1. 흠…… 이 건은 에델가르트에게 처리를 부탁하도록 할까.
  2. 여긴…… 직접 가는 수밖에 없겠군. 시간을 내야겠어……
  3. 저기, 페르디난트. 이제 좀 자는 게 어때.
  4. ……라고 휴베르트가 그랬어. 나도 동의하지만.
  5. 그래, 미안하군. 요즘 할 일이 늘어서 말이지.
  6. 나도 졸리지만, 조금만 더 하면 끝나니……
  7. 페르디난트. 일할 때도, 쉴 때도 최선을 다한다며?
  8. 졸려서 최선을 다할 수 없다면 우선 최선을 다해서 자. 그리고 내일, 최선을 다해 일하고.
  9. ……! 그래, 그렇군.
  10. 네 말이 맞아. 다름 아닌 내가 최선을 다하고 있지 않았다니……
  11. 잘 자라고 한다
  12. 재촉하며 기다린다
  13. 알면 됐어. 그럼, 잘 자.
  14. 내일도 또 열심히 해 보자……
  15. 알면 됐어. 얼른 끝낼래? 정리하는 거 도와줄 테니까.
  16. 먼저 자러 갔더니 네가 다시 일하러 돌아오면 곤란하니까 같이……
  17. 잠깐, [HERO_MF].
  18. 왜 그래?
  19. ……아니, 아무것도 아니야. 그…… 전언, 고맙다.
  20. 나중에 휴베르트에게도 감사를 전하지.
  21. 그래, 그렇게 해 줘. 휴베르트는 널 상당히 신경 쓰고 있거든.
  22. 그런가? 불만을 듣는 경우가 더 많은데.
  23. 하하, 나도 그래.
  24. 하하하, 그렇군. 넌 마음에 들어 하는 줄 알았지.
  25. 그랬으면 좋겠지만……
  26. 그러고 보니, 어때. 내일은 오래간만에 너와 내 일정을 맞춰 보지 않겠어?
  27. 최선을 다한 기상, 훈련, 식사……
  28. 요즘 내가 바쁜 탓에 시간이 맞질 않아 아무래도 부족했거든.
  29. 최선을 표방하는 자들끼리, 협력을 통해 서로의 최선을 더욱 끌어내 보자고.
  30. 동조한다
  31. 곤란해한다
  32. 그래, 상관없어. 나는 바쁘진 않으니.
  33. 그런데 하나만 정정할게. 나는 최선을 표방하지 않아.
  34. 아니, 그러니까 나는 최선을 표방하고 있지는……
  35. 하지만 나와 최선을 다해 활동하는 정도는 괜찮겠지? 어때?
  36. 그 정도라면 상관없지만……
  37. 고마워! 이제 나도 최선을 다해 나아갈 수 있겠군!
  38. 자, 그럼 가자. 최선을 다해 수면하러! 거점의 불편한 잠자리가 우리를 기다린다!
  39. 그거 농담하는 거지? 농담까지 최선을 다하니 구별이 안 가……
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
66 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
SetPlaceRotationEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 90 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2406 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 NULL 0 8442 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 NULL 0 8443 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 111 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
85 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 2410 2 10625 1 0 0 0 0 0 0 0 0 0
LookEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 NULL 0 10626 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 NULL 0 8446 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 NULL 3 8447 1 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 10 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2407 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2401 0 10627 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 NULL 0 10628 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 111 3 45 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 20 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 8 0 4 8450 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 2411 3 8451 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 10 11 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2400 0 10629 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2402 0 10630 1 0 0 0 0 0 0 0 0 0
DelayEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
RotateEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 0 50 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2400 0 10631 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 NULL 0 10632 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 16 2410 4 8456 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 3 40 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
40 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2403 0 10633 1 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2401 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 18 NULL 0 8458 1 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2000 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 19 NULL 0 8459 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2400 0 10634 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 21 2408 4 8461 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2409 1 10635 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 23 2409 1 8463 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 2401 3 10636 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 25 2403 0 8465 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 26 NULL 0 8466 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 27 2411 3 8467 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 2402 1 8468 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 29 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 0 0 10637 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 NULL 0 10638 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2411 3 10639 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 34 2403 0 8472 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 0 0 10640 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 36 2402 0 8474 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 37 2400 0 8475 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 2401 4 10641 1 0 0 0 0 0 0 0 0 0
0
InitEvent (66, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (111, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
EnterSceneEvent (0, 6, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 30(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 66(6, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 26(6, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
12
TalkEvent (6, 0, NULL, 0, 8442, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 흠…… 이 건은 에델가르트에게 처리를 부탁하도록 할까.
13
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 27(2, 100, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(2, 300, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 66(6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (6, 1, NULL, 0, 8443, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 여긴…… 직접 가는 수밖에 없겠군. 시간을 내야겠어……
18
EnterSceneEvent (2, 111, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
21
UnkEvent 59(100, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 66(6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (111, 2, 2410, 2, 10625, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 저기, 페르디난트. 이제 좀 자는 게 어때.
26
TalkEvent (111, 3, NULL, 0, 10626, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……라고 휴베르트가 그랬어. 나도 동의하지만.
27
UnkEvent 26(9, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
28
UnkEvent 27(1, 400, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 135(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (6, 4, NULL, 0, 8446, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 미안하군. 요즘 할 일이 늘어서 말이지.
32
TalkEvent (6, 5, NULL, 3, 8447, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나도 졸리지만, 조금만 더 하면 끝나니……
35
UnkEvent 59(100, 0, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
TalkEvent (111, 6, 2401, 0, 10627, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 페르디난트. 일할 때도, 쉴 때도 최선을 다한다며?
39
TalkEvent (111, 7, NULL, 0, 10628, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 졸려서 최선을 다할 수 없다면 우선 최선을 다해서 자. 그리고 내일, 최선을 다해 일하고.
44
UnkEvent 135(50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
TalkEvent (6, 8, 0, 4, 8450, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……! 그래, 그렇군.
47
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
48
TalkEvent (6, 9, 2411, 3, 8451, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 네 말이 맞아. 다름 아닌 내가 최선을 다하고 있지 않았다니……
49
DialogChoiceEvent (0, 10, 11, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
50
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
51
TalkEvent (111, 12, 2400, 0, 10629, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알면 됐어. 그럼, 잘 자.
52
UnkEvent 26(9, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(100, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
TalkEvent (111, 13, 2402, 0, 10630, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 내일도 또 열심히 해 보자……
58
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
TalkEvent (111, 14, 2400, 0, 10631, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알면 됐어. 얼른 끝낼래? 정리하는 거 도와줄 테니까.
60
UnkEvent 26(9, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 59(100, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
62
UnkEvent 59(600, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (111, 15, NULL, 0, 10632, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 먼저 자러 갔더니 네가 다시 일하러 돌아오면 곤란하니까 같이……
64
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
UnkEvent 26(10, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
66
UnkEvent 59(100, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 59(200, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
TalkEvent (6, 16, 2410, 4, 8456, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 잠깐, [HERO_MF].
71
TalkEvent (111, 17, 2403, 0, 10633, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 왜 그래?
72
UnkEvent 66(6, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
75
UnkEvent 59(400, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
76
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 66(6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (6, 18, NULL, 0, 8458, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……아니, 아무것도 아니야. 그…… 전언, 고맙다.
80
UnkEvent 162(3, 111, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
81
UnkEvent 59(200, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(1, 100, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
UnkEvent 31(2, 100, 15, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 31(1, 2000, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
TalkEvent (6, 19, NULL, 0, 8459, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나중에 휴베르트에게도 감사를 전하지.
86
TalkEvent (111, 20, 2400, 0, 10634, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그래, 그렇게 해 줘. 휴베르트는 널 상당히 신경 쓰고 있거든.
87
TalkEvent (6, 21, 2408, 4, 8461, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그런가? 불만을 듣는 경우가 더 많은데.
88
TalkEvent (111, 22, 2409, 1, 10635, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하하, 나도 그래.
89
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (6, 23, 2409, 1, 8463, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하하하, 그렇군. 넌 마음에 들어 하는 줄 알았지.
91
UnkEvent 26(9, 111, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (111, 24, 2401, 3, 10636, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그랬으면 좋겠지만……
93
UnkEvent 30(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
UnkEvent 54(111, 6, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
UnkEvent 59(100, 0, 4294967289, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
96
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
TalkEvent (6, 25, 2403, 0, 8465, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그러고 보니, 어때. 내일은 오래간만에 너와 내 일정을 맞춰 보지 않겠어?
98
TalkEvent (6, 26, NULL, 0, 8466, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 최선을 다한 기상, 훈련, 식사……
100
UnkEvent 59(100, 0, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 59(200, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (6, 27, 2411, 3, 8467, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 요즘 내가 바쁜 탓에 시간이 맞질 않아 아무래도 부족했거든.
103
TalkEvent (6, 28, 2402, 1, 8468, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 최선을 표방하는 자들끼리, 협력을 통해 서로의 최선을 더욱 끌어내 보자고.
104
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
DialogChoiceEvent (1, 29, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
IfEvent (0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
107
TalkEvent (111, 31, 0, 0, 10637, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그래, 상관없어. 나는 바쁘진 않으니.
108
TalkEvent (111, 32, NULL, 0, 10638, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그런데 하나만 정정할게. 나는 최선을 표방하지 않아.
109
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
110
TalkEvent (111, 33, 2411, 3, 10639, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 아니, 그러니까 나는 최선을 표방하고 있지는……
111
TalkEvent (6, 34, 2403, 0, 8472, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 하지만 나와 최선을 다해 활동하는 정도는 괜찮겠지? 어때?
112
TalkEvent (111, 35, 0, 0, 10640, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 그 정도라면 상관없지만……
113
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 26(10, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
115
TalkEvent (6, 36, 2402, 0, 8474, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 고마워! 이제 나도 최선을 다해 나아갈 수 있겠군!
116
UnkEvent 26(7, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
117
UnkEvent 59(100, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 59(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
TalkEvent (6, 37, 2400, 0, 8475, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 자, 그럼 가자. 최선을 다해 수면하러! 거점의 불편한 잠자리가 우리를 기다린다!
120
UnkEvent 54(6, 111, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
UnkEvent 31(3, 100, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
122
UnkEvent 59(100, 0, 4294967294, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 27(2, 800, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
TalkEvent (111, 38, 2401, 4, 10641, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그거 농담하는 거지? 농담까지 최선을 다하니 구별이 안 가……
UnkEvent (15) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 8 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 NULL 0 8442 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
흠…… 이 건은 에델가르트에게 처리를 부탁하도록 할까.
UnkEvent (26) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 7 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 1 NULL 0 8443 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
여긴…… 직접 가는 수밖에 없겠군. 시간을 내야겠어……
PanCameraEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 2 2410 2 10625 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
저기, 페르디난트. 이제 좀 자는 게 어때.
LookEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 3 NULL 0 10626 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
……라고 휴베르트가 그랬어. 나도 동의하지만.
UnkEvent (26) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 40 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 0 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 4 NULL 0 8446 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
그래, 미안하군. 요즘 할 일이 늘어서 말이지.
TalkEvent (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 5 NULL 3 8447 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
나도 졸리지만, 조금만 더 하면 끝나니……
PanCameraEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 111 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 NULL 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2401 0 10627 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
페르디난트. 일할 때도, 쉴 때도 최선을 다한다며?
TalkEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 7 NULL 0 10628 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
졸려서 최선을 다할 수 없다면 우선 최선을 다해서 자. 그리고 내일, 최선을 다해 일하고.
LookAtPersonEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 111 3 45 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 8 0 4 8450 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
……! 그래, 그렇군.
UnkEvent (30) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 9 2411 3 8451 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
네 말이 맞아. 다름 아닌 내가 최선을 다하고 있지 않았다니……
DialogChoiceEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 10 11 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 12 2400 0 10629 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
알면 됐어. 그럼, 잘 자.
UnkEvent (26) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 13 2402 0 10630 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
내일도 또 열심히 해 보자……
RotateEvent (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 0 50 0 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 14 2400 0 10631 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
알면 됐어. 얼른 끝낼래? 정리하는 거 도와줄 테니까.
UnkEvent (26) (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 20 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 15 NULL 0 10632 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
먼저 자러 갔더니 네가 다시 일하러 돌아오면 곤란하니까 같이……
EndIfEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 5 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 4294967276 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 16 2410 4 8456 1 0 0 0 0 0 0 0 0 0
link 페르디난트 volume_up
잠깐, [HERO_MF].
LookAtPersonEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 3 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 17 2403 0 10633 1 0 0 0 0 0 0 0 0 0
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왜 그래?
UnkEvent (66) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 2 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967291 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (66) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 18 NULL 0 8458 1 0 0 0 0 0 0 0 0 0
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……아니, 아무것도 아니야. 그…… 전언, 고맙다.
UnkEvent (162) (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 111 6 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 100 15 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 2000 20 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 19 NULL 0 8459 1 0 0 0 0 0 0 0 0 0
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나중에 휴베르트에게도 감사를 전하지.
TalkEvent (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 20 2400 0 10634 1 0 0 0 0 0 0 0 0 0
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그래, 그렇게 해 줘. 휴베르트는 널 상당히 신경 쓰고 있거든.
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 21 2408 4 8461 1 0 0 0 0 0 0 0 0 0
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그런가? 불만을 듣는 경우가 더 많은데.
TalkEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 22 2409 1 10635 1 0 0 0 0 0 0 0 0 0
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하하, 나도 그래.
UnkEvent (30) (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 23 2409 1 8463 1 0 0 0 0 0 0 0 0 0
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하하하, 그렇군. 넌 마음에 들어 하는 줄 알았지.
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 111 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 24 2401 3 10636 1 0 0 0 0 0 0 0 0 0
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그랬으면 좋겠지만……
UnkEvent (30) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967289 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 25 2403 0 8465 1 0 0 0 0 0 0 0 0 0
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그러고 보니, 어때. 내일은 오래간만에 너와 내 일정을 맞춰 보지 않겠어?
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 26 NULL 0 8466 1 0 0 0 0 0 0 0 0 0
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최선을 다한 기상, 훈련, 식사……
PanCameraEvent (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 6 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 27 2411 3 8467 1 0 0 0 0 0 0 0 0 0
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요즘 내가 바쁜 탓에 시간이 맞질 않아 아무래도 부족했거든.
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 28 2402 1 8468 1 0 0 0 0 0 0 0 0 0
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최선을 표방하는 자들끼리, 협력을 통해 서로의 최선을 더욱 끌어내 보자고.
UnkEvent (30) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 29 30 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 31 0 0 10637 1 0 0 0 0 0 0 0 0 0
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그래, 상관없어. 나는 바쁘진 않으니.
TalkEvent (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 32 NULL 0 10638 1 0 0 0 0 0 0 0 0 0
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그런데 하나만 정정할게. 나는 최선을 표방하지 않아.
ElseEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 33 2411 3 10639 1 0 0 0 0 0 0 0 0 0
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아니, 그러니까 나는 최선을 표방하고 있지는……
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 34 2403 0 8472 1 0 0 0 0 0 0 0 0 0
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하지만 나와 최선을 다해 활동하는 정도는 괜찮겠지? 어때?
TalkEvent (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 35 0 0 10640 1 0 0 0 0 0 0 0 0 0
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그 정도라면 상관없지만……
EndIfEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 6 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 36 2402 0 8474 1 0 0 0 0 0 0 0 0 0
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고마워! 이제 나도 최선을 다해 나아갈 수 있겠군!
UnkEvent (26) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
7 6 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 37 2400 0 8475 1 0 0 0 0 0 0 0 0 0
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자, 그럼 가자. 최선을 다해 수면하러! 거점의 불편한 잠자리가 우리를 기다린다!
UnkEvent (54) (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
6 111 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 100 7 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 4294967294 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 800 100 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 38 2401 4 10641 1 0 0 0 0 0 0 0 0 0
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그거 농담하는 거지? 농담까지 최선을 다하니 구별이 안 가……