聯邦國軍成功登陸王國領。一行人劍指王都 菲爾帝亞,然而面前卻聳立著敵人的堡壘。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 謝茲 | 72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | 庫羅德 | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | 希爾妲 | 255 | 0 | 0 | 2 | 130 | 2 | 0 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | 洛廉茲 | 255 | 0 | 0 | 3 | 105 | 3 | 0 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | 伊古納茲 | 255 | 0 | 0 | 4 | 115 | 4 | 13 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | 拉斐爾 | 255 | 0 | 0 | 5 | 110 | 4 | 13 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | 雷歐妮 | 255 | 0 | 0 | 6 | 135 | 4 | 13 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | 莉絲緹亞 | 255 | 0 | 0 | 7 | 120 | 4 | 13 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | 納戴爾 | 255 | 0 | 0 | 8 | 380 | 7 | 13 | 0 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | 戈迪耶邊境伯爵 | 255 | 0 | 0 | 9 | 460 | 5 | 12 | 0 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | 羅德利古 | 255 | 0 | 0 | 10 | 180 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | 菲力克斯 | 255 | 0 | 0 | 11 | 75 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 6 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | 亞修 | 255 | 0 | 0 | 12 | 80 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | 聯邦國將領 | 255 | 0 | 0 | 13 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | 聯邦國將領 | 255 | 0 | 0 | 14 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | 聯邦國將領 | 255 | 0 | 0 | 15 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | 聯邦國將領 | 255 | 0 | 0 | 16 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | 聯邦國將領 | 255 | 0 | 0 | 17 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | 聯邦國將領 | 255 | 0 | 0 | 18 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | 聯邦國將領 | 255 | 0 | 0 | 19 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | 聯邦國將領 | 255 | 0 | 0 | 20 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | 聯邦國將領 | 255 | 0 | 0 | 21 | 645 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | 聯邦國將領 | 255 | 0 | 0 | 22 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | 聯邦國將領 | 255 | 0 | 0 | 23 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | 聯邦國將領 | 255 | 0 | 0 | 24 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | 聯邦國將領 | 255 | 0 | 0 | 25 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | 聯邦國將領 | 255 | 0 | 0 | 26 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | 聯邦國將領 | 255 | 0 | 0 | 27 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | 聯邦國將領 | 255 | 0 | 0 | 28 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | 聯邦國將領 | 255 | 0 | 0 | 29 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | 聯邦國將領 | 255 | 0 | 0 | 30 | 640 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | 聯邦國將領 | 255 | 0 | 0 | 31 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | 聯邦國將領 | 255 | 0 | 0 | 32 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 16 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | 聯邦國將領 | 255 | 0 | 0 | 33 | 680 | 4 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | 聯邦國將領 | 255 | 0 | 0 | 34 | 650 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | 聯邦國將領 | 255 | 0 | 0 | 35 | 610 | 4 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | 聯邦國將領 | 255 | 0 | 0 | 36 | 650 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | 聯邦國將領 | 255 | 0 | 0 | 37 | 680 | 4 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | 聯邦國將領 | 255 | 0 | 0 | 38 | 650 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | 王國將領 | 255 | 0 | 0 | 39 | 602 | 7 | 13 | 3 | 101 | 5 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | 聯邦國將領 | 255 | 0 | 0 | 40 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 8 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | 聯邦國將領 | 255 | 0 | 0 | 41 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | 聯邦國將領 | 255 | 0 | 0 | 42 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | 聯邦國將領 | 255 | 0 | 0 | 43 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | 聯邦國將領 | 255 | 0 | 0 | 44 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | 聯邦國將領 | 255 | 0 | 0 | 45 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | 聯邦國將領 | 255 | 0 | 0 | 46 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | 聯邦國將領 | 255 | 0 | 0 | 47 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | 聯邦國將領 | 255 | 0 | 0 | 48 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | 聯邦國將領 | 255 | 0 | 0 | 49 | 670 | 5 | 13 | 3 | 101 | 5 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | 聯邦國將領 | 255 | 0 | 0 | 50 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | 聯邦國將領 | 255 | 0 | 0 | 51 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | 聯邦國將領 | 255 | 0 | 0 | 52 | 650 | 5 | 13 | 0 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | 聯邦國將領 | 255 | 0 | 0 | 53 | 610 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | 聯邦國將領 | 255 | 0 | 0 | 54 | 650 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | 聯邦國將領 | 255 | 0 | 0 | 55 | 660 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | 普通兵 | 255 | 0 | 0 | 56 | 1025 | 4 | 13 | 3 | 101 | 5 | 1 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | 聯邦國將領 | 255 | 0 | 0 | 57 | 600 | 5 | 13 | 3 | 101 | 5 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | 聯邦國將領 | 255 | 0 | 0 | 58 | 665 | 5 | 13 | 3 | 101 | 5 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | 聯邦國將領 | 255 | 0 | 0 | 59 | 660 | 5 | 13 | 3 | 101 | 5 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | 聯邦國將領 | 255 | 0 | 0 | 60 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | 聯邦國將領 | 255 | 0 | 0 | 61 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | 聯邦國將領 | 255 | 0 | 0 | 62 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | 聯邦國將領 | 255 | 0 | 0 | 63 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | 聯邦國將領 | 255 | 0 | 0 | 64 | 620 | 5 | 13 | 3 | 101 | 5 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | 聯邦國將領 | 255 | 0 | 0 | 65 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | 聯邦國將領 | 255 | 0 | 0 | 66 | 655 | 5 | 13 | 3 | 101 | 5 | 0 | 21 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | 聯邦國將領 | 255 | 0 | 0 | 67 | 655 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | 聯邦國將領 | 255 | 0 | 0 | 68 | 640 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | 聯邦國將領 | 255 | 0 | 0 | 69 | 600 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | 聯邦國將領 | 255 | 0 | 0 | 70 | 645 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | 聯邦國將領 | 255 | 0 | 0 | 71 | 620 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 38 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 2 | 0 | 0 | 60 | 103 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1522 | 26 | 1525 | 19 | 1525 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1525 | 25 | 1525 | 21 | 1525 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1522 | 26 | 1525 | 22 | 1525 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1525 | 25 | 1525 | 21 | 1525 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1522 | 26 | 1522 | 19 | 1522 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1525 | 25 | 1522 | 22 | 1522 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1522 | 26 | 1522 | 19 | 1522 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1525 | 25 | 1522 | 22 | 1522 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1522 | 26 | 1525 | 26 | 1525 | 26 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1525 | 25 | 1522 | 19 | 1522 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 1 | 0 | 1000 | 1522 | 26 | 1525 | 26 | 1525 | 26 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1525 | 25 | 1522 | 22 | 1522 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 46 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 30)
SubGroup(0)
SubGroup(3)
Unknown10(0,69,72,72,72,5,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,39,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
SetName(39,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to 作業兵
SetName(52,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 52 to 王國兵
SetName(33,614,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to 聯邦國兵
SetName(34,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to 聯邦國兵
SetName(35,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to 聯邦國兵
SetName(36,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to 聯邦國兵
SetName(37,614,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to 聯邦國兵
SetName(38,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to 聯邦國兵
SetName(40,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to 堡壘兵長
SetName(53,265,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 53 to 護衛兵
SetName(54,265,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 54 to 護衛兵
SetName(55,265,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 55 to 護衛兵
SubGroup(2)
Unknown76(39,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(14,96,3896,3,0,0,0,0,0,0,0,0,0,0,0)
# 對不起,陛下……
明明陛下……是如此……信任我……
SetDeathText(145,96,3962,3,0,0,0,0,0,0,0,0,0,0,0)
# 抱歉了,羅德利古……我會和藍貝爾……
在另一邊……等著你的……
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 0)
SubGroup(0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 11 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
Unknown19(67,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(18,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(18,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(18,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(18,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(67,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(68,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(69,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(70,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(71,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
Unknown28(17,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# [b]流言蜚語[/]的[r]敵軍[/]戰力降低效果已結束!
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗所有的[0:CHARA_G]!
SubGroup(4)
Unknown92(0,63300,0,0,0,18764,1,3,0,0,0,0,0,0,0)
Unknown92(4,65400,0,0,0,18664,1,3,0,0,0,0,0,0,0)
Unknown92(8,63500,0,0,0,21464,1,3,0,0,0,0,0,0,0)
Unknown92(20,64900,0,0,0,20664,1,3,0,0,0,0,0,0,0)
# Group 37 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(3871,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 正面強攻那座堡壘勢必會面臨一場激戰,
要是在此消耗過多兵力,攻略王都就更困難。
TalkCharacter(3872,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 所以這次我打算用密計轟飛大門,
不給敵人反擊的機會,一口氣攻下他們。
# Group 39 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 7)
SubGroup(0)
SubGroup(1)
TalkCharacter(3873,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我們先占領這一帶,確保前進路線吧。
這樣才能把作業部隊送到正門。
SubGroup(4)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4833,4,0,1,39,72,72,0,0,3,4,0,0,0,0)
# 占領周圍的[r]堡壘[/],確保[0:CHARA_G]的進軍路線暢通!
# Group 41 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 8, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,39,72,72,5,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
# Group 43 (0, 5, 0, 9, 8)
SubGroup(2)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(370,1,39,72,72,5,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因[r][0:PARTY][/]被擊敗而重新開始進軍!
# Group 44 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3874,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 還差一點就能占領這一帶了。
不過,是要怎麼轟飛大門呢……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3875,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 還差一點就可以占領這一帶了。
不過要怎麼轟飛大門啊?
SubGroup(1)
TalkCharacter(3876,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 對我特別準備的酒桶施展火魔法就行。
敬請期待它的威力吧。
# Group 49 (0, 5, 0, 6, 7)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4802,1,0,2,72,72,72,0,0,0,0,0,0,0,0)
# 已占領周圍的[r]堡壘[/]! 成功確保進軍路線暢通!
SubGroup(1)
TalkCharacter(3877,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 這樣就可以順利前往正門了。
# Group 50 (51, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 33)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3878,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好,作業部隊開始準備吧!
其他人在準備完畢之前掩護他們!
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,641,671,1,0,0,0,0)
Alert(108,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開始進軍!
SubGroup(3)
Unknown43(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(4804,4,1,1,39,72,72,0,0,3,4,0,0,0,0)
# 在[g]正門[/]被炸開前,掩護[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3879,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 聯邦國軍似乎有什麼詭計……
徹底破壞他們的計畫吧。對伏兵送出信號!
SubGroup(2)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4805,2,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [r]伏兵[/]現身! 開始朝[0:CHARA_G]發動奇襲!
SubGroup(1)
TalkCharacter(3880,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 敵人果然不會坐視不管呢。
各位,死守作業部隊!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# 提防[0:CHARA_G]敗退!
# Group 52 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,64159,0,1566,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,39,0,0,0,2,72,0,641,671,0,0,0,0,0)
SubGroup(1)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 52: True 1
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4803,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]在[g]正門[/]前開始爆破作業!
# Group 54 (0, 5, 0, 27, 17)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown1(2,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4834,1,39,39,72,0,0,0,0,0,0,0,0,0,0)
# [r]敵將[/]正在接近[0:CHARA_G]! [1:CHARA_G]停止爆破作業!
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敵人靠近的話就無法進行準備了!
儘速打倒周圍的敵人吧!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4835,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]周邊的[r]敵人[/]!
SubGroup(2)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 28, 11)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 1
SubGroup(8)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(3,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新開始爆破作業!
SubGroup(2)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 準備工作受到敵人妨礙而延誤了。
得快點做出對策才行!
# Group 57 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 0
# Group 58 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3883,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 雖然不曉得他們的企圖,但可不能放著不管。
打開東西側的門,擊潰正門前的敵人!
SubGroup(2)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4809,2,72,72,72,0,0,0,4,5,0,0,0,0,0)
# [g]東門[/]和[g]西門[/]開啟!
# Group 59 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3884,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 還差一點就能完成準備了!
# Group 60 (0, 5, 0, 6, 4)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: False 1
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# 已確保[0:CHARA_G]的安全! 作業時間縮短!
Unknown1(1,0,1,0,0,0,1,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 5, 37)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 1
SubGroup(1)
Unknown66(360,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6600,350,7220,6400,395,6730,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6655,340,7173,6400,395,6730,240,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown66(360,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown1(1,0,1,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4848,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已炸開[g]正門[/]!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,1,2,39,72,72,0,0,0,0,0,0,0,0)
# 成功掩護[0:CHARA_G]!
SubGroup(3)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,640,557,1,0,0,0,0)
SubGroup(4)
Unknown23(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3885,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 哇哈! 搞得還真盛大啊!
竟然能轟飛那麼厚重的大門!
TalkCharacter(3886,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 哈哈,威力跟我預期的一樣猛烈!
但前面似乎還有另一扇大門呢。
# Group 62 (16, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 1
Unknown19(50,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 64: True 1
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 1
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 1
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 1
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 1
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 70: True 1
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (19, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 1, 20)
SubGroup(0)
SubGroup(6)
Unknown14(13,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(13,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(14,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(15,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(16,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(17,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(18,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(13,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(15,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(16,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(5,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(13,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(13,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(6,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(14,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(14,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(15,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(15,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(8,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(16,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(16,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(9,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(17,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(17,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(10,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(18,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(18,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 87: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,13,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 94 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,14,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 95 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 89: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,15,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 96 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,16,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 97 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 91: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,17,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 98 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 92: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,18,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 99 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 1
# Group 100 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 100: True 1
Unknown28(24,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]周圍的[r]敵人[/],重新開始爆破作業!
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3955,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 待命中的士兵去支援作業部隊!
要快點完成準備才行!
# Group 104 (0, 5, 0, 3, 12)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(56,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4831,1,39,72,72,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G]人員增加! [g]作業時間[/]縮短!
SubGroup(1)
Unknown1(0,1,1,65506,1,0,1,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 2)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3956,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 很好,剛才支援作業部隊的士兵們,
現在去支援其他戰鬥中的隊伍吧!
# Group 106 (0, 5, 2, 8, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,45,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck4(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 58: True 1
SubGroup(1)
TalkCharacter(3939,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 左右側的門打開了!
還能行動的人就進去大鬧一場吧!
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,16,1,72,72,72,0,0,3,4,0,0,0,0)
# 占領[r]堡壘[/],中斷[r]敵人[/]的增援!
# Group 109 (0, 5, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,16,2,72,72,72,0,0,0,0,0,0,0,0)
# 成功阻止[r]敵人[/]的增援!
SubGroup(1)
TalkCharacter(3940,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 這樣就減少攻擊作業部隊的敵兵了吧。
# Group 110 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,2,16,3,72,72,72,0,0,0,0,0,0,0,0)
# 未能阻止[r]敵人[/]的增援!
# Group 111 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身!
SubGroup(2)
SetDeathText(14,73,3887,2,0,0,0,0,0,0,0,0,0,0,0)
# 我不會再讓你們踐踏法嘉斯的土地了!
CloseUp(12,4,1,282,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,72,72,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 113 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3888,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 那是……青獅子學級的亞修嗎?
要是可以,還真不想殺了他啊……
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 4, 7)
SubGroup(3)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,12,72,72,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3889,14,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 我將履行身為騎士的職責。
請做好心理準備吧!
# Group 116 (0, 2, 0, 5, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,1,100,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3890,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 我是不是在哪裡見過你……
啊,你是羅納特卿那邊的小鬼嗎?
TalkCharacter(3891,14,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 你是……不,現在可是在戰鬥。
沒有時間閒聊了!
# Group 117 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3892,14,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 還早得很……! 為了陛下,
我可不能在這種地方倒下!
# Group 118 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3893,14,1,3,0,1,0,0,0,0,0,0,0,0,0)
# 好強……
只靠我一個人的力量果然不夠嗎……?
# Group 119 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,72,72,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3897,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 亞修……! 那個大笨蛋!
竟然在這種地方送命……!
# Group 122 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3894,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 亞修,如果你還為帝彌托利著想,就投降吧。
你死了那傢伙也不會開心啊!
TalkCharacter(3895,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 我明白了……
我……投降。
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,72,72,0,0,0,0,0,0,0,0)
# 成功說服[0:CHARA_G]!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (36, 2, 4, 1, 0)
SubGroup(0)
# Group 124 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,640,557,1,0,0,0,0)
SubGroup(1)
TalkCharacter(3898,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好,把前面的大門也轟飛吧!
各位,持續掩護作業部隊!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4811,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]在[g]中央大門[/]前開始爆破作業!
SubGroup(3)
Unknown43(39,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
MainMissionStart(4812,4,4,1,39,72,72,0,0,3,4,0,0,0,0)
# 在[g]中央大門[/]被炸開前,掩護[0:CHARA_G]!
# Group 125 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,64011,0,55775,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,39,0,0,0,2,72,0,640,557,0,0,0,0,0)
SubGroup(1)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 18, 21)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4806,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [r]敵將[/]正在接近[0:CHARA_G]! 爆破作業停止!
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 敵人靠近的話就無法進行準備了!
儘速打倒周圍的敵人吧!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4808,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]周邊的敵人!
SubGroup(2)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 0, 19, 10)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: True 1
SubGroup(5)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(3,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新開始爆破作業!
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 準備工作受到敵人妨礙而延誤了。
得快點做出對策才行!
# Group 129 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: True 0
# Group 130 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3900,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 唔……再這樣下去就來不及了。
必須快點……!
TalkCharacter(3901,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 只差一點了,保護好作業部隊!
# Group 131 (0, 5, 0, 7, 4)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 169: True 0
GroupCheck4(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: False 1
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# 已確保[0:CHARA_G]的安全! 作業時間縮短!
Unknown1(1,0,3,0,0,0,1,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 5, 28)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
SubGroup(1)
Unknown66(364,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6400,350,5880,6400,370,5561,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown66(364,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6400,315,5780,6400,355,5561,150,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown1(1,0,3,0,0,0,4,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4849,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已炸開[g]中央大門[/]!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,4,2,39,72,72,0,0,0,0,0,0,0,0)
# 成功掩護[0:CHARA_G]!
SubGroup(1)
Unknown18(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3903,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 太好了……這樣就能進入內部了。
再來只要以多擊少,攻陷堡壘即可。
SubGroup(1)
Unknown10(1,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Group 133 (10, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(139,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(140,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(141,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(142,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(143,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 134: True 1
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 1
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 1
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 1
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(137,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 2, 7, 4)
SubGroup(2)
GroupCheck4(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 138: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 169: True 0
SubGroup(1)
Unknown15(39,19,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(138,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (12, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(22,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(11,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(19,53200,0,364,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(12,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(20,9964,1,65300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(13,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(21,53200,0,364,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(22,9964,1,65300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 149: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: False 1
SubGroup(3)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,19,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 154 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 150: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: False 1
SubGroup(3)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,20,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 155 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: False 1
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,21,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 156 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: False 1
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,22,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 157 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: True 1
# Group 158 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 158: True 1
Unknown28(25,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]周圍的[r]敵人[/],重新開始爆破作業!
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3957,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 如果作業部隊被擊潰,我的密計就會泡湯。
增加護衛的兵力吧……
# Group 162 (0, 5, 0, 3, 20)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(53,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(299,1,53,39,72,0,0,0,11,0,0,0,0,0,0)
# [0:CHARA_G]現身! 開始護送[1:CHARA_G]!
SubGroup(1)
TalkCharacter(3958,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 保護好他們吧。拜託你們囉?
# Group 163 (0, 5, 0, 3, 9)
SubGroup(2)
MainMissionStart(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3959,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 太好了,進行得很順利。
看來增加護衛的兵力是對的。
# Group 164 (0, 5, 2, 8, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(384,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(11,41800,0,42100,0,0,2,0,0,0,0,1,1,0,0)
SubGroup(2)
SetDeathText(13,73,3942,2,0,0,0,0,0,0,0,0,0,0,0)
# 我也出戰吧。
坐視不管可不符合我的個性。
CloseUp(11,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4850,2,11,39,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開啟[r]堡壘[/]的大門! 開始朝[1:CHARA_G]進軍!
SubGroup(3)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,1,1,0,0,0)
MainMissionStart(2,4,17,1,11,72,72,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 167 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(11,39,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4844,2,11,39,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開始襲擊[1:CHARA_G]!
SubGroup(1)
TalkCharacter(3902,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 那是菲力克斯嗎……!
他盯上作業部隊了,快阻止他!
# Group 168 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3943,13,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 侵門踏戶的侵略者,
可沒道理不斬殺。
# Group 169 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3944,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 嘖,到此為止了嗎……
SubGroup(2)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,0,1,0,0,0)
MainMissionStart(438,1,17,2,11,72,72,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
# Group 170 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3945,13,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 哼,簡直易如反掌。
SubGroup(2)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,11,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]撤退!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,0,1,0,0,0)
MainMissionStart(439,2,17,3,11,72,72,0,0,0,0,0,0,0,0)
# 未能擊敗[0:CHARA_G]!
# Group 171 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 5, 0, 2, 39)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3899,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 沒想到堡壘的大門竟然會被破壞……!
不能再讓他們得逞了。攻擊作業部隊!
SubGroup(2)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(591,2,39,72,72,0,0,0,6,7,0,0,0,0,0)
# [0:AREA]和[1:AREA]的大門開啟!
SubGroup(4)
Unknown14(19,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,19,72,72,0,0,0,6,7,0,0,0,0,0)
# [0:CHARA_G]等人現身!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3946,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那裡也有敵人嗎……?
最好去阻止他們……!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3947,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那邊也出現了敵人!
占領堡壘阻止他們吧!
SubGroup(3)
Unknown44(6,4,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,4,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,18,1,72,72,72,0,0,6,7,0,0,0,0)
# 占領[r]堡壘[/],中斷[r]敵人[/]的增援!
# Group 173 (0, 5, 0, 5, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,18,2,72,72,72,0,0,0,0,0,0,0,0)
# 成功阻止[r]敵人[/]的增援!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3948,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 這樣就沒問題了……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3949,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 這下就沒問題了!
# Group 174 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,2,18,3,72,72,72,0,0,0,0,0,0,0,0)
# 未能阻止[r]敵人[/]的增援!
SubGroup(1)
TalkCharacter(3941,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 雖然沒能夠完美地掩護他們,
但作業部隊做得相當好。
# Group 175 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 5, 0, 2, 70)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,52,52,72,5,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為迎擊敵軍而開啟大門!
SubGroup(6)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3904,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 援軍一定會來!
在那之前保護好公爵大人和羅德利古大人!
SubGroup(7)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4838,2,52,72,72,5,0,0,0,0,0,0,0,0,0)
# [g]城塞[/]內出現大量[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3905,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 從現在開始我們要一口氣占領堡壘!
全軍進攻!
SubGroup(18)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4839,1,33,72,72,0,0,0,0,0,0,0,0,0,0)
# 出現大量[0:CHARA_G]! 開始朝[g]城塞[/]內發起攻勢!
SubGroup(7)
Unknown43(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4840,4,5,1,52,72,72,5,0,0,0,0,0,0,0)
# 擊敗[g]城塞[/]內殘存的[0:CHARA_G]!
# Group 177 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(25,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(26,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(27,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(28,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(29,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(30,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3906,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 能為法嘉斯而死……我也算得償所願了……
SubGroup(1)
TalkCharacter(3907,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 你這蠢蛋。
不活下去,贏了又有什麼意義。
# Group 185 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown29(1,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3908,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 菲力克斯大人……接下來就拜託您了……!
SubGroup(1)
TalkCharacter(3909,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
# ………………
大家要一起戰勝……一起活下去,聽懂了沒!
SubGroup(1)
TalkDeploySlot(3910,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 哦——!
# Group 186 (0, 5, 0, 9, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4841,1,5,2,52,72,72,5,0,0,0,0,0,0,0)
# 成功擊敗[g]城塞[/]內的[0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(0,3911,3912,1,0,1,0,0,0,0,0,0,0,0,0)
# 這樣應該處理得差不多了。
剩下的就是……
# Group 187 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 5, 0, 2, 38)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(11,6864,1,45800,0,0,3,0,0,1,0,1,1,0,0)
SubGroup(4)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,11,10,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]和[1:CHARA_G]現身!
SubGroup(2)
SetDeathText(50,73,3913,2,0,0,0,0,0,0,0,0,0,0,0)
# 我們不能再袖手旁觀了!
這也是為了驍勇奮戰的將士們!
CloseUp(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3914,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 原本是想堅持到援軍抵達的……
但沒辦法了,出戰吧!
SubGroup(9)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4819,2,11,10,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]和[1:CHARA_G]開啟[g]堡壘[/]的大門!
SubGroup(3)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,6,1,11,10,72,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3915,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我不會再讓閣下等人接近菲爾帝亞一步……!
# Group 190 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,1,112,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3916,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哦,是羅德利古卿啊。
夠格當我的對手,請和我一戰吧!
# Group 191 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3917,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 差點就被你的氣魄給震懾住了呢。
不愧是被譽為法嘉斯之盾的人物啊。
# Group 192 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3921,10,1,3,0,0,0,0,0,0,0,0,0,0,0)
# 被壓制住了……
這樣下去可不妙……
# Group 193 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3922,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 喂,不要硬出風頭。
累了就退下!
TalkDeploySlot(3923,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 哈哈哈,被兒子擔心的感覺也不賴呢!
# Group 194 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3918,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 這點程度,算不了什麼……!
# Group 195 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3919,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 菲力克斯,你沒事吧!
TalkDeploySlot(3920,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 哼……不必擔心。別小看我!
# Group 196 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,72,72,0,0,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3924,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 嘖……到極限了嗎……!
得趁還有力氣,趕緊撤退……!
If254(2,197,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3925,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好! 只要再打倒一名敵將,
就是我們的勝利……!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3926,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 這樣就只剩一人……
只要打倒羅德利古卿,就是我們的勝利了!
# Group 197 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,72,72,0,0,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3927,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 唔……抱歉了,伏拉魯達力烏斯的人民們。
我不得不先撤退……
If254(2,196,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3928,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 好! 只要再打倒一名敵將,
就是我們的勝利……!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3929,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 這樣就只剩一人……只要打倒
伏拉魯達力烏斯公爵,就是我們的勝利了!
# Group 198 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,11,10,72,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
TalkCharacter(3930,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 各位,做得好!
為勝利歡呼……嗯?
# Group 199 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 200 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3950,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 不趕緊替他治療的話……
SubGroup(4)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為回復[r]敵將[/]而開始進軍!
SubGroup(2)
Unknown43(32,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4836,4,19,1,32,72,72,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G],阻止其回復[r]敵將[/]!
# Group 201 (0, 5, 0, 5, 13)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(32,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown125(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,32,11,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已回復[1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3951,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 抱歉,添了麻煩。
現在我能繼續戰鬥了。
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
# 儘速擊敗[0:CHARA_G]!
# Group 202 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(32,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown125(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,32,10,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已回復[1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3953,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 抱歉,多虧你我才得救了!
我已經沒事了!
# Group 203 (0, 5, 0, 7, 8)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 1
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]為回復[r]敵將[/]而開始進軍!
# Group 204 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0)
# 成功阻止[0:CHARA_G]的回復行動!
SubGroup(1)
TalkCharacter(3952,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 讓敵將接受治療就難以了結戰事了。
請先暫時安分一點吧。
# Group 205 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0)
# 成功阻止[0:CHARA_G]的回復行動!
# Group 206 (0, 5, 0, 5, 7)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 1
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 1
SubGroup(1)
TalkCharacter(3954,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 沒能阻止治療啊。
這下戰鬥要拖得更久了……!
SubGroup(4)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4830,2,19,3,32,72,72,0,0,0,0,0,0,0,0)
# 未能阻止[0:CHARA_G]的回復行動!
# Group 207 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 5, 0, 2, 29)
SubGroup(1)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(145,73,3931,2,0,0,0,0,0,0,0,0,0,0,0)
# 上吧! 戈迪耶的精兵們!
粉碎南方的弱者們吧!
CloseUp(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4820,2,9,72,72,24,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身! 開始朝[b][0:PARTY][/]發動奇襲!
SubGroup(1)
TalkCharacter(3932,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 可惡,王國的援軍趕到了!
要是他們不退讓,也只能迎擊了。
SubGroup(2)
Unknown10(0,1,9,72,72,3,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,9,72,72,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(3933,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 羅德利古,你和公爵一起撤退吧。
退路已經開好了……剩下的就交給我。
TalkDeploySlot(3934,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 馬提亞斯……你這笨蛋。
你一定要活著回來。一定!
SubGroup(2)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4821,0,11,10,72,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]和[1:CHARA_G]從[g]禮拜堂[/]撤退!
# Group 209 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3935,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 好久沒有為守護朋友而戰了。
都這把年紀了,還真是熱血沸騰啊……!
TalkCharacter(3936,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 即使拚上性命也要守護夥伴啊。
不愧是法嘉斯的將領,了不起的騎士精神。
# Group 210 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3937,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 怎麼啦……? 就這點程度,
可無法擊破法嘉斯的「冰牆」啊。
# Group 211 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3938,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# 如果將命盡於此,我就多抓幾個人陪葬……
這就是我們的戰鬥方式!
# Group 212 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,66,72,65,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
# Group 214 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 215 (0, 5, 0, 7, 5)
SubGroup(2)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,39,72,72,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]陷入苦戰! 快過去救援!
SubGroup(1)
TalkCharacter(3960,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 作業部隊受到襲擊了!
趕緊前往救援!
# Group 216 (0, 5, 0, 7, 5)
SubGroup(2)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,39,72,72,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
SubGroup(1)
TalkCharacter(3961,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 死守作業部隊!
要是他們被擊潰,我們就只能撤退了!
# Group 217 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 218 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 219 (0, 7, 0, 3, 11)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,9,72,24,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,9,72,72,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3963,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 是我們戰勝了……
各位,辛苦了。
# Group 220 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 221 (0, 8, 0, 8, 7)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,39,72,72,3,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]敗退!
SubGroup(1)
TalkCharacter(3964,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 他們被擊潰了嗎!? 可惡,作戰失敗了。
真不甘心……全軍撤退!
SubGroup(1)
Alert(338,3,72,46,72,3,0,0,0,0,0,0,0,0,0)
# 戰鬥敗北!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
Alert(660,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
[b]流言蜚語[/]的[r]敵軍[/]戰力降低效果已結束!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
TalkCharacter(3871,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4833,4,0,1,39,72,72,0,0,3,4,0,0,0,0)
MAIN MISSION START: 占領周圍的[r]堡壘[/],確保[0:CHARA_G]的進軍路線暢通!
Alert(369,2,39,72,72,5,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
Alert(370,1,39,72,72,5,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因[r][0:PARTY][/]被擊敗而重新開始進軍!
MainMissionStart(4802,1,0,2,72,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 已占領周圍的[r]堡壘[/]! 成功確保進軍路線暢通!
Alert(108,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開始進軍!
MainMissionStart(4804,4,1,1,39,72,72,0,0,3,4,0,0,0,0)
MAIN MISSION START: 在正門被炸開前,掩護[0:CHARA_G]!
Alert(4805,2,39,72,72,0,0,0,0,0,0,0,0,0,0)
[r]伏兵[/]現身! 開始朝[0:CHARA_G]發動奇襲!
Alert(322,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
提防[0:CHARA_G]敗退!
Alert(4803,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]在正門前開始爆破作業!
Alert(4834,1,39,39,72,0,0,0,0,0,0,0,0,0,0)
[r]敵將[/]正在接近[0:CHARA_G]! [1:CHARA_G]停止爆破作業!
Alert(4835,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]周邊的[r]敵人[/]!
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新開始爆破作業!
TalkDeploySlot(3883,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
雖然不曉得他們的企圖,但可不能放著不管。 打開東西側的門,擊潰正門前的敵人!
雖然不曉得他們的企圖,但可不能放著不管。 打開東西側的門,擊潰正門前的敵人!
Alert(4809,2,72,72,72,0,0,0,4,5,0,0,0,0,0)
東門和西門開啟!
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
已確保[0:CHARA_G]的安全! 作業時間縮短!
Alert(4848,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已炸開正門!
MainMissionStart(450,1,1,2,39,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功掩護[0:CHARA_G]!
TalkDeploySlot(3885,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
哇哈! 搞得還真盛大啊! 竟然能轟飛那麼厚重的大門!
哇哈! 搞得還真盛大啊! 竟然能轟飛那麼厚重的大門!
Alert(204,0,13,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,14,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,15,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,16,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,17,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,18,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]周圍的[r]敵人[/],重新開始爆破作業!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
Alert(4831,1,39,72,72,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G]人員增加! 作業時間縮短!
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(94,4,16,1,72,72,72,0,0,3,4,0,0,0,0)
MAIN MISSION START: 占領[r]堡壘[/],中斷[r]敵人[/]的增援!
MainMissionStart(817,1,16,2,72,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功阻止[r]敵人[/]的增援!
MainMissionStart(818,2,16,3,72,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能阻止[r]敵人[/]的增援!
Alert(200,2,12,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身!
MainMissionStart(2,4,3,1,12,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(319,0,12,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
MainMissionStart(438,1,3,2,12,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(3894,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功說服[0:CHARA_G]!
Alert(4811,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]在中央大門前開始爆破作業!
MainMissionStart(4812,4,4,1,39,72,72,0,0,3,4,0,0,0,0)
MAIN MISSION START: 在中央大門被炸開前,掩護[0:CHARA_G]!
Alert(4806,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[r]敵將[/]正在接近[0:CHARA_G]! 爆破作業停止!
Alert(4808,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]周邊的敵人!
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新開始爆破作業!
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
已確保[0:CHARA_G]的安全! 作業時間縮短!
Alert(4849,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已炸開中央大門!
MainMissionStart(450,1,4,2,39,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功掩護[0:CHARA_G]!
Alert(204,0,19,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,20,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,21,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,22,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]周圍的[r]敵人[/],重新開始爆破作業!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(299,1,53,39,72,0,0,0,11,0,0,0,0,0,0)
[0:CHARA_G]現身! 開始護送[1:CHARA_G]!
MainMissionStart(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(4850,2,11,39,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開啟[r]堡壘[/]的大門! 開始朝[1:CHARA_G]進軍!
MainMissionStart(2,4,17,1,11,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(4844,2,11,39,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開始襲擊[1:CHARA_G]!
Alert(237,1,11,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(438,1,17,2,11,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
Alert(237,2,11,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]撤退!
MainMissionStart(439,2,17,3,11,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能擊敗[0:CHARA_G]!
Alert(591,2,39,72,72,0,0,0,6,7,0,0,0,0,0)
[0:AREA]和[1:AREA]的大門開啟!
Alert(203,2,19,72,72,0,0,0,6,7,0,0,0,0,0)
[0:CHARA_G]等人現身!
MainMissionStart(94,4,18,1,72,72,72,0,0,6,7,0,0,0,0)
MAIN MISSION START: 占領[r]堡壘[/],中斷[r]敵人[/]的增援!
MainMissionStart(817,1,18,2,72,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功阻止[r]敵人[/]的增援!
MainMissionStart(818,2,18,3,72,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能阻止[r]敵人[/]的增援!
Alert(574,2,52,52,72,5,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為迎擊敵軍而開啟大門!
Alert(4838,2,52,72,72,5,0,0,0,0,0,0,0,0,0)
城塞內出現大量[0:CHARA_G]!
Alert(4839,1,33,72,72,0,0,0,0,0,0,0,0,0,0)
出現大量[0:CHARA_G]! 開始朝城塞內發起攻勢!
MainMissionStart(4840,4,5,1,52,72,72,5,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗城塞內殘存的[0:CHARA_G]!
MainMissionStart(4841,1,5,2,52,72,72,5,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗城塞內的[0:CHARA_G]!
Alert(201,2,11,10,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]和[1:CHARA_G]現身!
TalkDeploySlot(3914,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
原本是想堅持到援軍抵達的…… 但沒辦法了,出戰吧!
原本是想堅持到援軍抵達的…… 但沒辦法了,出戰吧!
Alert(4819,2,11,10,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]和[1:CHARA_G]開啟堡壘的大門!
MainMissionStart(3,4,6,1,11,10,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
Alert(304,1,11,72,72,0,0,0,0,0,0,0,0,0,0)
已擊敗[0:CHARA_G]!
TalkDeploySlot(3924,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
嘖……到極限了嗎……! 得趁還有力氣,趕緊撤退……!
嘖……到極限了嗎……! 得趁還有力氣,趕緊撤退……!
Alert(304,1,10,72,72,0,0,0,0,0,0,0,0,0,0)
已擊敗[0:CHARA_G]!
MainMissionStart(440,1,6,2,11,10,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為回復[r]敵將[/]而開始進軍!
MainMissionStart(4836,4,19,1,32,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G],阻止其回復[r]敵將[/]!
Alert(542,2,32,11,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已回復[1:CHARA_G]!
Alert(335,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
儘速擊敗[0:CHARA_G]!
Alert(542,2,32,10,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已回復[1:CHARA_G]!
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]為回復[r]敵將[/]而開始進軍!
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功阻止[0:CHARA_G]的回復行動!
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功阻止[0:CHARA_G]的回復行動!
MainMissionStart(4830,2,19,3,32,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能阻止[0:CHARA_G]的回復行動!
Alert(4820,2,9,72,72,24,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身! 開始朝[b][0:PARTY][/]發動奇襲!
MainMissionStart(2,4,7,1,9,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(4821,0,11,10,72,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]和[1:CHARA_G]從禮拜堂撤退!
Alert(549,1,66,72,65,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙!
Alert(331,2,39,72,72,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]陷入苦戰! 快過去救援!
Alert(333,2,39,72,72,3,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]面臨敗退的危機! 儘速前往救援!
Alert(319,0,9,9,72,24,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
MainMissionStart(438,1,7,2,9,72,72,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!