Ehemalige und bestehende Mitglieder der Kirche der Seiros bilden übereilt eine Truppe, um gegen das Böse vorzugehen, von dem Fódlan geplagt wird.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 57 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ 255 0 0 1 155 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Shamir[ed]__s__ 255 0 0 2 160 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ 255 0 0 3 165 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_35_1_13_1_1_1_1_Alois[ed]__'__ 255 0 0 8 310 7 1 0 100 0 0 100 300 255 65535 1999 40 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ 255 0 0 9 305 7 1 0 100 0 0 100 300 255 65535 1999 40 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [es]1_35_1_13_1_1_1_1_Kronya[ed]__s__ 255 0 0 10 325 5 12 5 101 4 1 100 80 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 [es]1_35_1_13_1_1_1_1_Myson[ed]__s__ 255 0 0 11 906 5 12 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 0 695 5 2 5 101 4 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 1 680 5 2 5 101 4 0 50 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 2 630 5 2 5 101 4 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 3 645 5 2 5 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 4 615 5 2 5 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 5 625 5 2 5 101 4 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 6 655 5 2 5 101 4 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 7 600 5 2 5 101 4 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 8 615 5 2 5 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 9 635 5 2 5 101 4 1 38 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 10 695 5 2 5 101 4 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 11 690 5 2 5 101 4 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 12 680 5 2 5 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 13 645 5 2 5 101 4 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 14 600 5 2 5 101 4 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 15 615 5 2 5 101 0 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 16 690 5 2 5 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 17 645 5 2 5 101 0 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 2 18 630 5 2 5 101 0 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 0 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 1 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 2 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 3 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 4 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 5 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 6 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 7 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 8 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 9 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 10 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 11 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 12 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 13 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 14 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 15 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 16 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 17 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 18 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 19 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 20 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 21 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 22 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 23 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 24 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 3 25 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1526 22 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 22 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 22 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 22 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 22 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 22 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1523 22 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 0 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 22 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (72, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 29)
SubGroup(0)
Unknown10(0,69,1,57,57,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,93,57,57,57,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
SetName(12,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [cs][es]7_33_6_15_6_7_9_17_myst. Soldatin[cm][es]7_34_3_16_6_7_1_20_myst. Soldatinnen[ce]
SetName(13,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]7_33_6_15_6_7_9_17_myst. Soldatin[cm][es]7_34_3_16_6_7_1_20_myst. Soldatinnen[ce]
SetName(14,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(15,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(16,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(17,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(18,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(19,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(20,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(21,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(22,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to [cs][es]7_33_6_15_6_7_9_17_myst. Soldatin[cm][es]7_34_3_16_6_7_1_20_myst. Soldatinnen[ce]
SetName(23,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to [cs][es]7_33_6_15_6_7_9_17_myst. Soldatin[cm][es]7_34_3_16_6_7_1_20_myst. Soldatinnen[ce]
SetName(24,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to [cs][es]7_33_6_15_6_7_9_17_myst. Soldatin[cm][es]7_34_3_16_6_7_1_20_myst. Soldatinnen[ce]
SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(28,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]7_33_6_15_6_7_9_17_myst. Soldatin[cm][es]7_34_3_16_6_7_1_20_myst. Soldatinnen[ce]
SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(30,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(9,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__
# Group 2 (0, 2, 2, 1, 20)
SubGroup(0)
SubGroup(19)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,88,5183,3,0,0,0,0,0,0,0,0,0,0,0) # Nein, nicht schon wieder! Was soll ich Thales [cdb]diesmal erzählen?!
SetDeathText(150,88,5185,3,0,0,0,0,0,0,0,0,0,0,0) # Es schmerzt mich, das zu sagen, aber ich muss [cdb]diesen Ort zurücklassen.
# Group 3 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 29)
SubGroup(0)
TalkCharacter(5135,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # Unsere Feinde haben sich aufgeteilt und [cdb]wir sollten es ihnen gleichtun. Lasst sie [cdb]nicht entkommen.
SubGroup(6)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20964,1,45200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(378,0,12,57,57,8,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] begeben sich zu den [g]Evakuierungspunkten[/]!
SubGroup(3)
Unknown32(12,1,57,11,20964,1,45200,0,0,1,0,0,0,0,0)
Unknown32(13,2,57,0,20964,1,45200,0,0,1,0,0,0,0,0)
Unknown32(14,2,57,0,20964,1,45200,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,20564,1,19964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(742,4,0,1,12,1,57,8,8,0,0,0,0,0,0) # Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] einen [g]Evakuierungspunkt[/] erreichen!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(376,4,12,57,57,8,0,0,0,0,0,0,0,0,0) # Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] einen [g]Evakuierungspunkt[/] erreichen!
TalkCharacter(5136,33,1,3,1,0,0,0,0,0,0,0,0,0,0) # Jetzt schon werden wir uns selbst überlassen? Hm. Ich weiß nicht, ob das auf Vertrauen oder Gleichgültigkeit fußt.
TalkCharacter(5137,31,1,1,1,3,0,0,0,0,0,0,0,0,0) # Wagemutige Taktiken wie diese gehören zu Kommandant Jeralts persönlichem Stil!
TalkCharacter(5138,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Eine Schande, dass nichts davon auf dich [cdb]abgefärbt ist, als du seine rechte Hand warst.
TalkCharacter(5139,31,1,0,1,3,0,0,0,0,0,0,0,0,0) # Dann war es vielleicht besser so, dass er mich [cdb]links hat liegen lassen!
# Group 5 (0, 5, 0, 5, 44)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(20964,1,45200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5140,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Scheint alles in Ordnung zu sein. Hoffentlich geht es genauso [cdb]problemlos weiter.
SubGroup(4)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(220,2,57,57,57,8,0,0,0,0,0,0,0,0,0) # Verstärkung für [r][eg1][cp][0:PARTY][ec2][/] ist aufgetaucht!
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(378,2,15,57,57,8,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] begeben sich zu den [g]Evakuierungspunkten[/]!
SubGroup(4)
Unknown32(15,2,57,0,2464,1,41000,0,0,1,0,0,0,0,0)
Unknown32(16,2,57,0,2464,1,41000,0,0,1,0,0,0,0,0)
Unknown32(17,2,57,0,40000,0,43000,0,0,1,0,0,0,0,0)
Unknown32(18,2,57,0,40000,0,43000,0,0,1,0,0,0,0,0)
SubGroup(4)
Unknown23(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5141,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # He, hier drüben sind noch mehr!
SubGroup(5)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(742,4,15,57,57,8,0,0,0,0,0,0,0,0,0) # Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] einen [g]Evakuierungspunkt[/] erreichen!
# Group 6 (0, 2, 0, 6, 3)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5145,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sie laufen davon! Mach dich bereit, Gustave!
TalkDeploySlot(5146,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Überlass das nur mir, Catherine. Ich werde sie [cdb]aufhalten!
TalkCharacter(5147,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ein wahrer Ritter der königlichen Familie!
# Group 7 (0, 2, 0, 9, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5142,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das erinnert mich an früher. Als du noch bei den Rittern warst. Wir haben immer alles zusammen gemacht.
TalkCharacter(5143,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Und unsere Gegner gemeinsam bezwungen. Ich konnte mich darauf verlassen, dass du [cdb]mir den Rücken freihältst.
TalkCharacter(5144,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # Hehe. Sollte ich wieder damit anfangen, [cdb]dich Partnerin zu nennen?
# Group 8 (0, 5, 0, 6, 81)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(2464,1,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5148,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Na gut. Ich denke, fürs Erste haben wir [cdb]unsere Aufgabe erledigt. Aber in den Schatten [cdb]schleichen sicher noch mehr von ihnen herum.
SubGroup(11)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20964,1,45200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(220,2,57,57,57,8,0,0,0,0,0,0,0,0,0) # Verstärkung für [r][eg1][cp][0:PARTY][ec2][/] ist aufgetaucht!
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(378,2,19,57,57,8,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] begeben sich zu den [g]Evakuierungspunkten[/]!
SubGroup(8)
Unknown32(19,1,57,11,20964,1,45200,0,0,1,0,0,0,0,0)
Unknown32(20,2,57,0,2464,1,41000,0,0,1,0,0,0,0,0)
Unknown32(21,2,57,0,40000,0,43000,0,0,1,0,0,0,0,0)
Unknown32(22,1,57,11,21464,1,19464,1,0,1,0,0,0,0,0)
Unknown32(23,2,57,0,20964,1,45200,0,0,1,0,0,0,0,0)
Unknown32(24,2,57,0,2464,1,41000,0,0,1,0,0,0,0,0)
Unknown32(25,2,57,0,40000,0,43000,0,0,1,0,0,0,0,0)
Unknown32(26,1,57,11,21464,1,19464,1,0,1,0,0,0,0,0)
SubGroup(2)
Unknown56(21464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(10603,0,57,57,57,8,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5149,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es sind so viele... Sammeln wir uns und [cdb]kämpfen gemeinsam gegen sie! Lasst sie nicht [cdb]durchbrechen!
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(742,4,15,57,57,8,0,0,0,0,0,0,0,0,0) # Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] einen [g]Evakuierungspunkt[/] erreichen!
TalkCharacter(5150,31,1,1,1,3,0,0,0,0,0,0,0,0,0) # Es ist besser, zusammen zu kämpfen, als [cdb]getrennt ins Gras zu beißen!
TalkCharacter(5151,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # Spar dir etwas von deiner Energie für [cdb]den Feind auf.
SubGroup(8)
Unknown23(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 8, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5152,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # Du bist immer noch eine erstklassige Schützin, Shamir!
TalkCharacter(5153,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # Und du eine erstklassige Schwertkämpferin... Catherine Donnerkeil.
TalkCharacter(5154,32,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mach dich nicht über mich lustig!
# Group 10 (0, 2, 0, 8, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5155,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es mögen nun zwar unbekannte Gesichter [cdb]unter ihnen sein, aber an der Stärke der Ritter [cdb]der Seiros hat sich nichts geändert.
TalkCharacter(5156,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich weiß nicht. Wenn ich Euch so kämpfen [cdb]sehe, wünschte ich, ich könnte die alten Ritter in Aktion sehen.
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,1,57,57,10,0,0,3,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 14 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,3,57,57,10,0,0,6,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 15 (0, 5, 0, 10, 17)
SubGroup(9)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(20964,1,45200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(821,1,0,2,12,57,57,8,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden daran gehindert, sich zurückzuziehen!
TalkCharacter(5157,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sieht aus, als hätten wir sie bezwungen. Gute Arbeit, alle zusammen.
TalkCharacter(5158,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # Dasselbe gilt für Euch, Jeralt! Machen wir [cdb]weiter so.
# Group 16 (9, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
# Group 17 (0, 5, 0, 1, 10)
SubGroup(0)
TalkCharacter(5159,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vielleicht sollten wir versuchen, unsere Feinde [cdb]zu überholen und ihnen den Fluchtweg [cdb]abzuschneiden.
TalkCharacter(5160,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # Da hatten wir zwei denselben Geistesblitz. Auf geht's!
SubGroup(4)
Unknown56(20964,1,45200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(10605,4,3,1,1,57,57,8,0,0,0,300,0,0,0) #
TalkCharacter(5161,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sie sind undiszipliniert. Wohin sie wohl [cdb]unterwegs sind?
# Group 18 (0, 2, 2, 6, 0)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 20 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 7, 29)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(961,0,0,57,57,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] haben einen [g]Evakuierungspunkt[/] erreicht!
SubGroup(4)
Unknown56(20964,1,45200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5162,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ah, ihr cleveren kleinen Ratten... Wir können [cdb]nicht zulassen, dass ihr uns den Weg [cdb]abschneidet.
SubGroup(4)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10606,0,57,57,57,8,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5163,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sputet euch! Wenn wir diese Bollwerke [cdb]erobern, können wir ihnen den Fluchtweg [cdb]abschneiden!
SubGroup(5)
Unknown44(0,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(10607,0,3,4,57,57,57,8,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 7, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5164,31,1,1,1,3,0,0,0,0,0,0,0,0,0) # Ich hoffe, Ihr könnt mir fest versprechen, [cdb]dass ich diese Festungen persönlich einnehmen [cdb]darf!
TalkCharacter(5165,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # So viele Wortwitze. Versucht er, uns zu [cdb]beeindrucken?
TalkDeploySlot(5166,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ich glaube, damit verleiht er seiner Begeisterung Ausdruck.
# Group 24 (0, 2, 0, 9, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5167,31,1,2,1,3,0,0,0,0,0,0,0,0,0) # Ich muss mich dem Kommandanten möglichst [cdb]gut präsentieren!
# Group 25 (0, 5, 0, 6, 16)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10608,0,4,2,57,57,57,0,0,0,0,0,0,0,0) #
TalkCharacter(5168,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben alle Bollwerke erobert! Jetzt gibt es für unsere Feinde kein Entkommen mehr!
SubGroup(7)
Unknown10(1,29,10,11,57,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5169,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gute Arbeit, Leute - aber wo steckt ihr Kommandant?
# Group 26 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,57,0,0,0,0,0,0,0,0)
TalkCharacter(5170,38,1,2,1,1,0,0,0,0,0,0,0,0,0) # Argh, ich wusste, dass ich niemals hätte [cdb]kommen dürfen.
TalkCharacter(5171,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # Von diesen Bestien haben wir uns aufspüren [cdb]lassen? Pah! Wie treffend. Cleobulus wird [cdb]wohl nachlässig.
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,10,11,57,9,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] und [eg7][1:CHARA_G][ec1] sind aufgetaucht!
TalkCharacter(5172,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # Das müssen ihre Anführer sein. Beenden wir [cdb]es.
SubGroup(3)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,10,11,57,21,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
SubGroup(3)
Unknown10(0,2,10,11,57,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 6, 3)
SubGroup(3)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5173,38,1,1,1,1,0,0,0,0,0,0,0,0,0) # Sag mal, ist das nicht [MFH:der, der_die, die] uns in die Quere [cdb]gekommen ist?
TalkCharacter(5174,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # Sieht so aus. Die Jugend heutzutage...
GenderedMcTalk(0,5175,5176,1,2,1,0,0,0,0,0,0,0,0,0) # Ich hatte gehofft, noch einmal gegen euch Schlangen kämpfen zu können!
# Group 29 (0, 2, 0, 8, 2)
SubGroup(3)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5177,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Die scheinen etwas härter zu sein als die [cdb]kleinen Fische von vorhin... Alois! Bleib [cdb]wachsam!
TalkCharacter(5178,31,1,2,1,3,0,0,0,0,0,0,0,0,0) # Wachsam wie ein Wachhund, Kommandant!
# Group 30 (0, 2, 0, 8, 2)
SubGroup(3)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(9,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5179,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das wird die reinste Freude... Lassen wir sie [cdb]die Klingen der Diener der Göttin spüren!
TalkDeploySlot(5180,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ich werde dir helfen.
# Group 31 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5181,38,1,2,0,1,0,0,0,0,0,0,0,0,0) # Ich kann diesen Abschaum nicht ausstehen... Vernichtet sie alle, im Namen von Thales!
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5182,150,1,2,0,1,0,0,0,0,0,0,0,0,0) # Unmöglich... Diese Bestien haben mich [cdb]in die Ecke gedrängt?!
# Group 33 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,57,0,0,0,1,0,0,0,0,0,0)
TalkCharacter(5183,38,1,3,1,1,0,0,0,0,0,0,0,0,0) # Nein, nicht schon wieder! Was soll ich Thales [cdb]diesmal erzählen?!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,57,57,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
If254(1,34,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5184,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # Lasst sie gehen! Uns bleibt noch die andere Schlange!
# Group 36 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,57,0,0,0,1,0,0,0,0,0,0)
TalkCharacter(5185,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # Es schmerzt mich, das zu sagen, aber ich muss [cdb]diesen Ort zurücklassen.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,57,57,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
If254(1,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5184,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # Lasst sie gehen! Uns bleibt noch die andere Schlange!
# Group 37 (0, 7, 0, 9, 21)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,36,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5183,38,1,3,1,1,0,0,0,0,0,0,0,0,0) # Nein, nicht schon wieder! Was soll ich Thales [cdb]diesmal erzählen?!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,57,57,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
If254(3,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5185,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # Es schmerzt mich, das zu sagen, aber ich muss [cdb]diesen Ort zurücklassen.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,57,57,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,4,5,2,10,11,57,21,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
TalkCharacter(5186,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich bin nicht zufrieden damit, dass wir sie [cdb]haben entkommen lassen, aber unser Ziel [cdb]haben wir erreicht... mehr oder weniger.
TalkDeploySlot(5187,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # In der Tat. Doch wir müssen Seiner Majestät [cdb]von den Flüchtigen berichten.
TalkCharacter(5188,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Also, das war ein ganz schönes Unterfangen. Nicht, dass ich mich beschweren würde.
# Group 38 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 6, 4)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,13,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,13,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,13,0,20964,45200,0,57,0,0,0,1,0,0,0,0)
# Group 52 (0, 2, 2, 6, 7)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,16,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,16,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,16,0,2464,41000,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 6, 6)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,14,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,14,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,14,0,20964,45200,0,57,0,0,0,1,0,0,0,0)
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 6, 7)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,18,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,18,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,18,0,40000,43000,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 8, 7)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,23,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(1,23,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,23,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,23,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,23,0,20964,45200,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 8, 7)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(24,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,24,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(1,24,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,24,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,24,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,24,0,2464,41000,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 8, 7)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(25,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,25,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(1,25,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,25,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,25,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,25,0,40000,43000,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 8, 8)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,26,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(1,26,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,26,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,26,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(26,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,26,0,21464,19464,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 6, 10)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 4, 14)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,16,0,2464,41000,0,57,0,0,0,1,0,0,0,0)
SubGroup(3)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,18,0,40000,43000,0,57,0,0,0,1,0,0,0,0)
# Group 61 (0, 2, 2, 4, 20)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(26,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck3(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 1 0
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 4, 1)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 1 0
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 1 0
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 6, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(12,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(13,2,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(14,2,1,1,20000,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(959,3,12,57,57,8,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] nähern sich einem [g]Evakuierungspunkt[/]!
# Group 67 (0, 5, 0, 7, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(15,1,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(16,1,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(17,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(18,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(959,3,15,57,57,8,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] nähern sich einem [g]Evakuierungspunkt[/]!
# Group 68 (0, 5, 0, 11, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(19,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(20,1,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(21,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(22,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(23,2,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(24,1,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(25,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(26,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(959,3,19,57,57,8,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] nähern sich einem [g]Evakuierungspunkt[/]!
# Group 69 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,57,57,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
Alert(338,3,4,57,57,3,0,0,0,0,0,0,0,0,0) # Du hast den Kampf verloren!
# Group 71 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,57,57,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
Alert(338,3,4,57,57,3,0,0,0,0,0,0,0,0,0) # Du hast den Kampf verloren!
# Group 72 (0, 8, 0, 17, 12)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(960,3,12,57,57,8,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] haben einen [g]Evakuierungspunkt[/] erreicht!
SubGroup(1)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(960,3,15,57,57,8,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] haben einen [g]Evakuierungspunkt[/] erreicht!
SubGroup(1)
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(960,3,19,57,57,8,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] haben einen [g]Evakuierungspunkt[/] erreicht!
TalkCharacter(5189,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sie sind entkommen! Das haben wir [cdb]ordentlich verpatzt.
Alert(338,3,0,57,57,3,0,0,0,0,0,0,0,0,0) # Du hast den Kampf verloren!
SetDeathText(38,88,5183,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Kronya[ed]__s__ volume_up
Nein, nicht schon wieder! Was soll ich Thales diesmal erzählen?!
SetDeathText(150,88,5185,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Myson[ed]__s__ volume_up
Es schmerzt mich, das zu sagen, aber ich muss diesen Ort zurücklassen.
TalkCharacter(5135,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Unsere Feinde haben sich aufgeteilt und wir sollten es ihnen gleichtun. Lasst sie nicht entkommen.
Alert(378,0,12,57,57,8,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] begeben sich zu den Evakuierungspunkten!
MainMissionStart(742,4,0,1,12,1,57,8,8,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] einen Evakuierungspunkt erreichen!
Alert(376,4,12,57,57,8,0,0,0,0,0,0,0,0,0) Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] einen Evakuierungspunkt erreichen!
TalkCharacter(5136,33,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Shamir[ed]__s__ volume_up
Jetzt schon werden wir uns selbst überlassen? Hm. Ich weiß nicht, ob das auf Vertrauen oder Gleichgültigkeit fußt.
TalkCharacter(5137,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Alois[ed]__'__ volume_up
Wagemutige Taktiken wie diese gehören zu Kommandant Jeralts persönlichem Stil!
TalkCharacter(5138,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Shamir[ed]__s__ volume_up
Eine Schande, dass nichts davon auf dich abgefärbt ist, als du seine rechte Hand warst.
TalkCharacter(5139,31,1,0,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Alois[ed]__'__ volume_up
Dann war es vielleicht besser so, dass er mich links hat liegen lassen!
TalkCharacter(5140,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Scheint alles in Ordnung zu sein. Hoffentlich geht es genauso problemlos weiter.
Alert(220,2,57,57,57,8,0,0,0,0,0,0,0,0,0) Verstärkung für [r][eg1][cp][0:PARTY][ec2][/] ist aufgetaucht!
Alert(378,2,15,57,57,8,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] begeben sich zu den Evakuierungspunkten!
TalkCharacter(5141,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
He, hier drüben sind noch mehr!
Alert(742,4,15,57,57,8,0,0,0,0,0,0,0,0,0) Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] einen Evakuierungspunkt erreichen!
TalkCharacter(5145,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Sie laufen davon! Mach dich bereit, Gustave!
TalkDeploySlot(5146,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Überlass das nur mir, Catherine. Ich werde sie aufhalten!
TalkCharacter(5147,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Ein wahrer Ritter der königlichen Familie!
TalkCharacter(5142,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Das erinnert mich an früher. Als du noch bei den Rittern warst. Wir haben immer alles zusammen gemacht.
TalkCharacter(5143,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Shamir[ed]__s__ volume_up
Und unsere Gegner gemeinsam bezwungen. Ich konnte mich darauf verlassen, dass du mir den Rücken freihältst.
TalkCharacter(5144,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Shamir[ed]__s__ volume_up
Hehe. Sollte ich wieder damit anfangen, dich Partnerin zu nennen?
TalkCharacter(5148,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Na gut. Ich denke, fürs Erste haben wir unsere Aufgabe erledigt. Aber in den Schatten schleichen sicher noch mehr von ihnen herum.
Alert(220,2,57,57,57,8,0,0,0,0,0,0,0,0,0) Verstärkung für [r][eg1][cp][0:PARTY][ec2][/] ist aufgetaucht!
Alert(378,2,19,57,57,8,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] begeben sich zu den Evakuierungspunkten!
Alert(10603,0,57,57,57,8,0,0,0,0,0,0,0,0,0)
TalkCharacter(5149,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Es sind so viele... Sammeln wir uns und kämpfen gemeinsam gegen sie! Lasst sie nicht durchbrechen!
Alert(742,4,15,57,57,8,0,0,0,0,0,0,0,0,0) Verhindere, dass die Truppen [eg5][0:CHARA_G][ec3] einen Evakuierungspunkt erreichen!
TalkCharacter(5150,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Alois[ed]__'__ volume_up
Es ist besser, zusammen zu kämpfen, als getrennt ins Gras zu beißen!
TalkCharacter(5151,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Spar dir etwas von deiner Energie für den Feind auf.
TalkCharacter(5152,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Du bist immer noch eine erstklassige Schützin, Shamir!
TalkCharacter(5153,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Shamir[ed]__s__ volume_up
Und du eine erstklassige Schwertkämpferin... Catherine Donnerkeil.
TalkCharacter(5154,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Mach dich nicht über mich lustig!
TalkCharacter(5155,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Es mögen nun zwar unbekannte Gesichter unter ihnen sein, aber an der Stärke der Ritter der Seiros hat sich nichts geändert.
TalkCharacter(5156,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Ich weiß nicht. Wenn ich Euch so kämpfen sehe, wünschte ich, ich könnte die alten Ritter in Aktion sehen.
Alert(552,0,1,57,57,10,0,0,3,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,3,57,57,10,0,0,6,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
MainMissionStart(821,1,0,2,12,57,57,8,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Truppen [eg5][0:CHARA_G][ec3] wurden daran gehindert, sich zurückzuziehen!
TalkCharacter(5157,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Sieht aus, als hätten wir sie bezwungen. Gute Arbeit, alle zusammen.
TalkCharacter(5158,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Dasselbe gilt für Euch, Jeralt! Machen wir weiter so.
TalkCharacter(5159,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Vielleicht sollten wir versuchen, unsere Feinde zu überholen und ihnen den Fluchtweg abzuschneiden.
TalkCharacter(5160,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Da hatten wir zwei denselben Geistesblitz. Auf geht's!
MainMissionStart(10605,4,3,1,1,57,57,8,0,0,0,300,0,0,0) HAUPTMISSIONSBEGINN:
TalkCharacter(5161,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Shamir[ed]__s__ volume_up
Sie sind undiszipliniert. Wohin sie wohl unterwegs sind?
Alert(961,0,0,57,57,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] haben einen Evakuierungspunkt erreicht!
TalkDeploySlot(5162,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ah, ihr cleveren kleinen Ratten... Wir können nicht zulassen, dass ihr uns den Weg abschneidet.
Alert(10606,0,57,57,57,8,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5163,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sputet euch! Wenn wir diese Bollwerke erobern, können wir ihnen den Fluchtweg abschneiden!
TalkCharacter(5164,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Alois[ed]__'__ volume_up
Ich hoffe, Ihr könnt mir fest versprechen, dass ich diese Festungen persönlich einnehmen darf!
TalkCharacter(5165,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Shamir[ed]__s__ volume_up
So viele Wortwitze. Versucht er, uns zu beeindrucken?
TalkDeploySlot(5166,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich glaube, damit verleiht er seiner Begeisterung Ausdruck.
TalkCharacter(5167,31,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Alois[ed]__'__ volume_up
Ich muss mich dem Kommandanten möglichst gut präsentieren!
MainMissionStart(10608,0,4,2,57,57,57,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN:
TalkCharacter(5168,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Wir haben alle Bollwerke erobert! Jetzt gibt es für unsere Feinde kein Entkommen mehr!
TalkCharacter(5169,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Gute Arbeit, Leute - aber wo steckt ihr Kommandant?
TalkCharacter(5170,38,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Kronya[ed]__s__ volume_up
Argh, ich wusste, dass ich niemals hätte kommen dürfen.
TalkCharacter(5171,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Myson[ed]__s__ volume_up
Von diesen Bestien haben wir uns aufspüren lassen? Pah! Wie treffend. Cleobulus wird wohl nachlässig.
Alert(201,2,10,11,57,9,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] und [eg7][1:CHARA_G][ec1] sind aufgetaucht!
TalkCharacter(5172,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Das müssen ihre Anführer sein. Beenden wir es.
MainMissionStart(3,4,5,1,10,11,57,21,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
TalkCharacter(5173,38,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Kronya[ed]__s__ volume_up
Sag mal, ist das nicht [MFH:der, der_die, die] uns in die Quere gekommen ist?
TalkCharacter(5174,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Myson[ed]__s__ volume_up
Sieht so aus. Die Jugend heutzutage...
GenderedMcTalk(0,5175,5176,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich hatte gehofft, noch einmal gegen euch Schlangen kämpfen zu können!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich hatte gehofft, noch einmal gegen euch Schlangen kämpfen zu können!
TalkCharacter(5177,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Die scheinen etwas härter zu sein als die kleinen Fische von vorhin... Alois! Bleib wachsam!
TalkCharacter(5178,31,1,2,1,3,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Alois[ed]__'__ volume_up
Wachsam wie ein Wachhund, Kommandant!
TalkCharacter(5179,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Das wird die reinste Freude... Lassen wir sie die Klingen der Diener der Göttin spüren!
TalkDeploySlot(5180,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich werde dir helfen.
TalkCharacter(5181,38,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Kronya[ed]__s__ volume_up
Ich kann diesen Abschaum nicht ausstehen... Vernichtet sie alle, im Namen von Thales!
TalkCharacter(5182,150,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Myson[ed]__s__ volume_up
Unmöglich... Diese Bestien haben mich in die Ecke gedrängt?!
TalkCharacter(5183,38,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Kronya[ed]__s__ volume_up
Nein, nicht schon wieder! Was soll ich Thales diesmal erzählen?!
Alert(237,0,10,57,57,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkCharacter(5184,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Lasst sie gehen! Uns bleibt noch die andere Schlange!
TalkCharacter(5185,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Myson[ed]__s__ volume_up
Es schmerzt mich, das zu sagen, aber ich muss diesen Ort zurücklassen.
Alert(237,0,11,57,57,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkCharacter(5184,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Catherine[ed]__s__ volume_up
Lasst sie gehen! Uns bleibt noch die andere Schlange!
TalkCharacter(5183,38,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Kronya[ed]__s__ volume_up
Nein, nicht schon wieder! Was soll ich Thales diesmal erzählen?!
Alert(237,0,10,57,57,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
TalkCharacter(5185,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Myson[ed]__s__ volume_up
Es schmerzt mich, das zu sagen, aber ich muss diesen Ort zurücklassen.
Alert(237,0,11,57,57,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
MainMissionStart(440,4,5,2,10,11,57,21,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
TalkCharacter(5186,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Ich bin nicht zufrieden damit, dass wir sie haben entkommen lassen, aber unser Ziel haben wir erreicht... mehr oder weniger.
TalkDeploySlot(5187,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
In der Tat. Doch wir müssen Seiner Majestät von den Flüchtigen berichten.
TalkCharacter(5188,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Shamir[ed]__s__ volume_up
Also, das war ein ganz schönes Unterfangen. Nicht, dass ich mich beschweren würde.
Alert(959,3,12,57,57,8,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] nähern sich einem Evakuierungspunkt!
Alert(959,3,15,57,57,8,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] nähern sich einem Evakuierungspunkt!
Alert(959,3,19,57,57,8,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] nähern sich einem Evakuierungspunkt!
Alert(319,3,8,57,57,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
Alert(338,3,4,57,57,3,0,0,0,0,0,0,0,0,0) Du hast den Kampf verloren!
Alert(319,3,9,57,57,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
Alert(338,3,4,57,57,3,0,0,0,0,0,0,0,0,0) Du hast den Kampf verloren!
Alert(960,3,12,57,57,8,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] haben einen Evakuierungspunkt erreicht!
Alert(960,3,15,57,57,8,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] haben einen Evakuierungspunkt erreicht!
Alert(960,3,19,57,57,8,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] haben einen Evakuierungspunkt erreicht!
TalkCharacter(5189,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ volume_up
Sie sind entkommen! Das haben wir ordentlich verpatzt.
Alert(338,3,0,57,57,3,0,0,0,0,0,0,0,0,0) Du hast den Kampf verloren!