제국의 레스터 침공군을 고립시킨 클로드. 퇴각을 막고 포위를 완성시켜 항복을 노린다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 58 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 클로드 255 0 0 1 30 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 힐다 255 0 0 2 130 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 로렌츠 255 0 0 3 105 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 라파엘 255 0 0 4 110 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 이그나츠 255 0 0 5 115 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 리시테아 255 0 0 6 120 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 마리안 255 0 0 7 125 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 라디슬라바 255 0 0 8 415 5 12 0 101 5 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 페르디난트 255 0 0 9 40 5 13 3 101 5 0 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 베르나데타 255 0 0 10 55 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 제랄트 255 0 0 11 165 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
12 알로이스 255 0 0 12 310 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 세즈 255 0 0 13 5 5 13 3 101 5 1 100 296 255 65535 1999 71 0 0 0 0 0 0 0 0 0 152 0 2 65535 65535 65535
14 연방국 장군 255 0 0 14 625 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 연방국 장군 255 0 0 15 630 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 연방국 장군 255 0 0 16 640 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 연방국 장군 255 0 0 17 640 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 연방국 장군 255 0 0 18 625 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 연방국 장군 255 0 0 19 625 5 13 3 101 5 0 10 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 연방국 장군 255 0 0 20 625 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 연방국 장군 255 0 0 21 630 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 연방국 장군 255 0 0 22 630 5 13 3 101 5 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 연방국 장군 255 0 0 23 675 5 13 3 101 5 1 23 168 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 연방국 장군 255 0 0 24 690 5 13 3 101 5 1 23 168 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 255 0 0 25 695 5 13 3 101 5 1 23 168 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 0 26 645 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 연방국 장군 255 0 0 27 645 5 13 3 101 5 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 연방국 장군 255 0 0 28 630 5 13 3 101 5 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 255 0 0 29 630 5 13 3 101 5 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 연방국 장군 255 0 0 30 630 5 13 3 101 5 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 255 0 0 31 700 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 연방국 장군 255 0 0 32 630 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 연방국 장군 255 0 0 33 630 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 255 0 0 34 675 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 255 0 0 35 630 5 13 3 101 5 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 255 0 0 36 625 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 255 0 0 37 675 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 255 0 0 38 625 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 255 0 0 39 625 5 13 3 101 5 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 연방국 장군 255 0 0 40 625 5 13 3 101 5 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 연방국 장군 255 0 0 41 625 5 13 3 101 5 0 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 연방국 장군 255 0 0 42 640 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 연방국 장군 255 0 0 43 645 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 연방국 장군 255 0 0 44 690 4 13 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 연방국 장군 255 0 0 45 670 4 13 3 101 5 0 12 300 255 11 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 연방국 장군 255 0 0 46 675 4 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 연방국 장군 255 0 0 47 645 4 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 연방국 장군 255 0 0 48 650 4 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 연방국 장군 255 0 0 49 690 4 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 연방국 장군 255 0 0 50 610 4 13 3 101 1 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 연방국 장군 255 0 0 51 610 4 13 3 101 5 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 연방국 장군 255 0 0 52 630 4 13 3 101 8 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 연방국 장군 255 0 0 53 650 4 13 3 101 8 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 연방국 장군 255 0 0 54 635 5 13 3 101 5 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 연방국 장군 255 0 0 55 655 5 13 3 101 5 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 연방국 장군 255 0 0 56 660 5 13 3 101 5 0 11 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 연방국 장군 255 0 0 57 645 5 13 3 101 5 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 1 0 0 175 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 600 12 600 12 600 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 600 12 625 12 625 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 600 12 690 12 690 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 600 12 605 12 605 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 600 12 690 12 690 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 600 12 675 12 675 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 600 12 600 12 600 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 600 12 610 11 610 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 0 1000 600 12 650 10 650 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 600 12 680 11 680 11 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 600 12 615 16 615 16 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 0 1000 600 12 620 16 620 16 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 47 0 0 0 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (63, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 26)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,9,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,58,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(52,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to 동맹병
SetName(53,153,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to 동맹병
SubGroup(6)
Unknown6(9,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(52,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(53,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(81,96,3433,3,0,0,0,0,0,0,0,0,0,0,0) # 이걸로, 페르디난트님은…… 폐하…… 마지막으로, 만나 뵙고……
Unknown143(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(1,0,3,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 1: False 3
# Group 2 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 3 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 5, 2, 6, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown39(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (33, 2, 4, 1, 0)
SubGroup(0)
# Group 13 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 16 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 17 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(46,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown19(46,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
Unknown28(14,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
Unknown28(14,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
Unknown28(14,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 20: 1 0 0
Unknown28(14,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(46,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(46,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(46,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(47,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(47,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(47,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(48,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(48,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(48,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(49,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(49,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(50,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 0
Unknown19(50,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(50,21364,1,45900,0,0,1,0,0,1,0,0,1,0,0)
Unknown23(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetName(51,262,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 51 to 참모병
Unknown14(51,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 3, 12)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
Unknown19(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 0, 5, 17)
SubGroup(4)
GroupCheck4(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 39: True 1
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 41: 0 1 0
Unknown19(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(13,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(51,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,51,58,58,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,51,58,58,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]에 의한 사기 진작 종료!
# Group 41 (0, 2, 0, 4, 14)
SubGroup(3)
GroupCheck4(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 39: True 1
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,51,58,58,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 패배!
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(656,0,51,58,58,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]에 의한 사기 진작 종료!
# Group 42 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 모든 [0:CHARA_G][kp2] 격파하라!
SubGroup(4)
Unknown76(21,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(26,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(17,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(31,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3425,22,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이 화살, 베르나데타 아닌가요? 입수했던 제국군 진영 정보를 이용하면 좋을 듯한데……
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3426,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이 화살, 베르나데타인가? 그러고 보니, 제국군 진영의 정보를 입수했던 것 같은데……
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 5, 2, 12, 2)
SubGroup(2)
If254(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 118: True 0
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 0
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck4(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 48: True 0
SubGroup(1)
TalkCharacter(3428,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 정도까지 전투가 진행되면, 진영에 관한 정보는 별 도움이 되지 못하겠군.
# Group 50 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (5, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 0
# Group 53 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 5, 0, 1, 44)
SubGroup(0)
If254(1,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown54(0,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,124,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41200,0,43600,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown54(4,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,124,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12264,1,56700,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown54(5,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51200,0,60800,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,56,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown54(6,1,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,122,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(0,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,124,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(4664,1,63900,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(4308,1,10,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 위치 판명!
SubGroup(1)
TalkCharacter(3427,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적은 저쪽에 있다! 처치하러 가자!
# Group 58 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 59 (0, 5, 0, 6, 6)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 1
GroupCheck4(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: False 1
Unknown28(3,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3421,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 몰래 설치해 둔 봉화에 불을 붙이면, 제국군의 퇴각을 방해할 수 있을지도……
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3422,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 몰래 설치한 봉화에 불을 붙이는 건 어떤가? 제국군이 혼란에 빠져, 발을 멈출지도 몰라.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck4(90,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 1
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3424,112,1,3,1,0,0,0,0,0,0,0,0,0,0) # 저기까지 가 버렸으면, 봉화도 효과가 거의 없겠어.
# Group 62 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 1
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(336,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown83(4600,591,8088,4602,615,7965,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4600,591,8088,4625,620,7965,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Alert(4306,1,58,58,58,0,0,0,0,0,0,0,0,0,0) # [g]봉화[/] 점화, 개시!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 64 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 0, 1, 12)
SubGroup(0)
SubGroup(1)
TalkCharacter(3351,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 자, 이제 도망칠 길은 없어. 적장이 항복하도록 몰아붙이자!
SubGroup(5)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4323,4,0,1,21,58,58,3,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하여 [r][0:PARTY][/][kp2] 추격하라!
SubGroup(1)
TalkCharacter(3354,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 클로드치고는 훌륭한 포위망이군. 이 또한, 아버지의 활약 덕분이지만.
SubGroup(1)
TalkCharacter(3352,6,1,3,1,1,0,0,0,0,0,0,0,0,0) # 퇴로가 끊겼나…… 뭔가, 돌파구를 열 방법은……
# Group 66 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 67 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 7, 9)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,17,58,58,3,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
SubGroup(2)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (38, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 2, 35)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3355,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 이제 슬슬 포기하지 않겠어? 이 이상 희생을…… 음? 저건……!
SubGroup(1)
Unknown96(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,58,8,0,0,1,0,0,0,0)
Unknown55(0,12,0,0,0,1,58,9,0,0,1,0,0,0,0)
Alert(208,2,11,58,58,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 출현!
SubGroup(4)
SetDeathText(35,73,3356,0,0,0,0,0,0,0,0,0,0,0,0) # 제때 온 건가? 잘 모르겠다만…… 뭐, 됐어. 임무는 완수해야지.
SetDeathText(31,73,3357,0,0,0,0,0,0,0,0,0,0,0,0) # 제국군, 우리가 길을 열겠네! 이쪽으로 오게!
CloseUp(11,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
CloseUp(12,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(4326,2,11,58,58,11,3,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], [r][1:PARTY][/]의 [g]퇴로[/] 확보!
SubGroup(3)
TalkCharacter(3358,35,1,1,1,1,0,0,0,0,0,0,0,0,0) # 페르디난트, 였던가? 퇴각로는 만들었다. 어서 군을 퇴각시켜!
SetDeathText(35,73,3356,0,1,0,0,0,0,0,0,0,0,0,0) # 제때 온 건가? 잘 모르겠다만…… 뭐, 됐어. 임무는 완수해야지.
SetDeathText(31,73,3357,0,1,0,0,0,0,0,0,0,0,0,0) # 제국군, 우리가 길을 열겠네! 이쪽으로 오게!
# Group 74 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck4(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 73: True 0
SubGroup(1)
TalkCharacter(3359,6,1,0,1,1,0,0,0,0,0,0,0,0,0) # 용병단인가…… 감사하지! 전군, 퇴각 지점을 목표로 전진하라!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(182,2,9,58,58,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]퇴각 지점[/]을 향해 진군 개시!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3360,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # 스승님이잖아!? 이런…… 어려운 상대지만, 도망치게 둘 수는……!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3361,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이대로 도망치게 뒀다간, 작전이 수포가 된다. 모두, 추격하라!
SubGroup(5)
Unknown56(41252,0,11751,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,41252,0,11751,1,0,1,0,0,0,0,0)
Unknown6(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4311,4,1,1,9,58,58,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 퇴각을 저지하라!
SubGroup(1)
TalkCharacter(3429,6,1,3,1,1,0,0,0,0,0,0,0,0,0) # 내가 쓰러지면, 전군이 무너져. 어떻게든 모두를 데리고 퇴각해야 한다……
SubGroup(2)
Unknown10(1,85,9,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3509,2,9,58,58,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 [g]퇴각 지점[/] 도달에 주의하라!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61600,0,20264,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,43100,0,14284,1,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(58,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3397,6,1,4,1,1,0,0,0,0,0,0,0,0,0) # 따라잡혔나……! 하지만, 나는 포기하지 않아!
# Group 76 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(6,1,7,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3398,6,1,4,1,1,0,0,0,0,0,0,0,0,0) # 이 나를 추격하는 게 너일 줄이야…… 최선을 다할 마음이 들었나 보지?
TalkCharacter(3399,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 아니, 어쩌다 보니…… 널 상대하고 싶지는 않았는데.
If254(2,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3332,6,1,4,1,1,0,0,0,0,0,0,0,0,0) # 린하르트…… 유감이군. 네가 바라는 미래는 제국에 있었을 텐데.
TalkCharacter(3333,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 죽고 싶지 않았을 뿐이야. 너로서는…… 양보할 수 없는 게 많겠지만.
# Group 77 (0, 2, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(6,1,19,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
If254(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3400,6,1,3,1,1,0,0,0,0,0,0,0,0,0) # 로렌츠로군…… 미안하지만 지금은 창으로도 대화할 시간이 없어.
TalkCharacter(3401,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 내 입장에서 그건 곤란하군. 널 도망가게 둘 수는 없으니까.
If254(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3330,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 오랜만이로군, 페르디난트군. 전장이 아니라 다과회에서 만나고 싶었는데.
TalkCharacter(3331,6,1,3,1,1,0,0,0,0,0,0,0,0,0) # 그러게 말이야. 창이 아니라 말을 주고받을 수 있었다면 얼마나 좋았을까……
# Group 78 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3402,6,1,2,0,1,0,0,0,0,0,0,0,0,0) # 다들, 도망쳐라! 내가 싸우는 동안 조금이라도 더 전진해!
# Group 79 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3403,6,1,2,0,1,0,0,0,0,0,0,0,0,0) # 크헉! 나는…… 나는 쓰러지지 않는다!
# Group 80 (0, 2, 0, 3, 5)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(9,46100,0,14864,1,49500,0,21364,1,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(3430,6,1,0,1,1,0,0,0,0,0,0,0,0,0) # 퇴각 지점이 가까워졌다. 다들, 힘을 내라!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4320,2,9,9,58,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]퇴각 지점[/] 도달 직전!
# Group 81 (17, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown11(9,2864,1,9864,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
SubGroup(1)
TalkFromOwnStrings2(52,132,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(367,1,9,58,58,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b][0:PARTY][/]의 방해로 진군 정지!
SubGroup(1)
TalkFromOwnStrings(6,119,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck4(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 82: True 0
Unknown28(3,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(52,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,9,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(6,120,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(368,2,9,58,58,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b][0:PARTY][/]의 격파로 진군 재개!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61600,0,20264,1,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown11(9,11764,1,16664,1,0,500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 85: True 0
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(367,1,9,58,58,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b][0:PARTY][/]의 방해로 진군 정지!
# Group 87 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck4(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 85: True 0
Unknown28(3,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,9,0,0,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(6,118,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(368,2,9,58,58,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b][0:PARTY][/]의 격파로 진군 재개!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,61600,0,20264,1,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 2, 2, 12)
SubGroup(1)
Unknown11(9,61600,0,20264,1,0,3000,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
SubGroup(1)
TalkCharacter(3431,6,1,2,1,1,0,0,0,0,0,0,0,0,0) # 퇴각 지점이 가까워졌군. 다들, 가라! 나는 여기서 지원하겠다!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4334,0,9,9,58,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 후방 지원을 위해 일시 진군 정지!
# Group 90 (0, 5, 0, 3, 22)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
Unknown28(3,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3432,6,1,0,1,1,0,0,0,0,0,0,0,0,0) # 때가 됐군. 나도 서두르지!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
SubGroup(0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
If254(2,163,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
If254(7,164,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,23264,1,19164,1,0,0,0,0,0,0,0,0,0,0)
Unknown56(41252,0,11751,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,41252,0,11751,1,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,23264,1,19164,1,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4338,2,9,9,58,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 새로운 [g]퇴각 지점[/]을 향해 진군 개시!
# Group 91 (0, 5, 0, 5, 5)
SubGroup(4)
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 0
GroupCheck4(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 1
GroupCheck4(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: False 1
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(41252,0,11751,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,41252,0,11751,1,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown32(9,2,9,0,23264,1,19164,1,0,1,0,0,0,0,0)
# Group 92 (6, 2, 4, 3, 0)
SubGroup(2)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 0
# Group 93 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown13(9,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
SubGroup(7)
Unknown83(4600,591,8088,4602,615,7965,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4600,591,8088,4625,620,7965,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Alert(4343,1,9,58,58,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b][0:PARTY][/]의 [g]봉화[/]를 확인!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(3423,6,1,4,1,1,0,0,0,0,0,0,0,0,0) # 저건, 무슨 신호지……! 설마 복병인가!? 주위를 경계하라!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4336,1,9,58,58,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 주위 경계를 위해 진군 정지!
# Group 95 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck4(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: True 0
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 5)
SubGroup(1)
Unknown10(9,11464,1,17164,1,18064,1,21664,1,0,1,0,0,0,0)
SubGroup(1)
Unknown23(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 0, 2, 14)
SubGroup(1)
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 0
SubGroup(7)
Unknown83(4600,591,8088,4602,615,7965,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4600,591,8088,4625,620,7965,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Alert(4343,1,9,58,58,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [b][0:PARTY][/]의 [g]봉화[/]를 확인!
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(3423,6,1,4,1,1,0,0,0,0,0,0,0,0,0) # 저건, 무슨 신호지……! 설마 복병인가!? 주위를 경계하라!
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4336,1,9,58,58,7,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 주위 경계를 위해 진군 정지!
# Group 98 (0, 5, 0, 3, 8)
SubGroup(2)
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 0
Unknown28(3,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings2(9,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 재개!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,23264,1,19164,1,0,0,0,0,0,0,0,0,0,0)
# Group 99 (7, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 2, 1, 20)
SubGroup(0)
SubGroup(6)
Unknown14(36,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(36,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(37,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(38,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(40,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(41,41252,0,11751,1,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(36,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(37,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(38,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(39,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(40,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown11(41,41252,0,11751,1,0,1500,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown13(12,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown13(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(41252,0,11751,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,9,58,58,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(3404,6,1,3,1,1,0,0,0,0,0,0,0,0,0) # 나도, 여기까지인가……
# Group 111 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 2, 29)
SubGroup(1)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3362,9,0,3,1,1,0,0,0,0,0,0,0,0,0) # 베르는, 베르는, 이제 틀렸어요오오오! 적어도 다른 사람들은 도망갈 수 있도록……!!
SubGroup(7)
Unknown70(10,0,125,120,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,123,129,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,94,105,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,93,115,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,118,110,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,143,109,58,3,14,50,3,1,0,0,0,0,0)
Unknown70(10,0,157,104,58,3,14,50,3,1,0,0,0,0,0)
SubGroup(5)
Unknown51(46100,0,53200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(58800,0,54900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62800,0,61500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,54800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4316,2,10,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [r]저격[/] 개시!
SubGroup(5)
Unknown44(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4342,4,2,1,10,58,58,0,0,0,0,0,0,0,0) # [r]요새[/]를 탐색하여 저격 중인 [0:CHARA_G][kp2] 발견하라!
# Group 113 (0, 5, 0, 2, 2)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3363,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이 화살, 어디서 오는 거지……!? 저지하지 않으면 추격도 못 하겠어!
# Group 114 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: False 1
SubGroup(1)
TalkCharacter(3364,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 사수는 어딘가에 몸을 숨긴 것 같군. 어서 찾아내서 대처해야 해.
# Group 115 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3365,81,1,0,0,1,0,0,0,0,0,0,0,0,0) # 동맹군이 혼란에 빠졌습니다! 페르디난트님, 이 틈에 이쪽으로!
# Group 116 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 5, 2, 7, 2)
SubGroup(2)
Unknown29(1,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 0
SubGroup(1)
Unknown21(10,41200,0,43600,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 5, 2, 7, 2)
SubGroup(2)
Unknown29(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(58,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 0
SubGroup(1)
Unknown21(10,12264,1,56700,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 7, 2)
SubGroup(2)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(58,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 0
SubGroup(1)
Unknown21(10,52100,0,60800,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 7, 2)
SubGroup(2)
Unknown29(1,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown13(58,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 0
SubGroup(1)
Unknown21(10,4664,1,63900,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (4, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
# Group 122 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown13(58,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: False 1
SubGroup(1)
Unknown44(0,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,58,58,0,0,0,0,0,0,0,0,0,0) # [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 123 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown13(58,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(118,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 118: False 1
SubGroup(1)
Unknown44(4,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,58,58,0,0,0,4,0,0,0,0,0,0) # [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 124 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown13(58,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: False 1
SubGroup(1)
Unknown44(5,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,58,58,0,0,0,5,0,0,0,0,0,0) # [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 125 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown13(58,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(120,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: False 1
SubGroup(1)
Unknown44(6,4,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(524,0,10,58,58,0,0,0,6,0,0,0,0,0,0) # [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
# Group 126 (0, 5, 0, 7, 18)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 118: True 0
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 0
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(268,1,10,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 발견!
SubGroup(2)
SetDeathText(9,73,3368,4,0,0,0,0,0,0,0,0,0,0,0) # 히익! 왔다아아아! 오지 마아아아!
CloseUp(10,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,0,2,4,10,58,58,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3366,23,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저기…… 찾은 것 같아요……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3367,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 찾았다! 적의 화살을 저지해!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3369,7,1,3,1,0,0,0,0,0,0,0,0,0,0) # 역시 베르나데타였군…… 대화할 만한 상태는 아닌 것 같네.
# Group 127 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3370,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 적의 전의는 낮아 보이네요. 항복하도록 설득할 수 있지 않을까요.
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3371,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 상대는 도망칠 곳이 없어. 붙잡아서 설득을 시도해 보는 게 어떨까?
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(1)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,4,3,10,58,58,0,0,0,0,0,0,0,0)
# Group 130 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3373,23,1,3,1,0,0,0,0,0,0,0,0,0,0) # 저기…… 베르나데타씨…… 이제, 그만 싸우지 않으시겠어요……?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3374,24,1,3,1,0,0,0,0,0,0,0,0,0,0) # 베르나데타, 이제 포기하지 않을래? 더 싸우면 죽을 거야.
SubGroup(1)
TalkCharacter(3375,9,1,4,1,1,0,0,0,0,0,0,0,0,0) # 꺄아아악! 죽는다아…… 어, 어라? ……어, 에엥!?
SubGroup(1)
Unknown22(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,3,2,10,58,58,0,0,0,0,0,0,0,0) # [0:CHARA_G] 설득 성공!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown54(0,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(4,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(6,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 3, 16)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,10,58,58,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4318,1,10,58,58,0,0,0,4,0,0,0,0,0,0) # [r]저격[/], [0:CHARA_G] 격파에 의해 정지!
SubGroup(4)
Unknown54(0,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(4,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown54(6,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 0, 6, 2)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3372,9,1,3,0,1,0,0,0,0,0,0,0,0,0) # 으으, 이왕 둘러싸일 거면 적이 아니라 벽이 더 좋은데…… 어째서어……
# Group 135 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3376,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이제 추격에 집중할 수 있겠다…… 싶었더니, 중앙 쪽이 소란스럽군. 뭐가 나온 거지!?
SubGroup(3)
Unknown14(13,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown77(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetDeathText(0,73,3377,0,0,0,0,0,0,0,0,0,0,0,0) # 더 이상 추격하게 두지 않겠다.
SetDeathText(1,73,3378,0,0,0,0,0,0,0,0,0,0,0,0) # 더 이상 추격하게 두지 않겠어.
CloseUp(13,11,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,13,58,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3383,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저게 그 소문의 "잿빛 악마"인가…… 무리하게 상대하지 말고, 제국군을 쫓아!
# Group 137 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(58,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,3379,3380,1,0,1,1,0,0,0,0,0,0,0,0) # 동맹군이군…… 처치하겠다.
# Group 138 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,3381,3382,1,0,1,1,0,0,0,0,0,0,0,0) # 너는…… 또 만났군. 지금은 동맹 쪽 용병인 건가.
SubGroup(1)
GenderedMcTalk(0,535,536,1,2,1,0,0,0,0,0,0,0,0,0) # 예전에 진 빚을 갚아 주마. "잿빛 악마"!
# Group 139 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,1938,1939,1,3,1,1,0,0,0,0,0,0,0,0) # 이거, 만만하게 볼 상대가 아니군.
SubGroup(1)
TalkCharacter(3415,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 지금은 제국군이 우선이다. 이기기 힘들다고 판단되면 싸우지 말도록!
SubGroup(1)
TalkCharacter(3414,140,1,1,1,0,0,0,0,0,0,0,0,0,0) # 굳이 상대할 필요는 없다지만…… 네 성장을 보여 줄 기회야.
SubGroup(2)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(711,0,5,16,13,58,58,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown34(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown145(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown9(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,20,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(1,3416,3417,1,0,1,1,0,0,0,0,0,0,0,0) # 미안하지만, 어울려 주는 건 여기까지다.
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(816,1,16,2,13,58,58,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격퇴 성공!
SubGroup(1)
GenderedMcTalk(0,564,565,1,3,1,0,0,0,0,0,0,0,0,0) # 크윽, 쉽게 보내 주고 말았군……
# Group 142 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 143 (0, 5, 0, 4, 27)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3386,81,1,2,1,1,0,0,0,0,0,0,0,0,0) # 제랄트님, 이곳은 맡기겠습니다! 저는 이탈한 병력을 재편성해 오겠습니다.
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4340,0,8,58,58,11,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 부대 재편성을 위해 일시 퇴각!
SubGroup(2)
Unknown6(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3384,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 단장님! 우리도 앞으로 나갑시다! 병사 하나라도 더 구해야지요!
TalkCharacter(3385,35,1,1,1,1,0,0,0,0,0,0,0,0,0) # 너도 아직 혈기가 넘치는군. 뭐, 마냥 기다리기에는 보수를 좀 많이 받았으니.
SubGroup(3)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,58,58,58,11,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 요격을 위해 개문!
SubGroup(3)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4328,4,7,1,11,9,58,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 수비를 돌파하여 [1:CHARA_G][kp2] 추격하라!
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(58,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(31,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3387,21,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저 사람은, 알로이스씨!? 세이로스 기사단은 그만두신 걸까요……
If254(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3388,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 알로이스씨가 용병단에? 세이로스 기사는 그만둔 건가……
# Group 145 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(546,31,1,2,0,1,0,0,0,0,0,0,0,0,0) # 내가 용병단의 짐이 될 수는 없지!
# Group 146 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3389,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 으윽, 이제 한계인가! 나는 이쯤에서 물러나도록 하지!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 147 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(58,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkFromOwnStrings(35,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3392,35,1,4,0,1,0,0,0,0,0,0,0,0,0) # 동맹군에도 제법 실력 있는 녀석이 있었군……!
# Group 149 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown48(25,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown9(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3390,25,1,4,1,0,0,0,0,0,0,0,0,0,0) # 스승님, 저 기억나시나요? 어찌 됐든 지금은 승부를 봐야겠지만요!
SubGroup(1)
TalkCharacter(3391,35,1,1,1,1,0,0,0,0,0,0,0,0,0) # 응? ……레오니 아니냐! 꽤 많이 컸구나, 녀석.
# Group 150 (0, 5, 0, 4, 7)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3393,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 이쯤이면 뭐, 충분하겠지! 나는 뒤로 물러나겠다!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 151 (0, 5, 0, 4, 22)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,7,2,11,12,58,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
If254(4,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3393,35,1,0,1,1,0,0,0,0,0,0,0,0,0) # 이쯤이면 뭐, 충분하겠지! 나는 뒤로 물러나겠다!
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
If254(4,150,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3389,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 으윽, 이제 한계인가! 나는 이쯤에서 물러나도록 하지!
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(3395,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이걸로 용병단 전력은 꽤 줄어들었겠지. 이제부터는 우선 페르디난트를 쫓자!
# Group 152 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(441,1,7,4,11,12,58,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G] 격파 실패!
If254(4,146,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(35,88,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
If254(4,150,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings(31,89,1,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 153 (0, 5, 0, 5, 2)
SubGroup(4)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(25,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,1,25,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3394,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 앗, 스승님! 방금 승부는 제가 이긴 걸로 봐도 되는 거죠!?
# Group 154 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 155 (0, 5, 0, 2, 36)
SubGroup(1)
PauseMaybe(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown14(8,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(8,9,3,0,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(33,9,3,1,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(34,9,3,2,0,1,1,0,0,0,0,0,0,0,0)
Unknown15(35,9,3,3,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(81,73,3405,0,0,0,0,0,0,0,0,0,0,0,0) # 페르디난트님! 도망치십시오! 제가 뒤를 맡겠습니다!
CloseUp(8,2,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4341,2,8,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재편성한 부대를 이끌고 재출현!
SubGroup(3)
TalkCharacter(3406,81,1,3,1,1,0,0,0,0,0,0,0,0,0) # 당신만은 반드시 지켜야 한다고, 폐하께서 제게 부탁하셨습니다!
TalkCharacter(3407,6,1,4,1,1,0,0,0,0,0,0,0,0,0) # 뭣…… 에델가르트가!? 하지만, 너를 버리고 갈 수는……
TalkCharacter(3408,81,1,0,1,1,0,0,0,0,0,0,0,0,0) # 당신을 잃으면, 우리 군이 와해될 겁니다! 부디, 아군을 퇴각시키기 위해서라도!
SubGroup(3)
Unknown10(0,1,8,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,58,58,58,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,8,58,58,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
Unknown80(44,0,0,0,0,0,58,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 2, 7)
SubGroup(1)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3409,6,1,3,1,1,0,0,0,0,0,0,0,0,0) # ……크윽. 미안하다. 뒤는, 맡기겠어……
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,9,58,58,0,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 157 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3410,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 맹주님, 조심해. 죽음을 각오한 병사들은 만만치 않을 거다.
TalkCharacter(3411,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래, 무시하고 페르디난트를 쫓을 수도 없겠지……
# Group 158 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,85,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3353,81,1,2,0,1,0,0,0,0,0,0,0,0,0) # 폐하께서 맡기신 이 병력을, 헛되이 잃을 수는 없습니다!
# Group 159 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3412,81,1,2,0,1,0,0,0,0,0,0,0,0,0) # 겨우, 이 정도로는 저를 막을 수 없습니다!
# Group 160 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3413,81,1,2,0,1,0,0,0,0,0,0,0,0,0) # 한 명이라도 더 많은 아군을 퇴각시키기 위해…… 저는 질 수 없습니다!
# Group 161 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 162 (0, 5, 0, 5, 31)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3418,6,1,0,1,1,0,0,0,0,0,0,0,0,0) # 흠, 저쪽은 경계가 느슨하군…… 한 번 더, 길을 내 볼까!
SubGroup(9)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,21564,1,19764,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,21564,1,19764,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,21564,1,19764,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4339,2,23,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 부대 출현!
SubGroup(8)
Unknown55(0,23,0,0,0,1,58,11,0,0,1,1,0,0,0)
Unknown55(0,24,0,0,0,1,58,11,0,0,1,1,0,0,0)
Unknown55(0,25,0,0,0,1,58,11,0,0,1,1,0,0,0)
Unknown43(23,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4332,4,17,1,23,58,58,0,0,0,0,0,0,0,0) # [0:CHARA_G] 부대의 포위망 돌파 공작을 저지하라!
SubGroup(1)
TalkCharacter(3419,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이 이상 포위가 풀리면 위험하다! 엄호가 필요해!
# Group 163 (0, 5, 0, 6, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(493,1,17,2,23,58,58,0,0,0,0,0,0,0,0) # [0:CHARA_G] 부대 격파 성공!
# Group 164 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4321,2,23,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 부대, [g]요새[/]를 제압!
SubGroup(4)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,2,17,3,23,58,58,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 실패!
SubGroup(1)
TalkCharacter(3420,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 뭐, 뭐야!? 클로드. 대체 어딜 보고 있던 거냐, 너는!
SubGroup(6)
Unknown23(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,90,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(23264,1,19164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(4337,2,58,58,58,3,0,0,0,0,0,0,0,0,0) # 새로운 [g]퇴각 지점[/], [r][0:PARTY][/]의 공작에 의해 출현!
# Group 165 (3, 2, 4, 3, 0)
SubGroup(1)
SubGroup(1)
Unknown15(58,45,30,4,1,1,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 7, 14)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,45,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(45,65529,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 2)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(166,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 1
Unknown28(12,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown18(45,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,19,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [g]보물 열쇠[/] 입수!
# Group 171 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 7, 0, 3, 12)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,8,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,8,58,58,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(3434,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 적의 대장은 놓쳤지만, 제국군엔 충분한 타격을 줬어…… 우리의 승리다!
# Group 174 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 175 (0, 8, 0, 4, 11)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,41252,0,11751,1,0,700,1,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(41252,0,11751,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,9,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]퇴각 지점[/]에 도달!
SubGroup(2)
TalkCharacter(3435,6,1,0,1,1,0,0,0,0,0,0,0,0,0) # 됐어, 빠져나왔다……! 여기까지 왔으니 군을 재정비할 수 있어.
TalkCharacter(3436,6,1,1,1,1,0,0,0,0,0,0,0,0,0) # 다들, 잘해 주었다! 살아서 함께 제국 땅을 밟도록 하자!
SubGroup(1)
TalkCharacter(3437,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 적장을 놓친 데다, 타격도 얼마 주지 못했어. 이 전투, 우리의 패배로군……
SubGroup(1)
Alert(338,3,58,58,58,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 176 (0, 8, 0, 5, 11)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(9,23264,1,19164,1,0,700,1,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23264,1,19164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(180,3,9,58,58,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [g]퇴각 지점[/]에 도달!
SubGroup(2)
TalkCharacter(3435,6,1,0,1,1,0,0,0,0,0,0,0,0,0) # 됐어, 빠져나왔다……! 여기까지 왔으니 군을 재정비할 수 있어.
TalkCharacter(3436,6,1,1,1,1,0,0,0,0,0,0,0,0,0) # 다들, 잘해 주었다! 살아서 함께 제국 땅을 밟도록 하자!
SubGroup(1)
TalkCharacter(3437,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 적장을 놓친 데다, 타격도 얼마 주지 못했어. 이 전투, 우리의 패배로군……
SubGroup(1)
Alert(338,3,58,58,58,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
SetDeathText(81,96,3433,3,0,0,0,0,0,0,0,0,0,0,0)
라디슬라바 volume_up
이걸로, 페르디난트님은…… 폐하…… 마지막으로, 만나 뵙고……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
Alert(237,0,51,58,58,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(656,0,51,58,58,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]에 의한 사기 진작 종료!
Alert(313,2,51,58,58,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 패배!
Alert(656,0,51,58,58,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]에 의한 사기 진작 종료!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 [0:CHARA_G][kp2] 격파하라!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(3425,22,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
이 화살, 베르나데타 아닌가요? 입수했던 제국군 진영 정보를 이용하면 좋을 듯한데……
TalkCharacter(3426,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이 화살, 베르나데타인가? 그러고 보니, 제국군 진영의 정보를 입수했던 것 같은데……
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(3428,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이 정도까지 전투가 진행되면, 진영에 관한 정보는 별 도움이 되지 못하겠군.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
Alert(4308,1,10,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 위치 판명!
TalkCharacter(3427,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
적은 저쪽에 있다! 처치하러 가자!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(3421,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
몰래 설치해 둔 봉화에 불을 붙이면, 제국군의 퇴각을 방해할 수 있을지도……
TalkCharacter(3422,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
몰래 설치한 봉화에 불을 붙이는 건 어떤가? 제국군이 혼란에 빠져, 발을 멈출지도 몰라.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(3424,112,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
저기까지 가 버렸으면, 봉화도 효과가 거의 없겠어.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
Alert(4306,1,58,58,58,0,0,0,0,0,0,0,0,0,0) 봉화 점화, 개시!
TalkCharacter(3351,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
자, 이제 도망칠 길은 없어. 적장이 항복하도록 몰아붙이자!
MainMissionStart(4323,4,0,1,21,58,58,3,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [r][0:PARTY][/][kp2] 추격하라!
TalkCharacter(3354,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
클로드치고는 훌륭한 포위망이군. 이 또한, 아버지의 활약 덕분이지만.
TalkCharacter(3352,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
퇴로가 끊겼나…… 뭔가, 돌파구를 열 방법은……
MainMissionStart(442,1,0,2,17,58,58,3,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(3355,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이제 슬슬 포기하지 않겠어? 이 이상 희생을…… 음? 저건……!
Alert(208,2,11,58,58,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 출현!
SetDeathText(35,73,3356,0,0,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
제때 온 건가? 잘 모르겠다만…… 뭐, 됐어. 임무는 완수해야지.
SetDeathText(31,73,3357,0,0,0,0,0,0,0,0,0,0,0,0)
알로이스 volume_up
제국군, 우리가 길을 열겠네! 이쪽으로 오게!
Alert(4326,2,11,58,58,11,3,0,0,0,0,0,0,0,0) [r][0:PARTY][/], [r][1:PARTY][/]의 퇴로 확보!
TalkCharacter(3358,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
페르디난트, 였던가? 퇴각로는 만들었다. 어서 군을 퇴각시켜!
SetDeathText(35,73,3356,0,1,0,0,0,0,0,0,0,0,0,0)
제랄트 volume_up
제때 온 건가? 잘 모르겠다만…… 뭐, 됐어. 임무는 완수해야지.
SetDeathText(31,73,3357,0,1,0,0,0,0,0,0,0,0,0,0)
알로이스 volume_up
제국군, 우리가 길을 열겠네! 이쪽으로 오게!
TalkCharacter(3359,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
용병단인가…… 감사하지! 전군, 퇴각 지점을 목표로 전진하라!
Alert(182,2,9,58,58,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각 지점을 향해 진군 개시!
TalkCharacter(3360,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
스승님이잖아!? 이런…… 어려운 상대지만, 도망치게 둘 수는……!
TalkCharacter(3361,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
이대로 도망치게 뒀다간, 작전이 수포가 된다. 모두, 추격하라!
MainMissionStart(4311,4,1,1,9,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 퇴각을 저지하라!
TalkCharacter(3429,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
내가 쓰러지면, 전군이 무너져. 어떻게든 모두를 데리고 퇴각해야 한다……
Alert(3509,2,9,58,58,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 퇴각 지점 도달에 주의하라!
TalkCharacter(3397,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
따라잡혔나……! 하지만, 나는 포기하지 않아!
TalkCharacter(3398,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
이 나를 추격하는 게 너일 줄이야…… 최선을 다할 마음이 들었나 보지?
TalkCharacter(3399,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
아니, 어쩌다 보니…… 널 상대하고 싶지는 않았는데.
TalkCharacter(3332,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
린하르트…… 유감이군. 네가 바라는 미래는 제국에 있었을 텐데.
TalkCharacter(3333,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
죽고 싶지 않았을 뿐이야. 너로서는…… 양보할 수 없는 게 많겠지만.
TalkCharacter(3400,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
로렌츠로군…… 미안하지만 지금은 창으로도 대화할 시간이 없어.
TalkCharacter(3401,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
내 입장에서 그건 곤란하군. 널 도망가게 둘 수는 없으니까.
TalkCharacter(3330,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
오랜만이로군, 페르디난트군. 전장이 아니라 다과회에서 만나고 싶었는데.
TalkCharacter(3331,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
그러게 말이야. 창이 아니라 말을 주고받을 수 있었다면 얼마나 좋았을까……
TalkCharacter(3402,6,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
다들, 도망쳐라! 내가 싸우는 동안 조금이라도 더 전진해!
TalkCharacter(3403,6,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
크헉! 나는…… 나는 쓰러지지 않는다!
TalkCharacter(3430,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
퇴각 지점이 가까워졌다. 다들, 힘을 내라!
Alert(4320,2,9,9,58,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각 지점 도달 직전!
Alert(367,1,9,58,58,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b][0:PARTY][/]의 방해로 진군 정지!
TalkFromOwnStrings(6,119,1,0,1,0,0,0,0,0,0,0,0,0,0) warning 말도 안 돼!? 길이 막혔어?
TalkFromOwnStrings(6,120,1,0,1,0,0,0,0,0,0,0,0,0,0) warning 진군 개시야.
Alert(368,2,9,58,58,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b][0:PARTY][/]의 격파로 진군 재개!
Alert(367,1,9,58,58,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b][0:PARTY][/]의 방해로 진군 정지!
TalkFromOwnStrings(6,118,1,0,1,0,0,0,0,0,0,0,0,0,0) warning 후후, 이제 나아갈 수 있겠어!
Alert(368,2,9,58,58,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b][0:PARTY][/]의 격파로 진군 재개!
TalkCharacter(3431,6,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
퇴각 지점이 가까워졌군. 다들, 가라! 나는 여기서 지원하겠다!
Alert(4334,0,9,9,58,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 후방 지원을 위해 일시 진군 정지!
TalkCharacter(3432,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
때가 됐군. 나도 서두르지!
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
Alert(4338,2,9,9,58,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 새로운 퇴각 지점을 향해 진군 개시!
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
Alert(4343,1,9,58,58,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b][0:PARTY][/]의 봉화를 확인!
TalkCharacter(3423,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
저건, 무슨 신호지……! 설마 복병인가!? 주위를 경계하라!
Alert(4336,1,9,58,58,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 주위 경계를 위해 진군 정지!
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
Alert(4343,1,9,58,58,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [b][0:PARTY][/]의 봉화를 확인!
TalkCharacter(3423,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
저건, 무슨 신호지……! 설마 복병인가!? 주위를 경계하라!
Alert(4336,1,9,58,58,7,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 주위 경계를 위해 진군 정지!
Alert(139,2,9,9,58,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 재개!
MainMissionStart(438,1,1,2,9,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(3404,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
나도, 여기까지인가……
TalkCharacter(3362,9,0,3,1,1,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
베르는, 베르는, 이제 틀렸어요오오오! 적어도 다른 사람들은 도망갈 수 있도록……!!
Alert(4316,2,10,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [r]저격[/] 개시!
MainMissionStart(4342,4,2,1,10,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 탐색하여 저격 중인 [0:CHARA_G][kp2] 발견하라!
TalkCharacter(3363,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
이 화살, 어디서 오는 거지……!? 저지하지 않으면 추격도 못 하겠어!
TalkCharacter(3364,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
사수는 어딘가에 몸을 숨긴 것 같군. 어서 찾아내서 대처해야 해.
TalkCharacter(3365,81,1,0,0,1,0,0,0,0,0,0,0,0,0)
link 라디슬라바 volume_up
동맹군이 혼란에 빠졌습니다! 페르디난트님, 이 틈에 이쪽으로!
MainMissionStart(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
Alert(524,0,10,58,58,0,0,0,0,0,0,0,0,0,0) [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,10,58,58,0,0,0,4,0,0,0,0,0,0) [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,10,58,58,0,0,0,5,0,0,0,0,0,0) [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(524,0,10,58,58,0,0,0,6,0,0,0,0,0,0) [0:AREA]에서 [0:CHARA_G][kp2] 발견하지 못했다!
Alert(268,1,10,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 발견!
SetDeathText(9,73,3368,4,0,0,0,0,0,0,0,0,0,0,0)
베르나데타 volume_up
히익! 왔다아아아! 오지 마아아아!
TalkCharacter(3366,23,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
저기…… 찾은 것 같아요……
TalkCharacter(3367,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
찾았다! 적의 화살을 저지해!
TalkCharacter(3369,7,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 린하르트 volume_up
역시 베르나데타였군…… 대화할 만한 상태는 아닌 것 같네.
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3370,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
적의 전의는 낮아 보이네요. 항복하도록 설득할 수 있지 않을까요.
TalkCharacter(3371,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
상대는 도망칠 곳이 없어. 붙잡아서 설득을 시도해 보는 게 어떨까?
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3373,23,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
저기…… 베르나데타씨…… 이제, 그만 싸우지 않으시겠어요……?
TalkCharacter(3374,24,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
베르나데타, 이제 포기하지 않을래? 더 싸우면 죽을 거야.
TalkCharacter(3375,9,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
꺄아아악! 죽는다아…… 어, 어라? ……어, 에엥!?
MainMissionStart(485,1,3,2,10,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 설득 성공!
Alert(319,0,10,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,4,2,10,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(4318,1,10,58,58,0,0,0,4,0,0,0,0,0,0) [r]저격[/], [0:CHARA_G] 격파에 의해 정지!
TalkCharacter(3372,9,1,3,0,1,0,0,0,0,0,0,0,0,0)
link 베르나데타 volume_up
으으, 이왕 둘러싸일 거면 적이 아니라 벽이 더 좋은데…… 어째서어……
TalkCharacter(3376,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이제 추격에 집중할 수 있겠다…… 싶었더니, 중앙 쪽이 소란스럽군. 뭐가 나온 거지!?
SetDeathText(0,73,3377,0,0,0,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
더 이상 추격하게 두지 않겠다.
SetDeathText(1,73,3378,0,0,0,0,0,0,0,0,0,0,0,0)
벨레스 volume_up
더 이상 추격하게 두지 않겠어.
Alert(200,2,13,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
MainMissionStart(2,4,5,1,13,13,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3383,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
저게 그 소문의 "잿빛 악마"인가…… 무리하게 상대하지 말고, 제국군을 쫓아!
GenderedMcTalk(1,3379,3380,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
동맹군이군…… 처치하겠다.
벨레스 volume_up
동맹군이네…… 처치하겠어.
GenderedMcTalk(1,3381,3382,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
너는…… 또 만났군. 지금은 동맹 쪽 용병인 건가.
벨레스 volume_up
너는…… 또 만났구나. 지금은 동맹 쪽 용병인가 보네.
GenderedMcTalk(0,535,536,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
예전에 진 빚을 갚아 주마. "잿빛 악마"!
세즈 volume_up
예전에 진 빚을 갚아 주지. "잿빛 악마"!
GenderedMcTalk(1,1938,1939,1,3,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
이거, 만만하게 볼 상대가 아니군.
벨레스 volume_up
이거, 만만하게 볼 상대가 아니네.
TalkCharacter(3415,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
지금은 제국군이 우선이다. 이기기 힘들다고 판단되면 싸우지 말도록!
TalkCharacter(3414,140,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 아르발 volume_up
굳이 상대할 필요는 없다지만…… 네 성장을 보여 줄 기회야.
GenderedMcTalk(1,3416,3417,1,0,1,1,0,0,0,0,0,0,0,0)
벨레트 volume_up
미안하지만, 어울려 주는 건 여기까지다.
벨레스 volume_up
미안하지만, 어울려 주는 건 여기까지야.
Alert(237,0,13,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(816,1,16,2,13,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격퇴 성공!
GenderedMcTalk(0,564,565,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
크윽, 쉽게 보내 주고 말았군……
세즈 volume_up
크윽, 쉽게 보내 주고 말았네……
TalkCharacter(3386,81,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 라디슬라바 volume_up
제랄트님, 이곳은 맡기겠습니다! 저는 이탈한 병력을 재편성해 오겠습니다.
Alert(4340,0,8,58,58,11,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 부대 재편성을 위해 일시 퇴각!
TalkCharacter(3384,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
단장님! 우리도 앞으로 나갑시다! 병사 하나라도 더 구해야지요!
TalkCharacter(3385,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
너도 아직 혈기가 넘치는군. 뭐, 마냥 기다리기에는 보수를 좀 많이 받았으니.
Alert(575,2,58,58,58,11,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 요격을 위해 개문!
MainMissionStart(4328,4,7,1,11,9,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행의 수비를 돌파하여 [1:CHARA_G][kp2] 추격하라!
TalkFromOwnStrings(31,73,1,0,1,0,0,0,0,0,0,0,0,0,0) warning 하피랑 싸우고 싶어? 안 그랬으면 좋겠는데.
TalkCharacter(3387,21,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
저 사람은, 알로이스씨!? 세이로스 기사단은 그만두신 걸까요……
TalkCharacter(3388,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
알로이스씨가 용병단에? 세이로스 기사는 그만둔 건가……
TalkCharacter(546,31,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
내가 용병단의 짐이 될 수는 없지!
TalkCharacter(3389,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
으윽, 이제 한계인가! 나는 이쯤에서 물러나도록 하지!
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkFromOwnStrings(35,73,1,0,1,0,0,0,0,0,0,0,0,0,0) warning 나를 방해하지 마라!
TalkCharacter(3392,35,1,4,0,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
동맹군에도 제법 실력 있는 녀석이 있었군……!
TalkCharacter(3390,25,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
스승님, 저 기억나시나요? 어찌 됐든 지금은 승부를 봐야겠지만요!
TalkCharacter(3391,35,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
응? ……레오니 아니냐! 꽤 많이 컸구나, 녀석.
TalkCharacter(3393,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
이쯤이면 뭐, 충분하겠지! 나는 뒤로 물러나겠다!
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
MainMissionStart(440,1,7,2,11,12,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
TalkCharacter(3393,35,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
이쯤이면 뭐, 충분하겠지! 나는 뒤로 물러나겠다!
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(3389,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
으윽, 이제 한계인가! 나는 이쯤에서 물러나도록 하지!
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(3395,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이걸로 용병단 전력은 꽤 줄어들었겠지. 이제부터는 우선 페르디난트를 쫓자!
MainMissionStart(441,1,7,4,11,12,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 실패!
TalkFromOwnStrings(35,88,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 크윽…… 여기까지인가. 다들, 미안하다……
Alert(237,1,11,58,58,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkFromOwnStrings(31,89,1,1,1,0,0,0,0,0,0,0,0,0,0) warning 한숨 좀 안 나오게 해 줄래?
Alert(237,1,12,58,58,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(3394,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
앗, 스승님! 방금 승부는 제가 이긴 걸로 봐도 되는 거죠!?
SetDeathText(81,73,3405,0,0,0,0,0,0,0,0,0,0,0,0)
라디슬라바 volume_up
페르디난트님! 도망치십시오! 제가 뒤를 맡겠습니다!
Alert(4341,2,8,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재편성한 부대를 이끌고 재출현!
TalkCharacter(3406,81,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 라디슬라바 volume_up
당신만은 반드시 지켜야 한다고, 폐하께서 제게 부탁하셨습니다!
TalkCharacter(3407,6,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
뭣…… 에델가르트가!? 하지만, 너를 버리고 갈 수는……
TalkCharacter(3408,81,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 라디슬라바 volume_up
당신을 잃으면, 우리 군이 와해될 겁니다! 부디, 아군을 퇴각시키기 위해서라도!
MainMissionStart(2,4,8,1,8,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(3409,6,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
……크윽. 미안하다. 뒤는, 맡기겠어……
Alert(237,1,9,58,58,0,0,0,4,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
TalkCharacter(3410,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
맹주님, 조심해. 죽음을 각오한 병사들은 만만치 않을 거다.
TalkCharacter(3411,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
그래, 무시하고 페르디난트를 쫓을 수도 없겠지……
TalkCharacter(3353,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 라디슬라바 volume_up
폐하께서 맡기신 이 병력을, 헛되이 잃을 수는 없습니다!
TalkCharacter(3412,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 라디슬라바 volume_up
겨우, 이 정도로는 저를 막을 수 없습니다!
TalkCharacter(3413,81,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 라디슬라바 volume_up
한 명이라도 더 많은 아군을 퇴각시키기 위해…… 저는 질 수 없습니다!
TalkCharacter(3418,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
흠, 저쪽은 경계가 느슨하군…… 한 번 더, 길을 내 볼까!
Alert(4339,2,23,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 부대 출현!
MainMissionStart(4332,4,17,1,23,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 부대의 포위망 돌파 공작을 저지하라!
TalkCharacter(3419,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이 이상 포위가 풀리면 위험하다! 엄호가 필요해!
MainMissionStart(493,1,17,2,23,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 부대 격파 성공!
Alert(4321,2,23,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 부대, 요새를 제압!
MainMissionStart(443,2,17,3,23,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 실패!
TalkCharacter(3420,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
뭐, 뭐야!? 클로드. 대체 어딜 보고 있던 거냐, 너는!
Alert(4337,2,58,58,58,3,0,0,0,0,0,0,0,0,0) 새로운 퇴각 지점, [r][0:PARTY][/]의 공작에 의해 출현!
Alert(549,1,19,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하여 보물 열쇠 입수!
Alert(319,0,8,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,8,2,8,58,58,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(3434,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
적의 대장은 놓쳤지만, 제국군엔 충분한 타격을 줬어…… 우리의 승리다!
Alert(180,3,9,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각 지점에 도달!
TalkCharacter(3435,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
됐어, 빠져나왔다……! 여기까지 왔으니 군을 재정비할 수 있어.
TalkCharacter(3436,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
다들, 잘해 주었다! 살아서 함께 제국 땅을 밟도록 하자!
TalkCharacter(3437,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
적장을 놓친 데다, 타격도 얼마 주지 못했어. 이 전투, 우리의 패배로군……
Alert(338,3,58,58,58,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(180,3,9,58,58,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각 지점에 도달!
TalkCharacter(3435,6,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
됐어, 빠져나왔다……! 여기까지 왔으니 군을 재정비할 수 있어.
TalkCharacter(3436,6,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 페르디난트 volume_up
다들, 잘해 주었다! 살아서 함께 제국 땅을 밟도록 하자!
TalkCharacter(3437,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
적장을 놓친 데다, 타격도 얼마 주지 못했어. 이 전투, 우리의 패배로군……
Alert(338,3,58,58,58,0,0,0,0,0,0,0,0,0,0) 전투 패배!