1. 아, 스승님……
  2. ……그래, 방식은 맡기마. 너한테는 쉬운 일이지?
  3. 알았어. 끝나면 보고하지.
  4. 알았어. 끝나면 보고할게.
  5. 부탁한다. 그동안 우리는 다른 일을 처리할 테니까.
  6. 으으으……
  7. 레오니, 왜 끙끙대고 있어? 배라도 아픈 거야?
  8. 아니야! ……스승님의 용병단이 우리 편으로 합류하게 됐잖아?
  9. 그렇지, 잘됐네. 다시 함께 싸울 수 있어서. 아니, 같이 싸우는 건 이번이 처음인가?
  10. 응, 어릴 적에 헤어진 후로 못 만났으니까. 같은 전장에서 아군으로 싸우는 건 처음이야.
  11. 그건 기쁘긴 하지만…… 분해애애애!
  12. [BYLETH_MF][kp2] 지목한다
  13. 알로이스를 지목한다
  14. 혹시 너, [BYLETH_MF][kp2] 신경 쓰는 거야?
  15. 응……
  16. 너, 알로이스씨한테 질투하는 거야? 제랄트씨한테 딱 붙어 있어서.
  17. 왜 그렇게 되는 거야…… 그쪽이 아니라 [BYLETH_MF] 얘기야.
  18. 그 녀석, 우리랑 나이 차이도 그렇게 안 나는데 말이지.
  19. 거창한 이명까지 붙어 있고, 스승님께도 엄청나게 신뢰받잖아?
  20. 같은 용병인데…… 심지어 말이야, 스승님의 첫 번째 제자는 나라니까?
  21. 하지만, 그 녀석은 제랄트씨의 자식이기도 하고……
  22. 레오니보다 어렸을 때부터 훈련받지 않았을까?
  23. 윽…… 그럴지도.
  24. 게다가 나이로 보면, 알로이스씨는 기사단에서 훨씬 예전부터 함께해 왔잖아.
  25. 그럼, 제랄트씨의 첫 번째 제자는 알로이스씨일지도 모르는 거 아니야?
  26. 으윽…… 그러네. 그 생각은 못 했어……
  27. 아무튼, [BYLETH_MF]에게 못 이기는 건 어쩔 수 없지.
  28. 줄곧 제랄트씨의 지도를 받아 오면서, 용병 일을 실전으로 배워 온 거잖아?
  29. 게다가 뭔가 묘한 힘도 가지고 있고……
  30. 묘한 힘이라면, 너도 있잖아.
  31. 그 녀석하고는 전혀 다른 힘이야. 나도 그 녀석한테 이기고 싶어.
  32. 계속 그걸 목표로 노력해 왔지만, 아직도 이기지 못했다니까.
  33. 그렇구나…… 어쩌면, 우리 두 사람이 덤벼도 못 이길지도.
  34. 으~음…… 두 사람이 덤비면 아무래도 이길 것 같긴 한데.
  35. 아니, 진짜로 이길지도 몰라. 다음에 시험 삼아 도전해 볼래?
  36. 해볼까? 스승님도 가르쳐 주신 적 있어. '비겁한 게 최고다, 정정당당은 개나 줘'라고.
  37. 하하…… 역시 제랄트씨야. 용병의 싸움은 결과가 전부니까.
  38. 맞아! [HERO_MF], 네가 있어서 다행이야.
  39. 나도야. 서로 기죽지 말고, 우리 나름의 방식으로 그 녀석을 넘어서자.
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
81 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 35 148 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 3 2 4 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
EnterSceneEvent (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 25 35 148 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 2 50 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2400 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 3 9680 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 2400 0 9681 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 2400 0 9682 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 3 2400 0 9683 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 0 0 9684 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
LeaveSceneEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 35 31 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LeaveSceneEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 148 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
DelayEvent (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 NULL 3 9685 1 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 110 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (54) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
DelayEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 NULL 0 9686 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 7 0 3 9687 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 0 0 9688 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 9 2400 1 9689 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 2410 2 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 10 NULL 2 9690 1 0 0 0 0 0 0 0 0 0
DialogChoiceEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 11 12 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 4 9691 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 14 2400 3 9692 1 0 0 0 0 0 0 0 0 0
ElseEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 0 0 9693 1 0 0 0 0 0 0 0 0 0
UnkEvent (54) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 16 2401 3 9694 1 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 17 NULL 3 9695 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 18 2403 3 9696 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 19 NULL 3 9697 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2403 0 9698 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 NULL 0 9699 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 22 0 3 9700 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 0 0 9701 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2403 0 9702 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 25 0 3 9703 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2458 0 9704 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 NULL 0 9705 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2460 0 9706 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
SetFaceOrientationEvent (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 50 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 29 2403 0 9707 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2401 0 9708 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2403 0 9709 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 32 2400 3 9710 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2405 3 9711 1 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 131)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2407 1 9712 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 35 2402 1 9713 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2409 1 9714 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 37 2400 1 9715 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2458 1 9716 1 0 0 0 0 0 0 0 0 0
0
InitEvent (81, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (110, 25, 35, 148, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (3, 0, 3, 2, 4, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
EnterSceneEvent (0, 25, 35, 148, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
4
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
5
UnkEvent 26(13, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
6
UnkEvent 27(1, 300, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
8
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 171(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 43(25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 135(100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
17
TalkEvent (25, 0, 0, 3, 9680, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아, 스승님……
18
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (35, 1, 2400, 0, 9681, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # ……그래, 방식은 맡기마. 너한테는 쉬운 일이지?
20
UnkEvent 26(5, 148, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
21
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
23
UnkEvent 59(600, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
IfEvent (10, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # Byleth (Male)
25
TalkEvent (148, 2, 2400, 0, 9682, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았어. 끝나면 보고하지.
26
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
TalkEvent (149, 3, 2400, 0, 9683, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 알았어. 끝나면 보고할게.
28
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
29
UnkEvent 26(5, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
30
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
32
UnkEvent 59(600, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
34
TalkEvent (35, 4, 0, 0, 9684, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 부탁한다. 그동안 우리는 다른 일을 처리할 테니까.
35
UnkEvent 26(13, 35, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 27(1, 300, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
UnkEvent 59(600, 0, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
38
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
39
LeaveSceneEvent (1, 35, 31, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
40
LeaveSceneEvent (2, 148, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
42
UnkEvent 43(25, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 26(5, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
44
UnkEvent 59(600, 0, 4294967293, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
UnkEvent 59(600, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
46
UnkEvent 166(25, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
47
UnkEvent 166(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
49
TalkEvent (25, 5, NULL, 3, 9685, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 으으으……
50
EnterSceneEvent (2, 110, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
51
UnkEvent 54(25, 110, 1, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
52
UnkEvent 59(600, 0, 4294967282, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
53
UnkEvent 59(600, 4294967286, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
54
UnkEvent 31(2, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
TalkEvent (110, 6, NULL, 0, 9686, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 레오니, 왜 끙끙대고 있어? 배라도 아픈 거야?
57
UnkEvent 26(18, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 27(1, 1100, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
TalkEvent (25, 7, 0, 3, 9687, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니야! ……스승님의 용병단이 우리 편으로 합류하게 됐잖아?
62
UnkEvent 26(17, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
UnkEvent 27(1, 1100, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
64
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
65
TalkEvent (110, 8, 0, 0, 9688, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇지, 잘됐네. 다시 함께 싸울 수 있어서. 아니, 같이 싸우는 건 이번이 처음인가?
66
UnkEvent 26(18, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 27(1, 1100, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
69
TalkEvent (25, 9, 2400, 1, 9689, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 응, 어릴 적에 헤어진 후로 못 만났으니까. 같은 전장에서 아군으로 싸우는 건 처음이야.
70
UnkEvent 135(200, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
72
TalkEvent (25, 10, NULL, 2, 9690, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그건 기쁘긴 하지만…… 분해애애애!
73
DialogChoiceEvent (0, 11, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
IfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
75
TalkEvent (110, 13, 0, 4, 9691, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 혹시 너, [BYLETH_MF][kp2] 신경 쓰는 거야?
76
UnkEvent 54(110, 25, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
77
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
78
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
80
TalkEvent (25, 14, 2400, 3, 9692, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 응……
81
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
TalkEvent (110, 15, 0, 0, 9693, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 너, 알로이스씨한테 질투하는 거야? 제랄트씨한테 딱 붙어 있어서.
83
UnkEvent 54(110, 25, 2, NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
84
UnkEvent 59(600, 0, 4294967276, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 59(600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 31(1, 300, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
TalkEvent (25, 16, 2401, 3, 9694, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 왜 그렇게 되는 거야…… 그쪽이 아니라 [BYLETH_MF] 얘기야.
88
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
89
TalkEvent (25, 17, NULL, 3, 9695, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 녀석, 우리랑 나이 차이도 그렇게 안 나는데 말이지.
90
TalkEvent (25, 18, 2403, 3, 9696, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 거창한 이명까지 붙어 있고, 스승님께도 엄청나게 신뢰받잖아?
91
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
92
TalkEvent (25, 19, NULL, 3, 9697, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 같은 용병인데…… 심지어 말이야, 스승님의 첫 번째 제자는 나라니까?
93
UnkEvent 26(15, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
94
TalkEvent (110, 20, 2403, 0, 9698, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하지만, 그 녀석은 제랄트씨의 자식이기도 하고……
95
TalkEvent (110, 21, NULL, 0, 9699, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 레오니보다 어렸을 때부터 훈련받지 않았을까?
96
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
TalkEvent (25, 22, 0, 3, 9700, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 윽…… 그럴지도.
99
UnkEvent 26(17, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
100
UnkEvent 27(1, 1100, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
101
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (110, 23, 0, 0, 9701, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 게다가 나이로 보면, 알로이스씨는 기사단에서 훨씬 예전부터 함께해 왔잖아.
103
TalkEvent (110, 24, 2403, 0, 9702, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그럼, 제랄트씨의 첫 번째 제자는 알로이스씨일지도 모르는 거 아니야?
104
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
TalkEvent (25, 25, 0, 3, 9703, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 으윽…… 그러네. 그 생각은 못 했어……
106
UnkEvent 26(17, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 27(1, 1100, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
TalkEvent (110, 26, 2458, 0, 9704, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아무튼, [BYLETH_MF]에게 못 이기는 건 어쩔 수 없지.
110
TalkEvent (110, 27, NULL, 0, 9705, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 줄곧 제랄트씨의 지도를 받아 오면서, 용병 일을 실전으로 배워 온 거잖아?
111
TalkEvent (110, 28, 2460, 0, 9706, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 게다가 뭔가 묘한 힘도 가지고 있고……
112
UnkEvent 26(18, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
113
UnkEvent 27(1, 1100, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
TalkEvent (25, 29, 2403, 0, 9707, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 묘한 힘이라면, 너도 있잖아.
118
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 59(600, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
120
TalkEvent (110, 30, 2401, 0, 9708, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그 녀석하고는 전혀 다른 힘이야. 나도 그 녀석한테 이기고 싶어.
121
TalkEvent (110, 31, 2403, 0, 9709, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 계속 그걸 목표로 노력해 왔지만, 아직도 이기지 못했다니까.
122
UnkEvent 26(18, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
123
UnkEvent 27(1, 1100, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
124
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
125
TalkEvent (25, 32, 2400, 3, 9710, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 그렇구나…… 어쩌면, 우리 두 사람이 덤벼도 못 이길지도.
126
UnkEvent 26(17, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
127
UnkEvent 27(1, 1100, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
128
UnkEvent 27(2, 300, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
129
TalkEvent (110, 33, 2405, 3, 9711, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 으~음…… 두 사람이 덤비면 아무래도 이길 것 같긴 한데.
130
UnkEvent 135(150, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
132
TalkEvent (110, 34, 2407, 1, 9712, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 아니, 진짜로 이길지도 몰라. 다음에 시험 삼아 도전해 볼래?
133
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
134
TalkEvent (25, 35, 2402, 1, 9713, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 해볼까? 스승님도 가르쳐 주신 적 있어. '비겁한 게 최고다, 정정당당은 개나 줘'라고.
135
UnkEvent 26(15, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
136
TalkEvent (110, 36, 2409, 1, 9714, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 하하…… 역시 제랄트씨야. 용병의 싸움은 결과가 전부니까.
137
UnkEvent 26(16, 25, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
138
TalkEvent (25, 37, 2400, 1, 9715, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 맞아! [HERO_MF], 네가 있어서 다행이야.
139
UnkEvent 26(15, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
140
TalkEvent (110, 38, 2458, 1, 9716, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 나도야. 서로 기죽지 말고, 우리 나름의 방식으로 그 녀석을 넘어서자.
UnkEvent (15) (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (171) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 2 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 5 50 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
31 2 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
100 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 0 0 3 9680 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
아, 스승님……
UnkEvent (164) (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 1 2400 0 9681 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
……그래, 방식은 맡기마. 너한테는 쉬운 일이지?
UnkEvent (26) (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 148 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 NULL 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
148 2 2400 0 9682 1 0 0 0 0 0 0 0 0 0
link 벨레트 volume_up
알았어. 끝나면 보고하지.
ElseEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
149 3 2400 0 9683 1 0 0 0 0 0 0 0 0 0
link 벨레스 volume_up
알았어. 끝나면 보고할게.
EndIfEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
35 4 0 0 9684 1 0 0 0 0 0 0 0 0 0
link 제랄트 volume_up
부탁한다. 그동안 우리는 다른 일을 처리할 테니까.
UnkEvent (26) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 35 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967286 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967293 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (166) (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 5 NULL 3 9685 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
으으으……
UnkEvent (54) (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 110 1 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967282 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 4294967286 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 6 NULL 0 9686 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
레오니, 왜 끙끙대고 있어? 배라도 아픈 거야?
UnkEvent (26) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 7 0 3 9687 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
아니야! ……스승님의 용병단이 우리 편으로 합류하게 됐잖아?
UnkEvent (26) (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 8 0 0 9688 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그렇지, 잘됐네. 다시 함께 싸울 수 있어서. 아니, 같이 싸우는 건 이번이 처음인가?
UnkEvent (26) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 9 2400 1 9689 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
응, 어릴 적에 헤어진 후로 못 만났으니까. 같은 전장에서 아군으로 싸우는 건 처음이야.
UnkEvent (135) (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
200 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 10 NULL 2 9690 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
그건 기쁘긴 하지만…… 분해애애애!
DialogChoiceEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 11 12 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 13 0 4 9691 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
혹시 너, 벨레트[kp2] 신경 쓰는 거야?
UnkEvent (54) (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 14 2400 3 9692 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
응……
ElseEvent (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 15 0 0 9693 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
너, 알로이스씨한테 질투하는 거야? 제랄트씨한테 딱 붙어 있어서.
UnkEvent (54) (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 25 2 NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967276 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 10 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 300 5 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 16 2401 3 9694 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
왜 그렇게 되는 거야…… 그쪽이 아니라 벨레트 얘기야.
EndIfEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 17 NULL 3 9695 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
그 녀석, 우리랑 나이 차이도 그렇게 안 나는데 말이지.
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 18 2403 3 9696 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
거창한 이명까지 붙어 있고, 스승님께도 엄청나게 신뢰받잖아?
UnkEvent (26) (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 19 NULL 3 9697 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
같은 용병인데…… 심지어 말이야, 스승님의 첫 번째 제자는 나라니까?
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 20 2403 0 9698 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
하지만, 그 녀석은 제랄트씨의 자식이기도 하고……
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 21 NULL 0 9699 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
레오니보다 어렸을 때부터 훈련받지 않았을까?
UnkEvent (26) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 22 0 3 9700 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
윽…… 그럴지도.
UnkEvent (26) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 23 0 0 9701 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
게다가 나이로 보면, 알로이스씨는 기사단에서 훨씬 예전부터 함께해 왔잖아.
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 24 2403 0 9702 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그럼, 제랄트씨의 첫 번째 제자는 알로이스씨일지도 모르는 거 아니야?
UnkEvent (26) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 25 0 3 9703 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
으윽…… 그러네. 그 생각은 못 했어……
UnkEvent (26) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 26 2458 0 9704 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아무튼, 벨레트에게 못 이기는 건 어쩔 수 없지.
TalkEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 27 NULL 0 9705 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
줄곧 제랄트씨의 지도를 받아 오면서, 용병 일을 실전으로 배워 온 거잖아?
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 28 2460 0 9706 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
게다가 뭔가 묘한 힘도 가지고 있고……
UnkEvent (26) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 29 2403 0 9707 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
묘한 힘이라면, 너도 있잖아.
PanCameraEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
8 110 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
600 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 2401 0 9708 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
그 녀석하고는 전혀 다른 힘이야. 나도 그 녀석한테 이기고 싶어.
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 31 2403 0 9709 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
계속 그걸 목표로 노력해 왔지만, 아직도 이기지 못했다니까.
UnkEvent (26) (index: 122)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 25 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 123)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 124)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 125)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 32 2400 3 9710 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
그렇구나…… 어쩌면, 우리 두 사람이 덤벼도 못 이길지도.
UnkEvent (26) (index: 126)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 127)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1100 110 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 128)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 300 1 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 129)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 33 2405 3 9711 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
으~음…… 두 사람이 덤비면 아무래도 이길 것 같긴 한데.
UnkEvent (135) (index: 130)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
150 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 132)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 34 2407 1 9712 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
아니, 진짜로 이길지도 몰라. 다음에 시험 삼아 도전해 볼래?
UnkEvent (26) (index: 133)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 134)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 35 2402 1 9713 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
해볼까? 스승님도 가르쳐 주신 적 있어. '비겁한 게 최고다, 정정당당은 개나 줘'라고.
UnkEvent (26) (index: 135)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 136)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 36 2409 1 9714 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
하하…… 역시 제랄트씨야. 용병의 싸움은 결과가 전부니까.
UnkEvent (26) (index: 137)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 25 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 138)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
25 37 2400 1 9715 1 0 0 0 0 0 0 0 0 0
link 레오니 volume_up
맞아! [HERO_MF], 네가 있어서 다행이야.
UnkEvent (26) (index: 139)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 110 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 140)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 38 2458 1 9716 1 0 0 0 0 0 0 0 0 0
link 세즈 volume_up
나도야. 서로 기죽지 말고, 우리 나름의 방식으로 그 녀석을 넘어서자.