Dimitri et d'autres personnes sont emprisonnés à Fhirdiad. Le groupe se dirige vers la capitale pour les sauver.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 108 0 0 0 0 0 13 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_13_18_1_31_18_38_Dimitri 255 0 0 1 25 1 13 0 101 0 1 100 300 255 65535 1999 43 22 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_13_18_1_31_18_38_Felix 255 0 0 2 75 2 13 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_13_19_1_31_18_39_Ashe 255 0 0 3 80 3 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_13_19_1_32_18_39_Ingrid 255 0 0 4 100 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_13_18_1_31_18_38_Sylvain 255 0 0 5 85 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_13_19_1_32_18_39_Annette 255 0 0 6 95 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_13_18_1_32_18_38_Mercedes 255 0 0 7 90 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_1_13_18_1_31_18_38_Gustave 255 0 0 8 305 7 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [es]1_1_13_18_1_31_18_38_Rodrigue 255 0 0 9 180 7 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [es]5_5_9_14_20_31_14_34_margrave Gautier 255 0 0 10 460 7 13 3 101 0 1 100 300 255 65535 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [es]1_1_13_18_1_32_18_38_Cornelia 255 0 0 11 340 5 12 3 101 0 1 100 300 255 14 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 0 625 5 5 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 0 1 1 1407 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 255 0 1 2 1407 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 255 0 1 3 1408 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 255 0 1 4 1408 7 2 3 101 5 1 1 199 255 65535 1999 9 8 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 5 600 5 2 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 6 605 5 2 3 101 0 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 7 610 5 2 3 101 0 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 8 620 5 2 3 101 0 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 9 655 5 2 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 10 615 5 2 3 101 0 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 11 630 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 12 650 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 13 640 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 14 660 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 15 650 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 16 670 5 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 17 630 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
30 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 18 605 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
31 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 19 620 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
32 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 20 610 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
33 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 21 630 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
34 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 22 615 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
35 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 23 635 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
36 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 24 615 5 2 3 101 0 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
37 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 29 650 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 30 655 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 31 665 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 32 670 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 1 33 680 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 34 615 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 35 650 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 1 36 685 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 37 625 7 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 38 650 5 2 3 101 0 1 9 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 39 655 5 2 3 101 0 1 9 48 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 40 660 5 2 3 101 0 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 41 665 5 2 3 101 0 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 42 670 5 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 1 43 685 5 2 3 101 0 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 44 630 5 2 3 101 4 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
53 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 45 605 5 2 3 101 4 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
54 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 46 620 5 2 3 101 4 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
55 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 47 610 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
56 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 48 630 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
57 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 49 615 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 7 65535 65535 65535
58 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 50 600 5 2 3 101 8 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 51 605 5 2 3 101 8 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 52 605 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 53 620 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 54 610 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 55 630 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 56 615 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 57 615 5 2 3 101 8 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [es]1_1_13_18_1_31_18_38_Dedue 255 0 1 58 70 7 13 3 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 59 630 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 60 605 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 61 620 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 62 610 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 63 630 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 64 615 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 65 600 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 66 605 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 1 67 685 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 68 630 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 69 605 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 70 620 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 71 610 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 72 630 5 2 3 101 4 0 7 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 73 615 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 74 600 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 75 605 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 76 605 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 77 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
86 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 78 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
87 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 79 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
88 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 80 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
89 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 81 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
90 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 82 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
91 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 83 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
92 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 84 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
93 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 85 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
94 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 86 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
95 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 87 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
96 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 88 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
97 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 89 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
98 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 90 1010 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
99 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 1 91 1000 5 4 3 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
100 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 92 605 4 2 3 101 4 1 16 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
101 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 93 660 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
102 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 94 600 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
103 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 95 655 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
104 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 96 630 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
105 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 97 605 5 2 3 101 4 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
106 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 1 98 630 5 2 3 101 4 1 15 300 255 65535 1999 45 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
107 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 5 0 1 99 615 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 51 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 0 0 0 101 0 53 102 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 1 1000 1523 10 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 10 1526 7 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 3 1000 1523 10 1526 7 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1523 10 1526 7 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 10 1526 9 1526 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1523 10 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 1 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1523 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1523 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 0 1000 1523 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 0 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 59 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (229, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown51(20564,1,20900,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(43500,0,22700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 1, 1, 55)
SubGroup(0)
Unknown10(0,16,1,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,26,66,9,8,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,61,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(3,115,2253,3,0,0,0,0,0,0,0,0,0,0,0) # Il me restait tant de choses à faire... Seule [cdb]une mort ignominieuse m'attend...
SetDeathText(3,96,2253,3,0,0,0,0,0,0,0,0,0,0,0) # Il me restait tant de choses à faire... Seule [cdb]une mort ignominieuse m'attend...
SetDeathText(12,115,2245,3,0,0,0,0,0,0,0,0,0,0,0) # Il faut... que je protège... Sa Majesté...
SetDeathText(50,115,2246,3,0,0,0,0,0,0,0,0,0,0,0) # Pardonnez-moi, Lambert... Je n'ai pas [cdb]tenu ma promesse...
SetDeathText(30,115,2247,3,0,0,0,0,0,0,0,0,0,0,0) # C'est la fin... Écoutez-moi tous... Vous devez sauver vos vies...
SetName(13,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]2_5_9_14_20_31_14_34_citoyen[cm][es]4_8_12_17_28_33_17_37_citoyens[ce]
SetName(14,159,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]2_5_9_14_20_31_14_34_citoyen[cm][es]4_8_12_17_28_33_17_37_citoyens[ce]
SetName(15,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce]
SetName(16,571,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce]
SubGroup(14)
SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(30,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(31,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(33,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(34,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(35,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(52,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(53,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(54,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(55,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(56,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 56 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(57,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(8,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [es]1_1_13_18_1_31_18_38_Gustave
SetName(12,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]2_5_9_14_20_31_14_34_gén. du Royaume[cm][es]4_8_12_17_28_33_17_37_généraux du Royaume[ce]
Unknown61(13,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(14,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(15,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(13,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(15,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(0,45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(1,9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(2,56800,0,50000,0,6964,1,57500,0,0,0,0,0,0,0)
SubGroup(1)
Unknown126(3,12364,1,2264,1,22064,1,12964,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(4,43900,0,7064,1,53700,0,16364,1,0,0,0,0,0,0)
SubGroup(1)
Unknown126(5,60000,0,5464,1,2564,1,20864,1,0,0,0,0,0,0)
# Group 5 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 6 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(100,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 2, 3, 5)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
Unknown19(100,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 0, 4, 17)
SubGroup(3)
GroupCheck4(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 9: True 1
Unknown19(100,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(658,1,100,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] soigne avec [b]Écho : magie blanche[/] !
SubGroup(1)
Unknown48(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 0, 4, 11)
SubGroup(3)
GroupCheck4(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 10: True 1
Unknown19(100,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown76(0,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(1,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(2,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(3,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(4,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(5,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(6,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown76(7,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 0, 3, 5)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
Unknown19(100,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,100,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
PingOnMinimap(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(659,2,100,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est en déroute ! [b]Écho : magie blanche[/] interrompu !
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 16, 2, 11)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 2, 11)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(10)
Unknown37(0,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(9,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(10,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 27)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(26)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(58,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(59,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 2, 39)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
SubGroup(38)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(67,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(71,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(72,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(73,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(74,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(78,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(79,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(80,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(81,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(82,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 22 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(22,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 1 0
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,1,1,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 24 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 1 0
Unknown100(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,9,1,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(26,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 26: 1 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,2,1,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 28 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(28,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 28: 1 1 0
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,13,1,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 30 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(30,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 1 0
Unknown100(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,108,108,108,0,0,0,6,1,0,0,0,0,0) # Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 32 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 33 (0, 5, 0, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2135,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # En route. L'heure est venue de secourir Son [cdb]imprudente Majesté, et tous ceux que nous [cdb]trouverons au passage.
GenderedMcTalk(0,2136,2137,1,2,1,0,0,0,0,0,0,0,0,0) # Les rues grouillent de soldats ennemis... mais au moindre faux pas, ce sont des [cdb]civils qui souffriront. Faites attention.
# Group 34 (0, 5, 2, 2, 0)
SubGroup(1)
GroupCheck4(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 20: True 1
# Group 35 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 36 (0, 5, 0, 1, 10)
SubGroup(0)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2138,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Pour commencer, nous nous fraierons [cdb]un chemin jusqu'à la ville du château.
SubGroup(6)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3226,4,0,1,17,108,108,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et de ses alliés et sécurisez la route vers la [g]ville du château[/] !
# Group 37 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2139,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il n'y a pas une minute à perdre. Il faut avancer, et vite !
# Group 45 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2140,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous y sommes presque ! Continuez !
# Group 46 (0, 5, 0, 9, 27)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,0,2,17,108,108,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
TalkDeploySlot(2141,12,0,2,1,1,0,0,0,0,0,0,0,0,0) # Ils ont percé notre ligne de front ! Manœuvrez pour riposter !
If254(2,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,108,108,108,20,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour lancer une interception !
TalkCharacter(2142,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Qu'est-ce qui leur prend de nous ouvrir [cdb]la porte ? C'est stupide ! On les massacre [cdb]et on pénètre dans la ville !
SubGroup(5)
Unknown51(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21864,1,864,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(46800,0,3464,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Avancez vers la [g]ville du château[/] !
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 0, 4, 6)
SubGroup(3)
GroupCheck4(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 46: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
Unknown28(1,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Avancez vers la [g]ville du château[/] !
SubGroup(1)
Unknown48(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 50 (0, 5, 0, 2, 26)
SubGroup(1)
Unknown10(108,44900,0,46900,0,22664,1,10364,1,0,1,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21864,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(46800,0,3464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown83(7036,585,6324,6979,575,6295,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7049,381,6331,6993,397,6302,600,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3230,2,7,108,108,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] repéré !
SubGroup(4)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown132(45000,0,49200,0,52500,0,1064,1,1,0,0,0,0,0,0)
Unknown132(9364,1,46900,0,21364,1,59200,0,1,0,0,0,0,0,0)
SubGroup(1)
Alert(726,2,7,108,108,0,0,0,0,0,0,0,0,0,0) # Faites attention aux explosions du [g]Viskam[/] !
SubGroup(2)
Unknown70(60,4,0,0,108,0,16,40,0,1,0,0,0,0,0)
Unknown70(61,4,0,0,108,0,16,40,0,1,1,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2143,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ce doit être les armes dont on nous a parlé. On dirait des sortes de canons magiques.
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2144,2145,1,4,1,0,0,0,0,0,0,0,0,0) # Voilà les armes dont on nous a parlé. Des orbes de feu, apparemment.
# Group 51 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 52 (0, 5, 0, 7, 25)
SubGroup(3)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown10(108,44800,0,564,1,52600,0,10464,1,0,1,0,0,0,0)
GroupCheck3(61,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 1 0
SubGroup(5)
Unknown14(66,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2146,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il faut que je retourne au château !
SubGroup(2)
PingOnMinimap(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,66,60,108,20,0,0,0,0,0,0,0,0,0) # Vous avez aperçu [eg2][0:CHARA_G] affronter [eg2][r][0:PARTY][/] !
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2147,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Dedue est encerclé ! Il faut lui porter secours !
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2148,2149,1,2,1,0,0,0,0,0,0,0,0,0) # Dedue est en mauvaise posture. Il faut aller l'aider !
TalkCharacter(2150,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Et le plus vite possible, sa situation [cdb]devient intenable.
SubGroup(2)
Unknown43(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(40,4,1,1,66,66,108,0,0,8,8,0,0,0,0) # Capturez [eg2][0:AREA] et aidez [eg2][0:CHARA_G] !
# Group 53 (0, 2, 0, 3, 1)
SubGroup(2)
Unknown13(108,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2151,66,1,4,1,0,0,0,0,0,0,0,0,0,0) # Des renforts ? Merci !
# Group 54 (0, 5, 0, 3, 25)
SubGroup(2)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,0,1,2,66,108,108,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
SetDeathText(12,115,2245,3,1,0,0,0,0,0,0,0,0,0,0) # Il faut... que je protège... Sa Majesté...
TalkDeploySlot(2152,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ne vous inquiétez pas pour moi. Il faut [cdb]immédiatement porter secours à Sa Majesté.
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2153,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # On s'inquiète forcément pour vous ! Vous [cdb]êtes notre ami, au même titre que Dimitri.
SubGroup(2)
If254(2,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,9,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,9,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 1 0
GroupCheck3(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 57: 0 1 0
TalkDeploySlot(2154,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # Le seigneur Rodrigue est sûrement en train [cdb]de se battre quelque part dans les rues.
# Group 56 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 57 (0, 5, 0, 7, 24)
SubGroup(3)
GroupCheck3(46,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 1 0
GroupCheck3(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown10(108,7464,1,47300,0,23264,1,15264,1,0,1,0,0,0,0)
GroupCheck3(55,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 1 0
SubGroup(5)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2155,50,1,2,1,3,0,0,0,0,0,0,0,0,0) # Hmph ! À qui croyez-vous donc avoir affaire ?
SubGroup(2)
PingOnMinimap(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,9,60,108,20,0,0,0,0,0,0,0,0,0) # Vous avez aperçu [eg2][0:CHARA_G] affronter [eg2][r][0:PARTY][/] !
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2156,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Rodrigue est en difficulté ! Il faut l'épauler !
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2157,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je ne suis pas certain qu'on en ait le temps... Mais on ne peut pas l'abandonner à son sort.
SubGroup(2)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(40,4,2,1,9,9,108,0,0,5,0,0,0,0,0) # Capturez [eg2][0:AREA] et aidez [eg2][0:CHARA_G] !
# Group 58 (0, 2, 0, 27, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,13,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2159,50,1,4,1,3,0,0,0,0,0,0,0,0,0) # Felix ? Mais pourquoi... Ce n'est pas moi [cdb]qu'il fallait aider !
# Group 59 (0, 2, 0, 27, 1)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown13(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,13,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2158,50,1,3,1,3,0,0,0,0,0,0,0,0,0) # Cela me touche que vous ayez fait l'effort [cdb]de me prêter main-forte... Mais j'ai honte [cdb]de reconnaître que je n'étais pas à la hauteur.
# Group 60 (0, 5, 0, 3, 25)
SubGroup(2)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,2,2,9,9,108,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
SetDeathText(50,115,2246,3,1,0,0,0,0,0,0,0,0,0,0) # Pardonnez-moi, Lambert... Je n'ai pas [cdb]tenu ma promesse...
TalkCharacter(2160,50,1,1,1,3,0,0,0,0,0,0,0,0,0) # Vous deviez rejoindre directement Sa Majesté, Felix... Et pourtant, [cdb]c'est moi que vous aidez... Merci.
TalkCharacter(2161,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous étiez sur le point de céder [cdb]sous le nombre. Nous n'allions [cdb]pas rester les bras croisés.
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,66,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
If254(2,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,54,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,25,66,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,66,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,54,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,8,8,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck3(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 1 0
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
TalkCharacter(2162,50,1,0,1,3,0,0,0,0,0,0,0,0,0) # Il paraît que Dedue aussi est quelque part dans [cdb]la ville. Je pense qu'on devrait le retrouver [cdb]le plus vite possible.
# Group 62 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 5, 0, 11, 23)
SubGroup(2)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(0,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(1,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(2,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(3,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(4,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(5,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(6,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
Unknown10(7,50600,0,24900,0,11964,1,32500,0,0,1,1,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown14(8,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(46,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(47,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,34,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2163,30,1,2,1,3,0,0,0,0,0,0,0,0,0) # Argh... Il suffirait que je tienne un tout [cdb]petit peu plus longtemps !
SubGroup(2)
PingOnMinimap(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(412,2,8,60,108,20,0,0,0,0,0,0,0,0,0) # Vous avez aperçu [eg2][0:CHARA_G] affronter [eg2][r][0:PARTY][/] !
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2164,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # Père ! Tenez bon, nous arrivons à la rescousse !
If254(1,226,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2165,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gustave aussi est ici ? Vous savez [cdb]ce que vous avez à faire.
PingOnMinimap(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(40,4,8,60,108,0,0,0,1,0,0,0,0,0,0) # Capturez [eg2][0:AREA] et aidez [eg2][0:CHARA_G] !
# Group 64 (0, 2, 0, 30, 2)
SubGroup(5)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,17,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2167,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Quelle joie de vous voir sain et sauf ! Venez, [cdb]bottons le train de nos ennemis ensemble !
# Group 65 (0, 2, 0, 29, 1)
SubGroup(4)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(3,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(5,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,17,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(7,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2166,30,1,4,1,3,0,0,0,0,0,0,0,0,0) # Mais comment as-tu... Tu m'as sauvé la vie.
# Group 66 (0, 5, 0, 3, 11)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,61,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,115,2247,3,1,0,0,0,0,0,0,0,0,0,0) # C'est la fin... Écoutez-moi tous... Vous devez sauver vos vies...
TalkCharacter(2168,30,1,0,1,3,0,0,0,0,0,0,0,0,0) # Je te remercie, mais il n'y a pas un instant [cdb]à perdre. Nous devons voler au secours du roi.
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2169,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ne vous inquiétez pas, nous le rejoindrons [cdb]à temps !
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,9,8,108,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 68 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2170,11,0,0,1,1,0,0,0,0,0,0,0,0,0) # Je me demandais quand votre petite bande de [cdb]joyeux drilles arriverait. Je vous ai creusé une [cdb]jolie fosse commune, petits veinards.
SubGroup(3)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,11,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
TalkDeploySlot(2171,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sa Majesté est au château. Il faut continuer.
Unknown56(8064,1,17800,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(8064,1,17800,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3206,4,3,1,1,108,108,0,0,0,0,0,0,0,0) # Avancez dans le [g]château[/] et libérez [eg2][0:CHARA_G] !
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(66,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2173,2174,1,0,1,0,0,0,0,0,0,0,0,0) # Nous y sommes presque !
# Group 70 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2172,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Fasse le ciel que Sa Majesté soit saine et sauve !
# Group 71 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(108,6964,1,16200,0,10364,1,20200,0,0,1,0,0,0,0)
Unknown63(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(101,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(102,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(103,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(104,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(105,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown80(42,0,0,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown56(8064,1,17800,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(1,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
MainMissionStart(3207,0,3,2,1,108,108,0,0,0,0,0,0,0,0) # Vous avez libéré [eg2][0:CHARA_G] !
TalkCharacter(2175,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tous avec moi. Quiconque se met en travers [cdb]de notre chemin tâtera de ma lance.
PingOnMinimap(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(940,1,1,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est désormais contrôlable !
# Group 72 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 3, 35)
SubGroup(2)
Unknown10(108,59000,0,5400,0,3964,1,21000,0,0,1,1,0,0,0)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(4)
Unknown83(6443,764,276,6422,770,207,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6443,739,274,6421,751,206,500,0,0,0,0,0,0,0,0) # Focus on coords?
TalkDeploySlot(2176,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Areadbhar revient de droit à Sa Majesté. Nous devons la récupérer.
SubGroup(2)
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkDeploySlot(2177,12,0,2,1,1,0,0,0,0,0,0,0,0,0) # Gardez cette lance au péril de vos vies ! Ne les laissez pas s'en emparer !
SubGroup(8)
Unknown14(23,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,1,10,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3227,2,23,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][cp][0:CHARA_G] viennent d'apparaître pour défendre [g]Areadbhar[/] !
SubGroup(6)
Unknown43(23,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3208,0,4,1,23,108,65,0,0,0,0,0,0,0,0) # Venez à bout [eg4][cp][0:CHARA_G] et reprenez [g]Areadbhar[/] !
TalkCharacter(2178,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ça me rend malade de voir cette Relique [cdb]aux mains de l'ennemi. Nous la reprendrons [cdb]sur leurs cadavres.
# Group 74 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 75 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2179,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hors de mon chemin !
# Group 82 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2180,2181,1,2,1,0,0,0,0,0,0,0,0,0) # Vous n'aviez pas l'ombre d'une chance !
# Group 83 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,5,3,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2182,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hmph, c'est tout ?
# Group 84 (0, 5, 0, 8, 32)
SubGroup(7)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(306,1,23,108,108,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][cp][0:CHARA_G] !
Unknown66(1116,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6373,865,256,6385,829,203,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6302,865,210,6346,829,178,600,0,0,0,0,0,0,0,0) # Focus on coords?
MainMissionStart(3209,1,4,2,108,108,108,0,0,0,0,0,0,0,0) # Vous avez repris [g]Areadbhar[/] !
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
TalkCharacter(2183,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Cette lance est un symbole du Royaume... Et c'est tout ce que le phacochère possède [cdb]lui venant de son père. Récupérons-la.
TalkDeploySlot(2184,66,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oui. Pour Sa Majesté.
SubGroup(4)
Unknown83(6816,698,1714,6883,702,1720,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6825,699,1808,6890,703,1789,200,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(900,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown96(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,23,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses alliés ont été vaincus ! Les portes se sont ouvertes !
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(66,8064,1,17800,0,0,1,0,0,0,0,0,0,0,0)
# Group 85 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (0, 5, 0, 2, 105)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
TalkDeploySlot(2185,11,0,1,1,1,0,0,0,0,0,0,0,0,0) # On essaie de sortir discrètement [cdb]de sa chambre ? Vous savez [cdb]ce que cela signifie.
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(13)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,108,108,108,20,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour lancer une interception !
SubGroup(17)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3213,2,29,13,108,0,0,8,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] viennent d'apparaître et attaquent [eg2][cp][1:CHARA_G] !
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(937,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(941,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
SubGroup(1)
Unknown132(56800,0,50000,0,6964,1,57500,0,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(12364,1,2264,1,22064,1,12964,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(43900,0,7064,1,53700,0,16364,1,1,0,0,0,0,0,0)
SubGroup(1)
Unknown132(60000,0,5464,1,2564,1,20864,1,1,0,0,0,0,0,0)
Alert(607,2,29,108,108,0,0,0,0,0,4,0,0,0,0) # [g]Viskams[/] activés : [g][0:NUMBER][/] !
SubGroup(4)
Unknown70(62,4,128,112,108,2,16,40,0,1,2,0,0,0,0)
Unknown70(63,4,154,155,108,2,16,40,0,1,3,0,0,0,0)
Unknown70(64,4,127,128,108,2,16,40,0,1,4,0,0,0,0)
Unknown70(65,4,108,160,108,2,16,40,0,1,5,0,0,0,0)
TalkCharacter(2186,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il ne doit pas y avoir une seule victime parmi [cdb]les civils. Prêtez-moi votre lame, je vous prie.
GenderedMcTalk(0,2187,2188,1,0,1,0,0,0,0,0,0,0,0,0) # Évidemment !
SubGroup(12)
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(34,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(36,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(36,4,5,1,29,13,108,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et d'autres ennemis et secourez [eg2][1:CHARA_G] et son équipe !
SubGroup(4)
Unknown6(13,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,9,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
SubGroup(1)
SubGroup(13)
Unknown10(0,1,11,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,51,13,108,108,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(324,4,13,108,108,0,0,0,0,0,0,0,0,0,0) # Empêchez [eg2][0:CHARA_G] et ses alliés d'être mis en déroute !
SubGroup(16)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 5, 2, 2, 2)
SubGroup(1)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
SubGroup(1)
Unknown23(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 90 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(157,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 157: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
SubGroup(2)
TalkCharacter(2241,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ce pont-levis constituerait notre point d'accès [cdb]le plus rapide... Mais le mécanisme qui le [cdb]contrôle a été faussé.
TalkCharacter(2242,13,1,1,1,0,0,0,0,0,0,0,0,0,0) # Pff, ça ne m'étonne guère. J'aurais crié [cdb]au miracle s'ils l'avaient laissé intact.
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 3, 61)
SubGroup(2)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
SubGroup(9)
Unknown6(42,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2243,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ingénieurs ! Réparez le mécanisme et abaissez [cdb]le pont-levis, puis faites le nécessaire pour le [cdb]protéger. Je compte sur vous.
SubGroup(5)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(44,20664,1,20755,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(45,20664,1,21250,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown66(1100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1104,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(9099,611,2102,9026,643,2101,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown83(9103,594,2102,9023,599,2101,270,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown87(42,5,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(43,5,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown87(45,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SubGroup(6)
Unknown51(23364,1,21000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(41000,0,22700,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3229,1,108,108,108,3,0,0,4,0,0,0,0,0,0) # Des [b]ingénieurs de guerre[/] sont apparus ! Les [g]ponts-levis[/] des deux côtés du château se sont abaissés !
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(9)
Unknown6(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(43,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(44,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(45,48,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(42,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(2244,3,1,1,1,0,0,0,0,0,0,0,0,0,0) # Je vois que tu t'es bien préparé, Felix.
# Group 92 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,13,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,14,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,15,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown15(108,16,10,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 99 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 0, 4, 2)
SubGroup(3)
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
TalkDeploySlot(2189,13,0,3,1,1,0,0,0,0,0,0,0,0,0) # Non ! Par pitié, ne me tuez pas !
TalkDeploySlot(2190,11,0,0,1,1,0,0,0,0,0,0,0,0,0) # Comme c'est triste. Rien de tout cela ne serait [cdb]arrivé si votre cher roi avait fait ce qu'on lui [cdb]demandait comme un gentil petit garçon.
# Group 104 (0, 2, 0, 3, 3)
SubGroup(2)
Unknown29(2,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
TalkDeploySlot(2191,15,0,3,1,1,0,0,0,0,0,0,0,0,0) # À l'aide... Au secours !
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2192,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Oh, non ! Il faut les sauver !
# Group 105 (0, 2, 0, 3, 2)
SubGroup(2)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2193,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il reste des gens à secourir. Allons-y !
# Group 106 (0, 2, 0, 3, 28)
SubGroup(2)
GroupCheck3(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 1 0
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(40,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,1,10,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] débarque avec des renforts !
TalkDeploySlot(2194,10,1,0,1,1,0,0,0,0,0,0,0,0,0) # Pourvu que nous arrivions à temps. Montrons-leur la puissance de la [cdb]maison Gautier !
TalkCharacter(2195,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # Cet étendard... Ce doit être le margrave ! Enfin un rayon de soleil dans la tempête.
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (0, 2, 2, 10, 5)
SubGroup(9)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown6(13,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 10, 18)
SubGroup(9)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(478,0,5,2,13,108,108,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] et ses alliés !
Unknown18(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(251,1,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] ont fui le champ de bataille !
TalkCharacter(2208,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je vous remercie. Jamais je n'aurais pu [cdb]accomplir cela sans vous.
Unknown10(1,0,108,108,108,0,0,0,0,0,0,0,0,0,0)
# Group 109 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 3, 69)
SubGroup(2)
PauseMaybe(5,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 1 0
TalkDeploySlot(2209,11,0,1,1,0,0,0,0,0,0,0,0,0,0) # Oh, j'attendais ça avec beaucoup d'impatience. Amusons-nous un peu !
SubGroup(8)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(53,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(54,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(106,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(107,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(106,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(282,2,11,52,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître avec [eg2][cp][1:CHARA_G] !
Unknown80(46,0,0,0,0,0,11,0,0,0,0,0,0,0,0)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3220,4,6,1,11,108,108,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et libérez [g]Fhirdiad[/] !
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,53,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,56,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,57,0,0,0,0,11,0,0,0,1,1,0,0,0)
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][1:CHARA_G] !
SubGroup(2)
Unknown23(66,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(66,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 5, 8, 3, 25)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(110,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 110: True 1
Unknown23(52,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,52,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,53,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,54,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,55,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,56,0,0,0,0,11,0,0,0,1,1,0,0,0)
Unknown55(0,57,0,0,0,0,11,0,0,0,1,1,0,0,0)
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][1:CHARA_G] !
# Group 112 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(106,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(106,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,106,108,108,0,0,0,0,0,0,0,0,0,0) # Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 113 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(108,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2210,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # C'est toujours triste de voir de jeunes héros [cdb]aussi prometteurs se précipiter vers une [cdb]mort certaine et prématurée.
# Group 114 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2211,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Je vous ai ménagé, je le reconnais. J'aurais [cdb]peut-être dû vous arracher les yeux avant [cdb]de vous couvrir de chaînes.
TalkCharacter(2212,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous supportons tous le poids des regrets, Cornelia. Vous, vous regretterez bientôt [cdb]d'être née.
# Group 115 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,1,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2213,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Quiconque s'oppose à Sa Majesté [cdb]sera exécuté !
TalkDeploySlot(2214,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Pff, quelle plaie. Quand vous [cdb]êtes-vous échappé, vous ?
# Group 116 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2215,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # C'est bien vous. Je n'ai pas grand-chose [cdb]à dire alors... Finissons-en.
TalkDeploySlot(2216,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oh, mais c'est ma pauvre fille égarée. Vous allez vite réintégrer votre cage !
# Group 117 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 1 0
Unknown9(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,75,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2217,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # C'est tout ce dont vous êtes capable ? Très [cdb]franchement, je commence à m'ennuyer.
TalkCharacter(2218,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Vous pouvez dire ce que vous voulez, cela ne [cdb]changera rien. Vous allez mourir, sorcière.
# Group 119 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2219,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Comment supportez-vous... avec ces corps si frêles ?
# Group 120 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,25,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2220,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ces petits insectes qui se croient malins... On a beau les écraser du talon, il en sort [cdb]toujours plus.
TalkDeploySlot(2221,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Elle est au bord de l'épuisement. Achevons-la.
# Group 121 (0, 7, 0, 3, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,108,108,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(2222,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Arrêtez de vous débattre et acceptez [cdb]votre destin, sorcière.
TalkDeploySlot(2223,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # Oh là là, je suis tout bonnement terrifiée !
# Group 122 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 123 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 5, 0, 11, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(54200,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 125 (0, 5, 0, 11, 3)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6464,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 126 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 2, 0, 11, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
GroupCheck4(140,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 140: True 1
SubGroup(3)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(54200,0,4864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 2, 2, 9, 5)
SubGroup(2)
GroupCheck4(127,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 127: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(128,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 130 (0, 2, 0, 11, 5)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 0 1 0
GroupCheck4(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 146: True 1
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 0 1 0
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 1
Unknown28(3,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6464,1,864,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(131,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 2, 9, 5)
SubGroup(2)
GroupCheck4(127,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 127: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(136,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 0 1 0
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 0 1 0
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 132 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 133 (0, 5, 0, 4, 20)
SubGroup(3)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
SubGroup(3)
SubGroup(3)
Unknown83(7780,336,6711,7843,350,6701,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7789,336,6769,7852,350,6759,400,0,0,0,0,0,0,0,0) # Focus on coords?
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il faut qu'on se débarrasse de cette arme, [cdb]mais je doute qu'une attaque frontale [cdb]donne de bons résultats.
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown83(5391,372,7017,5444,371,7054,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5380,372,7033,5434,371,7070,400,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il doit y avoir une commande permettant [cdb]de l'éteindre. Je suis presque sûre [cdb]d'avoir vu ça tout près d'ici...
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0) # Je me souviens d'avoir vu une sorte de [cdb]commande quelque part par ici. C'est peut-être ça qui les contrôle.
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(10,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3219,4,16,1,108,108,108,0,0,10,0,0,0,0,0) # Désactivez les [g]commandes[/] et stoppez le [g]Viskam[/] de l'est !
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 1 0
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je ne sais pas exactement comment cela [cdb]fonctionne, mais je tente ma chance.
# Group 136 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 136: 1 1 0
SubGroup(4)
Unknown83(7719,590,6591,7789,569,6612,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7704,590,6790,7777,569,6782,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3224,1,16,2,108,108,108,0,0,0,0,0,0,0,0) # Vous avez stoppé le [g]Viskam[/] de l'est !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Les attaques ont cessé. Les gens [cdb]ne risquent plus rien, normalement.
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0) # On dirait que les attaques ont cessé. Ce [cdb]quartier ne craint plus rien, normalement.
# Group 138 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(3)
Unknown83(5391,372,7017,5444,371,7054,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5380,372,7033,5434,371,7070,400,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Autant se charger aussi de l'autre canon. Je me demande si c'est ça qui le contrôle...
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous devrions aussi désactiver l'autre arme. Et cet appareil me semble être justement ce [cdb]que nous cherchons pour y parvenir.
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(10,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3219,4,17,1,108,108,108,0,0,10,0,0,0,0,0) # Désactivez les [g]commandes[/] et stoppez le [g]Viskam[/] de l'est !
# Group 140 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 141: 1 1 0
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bon, il faut que je... euh... fasse quelque chose. Bon sang, pourvu que ça marche !
# Group 142 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(140,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 140: True 1
Unknown71(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(9364,1,46900,0,21364,1,59200,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 142: 1 1 0
SubGroup(4)
Unknown83(7719,590,6591,7789,569,6612,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7704,590,6790,7777,569,6782,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,2364,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3224,1,17,2,108,108,108,0,0,0,0,0,0,0,0) # Vous avez stoppé le [g]Viskam[/] de l'est !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # Leur assaut a cessé. Cela facilitera nos [cdb]déplacements, désormais.
# Group 144 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 4, 18)
SubGroup(3)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 0 1 0
SubGroup(3)
Unknown83(5504,405,5112,5441,420,5103,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5514,483,5115,5450,488,5104,500,0,0,0,0,0,0,0,0) # Focus on coords?
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il faut qu'on se débarrasse de cette arme, [cdb]mais je doute qu'une attaque frontale [cdb]donne de bons résultats.
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown83(7249,369,6773,7225,375,6712,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7131,369,6750,7167,375,6696,600,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il doit y avoir une commande permettant [cdb]de l'éteindre. Je suis presque sûre [cdb]d'avoir vu ça tout près d'ici...
If254(1,227,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0) # Je me souviens d'avoir vu une sorte de [cdb]commande quelque part par ici. C'est peut-être ça qui les contrôle.
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(11,1,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3221,4,18,1,108,108,108,0,0,11,0,0,0,0,0) # Désactivez les [g]commandes[/] et stoppez le [g]Viskam[/] de l'ouest !
Unknown2(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 1 1 0
If254(1,123,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je ne sais pas exactement comment cela [cdb]fonctionne, mais je tente ma chance.
# Group 148 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(146,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 146: True 1
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 1 0
SubGroup(4)
Unknown83(4892,463,5585,4911,467,5510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4893,418,5581,4912,426,5507,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3223,1,18,2,108,108,108,0,0,0,0,0,0,0,0) # Vous avez stoppé le [g]Viskam[/] de l'ouest !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0) # Les attaques ont cessé. Les gens [cdb]ne risquent plus rien, normalement.
If254(1,225,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0) # On dirait que les attaques ont cessé. Ce [cdb]quartier ne craint plus rien, normalement.
# Group 150 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 4, 11)
SubGroup(3)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 1
Unknown29(4,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 0 1 0
SubGroup(3)
Unknown83(7249,369,6773,7225,375,6712,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7131,369,6750,7167,375,6696,600,0,0,0,0,0,0,0,0) # Focus on coords?
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Autant se charger aussi de l'autre canon. Je me demande si c'est ça qui le contrôle...
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous devrions aussi désactiver l'autre arme. Et cet appareil me semble être justement ce [cdb]que nous cherchons pour y parvenir.
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3221,4,19,1,108,108,108,0,0,11,0,0,0,0,0) # Désactivez les [g]commandes[/] et stoppez le [g]Viskam[/] de l'ouest !
# Group 152 (0, 5, 2, 3, 5)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 1 0
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bon, il faut que je... euh... fasse quelque chose. Bon sang, pourvu que ça marche !
# Group 154 (0, 5, 2, 4, 3)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 1
Unknown71(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(45000,0,49200,0,52500,0,1064,1,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(154,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 154: 1 1 0
SubGroup(4)
Unknown83(4892,463,5585,4911,467,5510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4893,418,5581,4912,426,5507,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(50100,0,49600,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3223,1,19,2,108,108,108,0,0,0,0,0,0,0,0) # Vous avez stoppé le [g]Viskam[/] de l'ouest !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0) # Leur assaut a cessé. Cela facilitera nos [cdb]déplacements, désormais.
# Group 156 (36, 2, 4, 1, 0)
SubGroup(0)
# Group 157 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck4(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 86: True 1
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2236,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Toutes ces attaques à distance m'empêchent [cdb]de donner le meilleur de moi-même. Trouvons [cdb]la commande et mettons-y un terme.
If254(1,229,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2237,50,1,0,1,3,0,0,0,0,0,0,0,0,0) # Ces armes sont très problématiques. Nous devrions chercher ce qui les [cdb]contrôle et les désactiver.
Unknown44(4,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,1,20,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3222,4,20,1,108,108,108,0,0,0,0,0,0,0,0) # Désactivez les [g]commandes[/] et stoppez les [g]Viskams[/] récemment activés !
# Group 158 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(36200,0,42800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 160 (0, 5, 0, 9, 3)
SubGroup(3)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45200,0,12364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 161 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(33164,1,18500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 162 (0, 5, 0, 9, 3)
SubGroup(3)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(108,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,3264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] et neutralisez les [g]commandes[/] !
# Group 163 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 1
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(36200,0,42800,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
# Group 165 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(164,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 1
GroupCheck3(181,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 181: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 166 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 167 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(5,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(45200,0,12364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
# Group 168 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 167: True 1
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 170 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 1
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(6,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(33164,1,18500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
# Group 171 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(170,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 170: True 1
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(170,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 172 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 173 (0, 2, 0, 5, 3)
SubGroup(4)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 187: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(7,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(16964,1,3264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) # Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
# Group 174 (0, 2, 10, 4, 5)
SubGroup(3)
GroupCheck4(173,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 173: True 1
GroupCheck3(187,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 187: 0 1 0
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(173,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1049,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1048,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1053,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1052,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 2, 6)
SubGroup(1)
Unknown26(12,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown45(1056,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 181 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(56800,0,50000,0,6964,1,57500,0,0,0,0,0,0,0,0)
# Group 182 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(176,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 176: True 1
SubGroup(8)
Unknown83(6300,614,6430,6277,598,6371,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6449,614,6335,6405,598,6289,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] neutralisé !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 183 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1048,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(12364,1,2264,1,22064,1,12964,1,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1048,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(177,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 177: True 1
SubGroup(8)
Unknown83(8211,400,7622,8163,391,7665,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8210,399,7622,8162,406,7663,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(936,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] neutralisé !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 185 (0, 2, 2, 3, 4)
SubGroup(2)
Unknown36(1052,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown132(43900,0,7064,1,53700,0,16364,1,0,0,0,0,0,0,0)
# Group 186 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1052,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(178,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 178: True 1
SubGroup(8)
Unknown83(6425,438,5923,6465,458,5970,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6427,410,5926,6470,413,5975,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(940,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] neutralisé !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 187 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown2(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SubGroup(1)
Unknown132(60000,0,5464,1,2564,1,20864,1,0,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 3, 9)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
SubGroup(8)
Unknown83(4760,453,6358,4771,460,6422,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4762,387,6364,4773,393,6428,300,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) # [g]Viskam[/] neutralisé !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2238,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hmm... Je crois que ça a marché.
# Group 190 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2239,16,1,1,1,0,0,0,0,0,0,0,0,0,0) # Nous avons réussi ! L'objectif est tout proche.
# Group 191 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown51(61200,0,60000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(12964,1,12764,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(864,1,61100,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(48800,0,2564,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,20,2,108,108,108,0,0,0,0,0,0,0,0) # Vous avez neutralisé tous les [g]Viskams[/] !
# Group 192 (0, 2, 0, 8, 1)
SubGroup(3)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(17,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(20,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2240,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Et voilà, il n'y en a plus. Bien joué.
# Group 193 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 194 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(13,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est en difficulté !
TalkDeploySlot(2196,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Non... Je ne veux pas mourir !
# Group 195 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(14,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est en difficulté !
TalkDeploySlot(2199,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Argh ! Où sont les chevaliers [cdb]quand on a besoin d'eux...
# Group 196 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(15,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est en difficulté !
TalkDeploySlot(2202,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Arrêtez, par pitié ! Laissez-moi !
# Group 197 (0, 5, 0, 4, 3)
SubGroup(3)
Unknown18(16,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est en difficulté !
TalkDeploySlot(2205,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # À l'aide, n'importe qui ! Je vous en supplie !
# Group 198 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkDeploySlot(2197,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # C'est... fini pour moi. Qu'est-ce qu'on a fait [cdb]pour mériter ça...
If254(1,228,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2198,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous ne pouvons pas les laisser mourir. Dépêchez-vous !
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkDeploySlot(2200,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je vous en supplie... Épargnez ma fille...
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2201,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il faut les protéger, et vite !
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkDeploySlot(2203,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je ne veux pas mourir ! Pas ici, pas comme ça...
TalkDeploySlot(2204,66,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nous ne devons pas laisser un seul civil [cdb]se faire tuer.
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 5, 0, 3, 6)
SubGroup(2)
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkDeploySlot(2206,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ô, Déesse, entends ma prière...
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2207,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Leur vie ne tient plus qu'à un fil. Il faut y aller !
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 0, 5, 2)
SubGroup(4)
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(198,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 198: True 1
Unknown28(9,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
# Group 204 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(203,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 203: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(13,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
# Group 206 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(205,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 205: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(14,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
# Group 208 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(207,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 207: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(15,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(207,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 5, 0, 4, 2)
SubGroup(3)
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
# Group 210 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(210,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 210: True 1
GroupCheck3(107,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 0 1 0
Unknown18(16,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 212 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 1
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(66,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,66,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 213 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(9,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,9,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 214 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(8,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,8,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 215 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(10,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,2,10,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 216 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 217 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,13,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(2248,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je ne veux pas mourir...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mon plan a échoué. Si seulement [cdb]j'avais opté pour une autre stratégie...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
# Group 218 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,14,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(2249,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mais... Pourquoi...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mon plan a échoué. Si seulement [cdb]j'avais opté pour une autre stratégie...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
# Group 219 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,15,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(2250,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je ne peux plus... continuer...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mon plan a échoué. Si seulement [cdb]j'avais opté pour une autre stratégie...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
# Group 220 (0, 8, 0, 3, 5)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 0 1 0
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,16,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(2251,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ô Déesse... J'arrive...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mon plan a échoué. Si seulement [cdb]j'avais opté pour une autre stratégie...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
# Group 221 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,66,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
# Group 222 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
# Group 223 (0, 8, 0, 3, 5)
SubGroup(2)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,108,108,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) # Vous avez perdu la bataille !
# Group 224 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(3,115,2253,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Il me restait tant de choses à faire... Seule une mort ignominieuse m'attend...
SetDeathText(3,96,2253,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Il me restait tant de choses à faire... Seule une mort ignominieuse m'attend...
SetDeathText(12,115,2245,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dedue volume_up
Il faut... que je protège... Sa Majesté...
SetDeathText(50,115,2246,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Pardonnez-moi, Lambert... Je n'ai pas tenu ma promesse...
SetDeathText(30,115,2247,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Gustave volume_up
C'est la fin... Écoutez-moi tous... Vous devez sauver vos vies...
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
Alert(658,1,100,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] soigne avec [b]Écho : magie blanche[/] !
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
Alert(313,2,100,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !
Alert(659,2,100,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est en déroute ! [b]Écho : magie blanche[/] interrompu !
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Alert(552,0,108,108,108,0,0,0,1,1,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,108,108,108,0,0,0,9,1,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,108,108,108,0,0,0,2,1,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,108,108,108,0,0,0,13,1,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,108,108,108,0,0,0,6,1,0,0,0,0,0) Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
TalkCharacter(2135,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
En route. L'heure est venue de secourir Son imprudente Majesté, et tous ceux que nous trouverons au passage.
GenderedMcTalk(0,2136,2137,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Les rues grouillent de soldats ennemis... mais au moindre faux pas, ce sont des civils qui souffriront. Faites attention.
[es]1_1_13_18_1_31_18_38_Shez volume_up
Les rues grouillent de soldats ennemis... mais au moindre faux pas, ce sont des civils qui souffriront. Faites attention.
TalkCharacter(2138,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Pour commencer, nous nous fraierons un chemin jusqu'à la ville du château.
MainMissionStart(3226,4,0,1,17,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de ses alliés et sécurisez la route vers la ville du château !
TalkCharacter(2139,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
Il n'y a pas une minute à perdre. Il faut avancer, et vite !
TalkCharacter(2140,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Nous y sommes presque ! Continuez !
MainMissionStart(442,1,0,2,17,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et ses alliés !
TalkDeploySlot(2141,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ils ont percé notre ligne de front ! ManÅ“uvrez pour riposter !
Alert(575,0,108,108,108,20,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour lancer une interception !
TalkCharacter(2142,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Qu'est-ce qui leur prend de nous ouvrir la porte ? C'est stupide ! On les massacre et on pénètre dans la ville !
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Avancez vers la ville du château !
Alert(3225,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Avancez vers la ville du château !
Alert(3230,2,7,108,108,0,0,0,0,0,0,0,0,0,0) Viskam repéré !
Alert(726,2,7,108,108,0,0,0,0,0,0,0,0,0,0) Faites attention aux explosions du Viskam !
TalkCharacter(2143,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Ce doit être les armes dont on nous a parlé. On dirait des sortes de canons magiques.
GenderedMcTalk(0,2144,2145,1,4,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Voilà les armes dont on nous a parlé. Des orbes de feu, apparemment.
[es]1_1_13_18_1_31_18_38_Shez volume_up
Voilà les armes dont on nous a parlé. Des orbes de feu, apparemment.
TalkDeploySlot(2146,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Il faut que je retourne au château !
Alert(412,2,66,60,108,20,0,0,0,0,0,0,0,0,0) Vous avez aperçu [eg2][0:CHARA_G] affronter [eg2][r][0:PARTY][/] !
TalkCharacter(2147,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Dedue est encerclé ! Il faut lui porter secours !
GenderedMcTalk(0,2148,2149,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Dedue est en mauvaise posture. Il faut aller l'aider !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Dedue est en mauvaise posture. Il faut aller l'aider !
TalkCharacter(2150,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Et le plus vite possible, sa situation devient intenable.
MainMissionStart(40,4,1,1,66,66,108,0,0,8,8,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez [eg2][0:AREA] et aidez [eg2][0:CHARA_G] !
TalkDeploySlot(2151,66,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Des renforts ? Merci !
MainMissionStart(444,0,1,2,66,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] !
SetDeathText(12,115,2245,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dedue volume_up
Il faut... que je protège... Sa Majesté...
TalkDeploySlot(2152,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Ne vous inquiétez pas pour moi. Il faut immédiatement porter secours à Sa Majesté.
TalkCharacter(2153,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Mercedes volume_up
On s'inquiète forcément pour vous ! Vous êtes notre ami, au même titre que Dimitri.
TalkDeploySlot(2154,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Le seigneur Rodrigue est sûrement en train de se battre quelque part dans les rues.
TalkCharacter(2155,50,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Hmph ! À qui croyez-vous donc avoir affaire ?
Alert(412,2,9,60,108,20,0,0,0,0,0,0,0,0,0) Vous avez aperçu [eg2][0:CHARA_G] affronter [eg2][r][0:PARTY][/] !
TalkCharacter(2156,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
Rodrigue est en difficulté ! Il faut l'épauler !
TalkCharacter(2157,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Je ne suis pas certain qu'on en ait le temps... Mais on ne peut pas l'abandonner à son sort.
MainMissionStart(40,4,2,1,9,9,108,0,0,5,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez [eg2][0:AREA] et aidez [eg2][0:CHARA_G] !
TalkCharacter(2159,50,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Felix ? Mais pourquoi... Ce n'est pas moi qu'il fallait aider !
TalkCharacter(2158,50,1,3,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Cela me touche que vous ayez fait l'effort de me prêter main-forte... Mais j'ai honte de reconnaître que je n'étais pas à la hauteur.
MainMissionStart(444,1,2,2,9,9,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] !
SetDeathText(50,115,2246,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Pardonnez-moi, Lambert... Je n'ai pas tenu ma promesse...
TalkCharacter(2160,50,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Vous deviez rejoindre directement Sa Majesté, Felix... Et pourtant, c'est moi que vous aidez... Merci.
TalkCharacter(2161,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Vous étiez sur le point de céder sous le nombre. Nous n'allions pas rester les bras croisés.
TalkCharacter(2162,50,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Il paraît que Dedue aussi est quelque part dans la ville. Je pense qu'on devrait le retrouver le plus vite possible.
TalkCharacter(2163,30,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Gustave volume_up
Argh... Il suffirait que je tienne un tout petit peu plus longtemps !
Alert(412,2,8,60,108,20,0,0,0,0,0,0,0,0,0) Vous avez aperçu [eg2][0:CHARA_G] affronter [eg2][r][0:PARTY][/] !
TalkCharacter(2164,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Annette volume_up
Père ! Tenez bon, nous arrivons à la rescousse !
TalkCharacter(2165,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Gustave aussi est ici ? Vous savez ce que vous avez à faire.
Alert(40,4,8,60,108,0,0,0,1,0,0,0,0,0,0) Capturez [eg2][0:AREA] et aidez [eg2][0:CHARA_G] !
TalkCharacter(2167,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Annette volume_up
Quelle joie de vous voir sain et sauf ! Venez, bottons le train de nos ennemis ensemble !
TalkCharacter(2166,30,1,4,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Gustave volume_up
Mais comment as-tu... Tu m'as sauvé la vie.
SetDeathText(30,115,2247,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Gustave volume_up
C'est la fin... Écoutez-moi tous... Vous devez sauver vos vies...
TalkCharacter(2168,30,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Gustave volume_up
Je te remercie, mais il n'y a pas un instant à perdre. Nous devons voler au secours du roi.
TalkCharacter(2169,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Annette volume_up
Ne vous inquiétez pas, nous le rejoindrons à temps !
TalkDeploySlot(2170,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je me demandais quand votre petite bande de joyeux drilles arriverait. Je vous ai creusé une jolie fosse commune, petits veinards.
Alert(574,0,11,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
TalkDeploySlot(2171,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Sa Majesté est au château. Il faut continuer.
MainMissionStart(3206,4,3,1,1,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Avancez dans le château et libérez [eg2][0:CHARA_G] !
GenderedMcTalk(0,2173,2174,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Nous y sommes presque !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Nous y sommes presque !
TalkDeploySlot(2172,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Fasse le ciel que Sa Majesté soit saine et sauve !
MainMissionStart(3207,0,3,2,1,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez libéré [eg2][0:CHARA_G] !
TalkCharacter(2175,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Tous avec moi. Quiconque se met en travers de notre chemin tâtera de ma lance.
Alert(940,1,1,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est désormais contrôlable !
TalkDeploySlot(2176,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Areadbhar revient de droit à Sa Majesté. Nous devons la récupérer.
TalkDeploySlot(2177,12,0,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Gardez cette lance au péril de vos vies ! Ne les laissez pas s'en emparer !
Alert(3227,2,23,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg1][cp][0:CHARA_G] viennent d'apparaître pour défendre Areadbhar !
MainMissionStart(3208,0,4,1,23,108,65,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][cp][0:CHARA_G] et reprenez Areadbhar !
TalkCharacter(2178,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Ça me rend malade de voir cette Relique aux mains de l'ennemi. Nous la reprendrons sur leurs cadavres.
TalkDeploySlot(2179,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Hors de mon chemin !
GenderedMcTalk(0,2180,2181,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Vous n'aviez pas l'ombre d'une chance !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Vous n'aviez pas l'ombre d'une chance !
TalkCharacter(2182,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Hmph, c'est tout ?
Alert(306,1,23,108,108,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][cp][0:CHARA_G] !
MainMissionStart(3209,1,4,2,108,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez repris Areadbhar !
TalkCharacter(2183,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Cette lance est un symbole du Royaume... Et c'est tout ce que le phacochère possède lui venant de son père. Récupérons-la.
TalkDeploySlot(2184,66,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Oui. Pour Sa Majesté.
Alert(589,1,23,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses alliés ont été vaincus ! Les portes se sont ouvertes !
TalkDeploySlot(2185,11,0,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
On essaie de sortir discrètement de sa chambre ? Vous savez ce que cela signifie.
Alert(575,2,108,108,108,20,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour lancer une interception !
Alert(3213,2,29,13,108,0,0,8,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] viennent d'apparaître et attaquent [eg2][cp][1:CHARA_G] !
Alert(607,2,29,108,108,0,0,0,0,0,4,0,0,0,0) Viskams activés : [0:NUMBER] !
TalkCharacter(2186,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Il ne doit pas y avoir une seule victime parmi les civils. Prêtez-moi votre lame, je vous prie.
GenderedMcTalk(0,2187,2188,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Évidemment !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Évidemment !
MainMissionStart(36,4,5,1,29,13,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et d'autres ennemis et secourez [eg2][1:CHARA_G] et son équipe !
Alert(324,4,13,108,108,0,0,0,0,0,0,0,0,0,0) Empêchez [eg2][0:CHARA_G] et ses alliés d'être mis en déroute !
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(2241,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Ce pont-levis constituerait notre point d'accès le plus rapide... Mais le mécanisme qui le contrôle a été faussé.
TalkCharacter(2242,13,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Pff, ça ne m'étonne guère. J'aurais crié au miracle s'ils l'avaient laissé intact.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(2243,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Ingénieurs ! Réparez le mécanisme et abaissez le pont-levis, puis faites le nécessaire pour le protéger. Je compte sur vous.
Alert(3229,1,108,108,108,3,0,0,4,0,0,0,0,0,0) Des [b]ingénieurs de guerre[/] sont apparus ! Les ponts-levis des deux côtés du château se sont abaissés !
TalkCharacter(2244,3,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Je vois que tu t'es bien préparé, Felix.
TalkDeploySlot(2189,13,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Non ! Par pitié, ne me tuez pas !
TalkDeploySlot(2190,11,0,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Comme c'est triste. Rien de tout cela ne serait arrivé si votre cher roi avait fait ce qu'on lui demandait comme un gentil petit garçon.
TalkDeploySlot(2191,15,0,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
À l'aide... Au secours !
TalkCharacter(2192,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Oh, non ! Il faut les sauver !
TalkCharacter(2193,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Annette volume_up
Il reste des gens à secourir. Allons-y !
Alert(230,1,10,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] débarque avec des renforts !
TalkDeploySlot(2194,10,1,0,1,1,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_22_32_16_36_chargée de logist.[cm][es]4_8_12_17_28_33_17_37_chargées de logistique[ce] volume_up
Pourvu que nous arrivions à temps. Montrons-leur la puissance de la maison Gautier !
TalkCharacter(2195,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Cet étendard... Ce doit être le margrave ! Enfin un rayon de soleil dans la tempête.
MainMissionStart(478,0,5,2,13,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] et ses alliés !
Alert(251,1,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] ont fui le champ de bataille !
TalkCharacter(2208,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Je vous remercie. Jamais je n'aurais pu accomplir cela sans vous.
TalkDeploySlot(2209,11,0,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, j'attendais ça avec beaucoup d'impatience. Amusons-nous un peu !
Alert(282,2,11,52,108,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître avec [eg2][cp][1:CHARA_G] !
MainMissionStart(3220,4,6,1,11,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et libérez Fhirdiad !
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][1:CHARA_G] !
Alert(103,2,52,11,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses alliés avancent vers [eg2][1:CHARA_G] !
Alert(549,1,106,108,108,0,0,0,0,0,0,0,0,0,0) Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !
TalkDeploySlot(2210,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
C'est toujours triste de voir de jeunes héros aussi prometteurs se précipiter vers une mort certaine et prématurée.
TalkDeploySlot(2211,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je vous ai ménagé, je le reconnais. J'aurais peut-être dû vous arracher les yeux avant de vous couvrir de chaînes.
TalkCharacter(2212,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Nous supportons tous le poids des regrets, Cornelia. Vous, vous regretterez bientôt d'être née.
TalkDeploySlot(2213,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Quiconque s'oppose à Sa Majesté sera exécuté !
TalkDeploySlot(2214,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Pff, quelle plaie. Quand vous êtes-vous échappé, vous ?
TalkCharacter(2215,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
C'est bien vous. Je n'ai pas grand-chose à dire alors... Finissons-en.
TalkDeploySlot(2216,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, mais c'est ma pauvre fille égarée. Vous allez vite réintégrer votre cage !
TalkDeploySlot(2217,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
C'est tout ce dont vous êtes capable ? Très franchement, je commence à m'ennuyer.
TalkCharacter(2218,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Vous pouvez dire ce que vous voulez, cela ne changera rien. Vous allez mourir, sorcière.
TalkDeploySlot(2219,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Comment supportez-vous... avec ces corps si frêles ?
TalkDeploySlot(2220,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ces petits insectes qui se croient malins... On a beau les écraser du talon, il en sort toujours plus.
TalkDeploySlot(2221,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Elle est au bord de l'épuisement. Achevons-la.
MainMissionStart(438,1,6,2,11,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(2222,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Arrêtez de vous débattre et acceptez votre destin, sorcière.
TalkDeploySlot(2223,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh là là, je suis tout bonnement terrifiée !
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Il faut qu'on se débarrasse de cette arme, mais je doute qu'une attaque frontale donne de bons résultats.
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
Il doit y avoir une commande permettant de l'éteindre. Je suis presque sûre d'avoir vu ça tout près d'ici...
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je me souviens d'avoir vu une sorte de commande quelque part par ici. C'est peut-être ça qui les contrôle.
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je me souviens d'avoir vu une sorte de commande quelque part par ici. C'est peut-être ça qui les contrôle.
MainMissionStart(3219,4,16,1,108,108,108,0,0,10,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Désactivez les commandes et stoppez le Viskam de l'est !
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Je ne sais pas exactement comment cela fonctionne, mais je tente ma chance.
MainMissionStart(3224,1,16,2,108,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez stoppé le Viskam de l'est !
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Les attaques ont cessé. Les gens ne risquent plus rien, normalement.
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
On dirait que les attaques ont cessé. Ce quartier ne craint plus rien, normalement.
[es]1_1_13_18_1_31_18_38_Shez volume_up
On dirait que les attaques ont cessé. Ce quartier ne craint plus rien, normalement.
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Autant se charger aussi de l'autre canon. Je me demande si c'est ça qui le contrôle...
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Nous devrions aussi désactiver l'autre arme. Et cet appareil me semble être justement ce que nous cherchons pour y parvenir.
MainMissionStart(3219,4,17,1,108,108,108,0,0,10,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Désactivez les commandes et stoppez le Viskam de l'est !
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Bon, il faut que je... euh... fasse quelque chose. Bon sang, pourvu que ça marche !
MainMissionStart(3224,1,17,2,108,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez stoppé le Viskam de l'est !
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
Leur assaut a cessé. Cela facilitera nos déplacements, désormais.
TalkCharacter(2224,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Il faut qu'on se débarrasse de cette arme, mais je doute qu'une attaque frontale donne de bons résultats.
TalkCharacter(2225,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
Il doit y avoir une commande permettant de l'éteindre. Je suis presque sûre d'avoir vu ça tout près d'ici...
GenderedMcTalk(0,2226,2227,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je me souviens d'avoir vu une sorte de commande quelque part par ici. C'est peut-être ça qui les contrôle.
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je me souviens d'avoir vu une sorte de commande quelque part par ici. C'est peut-être ça qui les contrôle.
MainMissionStart(3221,4,18,1,108,108,108,0,0,11,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Désactivez les commandes et stoppez le Viskam de l'ouest !
TalkCharacter(2228,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Je ne sais pas exactement comment cela fonctionne, mais je tente ma chance.
MainMissionStart(3223,1,18,2,108,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez stoppé le Viskam de l'ouest !
TalkCharacter(2229,14,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Les attaques ont cessé. Les gens ne risquent plus rien, normalement.
GenderedMcTalk(0,2230,2231,1,1,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
On dirait que les attaques ont cessé. Ce quartier ne craint plus rien, normalement.
[es]1_1_13_18_1_31_18_38_Shez volume_up
On dirait que les attaques ont cessé. Ce quartier ne craint plus rien, normalement.
TalkCharacter(2232,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Autant se charger aussi de l'autre canon. Je me demande si c'est ça qui le contrôle...
TalkCharacter(2233,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Nous devrions aussi désactiver l'autre arme. Et cet appareil me semble être justement ce que nous cherchons pour y parvenir.
MainMissionStart(3221,4,19,1,108,108,108,0,0,11,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Désactivez les commandes et stoppez le Viskam de l'ouest !
TalkCharacter(2234,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Bon, il faut que je... euh... fasse quelque chose. Bon sang, pourvu que ça marche !
MainMissionStart(3223,1,19,2,108,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez stoppé le Viskam de l'ouest !
TalkCharacter(2235,18,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Ingrid volume_up
Leur assaut a cessé. Cela facilitera nos déplacements, désormais.
TalkCharacter(2236,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Toutes ces attaques à distance m'empêchent de donner le meilleur de moi-même. Trouvons la commande et mettons-y un terme.
TalkCharacter(2237,50,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Ces armes sont très problématiques. Nous devrions chercher ce qui les contrôle et les désactiver.
MainMissionStart(3222,4,20,1,108,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Désactivez les commandes et stoppez les Viskams récemment activés !
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(95,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Capturez les [r]bastions[/] et neutralisez les commandes !
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(719,4,108,108,108,0,0,0,0,0,0,0,0,0,0) Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) Viskam neutralisé !
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) Viskam neutralisé !
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) Viskam neutralisé !
Alert(609,0,108,108,108,0,0,0,0,0,0,0,0,0,0) Viskam neutralisé !
TalkCharacter(2238,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Hmm... Je crois que ça a marché.
TalkCharacter(2239,16,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Mercedes volume_up
Nous avons réussi ! L'objectif est tout proche.
MainMissionStart(715,1,20,2,108,108,108,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé tous les Viskams !
TalkCharacter(2240,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Felix volume_up
Et voilà, il n'y en a plus. Bien joué.
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est en difficulté !
TalkDeploySlot(2196,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Non... Je ne veux pas mourir !
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est en difficulté !
TalkDeploySlot(2199,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Argh ! Où sont les chevaliers quand on a besoin d'eux...
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est en difficulté !
TalkDeploySlot(2202,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Arrêtez, par pitié ! Laissez-moi !
Alert(330,2,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est en difficulté !
TalkDeploySlot(2205,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
À l'aide, n'importe qui ! Je vous en supplie !
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkDeploySlot(2197,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
C'est... fini pour moi. Qu'est-ce qu'on a fait pour mériter ça...
TalkCharacter(2198,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Mercedes volume_up
Nous ne pouvons pas les laisser mourir. Dépêchez-vous !
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkDeploySlot(2200,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Je vous en supplie... Épargnez ma fille...
TalkCharacter(2201,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Annette volume_up
Il faut les protéger, et vite !
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkDeploySlot(2203,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Je ne veux pas mourir ! Pas ici, pas comme ça...
TalkDeploySlot(2204,66,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Dimitri volume_up
Nous ne devons pas laisser un seul civil se faire tuer.
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkDeploySlot(2206,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ô, Déesse, entends ma prière...
TalkCharacter(2207,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Sylvain volume_up
Leur vie ne tient plus qu'à un fil. Il faut y aller !
Alert(333,3,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
Alert(333,3,14,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
Alert(333,3,15,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
Alert(333,3,16,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
Alert(313,2,66,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,2,9,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,2,8,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,2,10,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] s'est fait battre !
Alert(319,3,13,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(2248,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Je ne veux pas mourir...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Mon plan a échoué. Si seulement j'avais opté pour une autre stratégie...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !
Alert(319,3,14,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(2249,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Mais... Pourquoi...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Mon plan a échoué. Si seulement j'avais opté pour une autre stratégie...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !
Alert(319,3,15,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(2250,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Je ne peux plus... continuer...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Mon plan a échoué. Si seulement j'avais opté pour une autre stratégie...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !
Alert(319,3,16,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(2251,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ô Déesse... J'arrive...
TalkCharacter(2252,3,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Dimitri volume_up
Mon plan a échoué. Si seulement j'avais opté pour une autre stratégie...
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !
Alert(319,3,66,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !
Alert(319,3,9,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !
Alert(319,3,8,108,108,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
Alert(338,3,108,108,108,0,0,0,0,0,0,0,0,0,0) Vous avez perdu la bataille !