1. ……실례합니다. 리시테아 폰 코델리아, 지금 도착했습니다.
  2. 오오, 리시테아양인가. 잘 왔네. 자, 이쪽으로 오게나.
  3. 네.
  4. 이번엔 코델리아령의 일로 심려를 끼쳤습니다.
  5. 전선에 복귀하기 전에, 아버지를 대신해 인사를 드리고자 찾아뵈었습니다.
  6. 무슨 말을, 우리 영지에 큰 피해는 미치지 않았네.
  7. 오히려 코델리아 백작에게 사과해야 할 건 내 쪽이지.
  8. 코델리아령의 소동을 알면서도 적은 병사밖에 파견할 수 없었네.
  9. 모두 자기 영지의 안전을 우선시해야 하는 데다……
  10. 글로스터가는 미르딘대교 수비까지 맡고 있는걸요. 어쩔 수 없죠.
  11. 이해해 주니 다행이네만, 나로서도 큰 갈등이 있었거든.
  12. 미르딘대교 수비도 소홀히 할 수 없지만, 부군은 내 오랜 동지이자 전우라네.
  13. 만약 그를 잃기라도 했다간, 난 죽을 때까지 나 자신을 용서할 수 없었을 테지.
  14. 그렇게까지 아버지를 신경 쓰고 계셨으리라고는……
  15. 나는 오랜 세월, 부군에게 죄책감을 느끼고 있었네. 그런 점도 있어서……
  16. 죄책감이요?
  17. 엘빈님, 연방국군에서 전령이.
  18. 음? 들여보내게.
  19. 예.
  20. ……실례하지.
  21. ……실례할게.
  22. [HERO_MF]…… 무슨 일이시죠?
  23. 오, 리시테아도 있었구나. 마침 잘됐다.
  24. 아, 리시테아도 있었구나. 마침 잘됐다.
  25. 자넨 분명 폐하 직속 용병대장이었지. 무슨 일이라도 있나?
  26. 여기서 남쪽에 있는 코델리아령의 마을이 도적 잔당에게 점거당했어.
  27. 여기서 남쪽에 있는 코델리아령의 마을이 도적 잔당에게 점거당했어.
  28. 그럴 수가……!
  29. 이런…… 폭동은 모두 진압됐으리라 생각해 안도하고 있었건만.
  30. 연방국군의 토벌을 피한 도적들이 모여 최후의 발악을 하는 모양이야.
  31. 연방국군의 토벌을 피한 도적들이 모여 최후의 발악을 하는 모양이야.
  32. 글로스터령에서도 가까운 마을이라, 병사를 빌릴 수 있을지 물어보라던데.
  33. 글로스터령에서도 가까운 마을이라, 병사를 빌릴 수 있을지 물어보라던데.
  34. 물론 내주겠다만…… 많이는 힘들 게야.
  35. 맞아요. 연방국군도 나서 주시는 거죠?
  36. 그게…… 다음 전투 준비 때문에 지금은 다들 짬이 안 나서.
  37. 그게…… 다음 전투 준비 때문에 지금은 다들 짬이 안 나서.
  38. 바로 움직일 수 있는 건 나뿐이었어.
  39. 바로 움직일 수 있는 건 나뿐이었어.
  40. 말도 안 돼…… 클로드도 의외로 매정하네요.
  41. 아니, 정말이야. 하필이면 지금 장수들이 각지에 흩어져 있어서……
  42. 아니, 정말이야. 하필이면 지금 장수들이 각지에 흩어져 있어서……
  43. 잠시만, 너도 그중 한 명이잖아? 본대를 떠나 이런 곳에 있고 말야.
  44. 잠시만, 너도 그중 한 명이잖아? 본대를 떠나 이런 곳에 있고 말야.
  45. 이런 곳이라니 뭐예요. 전 중요한 용건이 있어서 여기에……
  46. 뭐, 실속 없는 말다툼은 나중에 하게. 그보다 어서 출발하도록 하지.
  47. 어? 아니…… 병사만 빌릴 수 있을까 싶었는데. 직접 나서려고?
  48. 어? 아니…… 병사만 빌릴 수 있을까 싶었는데. 직접 나서려고?
  49. 뭔가, 불만이라도?
  50. 송구스러워한다
  51. 불안하다고 말한다
  52. 아니, 설마. 당치도 않아. 믿음직스러울 따름이야.
  53. 아니, 설마. 당치도 않아. 믿음직스러울 따름이야.
  54. 그렇겠지. 내가 바로, 엘빈 프리츠 글로스터이니까!
  55. 불만은 아니고, 불안해서…… 도적 잔당이긴 해도 위험한 녀석들인데?
  56. 불만은 아니고, 불안해서…… 도적 잔당이긴 해도 위험한 녀석들인데?
  57. 무례하군. 내가 누군지 아는가? 엘빈 프리츠 글로스터일세.
  58. 그야 무용을 떨친 건 아니지만, 수라장은 수도 없이 헤쳐 왔네.
  59. 앞선 소란에서 도움이 되지 못했던 만큼, 이 기회에 명예를 회복하게 해 주게.
  60. 감사합니다! 그럼 함께 가죠.
  61. 괜찮을까……?
  62. 괜찮을까……?
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LoadCharactersEvent (index: 1)
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InitPlacesEvent (index: 2)
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SetPlaceRotationEvent (index: 3)
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SetPlaceRotationEvent (index: 4)
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EnterSceneEvent (index: 5)
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UnkEvent (15) (index: 6)
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UnkEvent (85) (index: 7)
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PanCameraEvent (index: 8)
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UnkEvent (27) (index: 9)
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UnkEvent (59) (index: 10)
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TalkEvent (index: 11)
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UnkEvent (26) (index: 12)
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TalkEvent (index: 17)
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TalkEvent (index: 18)
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EnterSceneEvent (index: 19)
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DelayEvent (index: 20)
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UnkEvent (26) (index: 21)
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TalkEvent (index: 23)
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TalkEvent (index: 29)
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UnkEvent (59) (index: 37)
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UnkEvent (64) (index: 50)
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EnterSceneEvent (index: 60)
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UnkEvent (135) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 34 2410 2 23340 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 0 3 23341 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 0 3 23342 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 0 3 23343 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 0 3 23344 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 6 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 7 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 39 2401 2 23345 1 0 0 0 0 0 0 0 0 0
IfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967290 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 2403 3 23346 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967290 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 41 2403 3 23347 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 2401 3 23348 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 43 2401 3 23349 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 44 2410 2 23350 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 3 40 110 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 45 0 0 23351 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 700 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 46 2412 4 23352 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 47 2412 4 23353 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 48 0 0 23354 1 0 0 0 0 0 0 0 0 0
UnkEvent (123) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 49 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 51 0 1 23355 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 52 0 1 23356 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 53 2355 1 23357 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 54 0 3 23358 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 55 0 3 23359 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 56 NULL 2 23360 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 144 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 57 NULL 0 23361 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 58 NULL 0 23362 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 22 2 30 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 220)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 2400 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 59 2355 1 23363 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 60 NULL 3 23364 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 61 NULL 3 23365 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
InitEvent (84, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 22, 144, 671, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (2, 0, 3, 1, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
EnterSceneEvent (0, 144, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 85(144, 205, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 27(2, 100, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(800, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
TalkEvent (22, 0, 0, 0, 23306, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……실례합니다. 리시테아 폰 코델리아, 지금 도착했습니다.
12
UnkEvent 26(3, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 31(4, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(100, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 27(1, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 59(800, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (144, 1, 0, 0, 23307, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 오오, 리시테아양인가. 잘 왔네. 자, 이쪽으로 오게나.
18
TalkEvent (22, 2, 0, 0, 23308, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네.
19
EnterSceneEvent (3, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
21
UnkEvent 26(8, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
TalkEvent (22, 3, 2404, 0, 23309, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이번엔 코델리아령의 일로 심려를 끼쳤습니다.
24
TalkEvent (22, 4, NULL, 0, 23310, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 전선에 복귀하기 전에, 아버지를 대신해 인사를 드리고자 찾아뵈었습니다.
25
UnkEvent 54(22, 144, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
26
UnkEvent 59(100, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 31(1, 1000, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
TalkEvent (144, 5, 0, 0, 23311, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 무슨 말을, 우리 영지에 큰 피해는 미치지 않았네.
29
TalkEvent (144, 6, 2401, 3, 23312, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 오히려 코델리아 백작에게 사과해야 할 건 내 쪽이지.
30
TalkEvent (144, 7, NULL, 3, 23313, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 코델리아령의 소동을 알면서도 적은 병사밖에 파견할 수 없었네.
31
UnkEvent 26(2, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 31(2, 1200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
TalkEvent (22, 8, 0, 0, 23314, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 모두 자기 영지의 안전을 우선시해야 하는 데다……
34
TalkEvent (22, 9, 2400, 0, 23315, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 글로스터가는 미르딘대교 수비까지 맡고 있는걸요. 어쩔 수 없죠.
35
TalkEvent (144, 10, 0, 3, 23316, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이해해 주니 다행이네만, 나로서도 큰 갈등이 있었거든.
37
UnkEvent 59(100, 0, 4294967281, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 59(800, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
TalkEvent (144, 11, NULL, 3, 23317, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 미르딘대교 수비도 소홀히 할 수 없지만, 부군은 내 오랜 동지이자 전우라네.
40
TalkEvent (144, 12, NULL, 3, 23318, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 만약 그를 잃기라도 했다간, 난 죽을 때까지 나 자신을 용서할 수 없었을 테지.
41
UnkEvent 54(144, 22, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
TalkEvent (22, 13, 0, 1, 23319, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇게까지 아버지를 신경 쓰고 계셨으리라고는……
43
UnkEvent 26(4, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(100, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 31(2, 100, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
TalkEvent (144, 14, 0, 0, 23320, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나는 오랜 세월, 부군에게 죄책감을 느끼고 있었네. 그런 점도 있어서……
48
TalkEvent (22, 15, 2408, 0, 23321, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 죄책감이요?
49
EnterSceneEvent (3, 671, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
50
UnkEvent 64(671, 50, 0, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
UnkEvent 85(671, 428, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (671, 16, 2404, 0, 23322, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 엘빈님, 연방국군에서 전령이.
56
TalkEvent (144, 17, 0, 0, 23323, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 음? 들여보내게.
57
TalkEvent (671, 18, NULL, 0, 23324, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 예.
58
LeaveSceneEvent (3, 671, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
60
EnterSceneEvent (3, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
61
UnkEvent 64(110, 4294967266, 0, 60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 26(6, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
66
TalkEvent (110, 19, 0, 0, 23325, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……실례하지.
67
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (111, 20, 0, 0, 23326, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# ……실례할게.
69
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
UnkEvent 26(2, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
73
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (22, 21, 0, 3, 23327, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # [HERO_MF]…… 무슨 일이시죠?
76
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
77
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
TalkEvent (110, 22, 0, 0, 23328, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 오, 리시테아도 있었구나. 마침 잘됐다.
79
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
TalkEvent (111, 23, 0, 0, 23329, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아, 리시테아도 있었구나. 마침 잘됐다.
82
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 54(110, 144, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(100, 10, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(800, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
88
TalkEvent (144, 24, 0, 0, 23330, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 자넨 분명 폐하 직속 용병대장이었지. 무슨 일이라도 있나?
89
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
90
TalkEvent (110, 25, 0, 2, 23331, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 여기서 남쪽에 있는 코델리아령의 마을이 도적 잔당에게 점거당했어.
91
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (111, 26, 0, 2, 23332, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 여기서 남쪽에 있는 코델리아령의 마을이 도적 잔당에게 점거당했어.
93
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 26(5, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 27(1, 30, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (22, 27, 2412, 4, 23333, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럴 수가……!
98
UnkEvent 26(2, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
TalkEvent (144, 28, 2411, 4, 23334, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이런…… 폭동은 모두 진압됐으리라 생각해 안도하고 있었건만.
100
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
101
TalkEvent (110, 29, 0, 0, 23335, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 연방국군의 토벌을 피한 도적들이 모여 최후의 발악을 하는 모양이야.
102
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
103
TalkEvent (111, 30, 0, 0, 23336, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 연방국군의 토벌을 피한 도적들이 모여 최후의 발악을 하는 모양이야.
104
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 54(144, 110, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 27(1, 200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
109
TalkEvent (110, 31, 2403, 0, 23337, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 글로스터령에서도 가까운 마을이라, 병사를 빌릴 수 있을지 물어보라던데.
110
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (111, 32, 2403, 0, 23338, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 글로스터령에서도 가까운 마을이라, 병사를 빌릴 수 있을지 물어보라던데.
112
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 26(2, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 27(1, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
UnkEvent 59(800, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
TalkEvent (144, 33, 2411, 3, 23339, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 물론 내주겠다만…… 많이는 힘들 게야.
117
UnkEvent 135(40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (22, 34, 2410, 2, 23340, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 맞아요. 연방국군도 나서 주시는 거죠?
120
UnkEvent 26(3, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
122
TalkEvent (110, 35, 0, 3, 23341, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그게…… 다음 전투 준비 때문에 지금은 다들 짬이 안 나서.
123
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (111, 36, 0, 3, 23342, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그게…… 다음 전투 준비 때문에 지금은 다들 짬이 안 나서.
125
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
126
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 59(100, 4294967291, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
130
TalkEvent (110, 37, 0, 3, 23343, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 바로 움직일 수 있는 건 나뿐이었어.
131
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
TalkEvent (111, 38, 0, 3, 23344, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 바로 움직일 수 있는 건 나뿐이었어.
133
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
UnkEvent 26(6, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
135
UnkEvent 59(400, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
137
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (22, 39, 2401, 2, 23345, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 말도 안 돼…… 클로드도 의외로 매정하네요.
139
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
140
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
141
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
142
UnkEvent 59(400, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
143
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
144
TalkEvent (110, 40, 2403, 3, 23346, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 정말이야. 하필이면 지금 장수들이 각지에 흩어져 있어서……
145
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
146
UnkEvent 26(7, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
147
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
148
UnkEvent 59(400, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
149
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
150
TalkEvent (111, 41, 2403, 3, 23347, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 정말이야. 하필이면 지금 장수들이 각지에 흩어져 있어서……
151
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
152
UnkEvent 162(9, 22, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
153
UnkEvent 31(2, 800, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
154
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
155
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
156
TalkEvent (110, 42, 2401, 3, 23348, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 잠시만, 너도 그중 한 명이잖아? 본대를 떠나 이런 곳에 있고 말야.
157
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
158
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
159
TalkEvent (111, 43, 2401, 3, 23349, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 잠시만, 너도 그중 한 명이잖아? 본대를 떠나 이런 곳에 있고 말야.
160
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
161
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
162
TalkEvent (22, 44, 2410, 2, 23350, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 이런 곳이라니 뭐예요. 전 중요한 용건이 있어서 여기에……
163
UnkEvent 26(0, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
164
UnkEvent 31(4, 100, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
165
UnkEvent 27(1, 100, 150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
166
UnkEvent 59(100, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
167
UnkEvent 27(1, 600, 200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
168
UnkEvent 135(70, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
169
UnkEvent 161(144, 3, 40, 110, 22, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
170
TalkEvent (144, 45, 0, 0, 23351, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭐, 실속 없는 말다툼은 나중에 하게. 그보다 어서 출발하도록 하지.
171
UnkEvent 54(144, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
172
UnkEvent 31(3, 100, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
173
UnkEvent 31(4, 700, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
174
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
175
TalkEvent (110, 46, 2412, 4, 23352, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어? 아니…… 병사만 빌릴 수 있을까 싶었는데. 직접 나서려고?
176
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
177
TalkEvent (111, 47, 2412, 4, 23353, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 어? 아니…… 병사만 빌릴 수 있을까 싶었는데. 직접 나서려고?
178
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
179
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
180
UnkEvent 54(110, 144, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
181
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
182
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
183
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
184
UnkEvent 54(110, 144, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
185
UnkEvent 59(100, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
186
UnkEvent 27(1, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
187
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
188
TalkEvent (144, 48, 0, 0, 23354, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 뭔가, 불만이라도?
189
UnkEvent 123(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
190
UnkEvent 26(12, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
191
DialogChoiceEvent (0, 49, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
192
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
193
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
194
TalkEvent (110, 51, 0, 1, 23355, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 설마. 당치도 않아. 믿음직스러울 따름이야.
195
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
196
TalkEvent (111, 52, 0, 1, 23356, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 설마. 당치도 않아. 믿음직스러울 따름이야.
197
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
198
UnkEvent 26(10, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
199
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
200
TalkEvent (144, 53, 2355, 1, 23357, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그렇겠지. 내가 바로, 엘빈 프리츠 글로스터이니까!
201
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
202
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
203
TalkEvent (110, 54, 0, 3, 23358, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 불만은 아니고, 불안해서…… 도적 잔당이긴 해도 위험한 녀석들인데?
204
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
205
TalkEvent (111, 55, 0, 3, 23359, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 불만은 아니고, 불안해서…… 도적 잔당이긴 해도 위험한 녀석들인데?
206
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
207
UnkEvent 26(10, 144, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
208
UnkEvent 27(1, 400, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
209
TalkEvent (144, 56, NULL, 2, 23360, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 무례하군. 내가 누군지 아는가? 엘빈 프리츠 글로스터일세.
210
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
212
UnkEvent 59(100, 4294967291, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
213
UnkEvent 59(400, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
214
TalkEvent (144, 57, NULL, 0, 23361, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그야 무용을 떨친 건 아니지만, 수라장은 수도 없이 헤쳐 왔네.
215
UnkEvent 26(2, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
216
UnkEvent 31(2, 1000, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
217
TalkEvent (144, 58, NULL, 0, 23362, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 앞선 소란에서 도움이 되지 못했던 만큼, 이 기회에 명예를 회복하게 해 주게.
218
UnkEvent 135(80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
221
TalkEvent (22, 59, 2355, 1, 23363, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 감사합니다! 그럼 함께 가죠.
222
UnkEvent 26(6, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
223
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
224
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
225
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Shez (Male)
226
TalkEvent (110, 60, NULL, 3, 23364, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 괜찮을까……?
227
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
228
TalkEvent (111, 61, NULL, 3, 23365, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 괜찮을까……?
229
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 205 1 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 144 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 100 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 0 0 0 23306 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
……실례합니다. 리시테아 폰 코델리아, 지금 도착했습니다.
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 1 0 0 23307 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
오오, 리시테아양인가. 잘 왔네. 자, 이쪽으로 오게나.
TalkEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 2 0 0 23308 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
네.
UnkEvent (26) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 22 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 3 2404 0 23309 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
이번엔 코델리아령의 일로 심려를 끼쳤습니다.
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 4 NULL 0 23310 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
전선에 복귀하기 전에, 아버지를 대신해 인사를 드리고자 찾아뵈었습니다.
UnkEvent (54) (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1000 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 5 0 0 23311 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
무슨 말을, 우리 영지에 큰 피해는 미치지 않았네.
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 6 2401 3 23312 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
오히려 코델리아 백작에게 사과해야 할 건 내 쪽이지.
TalkEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 7 NULL 3 23313 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
코델리아령의 소동을 알면서도 적은 병사밖에 파견할 수 없었네.
UnkEvent (26) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1200 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 8 0 0 23314 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
모두 자기 영지의 안전을 우선시해야 하는 데다……
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 9 2400 0 23315 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
글로스터가는 미르딘대교 수비까지 맡고 있는걸요. 어쩔 수 없죠.
TalkEvent (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 10 0 3 23316 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
이해해 주니 다행이네만, 나로서도 큰 갈등이 있었거든.
PanCameraEvent (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 144 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967281 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 0 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 11 NULL 3 23317 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
미르딘대교 수비도 소홀히 할 수 없지만, 부군은 내 오랜 동지이자 전우라네.
TalkEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 12 NULL 3 23318 1 0 0 0 0 0 0 0 0 0
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만약 그를 잃기라도 했다간, 난 죽을 때까지 나 자신을 용서할 수 없었을 테지.
UnkEvent (54) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 22 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 13 0 1 23319 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
그렇게까지 아버지를 신경 쓰고 계셨으리라고는……
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 14 0 0 23320 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
나는 오랜 세월, 부군에게 죄책감을 느끼고 있었네. 그런 점도 있어서……
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 15 2408 0 23321 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
죄책감이요?
UnkEvent (64) (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
671 50 0 50 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (85) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
671 428 1 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 671 3 40 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 671 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
671 16 2404 0 23322 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
엘빈님, 연방국군에서 전령이.
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 17 0 0 23323 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
음? 들여보내게.
TalkEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
671 18 NULL 0 23324 1 0 0 0 0 0 0 0 0 0
link ??? volume_up
예.
UnkEvent (64) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 4294967266 0 60 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 110 3 40 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 19 0 0 23325 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……실례하지.
ElseEvent (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 0 0 23326 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……실례할게.
EndIfEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 110 3 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 21 0 3 23327 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
[HERO_MF]…… 무슨 일이시죠?
LookAtPersonEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 0 0 23328 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
오, 리시테아도 있었구나. 마침 잘됐다.
ElseEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 23 0 0 23329 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아, 리시테아도 있었구나. 마침 잘됐다.
EndIfEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 144 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 10 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 144 2 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 24 0 0 23330 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
자넨 분명 폐하 직속 용병대장이었지. 무슨 일이라도 있나?
IfEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 0 2 23331 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
여기서 남쪽에 있는 코델리아령의 마을이 도적 잔당에게 점거당했어.
ElseEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 26 0 2 23332 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
여기서 남쪽에 있는 코델리아령의 마을이 도적 잔당에게 점거당했어.
EndIfEvent (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 30 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 27 2412 4 23333 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
그럴 수가……!
UnkEvent (26) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 144 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 28 2411 4 23334 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
이런…… 폭동은 모두 진압됐으리라 생각해 안도하고 있었건만.
IfEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 29 0 0 23335 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
연방국군의 토벌을 피한 도적들이 모여 최후의 발악을 하는 모양이야.
ElseEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 30 0 0 23336 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
연방국군의 토벌을 피한 도적들이 모여 최후의 발악을 하는 모양이야.
EndIfEvent (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 110 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 200 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2403 0 23337 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
글로스터령에서도 가까운 마을이라, 병사를 빌릴 수 있을지 물어보라던데.
ElseEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 2403 0 23338 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
글로스터령에서도 가까운 마을이라, 병사를 빌릴 수 있을지 물어보라던데.
EndIfEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
800 30 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 33 2411 3 23339 1 0 0 0 0 0 0 0 0 0
link 엘빈 volume_up
물론 내주겠다만…… 많이는 힘들 게야.
UnkEvent (135) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 22 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 34 2410 2 23340 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
맞아요. 연방국군도 나서 주시는 거죠?
UnkEvent (26) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 110 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 35 0 3 23341 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그게…… 다음 전투 준비 때문에 지금은 다들 짬이 안 나서.
ElseEvent (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 36 0 3 23342 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그게…… 다음 전투 준비 때문에 지금은 다들 짬이 안 나서.
EndIfEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 37 0 3 23343 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
바로 움직일 수 있는 건 나뿐이었어.
ElseEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 0 3 23344 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
바로 움직일 수 있는 건 나뿐이었어.
EndIfEvent (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 22 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 6 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 7 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 39 2401 2 23345 1 0 0 0 0 0 0 0 0 0
link 리시테아 volume_up
말도 안 돼…… 클로드도 의외로 매정하네요.
IfEvent (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 141)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 142)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967290 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 143)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 144)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 40 2403 3 23346 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아니, 정말이야. 하필이면 지금 장수들이 각지에 흩어져 있어서……
ElseEvent (index: 145)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 146)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 147)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 148)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967290 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 149)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 150)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 41 2403 3 23347 1 0 0 0 0 0 0 0 0 0
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아니, 정말이야. 하필이면 지금 장수들이 각지에 흩어져 있어서……
EndIfEvent (index: 151)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 152)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 22 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 153)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 20 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 154)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 155)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 156)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 42 2401 3 23348 1 0 0 0 0 0 0 0 0 0
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잠시만, 너도 그중 한 명이잖아? 본대를 떠나 이런 곳에 있고 말야.
ElseEvent (index: 157)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 158)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 159)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 43 2401 3 23349 1 0 0 0 0 0 0 0 0 0
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잠시만, 너도 그중 한 명이잖아? 본대를 떠나 이런 곳에 있고 말야.
EndIfEvent (index: 160)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 161)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 162)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 44 2410 2 23350 1 0 0 0 0 0 0 0 0 0
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이런 곳이라니 뭐예요. 전 중요한 용건이 있어서 여기에……
UnkEvent (26) (index: 163)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 164)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 100 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 165)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 150 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 166)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 167)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 200 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 168)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
70 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 169)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 3 40 110 22 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
TalkEvent (index: 170)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 45 0 0 23351 1 0 0 0 0 0 0 0 0 0
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뭐, 실속 없는 말다툼은 나중에 하게. 그보다 어서 출발하도록 하지.
UnkEvent (54) (index: 171)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 172)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 173)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 700 10 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 174)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 175)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 46 2412 4 23352 1 0 0 0 0 0 0 0 0 0
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어? 아니…… 병사만 빌릴 수 있을까 싶었는데. 직접 나서려고?
ElseEvent (index: 176)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 177)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 47 2412 4 23353 1 0 0 0 0 0 0 0 0 0
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어? 아니…… 병사만 빌릴 수 있을까 싶었는데. 직접 나서려고?
EndIfEvent (index: 178)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 179)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 180)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 181)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 182)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 183)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 184)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 144 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 185)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 186)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 50 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 187)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 188)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 48 0 0 23354 1 0 0 0 0 0 0 0 0 0
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뭔가, 불만이라도?
UnkEvent (123) (index: 189)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 190)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 110 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 191)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 49 50 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 192)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 193)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 194)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 51 0 1 23355 1 0 0 0 0 0 0 0 0 0
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아니, 설마. 당치도 않아. 믿음직스러울 따름이야.
ElseEvent (index: 195)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 196)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 52 0 1 23356 1 0 0 0 0 0 0 0 0 0
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아니, 설마. 당치도 않아. 믿음직스러울 따름이야.
EndIfEvent (index: 197)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 198)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 199)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 200)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 53 2355 1 23357 1 0 0 0 0 0 0 0 0 0
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그렇겠지. 내가 바로, 엘빈 프리츠 글로스터이니까!
ElseEvent (index: 201)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 202)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 203)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 54 0 3 23358 1 0 0 0 0 0 0 0 0 0
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불만은 아니고, 불안해서…… 도적 잔당이긴 해도 위험한 녀석들인데?
ElseEvent (index: 204)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 205)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 55 0 3 23359 1 0 0 0 0 0 0 0 0 0
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불만은 아니고, 불안해서…… 도적 잔당이긴 해도 위험한 녀석들인데?
EndIfEvent (index: 206)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 207)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 144 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 208)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 209)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 56 NULL 2 23360 1 0 0 0 0 0 0 0 0 0
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무례하군. 내가 누군지 아는가? 엘빈 프리츠 글로스터일세.
EndIfEvent (index: 210)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 211)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 144 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 212)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 213)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 214)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 57 NULL 0 23361 1 0 0 0 0 0 0 0 0 0
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그야 무용을 떨친 건 아니지만, 수라장은 수도 없이 헤쳐 왔네.
UnkEvent (26) (index: 215)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 216)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 1000 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 217)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 58 NULL 0 23362 1 0 0 0 0 0 0 0 0 0
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앞선 소란에서 도움이 되지 못했던 만큼, 이 기회에 명예를 회복하게 해 주게.
UnkEvent (135) (index: 218)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
80 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 219)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
144 22 2 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 221)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
22 59 2355 1 23363 1 0 0 0 0 0 0 0 0 0
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감사합니다! 그럼 함께 가죠.
UnkEvent (26) (index: 222)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 223)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 224)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 225)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 226)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 60 NULL 3 23364 1 0 0 0 0 0 0 0 0 0
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괜찮을까……?
ElseEvent (index: 227)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 228)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 61 NULL 3 23365 1 0 0 0 0 0 0 0 0 0
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괜찮을까……?
EndIfEvent (index: 229)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0