1. 伯父他怎么会做出这种事……
  2. 这样啊……兄长大人他果然叛变了……
  3. 嗯,应该就是这样了。 带头造反的有马提乌斯、基迪翁……
  4. 还有那些被我夺走权力的西部诸侯。 而他们推举出来的领导者正是多米尼克男爵。
  5. 多米尼克男爵是雅妮的伯父大人吧? 他为什么会这么做呢?
  6. 多米尼克……我记得他是个西方的小领主吧。 他怎么就成为反叛军的领袖了……
  7. 多米尼克……我记得他是个西方的小领主吧? 他怎么就成为反叛军的领袖了……
  8. 虽然多米尼克家现在承袭的只是男爵爵位, 但他们可是拥有十杰血脉的古老家族之一。
  9. 几百年前, 贤王克劳斯没有确立继承人便过世了……
  10. 王国分为法嘉斯、密雅哈和雷斯塔三个地区, 并分别由三位王子接管。
  11. 多米尼克家侍奉的是统治密雅哈地区的王子, 然而密雅哈在战争中输给了法嘉斯……
  12. 本属于他们的广阔领地 有大半部分被迫割让给了其他诸侯。
  13. 以前的确有人对此抱有不满, 但现在已经听不到这类怨言了……
  14. 而且也有不少人和父亲一样, 在受到王家提拔后大展身手。
  15. 所以…… 伯父他也并不是很想参与这场战争吧。
  16. 现在的多米尼克家 并没有足够的力量来反抗周边诸侯。
  17. 因此他也只能被迫参战吧…… 但是多米尼克家会是我们的制胜关键。
  18. 古斯塔夫大人,这话怎么说?
  19. 只要能让兄长大人站在我们这边, 敌方就会失去统帅。
  20. 之后只要打倒那些士气低迷的士兵, 就能瓦解西部势力了。
  21. 可拉拢男爵的话, 也得先除掉周边的诸侯吧?
  22. 是啊……我们至少要在战局中处于上风, 否则男爵不会轻易倒戈。
  23. 一定要想办法瓦解敌人才行……
InitEvent (index: 0)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
98 2 0 0 0 0 0 0 0 0 0 0 0 0 0
LoadCharactersEvent (index: 1)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 30 3 16 110 50 12 NULL NULL NULL NULL NULL NULL NULL NULL
InitPlacesEvent (index: 2)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 4 3 1 0 2 8 NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 16 NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 16 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EnterSceneEvent (index: 7)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 110 3 30 16 50 17 12 NULL NULL NULL NULL NULL NULL NULL
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 3 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967246 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 17 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 2411 3 4538 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 1 40 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 1 2411 3 4539 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 1 40 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 17 30 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 2400 0 4540 1 0 0 0 0 0 0 0 0 0
UnkEvent (91) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 NULL 0 4541 1 0 0 0 0 0 0 0 0 0
UnkEvent (30) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 16 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 2405 3 4542 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 38)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 2407 3 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 16 1 45 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2405 0 4543 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 47)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 110 1 45 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2405 0 4544 1 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 52)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 2407 0 1 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 110 1 45 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 50 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 7 2403 0 4545 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 8 0 0 4546 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 9 2458 0 4547 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 10 NULL 0 4548 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 11 2460 0 4549 1 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 17 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 2400 0 4550 1 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 30 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
SetAnimationEvent (index: 78)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 2403 0 1 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 NULL 0 4551 1 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 NULL 3 4552 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
720 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 30 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 15 2405 0 4553 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 16 2407 0 4554 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 12 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 30 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 17 0 0 4555 1 0 0 0 0 0 0 0 0 0
UnkEvent (65) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
720 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
720 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 100)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 12 1 45 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 101)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 5 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 102)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 18 2403 0 4556 1 0 0 0 0 0 0 0 0 0
TalkEvent (index: 103)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 19 NULL 0 4557 1 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 104)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (162) (index: 105)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 50 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 106)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 107)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 30 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 108)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 109)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 110)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 1 40 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 111)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 20 0 0 4558 1 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 112)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 113)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 114)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 21 2400 0 4559 1 0 0 0 0 0 0 0 0 0
UnkEvent (167) (index: 115)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 116)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
PanCameraEvent (index: 117)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 3 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 118)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967291 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 119)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 120)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 121)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 22 2405 0 4560 1 0 0 0 0 0 0 0 0 0
0
InitEvent (98, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
1
LoadCharactersEvent (17, 30, 3, 16, 110, 50, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
2
InitPlacesEvent (5, 4, 3, 1, 0, 2, 8, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
3
UnkEvent 78(17, 16, NULL, NULL, NULL, NULL, NULL, NULL, 0, 0, 0, 0, 0, 0, 0)
4
CheckRecruitmentEvent (0, 0, 16, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
5
CheckRecruitmentEvent (1, 0, 17, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
6
UnkEvent 15(NULL, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
7
EnterSceneEvent (0, 110, 3, 30, 16, 50, 17, 12, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
8
UnkEvent 64(12, 0, 0, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
9
UnkEvent 102(17, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
10
UnkEvent 102(30, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
11
IfEvent (3, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
12
UnkEvent 26(13, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
13
UnkEvent 27(2, 400, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
14
UnkEvent 59(400, 4294967246, 4294967288, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
15
UnkEvent 31(4, 400, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
16
UnkEvent 31(1, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
19
TalkEvent (17, 0, 2411, 3, 4538, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 伯父他怎么会做出这种事……
21
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
22
UnkEvent 26(13, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
24
TalkEvent (30, 1, 2411, 3, 4539, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 这样啊……兄长大人他果然叛变了……
26
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
27
UnkEvent 161(3, 1, 40, 17, 30, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL)
29
TalkEvent (3, 2, 2400, 0, 4540, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 嗯,应该就是这样了。 带头造反的有马提乌斯、基迪翁……
30
UnkEvent 91(3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
31
TalkEvent (3, 3, NULL, 0, 4541, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 还有那些被我夺走权力的西部诸侯。 而他们推举出来的领导者正是多米尼克男爵。
32
UnkEvent 30(1, 100, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
33
IfEvent (3, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0) # IfEvent
34
UnkEvent 26(5, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
35
UnkEvent 59(400, 0, 4294967292, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
36
UnkEvent 59(400, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
37
TalkEvent (16, 4, 2405, 3, 4542, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 多米尼克男爵是雅妮的伯父大人吧? 他为什么会这么做呢?
40
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
41
UnkEvent 43(16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
42
UnkEvent 43(17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
43
UnkEvent 26(18, 110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
45
IfEvent (1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# Shez (Male)
46
TalkEvent (110, 5, 2405, 0, 4543, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 多米尼克……我记得他是个西方的小领主吧。 他怎么就成为反叛军的领袖了……
49
ElseEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
51
TalkEvent (111, 6, 2405, 0, 4544, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0)
# 多米尼克……我记得他是个西方的小领主吧? 他怎么就成为反叛军的领袖了……
54
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
55
EndIfEvent (0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
56
UnkEvent 43(16, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
57
UnkEvent 43(17, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
58
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
59
UnkEvent 26(17, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
61
UnkEvent 135(60, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
63
TalkEvent (50, 7, 2403, 0, 4545, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 虽然多米尼克家现在承袭的只是男爵爵位, 但他们可是拥有十杰血脉的古老家族之一。
64
TalkEvent (50, 8, 0, 0, 4546, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 几百年前, 贤王克劳斯没有确立继承人便过世了……
65
TalkEvent (50, 9, 2458, 0, 4547, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 王国分为法嘉斯、密雅哈和雷斯塔三个地区, 并分别由三位王子接管。
66
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
67
UnkEvent 26(15, 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
68
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
70
TalkEvent (50, 10, NULL, 0, 4548, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 多米尼克家侍奉的是统治密雅哈地区的王子, 然而密雅哈在战争中输给了法嘉斯……
71
TalkEvent (50, 11, 2460, 0, 4549, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 本属于他们的广阔领地 有大半部分被迫割让给了其他诸侯。
72
UnkEvent 26(17, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
74
TalkEvent (17, 12, 2400, 0, 4550, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 以前的确有人对此抱有不满, 但现在已经听不到这类怨言了……
77
UnkEvent 135(120, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
79
TalkEvent (17, 13, NULL, 0, 4551, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 而且也有不少人和父亲一样, 在受到王家提拔后大展身手。
81
UnkEvent 59(400, 0, 4294967290, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
82
UnkEvent 27(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
83
TalkEvent (17, 14, NULL, 3, 4552, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 所以…… 伯父他也并不是很想参与这场战争吧。
84
UnkEvent 65(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
85
UnkEvent 43(16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
86
UnkEvent 26(9, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
87
UnkEvent 59(720, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
90
TalkEvent (30, 15, 2405, 0, 4553, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 现在的多米尼克家 并没有足够的力量来反抗周边诸侯。
91
TalkEvent (30, 16, 2407, 0, 4554, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 因此他也只能被迫参战吧…… 但是多米尼克家会是我们的制胜关键。
92
UnkEvent 65(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
93
UnkEvent 26(15, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
95
TalkEvent (12, 17, 0, 0, 4555, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 古斯塔夫大人,这话怎么说?
96
UnkEvent 65(10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
97
UnkEvent 26(9, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
98
UnkEvent 59(720, 4294967266, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
99
UnkEvent 59(720, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
102
TalkEvent (30, 18, 2403, 0, 4556, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 只要能让兄长大人站在我们这边, 敌方就会失去统帅。
103
TalkEvent (30, 19, NULL, 0, 4557, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 之后只要打倒那些士气低迷的士兵, 就能瓦解西部势力了。
104
UnkEvent 43(16, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
105
UnkEvent 162(9, 50, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
106
UnkEvent 31(1, 600, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
107
UnkEvent 27(1, 600, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
108
UnkEvent 43(110, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
109
UnkEvent 135(30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
111
TalkEvent (50, 20, 0, 0, 4558, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 可拉拢男爵的话, 也得先除掉周边的诸侯吧?
112
UnkEvent 164(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
114
TalkEvent (3, 21, 2400, 0, 4559, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 是啊……我们至少要在战局中处于上风, 否则男爵不会轻易倒戈。
115
UnkEvent 167(1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
116
UnkEvent 164(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
118
UnkEvent 59(400, 0, 4294967291, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
119
UnkEvent 27(2, 400, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
121
TalkEvent (3, 22, 2405, 0, 4560, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0) # 一定要想办法瓦解敌人才行……
UnkEvent (78) (index: 3)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 16 NULL NULL NULL NULL NULL NULL 0 0 0 0 0 0 0
CheckRecruitmentEvent (index: 4)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 16 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
CheckRecruitmentEvent (index: 5)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 0 17 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
UnkEvent (15) (index: 6)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
NULL 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (64) (index: 8)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 0 0 4294967266 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 9)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 3 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (102) (index: 10)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 3 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 11)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 1 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 12)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 13)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 50 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 14)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 4294967246 4294967288 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 15)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
4 400 3 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 16)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 400 10 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 17)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 18)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 17 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 19)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 2411 3 4538 1 0 0 0 0 0 0 0 0 0
link 雅妮特 volume_up
伯父他怎么会做出这种事……
LookAtPersonEvent (index: 20)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 17 1 40 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 21)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 22)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
13 3 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 23)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 30 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 24)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 1 2411 3 4539 1 0 0 0 0 0 0 0 0 0
link 古斯塔夫 volume_up
这样啊……兄长大人他果然叛变了……
LookAtPersonEvent (index: 25)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 30 1 40 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 26)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (161) (index: 27)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 40 17 30 NULL NULL NULL NULL NULL NULL NULL NULL NULL NULL
LookEvent (index: 28)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 30 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 29)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 2 2400 0 4540 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
嗯,应该就是这样了。 带头造反的有马提乌斯、基迪翁……
UnkEvent (91) (index: 30)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 31)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 3 NULL 0 4541 1 0 0 0 0 0 0 0 0 0
link 帝弥托利 volume_up
还有那些被我夺走权力的西部诸侯。 而他们推举出来的领导者正是多米尼克男爵。
UnkEvent (30) (index: 32)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 100 0 0 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 33)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 34)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
5 16 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 35)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967292 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 36)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 37)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 4 2405 3 4542 1 0 0 0 0 0 0 0 0 0
link 梅尔赛德司 volume_up
多米尼克男爵是雅妮的伯父大人吧? 他为什么会这么做呢?
LookAtPersonEvent (index: 39)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 16 1 45 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 40)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 41)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 42)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 43)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
18 110 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 44)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 30 0 0 0 0 0 0 0 0 0 0 0
IfEvent (index: 45)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 1 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 46)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 5 2405 0 4543 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
多米尼克……我记得他是个西方的小领主吧。 他怎么就成为反叛军的领袖了……
LookAtPersonEvent (index: 48)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 110 1 45 0 0 0 0 0 0 0 0 0 0 0
ElseEvent (index: 49)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 50)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 3 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 51)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
111 6 2405 0 4544 1 0 0 0 0 0 0 0 0 0
link 谢兹 volume_up
多米尼克……我记得他是个西方的小领主吧? 他怎么就成为反叛军的领袖了……
LookAtPersonEvent (index: 53)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 110 1 45 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 54)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
EndIfEvent (index: 55)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 56)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 57)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 1 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (164) (index: 58)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 59)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 50 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 60)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 50 1 30 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 61)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
60 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 62)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 50 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 63)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 7 2403 0 4545 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
虽然多米尼克家现在承袭的只是男爵爵位, 但他们可是拥有十杰血脉的古老家族之一。
TalkEvent (index: 64)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 8 0 0 4546 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
几百年前, 贤王克劳斯没有确立继承人便过世了……
TalkEvent (index: 65)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 9 2458 0 4547 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
王国分为法嘉斯、密雅哈和雷斯塔三个地区, 并分别由三位王子接管。
UnkEvent (164) (index: 66)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 67)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 50 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (31) (index: 68)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 600 10 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 69)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 0 40 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 70)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 10 NULL 0 4548 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
多米尼克家侍奉的是统治密雅哈地区的王子, 然而密雅哈在战争中输给了法嘉斯……
TalkEvent (index: 71)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
50 11 2460 0 4549 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
本属于他们的广阔领地 有大半部分被迫割让给了其他诸侯。
UnkEvent (26) (index: 72)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 17 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 73)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
110 17 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 74)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 12 2400 0 4550 1 0 0 0 0 0 0 0 0 0
link 雅妮特 volume_up
以前的确有人对此抱有不满, 但现在已经听不到这类怨言了……
LookAtPersonEvent (index: 75)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 30 1 30 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 76)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 110 1 40 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (135) (index: 77)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
120 0 0 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 79)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 13 NULL 0 4551 1 0 0 0 0 0 0 0 0 0
link 雅妮特 volume_up
而且也有不少人和父亲一样, 在受到王家提拔后大展身手。
PanCameraEvent (index: 80)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
1 17 NULL NULL 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 81)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
400 0 4294967290 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (27) (index: 82)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
2 400 10 0 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 83)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 14 NULL 3 4552 1 0 0 0 0 0 0 0 0 0
link 雅妮特 volume_up
所以…… 伯父他也并不是很想参与这场战争吧。
UnkEvent (65) (index: 84)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (43) (index: 85)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
16 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 86)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 87)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
720 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
LookEvent (index: 88)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
3 0 40 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 89)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
17 30 1 30 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 90)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 15 2405 0 4553 1 0 0 0 0 0 0 0 0 0
link 古斯塔夫 volume_up
现在的多米尼克家 并没有足够的力量来反抗周边诸侯。
TalkEvent (index: 91)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
30 16 2407 0 4554 1 0 0 0 0 0 0 0 0 0
link 古斯塔夫 volume_up
因此他也只能被迫参战吧…… 但是多米尼克家会是我们的制胜关键。
UnkEvent (65) (index: 92)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 93)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
15 12 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 94)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 30 1 45 0 0 0 0 0 0 0 0 0 0 0
TalkEvent (index: 95)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
12 17 0 0 4555 1 0 0 0 0 0 0 0 0 0
link 杜笃 volume_up
古斯塔夫大人,这话怎么说?
UnkEvent (65) (index: 96)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
10 0 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (26) (index: 97)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
9 30 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 98)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
720 4294967266 0 0 0 0 0 0 0 0 0 0 0 0 0
UnkEvent (59) (index: 99)
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14
720 0 0 0 0 0 0 0 0 0 0 0 0 0 0
LookAtPersonEvent (index: 100)
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LookEvent (index: 101)
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TalkEvent (index: 102)
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link 古斯塔夫 volume_up
只要能让兄长大人站在我们这边, 敌方就会失去统帅。
TalkEvent (index: 103)
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30 19 NULL 0 4557 1 0 0 0 0 0 0 0 0 0
link 古斯塔夫 volume_up
之后只要打倒那些士气低迷的士兵, 就能瓦解西部势力了。
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LookAtPersonEvent (index: 110)
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TalkEvent (index: 111)
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50 20 0 0 4558 1 0 0 0 0 0 0 0 0 0
link 罗德利古 volume_up
可拉拢男爵的话, 也得先除掉周边的诸侯吧?
UnkEvent (164) (index: 112)
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LookAtPersonEvent (index: 113)
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TalkEvent (index: 114)
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link 帝弥托利 volume_up
是啊……我们至少要在战局中处于上风, 否则男爵不会轻易倒戈。
UnkEvent (167) (index: 115)
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PanCameraEvent (index: 117)
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UnkEvent (59) (index: 118)
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UnkEvent (27) (index: 119)
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LookEvent (index: 120)
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link 帝弥托利 volume_up
一定要想办法瓦解敌人才行……