教團與「暗黑蠢動者」趁阿利爾發生會戰時 都攻進了大修道院,引爆最終決戰。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 87 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 修伯特 255 0 0 1 35 1 0 0 101 0 0 100 300 255 65535 1999 38 65 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 艾黛爾賈特 255 0 0 2 20 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 菲爾迪南特 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 貝爾娜提塔 255 0 0 4 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 卡斯帕爾 255 0 0 5 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 林哈爾特 255 0 0 6 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 多洛緹雅 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 瓦立伯爵 255 0 0 8 470 7 13 3 101 5 0 100 300 255 2 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 巴爾納巴殊男爵 255 0 0 9 917 7 13 3 101 3 0 100 300 255 0 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 聯邦國將領 255 0 0 10 630 7 13 0 101 3 1 26 300 255 65535 1999 11 16 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 蕾雅 255 0 0 11 171 5 12 0 101 8 1 100 55 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
12 255 0 0 12 835 5 12 0 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
13 蕾雅 255 0 0 13 171 5 12 0 101 3 1 100 55 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 卡多莉奴 255 0 0 14 155 5 13 3 101 3 0 100 60 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 錐里爾 255 0 0 15 315 5 13 3 101 3 1 100 300 255 9 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 塔烈斯 255 0 0 16 335 6 12 0 101 3 1 100 141 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 謬森 255 0 0 17 906 6 13 3 101 3 0 100 300 255 5 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 聯邦國將領 255 0 0 18 680 5 13 3 101 3 0 31 47 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 聯邦國將領 255 0 0 19 680 5 13 3 101 3 0 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 聯邦國將領 255 0 0 20 600 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 聯邦國將領 255 0 0 21 675 5 13 3 101 3 1 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 聯邦國將領 255 0 0 22 610 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 聯邦國將領 255 0 0 23 685 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 聯邦國將領 255 0 0 24 630 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 聯邦國將領 255 0 0 25 630 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 聯邦國將領 255 0 0 26 610 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 聯邦國將領 255 0 0 27 685 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 聯邦國將領 255 0 0 28 620 6 13 3 101 5 1 35 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 聯邦國將領 255 0 0 29 600 6 13 3 101 3 1 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 聯邦國將領 255 0 0 30 615 6 13 3 101 3 1 33 45 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 聯邦國將領 255 0 0 31 695 6 13 3 101 3 1 35 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 聯邦國將領 255 0 0 32 615 6 13 3 101 3 1 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 聯邦國將領 255 0 0 33 695 5 13 3 101 0 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 聯邦國將領 255 0 0 34 680 5 13 3 101 0 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 聯邦國將領 255 0 0 35 680 5 13 3 101 0 1 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 聯邦國將領 255 0 0 36 675 6 13 3 101 0 1 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 聯邦國將領 255 0 0 37 670 6 13 3 101 0 1 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 聯邦國將領 255 0 0 38 660 6 13 3 101 0 1 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 聯邦國將領 255 0 0 39 670 6 13 0 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 聯邦國將領 255 0 0 40 680 6 13 0 101 3 1 36 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 聯邦國將領 255 0 0 41 630 7 13 0 101 3 1 26 300 255 65535 1999 11 16 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 聯邦國將領 255 0 0 42 630 7 13 0 101 3 1 26 300 255 65535 1999 11 16 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 聯邦國將領 255 0 0 43 680 5 13 3 101 3 1 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 聯邦國將領 255 0 0 44 600 5 5 0 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 聯邦國將領 255 0 0 45 650 5 5 0 101 3 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 聯邦國將領 255 0 0 46 685 6 5 0 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 聯邦國將領 255 0 0 47 615 6 5 0 101 3 1 33 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 聯邦國將領 255 0 0 48 690 5 13 3 101 3 0 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 聯邦國將領 255 0 0 49 615 5 13 3 101 3 0 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 聯邦國將領 255 0 0 50 690 5 13 3 101 3 0 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 聯邦國將領 255 0 0 51 690 5 13 3 101 3 0 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 聯邦國將領 255 0 0 52 665 5 13 3 101 3 0 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 聯邦國將領 255 0 0 53 690 5 13 3 101 3 0 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 聯邦國將領 255 0 0 54 615 5 13 3 101 3 0 37 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 聯邦國將領 255 0 0 55 615 5 13 3 101 3 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 聯邦國將領 255 0 0 56 675 5 13 3 101 3 1 34 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 聯邦國將領 255 0 0 57 680 5 13 3 101 3 0 31 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 聯邦國將領 255 0 0 58 615 6 13 3 101 3 0 36 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 聯邦國將領 255 0 0 59 685 6 13 3 101 3 0 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 聯邦國將領 255 0 0 60 685 6 13 3 101 3 0 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 聯邦國將領 255 0 0 61 615 6 13 3 101 3 0 36 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 聯邦國將領 255 0 0 62 690 6 13 3 101 3 0 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 聯邦國將領 255 0 0 63 615 6 13 3 101 3 0 35 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 聯邦國將領 255 0 0 64 685 6 13 3 101 3 0 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 聯邦國將領 255 0 0 65 685 6 13 3 101 3 0 33 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 聯邦國將領 255 0 0 66 690 5 13 3 101 3 1 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 聯邦國將領 255 0 0 67 690 5 13 3 101 3 1 39 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 謬森 255 0 0 68 906 6 13 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 聯邦國將領 255 0 0 69 650 6 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 聯邦國將領 255 0 0 70 660 6 13 3 101 3 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 聯邦國將領 255 0 0 71 680 5 13 3 101 3 1 31 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 聯邦國將領 255 0 0 72 685 6 13 3 101 3 0 35 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 聯邦國將領 255 0 0 73 650 7 5 0 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 聯邦國將領 255 0 0 74 605 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 聯邦國將領 255 0 0 75 680 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 聯邦國將領 255 0 0 76 675 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 聯邦國將領 255 0 0 77 620 7 13 0 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 聯邦國將領 255 0 0 78 695 5 5 0 101 3 1 39 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 聯邦國將領 255 0 0 79 680 5 5 0 101 3 1 37 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 聯邦國將領 255 0 0 80 685 6 13 3 101 3 0 32 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 普通兵 255 0 0 81 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 普通兵 255 0 0 82 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 普通兵 255 0 0 83 1005 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 普通兵 255 0 0 84 1005 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 普通兵 255 0 0 85 1005 6 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 聯邦國將領 255 0 0 86 670 5 13 3 101 3 0 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 40 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 15 0 0 0 0 65535 0 1000 1526 21 1527 37 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 0 1000 1526 21 1524 39 1524 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 0 1000 1526 21 1524 31 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 2 1000 1526 21 1527 37 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 21 1527 34 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 2 1000 1526 21 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 3 1000 1526 21 1527 37 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 21 1527 37 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 21 1527 37 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1526 21 1527 34 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 2 1000 1526 21 1527 34 1527 35 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 21 1527 34 1527 32 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 21 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 3 1000 1526 21 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 3 1000 1526 21 1524 39 1527 33 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 2 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (253, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 22)
SubGroup(0)
SubGroup(4)
Unknown10(0,2,11,16,87,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,77,87,16,87,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
SetName(44,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to 教團兵
SetName(45,154,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to 教團兵
SetName(46,611,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to 阿加爾塔兵
SetName(47,204,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to 阿加爾塔兵
SetName(28,252,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 門衛
SetName(73,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 73 to 帝國兵
SetName(78,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 78 to 教團兵
SetName(79,566,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 79 to 教團兵
SubGroup(5)
SetDeathText(2,115,1831,3,0,0,0,0,0,0,0,0,0,0,0) # 我們……只差一步…… 就到了……怎麼會……
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0) # 可惡……! 都已經來到……這裡了……
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0) # 可惡……! 都已經來到……這裡了……
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0) # 不會吧……! 都已經來到……這裡了……
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0) # 不會吧……! 都已經來到……這裡了……
SubGroup(1)
Unknown78(1,11,60,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 16, 2, 0)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 23, 2)
SubGroup(4)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 14 (0, 2, 24, 2, 9)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 24, 2, 11)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,38700,0,31200,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
Unknown21(2,59500,0,34500,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,4664,1,35200,0,0,7,0,0,0,0,1,1,0,0)
Unknown21(4,42700,0,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown139(5,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(6,49000,0,35000,0,0,2,0,0,0,0,1,1,0,0)
Unknown21(7,48000,0,35800,0,0,2,0,0,0,0,1,1,0,0)
# Group 16 (0, 2, 24, 2, 9)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown139(0,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(1,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
Unknown21(2,59500,0,39700,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(3,38700,0,31200,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(4,4664,1,35200,0,0,7,0,0,0,0,1,1,0,0)
Unknown21(5,42700,0,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,59200,0,34200,0,0,0,0,0,0,0,1,1,0,0)
Unknown21(7,49000,0,35000,0,0,2,0,0,0,0,1,1,0,0)
# Group 17 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
Unknown139(1,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
# Group 19 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,2664,1,34300,0,0,7,0,0,0,0,1,1,0,0)
Unknown139(1,42200,0,34200,0,0,3,0,0,0,0,1,1,0,0)
# Group 20 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
# Group 22 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 23 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(74,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(75,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(76,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(77,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 2, 2, 3, 9)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(8)
Unknown23(74,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 3, 9)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(8)
Unknown23(74,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(75,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 6, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
Unknown19(2,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
SubGroup(2)
Unknown23(76,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(76,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 6, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
Unknown19(3,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
GroupCheck4(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 0
SubGroup(2)
Unknown23(77,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(77,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗所有的[0:CHARA_G]!
SubGroup(4)
Unknown92(1,61000,0,0,0,37000,0,2,0,0,0,0,0,0,0)
Unknown92(5,57500,0,0,0,37000,0,2,0,0,0,0,0,0,0)
Unknown92(9,61000,0,0,0,33500,0,2,0,0,0,0,0,0,0)
Unknown92(21,58000,0,0,0,33500,0,2,0,0,0,0,0,0,0)
SubGroup(4)
Unknown92(1,45000,0,0,0,37500,0,2,0,0,0,0,0,0,0)
Unknown92(5,43500,0,0,0,37500,0,2,0,0,0,0,0,0,0)
Unknown92(9,41000,0,0,0,37000,0,2,0,0,0,0,0,0,0)
Unknown92(21,41000,0,0,0,34500,0,2,0,0,0,0,0,0,0)
# Group 34 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 5, 0, 1, 26)
SubGroup(0)
SubGroup(1)
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 蕾雅和塔烈斯都在大修道院……!? 為了芙朵拉的未來……我必須殺了他們!
SubGroup(3)
Unknown83(5805,718,3488,5743,727,3510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5821,716,3482,5759,725,3504,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 到處都是敵軍設下的防護障壁…… 這樣我們移動時也會受到限制吧。
SubGroup(11)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0) # [b][0:PARTY][/]被[r]暗黑障壁[/]分為兩路軍隊!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 看來只能兵分二路了。 各位,千萬別栽在敵軍手上啊。
SubGroup(1)
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0) # 提防分散在城牆[g]下層[/]和[g]中層[/]的各路軍隊全滅!
# Group 36 (0, 5, 8, 1, 37)
SubGroup(0)
SubGroup(3)
Unknown83(7010,1868,5732,7062,1877,5771,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7186,1872,5496,7237,1881,5535,1000,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1671,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 啊,我終於回來了…… 接下來還得消滅這些叛徒才行呢。
SubGroup(1)
TalkDeploySlot(1672,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 現在正是我等一償宿願的時刻…… 老夫要毀了這些獸類的巢穴!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 蕾雅和塔烈斯都在大修道院……!? 為了芙朵拉的未來……我必須殺了他們!
TalkDeploySlot(1674,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 教團與神秘勢力的鬥爭越演越烈…… 我們帝國軍則是奄奄一息啊。
SubGroup(3)
Unknown83(5805,718,3488,5743,727,3510,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5821,716,3482,5759,725,3504,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 到處都是敵軍設下的防護障壁…… 這樣我們移動時也會受到限制吧。
SubGroup(11)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0) # [b][0:PARTY][/]被[r]暗黑障壁[/]分為兩路軍隊!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 看來只能兵分二路了。 各位,千萬別栽在敵軍手上啊。
SubGroup(1)
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0) # 提防分散在城牆[g]下層[/]和[g]中層[/]的各路軍隊全滅!
# Group 37 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 38 (0, 5, 0, 2, 26)
SubGroup(1)
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
TalkDeploySlot(1677,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 哇啊啊啊啊,我不行啦! 會死、我會死啊! 援軍還沒到嗎!?
SubGroup(5)
Unknown43(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(57,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(26,4,0,1,18,8,87,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等人,救援[1:CHARA_G]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2841,4,8,87,87,0,0,0,0,0,0,0,0,0,0) # 操控位於[g]城牆中層[/]的[b]我方[/]人員,救援[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1678,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 重新擁立一位司教也是件麻煩事, 可以的話請救出瓦立伯爵吧。
SubGroup(6)
Unknown23(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(57,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(57,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 5, 0, 7, 11)
SubGroup(4)
GroupCheck4(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 38: True 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(88,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,57000,0,43200,0,65000,0,47500,0,0,1,0,0,0,0)
SubGroup(2)
Unknown66(1004,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1008,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6141,832,4372,6084,825,4404,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6082,825,4405,6026,818,4436,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkCharacter(1679,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 牆壁有些地方比較脆弱。 用重裝兵破壞的話,應該能抄近路救到人吧?
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 40 (0, 5, 0, 3, 12)
SubGroup(2)
Unknown36(1005,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(3)
Unknown83(6010,779,4456,5954,784,4488,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6010,779,4456,5954,784,4488,120,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(57500,0,46000,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(600,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [g]通道[/]因[g]牆壁[/]被破壞而出現!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1680,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 開出一條新的通道了嗎? 我們從那裡衝進去吧。
# Group 41 (0, 5, 0, 5, 10)
SubGroup(2)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
SubGroup(1)
TalkDeploySlot(431,44,1,4,1,0,0,0,0,0,0,0,0,0,0) # 城牆被破壞了!? 可惡,快派兵過去支援!
If254(2,42,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,44,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(579,0,44,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為派兵出擊而開啟大門!
# Group 42 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 4, 0, 3, 5)
SubGroup(2)
GroupCheck3(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 1 0 0
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,3,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,3,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 44 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 4, 0, 3, 6)
SubGroup(2)
GroupCheck3(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 1 0 0
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 47: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,4,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 46 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(44,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 44: 0 1 0
SubGroup(1)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 4, 0, 3, 5)
SubGroup(2)
GroupCheck3(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 46: 1 0 0
GroupCheck3(45,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 45: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,4,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 48 (0, 2, 0, 19, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1683,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 快、快點救我……你是!? 貝爾娜提塔……啊,這是,那個……
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 咦!? 什麼? 等等……! 這……這不是父親大人嗎?
# Group 49 (0, 2, 0, 19, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1685,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 沒想到您會為了我親自趕來, 真是令人誠惶誠恐啊啊啊!
TalkCharacter(1686,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你放棄大修道院,跑到這裡做什麼? 晚點我再好好找你問個清楚。
# Group 50 (0, 2, 0, 19, 4)
SubGroup(3)
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1687,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,幸好閣下安然無恙。 真希望與閣下在大修道院重逢啊。
TalkDeploySlot(1688,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 咦咦!? 不、不是的! 我、我才不是逃出來的呢!
# Group 51 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(87,8,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(147,73,1681,4,0,0,0,0,0,0,0,0,0,0,0) # 我可是南方司教喔! 快來保護我! 快啊!
CloseUp(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 0, 20, 2)
SubGroup(4)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
Unknown19(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(100,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(2,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(4,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,63,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(6,8,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0) # 算了……要是讓你死在這種地方的話, 之後就沒意思了。我還是好好救人吧。
# Group 53 (0, 2, 0, 4, 5)
SubGroup(3)
Unknown18(8,65,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
GroupCheck3(100,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 0 1 0
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,8,8,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦戰! 快過去救援!
SubGroup(1)
TalkDeploySlot(1691,8,1,3,1,0,0,0,0,0,0,0,0,0,0) # 這也太奇怪了,為什麼……! 為什麼我非死不可啊……?
# Group 54 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0) # 我的榮耀…… 璀璨的人生……還有錢……
SubGroup(1)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 0 0
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,8,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
If254(2,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(445,3,0,3,8,87,87,0,0,0,0,0,0,0,0) # 未能救援[0:CHARA_G]!
SubGroup(2)
TalkCharacter(1693,5,1,3,1,0,0,0,0,0,0,0,0,0,0) # 哎呀哎呀,看來我又得去 找一個新的南方司教了呢。
TalkCharacter(1694,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # 咦? 父親大人他? 原、原來是這樣啊……
SubGroup(1)
TalkDeploySlot(1695,79,0,0,1,0,0,0,0,0,0,0,0,0,0) # 解決掉南方教會的司教了! 就這樣趁勝追擊吧!
SubGroup(4)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,87,87,87,0,0,0,0,0,0,0,0,0,0) # [r]敵方[/]援軍現身!
SubGroup(1)
TalkDeploySlot(1696,9,1,3,0,0,0,0,0,0,0,0,0,0,0) # 啊……瓦立伯爵大人……! 我竟然沒有盡到保護您的責任……
SubGroup(4)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 7, 6)
SubGroup(6)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(57,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(444,1,0,2,8,87,87,0,0,0,0,0,0,0,0) # 成功救援[0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1689,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呼……得救了。 畢竟我死了對帝國來說可是個大損失啊。
TalkCharacter(1690,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真拿他沒辦法…… 小心別讓瓦立伯爵死囉。
# Group 57 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 58 (0, 5, 0, 4, 20)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
SubGroup(1)
Unknown78(1,17,30,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1697,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # 是敵人的魔道士設下奇怪的防護障壁,害我 只能逃……不對,是打不下去。就是那傢伙!
If254(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1698,73,1,0,1,0,0,0,0,0,0,0,0,0,0) # 大人,這道奇怪的防護障壁…… 似乎是那個闇魔道士的把戲!
SubGroup(2)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2803,4,1,1,17,87,87,0,0,0,0,0,0,0,0) # 擊敗製造出[r]暗黑障壁[/]的[0:CHARA_G]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2842,4,17,87,87,0,0,0,0,0,0,0,0,0,0) # 操控位於[g]城牆下層[/]的[b]我方[/]人員,擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1699,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哦……看來不是簡單的角色呢。 除掉他的話應該就能解除障壁了吧。
# Group 59 (0, 5, 0, 4, 20)
SubGroup(2)
GroupCheck3(58,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 58: 1 0 0
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,27500,0,50000,0,44000,0,62500,0,0,1,1,0,0,0)
SubGroup(1)
TalkDeploySlot(1700,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 帝國的人又跑來礙事了嗎……! 怎麼總是學不乖呢!
SubGroup(5)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2849,2,24,87,87,8,0,0,0,0,0,0,0,0,0) # [y][0:PARTY][/]的伏兵現身!
SubGroup(1)
TalkCharacter(1701,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 居然有伏兵? 這傢伙果然不好對付啊……!
SubGroup(2)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(735,4,28,17,87,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],朝[1:CHARA_G]的所在位置進軍!
# Group 60 (0, 5, 0, 3, 43)
SubGroup(2)
GroupCheck3(59,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 59: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
SubGroup(1)
TalkDeploySlot(1702,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 喔喔! 那裡應該就能用上我的王牌! 嘗嘗我的瓦立之箭吧!
SubGroup(3)
Unknown6(10,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown67(10,2,47330,0,7510,0,45000,0,265,265,265,1,0,0,0)
Unknown67(41,2,47700,0,7510,0,44400,0,265,265,265,1,0,0,0)
Unknown67(42,2,47530,0,7510,0,45200,0,265,265,265,1,0,0,0)
SubGroup(3)
Unknown83(4634,774,4621,4679,776,4572,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4634,767,4620,4679,769,4572,240,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown70(10,0,67,100,87,3,14,60,1,1,0,0,0,0,0)
Unknown70(10,0,80,105,87,3,14,60,3,1,0,0,0,0,0)
Unknown70(10,0,82,115,87,3,14,60,2,1,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2804,1,8,87,87,0,0,0,0,0,0,0,0,0,0) # [b]瓦立弓兵隊[/]開始朝[g]城牆下層[/]施展[b]一齊射擊[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown6(10,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(41,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(42,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown67(10,2,47800,0,7524,0,45000,0,265,265,265,0,0,0,0)
Unknown67(41,2,48000,0,7524,0,44500,0,265,265,265,0,0,0,0)
Unknown67(42,2,48000,0,7524,0,45000,0,265,265,265,0,0,0,0)
SubGroup(5)
Unknown76(24,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(25,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(26,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(27,65506,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(28,65516,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1703,47,0,0,1,0,0,0,0,0,0,0,0,0,0) # 什、什麼!? 這箭雨是……嗚啊!
SubGroup(2)
TalkCharacter(1704,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 真是令人驚訝呢。 沒想到閣下還有意再戰啊……
TalkDeploySlot(1705,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哼、哼嗯。 要是不報這一箭之仇,我的面子可掛不住啊。
# Group 61 (0, 2, 0, 4, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
SubGroup(2)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,28,87,87,0,0,0,5,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
# Group 64 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,150,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,150,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1706,1707,1,2,1,0,0,0,0,0,0,0,0,0) # 是「暗黑蠢動者」啊……雖然有事 想問你,但現在可沒那種閒功夫呢!
TalkDeploySlot(2605,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # 唔……你該不會是……?
# Group 65 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,150,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1708,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 繼續待在黑暗裡蠢動就好了…… 為什麼要特地跑出來送死呢。
TalkDeploySlot(1709,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # 就憑你這種程度還想殺死我……!?
# Group 66 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(87,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(64,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 64: 0 1 0
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
SubGroup(1)
TalkDeploySlot(2602,17,1,2,0,0,0,0,0,0,0,0,0,0,0) # 微不足道的獸之後裔們啊…… 為了我們的宏願,你們就在此受死吧。
# Group 67 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1710,17,1,0,0,0,0,0,0,0,0,0,0,0,0) # 比想像中來得強嘛……
# Group 68 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(17,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1711,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哼,我可不能在這裡陪你們玩下去……
SubGroup(1)
Unknown18(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(10964,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2805,2,17,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]透過[y]轉移魔法[/]撤退至[g]城牆上層[/]!
SubGroup(1)
MainMissionStart(0,0,1,4,87,87,87,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1712,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 唔……他跑去哪裡了? 這樣就沒辦法解除防護障壁了呢。
TalkCharacter(1713,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 要是讓他逃到防護障壁對面的上層區域, 我們就捉不到他了。有什麼其他的辦法嗎?
# Group 69 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
Unknown19(17,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 71 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 0 0
If254(1,244,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1714,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我接到很多次「敵人突然現身」的通報…… 說不定哪裡藏著轉移的機關!?
If254(1,244,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1715,73,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵軍突然出現了好幾次…… 說不定哪裡藏著轉移的機關。
SubGroup(2)
Unknown56(35500,0,29664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(2807,4,2,1,87,87,87,0,0,0,0,0,0,0,0) # 找出位於[g]城牆下層[/]的[g]傳送地板[/]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2843,4,17,87,87,0,0,0,0,0,0,0,0,0,0) # 操控位於[g]城牆下層[/]的[b]我方[/]人員,抵達[g]傳送地板[/]!
SubGroup(1)
TalkCharacter(1716,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這很有可能呢。 找找看可疑的地方吧。
# Group 72 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(10,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 4, 0, 2, 5)
SubGroup(1)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 72: 1 0 0
SubGroup(1)
Unknown60(4,0,0,87,87,10,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,87,87,87,0,0,0,10,10,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 74 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,34000,0,27464,1,37000,0,31464,1,0,1,0,0,0,0)
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3552,859,9223,3552,847,9287,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3552,850,9273,3552,838,9337,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2808,1,2,2,87,87,87,0,0,0,0,0,0,0,0) # 成功找到[g]傳送地板[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,79,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1717,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 找到了! 只是……這好像沒辦法單獨啟動。
# Group 75 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
SubGroup(2)
TalkCharacter(1718,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我曾在修道院的地下看過轉移的機關, 這種機關應該都會有一個控制裝置。
TalkCharacter(1719,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 也就是說,除了機關之外…… 我們還得找出它的控制裝置囉?
SubGroup(2)
Unknown56(57200,0,29164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown45(1068,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2810,4,3,1,87,87,87,0,0,0,0,0,0,0,0) # 找出並解除位於[g]城牆中層[/]的[g]控制裝置[/]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2844,4,8,87,87,0,0,0,0,0,0,0,0,0,0) # 操控位於[g]城牆中層[/]的[b]我方[/]人員,解除[g]控制裝置[/]!
SubGroup(1)
TalkCharacter(1720,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我們就兵分兩路繼續搜索吧。
# Group 77 (0, 2, 0, 3, 8)
SubGroup(2)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
Unknown10(88,56000,0,63500,0,65000,0,10464,1,0,1,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1721,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 這道黑色的牆壁是什麼鬼東西啊! 這樣就沒辦法到蕾雅大人的身邊去了……!
TalkDeploySlot(1722,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 帝國的援軍從那邊打過來啦。 沒辦法了,先出去迎擊吧!
SubGroup(1)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,0,14,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為迎擊敵軍而開啟大門!
# Group 78 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(88,56000,0,25964,1,58200,0,30464,1,0,1,0,0,0,0)
SubGroup(3)
Unknown83(5765,994,9285,5753,986,9349,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5758,989,9326,5746,981,9389,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2811,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # 發現[g]控制裝置[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1723,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那個應該就是控制裝置了, 請啟動它吧。
# Group 79 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1068,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(57200,0,29164,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(491,1,3,2,87,87,87,0,0,0,0,0,0,0,0) # 成功解除[g]控制裝置[/]!
SubGroup(3)
Unknown83(3578,812,9374,3549,804,9527,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(3522,812,9377,3549,804,9527,330,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(997,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
If254(1,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2847,0,87,87,87,0,0,0,0,0,0,0,0,0,0) # [g]傳送地板[/]啟動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1724,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣應該就可以轉移了吧?
# Group 80 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 81 (0, 5, 0, 27, 6)
SubGroup(2)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(1,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(2,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(3,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(4,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(4,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(5,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(5,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(6,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(6,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(7,33,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(7,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 上次見面是被你救的那次吧。 抱歉……我只能恩將仇報了。
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我可不記得有你有欠過我什麼人情。 所以……想恨我就儘管恨吧,卡多莉奴。
SubGroup(2)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 82 (0, 5, 0, 5, 5)
SubGroup(2)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(88,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(88,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1725,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你都把我們打得這麼慘了, 應該不需要再多說什麼了吧?
SubGroup(2)
Unknown43(14,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 83 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,32,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
SubGroup(2)
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # 上次見面是被你救的那次吧。 抱歉……我只能恩將仇報了。
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我可不記得有你有欠過我什麼人情。 所以……想恨我就儘管恨吧,卡多莉奴。
# Group 84 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1728,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # 蕾雅大人還在奮戰…… 我不能在這裡倒下……!
# Group 85 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(32,96,1729,3,0,0,0,0,0,0,0,0,0,0,0) # 蕾雅大人……看來我就到此為止了…… 能成為您的利劍……是我的榮幸……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 5, 0, 3, 13)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 85: 1 0 0
SubGroup(1)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,14,87,87,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(2)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,14,87,87,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]被擊敗而開啟!
# Group 87 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 3, 15)
SubGroup(2)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
SubGroup(1)
TalkCharacter(1734,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 快使用轉移的機關, 去追那個逃走的闇魔道士吧!
SubGroup(5)
Unknown43(68,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(35500,0,29664,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown55(2,87,0,355,952,2,87,0,670,845,1,0,0,0,0)
MainMissionStart(2815,4,5,1,68,87,87,0,0,0,0,0,0,0,0) # 使用[g]傳送地板[/]轉移至[g]城牆上層[/],擊敗[0:CHARA_G]!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2846,4,87,87,87,0,0,0,0,0,0,0,0,0,0) # 操控位於[g]城牆下層[/]的[b]我方[/]人員,使用[g]傳送地板[/]轉移至他處!
# Group 89 (0, 5, 0, 8, 8)
SubGroup(7)
Unknown10(0,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,0,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]透過轉移抵達[g]城牆上層[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看來順利轉移過來了呢。
# Group 90 (0, 5, 0, 8, 8)
SubGroup(7)
Unknown10(1,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,1,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]透過轉移抵達[g]城牆上層[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看來順利轉移過來了呢。
# Group 91 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown10(3,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,3,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]透過轉移抵達[g]城牆上層[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看來順利轉移過來了呢。
# Group 92 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown10(5,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,5,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]透過轉移抵達[g]城牆上層[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看來順利轉移過來了呢。
# Group 93 (0, 5, 0, 7, 8)
SubGroup(6)
Unknown10(7,464,1,16964,1,2964,1,20964,1,0,1,0,0,0,0)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 0 0
GroupCheck3(89,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 0 1 0
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
GroupCheck3(92,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 0 1 0
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2840,1,7,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]透過轉移抵達[g]城牆上層[/]!
SubGroup(1)
Unknown56(35500,0,29664,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 看來順利轉移過來了呢。
# Group 94 (0, 2, 0, 4, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(88,68,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1736,68,1,2,0,0,0,0,0,0,0,0,0,0,0) # 一群竄來竄去的煩人鼠輩, 我要在這裡收拾掉你們!
# Group 95 (0, 5, 0, 26, 4)
SubGroup(7)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(2)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(2)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 修伯特,我們上吧! 讓他見識一下「帝國雙傑」的力量!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 「雙傑」是誰啊? 我會幫閣下, 但請不要用奇怪的方式稱呼我。
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 96 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(68,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(2606,68,1,2,0,0,0,0,0,0,0,0,0,0,0) # 沒想到我會被骯髒的獸類打成這樣……
# Group 97 (0, 5, 0, 10, 51)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(191,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 191: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(2)
PingOnMinimap(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,68,87,87,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1739,68,1,3,1,0,0,0,0,0,0,0,0,0,0) # 這裡是……我的葬身之地嗎…… 塔烈斯大人……還請您……
SubGroup(10)
Unknown96(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6714,1047,7917,6777,1060,7931,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6686,1041,7911,6748,1054,7925,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(10)
Unknown66(260,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(264,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(268,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(272,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(276,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(280,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(284,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(288,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(292,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(296,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(11)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(588,1,68,87,87,0,0,0,0,0,0,0,0,0,0) # [r]暗黑障壁[/]因[0:CHARA_G]被擊敗而消失!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1740,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # 暗黑防護障壁消失了呢。 這樣我們就能跟友軍會合了。
SubGroup(1)
Unknown10(1,0,87,87,87,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(2)
TalkCharacter(1741,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呵呵……「帝國雙傑」啊。 你們確實是相輔相成,很值得信賴呢。
TalkCharacter(1742,6,1,1,1,0,0,0,0,0,0,0,0,0,0) # 對吧? 你果然很懂嘛。 之後也幫我跟修伯特說一聲吧。
If254(0,228,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(1)
Unknown6(8,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 5, 0, 4, 7)
SubGroup(3)
Unknown19(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
GroupCheck3(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 0 1 0
SubGroup(1)
TalkDeploySlot(1743,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 喔喔! 那道奇怪的防護障壁消失了! 這樣就能逃……不對,是戰略性撤退!
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,8,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
# Group 101 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 19)
SubGroup(1)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown77(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,15,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身!
SubGroup(1)
TalkDeploySlot(1744,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我要保護蕾雅大人! 只要身體還能動,我就會奮戰到底……!
SubGroup(2)
Unknown43(15,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2848,4,6,1,15,87,87,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],確保通往[g]加爾古‧瑪庫大修道院[/]的道路!
SubGroup(1)
TalkDeploySlot(1745,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 錐里爾! 你的身體…… 啊啊,千萬別勉強自己啊……
# Group 103 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 0 0
SubGroup(2)
TalkDeploySlot(1746,44,0,0,1,0,0,0,0,0,0,0,0,0,0) # 休想再前進一步! 主都看在眼裡喔!
TalkDeploySlot(1747,46,0,0,1,0,0,0,0,0,0,0,0,0,0) # 消滅掉這些傢伙! 我們要奪回一切!
SubGroup(6)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2816,2,87,87,87,0,0,0,0,0,0,0,0,0,0) # [r]敵方兩軍[/]的援軍現身!
SubGroup(1)
TalkCharacter(1748,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不要停下腳步! 我們追尋的未來已經近在咫尺了!
# Group 104 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,34,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1750,33,1,2,1,0,0,0,0,0,0,0,0,0,0) # 錐里爾……我應該早就教過你, 受那種傷就別上戰場了。
TalkDeploySlot(1751,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # 薩米亞小姐…… 為什麼你要對我們拔刀相向呢!
# Group 105 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(87,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 104: 0 1 0
SubGroup(1)
TalkDeploySlot(1749,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # 你們讓蕾雅大人感到痛苦…… 我……絕不原諒你們!
# Group 106 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1752,15,1,2,0,0,0,0,0,0,0,0,0,0,0) # 我絕對…… 不會讓你們接近蕾雅大人一步!
# Group 107 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(34,96,1753,3,0,0,0,0,0,0,0,0,0,0,0) # 我有……幫上…… 蕾雅大人的……忙嗎……
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(107,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 107: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,15,87,87,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
# Group 109 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 110 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
SubGroup(1)
TalkCharacter(1754,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣……就能前往大修道院了。
SubGroup(3)
Unknown51(23264,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(23964,1,14464,1,0,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(728,4,7,1,87,87,87,0,0,0,0,0,0,0,0) # 朝[g]加爾古‧瑪庫大修道院[/]進軍!
# Group 111 (0, 2, 8, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 3, 22)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(87,23464,1,12464,1,24164,1,16464,1,0,1,1,0,0,0)
SubGroup(1)
Unknown80(8,1,0,0,0,0,87,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown65(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown123(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(11,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(40,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(40,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown142(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 113 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(0,45964,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 114 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(1,45464,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 115 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(2,46464,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 116 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(3,46964,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 117 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(4,44964,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 118 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(5,47464,1,60000,0,0,1,0,0,0,0,0,1,0,0)
# Group 119 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(6,44764,1,59000,0,0,1,0,0,0,0,0,1,0,0)
# Group 120 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 0
Unknown19(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(7,47464,1,59000,0,0,1,0,0,0,0,0,1,0,0)
# Group 121 (0, 2, 2, 2, 4)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(3)
Unknown20(0,22500,0,20000,0,26964,1,31964,1,0,1,1,0,0,0)
Unknown20(1,22500,0,20000,0,26964,1,31964,1,0,1,1,0,0,0)
Unknown20(2,22500,0,20000,0,26964,1,31964,1,0,1,1,0,0,0)
# Group 122 (0, 2, 2, 2, 14)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(13)
Unknown35(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(9,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(10,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 24)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(23)
Unknown38(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(4,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(6,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(7,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(33,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(34,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(35,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 2, 30)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(12)
Unknown96(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(34,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(16)
Unknown66(1068,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(996,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1007,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1011,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(262,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(274,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(278,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(282,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(286,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(290,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(294,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(298,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(2)
Unknown56(23264,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,0,7,4,87,87,87,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
# Group 126 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 127 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(1)
Alert(729,0,87,87,87,0,0,0,0,0,0,0,0,0,0) # 抵達[g]加爾古‧瑪庫大修道院[/]!
SubGroup(1)
GenderedMcTalk(0,1755,1756,1,0,1,0,0,0,0,0,0,0,0,0) # 好啦,出發吧! 我們一定會贏!
SubGroup(3)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(40,73,1757,2,0,0,0,0,0,0,0,0,0,0,0) # 哦,你們打算妨礙我嗎? 真是一群無知之徒啊。
CloseUp(16,8,1,283,0,2,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,8,1,16,87,87,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1758,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你對帝國和父親做過的事情…… 現在就為其付出代價吧,塔烈斯!
# Group 128 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(88,16,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,99,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 129 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
Unknown15(88,39,10,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(39,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
Unknown15(88,40,10,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(40,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1759,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不管汝是誰都與老夫無關。 為了我等的宿願……去死吧!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0) # 哈,那我也不管自己到底是誰了! 反正我的任務就是要打倒你!
# Group 132 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1762,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 在這片沾滿獸血的大地上, 汝這個蠢女人竟妄想稱王……
TalkCharacter(1763,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 就算愚蠢,我也不是隻身一人。 我和同伴一路走來,就是為了要除掉你!
# Group 133 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(5,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1764,5,1,2,1,0,0,0,0,0,0,0,0,0,0) # 沒想到能一次解決公務和私怨呢, 這一仗實在打得太值得了。
TalkDeploySlot(1765,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哼,汝對我等所做之事, 也夠老夫將汝碎屍萬段了……!
# Group 134 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(53,0,40,2,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(53,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1766,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 現在回想起來……汝從科蘿妮艾手中逃走時, 我等的計畫就已經出現破綻了。
TalkCharacter(1767,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # 如果陛下能因此得救的話…… 那麼,對我來說這就是最好的未來了!
# Group 135 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1768,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # 老夫一定要奪回這片土地……
# Group 136 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1769,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # 居然想毀滅我的肉體,真是狂妄至極……!
# Group 137 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1770,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 嗚啊啊啊啊……!
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,8,2,16,87,87,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
Unknown18(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1771,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 黑暗散去了嗎……? 這樣就只剩下蕾雅要對付了。
SubGroup(1)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(45964,1,36500,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(23,4,87,87,87,0,0,0,13,0,0,0,0,0,0) # 朝[0:AREA]進軍!
# Group 138 (0, 2, 10, 4, 2)
SubGroup(3)
Unknown10(87,44464,1,42500,0,46964,1,51000,0,0,1,0,0,0,0)
GroupCheck3(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 1 0 0
GroupCheck3(143,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 143: 0 1 0
SubGroup(1)
Unknown80(46,1,0,0,0,0,16,0,0,0,0,0,0,0,0)
# Group 139 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 140 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown10(88,44464,1,45000,0,46964,1,49000,0,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1772,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 真是令人覺得諷刺啊…… 沒想到要在大教堂裡跟蕾雅做個了結。
# Group 141 (0, 2, 10, 3, 2)
SubGroup(2)
Unknown13(88,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 138: 1 0 0
SubGroup(1)
Unknown80(109,0,0,0,0,0,11,0,0,0,0,0,0,0,0)
# Group 142 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(87,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown15(88,11,30,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(143,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 143: True 0
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 0, 2, 9)
SubGroup(1)
Unknown13(88,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown56(45964,1,36500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1773,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 無論經歷了多少歲月, 你們還是如此愚昧啊……!
TalkDeploySlot(1774,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 把這片土地…… 還有從我們身上奪走的一切還來!
SubGroup(2)
Unknown43(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,9,1,11,87,87,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 144 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0) # 抱歉啦,我們會除掉你。 這就是我們選擇的道路。
TalkDeploySlot(1777,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我會給予你應有的懲罰…… 來糾正自己當初犯下的錯誤。
# Group 145 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1778,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 身為弗雷斯貝爾古的後裔卻如此大逆不道…… 你的罪孽之深,這世上恐怕無人能及吧。
TalkCharacter(1779,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 正因為背負著這些罪孽,我才要起身反抗。 我不會將芙朵拉的未來交到女神手上!
# Group 146 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雖然你對我有恩……但我自認已經還清了。 如果你覺得還不夠,我也只能說聲抱歉了。
TalkDeploySlot(1781,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 薩米亞,你已經為我做得夠多了。 不過……這和你今天的所作所為是兩回事。
# Group 147 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(35,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(35,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1782,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 你是……傑拉爾特! 沒想到你會加入了帝國軍……
TalkCharacter(1783,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 後來我也發生了很多事情…… 真不想在戰場上碰到你啊。
# Group 148 (0, 2, 0, 8, 4)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(0,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(1,0,36,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(0,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(1,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1784,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 這個身影是……不,不可能。 若真的是你,為何會對我拔刀相向……
GenderedMcTalk(2,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0) # 嗯……? 我應該沒有見過你吧。
# Group 149 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1787,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我不能倒下……!
# Group 150 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 0, 3, 28)
SubGroup(2)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4576,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 事到如今,只能不擇手段了嗎? 母親大人……請您看著吧。
SubGroup(3)
Unknown18(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown63(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown21(0,45964,1,36500,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(1,45464,1,36300,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(2,46464,1,36300,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(3,45764,1,37200,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(4,44964,1,35800,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(5,46964,1,35800,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(6,44964,1,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown21(7,46964,1,36700,0,0,1,0,0,0,0,1,1,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,9,10,12,87,87,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,4577,4578,1,4,1,0,0,0,0,0,0,0,0,0) # 蕾雅她……變身了!? 不對,這副如野獸般的樣子是……!
TalkCharacter(4579,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 「純白無瑕者」……你終於現出原形了。 我們必須打倒你才能繼續前進!
# Group 152 (0, 2, 0, 3, 9)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 千萬別掉以輕心啊。好不容易才走到這一步, 要是在此喪命可就太愚蠢了。
If254(2,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 老爹,你看著吧。 我會立下戰功,凱旋而歸!
If254(2,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 布里基特王——佩托拉‧馬克聶阿利、 遵從、盟約、與帝國、並肩作戰!
# Group 153 (0, 2, 0, 3, 9)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 就算要賠上陛下救回的這條命, 我也一定要贏!
If254(2,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 為了早日結束這場戰爭, 我願意挺身而戰!
If254(2,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呼……只有今天一天的話, 使出全力也沒無妨吧。
# Group 154 (0, 2, 0, 3, 9)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4580,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 無論對手有多麼強大, 我們都不能退縮!
If254(2,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0) # 請不要理會貝爾! 放我一個人在旁邊攻擊吧啊啊!
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我已經看到勝利二字了! 大家衝啊!
# Group 155 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 0, 3, 33)
SubGroup(2)
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(3500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown63(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown68(13,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown77(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(4581,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 還沒……還沒結束……! 給我力量……!
SubGroup(2)
TalkCharacter(4582,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 看來她無法繼續維持那副模樣了。 趁現在捉住……咦!?
TalkDeploySlot(1788,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我等的復仇不會結束……! 老夫要拿回被汝等奪走的一切!
SubGroup(2)
Unknown21(16,45964,1,37000,0,0,0,0,0,1,0,0,0,0,0)
Unknown77(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,2,16,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身!
SubGroup(3)
TalkDeploySlot(1789,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # 如此執迷不悟,實在罪孽深重…… 我必須親手將你剷除……!
TalkCharacter(1790,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 蕾雅、塔烈斯…… 我們會踩過你們的屍體……邁向未來。
GenderedMcTalk(0,1791,1792,1,0,1,0,0,0,0,0,0,0,0,0) # 沒錯,不管是怎樣的未來, 我們都不會停下腳步!
SubGroup(3)
Unknown43(13,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2845,4,10,11,11,16,87,2,0,0,0,0,0,0,0)
# Group 157 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 千萬別掉以輕心啊。好不容易才走到這一步, 要是在此喪命可就太愚蠢了。
# Group 158 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我已經看到勝利二字了! 大家衝啊!
# Group 159 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 就算要賠上陛下救回的這條命, 我也一定要贏!
# Group 160 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0) # 請不要理會貝爾! 放我一個人在旁邊攻擊吧啊啊!
# Group 161 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 老爹,你看著吧。 我會立下戰功,凱旋而歸!
# Group 162 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呼……只有今天一天的話, 使出全力也沒無妨吧。
# Group 163 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 為了早日結束這場戰爭, 我願意挺身而戰!
# Group 164 (0, 2, 8, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 布里基特王——佩托拉‧馬克聶阿利、 遵從、盟約、與帝國、並肩作戰!
# Group 165 (0, 2, 0, 2, 2)
SubGroup(1)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1801,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 來吧,讓我們同心協力…… 為這場戰爭畫下句點吧!
# Group 166 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1802,13,1,2,0,0,0,0,0,0,0,0,0,0,0) # 想想赤紅谷慘劇……我不會在此敗陣的!
# Group 167 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1803,16,1,2,0,0,0,0,0,0,0,0,0,0,0) # 可惡的獸群啊……!
# Group 168 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(169,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 169: 0 1 0
SubGroup(1)
TalkDeploySlot(1804,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # 還沒有結束……! 為了母親大人、為了死去的同胞,我……
# Group 169 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(168,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 0 1 0
SubGroup(1)
TalkDeploySlot(1805,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唔……事到如今只能不擇手段了。 無論要付出什麼代價,老夫都必須……!
# Group 170 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (0, 5, 0, 7, 43)
SubGroup(3)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 1 0 0
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 43: 1 0 0
GroupCheck3(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 1 0 0
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(66,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(67,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(43,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,43,8,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身!
SubGroup(1)
TalkDeploySlot(1806,78,0,0,1,0,0,0,0,0,0,0,0,0,0) # 殺掉南方教會的司教! 他是與主為敵之人!
SubGroup(2)
Unknown125(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2820,2,43,8,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人開始朝[1:CHARA_G]發動[r]魔法[/]攻擊!
SubGroup(1)
Unknown6(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(43,2,0,0,87,2,6,60,5,1,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(43,1,0,0,8,1,6,50,0,1,0,0,0,0,0)
SubGroup(4)
Unknown43(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(66,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(67,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2821,4,16,1,43,8,87,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等人,阻止其對[1:CHARA_G]發動攻擊!
If254(1,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2842,4,43,87,87,0,0,0,0,0,0,0,0,0,0) # 操控位於[g]城牆下層[/]的[b]我方[/]人員,擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(1807,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 唔,竟然用魔法從下方攻擊? 瓦立伯爵有危險了啊。
# Group 172 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
SubGroup(4)
PingOnMinimap(43,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2823,1,16,2,8,8,87,0,0,0,0,0,0,0,0) # 成功阻止敵人對[0:CHARA_G]的攻擊!
SubGroup(1)
TalkCharacter(1808,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣瓦立伯爵他們應該就安全了吧?
# Group 173 (0, 5, 2, 5, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown6(43,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(66,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(67,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 174 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 0 1 0
SubGroup(1)
TalkDeploySlot(1809,78,0,0,1,0,0,0,0,0,0,0,0,0,0) # 目的已經達成了。撤退!
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0) # 未能擊敗[0:CHARA_G]等人!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 被他們逃掉了呢。
# Group 175 (0, 5, 0, 5, 15)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 100: 1 0 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(1)
TalkDeploySlot(1810,78,0,0,1,0,0,0,0,0,0,0,0,0,0) # 逃走了嗎……真是個走運的傢伙。 我們也撤退吧!
SubGroup(4)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0) # 未能擊敗[0:CHARA_G]等人!
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,177,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(66,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(67,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 被他們逃掉了呢。
# Group 176 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 177 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(66,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(67,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 2, 2, 5, 2)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 1 0 0
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 175: 1 0 0
SubGroup(1)
Unknown71(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 181 (0, 5, 0, 11, 31)
SubGroup(3)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(88,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 86: 1 0 0
GroupCheck3(172,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 1 0 0
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
SubGroup(1)
TalkDeploySlot(1812,45,1,0,1,0,0,0,0,0,0,0,0,0,0) # 拿石塊砸下面的那群傢伙!
SubGroup(3)
Unknown83(4980,935,8909,4984,935,8903,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4980,924,8909,4984,924,8903,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(2)
Unknown66(714,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(718,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(47500,0,5964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2824,2,45,87,87,1,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始朝[g]城牆下層[/]施展[r]投石[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(5)
Unknown70(45,2,0,0,87,2,2,40,0,1,0,0,0,0,0)
Unknown72(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(45,0,72,180,87,2,2,40,5,1,0,0,0,0,0)
Unknown70(45,0,74,158,87,2,2,40,0,1,0,0,0,0,0)
SubGroup(2)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown44(7,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(91,4,17,1,87,87,87,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/],使[g]投石機[/]停止投石!
SubGroup(1)
TalkCharacter(1813,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 從上面扔石頭下來? 這可不能放著不管呢……
# Group 182 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(712,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,7,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47500,0,5964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/]座[g]投石機[/]因[r]堡壘[/]被占領而停止攻擊!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 拿下、堡壘、成功、阻止、落石了。
# Group 184 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(716,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,11,0,1,1,0,0,0,0,0,0)
SubGroup(3)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/]座[g]投石機[/]因[r]堡壘[/]被占領而停止攻擊!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0) # 拿下、堡壘、成功、阻止、落石了。
# Group 186 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(183,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 183: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,7,0,1,1,0,0,0,0,0,0)
# Group 187 (0, 5, 0, 3, 2)
SubGroup(2)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(185,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 185: 0 1 0
SubGroup(1)
Unknown60(4,0,0,87,87,11,0,1,1,0,0,0,0,0,0)
# Group 188 (0, 5, 0, 5, 8)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(1)
Unknown71(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(47500,0,5964,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(47000,0,22464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(475,1,17,2,87,87,87,0,0,0,0,0,0,0,0) # 成功使所有的[g]投石機[/]停止攻擊!
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1815,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 別再丟石頭過來了啊啊啊! 咦,什麼? 停下來了嗎?
# Group 189 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
GroupCheck3(188,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 188: 0 1 0
SubGroup(1)
MainMissionStart(0,0,17,4,87,87,87,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
Unknown71(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 191 (0, 5, 0, 7, 47)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
GroupCheck3(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 92: 1 0 0
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(3)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(39,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(40,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0) # [y]敵方[/]援軍現身!
SubGroup(1)
TalkDeploySlot(1816,47,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我們快去支援謬森大人!
SubGroup(3)
Unknown83(7354,1085,6568,7416,1088,6548,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7352,1085,6560,7413,1088,6540,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(319,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7149,1076,9068,7087,1080,9047,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7154,1076,9054,7092,1080,9033,150,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(703,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2826,2,87,87,87,8,0,1,0,0,0,0,0,0,0) # [y][0:PARTY][/]開始利用[g]弓弩炮台[/]和[g]魔道炮台[/]發動攻擊!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(3)
Unknown70(46,0,145,155,87,3,0,40,5,1,0,0,0,0,0)
Unknown70(47,0,145,170,87,3,1,40,0,1,0,0,0,0,0)
Unknown70(47,1,145,170,68,2,1,50,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,2,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(12,2,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2827,4,18,1,87,87,87,0,0,0,0,0,0,0,0) # 占領[y]堡壘[/],使[g]弓弩炮台[/]和[g]魔道炮台[/]停止攻擊!
SubGroup(1)
TalkCharacter(1817,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # 感覺敵人把能用上的東西全都用上了。 我得在災情擴大前阻止他們才行……
# Group 192 (0, 2, 10, 4, 3)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(194,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 194: 0 1 0
Unknown13(87,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(46,0,165,155,87,3,140,10,0,1,0,0,0,0,0)
If254(0,193,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 10, 4, 2)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(196,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 0 1 0
Unknown13(87,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown70(47,0,165,165,87,3,142,10,0,1,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(194,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 194: 1 0 0
SubGroup(1)
Unknown60(4,0,0,87,87,6,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2828,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [g]弓弩炮台[/]因[y]堡壘[/]被占領而停止攻擊!
# Group 196 (0, 2, 2, 3, 4)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(196,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 196: 1 0 0
SubGroup(1)
Unknown60(4,0,0,87,87,12,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2829,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [g]魔道炮台[/]因[y]堡壘[/]被占領而停止攻擊!
# Group 198 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1818,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我們沒辦法用這個嗎? 真是麻煩啊……
# Group 199 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(195,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 195: 1 0 0
GroupCheck3(197,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 197: 1 0 0
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(3)
Unknown51(5464,1,464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(5464,1,28464,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(484,1,18,2,87,87,87,0,0,0,0,0,0,0,0) # 成功使[g]弓弩炮台[/]和[g]魔道炮台[/]停止攻擊!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1819,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 已經沒有…… 沒什麼東西能阻擋我們了!
# Group 200 (0, 2, 2, 3, 6)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
GroupCheck3(199,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 199: 0 1 0
SubGroup(1)
MainMissionStart(0,0,18,4,87,87,87,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
Unknown71(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
GroupCheck3(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 56: 1 0 0
SubGroup(1)
TalkCharacter(1820,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雖然鐵壁態勢只能維持一段時間,但能夠 暫時加強堡壘的防禦力,讓敵軍難以拿下。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 5, 0, 2, 22)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1821,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 加強堡壘的防禦力! 我們一定要撐下去!
SubGroup(1)
Unknown2(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(650,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [b]我方堡壘[/]的耐久力受到[b]鐵壁態勢[/]的影響而提升!
SubGroup(2)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(204,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 204: 1 0 0
SubGroup(1)
TalkCharacter(1822,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 已經不用費力氣在防守上了, 全力進攻吧。
# Group 206 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(0,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(2,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(3,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(4,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(5,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(7,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 2)
SubGroup(3)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,180,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown7(11,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 0, 3, 13)
SubGroup(2)
Unknown28(1,181,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 0 1 0
SubGroup(10)
Unknown53(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(8,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(651,0,87,87,87,0,0,0,0,0,0,0,0,0,0) # [b]鐵壁態勢[/]的[b]堡壘[/]防禦效果已結束!
# Group 217 (0, 2, 2, 6, 11)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(216,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 216: True 0
SubGroup(2)
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(10)
Unknown7(0,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(2,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(3,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(4,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(5,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(7,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 219 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
GroupCheck3(127,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 127: 1 0 0
SubGroup(1)
TalkCharacter(1825,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 前方的敵人都擁有超人般的力量……我已經 做好火攻的準備,隨時都能將他們逼入絕境。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 5, 0, 3, 28)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 紅色的火焰啊,請吞噬舊時代…… 為新時代帶來光明吧!
SubGroup(4)
Unknown83(10902,2168,6015,10960,2177,5986,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(10921,2168,6037,10955,2177,5983,400,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(600,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1092,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,14,0,0,0,0,0,0) # [0:AREA]因中了[b]猛火計[/]而燃起大火!
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(16,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1828,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # 汝是那麼地抗拒我等賜予的火炎, 如今卻用火攻對付老夫……哈哈!
# Group 221 (0, 2, 2, 4, 2)
SubGroup(3)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
GroupCheck3(220,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 0 1 0
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 2, 4, 2)
SubGroup(3)
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
GroupCheck3(221,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 221: 1 0 0
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 5, 0, 3, 26)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
PauseMaybe(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 紅色的火焰啊,請吞噬舊時代…… 為新時代帶來光明吧!
SubGroup(4)
Unknown83(10923,2195,3682,10974,2198,3642,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(10923,2195,3682,10958,2198,3631,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1096,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0) # [0:AREA]因中了[b]猛火計[/]而燃起大火!
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
Unknown6(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown68(12,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 5, 0, 3, 33)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
PauseMaybe(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 紅色的火焰啊,請吞噬舊時代…… 為新時代帶來光明吧!
SubGroup(4)
Unknown83(10923,2195,3682,10974,2198,3642,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(10923,2195,3682,10958,2198,3631,300,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown123(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(700,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(1096,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0) # [0:AREA]因中了[b]猛火計[/]而燃起大火!
Unknown88(800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown68(13,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
Unknown68(16,9,1,0,6,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1827,13,1,3,0,0,0,0,0,0,0,0,0,0,0) # 啊啊,居然在加爾古‧瑪庫放火……!
If254(1,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1828,16,1,0,0,0,0,0,0,0,0,0,0,0,0) # 汝是那麼地抗拒我等賜予的火炎, 如今卻用火攻對付老夫……哈哈!
# Group 225 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 226 (0, 5, 2, 3, 2)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 5, 0, 8, 6)
SubGroup(7)
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
GroupCheck3(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 0 1 0
Unknown43(5,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(5,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,0,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(103,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 103: 1 0 0
SubGroup(3)
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 修伯特,我們上吧! 讓他見識一下「帝國雙傑」的力量!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 「雙傑」是誰啊? 我會幫閣下, 但請不要用奇怪的方式稱呼我。
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 5, 0, 2, 31)
SubGroup(1)
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,232,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,233,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2834,1,87,87,87,0,0,0,0,0,0,0,0,0,0) # [b]修伯特[/]和[b]菲爾迪南特[/]鬥志高昂!
SubGroup(2)
TalkCharacter(1823,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呵,看來你也興奮起來了呢。 果然我們的力量……
TalkCharacter(1824,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 請別把我跟閣下相提並論, 我只想默默地完成自己的職責。
# Group 229 (0, 5, 2, 13, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(97,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 1 0 0
SubGroup(2)
GroupCheck3(227,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 227: 1 0 0
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
Unknown43(5,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(6,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 232 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 233 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 234 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 236 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 237 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 2, 2, 5, 16)
SubGroup(2)
GroupCheck3(228,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 228: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 0
GroupCheck3(108,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 108: 1 0 0
If254(1,230,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,231,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,232,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,233,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,234,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,236,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,237,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown77(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 240 (0, 7, 0, 4, 2)
SubGroup(3)
PauseMaybe(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 8, 0, 10, 12)
SubGroup(3)
Unknown19(2,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 0 1 0
Unknown19(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown19(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2851,3,0,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城牆中層[/]的[b]我方[/]全滅!
If254(3,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2851,3,1,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城牆中層[/]的[b]我方[/]全滅!
SubGroup(1)
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 這樣無法攻下加爾古‧瑪庫啊…… 都走到這一步了……
SubGroup(1)
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 242 (0, 8, 0, 11, 12)
SubGroup(4)
Unknown19(3,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(68,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 0 1 0
Unknown19(1,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 21: 1 0 0
Unknown19(0,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2850,3,1,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城牆下層[/]的[b]我方[/]全滅!
If254(3,21,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2850,3,0,87,87,0,0,0,0,0,0,0,0,0,0) # [g]城牆下層[/]的[b]我方[/]全滅!
SubGroup(1)
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 這樣無法攻下加爾古‧瑪庫啊…… 都走到這一步了……
SubGroup(1)
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 243 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 2, 0, 2, 20)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1829,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 陛下……非常抱歉…… 沒能幫上……您的忙……
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,87,87,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0) # [y]敵方[/]援軍現身!
If254(4,55,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(69,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(70,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 245 (0, 2, 2, 2, 5)
SubGroup(1)
GroupCheck4(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 56: True 0
SubGroup(1)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(71,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 246 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(71,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(247,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 247 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(2,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(55,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 0 1 0
GroupCheck3(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 97: 0 1 0
SubGroup(1)
Unknown21(71,51200,0,56200,0,0,2,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(71,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(71,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(246,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 248 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 249 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(2,115,1831,3,0,0,0,0,0,0,0,0,0,0,0)
艾黛爾賈特 volume_up
我們……只差一步…… 就到了……怎麼會……
SetDeathText(110,115,3193,3,0,0,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
可惡……! 都已經來到……這裡了……
SetDeathText(110,96,3193,3,0,0,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
可惡……! 都已經來到……這裡了……
SetDeathText(111,115,3194,3,0,0,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
不會吧……! 都已經來到……這裡了……
SetDeathText(111,96,3194,3,0,0,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
不會吧……! 都已經來到……這裡了……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
蕾雅和塔烈斯都在大修道院……!? 為了芙朵拉的未來……我必須殺了他們!
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
到處都是敵軍設下的防護障壁…… 這樣我們移動時也會受到限制吧。
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0) [b][0:PARTY][/]被[r]暗黑障壁[/]分為兩路軍隊!
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
看來只能兵分二路了。 各位,千萬別栽在敵軍手上啊。
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0) 提防分散在城牆下層中層的各路軍隊全滅!
TalkDeploySlot(1671,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
啊,我終於回來了…… 接下來還得消滅這些叛徒才行呢。
TalkDeploySlot(1672,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
現在正是我等一償宿願的時刻…… 老夫要毀了這些獸類的巢穴!
TalkCharacter(1673,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
蕾雅和塔烈斯都在大修道院……!? 為了芙朵拉的未來……我必須殺了他們!
TalkDeploySlot(1674,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
教團與神秘勢力的鬥爭越演越烈…… 我們帝國軍則是奄奄一息啊。
TalkCharacter(1675,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
到處都是敵軍設下的防護障壁…… 這樣我們移動時也會受到限制吧。
Alert(2837,2,87,87,87,3,0,3,0,0,2,0,0,0,0) [b][0:PARTY][/]被[r]暗黑障壁[/]分為兩路軍隊!
TalkCharacter(1676,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
看來只能兵分二路了。 各位,千萬別栽在敵軍手上啊。
Alert(2838,0,87,87,87,0,0,0,0,0,2,0,0,0,0) 提防分散在城牆下層中層的各路軍隊全滅!
TalkDeploySlot(1677,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哇啊啊啊啊,我不行啦! 會死、我會死啊! 援軍還沒到嗎!?
MainMissionStart(26,4,0,1,18,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等人,救援[1:CHARA_G]!
Alert(2841,4,8,87,87,0,0,0,0,0,0,0,0,0,0) 操控位於城牆中層的[b]我方[/]人員,救援[0:CHARA_G]!
TalkCharacter(1678,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
重新擁立一位司教也是件麻煩事, 可以的話請救出瓦立伯爵吧。
TalkCharacter(1679,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
牆壁有些地方比較脆弱。 用重裝兵破壞的話,應該能抄近路救到人吧?
Alert(600,1,87,87,87,0,0,0,0,0,0,0,0,0,0) 通道牆壁被破壞而出現!
TalkCharacter(1680,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
開出一條新的通道了嗎? 我們從那裡衝進去吧。
TalkDeploySlot(431,44,1,4,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
城牆被破壞了!? 可惡,快派兵過去支援!
Alert(579,0,44,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為派兵出擊而開啟大門!
Alert(552,0,87,87,87,0,0,0,3,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,0,87,87,87,0,0,0,4,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
TalkDeploySlot(1683,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
快、快點救我……你是!? 貝爾娜提塔……啊,這是,那個……
TalkCharacter(1684,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 貝爾娜提塔 volume_up
咦!? 什麼? 等等……! 這……這不是父親大人嗎?
TalkDeploySlot(1685,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
沒想到您會為了我親自趕來, 真是令人誠惶誠恐啊啊啊!
TalkCharacter(1686,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
你放棄大修道院,跑到這裡做什麼? 晚點我再好好找你問個清楚。
TalkCharacter(1687,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
哎呀,幸好閣下安然無恙。 真希望與閣下在大修道院重逢啊。
TalkDeploySlot(1688,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
咦咦!? 不、不是的! 我、我才不是逃出來的呢!
SetDeathText(147,73,1681,4,0,0,0,0,0,0,0,0,0,0,0)
格雷高 volume_up
我可是南方司教喔! 快來保護我! 快啊!
TalkCharacter(1682,100,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
算了……要是讓你死在這種地方的話, 之後就沒意思了。我還是好好救人吧。
Alert(331,2,8,8,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦戰! 快過去救援!
TalkDeploySlot(1691,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
這也太奇怪了,為什麼……! 為什麼我非死不可啊……?
SetDeathText(147,96,1692,3,0,0,0,0,0,0,0,0,0,0,0)
格雷高 volume_up
我的榮耀…… 璀璨的人生……還有錢……
Alert(319,3,8,8,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(445,3,0,3,8,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能救援[0:CHARA_G]!
TalkCharacter(1693,5,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
哎呀哎呀,看來我又得去 找一個新的南方司教了呢。
TalkCharacter(1694,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
link 貝爾娜提塔 volume_up
咦? 父親大人他? 原、原來是這樣啊……
TalkDeploySlot(1695,79,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
解決掉南方教會的司教了! 就這樣趁勝追擊吧!
Alert(216,2,87,87,87,0,0,0,0,0,0,0,0,0,0) [r]敵方[/]援軍現身!
TalkDeploySlot(1696,9,1,3,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
啊……瓦立伯爵大人……! 我竟然沒有盡到保護您的責任……
MainMissionStart(444,1,0,2,8,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功救援[0:CHARA_G]!
TalkDeploySlot(1689,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
呼……得救了。 畢竟我死了對帝國來說可是個大損失啊。
TalkCharacter(1690,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
真拿他沒辦法…… 小心別讓瓦立伯爵死囉。
TalkDeploySlot(1697,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
是敵人的魔道士設下奇怪的防護障壁,害我 只能逃……不對,是打不下去。就是那傢伙!
TalkDeploySlot(1698,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
大人,這道奇怪的防護障壁…… 似乎是那個闇魔道士的把戲!
MainMissionStart(2803,4,1,1,17,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗製造出[r]暗黑障壁[/]的[0:CHARA_G]!
Alert(2842,4,17,87,87,0,0,0,0,0,0,0,0,0,0) 操控位於城牆下層的[b]我方[/]人員,擊敗[0:CHARA_G]!
TalkCharacter(1699,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
哦……看來不是簡單的角色呢。 除掉他的話應該就能解除障壁了吧。
TalkDeploySlot(1700,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
帝國的人又跑來礙事了嗎……! 怎麼總是學不乖呢!
Alert(2849,2,24,87,87,8,0,0,0,0,0,0,0,0,0) [y][0:PARTY][/]的伏兵現身!
TalkCharacter(1701,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
居然有伏兵? 這傢伙果然不好對付啊……!
Alert(735,4,28,17,87,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G],朝[1:CHARA_G]的所在位置進軍!
TalkDeploySlot(1702,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
喔喔! 那裡應該就能用上我的王牌! 嘗嘗我的瓦立之箭吧!
Alert(2804,1,8,87,87,0,0,0,0,0,0,0,0,0,0) [b]瓦立弓兵隊[/]開始朝城牆下層施展[b]一齊射擊[/]!
TalkDeploySlot(1703,47,0,0,1,0,0,0,0,0,0,0,0,0,0)
魔道士 volume_up
什、什麼!? 這箭雨是……嗚啊!
TalkCharacter(1704,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
真是令人驚訝呢。 沒想到閣下還有意再戰啊……
TalkDeploySlot(1705,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哼、哼嗯。 要是不報這一箭之仇,我的面子可掛不住啊。
Alert(553,0,28,87,87,0,0,0,5,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
GenderedMcTalk(0,1706,1707,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
是「暗黑蠢動者」啊……雖然有事 想問你,但現在可沒那種閒功夫呢!
謝茲 volume_up
是「暗黑蠢動者」嗎……雖然有事 想問你,但現在可沒那種閒功夫呢!
TalkDeploySlot(2605,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
唔……你該不會是……?
TalkCharacter(1708,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
繼續待在黑暗裡蠢動就好了…… 為什麼要特地跑出來送死呢。
TalkDeploySlot(1709,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
就憑你這種程度還想殺死我……!?
TalkDeploySlot(2602,17,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
微不足道的獸之後裔們啊…… 為了我們的宏願,你們就在此受死吧。
TalkDeploySlot(1710,17,1,0,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
比想像中來得強嘛……
TalkDeploySlot(1711,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
哼,我可不能在這裡陪你們玩下去……
Alert(2805,2,17,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]透過[y]轉移魔法[/]撤退至城牆上層
MainMissionStart(0,0,1,4,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(1712,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
唔……他跑去哪裡了? 這樣就沒辦法解除防護障壁了呢。
TalkCharacter(1713,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
要是讓他逃到防護障壁對面的上層區域, 我們就捉不到他了。有什麼其他的辦法嗎?
TalkDeploySlot(1714,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我接到很多次「敵人突然現身」的通報…… 說不定哪裡藏著轉移的機關!?
TalkDeploySlot(1715,73,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
敵軍突然出現了好幾次…… 說不定哪裡藏著轉移的機關。
MainMissionStart(2807,4,2,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 找出位於城牆下層傳送地板
Alert(2843,4,17,87,87,0,0,0,0,0,0,0,0,0,0) 操控位於城牆下層的[b]我方[/]人員,抵達傳送地板
TalkCharacter(1716,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
這很有可能呢。 找找看可疑的地方吧。
Alert(552,0,87,87,87,0,0,0,10,10,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
MainMissionStart(2808,1,2,2,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功找到傳送地板
TalkCharacter(1717,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
找到了! 只是……這好像沒辦法單獨啟動。
TalkCharacter(1718,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
我曾在修道院的地下看過轉移的機關, 這種機關應該都會有一個控制裝置。
TalkCharacter(1719,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
也就是說,除了機關之外…… 我們還得找出它的控制裝置囉?
MainMissionStart(2810,4,3,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 找出並解除位於城牆中層控制裝置
Alert(2844,4,8,87,87,0,0,0,0,0,0,0,0,0,0) 操控位於城牆中層的[b]我方[/]人員,解除控制裝置
TalkCharacter(1720,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
我們就兵分兩路繼續搜索吧。
TalkDeploySlot(1721,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯 volume_up
這道黑色的牆壁是什麼鬼東西啊! 這樣就沒辦法到蕾雅大人的身邊去了……!
TalkDeploySlot(1722,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯 volume_up
帝國的援軍從那邊打過來啦。 沒辦法了,先出去迎擊吧!
Alert(574,0,14,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為迎擊敵軍而開啟大門!
Alert(2811,1,87,87,87,0,0,0,0,0,0,0,0,0,0) 發現控制裝置
TalkCharacter(1723,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
那個應該就是控制裝置了, 請啟動它吧。
MainMissionStart(491,1,3,2,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功解除控制裝置
Alert(2847,0,87,87,87,0,0,0,0,0,0,0,0,0,0) 傳送地板啟動!
TalkCharacter(1724,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
這樣應該就可以轉移了吧?
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯 volume_up
上次見面是被你救的那次吧。 抱歉……我只能恩將仇報了。
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
我可不記得有你有欠過我什麼人情。 所以……想恨我就儘管恨吧,卡多莉奴。
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(1725,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯 volume_up
你都把我們打得這麼慘了, 應該不需要再多說什麼了吧?
MainMissionStart(2,4,4,1,14,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(1726,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯 volume_up
上次見面是被你救的那次吧。 抱歉……我只能恩將仇報了。
TalkCharacter(1727,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
我可不記得有你有欠過我什麼人情。 所以……想恨我就儘管恨吧,卡多莉奴。
TalkDeploySlot(1728,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
阿那克西曼德羅斯 volume_up
蕾雅大人還在奮戰…… 我不能在這裡倒下……!
SetDeathText(32,96,1729,3,0,0,0,0,0,0,0,0,0,0,0)
卡多莉奴 volume_up
蕾雅大人……看來我就到此為止了…… 能成為您的利劍……是我的榮幸……
Alert(319,0,14,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,4,2,14,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(553,0,14,87,87,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]被擊敗而開啟!
TalkCharacter(1734,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
快使用轉移的機關, 去追那個逃走的闇魔道士吧!
MainMissionStart(2815,4,5,1,68,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 使用傳送地板轉移至城牆上層,擊敗[0:CHARA_G]!
Alert(2846,4,87,87,87,0,0,0,0,0,0,0,0,0,0) 操控位於城牆下層的[b]我方[/]人員,使用傳送地板轉移至他處!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
Alert(2840,1,0,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]透過轉移抵達城牆上層
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
看來順利轉移過來了呢。
MainMissionStart(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
Alert(2840,1,1,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]透過轉移抵達城牆上層
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
看來順利轉移過來了呢。
Alert(2840,1,3,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]透過轉移抵達城牆上層
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
看來順利轉移過來了呢。
Alert(2840,1,5,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]透過轉移抵達城牆上層
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
看來順利轉移過來了呢。
Alert(2840,1,7,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]透過轉移抵達城牆上層
TalkCharacter(1735,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
看來順利轉移過來了呢。
TalkDeploySlot(1736,68,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
一群竄來竄去的煩人鼠輩, 我要在這裡收拾掉你們!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
修伯特,我們上吧! 讓他見識一下「帝國雙傑」的力量!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
「雙傑」是誰啊? 我會幫閣下, 但請不要用奇怪的方式稱呼我。
TalkDeploySlot(2606,68,1,2,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
沒想到我會被骯髒的獸類打成這樣……
MainMissionStart(438,1,5,2,68,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(1739,68,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
這裡是……我的葬身之地嗎…… 塔烈斯大人……還請您……
Alert(588,1,68,87,87,0,0,0,0,0,0,0,0,0,0) [r]暗黑障壁[/]因[0:CHARA_G]被擊敗而消失!
TalkCharacter(1740,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
暗黑防護障壁消失了呢。 這樣我們就能跟友軍會合了。
TalkCharacter(1741,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
呵呵……「帝國雙傑」啊。 你們確實是相輔相成,很值得信賴呢。
TalkCharacter(1742,6,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
對吧? 你果然很懂嘛。 之後也幫我跟修伯特說一聲吧。
TalkDeploySlot(1743,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
喔喔! 那道奇怪的防護障壁消失了! 這樣就能逃……不對,是戰略性撤退!
Alert(237,1,8,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
Alert(203,2,15,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身!
TalkDeploySlot(1744,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我要保護蕾雅大人! 只要身體還能動,我就會奮戰到底……!
MainMissionStart(2848,4,6,1,15,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G],確保通往加爾古‧瑪庫大修道院的道路!
TalkDeploySlot(1745,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
錐里爾! 你的身體…… 啊啊,千萬別勉強自己啊……
TalkDeploySlot(1746,44,0,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
休想再前進一步! 主都看在眼裡喔!
TalkDeploySlot(1747,46,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
消滅掉這些傢伙! 我們要奪回一切!
Alert(2816,2,87,87,87,0,0,0,0,0,0,0,0,0,0) [r]敵方兩軍[/]的援軍現身!
TalkCharacter(1748,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
不要停下腳步! 我們追尋的未來已經近在咫尺了!
TalkCharacter(1750,33,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
錐里爾……我應該早就教過你, 受那種傷就別上戰場了。
TalkDeploySlot(1751,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
薩米亞小姐…… 為什麼你要對我們拔刀相向呢!
TalkDeploySlot(1749,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
你們讓蕾雅大人感到痛苦…… 我……絕不原諒你們!
TalkDeploySlot(1752,15,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我絕對…… 不會讓你們接近蕾雅大人一步!
SetDeathText(34,96,1753,3,0,0,0,0,0,0,0,0,0,0,0)
錐里爾 volume_up
我有……幫上…… 蕾雅大人的……忙嗎……
Alert(319,0,15,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,6,2,15,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(1754,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
這樣……就能前往大修道院了。
MainMissionStart(728,4,7,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 朝加爾古‧瑪庫大修道院進軍!
MainMissionStart(0,0,7,4,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(729,0,87,87,87,0,0,0,0,0,0,0,0,0,0) 抵達加爾古‧瑪庫大修道院
GenderedMcTalk(0,1755,1756,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
好啦,出發吧! 我們一定會贏!
謝茲 volume_up
好了,出發吧! 我們一定會贏!
SetDeathText(40,73,1757,2,0,0,0,0,0,0,0,0,0,0,0)
塔烈斯 volume_up
哦,你們打算妨礙我嗎? 真是一群無知之徒啊。
MainMissionStart(2,4,8,1,16,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(1758,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
你對帝國和父親做過的事情…… 現在就為其付出代價吧,塔烈斯!
TalkDeploySlot(1759,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
不管汝是誰都與老夫無關。 為了我等的宿願……去死吧!
GenderedMcTalk(0,1760,1761,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
哈,那我也不管自己到底是誰了! 反正我的任務就是要打倒你!
謝茲 volume_up
呵,那我也不管自己到底是誰了! 反正我的任務就是要打倒你!
TalkDeploySlot(1762,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
在這片沾滿獸血的大地上, 汝這個蠢女人竟妄想稱王……
TalkCharacter(1763,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
就算愚蠢,我也不是隻身一人。 我和同伴一路走來,就是為了要除掉你!
TalkCharacter(1764,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
沒想到能一次解決公務和私怨呢, 這一仗實在打得太值得了。
TalkDeploySlot(1765,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哼,汝對我等所做之事, 也夠老夫將汝碎屍萬段了……!
TalkDeploySlot(1766,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
現在回想起來……汝從科蘿妮艾手中逃走時, 我等的計畫就已經出現破綻了。
TalkCharacter(1767,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
如果陛下能因此得救的話…… 那麼,對我來說這就是最好的未來了!
TalkDeploySlot(1768,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
老夫一定要奪回這片土地……
TalkDeploySlot(1769,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
居然想毀滅我的肉體,真是狂妄至極……!
TalkDeploySlot(1770,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
嗚啊啊啊啊……!
MainMissionStart(438,1,8,2,16,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(1771,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
黑暗散去了嗎……? 這樣就只剩下蕾雅要對付了。
Alert(23,4,87,87,87,0,0,0,13,0,0,0,0,0,0) 朝[0:AREA]進軍!
TalkCharacter(1772,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
真是令人覺得諷刺啊…… 沒想到要在大教堂裡跟蕾雅做個了結。
TalkDeploySlot(1773,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
無論經歷了多少歲月, 你們還是如此愚昧啊……!
TalkDeploySlot(1774,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
把這片土地…… 還有從我們身上奪走的一切還來!
MainMissionStart(2,4,9,1,11,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
GenderedMcTalk(0,1775,1776,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
抱歉啦,我們會除掉你。 這就是我們選擇的道路。
謝茲 volume_up
抱歉了,我們會除掉你。 這就是我們選擇的道路。
TalkDeploySlot(1777,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
我會給予你應有的懲罰…… 來糾正自己當初犯下的錯誤。
TalkDeploySlot(1778,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
身為弗雷斯貝爾古的後裔卻如此大逆不道…… 你的罪孽之深,這世上恐怕無人能及吧。
TalkCharacter(1779,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
正因為背負著這些罪孽,我才要起身反抗。 我不會將芙朵拉的未來交到女神手上!
TalkCharacter(1780,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
雖然你對我有恩……但我自認已經還清了。 如果你覺得還不夠,我也只能說聲抱歉了。
TalkDeploySlot(1781,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
薩米亞,你已經為我做得夠多了。 不過……這和你今天的所作所為是兩回事。
TalkDeploySlot(1782,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
你是……傑拉爾特! 沒想到你會加入了帝國軍……
TalkCharacter(1783,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
後來我也發生了很多事情…… 真不想在戰場上碰到你啊。
TalkDeploySlot(1784,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
這個身影是……不,不可能。 若真的是你,為何會對我拔刀相向……
GenderedMcTalk(2,1785,1786,1,0,1,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
嗯……? 我應該沒有見過你吧。
貝雷絲 volume_up
咦……? 我應該沒有見過你吧。
TalkDeploySlot(1787,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
我不能倒下……!
TalkDeploySlot(4576,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
事到如今,只能不擇手段了嗎? 母親大人……請您看著吧。
GenderedMcTalk(0,4577,4578,1,4,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
蕾雅她……變身了!? 不對,這副如野獸般的樣子是……!
謝茲 volume_up
蕾雅她……變身了!? 不對,這副如野獸般的模樣是……!
TalkCharacter(4579,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
「純白無瑕者」……你終於現出原形了。 我們必須打倒你才能繼續前進!
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
千萬別掉以輕心啊。好不容易才走到這一步, 要是在此喪命可就太愚蠢了。
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
老爹,你看著吧。 我會立下戰功,凱旋而歸!
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
布里基特王——佩托拉‧馬克聶阿利、 遵從、盟約、與帝國、並肩作戰!
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
就算要賠上陛下救回的這條命, 我也一定要贏!
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 多洛緹雅 volume_up
為了早日結束這場戰爭, 我願意挺身而戰!
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 林哈爾特 volume_up
呼……只有今天一天的話, 使出全力也沒無妨吧。
TalkCharacter(4580,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
無論對手有多麼強大, 我們都不能退縮!
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link 貝爾娜提塔 volume_up
請不要理會貝爾! 放我一個人在旁邊攻擊吧啊啊!
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
我已經看到勝利二字了! 大家衝啊!
TalkDeploySlot(4581,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
還沒……還沒結束……! 給我力量……!
TalkCharacter(4582,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
看來她無法繼續維持那副模樣了。 趁現在捉住……咦!?
TalkDeploySlot(1788,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
我等的復仇不會結束……! 老夫要拿回被汝等奪走的一切!
Alert(204,2,16,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身!
TalkDeploySlot(1789,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
如此執迷不悟,實在罪孽深重…… 我必須親手將你剷除……!
TalkCharacter(1790,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
蕾雅、塔烈斯…… 我們會踩過你們的屍體……邁向未來。
GenderedMcTalk(0,1791,1792,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
沒錯,不管是怎樣的未來, 我們都不會停下腳步!
謝茲 volume_up
沒錯,無論是怎樣的未來, 我們都不會停下腳步!
TalkCharacter(1793,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
千萬別掉以輕心啊。好不容易才走到這一步, 要是在此喪命可就太愚蠢了。
TalkCharacter(1794,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
我已經看到勝利二字了! 大家衝啊!
TalkCharacter(1795,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
就算要賠上陛下救回的這條命, 我也一定要贏!
TalkCharacter(1796,9,1,6,1,0,0,0,0,0,0,0,0,0,0)
link 貝爾娜提塔 volume_up
請不要理會貝爾! 放我一個人在旁邊攻擊吧啊啊!
TalkCharacter(1797,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
老爹,你看著吧。 我會立下戰功,凱旋而歸!
TalkCharacter(1798,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 林哈爾特 volume_up
呼……只有今天一天的話, 使出全力也沒無妨吧。
TalkCharacter(1799,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 多洛緹雅 volume_up
為了早日結束這場戰爭, 我願意挺身而戰!
TalkCharacter(1800,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
布里基特王——佩托拉‧馬克聶阿利、 遵從、盟約、與帝國、並肩作戰!
TalkCharacter(1801,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
來吧,讓我們同心協力…… 為這場戰爭畫下句點吧!
TalkDeploySlot(1802,13,1,2,0,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
想想赤紅谷慘劇……我不會在此敗陣的!
TalkDeploySlot(1803,16,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
可惡的獸群啊……!
TalkDeploySlot(1804,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
還沒有結束……! 為了母親大人、為了死去的同胞,我……
TalkDeploySlot(1805,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
唔……事到如今只能不擇手段了。 無論要付出什麼代價,老夫都必須……!
Alert(203,2,43,8,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身!
TalkDeploySlot(1806,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
殺掉南方教會的司教! 他是與主為敵之人!
Alert(2820,2,43,8,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人開始朝[1:CHARA_G]發動[r]魔法[/]攻擊!
MainMissionStart(2821,4,16,1,43,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等人,阻止其對[1:CHARA_G]發動攻擊!
Alert(2842,4,43,87,87,0,0,0,0,0,0,0,0,0,0) 操控位於城牆下層的[b]我方[/]人員,擊敗[0:CHARA_G]!
TalkCharacter(1807,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
唔,竟然用魔法從下方攻擊? 瓦立伯爵有危險了啊。
MainMissionStart(2823,1,16,2,8,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功阻止敵人對[0:CHARA_G]的攻擊!
TalkCharacter(1808,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
這樣瓦立伯爵他們應該就安全了吧?
TalkDeploySlot(1809,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
目的已經達成了。撤退!
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能擊敗[0:CHARA_G]等人!
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
被他們逃掉了呢。
TalkDeploySlot(1810,78,0,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
逃走了嗎……真是個走運的傢伙。 我們也撤退吧!
MainMissionStart(443,3,16,3,43,8,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能擊敗[0:CHARA_G]等人!
TalkCharacter(1811,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
被他們逃掉了呢。
TalkDeploySlot(1812,45,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
拿石塊砸下面的那群傢伙!
Alert(2824,2,45,87,87,1,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始朝城牆下層施展[r]投石[/]!
MainMissionStart(91,4,17,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/],使投石機停止投石!
TalkCharacter(1813,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
從上面扔石頭下來? 這可不能放著不管呢……
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0) [0:NUMBER]投石機因[r]堡壘[/]被占領而停止攻擊!
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
拿下、堡壘、成功、阻止、落石了。
Alert(755,1,87,87,87,0,0,0,0,0,1,0,0,0,0) [0:NUMBER]投石機因[r]堡壘[/]被占領而停止攻擊!
TalkCharacter(1814,11,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 佩托拉 volume_up
拿下、堡壘、成功、阻止、落石了。
MainMissionStart(475,1,17,2,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功使所有的投石機停止攻擊!
TalkCharacter(1815,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 貝爾娜提塔 volume_up
別再丟石頭過來了啊啊啊! 咦,什麼? 停下來了嗎?
MainMissionStart(0,0,17,4,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0) [y]敵方[/]援軍現身!
TalkDeploySlot(1816,47,1,0,1,0,0,0,0,0,0,0,0,0,0)
魔道士 volume_up
我們快去支援謬森大人!
Alert(2826,2,87,87,87,8,0,1,0,0,0,0,0,0,0) [y][0:PARTY][/]開始利用弓弩炮台魔道炮台發動攻擊!
MainMissionStart(2827,4,18,1,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[y]堡壘[/],使弓弩炮台魔道炮台停止攻擊!
TalkCharacter(1817,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 莫妮卡 volume_up
感覺敵人把能用上的東西全都用上了。 我得在災情擴大前阻止他們才行……
Alert(2828,1,87,87,87,0,0,0,0,0,0,0,0,0,0) 弓弩炮台因[y]堡壘[/]被占領而停止攻擊!
Alert(2829,1,87,87,87,0,0,0,0,0,0,0,0,0,0) 魔道炮台因[y]堡壘[/]被占領而停止攻擊!
TalkCharacter(1818,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 林哈爾特 volume_up
我們沒辦法用這個嗎? 真是麻煩啊……
MainMissionStart(484,1,18,2,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功使弓弩炮台魔道炮台停止攻擊!
TalkCharacter(1819,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡斯帕爾 volume_up
已經沒有…… 沒什麼東西能阻擋我們了!
MainMissionStart(0,0,18,4,87,87,87,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(1820,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
雖然鐵壁態勢只能維持一段時間,但能夠 暫時加強堡壘的防禦力,讓敵軍難以拿下。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(1821,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
加強堡壘的防禦力! 我們一定要撐下去!
Alert(650,1,87,87,87,0,0,0,0,0,0,0,0,0,0) [b]我方堡壘[/]的耐久力受到[b]鐵壁態勢[/]的影響而提升!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(1822,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
已經不用費力氣在防守上了, 全力進攻吧。
Alert(651,0,87,87,87,0,0,0,0,0,0,0,0,0,0) [b]鐵壁態勢[/]的[b]堡壘[/]防禦效果已結束!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(1825,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
前方的敵人都擁有超人般的力量……我已經 做好火攻的準備,隨時都能將他們逼入絕境。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
紅色的火焰啊,請吞噬舊時代…… 為新時代帶來光明吧!
Alert(2833,0,87,87,87,0,0,0,14,0,0,0,0,0,0) [0:AREA]因中了[b]猛火計[/]而燃起大火!
TalkDeploySlot(1828,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
汝是那麼地抗拒我等賜予的火炎, 如今卻用火攻對付老夫……哈哈!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
紅色的火焰啊,請吞噬舊時代…… 為新時代帶來光明吧!
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0) [0:AREA]因中了[b]猛火計[/]而燃起大火!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(1826,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
紅色的火焰啊,請吞噬舊時代…… 為新時代帶來光明吧!
Alert(2833,0,87,87,87,0,0,0,13,0,0,0,0,0,0) [0:AREA]因中了[b]猛火計[/]而燃起大火!
TalkDeploySlot(1827,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
貝里納斯子爵 volume_up
啊啊,居然在加爾古‧瑪庫放火……!
TalkDeploySlot(1828,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
汝是那麼地抗拒我等賜予的火炎, 如今卻用火攻對付老夫……哈哈!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(1737,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
修伯特,我們上吧! 讓他見識一下「帝國雙傑」的力量!
TalkCharacter(1738,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
「雙傑」是誰啊? 我會幫閣下, 但請不要用奇怪的方式稱呼我。
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(2834,1,87,87,87,0,0,0,0,0,0,0,0,0,0) [b]修伯特[/]和[b]菲爾迪南特[/]鬥志高昂!
TalkCharacter(1823,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 菲爾迪南特 volume_up
呵,看來你也興奮起來了呢。 果然我們的力量……
TalkCharacter(1824,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 修伯特 volume_up
請別把我跟閣下相提並論, 我只想默默地完成自己的職責。
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(2851,3,0,87,87,0,0,0,0,0,0,0,0,0,0) 城牆中層的[b]我方[/]全滅!
Alert(2851,3,1,87,87,0,0,0,0,0,0,0,0,0,0) 城牆中層的[b]我方[/]全滅!
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
這樣無法攻下加爾古‧瑪庫啊…… 都走到這一步了……
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(2850,3,1,87,87,0,0,0,0,0,0,0,0,0,0) 城牆下層的[b]我方[/]全滅!
Alert(2850,3,0,87,87,0,0,0,0,0,0,0,0,0,0) 城牆下層的[b]我方[/]全滅!
TalkCharacter(1830,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
這樣無法攻下加爾古‧瑪庫啊…… 都走到這一步了……
Alert(338,3,87,87,87,0,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
TalkDeploySlot(1829,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
陛下……非常抱歉…… 沒能幫上……您的忙……
Alert(319,3,9,87,87,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(217,2,87,87,87,0,0,0,0,0,0,0,0,0,0) [y]敵方[/]援軍現身!