L'armée de la Fédération entre sur le territoire du Royaume et vous partez immédiatement pour Fhirdiad. Toutefois, un bastion ennemi se dresse entre vous et votre objectif.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_13_18_1_31_18_38_Shez | 72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_1_13_18_1_31_18_38_Claude | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_1_13_18_1_32_18_38_Hilda | 255 | 0 | 0 | 2 | 130 | 2 | 0 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_1_13_18_1_31_18_38_Lorenz | 255 | 0 | 0 | 3 | 105 | 3 | 0 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_1_13_19_1_31_18_39_Ignatz | 255 | 0 | 0 | 4 | 115 | 4 | 13 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_1_13_18_1_31_18_38_Raphael | 255 | 0 | 0 | 5 | 110 | 4 | 13 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_1_13_18_1_32_18_38_Leonie | 255 | 0 | 0 | 6 | 135 | 4 | 13 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_1_13_18_1_32_18_38_Lysithea | 255 | 0 | 0 | 7 | 120 | 4 | 13 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_1_13_18_1_31_18_38_Nader | 255 | 0 | 0 | 8 | 380 | 7 | 13 | 0 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | [es]5_5_9_14_20_31_14_34_margrave Gautier | 255 | 0 | 0 | 9 | 460 | 5 | 12 | 0 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | [es]1_1_13_18_1_31_18_38_Rodrigue | 255 | 0 | 0 | 10 | 180 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | [es]1_1_13_18_1_31_18_38_Felix | 255 | 0 | 0 | 11 | 75 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 6 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | [es]1_1_13_19_1_31_18_39_Ashe | 255 | 0 | 0 | 12 | 80 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 13 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 14 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 15 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 16 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 17 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 18 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 19 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 20 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 21 | 645 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 22 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 23 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 24 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 25 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 26 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 27 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 28 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 29 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 30 | 640 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 31 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 32 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 16 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 33 | 680 | 4 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 34 | 650 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 35 | 610 | 4 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 36 | 650 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 37 | 680 | 4 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 38 | 650 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_9_14_20_31_14_34_gén. du Royaume[cm][es]4_8_12_17_28_33_17_37_généraux du Royaume[ce] | 255 | 0 | 0 | 39 | 602 | 7 | 13 | 3 | 101 | 5 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 40 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 8 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 41 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 42 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 43 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 44 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 45 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 46 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 47 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 48 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 49 | 670 | 5 | 13 | 3 | 101 | 5 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 50 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 51 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 52 | 650 | 5 | 13 | 0 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 53 | 610 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 54 | 650 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 55 | 660 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 56 | 1025 | 4 | 13 | 3 | 101 | 5 | 1 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 57 | 600 | 5 | 13 | 3 | 101 | 5 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 58 | 665 | 5 | 13 | 3 | 101 | 5 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 59 | 660 | 5 | 13 | 3 | 101 | 5 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 60 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 61 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 62 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 63 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 64 | 620 | 5 | 13 | 3 | 101 | 5 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 65 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 66 | 655 | 5 | 13 | 3 | 101 | 5 | 0 | 21 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 67 | 655 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 68 | 640 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 69 | 600 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 70 | 645 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 71 | 620 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 38 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 2 | 0 | 0 | 60 | 103 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1522 | 26 | 1525 | 19 | 1525 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1525 | 25 | 1525 | 21 | 1525 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1522 | 26 | 1525 | 22 | 1525 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1525 | 25 | 1525 | 21 | 1525 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1522 | 26 | 1522 | 19 | 1522 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1525 | 25 | 1522 | 22 | 1522 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1522 | 26 | 1522 | 19 | 1522 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1525 | 25 | 1522 | 22 | 1522 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1522 | 26 | 1525 | 26 | 1525 | 26 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1525 | 25 | 1522 | 19 | 1522 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 1 | 0 | 1000 | 1522 | 26 | 1525 | 26 | 1525 | 26 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1525 | 25 | 1522 | 22 | 1522 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 46 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 30)
SubGroup(0)
SubGroup(3)
Unknown10(0,69,72,72,72,5,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,39,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
SetName(39,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to [cs][es]2_7_11_16__31__36_ingénieur de guerre[cm][es]4_8_12_17_28_33_17_37_ingénieurs de guerre[ce]
SetName(52,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 52 to [cs][es]2_5_9_14_20_31_14_34_soldat du Royaume[cm][es]4_8_12_17_28_33_17_37_soldats du Royaume[ce]
SetName(33,614,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to [cs][es]3_6_10_15_21_32_15_35_soldate de la Fédér.[cm][es]4_8_12_17_28_33_17_37_soldates de la Fédération[ce]
SetName(34,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to [cs][es]2_5_9_14__31__34_soldat Fédération[cm][es]4_8_12_17__33__37_soldats de la Fédération[ce]
SetName(35,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to [cs][es]2_5_9_14__31__34_soldat Fédération[cm][es]4_8_12_17__33__37_soldats de la Fédération[ce]
SetName(36,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to [cs][es]2_5_9_14__31__34_soldat Fédération[cm][es]4_8_12_17__33__37_soldats de la Fédération[ce]
SetName(37,614,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to [cs][es]3_6_10_15_21_32_15_35_soldate de la Fédér.[cm][es]4_8_12_17_28_33_17_37_soldates de la Fédération[ce]
SetName(38,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to [cs][es]2_5_9_14__31__34_soldat Fédération[cm][es]4_8_12_17__33__37_soldats de la Fédération[ce]
SetName(40,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]2_5_9_14_20_31_14_34_chef de bastion[cm][es]4_8_12_17_28_33_17_37_chefs de bastion[ce]
SetName(53,265,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 53 to [cs][es]2_5_9_14_20_31_14_34_soldat d'escorte[cm][es]4_8_12_17_28_33_17_37_soldats d'escorte[ce]
SetName(54,265,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 54 to [cs][es]2_5_9_14_20_31_14_34_soldat d'escorte[cm][es]4_8_12_17_28_33_17_37_soldats d'escorte[ce]
SetName(55,265,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 55 to [cs][es]2_5_9_14_20_31_14_34_soldat d'escorte[cm][es]4_8_12_17_28_33_17_37_soldats d'escorte[ce]
SubGroup(2)
Unknown76(39,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(14,96,3896,3,0,0,0,0,0,0,0,0,0,0,0)
# Je suis désolé, Votre Majesté... Je sais que
[cdb]vous aviez... placé votre confiance en moi...
SetDeathText(145,96,3962,3,0,0,0,0,0,0,0,0,0,0,0)
# Je suis désolé, Rodrigue... Lambert et moi...
Nous t'attendrons... de l'autre côté...
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 0)
SubGroup(0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 11 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Unknown19(67,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(18,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(18,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(18,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(18,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(67,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(68,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(69,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(70,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(71,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des troupes [eg4][0:CHARA_G] !
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des troupes [eg4][0:CHARA_G] !
Unknown28(17,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# [b]Rumeurs infondées[/] ne réduit plus la force de frappe de l'[r]armée ennemie[/] !
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][cp][0:CHARA_G] !
SubGroup(4)
Unknown92(0,63300,0,0,0,18764,1,3,0,0,0,0,0,0,0)
Unknown92(4,65400,0,0,0,18664,1,3,0,0,0,0,0,0,0)
Unknown92(8,63500,0,0,0,21464,1,3,0,0,0,0,0,0,0)
Unknown92(20,64900,0,0,0,20664,1,3,0,0,0,0,0,0,0)
# Group 37 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(3871,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Un assaut frontal reviendrait à tenter de briser
[cdb]un rocher avec la tête. Nous ne devons pas
[cdb]épuiser nos troupes avant d'arriver à la capitale.
TalkCharacter(3872,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Alors nous allons faire sauter les portes et
[cdb]les prendre par surprise avant qu'ils n'aient
[cdb]une chance de réagir.
# Group 39 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 7)
SubGroup(0)
SubGroup(1)
TalkCharacter(3873,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# D'abord, nous devons sécuriser le périmètre
[cdb]en créant un chemin vers la porte pour nos
[cdb]ingénieurs de guerre.
SubGroup(4)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4833,4,0,1,39,72,72,0,0,3,4,0,0,0,0)
# Capturez les [r]bastions[/] alentours et sécurisez une voie pour [eg2][0:CHARA_G] !
# Group 41 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 8, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,39,72,72,5,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] bloquent [eg2][0:CHARA_G] et l'empêchent d'avancer !
# Group 43 (0, 5, 0, 9, 8)
SubGroup(2)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(370,1,39,72,72,5,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] ont perdu la bataille ! [eb][eg2][0:CHARA_G] continue son avancée !
# Group 44 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3874,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Nous avons presque fini de sécuriser la zone.
Mais comment allons-nous faire exploser
[cdb]les portes ?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3875,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Encore un peu et nous aurons sécurisé la zone.
Mais comment allons-nous faire exploser
[cdb]les portes ?
SubGroup(1)
TalkCharacter(3876,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# En combinant la magie du feu et des tonneaux
[cdb]d'alcool. La force de l'explosion devrait...
Eh bien, je ne veux pas vous gâcher la surprise.
# Group 49 (0, 5, 0, 6, 7)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4802,1,0,2,72,72,72,0,0,0,0,0,0,0,0)
# Vous avez capturé les [r]bastions[/] environnants et sécurisé la route !
SubGroup(1)
TalkCharacter(3877,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Nous allons maintenant pouvoir avancer vers
[cdb]la porte principale sans encombre.
# Group 50 (51, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 33)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3878,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Excellent. Ingénieurs, c'est à vous de jouer !
Tous les autres, protégez-les !
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,641,671,1,0,0,0,0)
Alert(108,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avance !
SubGroup(3)
Unknown43(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(4804,4,1,1,39,72,72,0,0,3,4,0,0,0,0)
# Protégez [eg2][0:CHARA_G] jusqu'à ce que la [g]porte principale[/] ait explosé !
SubGroup(1)
TalkDeploySlot(3879,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# La Fédération manigance quelque chose,
[cdb]mais nous allons mettre fin à cela. Il est temps
[cdb]de lancer notre embuscade !
SubGroup(2)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4805,2,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] vient de tomber dans une [r]embuscade[/] !
SubGroup(1)
TalkCharacter(3880,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Je me doutais qu'ils ne resteraient pas les bras
[cdb]croisés à regarder... Défendez nos ingénieurs
[cdb]Ã tout prix !
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# Empêchez [eg2][0:CHARA_G] d'être en déroute !
# Group 52 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,64159,0,1566,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,39,0,0,0,2,72,0,641,671,0,0,0,0,0)
SubGroup(1)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 52: True 1
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4803,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] piège la [g]porte principale[/] avec des explosifs !
# Group 54 (0, 5, 0, 27, 17)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown1(2,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4834,1,39,39,72,0,0,0,0,0,0,0,0,0,0)
# Les [r]généraux ennemis[/] approchent [eg4][0:CHARA_G] ! [eb][eg2][1:CHARA_G] a arrêté de travailler !
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si l'ennemi approche trop, ils ne pourront
[cdb]pas tout installer ! Nous devons éliminer
[cdb]ces ennemis, maintenant !
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4835,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] près [eg4][0:CHARA_G] !
SubGroup(2)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 28, 11)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 1
SubGroup(8)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(3,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a repris le travail !
SubGroup(2)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# L'ennemi empêche les ingénieurs de travailler.
Nous devons faire quelque chose
[cdb]immédiatement !
# Group 57 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 0
# Group 58 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3883,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Quel que soit leur plan, nous ne pouvons pas
[cdb]les laisser faire. Ouvrez les portes est et ouest.
Et éliminez les ennemis à l'avant !
SubGroup(2)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4809,2,72,72,72,0,0,0,4,5,0,0,0,0,0)
# Les portes de l'[g]est[/] et de l'[g]ouest[/] sont ouvertes !
# Group 59 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3884,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ils sont presque prêts !
# Group 60 (0, 5, 0, 6, 4)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: False 1
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] est en sécurité ! Le temps nécessaire pour accomplir la tâche a été réduit !
Unknown1(1,0,1,0,0,0,1,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 5, 37)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 1
SubGroup(1)
Unknown66(360,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6600,350,7220,6400,395,6730,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6655,340,7173,6400,395,6730,240,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown66(360,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown1(1,0,1,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4848,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a fait sauter la [g]porte principale[/] !
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,1,2,39,72,72,0,0,0,0,0,0,0,0)
# Vous avez protégé [eg2][0:CHARA_G] !
SubGroup(3)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,640,557,1,0,0,0,0)
SubGroup(4)
Unknown23(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3885,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ha ha ! Ça, c'est du spectacle ! Vous avez
[cdb]grand ouvert cette porte massive comme
[cdb]si ce n'était rien !
TalkCharacter(3886,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Cette explosion a satisfait toutes mes attentes.
Mais je crois qu'une autre porte nous attend
[cdb]encore.
# Group 62 (16, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 1
Unknown19(50,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 64: True 1
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 1
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 1
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 1
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 1
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 70: True 1
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (19, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 1, 20)
SubGroup(0)
SubGroup(6)
Unknown14(13,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(13,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(14,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(15,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(16,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(17,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(18,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(13,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(15,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(16,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(5,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(13,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(13,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(6,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(14,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(14,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(15,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(15,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(8,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(16,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(16,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(9,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(17,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(17,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(10,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(18,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(18,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 87: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,13,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
# Group 94 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,14,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
# Group 95 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 89: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,15,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
# Group 96 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,16,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
# Group 97 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 91: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,17,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
# Group 98 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 92: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,18,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
# Group 99 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 1
# Group 100 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 100: True 1
Unknown28(24,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] près [eg4][0:CHARA_G] pour lui permettre de reprendre son travail !
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3955,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Que toutes les unités de réserve soutiennent
[cdb]les ingénieurs ! Ils doivent finir leurs
[cdb]préparatifs aussi vite que possible.
# Group 104 (0, 5, 0, 3, 12)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(56,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4831,1,39,72,72,0,0,0,11,0,0,0,0,0,0)
# Les renforts [eg4][0:CHARA_G] sont arrivés ! Le [g]temps[/] nécessaire pour accomplir sa tâche a diminué !
SubGroup(1)
Unknown1(0,1,1,65506,1,0,1,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 2)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3956,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Magnifique. Les troupes qui aidaient les
[cdb]ingénieurs peuvent maintenant rejoindre
[cdb]la bataille !
# Group 106 (0, 5, 2, 8, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,45,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck4(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 58: True 1
SubGroup(1)
TalkCharacter(3939,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Les portes sur la droite et la gauche se sont
[cdb]ouvertes ! Que quiconque le peut se fraye
[cdb]un chemin à l'intérieur et sème le chaos !
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,16,1,72,72,72,0,0,3,4,0,0,0,0)
# Capturez les [r]bastions[/] pour empêcher l'arrivée des renforts [r]ennemis[/] !
# Group 109 (0, 5, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,16,2,72,72,72,0,0,0,0,0,0,0,0)
# Vous avez empêché les renforts [r]ennemis[/] d'apparaître !
SubGroup(1)
TalkCharacter(3940,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Maintenant, il devrait y avoir moins
[cdb]d'ennemis ciblant les ingénieurs.
# Group 110 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,2,16,3,72,72,72,0,0,0,0,0,0,0,0)
# Vous n'avez pas réussi à empêcher les renforts [r]ennemis[/] d'apparaître !
# Group 111 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(2)
SetDeathText(14,73,3887,2,0,0,0,0,0,0,0,0,0,0,0)
# Je ne vous laisserai pas faire un pas de plus
[cdb]en Faerghus !
CloseUp(12,4,1,282,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,72,72,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
# Group 113 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3888,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Est-ce Ashe ? J'aimerais si possible éviter
[cdb]de le tuer.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 4, 7)
SubGroup(3)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,12,72,72,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3889,14,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Je vais accomplir mon devoir de chevalier.
Préparez-vous !
# Group 116 (0, 2, 0, 5, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,1,100,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3890,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Je vous ai déjà vu quelque part. Oh, vous
[cdb]êtes le fils du seigneur Lonato, n'est-ce pas ?
TalkCharacter(3891,14,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Attendez, vous seriez pas... Non, je dois
[cdb]rester concentré sur le combat. Pas le temps
[cdb]de parler !
# Group 117 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3892,14,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Je me bats pour Sa Majesté ! Je ne peux pas
[cdb]perdre maintenant !
# Group 118 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3893,14,1,3,0,1,0,0,0,0,0,0,0,0,0)
# Vous êtes puissant. Je ne sais pas si je peux
[cdb]vous battre seul.
# Group 119 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,72,72,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(3897,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Ashe ! Qu'avait-il en tête pour se faire tuer
[cdb]de la sorte !
# Group 122 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3894,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ashe, Dimitri ne voudrait pas que vous
[cdb]mouriez. Si vous tenez à lui, rendez-vous.
TalkCharacter(3895,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Je... D'accord. J'abandonne.
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,72,72,0,0,0,0,0,0,0,0)
# Vous avez enrôlé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (36, 2, 4, 1, 0)
SubGroup(0)
# Group 124 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,640,557,1,0,0,0,0)
SubGroup(1)
TalkCharacter(3898,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Très bien, nous allons faire sauter l'autre porte !
Protégez les ingénieurs !
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4811,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] piège la [g]porte centrale[/] avec des explosifs !
SubGroup(3)
Unknown43(39,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
MainMissionStart(4812,4,4,1,39,72,72,0,0,3,4,0,0,0,0)
# Protégez [eg2][0:CHARA_G] jusqu'à ce que la [g]porte centrale[/] explose !
# Group 125 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,64011,0,55775,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,39,0,0,0,2,72,0,640,557,0,0,0,0,0)
SubGroup(1)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 18, 21)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4806,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# Des [r]généraux ennemis[/] sont en approche ! [eb][eg2][0:CHARA_G] a cessé de travailler !
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si l'ennemi approche trop, ils ne pourront
[cdb]pas tout installer ! Nous devons éliminer
[cdb]ces ennemis, maintenant !
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4808,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des ennemis près [eg4][0:CHARA_G] !
SubGroup(2)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 0, 19, 10)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: True 1
SubGroup(5)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(3,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a repris le travail !
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# L'ennemi empêche les ingénieurs de travailler.
Nous devons faire quelque chose
[cdb]immédiatement !
# Group 129 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: True 0
# Group 130 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3900,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Nous n'y arriverons pas à temps.
Dépêchez-vous !
TalkCharacter(3901,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ils y sont presque. Défendez les ingénieurs !
# Group 131 (0, 5, 0, 7, 4)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 169: True 0
GroupCheck4(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: False 1
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] est en sécurité ! Le temps nécessaire pour accomplir la tâche a été réduit !
Unknown1(1,0,3,0,0,0,1,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 5, 28)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
SubGroup(1)
Unknown66(364,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6400,350,5880,6400,370,5561,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown66(364,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6400,315,5780,6400,355,5561,150,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown1(1,0,3,0,0,0,4,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4849,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a fait sauter la [g]porte principale[/] !
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,4,2,39,72,72,0,0,0,0,0,0,0,0)
# Vous avez protégé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown18(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3903,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Splendide, nous pouvons à présent envahir
[cdb]le bastion. Il ne s'agit plus désormais que de
[cdb]les submerger par le nombre.
SubGroup(1)
Unknown10(1,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Group 133 (10, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(139,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(140,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(141,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(142,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(143,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 134: True 1
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 1
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 1
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 1
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(137,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 2, 7, 4)
SubGroup(2)
GroupCheck4(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 138: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 169: True 0
SubGroup(1)
Unknown15(39,19,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(138,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (12, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(22,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(11,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(19,53200,0,364,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(12,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(20,9964,1,65300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(13,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(21,53200,0,364,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(22,9964,1,65300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 149: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: False 1
SubGroup(3)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,19,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
# Group 154 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 150: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: False 1
SubGroup(3)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,20,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
# Group 155 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: False 1
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,21,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
# Group 156 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: False 1
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,22,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
# Group 157 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: True 1
# Group 158 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 158: True 1
Unknown28(25,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] près [eg4][0:CHARA_G] pour lui permettre de reprendre son travail !
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3957,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si les ingénieurs meurent, notre plan partira
[cdb]en fumée. Nous avons besoin de plus de
[cdb]troupes pour les défendre.
# Group 162 (0, 5, 0, 3, 20)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(53,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(299,1,53,39,72,0,0,0,11,0,0,0,0,0,0)
# [eb][eg2][cp][0:CHARA_G] viennent d'apparaître pour protéger [eg1][1:CHARA_G] !
SubGroup(1)
TalkCharacter(3958,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Protégez-les, d'accord ?
# Group 163 (0, 5, 0, 3, 9)
SubGroup(2)
MainMissionStart(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3959,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ça a fonctionné. Nous avons fait le bon
[cdb]choix en renforçant nos défenses.
# Group 164 (0, 5, 2, 8, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(384,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(11,41800,0,42100,0,0,2,0,0,0,0,1,1,0,0)
SubGroup(2)
SetDeathText(13,73,3942,2,0,0,0,0,0,0,0,0,0,0,0)
# J'y vais. Je ne peux pas rester ici à regarder
[cdb]sans rien faire.
CloseUp(11,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4850,2,11,39,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a ouvert les portes du [r]bastion[/] et avance vers [eg2][1:CHARA_G] !
SubGroup(3)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,1,1,0,0,0)
MainMissionStart(2,4,17,1,11,72,72,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
# Group 167 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(11,39,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4844,2,11,39,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a attaqué [eg2][1:CHARA_G] !
SubGroup(1)
TalkCharacter(3902,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Est-ce Felix ? Il en a après les ingénieurs.
Arrêtez-le !
# Group 168 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3943,13,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Je ne vois aucune raison d'épargner des
[cdb]envahisseurs qui tentent de s'introduire
[cdb]chez nous.
# Group 169 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3944,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Urgh... Est-ce la fin ?
SubGroup(2)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,0,1,0,0,0)
MainMissionStart(438,1,17,2,11,72,72,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
# Group 170 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3945,13,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Tss. Incroyable.
SubGroup(2)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,11,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,0,1,0,0,0)
MainMissionStart(439,2,17,3,11,72,72,0,0,0,0,0,0,0,0)
# Vous n'avez pas réussi à vaincre [eg2][0:CHARA_G] !
# Group 171 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 5, 0, 2, 39)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3899,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nous ne pouvons pas les laisser détruire une
[cdb]autre porte ! Il faut éliminer les ingénieurs !
SubGroup(2)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(591,2,39,72,72,0,0,0,6,7,0,0,0,0,0)
# [eb][eg2][0:AREA] et [eg2][1:AREA] ont ouvert leurs portes !
SubGroup(4)
Unknown14(19,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,19,72,72,0,0,0,6,7,0,0,0,0,0)
# [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3946,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
# D'autres ennemis ? Nous devons les arrêter !
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3947,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# D'autres ennemis arrivent ! Nous devons
[cdb]les arrêter !
SubGroup(3)
Unknown44(6,4,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,4,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,18,1,72,72,72,0,0,6,7,0,0,0,0)
# Capturez les [r]bastions[/] pour empêcher l'arrivée des renforts [r]ennemis[/] !
# Group 173 (0, 5, 0, 5, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,18,2,72,72,72,0,0,0,0,0,0,0,0)
# Vous avez empêché les renforts [r]ennemis[/] d'apparaître !
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3948,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Nous sommes en sécurité maintenant.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3949,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Cela devrait faire l'affaire !
# Group 174 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,2,18,3,72,72,72,0,0,0,0,0,0,0,0)
# Vous n'avez pas réussi à empêcher les renforts [r]ennemis[/] d'apparaître !
SubGroup(1)
TalkCharacter(3941,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Notre défense était insuffisante, mais
[cdb]les ingénieurs ont bien travaillé.
# Group 175 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 5, 0, 2, 70)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,52,52,72,5,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
SubGroup(6)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3904,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Des renforts sont en route ! Protégez le duc
[cdb]et le seigneur Rodrigue jusqu'à leur arrivée !
SubGroup(7)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4838,2,52,72,72,5,0,0,0,0,0,0,0,0,0)
# D'innombrables [cp][0:CHARA_G] viennent d'apparaître dans la [g]forteresse[/] !
SubGroup(1)
TalkCharacter(3905,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il est temps d'entrer pour s'emparer du bastion !
En avant !
SubGroup(18)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4839,1,33,72,72,0,0,0,0,0,0,0,0,0,0)
# D'innombrables [cp][0:CHARA_G] viennent d'apparaître et sont en train d'envahir la [g]forteresse[/] !
SubGroup(7)
Unknown43(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4840,4,5,1,52,72,72,5,0,0,0,0,0,0,0)
# Venez à bout [eg4][cp][0:CHARA_G] restant dans la [g]forteresse[/] !
# Group 177 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(25,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(26,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(27,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(28,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(29,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(30,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3906,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
# C'est un honneur de mourir pour Faerghus.
SubGroup(1)
TalkCharacter(3907,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Pauvre idiot. Quel intérêt si vous ne survivez
[cdb]pas à la bataille ?
# Group 185 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown29(1,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3908,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Seigneur Felix, tout repose sur vous
[cdb]à présent...
SubGroup(1)
TalkCharacter(3909,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Écoutez-moi ! Nous allons survivre et parvenir
[cdb]Ã la victoire ensemble !
SubGroup(1)
TalkDeploySlot(3910,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Oui, Monseigneur !
# Group 186 (0, 5, 0, 9, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4841,1,5,2,52,72,72,5,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][cp][0:CHARA_G] à l'intérieur de la [g]forteresse[/] !
SubGroup(1)
GenderedMcTalk(0,3911,3912,1,0,1,0,0,0,0,0,0,0,0,0)
# Nous nous sommes chargés du plus gros
[cdb]de l'ennemi. Il ne reste plus grand-chose
[cdb]Ã faire, maintenant.
# Group 187 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 5, 0, 2, 38)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(11,6864,1,45800,0,0,3,0,0,1,0,1,1,0,0)
SubGroup(4)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,11,10,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg1][0:CHARA_G] et [eg1][1:CHARA_G] viennent d'apparaître !
SubGroup(2)
SetDeathText(50,73,3913,2,0,0,0,0,0,0,0,0,0,0,0)
# Nos camarades se sont battus trop vaillamment
[cdb]pour que nous restions les bras croisés !
CloseUp(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3914,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# J'avais espéré tenir bon jusqu'à l'arrivée des
[cdb]renforts, mais ils m'ont forcé la main. Il est
[cdb]temps de plonger dans la mêlée !
SubGroup(9)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4819,2,11,10,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont ouvert les portes de leurs [g]bastions[/] !
SubGroup(3)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,6,1,11,10,72,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3915,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Vous ne ferez pas un pas de plus vers Fhirdiad !
# Group 190 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,1,112,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3916,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Oh oh, j'aperçois le seigneur Rodrigue.
Espérons qu'il se révèlera un adversaire
[cdb]de valeur !
# Group 191 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3917,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vous me donnez la chair de poule, là !
Pas étonnant qu'on vous appelle le Bouclier
[cdb]de Faerghus.
# Group 192 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3921,10,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Ils sont en train de me coincer.
Cela n'annonce rien de bon.
# Group 193 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3922,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hé, inutile de faire le fier, l'ancien !
Si vous êtes épuisé, repliez-vous !
TalkDeploySlot(3923,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ha, vous êtes bien aimable de vous inquiéter
[cdb]pour moi !
# Group 194 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3918,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Ce n'est rien !
# Group 195 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3919,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Felix, est-ce que ça va ?
TalkDeploySlot(3920,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hmpf, inutile de vous inquiéter pour moi.
Ne me sous-estimez pas !
# Group 196 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,72,72,0,0,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(3924,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Argh ! Je suis à bout ! Je dois fuir avant qu'il
[cdb]ne soit trop tard !
If254(2,197,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3925,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Très bien ! Plus qu'un général à éliminer
[cdb]avant la victoire !
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3926,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il n'en reste qu'un. Si nous triomphons du
[cdb]seigneur Rodrigue, la victoire sera à nous !
# Group 197 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,72,72,0,0,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(3927,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ngh... Pardonne-moi, peuple de Fraldarius.
Je n'ai pas d'autre choix que de me replier.
If254(2,196,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3928,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Très bien ! Plus qu'un général à éliminer,
[cdb]et nous l'emporterons !
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3929,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Il n'en reste qu'un. Si nous triomphons
[cdb]du duc Fraldarius, la victoire sera nôtre !
# Group 198 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,11,10,72,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
SubGroup(1)
TalkCharacter(3930,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Beau travail, vous tous ! Il est temps
[cdb]de fêter notre... Hein ?
# Group 199 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 200 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3950,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Je dois le soigner rapidement !
SubGroup(4)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avance pour soigner le [r]général ennemi[/] !
SubGroup(2)
Unknown43(32,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4836,4,19,1,32,72,72,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] pour l'empêcher de guérir le [r]général ennemi[/] !
# Group 201 (0, 5, 0, 5, 13)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(32,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown125(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,32,11,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a soigné [eg2][1:CHARA_G] !
SubGroup(1)
TalkDeploySlot(3951,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Merci. Désolé pour les désagréments.
Maintenant, je peux retourner me battre.
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
# Venez rapidement à bout [eg4][0:CHARA_G] !
# Group 202 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(32,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown125(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,32,10,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a soigné [eg2][1:CHARA_G] !
SubGroup(1)
TalkDeploySlot(3953,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Merci, j'en avais besoin ! Je vais bien
[cdb]maintenant.
# Group 203 (0, 5, 0, 7, 8)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 1
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avance pour soigner le [r]général ennemi[/] !
# Group 204 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0)
# Vous avez empêché [eg2][0:CHARA_G] de guérir !
SubGroup(1)
TalkCharacter(3952,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Le combat va s'éterniser si le commandant
[cdb]ennemi est soigné. Mes excuses, mais nous
[cdb]ne pouvons plus permettre cela.
# Group 205 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0)
# Vous avez empêché [eg2][0:CHARA_G] de guérir !
# Group 206 (0, 5, 0, 5, 7)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 1
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 1
SubGroup(1)
TalkCharacter(3954,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Nous avons laissé le prêtre le soigner.
Maintenant, la bataille va se prolonger !
SubGroup(4)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4830,2,19,3,32,72,72,0,0,0,0,0,0,0,0)
# Vous n'avez pas pu empêcher la guérison [eg4][0:CHARA_G] !
# Group 207 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 5, 0, 2, 29)
SubGroup(1)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(145,73,3931,2,0,0,0,0,0,0,0,0,0,0,0)
# Soldats d'élite de Gautier, en avant !
Écrasez ces mauviettes du sud !
CloseUp(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4820,2,9,72,72,24,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] vient d'apparaître et a lancé une attaque-surprise sur [eg2][b][0:PARTY][/] !
SubGroup(1)
TalkCharacter(3932,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Urgh, les renforts du Royaume sont ici !
S'ils veulent un combat, nous allons devoir
[cdb]les affronter.
SubGroup(2)
Unknown10(0,1,9,72,72,3,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,9,72,72,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
SubGroup(2)
TalkDeploySlot(3933,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Rodrigue, repliez-vous avec le duc. J'ai
[cdb]sécurisé une voie d'évacuation pour vous.
Laissez-moi m'occuper du reste.
TalkDeploySlot(3934,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Matthias, pauvre fou... Revenez-nous vivant.
Promettez-le moi !
SubGroup(2)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4821,0,11,10,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont battu en retraite à travers la [g]chapelle[/] !
# Group 209 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3935,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Depuis combien de temps n'ai-je pas couvert
[cdb]une fuite ? Ah, cette excitation me manquait !
TalkCharacter(3936,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Risquer sa vie pour que ses amis puissent
[cdb]s'échapper ? Il est difficile de ne pas admirer
[cdb]le célèbre esprit chevaleresque de Faerghus.
# Group 210 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3937,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Quel est le problème ? Vous pensiez vraiment
[cdb]que le Mur de glace de Faerghus allait se
[cdb]briser si facilement ?
# Group 211 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3938,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Si ma chance s'est tarie, alors j'emporterai
[cdb]avec moi autant d'entre vous que possible !
Il en va ainsi en Faerghus !
# Group 212 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,66,72,65,0,0,0,0,0,0,0,0,0,0)
# Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 214 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 215 (0, 5, 0, 7, 5)
SubGroup(2)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,39,72,72,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] est en difficulté ! Venez-lui en aide !
SubGroup(1)
TalkCharacter(3960,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ils attaquent les ingénieurs ! Nous devons
[cdb]les aider !
# Group 216 (0, 5, 0, 7, 5)
SubGroup(2)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,39,72,72,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
SubGroup(1)
TalkCharacter(3961,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Faites ce que vous pouvez pour protéger
[cdb]les ingénieurs ! S'ils sont tués, nous serons
[cdb]forcés de nous replier !
# Group 217 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 218 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 219 (0, 7, 0, 3, 11)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,9,72,24,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,9,72,72,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(3963,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Et c'est une nouvelle victoire pour nous.
Beau travail, vous tous.
# Group 220 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 221 (0, 8, 0, 8, 7)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,39,72,72,3,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
SubGroup(1)
TalkCharacter(3964,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ils ont éliminé les ingénieurs ?! Notre plan
[cdb]tombe à l'eau... Cela m'enrage, mais nous
[cdb]devons nous replier !
SubGroup(1)
Alert(338,3,72,46,72,3,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
SetDeathText(14,96,3896,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Ashe
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Je suis désolé, Votre Majesté... Je sais que vous aviez... placé votre confiance en moi...
Je suis désolé, Votre Majesté... Je sais que vous aviez... placé votre confiance en moi...
SetDeathText(145,96,3962,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Matthias
volume_up
Je suis désolé, Rodrigue... Lambert et moi... Nous t'attendrons... de l'autre côté...
Je suis désolé, Rodrigue... Lambert et moi... Nous t'attendrons... de l'autre côté...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
Alert(660,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
[b]Rumeurs infondées[/] ne réduit plus la force de frappe de l'[r]armée ennemie[/] !
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][cp][0:CHARA_G] !
TalkCharacter(3871,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Claude
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Un assaut frontal reviendrait à tenter de briser un rocher avec la tête. Nous ne devons pas épuiser nos troupes avant d'arriver à la capitale.
Un assaut frontal reviendrait à tenter de briser un rocher avec la tête. Nous ne devons pas épuiser nos troupes avant d'arriver à la capitale.
TalkCharacter(3872,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Claude
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Alors nous allons faire sauter les portes et les prendre par surprise avant qu'ils n'aient une chance de réagir.
Alors nous allons faire sauter les portes et les prendre par surprise avant qu'ils n'aient une chance de réagir.
TalkCharacter(3873,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Claude
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D'abord, nous devons sécuriser le périmètre en créant un chemin vers la porte pour nos ingénieurs de guerre.
D'abord, nous devons sécuriser le périmètre en créant un chemin vers la porte pour nos ingénieurs de guerre.
MainMissionStart(4833,4,0,1,39,72,72,0,0,3,4,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] alentours et sécurisez une voie pour [eg2][0:CHARA_G] !
Alert(369,2,39,72,72,5,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] bloquent [eg2][0:CHARA_G] et l'empêchent d'avancer !
Alert(370,1,39,72,72,5,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] ont perdu la bataille ! [eb][eg2][0:CHARA_G] continue son avancée !
TalkCharacter(3874,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_31_18_39_Ignatz
volume_up
Nous avons presque fini de sécuriser la zone. Mais comment allons-nous faire exploser les portes ?
Nous avons presque fini de sécuriser la zone. Mais comment allons-nous faire exploser les portes ?
TalkCharacter(3875,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_32_18_38_Hilda
volume_up
Encore un peu et nous aurons sécurisé la zone. Mais comment allons-nous faire exploser les portes ?
Encore un peu et nous aurons sécurisé la zone. Mais comment allons-nous faire exploser les portes ?
TalkCharacter(3876,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Claude
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En combinant la magie du feu et des tonneaux d'alcool. La force de l'explosion devrait... Eh bien, je ne veux pas vous gâcher la surprise.
En combinant la magie du feu et des tonneaux d'alcool. La force de l'explosion devrait... Eh bien, je ne veux pas vous gâcher la surprise.
MainMissionStart(4802,1,0,2,72,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé les [r]bastions[/] environnants et sécurisé la route !
TalkCharacter(3877,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Lorenz
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Nous allons maintenant pouvoir avancer vers la porte principale sans encombre.
Nous allons maintenant pouvoir avancer vers la porte principale sans encombre.
TalkCharacter(3878,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Claude
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Excellent. Ingénieurs, c'est à vous de jouer ! Tous les autres, protégez-les !
Excellent. Ingénieurs, c'est à vous de jouer ! Tous les autres, protégez-les !
Alert(108,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avance !
MainMissionStart(4804,4,1,1,39,72,72,0,0,3,4,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Protégez [eg2][0:CHARA_G] jusqu'à ce que la porte principale ait explosé !
TalkDeploySlot(3879,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth
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La Fédération manigance quelque chose, mais nous allons mettre fin à cela. Il est temps de lancer notre embuscade !
La Fédération manigance quelque chose, mais nous allons mettre fin à cela. Il est temps de lancer notre embuscade !
Alert(4805,2,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] vient de tomber dans une [r]embuscade[/] !
TalkCharacter(3880,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Claude
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Je me doutais qu'ils ne resteraient pas les bras croisés à regarder... Défendez nos ingénieurs à tout prix !
Je me doutais qu'ils ne resteraient pas les bras croisés à regarder... Défendez nos ingénieurs à tout prix !
Alert(322,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
Empêchez [eg2][0:CHARA_G] d'être en déroute !
Alert(4803,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] piège la porte principale avec des explosifs !
Alert(4834,1,39,39,72,0,0,0,0,0,0,0,0,0,0)
Les [r]généraux ennemis[/] approchent [eg4][0:CHARA_G] ! [eb][eg2][1:CHARA_G] a arrêté de travailler !
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Claude
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Si l'ennemi approche trop, ils ne pourront pas tout installer ! Nous devons éliminer ces ennemis, maintenant !
Si l'ennemi approche trop, ils ne pourront pas tout installer ! Nous devons éliminer ces ennemis, maintenant !
Alert(4835,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
Venez à bout des [r]ennemis[/] près [eg4][0:CHARA_G] !
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a repris le travail !
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Holst
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L'ennemi empêche les ingénieurs de travailler. Nous devons faire quelque chose immédiatement !
L'ennemi empêche les ingénieurs de travailler. Nous devons faire quelque chose immédiatement !
TalkDeploySlot(3883,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Quel que soit leur plan, nous ne pouvons pas les laisser faire. Ouvrez les portes est et ouest. Et éliminez les ennemis à l'avant !
Quel que soit leur plan, nous ne pouvons pas les laisser faire. Ouvrez les portes est et ouest. Et éliminez les ennemis à l'avant !
Alert(4809,2,72,72,72,0,0,0,4,5,0,0,0,0,0)
Les portes de l'est et de l'ouest sont ouvertes !
TalkCharacter(3884,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] est en sécurité ! Le temps nécessaire pour accomplir la tâche a été réduit !
Alert(4848,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a fait sauter la porte principale !
MainMissionStart(450,1,1,2,39,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez protégé [eg2][0:CHARA_G] !
TalkDeploySlot(3885,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Ha ha ! Ça, c'est du spectacle ! Vous avez grand ouvert cette porte massive comme si ce n'était rien !
Ha ha ! Ça, c'est du spectacle ! Vous avez grand ouvert cette porte massive comme si ce n'était rien !
TalkCharacter(3886,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Claude
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Cette explosion a satisfait toutes mes attentes. Mais je crois qu'une autre porte nous attend encore.
Cette explosion a satisfait toutes mes attentes. Mais je crois qu'une autre porte nous attend encore.
Alert(204,0,13,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
Alert(204,0,14,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
Alert(204,0,15,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
Alert(204,0,16,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
Alert(204,0,17,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
Alert(204,0,18,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
Venez à bout des [r]ennemis[/] près [eg4][0:CHARA_G] pour lui permettre de reprendre son travail !
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(3955,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Lorenz
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Que toutes les unités de réserve soutiennent les ingénieurs ! Ils doivent finir leurs préparatifs aussi vite que possible.
Que toutes les unités de réserve soutiennent les ingénieurs ! Ils doivent finir leurs préparatifs aussi vite que possible.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
Alert(4831,1,39,72,72,0,0,0,11,0,0,0,0,0,0)
Les renforts [eg4][0:CHARA_G] sont arrivés ! Le temps nécessaire pour accomplir sa tâche a diminué !
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(3956,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Lorenz
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Magnifique. Les troupes qui aidaient les ingénieurs peuvent maintenant rejoindre la bataille !
Magnifique. Les troupes qui aidaient les ingénieurs peuvent maintenant rejoindre la bataille !
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(3939,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Holst
volume_up
Les portes sur la droite et la gauche se sont ouvertes ! Que quiconque le peut se fraye un chemin à l'intérieur et sème le chaos !
Les portes sur la droite et la gauche se sont ouvertes ! Que quiconque le peut se fraye un chemin à l'intérieur et sème le chaos !
MainMissionStart(94,4,16,1,72,72,72,0,0,3,4,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] pour empêcher l'arrivée des renforts [r]ennemis[/] !
MainMissionStart(817,1,16,2,72,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez empêché les renforts [r]ennemis[/] d'apparaître !
TalkCharacter(3940,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Holst
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Maintenant, il devrait y avoir moins d'ennemis ciblant les ingénieurs.
Maintenant, il devrait y avoir moins d'ennemis ciblant les ingénieurs.
MainMissionStart(818,2,16,3,72,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas réussi à empêcher les renforts [r]ennemis[/] d'apparaître !
Alert(200,2,12,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg1][0:CHARA_G] vient d'apparaître !
SetDeathText(14,73,3887,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_19_1_31_18_39_Ashe
volume_up
Je ne vous laisserai pas faire un pas de plus en Faerghus !
Je ne vous laisserai pas faire un pas de plus en Faerghus !
MainMissionStart(2,4,3,1,12,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(3888,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Claude
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Est-ce Ashe ? J'aimerais si possible éviter de le tuer.
Est-ce Ashe ? J'aimerais si possible éviter de le tuer.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(3889,14,1,2,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_19_1_31_18_39_Ashe
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Je vais accomplir mon devoir de chevalier. Préparez-vous !
Je vais accomplir mon devoir de chevalier. Préparez-vous !
TalkCharacter(3890,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_39_Yuri
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Je vous ai déjà vu quelque part. Oh, vous êtes le fils du seigneur Lonato, n'est-ce pas ?
Je vous ai déjà vu quelque part. Oh, vous êtes le fils du seigneur Lonato, n'est-ce pas ?
TalkCharacter(3891,14,1,4,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_19_1_31_18_39_Ashe
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Attendez, vous seriez pas... Non, je dois rester concentré sur le combat. Pas le temps de parler !
Attendez, vous seriez pas... Non, je dois rester concentré sur le combat. Pas le temps de parler !
TalkCharacter(3892,14,1,2,0,1,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_19_1_31_18_39_Ashe
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Je me bats pour Sa Majesté ! Je ne peux pas perdre maintenant !
Je me bats pour Sa Majesté ! Je ne peux pas perdre maintenant !
TalkCharacter(3893,14,1,3,0,1,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_19_1_31_18_39_Ashe
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Vous êtes puissant. Je ne sais pas si je peux vous battre seul.
Vous êtes puissant. Je ne sais pas si je peux vous battre seul.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
Alert(319,0,12,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,3,2,12,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(3897,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Felix
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Ashe ! Qu'avait-il en tête pour se faire tuer de la sorte !
Ashe ! Qu'avait-il en tête pour se faire tuer de la sorte !
TalkCharacter(3894,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Ashe, Dimitri ne voudrait pas que vous mouriez. Si vous tenez à lui, rendez-vous.
Ashe, Dimitri ne voudrait pas que vous mouriez. Si vous tenez à lui, rendez-vous.
TalkCharacter(3895,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
TalkCharacter(3898,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Très bien, nous allons faire sauter l'autre porte ! Protégez les ingénieurs !
Très bien, nous allons faire sauter l'autre porte ! Protégez les ingénieurs !
Alert(4811,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] piège la porte centrale avec des explosifs !
MainMissionStart(4812,4,4,1,39,72,72,0,0,3,4,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Protégez [eg2][0:CHARA_G] jusqu'à ce que la porte centrale explose !
Alert(4806,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
Des [r]généraux ennemis[/] sont en approche ! [eb][eg2][0:CHARA_G] a cessé de travailler !
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Si l'ennemi approche trop, ils ne pourront pas tout installer ! Nous devons éliminer ces ennemis, maintenant !
Si l'ennemi approche trop, ils ne pourront pas tout installer ! Nous devons éliminer ces ennemis, maintenant !
Alert(4808,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
Venez à bout des ennemis près [eg4][0:CHARA_G] !
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a repris le travail !
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Holst
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L'ennemi empêche les ingénieurs de travailler. Nous devons faire quelque chose immédiatement !
L'ennemi empêche les ingénieurs de travailler. Nous devons faire quelque chose immédiatement !
TalkDeploySlot(3900,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth
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Nous n'y arriverons pas à temps. Dépêchez-vous !
Nous n'y arriverons pas à temps. Dépêchez-vous !
TalkCharacter(3901,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] est en sécurité ! Le temps nécessaire pour accomplir la tâche a été réduit !
Alert(4849,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a fait sauter la porte principale !
MainMissionStart(450,1,4,2,39,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez protégé [eg2][0:CHARA_G] !
TalkCharacter(3903,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Lorenz
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Splendide, nous pouvons à présent envahir le bastion. Il ne s'agit plus désormais que de les submerger par le nombre.
Splendide, nous pouvons à présent envahir le bastion. Il ne s'agit plus désormais que de les submerger par le nombre.
Alert(204,0,19,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
Alert(204,0,20,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
Alert(204,0,21,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
Alert(204,0,22,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] vient de réapparaître !
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Capturez vite les [r]bastions[/] pour bloquer les renforts [r]ennemis[/] !
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
Venez à bout des [r]ennemis[/] près [eg4][0:CHARA_G] pour lui permettre de reprendre son travail !
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(3957,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Si les ingénieurs meurent, notre plan partira en fumée. Nous avons besoin de plus de troupes pour les défendre.
Si les ingénieurs meurent, notre plan partira en fumée. Nous avons besoin de plus de troupes pour les défendre.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
Alert(299,1,53,39,72,0,0,0,11,0,0,0,0,0,0)
[eb][eg2][cp][0:CHARA_G] viennent d'apparaître pour protéger [eg1][1:CHARA_G] !
TalkCharacter(3958,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(3959,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Ça a fonctionné. Nous avons fait le bon choix en renforçant nos défenses.
Ça a fonctionné. Nous avons fait le bon choix en renforçant nos défenses.
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
SetDeathText(13,73,3942,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Felix
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J'y vais. Je ne peux pas rester ici à regarder sans rien faire.
J'y vais. Je ne peux pas rester ici à regarder sans rien faire.
Alert(4850,2,11,39,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a ouvert les portes du [r]bastion[/] et avance vers [eg2][1:CHARA_G] !
MainMissionStart(2,4,17,1,11,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
Alert(4844,2,11,39,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a attaqué [eg2][1:CHARA_G] !
TalkCharacter(3902,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Est-ce Felix ? Il en a après les ingénieurs. Arrêtez-le !
Est-ce Felix ? Il en a après les ingénieurs. Arrêtez-le !
TalkCharacter(3943,13,1,0,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Felix
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Je ne vois aucune raison d'épargner des envahisseurs qui tentent de s'introduire chez nous.
Je ne vois aucune raison d'épargner des envahisseurs qui tentent de s'introduire chez nous.
TalkCharacter(3944,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a battu en retraite !
MainMissionStart(438,1,17,2,11,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(3945,13,1,1,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,2,11,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a battu en retraite !
MainMissionStart(439,2,17,3,11,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas réussi à vaincre [eg2][0:CHARA_G] !
TalkDeploySlot(3899,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth
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Nous ne pouvons pas les laisser détruire une autre porte ! Il faut éliminer les ingénieurs !
Nous ne pouvons pas les laisser détruire une autre porte ! Il faut éliminer les ingénieurs !
Alert(591,2,39,72,72,0,0,0,6,7,0,0,0,0,0)
[eb][eg2][0:AREA] et [eg2][1:AREA] ont ouvert leurs portes !
Alert(203,2,19,72,72,0,0,0,6,7,0,0,0,0,0)
[eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkCharacter(3946,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3947,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,18,1,72,72,72,0,0,6,7,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] pour empêcher l'arrivée des renforts [r]ennemis[/] !
MainMissionStart(817,1,18,2,72,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez empêché les renforts [r]ennemis[/] d'apparaître !
TalkCharacter(3948,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3949,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,2,18,3,72,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas réussi à empêcher les renforts [r]ennemis[/] d'apparaître !
TalkCharacter(3941,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Holst
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Notre défense était insuffisante, mais les ingénieurs ont bien travaillé.
Notre défense était insuffisante, mais les ingénieurs ont bien travaillé.
Alert(574,2,52,52,72,5,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a ouvert les portes pour lancer une interception !
TalkDeploySlot(3904,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Des renforts sont en route ! Protégez le duc et le seigneur Rodrigue jusqu'à leur arrivée !
Des renforts sont en route ! Protégez le duc et le seigneur Rodrigue jusqu'à leur arrivée !
Alert(4838,2,52,72,72,5,0,0,0,0,0,0,0,0,0)
D'innombrables [cp][0:CHARA_G] viennent d'apparaître dans la forteresse !
TalkCharacter(3905,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Il est temps d'entrer pour s'emparer du bastion ! En avant !
Il est temps d'entrer pour s'emparer du bastion ! En avant !
Alert(4839,1,33,72,72,0,0,0,0,0,0,0,0,0,0)
D'innombrables [cp][0:CHARA_G] viennent d'apparaître et sont en train d'envahir la forteresse !
MainMissionStart(4840,4,5,1,52,72,72,5,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][cp][0:CHARA_G] restant dans la forteresse !
TalkDeploySlot(3906,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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C'est un honneur de mourir pour Faerghus.
C'est un honneur de mourir pour Faerghus.
TalkCharacter(3907,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Felix
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Pauvre idiot. Quel intérêt si vous ne survivez pas à la bataille ?
Pauvre idiot. Quel intérêt si vous ne survivez pas à la bataille ?
TalkDeploySlot(3908,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Seigneur Felix, tout repose sur vous à présent...
Seigneur Felix, tout repose sur vous à présent...
TalkCharacter(3909,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Felix
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Écoutez-moi ! Nous allons survivre et parvenir à la victoire ensemble !
Écoutez-moi ! Nous allons survivre et parvenir à la victoire ensemble !
MainMissionStart(4841,1,5,2,52,72,72,5,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][cp][0:CHARA_G] à l'intérieur de la forteresse !
GenderedMcTalk(0,3911,3912,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez
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Nous nous sommes chargés du plus gros de l'ennemi. Il ne reste plus grand-chose à faire, maintenant.
Nous nous sommes chargés du plus gros de l'ennemi. Il ne reste plus grand-chose à faire, maintenant.
[es]1_1_13_18_1_31_18_38_Shez
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Nous nous sommes chargés du plus gros de l'ennemi. Il ne reste plus grand-chose à faire, maintenant.
Nous nous sommes chargés du plus gros de l'ennemi. Il ne reste plus grand-chose à faire, maintenant.
Alert(201,2,11,10,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg1][0:CHARA_G] et [eg1][1:CHARA_G] viennent d'apparaître !
SetDeathText(50,73,3913,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rodrigue
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Nos camarades se sont battus trop vaillamment pour que nous restions les bras croisés !
Nos camarades se sont battus trop vaillamment pour que nous restions les bras croisés !
TalkDeploySlot(3914,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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J'avais espéré tenir bon jusqu'à l'arrivée des renforts, mais ils m'ont forcé la main. Il est temps de plonger dans la mêlée !
J'avais espéré tenir bon jusqu'à l'arrivée des renforts, mais ils m'ont forcé la main. Il est temps de plonger dans la mêlée !
Alert(4819,2,11,10,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont ouvert les portes de leurs bastions !
MainMissionStart(3,4,6,1,11,10,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
TalkDeploySlot(3915,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth
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Vous ne ferez pas un pas de plus vers Fhirdiad !
Vous ne ferez pas un pas de plus vers Fhirdiad !
TalkCharacter(3916,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Holst
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Oh oh, j'aperçois le seigneur Rodrigue. Espérons qu'il se révèlera un adversaire de valeur !
Oh oh, j'aperçois le seigneur Rodrigue. Espérons qu'il se révèlera un adversaire de valeur !
TalkCharacter(3917,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Claude
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Vous me donnez la chair de poule, là ! Pas étonnant qu'on vous appelle le Bouclier de Faerghus.
Vous me donnez la chair de poule, là ! Pas étonnant qu'on vous appelle le Bouclier de Faerghus.
TalkDeploySlot(3921,10,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth
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Ils sont en train de me coincer. Cela n'annonce rien de bon.
Ils sont en train de me coincer. Cela n'annonce rien de bon.
TalkDeploySlot(3922,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hé, inutile de faire le fier, l'ancien ! Si vous êtes épuisé, repliez-vous !
Hé, inutile de faire le fier, l'ancien ! Si vous êtes épuisé, repliez-vous !
TalkDeploySlot(3923,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth
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Ha, vous êtes bien aimable de vous inquiéter pour moi !
Ha, vous êtes bien aimable de vous inquiéter pour moi !
TalkDeploySlot(3919,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth
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Felix, est-ce que ça va ?
Felix, est-ce que ça va ?
TalkDeploySlot(3920,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hmpf, inutile de vous inquiéter pour moi. Ne me sous-estimez pas !
Hmpf, inutile de vous inquiéter pour moi. Ne me sous-estimez pas !
Alert(304,1,11,72,72,0,0,0,0,0,0,0,0,0,0)
Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(3924,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Argh ! Je suis à bout ! Je dois fuir avant qu'il ne soit trop tard !
Argh ! Je suis à bout ! Je dois fuir avant qu'il ne soit trop tard !
TalkCharacter(3925,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_32_18_38_Leonie
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Très bien ! Plus qu'un général à éliminer avant la victoire !
Très bien ! Plus qu'un général à éliminer avant la victoire !
TalkCharacter(3926,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Holst
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Il n'en reste qu'un. Si nous triomphons du seigneur Rodrigue, la victoire sera à nous !
Il n'en reste qu'un. Si nous triomphons du seigneur Rodrigue, la victoire sera à nous !
Alert(304,1,10,72,72,0,0,0,0,0,0,0,0,0,0)
Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(3927,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth
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Ngh... Pardonne-moi, peuple de Fraldarius. Je n'ai pas d'autre choix que de me replier.
Ngh... Pardonne-moi, peuple de Fraldarius. Je n'ai pas d'autre choix que de me replier.
TalkCharacter(3928,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_38_Leonie
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Très bien ! Plus qu'un général à éliminer, et nous l'emporterons !
Très bien ! Plus qu'un général à éliminer, et nous l'emporterons !
TalkCharacter(3929,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Holst
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Il n'en reste qu'un. Si nous triomphons du duc Fraldarius, la victoire sera nôtre !
Il n'en reste qu'un. Si nous triomphons du duc Fraldarius, la victoire sera nôtre !
MainMissionStart(440,1,6,2,11,10,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] et [eg2][1:CHARA_G] !
TalkCharacter(3930,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Beau travail, vous tous ! Il est temps de fêter notre... Hein ?
Beau travail, vous tous ! Il est temps de fêter notre... Hein ?
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avance pour soigner le [r]général ennemi[/] !
MainMissionStart(4836,4,19,1,32,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] pour l'empêcher de guérir le [r]général ennemi[/] !
Alert(542,2,32,11,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a soigné [eg2][1:CHARA_G] !
TalkDeploySlot(3951,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Merci. Désolé pour les désagréments. Maintenant, je peux retourner me battre.
Merci. Désolé pour les désagréments. Maintenant, je peux retourner me battre.
Alert(335,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
Venez rapidement à bout [eg4][0:CHARA_G] !
Alert(542,2,32,10,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a soigné [eg2][1:CHARA_G] !
TalkDeploySlot(3953,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth
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Merci, j'en avais besoin ! Je vais bien maintenant.
Merci, j'en avais besoin ! Je vais bien maintenant.
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avance pour soigner le [r]général ennemi[/] !
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez empêché [eg2][0:CHARA_G] de guérir !
TalkCharacter(3952,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Lorenz
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Le combat va s'éterniser si le commandant ennemi est soigné. Mes excuses, mais nous ne pouvons plus permettre cela.
Le combat va s'éterniser si le commandant ennemi est soigné. Mes excuses, mais nous ne pouvons plus permettre cela.
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez empêché [eg2][0:CHARA_G] de guérir !
TalkCharacter(3954,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Lorenz
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Nous avons laissé le prêtre le soigner. Maintenant, la bataille va se prolonger !
Nous avons laissé le prêtre le soigner. Maintenant, la bataille va se prolonger !
MainMissionStart(4830,2,19,3,32,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu empêcher la guérison [eg4][0:CHARA_G] !
SetDeathText(145,73,3931,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Matthias
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Soldats d'élite de Gautier, en avant ! Écrasez ces mauviettes du sud !
Soldats d'élite de Gautier, en avant ! Écrasez ces mauviettes du sud !
Alert(4820,2,9,72,72,24,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] vient d'apparaître et a lancé une attaque-surprise sur [eg2][b][0:PARTY][/] !
TalkCharacter(3932,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Urgh, les renforts du Royaume sont ici ! S'ils veulent un combat, nous allons devoir les affronter.
Urgh, les renforts du Royaume sont ici ! S'ils veulent un combat, nous allons devoir les affronter.
MainMissionStart(2,4,7,1,9,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(3933,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_22_32_16_36_chargée de logist.[cm][es]4_8_12_17_28_33_17_37_chargées de logistique[ce]
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Rodrigue, repliez-vous avec le duc. J'ai sécurisé une voie d'évacuation pour vous. Laissez-moi m'occuper du reste.
Rodrigue, repliez-vous avec le duc. J'ai sécurisé une voie d'évacuation pour vous. Laissez-moi m'occuper du reste.
TalkDeploySlot(3934,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth
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Matthias, pauvre fou... Revenez-nous vivant. Promettez-le moi !
Matthias, pauvre fou... Revenez-nous vivant. Promettez-le moi !
Alert(4821,0,11,10,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont battu en retraite à travers la chapelle !
TalkDeploySlot(3935,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_22_32_16_36_chargée de logist.[cm][es]4_8_12_17_28_33_17_37_chargées de logistique[ce]
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Depuis combien de temps n'ai-je pas couvert une fuite ? Ah, cette excitation me manquait !
Depuis combien de temps n'ai-je pas couvert une fuite ? Ah, cette excitation me manquait !
TalkCharacter(3936,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Risquer sa vie pour que ses amis puissent s'échapper ? Il est difficile de ne pas admirer le célèbre esprit chevaleresque de Faerghus.
Risquer sa vie pour que ses amis puissent s'échapper ? Il est difficile de ne pas admirer le célèbre esprit chevaleresque de Faerghus.
TalkDeploySlot(3937,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_22_32_16_36_chargée de logist.[cm][es]4_8_12_17_28_33_17_37_chargées de logistique[ce]
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Quel est le problème ? Vous pensiez vraiment que le Mur de glace de Faerghus allait se briser si facilement ?
Quel est le problème ? Vous pensiez vraiment que le Mur de glace de Faerghus allait se briser si facilement ?
TalkDeploySlot(3938,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_7_11_16_22_32_16_36_chargée de logist.[cm][es]4_8_12_17_28_33_17_37_chargées de logistique[ce]
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Si ma chance s'est tarie, alors j'emporterai avec moi autant d'entre vous que possible ! Il en va ainsi en Faerghus !
Si ma chance s'est tarie, alors j'emporterai avec moi autant d'entre vous que possible ! Il en va ainsi en Faerghus !
Alert(549,1,66,72,65,0,0,0,0,0,0,0,0,0,0)
Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !
Alert(331,2,39,72,72,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] est en difficulté ! Venez-lui en aide !
TalkCharacter(3960,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Ils attaquent les ingénieurs ! Nous devons les aider !
Ils attaquent les ingénieurs ! Nous devons les aider !
Alert(333,2,39,72,72,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkCharacter(3961,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Faites ce que vous pouvez pour protéger les ingénieurs ! S'ils sont tués, nous serons forcés de nous replier !
Faites ce que vous pouvez pour protéger les ingénieurs ! S'ils sont tués, nous serons forcés de nous replier !
Alert(319,0,9,9,72,24,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,7,2,9,72,72,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(3963,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Et c'est une nouvelle victoire pour nous. Beau travail, vous tous.
Et c'est une nouvelle victoire pour nous. Beau travail, vous tous.
Alert(313,3,39,72,72,3,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !
TalkCharacter(3964,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Claude
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Ils ont éliminé les ingénieurs ?! Notre plan tombe à l'eau... Cela m'enrage, mais nous devons nous replier !
Ils ont éliminé les ingénieurs ?! Notre plan tombe à l'eau... Cela m'enrage, mais nous devons nous replier !
Alert(338,3,72,46,72,3,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !