1. 2년 전에는 이런 전쟁이 일어날 거라고 상상도 못 했는데.
  2. 2년 전에는 이런 전쟁이 일어날 거라고 상상도 못 했는데.
  3. 그러게. 하지만 너한테는 마침 잘된 상황 아니야?
  4. 잘된 상황이라고?
  5. 잘된 상황이라니?
  6. 전쟁이 나면 실력 있는 용병단은 무조건 무대로 나오게 될 거야.
  7. 그리고 넌 그런 자들과 충분히 맞서 싸울 머릿수도 확보해 뒀고.
  8. 수긍한다
  9. 지적한다
  10. 아, 제랄트 용병단 얘기구나. 듣고 보니 네 말이 맞네.
  11. 아, 제랄트 용병단 얘기구나. 듣고 보니 네 말이 맞네.
  12. 머릿수라고 하는 건 좀 아니지 않아? 용병 출신인 나를 믿어 주는 동료들인데.
  13. 머릿수라고 하는 건 좀 아니지 않아? 용병 출신인 나를 믿어 주는 동료들인데.
  14. 하지만 제랄트 용병단이 나올 거란 얘기라면 네 말이 맞는 것 같아.
  15. 하지만 제랄트 용병단이 나올 거란 얘기라면 네 말이 맞는 것 같아.
  16. 그때 진 빚을 되갚아 줄 둘도 없는 기회야. 건투를 빌게.
  17. 아니, 잠깐. 건투만 빌지 말고 승리를 빌어 줘야지.
  18. 잠깐만. 건투만 빌지 말고 승리도 좀 빌어 줄래?
  19. 아하하. 그야 빌어 주고말고. 너는 내 "운명 공동체"니까.
  20. ……이해하셨는지요?
  21. 이해는 했지만 약속은 못 하겠군. 미안하지만, 난 아직 자네를 신뢰할 수 없어.
  22. 판단하고 선택하는 건 날세. 이후의 전황에 따라서 말이지. ……그럼 실례하겠네.
  23. 앗, 아버지……!
  24. 맹주님과 할 이야기는 끝났다. 나는 먼저 돌아가마.
  25. 클로드, 괜찮아? 다투는 것처럼 보였는데……
  26. 클로드, 괜찮아? 다투는 것처럼 보였는데……
  27. 아니, 잠깐 환담을 했던 것뿐이야. 글로스터 백작은 유쾌한 분이시거든.
  28. ……웃을 수가 없는 농담이군.
  29. 오랜만이네, 로렌츠. 무사한 것 같아서 다행이다.
  30. 이제 슬슬 무사하긴 힘들 거다. 제국군이 북상하기 시작했거든.
  31. 그래서, 아버지와 무슨 이야기를 나눈 거지?
  32. 만약 제국군이 레스터를 침공하면 동맹 제후는 어떻게 움직여야 할까…… 그런 얘기였어.
  33. 아버지는 뭐라고 하셨지?
  34. 글쎄…… 답을 피하시더군.
  35. 그랬겠지. 적자인 나에게조차 그 속내를 드러내지 않는 분이니.
  36. ……로렌츠. 앞으로 무슨 일이 일어나도, 너는 아버지를 따를 거야?
  37. 그게 무슨 뜻이지?
  38. 예를 들어…… 네 아버지가 제국 편에 서겠다고 하면, 너도 제국에 붙을 거냐고.
  39. ……!
  40. 클로드는 글로스터 백작이 배신할 거라고 생각해?
  41. 클로드는 글로스터 백작이 배신할 거라고 생각해?
  42. 그럴 리가. 예를 든 것뿐이야.
  43. 그러면, 그런 예는 실례잖아. 로렌츠를 화나게 하려는 건 아니겠지?
  44. 그러면, 그런 예는 실례잖아. 로렌츠를 화나게 하려는 건 아니겠지?
  45. ……아니, 괜찮아. 지금까지 아버지가 해 오신 언행을 생각하면 당연히 그런 의심도 들겠지.
  46. 하지만 아버지도 긍지가 있는 분이셔. 쉽게 제국 쪽으로 기우실 분이 아니야.
  47. 나는, 아버지를 믿고 있어.
  48. ……로렌츠, 네 아버지는 훌륭한 귀족이셔. 그건 나도 인정하고 있어.
  49. 뭐, 그분은 나를 좀처럼 인정해 주지 않으셔서 문제지만…… 슬프게도.
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TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 30 2403 2 5919 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 19 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 160 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 0 0 5920 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 32 0 2 5921 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 33 2401 3 5922 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 34 2400 0 5923 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 35 0 0 5924 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 36 NULL 2 5925 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 37 2403 0 5926 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 38 0 2 5927 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 39 2403 2 5928 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 2403 2 5929 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 41 2401 0 5930 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 0 2 5931 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 43 0 2 5932 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 44 2401 2 5933 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 45 NULL 2 5934 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 46 2352 2 5935 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 2354 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 47 0 0 5936 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 48 0 3 5937 1 0 0 0 0 0 0 0 0 0
0
InitEvent (73, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 4, 144, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (7, 3, 2, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 59(600, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
9
TalkEvent (110, 0, 0, 3, 1552, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 2년 전에는 이런 전쟁이 일어날 거라고 상상도 못 했는데.
10
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (111, 1, 0, 3, 1553, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 2년 전에는 이런 전쟁이 일어날 거라고 상상도 못 했는데.
12
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (140, 2, NULL, 0, 5906, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러게. 하지만 너한테는 마침 잘된 상황 아니야?
14
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
15
TalkEvent (110, 3, NULL, 0, 1556, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 잘된 상황이라고?
16
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (111, 4, NULL, 0, 1557, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 잘된 상황이라니?
18
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
TalkEvent (140, 5, NULL, 0, 1558, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 전쟁이 나면 실력 있는 용병단은 무조건 무대로 나오게 될 거야.
21
TalkEvent (140, 6, NULL, 0, 5907, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그리고 넌 그런 자들과 충분히 맞서 싸울 머릿수도 확보해 뒀고.
22
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
DialogChoiceEvent (0, 7, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
28
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
29
TalkEvent (110, 9, 2400, 0, 1560, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아, 제랄트 용병단 얘기구나. 듣고 보니 네 말이 맞네.
30
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (111, 10, 2400, 0, 1561, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아, 제랄트 용병단 얘기구나. 듣고 보니 네 말이 맞네.
32
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
35
TalkEvent (110, 11, 2401, 3, 1562, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 머릿수라고 하는 건 좀 아니지 않아? 용병 출신인 나를 믿어 주는 동료들인데.
36
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (111, 12, 2401, 3, 1563, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 머릿수라고 하는 건 좀 아니지 않아? 용병 출신인 나를 믿어 주는 동료들인데.
38
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
40
TalkEvent (110, 13, 2400, 0, 1564, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하지만 제랄트 용병단이 나올 거란 얘기라면 네 말이 맞는 것 같아.
41
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (111, 14, 2400, 0, 1565, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하지만 제랄트 용병단이 나올 거란 얘기라면 네 말이 맞는 것 같아.
43
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(600, 0, 4294967285, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (140, 15, NULL, 1, 1566, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그때 진 빚을 되갚아 줄 둘도 없는 기회야. 건투를 빌게.
49
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
50
TalkEvent (110, 16, 2401, 3, 1567, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 잠깐. 건투만 빌지 말고 승리를 빌어 줘야지.
51
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
TalkEvent (111, 17, 2401, 3, 1568, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 잠깐만. 건투만 빌지 말고 승리도 좀 빌어 줄래?
53
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
TalkEvent (140, 18, 0, 1, 1569, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아하하. 그야 빌어 주고말고. 너는 내 "운명 공동체"니까.
59
UnkEvent 6(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
LeaveSceneEvent (0, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
64
EnterSceneEvent (0, 4, 144, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
65
MovePersonToPlaceEvent (110, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 162(8, 144, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(600, 0, 4294967287, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 7(0, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (4, 19, 2403, 0, 5908, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……이해하셨는지요?
72
UnkEvent 54(4, 144, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 59(600, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(600, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 31(2, 300, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
TalkEvent (144, 20, 2400, 0, 5909, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이해는 했지만 약속은 못 하겠군. 미안하지만, 난 아직 자네를 신뢰할 수 없어.
78
TalkEvent (144, 21, NULL, 0, 5910, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 판단하고 선택하는 건 날세. 이후의 전황에 따라서 말이지. ……그럼 실례하겠네.
79
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
EnterSceneEvent (2, 19, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
82
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
83
UnkEvent 64(110, 4294967276, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 26(14, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(600, 0, 4294967283, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (19, 22, NULL, 4, 5911, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 앗, 아버지……!
91
UnkEvent 54(19, 144, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (144, 23, 0, 0, 5912, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 맹주님과 할 이야기는 끝났다. 나는 먼저 돌아가마.
96
LeaveSceneEvent (2, 144, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
98
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
105
TalkEvent (110, 24, 2403, 0, 5913, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 클로드, 괜찮아? 다투는 것처럼 보였는데……
106
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
TalkEvent (111, 25, 2403, 0, 5914, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 클로드, 괜찮아? 다투는 것처럼 보였는데……
108
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 26(2, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
112
TalkEvent (4, 26, 0, 0, 5915, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니, 잠깐 환담을 했던 것뿐이야. 글로스터 백작은 유쾌한 분이시거든.
113
UnkEvent 26(7, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (19, 27, 2401, 2, 5916, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……웃을 수가 없는 농담이군.
119
UnkEvent 54(19, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
TalkEvent (4, 28, 2403, 0, 5917, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 오랜만이네, 로렌츠. 무사한 것 같아서 다행이다.
123
UnkEvent 54(4, 19, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 59(600, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
TalkEvent (19, 29, 0, 2, 5918, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이제 슬슬 무사하긴 힘들 거다. 제국군이 북상하기 시작했거든.
127
TalkEvent (19, 30, 2403, 2, 5919, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래서, 아버지와 무슨 이야기를 나눈 거지?
128
UnkEvent 162(3, 4, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
UnkEvent 27(1, 900, 160, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
130
TalkEvent (4, 31, 0, 0, 5920, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 만약 제국군이 레스터를 침공하면 동맹 제후는 어떻게 움직여야 할까…… 그런 얘기였어.
131
TalkEvent (19, 32, 0, 2, 5921, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아버지는 뭐라고 하셨지?
132
TalkEvent (4, 33, 2401, 3, 5922, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 글쎄…… 답을 피하시더군.
133
UnkEvent 26(7, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (19, 34, 2400, 0, 5923, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그랬겠지. 적자인 나에게조차 그 속내를 드러내지 않는 분이니.
138
UnkEvent 26(6, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
TalkEvent (4, 35, 0, 0, 5924, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……로렌츠. 앞으로 무슨 일이 일어나도, 너는 아버지를 따를 거야?
143
UnkEvent 26(10, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
145
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
TalkEvent (19, 36, NULL, 2, 5925, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그게 무슨 뜻이지?
148
UnkEvent 26(9, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
151
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
TalkEvent (4, 37, 2403, 0, 5926, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 예를 들어…… 네 아버지가 제국 편에 서겠다고 하면, 너도 제국에 붙을 거냐고.
153
UnkEvent 26(5, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
UnkEvent 59(600, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
TalkEvent (19, 38, 0, 2, 5927, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……!
158
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
160
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
163
TalkEvent (110, 39, 2403, 2, 5928, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 클로드는 글로스터 백작이 배신할 거라고 생각해?
164
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
TalkEvent (111, 40, 2403, 2, 5929, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 클로드는 글로스터 백작이 배신할 거라고 생각해?
166
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 26(5, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 59(500, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 59(500, 0, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
170
TalkEvent (4, 41, 2401, 0, 5930, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럴 리가. 예를 든 것뿐이야.
171
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
176
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
177
TalkEvent (110, 42, 0, 2, 5931, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그러면, 그런 예는 실례잖아. 로렌츠를 화나게 하려는 건 아니겠지?
178
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
TalkEvent (111, 43, 0, 2, 5932, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그러면, 그런 예는 실례잖아. 로렌츠를 화나게 하려는 건 아니겠지?
180
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 26(10, 19, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
TalkEvent (19, 44, 2401, 2, 5933, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……아니, 괜찮아. 지금까지 아버지가 해 오신 언행을 생각하면 당연히 그런 의심도 들겠지.
186
TalkEvent (19, 45, NULL, 2, 5934, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만 아버지도 긍지가 있는 분이셔. 쉽게 제국 쪽으로 기우실 분이 아니야.
187
TalkEvent (19, 46, 2352, 2, 5935, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나는, 아버지를 믿고 있어.
188
UnkEvent 54(19, 4, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
189
UnkEvent 31(3, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
194
TalkEvent (4, 47, 0, 0, 5936, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……로렌츠, 네 아버지는 훌륭한 귀족이셔. 그건 나도 인정하고 있어.
196
TalkEvent (4, 48, 0, 3, 5937, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐, 그분은 나를 좀처럼 인정해 주지 않으셔서 문제지만…… 슬프게도.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 3 1552 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
2년 전에는 이런 전쟁이 일어날 거라고 상상도 못 했는데.
ElseEvent (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 1 0 3 1553 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
2년 전에는 이런 전쟁이 일어날 거라고 상상도 못 했는데.
EndIfEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 2 NULL 0 5906 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
그러게. 하지만 너한테는 마침 잘된 상황 아니야?
IfEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 NULL 0 1556 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
잘된 상황이라고?
ElseEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 NULL 0 1557 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
잘된 상황이라니?
EndIfEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 3 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 5 NULL 0 1558 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
전쟁이 나면 실력 있는 용병단은 무조건 무대로 나오게 될 거야.
TalkEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 6 NULL 0 5907 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
그리고 넌 그런 자들과 충분히 맞서 싸울 머릿수도 확보해 뒀고.
UnkEvent (123) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 7 8 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 9 2400 0 1560 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아, 제랄트 용병단 얘기구나. 듣고 보니 네 말이 맞네.
ElseEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 10 2400 0 1561 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아, 제랄트 용병단 얘기구나. 듣고 보니 네 말이 맞네.
EndIfEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 11 2401 3 1562 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
머릿수라고 하는 건 좀 아니지 않아? 용병 출신인 나를 믿어 주는 동료들인데.
ElseEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2401 3 1563 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
머릿수라고 하는 건 좀 아니지 않아? 용병 출신인 나를 믿어 주는 동료들인데.
EndIfEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 2400 0 1564 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
하지만 제랄트 용병단이 나올 거란 얘기라면 네 말이 맞는 것 같아.
ElseEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2400 0 1565 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
하지만 제랄트 용병단이 나올 거란 얘기라면 네 말이 맞는 것 같아.
EndIfEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967285 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 15 NULL 1 1566 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
그때 진 빚을 되갚아 줄 둘도 없는 기회야. 건투를 빌게.
IfEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 16 2401 3 1567 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아니, 잠깐. 건투만 빌지 말고 승리를 빌어 줘야지.
ElseEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2401 3 1568 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
잠깐만. 건투만 빌지 말고 승리도 좀 빌어 줄래?
EndIfEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
140 18 0 1 1569 1 0 0 0 0 0 0 0 0 0
link 아르발 volume_up
아하하. 그야 빌어 주고말고. 너는 내 "운명 공동체"니까.
UnkEvent (6) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
FadeToBlackEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 2 0 0 0 0 0 0 0 0 0 0 0 0 0
MovePersonToPlaceEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 144 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967287 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (7) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 60 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 2403 0 5908 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
……이해하셨는지요?
UnkEvent (54) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 144 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 15 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 20 2400 0 5909 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
이해는 했지만 약속은 못 하겠군. 미안하지만, 난 아직 자네를 신뢰할 수 없어.
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 21 NULL 0 5910 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
판단하고 선택하는 건 날세. 이후의 전황에 따라서 말이지. ……그럼 실례하겠네.
UnkEvent (164) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4294967276 0 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
14 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967283 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 19 3 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 3 30 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 22 NULL 4 5911 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
앗, 아버지……!
UnkEvent (54) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 144 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 23 0 0 5912 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
맹주님과 할 이야기는 끝났다. 나는 먼저 돌아가마.
UnkEvent (26) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 5 30 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 0 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2403 0 5913 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
클로드, 괜찮아? 다투는 것처럼 보였는데……
ElseEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 25 2403 0 5914 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
클로드, 괜찮아? 다투는 것처럼 보였는데……
EndIfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 26 0 0 5915 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
아니, 잠깐 환담을 했던 것뿐이야. 글로스터 백작은 유쾌한 분이시거든.
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 27 2401 2 5916 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
……웃을 수가 없는 농담이군.
UnkEvent (54) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 28 2403 0 5917 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
오랜만이네, 로렌츠. 무사한 것 같아서 다행이다.
UnkEvent (54) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 19 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 29 0 2 5918 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
이제 슬슬 무사하긴 힘들 거다. 제국군이 북상하기 시작했거든.
TalkEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 30 2403 2 5919 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
그래서, 아버지와 무슨 이야기를 나눈 거지?
UnkEvent (162) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 4 19 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 900 160 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 31 0 0 5920 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
만약 제국군이 레스터를 침공하면 동맹 제후는 어떻게 움직여야 할까…… 그런 얘기였어.
TalkEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 32 0 2 5921 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
아버지는 뭐라고 하셨지?
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 33 2401 3 5922 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
글쎄…… 답을 피하시더군.
UnkEvent (26) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 34 2400 0 5923 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
그랬겠지. 적자인 나에게조차 그 속내를 드러내지 않는 분이니.
UnkEvent (26) (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 35 0 0 5924 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
……로렌츠. 앞으로 무슨 일이 일어나도, 너는 아버지를 따를 거야?
UnkEvent (26) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 36 NULL 2 5925 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
그게 무슨 뜻이지?
UnkEvent (26) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 37 2403 0 5926 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
예를 들어…… 네 아버지가 제국 편에 서겠다고 하면, 너도 제국에 붙을 거냐고.
UnkEvent (26) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 38 0 2 5927 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
……!
UnkEvent (26) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 39 2403 2 5928 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
클로드는 글로스터 백작이 배신할 거라고 생각해?
ElseEvent (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 40 2403 2 5929 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
클로드는 글로스터 백작이 배신할 거라고 생각해?
EndIfEvent (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
500 0 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 41 2401 0 5930 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
그럴 리가. 예를 든 것뿐이야.
UnkEvent (26) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 0 2 5931 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그러면, 그런 예는 실례잖아. 로렌츠를 화나게 하려는 건 아니겠지?
ElseEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 43 0 2 5932 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그러면, 그런 예는 실례잖아. 로렌츠를 화나게 하려는 건 아니겠지?
EndIfEvent (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 19 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 44 2401 2 5933 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
……아니, 괜찮아. 지금까지 아버지가 해 오신 언행을 생각하면 당연히 그런 의심도 들겠지.
TalkEvent (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 45 NULL 2 5934 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
하지만 아버지도 긍지가 있는 분이셔. 쉽게 제국 쪽으로 기우실 분이 아니야.
TalkEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 46 2352 2 5935 1 0 0 0 0 0 0 0 0 0
link 로렌츠 volume_up
나는, 아버지를 믿고 있어.
UnkEvent (54) (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
19 4 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 47 0 0 5936 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
……로렌츠, 네 아버지는 훌륭한 귀족이셔. 그건 나도 인정하고 있어.
LookEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 48 0 3 5937 1 0 0 0 0 0 0 0 0 0
link 클로드 volume_up
뭐, 그분은 나를 좀처럼 인정해 주지 않으셔서 문제지만…… 슬프게도.