为解救受困于王都菲尔帝亚的 帝弥托利等人,一行人突入王都。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 谢兹 | 108 | 0 | 0 | 0 | 0 | 0 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | 帝弥托利 | 255 | 0 | 0 | 1 | 25 | 1 | 13 | 0 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 43 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | 菲力克斯 | 255 | 0 | 0 | 2 | 75 | 2 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | 亚修 | 255 | 0 | 0 | 3 | 80 | 3 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | 英谷莉特 | 255 | 0 | 0 | 4 | 100 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | 希尔凡 | 255 | 0 | 0 | 5 | 85 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | 雅妮特 | 255 | 0 | 0 | 6 | 95 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | 梅尔赛德司 | 255 | 0 | 0 | 7 | 90 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | 古斯塔夫 | 255 | 0 | 0 | 8 | 305 | 7 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
9 | 罗德利古 | 255 | 0 | 0 | 9 | 180 | 7 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | 戈迪耶边境伯爵 | 255 | 0 | 0 | 10 | 460 | 7 | 13 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | 科尔娜莉亚 | 255 | 0 | 0 | 11 | 340 | 5 | 12 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 14 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
12 | 联邦国将领 | 255 | 0 | 1 | 0 | 625 | 5 | 5 | 3 | 101 | 0 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | 255 | 0 | 1 | 1 | 1407 | 7 | 2 | 3 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 9 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
14 | 255 | 0 | 1 | 2 | 1407 | 7 | 2 | 3 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 9 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
15 | 255 | 0 | 1 | 3 | 1408 | 7 | 2 | 3 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 9 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
16 | 255 | 0 | 1 | 4 | 1408 | 7 | 2 | 3 | 101 | 5 | 1 | 1 | 199 | 255 | 65535 | 1999 | 9 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
17 | 联邦国将领 | 255 | 0 | 1 | 5 | 600 | 5 | 2 | 3 | 101 | 0 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | 联邦国将领 | 255 | 0 | 1 | 6 | 605 | 5 | 2 | 3 | 101 | 0 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | 联邦国将领 | 255 | 0 | 1 | 7 | 610 | 5 | 2 | 3 | 101 | 0 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | 联邦国将领 | 255 | 0 | 1 | 8 | 620 | 5 | 2 | 3 | 101 | 0 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | 联邦国将领 | 255 | 0 | 1 | 9 | 655 | 5 | 2 | 3 | 101 | 0 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | 联邦国将领 | 255 | 0 | 1 | 10 | 615 | 5 | 2 | 3 | 101 | 0 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | 联邦国将领 | 255 | 0 | 1 | 11 | 630 | 5 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | 联邦国将领 | 255 | 0 | 1 | 12 | 650 | 5 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | 联邦国将领 | 255 | 0 | 1 | 13 | 640 | 5 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | 联邦国将领 | 255 | 0 | 1 | 14 | 660 | 5 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | 联邦国将领 | 255 | 0 | 1 | 15 | 650 | 5 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | 联邦国将领 | 255 | 0 | 1 | 16 | 670 | 5 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | 联邦国将领 | 255 | 0 | 1 | 17 | 630 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
30 | 联邦国将领 | 5 | 0 | 1 | 18 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
31 | 联邦国将领 | 5 | 0 | 1 | 19 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
32 | 联邦国将领 | 5 | 0 | 1 | 20 | 610 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
33 | 联邦国将领 | 5 | 0 | 1 | 21 | 630 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
34 | 联邦国将领 | 5 | 0 | 1 | 22 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
35 | 联邦国将领 | 5 | 0 | 1 | 23 | 635 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
36 | 联邦国将领 | 5 | 0 | 1 | 24 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
37 | 联邦国将领 | 5 | 0 | 1 | 29 | 650 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | 联邦国将领 | 255 | 0 | 1 | 30 | 655 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | 联邦国将领 | 255 | 0 | 1 | 31 | 665 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | 联邦国将领 | 255 | 0 | 1 | 32 | 670 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | 联邦国将领 | 255 | 0 | 1 | 33 | 680 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | 联邦国将领 | 255 | 0 | 1 | 34 | 615 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | 联邦国将领 | 255 | 0 | 1 | 35 | 650 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | 联邦国将领 | 255 | 0 | 1 | 36 | 685 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | 联邦国将领 | 255 | 0 | 1 | 37 | 625 | 7 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | 联邦国将领 | 255 | 0 | 1 | 38 | 650 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 48 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | 联邦国将领 | 255 | 0 | 1 | 39 | 655 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 48 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | 联邦国将领 | 255 | 0 | 1 | 40 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | 联邦国将领 | 255 | 0 | 1 | 41 | 665 | 5 | 2 | 3 | 101 | 0 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | 联邦国将领 | 255 | 0 | 1 | 42 | 670 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | 联邦国将领 | 255 | 0 | 1 | 43 | 685 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | 联邦国将领 | 255 | 0 | 1 | 44 | 630 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
53 | 联邦国将领 | 5 | 0 | 1 | 45 | 605 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
54 | 联邦国将领 | 5 | 0 | 1 | 46 | 620 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
55 | 联邦国将领 | 5 | 0 | 1 | 47 | 610 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
56 | 联邦国将领 | 5 | 0 | 1 | 48 | 630 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
57 | 联邦国将领 | 5 | 0 | 1 | 49 | 615 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | 65535 | 65535 | 65535 |
58 | 联邦国将领 | 5 | 0 | 1 | 50 | 600 | 5 | 2 | 3 | 101 | 8 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | 联邦国将领 | 255 | 0 | 1 | 51 | 605 | 5 | 2 | 3 | 101 | 8 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | 联邦国将领 | 255 | 0 | 1 | 52 | 605 | 5 | 2 | 3 | 101 | 8 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | 联邦国将领 | 255 | 0 | 1 | 53 | 620 | 5 | 2 | 3 | 101 | 8 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | 联邦国将领 | 255 | 0 | 1 | 54 | 610 | 5 | 2 | 3 | 101 | 8 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | 联邦国将领 | 255 | 0 | 1 | 55 | 630 | 5 | 2 | 3 | 101 | 8 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | 联邦国将领 | 255 | 0 | 1 | 56 | 615 | 5 | 2 | 3 | 101 | 8 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | 联邦国将领 | 255 | 0 | 1 | 57 | 615 | 5 | 2 | 3 | 101 | 8 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | 杜笃 | 255 | 0 | 1 | 58 | 70 | 7 | 13 | 3 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | 联邦国将领 | 255 | 0 | 1 | 59 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | 联邦国将领 | 255 | 0 | 1 | 60 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | 联邦国将领 | 255 | 0 | 1 | 61 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | 联邦国将领 | 255 | 0 | 1 | 62 | 610 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | 联邦国将领 | 255 | 0 | 1 | 63 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | 联邦国将领 | 255 | 0 | 1 | 64 | 615 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | 联邦国将领 | 255 | 0 | 1 | 65 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | 联邦国将领 | 255 | 0 | 1 | 66 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | 联邦国将领 | 255 | 0 | 1 | 67 | 685 | 5 | 2 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | 联邦国将领 | 255 | 0 | 1 | 68 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | 联邦国将领 | 255 | 0 | 1 | 69 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
78 | 联邦国将领 | 255 | 0 | 1 | 70 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
79 | 联邦国将领 | 255 | 0 | 1 | 71 | 610 | 5 | 2 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
80 | 联邦国将领 | 255 | 0 | 1 | 72 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 7 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | 联邦国将领 | 255 | 0 | 1 | 73 | 615 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | 联邦国将领 | 255 | 0 | 1 | 74 | 600 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
83 | 联邦国将领 | 255 | 0 | 1 | 75 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
84 | 联邦国将领 | 255 | 0 | 1 | 76 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
85 | 普通兵 | 255 | 0 | 1 | 77 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
86 | 普通兵 | 255 | 0 | 1 | 78 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
87 | 普通兵 | 255 | 0 | 1 | 79 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
88 | 普通兵 | 255 | 0 | 1 | 80 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
89 | 普通兵 | 255 | 0 | 1 | 81 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
90 | 普通兵 | 255 | 0 | 1 | 82 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
91 | 普通兵 | 255 | 0 | 1 | 83 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
92 | 普通兵 | 255 | 0 | 1 | 84 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
93 | 普通兵 | 255 | 0 | 1 | 85 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
94 | 普通兵 | 255 | 0 | 1 | 86 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
95 | 普通兵 | 255 | 0 | 1 | 87 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
96 | 普通兵 | 255 | 0 | 1 | 88 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
97 | 普通兵 | 255 | 0 | 1 | 89 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
98 | 普通兵 | 255 | 0 | 1 | 90 | 1010 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
99 | 普通兵 | 255 | 0 | 1 | 91 | 1000 | 5 | 4 | 3 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
100 | 联邦国将领 | 255 | 0 | 1 | 92 | 605 | 4 | 2 | 3 | 101 | 4 | 1 | 16 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
101 | 联邦国将领 | 255 | 0 | 1 | 93 | 660 | 5 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
102 | 联邦国将领 | 255 | 0 | 1 | 94 | 600 | 5 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
103 | 联邦国将领 | 255 | 0 | 1 | 95 | 655 | 5 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
104 | 联邦国将领 | 255 | 0 | 1 | 96 | 630 | 5 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
105 | 联邦国将领 | 255 | 0 | 1 | 97 | 605 | 5 | 2 | 3 | 101 | 4 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
106 | 联邦国将领 | 255 | 0 | 1 | 98 | 630 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
107 | 联邦国将领 | 5 | 0 | 1 | 99 | 615 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 51 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 101 | 0 | 53 | 102 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 17 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 9 | 1526 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 9 | 1523 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 7 | 1526 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 3 | 1000 | 1523 | 10 | 1526 | 7 | 1526 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 3 | 1000 | 1523 | 10 | 1526 | 7 | 1526 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 12 | 1523 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 9 | 1523 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 9 | 1526 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 9 | 1526 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 12 | 0 | 12 | 65535 | 3 | 1000 | 1523 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 13 | 0 | 13 | 65535 | 3 | 1000 | 1523 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 14 | 0 | 14 | 65535 | 3 | 1000 | 1523 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 15 | 0 | 15 | 65535 | 0 | 1000 | 1523 | 10 | 1523 | 9 | 1523 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 16 | 0 | 16 | 65535 | 0 | 1000 | 1523 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 59 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
48 | 0 | 0 | 0 | 48 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
49 | 0 | 0 | 0 | 49 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
50 | 0 | 0 | 0 | 50 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
51 | 0 | 0 | 0 | 51 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
52 | 0 | 0 | 0 | 52 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
53 | 0 | 0 | 0 | 53 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
54 | 0 | 0 | 0 | 54 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
55 | 0 | 0 | 0 | 55 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
56 | 0 | 0 | 0 | 56 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
57 | 0 | 0 | 0 | 57 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
58 | 0 | 0 | 0 | 58 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (229, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown51(20564,1,20900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43500,0,22700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 1, 1, 55)
SubGroup(0)
Unknown10(0,16,1,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,26,66,9,8,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(3,115,2253,3,0,0,0,0,0,0,0,0,0,0,0)
# 我还未完成使命就要死了吗……
我没脸……去见大家……
SetDeathText(3,96,2253,3,0,0,0,0,0,0,0,0,0,0,0)
# 我还未完成使命就要死了吗……
我没脸……去见大家……
SetDeathText(12,115,2245,3,0,0,0,0,0,0,0,0,0,0,0)
# 我……还要……
守护……陛下……
SetDeathText(50,115,2246,3,0,0,0,0,0,0,0,0,0,0,0)
# 呜……蓝贝尔,原谅我……
我居然……会在这种地方……
SetDeathText(30,115,2247,3,0,0,0,0,0,0,0,0,0,0,0)
# 我已经撑不下去了吗……
希望大家都能平安无事……
SetName(13,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to 人民
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to 人民
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to 人民
SetName(16,571,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to 人民
SubGroup(14)
SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 29 to 神秘士兵
SetName(30,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to 神秘士兵
SetName(31,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to 神秘士兵
SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to 神秘士兵
SetName(33,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to 神秘士兵
SetName(34,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to 神秘士兵
SetName(35,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to 神秘士兵
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to 神秘士兵
SetName(52,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 52 to 神秘士兵
SetName(53,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 53 to 神秘士兵
SetName(54,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 54 to 神秘士兵
SetName(55,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 55 to 神秘士兵
SetName(56,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 56 to 神秘士兵
SetName(57,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 57 to 神秘士兵
SetName(8,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 8 to 古斯塔夫
SetName(12,502,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to 王国将领
Unknown61(13,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(15,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(0,45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(1,9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(2,56800,0,50000,0,6964,1,57500,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(3,12364,1,2264,1,22064,1,12964,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(4,43900,0,7064,1,53700,0,16364,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(5,60000,0,5464,1,2564,1,20864,1,0,0,0,0,0,0)
# Group 5 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(100,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
Unknown19(100,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 9: True 1
Unknown19(100,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,100,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]开始使用[b]共鸣魔法:白[/]回复!
SubGroup(1)
Unknown48(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 10: True 1
Unknown19(100,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[y]敌人[/]!
Unknown19(100,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,100,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]败退!
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,100,108,108,0,0,0,0,0,0,0,0,0,0)
# [b]共鸣魔法:白[/]因[0:CHARA_G]败退而停止!
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 11)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]!
SubGroup(10)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 27)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(26)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 39)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]和[1:CHARA_G]!
SubGroup(38)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 22: 1 1 0
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,1,1,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
# Group 24 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 24: 1 1 0
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,9,1,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 26: 1 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,2,1,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 28: 1 1 0
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,13,1,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 30: 1 1 0
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,6,1,0,0,0,0,0)
# 大门因[0:AREA]被占领而开启!
# Group 32 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2135,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们得去救出那个白痴,
路上看到别人也得一并带走。
GenderedMcTalk(0,2136,2137,1,2,1,0,0,0,0,0,0,0,0,0)
# 城里到处都是敌军……
一个不小心就可能伤及平民。
# Group 34 (0, 5, 2, 2, 0)
SubGroup(1)
GroupCheck4(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 1
# Group 35 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 1, 10)
SubGroup(0)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2138,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 总之先杀出一条通往城镇的路吧。
来,跟我冲进去!
SubGroup(6)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3226,4,0,1,17,108,108,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等人,确保前往[g]城镇[/]的道路畅通!
# Group 37 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2139,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们可没空在这里耗。
好了,快前进吧!
# Group 45 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2140,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 很好,就这样乘胜追击!
# Group 46 (0, 5, 0, 9, 27)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,17,108,108,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]等人!
TalkDeploySlot(2141,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
# 唔……敌军击破防卫部队了吗!?
看来只能出去迎击了……
If254(2,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,108,108,108,20,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]为迎击敌军而开启大门!
TalkCharacter(2142,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哼,居然会蠢到特地开门,
打倒这些家伙进入市区!
SubGroup(5)
Unknown51(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21864,1,864,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(46800,0,3464,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 朝[g]城镇[/]进军!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 4, 6)
SubGroup(3)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 46: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 0 1 0
Unknown28(1,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 朝[g]城镇[/]进军!
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown10(108,44900,0,46900,0,22664,1,10364,1,0,1,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(7036,585,6324,6979,575,6295,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7049,381,6331,6993,397,6302,600,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3230,2,7,108,108,0,0,0,0,0,0,0,0,0,0)
# 发现[g]魔道兵器毕斯卡姆[/]!
SubGroup(4)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(3)
Unknown132(45000,0,49200,0,52500,0,1064,1,1,0,0,0,0,0,0)
Unknown132(9364,1,46900,0,21364,1,59200,0,1,0,0,0,0,0,0)
SubGroup(1)
Alert(726,2,7,108,108,0,0,0,0,0,0,0,0,0,0)
# 注意[g]毕斯卡姆[/]的射程范围!
SubGroup(2)
Unknown70(60,4,0,0,108,0,16,40,0,1,0,0,0,0,0)
Unknown70(61,4,0,0,108,0,16,40,0,1,1,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2143,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 那就是之前提过的兵器?
从配置上来看……是魔道炮台吗?
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2144,2145,1,4,1,0,0,0,0,0,0,0,0,0)
# 那就是之前提过的兵器啊……
看起来很像魔道炮台,但形状真奇怪……
# Group 51 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 5, 0, 7, 25)
SubGroup(3)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 1 0
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown10(108,44800,0,564,1,52600,0,10464,1,0,1,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 61: 1 1 0
SubGroup(5)
Unknown14(66,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2146,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 唔,我必须立刻返回王城……
SubGroup(2)
PingOnMinimap(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,66,60,108,20,0,0,0,0,0,0,0,0,0)
# 发现与[r][0:PARTY][/]交战中的[0:CHARA_G]!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2147,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 杜笃!
不好,他被敌人包围了!
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2148,2149,1,2,1,0,0,0,0,0,0,0,0,0)
# 糟糕,他好像被包围了。
我们得快去救他。
TalkCharacter(2150,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 是啊,没时间在这里磨蹭了。
SubGroup(2)
Unknown43(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(40,4,1,1,66,66,108,0,0,8,8,0,0,0,0)
# 占领[0:AREA],救援[0:CHARA_G]!
# Group 53 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown13(108,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2151,66,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 友军来救援了吗……太好了!
# Group 54 (0, 5, 0, 3, 25)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,1,2,66,108,108,0,0,0,0,0,0,0,0)
# 成功救援[0:CHARA_G]!
SetDeathText(12,115,2245,3,1,0,0,0,0,0,0,0,0,0,0)
# 我……还要……
守护……陛下……
TalkDeploySlot(2152,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 不用担心我,
现在必须尽快救出陛下。
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2153,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我怎么能不担心你呢~
不管是你还是帝弥托利,都是我重要的朋友。
SubGroup(2)
If254(2,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,9,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,9,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 1 0
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 57: 0 1 0
TalkDeploySlot(2154,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 罗德利古大人应该还在市区战斗。
# Group 56 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 7, 24)
SubGroup(3)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 1 1 0
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown10(108,7464,1,47300,0,23264,1,15264,1,0,1,0,0,0,0)
GroupCheck3(55,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 55: 1 1 0
SubGroup(5)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2155,50,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 呜……凭这点本事休想打倒我!
SubGroup(2)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,60,108,20,0,0,0,0,0,0,0,0,0)
# 发现与[r][0:PARTY][/]交战中的[0:CHARA_G]!
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2156,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 罗德利古大人好像被敌人包围了!
我们快去救他吧!
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2157,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 哼,那家伙在磨蹭什么……
没办法,快去救他吧。
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(40,4,2,1,9,9,108,0,0,5,0,0,0,0,0)
# 占领[0:AREA],救援[0:CHARA_G]!
# Group 58 (0, 2, 0, 27, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2159,50,1,4,1,3,0,0,0,0,0,0,0,0,0)
# 菲力克斯!?
你怎么跑来这里救援了!
# Group 59 (0, 2, 0, 27, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2158,50,1,3,1,3,0,0,0,0,0,0,0,0,0)
# 耽误你们花时间来救援了……
这都得怪我实力不足啊。
# Group 60 (0, 5, 0, 3, 25)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,2,2,9,9,108,0,0,0,0,0,0,0,0)
# 成功救援[0:CHARA_G]!
SetDeathText(50,115,2246,3,1,0,0,0,0,0,0,0,0,0,0)
# 呜……蓝贝尔,原谅我……
我居然……会在这种地方……
TalkCharacter(2160,50,1,1,1,3,0,0,0,0,0,0,0,0,0)
# 菲力克斯,你应该先去陛下那……
不,没事。谢谢,给你添麻烦了。
TalkCharacter(2161,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哼……我是因为不想看到你丢人,
才出手相救罢了。
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,66,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,66,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 1 1 0
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 0 1 0
TalkCharacter(2162,50,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 我刚才有听到士兵报告说……
杜笃大人正在市中心战斗。
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 11, 23)
SubGroup(2)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(1,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(2,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(3,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(4,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(5,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(6,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(7,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(8,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2163,30,1,2,1,3,0,0,0,0,0,0,0,0,0)
# 唔……我必须再争取一点时间……
SubGroup(2)
PingOnMinimap(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,8,60,108,20,0,0,0,0,0,0,0,0,0)
# 发现与[r][0:PARTY][/]交战中的[0:CHARA_G]!
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2164,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 父亲,终于找到你了!
你等一下,我这就来帮你!
If254(1,226,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2165,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 古斯塔夫大人也在这里啊,
可不能让他送命。
PingOnMinimap(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(40,4,8,60,108,0,0,0,1,0,0,0,0,0,0)
# 占领[0:AREA],救援[0:CHARA_G]!
# Group 64 (0, 2, 0, 30, 2)
SubGroup(5)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2167,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 父亲,幸好你没事!
接下来就让我们并肩作战吧!
# Group 65 (0, 2, 0, 29, 1)
SubGroup(4)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2166,30,1,4,1,3,0,0,0,0,0,0,0,0,0)
# 你怎么会在这里……
不过多亏有你,我才能捡回一条命。
# Group 66 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,115,2247,3,1,0,0,0,0,0,0,0,0,0,0)
# 我已经撑不下去了吗……
希望大家都能平安无事……
TalkCharacter(2168,30,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 谢谢你……可我们没时间了。
我们必须尽快救出陛下。
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2169,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 现在可不能急躁哦。
没问题,我们一定能赶上!
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2170,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
# 呵呵……我已经等你们很久了,
你们就一起葬身在这个地方吧。
SubGroup(3)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,11,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]为迎击敌军而开启大门!
TalkDeploySlot(2171,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 陛下在城内的房间里……
我们就这样攻入城内吧。
Unknown56(8064,1,17800,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(8064,1,17800,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3206,4,3,1,1,108,108,0,0,0,0,0,0,0,0)
# 朝[g]王城[/]深处进军,解放[0:CHARA_G]!
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2173,2174,1,0,1,0,0,0,0,0,0,0,0,0)
# 好,就差一点了!
# Group 70 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2172,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 陛下,请一定要平安无事啊……
# Group 71 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,6964,1,16200,0,10364,1,20200,0,0,1,0,0,0,0)
Unknown63(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(101,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(102,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(103,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(104,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(105,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown80(42,0,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown56(8064,1,17800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(1,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
MainMissionStart(3207,0,3,2,1,108,108,0,0,0,0,0,0,0,0)
# 成功解放[0:CHARA_G]!
TalkCharacter(2175,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们走吧。胆敢挡路者……
都将成为我的枪下亡魂。
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,108,108,0,0,0,0,0,0,0,0,0,0)
# 可以操作[0:CHARA_G]!
# Group 72 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 3, 35)
SubGroup(2)
Unknown10(108,59000,0,5400,0,3964,1,21000,0,0,1,1,0,0,0)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(4)
Unknown83(6443,764,276,6422,770,207,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6443,739,274,6421,751,206,500,0,0,0,0,0,0,0,0)
# Focus on coords?
TalkDeploySlot(2176,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 把阿莱德巴尔还给我们吧……
那是属于陛下的枪。
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
TalkDeploySlot(2177,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
# 千万不能交出魔枪!
我们一定要守住啊!
SubGroup(8)
Unknown14(23,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3227,2,23,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人为保卫[g]阿莱德巴尔[/]而现身!
SubGroup(6)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3208,0,4,1,23,108,65,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等人,回收[g]阿莱德巴尔[/]!
TalkCharacter(2178,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啧……看到那把枪在敌人手中,
我就觉得特别不爽……
# Group 74 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2179,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 别来碍事!
# Group 82 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2180,2181,1,2,1,0,0,0,0,0,0,0,0,0)
# 你还差太远了!
# Group 83 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2182,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哼,就只有这点实力啊!
# Group 84 (0, 5, 0, 8, 32)
SubGroup(7)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,23,108,108,0,0,0,0,0,0,0,0,0,0)
# 已击败所有的[0:CHARA_G]!
Unknown66(1116,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6373,865,256,6385,829,203,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6302,865,210,6346,829,178,600,0,0,0,0,0,0,0,0)
# Focus on coords?
MainMissionStart(3209,1,4,2,108,108,108,0,0,0,0,0,0,0,0)
# 成功回收[g]阿莱德巴尔[/]!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
TalkCharacter(2183,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 对那家伙来说,这把枪既是父亲的遗物,
也是王国的象征,是时候该物归原主了。
TalkDeploySlot(2184,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 是啊……我们快去跟陛下会合吧。
SubGroup(4)
Unknown83(6816,698,1714,6883,702,1720,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6825,699,1808,6890,703,1789,200,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(900,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,23,108,108,0,0,0,0,0,0,0,0,0,0)
# 大门因[0:CHARA_G]等人被击败而开启!
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(66,8064,1,17800,0,0,1,0,0,0,0,0,0,0,0)
# Group 85 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 2, 105)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 71: 1 0 0
TalkDeploySlot(2185,11,0,1,1,1,0,0,0,0,0,0,0,0,0)
# 哎呀,你怎么从房间跑出来了……
你应该知道这么做会有什么后果吧?
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,108,108,108,20,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]为迎击敌军而开启大门!
SubGroup(17)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3213,2,29,13,108,0,0,8,0,0,0,0,0,0,0)
# [0:CHARA_G]等人现身!开始攻击[1:CHARA_G]一行人!
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(937,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(941,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(1)
Unknown132(56800,0,50000,0,6964,1,57500,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(12364,1,2264,1,22064,1,12964,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(43900,0,7064,1,53700,0,16364,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(60000,0,5464,1,2564,1,20864,1,1,0,0,0,0,0,0)
Alert(607,2,29,108,108,0,0,0,0,0,4,0,0,0,0)
# [g][0:NUMBER][/]座[g]毕斯卡姆[/]启动!
SubGroup(4)
Unknown70(62,4,128,112,108,2,16,40,0,1,2,0,0,0,0)
Unknown70(63,4,154,155,108,2,16,40,0,1,3,0,0,0,0)
Unknown70(64,4,127,128,108,2,16,40,0,1,4,0,0,0,0)
Unknown70(65,4,108,160,108,2,16,40,0,1,5,0,0,0,0)
TalkCharacter(2186,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我不希望有任何人牺牲……
拜托了,希望各位助我一臂之力。
GenderedMcTalk(0,2187,2188,1,0,1,0,0,0,0,0,0,0,0,0)
# 当然!
SubGroup(12)
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(36,4,5,1,29,13,108,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]等人,救出[1:CHARA_G]一行人!
SubGroup(4)
Unknown6(13,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 1 0
SubGroup(1)
SubGroup(13)
Unknown10(0,1,11,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,51,13,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,13,108,108,0,0,0,0,0,0,0,0,0,0)
# 防止[0:CHARA_G]一行人败退!
SubGroup(16)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 86: True 1
SubGroup(1)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(157,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 157: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(2)
TalkCharacter(2241,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 放下那座吊桥,我们就有捷径可走……
不过,控制装置好像被破坏了。
TalkCharacter(2242,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 哼,我早就料到这个老套路了。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 3, 61)
SubGroup(2)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 击败[r]敌人[/]!
SubGroup(9)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2243,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 工兵队,修好装置并放下吊桥,
完工后继续保护吊桥和王城。
SubGroup(5)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(44,20664,1,20755,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,20664,1,21250,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(1100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(9099,611,2102,9026,643,2101,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown83(9103,594,2102,9023,599,2101,270,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown87(42,5,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,5,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(6)
Unknown51(23364,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,22700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3229,1,108,108,108,3,0,0,4,0,0,0,0,0,0)
# [b]工兵队[/]现身!两侧的[g]吊桥[/]开启!
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(9)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(42,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2244,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 呵……菲力克斯,你可真周到啊。
# Group 92 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,13,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,14,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,15,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,16,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
TalkDeploySlot(2189,13,0,3,1,1,0,0,0,0,0,0,0,0,0)
# 噫!?
救救我,饶命啊!
TalkDeploySlot(2190,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
# 真可怜……要是陛下肯好好听话,
就不会发生这种事了呢。
# Group 104 (0, 2, 0, 3, 3)
SubGroup(2)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
TalkDeploySlot(2191,15,0,3,1,1,0,0,0,0,0,0,0,0,0)
# 来人啊……谁来救救我!
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2192,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不好了……我这就来救你!
# Group 105 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2193,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敌人一定还攻击了其他人,
我们得赶紧去救他们才行。
# Group 106 (0, 2, 0, 3, 28)
SubGroup(2)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 1 0
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,1,10,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]与援军一同现身!
TalkDeploySlot(2194,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 看来总算是赶上了。
各位,让敌人瞧瞧戈迪耶家的厉害。
TalkCharacter(2195,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 戈迪耶家的旗帜……是边境伯爵吗!?
这世上没人比他更可靠了。
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 10, 5)
SubGroup(9)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(13,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 10, 18)
SubGroup(9)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,0,5,2,13,108,108,0,0,0,0,0,0,0,0)
# 成功救出[0:CHARA_G]一行人!
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(251,1,13,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]一行人撤离战场!
TalkCharacter(2208,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 太好了……只有我一个人的话,
肯定保护不了他们所有人。
Unknown10(1,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
# Group 109 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 3, 69)
SubGroup(2)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 1 1 0
TalkDeploySlot(2209,11,0,1,1,0,0,0,0,0,0,0,0,0,0)
# 呵呵,我已经等很久了。
就让我来陪你玩玩吧。
SubGroup(8)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(106,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(107,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(282,2,11,52,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]与[1:CHARA_G]等人一同现身!
Unknown80(46,0,0,0,0,0,11,0,0,0,0,0,0,0,0)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3220,4,6,1,11,108,108,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G],解放[g]王都菲尔帝亚[/]!
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,53,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,56,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,57,0,0,0,0,11,0,0,0,1,1,0,0,0)
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人开始朝[1:CHARA_G]进军!
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 8, 3, 25)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 110: True 1
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,53,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,56,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,57,0,0,0,0,11,0,0,0,1,1,0,0,0)
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人开始朝[1:CHARA_G]进军!
# Group 112 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(106,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,106,108,108,0,0,0,0,0,0,0,0,0,0)
# 击败[0:CHARA_G]后获得了[g]宝箱钥匙[/]!
# Group 113 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2210,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 哎呀,你们是特地来送死的吗?
真是一群无药可救的人啊。
# Group 114 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2211,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 我真是做了个错误的决定……
当初就该戳瞎你的眼睛,用锁链拴着你才对。
TalkCharacter(2212,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 哈,科尔娜莉亚,你现在后悔也来不及了。
我今天就要让你人头落地!
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2213,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我会除掉所有与陛下为敌之人!
TalkDeploySlot(2214,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 唉……真是讨厌。
你是什么时候逃出来的?
# Group 116 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2215,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 啊,果然是大婶你啊。
算了,哈琵跟你没什么话好讲,开打吧。
TalkDeploySlot(2216,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 我还以为是谁呢,原来是逃出来的狗啊。
呵呵,这次别想再逃了哦。
# Group 117 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 1 1 0
Unknown9(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2217,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 呵呵,我还没玩够呢。
你们要是只有这点本事,那可太叫人失望了。
TalkCharacter(2218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 哼……你这女狐狸少废话。
# Group 119 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2219,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 这副身体还真脆弱……
连这点力量都承受不了啊。
# Group 120 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2220,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 啧,真是一群爱耍小聪明的人……
简直就像杀不完的虫子一样烦人。
TalkDeploySlot(2221,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 她看起来撑不了太久了,
快解决掉她吧。
# Group 121 (0, 7, 0, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,108,108,0,0,0,0,0,0,0,0)
# 成功击败[0:CHARA_G]!
TalkCharacter(2222,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 女狐狸,你就别再挣扎了,
今天就是你的死期。
TalkDeploySlot(2223,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 呵呵……你的表情好恐怖哦……
# Group 122 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 0, 11, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(54200,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],解除[g]控制装置[/]!
# Group 125 (0, 5, 0, 11, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6464,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],解除[g]控制装置[/]!
# Group 126 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 2, 0, 11, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
GroupCheck4(140,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 140: True 1
SubGroup(3)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 134: True 1
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(54200,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 操作占领的[b]堡垒[/]内的[g]控制装置[/]!
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 9, 5)
SubGroup(2)
GroupCheck4(127,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 127: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 2, 0, 11, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 0 1 0
GroupCheck4(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 146: True 1
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 0 1 0
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: True 1
Unknown28(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6464,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 操作占领的[b]堡垒[/]内的[g]控制装置[/]!
SubGroup(1)
Unknown48(131,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 9, 5)
SubGroup(2)
GroupCheck4(127,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 127: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (0, 5, 0, 4, 20)
SubGroup(3)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
SubGroup(3)
SubGroup(3)
Unknown83(7780,336,6711,7843,350,6701,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7789,336,6769,7852,350,6759,400,0,0,0,0,0,0,0,0)
# Focus on coords?
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我想让那个奇怪的兵器停下来……
但那玩意不像是能轻松破坏掉的东西。
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown83(5391,372,7017,5444,371,7054,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5380,372,7033,5434,371,7070,400,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 也许哪里会有控制装置……
会不会是那个东西啊?
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
# 对了,我刚才有看到一个奇怪的装置。
搞不好就是它让兵器动起来的……
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3219,4,16,1,108,108,108,0,0,10,0,0,0,0,0)
# 解除[g]控制装置[/],使东侧的[g]毕斯卡姆[/]停止运作!
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 134: 1 1 0
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 可到底该怎么做才能让它停下来……
啧,只好随便碰碰看了。
# Group 136 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 134: True 1
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 1 0
SubGroup(4)
Unknown83(7719,590,6591,7789,569,6612,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7704,590,6790,7777,569,6782,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3224,1,16,2,108,108,108,0,0,0,0,0,0,0,0)
# 成功使东侧的[g]毕斯卡姆[/]停止运作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 啊……攻击好像停下来了,
那边应该就安全了吧。
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0)
# 哦,攻击好像停下来了。
那个区域应该就安全了吧。
# Group 138 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 1
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 133: 0 1 0
SubGroup(3)
Unknown83(5391,372,7017,5444,371,7054,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5380,372,7033,5434,371,7070,400,0,0,0,0,0,0,0,0)
# Focus on coords?
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 让那边的兵器也停止攻击吧,
控制装置……是那个吗?
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们也得让那边的兵器停下攻击。
那个装置看起来很可疑……
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3219,4,17,1,108,108,108,0,0,10,0,0,0,0,0)
# 解除[g]控制装置[/],使东侧的[g]毕斯卡姆[/]停止运作!
# Group 140 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 141: 1 1 0
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好,只要操作这个装置就行了吧。
给我老实停下来……
# Group 142 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(140,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 140: True 1
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 1 1 0
SubGroup(4)
Unknown83(7719,590,6591,7789,569,6612,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7704,590,6790,7777,569,6782,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3224,1,17,2,108,108,108,0,0,0,0,0,0,0,0)
# 成功使东侧的[g]毕斯卡姆[/]停止运作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 成功了呢,攻击好像停止了。
这样我们行动起来会轻松很多。
# Group 144 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 4, 18)
SubGroup(3)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 52: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 0 1 0
SubGroup(3)
Unknown83(5504,405,5112,5441,420,5103,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5514,483,5115,5450,488,5104,500,0,0,0,0,0,0,0,0)
# Focus on coords?
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我想让那个奇怪的兵器停下来……
但那玩意不像是能轻松破坏掉的东西。
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
Unknown83(7249,369,6773,7225,375,6712,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7131,369,6750,7167,375,6696,600,0,0,0,0,0,0,0,0)
# Focus on coords?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 也许哪里会有控制装置……
会不会是那个东西啊?
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
# 对了,我刚才有看到一个奇怪的装置。
搞不好就是它让兵器动起来的……
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3221,4,18,1,108,108,108,0,0,11,0,0,0,0,0)
# 解除[g]控制装置[/],使西侧的[g]毕斯卡姆[/]停止运作!
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 146: 1 1 0
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 可到底该怎么做才能让它停下来……
啧,只好随便碰碰看了。
# Group 148 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 146: True 1
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 1 0
SubGroup(4)
Unknown83(4892,463,5585,4911,467,5510,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4893,418,5581,4912,426,5507,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3223,1,18,2,108,108,108,0,0,0,0,0,0,0,0)
# 成功使西侧的[g]毕斯卡姆[/]停止运作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 啊……攻击好像停下来了,
那边应该就安全了吧。
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0)
# 哦,攻击好像停下来了。
那个区域应该就安全了吧。
# Group 150 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 52: True 1
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 0 1 0
SubGroup(3)
Unknown83(7249,369,6773,7225,375,6712,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7131,369,6750,7167,375,6696,600,0,0,0,0,0,0,0,0)
# Focus on coords?
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 让那边的兵器也停止攻击吧,
控制装置……是那个吗?
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我们也得让那边的兵器停下攻击。
那个装置看起来很可疑……
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3221,4,19,1,108,108,108,0,0,11,0,0,0,0,0)
# 解除[g]控制装置[/],使西侧的[g]毕斯卡姆[/]停止运作!
# Group 152 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 1 1 0
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好,只要操作这个装置就行了吧。
给我老实停下来……
# Group 154 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: True 1
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 154: 1 1 0
SubGroup(4)
Unknown83(4892,463,5585,4911,467,5510,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4893,418,5581,4912,426,5507,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3223,1,19,2,108,108,108,0,0,0,0,0,0,0,0)
# 成功使西侧的[g]毕斯卡姆[/]停止运作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 成功了呢,攻击好像停止了。
这样我们行动起来会轻松很多。
# Group 156 (36, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 86: True 1
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2236,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 无论如何,远程攻击都是个威胁。
先找出控制装置,然后停止它的攻击吧。
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2237,50,1,0,1,3,0,0,0,0,0,0,0,0,0)
# 那个兵器还真麻烦啊。
先找出控制装置,让它停止攻击怎么样?
Unknown44(4,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3222,4,20,1,108,108,108,0,0,0,0,0,0,0,0)
# 解除[g]控制装置[/],使重新启动的[g]毕斯卡姆[/]停止运作!
# Group 158 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(36200,0,42800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],解除[g]控制装置[/]!
# Group 160 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45200,0,12364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],解除[g]控制装置[/]!
# Group 161 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(33164,1,18500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],解除[g]控制装置[/]!
# Group 162 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,3264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 占领[r]堡垒[/],解除[g]控制装置[/]!
# Group 163 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 176: True 1
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(36200,0,42800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 操作占领的[b]堡垒[/]内的[g]控制装置[/]!
# Group 165 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 164: True 1
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 181: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 167 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 177: True 1
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45200,0,12364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 操作占领的[b]堡垒[/]内的[g]控制装置[/]!
# Group 168 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 167: True 1
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 183: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 178: True 1
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(33164,1,18500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 操作占领的[b]堡垒[/]内的[g]控制装置[/]!
# Group 171 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(170,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 170: True 1
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 185: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 187: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,3264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 操作占领的[b]堡垒[/]内的[g]控制装置[/]!
# Group 174 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(173,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 173: True 1
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 187: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(173,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1049,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1048,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1053,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1052,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 2, 6)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(1056,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 181 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 176: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(56800,0,50000,0,6964,1,57500,0,0,0,0,0,0,0,0)
# Group 182 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 176: True 1
SubGroup(8)
Unknown83(6300,614,6430,6277,598,6371,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6449,614,6335,6405,598,6289,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
# [g]毕斯卡姆[/]停止运作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 183 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1048,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 177: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(12364,1,2264,1,22064,1,12964,1,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1048,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 177: True 1
SubGroup(8)
Unknown83(8211,400,7622,8163,391,7665,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8210,399,7622,8162,406,7663,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown66(936,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
# [g]毕斯卡姆[/]停止运作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 185 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1052,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 178: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(43900,0,7064,1,53700,0,16364,1,0,0,0,0,0,0,0)
# Group 186 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1052,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 178: True 1
SubGroup(8)
Unknown83(6425,438,5923,6465,458,5970,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6427,410,5926,6470,413,5975,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown66(940,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
# [g]毕斯卡姆[/]停止运作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 187 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
Unknown132(60000,0,5464,1,2564,1,20864,1,0,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
SubGroup(8)
Unknown83(4760,453,6358,4771,460,6422,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4762,387,6364,4773,393,6428,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
# [g]毕斯卡姆[/]停止运作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2238,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 好,这样就停下来了吧?
# Group 190 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2239,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 太好了!就差一点喽~
# Group 191 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,20,2,108,108,108,0,0,0,0,0,0,0,0)
# 成功使所有的[g]毕斯卡姆[/]停止运作!
# Group 192 (0, 2, 0, 8, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2240,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好……这些应该就是全部了。
# Group 193 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(13,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦战!
TalkDeploySlot(2196,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 呜……我还不想死……
# Group 195 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(14,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦战!
TalkDeploySlot(2199,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 呜……
骑、骑士到底都在干什么啊!
# Group 196 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(15,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦战!
TalkDeploySlot(2202,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 呜……不、不要!
混蛋!放开我!
# Group 197 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(16,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦战!
TalkDeploySlot(2205,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 拜、拜托!
谁都好,快来救救我!
# Group 198 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
TalkDeploySlot(2197,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我、我不行了……
我怎么会遭这种罪……
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2198,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不能让他们就这样死去,
我们得快去救他们。
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
TalkDeploySlot(2200,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 可恶……至少放过我女儿……
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2201,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 快点!我们必须救出所有人!
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
TalkDeploySlot(2203,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我、我不想死在这种地方……
TalkDeploySlot(2204,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 决不能让任何一个人死去。
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
TalkDeploySlot(2206,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 啊,女神大人……
求您了……请救救我……
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2207,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 我说啊,这情况很不妙吧!
我们得快去救他们才行!
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 5, 2)
SubGroup(4)
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 198: True 1
Unknown28(9,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
# Group 204 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(203,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 203: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
# Group 206 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(205,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 205: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
# Group 208 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(207,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 207: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(207,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]即将败退!尽快前往救援!
# Group 210 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(210,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 210: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 107: 0 1 0
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 1
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(66,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,66,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]败退!
# Group 213 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(9,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]败退!
# Group 214 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,8,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]败退!
# Group 215 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(10,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,10,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]败退!
# Group 216 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 0 1 0
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,13,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
TalkDeploySlot(2248,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 我居然……会这样死去……
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 是我的错……
我不该做出这种选择……
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 218 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 0 1 0
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,14,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
TalkDeploySlot(2249,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 可恶……为什么会这样……
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 是我的错……
我不该做出这种选择……
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 219 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 0 1 0
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,15,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
TalkDeploySlot(2250,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 啊,我……好像不行了……
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 是我的错……
我不该做出这种选择……
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 220 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 0 1 0
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,16,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
TalkDeploySlot(2251,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 女神大人……为什么……
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 是我的错……
我不该做出这种选择……
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 221 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 0 1 0
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,66,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 222 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 60: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 223 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 66: 0 1 0
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,108,108,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]死亡!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
# 战斗败北!
# Group 224 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
Alert(658,1,100,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]开始使用[b]共鸣魔法:白[/]回复!
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[y]敌人[/]!
Alert(313,2,100,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]败退!
Alert(659,2,100,108,108,0,0,0,0,0,0,0,0,0,0)
[b]共鸣魔法:白[/]因[0:CHARA_G]败退而停止!
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]和[1:CHARA_G]!
Alert(552,0,108,108,108,0,0,0,1,1,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(552,0,108,108,108,0,0,0,9,1,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(552,0,108,108,108,0,0,0,2,1,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(552,0,108,108,108,0,0,0,13,1,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
Alert(552,0,108,108,108,0,0,0,6,1,0,0,0,0,0)
大门因[0:AREA]被占领而开启!
MainMissionStart(3226,4,0,1,17,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等人,确保前往城镇的道路畅通!
MainMissionStart(442,1,0,2,17,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]等人!
TalkDeploySlot(2141,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
唔……敌军击破防卫部队了吗!? 看来只能出去迎击了……
唔……敌军击破防卫部队了吗!? 看来只能出去迎击了……
Alert(575,0,108,108,108,20,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]为迎击敌军而开启大门!
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
朝城镇进军!
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
朝城镇进军!
Alert(3230,2,7,108,108,0,0,0,0,0,0,0,0,0,0)
发现魔道兵器毕斯卡姆!
Alert(726,2,7,108,108,0,0,0,0,0,0,0,0,0,0)
注意毕斯卡姆的射程范围!
Alert(412,2,66,60,108,20,0,0,0,0,0,0,0,0,0)
发现与[r][0:PARTY][/]交战中的[0:CHARA_G]!
GenderedMcTalk(0,2148,2149,1,2,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(40,4,1,1,66,66,108,0,0,8,8,0,0,0,0)
MAIN MISSION START: 占领[0:AREA],救援[0:CHARA_G]!
MainMissionStart(444,0,1,2,66,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功救援[0:CHARA_G]!
Alert(412,2,9,60,108,20,0,0,0,0,0,0,0,0,0)
发现与[r][0:PARTY][/]交战中的[0:CHARA_G]!
MainMissionStart(40,4,2,1,9,9,108,0,0,5,0,0,0,0,0)
MAIN MISSION START: 占领[0:AREA],救援[0:CHARA_G]!
MainMissionStart(444,1,2,2,9,9,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkCharacter(2160,50,1,1,1,3,0,0,0,0,0,0,0,0,0)
Alert(412,2,8,60,108,20,0,0,0,0,0,0,0,0,0)
发现与[r][0:PARTY][/]交战中的[0:CHARA_G]!
Alert(40,4,8,60,108,0,0,0,1,0,0,0,0,0,0)
占领[0:AREA],救援[0:CHARA_G]!
TalkDeploySlot(2170,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
呵呵……我已经等你们很久了, 你们就一起葬身在这个地方吧。
呵呵……我已经等你们很久了, 你们就一起葬身在这个地方吧。
Alert(574,0,11,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]为迎击敌军而开启大门!
MainMissionStart(3206,4,3,1,1,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 朝王城深处进军,解放[0:CHARA_G]!
MainMissionStart(3207,0,3,2,1,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功解放[0:CHARA_G]!
Alert(940,1,1,108,108,0,0,0,0,0,0,0,0,0,0)
可以操作[0:CHARA_G]!
Alert(3227,2,23,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人为保卫阿莱德巴尔而现身!
MainMissionStart(3208,0,4,1,23,108,65,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等人,回收阿莱德巴尔!
Alert(306,1,23,108,108,0,0,0,0,0,0,0,0,0,0)
已击败所有的[0:CHARA_G]!
MainMissionStart(3209,1,4,2,108,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功回收阿莱德巴尔!
TalkCharacter(2183,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,23,108,108,0,0,0,0,0,0,0,0,0,0)
大门因[0:CHARA_G]等人被击败而开启!
TalkDeploySlot(2185,11,0,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
哎呀,你怎么从房间跑出来了…… 你应该知道这么做会有什么后果吧?
哎呀,你怎么从房间跑出来了…… 你应该知道这么做会有什么后果吧?
Alert(575,2,108,108,108,20,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]为迎击敌军而开启大门!
Alert(3213,2,29,13,108,0,0,8,0,0,0,0,0,0,0)
[0:CHARA_G]等人现身!开始攻击[1:CHARA_G]一行人!
Alert(607,2,29,108,108,0,0,0,0,0,4,0,0,0,0)
[0:NUMBER]座毕斯卡姆启动!
MainMissionStart(36,4,5,1,29,13,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G]等人,救出[1:CHARA_G]一行人!
Alert(324,4,13,108,108,0,0,0,0,0,0,0,0,0,0)
防止[0:CHARA_G]一行人败退!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
TalkCharacter(2241,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[r]敌人[/]!
Alert(3229,1,108,108,108,3,0,0,4,0,0,0,0,0,0)
[b]工兵队[/]现身!两侧的吊桥开启!
TalkDeploySlot(2190,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
真可怜……要是陛下肯好好听话, 就不会发生这种事了呢。
真可怜……要是陛下肯好好听话, 就不会发生这种事了呢。
Alert(230,1,10,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]与援军一同现身!
MainMissionStart(478,0,5,2,13,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功救出[0:CHARA_G]一行人!
Alert(251,1,13,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]一行人撤离战场!
Alert(282,2,11,52,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]与[1:CHARA_G]等人一同现身!
MainMissionStart(3220,4,6,1,11,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 击败[0:CHARA_G],解放王都菲尔帝亚!
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人开始朝[1:CHARA_G]进军!
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人开始朝[1:CHARA_G]进军!
Alert(549,1,106,108,108,0,0,0,0,0,0,0,0,0,0)
击败[0:CHARA_G]后获得了宝箱钥匙!
TalkDeploySlot(2210,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
哎呀,你们是特地来送死的吗? 真是一群无药可救的人啊。
哎呀,你们是特地来送死的吗? 真是一群无药可救的人啊。
TalkDeploySlot(2211,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
我真是做了个错误的决定…… 当初就该戳瞎你的眼睛,用锁链拴着你才对。
我真是做了个错误的决定…… 当初就该戳瞎你的眼睛,用锁链拴着你才对。
TalkDeploySlot(2216,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
我还以为是谁呢,原来是逃出来的狗啊。 呵呵,这次别想再逃了哦。
我还以为是谁呢,原来是逃出来的狗啊。 呵呵,这次别想再逃了哦。
TalkDeploySlot(2217,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
呵呵,我还没玩够呢。 你们要是只有这点本事,那可太叫人失望了。
呵呵,我还没玩够呢。 你们要是只有这点本事,那可太叫人失望了。
TalkDeploySlot(2220,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
啧,真是一群爱耍小聪明的人…… 简直就像杀不完的虫子一样烦人。
啧,真是一群爱耍小聪明的人…… 简直就像杀不完的虫子一样烦人。
MainMissionStart(438,1,6,2,11,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功击败[0:CHARA_G]!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
占领[r]堡垒[/],解除控制装置!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
占领[r]堡垒[/],解除控制装置!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
操作占领的[b]堡垒[/]内的控制装置!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
操作占领的[b]堡垒[/]内的控制装置!
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3219,4,16,1,108,108,108,0,0,10,0,0,0,0,0)
MAIN MISSION START: 解除控制装置,使东侧的毕斯卡姆停止运作!
MainMissionStart(3224,1,16,2,108,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使东侧的毕斯卡姆停止运作!
MainMissionStart(3219,4,17,1,108,108,108,0,0,10,0,0,0,0,0)
MAIN MISSION START: 解除控制装置,使东侧的毕斯卡姆停止运作!
MainMissionStart(3224,1,17,2,108,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使东侧的毕斯卡姆停止运作!
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(3221,4,18,1,108,108,108,0,0,11,0,0,0,0,0)
MAIN MISSION START: 解除控制装置,使西侧的毕斯卡姆停止运作!
MainMissionStart(3223,1,18,2,108,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使西侧的毕斯卡姆停止运作!
MainMissionStart(3221,4,19,1,108,108,108,0,0,11,0,0,0,0,0)
MAIN MISSION START: 解除控制装置,使西侧的毕斯卡姆停止运作!
MainMissionStart(3223,1,19,2,108,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使西侧的毕斯卡姆停止运作!
TalkCharacter(2236,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3222,4,20,1,108,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 解除控制装置,使重新启动的毕斯卡姆停止运作!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
占领[r]堡垒[/],解除控制装置!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
占领[r]堡垒[/],解除控制装置!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
占领[r]堡垒[/],解除控制装置!
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
占领[r]堡垒[/],解除控制装置!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
操作占领的[b]堡垒[/]内的控制装置!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
操作占领的[b]堡垒[/]内的控制装置!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
操作占领的[b]堡垒[/]内的控制装置!
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0)
操作占领的[b]堡垒[/]内的控制装置!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
毕斯卡姆停止运作!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
毕斯卡姆停止运作!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
毕斯卡姆停止运作!
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
毕斯卡姆停止运作!
MainMissionStart(715,1,20,2,108,108,108,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使所有的毕斯卡姆停止运作!
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦战!
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦战!
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦战!
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦战!
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]即将败退!尽快前往救援!
Alert(313,2,66,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]败退!
Alert(313,2,9,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]败退!
Alert(313,2,8,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]败退!
Alert(313,2,10,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]败退!
Alert(319,3,13,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(319,3,14,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(319,3,15,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(319,3,16,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(319,3,66,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(319,3,9,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
战斗败北!
Alert(319,3,8,108,108,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]死亡!
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0)
战斗败北!