À nouveau en mouvement, l'armée impériale se prépare à soumettre le Royaume occidental. Mais un vieil adversaire vous barre la route...

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 89 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_13_19_1_32_18_39_Edelgard 255 0 0 1 20 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_13_18_1_31_18_38_Hubert 255 0 0 2 35 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_13_18_1_31_18_38_Ferdinand 255 0 0 3 40 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_13_18_1_31_18_38_Linhardt 255 0 0 4 45 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_13_18_1_31_18_38_Caspar 255 0 0 5 50 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_13_18_1_32_18_38_Bernadetta 255 0 0 6 55 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_13_18_1_32_18_38_Dorothea 255 0 0 7 60 4 13 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_1_13_18_1_31_18_38_Randolph 255 0 0 8 365 7 13 3 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 [es]1_1_13_18_1_32_18_38_Fleche 255 0 0 9 405 7 13 3 101 3 0 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 [es]1_1_13_18_1_31_18_38_Rodrigue 255 0 0 10 180 5 12 3 101 3 0 100 300 255 65535 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
11 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 11 6 5 13 3 101 3 0 100 151 255 65535 1999 3 50 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
12 [es]1_1_13_18_1_31_18_38_Jeralt 255 0 0 12 165 5 12 3 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
13 [es]1_1_13_19_1_31_18_39_Alois 255 0 0 13 310 5 13 3 101 3 1 100 300 255 65535 1999 3 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
14 [es]1_1_13_18_1_32_18_39_Yuri 255 0 0 14 190 5 13 3 101 3 1 100 300 42 65535 1999 39 42 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [es]5_5_9_14_20_31_14_34_baron Mateus 255 0 0 15 924 5 13 3 101 5 0 100 300 255 11 1999 12 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 16 600 5 13 3 101 3 1 19 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 17 695 5 13 3 101 3 1 19 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 18 620 5 13 3 101 3 1 19 46 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 19 630 7 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 20 630 7 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 21 630 7 13 3 101 3 1 28 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 22 620 5 13 3 101 3 1 19 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 23 695 5 13 3 101 3 1 19 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 24 600 5 13 3 101 3 1 19 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 25 610 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 26 610 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 27 685 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 28 685 5 13 3 101 3 1 22 300 255 65535 1999 50 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 29 675 5 13 3 101 3 1 23 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 30 680 5 13 3 101 3 1 23 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 31 675 5 13 3 101 3 1 23 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 32 650 7 5 0 101 5 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 33 600 5 5 0 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 34 600 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 35 605 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 36 680 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 37 620 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 38 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 39 695 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 40 675 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 41 675 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 42 680 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 43 600 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 44 600 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 45 695 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 46 600 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 47 680 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 48 665 5 13 3 101 3 0 21 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 49 620 5 13 3 101 3 1 22 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 50 600 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 51 1000 5 13 1 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [es]1_1_13_18_1_31_18_38_Rodrigue 255 0 0 52 180 5 12 3 101 3 1 100 300 255 0 1999 42 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [es]1_1_13_19_1_31_18_39_Alois 255 0 0 53 310 5 13 3 101 3 1 100 300 255 4 1999 3 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 54 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 55 610 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 56 685 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 57 610 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 58 620 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 59 695 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 60 600 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
61 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 61 680 5 13 3 101 3 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
62 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 62 670 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
63 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 63 675 5 13 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
64 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 64 610 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
65 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 65 675 5 13 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 10 65535 65535 65535
66 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 66 620 5 13 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 67 665 5 13 3 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 68 695 5 13 3 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 69 665 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 70 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 71 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
72 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 72 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
73 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 73 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
74 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 74 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
75 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 75 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
76 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 76 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
77 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 77 1015 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
78 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 78 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
79 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 79 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
80 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 80 1005 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
81 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 81 1010 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
82 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 82 1000 5 13 3 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
83 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 83 620 5 13 3 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
84 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 84 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
85 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 85 620 5 13 3 101 3 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
86 [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] 255 0 0 86 1000 5 13 1 101 3 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
87 [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] 255 0 0 87 620 5 5 0 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
88 [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] 255 0 0 88 695 5 13 3 101 3 1 23 300 255 65535 1999 39 45 50 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 1 0 0 100 0 54 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 17 0 0 0 0 65535 3 1000 1526 9 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1526 9 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 9 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 9 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 3 1000 1526 9 1523 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1526 9 1526 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 9 1523 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 9 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1526 9 1523 19 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 9 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 9 1526 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 12 0 12 65535 3 1000 1526 9 1523 23 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 13 0 13 65535 1 1000 1526 9 1523 26 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 14 0 14 65535 1 1000 1526 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 15 0 15 65535 1 1000 1526 9 1526 21 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 16 0 16 65535 3 1000 1526 9 1526 22 1999 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 61 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
48 0 0 0 48 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
49 0 0 0 49 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
50 0 0 0 50 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
51 0 0 0 51 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
52 0 0 0 52 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
53 0 0 0 53 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
54 0 0 0 54 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
55 0 0 0 55 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
56 0 0 0 56 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
57 0 0 0 57 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
58 0 0 0 58 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
59 0 0 0 59 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
60 0 0 0 60 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (230, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 5, 1, 1, 21)
SubGroup(0)
SubGroup(3)
Unknown10(0,1,10,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,0,10,89,89,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
SetName(32,151,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]2_5_9_14_20_31_14_34_soldat de l'Empire[cm][es]4_8_12_17_28_33_17_37_soldats de l'Empire[ce]
SetName(33,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to [cs][es]2_5_9_14_20_31_14_34_soldat du Royaume[cm][es]4_8_12_17_28_33_17_37_soldats du Royaume[ce]
SetName(19,167,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to [cs][es]2_7_11_16_22_31_18_36_ingénieur sorcier[cm][es]4_8_12_17_28_33_17_37_ingénieurs sorciers[ce]
SetName(20,167,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to [cs][es]2_7_11_16_22_31_18_36_ingénieur sorcier[cm][es]4_8_12_17_28_33_17_37_ingénieurs sorciers[ce]
SetName(21,167,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to [cs][es]2_7_11_16_22_31_18_36_ingénieur sorcier[cm][es]4_8_12_17_28_33_17_37_ingénieurs sorciers[ce]
SetName(16,168,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to [cs][es]2_5_9_14_20_31_14_34_soldat de Fraldarius[cm][es]4_8_12_17_28_33_17_37_soldats de Fraldarius[ce]
SetName(17,580,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to [cs][es]3_6_10_15_21_32_15_35_sold. de Fraldarius[cm][es]4_8_12_17_28_33_17_37_soldates de Fraldarius[ce]
SetName(18,168,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to [cs][es]2_5_9_14_20_31_14_34_soldat de Fraldarius[cm][es]4_8_12_17_28_33_17_37_soldats de Fraldarius[ce]
SetName(87,502,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 87 to [cs][es]2_5_9_14_20_31_14_34_gén. du Royaume[cm][es]4_8_12_17_28_33_17_37_généraux du Royaume[ce]
SubGroup(3)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown78(1,8,50,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(1,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 7, 0, 5, 19)
SubGroup(4)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(131,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 0 1 0
GroupCheck3(178,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 0 1 0
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(5)
GenderedMcTalk(1,1100,1101,1,3,1,1,0,0,0,0,0,0,0,0) # J'arrive trop tard...
TalkDeploySlot(1172,12,1,4,1,0,0,0,0,0,0,0,0,0,0) # Je pars m'occuper d'un peloton de renforts [cdb]et à mon retour, c'est comme ça ? Quelle pagaille !
TalkCharacter(1173,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Rodrigue a péri et le Royaume est en [cdb]déroute. Allez-vous capituler, vous et [cdb]vos mercenaires ?
GenderedMcTalk(1,1174,1175,1,3,1,1,0,0,0,0,0,0,0,0) # Je ne vois pas d'autre choix.
TalkCharacter(1176,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # La victoire est à nous ! Amis et fidèles soldats, [cdb]faites entendre votre voix haut et fort !
SubGroup(2)
Unknown115(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown115(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 7, 2, 3, 5)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown114(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown114(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown124(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 6)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(12,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown143(2,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 0, 3, 4)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Unknown28(15,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0) # [b]Rumeurs infondées[/] ne réduit plus la force de frappe de l'[r]armée ennemie[/] !
# Group 15 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(16,0,3,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
# Group 20 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 16, 2, 20)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown137(0,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1001,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 16, 2, 18)
SubGroup(1)
Unknown42(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(17)
Unknown137(0,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(12,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(13,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(14,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(15,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(16,0,1001,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (0, 5, 0, 1, 15)
SubGroup(0)
SubGroup(2)
TalkCharacter(1031,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Notre ennemi a placé le baron Mateus sur le [cdb]front et au centre, tandis que les mercenaires [cdb]de Jeralt sont sur la base principale.
TalkCharacter(1032,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous n'avons d'autre choix que de vaincre Rodrigue, le commandant ennemi. La suite [cdb]devra être mûrement réfléchie.
SubGroup(3)
Unknown83(8690,1030,9128,8704,1017,9061,0,0,1,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8705,1030,9132,8720,1017,9066,200,0,1,0,0,0,0,0,0) # Focus on coords?
SubGroup(3)
Unknown134(16,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1033,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il faudra du temps pour ouvrir un chemin [cdb]vers le gué. En attendant, commençons par [cdb]attaquer la plaine à l'ouest.
SubGroup(1)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
# Group 25 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(7557,1188,9261,7490,1175,9275,40,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 26 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(16,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6936,1028,9744,6871,1026,9744,140,0,1,0,0,0,0,0,0) # Focus on coords?
# Group 27 (0, 2, 2, 4, 2)
SubGroup(3)
GroupCheck4(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 24: True 0
GroupCheck4(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 0
GroupCheck4(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 26: True 0
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 28 (0, 2, 2, 1, 3)
SubGroup(0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(50,11964,1,27964,1,0,100,0,0,0,0,0,0,0,0)
# Group 29 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 30 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
SubGroup(2)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,0,1,15,89,89,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(2)
TalkDeploySlot(1034,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # L'Empire est ici ! Non ! Je suis trop jeune [cdb]pour mourir !
TalkCharacter(1035,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # En voilà un homme pitoyable. Vous êtes [cdb]le seigneur de ces terres ! Montrez [cdb]un peu de fierté !
# Group 31 (0, 5, 0, 4, 29)
SubGroup(3)
GroupCheck3(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 0 0
Unknown13(89,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1036,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Décochez vos flèches ! Tuez quiconque [cdb]osera m'approcher !
SubGroup(3)
Unknown83(4992,1170,8466,4997,1159,8402,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4992,1162,8467,4997,1151,8403,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown70(15,2,0,0,89,2,0,40,0,1,0,0,0,0,0)
Unknown72(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(15,0,118,163,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,119,174,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,84,182,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,77,176,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,106,140,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,98,141,89,3,0,40,0,1,0,0,0,0,0)
Unknown70(15,0,73,161,89,3,0,40,0,1,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown51(47500,0,15464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2201,2,15,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a commencé à tirer avec les [g]balistes[/] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1037,6,1,4,1,0,0,0,0,0,0,0,0,0,0) # L'ennemi est clairement désespéré. Cependant, [cdb]il est vrai que ces projectiles vont nous ralentir.
# Group 32 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1038,15,1,0,0,0,0,0,0,0,0,0,0,0,0) # Je n'arrive pas à croire qu'on en arrive là...
# Group 33 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1039,15,1,4,0,0,0,0,0,0,0,0,0,0,0) # Non ! Je refuse de périr sur ce misérable [cdb]champ de bataille !
# Group 34 (0, 5, 0, 4, 19)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown6(15,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1040,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Je suis... encerclé. Je vous en supplie, [cdb]ne faites rien ! Je me rends avec joie !
SubGroup(1)
Unknown35(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown22(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2227,1,0,2,15,89,89,0,0,0,0,0,0,0,0) # Vous avez forcé [eg2][0:CHARA_G] à se rendre !
SubGroup(1)
Unknown18(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1041,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je ne fais guère confiance à cet homme, [cdb]mais nous pourrons peut-être l'utiliser [cdb]plus tard.
SubGroup(3)
Unknown51(48700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45500,0,13464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2229,1,15,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a déposé les armes ! Les [g]balistes[/] ont été stoppées !
# Group 35 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,0,2,15,89,89,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(1042,15,1,3,1,0,0,0,0,0,0,0,0,0,0) # Pourquoi est-ce que... c'est arrivé...
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(1)
TalkCharacter(1043,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous aurions pu lui arracher une reddition [cdb]s'il était encore en vie mais... Ah, eh bien. Ce qui est fait est fait.
SubGroup(3)
Unknown51(48700,0,16464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45500,0,13464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(539,1,15,89,89,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les [g]balistes[/] ont été interrompues !
# Group 36 (0, 2, 2, 7, 2)
SubGroup(6)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
SubGroup(1)
Unknown6(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 37 (0, 2, 2, 4, 5)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 5, 0, 2, 10)
SubGroup(1)
GroupCheck3(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 30: 1 0 0
SubGroup(1)
TalkDeploySlot(1044,15,1,4,1,0,0,0,0,0,0,0,0,0,0) # Consolidez vos défenses ! Empêchez [cdb]l'ennemi de passer !
SubGroup(5)
Unknown44(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2200,4,1,1,15,89,89,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] autour [eg4][0:CHARA_G] !
SubGroup(1)
TalkCharacter(1045,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si nous abattons les bastions autour du baron, [cdb]nous pourrons peut-être le convaincre [cdb]de baisser les armes.
# Group 40 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,226,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1046,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ha ! Qui sont ces mauviettes ?
# Group 45 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1047,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Quelqu'un m'en voudra si je me cache [cdb]là-dedans ?
# Group 46 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,3,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1048,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nos frappes rapides vont ébranler [cdb]le moral de l'ennemi !
# Group 47 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,9,0,1,1,0,0,0,0,0,0)
# Group 48 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(13,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,13,0,1,1,0,0,0,0,0,0)
# Group 49 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(14,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,14,0,1,1,0,0,0,0,0,0)
# Group 50 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,15,0,1,1,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(13,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(14,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(15,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2234,1,1,2,89,89,89,0,0,0,0,0,0,0,0) # Vous avez capturé les [r]bastions[/] qui entourent les [r]forces de Mateus[/] !
SubGroup(1)
TalkCharacter(1049,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bien. Nous avons vaincu l'avant-garde ennemie.
# Group 52 (0, 5, 0, 5, 2)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(1)
TalkDeploySlot(1050,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Le tableau de service de l'impératrice [cdb]nous couvre de honte. Je dois trouver [cdb]un moyen de me distinguer !
# Group 53 (0, 2, 2, 5, 3)
SubGroup(2)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(2)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (17, 2, 4, 1, 0)
SubGroup(0)
# Group 55 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
SubGroup(3)
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2232,1,89,89,89,0,0,0,0,0,0,0,0,0,0) # Les [r]forces de Mateus[/] ont été vaincues ! Le chemin du [g]nord-ouest[/] est ouvert !
SubGroup(1)
TalkCharacter(1051,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Continuez vers le nord-ouest ! Et finissez [cdb]ce chemin vers le gué !
SubGroup(6)
Unknown44(1,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2203,4,2,1,89,89,89,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] du [g]nord-ouest[/] !
SubGroup(1)
TalkDeploySlot(1052,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # Hmph, je savais que le baron n'était pas apte [cdb]à la tâche. Nous devons devancer l'ennemi [cdb]nous-mêmes. Allons-y, à l'attaque !
# Group 56 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
SubGroup(2)
Unknown14(46,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,2,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,225,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1053,7,1,0,1,0,0,0,0,0,0,0,0,0,0) # Pour l'instant, ça va... mais je me prépare [cdb]au pire dans les minutes qui vont suivre.
If254(1,230,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1054,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je suis d'accord avec toi, Lin, nous devons [cdb]être prudents, mais peux-tu éviter d'être [cdb]aussi défaitiste ?
# Group 63 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,4,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1055,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous contrôlerons bientôt la zone !
# Group 64 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,1,0,1,1,0,0,0,0,0,0)
# Group 65 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,2,0,1,1,0,0,0,0,0,0)
# Group 66 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,3,0,1,1,0,0,0,0,0,0)
# Group 67 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,6,0,1,1,0,0,0,0,0,0)
# Group 68 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,89,89,7,0,1,1,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 7, 7)
SubGroup(6)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2204,1,2,2,89,89,89,0,0,0,0,0,0,0,0) # Vous avez capturé les [r]bastions[/] du [g]nord-ouest[/] !
# Group 70 (0, 5, 0, 3, 10)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
SubGroup(2)
TalkDeploySlot(1056,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bien. Les renforts d'Alois sont arrivés. Pouvez-vous aller aider nos soldats [cdb]au nord-ouest, jeune mercenaire ?
GenderedMcTalk(2,1057,1058,1,0,1,1,0,0,0,0,0,0,0,0) # C'est comme si c'était fait.
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1464,1,46000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,1,89,5,0,0,1,1,0,0,0)
Alert(2205,0,11,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avance vers l'[g]ouest[/] pour rejoindre le combat !
# Group 71 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
SubGroup(1)
GenderedMcTalk(2,1059,1060,1,0,1,1,0,0,0,0,0,0,0,0) # Nous nous faisons repousser. Je ne peux pas [cdb]laisser cette position sans défense.
# Group 72 (19, 2, 4, 1, 0)
SubGroup(0)
# Group 73 (0, 5, 0, 4, 19)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 70: 1 0 0
GroupCheck3(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 71: 1 0 0
SubGroup(4)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(55,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(56,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(57,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(57,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,14,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] débarque avec des renforts !
SubGroup(2)
SetDeathText(100,73,1061,0,0,0,0,0,0,0,0,0,0,0,0) # J'ai dit que je leur offrirais la victoire, [cdb]et je ne vais pas reculer maintenant !
CloseUp(14,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,14,89,89,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
If254(1,74,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1064,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, regardez, un nouvel arrivant. Veillez [cdb]à ce que l'on se charge de lui.
# Group 74 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 75 (0, 5, 0, 10, 4)
SubGroup(5)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(0,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(1,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,64,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0) # C'est Yuri ! Attendez, laissez-moi essayer de [cdb]le raisonner.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 0, 4, 4)
SubGroup(3)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
GroupCheck3(73,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 73: 1 0 0
GroupCheck3(75,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 0 1 0
SubGroup(1)
TalkCharacter(1063,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Il est un minimum raisonnable. Si nous [cdb]parvenons à le coincer, je pense qu'il écoutera.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 0, 3, 8)
SubGroup(2)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
GroupCheck3(87,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 0 1 0
SubGroup(2)
Unknown6(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(14,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,9,14,89,89,0,0,0,0,0,0,0,0)
# Group 78 (0, 2, 2, 2, 3)
SubGroup(1)
PauseMaybe(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 78: True 0
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 3, 3)
SubGroup(2)
GroupCheck4(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 79: True 0
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(9,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1066,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hmm... et moi qui pensais ressentir quelque [cdb]chose. Je pourrais vraiment vous tuer, [cdb]cette fois.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Me tuer ? Attendez, qui êtes-vous déjà ?!
# Group 82 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(101,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1070,101,1,0,1,0,0,0,0,0,0,0,0,0,0) # Alors, qu'est-ce que tu en dis, Yuri ? Tu veux [cdb]finir ce que nous avons commencé ?
TalkDeploySlot(1071,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hé, ça me semble intéressant. Vas-y !
# Group 83 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(102,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(102,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0) # Yuri ! Quelle coïncidence !
TalkDeploySlot(1069,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, splendide. La dame de l'ombre. Tu es [cdb]la dernière personne sur laquelle je voulais [cdb]tomber ici.
# Group 84 (0, 2, 0, 6, 4)
SubGroup(3)
Unknown45(103,0,100,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # Vu que je ne n'ai pas envie de t'affronter, Riri, pourquoi ne pas annuler ce combat ?
TalkDeploySlot(1073,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hé, je ne veux pas me battre avec toi non plus, [cdb]mais quand j'accepte un travail, je le fais [cdb]jusqu'au bout.
# Group 85 (0, 2, 0, 9, 2)
SubGroup(6)
Unknown17(89,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 82: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 0 1 0
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1065,14,1,0,0,0,0,0,0,0,0,0,0,0,0) # Dites-moi que vous ne pointez pas cette chose [cdb]sur mon beau visage.
# Group 86 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(14,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3778,14,1,2,0,0,0,0,0,0,0,0,0,0,0) # Je suis plus coriace que j'en ai l'air !
# Group 87 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(77,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 77: 0 1 0
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0) # Je me suis vraiment planté cette fois... Désolé, [cdb]les amis... Désolé, Mère.
SubGroup(1)
Unknown112(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 8)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 0 0
SubGroup(1)
Unknown149(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,14,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,14,89,89,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
# Group 90 (0, 5, 0, 6, 14)
SubGroup(5)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(75,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 75: 1 0 0
Unknown43(101,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(91,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,89,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0) # Peux-tu arrêter d'être si pathétique ? Je sais [cdb]que tu ne veux pas vraiment mourir ici !
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Eh bien, puisque vous le formulez ainsi, [cdb]je préfèrerais ne pas être massacré.
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) # Vous avez enrôlé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 4, 14)
SubGroup(3)
PauseMaybe(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 0 1 0
SubGroup(1)
Unknown60(2,0,0,14,89,0,0,1,1,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1075,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # J'ai entendu parler de vous, Yuri. Peut-être [cdb]pouvons-nous parvenir à un nouvel accord [cdb]qui nous servirait tous deux.
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Eh bien, puisque vous le formulez ainsi, [cdb]je préfèrerais ne pas être massacré.
SubGroup(1)
Unknown22(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) # Vous avez enrôlé [eg2][0:CHARA_G] !
SubGroup(1)
Unknown18(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (25, 2, 4, 1, 0)
SubGroup(0)
# Group 93 (0, 5, 0, 7, 52)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # Je dois arrêter l'ennemi ici !
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous avons dégagé la voie vers le gué ! Nous pouvons attaquer de l'est maintenant !
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont ouvert un chemin vers le [g]gué de l'est[/] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Enfin. Formez une tenaille et refermez-la [cdb]sur la position de Rodrigue !
SubGroup(3)
Unknown56(22764,1,43600,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(22764,1,43600,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # Avancez vers la [r]base ennemie[/] !
SubGroup(2)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Je ne vais pas tenir longtemps si j'essaie [cdb]de les repousser des deux directions à la fois.
GenderedMcTalk(2,1083,1084,1,2,1,1,0,0,0,0,0,0,0,0) # Rodrigue est en danger. Je ferais bien [cdb]d'y retourner.
SubGroup(1)
TalkDeploySlot(1085,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je dois convaincre l'Empire que je leur [cdb]suis utile... Détruisez le pont et isolez les [cdb]mercenaires des forces principales !
SubGroup(1)
Unknown66(813,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7111,1058,5244,7130,1047,5183,150,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown51(6964,1,47500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2208,1,15,11,89,0,0,0,0,0,0,0,0,0,0) # Les [b]forces de Mateus[/] ont détruit le [g]pont[/] ! [eb][eg2][1:CHARA_G] ne peut plus accéder à la [r]base ennemie[/] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
GenderedMcTalk(2,1087,1088,1,4,1,1,0,0,0,0,0,0,0,0) # Le pont ! Je ne peux plus rejoindre Rodrigue !
# Group 94 (0, 5, 0, 7, 83)
SubGroup(3)
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # Je dois arrêter l'ennemi ici !
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous avons dégagé la voie vers le gué ! Nous pouvons attaquer de l'est maintenant !
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont ouvert un chemin vers le [g]gué de l'est[/] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Enfin. Formez une tenaille et refermez-la [cdb]sur la position de Rodrigue !
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # Avancez vers la [r]base ennemie[/] !
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Je ne vais pas tenir longtemps si j'essaie [cdb]de les repousser des deux directions à la fois.
SubGroup(5)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] et ses troupes se préparent à l'[g]arrière[/] pour renforcer les défenses !
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous sommes venus vous aider, Seigneur Rodrigue !
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0) # Et ce n'est pas trop tôt... Montrons-leur [cdb]de quel acier Faerghus est fait !
SubGroup(1)
TalkDeploySlot(1086,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je dois convaincre l'Empire que je leur [cdb]suis utile... Détruisez le pont et isolez [cdb]les forces principales !
SubGroup(1)
Unknown66(813,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7111,1058,5244,7130,1047,5183,150,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(6964,1,47500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2209,1,15,89,89,0,0,0,0,0,0,0,0,0,0) # Les [b]forces de Mateus[/] ont détruit le [g]pont[/] ! La [r]base ennemie[/] se retrouve isolée des renforts [r]ennemis[/] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkDeploySlot(1089,16,1,4,1,0,0,0,0,0,0,0,0,0,0) # Le pont est détruit ! Nous avons été coupés [cdb]du seigneur Rodrigue et des autres !
# Group 95 (0, 5, 0, 7, 86)
SubGroup(3)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(203,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # Je dois arrêter l'ennemi ici !
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous avons dégagé la voie vers le gué ! Nous pouvons attaquer de l'est maintenant !
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont ouvert un chemin vers le [g]gué de l'est[/] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Enfin. Formez une tenaille et refermez-la [cdb]sur la position de Rodrigue !
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # Avancez vers la [r]base ennemie[/] !
SubGroup(2)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Je ne vais pas tenir longtemps si j'essaie [cdb]de les repousser des deux directions à la fois.
GenderedMcTalk(2,1083,1084,1,0,1,1,0,0,0,0,0,0,0,0) # Rodrigue est en danger. Je ferais bien [cdb]d'y retourner.
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,19164,1,46700,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,10,0,0,0,1,1,0,0,0)
Alert(2207,0,11,10,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite vers [eg2][1:CHARA_G] !
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous sommes venus vous aider, Seigneur Rodrigue !
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Et ce n'est pas trop tôt... Montrons-leur [cdb]de quel acier Faerghus est fait !
SubGroup(3)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont ouvert la porte pour laisser entrer les renforts !
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,13464,1,49500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14964,1,51500,0,0,100,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] et ses troupes se préparent à l'[g]arrière[/] pour renforcer les défenses !
# Group 96 (0, 5, 0, 7, 75)
SubGroup(3)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(203,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 203: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 89: 1 0 0
GroupCheck3(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 90: 1 0 0
GroupCheck3(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 91: 1 0 0
SubGroup(3)
Unknown6(11,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0) # Je dois arrêter l'ennemi ici !
SubGroup(2)
Unknown66(872,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1028,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8695,1140,9172,8708,1120,9112,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8694,1130,9176,8708,1110,9116,120,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous avons dégagé la voie vers le gué ! Nous pouvons attaquer de l'est maintenant !
SubGroup(2)
Unknown83(8679,1050,9209,8691,1050,9145,100,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(1800,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown35(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(22464,1,21464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(2964,1,4964,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) # [eb][eg2][b][cp][0:PARTY][/] ont ouvert un chemin vers le [g]gué de l'est[/] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(1)
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Enfin. Formez une tenaille et refermez-la [cdb]sur la position de Rodrigue !
SubGroup(3)
Unknown56(27964,1,38000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown51(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) # Avancez vers la [r]base ennemie[/] !
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0) # Je ne vais pas tenir longtemps si j'essaie [cdb]de les repousser des deux directions à la fois.
SubGroup(5)
Unknown18(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(11,25064,1,41500,0,0,2,0,0,1,1,0,1,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] et ses troupes se préparent à l'[g]arrière[/] pour renforcer les défenses !
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous sommes venus vous aider, Seigneur Rodrigue !
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0) # Et ce n'est pas trop tôt... Montrons-leur [cdb]de quel acier Faerghus est fait !
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont ouvert la porte pour laisser entrer les renforts !
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,13464,1,49500,0,0,100,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14964,1,51500,0,0,100,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 6, 4)
SubGroup(3)
Unknown29(3,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,8964,1,46500,0,10764,1,49000,0,0,1,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
SubGroup(3)
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7111,1069,5243,7131,1058,5182,0,0,0,0,0,0,0,0,0) # Focus on coords?
# Group 98 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
Unknown29(3,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,5,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(164,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 0 1 0
SubGroup(2)
Unknown21(11,1464,1,46000,0,0,2,0,0,0,1,0,1,0,0)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 2, 5, 7)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
GroupCheck4(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: True 0
GroupCheck4(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: True 0
SubGroup(3)
Unknown6(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24864,1,41800,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck4(99,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 99: True 0
Unknown10(11,24764,1,41700,0,24964,1,41900,0,0,1,0,0,0,0)
SubGroup(1)
Unknown23(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 9, 10)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(133,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 1 0 0
GroupCheck3(134,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 1 0 0
SubGroup(2)
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
SubGroup(1)
Unknown56(22764,1,43600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0) # Vous êtes là pour moi ? Vous devez avoir hâte [cdb]de mourir.
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(10,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,8,4,10,89,89,0,0,0,0,0,0,0,0)
# Group 102 (0, 5, 0, 7, 10)
SubGroup(3)
PauseMaybe(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
SubGroup(1)
Unknown56(27964,1,38000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(48,0,0,0,0,0,52,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0) # Vous êtes là pour moi ? Vous devez avoir hâte [cdb]de mourir.
CloseUp(52,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(52,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,8,4,52,89,89,0,0,0,0,0,0,0,0)
# Group 103 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1093,16,1,3,1,0,0,0,0,0,0,0,0,0,0) # Déposez les armes, Seigneur Rodrigue. Je n'ai pas envie de vous ôter la vie.
TalkCharacter(1094,50,1,3,1,1,0,0,0,0,0,0,0,0,0) # Si seulement je pouvais obéir. Vous étiez [cdb]une véritable alliée autrefois... mais c'est [cdb]mon devoir.
# Group 104 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,50,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1095,14,1,3,1,0,0,0,0,0,0,0,0,0,0) # Si seulement nos chemins ne s'étaient pas [cdb]croisés. Je ne suis pas digne de vous [cdb]regarder dans les yeux.
TalkCharacter(1096,50,1,0,1,1,0,0,0,0,0,0,0,0,0) # Vous avez abandonné le Royaume pour le bien [cdb]de votre père, il n'y a pas de honte à ça.
# Group 105 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(130,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 1 0 0
Unknown13(90,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1097,52,1,2,1,0,0,0,0,0,0,0,0,0,0) # Alors ma chance a tourné, hm ? Dans ce cas, [cdb]je vais m'en aller avec la même férocité [cdb]que Lambert !
# Group 106 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(52,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1098,50,1,2,1,1,0,0,0,0,0,0,0,0,0) # Donnez-moi votre force, Lambert !
# Group 107 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,75,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown18(10,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 110 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0) # Pardonnez-moi, Felix... Protégez Sa Majesté... et Faerghus...
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 111 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0) # Pardonnez-moi, Felix... Protégez Sa Majesté... et Faerghus...
SubGroup(1)
Unknown112(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 112 (0, 5, 0, 8, 14)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(110,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 110: 1 0 0
GroupCheck3(111,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 111: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
GroupCheck3(178,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 178: 1 0 0
If254(5,110,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
If254(5,111,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,52,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,52,89,89,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkCharacter(1102,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Le commandant ennemi a été vaincu ! Pas de pitié pour les soldats qui refusent [cdb]de se rendre !
# Group 113 (0, 2, 2, 4, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(165,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 165: True 0
GroupCheck4(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: True 0
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(113,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 113: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (0, 2, 2, 3, 7)
SubGroup(2)
GroupCheck4(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 114: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 117 (0, 2, 2, 2, 11)
SubGroup(1)
PauseMaybe(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown38(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(44,20964,1,6964,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(45,9464,1,3464,1,0,100,0,0,0,0,0,0,0,0)
# Group 118 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 119 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(89,11964,1,45000,0,17964,1,53000,0,0,1,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(1)
TalkDeploySlot(1104,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Fripons, aucun de vous ne passera !
SubGroup(2)
Unknown43(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,13,89,89,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 120 (0, 5, 0, 3, 5)
SubGroup(2)
Unknown10(89,11964,1,45000,0,17964,1,53000,0,0,1,0,0,0,0)
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
SubGroup(1)
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # Fripons, aucun de vous ne passera !
SubGroup(2)
Unknown43(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
# Group 121 (0, 5, 0, 7, 12)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,8464,1,46000,0,17964,1,59500,0,0,1,0,0,0,0)
Unknown10(89,17464,1,55500,0,18964,1,59500,0,0,1,0,0,0,0)
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,53,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(1)
TalkDeploySlot(1103,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Alois est là. Mieux vaut tard que jamais !
SubGroup(2)
Unknown43(53,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0) # Fripons, aucun de vous ne passera !
# Group 122 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(33,0,31,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(33,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # Vous avez quitté les chevaliers, Alois ? C'est une surprise.
TalkCharacter(1107,31,1,0,1,1,0,0,0,0,0,0,0,0,0) # Je pourrais dire la même chose concernant [cdb]votre départ soudain. Néanmoins, nous [cdb]sommes ici en ennemis.
# Group 123 (0, 2, 0, 6, 2)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(122,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # Je ne vous veux aucun mal, mais c'était [cdb]votre choix de venir à distance de frappe !
# Group 124 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # Ha ! C'est vraiment le mieux que vous [cdb]puissiez faire ? Eh ben, il m'en faudra [cdb]plus que ça !
# Group 125 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,13,89,89,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(1109,13,1,3,1,0,0,0,0,0,0,0,0,0,0) # Oh, cette raclée sera ma dernière. Je vous [cdb]laisse vous charger du reste !
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
If254(2,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,13,89,89,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 126 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,53,89,89,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
TalkDeploySlot(1109,53,1,3,1,0,0,0,0,0,0,0,0,0,0) # Oh, cette raclée sera ma dernière. Je vous [cdb]laisse vous charger du reste !
SubGroup(1)
Unknown18(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,53,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite !
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,53,89,89,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 127 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 128 (0, 5, 0, 6, 7)
SubGroup(2)
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 126: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(94,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 94: 1 0 0
GroupCheck3(95,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 95: 1 0 0
GroupCheck3(96,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 96: 1 0 0
SubGroup(1)
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0) # Peu importe qui vous êtes. Vous n'irez pas [cdb]plus loin.
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(738,4,6,1,11,89,89,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] qui vous bloque la route !
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # On ne peut pas éviter un combat avec [cdb]le Démon Cendré maintenant.
# Group 129 (0, 5, 0, 5, 11)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(125,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 0 1 0
Unknown13(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0) # Juste à temps. Je prends le relais.
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,18,6,11,89,89,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # On ne peut pas éviter un combat avec [cdb]le Démon Cendré maintenant.
# Group 130 (0, 5, 0, 9, 43)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,19464,1,40000,0,26964,1,45000,0,0,1,1,0,0,0)
Unknown10(11,20964,1,45000,0,26964,1,46500,0,0,1,1,0,0,0)
Unknown15(11,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,2,11,10,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a rejoint [eg2][1:CHARA_G] !
SubGroup(1)
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0) # Juste à temps. Je prends le relais.
SubGroup(2)
Unknown6(10,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1157,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Merci. Je reviendrai dès que j'aurai [cdb]retrouvé mon souffle.
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(11,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown11(0,52,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(58,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(59,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
If254(1,107,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,108,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,109,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(52,65511,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2210,0,10,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a battu en retraite vers le [r]bastion[/] intérieur !
SubGroup(2)
Unknown43(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(738,4,18,6,11,89,89,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # On ne peut pas éviter un combat avec [cdb]le Démon Cendré maintenant.
# Group 131 (0, 5, 0, 3, 19)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,11,89,89,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # Je peux toujours gagner... Hngh ! Non, [cdb]pas encore ! Je dois partir d'ici.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a fui le champ de bataille !
SubGroup(1)
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je suis heureuse que le Démon Cendré fuie, [cdb]mais ce comportement erratique [cdb]me préoccupe.
If254(1,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,129,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,1,11,89,89,0,0,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 132 (0, 5, 2, 4, 3)
SubGroup(3)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
SubGroup(2)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 5, 0, 5, 3)
SubGroup(4)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
GroupCheck4(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 0
GroupCheck3(134,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 134: 0 1 0
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,13,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses alliés ont été vaincus ! Les portes se sont ouvertes !
# Group 134 (0, 5, 0, 5, 3)
SubGroup(4)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 1 0 0
GroupCheck4(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 125: True 0
GroupCheck3(131,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 131: 1 0 0
GroupCheck3(133,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 133: 0 1 0
SubGroup(2)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,1,11,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et ses alliés ont été vaincus ! Les portes se sont ouvertes !
# Group 135 (0, 2, 0, 10, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,148,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,149,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0) # Je suis ici pour mettre un terme [cdb]à votre vie définitivement !
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0) # Alors, faites-le... si vous le pouvez.
# Group 136 (0, 2, 0, 6, 2)
SubGroup(3)
Unknown17(89,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1113,1114,1,0,1,1,0,0,0,0,0,0,0,0) # Je prendrai autant de vos vies [cdb]que je le pourrai.
# Group 137 (0, 2, 0, 5, 2)
SubGroup(2)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GenderedMcTalk(2,1119,1120,1,0,0,1,0,0,0,0,0,0,0,0) # Je n'ai jamais fait face à un tel défi...
# Group 138 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 139 (0, 5, 0, 2, 30)
SubGroup(1)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(1)
Unknown80(46,0,0,0,0,0,12,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(62,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(63,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(64,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(65,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] débarque avec des renforts !
SubGroup(1)
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je pars m'occuper d'un peloton de renforts [cdb]et à mon retour, c'est comme ça ? Quelle pagaille !
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,12,89,89,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(2)
Unknown10(0,1,12,89,89,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(1125,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Il est temps d'envoyer quelques-uns d'entre [cdb]vous dans la tombe avant que Rodrigue ne [cdb]s'y sente seul !
TalkCharacter(1126,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Eh bien, maintenant nous savons [cdb]ce qui est arrivé à nos renforts.
# Group 140 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,35,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0) # Le Démon Cendré a peut-être fui, [cdb]mais vous ferez l'affaire !
TalkDeploySlot(1130,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Des gens plus forts que vous ont tenté de [cdb]s'offrir la tête du Briseur de Lames [cdb]et ont échoué.
# Group 141 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(89,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(140,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 140: 0 1 0
SubGroup(1)
TalkDeploySlot(1127,12,1,0,0,0,0,0,0,0,0,0,0,0,0) # Je ne me rappelle pas avoir accepté de prendre [cdb]l'arrière. Je vais devoir doubler la note pour ça.
# Group 142 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,66,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1131,12,1,4,0,0,0,0,0,0,0,0,0,0,0) # Mon bras... Ça s'annonce mal.
# Group 143 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,33,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1132,12,1,0,0,0,0,0,0,0,0,0,0,0,0) # Il est trop tard pour fuir maintenant...
# Group 144 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 145 (0, 5, 0, 2, 32)
SubGroup(1)
GroupCheck3(202,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 202: 1 0 0
SubGroup(6)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,20,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,21,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(423,2,22,19,89,0,0,0,0,0,0,0,0,0,0) # Vous avez aperçu [eg1][cp][1:CHARA_G] se faire attaquer par [eg1][0:CHARA_G] et ses alliés !
SubGroup(1)
TalkCharacter(1133,5,1,4,1,0,0,0,0,0,0,0,0,0,0) # L'ennemi n'a pas mis longtemps à repérer [cdb]nos ingénieurs. Nous devrions organiser [cdb]un sauvetage, si possible.
SubGroup(7)
Unknown43(19,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2237,4,16,1,19,19,89,0,0,0,0,0,0,0,0) # Secourez [eg2][cp][0:CHARA_G] !
SubGroup(2)
TalkCharacter(1134,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous avons l'intention d'utiliser leurs talents [cdb]pour faire des ravages sur le champ de [cdb]bataille avec de la magie dévastatrice.
TalkCharacter(1136,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Leur absence modifiera complètement le [cdb]cours de la bataille. Les secourir devrait être [cdb]notre priorité absolue.
# Group 146 (0, 5, 0, 7, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 147: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(155,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 155: 1 0 0
GroupCheck3(156,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 0 0
GroupCheck3(157,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 1 0 0
SubGroup(1)
MainMissionStart(2214,3,16,3,19,89,89,0,0,0,0,0,0,0,0) # Vous n'avez pas pu secourir [eg2][cp][0:CHARA_G] !
SubGroup(1)
TalkCharacter(1143,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, non ! Nous n'avons plus [cdb]de soutien magique !
SubGroup(1)
Alert(2222,3,19,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] ne peuvent pas utiliser [b]Écho : magie de foudre[/] !
# Group 147 (0, 5, 0, 6, 19)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(4)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2213,1,16,2,19,89,89,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][cp][0:CHARA_G] !
If254(1,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,153,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,154,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1139,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Tous les ingénieurs sont en sécurité. Maintenant, nous pouvons vraiment [cdb]faire griller le champ de bataille.
If254(1,69,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1140,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ils sont tous en sécurité. Beau travail !
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,69,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2221,1,19,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][cp][0:CHARA_G] peuvent désormais utiliser [b]Écho : magie de foudre[/] !
# Group 148 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(19,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(20,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 5, 2, 4, 2)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(21,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 5, 2, 5, 0)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 0
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: True 0
GroupCheck4(154,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 154: True 0
# Group 152 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,19,89,89,0,0,0,0,0,2,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
TalkDeploySlot(1137,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Merci de nous avoir secourus !
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,19,89,89,0,0,0,0,0,1,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bien ! Continuez !
SubGroup(1)
Unknown18(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,20,89,89,0,0,0,0,0,2,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
TalkDeploySlot(1137,20,1,0,1,0,0,0,0,0,0,0,0,0,0) # Merci de nous avoir secourus !
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,20,89,89,0,0,0,0,0,1,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bien ! Continuez !
SubGroup(1)
Unknown18(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 0, 4, 10)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,151,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,21,89,89,0,0,0,0,0,2,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
TalkDeploySlot(1137,21,1,0,1,0,0,0,0,0,0,0,0,0,0) # Merci de nous avoir secourus !
If254(3,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(934,1,21,89,89,0,0,0,0,0,1,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] !
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bien ! Continuez !
SubGroup(1)
Unknown18(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je suis fichu...
SubGroup(2)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,19,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
# Group 156 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,20,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je suis fichu...
SubGroup(2)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,20,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
# Group 157 (0, 2, 0, 4, 5)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(146,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 146: 0 1 0
SubGroup(1)
TalkDeploySlot(1141,21,1,3,1,0,0,0,0,0,0,0,0,0,0) # Je suis fichu...
SubGroup(2)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,21,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri !
# Group 158 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 159 (0, 5, 0, 2, 35)
SubGroup(1)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,25,89,89,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
SubGroup(1)
TalkDeploySlot(1144,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Un détachement ennemi de l'arrière ?
SubGroup(7)
Unknown43(25,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(9,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(27,4,17,1,25,8,89,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] et de son équipe et aidez [eg2][1:CHARA_G] et son équipe !
SubGroup(2)
Unknown78(0,8,50,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown78(0,9,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1145,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Éliminez-les maintenant ! Nous ne pouvons [cdb]pas nous permettre ce risque !
SubGroup(8)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 2, 2, 5, 9)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
GroupCheck3(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 1 0 0
SubGroup(8)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(26,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(27,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(28,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 9, 8)
SubGroup(8)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(162,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 0 1 0
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 0 1 0
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(448,1,17,2,8,89,89,0,0,0,0,0,0,0,0) # Vous avez secouru [eg2][0:CHARA_G] et ses alliés !
If254(1,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1146,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # Oh, merci ! J'aimerais avoir votre force !
If254(1,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1147,53,1,1,1,0,0,0,0,0,0,0,0,0,0) # L'embuscade ennemie a été éradiquée.
# Group 162 (0, 5, 0, 6, 4)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(161,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 0 0
GroupCheck3(223,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 1 0 0
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(449,3,17,3,8,89,89,0,0,0,0,0,0,0,0) # Vous n'avez pas pu secourir [eg2][0:CHARA_G] et son équipe !
# Group 163 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 164 (0, 5, 0, 2, 20)
SubGroup(1)
GroupCheck3(93,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 93: 1 0 0
SubGroup(1)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(1148,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Rodrigue est isolé. Dépêchez-vous de [cdb]l'attaquer avant que les mercenaires [cdb]ne puissent le rejoindre !
TalkCharacter(1149,140,1,0,1,0,0,0,0,0,0,0,0,0,0) # Non ! C'est l'occasion de tuer le Démon Cendré, il n'y a personne pour interférer !
SubGroup(2)
Unknown43(11,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,18,1,11,89,89,0,0,0,0,0,0,0,0) # Venez à bout [eg4][0:CHARA_G] !
SubGroup(1)
GenderedMcTalk(2,1150,1151,1,2,1,1,0,0,0,0,0,0,0,0) # Je dois atteindre le commandant aussi [cdb]vite que possible.
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown144(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,1,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(172,2,11,10,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] avance vers [eg2][1:CHARA_G] !
Alert(730,4,11,10,89,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][1:CHARA_G] avant l'arrivée [eg4][0:CHARA_G] !
# Group 165 (0, 2, 0, 2, 12)
SubGroup(1)
GroupCheck3(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 164: 1 0 0
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) # [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
SubGroup(2)
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous sommes venus vous aider, Seigneur Rodrigue !
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Et ce n'est pas trop tôt... Montrons-leur [cdb]de quel acier Faerghus est fait !
# Group 166 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(164,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 164: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(167,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 0 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,89,89,0,0,0,7,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] !
If254(1,227,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1152,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Ce bastion n'est plus... Oh, oh, [cdb]on nous attaque !
# Group 169 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(166,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 0
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 170 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 171 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(170,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 1 0 0
GroupCheck3(172,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 172: 0 1 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(312,2,11,89,89,0,0,0,9,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] !
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # Le Démon est trop rapide ! Nous n'avons [cdb]pas assez de temps !
# Group 172 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,764,1,3464,1,3464,1,6464,1,0,1,0,0,0,0)
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 170: 0 1 0
SubGroup(3)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2230,2,11,89,89,0,0,0,9,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a pu s'infiltrer [eg5][0:AREA] !
If254(1,229,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0) # Le Démon est trop rapide ! Nous n'avons [cdb]pas assez de temps !
# Group 173 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 0
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,125,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24464,1,42500,0,0,100,0,0,0,0,0,0,0,0)
If254(2,125,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,17964,1,47500,0,0,100,0,0,0,0,0,0,0,0)
# Group 174 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 175 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(174,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 1 0 0
GroupCheck3(176,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 176: 0 1 0
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2241,2,11,89,89,0,0,0,8,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et approche de la [r]base ennemie[/] !
SubGroup(1)
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Rien n'arrête le Démon ! Nous allons [cdb]être à court de temps !
# Group 176 (0, 5, 0, 5, 6)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(11,16964,1,55500,0,18964,1,58500,0,0,1,0,0,0,0)
GroupCheck3(174,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 174: 0 1 0
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2231,2,11,89,89,0,0,0,8,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a pu s'infiltrer [eg5][0:AREA] et s'approche de la [r]base ennemie[/] !
SubGroup(1)
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0) # Rien n'arrête le Démon ! Nous allons [cdb]être à court de temps !
# Group 177 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(173,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 173: True 0
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
GroupCheck3(125,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 125: 1 0 0
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,24464,1,42500,0,0,100,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 5, 14)
SubGroup(4)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 129: 0 1 0
GroupCheck3(130,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 130: 0 1 0
SubGroup(1)
Unknown131(0,11,0,0,0,0,10,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,18,2,11,89,89,0,0,0,0,0,0,0,0) # Vous avez vaincu [eg2][0:CHARA_G] !
SubGroup(1)
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0) # Je peux toujours gagner... Hngh ! Non, [cdb]pas encore ! Je dois partir d'ici.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a fui le champ de bataille !
SubGroup(1)
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Je suis heureuse que le Démon Cendré fuie, [cdb]mais ce comportement erratique [cdb]me préoccupe.
# Group 179 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 180 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(181,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(12,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(180,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(9,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(9,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(183,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(13,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(182,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(11,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(8,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(8,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(14,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 2, 0)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout [eg4][cp][0:CHARA_G] !
# Group 187 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 2, 2, 5, 3)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 119: True 0
GroupCheck4(120,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 120: True 0
GroupCheck4(121,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 121: True 0
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 5, 0, 5, 39)
SubGroup(1)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(53,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1158,87,1,0,1,0,0,0,0,0,0,0,0,0,0) # J'arrive avec des renforts. Maintenant, allez [cdb]aider vos camarades !
SubGroup(1)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(88,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0) # Des renforts [r]ennemis[/] sont apparus !
SubGroup(2)
Unknown44(10,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,19,1,89,89,89,0,0,0,0,0,0,0,0) # Capturez les [r]bastions[/] pour empêcher l'arrivée des renforts [r]ennemis[/] !
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(88,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,19,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(88,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(88,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1159,6,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous n'avons rien à craindre de cette [cdb]vermine. Maintenant, restons calmes [cdb]et prenons le bastion.
# Group 190 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(191,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(5,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(29,21664,1,1664,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(6,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(30,21664,1,5164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(30,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(3,30,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(196,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(7,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(31,22164,1,3164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(31,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown28(3,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(8,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(49,22164,1,4164,1,0,0,0,0,1,1,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 5, 0, 3, 5)
SubGroup(2)
PauseMaybe(19,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(489,1,19,2,89,89,89,0,0,0,0,0,0,0,0) # Vous avez empêché l'apparition des renforts [r]ennemis[/] !
SubGroup(1)
TalkCharacter(1160,53,1,0,1,0,0,0,0,0,0,0,0,0,0) # Rien ne ralentira l'Empire !
# Group 201 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 202 (0, 5, 0, 6, 2)
SubGroup(3)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
GroupCheck3(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 55: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(89,32500,0,57500,0,40000,0,63500,0,0,1,0,0,0,0)
Unknown10(89,60000,0,57500,0,65000,0,63000,0,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1161,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nous avons des ingénieurs sorciers cachés [cdb]dans cette zone, qui préparent une terrible [cdb]magie qui dévastera les rangs ennemis.
# Group 203 (0, 5, 0, 2, 57)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown6(51,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,49,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,48,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1162,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # Maintenant ! Frappez le champ de bataille [cdb]de vos éclairs !
SubGroup(4)
Unknown70(20,1,98,82,51,3,18,15,3,1,0,1,0,0,0)
Unknown70(20,0,103,83,89,3,18,20,1,1,0,1,0,0,0)
Unknown70(20,0,101,89,89,3,18,20,0,1,0,1,0,0,0)
Unknown70(20,1,101,86,33,3,18,12,4,1,0,1,0,0,0)
SubGroup(3)
Unknown83(5635,1104,4701,5584,1099,4662,0,1,1,0,0,0,0,1,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5635,1086,4701,5585,1080,4663,240,1,1,0,0,0,0,1,0) # Focus on coords?
SubGroup(1)
Unknown2(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown19(33,19,7,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,19,7,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1163,33,1,4,1,0,0,0,0,0,0,0,0,0,0) # Gyaah !
SubGroup(1)
Alert(2224,0,89,89,89,3,0,0,0,0,0,0,0,0,0) # Les [b]ingénieurs sorciers impériaux[/] ont utilisé [b]Écho : magie de foudre[/] !
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(51,7,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown70(19,2,0,0,89,3,12,40,0,1,0,0,0,0,0)
Unknown72(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown72(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkDeploySlot(1164,13,1,4,1,0,0,0,0,0,0,0,0,0,0) # Quel tonnerre horrible... On dirait [cdb]une mission pour Alois !
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2225,2,13,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] vient d'apparaître !
# Group 204 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 5, 2, 3, 2)
SubGroup(2)
Unknown29(2,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown71(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown75(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 5, 2, 5, 2)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 69: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [r]ennemis[/] !
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(210,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 210: 1 0 0
SubGroup(1)
TalkCharacter(1165,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Maintenant que nous contrôlons la zone, [cdb]nos ingénieurs ne sont plus nécessaires.
# Group 212 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
GroupCheck3(189,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 189: 1 0 0
SubGroup(1)
TalkCharacter(1166,5,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nos troupes de soutien sont arrivées. Si nous [cdb]les envoyons dans les bastions, cela donnera [cdb]à nos unités un puissant avantage.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 5, 0, 2, 10)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Venez à bout des [y]ennemis[/] !
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1167,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # Faites-le !
SubGroup(3)
Unknown7(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(9,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown7(12,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(2226,0,89,89,89,0,0,0,0,0,0,0,0,0,0) # Vous récupérerez désormais [g]davantage de PV[/] lorsque vous vous trouvez dans des [b]bastions alliés[/] !
# Group 215 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 216 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(217,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 2, 10, 2, 9)
SubGroup(1)
Unknown28(4,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(50,12664,1,26164,1,0,0,0,0,1,1,0,1,0,0)
SubGroup(4)
Unknown23(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(8,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(9,50,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(88,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,88,89,89,0,0,0,0,0,0,0,0,0,0) # Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 219 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 0, 3, 13)
SubGroup(2)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(223,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 223: 0 1 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,8,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri au combat !
SubGroup(2)
TalkDeploySlot(1168,8,1,2,1,0,0,0,0,0,0,0,0,0,0) # Je ne serai pas vaincu alors que Fleche [cdb]a encore besoin de moi !
TalkDeploySlot(1169,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # Attends, Randolph ! Je vais te protéger !
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont temporairement battu en retraite !
# Group 223 (0, 5, 0, 3, 13)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(222,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 0 1 0
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,9,89,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a péri au combat !
SubGroup(2)
TalkDeploySlot(1170,9,1,3,1,0,0,0,0,0,0,0,0,0,0) # C'est le pire que vous puissiez faire ? Je l'ai à peine senti !
TalkDeploySlot(1171,8,1,4,1,0,0,0,0,0,0,0,0,0,0) # Fleche, non ! C'est trop dangereux ! Viens [cdb]avec moi et retirons-nous des lignes de front !
SubGroup(2)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont temporairement battu en retraite !
# Group 224 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 225 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 2, 4, 0)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
GenderedMcTalk(1,1100,1101,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
J'arrive trop tard...
[es]1_1_13_18_1_32_18_38_Byleth volume_up
J'arrive trop tard...
TalkDeploySlot(1172,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_vicomte Hymir volume_up
Je pars m'occuper d'un peloton de renforts et à mon retour, c'est comme ça ? Quelle pagaille !
TalkCharacter(1173,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Rodrigue a péri et le Royaume est en déroute. Allez-vous capituler, vous et vos mercenaires ?
GenderedMcTalk(1,1174,1175,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je ne vois pas d'autre choix.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je ne vois pas d'autre choix.
TalkCharacter(1176,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
La victoire est à nous ! Amis et fidèles soldats, faites entendre votre voix haut et fort !
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
Alert(660,0,89,89,89,0,0,0,0,0,0,0,0,0,0) [b]Rumeurs infondées[/] ne réduit plus la force de frappe de l'[r]armée ennemie[/] !
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
TalkCharacter(1031,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Notre ennemi a placé le baron Mateus sur le front et au centre, tandis que les mercenaires de Jeralt sont sur la base principale.
TalkCharacter(1032,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Nous n'avons d'autre choix que de vaincre Rodrigue, le commandant ennemi. La suite devra être mûrement réfléchie.
TalkCharacter(1033,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Il faudra du temps pour ouvrir un chemin vers le gué. En attendant, commençons par attaquer la plaine à l'ouest.
MainMissionStart(2,4,0,1,15,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(1034,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
L'Empire est ici ! Non ! Je suis trop jeune pour mourir !
TalkCharacter(1035,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
En voilà un homme pitoyable. Vous êtes le seigneur de ces terres ! Montrez un peu de fierté !
TalkDeploySlot(1036,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Décochez vos flèches ! Tuez quiconque osera m'approcher !
Alert(2201,2,15,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a commencé à tirer avec les balistes !
TalkCharacter(1037,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
L'ennemi est clairement désespéré. Cependant, il est vrai que ces projectiles vont nous ralentir.
TalkDeploySlot(1038,15,1,0,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Je n'arrive pas à croire qu'on en arrive là...
TalkDeploySlot(1039,15,1,4,0,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Non ! Je refuse de périr sur ce misérable champ de bataille !
TalkDeploySlot(1040,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Je suis... encerclé. Je vous en supplie, ne faites rien ! Je me rends avec joie !
MainMissionStart(2227,1,0,2,15,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez forcé [eg2][0:CHARA_G] à se rendre !
TalkCharacter(1041,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Je ne fais guère confiance à cet homme, mais nous pourrons peut-être l'utiliser plus tard.
Alert(2229,1,15,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a déposé les armes ! Les balistes ont été stoppées !
MainMissionStart(438,1,0,2,15,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(1042,15,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Pourquoi est-ce que... c'est arrivé...
Alert(319,0,15,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkCharacter(1043,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Nous aurions pu lui arracher une reddition s'il était encore en vie mais... Ah, eh bien. Ce qui est fait est fait.
Alert(539,1,15,89,89,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les balistes ont été interrompues !
TalkDeploySlot(1044,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Consolidez vos défenses ! Empêchez l'ennemi de passer !
MainMissionStart(2200,4,1,1,15,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] autour [eg4][0:CHARA_G] !
TalkCharacter(1045,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Si nous abattons les bastions autour du baron, nous pourrons peut-être le convaincre de baisser les armes.
TalkCharacter(1046,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Caspar volume_up
Ha ! Qui sont ces mauviettes ?
TalkCharacter(1047,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Bernadetta volume_up
Quelqu'un m'en voudra si je me cache là-dedans ?
TalkCharacter(1048,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Petra volume_up
Nos frappes rapides vont ébranler le moral de l'ennemi !
MainMissionStart(2234,1,1,2,89,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé les [r]bastions[/] qui entourent les [r]forces de Mateus[/] !
TalkCharacter(1049,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Bien. Nous avons vaincu l'avant-garde ennemie.
TalkDeploySlot(1050,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Le tableau de service de l'impératrice nous couvre de honte. Je dois trouver un moyen de me distinguer !
Alert(2232,1,89,89,89,0,0,0,0,0,0,0,0,0,0) Les [r]forces de Mateus[/] ont été vaincues ! Le chemin du nord-ouest est ouvert !
TalkCharacter(1051,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Continuez vers le nord-ouest ! Et finissez ce chemin vers le gué !
MainMissionStart(2203,4,2,1,89,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] du nord-ouest !
TalkDeploySlot(1052,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Hmph, je savais que le baron n'était pas apte à la tâche. Nous devons devancer l'ennemi nous-mêmes. Allons-y, à l'attaque !
MainMissionStart(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(1053,7,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Linhardt volume_up
Pour l'instant, ça va... mais je me prépare au pire dans les minutes qui vont suivre.
TalkCharacter(1054,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Dorothea volume_up
Je suis d'accord avec toi, Lin, nous devons être prudents, mais peux-tu éviter d'être aussi défaitiste ?
TalkCharacter(1055,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Nous contrôlerons bientôt la zone !
MainMissionStart(2204,1,2,2,89,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez capturé les [r]bastions[/] du nord-ouest !
TalkDeploySlot(1056,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Bien. Les renforts d'Alois sont arrivés. Pouvez-vous aller aider nos soldats au nord-ouest, jeune mercenaire ?
GenderedMcTalk(2,1057,1058,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
C'est comme si c'était fait.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
C'est comme si c'était fait.
Alert(2205,0,11,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avance vers l'ouest pour rejoindre le combat !
GenderedMcTalk(2,1059,1060,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Nous nous faisons repousser. Je ne peux pas laisser cette position sans défense.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Nous nous faisons repousser. Je ne peux pas laisser cette position sans défense.
Alert(230,2,14,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] débarque avec des renforts !
SetDeathText(100,73,1061,0,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_39_Yuri volume_up
J'ai dit que je leur offrirais la victoire, et je ne vais pas reculer maintenant !
MainMissionStart(2,4,3,1,14,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(1064,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Oh, regardez, un nouvel arrivant. Veillez à ce que l'on se charge de lui.
MainMissionStart(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(1062,101,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
C'est Yuri ! Attendez, laissez-moi essayer de le raisonner.
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(1063,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Il est un minimum raisonnable. Si nous parvenons à le coincer, je pense qu'il écoutera.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(1066,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_gén. de Dominic[cm][es]4_8_12_17_28_33_17_37_généraux de Dominic[ce] volume_up
Hmm... et moi qui pensais ressentir quelque chose. Je pourrais vraiment vous tuer, cette fois.
TalkCharacter(1067,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Bernadetta volume_up
Me tuer ? Attendez, qui êtes-vous déjà ?!
TalkCharacter(1070,101,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Alors, qu'est-ce que tu en dis, Yuri ? Tu veux finir ce que nous avons commencé ?
TalkDeploySlot(1071,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1068,102,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Constance volume_up
Yuri ! Quelle coïncidence !
TalkDeploySlot(1069,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_gén. de Dominic[cm][es]4_8_12_17_28_33_17_37_généraux de Dominic[ce] volume_up
Oh, splendide. La dame de l'ombre. Tu es la dernière personne sur laquelle je voulais tomber ici.
TalkCharacter(1072,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Hapi volume_up
Vu que je ne n'ai pas envie de t'affronter, Riri, pourquoi ne pas annuler ce combat ?
TalkDeploySlot(1073,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_gén. de Dominic[cm][es]4_8_12_17_28_33_17_37_généraux de Dominic[ce] volume_up
Hé, je ne veux pas me battre avec toi non plus, mais quand j'accepte un travail, je le fais jusqu'au bout.
TalkDeploySlot(1065,14,1,0,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_gén. de Dominic[cm][es]4_8_12_17_28_33_17_37_généraux de Dominic[ce] volume_up
Dites-moi que vous ne pointez pas cette chose sur mon beau visage.
TalkDeploySlot(3778,14,1,2,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(100,96,1077,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_32_18_39_Yuri volume_up
Je me suis vraiment planté cette fois... Désolé, les amis... Désolé, Mère.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
Alert(319,0,14,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,3,2,14,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(1074,101,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Balthus volume_up
Peux-tu arrêter d'être si pathétique ? Je sais que tu ne veux pas vraiment mourir ici !
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_gén. de Dominic[cm][es]4_8_12_17_28_33_17_37_généraux de Dominic[ce] volume_up
Eh bien, puisque vous le formulez ainsi, je préfèrerais ne pas être massacré.
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
TalkCharacter(1075,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
J'ai entendu parler de vous, Yuri. Peut-être pouvons-nous parvenir à un nouvel accord qui nous servirait tous deux.
TalkDeploySlot(1076,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_gén. de Dominic[cm][es]4_8_12_17_28_33_17_37_généraux de Dominic[ce] volume_up
Eh bien, puisque vous le formulez ainsi, je préfèrerais ne pas être massacré.
MainMissionStart(485,1,9,2,14,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je dois arrêter l'ennemi ici !
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je dois arrêter l'ennemi ici !
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Nous avons dégagé la voie vers le gué ! Nous pouvons attaquer de l'est maintenant !
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont ouvert un chemin vers le gué de l'est !
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Enfin. Formez une tenaille et refermez-la sur la position de Rodrigue !
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Avancez vers la [r]base ennemie[/] !
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je ne vais pas tenir longtemps si j'essaie de les repousser des deux directions à la fois.
GenderedMcTalk(2,1083,1084,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Rodrigue est en danger. Je ferais bien d'y retourner.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Rodrigue est en danger. Je ferais bien d'y retourner.
TalkDeploySlot(1085,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Je dois convaincre l'Empire que je leur suis utile... Détruisez le pont et isolez les mercenaires des forces principales !
Alert(2208,1,15,11,89,0,0,0,0,0,0,0,0,0,0) Les [b]forces de Mateus[/] ont détruit le pont ! [eb][eg2][1:CHARA_G] ne peut plus accéder à la [r]base ennemie[/] !
GenderedMcTalk(2,1087,1088,1,4,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Le pont ! Je ne peux plus rejoindre Rodrigue !
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Le pont ! Je ne peux plus rejoindre Rodrigue !
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je dois arrêter l'ennemi ici !
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je dois arrêter l'ennemi ici !
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Nous avons dégagé la voie vers le gué ! Nous pouvons attaquer de l'est maintenant !
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont ouvert un chemin vers le gué de l'est !
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Enfin. Formez une tenaille et refermez-la sur la position de Rodrigue !
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Avancez vers la [r]base ennemie[/] !
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je ne vais pas tenir longtemps si j'essaie de les repousser des deux directions à la fois.
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] et ses troupes se préparent à l'arrière pour renforcer les défenses !
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce] volume_up
Nous sommes venus vous aider, Seigneur Rodrigue !
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Et ce n'est pas trop tôt... Montrons-leur de quel acier Faerghus est fait !
TalkDeploySlot(1086,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Je dois convaincre l'Empire que je leur suis utile... Détruisez le pont et isolez les forces principales !
Alert(2209,1,15,89,89,0,0,0,0,0,0,0,0,0,0) Les [b]forces de Mateus[/] ont détruit le pont ! La [r]base ennemie[/] se retrouve isolée des renforts [r]ennemis[/] !
TalkDeploySlot(1089,16,1,4,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce] volume_up
Le pont est détruit ! Nous avons été coupés du seigneur Rodrigue et des autres !
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je dois arrêter l'ennemi ici !
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je dois arrêter l'ennemi ici !
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Nous avons dégagé la voie vers le gué ! Nous pouvons attaquer de l'est maintenant !
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont ouvert un chemin vers le gué de l'est !
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Enfin. Formez une tenaille et refermez-la sur la position de Rodrigue !
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Avancez vers la [r]base ennemie[/] !
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je ne vais pas tenir longtemps si j'essaie de les repousser des deux directions à la fois.
GenderedMcTalk(2,1083,1084,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Rodrigue est en danger. Je ferais bien d'y retourner.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Rodrigue est en danger. Je ferais bien d'y retourner.
Alert(2207,0,11,10,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite vers [eg2][1:CHARA_G] !
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce] volume_up
Nous sommes venus vous aider, Seigneur Rodrigue !
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Et ce n'est pas trop tôt... Montrons-leur de quel acier Faerghus est fait !
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont ouvert la porte pour laisser entrer les renforts !
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] et ses troupes se préparent à l'arrière pour renforcer les défenses !
GenderedMcTalk(2,1078,1079,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je dois arrêter l'ennemi ici !
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je dois arrêter l'ennemi ici !
TalkDeploySlot(1080,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Nous avons dégagé la voie vers le gué ! Nous pouvons attaquer de l'est maintenant !
Alert(2206,1,89,89,89,3,0,0,0,0,0,0,0,0,0) [eb][eg2][b][cp][0:PARTY][/] ont ouvert un chemin vers le gué de l'est !
TalkCharacter(1081,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Enfin. Formez une tenaille et refermez-la sur la position de Rodrigue !
MainMissionStart(2236,4,8,1,10,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Avancez vers la [r]base ennemie[/] !
TalkDeploySlot(1082,10,1,4,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je ne vais pas tenir longtemps si j'essaie de les repousser des deux directions à la fois.
Alert(2242,0,52,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] et ses troupes se préparent à l'arrière pour renforcer les défenses !
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce] volume_up
Nous sommes venus vous aider, Seigneur Rodrigue !
TalkDeploySlot(1091,52,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Et ce n'est pas trop tôt... Montrons-leur de quel acier Faerghus est fait !
Alert(2233,0,89,89,89,5,0,0,0,0,0,0,0,0,0) [eb][eg2][r][cp][0:PARTY][/] ont ouvert la porte pour laisser entrer les renforts !
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Vous êtes là pour moi ? Vous devez avoir hâte de mourir.
SetDeathText(50,73,1092,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Vous êtes là pour moi ? Vous devez avoir hâte de mourir.
TalkCharacter(1093,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Mercedes volume_up
Déposez les armes, Seigneur Rodrigue. Je n'ai pas envie de vous ôter la vie.
TalkCharacter(1094,50,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Si seulement je pouvais obéir. Vous étiez une véritable alliée autrefois... mais c'est mon devoir.
TalkCharacter(1095,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Ashe volume_up
Si seulement nos chemins ne s'étaient pas croisés. Je ne suis pas digne de vous regarder dans les yeux.
TalkCharacter(1096,50,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Vous avez abandonné le Royaume pour le bien de votre père, il n'y a pas de honte à ça.
TalkDeploySlot(1097,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Alors ma chance a tourné, hm ? Dans ce cas, je vais m'en aller avec la même férocité que Lambert !
TalkCharacter(1098,50,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Donnez-moi votre force, Lambert !
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Pardonnez-moi, Felix... Protégez Sa Majesté... et Faerghus...
SetDeathText(50,96,1099,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Rodrigue volume_up
Pardonnez-moi, Felix... Protégez Sa Majesté... et Faerghus...
Alert(319,0,10,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,4,2,10,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
Alert(319,0,52,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
MainMissionStart(438,1,4,2,52,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(1102,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Le commandant ennemi a été vaincu ! Pas de pitié pour les soldats qui refusent de se rendre !
TalkDeploySlot(1104,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Fripons, aucun de vous ne passera !
MainMissionStart(2,4,5,1,13,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Fripons, aucun de vous ne passera !
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
Alert(200,2,53,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G] vient d'apparaître !
TalkDeploySlot(1103,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Alois est là. Mieux vaut tard que jamais !
MainMissionStart(2,4,5,1,53,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(1104,53,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Fripons, aucun de vous ne passera !
TalkCharacter(1106,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Shamir volume_up
Vous avez quitté les chevaliers, Alois ? C'est une surprise.
TalkCharacter(1107,31,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Alois volume_up
Je pourrais dire la même chose concernant votre départ soudain. Néanmoins, nous sommes ici en ennemis.
TalkCharacter(1105,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Alois volume_up
Je ne vous veux aucun mal, mais c'était votre choix de venir à distance de frappe !
TalkCharacter(1108,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_31_18_39_Alois volume_up
Ha ! C'est vraiment le mieux que vous puissiez faire ? Eh ben, il m'en faudra plus que ça !
MainMissionStart(438,1,5,2,13,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(1109,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, cette raclée sera ma dernière. Je vous laisse vous charger du reste !
Alert(237,0,13,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
Alert(553,1,13,89,89,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
MainMissionStart(438,1,5,2,53,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(1109,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, cette raclée sera ma dernière. Je vous laisse vous charger du reste !
Alert(237,0,53,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite !
Alert(553,1,53,89,89,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
GenderedMcTalk(2,1110,1111,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Peu importe qui vous êtes. Vous n'irez pas plus loin.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Peu importe qui vous êtes. Vous n'irez pas plus loin.
MainMissionStart(738,4,6,1,11,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] qui vous bloque la route !
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
On ne peut pas éviter un combat avec le Démon Cendré maintenant.
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Juste à temps. Je prends le relais.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Juste à temps. Je prends le relais.
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
On ne peut pas éviter un combat avec le Démon Cendré maintenant.
Alert(146,2,11,10,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a rejoint [eg2][1:CHARA_G] !
GenderedMcTalk(2,1155,1156,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Juste à temps. Je prends le relais.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Juste à temps. Je prends le relais.
TalkDeploySlot(1157,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Merci. Je reviendrai dès que j'aurai retrouvé mon souffle.
Alert(2210,0,10,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a battu en retraite vers le [r]bastion[/] intérieur !
TalkCharacter(1112,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
On ne peut pas éviter un combat avec le Démon Cendré maintenant.
MainMissionStart(438,1,6,2,11,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je peux toujours gagner... Hngh ! Non, pas encore ! Je dois partir d'ici.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je peux toujours gagner... Hngh ! Non, pas encore ! Je dois partir d'ici.
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a fui le champ de bataille !
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Je suis heureuse que le Démon Cendré fuie, mais ce comportement erratique me préoccupe.
Alert(553,1,11,89,89,0,0,0,0,0,0,0,0,0,0) Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
Alert(589,1,13,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses alliés ont été vaincus ! Les portes se sont ouvertes !
Alert(589,1,11,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et ses alliés ont été vaincus ! Les portes se sont ouvertes !
GenderedMcTalk(0,1115,1116,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je suis ici pour mettre un terme à votre vie définitivement !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Je suis ici pour mettre un terme à votre vie définitivement !
GenderedMcTalk(2,1117,1118,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Alors, faites-le... si vous le pouvez.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Alors, faites-le... si vous le pouvez.
GenderedMcTalk(2,1113,1114,1,0,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je prendrai autant de vos vies que je le pourrai.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je prendrai autant de vos vies que je le pourrai.
GenderedMcTalk(2,1119,1120,1,0,0,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je n'ai jamais fait face à un tel défi...
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je n'ai jamais fait face à un tel défi...
Alert(230,2,12,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] débarque avec des renforts !
TalkDeploySlot(1124,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_vicomte Hymir volume_up
Je pars m'occuper d'un peloton de renforts et à mon retour, c'est comme ça ? Quelle pagaille !
MainMissionStart(2,4,7,1,12,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkDeploySlot(1125,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_vicomte Hymir volume_up
Il est temps d'envoyer quelques-uns d'entre vous dans la tombe avant que Rodrigue ne s'y sente seul !
TalkCharacter(1126,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Eh bien, maintenant nous savons ce qui est arrivé à nos renforts.
GenderedMcTalk(0,1128,1129,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez volume_up
Le Démon Cendré a peut-être fui, mais vous ferez l'affaire !
[es]1_1_13_18_1_31_18_38_Shez volume_up
Le Démon Cendré a peut-être fui, mais vous ferez l'affaire !
TalkDeploySlot(1130,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_vicomte Hymir volume_up
Des gens plus forts que vous ont tenté de s'offrir la tête du Briseur de Lames et ont échoué.
TalkDeploySlot(1127,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_vicomte Hymir volume_up
Je ne me rappelle pas avoir accepté de prendre l'arrière. Je vais devoir doubler la note pour ça.
TalkDeploySlot(1131,12,1,4,0,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_vicomte Hymir volume_up
Mon bras... Ça s'annonce mal.
TalkDeploySlot(1132,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_vicomte Hymir volume_up
Il est trop tard pour fuir maintenant...
Alert(423,2,22,19,89,0,0,0,0,0,0,0,0,0,0) Vous avez aperçu [eg1][cp][1:CHARA_G] se faire attaquer par [eg1][0:CHARA_G] et ses alliés !
TalkCharacter(1133,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
L'ennemi n'a pas mis longtemps à repérer nos ingénieurs. Nous devrions organiser un sauvetage, si possible.
MainMissionStart(2237,4,16,1,19,19,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Secourez [eg2][cp][0:CHARA_G] !
TalkCharacter(1134,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Nous avons l'intention d'utiliser leurs talents pour faire des ravages sur le champ de bataille avec de la magie dévastatrice.
TalkCharacter(1136,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Leur absence modifiera complètement le cours de la bataille. Les secourir devrait être notre priorité absolue.
MainMissionStart(2214,3,16,3,19,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu secourir [eg2][cp][0:CHARA_G] !
TalkCharacter(1143,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Oh, non ! Nous n'avons plus de soutien magique !
Alert(2222,3,19,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] ne peuvent pas utiliser [b]Écho : magie de foudre[/] !
MainMissionStart(2213,1,16,2,19,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][cp][0:CHARA_G] !
TalkCharacter(1139,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Tous les ingénieurs sont en sécurité. Maintenant, nous pouvons vraiment faire griller le champ de bataille.
TalkCharacter(1140,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Ils sont tous en sécurité. Beau travail !
Alert(2221,1,19,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][cp][0:CHARA_G] peuvent désormais utiliser [b]Écho : magie de foudre[/] !
Alert(934,1,19,89,89,0,0,0,0,0,2,0,0,0,0) Vous avez secouru [eg2][0:CHARA_G] !
TalkDeploySlot(1137,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Merci de nous avoir secourus !
Alert(934,1,19,89,89,0,0,0,0,0,1,0,0,0,0) Vous avez secouru [eg2][0:CHARA_G] !
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Bien ! Continuez !
Alert(934,1,20,89,89,0,0,0,0,0,2,0,0,0,0) Vous avez secouru [eg2][0:CHARA_G] !
TalkDeploySlot(1137,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Merci de nous avoir secourus !
Alert(934,1,20,89,89,0,0,0,0,0,1,0,0,0,0) Vous avez secouru [eg2][0:CHARA_G] !
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Bien ! Continuez !
Alert(934,1,21,89,89,0,0,0,0,0,2,0,0,0,0) Vous avez secouru [eg2][0:CHARA_G] !
TalkDeploySlot(1137,21,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Merci de nous avoir secourus !
Alert(934,1,21,89,89,0,0,0,0,0,1,0,0,0,0) Vous avez secouru [eg2][0:CHARA_G] !
TalkCharacter(1138,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Bien ! Continuez !
TalkDeploySlot(1141,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je suis fichu...
Alert(319,3,19,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(1141,20,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je suis fichu...
Alert(319,3,20,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
TalkDeploySlot(1141,21,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je suis fichu...
Alert(319,3,21,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri !
Alert(203,2,25,89,89,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkDeploySlot(1144,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Un détachement ennemi de l'arrière ?
MainMissionStart(27,4,17,1,25,8,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et de son équipe et aidez [eg2][1:CHARA_G] et son équipe !
TalkCharacter(1145,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Éliminez-les maintenant ! Nous ne pouvons pas nous permettre ce risque !
MainMissionStart(448,1,17,2,8,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez secouru [eg2][0:CHARA_G] et ses alliés !
TalkDeploySlot(1146,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oh, merci ! J'aimerais avoir votre force !
TalkCharacter(1147,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
L'embuscade ennemie a été éradiquée.
MainMissionStart(449,3,17,3,8,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu secourir [eg2][0:CHARA_G] et son équipe !
TalkCharacter(1148,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Rodrigue est isolé. Dépêchez-vous de l'attaquer avant que les mercenaires ne puissent le rejoindre !
TalkCharacter(1149,140,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_33_18_39_Arval volume_up
Non ! C'est l'occasion de tuer le Démon Cendré, il n'y a personne pour interférer !
MainMissionStart(2,4,18,1,11,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
GenderedMcTalk(2,1150,1151,1,2,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je dois atteindre le commandant aussi vite que possible.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je dois atteindre le commandant aussi vite que possible.
Alert(172,2,11,10,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] avance vers [eg2][1:CHARA_G] !
Alert(730,4,11,10,89,0,0,0,0,0,0,0,0,0,0) Venez à bout [eg4][1:CHARA_G] avant l'arrivée [eg4][0:CHARA_G] !
Alert(203,2,16,89,89,0,0,0,0,0,0,0,0,0,0) [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkDeploySlot(1090,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]3_6_10_15_21_32_15_35_citoyenne[cm][es]4_8_12_17_28_33_17_37_citoyennes[ce] volume_up
Nous sommes venus vous aider, Seigneur Rodrigue !
TalkDeploySlot(1091,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Et ce n'est pas trop tôt... Montrons-leur de quel acier Faerghus est fait !
Alert(312,2,11,89,89,0,0,0,7,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] !
TalkCharacter(1152,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Bernadetta volume_up
Ce bastion n'est plus... Oh, oh, on nous attaque !
Alert(312,2,11,89,89,0,0,0,9,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] !
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Petra volume_up
Le Démon est trop rapide ! Nous n'avons pas assez de temps !
Alert(2230,2,11,89,89,0,0,0,9,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a pu s'infiltrer [eg5][0:AREA] !
TalkCharacter(1153,11,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Petra volume_up
Le Démon est trop rapide ! Nous n'avons pas assez de temps !
Alert(2241,2,11,89,89,0,0,0,8,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a capturé [eg2][0:AREA] et approche de la [r]base ennemie[/] !
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Rien n'arrête le Démon ! Nous allons être à court de temps !
Alert(2231,2,11,89,89,0,0,0,8,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a pu s'infiltrer [eg5][0:AREA] et s'approche de la [r]base ennemie[/] !
TalkCharacter(1154,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Rien n'arrête le Démon ! Nous allons être à court de temps !
MainMissionStart(438,1,18,2,11,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
GenderedMcTalk(2,1121,1122,1,3,1,1,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Byleth volume_up
Je peux toujours gagner... Hngh ! Non, pas encore ! Je dois partir d'ici.
[es]1_1_13_18_1_32_18_38_Byleth volume_up
Je peux toujours gagner... Hngh ! Non, pas encore ! Je dois partir d'ici.
Alert(249,0,11,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a fui le champ de bataille !
TalkCharacter(1123,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Je suis heureuse que le Démon Cendré fuie, mais ce comportement erratique me préoccupe.
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][cp][0:CHARA_G] !
TalkDeploySlot(1158,87,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
J'arrive avec des renforts. Maintenant, allez aider vos camarades !
Alert(216,2,89,89,89,0,0,0,0,0,0,0,0,0,0) Des renforts [r]ennemis[/] sont apparus !
MainMissionStart(94,4,19,1,89,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Capturez les [r]bastions[/] pour empêcher l'arrivée des renforts [r]ennemis[/] !
TalkCharacter(1159,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Ferdinand volume_up
Nous n'avons rien à craindre de cette vermine. Maintenant, restons calmes et prenons le bastion.
MainMissionStart(489,1,19,2,89,89,89,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez empêché l'apparition des renforts [r]ennemis[/] !
TalkCharacter(1160,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_32_18_38_Monica volume_up
Rien ne ralentira l'Empire !
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(1161,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Nous avons des ingénieurs sorciers cachés dans cette zone, qui préparent une terrible magie qui dévastera les rangs ennemis.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(1162,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Maintenant ! Frappez le champ de bataille de vos éclairs !
TalkDeploySlot(1163,33,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(2224,0,89,89,89,3,0,0,0,0,0,0,0,0,0) Les [b]ingénieurs sorciers impériaux[/] ont utilisé [b]Écho : magie de foudre[/] !
TalkDeploySlot(1164,13,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Quel tonnerre horrible... On dirait une mission pour Alois !
Alert(2225,2,13,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] vient d'apparaître !
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(1165,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Maintenant que nous contrôlons la zone, nos ingénieurs ne sont plus nécessaires.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(1166,5,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_18_1_31_18_38_Hubert volume_up
Nos troupes de soutien sont arrivées. Si nous les envoyons dans les bastions, cela donnera à nos unités un puissant avantage.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(1167,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_13_19_1_32_18_39_Edelgard volume_up
Faites-le !
Alert(2226,0,89,89,89,0,0,0,0,0,0,0,0,0,0) Vous récupérerez désormais davantage de PV lorsque vous vous trouvez dans des [b]bastions alliés[/] !
Alert(549,1,88,89,89,0,0,0,0,0,0,0,0,0,0) Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !
Alert(355,2,8,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri au combat !
TalkDeploySlot(1168,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Je ne serai pas vaincu alors que Fleche a encore besoin de moi !
TalkDeploySlot(1169,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Attends, Randolph ! Je vais te protéger !
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont temporairement battu en retraite !
Alert(355,2,9,89,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a péri au combat !
TalkDeploySlot(1170,9,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
C'est le pire que vous puissiez faire ? Je l'ai à peine senti !
TalkDeploySlot(1171,8,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Fleche, non ! C'est trop dangereux ! Viens avec moi et retirons-nous des lignes de front !
Alert(246,0,8,9,89,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] et [eg2][1:CHARA_G] ont temporairement battu en retraite !