進軍を再開した一行は、一気呵成に王国西部に 攻めかかる。そこに立ちはだかる相手は……。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 シェズ 89 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 エーデルガルト 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 ヒューベルト 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 フェルディナント 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 リンハルト 255 0 0 4 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 カスパル 255 0 0 5 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 ベルナデッタ 255 0 0 6 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 ドロテア 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 ランドルフ 255 0 0 8 365 7 13 3 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 フレーチェ 255 0 0 9 405 7 13 3 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 ロドリグ 255 0 0 10 180 5 12 3 101 3 0 100 300 255 65535 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 シェズ 255 0 0 11 6 5 13 3 101 3 0 100 151 255 65535 1999 3 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
12 ジェラルト 255 0 0 12 165 5 12 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 アロイス 255 0 0 13 310 5 13 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
14 ユーリス 255 0 0 14 190 5 13 3 101 3 1 100 300 42 65535 1999 39 42 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 マテウス男爵 255 0 0 15 924 5 13 3 101 5 0 100 300 255 11 1999 12 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 連邦国将 255 0 0 16 600 5 13 3 101 3 1 19 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 連邦国将 255 0 0 17 695 5 13 3 101 3 1 19 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 連邦国将 255 0 0 18 620 5 13 3 101 3 1 19 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 連邦国将 255 0 0 19 630 7 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 連邦国将 255 0 0 20 630 7 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 連邦国将 255 0 0 21 630 7 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 連邦国将 255 0 0 22 620 5 13 3 101 3 1 19 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 連邦国将 255 0 0 23 695 5 13 3 101 3 1 19 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 連邦国将 255 0 0 24 600 5 13 3 101 3 1 19 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 連邦国将 255 0 0 25 610 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 連邦国将 255 0 0 26 610 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 連邦国将 255 0 0 27 685 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 連邦国将 255 0 0 28 685 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 連邦国将 255 0 0 29 675 5 13 3 101 3 1 23 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 連邦国将 255 0 0 30 680 5 13 3 101 3 1 23 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 連邦国将 255 0 0 31 675 5 13 3 101 3 1 23 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 連邦国将 255 0 0 32 650 7 5 0 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 連邦国将 255 0 0 33 600 5 5 0 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 連邦国将 255 0 0 34 600 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 連邦国将 255 0 0 35 605 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 連邦国将 255 0 0 36 680 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 連邦国将 255 0 0 37 620 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 連邦国将 255 0 0 38 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 連邦国将 255 0 0 39 695 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 連邦国将 255 0 0 40 675 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 連邦国将 255 0 0 41 675 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 連邦国将 255 0 0 42 680 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 連邦国将 255 0 0 43 600 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 連邦国将 255 0 0 44 600 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 連邦国将 255 0 0 45 695 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 連邦国将 255 0 0 46 600 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 連邦国将 255 0 0 47 680 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 連邦国将 255 0 0 48 665 5 13 3 101 3 0 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 連邦国将 255 0 0 49 620 5 13 3 101 3 1 22 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 連邦国将 255 0 0 50 600 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 一般兵 255 0 0 51 1000 5 13 1 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 ロドリグ 255 0 0 52 180 5 12 3 101 3 1 100 300 255 0 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 アロイス 255 0 0 53 310 5 13 3 101 3 1 100 300 255 4 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 連邦国将 255 0 0 54 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 連邦国将 255 0 0 55 610 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 連邦国将 255 0 0 56 685 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 連邦国将 255 0 0 57 610 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 連邦国将 255 0 0 58 620 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 連邦国将 255 0 0 59 695 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 連邦国将 255 0 0 60 600 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
61 連邦国将 255 0 0 61 680 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
62 連邦国将 255 0 0 62 670 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
63 連邦国将 255 0 0 63 675 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
64 連邦国将 255 0 0 64 610 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
65 連邦国将 255 0 0 65 675 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
66 連邦国将 255 0 0 66 620 5 13 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 連邦国将 255 0 0 67 665 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 連邦国将 255 0 0 68 695 5 13 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 連邦国将 255 0 0 69 665 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 一般兵 255 0 0 70 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 一般兵 255 0 0 71 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 一般兵 255 0 0 72 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 一般兵 255 0 0 73 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 一般兵 255 0 0 74 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 一般兵 255 0 0 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 一般兵 255 0 0 76 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 一般兵 255 0 0 77 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 一般兵 255 0 0 78 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 一般兵 255 0 0 79 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 一般兵 255 0 0 80 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 一般兵 255 0 0 81 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 一般兵 255 0 0 82 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 連邦国将 255 0 0 83 620 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 連邦国将 255 0 0 84 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 連邦国将 255 0 0 85 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 一般兵 255 0 0 86 1000 5 13 1 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 連邦国将 255 0 0 87 620 5 5 0 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 連邦国将 255 0 0 88 695 5 13 3 101 3 1 23 300 255 65535 1999 39 45 50 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 54 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 3 1000 1526 9 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 9 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 9 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 9 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1526 9 1523 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 9 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 9 1523 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 9 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 9 1523 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 9 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 9 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 9 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1526 9 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1526 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 3 1000 1526 9 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (230, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,10,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,10,89,89,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
SetName(32,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 帝国兵
SetName(33,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 王国兵
SetName(19,167,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 魔道工兵
SetName(20,167,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 魔道工兵
SetName(21,167,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 魔道工兵
SetName(16,168,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to フラルダリウス領兵
SetName(17,580,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to フラルダリウス領兵
SetName(18,168,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to フラルダリウス領兵
SetName(87,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 87 to 王国将
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(1,8,50,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 7, 0, 5, 19)
SubGroup(4)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 0 1 0
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(5)
GenderedMcTalk(1,1100,1101,1,3,1,1,0,0,0,0,0,0,0,0) # 間に合わなかったか……。
TalkDeploySlot(1172,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # チッ、俺が敵の遊撃兵を片づけてる間に…… 戦況はどうなった?
TalkCharacter(1173,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ロドリグは討たれ、王国軍は潰走したわ。 ジェラルト傭兵団……貴方たちはどうする?
GenderedMcTalk(1,1174,1175,1,3,1,1,0,0,0,0,0,0,0,0) # ………………。 こうなっては……。
TalkCharacter(1176,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # ……帝国軍の勝利よ! 皆、勝ち鬨を上げなさい!
SubGroup(2)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 7, 2, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Unknown28(15,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0) # [b]流言飛語[/]による[r]敵軍[/]の戦力低下、終了!
# Group 15 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(16,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 20)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 18)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 1, 15)
SubGroup(0)
SubGroup(2)
TalkCharacter(1031,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # マテウス男爵を矢面に立たせる布陣ですか。 敵本陣にはジェラルト傭兵団がいる模様……
TalkCharacter(1032,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # どう攻めるか、悩ましいけれど…… 敵将ロドリグだけは必ず討ち取りたいわね。
SubGroup(3)
Unknown83(8690,1030,9128,8704,1017,9061,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8705,1030,9132,8720,1017,9066,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1033,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 浅瀬へと通じる橋を準備しています。 まずは西側、平原側より攻めましょう。
SubGroup(1)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 25 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(7557,1188,9261,7490,1175,9275,40,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6936,1028,9744,6871,1026,9744,140,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 27 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
GroupCheck4(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 0
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 28 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(50,11964,1,27964,1,0,100,0,0,0,0,0,0,0,0)
# Group 29 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(2)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,0,1,15,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(2)
TalkDeploySlot(1034,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # ひいっ、帝国軍が来たぞ! 死にたくない、死にたくないんだ!
TalkCharacter(1035,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 何とも惨めな男ですね。 領主としての誇りもなさそう……。
# Group 31 (0, 5, 0, 4, 29)
SubGroup(3)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
Unknown13(89,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1036,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 矢を撃ち尽くせ!  近づく連中を殺すのだ!
SubGroup(3)
Unknown83(4992,1170,8466,4997,1159,8402,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4992,1162,8467,4997,1151,8403,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown70(15,2,0,0,89,2,0,40,0,1,0,0,0,0,0)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(15,0,118,163,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,119,174,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,84,182,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,77,176,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,106,140,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,98,141,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,73,161,89,3,0,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(47500,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2201,2,15,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[g]弓砲台[/]による射撃を開始!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1037,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # 厄介な矢だな。 敵も必死と見える……。
# Group 32 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1038,15,1,0,0,0,0,0,0,0,0,0,0,0,0) # くっ、やはり戦うしかないのか……。
# Group 33 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1039,15,1,4,0,0,0,0,0,0,0,0,0,0,0) # も、もう駄目だ……。 こんな戦いで死んでたまるか!
# Group 34 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown6(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1040,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # 包囲されただと……!? 降伏! 降伏するから許してくれっ!
SubGroup(1)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2227,1,0,2,15,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]を降伏させることに成功!
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1041,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 信頼に足る男ではありませんが…… 何か使い道はあるでしょう。
SubGroup(3)
Unknown51(48700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45500,0,13464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2229,1,15,89,89,0,0,0,0,0,0,0,0,0,0) # [g]弓砲台[/]、[0:CHARA_G]の降伏により停止!
# Group 35 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,15,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1042,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # なぜだ…… なぜ私が、このような目に……
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(1)
TalkCharacter(1043,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 降伏させられる道もあったかと思いますが、 まあ良いでしょう。
SubGroup(3)
Unknown51(48700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45500,0,13464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,15,89,89,0,0,0,0,0,0,0,0,0,0) # [g]弓砲台[/]、[0:CHARA_G]の撃破により停止!
# Group 36 (0, 2, 2, 7, 2)
SubGroup(6)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(1)
TalkDeploySlot(1044,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # み、皆、守りを固めるのだ! 絶対に敵を通してはならん!
SubGroup(5)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2200,4,1,1,15,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の周囲の[r]砦[/]を制圧せよ!
SubGroup(1)
TalkCharacter(1045,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 先に周囲の砦をすべて落とせば、 敵を降伏させられるかもしれませんな。
# Group 40 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1046,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふん! 歯応えのない兵だな!
# Group 45 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1047,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # べ、ベルも引き籠もりたいですうう!
# Group 46 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1048,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 迅速、対応します。 敵の士気、下げる、狙う、です!
# Group 47 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,9,0,1,1,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,13,0,1,1,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,14,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,15,0,1,1,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2234,1,1,2,89,89,89,0,0,0,0,0,0,0,0) # [r]マテウス領軍[/]周囲の[r]砦[/]の制圧に成功!
SubGroup(1)
TalkCharacter(1049,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵の前陣はおおよそ片づいたわね。
# Group 52 (0, 5, 0, 5, 2)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
TalkDeploySlot(1050,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 流石は陛下の直属軍だ。皆、強いな。 俺ももっと武功を上げないと……!
# Group 53 (0, 2, 2, 5, 3)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(2)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(3)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2232,1,89,89,89,0,0,0,0,0,0,0,0,0,0) # [g]北西[/]への道、[r]マテウス領軍[/]の撃破により開門!
SubGroup(1)
TalkCharacter(1051,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 東側は……まだ時間がかかりそうね。 北西に進みなさい!
SubGroup(6)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2203,4,2,1,89,89,89,0,0,0,0,0,0,0,0) # [g]北西[/]の[r]砦[/]を制圧せよ!
SubGroup(1)
TalkDeploySlot(1052,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 男爵には荷が重かったか……仕方あるまい。 我らで敵軍を迎え撃つ。心してかかれよ!
# Group 56 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
SubGroup(2)
Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1053,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # なかなか順調みたいですね。こういう時に 落とし穴があったりするんですけど。
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1054,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # リンくん? また水を差して…… でも、気を引き締めなきゃいけませんね。
# Group 63 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1055,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # この一帯もあと少しで制圧できるな!
# Group 64 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,1,0,1,1,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,2,0,1,1,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,3,0,1,1,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,6,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,7,0,1,1,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2204,1,2,2,89,89,89,0,0,0,0,0,0,0,0) # [g]北西[/]の[r]砦[/]の制圧に成功!
# Group 70 (0, 5, 0, 3, 10)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
SubGroup(2)
TalkDeploySlot(1056,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふむ……アロイス殿も来てくれたことです。 傭兵殿、北西の応援を頼めますかな。
GenderedMcTalk(2,1057,1058,1,0,1,1,0,0,0,0,0,0,0,0) # 承知しました。
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1464,1,46000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,89,5,0,0,1,1,0,0,0)
Alert(2205,0,11,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、加勢のため[g]西[/]へ進軍開始!
# Group 71 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
GenderedMcTalk(2,1059,1060,1,0,1,1,0,0,0,0,0,0,0,0) # 押し込まれているな……。援護したいが、 ここを離れるわけにはいかないか。
# Group 72 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
SubGroup(4)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,14,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、増援と共に出現!
SubGroup(2)
SetDeathText(100,73,1061,0,0,0,0,0,0,0,0,0,0,0,0) # 勝たせてやるって言っちまったしなあ…… できることは、やらせてもらうぜ。
CloseUp(14,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,14,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
If254(1,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1064,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 新手ですか……急ぎ対処を。
# Group 74 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 75 (0, 5, 0, 10, 4)
SubGroup(5)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # あれは、ユーリス! すまねえ、おれに説得させてくれ!
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
SubGroup(1)
TalkCharacter(1063,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # あの男は……話の通じる相手のはずです。 捕らえて説得しましょう。
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,9,14,89,89,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 2, 3)
SubGroup(1)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(9,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1066,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ふうん……案外心も動かねえもんだ。 今度こそ、殺せるような気がするよ。
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # え? ええと? あの? 誰ですかああ!?
# Group 82 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(101,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1070,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # ちょうどいい、ユーリス…… 昔の勝負の続きと行こうか!
TalkDeploySlot(1071,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # ハッ、面白え! 受けて立つぜ。 俺様をやれるもんならやってみやがれ。
# Group 83 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(102,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(102,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # 貴方、ユーリス!? こんなところで奇遇ですわね!
TalkDeploySlot(1069,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 出たなこの日陰女……お前みてえな 面倒な奴には、一番会いたくなかったよ。
# Group 84 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(103,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # ユリーじゃん。 ハピ、戦いたくないんだど、やめない?
TalkDeploySlot(1073,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # 俺もお前を相手にしたくはねえが…… 受けた仕事はこなすのが俺の信条でね。
# Group 85 (0, 2, 0, 9, 2)
SubGroup(6)
Unknown17(89,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1065,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # いたいけな美少年に武器なんて突きつけて いったいどうするつもりだ? なあ?
# Group 86 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3778,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # こう見えて、結構打たれ強いもんでね……!
# Group 87 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0) # クソ……ドジ踏んじまったな…… みんな……母さん、ごめん……
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,14,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
# Group 90 (0, 5, 0, 6, 14)
SubGroup(5)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,89,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # 義理堅えのも大概にしやがれ! 生きてなきゃできねえことがあるだろうが!
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……勝敗の見えない賭けに命まで賭けて、 部下ごとおっ死んじまうよりはマシか。
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,89,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1075,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 貴方の噂は聞いているわ、ユーリス。 互いのために、協力できないかしら?
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……勝敗の見えない賭けに命まで賭けて、 部下ごとおっ死んじまうよりはマシか。
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の説得に成功!
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (25, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 7, 52)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # まずいな……ここで敵を食い止める!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 浅瀬への道を切り開きました! これで東側からも攻められます!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]東の浅瀬[/]への道を開通!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 待っていたわ。 敵本陣を両方から攻めるのよ!
SubGroup(3)
Unknown56(22764,1,43600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(22764,1,43600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # [r]敵本拠地[/]へ進軍せよ!
SubGroup(2)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # くっ……流石に、二方面から 攻めかかられては厳しいか……!
GenderedMcTalk(2,1083,1084,1,2,1,1,0,0,0,0,0,0,0,0) # ロドリグが危険か。 戻ったほうがよさそうだな。
SubGroup(1)
TalkDeploySlot(1085,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我らの価値を帝国に認めてもらわねば…… 橋を壊し、傭兵団を王国軍と分断するんだ!
SubGroup(1)
Unknown66(813,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7111,1058,5244,7130,1047,5183,150,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(6964,1,47500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2208,1,15,11,89,0,0,0,0,0,0,0,0,0,0) # [b]マテウス領軍[/]、[g]橋[/]を破壊! [1:CHARA_G]と[r]敵本拠地[/]を分断!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
GenderedMcTalk(2,1087,1088,1,4,1,1,0,0,0,0,0,0,0,0) # しまった、橋が!? これではロドリグの元に戻れない……!
# Group 94 (0, 5, 0, 7, 83)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # まずいな……ここで敵を食い止める!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 浅瀬への道を切り開きました! これで東側からも攻められます!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]東の浅瀬[/]への道を開通!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 待っていたわ。 敵本陣を両方から攻めるのよ!
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # [r]敵本拠地[/]へ進軍せよ!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # くっ……流石に、二方面から 攻めかかられては厳しいか……!
SubGroup(5)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、守りを固めるため[g]後方[/]に布陣!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # ロドリグ様! 応援に参りましたぞ!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0) # よく来てくれた! ファーガスの兵の 精強さを見せてやろうではないか!
SubGroup(1)
TalkDeploySlot(1086,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 我らの価値を帝国に認めてもらわねば…… 橋を壊し、王国本陣を孤立させるんだ!
SubGroup(1)
Unknown66(813,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7111,1058,5244,7130,1047,5183,150,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6964,1,47500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2209,1,15,89,89,0,0,0,0,0,0,0,0,0,0) # [b]マテウス領軍[/]、[g]橋[/]を破壊! [r]敵[/]増援と[r]敵本拠地[/]を分断!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(1089,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # 橋が壊れただと……!? ロドリグ様の部隊と分断されたぞ……。
# Group 95 (0, 5, 0, 7, 86)
SubGroup(3)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # まずいな……ここで敵を食い止める!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 浅瀬への道を切り開きました! これで東側からも攻められます!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]東の浅瀬[/]への道を開通!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 待っていたわ。 敵本陣を両方から攻めるのよ!
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # [r]敵本拠地[/]へ進軍せよ!
SubGroup(2)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # くっ……流石に、二方面から 攻めかかられては厳しいか……!
GenderedMcTalk(2,1083,1084,1,0,1,1,0,0,0,0,0,0,0,0) # ロドリグが危険か。 戻ったほうがよさそうだな。
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,19164,1,46700,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,10,0,0,0,1,1,0,0,0)
Alert(2207,0,11,10,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の元に退陣!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # ロドリグ様! 応援に参りましたぞ!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # よく来てくれた! ファーガスの兵の 精強さを見せてやろうではないか!
SubGroup(3)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、増援受け入れのため開門!
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,13464,1,49500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14964,1,51500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、守りを固めるため[g]後方[/]に布陣!
# Group 96 (0, 5, 0, 7, 75)
SubGroup(3)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # まずいな……ここで敵を食い止める!
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 浅瀬への道を切り開きました! これで東側からも攻められます!
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b][0:PARTY][/]、[g]東の浅瀬[/]への道を開通!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 待っていたわ。 敵本陣を両方から攻めるのよ!
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # [r]敵本拠地[/]へ進軍せよ!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # くっ……流石に、二方面から 攻めかかられては厳しいか……!
SubGroup(5)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、守りを固めるため[g]後方[/]に布陣!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # ロドリグ様! 応援に参りましたぞ!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0) # よく来てくれた! ファーガスの兵の 精強さを見せてやろうではないか!
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]、増援受け入れのため開門!
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,13464,1,49500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14964,1,51500,0,0,100,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 6, 4)
SubGroup(3)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,8964,1,46500,0,10764,1,49000,0,0,1,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
SubGroup(3)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
# Group 98 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
SubGroup(2)
Unknown21(11,1464,1,46000,0,0,2,0,0,0,1,0,1,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 7)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 0
SubGroup(3)
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24864,1,41800,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 0
Unknown10(11,24764,1,41700,0,24964,1,41900,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 9, 10)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 1 0 0
GroupCheck3(134,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 0 0
SubGroup(2)
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
SubGroup(1)
Unknown56(22764,1,43600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0) # 私の前に立つということは…… どうやら、覚悟はできているようだな。
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,8,4,10,89,89,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 7, 10)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
SubGroup(1)
Unknown56(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,52,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0) # 私の前に立つということは…… どうやら、覚悟はできているようだな。
CloseUp(52,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(52,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,8,4,52,89,89,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1093,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # ロドリグ様、退いてください。 ここであなたを倒すなんて……
TalkCharacter(1094,50,1,3,1,1,0,0,0,0,0,0,0,0,0) # これまで共に戦ってくださったあなたの 頼みと言えど、それは聞けぬ頼みですよ。
# Group 104 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1095,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # あなたには、会いたくありませんでした。 ……合わせる顔がありませんから。
TalkCharacter(1096,50,1,0,1,1,0,0,0,0,0,0,0,0,0) # あなたは父君のために、王国を去ったの でしょう。何も恥じることはありません。
# Group 105 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
Unknown13(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1097,52,1,2,1,0,0,0,0,0,0,0,0,0,0) # ……命運尽きた、か。ならば最期まで、 我が友に恥じぬ戦いをするだけだ……!
# Group 106 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1098,50,1,2,1,1,0,0,0,0,0,0,0,0,0) # ランベール……俺に、力を……!
# Group 107 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0) # フェリクス……すまん…… どうか陛下を……ファーガスを……
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0) # フェリクス……すまん…… どうか陛下を……ファーガスを……
SubGroup(1)
Unknown112(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 0, 8, 14)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
GroupCheck3(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 1 0 0
If254(5,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
If254(5,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,52,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkCharacter(1102,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵将ロドリグは討ったわ! 抵抗を続ける敵を掃討しなさい……!
# Group 113 (0, 2, 2, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 2, 11)
SubGroup(1)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(44,20964,1,6964,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,9464,1,3464,1,0,100,0,0,0,0,0,0,0,0)
# Group 118 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(89,11964,1,45000,0,17964,1,53000,0,0,1,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(1)
TalkDeploySlot(1104,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # ここは一兵たりとも通さん!
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 120 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(89,11964,1,45000,0,17964,1,53000,0,0,1,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(1)
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # ここは一兵たりとも通さん!
SubGroup(2)
Unknown43(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
# Group 121 (0, 5, 0, 7, 12)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,8464,1,46000,0,17964,1,59500,0,0,1,0,0,0,0)
Unknown10(89,17464,1,55500,0,18964,1,59500,0,0,1,0,0,0,0)
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,53,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、出現!
SubGroup(1)
TalkDeploySlot(1103,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # おおっと、遅れてしまったか。 加勢するぞ!
SubGroup(2)
Unknown43(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # ここは一兵たりとも通さん!
# Group 122 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # アロイス、騎士団は辞めたのか? 意外だな。
TalkCharacter(1107,31,1,0,1,1,0,0,0,0,0,0,0,0,0) # 貴殿こそ、急に騎士団を辞めて驚いたぞ。 それがこんなところで敵対とはなあ……。
# Group 123 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # 貴殿に恨みはないが、 近づく者は打ち払うのみだ!
# Group 124 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # ぬうっ……まだまだ! この程度では退かんぞ!
# Group 125 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1109,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……くっ、ここは退くべきか。 皆、後は頼んだぞ!
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
If254(2,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,13,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 126 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,53,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
TalkDeploySlot(1109,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # ……くっ、ここは退くべきか。 皆、後は頼んだぞ!
SubGroup(1)
Unknown18(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,53,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、撤退!
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,53,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 127 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 5, 0, 6, 7)
SubGroup(2)
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
SubGroup(1)
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0) # 誰であろうと……ここは通せないな。
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(738,4,6,1,11,89,89,0,0,0,0,0,0,0,0) # 立ちはだかる[0:CHARA_G]を撃破せよ!
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # “灰色の悪魔”…… 倒さなければいけないようね。
# Group 129 (0, 5, 0, 5, 11)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
Unknown13(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0) # 間に合ったか……ここは任せてくれ。
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,18,6,11,89,89,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # “灰色の悪魔”…… 倒さなければいけないようね。
# Group 130 (0, 5, 0, 9, 43)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,19464,1,40000,0,26964,1,45000,0,0,1,1,0,0,0)
Unknown10(11,20964,1,45000,0,26964,1,46500,0,0,1,1,0,0,0)
Unknown15(11,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,11,10,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の元に到達!
SubGroup(1)
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0) # 間に合ったか……ここは任せてくれ。
SubGroup(2)
Unknown6(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1157,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # すまない……助かった! 悪いが、私は一度退かせてもらおう。
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
If254(1,107,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2210,0,10,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、奥の[r]砦[/]に退避!
SubGroup(2)
Unknown43(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,18,6,11,89,89,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # “灰色の悪魔”…… 倒さなければいけないようね。
# Group 131 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # まだ、戦え……うっ!? 前と同じ……くっ、退こう……!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、戦場を離脱!
SubGroup(1)
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 逃げた!? 急に動きが……何だったのかしら。
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により開門!
# Group 132 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
SubGroup(2)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 5, 3)
SubGroup(4)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 0 1 0
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,13,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破により開門!
# Group 134 (0, 5, 0, 5, 3)
SubGroup(4)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck4(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 125: True 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,11,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らの撃破により開門!
# Group 135 (0, 2, 0, 10, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # 俺はお前を倒さなきゃいけないんだ……。 いざ、尋常に勝負!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # 全力で応えよう、[HERO_MF]!
# Group 136 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown17(89,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1113,1114,1,0,1,1,0,0,0,0,0,0,0,0) # できる限り、戦力は削らせてもらう。
# Group 137 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,0,0,1,0,0,0,0,0,0,0,0) # これほどの戦いは……初めてだな。
# Group 138 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 2, 30)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(1)
Unknown80(46,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、増援と共に出現!
SubGroup(1)
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # チッ、敵の遊撃兵を片づけてる間に このザマか……後始末をしなきゃならんな。
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,12,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(2)
Unknown10(0,1,12,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1125,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ここで一矢くらいは報いてやらにゃ、 ロドリグも浮かばれねえだろうよ!
TalkCharacter(1126,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # 展開中の部隊が合流してこないのは、 まさか、あの人のせい!?
# Group 140 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # “灰色の悪魔”は逃がしちまったんだ。 せめてアンタを倒す!
TalkDeploySlot(1130,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # ハッ、この“壊刃”の首、 ちょっとやそっとで獲れるもんじゃねえぞ!
# Group 141 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 140: 0 1 0
SubGroup(1)
TalkDeploySlot(1127,12,1,0,0,0,0,0,0,0,0,0,0,0,0) # やれやれ……殿を引き受けなきゃ ならんとは。報酬が釣り合ってねえな。
# Group 142 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1131,12,1,4,0,0,0,0,0,0,0,0,0,0,0) # ん? 腕が……こんな時に、まずいな。
# Group 143 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1132,12,1,0,0,0,0,0,0,0,0,0,0,0,0) # クッ……参ったな。 退こうにも退き時が……!
# Group 144 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 1 0 0
SubGroup(6)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,22,19,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]らに襲われている[1:CHARA_G]たちを発見!
SubGroup(1)
TalkCharacter(1133,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # いや……すでに敵に発見されている ようですな。可能ならば救援を。
SubGroup(7)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2237,4,16,1,19,19,89,0,0,0,0,0,0,0,0) # すべての[0:CHARA_G]を救援せよ!
SubGroup(2)
TalkCharacter(1134,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 彼らを救出すれば、大規模な魔法で 戦場を攪乱できるでしょう。
TalkCharacter(1136,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 魔法による援護の如何で、戦局は大きく 変わります。なるべく成功させたいですね。
# Group 146 (0, 5, 0, 7, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 155: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 1 0 0
SubGroup(1)
MainMissionStart(2214,3,16,3,19,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち全員の救援に失敗!
SubGroup(1)
TalkCharacter(1143,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # 救えませんでしたか……。 これでは魔法での援護ができません……。
SubGroup(1)
Alert(2222,3,19,89,89,0,0,0,0,0,0,0,0,0,0) # [b]共鳴魔法:雷[/]、[0:CHARA_G]たちの救援失敗により発動不可!
# Group 147 (0, 5, 0, 6, 19)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(4)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2213,1,16,2,19,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]たち全員の救援に成功!
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1139,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 全員救えましたか。 派手な魔法で戦場を彩ってやりましょう。
If254(1,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1140,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # どうにか彼らを救えましたね。
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2221,1,19,89,89,0,0,0,0,0,0,0,0,0,0) # [b]共鳴魔法:雷[/]、[0:CHARA_G]たちの救援により発動可能!
# Group 148 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 0
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
GroupCheck4(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 154: True 0
# Group 152 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,19,89,89,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]を救援!
TalkDeploySlot(1137,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 救出、感謝いたします。
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,19,89,89,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]を救援!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # この調子で助けましょう。
SubGroup(1)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,20,89,89,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]を救援!
TalkDeploySlot(1137,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # 救出、感謝いたします。
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,20,89,89,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]を救援!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # この調子で助けましょう。
SubGroup(1)
Unknown18(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,21,89,89,0,0,0,0,0,2,0,0,0,0) # [0:CHARA_G]を救援!
TalkDeploySlot(1137,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # 救出、感謝いたします。
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,21,89,89,0,0,0,0,0,1,0,0,0,0) # [0:CHARA_G]を救援!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # この調子で助けましょう。
SubGroup(1)
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # ここまでのようです……
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,19,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
# Group 156 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # ここまでのようです……
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,20,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
# Group 157 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # ここまでのようです……
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,21,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、死亡!
# Group 158 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 2, 35)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,25,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(1)
TalkDeploySlot(1144,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # 敵の別動隊が背後から……!?
SubGroup(7)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,17,1,25,8,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]らを撃破し、[1:CHARA_G]たちを救援せよ!
SubGroup(2)
Unknown78(0,8,50,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1145,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 放置はできないわね。 排除しましょう。
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 5, 9)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
GroupCheck3(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 1 0 0
SubGroup(8)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 9, 8)
SubGroup(8)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 0 1 0
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 0 1 0
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,17,2,8,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちの救援に成功!
If254(1,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1146,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # 助かりました! その強さ……憧れてしまいます!
If254(1,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1147,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # 奇襲部隊の排除、成功しましたね。
# Group 162 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
GroupCheck3(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 1 0 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,3,17,3,8,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]たちの救援に失敗!
# Group 163 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1148,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敵将ロドリグは孤立しかかっているわ。 再合流される前に、攻め入って討つのよ!
TalkCharacter(1149,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # いや、“灰色の悪魔”を討ちとる好機だよ。 邪魔が入らずに戦えるんだ。
SubGroup(2)
Unknown43(11,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,11,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]を撃破せよ!
SubGroup(1)
GenderedMcTalk(2,1150,1151,1,2,1,1,0,0,0,0,0,0,0,0) # くっ……本陣に急いで戻らないとな。
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown144(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,1,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(172,2,11,10,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
Alert(730,4,11,10,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]到達前に[1:CHARA_G]を撃破せよ!
# Group 165 (0, 2, 0, 2, 12)
SubGroup(1)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]ら、出現!
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # ロドリグ様! 応援に参りましたぞ!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # よく来てくれた! ファーガスの兵の 精強さを見せてやろうではないか!
# Group 166 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 0 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,89,89,0,0,0,7,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を制圧!
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1152,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # 砦が一瞬で…… で、で、で、で、出たああああ!?
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(170,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 1 0 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,89,89,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を制圧!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 早い、です! ……食い止める、難しく、思います!
# Group 172 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,764,1,3464,1,3464,1,6464,1,0,1,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 0 1 0
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2230,2,11,89,89,0,0,0,9,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を突破!
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # 早い、です! ……食い止める、難しく、思います!
# Group 173 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,125,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24464,1,42500,0,0,100,0,0,0,0,0,0,0,0)
If254(2,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,17964,1,47500,0,0,100,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
GroupCheck3(176,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 176: 0 1 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2241,2,11,89,89,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を制圧! [r]敵本拠地[/]に接近!
SubGroup(1)
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # なんて突破力なんですか……。 “灰色の悪魔”がもうそこまで……!
# Group 176 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,16964,1,55500,0,18964,1,58500,0,0,1,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2231,2,11,89,89,0,0,0,8,0,0,0,0,0,0) # [0:CHARA_G]、[0:AREA]を突破! [r]敵本拠地[/]に接近!
SubGroup(1)
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # なんて突破力なんですか……。 “灰色の悪魔”がもうそこまで……!
# Group 177 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 173: True 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24464,1,42500,0,0,100,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,11,89,89,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破に成功!
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # まだ、戦え……うっ!? 前と同じ……くっ、退こう……!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、戦場を離脱!
SubGroup(1)
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 逃げた!? 急に動きが……何だったのかしら。
# Group 179 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 180 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(181,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(180,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(183,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(13,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(8,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # すべての[0:CHARA_G]を撃破せよ!
# Group 187 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 0
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 5, 39)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1158,87,1,0,1,0,0,0,0,0,0,0,0,0,0) # 増援を連れてまいりましたーっ! さあ、皆、援護に向かうぞ!
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]増援、出現!
SubGroup(2)
Unknown44(10,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,19,1,89,89,89,0,0,0,0,0,0,0,0) # [r]砦[/]を制圧し、[r]敵[/]増援の出現を停止させよ!
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(88,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1159,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # 慌てるな、寄せ集めの兵に過ぎない! 落ち着いて砦を落とすのだ!
# Group 190 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,21664,1,1664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,21664,1,5164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(3,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(31,22164,1,3164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(3,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(49,22164,1,4164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(489,1,19,2,89,89,89,0,0,0,0,0,0,0,0) # [r]敵[/]増援の出現の停止に成功!
SubGroup(1)
TalkCharacter(1160,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # そうそう邪魔はさせませんよ。
# Group 201 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 6, 2)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,32500,0,57500,0,40000,0,63500,0,0,1,0,0,0,0)
Unknown10(89,60000,0,57500,0,65000,0,63000,0,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1161,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # この辺りに魔道工兵を伏せておきました。 派手な雷撃で敵に攻撃できるかと。
# Group 203 (0, 5, 0, 2, 57)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1162,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 今よ! 雷を迸らせ、戦場に衝撃を与えなさい!
SubGroup(4)
Unknown70(20,1,98,82,51,3,18,15,3,1,0,1,0,0,0)
Unknown70(20,0,103,83,89,3,18,20,1,1,0,1,0,0,0)
Unknown70(20,0,101,89,89,3,18,20,0,1,0,1,0,0,0)
Unknown70(20,1,101,86,33,3,18,12,4,1,0,1,0,0,0)
SubGroup(3)
Unknown83(5635,1104,4701,5584,1099,4662,0,1,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5635,1086,4701,5585,1080,4663,240,1,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown19(33,19,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,19,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1163,33,1,4,1,0,0,0,0,0,0,0,0,0,0) # ぎゃあああっ!?
SubGroup(1)
Alert(2224,0,89,89,89,3,0,0,0,0,0,0,0,0,0) # [b]帝国魔道工兵[/]、[b]共鳴魔法:雷[/]を発動!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(19,2,0,0,89,3,12,40,0,1,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1164,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # 今の凄まじい雷鳴は、いったい!? 助太刀いたすぞ!
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2225,2,13,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、轟音を聞きつけて出現!
# Group 204 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [r]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
SubGroup(1)
TalkCharacter(1165,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # この辺りの制圧は成りました。 もう魔道工兵の出番はないでしょう。
# Group 212 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 1 0 0
SubGroup(1)
TalkCharacter(1166,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # 支援部隊が到着したようです。 砦に送り込めば、砦内で優位に戦えるかと。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 2, 10)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # [y]敵[/]を撃破せよ!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1167,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 今が良さそうね。 砦内の戦いを支援させて!
SubGroup(3)
Unknown7(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2226,0,89,89,89,0,0,0,0,0,0,0,0,0,0) # [b]砦[/]内での体力[g]回復量[/]、増加!
# Group 215 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(217,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 10, 2, 9)
SubGroup(1)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(50,12664,1,26164,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(88,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,88,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]の撃破により、[g]宝の鍵[/]を入手!
# Group 219 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 0, 3, 13)
SubGroup(2)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、負傷!
SubGroup(2)
TalkDeploySlot(1168,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # くっ、俺が倒れたらフレーチェが……! やらせてたまるか!
TalkDeploySlot(1169,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # 兄さん! 無理しないで下がろうよ! 私も援護するから……!
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]、一時撤退!
# Group 223 (0, 5, 0, 3, 13)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,89,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]、負傷!
SubGroup(2)
TalkDeploySlot(1170,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # ぐっ、この程度! まだ負けてない……!
TalkDeploySlot(1171,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # フレーチェ、無理をするな! 少し後方に下がるぞ、俺についてこい。
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]と[1:CHARA_G]、一時撤退!
# Group 224 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
GenderedMcTalk(1,1100,1101,1,3,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
間に合わなかったか……。
ベレス volume_up
間に合わなかったか……。
TalkDeploySlot(1172,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
チッ、俺が敵の遊撃兵を片づけてる間に…… 戦況はどうなった?
TalkCharacter(1173,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
ロドリグは討たれ、王国軍は潰走したわ。 ジェラルト傭兵団……貴方たちはどうする?
GenderedMcTalk(1,1174,1175,1,3,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
………………。 こうなっては……。
ベレス volume_up
………………。 こうなっては……。
TalkCharacter(1176,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
……帝国軍の勝利よ! 皆、勝ち鬨を上げなさい!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0) [b]流言飛語[/]による[r]敵軍[/]の戦力低下、終了!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]と[1:CHARA_G]を撃破せよ!
TalkCharacter(1031,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
マテウス男爵を矢面に立たせる布陣ですか。 敵本陣にはジェラルト傭兵団がいる模様……
TalkCharacter(1032,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
どう攻めるか、悩ましいけれど…… 敵将ロドリグだけは必ず討ち取りたいわね。
TalkCharacter(1033,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
浅瀬へと通じる橋を準備しています。 まずは西側、平原側より攻めましょう。
MainMissionStart(2,4,0,1,15,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(1034,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
ひいっ、帝国軍が来たぞ! 死にたくない、死にたくないんだ!
TalkCharacter(1035,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
何とも惨めな男ですね。 領主としての誇りもなさそう……。
TalkDeploySlot(1036,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
矢を撃ち尽くせ!  近づく連中を殺すのだ!
Alert(2201,2,15,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、弓砲台による射撃を開始!
TalkCharacter(1037,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
厄介な矢だな。 敵も必死と見える……。
TalkDeploySlot(1038,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
くっ、やはり戦うしかないのか……。
TalkDeploySlot(1039,15,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
も、もう駄目だ……。 こんな戦いで死んでたまるか!
TalkDeploySlot(1040,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
包囲されただと……!? 降伏! 降伏するから許してくれっ!
MainMissionStart(2227,1,0,2,15,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を降伏させることに成功!
TalkCharacter(1041,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
信頼に足る男ではありませんが…… 何か使い道はあるでしょう。
Alert(2229,1,15,89,89,0,0,0,0,0,0,0,0,0,0) 弓砲台、[0:CHARA_G]の降伏により停止!
MainMissionStart(438,1,0,2,15,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1042,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
なぜだ…… なぜ私が、このような目に……
Alert(319,0,15,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkCharacter(1043,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
降伏させられる道もあったかと思いますが、 まあ良いでしょう。
Alert(539,1,15,89,89,0,0,0,0,0,0,0,0,0,0) 弓砲台、[0:CHARA_G]の撃破により停止!
TalkDeploySlot(1044,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
み、皆、守りを固めるのだ! 絶対に敵を通してはならん!
MainMissionStart(2200,4,1,1,15,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の周囲の[r]砦[/]を制圧せよ!
TalkCharacter(1045,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
先に周囲の砦をすべて落とせば、 敵を降伏させられるかもしれませんな。
TalkCharacter(1046,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link カスパル volume_up
ふん! 歯応えのない兵だな!
TalkCharacter(1047,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
べ、ベルも引き籠もりたいですうう!
TalkCharacter(1048,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
迅速、対応します。 敵の士気、下げる、狙う、です!
MainMissionStart(2234,1,1,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]マテウス領軍[/]周囲の[r]砦[/]の制圧に成功!
TalkCharacter(1049,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
敵の前陣はおおよそ片づいたわね。
TalkDeploySlot(1050,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
流石は陛下の直属軍だ。皆、強いな。 俺ももっと武功を上げないと……!
Alert(2232,1,89,89,89,0,0,0,0,0,0,0,0,0,0) 北西への道、[r]マテウス領軍[/]の撃破により開門!
TalkCharacter(1051,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
東側は……まだ時間がかかりそうね。 北西に進みなさい!
MainMissionStart(2203,4,2,1,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: 北西の[r]砦[/]を制圧せよ!
TalkDeploySlot(1052,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
男爵には荷が重かったか……仕方あるまい。 我らで敵軍を迎え撃つ。心してかかれよ!
MainMissionStart(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1053,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link リンハルト volume_up
なかなか順調みたいですね。こういう時に 落とし穴があったりするんですけど。
TalkCharacter(1054,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link ドロテア volume_up
リンくん? また水を差して…… でも、気を引き締めなきゃいけませんね。
TalkCharacter(1055,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
この一帯もあと少しで制圧できるな!
MainMissionStart(2204,1,2,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: 北西の[r]砦[/]の制圧に成功!
TalkDeploySlot(1056,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
ふむ……アロイス殿も来てくれたことです。 傭兵殿、北西の応援を頼めますかな。
GenderedMcTalk(2,1057,1058,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
承知しました。
ベレス volume_up
承知しました。
Alert(2205,0,11,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、加勢のため西へ進軍開始!
GenderedMcTalk(2,1059,1060,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
押し込まれているな……。援護したいが、 ここを離れるわけにはいかないか。
ベレス volume_up
押し込まれている……。援護したいけど、 ここを離れるわけにはいかないね。
Alert(230,2,14,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、増援と共に出現!
SetDeathText(100,73,1061,0,0,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
勝たせてやるって言っちまったしなあ…… できることは、やらせてもらうぜ。
MainMissionStart(2,4,3,1,14,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1064,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
新手ですか……急ぎ対処を。
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link バルタザール volume_up
あれは、ユーリス! すまねえ、おれに説得させてくれ!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkCharacter(1063,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
あの男は……話の通じる相手のはずです。 捕らえて説得しましょう。
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(1066,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
ドミニク領将 volume_up
ふうん……案外心も動かねえもんだ。 今度こそ、殺せるような気がするよ。
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
え? ええと? あの? 誰ですかああ!?
TalkCharacter(1070,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link バルタザール volume_up
ちょうどいい、ユーリス…… 昔の勝負の続きと行こうか!
TalkDeploySlot(1071,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
ドミニク領将 volume_up
ハッ、面白え! 受けて立つぜ。 俺様をやれるもんならやってみやがれ。
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link コンスタンツェ volume_up
貴方、ユーリス!? こんなところで奇遇ですわね!
TalkDeploySlot(1069,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
ドミニク領将 volume_up
出たなこの日陰女……お前みてえな 面倒な奴には、一番会いたくなかったよ。
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ハピ volume_up
ユリーじゃん。 ハピ、戦いたくないんだど、やめない?
TalkDeploySlot(1073,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
ドミニク領将 volume_up
俺もお前を相手にしたくはねえが…… 受けた仕事はこなすのが俺の信条でね。
TalkDeploySlot(1065,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
ドミニク領将 volume_up
いたいけな美少年に武器なんて突きつけて いったいどうするつもりだ? なあ?
TalkDeploySlot(3778,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
ドミニク領将 volume_up
こう見えて、結構打たれ強いもんでね……!
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
ユーリス volume_up
クソ……ドジ踏んじまったな…… みんな……母さん、ごめん……
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(319,0,14,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,3,2,14,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link バルタザール volume_up
義理堅えのも大概にしやがれ! 生きてなきゃできねえことがあるだろうが!
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
ドミニク領将 volume_up
……勝敗の見えない賭けに命まで賭けて、 部下ごとおっ死んじまうよりはマシか。
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
TalkCharacter(1075,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
貴方の噂は聞いているわ、ユーリス。 互いのために、協力できないかしら?
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
ドミニク領将 volume_up
……勝敗の見えない賭けに命まで賭けて、 部下ごとおっ死んじまうよりはマシか。
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の説得に成功!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
まずいな……ここで敵を食い止める!
ベレス volume_up
まずいね……ここで敵を食い止めないと!
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
浅瀬への道を切り開きました! これで東側からも攻められます!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、東の浅瀬への道を開通!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
待っていたわ。 敵本陣を両方から攻めるのよ!
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵本拠地[/]へ進軍せよ!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
くっ……流石に、二方面から 攻めかかられては厳しいか……!
GenderedMcTalk(2,1083,1084,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
ロドリグが危険か。 戻ったほうがよさそうだな。
ベレス volume_up
ロドリグが危険か。 戻ったほうがよさそうだね。
TalkDeploySlot(1085,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我らの価値を帝国に認めてもらわねば…… 橋を壊し、傭兵団を王国軍と分断するんだ!
Alert(2208,1,15,11,89,0,0,0,0,0,0,0,0,0,0) [b]マテウス領軍[/]、を破壊! [1:CHARA_G]と[r]敵本拠地[/]を分断!
GenderedMcTalk(2,1087,1088,1,4,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
しまった、橋が!? これではロドリグの元に戻れない……!
ベレス volume_up
しまった、橋が!? これではロドリグの元に戻れない……!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
まずいな……ここで敵を食い止める!
ベレス volume_up
まずいね……ここで敵を食い止めないと!
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
浅瀬への道を切り開きました! これで東側からも攻められます!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、東の浅瀬への道を開通!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
待っていたわ。 敵本陣を両方から攻めるのよ!
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵本拠地[/]へ進軍せよ!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
くっ……流石に、二方面から 攻めかかられては厳しいか……!
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、守りを固めるため後方に布陣!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ロドリグ様! 応援に参りましたぞ!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
よく来てくれた! ファーガスの兵の 精強さを見せてやろうではないか!
TalkDeploySlot(1086,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
我らの価値を帝国に認めてもらわねば…… 橋を壊し、王国本陣を孤立させるんだ!
Alert(2209,1,15,89,89,0,0,0,0,0,0,0,0,0,0) [b]マテウス領軍[/]、を破壊! [r]敵[/]増援と[r]敵本拠地[/]を分断!
TalkDeploySlot(1089,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
橋が壊れただと……!? ロドリグ様の部隊と分断されたぞ……。
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
まずいな……ここで敵を食い止める!
ベレス volume_up
まずいね……ここで敵を食い止めないと!
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
浅瀬への道を切り開きました! これで東側からも攻められます!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、東の浅瀬への道を開通!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
待っていたわ。 敵本陣を両方から攻めるのよ!
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵本拠地[/]へ進軍せよ!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
くっ……流石に、二方面から 攻めかかられては厳しいか……!
GenderedMcTalk(2,1083,1084,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
ロドリグが危険か。 戻ったほうがよさそうだな。
ベレス volume_up
ロドリグが危険か。 戻ったほうがよさそうだね。
Alert(2207,0,11,10,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の元に退陣!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ロドリグ様! 応援に参りましたぞ!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
よく来てくれた! ファーガスの兵の 精強さを見せてやろうではないか!
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、増援受け入れのため開門!
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、守りを固めるため後方に布陣!
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
まずいな……ここで敵を食い止める!
ベレス volume_up
まずいね……ここで敵を食い止めないと!
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
浅瀬への道を切り開きました! これで東側からも攻められます!
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [b][0:PARTY][/]、東の浅瀬への道を開通!
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
待っていたわ。 敵本陣を両方から攻めるのよ!
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵本拠地[/]へ進軍せよ!
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
くっ……流石に、二方面から 攻めかかられては厳しいか……!
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、守りを固めるため後方に布陣!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ロドリグ様! 応援に参りましたぞ!
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
よく来てくれた! ファーガスの兵の 精強さを見せてやろうではないか!
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]、増援受け入れのため開門!
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
私の前に立つということは…… どうやら、覚悟はできているようだな。
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
私の前に立つということは…… どうやら、覚悟はできているようだな。
TalkCharacter(1093,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link メルセデス volume_up
ロドリグ様、退いてください。 ここであなたを倒すなんて……
TalkCharacter(1094,50,1,3,1,1,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
これまで共に戦ってくださったあなたの 頼みと言えど、それは聞けぬ頼みですよ。
TalkCharacter(1095,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link アッシュ volume_up
あなたには、会いたくありませんでした。 ……合わせる顔がありませんから。
TalkCharacter(1096,50,1,0,1,1,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
あなたは父君のために、王国を去ったの でしょう。何も恥じることはありません。
TalkDeploySlot(1097,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
……命運尽きた、か。ならば最期まで、 我が友に恥じぬ戦いをするだけだ……!
TalkCharacter(1098,50,1,2,1,1,0,0,0,0,0,0,0,0,0)
link ロドリグ volume_up
ランベール……俺に、力を……!
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
フェリクス……すまん…… どうか陛下を……ファーガスを……
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0)
ロドリグ volume_up
フェリクス……すまん…… どうか陛下を……ファーガスを……
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
Alert(319,0,52,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
MainMissionStart(438,1,4,2,52,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkCharacter(1102,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
敵将ロドリグは討ったわ! 抵抗を続ける敵を掃討しなさい……!
TalkDeploySlot(1104,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ここは一兵たりとも通さん!
MainMissionStart(2,4,5,1,13,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ここは一兵たりとも通さん!
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
Alert(200,2,53,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、出現!
TalkDeploySlot(1103,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
おおっと、遅れてしまったか。 加勢するぞ!
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ここは一兵たりとも通さん!
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link シャミア volume_up
アロイス、騎士団は辞めたのか? 意外だな。
TalkCharacter(1107,31,1,0,1,1,0,0,0,0,0,0,0,0,0)
link アロイス volume_up
貴殿こそ、急に騎士団を辞めて驚いたぞ。 それがこんなところで敵対とはなあ……。
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link アロイス volume_up
貴殿に恨みはないが、 近づく者は打ち払うのみだ!
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link アロイス volume_up
ぬうっ……まだまだ! この程度では退かんぞ!
MainMissionStart(438,1,5,2,13,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1109,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……くっ、ここは退くべきか。 皆、後は頼んだぞ!
Alert(237,0,13,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(553,1,13,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
MainMissionStart(438,1,5,2,53,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
TalkDeploySlot(1109,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
……くっ、ここは退くべきか。 皆、後は頼んだぞ!
Alert(237,0,53,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、撤退!
Alert(553,1,53,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
誰であろうと……ここは通せないな。
ベレス volume_up
誰であろうと……ここは通せないね。
MainMissionStart(738,4,6,1,11,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: 立ちはだかる[0:CHARA_G]を撃破せよ!
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
“灰色の悪魔”…… 倒さなければいけないようね。
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
間に合ったか……ここは任せてくれ。
ベレス volume_up
間に合ったか……ここは任せて。
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
“灰色の悪魔”…… 倒さなければいけないようね。
Alert(146,2,11,10,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の元に到達!
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
間に合ったか……ここは任せてくれ。
ベレス volume_up
間に合ったか……ここは任せて。
TalkDeploySlot(1157,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
すまない……助かった! 悪いが、私は一度退かせてもらおう。
Alert(2210,0,10,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、奥の[r]砦[/]に退避!
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
“灰色の悪魔”…… 倒さなければいけないようね。
MainMissionStart(438,1,6,2,11,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
まだ、戦え……うっ!? 前と同じ……くっ、退こう……!
ベレス volume_up
まだ、戦え……うっ!? 前と同じ……くっ、退こう……!
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、戦場を離脱!
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
逃げた!? 急に動きが……何だったのかしら。
Alert(553,1,11,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により開門!
Alert(589,1,13,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]らの撃破により開門!
Alert(589,1,11,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]らの撃破により開門!
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
俺はお前を倒さなきゃいけないんだ……。 いざ、尋常に勝負!
シェズ volume_up
私はあなたを倒さなきゃいけないの……。 いざ、尋常に勝負よ!
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
全力で応えよう、[HERO_MF]!
ベレス volume_up
全力で応えるよ、[HERO_MF]!
GenderedMcTalk(2,1113,1114,1,0,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
できる限り、戦力は削らせてもらう。
ベレス volume_up
できる限り、戦力は削らせてもらうよ。
GenderedMcTalk(2,1119,1120,1,0,0,1,0,0,0,0,0,0,0,0)
ベレト volume_up
これほどの戦いは……初めてだな。
ベレス volume_up
これほどの戦いは……初めてだね。
Alert(230,2,12,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、増援と共に出現!
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
チッ、敵の遊撃兵を片づけてる間に このザマか……後始末をしなきゃならんな。
MainMissionStart(2,4,7,1,12,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
TalkDeploySlot(1125,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
ここで一矢くらいは報いてやらにゃ、 ロドリグも浮かばれねえだろうよ!
TalkCharacter(1126,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
展開中の部隊が合流してこないのは、 まさか、あの人のせい!?
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
シェズ volume_up
“灰色の悪魔”は逃がしちまったんだ。 せめてアンタを倒す!
シェズ volume_up
“灰色の悪魔”は逃がしちゃったのよ。 せめてあなたを倒すわ!
TalkDeploySlot(1130,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
ハッ、この“壊刃”の首、 ちょっとやそっとで獲れるもんじゃねえぞ!
TalkDeploySlot(1127,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
やれやれ……殿を引き受けなきゃ ならんとは。報酬が釣り合ってねえな。
TalkDeploySlot(1131,12,1,4,0,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
ん? 腕が……こんな時に、まずいな。
TalkDeploySlot(1132,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
ヒュミル子爵 volume_up
クッ……参ったな。 退こうにも退き時が……!
Alert(423,2,22,19,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]らに襲われている[1:CHARA_G]たちを発見!
TalkCharacter(1133,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
いや……すでに敵に発見されている ようですな。可能ならば救援を。
MainMissionStart(2237,4,16,1,19,19,89,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[0:CHARA_G]を救援せよ!
TalkCharacter(1134,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
彼らを救出すれば、大規模な魔法で 戦場を攪乱できるでしょう。
TalkCharacter(1136,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
魔法による援護の如何で、戦局は大きく 変わります。なるべく成功させたいですね。
MainMissionStart(2214,3,16,3,19,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たち全員の救援に失敗!
TalkCharacter(1143,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
救えませんでしたか……。 これでは魔法での援護ができません……。
Alert(2222,3,19,89,89,0,0,0,0,0,0,0,0,0,0) [b]共鳴魔法:雷[/]、[0:CHARA_G]たちの救援失敗により発動不可!
MainMissionStart(2213,1,16,2,19,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たち全員の救援に成功!
TalkCharacter(1139,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
全員救えましたか。 派手な魔法で戦場を彩ってやりましょう。
TalkCharacter(1140,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
どうにか彼らを救えましたね。
Alert(2221,1,19,89,89,0,0,0,0,0,0,0,0,0,0) [b]共鳴魔法:雷[/]、[0:CHARA_G]たちの救援により発動可能!
Alert(934,1,19,89,89,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]を救援!
TalkDeploySlot(1137,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
救出、感謝いたします。
Alert(934,1,19,89,89,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]を救援!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
この調子で助けましょう。
Alert(934,1,20,89,89,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]を救援!
TalkDeploySlot(1137,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
救出、感謝いたします。
Alert(934,1,20,89,89,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]を救援!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
この調子で助けましょう。
Alert(934,1,21,89,89,0,0,0,0,0,2,0,0,0,0) [0:CHARA_G]を救援!
TalkDeploySlot(1137,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
救出、感謝いたします。
Alert(934,1,21,89,89,0,0,0,0,0,1,0,0,0,0) [0:CHARA_G]を救援!
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
この調子で助けましょう。
TalkDeploySlot(1141,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ここまでのようです……
Alert(319,3,19,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkDeploySlot(1141,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ここまでのようです……
Alert(319,3,20,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
TalkDeploySlot(1141,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ここまでのようです……
Alert(319,3,21,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、死亡!
Alert(203,2,25,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
TalkDeploySlot(1144,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
敵の別動隊が背後から……!?
MainMissionStart(27,4,17,1,25,8,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]らを撃破し、[1:CHARA_G]たちを救援せよ!
TalkCharacter(1145,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
放置はできないわね。 排除しましょう。
MainMissionStart(448,1,17,2,8,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たちの救援に成功!
TalkDeploySlot(1146,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
助かりました! その強さ……憧れてしまいます!
TalkCharacter(1147,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
奇襲部隊の排除、成功しましたね。
MainMissionStart(449,3,17,3,8,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]たちの救援に失敗!
TalkCharacter(1148,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
敵将ロドリグは孤立しかかっているわ。 再合流される前に、攻め入って討つのよ!
TalkCharacter(1149,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ラルヴァ volume_up
いや、“灰色の悪魔”を討ちとる好機だよ。 邪魔が入らずに戦えるんだ。
MainMissionStart(2,4,18,1,11,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]を撃破せよ!
GenderedMcTalk(2,1150,1151,1,2,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
くっ……本陣に急いで戻らないとな。
ベレス volume_up
くっ……本陣に急いで戻らないと。
Alert(172,2,11,10,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、[1:CHARA_G]の元へ進軍開始!
Alert(730,4,11,10,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]到達前に[1:CHARA_G]を撃破せよ!
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]ら、出現!
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ロドリグ様! 応援に参りましたぞ!
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
ベレト volume_up
よく来てくれた! ファーガスの兵の 精強さを見せてやろうではないか!
Alert(312,2,11,89,89,0,0,0,7,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を制圧!
TalkCharacter(1152,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ベルナデッタ volume_up
砦が一瞬で…… で、で、で、で、出たああああ!?
Alert(312,2,11,89,89,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を制圧!
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
早い、です! ……食い止める、難しく、思います!
Alert(2230,2,11,89,89,0,0,0,9,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を突破!
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
link ペトラ volume_up
早い、です! ……食い止める、難しく、思います!
Alert(2241,2,11,89,89,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を制圧! [r]敵本拠地[/]に接近!
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
なんて突破力なんですか……。 “灰色の悪魔”がもうそこまで……!
Alert(2231,2,11,89,89,0,0,0,8,0,0,0,0,0,0) [0:CHARA_G]、[0:AREA]を突破! [r]敵本拠地[/]に接近!
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
なんて突破力なんですか……。 “灰色の悪魔”がもうそこまで……!
MainMissionStart(438,1,18,2,11,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G]の撃破に成功!
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
ベレト volume_up
まだ、戦え……うっ!? 前と同じ……くっ、退こう……!
ベレス volume_up
まだ、戦え……うっ!? 前と同じ……くっ、退こう……!
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、戦場を離脱!
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
逃げた!? 急に動きが……何だったのかしら。
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: すべての[0:CHARA_G]を撃破せよ!
TalkDeploySlot(1158,87,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
増援を連れてまいりましたーっ! さあ、皆、援護に向かうぞ!
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0) [r]敵[/]増援、出現!
MainMissionStart(94,4,19,1,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]砦[/]を制圧し、[r]敵[/]増援の出現を停止させよ!
TalkCharacter(1159,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link フェルディナント volume_up
慌てるな、寄せ集めの兵に過ぎない! 落ち着いて砦を落とすのだ!
MainMissionStart(489,1,19,2,89,89,89,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]増援の出現の停止に成功!
TalkCharacter(1160,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link モニカ volume_up
そうそう邪魔はさせませんよ。
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1161,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
この辺りに魔道工兵を伏せておきました。 派手な雷撃で敵に攻撃できるかと。
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1162,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
今よ! 雷を迸らせ、戦場に衝撃を与えなさい!
TalkDeploySlot(1163,33,1,4,1,0,0,0,0,0,0,0,0,0,0)
市民 volume_up
ぎゃあああっ!?
Alert(2224,0,89,89,89,3,0,0,0,0,0,0,0,0,0) [b]帝国魔道工兵[/]、[b]共鳴魔法:雷[/]を発動!
TalkDeploySlot(1164,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
今の凄まじい雷鳴は、いったい!? 助太刀いたすぞ!
Alert(2225,2,13,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、轟音を聞きつけて出現!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]敵[/]を撃破せよ!
TalkCharacter(1165,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
この辺りの制圧は成りました。 もう魔道工兵の出番はないでしょう。
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(1166,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link ヒューベルト volume_up
支援部隊が到着したようです。 砦に送り込めば、砦内で優位に戦えるかと。
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: [y]敵[/]を撃破せよ!
TalkCharacter(1167,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link エーデルガルト volume_up
今が良さそうね。 砦内の戦いを支援させて!
Alert(2226,0,89,89,89,0,0,0,0,0,0,0,0,0,0) [b]砦[/]内での体力回復量、増加!
Alert(549,1,88,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]の撃破により、宝の鍵を入手!
Alert(355,2,8,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、負傷!
TalkDeploySlot(1168,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
くっ、俺が倒れたらフレーチェが……! やらせてたまるか!
TalkDeploySlot(1169,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
兄さん! 無理しないで下がろうよ! 私も援護するから……!
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]と[1:CHARA_G]、一時撤退!
Alert(355,2,9,89,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]、負傷!
TalkDeploySlot(1170,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
ぐっ、この程度! まだ負けてない……!
TalkDeploySlot(1171,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
フレーチェ、無理をするな! 少し後方に下がるぞ、俺についてこい。
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]と[1:CHARA_G]、一時撤退!