1. 엘빈님, 가세해 주셔서 정말 감사합니다.
  2. 아니네. 내가 조금만 더 젊었더라면 더 도움이 되었을 텐데.
  3. 분하지만, 리시테아양과 용병대장 쪽이 나보다도 훨씬 활약한 것 같더군.
  4. 아뇨, 그렇지는……
  5. 맞아, 의외로 잘 싸워서 감탄했을 정도야.
  6. 맞아, 의외로 잘 싸워서 감탄했을 정도야.
  7. 잠깐만요, 당신! 의외라든가 감탄했다든가, 실례거든요!
  8. 하하하, 나이는 먹을 게 못 돼.
  9. 허나 이젠 나도 한낱 은거 귀족일세. 그 정도 구실 한 것으로 만족해 주게.
  10. 아뇨, 정말 큰 도움이 되었어요. 아버지께 말씀드리면 황송해하실 거예요.
  11. 부군에겐 잘 전해 주게. 앞으로도 함께 레스터를 떠받치자고 말일세.
  12. 네, 감사합니다.
  13. 그나저나…… 자네 같은 우수한 후계자가 있으니.
  14. 슬슬 코델리아 백작도 승계를 생각해도 괜찮을 거라 보네만.
  15. 그건, 그렇죠……
  16. 이제까지는 영지의 이익을 지켜야 하는 입장상, 의견이 안 맞는 일도 있었으나……
  17. 피차 은거하는 몸이 되면, 편하게 어울릴 수 있지. 기대되는군.
  18. 그러고 보니, 저…… 아버지께 죄책감을 느낀다고 말씀하신 건?
  19. 음…… 얘기가 좀 길어지네만, 마침 잘됐군. 들어 주게.
  20. 자네가 아직 어렸을 적, 코델리아 가문이 제국의 간섭을 받던 시기가 있었지?
  21. 코델리아 가문에 무슨 일이 일어나고 있는지까진 몰랐지만……
  22. 부군이 큰 괴로움에 빠져 있다는 것은, 나도 이웃으로서 느끼고 있었네.
  23. 허나…… 난 아무것도 하지 않았어.
  24. 친제국파 제후를 대표하는 입장이었던 난 제국의 눈치를 살필 수밖에…… 없었지.
  25. 그건…… 어쩔 수 없는 행동이었다고 생각합니다.
  26. 동맹령의 내정에 개입하는 것에 대한 맹주의 항의도 제국은 거리낌 없이 묵살했죠.
  27. 그 무렵의 저희는, 가만히 제국의 횡포를 감내할 수밖에 없었어요.
  28. ……자네도 고생했을 테지.
  29. 설령 아무것도 할 수 없었다 해도, 난 목소리를 내야 했다고 지금은 생각하네.
  30. 그게, 내가 안고 있는 죄책감일세.
  31. 엘빈님……
  32. 지금 와서 어떻게 될 일도 아니지만, 하다못해 여생은 마음 편히 보내 주었으면 하네.
  33. 나라도, 차를 함께할 벗 정도는 될 수 있겠지?
  34. 꼭 부탁드립니다. 아버지도 분명 기뻐하실 거예요!
  35. 좀 더 힘써 보라고 말한다
  36. 동조한다
  37. 차를 함께할 벗이라니……
  38. 차를 함께할 벗이라니……
  39. 이왕이면 우아하게 은거할 만한 호화로운 저택이라도 지어 주는 게 어때?
  40. 이왕이면 우아하게 은거할 만한 호화로운 저택이라도 지어 주는 게 어때?
  41. 아~ 정말 당신이란 사람은! 아까부터 실례되는 말만 하네요!
  42. 아니, 듣고 보니 차를 함께할 벗은 너무 소박할지도 모르겠군.
  43. 차를 함께할 벗이라…… 좋네. 당신도 제법이야.
  44. 차를 함께할 벗이라…… 좋네. 당신도 제법이야.
  45. 그렇지, 그렇고말고. 자네도 이제 이해한 모양이군.
  46. 말해 무엇 하겠나, 내가 바로 엘빈 프리츠 글로스터이니까 말일세. 하하하핫.
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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UnkEvent (85) (index: 3)
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SetPlaceRotationEvent (index: 4)
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SetPlaceRotationEvent (index: 5)
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EnterSceneEvent (index: 6)
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UnkEvent (15) (index: 7)
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UnkEvent (26) (index: 8)
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TalkEvent (index: 9)
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TalkEvent (index: 13)
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TalkEvent (index: 18)
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UnkEvent (26) (index: 19)
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UnkEvent (59) (index: 20)
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UnkEvent (59) (index: 21)
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IfEvent (index: 22)
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TalkEvent (index: 25)
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EndIfEvent (index: 26)
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LookAtPersonEvent (index: 27)
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UnkEvent (54) (index: 28)
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UnkEvent (31) (index: 29)
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UnkEvent (135) (index: 30)
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LookAtPersonEvent (index: 31)
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TalkEvent (index: 32)
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UnkEvent (161) (index: 35)
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TalkEvent (index: 36)
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TalkEvent (index: 37)
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UnkEvent (54) (index: 38)
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UnkEvent (31) (index: 39)
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UnkEvent (135) (index: 41)
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LookAtPersonEvent (index: 42)
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TalkEvent (index: 43)
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UnkEvent (54) (index: 44)
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UnkEvent (59) (index: 45)
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TalkEvent (index: 60)
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PanCameraEvent (index: 61)
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UnkEvent (31) (index: 62)
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DialogChoiceEvent (index: 126)
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0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 0 3 23400 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 0 3 23401 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2403 0 23402 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 39 2403 0 23403 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 110 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 40 2410 2 23404 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 3 40 110 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (164) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 41 2400 1 23405 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 2400 1 23406 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 43 2400 1 23407 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 44 2400 1 23408 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
280 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2412 4 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 45 2352 1 23409 1 0 0 0 0 0 0 0 0 0
0
InitEvent (56, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 22, 144, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (4, 6, 0, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 85(144, 205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
EnterSceneEvent (0, 110, 22, 144, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
7
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 26(1, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
TalkEvent (22, 0, 2404, 0, 23366, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 엘빈님, 가세해 주셔서 정말 감사합니다.
10
UnkEvent 26(10, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(100, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
UnkEvent 59(400, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
TalkEvent (144, 1, 2401, 0, 23367, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니네. 내가 조금만 더 젊었더라면 더 도움이 되었을 텐데.
14
UnkEvent 26(3, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(2, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(1, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (144, 2, NULL, 0, 23368, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 분하지만, 리시테아양과 용병대장 쪽이 나보다도 훨씬 활약한 것 같더군.
18
TalkEvent (22, 3, 2401, 0, 23369, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아뇨, 그렇지는……
19
UnkEvent 26(9, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
20
UnkEvent 59(100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
23
TalkEvent (110, 4, 2402, 0, 23370, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 맞아, 의외로 잘 싸워서 감탄했을 정도야.
24
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
25
TalkEvent (111, 5, 2402, 0, 23371, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 맞아, 의외로 잘 싸워서 감탄했을 정도야.
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 54(110, 22, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
TalkEvent (22, 6, 2410, 2, 23372, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 잠깐만요, 당신! 의외라든가 감탄했다든가, 실례거든요!
33
UnkEvent 26(3, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 161(144, 3, 40, 110, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
36
TalkEvent (144, 7, 2400, 1, 23373, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하하하, 나이는 먹을 게 못 돼.
37
TalkEvent (144, 8, NULL, 1, 23374, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 허나 이젠 나도 한낱 은거 귀족일세. 그 정도 구실 한 것으로 만족해 주게.
38
UnkEvent 54(144, 22, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
40
UnkEvent 59(800, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
TalkEvent (22, 9, 2355, 1, 23375, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아뇨, 정말 큰 도움이 되었어요. 아버지께 말씀드리면 황송해하실 거예요.
44
UnkEvent 54(22, 144, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 59(800, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (144, 10, 2403, 1, 23376, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 부군에겐 잘 전해 주게. 앞으로도 함께 레스터를 떠받치자고 말일세.
48
TalkEvent (22, 11, 2400, 1, 23377, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네, 감사합니다.
49
TalkEvent (144, 12, 0, 0, 23378, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그나저나…… 자네 같은 우수한 후계자가 있으니.
50
UnkEvent 26(7, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 59(100, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
TalkEvent (144, 13, NULL, 0, 23379, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 슬슬 코델리아 백작도 승계를 생각해도 괜찮을 거라 보네만.
54
UnkEvent 26(9, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
UnkEvent 27(1, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 59(800, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 66(22, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
60
TalkEvent (22, 14, NULL, 3, 23380, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그건, 그렇죠……
62
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (144, 15, 0, 0, 23381, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이제까지는 영지의 이익을 지켜야 하는 입장상, 의견이 안 맞는 일도 있었으나……
65
UnkEvent 66(22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (144, 16, NULL, 1, 23382, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 피차 은거하는 몸이 되면, 편하게 어울릴 수 있지. 기대되는군.
69
UnkEvent 162(9, 22, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
71
TalkEvent (22, 17, 2403, 0, 23383, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러고 보니, 저…… 아버지께 죄책감을 느낀다고 말씀하신 건?
73
UnkEvent 16(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 26(3, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 59(100, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 31(3, 100, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(800, 0, 4294967256, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (144, 18, 0, 0, 23384, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 음…… 얘기가 좀 길어지네만, 마침 잘됐군. 들어 주게.
80
UnkEvent 15(123, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 26(7, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 27(2, 400, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
TalkEvent (144, 19, NULL, 0, 23385, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 자네가 아직 어렸을 적, 코델리아 가문이 제국의 간섭을 받던 시기가 있었지?
85
UnkEvent 54(144, 22, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (144, 20, NULL, 0, 23386, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 코델리아 가문에 무슨 일이 일어나고 있는지까진 몰랐지만……
90
TalkEvent (144, 21, NULL, 0, 23387, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 부군이 큰 괴로움에 빠져 있다는 것은, 나도 이웃으로서 느끼고 있었네.
92
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
TalkEvent (144, 22, 2401, 3, 23388, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 허나…… 난 아무것도 하지 않았어.
94
TalkEvent (144, 23, NULL, 0, 23389, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 친제국파 제후를 대표하는 입장이었던 난 제국의 눈치를 살필 수밖에…… 없었지.
95
UnkEvent 162(3, 22, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
TalkEvent (22, 24, 0, 3, 23390, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그건…… 어쩔 수 없는 행동이었다고 생각합니다.
97
TalkEvent (22, 25, NULL, 3, 23391, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 동맹령의 내정에 개입하는 것에 대한 맹주의 항의도 제국은 거리낌 없이 묵살했죠.
99
TalkEvent (22, 26, NULL, 3, 23392, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 무렵의 저희는, 가만히 제국의 횡포를 감내할 수밖에 없었어요.
100
UnkEvent 54(144, 22, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
104
TalkEvent (144, 27, 0, 3, 23393, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……자네도 고생했을 테지.
105
UnkEvent 162(1, 22, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 27(1, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 59(100, 10, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (144, 28, NULL, 3, 23394, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 설령 아무것도 할 수 없었다 해도, 난 목소리를 내야 했다고 지금은 생각하네.
110
TalkEvent (144, 29, NULL, 3, 23395, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그게, 내가 안고 있는 죄책감일세.
111
TalkEvent (22, 30, 0, 3, 23396, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 엘빈님……
112
UnkEvent 26(2, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (144, 31, 0, 0, 23397, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 지금 와서 어떻게 될 일도 아니지만, 하다못해 여생은 마음 편히 보내 주었으면 하네.
116
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 27(2, 400, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
TalkEvent (144, 32, 2403, 1, 23398, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나라도, 차를 함께할 벗 정도는 될 수 있겠지?
119
UnkEvent 54(144, 22, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
UnkEvent 31(2, 100, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
TalkEvent (22, 33, 2409, 1, 23399, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 꼭 부탁드립니다. 아버지도 분명 기뻐하실 거예요!
124
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
UnkEvent 26(11, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
DialogChoiceEvent (0, 34, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
129
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
130
TalkEvent (110, 36, 0, 3, 23400, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 차를 함께할 벗이라니……
131
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
TalkEvent (111, 37, 0, 3, 23401, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 차를 함께할 벗이라니……
133
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
135
TalkEvent (110, 38, 2403, 0, 23402, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이왕이면 우아하게 은거할 만한 호화로운 저택이라도 지어 주는 게 어때?
136
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
TalkEvent (111, 39, 2403, 0, 23403, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 이왕이면 우아하게 은거할 만한 호화로운 저택이라도 지어 주는 게 어때?
138
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
139
UnkEvent 26(1, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
TalkEvent (22, 40, 2410, 2, 23404, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아~ 정말 당신이란 사람은! 아까부터 실례되는 말만 하네요!
147
UnkEvent 26(10, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 161(144, 3, 40, 110, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
149
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
TalkEvent (144, 41, 2400, 1, 23405, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 듣고 보니 차를 함께할 벗은 너무 소박할지도 모르겠군.
151
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
153
TalkEvent (110, 42, 2400, 1, 23406, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 차를 함께할 벗이라…… 좋네. 당신도 제법이야.
154
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
155
TalkEvent (111, 43, 2400, 1, 23407, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 차를 함께할 벗이라…… 좋네. 당신도 제법이야.
156
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
157
UnkEvent 26(10, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (144, 44, 2400, 1, 23408, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇지, 그렇고말고. 자네도 이제 이해한 모양이군.
160
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 26(3, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
UnkEvent 27(1, 100, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
163
UnkEvent 27(2, 1200, 300, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 167(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 135(280, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
TalkEvent (144, 45, 2352, 1, 23409, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 말해 무엇 하겠나, 내가 바로 엘빈 프리츠 글로스터이니까 말일세. 하하하핫.
UnkEvent (85) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 205 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (15) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 22 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 2404 0 23366 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
엘빈님, 가세해 주셔서 정말 감사합니다.
UnkEvent (26) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 1 2401 0 23367 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
아니네. 내가 조금만 더 젊었더라면 더 도움이 되었을 텐데.
UnkEvent (26) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 2 NULL 0 23368 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
분하지만, 리시테아양과 용병대장 쪽이 나보다도 훨씬 활약한 것 같더군.
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 3 2401 0 23369 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
아뇨, 그렇지는……
UnkEvent (26) (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 15 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 2402 0 23370 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
맞아, 의외로 잘 싸워서 감탄했을 정도야.
ElseEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 5 2402 0 23371 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
맞아, 의외로 잘 싸워서 감탄했을 정도야.
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 110 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 6 2410 2 23372 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
잠깐만요, 당신! 의외라든가 감탄했다든가, 실례거든요!
UnkEvent (26) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 3 40 110 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 7 2400 1 23373 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
하하하, 나이는 먹을 게 못 돼.
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 8 NULL 1 23374 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
허나 이젠 나도 한낱 은거 귀족일세. 그 정도 구실 한 것으로 만족해 주게.
UnkEvent (54) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 22 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967281 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 22 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 9 2355 1 23375 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
아뇨, 정말 큰 도움이 되었어요. 아버지께 말씀드리면 황송해하실 거예요.
UnkEvent (54) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 15 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 10 2403 1 23376 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
부군에겐 잘 전해 주게. 앞으로도 함께 레스터를 떠받치자고 말일세.
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 11 2400 1 23377 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
네, 감사합니다.
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 12 0 0 23378 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
그나저나…… 자네 같은 우수한 후계자가 있으니.
UnkEvent (26) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 13 NULL 0 23379 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
슬슬 코델리아 백작도 승계를 생각해도 괜찮을 거라 보네만.
UnkEvent (26) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 2 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 14 NULL 3 23380 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
그건, 그렇죠……
PanCameraEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 144 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 15 0 0 23381 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
이제까지는 영지의 이익을 지켜야 하는 입장상, 의견이 안 맞는 일도 있었으나……
UnkEvent (66) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 16 NULL 1 23382 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
피차 은거하는 몸이 되면, 편하게 어울릴 수 있지. 기대되는군.
UnkEvent (162) (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 144 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 17 2403 0 23383 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
그러고 보니, 저…… 아버지께 죄책감을 느낀다고 말씀하신 건?
UnkEvent (16) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 4 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 4294967256 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 18 0 0 23384 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
음…… 얘기가 좀 길어지네만, 마침 잘됐군. 들어 주게.
UnkEvent (15) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
123 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 15 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 19 NULL 0 23385 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
자네가 아직 어렸을 적, 코델리아 가문이 제국의 간섭을 받던 시기가 있었지?
UnkEvent (54) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 22 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 20 NULL 0 23386 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
코델리아 가문에 무슨 일이 일어나고 있는지까진 몰랐지만……
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 21 NULL 0 23387 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
부군이 큰 괴로움에 빠져 있다는 것은, 나도 이웃으로서 느끼고 있었네.
PanCameraEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 144 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 22 2401 3 23388 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
허나…… 난 아무것도 하지 않았어.
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 23 NULL 0 23389 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
친제국파 제후를 대표하는 입장이었던 난 제국의 눈치를 살필 수밖에…… 없었지.
UnkEvent (162) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 22 144 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 24 0 3 23390 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
그건…… 어쩔 수 없는 행동이었다고 생각합니다.
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 25 NULL 3 23391 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
동맹령의 내정에 개입하는 것에 대한 맹주의 항의도 제국은 거리낌 없이 묵살했죠.
PanCameraEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 22 3 2 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 26 NULL 3 23392 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
그 무렵의 저희는, 가만히 제국의 횡포를 감내할 수밖에 없었어요.
UnkEvent (54) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 22 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 27 0 3 23393 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
……자네도 고생했을 테지.
UnkEvent (162) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 22 144 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 28 NULL 3 23394 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
설령 아무것도 할 수 없었다 해도, 난 목소리를 내야 했다고 지금은 생각하네.
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 29 NULL 3 23395 1 0 0 0 0 0 0 0 0 0
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그게, 내가 안고 있는 죄책감일세.
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 30 0 3 23396 1 0 0 0 0 0 0 0 0 0
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엘빈님……
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 144 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 31 0 0 23397 1 0 0 0 0 0 0 0 0 0
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지금 와서 어떻게 될 일도 아니지만, 하다못해 여생은 마음 편히 보내 주었으면 하네.
PanCameraEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 144 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 32 2403 1 23398 1 0 0 0 0 0 0 0 0 0
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나라도, 차를 함께할 벗 정도는 될 수 있겠지?
UnkEvent (54) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 22 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 33 2409 1 23399 1 0 0 0 0 0 0 0 0 0
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꼭 부탁드립니다. 아버지도 분명 기뻐하실 거예요!
UnkEvent (123) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
11 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 34 35 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 4 40 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 0 3 23400 1 0 0 0 0 0 0 0 0 0
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차를 함께할 벗이라니……
ElseEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 37 0 3 23401 1 0 0 0 0 0 0 0 0 0
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차를 함께할 벗이라니……
EndIfEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2403 0 23402 1 0 0 0 0 0 0 0 0 0
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이왕이면 우아하게 은거할 만한 호화로운 저택이라도 지어 주는 게 어때?
ElseEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 39 2403 0 23403 1 0 0 0 0 0 0 0 0 0
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이왕이면 우아하게 은거할 만한 호화로운 저택이라도 지어 주는 게 어때?
EndIfEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 110 2 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 40 2410 2 23404 1 0 0 0 0 0 0 0 0 0
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아~ 정말 당신이란 사람은! 아까부터 실례되는 말만 하네요!
UnkEvent (26) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 3 40 110 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (164) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 41 2400 1 23405 1 0 0 0 0 0 0 0 0 0
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아니, 듣고 보니 차를 함께할 벗은 너무 소박할지도 모르겠군.
ElseEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 2400 1 23406 1 0 0 0 0 0 0 0 0 0
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차를 함께할 벗이라…… 좋네. 당신도 제법이야.
ElseEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 43 2400 1 23407 1 0 0 0 0 0 0 0 0 0
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차를 함께할 벗이라…… 좋네. 당신도 제법이야.
EndIfEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 44 2400 1 23408 1 0 0 0 0 0 0 0 0 0
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그렇지, 그렇고말고. 자네도 이제 이해한 모양이군.
EndIfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 300 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
280 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 45 2352 1 23409 1 0 0 0 0 0 0 0 0 0
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말해 무엇 하겠나, 내가 바로 엘빈 프리츠 글로스터이니까 말일세. 하하하핫.