGroup(3)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破により開門!
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,13,14,99,11,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
TalkCharacter(3515,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ジェラルト傭兵団が退いたぞ。
さあ、“灰色の悪魔”はどう動く……?
# Group 117 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(13,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (29, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3518,3519,1,3,1,1,0,0,0,0,0,0,0,0)
# ……二人が敗走したのか?
仕方ない、立て直しに向かおう。
SubGroup(1)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,99,13,0,0,0,0,0,1,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4401,2,9,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、迎撃のため進軍開始!
SubGroup(6)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,28500,0,16464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3520,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# よし、奴が動いたぞ……! 注意を引いて
砦に誘い込んでくれ! 奴の動きも封じる!
SubGroup(3)
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,0,6,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4414,4,6,1,9,99,99,0,0,13,13,0,0,0,0)
# [0:CHARA_G]を[0:AREA]に誘導せよ!
# Group 120 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(132,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 132: 0 1 0
GenderedMcTalk(1,3521,3522,1,2,1,1,0,0,0,0,0,0,0,0)
# このまま引き下がるわけにもいかない。
父に代わって相手になる。
TalkCharacter(3523,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 奴の強さは“壊刃”の上をいくという。
まともに戦って勝てる相手じゃないな。
If254(1,71,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3524,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# ベルグリーズ伯と同じ策でいくぞ!
上手く砦に引き込んでくれ!
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
# [0:CHARA_G]を[0:AREA]に誘導せよ!
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
Unknown28(24,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,28500,0,19464,1,33500,0,22464,1,0,0,1,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,33500,0,20964,1,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 121: True 0
Unknown10(9,32500,0,19464,1,34000,0,22964,1,0,1,1,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 0 1 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
SubGroup(1)
Unknown23(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 120: True 0
Unknown28(24,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 0 1 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 162: False 1
GroupCheck4(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: False 1
Unknown60(2,0,0,9,99,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 6, 13)
SubGroup(5)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 128: False 1
GroupCheck4(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: False 1
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 125: 1 0 0
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3525,3526,1,0,1,1,0,0,0,0,0,0,0,0)
# 君たちを侮っていたつもりはないが……
ここからは本気だ。
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、再起!
If254(1,258,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3527,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
# とても勝てそうにありません……。
どうにか気を引いて砦へ誘導しないと……!
If254(1,258,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3528,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# あんなのに勝てるわけないわよ……!
なんとか気を引いて砦に連れていかなきゃ!
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
# [0:CHARA_G]を[0:AREA]に誘導せよ!
# Group 127 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 1 0 0
# Group 128 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: False 1
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: False 1
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
# [0:CHARA_G]を[0:AREA]に誘導せよ!
# Group 130 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(9,27500,0,14964,1,31500,0,18964,1,0,1,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,28000,0,16764,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,99,13,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 131: 1 1 0
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,9,99,99,0,0,0,13,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]に到達!
# Group 133 (0, 5, 0, 13, 10)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 132: 1 1 0
Unknown13(9,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3534,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
# よーし、門を閉じるぞお!
中にいる奴はさっさと逃げてくれよなあ!
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3535,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# あとは門を閉じるだけだ!
まだ中にいる者は、砦から退避したまえ!
SubGroup(2)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0)
# 急ぎ[0:AREA]から退避せよ!
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 0, 13, 5)
SubGroup(4)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 0
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0)
# 急ぎ[0:AREA]から退避せよ!
SubGroup(1)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 13, 5)
SubGroup(4)
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 133: True 1
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 134: True 1
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 27, 7)
SubGroup(10)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(4,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(5,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(6,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(7,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
Unknown96(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,99,13,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(9,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(9,29000,0,16964,1,0,0,0,0,0,0,1,1,0,0)
# Group 138 (0, 2, 10, 1, 0)
SubGroup(0)
# Group 139 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(0,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 140 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(1,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 141 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(2,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 142 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(3,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 143 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(4,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 144 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(5,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 145 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(6,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 146 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: False 1
SubGroup(1)
Unknown21(7,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 147 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 1 0
TalkCharacter(3529,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 今だ! 砦の門を閉じてしまえ!
SubGroup(1)
Unknown7(13,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(562,1,8,99,99,7,0,0,13,0,0,0,0,0,0)
# [b][0:PARTY][/]、[0:AREA]を閉門!
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(823,1,6,2,9,99,99,0,0,13,0,0,0,0,0)
# [0:CHARA_G]を[0:AREA]に閉じ込めることに成功!
GenderedMcTalk(1,3530,3531,1,4,1,1,0,0,0,0,0,0,0,0)
# 罠……しまったな。
ジェラルトがやられて冷静さを欠いたか。
GenderedMcTalk(0,3532,3533,1,2,1,0,0,0,0,0,0,0,0,0)
# 勝負は預けとこう。
後で必ず決着をつけてやるぞ……!
# Group 148 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3536,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# これで厄介者二人の動きを封じたぞ!
後は帝国軍にドカンとかませば勝利だ!
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3539,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 親父が動けねえってんなら、
いよいよオレの出番だな!
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、迎撃のため開門!
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4418,4,7,1,10,99,99,0,0,11,0,0,0,0,0)
# [0:CHARA_G]を撃破し、[0:AREA]の[g]弓砲台[/]を奪取せよ!
TalkCharacter(3537,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 弓砲台を起動して、帝国軍の頭上に
矢の雨を降らせるというわけか……よし!
TalkCharacter(3538,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 兄さん、クロードくんのあの適当な指示で、
よくそこまで解釈できるわね……流石だわ。
# Group 150 (0, 2, 0, 7, 1)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(7,0,8,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,8,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3540,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 今度はお前らが侵略者か?
いいぜ、ブッ飛ばしてやる!
# Group 151 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3541,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# オレがいるって知ってて出てきたんだろ?
だったら何も言わねえ……喧嘩しようぜ。
TalkCharacter(3542,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 喧嘩か……いいよ。今日この時だけは、
僕も逃げないことを選ぼう。
# Group 152 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3543,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# お前、同盟でやってけてんのか?
まあいい、敵になった以上容赦なしだ!
TalkCharacter(3544,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
# ぎゃああああ!
カスパルさんですうう、許してえええ!
# Group 153 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3545,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# ミルディンの借り、ここで返さなきゃ
ならねえってのに……!
# Group 154 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,10,99,99,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
TalkDeploySlot(3546,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 同じ相手に、何度もやられるってのは
きついぜ……!
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
Unknown60(4,0,0,99,99,11,0,0,1,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 52)
SubGroup(1)
GroupCheck4(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: True 1
SubGroup(1)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown134(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(8,12964,1,35964,1,0,1,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(4801,1167,8136,4847,1156,8181,0,0,1,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4827,1109,8164,4874,1118,8209,120,0,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(3547,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# さあ、ドカンといっくよー!
SubGroup(3)
Unknown83(7485,1240,9430,7520,1228,9487,0,0,1,0,0,0,0,1,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7483,1210,9426,7518,1198,9483,150,0,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(6)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(47000,0,14964,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(623,0,99,99,99,7,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]、[g]弓砲台[/]による射撃を開始!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(34,1,0,0,8,3,0,40,5,1,0,0,0,0,0)
Unknown70(34,1,0,0,9,3,0,40,5,1,0,0,0,0,0)
TalkDeploySlot(3548,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# これは……弓砲台を奪われたか。
カスパルめ、まだ青いな。
GenderedMcTalk(1,3549,3550,1,2,1,1,0,0,0,0,0,0,0,0)
# 流石にまずい状況だ……。
どうにかして砦を脱出しなくては。
SubGroup(2)
Unknown77(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4420,1,8,9,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]、射撃により消耗!
# Group 157 (0, 2, 2, 2, 8)
SubGroup(1)
Unknown28(25,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4911,1119,8248,4956,1137,8291,60,0,1,0,0,0,0,1,0)
# Focus on coords?
SubGroup(1)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(33,1,157,200,8,1,28,20,4,1,0,1,0,0,0)
Unknown70(33,0,159,199,8,1,28,25,2,1,0,1,0,0,0)
Unknown70(33,0,152,205,8,1,28,30,3,1,0,1,0,0,0)
# Group 158 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown28(26,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(33,0,161,203,8,1,28,21,3,1,0,1,0,0,0)
Unknown70(33,0,152,197,8,1,28,33,4,1,0,1,0,0,0)
# Group 159 (0, 2, 2, 4, 4)
SubGroup(3)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 157: True 0
GroupCheck4(158,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 158: True 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
Unknown71(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 8, 3, 5)
SubGroup(2)
GroupCheck4(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: True 1
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,0,99,99,99,0,0,0,0,0,0,0,0,0,0)
# [g]弓砲台[/]、[r]砦[/]の制圧により停止!
# Group 161 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 1 0
SubGroup(1)
TalkCharacter(3551,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# これで機は熟した!
全軍でベルグリーズ伯を討つぞ!
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,99,0,0,0,0,0,0,0,0)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,0,35,99,99,7,0,0,16,0,0,0,0,0,0)
# [b][0:PARTY][/]、[0:AREA]を開門!
SubGroup(2)
Unknown43(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,8,99,99,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
# Group 163 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 0 1 0
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 1 0
SubGroup(1)
TalkCharacter(3552,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 他の者は無理をしなくていい!
ベルグリーズ伯は、この私が討ち取る!
SubGroup(3)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown130(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(112,28,3583,3,0,0,0,0,0,0,0,0,0,0,0)
# くっ、私が倒れれば同盟軍はどうなる……!
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,0,3,99,99,7,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、操作可能!
# Group 164 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 2: 1 1 0
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 1 0
SubGroup(2)
Unknown23(62,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(62,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# レオポルト=フォン=ベルグリーズ、
ここにあり! 来るがよい!
# Group 166 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3554,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 儂を殺すには力が足らぬな、弱卒よ。
来世を主に祈っておれ!
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3555,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 流石は帝国最強を謳われるだけある。
だが、私も負けはせぬぞ!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3555,62,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 流石は帝国最強を謳われるだけある。
だが、私も負けはせぬぞ!
# Group 167 (0, 2, 8, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# レオポルト=フォン=ベルグリーズ、
ここにあり! 来るがよい!
# Group 168 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown63(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 1 0 0
TalkDeploySlot(3557,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 同盟軍はどうやら退くようだ! 無理に
追う必要はない、我らも兵を下げるぞ!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、撤退!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,8,99,99,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破に成功!
# Group 170 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(169,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 169: 1 1 0
TalkCharacter(3558,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# みんな、まずいことが起こった!
この戦場は急いで引き払うぞ!
SubGroup(3)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(9,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(54,0,0,0,0,0,99,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3559,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 注進! “灰色の悪魔”が砦を脱し、
我が軍の別の砦に攻撃を仕掛けています!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4421,2,9,99,99,0,0,0,13,0,0,0,0,0,0)
# [0:CHARA_G]、[0:AREA]の包囲を突破して進軍開始!
TalkCharacter(3560,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# ああ、くそ……背後を取られるのはまずい!
全力で“灰色の悪魔”を討て!
SubGroup(2)
Unknown43(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,9,9,99,0,0,0,0,0,0,0,0)
# [0:CHARA_G]を撃破せよ!
TalkCharacter(3561,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# “灰色の悪魔”はベルグリーズ伯にも劣らぬ
難敵だぞ! 気を引き締めてかかるのだ!
# Group 172 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 0
Unknown13(9,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 172: True 0
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 173: True 0
Unknown13(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 0, 12, 2)
SubGroup(3)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 171: True 1
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3562,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 他の人では手に負えないだろう。
“灰色の悪魔”は、君がやるしかない。
GenderedMcTalk(0,3563,3564,1,2,1,0,0,0,0,0,0,0,0,0)
# 言われなくても、そのつもりだ……!
# Group 176 (0, 2, 0, 9, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown45(110,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3565,3566,1,0,0,1,0,0,0,0,0,0,0,0)
# 自分の仕事は、まだ終わっていない……。
# Group 177 (0, 2, 0, 8, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
# 君と戦うのは何度目だったか……
今日が最後になるだろうか。
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
# ああ、今日こそはお前を倒すぞ、
“灰色の悪魔”!
# Group 178 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3567,3568,1,0,0,1,0,0,0,0,0,0,0,0)
# 簡単に勝たせてはもらえないか。
# Group 179 (0, 2, 0, 9, 2)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 180: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,790,791,1,3,0,1,0,0,0,0,0,0,0,0)
# 厳しい戦いだ……。
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 押しているね。
このまま勝てるかもしれないよ。
# Group 180 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GenderedMcTalk(1,790,791,1,3,0,1,0,0,0,0,0,0,0,0)
# 厳しい戦いだ……。
# Group 181 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 5, 0, 9, 8)
SubGroup(2)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(3,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(62,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(62,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,3,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、苦戦!
TalkCharacter(3582,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 敵もさる者……
このホルストに苦戦を強いるか……!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,62,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、苦戦!
TalkCharacter(3582,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 敵もさる者……
このホルストに苦戦を強いるか……!
# Group 184 (0, 5, 8, 9, 8)
SubGroup(2)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(3,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(62,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(62,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,3,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
TalkCharacter(3583,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# くっ、私が倒れれば同盟軍はどうなる……!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,62,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
TalkCharacter(3583,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
# くっ、私が倒れれば同盟軍はどうなる……!
# Group 185 (0, 8, 0, 4, 15)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(62,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(112,96,3584,3,0,0,0,0,0,0,0,0,0,0,0)
# くっ、力及ばず……すまん……
許せよ、ヒルダ……
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,62,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、死亡!
TalkCharacter(3585,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# ホルストさん!
くそ、もう同盟軍は戦えないな……。
TalkCharacter(3586,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 兄さん! 嘘でしょ!?
……兄さん!
Alert(338,3,99,99,99,0,0,0,0,0,0,0,0,0,0)
# 戦闘に敗北!
# Group 186 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,58,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 188 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 0, 4, 3)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 1 0
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 0 1 0
TalkCharacter(3578,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 同盟軍の弓箭隊は達人揃いだ。彼らに
弓砲台を使わせれば効果が上がるかもな。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 5, 0, 2, 13)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3579,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 弓箭隊、任せたぞ!
百発百中の腕前を披露してやれ!
SubGroup(1)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(35,1,0,0,8,0,29,50,5,1,0,0,0,0,0)
Unknown70(35,1,0,0,9,0,0,50,5,1,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4422,1,8,99,99,7,0,0,0,0,0,0,0,0,0)
# [b]同盟弓箭隊[/]により、射撃の威力上昇!
# Group 192 (0, 2, 2, 5, 1)
SubGroup(2)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [r]敵[/]を撃破せよ!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 1 1 0
GroupCheck3(160,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 1 1 0
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 2, 16, 2, 17)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 1 0 0
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(3580,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# どんな強敵が相手であれ、連携して当たれば
必ず勝機を見出せるものだ……と思うが。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 5, 0, 2, 39)
SubGroup(1)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# [y]敵[/]を撃破せよ!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3581,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 全軍、味方と連携して、
隙のない攻撃を仕掛けるんだ!
SubGroup(17)
Unknown7(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(6,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(7,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(14,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(16,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4423,1,8,99,99,7,0,0,0,0,0,0,0,0,0)
# [b][0:PARTY][/]、[b]砦[/]内での攻撃力上昇!
# Group 197 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(63,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Unknown19(63,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 0 0
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 0 0
Unknown28(7,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 0 0
Unknown28(7,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 201: 1 0 0
Unknown28(7,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(207,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(63,15164,1,54700,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(64,12164,1,50200,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(65,16164,1,49200,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(210,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(66,16664,1,46200,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(67,19664,1,49700,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(214,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
SubGroup(8)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 220: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 220: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]らを撃破せよ!
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 220: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# すべての[0:CHARA_G]を撃破せよ!
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(230,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(228,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 228: True 1
Unknown19(72,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,72,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
SubGroup(1)
Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(229,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 229: True 1
Unknown19(72,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# すべての[0:CHARA_G]を撃破せよ!
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,72,99,99,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]、敗走!
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,72,99,99,0,0,0,0,0,0,0,0,0,0)
# [b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!
# Group 232 (12, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 0
GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 169: 0 1 0
# Group 233 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(24,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(234,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(24,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(24,34200,0,21164,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(233,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(25,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(236,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(25,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(25,31200,0,5664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(235,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(238,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(26,6164,1,4664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(237,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(240,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(27,63200,0,61200,0,0,0,0,0,1,0,0,1,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(239,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(242,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(28,62700,0,64200,0,0,0,0,0,1,0,0,1,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(241,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(244,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(29,60700,0,32164,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(243,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (8, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 106: True 0
GroupCheck3(116,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 0 1 0
# Group 246 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(73,64700,0,4664,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(74,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(249,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(74,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(74,62700,0,2664,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(251,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(75,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,29200,0,13164,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(251,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(76,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(253,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(76,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(76,29200,0,14664,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(253,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 255 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 256 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 257 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 258 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 259 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 260 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3438,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,99,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]砦[/]を制圧し、[r]敵[/]の[r]前線部隊[/]を撃破せよ!
TalkCharacter(3439,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3440,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,3442,3443,1,2,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,99,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]前線部隊[/]の撃破に成功!
Alert(203,2,12,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、出現!
Alert(575,0,12,99,99,3,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]、迎撃のため開門!
MainMissionStart(2,4,1,1,12,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(3450,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,12,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(237,0,12,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(203,2,11,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、出現!
MainMissionStart(2,4,2,1,11,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(3459,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
あなた、帝国、離れる、なぜですか? 家族、守る、守りません?
あなた、帝国、離れる、なぜですか? 家族、守る、守りません?
TalkDeploySlot(3464,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
わたし、答える、しません。 ただ、考える自由、あります……勝負です!
わたし、答える、しません。 ただ、考える自由、あります……勝負です!
TalkDeploySlot(3465,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
わたし、苦境……戦い方、考える、 必要、あります……!
わたし、苦境……戦い方、考える、 必要、あります……!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(319,0,11,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
MainMissionStart(438,1,2,2,11,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(3466,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3467,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
……仕方、ありません。 わたし、命、繋ぐ、選びます……。
……仕方、ありません。 わたし、命、繋ぐ、選びます……。
MainMissionStart(485,1,8,2,11,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の説得に成功!
Alert(953,2,21,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、出現! [b]砦[/]奪還のため進軍開始!
MainMissionStart(727,4,16,1,21,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [b]味方[/]の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
TalkCharacter(3569,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,21,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
SetDeathText(141,73,3553,0,0,0,0,0,0,0,0,0,0,0,0)
レオポルト
volume_up
やりおる。だが……ここは帝国領。 いつまでその優勢を保っておれるかな。
やりおる。だが……ここは帝国領。 いつまでその優勢を保っておれるかな。
Alert(4410,2,8,99,99,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]率いる[r][0:PARTY][/]主力部隊、出現!
TalkCharacter(3470,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3471,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3472,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(581,0,99,99,99,7,0,0,12,0,0,0,0,0,0)
[b][0:PARTY][/]、兵を送るため開門!
MainMissionStart(4411,4,3,1,8,15,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の注意を引くため、[1:CHARA_G]らを撃破せよ!
TalkCharacter(3474,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3476,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
Alert(4412,0,3,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現! [r]敵陣[/]に突撃開始!
Alert(322,4,3,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の敗走に注意せよ!
Alert(4412,0,62,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、出現! [r]敵陣[/]に突撃開始!
Alert(322,4,62,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の敗走に注意せよ!
TalkCharacter(3478,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3479,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3481,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3483,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
東側が騒がしいな。 すぐに遊んでいる将を向かわせよ。
東側が騒がしいな。 すぐに遊んでいる将を向かわせよ。
Alert(117,2,18,3,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
Alert(117,2,18,62,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、出現! [1:CHARA_G]へ進軍開始!
MainMissionStart(442,1,3,2,15,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
TalkDeploySlot(3486,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
ホルストだと? ……現れたか。 ならば儂が相手をせねばなるまい。
ホルストだと? ……現れたか。 ならば儂が相手をせねばなるまい。
Alert(100,2,8,3,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]へ進軍開始!
Alert(100,2,8,62,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[1:CHARA_G]へ進軍開始!
TalkCharacter(3491,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4414,4,4,1,8,99,99,0,0,16,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を[0:AREA]に誘導せよ!
TalkDeploySlot(3492,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
ホルストよ、儂との勝負を所望か? 相手となってやろうではないか!
ホルストよ、儂との勝負を所望か? 相手となってやろうではないか!
TalkCharacter(3493,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(3494,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
[0:CHARA_G]を[0:AREA]に誘導せよ!
TalkDeploySlot(3495,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
久々に血沸く戦場のようだな! さあ、儂を殺せる者はおるか!?
久々に血沸く戦場のようだな! さあ、儂を殺せる者はおるか!?
Alert(510,2,8,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、再起!
TalkCharacter(3496,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3497,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
[0:CHARA_G]を[0:AREA]に誘導せよ!
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0)
[0:CHARA_G]を[0:AREA]に誘導せよ!
Alert(150,0,8,99,99,0,0,0,16,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]に到達!
TalkCharacter(3500,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3501,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0)
急ぎ[0:AREA]から退避せよ!
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0)
急ぎ[0:AREA]から退避せよ!
Alert(562,1,8,99,99,7,0,0,16,0,0,0,0,0,0)
[b][0:PARTY][/]、[0:AREA]を閉門!
MainMissionStart(823,1,4,2,8,99,99,0,0,16,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を[0:AREA]に閉じ込めることに成功!
TalkDeploySlot(3499,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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儂ひとり相手にこの大仕掛けか。 だが、戦場に眠る獅子が一匹と思うな!
儂ひとり相手にこの大仕掛けか。 だが、戦場に眠る獅子が一匹と思うな!
Alert(953,2,22,8,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]ら、出現! [b]砦[/]奪還のため進軍開始!
MainMissionStart(727,4,17,1,22,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [b]味方[/]の[b]砦[/]を狙う[0:CHARA_G]らを撃破せよ!
MainMissionStart(442,1,17,2,22,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らの撃破に成功!
Alert(4416,2,99,99,99,11,3,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]、[r][1:PARTY][/]援護のため出現!
TalkCharacter(3503,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3504,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,13,14,99,11,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
TalkCharacter(3390,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3506,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3507,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵
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……ったく、一人前の傭兵面しやがって。 勝負したいってんなら、受けてやるか。
……ったく、一人前の傭兵面しやがって。 勝負したいってんなら、受けてやるか。
TalkDeploySlot(3511,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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なんの、この程度の苦戦など、 苦戦のうちに入らんぞ!
なんの、この程度の苦戦など、 苦戦のうちに入らんぞ!
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の撃破により開門!
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の撃破により開門!
TalkDeploySlot(3514,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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団長も引き揚げたようだし、 私もこの辺りが潮時であろう……。
団長も引き揚げたようだし、 私もこの辺りが潮時であろう……。
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の撃破により開門!
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の撃破により開門!
MainMissionStart(440,1,5,2,13,14,99,11,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]の撃破に成功!
GenderedMcTalk(1,3518,3519,1,3,1,1,0,0,0,0,0,0,0,0)
Alert(4401,2,9,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、迎撃のため進軍開始!
TalkCharacter(3520,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4414,4,6,1,9,99,99,0,0,13,13,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を[0:AREA]に誘導せよ!
GenderedMcTalk(1,3521,3522,1,2,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3523,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
[0:CHARA_G]を[0:AREA]に誘導せよ!
GenderedMcTalk(1,3525,3526,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(510,2,9,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、再起!
TalkCharacter(3527,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3528,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
[0:CHARA_G]を[0:AREA]に誘導せよ!
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0)
[0:CHARA_G]を[0:AREA]に誘導せよ!
Alert(150,0,9,99,99,0,0,0,13,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]に到達!
TalkCharacter(3534,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3535,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0)
急ぎ[0:AREA]から退避せよ!
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0)
急ぎ[0:AREA]から退避せよ!
Alert(562,1,8,99,99,7,0,0,13,0,0,0,0,0,0)
[b][0:PARTY][/]、[0:AREA]を閉門!
MainMissionStart(823,1,6,2,9,99,99,0,0,13,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を[0:AREA]に閉じ込めることに成功!
GenderedMcTalk(1,3530,3531,1,4,1,1,0,0,0,0,0,0,0,0)
TalkCharacter(3536,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、迎撃のため開門!
MainMissionStart(4418,4,7,1,10,99,99,0,0,11,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破し、[0:AREA]の弓砲台を奪取せよ!
TalkCharacter(3537,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3541,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
ロドリグ
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オレがいるって知ってて出てきたんだろ? だったら何も言わねえ……喧嘩しようぜ。
オレがいるって知ってて出てきたんだろ? だったら何も言わねえ……喧嘩しようぜ。
MainMissionStart(438,1,7,2,10,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(237,0,10,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
Alert(623,0,99,99,99,7,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]、弓砲台による射撃を開始!
TalkDeploySlot(3548,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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これは……弓砲台を奪われたか。 カスパルめ、まだ青いな。
これは……弓砲台を奪われたか。 カスパルめ、まだ青いな。
GenderedMcTalk(1,3549,3550,1,2,1,1,0,0,0,0,0,0,0,0)
Alert(4420,1,8,9,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]と[1:CHARA_G]、射撃により消耗!
Alert(537,0,99,99,99,0,0,0,0,0,0,0,0,0,0)
弓砲台、[r]砦[/]の制圧により停止!
Alert(557,0,35,99,99,7,0,0,16,0,0,0,0,0,0)
[b][0:PARTY][/]、[0:AREA]を開門!
MainMissionStart(2,4,9,1,8,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(3552,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
Alert(940,0,3,99,99,7,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、操作可能!
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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レオポルト=フォン=ベルグリーズ、 ここにあり! 来るがよい!
レオポルト=フォン=ベルグリーズ、 ここにあり! 来るがよい!
TalkDeploySlot(3554,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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儂を殺すには力が足らぬな、弱卒よ。 来世を主に祈っておれ!
儂を殺すには力が足らぬな、弱卒よ。 来世を主に祈っておれ!
TalkCharacter(3555,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3555,62,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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流石は帝国最強を謳われるだけある。 だが、私も負けはせぬぞ!
流石は帝国最強を謳われるだけある。 だが、私も負けはせぬぞ!
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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レオポルト=フォン=ベルグリーズ、 ここにあり! 来るがよい!
レオポルト=フォン=ベルグリーズ、 ここにあり! 来るがよい!
TalkDeploySlot(3557,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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同盟軍はどうやら退くようだ! 無理に 追う必要はない、我らも兵を下げるぞ!
同盟軍はどうやら退くようだ! 無理に 追う必要はない、我らも兵を下げるぞ!
Alert(237,0,8,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、撤退!
MainMissionStart(438,1,9,2,8,99,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(3559,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
商人
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注進! “灰色の悪魔”が砦を脱し、 我が軍の別の砦に攻撃を仕掛けています!
注進! “灰色の悪魔”が砦を脱し、 我が軍の別の砦に攻撃を仕掛けています!
Alert(4421,2,9,99,99,0,0,0,13,0,0,0,0,0,0)
[0:CHARA_G]、[0:AREA]の包囲を突破して進軍開始!
TalkCharacter(3560,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,9,9,99,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(3562,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
Alert(330,2,3,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、苦戦!
Alert(330,2,62,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、苦戦!
Alert(333,3,3,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
Alert(333,3,62,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、敗走の危機! 急ぎ救援せよ!
Alert(319,3,3,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
Alert(319,3,62,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、死亡!
Alert(338,3,99,99,99,0,0,0,0,0,0,0,0,0,0)
戦闘に敗北!
Alert(549,1,58,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]の撃破により、宝の鍵を入手!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
Alert(4422,1,8,99,99,7,0,0,0,0,0,0,0,0,0)
[b]同盟弓箭隊[/]により、射撃の威力上昇!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [y]敵[/]を撃破せよ!
Alert(4423,1,8,99,99,7,0,0,0,0,0,0,0,0,0)
[b][0:PARTY][/]、[b]砦[/]内での攻撃力上昇!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: [0:CHARA_G]らを撃破せよ!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
Alert(658,1,72,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、[b]共鳴魔法:白[/]による回復を開始!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
Alert(313,2,72,99,99,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]、敗走!
Alert(659,2,72,99,99,0,0,0,0,0,0,0,0,0,0)
[b]共鳴魔法:白[/]、[0:CHARA_G]の敗走により停止!