南下的同盟军抵达古隆达兹平原, 即将与猛将贝尔谷里斯伯爵对决。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 谢兹 99 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 库罗德 255 0 0 1 30 1 0 0 100 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 希尔妲 255 0 0 2 130 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 荷尔斯特 255 0 0 3 210 7 0 0 100 0 1 100 300 255 65535 1999 43 22 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 莉丝缇亚 255 0 0 4 120 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 洛廉兹 255 0 0 5 105 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 玛莉安奴 255 0 0 6 125 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 拉斐尔 255 0 0 7 110 4 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 贝尔谷里斯伯爵 255 0 0 8 440 5 12 3 101 3 1 100 275 255 65535 1999 6 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 谢兹 255 0 0 9 5 5 12 3 101 3 1 100 296 255 65535 1999 6 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
10 卡斯帕尔 9 0 0 10 50 5 1 3 101 5 1 100 300 255 11 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 佩托拉 255 0 0 11 65 5 1 3 101 5 1 100 300 255 12 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 莫妮卡 255 0 0 12 185 5 1 3 101 5 1 100 269 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 杰拉尔特 255 0 0 13 165 5 1 3 101 5 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
14 阿罗伊斯 9 0 0 14 310 5 1 3 101 5 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
15 联邦国将领 9 0 1 0 600 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 联邦国将领 255 0 1 1 610 5 2 3 101 5 1 13 300 255 16 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 联邦国将领 255 0 1 2 605 5 2 3 101 4 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 联邦国将领 255 0 1 3 675 5 2 3 101 3 1 7 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 联邦国将领 255 0 1 4 680 5 2 3 101 3 1 7 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 联邦国将领 255 0 1 5 685 5 2 3 101 3 1 14 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 联邦国将领 255 0 1 6 690 5 2 3 101 3 1 10 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 联邦国将领 255 0 1 7 610 5 2 3 101 3 1 13 169 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 联邦国将领 255 0 1 8 605 5 2 3 101 3 1 13 169 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 联邦国将领 255 0 1 9 645 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 联邦国将领 255 0 1 10 675 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 联邦国将领 255 0 1 11 650 5 2 3 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 联邦国将领 255 0 1 12 620 5 2 3 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 联邦国将领 255 0 1 13 610 5 2 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 联邦国将领 255 0 1 14 605 5 2 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 联邦国将领 255 0 1 15 695 5 2 3 101 3 1 14 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 联邦国将领 255 0 1 16 700 5 2 3 101 3 1 10 300 255 65535 1999 50 39 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 联邦国将领 255 0 1 17 605 5 5 3 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 联邦国将领 255 0 1 18 605 7 5 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 联邦国将领 255 0 1 19 605 7 5 3 101 3 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 联邦国将领 255 0 1 20 645 7 2 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 联邦国将领 255 0 1 21 605 5 2 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 联邦国将领 255 0 1 22 610 5 2 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 联邦国将领 255 0 1 23 605 5 2 3 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
39 联邦国将领 9 0 1 24 675 5 2 3 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
40 联邦国将领 9 0 1 25 600 5 2 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 联邦国将领 255 0 1 26 645 5 2 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 联邦国将领 255 0 1 27 680 5 2 3 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 联邦国将领 255 0 1 28 635 5 2 3 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 联邦国将领 255 0 1 29 605 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 联邦国将领 255 0 1 30 645 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 联邦国将领 255 0 1 31 675 5 2 3 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
47 联邦国将领 9 0 1 32 650 5 2 3 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
48 联邦国将领 9 0 1 33 680 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
49 联邦国将领 9 0 1 34 645 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
50 联邦国将领 9 0 1 35 600 5 2 3 101 3 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 联邦国将领 255 0 1 36 650 5 2 3 101 3 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 联邦国将领 255 0 1 37 605 5 2 3 101 3 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 联邦国将领 255 0 1 38 685 5 2 3 101 3 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 联邦国将领 255 0 1 39 600 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 联邦国将领 255 0 1 40 685 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 联邦国将领 255 0 1 41 680 5 2 3 101 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 联邦国将领 255 0 1 42 610 5 2 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 联邦国将领 255 0 1 43 605 5 2 3 101 3 1 13 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 联邦国将领 255 0 1 44 660 5 2 3 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 联邦国将领 255 0 1 45 675 5 2 3 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 联邦国将领 255 0 1 46 650 5 2 3 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 荷尔斯特 255 0 0 15 210 7 1 0 100 3 1 100 300 255 65535 1999 66 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 联邦国将领 255 0 0 16 605 7 2 1 100 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 联邦国将领 255 0 0 17 645 7 2 1 100 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 联邦国将领 255 0 0 18 685 7 2 1 100 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 联邦国将领 255 0 0 19 615 7 2 1 100 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 联邦国将领 255 0 0 20 600 7 2 1 100 3 1 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 联邦国将领 255 0 0 21 630 7 2 0 100 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 联邦国将领 255 0 0 22 635 7 2 0 100 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 联邦国将领 255 0 0 23 600 7 2 0 100 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 联邦国将领 255 0 0 24 620 7 2 0 100 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 联邦国将领 255 0 0 25 605 7 2 1 100 4 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 联邦国将领 255 0 1 47 600 5 2 3 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
74 联邦国将领 9 0 1 48 700 5 2 3 101 3 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
75 联邦国将领 9 0 1 49 680 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
76 联邦国将领 9 0 1 50 605 5 2 3 101 3 1 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
77 普通兵 9 0 2 0 1005 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 普通兵 255 0 2 1 1025 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 联邦国将领 255 0 2 2 660 5 2 3 101 4 0 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 普通兵 255 0 2 3 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 普通兵 255 0 2 4 1005 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 普通兵 255 0 2 5 1025 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 普通兵 255 0 2 6 1020 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 普通兵 255 0 2 7 1020 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 普通兵 255 0 2 8 1020 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 普通兵 255 0 2 9 1020 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 普通兵 255 0 2 10 1020 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 普通兵 255 0 2 11 1020 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 普通兵 255 0 2 12 1005 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 普通兵 255 0 2 13 1005 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 普通兵 255 0 2 14 1025 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
92 普通兵 255 0 2 15 1025 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
93 普通兵 255 0 2 16 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
94 普通兵 255 0 2 17 1020 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
95 普通兵 255 0 2 18 1020 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
96 普通兵 255 0 2 19 1000 5 4 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
97 联邦国将领 255 0 2 20 600 5 5 0 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
98 联邦国将领 255 0 2 21 610 5 5 0 101 3 1 13 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 3 0 0 100 0 53 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 0 1000 1523 12 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 11 1526 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 11 1523 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 12 1523 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 0 1000 1523 12 1526 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 11 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 11 1523 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 12 1523 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 12 1526 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 11 1526 10 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1526 11 1523 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 12 1526 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1523 12 1526 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1523 11 1526 14 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1526 11 1523 7 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 3 1000 1526 12 1526 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 3 1000 1523 12 1526 13 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 1, 1, 13)
SubGroup(0)
Unknown10(0,1,8,9,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,99,99,99,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(3,22,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SetName(32,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 帝国兵
SetName(33,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 同盟兵
SetName(97,218,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 97 to 帝国将领
SetName(98,218,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 98 to 帝国将领
# Group 2 (0, 5, 2, 3, 3)
SubGroup(2)
Unknown48(70,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 0 1 0
SubGroup(2)
Unknown6(3,43,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(62,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 2, 2, 1, 4)
SubGroup(0)
SubGroup(3)
SetDeathText(112,96,3584,3,0,0,0,0,0,0,0,0,0,0,0) # 唔,是我力有未逮……抱歉…… 希尔妲,原谅我……
SetDeathText(112,115,3584,3,0,0,0,0,0,0,0,0,0,0,0) # 唔,是我力有未逮……抱歉…… 希尔妲,原谅我……
SetDeathText(112,28,3583,3,0,0,0,0,0,0,0,0,0,0,0) # 唔,如果我倒下了, 后果不堪设想!
# Group 4 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 0, 1, 13)
SubGroup(0)
TalkCharacter(3438,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们的目标只有贝尔谷里斯伯爵一人! 先去占领前线的堡垒!
SubGroup(7)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,99,99,99,0,0,0,0,0,0,0,0) # 占领[r]堡垒[/],击败[r]敌人[/]的[r]前线部队[/]!
SubGroup(3)
TalkCharacter(3439,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 哥哥去哪里了啊~ 单独行动很危险的……
TalkCharacter(3440,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 他说为了应对和贝尔谷里斯伯爵的战斗, 想在首战时先保存体力。
TalkCharacter(3441,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 虽然我觉得他没问题, 但还是让他多加小心吧。
# Group 6 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,1,0,1,1,0,0,0,0,0,0)
# Group 13 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,5,0,1,1,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,7,0,1,1,0,0,0,0,0,0)
# Group 15 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,8,0,1,1,0,0,0,0,0,0)
# Group 16 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,99,99,10,0,1,1,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3448,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 算了,就势把堡垒全都拿下来吧!
# Group 18 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,259,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3445,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 贝尔谷里斯家的军队也没什么了不起的嘛! 这点程度轻松拿下!
# Group 19 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,3442,3443,1,2,1,0,0,0,0,0,0,0,0,0) # “灰色恶魔”好像还没现身, 保持警惕吧……
TalkCharacter(3444,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯。但我们的目标是贝尔谷里斯伯爵, 可不一定能和[MFB:他_她]交上手哦?
# Group 20 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3446,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不觉得顺利得有点可怕吗? 帝国军不可能这么弱吧?
# Group 21 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,99,99,99,0,0,0,0,0,0,0,0) # 成功击败[r]前线部队[/]!
TalkCharacter(3447,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不太对劲。 感觉他们在保存实力。
# Group 22 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 5, 0, 2, 38)
SubGroup(1)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(12,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,12,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!
SubGroup(2)
SetDeathText(53,73,3449,2,0,0,0,0,0,0,0,0,0,0,0) # 莫妮卡·冯·奥克斯, 奉陛下之命前来击退同盟军!
CloseUp(12,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,12,99,99,3,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]为迎击敌军而开启大门!
SubGroup(2)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,12,99,99,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
If254(1,257,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3450,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 果然有伏兵呢。 但我们现在士气高涨,肯定能突破!
If254(1,257,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3451,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 果然有伏兵。 但我们现在士气高涨,肯定可以突破!
# Group 24 (0, 2, 0, 11, 1)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown45(6,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(8,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(10,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(11,0,53,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3452,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # 虽然是强敌…… 但我不会轻易退缩!
# Group 25 (0, 2, 0, 9, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(7,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(9,0,53,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3453,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # 不管出于什么理由, 你选择背叛陛下,我就绝不会饶恕你!
# Group 26 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3454,12,1,2,0,0,0,0,0,0,0,0,0,0,0) # 实在是棘手……
# Group 27 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,12,99,99,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3455,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # 看样子实在不宜硬撑…… 胜负就留到日后再定吧!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 28 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 29 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown143(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 22)
SubGroup(1)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
SubGroup(3)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,11,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!
SubGroup(2)
SetDeathText(11,73,3456,2,0,0,0,0,0,0,0,0,0,0,0) # 敌人、士气、高涨。 突袭、能够、削弱、士气。
CloseUp(11,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,11,99,99,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 32 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
TalkCharacter(3457,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我记得她是帝国的从属国,布里基特的公主。 只要向她阐述归顺我们的好处,或许能……
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,12,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,2,8,11,99,99,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 9, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown45(7,0,11,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,11,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,11,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3458,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 此路、不通!
# Group 35 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown45(7,0,11,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3459,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你、为何、离开、帝国? 你不要、保护、家族吗?
TalkCharacter(3460,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 该怎么说呢,凡事总有个轻重缓急。 我不想死,所以只能战斗……
# Group 36 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown45(9,0,11,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3461,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 佩、佩托拉小姐!? 请、请、请原谅我……
TalkDeploySlot(3462,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 好、我原谅、你。 但还是、要战斗!
# Group 37 (0, 2, 0, 7, 3)
SubGroup(4)
Unknown45(33,0,11,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3463,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 结果布里基特还是决定听命于帝国。 是这个意思吗?佩托拉?
TalkDeploySlot(3464,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我、不会、回答。 但、你可以、自由想像……一决胜负吧!
# Group 38 (0, 2, 0, 5, 1)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3465,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 我、陷入、苦战…… 必须、想个、办法!
# Group 39 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
SubGroup(1)
SetDeathText(11,96,3468,3,0,0,0,0,0,0,0,0,0,0,0) # 未来的、梦想……还没能实现…… 不能……死在……异国……
SubGroup(1)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(11,96,3468,3,1,0,0,0,0,0,0,0,0,0,0) # 未来的、梦想……还没能实现…… 不能……死在……异国……
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,11,99,99,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
# Group 42 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(2,0,0,11,99,0,0,1,1,0,0,0,0,0,0)
TalkCharacter(3466,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 佩托拉,你也肩负着重大的责任吧? 你真的要死在这里吗!?
TalkDeploySlot(3467,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 没有、办法…… 我、选择、活下去……
SubGroup(1)
Unknown22(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,8,2,11,99,99,0,0,0,0,0,0,0,0) # 成功说服[0:CHARA_G]!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 44 (0, 5, 0, 2, 34)
SubGroup(1)
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
SubGroup(4)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,20,0,0,0,1,99,5,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,99,5,0,0,1,1,0,0,0)
Unknown55(0,30,0,0,0,1,99,5,0,0,1,1,0,0,0)
Unknown55(0,31,0,0,0,1,99,5,0,0,1,1,0,0,0)
Alert(953,2,21,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!为夺回[b]堡垒[/]开始进军!
SubGroup(8)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,16,1,21,99,99,0,0,0,0,0,0,0,0) # 击败以[b]我方[/][b]堡垒[/]为目标的[0:CHARA_G]等人!
If254(1,256,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3569,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敌人盯上了我方的堡垒! 在堡垒沦陷之前阻止他们!
If254(1,256,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3570,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敌人好像想占领我方的堡垒呢~ 在堡垒沦陷之前得做点什么!
# Group 45 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 45: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(30,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 53: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(31,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,21,99,99,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]等人!
If254(1,257,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3571,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 成功了…… 这下就没有后顾之忧了。
If254(1,257,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3572,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太棒了! 这下后方就安全了吧?
# Group 56 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 5, 113)
SubGroup(2)
GroupCheck3(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 1 0 0
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
SubGroup(2)
SetDeathText(141,73,3553,0,0,0,0,0,0,0,0,0,0,0,0) # 挺厉害啊。不过……这里可是帝国领。 你们的优势又能维持到什么时候。
CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(32)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(86,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(87,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(90,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(91,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(92,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(93,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(94,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(95,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(96,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown38(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(27)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4410,2,8,99,99,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]率领的[r][0:PARTY][/]主力部队现身!
TalkCharacter(3470,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 帝国军恐怕打算在开阔的平原上迎击我们…… 虽然早有预料,但近看还真是不得了啊。
TalkCharacter(3471,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不能和那样的大军硬碰硬, 要是能引出贝尔谷里斯伯爵就好了……
SubGroup(2)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(3472,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 有办法了!还能行动的人 去打倒战场东南侧的帝国将领!
SubGroup(3)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(581,0,99,99,99,7,0,0,12,0,0,0,0,0,0) # [b][0:PARTY][/]为派兵出击而开启大门!
SubGroup(4)
Unknown43(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4411,4,3,1,8,15,99,0,0,0,0,0,0,0,0) # 击败[1:CHARA_G]等人,以便吸引[0:CHARA_G]的注意!
TalkCharacter(3473,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 东南侧?可西边也有许多敌人啊。
TalkCharacter(3474,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 先按我说的做吧。打倒敌将后, 把所有的功劳都归到荷尔斯特先生头上。
TalkCharacter(3475,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我们要在整个战场上大肆宣扬, 就说雷斯塔最强的武人荷尔斯特现身了!
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 5, 0, 8, 31)
SubGroup(2)
GroupCheck3(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 1 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,20,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3476,112,1,1,1,3,0,0,0,0,0,0,0,0,0) # 我已经观望得够久了,不能再袖手旁观了。 盟主大人,我差不多该出手了!
If254(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(3,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(3,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4412,0,3,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!开始突击[r]敌阵[/]!
SubGroup(2)
Unknown10(1,23,3,99,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,3,99,99,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]败退!
If254(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(62,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4412,0,62,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]现身!开始突击[r]敌阵[/]!
SubGroup(2)
Unknown10(1,23,62,99,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,4,62,99,99,0,0,0,0,0,0,0,0,0,0) # 防止[0:CHARA_G]败退!
TalkCharacter(3477,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 嗯,你就尽量大闹一番吧! 我们也会掩护你的!
# Group 59 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 60 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(15,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(16,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 2, 0, 5, 3)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(100,3,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(100,62,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3478,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哥哥!库罗德同学说, 把大家打倒敌将的功劳都让给哥哥。
TalkCharacter(3479,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # 哦,原来如此……库罗德想用我的名字 把贝尔谷里斯伯爵引出来。
TalkCharacter(3480,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 啊,原来是这样啊~ 人家总算明白过来这么做的目的了……
# Group 66 (0, 5, 0, 4, 3)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3482,97,0,4,1,0,0,0,0,0,0,0,0,0,0) # 呜哇!
TalkCharacter(3481,112,1,1,1,3,0,0,0,0,0,0,0,0,0) # 哈哈哈哈!区区帝国军,根本不是我 荷尔斯特·基吉斯瓦尔特·哥纳利尔的对手!
TalkDeploySlot(3469,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 唔……比我想的还要厉害。
# Group 67 (0, 5, 0, 3, 37)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3483,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 东边有些危险啊。 立刻让有空的将领赶过去。
SubGroup(2)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,0,3,0,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,0,3,0,0,0,1,1,0,0,0)
Alert(117,2,18,3,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
If254(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,18,0,0,0,0,62,0,0,0,1,1,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,19,0,0,0,0,62,0,0,0,1,1,0,0,0)
Alert(117,2,18,62,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
SubGroup(1)
TalkCharacter(3484,112,1,1,1,3,0,0,0,0,0,0,0,0,0) # 怎么了?尽管放马过来! 不来个千军万马,还想阻止我!?
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,9464,1,26464,1,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(62,9464,1,26464,1,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,3,2,15,99,99,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]等人!
# Group 69 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(16,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (29, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 2, 38)
SubGroup(1)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3485,32,0,2,1,0,0,0,0,0,0,0,0,0,0) # 我们无法阻挡敌将荷尔斯特的进军! 雷奥波特大人!请求救援!
TalkDeploySlot(3486,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你说荷尔斯特?他现身了啊。 看来只能由我来当他的对手了。
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3487,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 卡斯帕尔,这里就交给你了!
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,3,16,0,0,0,0,0,1,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,62,16,0,0,0,0,0,1,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(100,2,8,3,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始朝[1:CHARA_G]进军!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(100,2,8,62,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始朝[1:CHARA_G]进军!
SubGroup(1)
TalkDeploySlot(3488,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 老爹,你可别输了啊! 可恶,我也想和荷尔斯特一战……
If254(1,257,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3489,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敌军有动静了! 贝尔谷里斯伯爵似乎现身了!
If254(1,257,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3490,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 敌军有动静了! 贝尔谷里斯伯爵好像现身了呢!
TalkCharacter(3491,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 上钩了吗……那接下来把贝尔谷里斯伯爵 引到合适的堡垒里去吧!
SubGroup(3)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,0,4,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4414,4,4,1,8,99,99,0,0,16,0,0,0,0,0) # 将[0:CHARA_G]诱导至[0:AREA]!
# Group 72 (0, 2, 0, 7, 7)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(62,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(62,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3492,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 荷尔斯特啊,你想和我决一胜负是吧? 我来当你的对手了!
TalkCharacter(3493,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # 是你想和我一战吧! 我荷尔斯特,随时接受挑战!
TalkCharacter(3494,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哥哥!不要擅自应战啊, 一定要把他引到堡垒里哦?
SubGroup(3)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0) # 将[0:CHARA_G]诱导至[0:AREA]!
# Group 73 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 74 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 162: False 1
GroupCheck4(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 75: False 1
Unknown60(2,0,0,8,99,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 5, 13)
SubGroup(4)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 77: False 1
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3495,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好久没有如此热血沸腾了! 来啊,你们谁敢杀我!?
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,8,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重返战场!
If254(1,256,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3496,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不、不能和那种人正面交战! 赶快把他引到堡垒里!
If254(1,256,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3497,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 此等勇猛更胜传闻,实乃豪杰…… 我不怕和他较量,但现在要以作战计划为先。
SubGroup(3)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0) # 将[0:CHARA_G]诱导至[0:AREA]!
# Group 76 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
# Group 77 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 162: False 1
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 162: False 1
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0) # 将[0:CHARA_G]诱导至[0:AREA]!
# Group 79 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 2, 2, 6, 14)
SubGroup(3)
GroupCheck4(72,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 72: True 1
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(62,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(3,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(62,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 4, 6)
SubGroup(3)
Unknown10(8,9264,1,31964,1,16464,1,38864,1,0,1,0,0,0,0)
GroupCheck4(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 80: True 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,3,16,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,0,62,16,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 1 0
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,8,99,99,0,0,0,16,0,0,0,0,0,0) # [0:CHARA_G]抵达[0:AREA]!
# Group 83 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck4(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 81: True 0
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,12964,1,26464,1,0,0,0,0,0,0,0,0,0,0)
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(62,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(62,12964,1,26464,1,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 13, 10)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 1 1 0
Unknown13(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,258,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3500,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 之后只要关上堡垒大门就行了…… 赶快远离贝尔谷里斯伯爵吧!
If254(1,258,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3501,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 接下来只要关上堡垒大门就行了! 快远离贝尔谷里斯伯爵!
SubGroup(2)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0) # 尽快从[0:AREA]撤退!
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 13, 5)
SubGroup(4)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
Unknown28(4,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0) # 尽快从[0:AREA]撤退!
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 13, 5)
SubGroup(4)
GroupCheck4(84,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 1
GroupCheck4(85,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 85: True 1
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 2, 29, 6)
SubGroup(12)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(4,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(5,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(6,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(7,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
Unknown13(62,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(62,8964,1,29964,1,16964,1,39464,1,0,0,1,0,0,0)
Unknown96(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(8,12964,1,37464,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,99,16,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 0 0
Unknown13(8,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: False 1
SubGroup(1)
Unknown21(8,12964,1,35464,1,0,1,0,0,0,0,1,1,0,0)
# Group 90 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 0 0
Unknown13(0,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: False 1
SubGroup(1)
Unknown21(0,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 91 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 0 0
Unknown13(1,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: False 1
SubGroup(1)
Unknown21(1,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 92 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 0 0
Unknown13(2,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: False 1
SubGroup(1)
Unknown21(2,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 93 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 0 0
Unknown13(3,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: False 1
SubGroup(1)
Unknown21(3,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 94 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 0 0
Unknown13(4,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: False 1
SubGroup(1)
Unknown21(4,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 95 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 0 0
Unknown13(5,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: False 1
SubGroup(1)
Unknown21(5,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 96 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 0 0
Unknown13(6,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: False 1
SubGroup(1)
Unknown21(6,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 97 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 0 0
Unknown13(7,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: False 1
SubGroup(1)
Unknown21(7,12964,1,27464,1,0,1,0,0,0,0,0,1,0,0)
# Group 98 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 0 0
Unknown13(62,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(99,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: False 1
SubGroup(1)
Unknown21(62,12964,1,28964,1,0,1,0,0,0,0,0,1,0,0)
# Group 99 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 1 0
TalkCharacter(3498,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 他进入堡垒了……就是现在,关上大门!
SubGroup(1)
Unknown7(16,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(562,1,8,99,99,7,0,0,16,0,0,0,0,0,0) # [b][0:PARTY][/]关闭[0:AREA]的大门!
SubGroup(3)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(823,1,4,2,8,99,99,0,0,16,0,0,0,0,0) # 成功将[0:CHARA_G]关进[0:AREA]!
TalkDeploySlot(3499,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 就为困住我一个人,居然如此大动干戈。 但是战场上沉睡的狮子可不止一头啊!
# Group 100 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 101 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(102,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck4(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 1
TalkDeploySlot(3573,98,0,2,1,0,0,0,0,0,0,0,0,0,0) # 糟了,大人不见了! 攻破这附近的所有堡垒!
SubGroup(2)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
If254(3,102,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,15,0,0,1,99,15,0,0,1,1,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,102,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,23,12,0,0,1,99,12,0,0,1,1,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,22,12,0,0,1,99,12,0,0,1,1,0,0,0)
Alert(953,2,22,8,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人现身!为夺回[b]堡垒[/]开始进军!
SubGroup(3)
Unknown43(22,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(727,4,17,1,22,99,99,0,0,0,0,0,0,0,0) # 击败以[b]我方[/][b]堡垒[/]为目标的[0:CHARA_G]等人!
# Group 104 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,22,99,99,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]等人!
If254(1,259,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3576,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 那些在搜寻贝尔谷里斯伯爵的敌将, 好像全都被打倒了。
If254(2,259,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,163,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3577,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 搜寻贝尔谷里斯伯爵的敌将 好像被打倒了。
If254(1,163,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3577,112,1,1,1,3,0,0,0,0,0,0,0,0,0) # 搜寻贝尔谷里斯伯爵的敌将 好像被打倒了。
# Group 105 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 106 (0, 5, 0, 3, 56)
SubGroup(2)
GroupCheck3(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 1 1 0
Unknown29(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3505,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 噢,敌人来了啊。 由我“坏刃”来彻底粉碎你们的策略吧。
SubGroup(6)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(13,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown128(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(73,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(74,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(14)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4416,2,99,99,99,11,3,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]为掩护[r][1:PARTY][/]而现身!
SubGroup(4)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3503,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 虽然“坏刃”杰拉尔特已经现身了, 但“灰色恶魔”似乎在敌阵深处。
TalkCharacter(3504,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 那就先攻击杰拉尔特吧。“灰色恶魔” 如果看见同伴陷入苦战,不会坐视不管的。
SubGroup(3)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,13,14,99,11,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(3)
Unknown10(0,2,8,9,99,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 0, 5, 1)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,35,1,0,1,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(13,73,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 0, 5, 6)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(25,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,260,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3390,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 师父,你还记得我吗? 不过现在得先一决胜负呢!
TalkDeploySlot(3391,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 嗯?啊……是雷欧妮啊! 你已经长这么大了啊。
If254(2,260,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3506,25,1,2,1,0,0,0,0,0,0,0,0,0,0) # 原本想再积累些经验,等变得强些 再来挑战你的……现在就一决胜负吧,师父!
TalkDeploySlot(3507,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真是的,你现在这样还挺像那么回事的。 你想挑战我就来吧,我接受就是了。
# Group 109 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(808,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # 此路不通! 就让我阿罗伊斯·兰贾尔特来对付你们吧!
# Group 110 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(20,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3508,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是阿罗伊斯先生啊……俺不讨厌你, 所以还挺为难的,不过俺还是要打飞你。
# Group 111 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3509,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是阿罗伊斯啊…… 坦白说,你很碍事,我要除掉你。
# Group 112 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3510,13,1,0,0,0,0,0,0,0,0,0,0,0,0) # 就我们几个在这里战斗, 那个帝国最强的武将到底在干什么?
# Group 113 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3511,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # 才这点程度, 根本算不上苦战!
# Group 114 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(115,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 115: 0 1 0
SubGroup(1)
Unknown60(2,0,0,13,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3512,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 实在是有些不妙啊, 就先到此为止吧。
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(3)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
# Group 115 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3513,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 失策了! 既然如此只能撤退了……
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(3)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
# Group 116 (0, 5, 0, 4, 27)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,114,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,14,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3514,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 团长都撤退了, 那我也差不多该收手了……
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(3)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
If254(5,115,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,13,99,0,0,1,1,0,0,0,0,0,0)
TalkDeploySlot(3516,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 差不多该收手了。 兄弟们!暂时撤退!
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(3)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0) # 大门因[0:CHARA_G]被击败而开启!
SubGroup(3)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,5,2,13,14,99,11,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(3515,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 杰拉尔特佣兵团撤退了。 那么接下来,“灰色恶魔”会如何行动呢?
# Group 117 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(13,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (29, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 2, 20)
SubGroup(1)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3518,3519,1,3,1,1,0,0,0,0,0,0,0,0) # 他们两人都被击退了? 没办法,去重整旗鼓吧。
SubGroup(1)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,99,13,0,0,0,0,0,1,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4401,2,9,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为迎击敌军而开始进军!
SubGroup(6)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,28500,0,16464,1,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3520,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 好,那家伙开始行动了!吸引[MFB:他_她]的注意, 然后引到堡垒里去!把[MFB:他_她]控制住!
SubGroup(3)
Unknown43(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,0,6,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4414,4,6,1,9,99,99,0,0,13,13,0,0,0,0) # 将[0:CHARA_G]诱导至[0:AREA]!
# Group 120 (0, 5, 0, 4, 11)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(100,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(132,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 0 1 0
GenderedMcTalk(1,3521,3522,1,2,1,1,0,0,0,0,0,0,0,0) # 不能就这样撤退。 我替父亲来当你们的对手。
TalkCharacter(3523,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 据说那家伙的实力更胜“坏刃”。 不能和[MFB:他_她]硬碰硬。
If254(1,71,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3524,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 采取和对付贝尔谷里斯伯爵时一样的策略! 把[MFB:他_她]引进堡垒!
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0) # 将[0:CHARA_G]诱导至[0:AREA]!
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
Unknown28(24,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,28500,0,19464,1,33500,0,22464,1,0,0,1,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,33500,0,20964,1,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 5, 2)
SubGroup(4)
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
Unknown10(9,32500,0,19464,1,34000,0,22964,1,0,1,1,0,0,0)
GroupCheck3(123,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 0 1 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
SubGroup(1)
Unknown23(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
Unknown28(24,180,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 162: False 1
GroupCheck4(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 126: False 1
Unknown60(2,0,0,9,99,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 6, 13)
SubGroup(5)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: False 1
GroupCheck4(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: False 1
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3525,3526,1,0,1,1,0,0,0,0,0,0,0,0) # 虽然本来就没打算小看你们…… 不过接下来我要认真应战了。
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(510,2,9,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重返战场!
If254(1,258,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3527,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这样不可能赢的…… 必须想办法把[MFB:他_她]引进堡垒!
If254(1,258,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3528,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这可打不赢啊! 得想办法把[MFB:他_她]引进堡垒里!
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0) # 将[0:CHARA_G]诱导至[0:AREA]!
# Group 127 (2, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 0 0
# Group 128 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: False 1
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(9,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: False 1
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0) # 将[0:CHARA_G]诱导至[0:AREA]!
# Group 130 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 131 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(9,27500,0,14964,1,31500,0,18964,1,0,1,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(9,28000,0,16764,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,99,13,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 1 0
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(150,0,9,99,99,0,0,0,13,0,0,0,0,0,0) # [0:CHARA_G]抵达[0:AREA]!
# Group 133 (0, 5, 0, 13, 10)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 1 0
Unknown13(9,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3534,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好了,要关门啦! 还在里面的家伙快逃出来!
If254(1,255,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3535,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 之后只剩关门了。 还在里面的人,赶快从堡垒里撤出来!
SubGroup(2)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0) # 尽快从[0:AREA]撤退!
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 0, 13, 5)
SubGroup(4)
GroupCheck4(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 0
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0) # 尽快从[0:AREA]撤退!
SubGroup(1)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 13, 5)
SubGroup(4)
GroupCheck4(133,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 133: True 1
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 27, 7)
SubGroup(10)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(9,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(2,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(3,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(4,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(5,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(6,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(7,27000,0,10464,1,33000,0,20464,1,0,0,1,0,0,0)
Unknown96(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,1,99,13,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown93(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
Unknown13(9,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: False 1
SubGroup(1)
Unknown21(9,29000,0,16964,1,0,0,0,0,0,0,1,1,0,0)
# Group 138 (0, 2, 10, 1, 0)
SubGroup(0)
# Group 139 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
Unknown13(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: False 1
SubGroup(1)
Unknown21(0,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 140 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
Unknown13(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: False 1
SubGroup(1)
Unknown21(1,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 141 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
Unknown13(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: False 1
SubGroup(1)
Unknown21(2,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 142 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
Unknown13(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: False 1
SubGroup(1)
Unknown21(3,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 143 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
Unknown13(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: False 1
SubGroup(1)
Unknown21(4,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 144 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
Unknown13(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: False 1
SubGroup(1)
Unknown21(5,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 145 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
Unknown13(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: False 1
SubGroup(1)
Unknown21(6,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 146 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 1 0 0
Unknown13(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: False 1
SubGroup(1)
Unknown21(7,34000,0,16064,1,0,0,0,0,0,0,0,1,0,0)
# Group 147 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
TalkCharacter(3529,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 就是现在!关上堡垒的大门!
SubGroup(1)
Unknown7(13,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(562,1,8,99,99,7,0,0,13,0,0,0,0,0,0) # [b][0:PARTY][/]关闭[0:AREA]的大门!
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(823,1,6,2,9,99,99,0,0,13,0,0,0,0,0) # 成功将[0:CHARA_G]关进[0:AREA]!
GenderedMcTalk(1,3530,3531,1,4,1,1,0,0,0,0,0,0,0,0) # 是陷阱……糟了。 看到杰拉尔特落败,我有些急躁了。
GenderedMcTalk(0,3532,3533,1,2,1,0,0,0,0,0,0,0,0,0) # 胜负就留到下次吧。 我之后一定会和你做个了断!
# Group 148 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 149 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3536,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 这下两个麻烦人物都不能行动了! 之后只要迎头痛击帝国军就能获胜了!
SubGroup(2)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3539,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 既然老爹被困住了, 那就轮到我出场了!
SubGroup(3)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,10,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]为迎击敌军而开启大门!
SubGroup(2)
Unknown43(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4418,4,7,1,10,99,99,0,0,11,0,0,0,0,0) # 击败[0:CHARA_G],夺取[0:AREA]的[g]弓弩炮台[/]!
TalkCharacter(3537,112,1,1,1,3,0,0,0,0,0,0,0,0,0) # 启动弓弩炮台, 让帝国军尝尝箭雨的滋味啊……好!
TalkCharacter(3538,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哥哥,库罗德同学的指示那么模棱两可, 真亏你能理解到这一步啊……真不愧是哥哥。
# Group 150 (0, 2, 0, 7, 1)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(7,0,8,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,8,1,0,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3540,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # 这次换你们攻打过来? 好啊,看我打飞你们!
# Group 151 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(7,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(7,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3541,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你是明知我在这里才过来的吧? 那就没什么好说的了……来打一场吧。
TalkCharacter(3542,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 打一场啊……好吧。 我决定了,唯独这次不再逃避。
# Group 152 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(9,0,8,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3543,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你去同盟那边了?算了, 既然你成了敌人,那我就不会手下留情!
TalkCharacter(3544,9,1,6,1,0,0,0,0,0,0,0,0,0,0) # 呀啊啊啊啊!是卡斯帕尔先生啊啊啊! 原谅我啊啊啊!
# Group 153 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3545,10,1,2,0,0,0,0,0,0,0,0,0,0,0) # 明明想趁此机会, 报了那次在密尔丁的仇……
# Group 154 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,10,99,99,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
TalkDeploySlot(3546,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 又败给了同样的对手, 真让人难受!
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
Unknown60(4,0,0,99,99,11,0,0,1,0,0,0,0,0,0)
# Group 155 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 52)
SubGroup(1)
GroupCheck4(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 154: True 1
SubGroup(1)
Unknown78(1,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown134(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown134(26,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(8,12964,1,35964,1,0,1,0,0,0,0,1,1,0,0)
SubGroup(3)
Unknown83(4801,1167,8136,4847,1156,8181,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4827,1109,8164,4874,1118,8209,120,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(1)
TalkCharacter(3547,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好了,给敌军沉痛的打击吧~
SubGroup(3)
Unknown83(7485,1240,9430,7520,1228,9487,0,0,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7483,1210,9426,7518,1198,9483,150,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(6)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(47000,0,14964,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(623,0,99,99,99,7,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]开始使用[g]弓弩炮台[/]射击!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(34,1,0,0,8,3,0,40,5,1,0,0,0,0,0)
Unknown70(34,1,0,0,9,3,0,40,5,1,0,0,0,0,0)
TalkDeploySlot(3548,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 这……弓弩炮台被夺走了。 卡斯帕尔那小子,还嫩得很啊。
GenderedMcTalk(1,3549,3550,1,2,1,1,0,0,0,0,0,0,0,0) # 情势实在不妙…… 必须想办法逃出堡垒。
SubGroup(2)
Unknown77(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4420,1,8,9,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]与[1:CHARA_G]因射击而感到疲乏!
# Group 157 (0, 2, 2, 2, 8)
SubGroup(1)
Unknown28(25,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(4911,1119,8248,4956,1137,8291,60,0,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(1)
Unknown66(317,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(33,1,157,200,8,1,28,20,4,1,0,1,0,0,0)
Unknown70(33,0,159,199,8,1,28,25,2,1,0,1,0,0,0)
Unknown70(33,0,152,205,8,1,28,30,3,1,0,1,0,0,0)
# Group 158 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown28(26,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(33,0,161,203,8,1,28,21,3,1,0,1,0,0,0)
Unknown70(33,0,152,197,8,1,28,33,4,1,0,1,0,0,0)
# Group 159 (0, 2, 2, 4, 4)
SubGroup(3)
GroupCheck4(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 0
GroupCheck4(158,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 158: True 0
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown71(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 8, 3, 5)
SubGroup(2)
GroupCheck4(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 156: True 1
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(537,0,99,99,99,0,0,0,0,0,0,0,0,0,0) # [g]弓弩炮台[/]因[r]堡垒[/]被占领而停止运作!
# Group 161 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 3, 29)
SubGroup(2)
PauseMaybe(7,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 1 0
SubGroup(1)
TalkCharacter(3551,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 时机成熟了! 全军出击,讨伐贝尔谷里斯伯爵!
SubGroup(1)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,99,0,0,0,0,0,0,0,0)
If254(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,62,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(8,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,8,20,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(557,0,35,99,99,7,0,0,16,0,0,0,0,0,0) # [b][0:PARTY][/]开启[0:AREA]的大门!
SubGroup(2)
Unknown43(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,8,99,99,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
# Group 163 (0, 5, 0, 3, 9)
SubGroup(2)
GroupCheck3(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 0 1 0
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 1 0
SubGroup(1)
TalkCharacter(3552,112,1,0,1,3,0,0,0,0,0,0,0,0,0) # 其他人无须勉强应战! 贝尔谷里斯伯爵就由我来打倒!
SubGroup(3)
Unknown22(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown130(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(112,28,3583,3,0,0,0,0,0,0,0,0,0,0,0) # 唔,如果我倒下了, 后果不堪设想!
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,0,3,99,99,7,0,0,0,0,0,0,0,0,0) # 可以操作[0:CHARA_G]!
# Group 164 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 2: 1 1 0
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 1 0
SubGroup(2)
Unknown23(62,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(62,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # 雷奥波特·冯·贝尔谷里斯在此! 尽管放马过来!
# Group 166 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3554,8,1,0,0,0,0,0,0,0,0,0,0,0,0) # 太弱了!就凭这点实力休想杀我! 向主祈祷来世生得强一点吧!
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3555,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 看来帝国最强并非浪得虚名啊。 但我也不会输给你!
If254(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3555,62,1,2,0,0,0,0,0,0,0,0,0,0,0) # 看来帝国最强并非浪得虚名啊。 但我也不会输给你!
# Group 167 (0, 2, 8, 4, 1)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0) # 雷奥波特·冯·贝尔谷里斯在此! 尽管放马过来!
# Group 168 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown63(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 1 0 0
TalkDeploySlot(3557,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看来同盟军要撤退了! 不必强行追击,我们也准备后撤!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,9,2,8,99,99,0,0,0,0,0,0,0,0) # 成功击败[0:CHARA_G]!
# Group 170 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(169,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 169: 1 1 0
TalkCharacter(3558,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 各位,情况有变! 赶快撤离战场!
SubGroup(3)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(9,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(9,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(38,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(54,0,0,0,0,0,99,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3559,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # 急报!“灰色恶魔”已从堡垒逃脱, 正在进攻我军的其他堡垒!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4421,2,9,99,99,0,0,0,13,0,0,0,0,0,0) # [0:CHARA_G]突破[0:AREA]的包围后开始进军!
TalkCharacter(3560,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 可恶……被[MFB:他_她]绕到背后去就糟了! 全力讨伐“灰色恶魔”!
SubGroup(2)
Unknown43(9,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,10,1,9,9,99,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]!
TalkCharacter(3561,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # “灰色恶魔”的实力不逊于贝尔谷里斯伯爵! 打起精神,小心应战!
# Group 172 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 0
Unknown13(9,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 172: True 0
Unknown13(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 173: True 0
Unknown13(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 2, 0, 12, 2)
SubGroup(3)
GroupCheck4(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 171: True 1
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3562,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # 恐怕其他人对付不来“灰色恶魔”, 只能靠你了。
GenderedMcTalk(0,3563,3564,1,2,1,0,0,0,0,0,0,0,0,0) # 不用你说,我正有此打算!
# Group 176 (0, 2, 0, 9, 1)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(99,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown45(110,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,0,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3565,3566,1,0,0,1,0,0,0,0,0,0,0,0) # 我的工作尚未完成……
# Group 177 (0, 2, 0, 8, 2)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,1,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0) # 这是第几次和你交手了呢…… 或许今天会是最后一次吧。
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0) # 没错,“灰色恶魔”, 我今天一定要打倒你!
# Group 178 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,3567,3568,1,0,0,1,0,0,0,0,0,0,0,0) # 看来你没打算让我轻易获胜。
# Group 179 (0, 2, 0, 9, 2)
SubGroup(4)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(180,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 180: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,1,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(1,790,791,1,3,0,1,0,0,0,0,0,0,0,0) # 真是一场苦战……
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # 我们占了上风, 这样打下去说不定能赢。
# Group 180 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
GenderedMcTalk(1,790,791,1,3,0,1,0,0,0,0,0,0,0,0) # 真是一场苦战……
# Group 181 (0, 7, 2, 3, 1)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 5, 0, 9, 8)
SubGroup(2)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(3,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(62,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(62,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,3,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦战!
TalkCharacter(3582,112,1,2,1,3,0,0,0,0,0,0,0,0,0) # 敌人也并非等闲之辈啊…… 竟然能让我荷尔斯特陷入苦战!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,62,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦战!
TalkCharacter(3582,112,1,2,1,3,0,0,0,0,0,0,0,0,0) # 敌人也并非等闲之辈啊…… 竟然能让我荷尔斯特陷入苦战!
# Group 184 (0, 5, 8, 9, 8)
SubGroup(2)
GroupCheck3(163,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(3,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown18(62,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(62,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,3,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将败退!尽快前往救援!
TalkCharacter(3583,112,1,2,1,3,0,0,0,0,0,0,0,0,0) # 唔,如果我倒下了, 后果不堪设想!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,62,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]即将败退!尽快前往救援!
TalkCharacter(3583,112,1,2,1,3,0,0,0,0,0,0,0,0,0) # 唔,如果我倒下了, 后果不堪设想!
# Group 185 (0, 8, 0, 4, 15)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(62,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(112,96,3584,3,0,0,0,0,0,0,0,0,0,0,0) # 唔,是我力有未逮……抱歉…… 希尔妲,原谅我……
If254(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
If254(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,62,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]死亡!
TalkCharacter(3585,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 荷尔斯特先生! 可恶,同盟军已经无力战斗了……
TalkCharacter(3586,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 哥哥!这不是真的吧!? 哥哥!
Alert(338,3,99,99,99,0,0,0,0,0,0,0,0,0,0) # 战斗败北!
# Group 186 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 187 (0, 2, 0, 2, 2)
SubGroup(1)
Unknown19(58,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,58,99,99,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 188 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 5, 0, 4, 3)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 1 0
GroupCheck3(171,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 0 1 0
TalkCharacter(3578,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 同盟军的弓箭队中能人辈出, 让他们使用弓弩炮台说不定能事半功倍。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 5, 0, 2, 13)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3579,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 弓箭队,就交给你们了! 让我看看你们百发百中的实力!
SubGroup(1)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown70(35,1,0,0,8,0,29,50,5,1,0,0,0,0,0)
Unknown70(35,1,0,0,9,0,0,50,5,1,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4422,1,8,99,99,7,0,0,0,0,0,0,0,0,0) # 射击的威力因[b]同盟弓箭队[/]而提升!
# Group 192 (0, 2, 2, 5, 1)
SubGroup(2)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[r]敌人[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(171,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 171: 1 1 0
GroupCheck3(160,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 160: 1 1 0
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 2, 16, 2, 17)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
GroupCheck3(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 106: 1 0 0
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(3580,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我认为不管敌人有多强, 只要齐心协力,就一定会有胜算……
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 5, 0, 2, 39)
SubGroup(1)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 击败[y]敌人[/]!
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3581,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 全军听令!彼此配合,发动攻击! 别让敌人有喘息的机会!
SubGroup(17)
Unknown7(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(6,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(7,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(9,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(13,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(14,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(16,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(18)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4423,1,8,99,99,7,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]在[b]堡垒[/]内的攻击力提升!
# Group 197 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 198 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(63,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]和[1:CHARA_G]!
Unknown19(63,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 1 0 0
Unknown28(7,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 1 0 0
Unknown28(7,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 1 0 0
Unknown28(7,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 1 0 0
Unknown28(7,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(207,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 0
Unknown19(63,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(63,15164,1,54700,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 0
Unknown19(64,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(64,12164,1,50200,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(211,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 0
Unknown19(65,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(65,16164,1,49200,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(210,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 0
Unknown19(66,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(66,16664,1,46200,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(201,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(67,19664,1,49700,0,0,3,0,0,1,0,0,1,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(214,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(68,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(69,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(71,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
SubGroup(8)
Unknown23(68,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 220: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(69,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 220: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(70,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败[0:CHARA_G]等!
GroupCheck4(220,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 220: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(72,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败所有的[0:CHARA_G]!
Unknown19(72,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(230,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(228,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 228: True 1
Unknown19(72,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,72,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]开始使用[b]共鸣魔法:白[/]回复!
SubGroup(1)
Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(229,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 229: True 1
Unknown19(72,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(228,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 击败所有的[0:CHARA_G]!
Unknown19(72,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,72,99,99,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]败退!
PingOnMinimap(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,72,99,99,0,0,0,0,0,0,0,0,0,0) # [b]共鸣魔法:白[/]因[0:CHARA_G]败退而停止!
# Group 232 (12, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 0
GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 169: 0 1 0
# Group 233 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(24,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(234,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(24,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(24,34200,0,21164,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(233,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(25,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(236,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(25,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(25,31200,0,5664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(235,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(238,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(26,6164,1,4664,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(237,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(240,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(27,63200,0,61200,0,0,0,0,0,1,0,0,1,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(239,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(242,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(28,62700,0,64200,0,0,0,0,0,1,0,0,1,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(241,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 5, 0, 2, 5)
SubGroup(1)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(244,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(29,60700,0,32164,1,0,0,0,0,1,0,0,1,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(243,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (8, 2, 4, 3, 0)
SubGroup(2)
GroupCheck4(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 106: True 0
GroupCheck3(116,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 0 1 0
# Group 246 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(73,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(73,64700,0,4664,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(74,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(249,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 249 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(74,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(74,62700,0,2664,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(248,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(75,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(251,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(75,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(75,29200,0,13164,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(251,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(76,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(253,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 2, 10, 3, 5)
SubGroup(2)
Unknown19(76,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(76,29200,0,14664,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(253,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 254 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 255 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 256 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 257 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 258 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 259 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 260 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(112,96,3584,3,0,0,0,0,0,0,0,0,0,0,0)
荷尔斯特 volume_up
唔,是我力有未逮……抱歉…… 希尔妲,原谅我……
SetDeathText(112,115,3584,3,0,0,0,0,0,0,0,0,0,0,0)
荷尔斯特 volume_up
唔,是我力有未逮……抱歉…… 希尔妲,原谅我……
SetDeathText(112,28,3583,3,0,0,0,0,0,0,0,0,0,0,0)
荷尔斯特 volume_up
唔,如果我倒下了, 后果不堪设想!
TalkCharacter(3438,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
我们的目标只有贝尔谷里斯伯爵一人! 先去占领前线的堡垒!
MainMissionStart(704,4,0,1,99,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 占领[r]堡垒[/],击败[r]敌人[/]的[r]前线部队[/]!
TalkCharacter(3439,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
哥哥去哪里了啊~ 单独行动很危险的……
TalkCharacter(3440,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
他说为了应对和贝尔谷里斯伯爵的战斗, 想在首战时先保存体力。
TalkCharacter(3441,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
虽然我觉得他没问题, 但还是让他多加小心吧。
TalkCharacter(3448,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
算了,就势把堡垒全都拿下来吧!
TalkCharacter(3445,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
贝尔谷里斯家的军队也没什么了不起的嘛! 这点程度轻松拿下!
GenderedMcTalk(0,3442,3443,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
“灰色恶魔”好像还没现身, 保持警惕吧……
谢兹 volume_up
“灰色恶魔”好像还没现身呢, 保持警惕吧……
TalkCharacter(3444,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
嗯。但我们的目标是贝尔谷里斯伯爵, 可不一定能和[MFB:他_她]交上手哦?
TalkCharacter(3446,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
不觉得顺利得有点可怕吗? 帝国军不可能这么弱吧?
MainMissionStart(804,1,0,2,99,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[r]前线部队[/]!
TalkCharacter(3447,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
不太对劲。 感觉他们在保存实力。
Alert(203,2,12,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!
SetDeathText(53,73,3449,2,0,0,0,0,0,0,0,0,0,0,0)
莫妮卡 volume_up
莫妮卡·冯·奥克斯, 奉陛下之命前来击退同盟军!
Alert(575,0,12,99,99,3,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]为迎击敌军而开启大门!
MainMissionStart(2,4,1,1,12,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3450,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
果然有伏兵呢。 但我们现在士气高涨,肯定能突破!
TalkCharacter(3451,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
果然有伏兵。 但我们现在士气高涨,肯定可以突破!
TalkDeploySlot(3452,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
虽然是强敌…… 但我不会轻易退缩!
TalkDeploySlot(3453,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
不管出于什么理由, 你选择背叛陛下,我就绝不会饶恕你!
TalkDeploySlot(3454,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
实在是棘手……
MainMissionStart(438,1,1,2,12,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(3455,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
科迪利亚家将领 volume_up
看样子实在不宜硬撑…… 胜负就留到日后再定吧!
Alert(237,0,12,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(203,2,11,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!
SetDeathText(11,73,3456,2,0,0,0,0,0,0,0,0,0,0,0)
佩托拉 volume_up
敌人、士气、高涨。 突袭、能够、削弱、士气。
MainMissionStart(2,4,2,1,11,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3457,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
我记得她是帝国的从属国,布里基特的公主。 只要向她阐述归顺我们的好处,或许能……
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkDeploySlot(3458,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
此路、不通!
TalkDeploySlot(3459,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你、为何、离开、帝国? 你不要、保护、家族吗?
TalkCharacter(3460,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 林哈尔特 volume_up
该怎么说呢,凡事总有个轻重缓急。 我不想死,所以只能战斗……
TalkCharacter(3461,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
佩、佩托拉小姐!? 请、请、请原谅我……
TalkDeploySlot(3462,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
好、我原谅、你。 但还是、要战斗!
TalkCharacter(3463,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
结果布里基特还是决定听命于帝国。 是这个意思吗?佩托拉?
TalkDeploySlot(3464,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我、不会、回答。 但、你可以、自由想像……一决胜负吧!
TalkDeploySlot(3465,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我、陷入、苦战…… 必须、想个、办法!
SetDeathText(11,96,3468,3,0,0,0,0,0,0,0,0,0,0,0)
佩托拉 volume_up
未来的、梦想……还没能实现…… 不能……死在……异国……
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
SetDeathText(11,96,3468,3,1,0,0,0,0,0,0,0,0,0,0)
佩托拉 volume_up
未来的、梦想……还没能实现…… 不能……死在……异国……
Alert(319,0,11,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
MainMissionStart(438,1,2,2,11,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(3466,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
佩托拉,你也肩负着重大的责任吧? 你真的要死在这里吗!?
TalkDeploySlot(3467,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
没有、办法…… 我、选择、活下去……
MainMissionStart(485,1,8,2,11,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功说服[0:CHARA_G]!
Alert(953,2,21,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!为夺回[b]堡垒[/]开始进军!
MainMissionStart(727,4,16,1,21,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败以[b]我方[/][b]堡垒[/]为目标的[0:CHARA_G]等人!
TalkCharacter(3569,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 伊古纳兹 volume_up
敌人盯上了我方的堡垒! 在堡垒沦陷之前阻止他们!
TalkCharacter(3570,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
敌人好像想占领我方的堡垒呢~ 在堡垒沦陷之前得做点什么!
MainMissionStart(442,1,16,2,21,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]等人!
TalkCharacter(3571,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
成功了…… 这下就没有后顾之忧了。
TalkCharacter(3572,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
太棒了! 这下后方就安全了吧?
SetDeathText(141,73,3553,0,0,0,0,0,0,0,0,0,0,0,0)
雷奥波特 volume_up
挺厉害啊。不过……这里可是帝国领。 你们的优势又能维持到什么时候。
Alert(4410,2,8,99,99,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]率领的[r][0:PARTY][/]主力部队现身!
TalkCharacter(3470,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
帝国军恐怕打算在开阔的平原上迎击我们…… 虽然早有预料,但近看还真是不得了啊。
TalkCharacter(3471,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
不能和那样的大军硬碰硬, 要是能引出贝尔谷里斯伯爵就好了……
TalkCharacter(3472,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
有办法了!还能行动的人 去打倒战场东南侧的帝国将领!
Alert(581,0,99,99,99,7,0,0,12,0,0,0,0,0,0) [b][0:PARTY][/]为派兵出击而开启大门!
MainMissionStart(4411,4,3,1,8,15,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[1:CHARA_G]等人,以便吸引[0:CHARA_G]的注意!
TalkCharacter(3473,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
东南侧?可西边也有许多敌人啊。
TalkCharacter(3474,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
先按我说的做吧。打倒敌将后, 把所有的功劳都归到荷尔斯特先生头上。
TalkCharacter(3475,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
我们要在整个战场上大肆宣扬, 就说雷斯塔最强的武人荷尔斯特现身了!
TalkCharacter(3476,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
我已经观望得够久了,不能再袖手旁观了。 盟主大人,我差不多该出手了!
Alert(4412,0,3,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!开始突击[r]敌阵[/]!
Alert(322,4,3,99,99,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]败退!
Alert(4412,0,62,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]现身!开始突击[r]敌阵[/]!
Alert(322,4,62,99,99,0,0,0,0,0,0,0,0,0,0) 防止[0:CHARA_G]败退!
TalkCharacter(3477,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
嗯,你就尽量大闹一番吧! 我们也会掩护你的!
TalkCharacter(3478,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
哥哥!库罗德同学说, 把大家打倒敌将的功劳都让给哥哥。
TalkCharacter(3479,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
哦,原来如此……库罗德想用我的名字 把贝尔谷里斯伯爵引出来。
TalkCharacter(3480,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
啊,原来是这样啊~ 人家总算明白过来这么做的目的了……
TalkDeploySlot(3482,97,0,4,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
呜哇!
TalkCharacter(3481,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
哈哈哈哈!区区帝国军,根本不是我 荷尔斯特·基吉斯瓦尔特·哥纳利尔的对手!
TalkDeploySlot(3469,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
唔……比我想的还要厉害。
TalkDeploySlot(3483,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
东边有些危险啊。 立刻让有空的将领赶过去。
Alert(117,2,18,3,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
Alert(117,2,18,62,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!开始朝[1:CHARA_G]进军!
TalkCharacter(3484,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
怎么了?尽管放马过来! 不来个千军万马,还想阻止我!?
MainMissionStart(442,1,3,2,15,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]等人!
TalkDeploySlot(3485,32,0,2,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
我们无法阻挡敌将荷尔斯特的进军! 雷奥波特大人!请求救援!
TalkDeploySlot(3486,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你说荷尔斯特?他现身了啊。 看来只能由我来当他的对手了。
TalkDeploySlot(3487,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
卡斯帕尔,这里就交给你了!
Alert(100,2,8,3,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始朝[1:CHARA_G]进军!
Alert(100,2,8,62,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始朝[1:CHARA_G]进军!
TalkDeploySlot(3488,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
老爹,你可别输了啊! 可恶,我也想和荷尔斯特一战……
TalkCharacter(3489,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉丝缇亚 volume_up
敌军有动静了! 贝尔谷里斯伯爵似乎现身了!
TalkCharacter(3490,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
敌军有动静了! 贝尔谷里斯伯爵好像现身了呢!
TalkCharacter(3491,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
上钩了吗……那接下来把贝尔谷里斯伯爵 引到合适的堡垒里去吧!
MainMissionStart(4414,4,4,1,8,99,99,0,0,16,0,0,0,0,0) MAIN MISSION START: 将[0:CHARA_G]诱导至[0:AREA]!
TalkDeploySlot(3492,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
荷尔斯特啊,你想和我决一胜负是吧? 我来当你的对手了!
TalkCharacter(3493,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
是你想和我一战吧! 我荷尔斯特,随时接受挑战!
TalkCharacter(3494,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
哥哥!不要擅自应战啊, 一定要把他引到堡垒里哦?
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0) 将[0:CHARA_G]诱导至[0:AREA]!
TalkDeploySlot(3495,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
好久没有如此热血沸腾了! 来啊,你们谁敢杀我!?
Alert(510,2,8,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重返战场!
TalkCharacter(3496,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 伊古纳兹 volume_up
不、不能和那种人正面交战! 赶快把他引到堡垒里!
TalkCharacter(3497,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
此等勇猛更胜传闻,实乃豪杰…… 我不怕和他较量,但现在要以作战计划为先。
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0) 将[0:CHARA_G]诱导至[0:AREA]!
Alert(4414,4,8,99,99,0,0,0,16,16,0,0,0,0,0) 将[0:CHARA_G]诱导至[0:AREA]!
Alert(150,0,8,99,99,0,0,0,16,0,0,0,0,0,0) [0:CHARA_G]抵达[0:AREA]!
TalkCharacter(3500,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 玛莉安奴 volume_up
之后只要关上堡垒大门就行了…… 赶快远离贝尔谷里斯伯爵吧!
TalkCharacter(3501,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
接下来只要关上堡垒大门就行了! 快远离贝尔谷里斯伯爵!
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0) 尽快从[0:AREA]撤退!
Alert(4415,4,99,99,99,0,0,0,16,0,0,0,0,0,0) 尽快从[0:AREA]撤退!
TalkCharacter(3498,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
他进入堡垒了……就是现在,关上大门!
Alert(562,1,8,99,99,7,0,0,16,0,0,0,0,0,0) [b][0:PARTY][/]关闭[0:AREA]的大门!
MainMissionStart(823,1,4,2,8,99,99,0,0,16,0,0,0,0,0) MAIN MISSION START: 成功将[0:CHARA_G]关进[0:AREA]!
TalkDeploySlot(3499,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
就为困住我一个人,居然如此大动干戈。 但是战场上沉睡的狮子可不止一头啊!
TalkDeploySlot(3573,98,0,2,1,0,0,0,0,0,0,0,0,0,0)
工匠 volume_up
糟了,大人不见了! 攻破这附近的所有堡垒!
Alert(953,2,22,8,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人现身!为夺回[b]堡垒[/]开始进军!
MainMissionStart(727,4,17,1,22,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败以[b]我方[/][b]堡垒[/]为目标的[0:CHARA_G]等人!
MainMissionStart(442,1,17,2,22,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]等人!
TalkCharacter(3576,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
那些在搜寻贝尔谷里斯伯爵的敌将, 好像全都被打倒了。
TalkCharacter(3577,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
搜寻贝尔谷里斯伯爵的敌将 好像被打倒了。
TalkCharacter(3577,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
搜寻贝尔谷里斯伯爵的敌将 好像被打倒了。
TalkDeploySlot(3505,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
修密尔子爵 volume_up
噢,敌人来了啊。 由我“坏刃”来彻底粉碎你们的策略吧。
Alert(4416,2,99,99,99,11,3,0,0,0,0,0,0,0,0) [r][0:PARTY][/]为掩护[r][1:PARTY][/]而现身!
TalkCharacter(3503,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
虽然“坏刃”杰拉尔特已经现身了, 但“灰色恶魔”似乎在敌阵深处。
TalkCharacter(3504,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
那就先攻击杰拉尔特吧。“灰色恶魔” 如果看见同伴陷入苦战,不会坐视不管的。
MainMissionStart(3,4,5,1,13,14,99,11,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(3390,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
师父,你还记得我吗? 不过现在得先一决胜负呢!
TalkDeploySlot(3391,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
修密尔子爵 volume_up
嗯?啊……是雷欧妮啊! 你已经长这么大了啊。
TalkCharacter(3506,25,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 雷欧妮 volume_up
原本想再积累些经验,等变得强些 再来挑战你的……现在就一决胜负吧,师父!
TalkDeploySlot(3507,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
修密尔子爵 volume_up
真是的,你现在这样还挺像那么回事的。 你想挑战我就来吧,我接受就是了。
TalkDeploySlot(808,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
此路不通! 就让我阿罗伊斯·兰贾尔特来对付你们吧!
TalkCharacter(3508,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐尔 volume_up
是阿罗伊斯先生啊……俺不讨厌你, 所以还挺为难的,不过俺还是要打飞你。
TalkCharacter(3509,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 萨米亚 volume_up
是阿罗伊斯啊…… 坦白说,你很碍事,我要除掉你。
TalkDeploySlot(3510,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
修密尔子爵 volume_up
就我们几个在这里战斗, 那个帝国最强的武将到底在干什么?
TalkDeploySlot(3511,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
才这点程度, 根本算不上苦战!
TalkDeploySlot(3512,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
修密尔子爵 volume_up
实在是有些不妙啊, 就先到此为止吧。
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
TalkDeploySlot(3513,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
失策了! 既然如此只能撤退了……
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
TalkDeploySlot(3514,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
团长都撤退了, 那我也差不多该收手了……
Alert(237,0,14,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(553,0,14,99,99,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
TalkDeploySlot(3516,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
修密尔子爵 volume_up
差不多该收手了。 兄弟们!暂时撤退!
Alert(237,0,13,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(553,0,13,99,99,0,0,0,0,0,0,0,0,0,0) 大门因[0:CHARA_G]被击败而开启!
MainMissionStart(440,1,5,2,13,14,99,11,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(3515,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
杰拉尔特佣兵团撤退了。 那么接下来,“灰色恶魔”会如何行动呢?
GenderedMcTalk(1,3518,3519,1,3,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
他们两人都被击退了? 没办法,去重整旗鼓吧。
贝雷丝 volume_up
他们两人都被击退了? 没办法,去重整旗鼓吧。
Alert(4401,2,9,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为迎击敌军而开始进军!
TalkCharacter(3520,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
好,那家伙开始行动了!吸引[MFB:他_她]的注意, 然后引到堡垒里去!把[MFB:他_她]控制住!
MainMissionStart(4414,4,6,1,9,99,99,0,0,13,13,0,0,0,0) MAIN MISSION START: 将[0:CHARA_G]诱导至[0:AREA]!
GenderedMcTalk(1,3521,3522,1,2,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
不能就这样撤退。 我替父亲来当你们的对手。
贝雷丝 volume_up
不能就这样撤退。 我替父亲来当你们的对手吧。
TalkCharacter(3523,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
据说那家伙的实力更胜“坏刃”。 不能和[MFB:他_她]硬碰硬。
TalkCharacter(3524,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
采取和对付贝尔谷里斯伯爵时一样的策略! 把[MFB:他_她]引进堡垒!
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0) 将[0:CHARA_G]诱导至[0:AREA]!
GenderedMcTalk(1,3525,3526,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
虽然本来就没打算小看你们…… 不过接下来我要认真应战了。
贝雷丝 volume_up
虽然本来就没打算小看你们…… 不过接下来我要认真应战了。
Alert(510,2,9,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重返战场!
TalkCharacter(3527,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 玛莉安奴 volume_up
这样不可能赢的…… 必须想办法把[MFB:他_她]引进堡垒!
TalkCharacter(3528,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
这可打不赢啊! 得想办法把[MFB:他_她]引进堡垒里!
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0) 将[0:CHARA_G]诱导至[0:AREA]!
Alert(4414,4,9,99,99,0,0,0,13,0,0,0,0,0,0) 将[0:CHARA_G]诱导至[0:AREA]!
Alert(150,0,9,99,99,0,0,0,13,0,0,0,0,0,0) [0:CHARA_G]抵达[0:AREA]!
TalkCharacter(3534,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉斐尔 volume_up
好了,要关门啦! 还在里面的家伙快逃出来!
TalkCharacter(3535,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
之后只剩关门了。 还在里面的人,赶快从堡垒里撤出来!
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0) 尽快从[0:AREA]撤退!
Alert(4415,4,99,99,99,0,0,0,13,0,0,0,0,0,0) 尽快从[0:AREA]撤退!
TalkCharacter(3529,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
就是现在!关上堡垒的大门!
Alert(562,1,8,99,99,7,0,0,13,0,0,0,0,0,0) [b][0:PARTY][/]关闭[0:AREA]的大门!
MainMissionStart(823,1,6,2,9,99,99,0,0,13,0,0,0,0,0) MAIN MISSION START: 成功将[0:CHARA_G]关进[0:AREA]!
GenderedMcTalk(1,3530,3531,1,4,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
是陷阱……糟了。 看到杰拉尔特落败,我有些急躁了。
贝雷丝 volume_up
是陷阱……糟了啊。 看到杰拉尔特落败,我有些急躁了。
GenderedMcTalk(0,3532,3533,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
胜负就留到下次吧。 我之后一定会和你做个了断!
谢兹 volume_up
胜负就留到下次吧。 我之后一定会和你做个了断!
TalkCharacter(3536,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
这下两个麻烦人物都不能行动了! 之后只要迎头痛击帝国军就能获胜了!
TalkDeploySlot(3539,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
既然老爹被困住了, 那就轮到我出场了!
Alert(574,0,10,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]为迎击敌军而开启大门!
MainMissionStart(4418,4,7,1,10,99,99,0,0,11,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G],夺取[0:AREA]的弓弩炮台
TalkCharacter(3537,112,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
启动弓弩炮台, 让帝国军尝尝箭雨的滋味啊……好!
TalkCharacter(3538,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
哥哥,库罗德同学的指示那么模棱两可, 真亏你能理解到这一步啊……真不愧是哥哥。
TalkDeploySlot(3540,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
这次换你们攻打过来? 好啊,看我打飞你们!
TalkDeploySlot(3541,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
你是明知我在这里才过来的吧? 那就没什么好说的了……来打一场吧。
TalkCharacter(3542,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 林哈尔特 volume_up
打一场啊……好吧。 我决定了,唯独这次不再逃避。
TalkDeploySlot(3543,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
你去同盟那边了?算了, 既然你成了敌人,那我就不会手下留情!
TalkCharacter(3544,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link 贝尔娜提塔 volume_up
呀啊啊啊啊!是卡斯帕尔先生啊啊啊! 原谅我啊啊啊!
TalkDeploySlot(3545,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
明明想趁此机会, 报了那次在密尔丁的仇……
MainMissionStart(438,1,7,2,10,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkDeploySlot(3546,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
罗德利古 volume_up
又败给了同样的对手, 真让人难受!
Alert(237,0,10,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(3547,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
好了,给敌军沉痛的打击吧~
Alert(623,0,99,99,99,7,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]开始使用弓弩炮台射击!
TalkDeploySlot(3548,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
这……弓弩炮台被夺走了。 卡斯帕尔那小子,还嫩得很啊。
GenderedMcTalk(1,3549,3550,1,2,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
情势实在不妙…… 必须想办法逃出堡垒。
贝雷丝 volume_up
情势实在不妙…… 必须想办法逃出堡垒。
Alert(4420,1,8,9,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]与[1:CHARA_G]因射击而感到疲乏!
Alert(537,0,99,99,99,0,0,0,0,0,0,0,0,0,0) 弓弩炮台因[r]堡垒[/]被占领而停止运作!
TalkCharacter(3551,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
时机成熟了! 全军出击,讨伐贝尔谷里斯伯爵!
Alert(557,0,35,99,99,7,0,0,16,0,0,0,0,0,0) [b][0:PARTY][/]开启[0:AREA]的大门!
MainMissionStart(2,4,9,1,8,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3552,112,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
其他人无须勉强应战! 贝尔谷里斯伯爵就由我来打倒!
SetDeathText(112,28,3583,3,0,0,0,0,0,0,0,0,0,0,0)
荷尔斯特 volume_up
唔,如果我倒下了, 后果不堪设想!
Alert(940,0,3,99,99,7,0,0,0,0,0,0,0,0,0) 可以操作[0:CHARA_G]!
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
雷奥波特·冯·贝尔谷里斯在此! 尽管放马过来!
TalkDeploySlot(3554,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
太弱了!就凭这点实力休想杀我! 向主祈祷来世生得强一点吧!
TalkCharacter(3555,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
看来帝国最强并非浪得虚名啊。 但我也不会输给你!
TalkDeploySlot(3555,62,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
看来帝国最强并非浪得虚名啊。 但我也不会输给你!
TalkDeploySlot(3556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
雷奥波特·冯·贝尔谷里斯在此! 尽管放马过来!
TalkDeploySlot(3557,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
看来同盟军要撤退了! 不必强行追击,我们也准备后撤!
Alert(237,0,8,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(438,1,9,2,8,99,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功击败[0:CHARA_G]!
TalkCharacter(3558,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
各位,情况有变! 赶快撤离战场!
TalkDeploySlot(3559,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
商人 volume_up
急报!“灰色恶魔”已从堡垒逃脱, 正在进攻我军的其他堡垒!
Alert(4421,2,9,99,99,0,0,0,13,0,0,0,0,0,0) [0:CHARA_G]突破[0:AREA]的包围后开始进军!
TalkCharacter(3560,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
可恶……被[MFB:他_她]绕到背后去就糟了! 全力讨伐“灰色恶魔”!
MainMissionStart(2,4,10,1,9,9,99,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]!
TalkCharacter(3561,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
“灰色恶魔”的实力不逊于贝尔谷里斯伯爵! 打起精神,小心应战!
TalkCharacter(3562,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
恐怕其他人对付不来“灰色恶魔”, 只能靠你了。
GenderedMcTalk(0,3563,3564,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
不用你说,我正有此打算!
谢兹 volume_up
不用你说,我正有此打算!
GenderedMcTalk(1,3565,3566,1,0,0,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
我的工作尚未完成……
贝雷丝 volume_up
我的工作尚未完成……
GenderedMcTalk(1,784,785,1,0,1,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
这是第几次和你交手了呢…… 或许今天会是最后一次吧。
贝雷丝 volume_up
这是第几次和你交手了呢…… 或许今天会是最后一次吧。
GenderedMcTalk(0,786,787,1,2,1,0,0,0,0,0,0,0,0,0)
谢兹 volume_up
没错,“灰色恶魔”, 我今天一定要打倒你!
谢兹 volume_up
没错,“灰色恶魔”, 我今天一定要打倒你!
GenderedMcTalk(1,3567,3568,1,0,0,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
看来你没打算让我轻易获胜。
贝雷丝 volume_up
看来你没打算让我轻易获胜呢。
GenderedMcTalk(1,790,791,1,3,0,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
真是一场苦战……
贝雷丝 volume_up
真是一场苦战呢……
TalkCharacter(792,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 拉鲁瓦 volume_up
我们占了上风, 这样打下去说不定能赢。
GenderedMcTalk(1,790,791,1,3,0,1,0,0,0,0,0,0,0,0)
贝雷特 volume_up
真是一场苦战……
贝雷丝 volume_up
真是一场苦战呢……
Alert(330,2,3,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦战!
TalkCharacter(3582,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
敌人也并非等闲之辈啊…… 竟然能让我荷尔斯特陷入苦战!
Alert(330,2,62,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦战!
TalkCharacter(3582,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
敌人也并非等闲之辈啊…… 竟然能让我荷尔斯特陷入苦战!
Alert(333,3,3,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将败退!尽快前往救援!
TalkCharacter(3583,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
唔,如果我倒下了, 后果不堪设想!
Alert(333,3,62,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]即将败退!尽快前往救援!
TalkCharacter(3583,112,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 荷尔斯特 volume_up
唔,如果我倒下了, 后果不堪设想!
SetDeathText(112,96,3584,3,0,0,0,0,0,0,0,0,0,0,0)
荷尔斯特 volume_up
唔,是我力有未逮……抱歉…… 希尔妲,原谅我……
Alert(319,3,3,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
Alert(319,3,62,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]死亡!
TalkCharacter(3585,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
荷尔斯特先生! 可恶,同盟军已经无力战斗了……
TalkCharacter(3586,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 希尔妲 volume_up
哥哥!这不是真的吧!? 哥哥!
Alert(338,3,99,99,99,0,0,0,0,0,0,0,0,0,0) 战斗败北!
Alert(549,1,58,99,99,0,0,0,0,0,0,0,0,0,0) 击败[0:CHARA_G]后获得了宝箱钥匙
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3578,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
同盟军的弓箭队中能人辈出, 让他们使用弓弩炮台说不定能事半功倍。
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(3579,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
弓箭队,就交给你们了! 让我看看你们百发百中的实力!
Alert(4422,1,8,99,99,7,0,0,0,0,0,0,0,0,0) 射击的威力因[b]同盟弓箭队[/]而提升!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[r]敌人[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(3580,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉兹 volume_up
我认为不管敌人有多强, 只要齐心协力,就一定会有胜算……
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[y]敌人[/]!
TalkCharacter(3581,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 库罗德 volume_up
全军听令!彼此配合,发动攻击! 别让敌人有喘息的机会!
Alert(4423,1,8,99,99,7,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]在[b]堡垒[/]内的攻击力提升!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败[0:CHARA_G]等!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败所有的[0:CHARA_G]!
Alert(658,1,72,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]开始使用[b]共鸣魔法:白[/]回复!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 击败所有的[0:CHARA_G]!
Alert(313,2,72,99,99,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]败退!
Alert(659,2,72,99,99,0,0,0,0,0,0,0,0,0,0) [b]共鸣魔法:白[/]因[0:CHARA_G]败退而停止!