Die kaiserliche Armee hat sich wieder in Bewegung gesetzt und rückt nun vor, um den Westen des Königreichs zu unterwerfen. Doch eine alte Bedrohung stellt sich dir in den Weg...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 89 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ 255 0 0 4 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ 255 0 0 5 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ 255 0 0 6 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_35_1_13_1_1_1_1_Randolph[ed]__s__ 255 0 0 8 365 7 13 3 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]1_35_1_13_1_1_1_1_Fleche[ed]__s__ 255 0 0 9 405 7 13 3 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ 255 0 0 10 180 5 12 3 101 3 0 100 300 255 65535 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 11 6 5 13 3 101 3 0 100 151 255 65535 1999 3 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
12 [es]1_35_1_13_1_1_1_1_Jeralt[ed]__s__ 255 0 0 12 165 5 12 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 [es]1_35_1_13_1_1_1_1_Alois[ed]__'__ 255 0 0 13 310 5 13 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
14 [es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ 255 0 0 14 190 5 13 3 101 3 1 100 300 42 65535 1999 39 42 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [es]1_35_1_13_5_1_1_1_Baron[ed]__s__ Mateus 255 0 0 15 924 5 13 3 101 5 0 100 300 255 11 1999 12 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 16 600 5 13 3 101 3 1 19 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 17 695 5 13 3 101 3 1 19 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 18 620 5 13 3 101 3 1 19 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 19 630 7 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 20 630 7 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 21 630 7 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 22 620 5 13 3 101 3 1 19 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 23 695 5 13 3 101 3 1 19 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 24 600 5 13 3 101 3 1 19 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 25 610 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 26 610 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 27 685 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 28 685 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 29 675 5 13 3 101 3 1 23 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 30 680 5 13 3 101 3 1 23 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 31 675 5 13 3 101 3 1 23 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 32 650 7 5 0 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 33 600 5 5 0 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 34 600 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 35 605 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 36 680 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 37 620 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 38 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 39 695 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 40 675 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 41 675 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 42 680 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 43 600 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 44 600 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 45 695 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 46 600 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 47 680 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 48 665 5 13 3 101 3 0 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 49 620 5 13 3 101 3 1 22 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 50 600 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 51 1000 5 13 1 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ 255 0 0 52 180 5 12 3 101 3 1 100 300 255 0 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [es]1_35_1_13_1_1_1_1_Alois[ed]__'__ 255 0 0 53 310 5 13 3 101 3 1 100 300 255 4 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 54 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 55 610 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 56 685 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 57 610 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 58 620 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 59 695 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 60 600 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
61 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 61 680 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
62 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 62 670 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
63 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 63 675 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
64 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 64 610 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
65 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 65 675 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
66 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 66 620 5 13 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 67 665 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 68 695 5 13 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 69 665 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 70 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 71 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 72 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 73 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 74 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 76 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 77 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 78 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 79 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 80 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 81 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 82 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 83 620 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 84 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 85 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 86 1000 5 13 1 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 87 620 5 5 0 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 88 695 5 13 3 101 3 1 23 300 255 65535 1999 39 45 50 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 54 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 3 1000 1526 9 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 9 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 9 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 9 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1526 9 1523 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 9 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 9 1523 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 9 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 9 1523 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 9 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 9 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 9 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1526 9 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1526 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 3 1000 1526 9 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (230, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,10,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,10,89,89,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
SetName(32,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]3_25_4_14_5_6_8_18_kaiserl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_kaiserl. Soldaten[ce]
SetName(33,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(19,167,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]3_25_4_14_5_6_8_18_Zauberingenieur[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Zauberingenieure[ed]___n_[ce]
SetName(20,167,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]3_25_4_14_5_6_8_18_Zauberingenieur[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Zauberingenieure[ed]___n_[ce]
SetName(21,167,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]3_25_4_14_5_6_8_18_Zauberingenieur[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Zauberingenieure[ed]___n_[ce]
SetName(16,168,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]3_25_4_14_5_6_8_18_Fraldarius-Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Fraldarius-Soldaten[ce]
SetName(17,580,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]7_33_6_15_6_7_9_17_Fraldarius-Soldatin[cm][es]7_34_3_16_6_7_1_20_Fraldarius-Soldatinnen[ce]
SetName(18,168,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]3_25_4_14_5_6_8_18_Fraldarius-Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Fraldarius-Soldaten[ce]
SetName(87,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 87 to [cs][es]3_25_4_14_5_6_8_18_königl. General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_königl. Generäle[ed]___n_[ce]
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(1,8,50,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 7, 0, 5, 19)
SubGroup(4)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 0 1 0
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(5)
GenderedMcTalk(1,1100,1101,1,3,1,1,0,0,0,0,0,0,0,0) # Ich komme zu spät...
TalkDeploySlot(1172,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # Da gehe ich fort, um mich um einen Verstärkungstrupp zu kümmern, und finde bei [cdb]meiner Rückkehr das vor? Was für ein Chaos.
TalkCharacter(1173,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Rodrigue wurde getötet und das Königreich [cdb]in die Flucht geschlagen. Werdet du und deine Söldner euch ergeben?
GenderedMcTalk(1,1174,1175,1,3,1,1,0,0,0,0,0,0,0,0) # Uns scheint keine andere Wahl zu bleiben.
TalkCharacter(1176,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Der Sieg ist unser! Freunde und treue Soldaten, lasst eure Stimmen laut erschallen!
SubGroup(2)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 7, 2, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
Unknown28(15,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0) # [b]Gerüchteverbreitung[/] reduziert die Kampfkraft der [r]gegnerischen Armee[/] nicht mehr!
# Group 15 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(16,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 20)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 18)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 1, 15)
SubGroup(0)
SubGroup(2)
TalkCharacter(1031,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Unser Feind hat Baron Mateus an vorderster Front positioniert, während Jeralts Söldner [cdb]drüben bei der Hauptposition sind.
TalkCharacter(1032,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Uns bleibt keine andere Wahl, als Rodrigue, [cdb]den feindlichen Kommandanten, zu besiegen. Alles andere muss jedoch wohlüberlegt sein.
SubGroup(3)
Unknown83(8690,1030,9128,8704,1017,9061,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8705,1030,9132,8720,1017,9066,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1033,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es wird eine Weile dauern, einen Weg zur Untiefe vorzubereiten. Beginnen wir bis dahin [cdb]damit, die Ebene im Westen anzugreifen.
SubGroup(1)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 25 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(7557,1188,9261,7490,1175,9275,40,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6936,1028,9744,6871,1026,9744,140,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 27 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
GroupCheck4(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 0
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 28 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(50,11964,1,27964,1,0,100,0,0,0,0,0,0,0,0)
# Group 29 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(2)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,0,1,15,89,89,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(2)
TalkDeploySlot(1034,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Das Kaiserreich ist hier! Nein! Ich bin zu jung [cdb]zum Sterben!
TalkCharacter(1035,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Was für ein lächerlicher Mann. Ihr seid der Adlige dieses Gebiets! Zeigt ein wenig Stolz!
# Group 31 (0, 5, 0, 4, 29)
SubGroup(3)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
Unknown13(89,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1036,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Feuert eure Pfeile ab! Tötet jeden, der es wagt, [cdb]sich mir zu nähern!
SubGroup(3)
Unknown83(4992,1170,8466,4997,1159,8402,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4992,1162,8467,4997,1151,8403,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown70(15,2,0,0,89,2,0,40,0,1,0,0,0,0,0)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(15,0,118,163,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,119,174,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,84,182,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,77,176,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,106,140,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,98,141,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,73,161,89,3,0,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(47500,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2201,2,15,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] feuert die [g]Ballistae[/] ab!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1037,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # Der Feind ist eindeutig verzweifelt. Obgleich [cdb]uns diese Geschosse zugegebenermaßen [cdb]verlangsamen werden.
# Group 32 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1038,15,1,0,0,0,0,0,0,0,0,0,0,0,0) # Ich kann nicht glauben, dass es dazu [cdb]gekommen ist...
# Group 33 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1039,15,1,4,0,0,0,0,0,0,0,0,0,0,0) # Nein! Ich weigere mich, auf diesem armseligen Schlachtfeld mein Leben auszuhauchen!
# Group 34 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown6(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1040,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ich bin... umzingelt. Ich flehe Euch an, haltet [cdb]ein! Ich ergebe mich bereitwillig!
SubGroup(1)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2227,1,0,2,15,89,89,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde zur Kapitulation gezwungen!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1041,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich traue dem Mann nicht über den Weg, aber [cdb]vielleicht wird er uns später noch irgendwie [cdb]nützlich sein.
SubGroup(3)
Unknown51(48700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45500,0,13464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2229,1,15,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich ergeben! Die [g]Ballistae[/] sind nicht mehr aktiv!
# Group 35 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,15,89,89,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(1042,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Warum ist das... geschehen...
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(1)
TalkCharacter(1043,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir hätten ihm vielleicht eine Kapitulation [cdb]abringen können, wenn er am Leben geblie- [cdb]ben wäre... Nun ja. Was getan ist, ist getan.
SubGroup(3)
Unknown51(48700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45500,0,13464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,15,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die [g]Ballistae[/] sind nicht mehr aktiv!
# Group 36 (0, 2, 2, 7, 2)
SubGroup(6)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(1)
TalkDeploySlot(1044,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Verstärkt eure Verteidigungen! Lasst nicht zu, [cdb]dass der Feind hindurchkommt!
SubGroup(5)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2200,4,1,1,15,89,89,0,0,0,0,0,0,0,0) # Besetze die [r]Bollwerke[/] um [eg1][0:CHARA_G][ec2] herum!
SubGroup(1)
TalkCharacter(1045,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wenn wir die Bollwerke, die den Baron [cdb]umgeben, einnehmen, überzeugen wir ihn [cdb]vielleicht, die Waffen niederzulegen.
# Group 40 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1046,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ha! Wer sind diese Schwächlinge?
# Group 45 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1047,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Stört es jemanden, wenn ich mich in einer von [cdb]denen verstecke?
# Group 46 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1048,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Unsere schnellen Angriffe werden den Kampfgeist des Feindes erschüttern!
# Group 47 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,9,0,1,1,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,13,0,1,1,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,14,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,15,0,1,1,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2234,1,1,2,89,89,89,0,0,0,0,0,0,0,0) # Die [r]Bollwerke[/] um die [r]Mateus-Krieger[/] wurden besetzt!
SubGroup(1)
TalkCharacter(1049,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gut. Wir haben die vordere Position des Feindes dezimiert.
# Group 52 (0, 5, 0, 5, 2)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
TalkDeploySlot(1050,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Die Truppe der Kaiserin stellt uns andere in [cdb]den Schatten. Ich muss eine Möglichkeit [cdb]finden, mich hervorzutun!
# Group 53 (0, 2, 2, 5, 3)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(2)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(3)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2232,1,89,89,89,0,0,0,0,0,0,0,0,0,0) # Die [r]Mateus-Krieger[/] wurden besiegt! Der [g]nordwestliche Weg[/] ist frei!
SubGroup(1)
TalkCharacter(1051,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Rückt weiter nach Nordwesten vor! Und stellt [cdb]den Weg zur Untiefe fertig!
SubGroup(6)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2203,4,2,1,89,89,89,0,0,0,0,0,0,0,0) # Besetze die [g]nordwestlichen[/] [r]Bollwerke[/]!
SubGroup(1)
TalkDeploySlot(1052,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmpf, ich wusste, der Baron ist der Aufgabe [cdb]nicht gewachsen. Wir werden den Feind selbst [cdb]abwehren müssen. Rückt aus und greift an!
# Group 56 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
SubGroup(2)
Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1053,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # So weit, so gut. Wenngleich ich auch darauf [cdb]gefasst bin, dass jeden Moment etwas [cdb]katastrophal schiefgeht.
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1054,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich bin voll und ganz dafür, Vorsicht walten zu [cdb]lassen, Lin, aber könntest du bitte kein solcher Miesmacher sein?
# Group 63 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1055,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir werden das Gebiet bald kontrollieren!
# Group 64 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,1,0,1,1,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,2,0,1,1,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,3,0,1,1,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,6,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,7,0,1,1,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2204,1,2,2,89,89,89,0,0,0,0,0,0,0,0) # Die [g]nordwestlichen[/] [r]Bollwerke[/] wurden besetzt!
# Group 70 (0, 5, 0, 3, 10)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
SubGroup(2)
TalkDeploySlot(1056,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gut, Alois' Verstärkung ist eingetroffen. Würdet Ihr unseren Soldaten im Nordwesten [cdb]helfen gehen, [MFB:junger Söldner_junge Söldnerin]?
GenderedMcTalk(2,1057,1058,1,0,1,1,0,0,0,0,0,0,0,0) # Ich bin schon unterwegs.
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1464,1,46000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,89,5,0,0,1,1,0,0,0)
Alert(2205,0,11,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] begibt sich nach [g]Westen[/], um am Kampf teilzunehmen!
# Group 71 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
GenderedMcTalk(2,1059,1060,1,0,1,1,0,0,0,0,0,0,0,0) # Wir werden zurückgedrängt. Ich kann diese Position nicht ungeschützt lassen.
# Group 72 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
SubGroup(4)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,14,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
SubGroup(2)
SetDeathText(100,73,1061,0,0,0,0,0,0,0,0,0,0,0,0) # Ich hatte gesagt, dass ich ihnen einen Sieg [cdb]beschere, und ich werde jetzt nicht weichen!
CloseUp(14,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,14,89,89,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
If254(1,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1064,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, sieh mal einer an, ein Neuzugang. Kümmert euch um ihn.
# Group 74 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 75 (0, 5, 0, 10, 4)
SubGroup(5)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # Das ist Yuri! Moment. Ich werde versuchen, [cdb]ihm Vernunft einzureden.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
SubGroup(1)
TalkCharacter(1063,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Er ist zumindest halbwegs vernünftig. Ich [cdb]glaube, wenn wir ihn in die Enge treiben [cdb]können, würde er zuhören.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,9,14,89,89,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 2, 3)
SubGroup(1)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(9,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1066,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hmm... und ich dachte, ich würde etwas [cdb]empfinden. Vielleicht töte ich dich diesmal [cdb]sogar.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Du tötest mich? Moment, wer warst du noch [cdb]mal?!
# Group 82 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(101,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1070,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # Also, was sagst du, Yuri? Willst du zu Ende [cdb]bringen, was wir angefangen haben?
TalkDeploySlot(1071,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ha, klingt gut. Dann leg mal los!
# Group 83 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(102,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(102,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # Yuri! Wie hoch war die Chance, dass wir uns [cdb]hier begegnen?
TalkDeploySlot(1069,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Na großartig. Die Dame des Zwielichts. Du [cdb]bist die Letzte, der ich hier draußen begegnen [cdb]wollte.
# Group 84 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(103,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ich will nicht gegen dich kämpfen, Yuri-Vögelchen. Was hältst du also davon, [cdb]wenn wir die ganze Sache abblasen?
TalkDeploySlot(1073,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hey, ich will auch nicht gegen dich kämpfen, [cdb]aber wenn ich einen Auftrag annehme, ziehe [cdb]ich ihn auch durch.
# Group 85 (0, 2, 0, 9, 2)
SubGroup(6)
Unknown17(89,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1065,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # Du richtest dieses Ding doch hoffentlich nicht [cdb]auf mein hübsches Gesicht.
# Group 86 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3778,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # Ich bin zäher, als ich aussehe!
# Group 87 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0) # Diesmal habe ich es wirklich vermasselt... Tut [cdb]mir leid, Leute... Tut mir leid, Mama.
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,14,89,89,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 90 (0, 5, 0, 6, 14)
SubGroup(5)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,89,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # Würdest du damit aufhören, so armselig [cdb]daherzukommen? Ich weiß, dass du eigentlich [cdb]nicht hier sterben willst!
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nun, wenn du es so formulierst... Es wäre mir [cdb]wohl schon lieber, nicht abgeschlachtet zu [cdb]werden.
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,89,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1075,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich habe von dir gehört, Yuri. Vielleicht [cdb]können wir eine neue Vereinbarung treffen, [cdb]von der wir beide profitieren.
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Nun, wenn du es so formulierst... Es wäre mir [cdb]wohl schon lieber, nicht abgeschlachtet zu [cdb]werden.
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (25, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 7, 52)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # Ich muss den Feind hier aufhalten!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben einen Weg zur Untiefe freigeräumt! Jetzt können wir von Osten angreifen!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][eb][eg6][cp][0:PARTY][ec1][/] haben einen Weg zu den [g]östlichen Untiefen[/] freigemacht!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Endlich. Nehmt Rodrigues Position von [cdb]beiden Seiten in die Zange!
SubGroup(3)
Unknown56(22764,1,43600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(22764,1,43600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # Rücke zur [r]gegnerischen Basis[/] vor!
SubGroup(2)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ich werde nicht lange durchhalten, wenn ich [cdb]versuche, sie von beiden Seiten abzuwehren.
GenderedMcTalk(2,1083,1084,1,2,1,1,0,0,0,0,0,0,0,0) # Rodrigue ist in Gefahr. Ich sollte besser [cdb]zurückgehen.
SubGroup(1)
TalkDeploySlot(1085,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich muss dem Kaiserreich zeigen, dass ich ihm [cdb]nützlich sein kann... Zerstört die Brücke und [cdb]trennt die Söldner von der Hauptstreitkraft!
SubGroup(1)
Unknown66(813,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7111,1058,5244,7130,1047,5183,150,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(6964,1,47500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2208,1,15,11,89,0,0,0,0,0,0,0,0,0,0) # Die [b]Mateus-Krieger[/] haben die [g]Brücke[/] zerstört! [eb][eg6][1:CHARA_G][ec5] ist von der [r]gegnerischen Basis[/] abgeschnitten!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
GenderedMcTalk(2,1087,1088,1,4,1,1,0,0,0,0,0,0,0,0) # Die Brücke! Ich kann nicht zurück zu Rodrigue!
# Group 94 (0, 5, 0, 7, 83)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # Ich muss den Feind hier aufhalten!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben einen Weg zur Untiefe freigeräumt! Jetzt können wir von Osten angreifen!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][eb][eg6][cp][0:PARTY][ec1][/] haben einen Weg zu den [g]östlichen Untiefen[/] freigemacht!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Endlich. Nehmt Rodrigues Position von [cdb]beiden Seiten in die Zange!
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # Rücke zur [r]gegnerischen Basis[/] vor!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ich werde nicht lange durchhalten, wenn ich [cdb]versuche, sie von beiden Seiten abzuwehren.
SubGroup(5)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] haben sich [g]hinten[/] aufgestellt, um die Verteidigung zu stärken!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir sind hier, um zu helfen, Graf Rodrigue!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0) # Und nicht einen Moment zu früh... Zeigen wir [cdb]ihnen, aus welchem Stahl Faerghus [cdb]geschmiedet ist!
SubGroup(1)
TalkDeploySlot(1086,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich muss dem Kaiserreich zeigen, dass ich ihm [cdb]nützlich sein kann... Zerstört die Brücke und [cdb]isoliert die Hauptstreitkraft!
SubGroup(1)
Unknown66(813,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7111,1058,5244,7130,1047,5183,150,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6964,1,47500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2209,1,15,89,89,0,0,0,0,0,0,0,0,0,0) # Die [b]Mateus-Krieger[/] haben die [g]Brücke[/] zerstört! Die [r]gegnerische[/] Verstärkung ist von der [r]gegnerischen Basis[/] abgeschnitten!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(1089,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # Die Brücke ist zerstört! Wir wurden von Graf Rodrigue und den anderen [cdb]abgeschnitten!
# Group 95 (0, 5, 0, 7, 86)
SubGroup(3)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # Ich muss den Feind hier aufhalten!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben einen Weg zur Untiefe freigeräumt! Jetzt können wir von Osten angreifen!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][eb][eg6][cp][0:PARTY][ec1][/] haben einen Weg zu den [g]östlichen Untiefen[/] freigemacht!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Endlich. Nehmt Rodrigues Position von [cdb]beiden Seiten in die Zange!
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # Rücke zur [r]gegnerischen Basis[/] vor!
SubGroup(2)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ich werde nicht lange durchhalten, wenn ich [cdb]versuche, sie von beiden Seiten abzuwehren.
GenderedMcTalk(2,1083,1084,1,0,1,1,0,0,0,0,0,0,0,0) # Rodrigue ist in Gefahr. Ich sollte besser [cdb]zurückgehen.
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,19164,1,46700,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,10,0,0,0,1,1,0,0,0)
Alert(2207,0,11,10,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich [eg4][1:CHARA_G][ec4] zurückgezogen!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir sind hier, um zu helfen, Graf Rodrigue!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Und nicht einen Moment zu früh... Zeigen wir [cdb]ihnen, aus welchem Stahl Faerghus [cdb]geschmiedet ist!
SubGroup(3)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben für die Verstärkung das Tor geöffnet!
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,13464,1,49500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14964,1,51500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] haben sich [g]hinten[/] aufgestellt, um die Verteidigung zu stärken!
# Group 96 (0, 5, 0, 7, 75)
SubGroup(3)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # Ich muss den Feind hier aufhalten!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben einen Weg zur Untiefe freigeräumt! Jetzt können wir von Osten angreifen!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][eb][eg6][cp][0:PARTY][ec1][/] haben einen Weg zu den [g]östlichen Untiefen[/] freigemacht!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Endlich. Nehmt Rodrigues Position von [cdb]beiden Seiten in die Zange!
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # Rücke zur [r]gegnerischen Basis[/] vor!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ich werde nicht lange durchhalten, wenn ich [cdb]versuche, sie von beiden Seiten abzuwehren.
SubGroup(5)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] haben sich [g]hinten[/] aufgestellt, um die Verteidigung zu stärken!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir sind hier, um zu helfen, Graf Rodrigue!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0) # Und nicht einen Moment zu früh... Zeigen wir [cdb]ihnen, aus welchem Stahl Faerghus [cdb]geschmiedet ist!
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben für die Verstärkung das Tor geöffnet!
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,13464,1,49500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14964,1,51500,0,0,100,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 6, 4)
SubGroup(3)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,8964,1,46500,0,10764,1,49000,0,0,1,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
SubGroup(3)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
# Group 98 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
SubGroup(2)
Unknown21(11,1464,1,46000,0,0,2,0,0,0,1,0,1,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 7)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 0
SubGroup(3)
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24864,1,41800,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 0
Unknown10(11,24764,1,41700,0,24964,1,41900,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 9, 10)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 1 0 0
GroupCheck3(134,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 0 0
SubGroup(2)
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
SubGroup(1)
Unknown56(22764,1,43600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0) # Meinetwegen hier? Da ist wohl jemand wild [cdb]darauf, zu sterben.
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,8,4,10,89,89,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 7, 10)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
SubGroup(1)
Unknown56(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,52,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0) # Meinetwegen hier? Da ist wohl jemand wild [cdb]darauf, zu sterben.
CloseUp(52,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(52,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,8,4,52,89,89,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1093,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Bitte zieht Euch zurück, Graf Rodrigue. Ich [cdb]hege nicht den geringsten Wunsch, Euer Leben zu nehmen.
TalkCharacter(1094,50,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ich wünschte, dem könnte ich Folge leisten. Du warst einst eine wahre Verbündete... aber [cdb]das hier muss nun einmal getan werden.
# Group 104 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1095,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Ich wünschte, unsere Wege hätten sich nicht [cdb]gekreuzt. Ich habe noch nicht einmal das Recht, Euch in die Augen zu blicken.
TalkCharacter(1096,50,1,0,1,1,0,0,0,0,0,0,0,0,0) # Du hast das Königreich um deines Vaters [cdb]willen verlassen, mein Junge. Daran ist nichts [cdb]verwerflich.
# Group 105 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
Unknown13(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1097,52,1,2,1,0,0,0,0,0,0,0,0,0,0) # Mir geht also das Glück aus, was? Dann werde [cdb]ich meinem Ende genauso ungestüm begegnen, [cdb]wie Lambert es getan hätte!
# Group 106 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1098,50,1,2,1,1,0,0,0,0,0,0,0,0,0) # Verleih mir Stärke, Lambert!
# Group 107 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0) # Vergib mir, Felix... Beschütze Seine Majestät... und Faerghus...
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0) # Vergib mir, Felix... Beschütze Seine Majestät... und Faerghus...
SubGroup(1)
Unknown112(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 0, 8, 14)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
GroupCheck3(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 1 0 0
If254(5,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
If254(5,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,52,89,89,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkCharacter(1102,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Der feindliche Kommandant wurde besiegt! Gewährt keinem Soldaten Gnade, der sich [cdb]nicht ergeben will!
# Group 113 (0, 2, 2, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 2, 11)
SubGroup(1)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(44,20964,1,6964,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,9464,1,3464,1,0,100,0,0,0,0,0,0,0,0)
# Group 118 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(89,11964,1,45000,0,17964,1,53000,0,0,1,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(1)
TalkDeploySlot(1104,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Keiner von euch Schurken kommt hier vorbei!
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,89,89,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 120 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(89,11964,1,45000,0,17964,1,53000,0,0,1,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(1)
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # Keiner von euch Schurken kommt hier vorbei!
SubGroup(2)
Unknown43(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 121 (0, 5, 0, 7, 12)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,8464,1,46000,0,17964,1,59500,0,0,1,0,0,0,0)
Unknown10(89,17464,1,55500,0,18964,1,59500,0,0,1,0,0,0,0)
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,53,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SubGroup(1)
TalkDeploySlot(1103,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Alois ist hier. Besser spät als nie!
SubGroup(2)
Unknown43(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # Keiner von euch Schurken kommt hier vorbei!
# Group 122 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Du hast die Ritter verlassen, Alois? Das ist [cdb]aber eine Ãœberraschung.
TalkCharacter(1107,31,1,0,1,1,0,0,0,0,0,0,0,0,0) # Sagt die Dame, die selbst einen plötzlichen Abschied hinlegte. Doch wie dem auch sei, [cdb]hier stehen wir uns nun als Feinde gegenüber.
# Group 123 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # Ich hege keine Feindschaft, aber es ist auch [cdb]niemand gezwungen, in meine Reichweite zu [cdb]kommen!
# Group 124 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # Ha! Das war schon alles? So leicht lasse ich [cdb]mich nicht besiegen!
# Group 125 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,89,89,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(1109,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Uff, das war eine Tracht Prügel zu viel. Ich [cdb]überlasse den Rest euch!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
If254(2,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,13,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 126 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,53,89,89,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(1109,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # Uff, das war eine Tracht Prügel zu viel. Ich [cdb]überlasse den Rest euch!
SubGroup(1)
Unknown18(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,53,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,53,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 127 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 5, 0, 6, 7)
SubGroup(2)
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
SubGroup(1)
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0) # Mir ist egal, wer ihr seid. Ihr werdet keinen Schritt weitergehen.
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(738,4,6,1,11,89,89,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] blockiert deinen Weg und muss besiegt werden!
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Jetzt lässt sich ein Kampf gegen den Bleichen Dämon nicht mehr vermeiden.
# Group 129 (0, 5, 0, 5, 11)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
Unknown13(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0) # Gerade noch rechtzeitig. Alles Weitere [cdb]übernehme ich.
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,18,6,11,89,89,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Jetzt lässt sich ein Kampf gegen den Bleichen Dämon nicht mehr vermeiden.
# Group 130 (0, 5, 0, 9, 43)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,19464,1,40000,0,26964,1,45000,0,0,1,1,0,0,0)
Unknown10(11,20964,1,45000,0,26964,1,46500,0,0,1,1,0,0,0)
Unknown15(11,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,11,10,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] erreicht!
SubGroup(1)
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0) # Gerade noch rechtzeitig. Alles Weitere [cdb]übernehme ich.
SubGroup(2)
Unknown6(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1157,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Danke. Ich kehre zurück, sobald ich wieder [cdb]zu Atem gekommen bin.
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
If254(1,107,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2210,0,10,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat sich zum inneren [r]Bollwerk[/] zurückgezogen!
SubGroup(2)
Unknown43(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,18,6,11,89,89,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Jetzt lässt sich ein Kampf gegen den Bleichen Dämon nicht mehr vermeiden.
# Group 131 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,89,89,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # Ich kann das hier immer noch gewinnen... Hngh! Nein, nicht schon wieder! Ich muss [cdb]weg von hier.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat das Schlachtfeld verlassen!
SubGroup(1)
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich bin froh, den Dämon fliehen zu sehen, [cdb]aber dieses unberechenbare Verhalten bereitet [cdb]mir Sorgen.
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 132 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
SubGroup(2)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 5, 3)
SubGroup(4)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 0 1 0
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,13,89,89,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt! Die Bollwerktore wurden geöffnet!
# Group 134 (0, 5, 0, 5, 3)
SubGroup(4)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck4(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 125: True 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,11,89,89,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt! Die Bollwerktore wurden geöffnet!
# Group 135 (0, 2, 0, 10, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # Ich bin hier, um dir ein für alle Mal den Garaus zu machen!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # Dann tu das... wenn du es schaffst.
# Group 136 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown17(89,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1113,1114,1,0,1,1,0,0,0,0,0,0,0,0) # Ich werde so viele von euch niederstrecken, [cdb]wie ich kann.
# Group 137 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,0,0,1,0,0,0,0,0,0,0,0) # Mit so einer Herausforderung war ich noch [cdb]nie konfrontiert...
# Group 138 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 2, 30)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(1)
Unknown80(46,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
SubGroup(1)
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Da gehe ich fort, um mich um einen Verstärkungstrupp zu kümmern, und finde bei [cdb]meiner Rückkehr das vor? Was für ein Chaos.
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,12,89,89,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(2)
Unknown10(0,1,12,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1125,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Zeit, ein paar von euch in euer Grab zu [cdb]befördern, bevor sich Rodrigue noch einsam [cdb]fühlt!
TalkCharacter(1126,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Tja, jetzt wissen wir, was aus unserer Verstärkung geworden ist.
# Group 140 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # Der Bleiche Dämon mag entwischt sein, aber Ihr werdet einen guten Ersatz abgeben!
TalkDeploySlot(1130,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Stärkere Leute als du haben versucht, sich den Kopf des Klingenzerbersters zu holen, und [cdb]sind gescheitert.
# Group 141 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 140: 0 1 0
SubGroup(1)
TalkDeploySlot(1127,12,1,0,0,0,0,0,0,0,0,0,0,0,0) # Ich kann mich nicht erinnern, zugestimmt zu [cdb]haben, die Nachhut zu übernehmen. Dafür [cdb]werde ich das Doppelte berechnen müssen.
# Group 142 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1131,12,1,4,0,0,0,0,0,0,0,0,0,0,0) # Mein Arm... Das ist nicht gut.
# Group 143 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1132,12,1,0,0,0,0,0,0,0,0,0,0,0,0) # Jetzt ist es zu spät, um noch zu entkommen...
# Group 144 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 1 0 0
SubGroup(6)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,22,19,89,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] wurden im Angriff auf die Truppen [eg5][1:CHARA_G][ec3] gesichtet!
SubGroup(1)
TalkCharacter(1133,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # Der Feind hat nicht lange gebraucht, um [cdb]unsere Ingenieure zu entdecken. Wir sollten [cdb]eine Rettungsmission starten, wenn möglich.
SubGroup(7)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2237,4,16,1,19,19,89,0,0,0,0,0,0,0,0) # Hilf allen [cp][0:CHARA_G][ec4]!
SubGroup(2)
TalkCharacter(1134,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir planen, ihre Talente dafür einzusetzen, [cdb]das Schlachtfeld mit verheerender Magie zu [cdb]verwüsten.
TalkCharacter(1136,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ihre Abwesenheit wird den Verlauf der Schlacht vollständig ändern. Sie zu retten, [cdb]sollte für uns oberste Priorität haben.
# Group 146 (0, 5, 0, 7, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 155: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 1 0 0
SubGroup(1)
MainMissionStart(2214,3,16,3,19,89,89,0,0,0,0,0,0,0,0) # Nicht allen [cp][0:CHARA_G][ec4] konnte geholfen werden!
SubGroup(1)
TalkCharacter(1143,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh nein! Das war es dann mit unserer [cdb]magischen Unterstützung!
SubGroup(1)
Alert(2222,3,19,89,89,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] können [b]Echomagie: Blitz[/] nicht verwenden!
# Group 147 (0, 5, 0, 6, 19)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(4)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2213,1,16,2,19,89,89,0,0,0,0,0,0,0,0) # Allen [cp][0:CHARA_G][ec4] wurden geholfen !
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1139,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wie es scheint, sind alle Ingenieure in Sicherheit. Jetzt können wir das Schlachtfeld [cdb]so richtig aufheizen.
If254(1,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1140,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sie sind alle in Sicherheit. Gute Arbeit!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2221,1,19,89,89,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] können nun [b]Echomagie: Blitz[/] verwenden!
# Group 148 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 0
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
GroupCheck4(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 154: True 0
# Group 152 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,19,89,89,0,0,0,0,0,2,0,0,0,0) # [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkDeploySlot(1137,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Danke für die Rettung!
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,19,89,89,0,0,0,0,0,1,0,0,0,0) # [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gut! Weiter so!
SubGroup(1)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,20,89,89,0,0,0,0,0,2,0,0,0,0) # [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkDeploySlot(1137,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # Danke für die Rettung!
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,20,89,89,0,0,0,0,0,1,0,0,0,0) # [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gut! Weiter so!
SubGroup(1)
Unknown18(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,21,89,89,0,0,0,0,0,2,0,0,0,0) # [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkDeploySlot(1137,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # Danke für die Rettung!
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,21,89,89,0,0,0,0,0,1,0,0,0,0) # [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gut! Weiter so!
SubGroup(1)
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mit mir ist es aus...
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,19,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
# Group 156 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mit mir ist es aus...
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,20,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
# Group 157 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mit mir ist es aus...
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,21,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
# Group 158 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 2, 35)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,25,89,89,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
SubGroup(1)
TalkDeploySlot(1144,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Eine feindliche Einheit, die uns von hinten [cdb]angreift?
SubGroup(7)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,17,1,25,8,89,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3] und hilf den Truppen [eg5][1:CHARA_G][ec3]!
SubGroup(2)
Unknown78(0,8,50,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1145,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Schaltet sie jetzt gleich aus! Das wird sonst zu [cdb]riskant!
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 5, 9)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
GroupCheck3(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 1 0 0
SubGroup(8)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 9, 8)
SubGroup(8)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 0 1 0
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 0 1 0
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,17,2,8,89,89,0,0,0,0,0,0,0,0) # Den Truppen [eg5][0:CHARA_G][ec3] wurde geholfen!
If254(1,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1146,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # Oh, vielen Dank! Ich wünschte, ich wäre auch [cdb]so stark!
If254(1,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1147,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # Der feindliche Hinterhalt wurde abgewehrt.
# Group 162 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
GroupCheck3(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 1 0 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,3,17,3,8,89,89,0,0,0,0,0,0,0,0) # Den Truppen [eg5][0:CHARA_G][ec3] konnte nicht geholfen werden!
# Group 163 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1148,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Rodrigue wurde von den anderen [cdb]abgeschnitten. Rückt vor und greift an, bevor [cdb]die Söldner wieder zu ihm gelangen können!
TalkCharacter(1149,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nein! Das ist unsere Chance, den Bleichen Dämon zu töten! Es gibt niemanden, der uns [cdb]in die Quere kommen könnte!
SubGroup(2)
Unknown43(11,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,11,89,89,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
GenderedMcTalk(2,1150,1151,1,2,1,1,0,0,0,0,0,0,0,0) # Ich muss den Kommandanten so bald wie [cdb]möglich erreichen.
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown144(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,1,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(172,2,11,10,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][1:CHARA_G][ec4]!
Alert(730,4,11,10,89,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][1:CHARA_G][ec2], bevor [eg6][0:CHARA_G][ec5] eintrifft!
# Group 165 (0, 2, 0, 2, 12)
SubGroup(1)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir sind hier, um zu helfen, Graf Rodrigue!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Und nicht einen Moment zu früh... Zeigen wir [cdb]ihnen, aus welchem Stahl Faerghus [cdb]geschmiedet ist!
# Group 166 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 0 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,89,89,0,0,0,7,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt!
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1152,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Das Bollwerk fiel wie... Oh, oh. Da kommt [cdb][MFB:er_sie]!
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(170,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 1 0 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,89,89,0,0,0,9,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # Der Dämon ist zu eilig! Wir haben nicht [cdb]genug Zeit!
# Group 172 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,764,1,3464,1,3464,1,6464,1,0,1,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 0 1 0
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2230,2,11,89,89,0,0,0,9,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist [eg4][0:AREA][ec4] durchgebrochen!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # Der Dämon ist zu eilig! Wir haben nicht [cdb]genug Zeit!
# Group 173 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,125,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24464,1,42500,0,0,100,0,0,0,0,0,0,0,0)
If254(2,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,17964,1,47500,0,0,100,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
GroupCheck3(176,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 176: 0 1 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2241,2,11,89,89,0,0,0,8,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt und nähert sich der [r]gegnerischen Basis[/]!
SubGroup(1)
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Nichts hält den Dämon auf! Uns wird die Zeit [cdb]davonlaufen!
# Group 176 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,16964,1,55500,0,18964,1,58500,0,0,1,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2231,2,11,89,89,0,0,0,8,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist [eg4][0:AREA][ec4] gelangt und nähert sich der [r]feindlichen Basis[/]!
SubGroup(1)
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Nichts hält den Dämon auf! Uns wird die Zeit [cdb]davonlaufen!
# Group 177 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 173: True 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24464,1,42500,0,0,100,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,11,89,89,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # Ich kann das hier immer noch gewinnen... Hngh! Nein, nicht schon wieder! Ich muss [cdb]weg von hier.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat das Schlachtfeld verlassen!
SubGroup(1)
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich bin froh, den Dämon fliehen zu sehen, [cdb]aber dieses unberechenbare Verhalten bereitet [cdb]mir Sorgen.
# Group 179 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 180 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(181,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(180,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(183,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(13,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(8,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg8][cp][0:CHARA_G][ec2]!
# Group 187 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 0
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 5, 39)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1158,87,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ich bin mit Verstärkung gekommen. Geht [cdb]jetzt und helft Euren Kameraden!
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0) # [r]Gegnerische[/] Verstärkung ist aufgetaucht!
SubGroup(2)
Unknown44(10,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,19,1,89,89,89,0,0,0,0,0,0,0,0) # Besetze die [r]Bollwerke[/], um zu verhindern, dass [r]gegnerische[/] Verstärkung eintrifft!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(88,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1159,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vor diesem Gesindel haben wir nichts zu [cdb]befürchten. Bleibt jetzt ruhig und nehmt das Bollwerk ein.
# Group 190 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,21664,1,1664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,21664,1,5164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(3,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(31,22164,1,3164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(3,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(49,22164,1,4164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(489,1,19,2,89,89,89,0,0,0,0,0,0,0,0) # Es konnte verhindert werden, dass [r]gegnerische[/] Verstärkung eintrifft!
SubGroup(1)
TalkCharacter(1160,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das Kaiserreich lässt sich nicht aufhalten!
# Group 201 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 6, 2)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,32500,0,57500,0,40000,0,63500,0,0,1,0,0,0,0)
Unknown10(89,60000,0,57500,0,65000,0,63000,0,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1161,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben in diesem Gebiet Zauberingenieure [cdb]versteckt. Sie bereiten eine furchterregende Magie vor, die unsere Feinde vernichten wird.
# Group 203 (0, 5, 0, 2, 57)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1162,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Jetzt! Lasst eure Blitze auf das Schlachtfeld [cdb]hinabsausen!
SubGroup(4)
Unknown70(20,1,98,82,51,3,18,15,3,1,0,1,0,0,0)
Unknown70(20,0,103,83,89,3,18,20,1,1,0,1,0,0,0)
Unknown70(20,0,101,89,89,3,18,20,0,1,0,1,0,0,0)
Unknown70(20,1,101,86,33,3,18,12,4,1,0,1,0,0,0)
SubGroup(3)
Unknown83(5635,1104,4701,5584,1099,4662,0,1,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5635,1086,4701,5585,1080,4663,240,1,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown19(33,19,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,19,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1163,33,1,4,1,0,0,0,0,0,0,0,0,0,0) # Gah!
SubGroup(1)
Alert(2224,0,89,89,89,3,0,0,0,0,0,0,0,0,0) # Die [b]kaiserlichen Zauberingenieure[/] haben [b]Echomagie: Blitz[/] eingesetzt!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(19,2,0,0,89,3,12,40,0,1,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1164,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # Welch furchtbarer Donner... Das klingt nach [cdb]einer Aufgabe für Alois!
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2225,2,13,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist aufgetaucht!
# Group 204 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
SubGroup(1)
TalkCharacter(1165,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Da wir die Kontrolle über dieses Gebiet [cdb]haben, werden unsere Ingenieure nicht [cdb]länger gebraucht.
# Group 212 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 1 0 0
SubGroup(1)
TalkCharacter(1166,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Unsere Hilfstruppen sind eingetroffen. Wenn [cdb]wir sie zu den Bollwerken schicken, gewährt das unseren Truppen dort einen großen Vorteil.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 2, 10)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1167,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tu es!
SubGroup(3)
Unknown7(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2226,0,89,89,89,0,0,0,0,0,0,0,0,0,0) # Während des Aufenthalts in [b]verbündeten Bollwerken[/] werden nun [g]mehr KP wiederhergestellt[/]!
# Group 215 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(217,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 10, 2, 9)
SubGroup(1)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(50,12664,1,26164,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(88,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,88,89,89,0,0,0,0,0,0,0,0,0,0) # Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein [g]Truhenschlüssel[/] erhalten!
# Group 219 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 0, 3, 13)
SubGroup(2)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist im Kampf gefallen!
SubGroup(2)
TalkDeploySlot(1168,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich lasse mich nicht besiegen, solange Fleche [cdb]mich noch braucht!
TalkDeploySlot(1169,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Halte durch, Randolph! Ich beschütze dich!
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben sich vorübergehend zurückgezogen!
# Group 223 (0, 5, 0, 3, 13)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist im Kampf gefallen!
SubGroup(2)
TalkDeploySlot(1170,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Mehr könnt ihr nicht ausrichten? Das habe [cdb]ich kaum gespürt!
TalkDeploySlot(1171,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Fleche, nein! Es ist zu gefährlich! Komm mit [cdb]mir, wir ziehen uns von den Frontlinien [cdb]zurück!
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben sich vorübergehend zurückgezogen!
# Group 224 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
GenderedMcTalk(1,1100,1101,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich komme zu spät...
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich komme zu spät...
TalkDeploySlot(1172,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Hymir volume_up
Da gehe ich fort, um mich um einen Verstärkungstrupp zu kümmern, und finde bei meiner Rückkehr das vor? Was für ein Chaos.
TalkCharacter(1173,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Rodrigue wurde getötet und das Königreich in die Flucht geschlagen. Werdet du und deine Söldner euch ergeben?
GenderedMcTalk(1,1174,1175,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Uns scheint keine andere Wahl zu bleiben.
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Uns scheint keine andere Wahl zu bleiben.
TalkCharacter(1176,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Der Sieg ist unser! Freunde und treue Soldaten, lasst eure Stimmen laut erschallen!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0) [b]Gerüchteverbreitung[/] reduziert die Kampfkraft der [r]gegnerischen Armee[/] nicht mehr!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
TalkCharacter(1031,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Unser Feind hat Baron Mateus an vorderster Front positioniert, während Jeralts Söldner drüben bei der Hauptposition sind.
TalkCharacter(1032,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Uns bleibt keine andere Wahl, als Rodrigue, den feindlichen Kommandanten, zu besiegen. Alles andere muss jedoch wohlüberlegt sein.
TalkCharacter(1033,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Es wird eine Weile dauern, einen Weg zur Untiefe vorzubereiten. Beginnen wir bis dahin damit, die Ebene im Westen anzugreifen.
MainMissionStart(2,4,0,1,15,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(1034,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Das Kaiserreich ist hier! Nein! Ich bin zu jung zum Sterben!
TalkCharacter(1035,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Was für ein lächerlicher Mann. Ihr seid der Adlige dieses Gebiets! Zeigt ein wenig Stolz!
TalkDeploySlot(1036,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Feuert eure Pfeile ab! Tötet jeden, der es wagt, sich mir zu nähern!
Alert(2201,2,15,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] feuert die Ballistae ab!
TalkCharacter(1037,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Der Feind ist eindeutig verzweifelt. Obgleich uns diese Geschosse zugegebenermaßen verlangsamen werden.
TalkDeploySlot(1038,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ich kann nicht glauben, dass es dazu gekommen ist...
TalkDeploySlot(1039,15,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Nein! Ich weigere mich, auf diesem armseligen Schlachtfeld mein Leben auszuhauchen!
TalkDeploySlot(1040,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ich bin... umzingelt. Ich flehe Euch an, haltet ein! Ich ergebe mich bereitwillig!
MainMissionStart(2227,1,0,2,15,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde zur Kapitulation gezwungen!
TalkCharacter(1041,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Ich traue dem Mann nicht über den Weg, aber vielleicht wird er uns später noch irgendwie nützlich sein.
Alert(2229,1,15,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich ergeben! Die Ballistae sind nicht mehr aktiv!
MainMissionStart(438,1,0,2,15,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1042,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Warum ist das... geschehen...
Alert(319,0,15,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
TalkCharacter(1043,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Wir hätten ihm vielleicht eine Kapitulation abringen können, wenn er am Leben geblie- ben wäre... Nun ja. Was getan ist, ist getan.
Alert(539,1,15,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Ballistae sind nicht mehr aktiv!
TalkDeploySlot(1044,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Verstärkt eure Verteidigungen! Lasst nicht zu, dass der Feind hindurchkommt!
MainMissionStart(2200,4,1,1,15,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/] um [eg1][0:CHARA_G][ec2] herum!
TalkCharacter(1045,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Wenn wir die Bollwerke, die den Baron umgeben, einnehmen, überzeugen wir ihn vielleicht, die Waffen niederzulegen.
TalkCharacter(1046,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Caspar[ed]__s__ volume_up
Ha! Wer sind diese Schwächlinge?
TalkCharacter(1047,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ volume_up
Stört es jemanden, wenn ich mich in einer von denen verstecke?
TalkCharacter(1048,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ volume_up
Unsere schnellen Angriffe werden den Kampfgeist des Feindes erschüttern!
MainMissionStart(2234,1,1,2,89,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die [r]Bollwerke[/] um die [r]Mateus-Krieger[/] wurden besetzt!
TalkCharacter(1049,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Gut. Wir haben die vordere Position des Feindes dezimiert.
TalkDeploySlot(1050,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Die Truppe der Kaiserin stellt uns andere in den Schatten. Ich muss eine Möglichkeit finden, mich hervorzutun!
Alert(2232,1,89,89,89,0,0,0,0,0,0,0,0,0,0) Die [r]Mateus-Krieger[/] wurden besiegt! Der nordwestliche Weg ist frei!
TalkCharacter(1051,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Rückt weiter nach Nordwesten vor! Und stellt den Weg zur Untiefe fertig!
MainMissionStart(2203,4,2,1,89,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze die nordwestlichen [r]Bollwerke[/]!
TalkDeploySlot(1052,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Hmpf, ich wusste, der Baron ist der Aufgabe nicht gewachsen. Wir werden den Feind selbst abwehren müssen. Rückt aus und greift an!
MainMissionStart(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(1053,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Linhardt[ed]__s__ volume_up
So weit, so gut. Wenngleich ich auch darauf gefasst bin, dass jeden Moment etwas katastrophal schiefgeht.
TalkCharacter(1054,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dorothea[ed]__s__ volume_up
Ich bin voll und ganz dafür, Vorsicht walten zu lassen, Lin, aber könntest du bitte kein solcher Miesmacher sein?
TalkCharacter(1055,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Wir werden das Gebiet bald kontrollieren!
MainMissionStart(2204,1,2,2,89,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die nordwestlichen [r]Bollwerke[/] wurden besetzt!
TalkDeploySlot(1056,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Gut, Alois' Verstärkung ist eingetroffen. Würdet Ihr unseren Soldaten im Nordwesten helfen gehen, [MFB:junger Söldner_junge Söldnerin]?
GenderedMcTalk(2,1057,1058,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich bin schon unterwegs.
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich bin schon unterwegs.
Alert(2205,0,11,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] begibt sich nach Westen, um am Kampf teilzunehmen!
GenderedMcTalk(2,1059,1060,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Wir werden zurückgedrängt. Ich kann diese Position nicht ungeschützt lassen.
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Wir werden zurückgedrängt. Ich kann diese Position nicht ungeschützt lassen.
Alert(230,2,14,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
SetDeathText(100,73,1061,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ volume_up
Ich hatte gesagt, dass ich ihnen einen Sieg beschere, und ich werde jetzt nicht weichen!
MainMissionStart(2,4,3,1,14,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(1064,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Oh, sieh mal einer an, ein Neuzugang. Kümmert euch um ihn.
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Balthus[ed]__'__ volume_up
Das ist Yuri! Moment. Ich werde versuchen, ihm Vernunft einzureden.
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(1063,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Er ist zumindest halbwegs vernünftig. Ich glaube, wenn wir ihn in die Enge treiben können, würde er zuhören.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(1066,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Dominic-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Dominic-Generäle[ed]___n_[ce] volume_up
Hmm... und ich dachte, ich würde etwas empfinden. Vielleicht töte ich dich diesmal sogar.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ volume_up
Du tötest mich? Moment, wer warst du noch mal?!
TalkCharacter(1070,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Balthus[ed]__'__ volume_up
Also, was sagst du, Yuri? Willst du zu Ende bringen, was wir angefangen haben?
TalkDeploySlot(1071,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Constance[ed]__s__ volume_up
Yuri! Wie hoch war die Chance, dass wir uns hier begegnen?
TalkDeploySlot(1069,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Dominic-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Dominic-Generäle[ed]___n_[ce] volume_up
Na großartig. Die Dame des Zwielichts. Du bist die Letzte, der ich hier draußen begegnen wollte.
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hapi[ed]__s__ volume_up
Ich will nicht gegen dich kämpfen, Yuri-Vögelchen. Was hältst du also davon, wenn wir die ganze Sache abblasen?
TalkDeploySlot(1073,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Dominic-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Dominic-Generäle[ed]___n_[ce] volume_up
Hey, ich will auch nicht gegen dich kämpfen, aber wenn ich einen Auftrag annehme, ziehe ich ihn auch durch.
TalkDeploySlot(1065,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Dominic-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Dominic-Generäle[ed]___n_[ce] volume_up
Du richtest dieses Ding doch hoffentlich nicht auf mein hübsches Gesicht.
TalkDeploySlot(3778,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Yuri[ed]__s__ volume_up
Diesmal habe ich es wirklich vermasselt... Tut mir leid, Leute... Tut mir leid, Mama.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
Alert(319,0,14,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,1,3,2,14,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Balthus[ed]__'__ volume_up
Würdest du damit aufhören, so armselig daherzukommen? Ich weiß, dass du eigentlich nicht hier sterben willst!
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Dominic-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Dominic-Generäle[ed]___n_[ce] volume_up
Nun, wenn du es so formulierst... Es wäre mir wohl schon lieber, nicht abgeschlachtet zu werden.
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
TalkCharacter(1075,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Ich habe von dir gehört, Yuri. Vielleicht können wir eine neue Vereinbarung treffen, von der wir beide profitieren.
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Dominic-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Dominic-Generäle[ed]___n_[ce] volume_up
Nun, wenn du es so formulierst... Es wäre mir wohl schon lieber, nicht abgeschlachtet zu werden.
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich muss den Feind hier aufhalten!
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich muss den Feind hier aufhalten!
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Wir haben einen Weg zur Untiefe freigeräumt! Jetzt können wir von Osten angreifen!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][eb][eg6][cp][0:PARTY][ec1][/] haben einen Weg zu den östlichen Untiefen freigemacht!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Endlich. Nehmt Rodrigues Position von beiden Seiten in die Zange!
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Rücke zur [r]gegnerischen Basis[/] vor!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich werde nicht lange durchhalten, wenn ich versuche, sie von beiden Seiten abzuwehren.
GenderedMcTalk(2,1083,1084,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Rodrigue ist in Gefahr. Ich sollte besser zurückgehen.
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Rodrigue ist in Gefahr. Ich sollte besser zurückgehen.
TalkDeploySlot(1085,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ich muss dem Kaiserreich zeigen, dass ich ihm nützlich sein kann... Zerstört die Brücke und trennt die Söldner von der Hauptstreitkraft!
Alert(2208,1,15,11,89,0,0,0,0,0,0,0,0,0,0) Die [b]Mateus-Krieger[/] haben die Brücke zerstört! [eb][eg6][1:CHARA_G][ec5] ist von der [r]gegnerischen Basis[/] abgeschnitten!
GenderedMcTalk(2,1087,1088,1,4,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Die Brücke! Ich kann nicht zurück zu Rodrigue!
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Die Brücke! Ich kann nicht zurück zu Rodrigue!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich muss den Feind hier aufhalten!
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich muss den Feind hier aufhalten!
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Wir haben einen Weg zur Untiefe freigeräumt! Jetzt können wir von Osten angreifen!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][eb][eg6][cp][0:PARTY][ec1][/] haben einen Weg zu den östlichen Untiefen freigemacht!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Endlich. Nehmt Rodrigues Position von beiden Seiten in die Zange!
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Rücke zur [r]gegnerischen Basis[/] vor!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich werde nicht lange durchhalten, wenn ich versuche, sie von beiden Seiten abzuwehren.
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] haben sich hinten aufgestellt, um die Verteidigung zu stärken!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce] volume_up
Wir sind hier, um zu helfen, Graf Rodrigue!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Und nicht einen Moment zu früh... Zeigen wir ihnen, aus welchem Stahl Faerghus geschmiedet ist!
TalkDeploySlot(1086,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Ich muss dem Kaiserreich zeigen, dass ich ihm nützlich sein kann... Zerstört die Brücke und isoliert die Hauptstreitkraft!
Alert(2209,1,15,89,89,0,0,0,0,0,0,0,0,0,0) Die [b]Mateus-Krieger[/] haben die Brücke zerstört! Die [r]gegnerische[/] Verstärkung ist von der [r]gegnerischen Basis[/] abgeschnitten!
TalkDeploySlot(1089,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce] volume_up
Die Brücke ist zerstört! Wir wurden von Graf Rodrigue und den anderen abgeschnitten!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich muss den Feind hier aufhalten!
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich muss den Feind hier aufhalten!
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Wir haben einen Weg zur Untiefe freigeräumt! Jetzt können wir von Osten angreifen!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][eb][eg6][cp][0:PARTY][ec1][/] haben einen Weg zu den östlichen Untiefen freigemacht!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Endlich. Nehmt Rodrigues Position von beiden Seiten in die Zange!
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Rücke zur [r]gegnerischen Basis[/] vor!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich werde nicht lange durchhalten, wenn ich versuche, sie von beiden Seiten abzuwehren.
GenderedMcTalk(2,1083,1084,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Rodrigue ist in Gefahr. Ich sollte besser zurückgehen.
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Rodrigue ist in Gefahr. Ich sollte besser zurückgehen.
Alert(2207,0,11,10,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich [eg4][1:CHARA_G][ec4] zurückgezogen!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce] volume_up
Wir sind hier, um zu helfen, Graf Rodrigue!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Und nicht einen Moment zu früh... Zeigen wir ihnen, aus welchem Stahl Faerghus geschmiedet ist!
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben für die Verstärkung das Tor geöffnet!
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] haben sich hinten aufgestellt, um die Verteidigung zu stärken!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich muss den Feind hier aufhalten!
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich muss den Feind hier aufhalten!
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Wir haben einen Weg zur Untiefe freigeräumt! Jetzt können wir von Osten angreifen!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][eb][eg6][cp][0:PARTY][ec1][/] haben einen Weg zu den östlichen Untiefen freigemacht!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Endlich. Nehmt Rodrigues Position von beiden Seiten in die Zange!
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Rücke zur [r]gegnerischen Basis[/] vor!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich werde nicht lange durchhalten, wenn ich versuche, sie von beiden Seiten abzuwehren.
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] haben sich hinten aufgestellt, um die Verteidigung zu stärken!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce] volume_up
Wir sind hier, um zu helfen, Graf Rodrigue!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Und nicht einen Moment zu früh... Zeigen wir ihnen, aus welchem Stahl Faerghus geschmiedet ist!
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben für die Verstärkung das Tor geöffnet!
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Meinetwegen hier? Da ist wohl jemand wild darauf, zu sterben.
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Meinetwegen hier? Da ist wohl jemand wild darauf, zu sterben.
TalkCharacter(1093,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ volume_up
Bitte zieht Euch zurück, Graf Rodrigue. Ich hege nicht den geringsten Wunsch, Euer Leben zu nehmen.
TalkCharacter(1094,50,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Ich wünschte, dem könnte ich Folge leisten. Du warst einst eine wahre Verbündete... aber das hier muss nun einmal getan werden.
TalkCharacter(1095,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Ich wünschte, unsere Wege hätten sich nicht gekreuzt. Ich habe noch nicht einmal das Recht, Euch in die Augen zu blicken.
TalkCharacter(1096,50,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Du hast das Königreich um deines Vaters willen verlassen, mein Junge. Daran ist nichts verwerflich.
TalkDeploySlot(1097,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Mir geht also das Glück aus, was? Dann werde ich meinem Ende genauso ungestüm begegnen, wie Lambert es getan hätte!
TalkCharacter(1098,50,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Verleih mir Stärke, Lambert!
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Vergib mir, Felix... Beschütze Seine Majestät... und Faerghus...
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Vergib mir, Felix... Beschütze Seine Majestät... und Faerghus...
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(319,0,52,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,1,4,2,52,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(1102,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Der feindliche Kommandant wurde besiegt! Gewährt keinem Soldaten Gnade, der sich nicht ergeben will!
TalkDeploySlot(1104,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Keiner von euch Schurken kommt hier vorbei!
MainMissionStart(2,4,5,1,13,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Keiner von euch Schurken kommt hier vorbei!
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
Alert(200,2,53,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
TalkDeploySlot(1103,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Alois ist hier. Besser spät als nie!
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Keiner von euch Schurken kommt hier vorbei!
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Shamir[ed]__s__ volume_up
Du hast die Ritter verlassen, Alois? Das ist aber eine Überraschung.
TalkCharacter(1107,31,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Alois[ed]__'__ volume_up
Sagt die Dame, die selbst einen plötzlichen Abschied hinlegte. Doch wie dem auch sei, hier stehen wir uns nun als Feinde gegenüber.
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Alois[ed]__'__ volume_up
Ich hege keine Feindschaft, aber es ist auch niemand gezwungen, in meine Reichweite zu kommen!
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Alois[ed]__'__ volume_up
Ha! Das war schon alles? So leicht lasse ich mich nicht besiegen!
MainMissionStart(438,1,5,2,13,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1109,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Uff, das war eine Tracht Prügel zu viel. Ich überlasse den Rest euch!
Alert(237,0,13,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
Alert(553,1,13,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
MainMissionStart(438,1,5,2,53,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(1109,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Uff, das war eine Tracht Prügel zu viel. Ich überlasse den Rest euch!
Alert(237,0,53,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
Alert(553,1,53,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Mir ist egal, wer ihr seid. Ihr werdet keinen Schritt weitergehen.
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Mir ist egal, wer ihr seid. Ihr werdet keinen Schritt weitergehen.
MainMissionStart(738,4,6,1,11,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] blockiert deinen Weg und muss besiegt werden!
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Jetzt lässt sich ein Kampf gegen den Bleichen Dämon nicht mehr vermeiden.
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Gerade noch rechtzeitig. Alles Weitere übernehme ich.
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Gerade noch rechtzeitig. Alles Weitere übernehme ich.
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Jetzt lässt sich ein Kampf gegen den Bleichen Dämon nicht mehr vermeiden.
Alert(146,2,11,10,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] erreicht!
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Gerade noch rechtzeitig. Alles Weitere übernehme ich.
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Gerade noch rechtzeitig. Alles Weitere übernehme ich.
TalkDeploySlot(1157,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Danke. Ich kehre zurück, sobald ich wieder zu Atem gekommen bin.
Alert(2210,0,10,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat sich zum inneren [r]Bollwerk[/] zurückgezogen!
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Jetzt lässt sich ein Kampf gegen den Bleichen Dämon nicht mehr vermeiden.
MainMissionStart(438,1,6,2,11,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich kann das hier immer noch gewinnen... Hngh! Nein, nicht schon wieder! Ich muss weg von hier.
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich kann das hier immer noch gewinnen... Hngh! Nein, nicht schon wieder! Ich muss weg von hier.
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat das Schlachtfeld verlassen!
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Ich bin froh, den Dämon fliehen zu sehen, aber dieses unberechenbare Verhalten bereitet mir Sorgen.
Alert(553,1,11,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
Alert(589,1,13,89,89,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt! Die Bollwerktore wurden geöffnet!
Alert(589,1,11,89,89,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] wurden besiegt! Die Bollwerktore wurden geöffnet!
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich bin hier, um dir ein für alle Mal den Garaus zu machen!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich bin hier, um dir ein für alle Mal den Garaus zu machen!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Dann tu das... wenn du es schaffst.
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Dann tu das... wenn du es schaffst.
GenderedMcTalk(2,1113,1114,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich werde so viele von euch niederstrecken, wie ich kann.
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich werde so viele von euch niederstrecken, wie ich kann.
GenderedMcTalk(2,1119,1120,1,0,0,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Mit so einer Herausforderung war ich noch nie konfrontiert...
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Mit so einer Herausforderung war ich noch nie konfrontiert...
Alert(230,2,12,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist mit Verstärkung aufgetaucht!
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Hymir volume_up
Da gehe ich fort, um mich um einen Verstärkungstrupp zu kümmern, und finde bei meiner Rückkehr das vor? Was für ein Chaos.
MainMissionStart(2,4,7,1,12,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(1125,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Hymir volume_up
Zeit, ein paar von euch in euer Grab zu befördern, bevor sich Rodrigue noch einsam fühlt!
TalkCharacter(1126,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Tja, jetzt wissen wir, was aus unserer Verstärkung geworden ist.
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Der Bleiche Dämon mag entwischt sein, aber Ihr werdet einen guten Ersatz abgeben!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Der Bleiche Dämon mag entwischt sein, aber Ihr werdet einen guten Ersatz abgeben!
TalkDeploySlot(1130,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Hymir volume_up
Stärkere Leute als du haben versucht, sich den Kopf des Klingenzerbersters zu holen, und sind gescheitert.
TalkDeploySlot(1127,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Hymir volume_up
Ich kann mich nicht erinnern, zugestimmt zu haben, die Nachhut zu übernehmen. Dafür werde ich das Doppelte berechnen müssen.
TalkDeploySlot(1131,12,1,4,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Hymir volume_up
Mein Arm... Das ist nicht gut.
TalkDeploySlot(1132,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Hymir volume_up
Jetzt ist es zu spät, um noch zu entkommen...
Alert(423,2,22,19,89,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] wurden im Angriff auf die Truppen [eg5][1:CHARA_G][ec3] gesichtet!
TalkCharacter(1133,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Der Feind hat nicht lange gebraucht, um unsere Ingenieure zu entdecken. Wir sollten eine Rettungsmission starten, wenn möglich.
MainMissionStart(2237,4,16,1,19,19,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Hilf allen [cp][0:CHARA_G][ec4]!
TalkCharacter(1134,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Wir planen, ihre Talente dafür einzusetzen, das Schlachtfeld mit verheerender Magie zu verwüsten.
TalkCharacter(1136,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Ihre Abwesenheit wird den Verlauf der Schlacht vollständig ändern. Sie zu retten, sollte für uns oberste Priorität haben.
MainMissionStart(2214,3,16,3,19,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Nicht allen [cp][0:CHARA_G][ec4] konnte geholfen werden!
TalkCharacter(1143,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Oh nein! Das war es dann mit unserer magischen Unterstützung!
Alert(2222,3,19,89,89,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] können [b]Echomagie: Blitz[/] nicht verwenden!
MainMissionStart(2213,1,16,2,19,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Allen [cp][0:CHARA_G][ec4] wurden geholfen !
TalkCharacter(1139,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Wie es scheint, sind alle Ingenieure in Sicherheit. Jetzt können wir das Schlachtfeld so richtig aufheizen.
TalkCharacter(1140,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Sie sind alle in Sicherheit. Gute Arbeit!
Alert(2221,1,19,89,89,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] können nun [b]Echomagie: Blitz[/] verwenden!
Alert(934,1,19,89,89,0,0,0,0,0,2,0,0,0,0) [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkDeploySlot(1137,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Danke für die Rettung!
Alert(934,1,19,89,89,0,0,0,0,0,1,0,0,0,0) [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Gut! Weiter so!
Alert(934,1,20,89,89,0,0,0,0,0,2,0,0,0,0) [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkDeploySlot(1137,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Danke für die Rettung!
Alert(934,1,20,89,89,0,0,0,0,0,1,0,0,0,0) [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Gut! Weiter so!
Alert(934,1,21,89,89,0,0,0,0,0,2,0,0,0,0) [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkDeploySlot(1137,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Danke für die Rettung!
Alert(934,1,21,89,89,0,0,0,0,0,1,0,0,0,0) [eb][eg3][0:CHARA_G][ec4] wurde geholfen!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Gut! Weiter so!
TalkDeploySlot(1141,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mit mir ist es aus...
Alert(319,3,19,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
TalkDeploySlot(1141,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mit mir ist es aus...
Alert(319,3,20,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
TalkDeploySlot(1141,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mit mir ist es aus...
Alert(319,3,21,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
Alert(203,2,25,89,89,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkDeploySlot(1144,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Eine feindliche Einheit, die uns von hinten angreift?
MainMissionStart(27,4,17,1,25,8,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3] und hilf den Truppen [eg5][1:CHARA_G][ec3]!
TalkCharacter(1145,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Schaltet sie jetzt gleich aus! Das wird sonst zu riskant!
MainMissionStart(448,1,17,2,8,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Den Truppen [eg5][0:CHARA_G][ec3] wurde geholfen!
TalkDeploySlot(1146,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, vielen Dank! Ich wünschte, ich wäre auch so stark!
TalkCharacter(1147,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Der feindliche Hinterhalt wurde abgewehrt.
MainMissionStart(449,3,17,3,8,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Den Truppen [eg5][0:CHARA_G][ec3] konnte nicht geholfen werden!
TalkCharacter(1148,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Rodrigue wurde von den anderen abgeschnitten. Rückt vor und greift an, bevor die Söldner wieder zu ihm gelangen können!
TalkCharacter(1149,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Arval[ed]__s__ volume_up
Nein! Das ist unsere Chance, den Bleichen Dämon zu töten! Es gibt niemanden, der uns in die Quere kommen könnte!
MainMissionStart(2,4,18,1,11,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
GenderedMcTalk(2,1150,1151,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich muss den Kommandanten so bald wie möglich erreichen.
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich muss den Kommandanten so bald wie möglich erreichen.
Alert(172,2,11,10,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][1:CHARA_G][ec4]!
Alert(730,4,11,10,89,0,0,0,0,0,0,0,0,0,0) Besiege [eg1][1:CHARA_G][ec2], bevor [eg6][0:CHARA_G][ec5] eintrifft!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Einwohnerin[cm][es]7_34_3_16_6_7_1_20_Einwohnerinnen[ce] volume_up
Wir sind hier, um zu helfen, Graf Rodrigue!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Und nicht einen Moment zu früh... Zeigen wir ihnen, aus welchem Stahl Faerghus geschmiedet ist!
Alert(312,2,11,89,89,0,0,0,7,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt!
TalkCharacter(1152,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Bernadetta[ed]__s__ volume_up
Das Bollwerk fiel wie... Oh, oh. Da kommt [MFB:er_sie]!
Alert(312,2,11,89,89,0,0,0,9,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt!
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ volume_up
Der Dämon ist zu eilig! Wir haben nicht genug Zeit!
Alert(2230,2,11,89,89,0,0,0,9,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist [eg4][0:AREA][ec4] durchgebrochen!
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Petra[ed]__s__ volume_up
Der Dämon ist zu eilig! Wir haben nicht genug Zeit!
Alert(2241,2,11,89,89,0,0,0,8,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][0:AREA][ec2] besetzt und nähert sich der [r]gegnerischen Basis[/]!
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Nichts hält den Dämon auf! Uns wird die Zeit davonlaufen!
Alert(2231,2,11,89,89,0,0,0,8,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist [eg4][0:AREA][ec4] gelangt und nähert sich der [r]feindlichen Basis[/]!
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Nichts hält den Dämon auf! Uns wird die Zeit davonlaufen!
MainMissionStart(438,1,18,2,11,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich kann das hier immer noch gewinnen... Hngh! Nein, nicht schon wieder! Ich muss weg von hier.
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__ volume_up
Ich kann das hier immer noch gewinnen... Hngh! Nein, nicht schon wieder! Ich muss weg von hier.
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat das Schlachtfeld verlassen!
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Ich bin froh, den Dämon fliehen zu sehen, aber dieses unberechenbare Verhalten bereitet mir Sorgen.
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg8][cp][0:CHARA_G][ec2]!
TalkDeploySlot(1158,87,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich bin mit Verstärkung gekommen. Geht jetzt und helft Euren Kameraden!
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0) [r]Gegnerische[/] Verstärkung ist aufgetaucht!
MainMissionStart(94,4,19,1,89,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/], um zu verhindern, dass [r]gegnerische[/] Verstärkung eintrifft!
TalkCharacter(1159,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ferdinand[ed]__s__ volume_up
Vor diesem Gesindel haben wir nichts zu befürchten. Bleibt jetzt ruhig und nehmt das Bollwerk ein.
MainMissionStart(489,1,19,2,89,89,89,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Es konnte verhindert werden, dass [r]gegnerische[/] Verstärkung eintrifft!
TalkCharacter(1160,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Monica[ed]__s__ volume_up
Das Kaiserreich lässt sich nicht aufhalten!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(1161,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Wir haben in diesem Gebiet Zauberingenieure versteckt. Sie bereiten eine furchterregende Magie vor, die unsere Feinde vernichten wird.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(1162,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Edelgard[ed]__s__ volume_up
Jetzt! Lasst eure Blitze auf das Schlachtfeld hinabsausen!
TalkDeploySlot(1163,33,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(2224,0,89,89,89,3,0,0,0,0,0,0,0,0,0) Die [b]kaiserlichen Zauberingenieure[/] haben [b]Echomagie: Blitz[/] eingesetzt!
TalkDeploySlot(1164,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Welch furchtbarer Donner... Das klingt nach einer Aufgabe für Alois!
Alert(2225,2,13,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist aufgetaucht!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(1165,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Da wir die Kontrolle über dieses Gebiet haben, werden unsere Ingenieure nicht länger gebraucht.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1166,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hubert[ed]__s__ volume_up
Unsere Hilfstruppen sind eingetroffen. Wenn wir sie zu den Bollwerken schicken, gewährt das unseren Truppen dort einen großen Vorteil.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(1167,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2226,0,89,89,89,0,0,0,0,0,0,0,0,0,0) Während des Aufenthalts in [b]verbündeten Bollwerken[/] werden nun mehr KP wiederhergestellt!
Alert(549,1,88,89,89,0,0,0,0,0,0,0,0,0,0) Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein Truhenschlüssel erhalten!
Alert(355,2,8,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist im Kampf gefallen!
TalkDeploySlot(1168,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich lasse mich nicht besiegen, solange Fleche mich noch braucht!
TalkDeploySlot(1169,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Halte durch, Randolph! Ich beschütze dich!
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben sich vorübergehend zurückgezogen!
Alert(355,2,9,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist im Kampf gefallen!
TalkDeploySlot(1170,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mehr könnt ihr nicht ausrichten? Das habe ich kaum gespürt!
TalkDeploySlot(1171,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Fleche, nein! Es ist zu gefährlich! Komm mit mir, wir ziehen uns von den Frontlinien zurück!
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben sich vorübergehend zurückgezogen!