퇴각하는 성교회군을 쫓아 탈틴 평원으로 진군한 일행. 마침내 레아와의 결전이 시작된다.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 92 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 클로드 255 0 0 1 30 1 0 0 100 0 0 100 300 255 65535 1999 38 40 65 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 로렌츠 255 0 0 2 105 2 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 라파엘 255 0 0 3 110 3 0 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 레오니 255 0 0 4 135 4 13 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 힐다 255 0 0 5 130 4 13 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 이그나츠 255 0 0 6 115 4 13 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 리시테아 255 0 0 7 120 4 13 0 100 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 예리차 255 0 0 8 175 7 13 3 100 3 1 100 68 23 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 나데르 255 0 0 9 380 7 13 3 100 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 시릴 255 0 0 10 315 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 시릴 255 0 0 10 315 5 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 알로이스 255 0 0 11 310 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 메르세데스 255 0 0 12 90 5 13 3 101 3 0 100 300 255 1 1999 12 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
14 레아 255 0 0 13 171 5 12 3 101 5 0 100 55 8 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
15 세테스 255 0 0 14 140 5 13 3 101 3 0 100 300 7 15 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
16 흐렌 255 0 0 15 145 5 13 3 101 3 0 100 300 21 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
17 255 0 0 16 835 5 12 3 101 11 1 100 300 255 65535 1999 15 0 0 0 0 0 0 0 0 0 0 0 3 65535 65535 65535
18 연방국 장군 4 0 0 17 695 5 13 3 101 3 1 39 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 연방국 장군 255 0 0 18 700 5 13 3 101 3 1 39 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 연방국 장군 255 0 0 19 695 5 13 3 101 3 1 31 167 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 연방국 장군 255 0 0 20 665 5 13 3 101 3 1 32 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 연방국 장군 255 0 0 21 630 5 13 3 101 3 1 33 46 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 연방국 장군 255 0 0 22 610 5 13 3 101 3 1 34 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 연방국 장군 255 0 0 23 690 5 13 3 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 연방국 장군 255 0 0 24 600 5 13 3 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 연방국 장군 255 0 0 25 675 5 13 3 101 3 1 31 167 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 연방국 장군 255 0 0 26 680 5 13 3 101 3 1 31 300 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 연방국 장군 255 0 0 27 685 5 13 3 101 3 1 39 300 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 연방국 장군 255 0 0 28 670 5 13 3 101 3 1 34 300 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 연방국 장군 255 0 0 29 600 5 13 3 101 3 1 32 300 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 연방국 장군 255 0 0 30 605 5 13 3 101 3 1 33 46 255 65535 1999 24 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 연방국 장군 255 0 0 31 600 5 5 0 101 5 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 연방국 장군 255 0 0 32 600 5 5 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 연방국 장군 255 0 0 33 660 5 13 3 101 3 1 32 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 연방국 장군 255 0 0 33 665 5 13 3 101 3 1 32 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 연방국 장군 255 0 0 34 645 5 13 3 101 3 1 32 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 연방국 장군 255 0 0 35 660 5 13 3 101 3 1 32 300 255 65535 1999 53 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 연방국 장군 255 0 0 38 630 7 13 3 100 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 연방국 장군 255 0 0 39 620 7 13 3 100 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 연방국 장군 255 0 0 40 615 7 13 3 100 3 1 35 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 255 0 2 0 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 연방국 장군 255 0 2 1 630 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 255 0 2 2 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 연방국 장군 255 0 2 3 640 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 255 0 2 4 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 연방국 장군 255 0 2 5 650 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 255 0 2 6 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 연방국 장군 255 0 2 7 650 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 255 0 2 8 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 연방국 장군 255 0 2 9 660 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 255 0 2 10 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 연방국 장군 255 0 2 11 695 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 255 0 2 12 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 연방국 장군 255 0 2 13 690 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 255 0 2 14 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 연방국 장군 255 0 2 15 620 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 255 0 2 16 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 연방국 장군 255 0 3 0 615 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 255 0 3 1 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 연방국 장군 255 0 3 2 695 5 13 3 101 3 0 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 255 0 3 3 1505 5 13 3 101 3 0 60 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 연방국 장군 255 0 4 0 690 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 255 0 4 1 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 연방국 장군 255 0 4 2 610 5 13 3 101 3 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 255 0 4 3 1505 5 13 3 101 3 0 62 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 연방국 장군 255 0 2 50 680 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 255 0 2 51 1505 5 13 3 101 3 0 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 연방국 장군 255 0 2 52 695 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 255 0 2 53 1505 5 13 3 101 3 0 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 연방국 장군 255 0 2 54 700 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 255 0 2 55 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 연방국 장군 255 0 2 56 700 5 13 3 101 3 0 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 255 0 2 57 1505 5 13 3 101 3 0 61 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 연방국 장군 255 0 2 58 690 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 255 0 2 59 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 연방국 장군 255 0 2 60 675 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 255 0 2 61 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 연방국 장군 255 0 3 50 680 5 13 3 101 3 0 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 255 0 3 51 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 연방국 장군 255 0 5 0 660 5 13 3 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 연방국 장군 255 0 5 1 680 5 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 연방국 장군 255 0 5 2 625 5 13 3 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 연방국 장군 255 0 5 3 680 5 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 연방국 장군 255 0 5 4 680 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 연방국 장군 255 0 5 5 690 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 연방국 장군 255 0 5 6 695 5 13 3 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 연방국 장군 255 0 5 7 700 5 13 3 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 연방국 장군 255 0 6 0 625 7 13 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
89 연방국 장군 255 0 6 1 650 7 13 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
90 연방국 장군 255 0 6 2 620 7 13 3 101 3 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
91 255 0 6 0 1505 5 13 3 101 3 0 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 1 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1524 35 1524 39 1524 39 9 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1524 35 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1524 35 1524 31 1524 31 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1524 35 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1524 35 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 0 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1524 35 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1524 35 1524 39 1524 39 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1527 35 1527 34 1527 34 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1524 35 1524 32 1524 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 1 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1527 35 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 0 1000 1524 35 1524 33 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1527 35 1527 32 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 1 1000 1527 35 1527 33 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (46, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 45)
SubGroup(0)
SubGroup(10)
Unknown10(0,79,92,92,92,1,0,0,0,0,0,0,0,0,0)
Unknown10(1,77,92,92,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
SetName(32,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 교단병
SetName(18,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 교단병
SetName(19,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 교단병
SetName(20,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 교단병
SetName(21,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 교단병
SetName(22,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 교단병
SetName(23,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 교단병
SetName(26,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 환영병
SetName(27,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 환영병
SetName(28,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 환영병
SetName(29,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 환영병
SetName(30,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 환영병
SetName(31,175,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 환영병
SetName(34,217,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 성 키홀 용기병단
SetName(35,216,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 성 키홀 용기병
SetName(36,216,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to 성 키홀 용기병
SetName(37,216,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to 성 키홀 용기병
SetName(38,215,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to 불사대
SetName(39,215,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 불사대
SetName(40,215,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 불사대
SubGroup(1)
SetDeathText(4,115,4388,3,0,0,0,0,0,0,0,0,0,0,0) # 우리의 야망이…… 드디어 눈앞에…… 보이기, 시작…… 했는데……
SubGroup(10)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(31,96,4290,3,0,0,0,0,0,0,0,0,0,0,0) # 단장님…… [BYLETH_MF]…… 아내여, 딸아…… 다들, 미안하다……
SetDeathText(34,96,4294,3,0,0,0,0,0,0,0,0,0,0,0) # 레아님…… 도움이 되지 못해서…… 죄송합니다……
# Group 2 (0, 2, 1, 10, 2)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0) # 제길……! 여기까지…… 와서……
# Group 3 (0, 2, 1, 10, 2)
SubGroup(1)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0) # 말도 안 돼……! 여기까지…… 와서……
# Group 4 (0, 5, 10, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown66(1062,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1066,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 1, 4, 1)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (31, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 16 (8, 2, 4, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(7,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (8, 2, 4, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 16, 2, 2)
SubGroup(1)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 16, 3, 2)
SubGroup(2)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(9)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(13,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(15,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
SubGroup(4)
Unknown92(0,46100,0,0,0,51700,0,3,0,0,0,0,0,0,0)
Unknown92(4,48600,0,0,0,51600,0,3,0,0,0,0,0,0,0)
Unknown92(8,35900,0,0,0,28964,1,3,0,0,0,0,0,0,0)
Unknown92(20,36500,0,0,0,28464,1,3,0,0,0,0,0,0,0)
# Group 42 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 43 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(80,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(81,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(82,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(86,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(87,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 16, 2, 9)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown18(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 8, 1, 4)
SubGroup(0)
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 주여…… 제게 성스러운 힘을! 하아아아앗!
Unknown125(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [r]잊혀진 백마법[/]으로 공격 개시!
# Group 47 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 48 (0, 5, 0, 1, 30)
SubGroup(0)
SubGroup(2)
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 그때의 탈틴 전투처럼…… 주를 저버린 어리석은 자들에게 무참한 죽음을.
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 레아씨를 무찌르면, 포드라는 변하겠지…… 이번이 마지막 전투다! 전력을 다해 임하자!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 초조해하지 말고 확실하게 전투를 진행하자. 우선은 요새를 제압해 전선을 확보하는 거야!
SubGroup(11)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0) # 전선 확보를 위해 [r]요새[/]를 제압하라!
TalkCharacter(4266,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 여러분. 목숨 바쳐, 주께 부끄럼 없이 싸우세요. 죄로 더럽혀진 연방국군을 섬멸합시다……!
SubGroup(6)
Unknown83(3301,1112,6843,3322,1083,6771,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3456,1020,6897,3463,990,6533,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 두 부대로 나뉘어 진군했건만…… 다리가 무너져 있다니 예상 밖이로군.
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 합류할 수 있을 때까지, 각자 열심히 할 수밖에 없겠네~ 나도 전력을 다해 볼까~?
# Group 49 (0, 5, 8, 1, 29)
SubGroup(0)
SubGroup(2)
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 그때의 탈틴 전투처럼…… 주를 저버린 어리석은 자들에게 무참한 죽음을.
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 레아씨를 무찌르면, 포드라는 변하겠지…… 이번이 마지막 전투다! 전력을 다해 임하자!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 초조해하지 말고 확실하게 전투를 진행하자. 우선은 요새를 제압해 전선을 확보하는 거야!
SubGroup(10)
Unknown44(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0) # 전선 확보를 위해 [r]요새[/]를 제압하라!
SubGroup(6)
Unknown83(3356,1220,6897,3463,990,6533,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3456,1020,6897,3463,990,6533,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 두 부대로 나뉘어 진군했건만…… 다리가 무너져 있다니 예상 밖이로군.
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 합류할 수 있을 때까지, 각자 열심히 할 수밖에 없겠네~ 나도 전력을 다해 볼까~?
# Group 50 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 61 (0, 2, 0, 12, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(92,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4268,19,1,4,1,0,0,0,0,0,0,0,0,0,0) # 윽…… 대사교에게 고취되어서인지, 적의 사기가 이상하리만치 높아 보이는군!
# Group 62 (0, 2, 0, 16, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 11: False 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4269,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 좋았어! 한쪽 요새는 대충 다 제압한 것 같아!
# Group 63 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,7,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: False 1
SubGroup(1)
TalkCharacter(4270,22,1,1,1,0,0,0,0,0,0,0,0,0,0) # 기세를 탄 느낌이네요. 이대로 요새를 제압해 버리죠!
# Group 64 (0, 5, 0, 12, 15)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(468,1,0,2,92,17,92,0,0,0,0,0,0,0,0) # [r]요새[/] 제압 성공!
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4315,25,1,1,1,0,0,0,0,0,0,0,0,0,0) # 됐다…… 전선의 요새를 전부 제압했어!
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4316,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 응, 이제 전선은 거의 다 제압한 것 같네~
# Group 65 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 4, 8)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(16,73,4271,3,0,0,0,0,0,0,0,0,0,0,0) # 왕도로 돌아가라는 말을 듣긴 했지만…… 교단 분들을 지킬 수 있는 건, 우리밖에는……
CloseUp(13,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,13,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(4272,24,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저건…… 메르세데스잖아? 그렇다면, 이끌고 있는 건 왕국군?
# Group 67 (0, 5, 0, 6, 2)
SubGroup(3)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,13,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4273,16,1,0,1,1,0,0,0,0,0,0,0,0,0) # 나는 마지막까지, 내가 해야 할 일을 할 뿐이야……
# Group 68 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4276,16,1,3,1,1,0,0,0,0,0,0,0,0,0) # 다른 사람들은 가문이나 입장에 얽매여 있어. 그러니까, 적어도…… 나만큼은……!
# Group 69 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,1,14,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4274,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # 메르세데스, 역시 너는 교단의 사람들을 지키기 위해서……
# Group 70 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 0 0
SubGroup(3)
Unknown15(8,13,1,2,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5230,1,8,13,92,7,0,0,0,0,0,0,1,0,0) # [0:CHARA_G], [1:CHARA_G] 구출을 위해 [b][0:PARTY][/]에 가담!
SubGroup(2)
SetDeathText(49,73,4275,3,0,0,0,0,0,0,0,0,0,0,0) # 메르세데스…… 여기에 있었군…… ……내가 구해 주겠다.
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 6, 20)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 0
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,13,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(4)
TalkCharacter(4277,16,1,3,1,1,0,0,0,0,0,0,0,0,0) # 여기까지구나. 역시, 내가 맡기엔 짐이 너무 무거웠나 봐~
TalkCharacter(4278,49,1,0,1,3,0,0,0,0,0,0,0,0,0) # 메르세데스…… 잘 알고 있을 텐데. 목숨을 걸어야 할 싸움은 아니라는 걸……
TalkCharacter(4279,16,1,0,1,1,0,0,0,0,0,0,0,0,0) # 나는 있지…… 내 의지로 목숨을 건 거야. 하지만, 지금은 물러날 수밖에 없겠네……
TalkCharacter(4280,49,1,0,1,3,0,0,0,0,0,0,0,0,0) # 그렇다면…… 지금만은, 나와 함께 싸워 줘. 이 전장에서는…… 그게 가장 안전하니까.
SubGroup(8)
Unknown76(13,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown93(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(13,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5218,1,13,92,92,7,0,0,0,0,0,0,1,0,0) # [0:CHARA_G], [b][0:PARTY][/]에 가담!
# Group 72 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 5, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
SubGroup(1)
TalkCharacter(4281,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 지금이야말로 제랄트님의 원한을 풀어 드릴 때! 이 알로이스, 목숨을 아끼지 않고 싸우겠노라!
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,12,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 74 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,12,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4282,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 미안하지만, 봐주지 않겠소! 단장님께 직접 전수받은 전투의 비기를 맛보여 주겠소이다!
# Group 75 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4283,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 단장님을 위해…… 그대에게만은 질 수 없지. 원수를 갚아 주마!
GenderedMcTalk(0,4284,4285,1,2,1,0,0,0,0,0,0,0,0,0) # 이 기백, 얕볼 수 없겠어……! 전력으로 상대해 주지!
# Group 76 (0, 2, 0, 5, 4)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(31,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4286,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 샤미아……! 그대와 이렇게 칼을 맞대는 것도, 이번이 마지막이겠군.
TalkCharacter(4287,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……미안해, 알로이스.
TalkCharacter(4288,31,1,4,1,1,0,0,0,0,0,0,0,0,0) # ……아니, 그것뿐인가? 좀 더 무언가, 가슴에 불을 지필 만한 말은…… 됐네, 각오하게!
# Group 77 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4289,31,1,3,1,1,0,0,0,0,0,0,0,0,0) # 나 정도의 힘으로는, 부족한 것인가……!
# Group 78 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,12,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,12,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 79 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 80 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown29(0,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(10,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5201,2,10,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현! [g]요새[/] 탈환을 위해 진군 개시!
SubGroup(2)
SetDeathText(34,73,1744,2,0,0,0,0,0,0,0,0,0,0,0) # 난 레아님을 지켜야 해! 이 몸이 움직이는 한 싸울 거야……!
CloseUp(10,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown43(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,10,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(4291,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 시릴! 그 몸으로…… 당신의 용감한 모습, 이 가슴에 새기도록 하겠습니다……
# Group 81 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1749,34,1,2,1,1,0,0,0,0,0,0,0,0,0) # 레아님을 고통스럽게 한 너희들을…… 나는…… 용서하지 않을 거다!
# Group 82 (0, 2, 0, 7, 3)
SubGroup(4)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(34,1,33,0,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1750,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 시릴…… 그런 상처를 입고 전장에 나오진 말라고 가르쳤을 텐데.
TalkCharacter(1751,34,1,3,1,1,0,0,0,0,0,0,0,0,0) # 샤미아씨…… 어째서 당신은 우리에게 칼을 겨누는 겁니까!
# Group 83 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown69(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 0 0
SubGroup(1)
TalkCharacter(4292,34,1,2,1,1,0,0,0,0,0,0,0,0,0) # 이대로 당할까 보냐…… 반드시, 레아님께 도움이 되겠어……!
SubGroup(2)
Unknown93(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(245,2,10,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 일시 퇴각!
SubGroup(3)
Unknown6(10,6,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 0, 3, 22)
SubGroup(2)
GroupCheck4(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 84: True 0
Unknown19(10,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(2)
SubGroup(1)
If254(1,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,59600,0,17264,1,0,2,0,0,1,0,0,1,0,0)
SubGroup(1)
If254(1,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,59600,0,17264,1,0,2,0,0,1,0,0,1,0,0)
SubGroup(1)
If254(1,234,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,37600,0,22264,1,0,2,0,0,1,0,0,1,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5202,2,11,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 전장 남쪽에 재출현! [g]요새[/] 탈환을 위해 진군 개시!
Unknown6(11,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5232,2,11,14,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], [1:CHARA_G][kp2] 위해 분전 중!
SubGroup(1)
TalkCharacter(4293,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저 녀석……! 조심해, 요새를 노리고 있어!
# Group 86 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 87 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
Unknown60(2,0,0,11,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown149(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,11,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,11,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
# Group 88 (24, 2, 4, 1, 0)
SubGroup(0)
# Group 89 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
Unknown43(4,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(4295,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 클로드에게만 맡길 수는 없지! 아군을 합류시키는 길은 이 내가 열겠다!
TalkCharacter(4296,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 의욕은 확실히 있는 것 같다만…… 그에게 맡겨도 괜찮은 건가?
TalkCharacter(4297,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 입만 산 것처럼 보여도, 사실 뱉은 말은 반드시 책임지는 남자야. 로렌츠라면 분명히 해내겠지.
# Group 90 (0, 5, 0, 6, 2)
SubGroup(2)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(4,2,0,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(19,2,0,1,1,1,0,0,0,0,0,0,0,0,0)
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 2, 5)
SubGroup(1)
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4380,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 동맹 시절부터 레스터를 뒤에서 지탱해 왔던 이 나의 실력을 충분히 보여 주어야겠군!
TalkCharacter(4381,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 날 끌어내리고 맹주 자리에 오르려 했던 그 실력, 마음껏 발휘해 보라고.
# Group 92 (18, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
# Group 93 (8, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
# Group 94 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(6,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(7,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(7,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (8, 2, 4, 2, 0)
SubGroup(1)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
# Group 103 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(0,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 104 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(1,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(2,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 106 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(3,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(4,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(5,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(6,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(6,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown37(7,19,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown77(7,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 0, 2, 4)
SubGroup(1)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
SubGroup(1)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Alert(5221,1,92,92,92,0,0,0,0,0,0,0,0,0,0) # [b]클로드[/]와 [b]로렌츠[/], 분전 중!
# Group 112 (0, 2, 2, 3, 32)
SubGroup(2)
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
If254(1,94,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,95,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,96,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,97,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,98,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,101,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,103,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,104,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,106,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,107,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 6, 12)
SubGroup(1)
SubGroup(4)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4298,27,1,0,1,1,0,0,0,0,0,0,0,0,0) # 아군이 고전하는 모양이에요. 제가 도와드려야겠어요!
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,16,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 요격을 위해 개문!
SubGroup(2)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,16,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
SubGroup(1)
TalkCharacter(4299,26,1,0,1,1,0,0,0,0,0,0,0,0,0) # 흐렌, 너는 무리하지 않아도 된다! 적당히 하고 물러나거라, 알겠지?
# Group 115 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(27,73,4300,3,0,0,0,0,0,0,0,0,0,0,0) # 싸우는 건 좋아하지 않지만…… 이 또한 저의 사명, 상대해 드리겠어요!
CloseUp(16,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4301,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 아직, 이에요……! 여기서 쓰러질 수는 없어요!
# Group 117 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,16,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(4302,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 조금 지쳤나 봐요…… 일단 물러나도록 할게요……
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,1,0,16,92,0,0,0,1,0,0,0,0,0,0)
# Group 118 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
Unknown19(16,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(16,16864,1,47500,0,0,2,0,0,1,0,1,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5219,0,16,92,92,7,0,0,10,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp5] 후퇴!
# Group 119 (4, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(128,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 0 1 0
GroupCheck4(118,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 118: True 0
# Group 120 (0, 5, 0, 1, 30)
SubGroup(0)
SubGroup(1)
TalkCharacter(4303,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 아…… 아직 반대쪽에도 부상을 입은 아군이……!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5204,2,16,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 남쪽의 엄호를 개시!
SubGroup(2)
TalkCharacter(4304,27,1,0,1,1,0,0,0,0,0,0,0,0,0) # 상처 입은 여러분을, 제 힘으로 치유해 드릴게요……!
Unknown125(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown76(15,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(31,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 남쪽의 [r]적장[/]을 회복!
SubGroup(1)
TalkCharacter(4305,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 마치 성 세스린이 재래한 듯하군…… 단번에 해치우지 않으면, 또 치료해 버릴 거다!
# Group 121 (0, 2, 2, 2, 6)
SubGroup(1)
GroupCheck4(120,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 1
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 3, 8)
SubGroup(2)
GroupCheck4(121,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 1
Unknown28(4,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown76(15,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(12,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(29,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(30,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(31,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 1
If254(1,84,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 남쪽의 [r]적장[/]을 회복!
SubGroup(1)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 125 (0, 5, 0, 5, 10)
SubGroup(1)
SubGroup(3)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4306,26,1,0,1,1,0,0,0,0,0,0,0,0,0) # 고전하는 모양이로군…… 내가 직접 나설 수밖에 없겠어.
SubGroup(1)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,15,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 요격을 위해 개문!
SubGroup(2)
Unknown43(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,15,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
# Group 126 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(26,73,4307,2,0,0,0,0,0,0,0,0,0,0,0) # 대사교님은 이 포드라에 필요한 존재다. 그걸 이해하지 못하는 자들은, 사라지도록.
CloseUp(15,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4308,26,1,3,0,1,0,0,0,0,0,0,0,0,0) # 만만치 않군…… 이 나를 고전하게 만들 줄이야.
# Group 128 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,15,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
SubGroup(1)
TalkCharacter(4309,26,1,3,1,1,0,0,0,0,0,0,0,0,0) # 더 이상은 위험한가…… 일단 물러날 수밖에 없겠군.
Unknown60(2,1,0,15,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 128: 1 0 0
Unknown19(15,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(15,28864,1,3664,1,0,2,0,0,1,0,1,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5219,0,15,92,92,7,0,0,4,0,0,0,0,0,0) # [0:CHARA_G], [0:AREA][kp5] 후퇴!
# Group 130 (9, 2, 4, 3, 0)
SubGroup(2)
GroupCheck3(117,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 117: 0 1 0
GroupCheck4(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 129: True 0
# Group 131 (0, 5, 0, 1, 28)
SubGroup(0)
SubGroup(1)
TalkCharacter(4310,26,1,0,1,1,0,0,0,0,0,0,0,0,0) # 저쪽은 아직 적을 밀어낼 여지가 있군. 서둘러 가세하도록 하지!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5206,2,15,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 북쪽의 엄호를 개시!
SubGroup(1)
TalkCharacter(4311,26,1,2,1,1,0,0,0,0,0,0,0,0,0) # 가라! 성 키홀 용기병단!
SubGroup(6)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(11)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,34,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 개시!
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4312,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저건…… 정예 세이로스 기사단 중에서도 특히 정예로 손꼽히는 부대다. 주의하도록!
# Group 132 (0, 2, 2, 4, 5)
SubGroup(2)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
SubGroup(1)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(139,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(35,35700,0,60700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(36,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(36,664,1,29700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(37,63700,0,59700,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(35,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(36,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(37,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 0, 5, 29)
SubGroup(3)
GroupCheck3(132,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 132: 1 1 0
Unknown28(1,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown29(2,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
If254(1,133,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Alert(207,2,34,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 재출현!
SubGroup(3)
If254(1,133,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,134,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,135,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 진군 개시!
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(137,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(138,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 141 (0, 2, 0, 4, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
GroupCheck4(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: True 0
SubGroup(2)
TalkDeploySlot(4313,32,1,3,1,0,0,0,0,0,0,0,0,0,0) # 연방국군에 밀리는 것 같아. 이 전투, 우리에게 승산이 있긴 한 건가……
TalkCharacter(4314,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 전선을 지휘하는 장수가 차례로 전부 쓰러지니, 교단병 사이에 혼란이 퍼져 나가는 모양이로군.
# Group 142 (0, 2, 0, 4, 6)
SubGroup(1)
SubGroup(2)
GroupCheck4(117,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 0
GroupCheck4(128,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: True 0
If254(1,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4330,20,1,1,1,0,0,0,0,0,0,0,0,0,0) # 전선에 있던 강해 보이는 녀석들은 전부 쓰러뜨렸어어!
If254(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4331,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 전선을 지휘하던 적장들은 전부 쓰러뜨린 모양이로군.
SubGroup(1)
TalkDeploySlot(4332,32,1,3,1,0,0,0,0,0,0,0,0,0,0) # 주의 가호가 있기는 해도, 역시 우리 병력만으로는……!
# Group 143 (28, 2, 4, 1, 0)
SubGroup(0)
# Group 144 (0, 5, 0, 4, 48)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(117,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 117: True 1
GroupCheck4(128,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 128: True 1
Unknown6(28,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4317,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 저들의 폭동은 곧 주를 향한 모독입니다! 결코 용서할 수 없습니다!
TalkCharacter(4318,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 나와라, 성묘의 파수꾼들이여! 어리석은 반역자들에게 심판의 철퇴를!
SubGroup(6)
Unknown83(6454,1010,6011,6521,996,6037,0,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(1021,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1025,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6374,1032,6024,6438,1008,6042,120,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(26,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5233,0,26,92,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], [g]출현 장치[/]에서 출현!
SubGroup(6)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown44(8,1,6,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(16,1,6,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5209,4,6,1,26,92,92,0,0,0,0,0,0,0,0) # [g]제어 장치[/]를 조작하여 [0:CHARA_G]의 [g]출현 장치[/]를 정지하라!
If254(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4319,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저 병사는 아마 마력으로 만들어진 거겠죠. 어딘가에 제어용 장치가 있을 거예요!
If254(1,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4320,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 저 병사는 마력으로 만들어진 것이겠지. 어딘가에 제어용 장치가 있을 터!
# Group 145 (0, 5, 0, 4, 10)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(149,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 149: 0 1 0
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(949,0,92,92,92,7,0,0,8,0,0,0,1,0,0) # [b][0:PARTY][/], [0:AREA]에 침입!
SubGroup(1)
Unknown51(27974,1,54486,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,146,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 제어 장치는 저쪽에 있는 것 같아요! 요새를 제압해서 장치를 멈추죠!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 제어 장치는, 저쪽에 있는 모양이다! 요새를 제압해서 장치를 멈추도록 하지!
Alert(5210,0,26,92,92,7,0,0,14,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]제어 장치[/]를 조작하라!
# Group 146 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(93,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(150,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 150: 0 1 0
Unknown53(16,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(949,0,92,92,92,7,0,0,16,0,0,0,1,0,0) # [b][0:PARTY][/], [0:AREA]에 침입!
SubGroup(1)
Unknown51(15412,1,35466,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,145,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 제어 장치는 저쪽에 있는 것 같아요! 요새를 제압해서 장치를 멈추죠!
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 제어 장치는, 저쪽에 있는 모양이다! 요새를 제압해서 장치를 멈추도록 하지!
# Group 147 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1061,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 2, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1065,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1060,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,150,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 요새를 제압했다면, 제어 장치를 멈춰 줘! 방법은 모르겠지만…… 아무튼 부탁할게!
Unknown44(8,1,6,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(1060,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(9128,1093,5476,9189,1073,5463,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(9190,1044,5586,9238,1038,5542,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(27974,1,54486,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5224,0,26,92,92,7,0,0,8,8,0,0,0,0,0) # [0:AREA]의 [g]제어 장치[/]를 조작하라!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 150 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1064,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,149,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 요새를 제압했다면, 제어 장치를 멈춰 줘! 방법은 모르겠지만…… 아무튼 부탁할게!
Unknown44(16,1,6,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(1064,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(7924,1121,9975,7975,1095,10005,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7881,1083,10088,7944,1069,10090,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(15412,1,35466,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5224,0,26,92,92,7,0,0,16,16,0,0,0,0,0) # [0:AREA]의 [g]제어 장치[/]를 조작하라!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 151 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1060,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1064,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 0 0
GroupCheck3(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 0 0
# Group 154 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 1
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown66(1020,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4590,1100,3425,4690,1000,3115,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4690,1000,3200,4690,1000,3115,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5216,1,26,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 일부, 소멸!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 조금 줄어든 것 같긴 한데, 아직도 있네…… 저 병사들, 기분 나빠서 나는 좀 싫어.
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 장치를 눈치챘군요…… 그렇다 해도, 저들이 승리를 거둘 일은 없을 겁니다.
# Group 155 (0, 5, 0, 4, 16)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 1
Unknown66(1024,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(5290,1150,6957,5516,990,6730,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5457,1000,6808,5516,990,6730,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(4)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5216,1,29,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 일부, 소멸!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0) # 조금 줄어든 것 같긴 한데, 아직도 있네…… 저 병사들, 기분 나빠서 나는 좀 싫어.
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 장치를 눈치챘군요…… 그렇다 해도, 저들이 승리를 거둘 일은 없을 겁니다.
# Group 156 (0, 5, 0, 4, 47)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1060,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1064,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1020,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1024,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,154,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(5290,1150,6957,5516,990,6730,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5457,1000,6808,5516,990,6730,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(7)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 소멸! 모든 [1:CHARA_G]의 출현 정지!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
If254(1,155,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown83(4590,1100,3425,4690,1000,3115,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4690,1000,3200,4690,1000,3115,200,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(7)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 소멸! 모든 [1:CHARA_G]의 출현 정지!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
SubGroup(6)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5211,1,6,2,26,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 [g]출현 장치[/] 정지에 성공!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4326,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # 기묘한 병사는 전부 사라진 모양이에요……!
If254(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4327,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 모든 장치를 멈춘 것 같군. 이제 그 기분 나쁜 병사는 내보낼 수 없겠지.
# Group 157 (14, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown29(4,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(171,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(26,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(26,46967,0,31242,0,0,3,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(27,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(27,36276,0,46160,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: False 1
Unknown19(28,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(28,64605,0,60505,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(29,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,54821,0,2358,1,0,3,0,0,1,1,0,0,0,0)
SubGroup(1)
Unknown23(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(30,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,62753,0,20317,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 4, 4)
SubGroup(3)
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: False 1
Unknown19(31,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(31,42839,0,35386,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(1)
Unknown23(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 3, 38)
SubGroup(2)
Unknown29(4,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(6)
If254(1,165,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,167,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,168,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,169,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,170,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Alert(5235,2,26,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 재출현!
If254(1,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(27974,1,54486,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(15412,1,35466,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5225,2,26,92,92,0,0,0,0,0,0,0,0,0,0) # 서둘러 [g]제어 장치[/]를 조작하여 [0:CHARA_G]의 [g]출현 장치[/]를 정지하라!
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(160,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(163,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(165,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 5, 0, 9, 21)
SubGroup(4)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
SubGroup(2)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(591,0,92,92,92,0,0,0,4,10,0,0,0,0,0) # [0:AREA][kp4] [1:AREA], 개문!
SubGroup(2)
TalkCharacter(4333,26,1,3,1,1,0,0,0,0,0,0,0,0,0) # 여기서 우리가 패배해, 중앙 교회가 와해되면 수많은 백성이 마음의 터전을 잃게 되겠지.
TalkCharacter(4334,27,1,4,1,1,0,0,0,0,0,0,0,0,0) # 그렇게 되면 큰일이에요. 저도 오라버니와 함께 싸우겠어요!
SubGroup(3)
Unknown43(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,7,1,15,16,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
# Group 174 (0, 5, 0, 2, 82)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 주여…… 제게 성스러운 힘을! 하아아아앗!
SubGroup(3)
Unknown14(88,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(90,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown125(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4864,1079,5132,4831,1064,5220,0,1,0,0,0,0,0,1,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4777,1072,5112,4776,1056,5206,360,1,0,0,0,0,0,1,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [r]잊혀진 백마법[/]으로 공격 개시!
SubGroup(1)
Unknown70(14,3,92,105,88,3,13,40,3,1,0,1,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
SubGroup(3)
Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown18(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown51(58000,0,33000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39500,0,36100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(1564,1,46600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47500,0,54000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62000,0,54900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(63100,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,14964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(29600,0,16264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33500,0,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(50100,0,33864,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(17964,1,47800,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22964,1,57000,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,3764,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22564,1,15964,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(13064,1,35164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0) # [b]아군 요새[/], [r]잊혀진 백마법[/]에 의해 소멸!
SubGroup(1)
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 뭐, 뭐야!? 이 정도 규모의 마법이……!? 설마 대사교가……!
SubGroup(1)
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 상대도 본격적으로 나오기 시작했군. 자, 지금이 승부처다! 적에게 밀리지 마!
# Group 175 (0, 5, 8, 2, 104)
SubGroup(1)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 주여…… 제게 성스러운 힘을! 하아아아앗!
SubGroup(6)
Unknown14(88,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(89,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(90,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(88,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown125(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown2(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4864,1079,5132,4831,1064,5220,0,1,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4777,1072,5112,4776,1056,5206,240,1,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], [r]잊혀진 백마법[/]으로 공격 개시!
SubGroup(1)
Unknown70(14,3,92,105,88,3,13,40,3,1,0,1,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
SubGroup(3)
Unknown2(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown134(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(88,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(89,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(90,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(28)
Unknown53(1,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(58000,0,33000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(39500,0,36100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(51000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(1564,1,46600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47500,0,54000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(62000,0,54900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(63100,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,14964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(29600,0,16264,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(33500,0,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(50100,0,33864,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,180,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(17964,1,47800,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,181,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22964,1,57000,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,182,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,3764,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,183,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(22564,1,15964,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,184,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(16,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(13064,1,35164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0) # [b]아군 요새[/], [r]잊혀진 백마법[/]에 의해 소멸!
SubGroup(1)
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0) # 뭐, 뭐야!? 이 정도 규모의 마법이……!? 설마 대사교가……!
SubGroup(1)
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 상대도 본격적으로 나오기 시작했군. 자, 지금이 승부처다! 적에게 밀리지 마!
# Group 176 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,88,0,23,15,9,1,0,1,0,0,0)
# Group 178 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,89,0,23,20,8,1,0,1,0,0,0)
# Group 179 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown29(7,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(91,1,0,0,90,0,23,20,12,1,0,1,0,0,0)
# Group 180 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 3, 0)
SubGroup(2)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
Unknown26(16,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4338,26,1,2,1,1,0,0,0,0,0,0,0,0,0) # 와라…… 전력을 다하는 나를 쓰러뜨리는 건, 쉽지만은 않을 거다!
# Group 186 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4341,26,1,1,1,1,0,0,0,0,0,0,0,0,0) # 다들, 사관학교 시절 이후로 많은 경험을 쌓아 강해진 모양이로군…… 허나, 질 수는 없다!
# Group 187 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,15,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4344,26,1,3,1,1,0,0,0,0,0,0,0,0,0) # 나조차도 막아 내지 못할 줄이야……! 레아, 미안하다……!
# Group 188 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(92,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4339,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 이제 돌이킬 수는 없어요…… 여기서 당신들을 쓰러뜨리지 않으면……!
# Group 189 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4340,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 윽…… 몸이 무거워졌네요……
# Group 190 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,16,92,0,0,0,1,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4342,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 레아님, 죄송해요…… 저는 이제, 힘이……
# Group 191 (0, 2, 2, 4, 0)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
# Group 193 (0, 5, 0, 6, 7)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 187: 0 1 0
GroupCheck3(190,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 190: 1 0 0
SubGroup(1)
TalkCharacter(4343,26,1,2,1,1,0,0,0,0,0,0,0,0,0) # 흐렌!! 아아, 어찌 이런 일이…… 네놈들, 잘도……!
SubGroup(1)
Unknown77(15,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5220,1,16,15,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]의 부상으로 [1:CHARA_G] 격분!
# Group 194 (0, 5, 0, 4, 20)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,7,2,15,16,92,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
If254(3,197,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4345,26,1,3,1,1,0,0,0,0,0,0,0,0,0) # 레아…… 우리는 여기를 떠나겠다. 흐렌을 죽게 할 수는 없어……
TalkCharacter(4346,27,1,3,1,1,0,0,0,0,0,0,0,0,0) # 레아님, 부디 무운을 빌어요……!
SubGroup(2)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(238,1,15,16,92,7,0,0,14,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], 퇴각!
SubGroup(1)
TalkCharacter(4347,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 괜찮습니다. 나머지는 제 손으로 마무리 짓도록 하죠……!
# Group 195 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 196 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4382,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 앞으로 더더욱 전투가 격렬해질 것 같네~ 비장의 불사대는 준비 끝났어~
# Group 197 (0, 5, 0, 2, 43)
SubGroup(1)
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4383,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 가라, 불사대! 화살 비로 하늘을 검게 물들여라!
SubGroup(3)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,207,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(38,1,0,0,15,2,15,90,5,1,0,0,0,0,0)
Unknown70(39,1,0,0,16,2,15,90,5,1,0,0,0,0,0)
Unknown70(40,1,0,0,15,2,15,90,5,1,0,0,0,0,0)
SubGroup(2)
If254(1,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(38,1,0,0,14,0,15,90,5,1,0,0,0,0,0)
Unknown70(39,1,0,0,14,0,15,90,5,1,0,0,0,0,0)
Unknown70(40,1,0,0,14,0,15,90,5,1,0,0,0,0,0)
If254(1,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(38,1,0,0,17,1,15,90,5,1,0,0,0,0,0)
Unknown70(39,1,0,0,17,1,15,90,5,1,0,0,0,0,0)
Unknown70(40,1,0,0,17,1,15,90,5,1,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5222,1,38,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현! [b]회진 사격[/] 개시!
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(3,191,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4384,27,1,4,1,1,0,0,0,0,0,0,0,0,0) # 꺅! 하늘에서 뭔가가……!
TalkCharacter(4385,26,1,4,1,1,0,0,0,0,0,0,0,0,0) # 큭, 이건 위험하군……! 다들, 피해라!
Alert(5215,1,15,16,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G], [b]회진 사격[/]에 의해 고전 중!
SubGroup(1)
If254(1,207,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,223,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4386,58,1,4,1,1,0,0,0,0,0,0,0,0,0) # 윽…… 이 공격은……?
# Group 198 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 3, 1)
SubGroup(2)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 10, 18)
SubGroup(3)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(192,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 192: True 0
GroupCheck3(194,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 194: 1 0 0
SubGroup(2)
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
GroupCheck3(202,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 0 1 0
SubGroup(3)
Unknown71(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5228,0,38,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 화살이 소진되어 [b]회진 사격[/] 정지!
SubGroup(3)
Unknown18(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,38,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 퇴각!
# Group 202 (0, 5, 0, 8, 5)
SubGroup(5)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
SubGroup(2)
GroupCheck3(201,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 201: 0 1 0
GroupCheck3(202,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 0 1 0
SubGroup(4)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5229,0,38,92,92,0,0,0,0,0,0,0,0,0,0) # [b]회진 사격[/], [0:CHARA_G] 사망에 의해 정지!
# Group 203 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 204 (0, 5, 0, 2, 59)
SubGroup(1)
GroupCheck4(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 174: True 0
TalkDeploySlot(4375,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 저건…… 그야말로 주의 심판! 우리에게는 가호가 있다, 겁내지 말고 나아가라!
SubGroup(24)
Unknown14(18,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown77(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,18,92,18,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4376,23,1,4,1,0,0,0,0,0,0,0,0,0,0) # 저 마법이, 주의 가호……? 신앙심이 잘못된 쪽으로 향하기 시작했어……!
Unknown55(0,18,0,0,0,1,92,4,0,0,1,1,0,0,0)
Unknown55(0,19,0,0,0,1,92,4,0,0,1,1,0,0,0)
Unknown55(0,20,0,0,0,1,92,4,0,0,1,1,0,0,0)
Unknown55(0,21,0,0,0,1,92,12,0,0,1,1,0,0,0)
Unknown55(0,22,0,0,0,1,92,12,0,0,1,1,0,0,0)
Unknown55(0,23,0,0,0,1,92,12,0,0,1,1,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5226,2,18,92,18,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G] 일행, 분발하여 진군 개시!
If254(1,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4377,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 공포를 신앙으로 바꾸면, 사람은 흉포하게 변하는 법…… 빨리 대처하지 않으면……!
SubGroup(7)
Unknown43(18,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4,4,16,1,18,92,92,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행을 격파하라!
# Group 205 (0, 5, 0, 9, 12)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,16,2,18,92,18,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 격파 성공!
If254(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4378,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 만만치 않은 상대였지만, 이걸로 조금은 편해지겠죠……
If254(1,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4379,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 만만치 않은 상대였지만, 이걸로 조금은 편해지겠지~?
# Group 206 (26, 2, 4, 1, 0)
SubGroup(0)
# Group 207 (0, 5, 0, 2, 21)
SubGroup(1)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,92,92,92,0,0,0,0,0,0,0,0,0,0) # [0:AREA], 개문!
SetDeathText(58,73,4348,2,0,0,0,0,0,0,0,0,0,0,0) # 이게 그들을 심판할 마지막 기회입니다! 움직일 수 있는 자는 모두, 저를 따르세요!
CloseUp(14,0,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown71(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5227,0,14,92,92,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], [r]잊혀진 백마법[/] 공격 중지!
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown10(0,1,14,92,92,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(5234,4,8,1,14,92,92,23,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하여 [b][0:PARTY][/][kp2] 승리로 이끌어라!
SubGroup(1)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(1)
TalkCharacter(4374,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 주께 인정받지도 못한, 인간이 멋대로 만들어 낸 연방국 따위가……!
# Group 209 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(1)
TalkCharacter(6658,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 이제 당신들의 현생에 구원은 없습니다. 그 누구든, 영원토록 용서받지 못할 겁니다!
# Group 210 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(1)
TalkCharacter(1802,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 이 정도 고전은…… 붉은 계곡 때를 생각하면!
# Group 211 (0, 2, 0, 6, 3)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(36,1,110,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(36,1,111,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4349,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 이 불길한 기운…… 언젠가 제게 칼날을 겨눌 날이 오리란 것을, 알고 있었습니다.
GenderedMcTalk(0,4350,4351,1,2,1,0,0,0,0,0,0,0,0,0) # 착각하지 마, 나의 이 힘은 관계없어. 나는 내 의지로, 여기에 선 거야!
# Group 212 (0, 5, 0, 4, 9)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,65,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(4361,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 주의 이름에 맹세코, 반드시 당신들을……! 하아아아아앗!
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(508,2,14,92,92,0,0,0,14,0,0,0,0,0,0) # [0:CHARA_G], 분전 중!
SubGroup(2)
TalkCharacter(4362,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 드디어 가경으로 접어드는 모양이군. [HERO_MF], 더 할 수 있겠어?
GenderedMcTalk(0,4363,4364,1,2,1,0,0,0,0,0,0,0,0,0) # 물론이지, 클로드. 이 결전에 이겨서 네가 만드는 새로운 세상을 볼 거야!
# Group 213 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 0, 3, 7)
SubGroup(2)
Unknown45(36,1,4,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,214,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4222,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 당신마저 에델가르트에게 가담할 줄이야…… 실망했습니다, 클로드.
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 미안하게 됐어, 레아씨. 당신이 없는 세상을 어떻게든 한번 보고 싶어서 말이야.
If254(2,214,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4352,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 기어코 이 목숨이 갖고 싶은 건가요? 그게 당신의 바람입니까?
TalkCharacter(4353,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 당신이 살아 있다는 사실에 매달리는 녀석들이 있는 한, 세상은 변하지 않을 테니까!
# Group 216 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 0, 4, 7)
SubGroup(3)
Unknown45(36,1,33,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,216,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1780,33,1,3,1,0,0,0,0,0,0,0,0,0,0) # 당신에겐 은혜를 입었어…… 다 갚았다곤 생각하지만, 모자랐다면 용서해 줘.
TalkCharacter(1781,58,1,0,1,1,0,0,0,0,0,0,0,0,0) # 충분히 다 갚으셨습니다, 샤미아. 하지만…… 오늘 일은 별개의 일입니다.
If254(2,216,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4354,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # 번번이 미안합니다, 레아씨. 하지만 이게, 내가 선택한 길이에요.
TalkCharacter(4355,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 그 선택을 죽어서 후회하지 않기를 빌도록 하세요, 샤미아.
# Group 218 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 0, 3, 7)
SubGroup(2)
Unknown45(36,1,35,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4224,58,1,4,1,1,0,0,0,0,0,0,0,0,0) # 당신은…… 제랄트! 설마 연방국군에 가담하고 있었을 줄이야……
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # 그 이후로 저도 많은 일이 있었습니다…… 전장에서 당신을 보고 싶지는 않았는데.
If254(2,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4356,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……마침 이런 평원에서 벌어진 전투였지요. 300년 전이 떠오르는군요, 레아님.
TalkCharacter(4357,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 그날의 판단이 잘못되었다고…… 제가 생각하게끔 하지 말아 주세요, 제랄트.
# Group 220 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown34(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 0, 3, 7)
SubGroup(2)
Unknown45(36,1,0,0,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1784,58,1,4,1,1,0,0,0,0,0,0,0,0,0) # 그 모습…… 아니, 설마. ……그렇다면, 왜 저에게 칼을……
GenderedMcTalk(1,1785,1786,1,4,1,0,0,0,0,0,0,0,0,0) # ……? 처음 보는 사이, 아닌가.
If254(2,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4358,58,1,3,1,1,0,0,0,0,0,0,0,0,0) # 역시, 당신은 시트리의…… 이것이 시간의 안식처가 이끈 결과인가……?
GenderedMcTalk(1,4359,4360,1,0,1,0,0,0,0,0,0,0,0,0) # 무슨 소린지 모르겠군…… 그렇지만, 지금은 그저 싸우는 수밖에!
# Group 222 (0, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1804,58,1,2,1,1,0,0,0,0,0,0,0,0,0) # 아직 끝나지 않았습니다……! 어머니를, 돌아가신 동포를 위해, 저는……!
SubGroup(1)
Unknown18(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown63(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(17,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown2(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4603,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 이거 놀랍군…… 레아씨의 정체가, "순백의 존재"였단 말이야?
GenderedMcTalk(0,4604,4605,1,2,1,0,0,0,0,0,0,0,0,0) # 뭐든 간에, 쓰러뜨릴 수밖에 없잖아. 멍하니 있다간 짓밟히겠어!
SubGroup(2)
Unknown10(0,1,17,92,92,1,0,0,0,0,0,0,0,0,0)
Unknown11(0,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(5234,4,8,9,17,92,92,23,0,0,0,0,0,0,0)
# Group 224 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown29(8,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]적[/]을 격파하라!
Unknown139(0,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 226 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [y]적[/]을 격파하라!
Unknown139(1,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 227 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp2] 격파하라!
Unknown139(2,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 228 (0, 2, 2, 2, 1)
SubGroup(1)
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
Unknown139(3,27464,1,39100,0,0,1,0,0,0,0,1,1,0,0)
# Group 229 (3, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 0, 3, 9)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(17,2,2,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
TalkCharacter(4365,24,1,0,1,0,0,0,0,0,0,0,0,0,0) # 다들, 이제 조금만 더 하면 돼! 힘을 합쳐서 열심히 해 보자~!
If254(2,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4370,20,1,2,1,0,0,0,0,0,0,0,0,0,0) # 배도 슬슬 고프지만, 조금만 더 참아 볼게! 이 전투에서 이기면 연회가 기다린다아아!
If254(2,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4372,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여러 일이 있었지만, 이 전투만 이기면 분명 보답받을 수 있을 거야…… 그렇지?
# Group 231 (0, 2, 0, 3, 9)
SubGroup(2)
Unknown53(17,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
TalkCharacter(4366,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 승리한다면 내 이름은 새로운 영웅으로서 포드라의 역사에 새겨지겠지……
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4367,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 예상 밖의 사태에 휘말리면서도 여기까지 왔군. 우리 국왕은 참 대단한 인물이야.
If254(2,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4371,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이걸로 전부 끝나는 건 아니지만…… 이기면 크게 한 걸음 나아갈 수 있을 거예요!
# Group 232 (0, 2, 0, 3, 9)
SubGroup(2)
Unknown53(17,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
TalkCharacter(4373,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 자, 결판의 때가 왔다! 모두의 힘을 나에게 빌려줘! 부탁할게!
If254(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4369,21,1,2,1,0,0,0,0,0,0,0,0,0,0) # 레스터의, 그리고 포드라의 미래에 제 힘이 조금이라도 도움이 될 수 있다면……!
If254(2,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4368,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이게 정말로 옳은 건지, 난 아직 잘 모르겠지만…… 믿고 나아갈 수밖에 없어!
# Group 233 (21, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 244 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(234,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 234: True 0
Unknown60(4,0,0,92,92,13,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,13,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 245 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(235,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 235: True 0
Unknown60(4,0,0,92,92,11,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,11,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 246 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck4(236,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 236: True 0
Unknown60(4,0,0,92,92,15,0,0,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,15,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 247 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(237,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 237: True 0
Unknown60(4,0,0,92,92,12,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,12,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 248 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(238,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 238: True 0
Unknown60(4,0,0,92,92,2,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,2,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 249 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(239,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 239: True 0
Unknown60(4,0,0,92,92,3,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,3,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 250 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(240,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 240: True 0
Unknown60(4,0,0,92,92,7,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,7,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 251 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(241,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 241: True 0
Unknown60(4,0,0,92,92,5,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,5,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 252 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(242,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 242: True 0
Unknown60(4,0,0,92,92,8,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,8,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 253 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck4(243,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 243: True 0
Unknown60(4,0,0,92,92,4,0,0,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,1,92,92,92,0,0,0,4,0,0,0,0,0,0) # [0:AREA], 제압에 의해 개문!
# Group 254 (0, 5, 0, 3, 14)
SubGroup(2)
GroupCheck4(247,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 247: True 0
GroupCheck4(252,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 252: True 0
SubGroup(11)
PingOnMinimap(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(5231,1,92,92,92,0,0,0,8,0,0,0,1,0,0) # 분단되었던 [b][0:PARTY][/], 합류!
Unknown10(1,0,92,92,92,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(4328,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 그리고 내 힘 덕분에 양군의 합류도 성공했지! 왕보다 왕에 어울리는 남자, 그게 바로 나다!
TalkCharacter(4329,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 왕 본인 앞에서 잘도 그런 말을 하네. 왕이 되고 싶다면야 조만간 물려줄게.
# Group 255 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 256 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 257 (0, 7, 0, 3, 1)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 258 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 259 (4, 2, 4, 2, 0)
SubGroup(1)
Unknown43(4,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 260 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 261 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 262 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 263 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown37(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 264 (4, 2, 4, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(110,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(111,2,0,1,1,0,0,0,0,0,0,0,0,0,0)
# Group 265 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 266 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 267 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 268 (0, 8, 0, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,67,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 사망!
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 269 (0, 8, 0, 4, 10)
SubGroup(3)
Unknown19(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
SubGroup(5)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,0,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 전멸!
SubGroup(1)
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이래서는 완전히 제압할 수가 없어…… 분하지만, 우리의 패배로군……
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
# Group 270 (0, 8, 0, 5, 10)
SubGroup(4)
Unknown19(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(254,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 254: 0 1 0
SubGroup(0)
SubGroup(5)
PingOnMinimap(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(316,3,1,92,92,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 전멸!
SubGroup(1)
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 이래서는 완전히 제압할 수가 없어…… 분하지만, 우리의 패배로군……
SubGroup(1)
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) # 전투 패배!
SetDeathText(4,115,4388,3,0,0,0,0,0,0,0,0,0,0,0)
클로드 volume_up
우리의 야망이…… 드디어 눈앞에…… 보이기, 시작…… 했는데……
SetDeathText(31,96,4290,3,0,0,0,0,0,0,0,0,0,0,0)
알로이스 volume_up
단장님…… 벨레트…… 아내여, 딸아…… 다들, 미안하다……
SetDeathText(34,96,4294,3,0,0,0,0,0,0,0,0,0,0,0)
시릴 volume_up
레아님…… 도움이 되지 못해서…… 죄송합니다……
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
제길……! 여기까지…… 와서……
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
세즈 volume_up
말도 안 돼……! 여기까지…… 와서……
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
주여…… 제게 성스러운 힘을! 하아아아앗!
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [r]잊혀진 백마법[/]으로 공격 개시!
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
그때의 탈틴 전투처럼…… 주를 저버린 어리석은 자들에게 무참한 죽음을.
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
레아씨를 무찌르면, 포드라는 변하겠지…… 이번이 마지막 전투다! 전력을 다해 임하자!
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
초조해하지 말고 확실하게 전투를 진행하자. 우선은 요새를 제압해 전선을 확보하는 거야!
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 전선 확보를 위해 [r]요새[/]를 제압하라!
TalkCharacter(4266,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
여러분. 목숨 바쳐, 주께 부끄럼 없이 싸우세요. 죄로 더럽혀진 연방국군을 섬멸합시다……!
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
두 부대로 나뉘어 진군했건만…… 다리가 무너져 있다니 예상 밖이로군.
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
합류할 수 있을 때까지, 각자 열심히 할 수밖에 없겠네~ 나도 전력을 다해 볼까~?
TalkCharacter(4262,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
그때의 탈틴 전투처럼…… 주를 저버린 어리석은 자들에게 무참한 죽음을.
TalkCharacter(4263,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
레아씨를 무찌르면, 포드라는 변하겠지…… 이번이 마지막 전투다! 전력을 다해 임하자!
TalkCharacter(4267,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
초조해하지 말고 확실하게 전투를 진행하자. 우선은 요새를 제압해 전선을 확보하는 거야!
MainMissionStart(5200,4,0,1,14,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 전선 확보를 위해 [r]요새[/]를 제압하라!
TalkCharacter(4264,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
두 부대로 나뉘어 진군했건만…… 다리가 무너져 있다니 예상 밖이로군.
TalkCharacter(4265,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
합류할 수 있을 때까지, 각자 열심히 할 수밖에 없겠네~ 나도 전력을 다해 볼까~?
TalkCharacter(4268,19,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
윽…… 대사교에게 고취되어서인지, 적의 사기가 이상하리만치 높아 보이는군!
TalkCharacter(4269,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
좋았어! 한쪽 요새는 대충 다 제압한 것 같아!
TalkCharacter(4270,22,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
기세를 탄 느낌이네요. 이대로 요새를 제압해 버리죠!
MainMissionStart(468,1,0,2,92,17,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/] 제압 성공!
TalkCharacter(4315,25,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
됐다…… 전선의 요새를 전부 제압했어!
TalkCharacter(4316,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
응, 이제 전선은 거의 다 제압한 것 같네~
SetDeathText(16,73,4271,3,0,0,0,0,0,0,0,0,0,0,0)
메르세데스 volume_up
왕도로 돌아가라는 말을 듣긴 했지만…… 교단 분들을 지킬 수 있는 건, 우리밖에는……
MainMissionStart(2,4,1,1,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4272,24,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
저건…… 메르세데스잖아? 그렇다면, 이끌고 있는 건 왕국군?
TalkCharacter(4273,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
나는 마지막까지, 내가 해야 할 일을 할 뿐이야……
TalkCharacter(4276,16,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
다른 사람들은 가문이나 입장에 얽매여 있어. 그러니까, 적어도…… 나만큼은……!
TalkCharacter(4274,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 애쉬 volume_up
메르세데스, 역시 너는 교단의 사람들을 지키기 위해서……
Alert(5230,1,8,13,92,7,0,0,0,0,0,0,1,0,0) [0:CHARA_G], [1:CHARA_G] 구출을 위해 [b][0:PARTY][/]에 가담!
SetDeathText(49,73,4275,3,0,0,0,0,0,0,0,0,0,0,0)
예리차 volume_up
메르세데스…… 여기에 있었군…… ……내가 구해 주겠다.
MainMissionStart(438,1,1,2,13,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(4277,16,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
여기까지구나. 역시, 내가 맡기엔 짐이 너무 무거웠나 봐~
TalkCharacter(4278,49,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
메르세데스…… 잘 알고 있을 텐데. 목숨을 걸어야 할 싸움은 아니라는 걸……
TalkCharacter(4279,16,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 메르세데스 volume_up
나는 있지…… 내 의지로 목숨을 건 거야. 하지만, 지금은 물러날 수밖에 없겠네……
TalkCharacter(4280,49,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 예리차 volume_up
그렇다면…… 지금만은, 나와 함께 싸워 줘. 이 전장에서는…… 그게 가장 안전하니까.
Alert(5218,1,13,92,92,7,0,0,0,0,0,0,1,0,0) [0:CHARA_G], [b][0:PARTY][/]에 가담!
TalkCharacter(4281,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
지금이야말로 제랄트님의 원한을 풀어 드릴 때! 이 알로이스, 목숨을 아끼지 않고 싸우겠노라!
MainMissionStart(2,4,2,1,12,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4282,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
미안하지만, 봐주지 않겠소! 단장님께 직접 전수받은 전투의 비기를 맛보여 주겠소이다!
TalkCharacter(4283,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
단장님을 위해…… 그대에게만은 질 수 없지. 원수를 갚아 주마!
GenderedMcTalk(0,4284,4285,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이 기백, 얕볼 수 없겠어……! 전력으로 상대해 주지!
세즈 volume_up
이 기백, 얕볼 수 없겠어……! 전력으로 상대해 주지!
TalkCharacter(4286,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
샤미아……! 그대와 이렇게 칼을 맞대는 것도, 이번이 마지막이겠군.
TalkCharacter(4287,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
……미안해, 알로이스.
TalkCharacter(4288,31,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
……아니, 그것뿐인가? 좀 더 무언가, 가슴에 불을 지필 만한 말은…… 됐네, 각오하게!
TalkCharacter(4289,31,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 알로이스 volume_up
나 정도의 힘으로는, 부족한 것인가……!
MainMissionStart(438,1,2,2,12,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
Alert(5201,2,10,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현! 요새 탈환을 위해 진군 개시!
SetDeathText(34,73,1744,2,0,0,0,0,0,0,0,0,0,0,0)
시릴 volume_up
난 레아님을 지켜야 해! 이 몸이 움직이는 한 싸울 거야……!
MainMissionStart(2,4,3,1,10,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4291,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
시릴! 그 몸으로…… 당신의 용감한 모습, 이 가슴에 새기도록 하겠습니다……
TalkCharacter(1749,34,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 시릴 volume_up
레아님을 고통스럽게 한 너희들을…… 나는…… 용서하지 않을 거다!
TalkCharacter(1750,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
시릴…… 그런 상처를 입고 전장에 나오진 말라고 가르쳤을 텐데.
TalkCharacter(1751,34,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 시릴 volume_up
샤미아씨…… 어째서 당신은 우리에게 칼을 겨누는 겁니까!
TalkCharacter(4292,34,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 시릴 volume_up
이대로 당할까 보냐…… 반드시, 레아님께 도움이 되겠어……!
Alert(245,2,10,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 일시 퇴각!
Alert(5202,2,11,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 전장 남쪽에 재출현! 요새 탈환을 위해 진군 개시!
Alert(5232,2,11,14,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G], [1:CHARA_G][kp2] 위해 분전 중!
TalkCharacter(4293,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
저 녀석……! 조심해, 요새를 노리고 있어!
Alert(319,0,11,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
MainMissionStart(438,1,3,2,11,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(4295,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
클로드에게만 맡길 수는 없지! 아군을 합류시키는 길은 이 내가 열겠다!
TalkCharacter(4296,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
의욕은 확실히 있는 것 같다만…… 그에게 맡겨도 괜찮은 건가?
TalkCharacter(4297,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
입만 산 것처럼 보여도, 사실 뱉은 말은 반드시 책임지는 남자야. 로렌츠라면 분명히 해내겠지.
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
TalkCharacter(4380,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
동맹 시절부터 레스터를 뒤에서 지탱해 왔던 이 나의 실력을 충분히 보여 주어야겠군!
TalkCharacter(4381,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
날 끌어내리고 맹주 자리에 오르려 했던 그 실력, 마음껏 발휘해 보라고.
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]적[/]을 격파하라!
Alert(5221,1,92,92,92,0,0,0,0,0,0,0,0,0,0) [b]클로드[/]와 [b]로렌츠[/], 분전 중!
TalkCharacter(4298,27,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 흐렌 volume_up
아군이 고전하는 모양이에요. 제가 도와드려야겠어요!
Alert(574,2,16,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 요격을 위해 개문!
MainMissionStart(2,4,4,1,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
TalkCharacter(4299,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
흐렌, 너는 무리하지 않아도 된다! 적당히 하고 물러나거라, 알겠지?
SetDeathText(27,73,4300,3,0,0,0,0,0,0,0,0,0,0,0)
흐렌 volume_up
싸우는 건 좋아하지 않지만…… 이 또한 저의 사명, 상대해 드리겠어요!
TalkCharacter(4301,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 흐렌 volume_up
아직, 이에요……! 여기서 쓰러질 수는 없어요!
MainMissionStart(438,1,4,2,16,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(4302,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 흐렌 volume_up
조금 지쳤나 봐요…… 일단 물러나도록 할게요……
Alert(5219,0,16,92,92,7,0,0,10,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp5] 후퇴!
TalkCharacter(4303,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 흐렌 volume_up
아…… 아직 반대쪽에도 부상을 입은 아군이……!
Alert(5204,2,16,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 남쪽의 엄호를 개시!
TalkCharacter(4304,27,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 흐렌 volume_up
상처 입은 여러분을, 제 힘으로 치유해 드릴게요……!
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 남쪽의 [r]적장[/]을 회복!
TalkCharacter(4305,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
마치 성 세스린이 재래한 듯하군…… 단번에 해치우지 않으면, 또 치료해 버릴 거다!
Alert(5205,2,16,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 남쪽의 [r]적장[/]을 회복!
TalkCharacter(4306,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
고전하는 모양이로군…… 내가 직접 나설 수밖에 없겠어.
Alert(574,2,15,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 요격을 위해 개문!
MainMissionStart(2,4,5,1,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하라!
SetDeathText(26,73,4307,2,0,0,0,0,0,0,0,0,0,0,0)
세테스 volume_up
대사교님은 이 포드라에 필요한 존재다. 그걸 이해하지 못하는 자들은, 사라지도록.
TalkCharacter(4308,26,1,3,0,1,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
만만치 않군…… 이 나를 고전하게 만들 줄이야.
MainMissionStart(438,1,5,2,15,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkCharacter(4309,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
더 이상은 위험한가…… 일단 물러날 수밖에 없겠군.
Alert(5219,0,15,92,92,7,0,0,4,0,0,0,0,0,0) [0:CHARA_G], [0:AREA][kp5] 후퇴!
TalkCharacter(4310,26,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
저쪽은 아직 적을 밀어낼 여지가 있군. 서둘러 가세하도록 하지!
Alert(5206,2,15,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 북쪽의 엄호를 개시!
TalkCharacter(4311,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
가라! 성 키홀 용기병단!
Alert(200,2,34,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 개시!
TalkCharacter(4312,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
저건…… 정예 세이로스 기사단 중에서도 특히 정예로 손꼽히는 부대다. 주의하도록!
Alert(207,2,34,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 재출현!
Alert(108,2,34,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 진군 개시!
TalkDeploySlot(4313,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
연방국군에 밀리는 것 같아. 이 전투, 우리에게 승산이 있긴 한 건가……
TalkCharacter(4314,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
전선을 지휘하는 장수가 차례로 전부 쓰러지니, 교단병 사이에 혼란이 퍼져 나가는 모양이로군.
TalkCharacter(4330,20,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
전선에 있던 강해 보이는 녀석들은 전부 쓰러뜨렸어어!
TalkCharacter(4331,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
전선을 지휘하던 적장들은 전부 쓰러뜨린 모양이로군.
TalkDeploySlot(4332,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
시민 volume_up
주의 가호가 있기는 해도, 역시 우리 병력만으로는……!
TalkCharacter(4317,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
저들의 폭동은 곧 주를 향한 모독입니다! 결코 용서할 수 없습니다!
TalkCharacter(4318,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
나와라, 성묘의 파수꾼들이여! 어리석은 반역자들에게 심판의 철퇴를!
Alert(5233,0,26,92,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 출현 장치에서 출현!
MainMissionStart(5209,4,6,1,26,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: 제어 장치를 조작하여 [0:CHARA_G]의 출현 장치를 정지하라!
TalkCharacter(4319,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
저 병사는 아마 마력으로 만들어진 거겠죠. 어딘가에 제어용 장치가 있을 거예요!
TalkCharacter(4320,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
저 병사는 마력으로 만들어진 것이겠지. 어딘가에 제어용 장치가 있을 터!
Alert(949,0,92,92,92,7,0,0,8,0,0,0,1,0,0) [b][0:PARTY][/], [0:AREA]에 침입!
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
제어 장치는 저쪽에 있는 것 같아요! 요새를 제압해서 장치를 멈추죠!
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
제어 장치는, 저쪽에 있는 모양이다! 요새를 제압해서 장치를 멈추도록 하지!
Alert(5210,0,26,92,92,7,0,0,14,0,0,0,0,0,0) [r]요새[/]를 제압하여 제어 장치를 조작하라!
Alert(949,0,92,92,92,7,0,0,16,0,0,0,1,0,0) [b][0:PARTY][/], [0:AREA]에 침입!
TalkCharacter(4321,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
제어 장치는 저쪽에 있는 것 같아요! 요새를 제압해서 장치를 멈추죠!
TalkCharacter(4322,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
제어 장치는, 저쪽에 있는 모양이다! 요새를 제압해서 장치를 멈추도록 하지!
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
요새를 제압했다면, 제어 장치를 멈춰 줘! 방법은 모르겠지만…… 아무튼 부탁할게!
Alert(5224,0,26,92,92,7,0,0,8,8,0,0,0,0,0) [0:AREA]의 제어 장치를 조작하라!
TalkCharacter(4323,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
요새를 제압했다면, 제어 장치를 멈춰 줘! 방법은 모르겠지만…… 아무튼 부탁할게!
Alert(5224,0,26,92,92,7,0,0,16,16,0,0,0,0,0) [0:AREA]의 제어 장치를 조작하라!
Alert(5216,1,26,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 일부, 소멸!
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
조금 줄어든 것 같긴 한데, 아직도 있네…… 저 병사들, 기분 나빠서 나는 좀 싫어.
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
장치를 눈치챘군요…… 그렇다 해도, 저들이 승리를 거둘 일은 없을 겁니다.
Alert(5216,1,29,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 일부, 소멸!
TalkCharacter(4324,25,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
조금 줄어든 것 같긴 한데, 아직도 있네…… 저 병사들, 기분 나빠서 나는 좀 싫어.
TalkCharacter(4325,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
장치를 눈치챘군요…… 그렇다 해도, 저들이 승리를 거둘 일은 없을 겁니다.
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 소멸! 모든 [1:CHARA_G]의 출현 정지!
Alert(5223,1,26,26,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 소멸! 모든 [1:CHARA_G]의 출현 정지!
MainMissionStart(5211,1,6,2,26,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]의 출현 장치 정지에 성공!
TalkCharacter(4326,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
기묘한 병사는 전부 사라진 모양이에요……!
TalkCharacter(4327,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
모든 장치를 멈춘 것 같군. 이제 그 기분 나쁜 병사는 내보낼 수 없겠지.
Alert(5235,2,26,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 재출현!
Alert(5225,2,26,92,92,0,0,0,0,0,0,0,0,0,0) 서둘러 제어 장치를 조작하여 [0:CHARA_G]의 출현 장치를 정지하라!
Alert(591,0,92,92,92,0,0,0,4,10,0,0,0,0,0) [0:AREA][kp4] [1:AREA], 개문!
TalkCharacter(4333,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
여기서 우리가 패배해, 중앙 교회가 와해되면 수많은 백성이 마음의 터전을 잃게 되겠지.
TalkCharacter(4334,27,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 흐렌 volume_up
그렇게 되면 큰일이에요. 저도 오라버니와 함께 싸우겠어요!
MainMissionStart(3,4,7,1,15,16,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
주여…… 제게 성스러운 힘을! 하아아아앗!
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [r]잊혀진 백마법[/]으로 공격 개시!
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0) [b]아군 요새[/], [r]잊혀진 백마법[/]에 의해 소멸!
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
뭐, 뭐야!? 이 정도 규모의 마법이……!? 설마 대사교가……!
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
상대도 본격적으로 나오기 시작했군. 자, 지금이 승부처다! 적에게 밀리지 마!
TalkCharacter(4335,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
주여…… 제게 성스러운 힘을! 하아아아앗!
Alert(5213,2,14,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], [r]잊혀진 백마법[/]으로 공격 개시!
Alert(5212,2,14,92,92,7,0,0,14,0,0,0,0,0,0) [b]아군 요새[/], [r]잊혀진 백마법[/]에 의해 소멸!
TalkCharacter(4336,112,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
뭐, 뭐야!? 이 정도 규모의 마법이……!? 설마 대사교가……!
TalkCharacter(4337,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
상대도 본격적으로 나오기 시작했군. 자, 지금이 승부처다! 적에게 밀리지 마!
TalkCharacter(4338,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
와라…… 전력을 다하는 나를 쓰러뜨리는 건, 쉽지만은 않을 거다!
TalkCharacter(4341,26,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
다들, 사관학교 시절 이후로 많은 경험을 쌓아 강해진 모양이로군…… 허나, 질 수는 없다!
TalkCharacter(4344,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
나조차도 막아 내지 못할 줄이야……! 레아, 미안하다……!
TalkCharacter(4339,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 흐렌 volume_up
이제 돌이킬 수는 없어요…… 여기서 당신들을 쓰러뜨리지 않으면……!
TalkCharacter(4340,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 흐렌 volume_up
윽…… 몸이 무거워졌네요……
TalkCharacter(4342,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 흐렌 volume_up
레아님, 죄송해요…… 저는 이제, 힘이……
TalkCharacter(4343,26,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
흐렌!! 아아, 어찌 이런 일이…… 네놈들, 잘도……!
Alert(5220,1,16,15,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]의 부상으로 [1:CHARA_G] 격분!
MainMissionStart(440,1,7,2,15,16,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp4] [1:CHARA_G] 격파 성공!
TalkCharacter(4345,26,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
레아…… 우리는 여기를 떠나겠다. 흐렌을 죽게 할 수는 없어……
TalkCharacter(4346,27,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 흐렌 volume_up
레아님, 부디 무운을 빌어요……!
Alert(238,1,15,16,92,7,0,0,14,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], 퇴각!
TalkCharacter(4347,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
괜찮습니다. 나머지는 제 손으로 마무리 짓도록 하죠……!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(4382,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
앞으로 더더욱 전투가 격렬해질 것 같네~ 비장의 불사대는 준비 끝났어~
MainMissionStart(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]적[/]을 격파하라!
TalkCharacter(4383,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
가라, 불사대! 화살 비로 하늘을 검게 물들여라!
Alert(5222,1,38,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현! [b]회진 사격[/] 개시!
TalkCharacter(4384,27,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 흐렌 volume_up
꺅! 하늘에서 뭔가가……!
TalkCharacter(4385,26,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 세테스 volume_up
큭, 이건 위험하군……! 다들, 피해라!
Alert(5215,1,15,16,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G], [b]회진 사격[/]에 의해 고전 중!
TalkCharacter(4386,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
윽…… 이 공격은……?
Alert(5228,0,38,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 화살이 소진되어 [b]회진 사격[/] 정지!
Alert(237,0,38,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 퇴각!
Alert(5229,0,38,92,92,0,0,0,0,0,0,0,0,0,0) [b]회진 사격[/], [0:CHARA_G] 사망에 의해 정지!
TalkDeploySlot(4375,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
저건…… 그야말로 주의 심판! 우리에게는 가호가 있다, 겁내지 말고 나아가라!
Alert(203,2,18,92,18,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
TalkCharacter(4376,23,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
저 마법이, 주의 가호……? 신앙심이 잘못된 쪽으로 향하기 시작했어……!
Alert(5226,2,18,92,18,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G] 일행, 분발하여 진군 개시!
TalkCharacter(4377,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
공포를 신앙으로 바꾸면, 사람은 흉포하게 변하는 법…… 빨리 대처하지 않으면……!
MainMissionStart(4,4,16,1,18,92,92,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하라!
MainMissionStart(442,1,16,2,18,92,18,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
TalkCharacter(4378,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
만만치 않은 상대였지만, 이걸로 조금은 편해지겠죠……
TalkCharacter(4379,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
만만치 않은 상대였지만, 이걸로 조금은 편해지겠지~?
Alert(550,0,92,92,92,0,0,0,0,0,0,0,0,0,0) [0:AREA], 개문!
SetDeathText(58,73,4348,2,0,0,0,0,0,0,0,0,0,0,0)
레아 volume_up
이게 그들을 심판할 마지막 기회입니다! 움직일 수 있는 자는 모두, 저를 따르세요!
Alert(5227,0,14,92,92,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], [r]잊혀진 백마법[/] 공격 중지!
MainMissionStart(5234,4,8,1,14,92,92,23,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G][kp2] 격파하여 [b][0:PARTY][/][kp2] 승리로 이끌어라!
TalkCharacter(4374,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
주께 인정받지도 못한, 인간이 멋대로 만들어 낸 연방국 따위가……!
TalkCharacter(6658,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
이제 당신들의 현생에 구원은 없습니다. 그 누구든, 영원토록 용서받지 못할 겁니다!
TalkCharacter(1802,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
이 정도 고전은…… 붉은 계곡 때를 생각하면!
TalkCharacter(4349,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
이 불길한 기운…… 언젠가 제게 칼날을 겨눌 날이 오리란 것을, 알고 있었습니다.
GenderedMcTalk(0,4350,4351,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
착각하지 마, 나의 이 힘은 관계없어. 나는 내 의지로, 여기에 선 거야!
세즈 volume_up
착각하지 마, 나의 이 힘은 관계없어. 나는 내 의지로, 여기에 선 거야!
TalkCharacter(4361,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
주의 이름에 맹세코, 반드시 당신들을……! 하아아아아앗!
Alert(508,2,14,92,92,0,0,0,14,0,0,0,0,0,0) [0:CHARA_G], 분전 중!
TalkCharacter(4362,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
드디어 가경으로 접어드는 모양이군. [HERO_MF], 더 할 수 있겠어?
GenderedMcTalk(0,4363,4364,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
물론이지, 클로드. 이 결전에 이겨서 네가 만드는 새로운 세상을 볼 거야!
세즈 volume_up
물론이지, 클로드. 이 결전에 이겨서 네가 만드는 새로운 세상을 볼 거야!
TalkCharacter(4222,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
당신마저 에델가르트에게 가담할 줄이야…… 실망했습니다, 클로드.
TalkCharacter(4223,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
미안하게 됐어, 레아씨. 당신이 없는 세상을 어떻게든 한번 보고 싶어서 말이야.
TalkCharacter(4352,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
기어코 이 목숨이 갖고 싶은 건가요? 그게 당신의 바람입니까?
TalkCharacter(4353,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
당신이 살아 있다는 사실에 매달리는 녀석들이 있는 한, 세상은 변하지 않을 테니까!
TalkCharacter(1780,33,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
당신에겐 은혜를 입었어…… 다 갚았다곤 생각하지만, 모자랐다면 용서해 줘.
TalkCharacter(1781,58,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
충분히 다 갚으셨습니다, 샤미아. 하지만…… 오늘 일은 별개의 일입니다.
TalkCharacter(4354,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 샤미아 volume_up
번번이 미안합니다, 레아씨. 하지만 이게, 내가 선택한 길이에요.
TalkCharacter(4355,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
그 선택을 죽어서 후회하지 않기를 빌도록 하세요, 샤미아.
TalkCharacter(4224,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
당신은…… 제랄트! 설마 연방국군에 가담하고 있었을 줄이야……
TalkCharacter(1783,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
그 이후로 저도 많은 일이 있었습니다…… 전장에서 당신을 보고 싶지는 않았는데.
TalkCharacter(4356,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 제랄트 volume_up
……마침 이런 평원에서 벌어진 전투였지요. 300년 전이 떠오르는군요, 레아님.
TalkCharacter(4357,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
그날의 판단이 잘못되었다고…… 제가 생각하게끔 하지 말아 주세요, 제랄트.
TalkCharacter(1784,58,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
그 모습…… 아니, 설마. ……그렇다면, 왜 저에게 칼을……
GenderedMcTalk(1,1785,1786,1,4,1,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
……? 처음 보는 사이, 아닌가.
벨레스 volume_up
……? 처음 보는 사이, 아닌가.
TalkCharacter(4358,58,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
역시, 당신은 시트리의…… 이것이 시간의 안식처가 이끈 결과인가……?
GenderedMcTalk(1,4359,4360,1,0,1,0,0,0,0,0,0,0,0,0)
벨레트 volume_up
무슨 소린지 모르겠군…… 그렇지만, 지금은 그저 싸우는 수밖에!
벨레스 volume_up
무슨 소린지 모르겠네…… 그렇지만, 지금은 그저 싸우는 수밖에!
TalkCharacter(1804,58,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 레아 volume_up
아직 끝나지 않았습니다……! 어머니를, 돌아가신 동포를 위해, 저는……!
TalkCharacter(4603,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이거 놀랍군…… 레아씨의 정체가, "순백의 존재"였단 말이야?
GenderedMcTalk(0,4604,4605,1,2,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
뭐든 간에, 쓰러뜨릴 수밖에 없잖아. 멍하니 있다간 짓밟히겠어!
세즈 volume_up
뭐든 간에, 쓰러뜨릴 수밖에 없잖아. 멍하니 있다간 짓밟히겠어!
Alert(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [r]적[/]을 격파하라!
Alert(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [y]적[/]을 격파하라!
Alert(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp2] 격파하라!
Alert(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G][kp4] [1:CHARA_G][kp2] 격파하라!
TalkCharacter(4365,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 힐다 volume_up
다들, 이제 조금만 더 하면 돼! 힘을 합쳐서 열심히 해 보자~!
TalkCharacter(4370,20,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 라파엘 volume_up
배도 슬슬 고프지만, 조금만 더 참아 볼게! 이 전투에서 이기면 연회가 기다린다아아!
TalkCharacter(4372,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 레오니 volume_up
여러 일이 있었지만, 이 전투만 이기면 분명 보답받을 수 있을 거야…… 그렇지?
TalkCharacter(4366,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
승리한다면 내 이름은 새로운 영웅으로서 포드라의 역사에 새겨지겠지……
TalkCharacter(4367,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 홀스트 volume_up
예상 밖의 사태에 휘말리면서도 여기까지 왔군. 우리 국왕은 참 대단한 인물이야.
TalkCharacter(4371,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
이걸로 전부 끝나는 건 아니지만…… 이기면 크게 한 걸음 나아갈 수 있을 거예요!
TalkCharacter(4373,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
자, 결판의 때가 왔다! 모두의 힘을 나에게 빌려줘! 부탁할게!
TalkCharacter(4369,21,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 이그나츠 volume_up
레스터의, 그리고 포드라의 미래에 제 힘이 조금이라도 도움이 될 수 있다면……!
TalkCharacter(4368,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 마리안 volume_up
이게 정말로 옳은 건지, 난 아직 잘 모르겠지만…… 믿고 나아갈 수밖에 없어!
Alert(552,1,92,92,92,0,0,0,13,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,1,92,92,92,0,0,0,11,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,1,92,92,92,0,0,0,15,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,1,92,92,92,0,0,0,12,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,1,92,92,92,0,0,0,2,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,1,92,92,92,0,0,0,3,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,1,92,92,92,0,0,0,7,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,1,92,92,92,0,0,0,5,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,1,92,92,92,0,0,0,8,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(552,1,92,92,92,0,0,0,4,0,0,0,0,0,0) [0:AREA], 제압에 의해 개문!
Alert(5231,1,92,92,92,0,0,0,8,0,0,0,1,0,0) 분단되었던 [b][0:PARTY][/], 합류!
TalkCharacter(4328,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 로렌츠 volume_up
그리고 내 힘 덕분에 양군의 합류도 성공했지! 왕보다 왕에 어울리는 남자, 그게 바로 나다!
TalkCharacter(4329,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
왕 본인 앞에서 잘도 그런 말을 하네. 왕이 되고 싶다면야 조만간 물려줄게.
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,0,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,1,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,2,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(319,3,3,92,92,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 사망!
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(316,3,0,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 전멸!
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이래서는 완전히 제압할 수가 없어…… 분하지만, 우리의 패배로군……
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!
Alert(316,3,1,92,92,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 전멸!
TalkCharacter(4387,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 클로드 volume_up
이래서는 완전히 제압할 수가 없어…… 분하지만, 우리의 패배로군……
Alert(338,3,92,92,92,0,0,0,0,0,0,0,0,0,0) 전투 패배!