Die Adligen des Westens haben zusammen mit Cornelia ein Komplott gegen die Krone geschmiedet. Du musst sie zügig beseitigen, um die Ordnung im Königreich wiederherzustellen.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 86 0 0 0 0 0 0 0 101 0 0 100 300 255 65535 1999 40 38 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ 255 0 0 1 25 1 0 0 101 0 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ 255 0 0 2 70 2 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ 255 0 0 3 75 3 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ 255 0 0 4 80 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ 255 0 0 5 95 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__ 255 0 0 6 85 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ 255 0 0 7 90 4 0 0 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 [es]1_35_1_13_5_1_1_1_Baron[ed]__s__ Dominic 255 0 0 8 900 5 1 3 101 8 0 100 300 255 65535 1999 12 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 [es]1_35_1_13_1_1_1_1_Cornelia[ed]__s__ 255 0 0 9 340 5 12 3 101 5 0 100 300 255 0 1999 3 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 [es]1_35_1_13_5_1_1_1_Graf[ed]__en__ Rowe 255 0 0 10 925 5 1 3 101 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 255 0 0 11 830 5 1 3 101 11 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ 255 0 0 12 305 7 1 3 101 0 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 255 0 0 13 1616 7 2 3 101 0 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
14 255 0 0 14 1618 7 2 3 101 0 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
15 255 0 0 15 1615 7 2 3 101 0 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 12 65535 65535 65535
16 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 16 635 4 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 17 645 4 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 18 605 4 2 3 101 0 1 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 19 675 5 2 3 101 0 1 9 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 20 670 5 2 3 101 0 1 9 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 21 600 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 22 660 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 23 665 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 24 640 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 25 600 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 26 660 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 27 600 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 28 660 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 29 605 5 2 3 101 0 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 30 680 5 2 3 101 0 1 30 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 31 620 5 2 3 101 0 1 10 300 255 65535 1999 39 50 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 32 645 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 33 600 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 34 660 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 35 1025 5 2 3 101 0 1 15 130 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 36 640 5 2 3 101 0 1 10 300 255 65535 1999 39 45 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 37 600 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 38 660 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 39 665 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 40 640 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 41 690 5 2 3 101 0 1 10 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 42 630 5 2 3 101 0 1 9 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 43 625 5 2 3 101 0 1 9 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 44 640 5 2 3 101 0 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 45 645 5 2 3 101 0 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 46 640 5 2 3 101 0 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 47 635 5 2 3 101 0 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 48 645 5 2 3 101 0 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 49 605 5 2 3 101 0 1 15 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 50 670 5 2 3 101 0 1 12 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 51 615 5 2 3 101 0 1 12 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 52 635 5 2 3 101 0 1 12 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 [cs][es]3_25_4_14_5_6_8_18_Seiros-Ritter[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Seiros-Ritter[ed]___n_[ce] 255 0 0 53 659 5 2 3 101 5 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 [cs][es]3_25_4_14_5_6_8_18_Seiros-Ritter[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Seiros-Ritter[ed]___n_[ce] 255 0 0 54 669 5 2 3 101 5 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 55 1015 5 5 3 101 5 1 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 56 1005 5 5 3 101 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 57 1005 5 5 3 101 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 58 1005 5 5 3 101 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] 255 0 0 59 1005 5 5 3 101 5 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 60 645 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 61 670 5 2 3 101 4 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 62 625 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 63 640 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 64 670 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 65 605 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 66 630 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 5 0 0 67 695 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 68 620 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 69 675 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 70 680 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 71 675 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 72 695 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
73 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 73 670 5 2 3 101 4 0 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
74 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 74 680 5 2 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
75 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 75 670 5 2 3 101 4 0 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
76 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 76 620 5 2 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
77 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 77 605 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
78 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 78 630 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
79 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 79 685 5 2 3 101 4 0 12 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
80 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 80 620 5 2 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
81 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 81 675 5 2 3 101 4 0 10 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
82 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 82 670 4 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
83 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 83 605 4 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
84 [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 84 605 4 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
85 [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] 255 0 0 85 695 4 2 3 101 5 1 9 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 34 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 0 101 0 176 104 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1526 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1526 10 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 10 1523 10 1523 10 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 10 1523 12 1523 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 10 1526 9 1526 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 10 1526 12 1526 12 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1526 10 1526 15 1526 15 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1526 10 1523 9 1523 9 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 48 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
46 0 0 0 46 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
47 0 0 0 47 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (253, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 60)
SubGroup(0)
SubGroup(21)
SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(28,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(60,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(61,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(33,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(34,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(35,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(37,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(38,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(39,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(44,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 44 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(45,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 45 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(46,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 46 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(47,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 47 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(48,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 48 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(49,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 49 to [cs][es]3_25_4_14_5_6_8_18_myst. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_myst. Soldaten[ce]
SetName(12,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to [es]1_35_1_13_1_1_1_1_Gustave[ed]__s__
SubGroup(3)
SetName(13,169,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to [cs][es]3_25_4_14_5_6_8_18_Duscur-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Duscur-Generäle[ed]___n_[ce]
SetName(14,581,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to [cs][es]7_33_6_15_6_7_9_17_Duscur-Generalin[cm][es]7_34_3_16_6_7_1_20_Duscur-Generalinnen[ce]
SetName(15,169,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to [cs][es]3_25_4_14_5_6_8_18_Duscur-General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Duscur-Generäle[ed]___n_[ce]
SubGroup(5)
SetName(29,112,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to [es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Mateus
SetName(30,116,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to [es]1_35_1_13_6_1_1_1_Visc. Gideon
SetName(31,115,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Elidure
SetName(55,222,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_ d. w. Koal.[cm][es]7_34_3_16_6_7_1_20_Soldaten d. westl. Koalition[ce]
SetName(31,115,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to [es]1_35_1_13_5_1_1_1_Viscount[ed]__s__ Elidure
Unknown10(0,1,9,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,12,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown126(0,42200,0,7964,1,52600,0,11764,1,0,0,0,0,0,0)
Unknown126(0,52600,0,6464,1,61500,0,10464,1,0,0,0,0,0,0)
Unknown126(0,61500,0,7564,1,1964,1,11964,1,0,0,0,0,0,0)
Unknown126(0,1964,1,7064,1,14364,1,13464,1,0,0,0,0,0,0)
Unknown126(0,14364,1,6664,1,19464,1,9264,1,0,0,0,0,0,0)
Unknown126(0,14364,1,9264,1,16964,1,11964,1,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(1,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(2,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(2,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(3,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(3,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SetDeathText(30,96,2386,3,0,0,0,0,0,0,0,0,0,0,0) # Vergebt mir, Euer Majestät. Ich habe Euch [cdb]enttäuscht.
SetDeathText(30,115,2386,3,0,0,0,0,0,0,0,0,0,0,0) # Vergebt mir, Euer Majestät. Ich habe Euch [cdb]enttäuscht.
SetDeathText(30,28,2382,3,0,0,0,0,0,0,0,0,0,0,0) # Ich darf nicht fallen... Ich muss erst meine Pflicht erfüllen.
SetDeathText(153,96,2389,3,0,0,0,0,0,0,0,0,0,0,0) # Vergebt mir, Ihr alle. Letzten Endes war ich [cdb]genauso machtlos, wie ich es vermutet hatte...
SetDeathText(153,28,2384,3,0,0,0,0,0,0,0,0,0,0,0) # Verzeih mir, Gustave. Ich fürchte, ich kann [cdb]nicht mehr lange weitermachen.
SetDeathText(153,115,2389,3,0,0,0,0,0,0,0,0,0,0,0) # Vergebt mir, Ihr alle. Letzten Endes war ich [cdb]genauso machtlos, wie ich es vermutet hatte...
Unknown61(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 5)
SubGroup(0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2254,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Viscount Mateus, Viscount Elidure... Sie [cdb]halten wirklich niemanden zurück. Aber wo [cdb]steckt mein Onkel?
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2255,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Die Adligen des Westens stellen sich uns mit [cdb]voller Streitmacht entgegen. Baron Dominics Lager sollte sich im Westen befinden.
TalkCharacter(2256,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wie besprochen versuchen wir, den Baron zu [cdb]überzeugen, sich unserer Sache anzuschließen, [cdb]während wir die anderen ausschalten.
# Group 4 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 3, 0)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(9)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 23)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 23)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
SubGroup(22)
Unknown76(62,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(63,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(64,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(65,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(66,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(67,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(68,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(69,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(70,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(71,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(72,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(73,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(75,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(76,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(77,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(78,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(79,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(82,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3]!
SubGroup(8)
Unknown23(82,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(85,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3]!
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3]!
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(84,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(84,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3]!
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 19: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(85,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(85,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 1 0
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,11,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 27 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 27: 1 1 0
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,8,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 29 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,6,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 31 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 31: 1 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,4,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 33 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,1,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 35 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 1 0
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,3,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 37 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 1 1 0
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,2,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 1 1 0
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,7,0,0,0,0,0,0) # Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
# Group 41 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 0
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,53,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 44 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 44: True 0
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,54,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
# Group 46 (28, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
TalkDeploySlot(2257,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir marschieren also gemeinsam. Ich werde [cdb]meinen Bruder zu Verstand bringen - und [cdb]wenn es das Letzte ist, was ich tue.
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2258,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben den Adligen des Westens schon [cdb]ganz schön eingeheizt. Das wird ihn sicher [cdb]kooperationsbereit machen.
SubGroup(1)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3300,0,0,1,12,8,86,0,0,0,0,0,0,0,0) # Eskortiere [eg1][0:CHARA_G][ec2] [eg4][1:CHARA_G][ec4]!
SubGroup(5)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(12,2,86,5,51300,0,58800,0,0,1,0,0,0,0,0)
Unknown56(52000,0,58800,0,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,0,12,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] rückt vor!
TalkCharacter(2259,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ohne Euch stehen unsere Chancen, den Baron zu überzeugen, schlecht, Gustave. Seid auf der Hut!
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,12,86,86,0,0,0,0,0,0,0,0,0,0) # Verhindere, dass [eg6][0:CHARA_G][ec5] besiegt wird!
# Group 48 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 47: True 1
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 25: True 1
Unknown13(12,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 49: True 1
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 27: True 1
Unknown13(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 50: True 1
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,59600,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 51: True 1
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,51800,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2260,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Bleibt mir aus dem Weg! Nichts und niemand [cdb]wird mich daran hindern, meinen Onkel zu [cdb]erreichen!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2261,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Macht Platz! Wenn nötig, werden wir uns [cdb]unseren Weg freikämpfen!
# Group 54 (0, 5, 0, 4, 21)
SubGroup(3)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2262,9,1,1,1,1,0,0,0,0,0,0,0,0,0) # Was für ein Unsinn. Los, zeigt ihnen den Preis für ihr törichtes Benehmen!
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] sind aufgetaucht, um [eg1][0:CHARA_G][ec2] aufzuhalten!
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wird von [r][eg3][cp][0:PARTY][ec4][/] angegriffen und rückt nicht mehr weiter vor!
SubGroup(4)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4,4,19,86,86,15,0,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3]!
TalkCharacter(2263,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ein Hinterhalt... Und das wird womöglich [cdb]nicht der einzige bleiben. Seid wachsam.
# Group 55 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2264,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Entschuldigt den Ärger. Setzen wir unseren Weg fort.
SubGroup(3)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] rückt wieder vor!
# Group 56 (0, 5, 0, 5, 33)
SubGroup(4)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 55: True 0
Unknown13(12,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2265,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Diese primitiven Tiere. Erledigt sie.
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] sind aufgetaucht, um [eg1][0:CHARA_G][ec2] aufzuhalten!
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wird von [r][eg3][cp][0:PARTY][ec4][/] angegriffen und rückt nicht mehr weiter vor!
SubGroup(8)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4,4,21,86,86,15,0,0,0,0,0,0,0,0,0) # Besiege die Truppen [eg5][0:CHARA_G][ec3]!
TalkCharacter(2266,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Egal, wer sich uns in den Weg stellt - [cdb]solange wir zusammenstehen, können [cdb]wir sie abwehren.
# Group 57 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] rückt wieder vor!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2267,15,1,1,1,0,0,0,0,0,0,0,0,0,0) # Das wäre erledigt. Ziehen wir weiter, Gustave!
# Group 58 (0, 5, 2, 13, 1)
SubGroup(3)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(1,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(2,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(3,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(4,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(5,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(6,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(7,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(12,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
Unknown43(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 13, 2)
SubGroup(3)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(1,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(2,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(3,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(4,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(5,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(6,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(7,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(12,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 29: 1 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 42: 0 1 0
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,53,86,86,0,0,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
# Group 60 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2269,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Der Baron wartet direkt vor uns. Los.
# Group 61 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 29: True 1
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 57: True 1
GroupCheck4(55,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 55: True 1
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,51800,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(12,50100,0,57300,0,54900,0,60500,0,0,1,1,0,0,0)
Unknown32(12,2,86,5,51300,0,58800,0,0,0,0,0,0,0,0)
Unknown56(52000,0,58800,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,1,12,8,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] erreicht!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2268,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben es geschafft! Jetzt müssen wir nur [cdb]noch meinen Onkel überzeugen.
TalkDeploySlot(2270,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Bruder, ich muss mit dir reden. Bitte hör [cdb]mich an!
TalkDeploySlot(2271,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # Gustave? Wie hast du es bis hierher geschafft?
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
TalkDeploySlot(2272,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Ihr wollt also unseren lieben Baron Dominic [cdb]für eure Sache gewinnen? Nun, das werde ich [cdb]verhindern.
SubGroup(27)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(61,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,0,25,86,86,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2273,17,1,2,1,0,0,0,0,0,0,0,0,0,0) # Es sind so viele! Sie dürfen meinen Vater nicht [cdb]erreichen!
SubGroup(8)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3303,0,0,1,8,12,86,0,0,0,0,0,0,0,0)
# Group 64 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(60,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 1 0
Unknown19(61,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
TalkDeploySlot(2274,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sicher siehst du, dass die Adligen des Westens den Kampf nicht gewinnen können. Lass uns die Verführerin gemeinsam besiegen.
TalkDeploySlot(2275,8,1,3,1,1,0,0,0,0,0,0,0,0,0) # Aber was, wenn ich mich dir anschließe und [cdb]du verlierst... Was wird dann aus uns? Was [cdb]wird aus den Bürgern meiner Baronie?
# Group 72 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
Unknown29(9,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2276,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wenn Haus Dominic an der Seite der [cdb]königlichen Familie steht, wird diese kleine Rebellion in sich zusammenfallen.
TalkDeploySlot(2277,8,1,0,1,1,0,0,0,0,0,0,0,0,0) # Mein Name hat Bedeutung, ja, Gustave, aber [cdb]mir fehlt die nötige Macht, um ihm Gewicht [cdb]zu verleihen. Verlange so etwas nicht von mir.
# Group 73 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 0 1 0
TalkDeploySlot(2278,12,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lambert ist durch Cornelias Hand gefallen. Willst du wirklich auf ihrer Seite stehen?
TalkDeploySlot(2279,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Diese Entscheidung ist mir nicht leicht [cdb]gefallen... aber ich trage Verantwortung [cdb]für die Sicherheit meiner Untertanen.
# Group 74 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2280,8,1,2,1,1,0,0,0,0,0,0,0,0,0) # Dennoch ist dies kein Kampf, den ich führen [cdb]möchte. Wenn du mir den Sieg versprechen [cdb]kannst... schließe ich mich dir an.
SubGroup(4)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(503,0,8,86,86,5,5,5,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hilft [b][eg3][cp][0:PARTY][ec4][/]!
TalkDeploySlot(2281,12,1,1,1,0,0,0,0,0,0,0,0,0,0) # Danke, Bruder. Du wirst diese Entscheidung [cdb]nicht bereuen.
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,1,2,8,86,86,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2282,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Mit meinem Onkel an unserer Seite haben wir [cdb]nichts zu befürchten!
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2283,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Das ist also der Schmerz des Verrats. Nun, [cdb]ich erlaube mir, dich dafür zurechtzuweisen.
Unknown6(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 33)
SubGroup(2)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 0 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4583,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ah, mein lieber Titanus! Jage und vernichte [cdb]diese Tiere!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SubGroup(15)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,31,0,0,0,0,8,0,0,0,1,0,0,0,0)
Alert(3305,2,8,86,86,19,0,0,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] sind aufgetaucht und rücken gegen [eg1][0:CHARA_G][ec2] vor!
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3306,0,2,1,8,8,86,19,0,0,0,0,0,0,0) # Besiege [r][eg1][cp][0:PARTY][ec2][/] und verteidige [eg1][0:CHARA_G][ec2]!
TalkCharacter(2284,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir können es uns nicht erlauben, den Baron [cdb]zu verlieren. Wir müssen für seine Sicherheit [cdb]sorgen und die Adligen des Westens besiegen.
Unknown10(1,23,8,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,86,86,0,0,0,0,0,0,0,0,0,0) # Verhindere, dass [eg6][0:CHARA_G][ec5] besiegt wird!
# Group 77 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck4(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 76: True 1
Unknown17(86,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4584,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Noch eine von Cornelias Waffen? Wenn eine [cdb]solche Monstrosität freigesetzt wird, richtet [cdb]sie unermesslichen Schaden an.
# Group 78 (0, 2, 0, 6, 1)
SubGroup(5)
Unknown53(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4585,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Das sind gewaltige Angriffe... Mit den [cdb]üblichen Taktiken werden wir hier nicht [cdb]weiterkommen.
# Group 79 (0, 2, 0, 5, 1)
SubGroup(4)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4587,9,1,4,1,0,0,0,0,0,0,0,0,0,0) # Mein Titanus... Wie ist das möglich?! Hätte [cdb]ich doch nur seinen Panzer stärker gemacht...
# Group 80 (0, 5, 0, 3, 4)
SubGroup(2)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(4588,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Diese Hexe. Sie hatte dieses Ding die ganze Zeit in der Hinterhand?
TalkDeploySlot(4589,9,1,2,1,0,0,0,0,0,0,0,0,0,0) # Unser Wissen ist viel profunder, als ihr Barbaren je zu verstehen hoffen könntet.
# Group 81 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
TalkDeploySlot(2285,31,1,2,1,1,0,0,0,0,0,0,0,0,0) # Aber... wie? Cornelia hat gesagt, unser Sieg [cdb]würde ein Kinderspiel...
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2286,14,1,4,1,0,0,0,0,0,0,0,0,0,0) # Wenn sie sich mit Cornelia zusammengetan [cdb]haben, heißt das... dass die Adligen des Westens in die Tragödie verwickelt waren?
# Group 82 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
TalkDeploySlot(2287,29,1,0,1,1,0,0,0,0,0,0,0,0,0) # Die Gerechtigkeit ist auf unserer Seite. Ich [cdb]schäme mich nicht für das, was wir getan [cdb]haben...
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2288,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Warum müssen so viele sterben um Eurer [cdb]sogenannten Gerechtigkeit willen?
# Group 83 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 1 0 0
TalkDeploySlot(2289,30,1,0,1,1,0,0,0,0,0,0,0,0,0) # Wir hatten keine andere Wahl, Euer Majestät! Die Adligen des Westens, sie...
TalkCharacter(2290,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Keines Eurer Worte hat noch Bedeutung. Verteidigt Euch vor meinem Vater hinter [cdb]dem Schleier des Todes.
# Group 84 (0, 5, 0, 8, 7)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 83: 1 1 0
GroupCheck3(80,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 1 0
TalkCharacter(2291,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das war es mit ihrer Verstärkung. Jetzt sollte [cdb]es etwas ruhiger zugehen.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3307,1,2,2,8,86,86,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde verteidigt!
# Group 85 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 1 0 0
TalkDeploySlot(2292,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Marschieren wir los, Bruder. Wir können [cdb]über die Zugbrücke im Osten zu Cornelia [cdb]vordringen.
SubGroup(3)
Unknown56(16864,1,7164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,4,1,8,8,86,0,0,0,0,0,0,0,0) # Hilf [eg3][0:CHARA_G][ec4], das [g]Ziel[/] zu erreichen!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,43600,0,3964,1,0,5,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,43600,0,3964,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3308,0,8,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg1][0:CHARA_G][ec5] begibt sich zur [g]Zugbrücke[/]!
# Group 88 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 87: 1 1 0
Unknown10(8,40800,0,1864,1,47500,0,4864,1,0,1,0,0,0,0)
SubGroup(7)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4547,186,7461,4511,178,7407,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(4550,130,7465,4514,130,7411,500,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown66(748,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4504,117,7324,4452,115,7286,300,0,0,0,0,0,0,0,0) # Focus on coords?
Alert(3309,1,8,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat eine [g]Brücke[/] errichtet!
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,43700,0,7164,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,43600,0,3964,1,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16964,1,6564,1,0,1,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
TalkDeploySlot(2303,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # Warum könnt ihr euch nicht wie brave kleine Ratten benehmen und einfach krepieren?!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3324,0,36,86,86,0,0,0,0,0,0,0,0,0,0) # Zusätzliche [eg7][cp][0:CHARA_G][ec5] sind aufgetaucht!
GenderedMcTalk(0,2304,2305,1,2,1,0,0,0,0,0,0,0,0,0) # Die nehmen einfach kein Ende. Kommt, [cdb]erledigen wir sie!
# Group 90 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(89,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 1
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 91: True 1
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,16864,1,7164,1,0,0,0,0,0,0,0,0,0,0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,15064,1,5864,1,19564,1,8164,1,0,1,1,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,0,0,0,0,0,0)
Unknown51(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,4,2,8,86,86,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde beschützt!
TalkDeploySlot(2309,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hört her! Lasst sofort die Zugbrücke [cdb]herunter!
TalkDeploySlot(2310,55,0,4,1,1,0,0,0,0,0,0,0,0,0) # Ist das... Baron Dominic? Ja, mein Herr! Sofort!
SubGroup(3)
Unknown83(8339,206,7401,8317,204,7340,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(8246,206,7417,8246,204,7352,500,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16764,1,3664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3317,1,8,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat die [g]Zugbrücke[/] heruntergelassen.
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2311,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Danke, Onkel! Jetzt ist es nicht [cdb]mehr weit!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2312,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir stehen für immer in Eurer Schuld, Baron. Lasst uns jetzt weiter vordringen.
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(13164,1,64400,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0) # Begib dich zum [g]Ziel[/]!
Unknown10(1,0,86,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 1 0
Unknown28(2,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0) # Begib dich zum [g]Ziel[/]!
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 99: 1 1 0
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 37)
SubGroup(1)
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 88: 1 1 0
TalkDeploySlot(2293,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # Wie könnt ihr es wagen... Dann sehen wir [cdb]doch mal, wie euch die Macht der Viskam [cdb]gefällt!
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6599,324,7577,6536,310,7576,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6591,362,7577,6527,347,7576,500,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(9)
Unknown132(42200,0,7964,1,52600,0,11764,1,1,0,0,0,0,0,0)
Unknown132(52600,0,6464,1,61500,0,10464,1,1,0,0,0,0,0,0)
Unknown132(61500,0,7564,1,1964,1,11964,1,1,0,0,0,0,0,0)
Unknown132(1964,1,7064,1,14364,1,13464,1,1,0,0,0,0,0,0)
Unknown132(14364,1,6664,1,19464,1,9264,1,1,0,0,0,0,0,0)
Unknown132(14364,1,9264,1,16964,1,11964,1,1,0,0,0,0,0,0)
Unknown132(44050,0,5764,1,49800,0,7964,1,1,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,10364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3333,2,86,86,86,0,0,0,0,0,1,0,0,0,0) # Die [g]Viskam[/] wurde aktiviert!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown70(56,4,0,0,86,3,16,25,0,1,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,0,0,0,0,0,0)
TalkDeploySlot(2294,8,1,4,1,1,0,0,0,0,0,0,0,0,0) # Ngh! Was ist das?!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3335,2,8,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wird von den [g]Viskam[/] angegriffen und rückt nicht mehr weiter vor!
SubGroup(6)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,36,86,86,26,0,0,0,0,1,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um zu intervenieren!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2295,16,1,2,1,0,0,0,0,0,0,0,0,0,0) # Das sind die gleichen Waffen, mit denen wir [cdb]es auch in Fhirdiad zu tun hatten. In der Nähe [cdb]muss es einen Weg geben, sie zu deaktivieren.
If254(1,252,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2296,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Uff, diese Dinger schon wieder. Suchen wir [cdb]die Steuerung dafür.
Unknown44(10,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3311,0,3,1,8,86,86,0,0,0,0,0,0,0,0) # Deaktiviere die [g]Steuerungen[/] und stoppe die [g]Viskam[/]!
# Group 103 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 102: 1 1 0
SubGroup(17)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(117,2,32,8,86,0,0,0,10,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und nähern sich [eg3][1:CHARA_G][ec4]!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2297,15,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich weiß nicht, was das für Soldaten sind, aber [cdb]sie haben es auf den Baron abgesehen. Als ob [cdb]wir das zulassen würden!
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2298,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Diese Soldaten dort gehören nicht zu den Adligen des Westens... und sie sind auf dem Weg zum Baron. Wir müssen sie abfangen!
# Group 104 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1056,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 4, 9)
SubGroup(3)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 1
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown132(42200,0,7964,1,52600,0,11764,1,0,0,0,0,0,0,0)
Unknown132(52600,0,6464,1,61500,0,10464,1,0,0,0,0,0,0,0)
Unknown132(61500,0,7564,1,1964,1,11964,1,0,0,0,0,0,0,0)
Unknown132(1964,1,7064,1,14364,1,13464,1,0,0,0,0,0,0,0)
Unknown132(14364,1,6664,1,19464,1,9264,1,0,0,0,0,0,0,0)
Unknown132(14364,1,9264,1,16964,1,11964,1,0,0,0,0,0,0,0)
Unknown132(44050,0,5764,1,49800,0,7964,1,0,0,0,0,0,0,0)
# Group 106 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 2, 0, 5, 4)
SubGroup(4)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 1
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) # Verwende die [g]Steuerungen[/] innerhalb des besetzten [b]Bollwerks[/]!
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 104: True 1
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 105: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(0,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2299,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Das ist die Steuerung. Wir sollten aber erst [cdb]das Bollwerk einnehmen.
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2300,14,1,0,1,0,0,0,0,0,0,0,0,0,0) # So, dann wollen wir das Ding mal ausschalten!
# Group 111 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,36,86,86,0,0,0,0,0,0,0,0,0,0) # Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein [g]Truhenschlüssel[/] erhalten!
# Group 112 (0, 3, 0, 3, 19)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5974,155,7353,6029,169,7383,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5981,115,7357,6037,129,7387,500,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,10364,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3334,1,3,2,86,86,86,0,0,0,0,0,0,0,0) # Die [g]Viskam[/] wurde deaktiviert!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2301,17,1,1,1,0,0,0,0,0,0,0,0,0,0) # Puh, das war knapp. Komm, Onkel!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2302,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Unser Weg ist frei. Folgt mir, Baron Dominic.
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,51800,0,9264,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] rückt wieder vor!
# Group 113 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 8, 20)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(86,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(0,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(1,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(2,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(3,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown56(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2313,55,0,2,1,1,0,0,0,0,0,0,0,0,0) # Sie sind also hier. Bei meinem Leben, an mir [cdb]kommt niemand vorbei!
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3314,2,86,86,86,19,5,0,7,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben [eg1][0:AREA][ec2] belagert, um [b][eg1][cp][1:PARTY][ec2][/] aufzuhalten!
TalkCharacter(2314,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben keine Zeit für so etwas. Was [cdb]machen wir, Keiler?
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,1,14,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
TalkDeploySlot(2315,14,0,1,1,1,0,0,0,0,0,0,0,0,0) # Verzeiht die Verspätung, Kriegerkönig von Faerghus. Erlaubt uns, uns in die Schlacht [cdb]zu stürzen!
SubGroup(4)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3318,0,14,86,86,0,0,0,7,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat die Tore [eg4][0:AREA][ec4] von innen geöffnet!
TalkCharacter(2316,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ihr seid uns zu Hilfe gekommen! Das werde [cdb]ich Euch nicht vergessen. Alle Einheiten, [cdb]voran!
# Group 115 (0, 5, 0, 2, 28)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 1 0 0
TalkDeploySlot(2317,10,0,2,1,1,0,0,0,0,0,0,0,0,0) # Unterstützung aus Duscur? Sie versuchen es [cdb]mit allen Tricks. Was machen wir jetzt?!
TalkDeploySlot(2318,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Argh. Beruhigt Euch, Rowe. Wir haben noch [cdb]jede Menge Asse im Ärmel.
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7259,304,4453,7196,305,4466,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7260,376,4453,7196,376,4466,500,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,1,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,1,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(607,2,86,86,86,0,0,0,0,0,3,0,0,0,0) # Aktivierte [g]Viskam[/]: [g][0:NUMBER][ec5][/]
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown70(9,4,0,0,86,0,16,40,0,1,1,0,0,0,0)
TalkCharacter(2319,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Noch mehr dieser Waffen! So erreichen wir [cdb]diese Hexe niemals.
Unknown44(1,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(712,4,5,1,86,86,86,0,0,0,0,0,0,0,0) # Deaktiviere die [g]Steuerungen[/] und stoppe alle [g]Viskam[/]!
# Group 116 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(115,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 115: 1 0 0
TalkDeploySlot(2320,13,0,0,1,1,0,0,0,0,0,0,0,0,0) # Lasst uns helfen. Wir werden diese Waffen [cdb]deaktivieren.
SubGroup(12)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(13,44800,0,44400,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,6364,1,54200,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,11464,1,47300,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,1,0,0,1,86,1,0,0,1,3,0,0,0)
Unknown55(0,14,3,0,0,1,86,3,0,0,1,3,0,0,0)
Unknown55(0,15,2,0,0,1,86,2,0,0,1,3,0,0,0)
Alert(3321,0,13,86,86,0,0,0,0,0,0,0,0,0,0) # Zusätzliche [eg7][cp][0:CHARA_G][ec5] sind aufgetaucht und begeben sich zu den [g]Steuerungen[/]!
# Group 117 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,1,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,3,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(15,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,2,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 121 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 1
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(44300,0,43600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) # Verwende die [g]Steuerungen[/] innerhalb des besetzten [b]Bollwerks[/]!
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 122: True 1
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 1
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(6064,1,56000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) # Verwende die [g]Steuerungen[/] innerhalb des besetzten [b]Bollwerks[/]!
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 123: True 1
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 124: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(14464,1,44600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) # Verwende die [g]Steuerungen[/] innerhalb des besetzten [b]Bollwerks[/]!
SubGroup(1)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 124: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 122: 1 1 0
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 1 0
Unknown83(5392,117,4426,5453,126,4446,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5394,108,4427,5453,126,4446,500,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0) # Die [g]Viskam[/] wurde deaktiviert!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 137 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 123: 1 1 0
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 1 1 0
Unknown83(5885,441,5372,5927,415,5330,0,0,0,0,1,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(5840,441,5317,5886,415,5280,500,0,0,0,1,0,0,0,0) # Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0) # Die [g]Viskam[/] wurde deaktiviert!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 139 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 124: 1 1 0
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 1 0
Unknown83(7440,182,4142,7393,194,4185,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7498,182,4221,7442,194,4251,500,0,0,0,0,0,0,0,0) # Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0) # Die [g]Viskam[/] wurde deaktiviert!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
# Group 141 (0, 2, 0, 21, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2321,18,1,0,1,0,0,0,0,0,0,0,0,0,0) # Diese Waffen verblüffen mich jedes Mal, egal, [cdb]wie oft wir gegen sie ankämpfen. Ich habe [cdb]noch nie etwas Vergleichbares gesehen.
# Group 142 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2322,17,1,0,1,0,0,0,0,0,0,0,0,0,0) # Eine hätten wir! Jetzt nehmen wir uns die [cdb]andere vor!
# Group 143 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2323,16,1,0,1,0,0,0,0,0,0,0,0,0,0) # Woher hat Cornelia diese Waffen überhaupt?
# Group 144 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck3(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 135: 1 1 0
GroupCheck3(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 137: 1 1 0
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 139: 1 1 0
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(144,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 144: 1 1 0
SubGroup(2)
SubGroup(3)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,5,2,86,86,86,0,0,0,0,0,0,0,0) # Alle [g]Viskam[/] wurden deaktiviert!
TalkCharacter(2325,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Das wäre erledigt. Weiter zu Cornelia!
# Group 146 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 147 (0, 5, 0, 6, 14)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 151: 1 1 0
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 156: 1 1 0
GroupCheck3(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 161: 1 1 0
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,1,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,1,0,0,0,0,0,0)
If254(1,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(57200,0,45400,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,156,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(42500,0,49400,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,161,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,40400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(608,2,86,86,86,0,0,0,0,0,0,0,0,0,0) # Die [g]Viskam[/] wurde reaktiviert!
Unknown70(9,4,0,0,86,0,16,40,0,1,1,0,0,0,0)
# Group 148 (0, 5, 2, 5, 4)
SubGroup(4)
GroupCheck4(147,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 147: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 148: 1 1 0
SubGroup(3)
SubGroup(3)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3332,0,86,86,86,0,0,0,0,0,0,0,0,0,0) # Deaktiviere alle [g]Viskam[/], die [eg1][0:AREA][ec2] angreifen!
# Group 150 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1036,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 2, 4, 4)
SubGroup(3)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 152: 1 1 0
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 153: 1 1 0
SubGroup(1)
Unknown51(57200,0,45400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) # Die [g]Viskam[/] wurde deaktiviert!
# Group 155 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1040,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 156: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 4)
SubGroup(3)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
GroupCheck3(157,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 157: 1 1 0
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(157,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 158: 1 1 0
SubGroup(1)
Unknown51(42500,0,49400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) # Die [g]Viskam[/] wurde deaktiviert!
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1044,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(163,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 161: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 2, 4, 5)
SubGroup(3)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 162: 1 1 0
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(163,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 163: 1 1 0
SubGroup(1)
Unknown51(5264,1,40400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) # Die [g]Viskam[/] wurde deaktiviert!
# Group 165 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 1
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1056,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(166,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 166: True 1
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 1
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 3, 5)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 167: 1 1 0
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(168,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 168: 1 1 0
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 112: True 1
Unknown51(45200,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) # Die [g]Viskam[/] wurde deaktiviert!
# Group 170 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 5, 2, 6, 1)
SubGroup(2)
GroupCheck4(210,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 210: True 1
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 0, 5, 3)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
SubGroup(2)
Unknown25(1,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,1,0,0,0,0,0,0) # Gefährdetes Gebiet: [eg6][0:AREA][ec5]!
TalkCharacter(2338,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wenn dieses Bollwerk fällt, nehmen sie die Waffen wieder in Betrieb! Das müssen wir [cdb]verhindern!
# Group 174 (0, 2, 0, 5, 3)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
SubGroup(2)
Unknown25(3,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,3,0,0,0,0,0,0) # Gefährdetes Gebiet: [eg6][0:AREA][ec5]!
TalkCharacter(2339,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wenn das so weitergeht, holen sie sich die Waffe zurück. Wir müssen uns beeilen.
# Group 175 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
SubGroup(2)
Unknown25(2,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,2,0,0,0,0,0,0) # Gefährdetes Gebiet: [eg6][0:AREA][ec5]!
# Group 176 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 112: 1 0 0
SubGroup(2)
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,10,0,0,0,0,0,0) # Gefährdetes Gebiet: [eg6][0:AREA][ec5]!
# Group 178 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 145: 1 0 0
TalkDeploySlot(2326,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # So ein cleveres Ungeziefer. Ich brauche etwas Zeit, um die Viskam zu reaktivieren. Ihr wisst, [cdb]was zu tun ist, Graf, nicht wahr?
TalkDeploySlot(2327,10,0,2,1,1,0,0,0,0,0,0,0,0,0) # Ja... Natürlich. Das heißt dann wohl, dass ich [cdb]dort hinausgehen soll...
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,6,1,10,86,86,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(19)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3323,0,44,86,86,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht, um die [g]Steuerungen[/] zurückzuerobern!
TalkCharacter(2328,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Graf Rowe begibt sich persönlich ins Kampfgeschehen? Das sei, wie es ist. Tut, was nötig ist, um die Steuerungen zu verteidigen!
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2329,14,0,0,1,1,0,0,0,0,0,0,0,0,0) # Seid unbesorgt, König von Faerghus. Wir [cdb]werden die Steuerungen nicht in feindliche Hände fallen lassen.
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2330,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Da sind sie. Wir hätten die Verteidigung der Einheit aus Duscur überlassen können, wenn [cdb]wir sie nur am Leben gehalten hätten.
# Group 180 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(86,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2335,10,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ich soll ihr Zeit erkaufen. Aber wie soll ich [cdb]das machen? Ich bin kein Kämpfer.
# Group 181 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,170,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2331,10,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ah! Ich, ähm... Euer Majestät.
TalkCharacter(2332,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Graf Rowe. Ihr wart Euch noch nie für einen Verrat zu schade.
# Group 182 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,170,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2333,10,1,4,1,1,0,0,0,0,0,0,0,0,0) # Bist du nicht der Sohn von Lonato? Er hat [cdb]unter mir gedient, weißt du! Vielleicht [cdb]könntest du seinen Platz einnehmen.
TalkCharacter(2334,14,1,2,1,0,0,0,0,0,0,0,0,0,0) # Bedaure, ich bin jetzt ein Ritter der Königsfamilie. Und Ihr verdient all das, was Euch jetzt erwartet, für Euren Verrat an uns.
# Group 183 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2336,10,1,4,1,1,0,0,0,0,0,0,0,0,0) # Argh. Cornelia! Helft mir!
TalkCharacter(2337,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Warum sollte sie Euch jetzt zu Hilfe kommen? Ihr begreift wohl immer noch nicht, auf wen Ihr Euch eingelassen habt, was?
# Group 184 (0, 5, 0, 3, 4)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2340,10,1,3,1,1,0,0,0,0,0,0,0,0,0) # Ich verstehe das nicht... Was habe ich [cdb]falsch gemacht?
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,6,2,10,86,86,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(2341,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Gib auf, Cornelia. Dir bleibt niemand mehr, [cdb]der dich vor unserer Rache schützen könnte.
# Group 185 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 186 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 184: 1 1 0
TalkDeploySlot(2342,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # Ich dachte, ich bräuchte mir die Hände nicht [cdb]schmutzig zu machen, aber es geht wohl nicht [cdb]anders. Dann zeig, was du kannst, Junge!
SubGroup(4)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,9,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat die Tore [eg4][0:AREA][ec4] geöffnet!
TalkCharacter(2343,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Endlich zeigst du dich. Und dieses Mal wirst [cdb]du nicht entkommen, das versichere ich dir.
Unknown43(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,9,86,86,0,0,0,0,0,0,0,0) # Besiege [eg1][0:CHARA_G][ec2]!
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 0, 12, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2344,50,1,0,1,0,0,0,0,0,0,0,0,0,0) # Es gibt keine Hoffnung auf den Sieg, [cdb]solange diese Waffen in Betrieb sind. Schalten wir sie aus!
# Group 188 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(86,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2345,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Die Hunde des Königreichs verstehen sich [cdb]auf die Jagd, das muss ich zugeben.
TalkCharacter(2346,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Jetzt sind nur noch sie und wir übrig, aber [cdb]werdet nicht übermütig. Und behaltet diese Waffen im Auge!
# Group 190 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2347,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Na, das ist aber eine faszinierende Macht, [cdb]die du da zur Schau stellst. Wie bist du an [cdb]sie gelangt?
GenderedMcTalk(0,2348,2349,1,2,1,0,0,0,0,0,0,0,0,0) # Ich werde dir keine Frage beantworten. Aber ich bringe dir meine Macht gerne [cdb]noch etwas näher!
# Group 191 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(26,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(27,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2350,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # Ich kann den Gestank solch widerlicher Ratten nicht ertragen. Seid doch so gut, [cdb]und sterbt einfach, ja?
# Group 192 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2351,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich frage dich noch einmal: Warum hast du [cdb]sie ermordet? Ich warne dich - wenn du nicht [cdb]bereit bist, zu sterben, sprich die Wahrheit.
TalkDeploySlot(2352,9,1,1,1,1,0,0,0,0,0,0,0,0,0) # Du suchst also nach einem Motiv, was? Hmm, wie wäre es mit... mir war danach.
# Group 193 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2353,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Ah, ein Mann aus Duscur. Ich hätte euch [cdb]alle ausmerzen sollen, als ich die Gelegenheit [cdb]hatte!
TalkCharacter(2354,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Selbst wenn Seine Majestät Euch die Untaten [cdb]verzeihen würde, die Ihr begangen habt... Ich werde es niemals.
# Group 194 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2355,9,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ihr seid gekommen, um Euren Sohn zu [cdb]rächen, nicht wahr? Oder Euren Freund Lambert? Wie schrecklich vorhersehbar.
TalkCharacter(2356,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Das alles hat für Euch gar keine Bedeutung, [cdb]nicht wahr? Ich werde nicht länger erlauben, [cdb]dass Ihr zu Wort kommt!
# Group 195 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2357,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Was man von einer streunenden Hündin [cdb]erwartet: Vor Angst weglaufen und zurück- [cdb]kommen, um mir in die Knöchel zu beißen.
TalkCharacter(2358,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # Hey, du bist selbst weggelaufen!
If254(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2359,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # Du bist es also wirklich! Es gibt wohl keinen Ort mehr, an den du hättest fliehen können, [cdb]was?
TalkDeploySlot(2360,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Da ist ja die kleine Streunerin wieder, um [cdb]mich anzukläffen.
# Group 196 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(30,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2361,9,1,1,1,1,0,0,0,0,0,0,0,0,0) # Ach, wen haben wir denn da? Ist der in Ungnade gefallene Ritter zurückgekehrt, [cdb]um mir etwas über Loyalität beizubringen?
TalkDeploySlot(2362,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Sag, was du willst, Hexe. Ich werde meine Verfehlungen wiedergutmachen, indem ich [cdb]mir deinen Kopf hole!
# Group 197 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,31,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2363,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Oho, gut, sehr gut. Hört nicht auf, es macht [cdb]gerade solchen Spaß!
# Group 198 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2364,9,1,2,1,1,0,0,0,0,0,0,0,0,0) # Jetzt schon keine Soldaten mehr übrig. Ich habe Thales gesagt, diese würden nicht reichen.
TalkCharacter(2365,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Es fehlt nicht mehr viel. Los, alle gemeinsam!
# Group 199 (0, 7, 0, 3, 4)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,9,86,86,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(2366,9,1,4,1,1,0,0,0,0,0,0,0,0,0) # Ich... verliere? Verfluchtes schwaches Fleisch!
TalkCharacter(2381,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Setzt die Hexe fest. Es ist an der Zeit für sie, [cdb]uns die Wahrheit zu erzählen.
# Group 200 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 116: 1 1 0
TalkDeploySlot(2367,9,1,0,1,1,0,0,0,0,0,0,0,0,0) # Ihr ruft also Verstärkung, was? Wie unhöflich. Dann ist es wohl an der Zeit, dass die Ritter [cdb]des Westens auf der Bildfläche erscheinen.
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,0,50,86,86,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkCharacter(2368,3,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wenn die Krieger aus Duscur fallen, wird [cdb]sich der Feind diese Waffen zurückholen. Wir müssen bei ihrer Verteidigung helfen!
Unknown43(50,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(51,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3326,4,16,1,13,86,86,19,0,0,0,0,0,0,0) # Besiege [r][eg1][cp][0:PARTY][ec2][/] und beschütze die Truppen [eg5][0:CHARA_G][ec3]!
# Group 202 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2369,18,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ich... Ich werde nicht zulassen, dass jemand Hand an sie legt.
# Group 207 (0, 5, 0, 6, 12)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(208,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 208: 0 1 0
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(464,1,16,2,13,86,86,19,0,0,0,0,0,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] wurden besiegt!
TalkCharacter(2370,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir haben die feindliche Verstärkung besiegt, [cdb]aber wir müssen wachsam bleiben. Die Verteidigung der Waffen muss gelingen.
# Group 208 (0, 5, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 207: 0 1 0
TalkDeploySlot(2371,13,1,2,1,1,0,0,0,0,0,0,0,0,0) # Entschuldigt, wir müssen uns zurückziehen. Möge das Glück mit Euch sein, König von Faerghus.
SubGroup(3)
Unknown43(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(51,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,0,16,3,13,86,86,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] konnte nicht beschützt werden!
# Group 209 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 210 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 1 1 0
TalkCharacter(2372,50,1,2,1,0,0,0,0,0,0,0,0,0,0) # Wir dürfen nicht zulassen, dass sie sich die Waffen zurückholen. Der Feind darf nicht in [cdb]die Nähe der Bollwerke kommen!
Unknown44(1,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(45,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(46,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(48,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3331,4,17,1,44,86,86,0,0,0,0,0,0,0,0) # Zusätzliche Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken gegen die [g]Steuerungen[/] vor!
# Group 211 (0, 5, 0, 8, 12)
SubGroup(7)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3328,0,17,2,86,86,86,0,0,0,0,0,0,0,0) # Die Bollwerke mit den [g]Steuerungen[/] wurden verteidigt!
TalkCharacter(2374,50,1,1,1,0,0,0,0,0,0,0,0,0,0) # Wir haben sie vorerst abgewehrt. Gut [cdb]gemacht, Leute.
# Group 212 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3329,0,17,3,86,86,86,0,0,0,0,0,0,0,0) # Die Bollwerke mit den [g]Steuerungen[/] konnten nicht verteidigt werden!
TalkCharacter(2375,13,1,2,1,0,0,0,0,0,0,0,0,0,0) # Eines der Bollwerke mit diesen Waffen ist in [cdb]die Hand des Feindes gefallen! Wir müssen es [cdb]zurückerobern.
# Group 213 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 215 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(13,44800,0,44400,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(14,6364,1,54200,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(15,11464,1,47300,0,0,0,1,1,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 5, 2, 4, 0)
SubGroup(3)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,13,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 225 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,14,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 226 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,15,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 227 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 228 (0, 2, 0, 7, 1)
SubGroup(3)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(224,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 224: 1 1 0
GroupCheck3(225,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 225: 1 1 0
GroupCheck3(226,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 226: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2324,12,1,2,1,0,0,0,0,0,0,0,0,0,0) # Nein... Wir müssen ihnen helfen.
# Group 229 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 230 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 102: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
SubGroup(1)
TalkCharacter(2376,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir kennen diese Waffen schon aus Fhirdiad. Und wir wissen, was zu tun ist - bildet eine Barriere!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 5, 0, 5, 24)
SubGroup(4)
GroupCheck3(230,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 230: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 0 1 0
GroupCheck3(232,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 232: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(56,4,0,0,86,3,21,40,0,1,0,0,0,0,0)
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(56,4,0,0,86,3,21,40,0,1,0,0,0,0,0)
If254(2,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,4,0,0,86,0,21,40,0,1,1,0,0,0,0)
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0) # Die Barriere wird den Schaden durch die [g]Viskam[/] senken.
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das wird die Angriffe nicht aufhalten, aber [cdb]sie zumindest abschwächen.
# Group 232 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(230,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 230: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [r]Gegner[/]!
GroupCheck3(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 179: 1 1 0
GroupCheck3(231,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 231: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,147,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,148,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,4,0,0,86,0,21,40,0,1,1,0,0,0,0)
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0) # Die Barriere wird den Schaden durch die [g]Viskam[/] senken.
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0) # Das wird die Angriffe nicht aufhalten, aber [cdb]sie zumindest abschwächen.
# Group 233 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 179: True 1
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
SubGroup(2)
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2378,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sendet den Soldaten aus Duscur Unterstützung. Sie brauchen Hilfe bei der Verteidigung der Bollwerke.
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2379,13,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sendet mehr Soldaten zu den Bollwerken mit [cdb]diesen Waffen. Sie müssen um jeden Preis [cdb]gehalten werden.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 5, 0, 3, 33)
SubGroup(2)
GroupCheck3(234,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 234: 1 1 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,44800,0,44400,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,6364,1,54200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,222,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14264,1,44700,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(279,0,16,13,86,0,0,0,0,0,0,0,0,0,0) # Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht, um den Truppen [eg5][1:CHARA_G][ec3] zu helfen!
TalkCharacter(2380,12,1,0,1,0,0,0,0,0,0,0,0,0,0) # Wir zählen auf euch.
# Group 236 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 237 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(220,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 220: 1 1 0
Unknown11(16,44800,0,44400,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(221,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 221: 1 1 0
Unknown11(17,6364,1,54200,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(222,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 222: 1 1 0
Unknown11(18,12364,1,46100,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 241 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 84: 0 1 0
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,0,12,12,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde fast besiegt! Eil sofort zu Hilfe!
TalkFromOwnStrings2(12,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2383,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # Nein! Ich muss ihm helfen!
Unknown61(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 1 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,0,8,8,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde fast besiegt! Eil sofort zu Hilfe!
TalkFromOwnStrings2(8,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2385,12,1,2,0,1,0,0,0,0,0,0,0,0,0) # Mein Bruder darf nicht fallen. Ohne ihn wird [cdb]unsere Strategie nicht aufgehen!
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 8, 0, 3, 9)
SubGroup(2)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 76: 0 1 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,12,12,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2387,17,1,4,1,0,0,0,0,0,0,0,0,0,0) # Vater? Nein!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2388,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # Gustave, nein! Unsere Mission ist gescheitert. Alle Truppen: Rückzug!
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0) # Du hast den Kampf verloren!
# Group 245 (0, 8, 0, 4, 6)
SubGroup(3)
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 74: 1 1 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 98: 0 1 0
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,12,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] ist gefallen!
TalkCharacter(2390,3,1,4,1,0,0,0,0,0,0,0,0,0,0) # Der Baron ist gefallen... und mit ihm stirbt [cdb]unsere Hoffnung auf Erfolg. Uns bleibt nur [cdb]der Rückzug.
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0) # Du hast den Kampf verloren!
# Group 246 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 74: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(12,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,12,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 247 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,86,86,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 248 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 249 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,96,2386,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Vergebt mir, Euer Majestät. Ich habe Euch enttäuscht.
SetDeathText(30,115,2386,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Vergebt mir, Euer Majestät. Ich habe Euch enttäuscht.
SetDeathText(30,28,2382,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Gustave[ed]__s__ volume_up
Ich darf nicht fallen... Ich muss erst meine Pflicht erfüllen.
SetDeathText(153,96,2389,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Baron[ed]__s__ Dominic volume_up
Vergebt mir, Ihr alle. Letzten Endes war ich genauso machtlos, wie ich es vermutet hatte...
SetDeathText(153,28,2384,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Baron[ed]__s__ Dominic volume_up
Verzeih mir, Gustave. Ich fürchte, ich kann nicht mehr lange weitermachen.
SetDeathText(153,115,2389,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_5_1_1_1_Baron[ed]__s__ Dominic volume_up
Vergebt mir, Ihr alle. Letzten Endes war ich genauso machtlos, wie ich es vermutet hatte...
TalkCharacter(2254,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Viscount Mateus, Viscount Elidure... Sie halten wirklich niemanden zurück. Aber wo steckt mein Onkel?
TalkCharacter(2255,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Die Adligen des Westens stellen sich uns mit voller Streitmacht entgegen. Baron Dominics Lager sollte sich im Westen befinden.
TalkCharacter(2256,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Wie besprochen versuchen wir, den Baron zu überzeugen, sich unserer Sache anzuschließen, während wir die anderen ausschalten.
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
Alert(552,0,86,86,86,0,0,0,11,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,86,86,86,0,0,0,8,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,86,86,86,0,0,0,6,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,86,86,86,0,0,0,4,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,86,86,86,0,0,0,1,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,86,86,86,0,0,0,3,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,86,86,86,0,0,0,2,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(552,0,86,86,86,0,0,0,7,0,0,0,0,0,0) Die Besetzung [eg5][0:AREA][ec3] ist geglückt! Die Tore des Bollwerks wurden geöffnet!
Alert(553,0,53,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
Alert(553,0,54,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt! Die Tore des Bollwerks wurden geöffnet!
TalkDeploySlot(2257,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Wir marschieren also gemeinsam. Ich werde meinen Bruder zu Verstand bringen - und wenn es das Letzte ist, was ich tue.
TalkCharacter(2258,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Wir haben den Adligen des Westens schon ganz schön eingeheizt. Das wird ihn sicher kooperationsbereit machen.
MainMissionStart(3300,0,0,1,12,8,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Eskortiere [eg1][0:CHARA_G][ec2] [eg4][1:CHARA_G][ec4]!
Alert(108,0,12,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] rückt vor!
TalkCharacter(2259,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Ohne Euch stehen unsere Chancen, den Baron zu überzeugen, schlecht, Gustave. Seid auf der Hut!
Alert(322,0,12,86,86,0,0,0,0,0,0,0,0,0,0) Verhindere, dass [eg6][0:CHARA_G][ec5] besiegt wird!
TalkCharacter(2260,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Bleibt mir aus dem Weg! Nichts und niemand wird mich daran hindern, meinen Onkel zu erreichen!
TalkCharacter(2261,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Macht Platz! Wenn nötig, werden wir uns unseren Weg freikämpfen!
TalkDeploySlot(2262,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Was für ein Unsinn. Los, zeigt ihnen den Preis für ihr törichtes Benehmen!
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] sind aufgetaucht, um [eg1][0:CHARA_G][ec2] aufzuhalten!
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wird von [r][eg3][cp][0:PARTY][ec4][/] angegriffen und rückt nicht mehr weiter vor!
Alert(4,4,19,86,86,15,0,0,0,0,0,0,0,0,0) Besiege die Truppen [eg5][0:CHARA_G][ec3]!
TalkCharacter(2263,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Ein Hinterhalt... Und das wird womöglich nicht der einzige bleiben. Seid wachsam.
TalkDeploySlot(2264,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Entschuldigt den Ärger. Setzen wir unseren Weg fort.
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] rückt wieder vor!
TalkDeploySlot(2265,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Diese primitiven Tiere. Erledigt sie.
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] sind aufgetaucht, um [eg1][0:CHARA_G][ec2] aufzuhalten!
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wird von [r][eg3][cp][0:PARTY][ec4][/] angegriffen und rückt nicht mehr weiter vor!
Alert(4,4,21,86,86,15,0,0,0,0,0,0,0,0,0) Besiege die Truppen [eg5][0:CHARA_G][ec3]!
TalkCharacter(2266,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Egal, wer sich uns in den Weg stellt - solange wir zusammenstehen, können wir sie abwehren.
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] rückt wieder vor!
TalkCharacter(2267,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__ volume_up
Das wäre erledigt. Ziehen wir weiter, Gustave!
Alert(2,4,53,86,86,0,0,0,0,0,0,0,0,0,0) Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(2269,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Der Baron wartet direkt vor uns. Los.
Alert(146,1,12,8,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] erreicht!
TalkCharacter(2268,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Wir haben es geschafft! Jetzt müssen wir nur noch meinen Onkel überzeugen.
TalkDeploySlot(2270,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Bruder, ich muss mit dir reden. Bitte hör mich an!
TalkDeploySlot(2271,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Gustave? Wie hast du es bis hierher geschafft?
TalkDeploySlot(2272,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ihr wollt also unseren lieben Baron Dominic für eure Sache gewinnen? Nun, das werde ich verhindern.
Alert(203,0,25,86,86,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkCharacter(2273,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Es sind so viele! Sie dürfen meinen Vater nicht erreichen!
TalkDeploySlot(2274,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sicher siehst du, dass die Adligen des Westens den Kampf nicht gewinnen können. Lass uns die Verführerin gemeinsam besiegen.
TalkDeploySlot(2275,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Aber was, wenn ich mich dir anschließe und du verlierst... Was wird dann aus uns? Was wird aus den Bürgern meiner Baronie?
TalkDeploySlot(2276,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Wenn Haus Dominic an der Seite der königlichen Familie steht, wird diese kleine Rebellion in sich zusammenfallen.
TalkDeploySlot(2277,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Mein Name hat Bedeutung, ja, Gustave, aber mir fehlt die nötige Macht, um ihm Gewicht zu verleihen. Verlange so etwas nicht von mir.
TalkDeploySlot(2278,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Lambert ist durch Cornelias Hand gefallen. Willst du wirklich auf ihrer Seite stehen?
TalkDeploySlot(2279,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Diese Entscheidung ist mir nicht leicht gefallen... aber ich trage Verantwortung für die Sicherheit meiner Untertanen.
TalkDeploySlot(2280,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Dennoch ist dies kein Kampf, den ich führen möchte. Wenn du mir den Sieg versprechen kannst... schließe ich mich dir an.
Alert(503,0,8,86,86,5,5,5,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hilft [b][eg3][cp][0:PARTY][ec4][/]!
TalkDeploySlot(2281,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Danke, Bruder. Du wirst diese Entscheidung nicht bereuen.
MainMissionStart(485,0,1,2,8,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
TalkCharacter(2282,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Mit meinem Onkel an unserer Seite haben wir nichts zu befürchten!
TalkDeploySlot(2283,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Das ist also der Schmerz des Verrats. Nun, ich erlaube mir, dich dafür zurechtzuweisen.
TalkDeploySlot(4583,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ah, mein lieber Titanus! Jage und vernichte diese Tiere!
Alert(200,2,11,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
Alert(3305,2,8,86,86,19,0,0,0,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] sind aufgetaucht und rücken gegen [eg1][0:CHARA_G][ec2] vor!
MainMissionStart(3306,0,2,1,8,8,86,19,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [r][eg1][cp][0:PARTY][ec2][/] und verteidige [eg1][0:CHARA_G][ec2]!
TalkCharacter(2284,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Wir können es uns nicht erlauben, den Baron zu verlieren. Wir müssen für seine Sicherheit sorgen und die Adligen des Westens besiegen.
Alert(322,0,8,86,86,0,0,0,0,0,0,0,0,0,0) Verhindere, dass [eg6][0:CHARA_G][ec5] besiegt wird!
TalkCharacter(4584,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Noch eine von Cornelias Waffen? Wenn eine solche Monstrosität freigesetzt wird, richtet sie unermesslichen Schaden an.
TalkCharacter(4585,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Das sind gewaltige Angriffe... Mit den üblichen Taktiken werden wir hier nicht weiterkommen.
TalkDeploySlot(4587,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mein Titanus... Wie ist das möglich?! Hätte ich doch nur seinen Panzer stärker gemacht...
Alert(304,1,11,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(4588,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ volume_up
Diese Hexe. Sie hatte dieses Ding die ganze Zeit in der Hinterhand?
TalkDeploySlot(4589,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Unser Wissen ist viel profunder, als ihr Barbaren je zu verstehen hoffen könntet.
TalkDeploySlot(2285,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Aber... wie? Cornelia hat gesagt, unser Sieg würde ein Kinderspiel...
TalkCharacter(2286,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Wenn sie sich mit Cornelia zusammengetan haben, heißt das... dass die Adligen des Westens in die Tragödie verwickelt waren?
TalkDeploySlot(2287,29,1,0,1,1,0,0,0,0,0,0,0,0,0)
[cs][es]3_25_4_14_5_6_8_18_Händler[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Händler[ed]___n_[ce] volume_up
Die Gerechtigkeit ist auf unserer Seite. Ich schäme mich nicht für das, was wir getan haben...
TalkCharacter(2288,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ingrid[ed]__s__ volume_up
Warum müssen so viele sterben um Eurer sogenannten Gerechtigkeit willen?
TalkDeploySlot(2289,30,1,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Wir hatten keine andere Wahl, Euer Majestät! Die Adligen des Westens, sie...
TalkCharacter(2290,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Keines Eurer Worte hat noch Bedeutung. Verteidigt Euch vor meinem Vater hinter dem Schleier des Todes.
TalkCharacter(2291,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Das war es mit ihrer Verstärkung. Jetzt sollte es etwas ruhiger zugehen.
MainMissionStart(3307,1,2,2,8,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde verteidigt!
TalkDeploySlot(2292,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Marschieren wir los, Bruder. Wir können über die Zugbrücke im Osten zu Cornelia vordringen.
MainMissionStart(45,4,4,1,8,8,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Hilf [eg3][0:CHARA_G][ec4], das Ziel zu erreichen!
Alert(3308,0,8,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg1][0:CHARA_G][ec5] begibt sich zur Zugbrücke!
Alert(3309,1,8,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat eine Brücke errichtet!
TalkDeploySlot(2303,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Warum könnt ihr euch nicht wie brave kleine Ratten benehmen und einfach krepieren?!
Alert(3324,0,36,86,86,0,0,0,0,0,0,0,0,0,0) Zusätzliche [eg7][cp][0:CHARA_G][ec5] sind aufgetaucht!
GenderedMcTalk(0,2304,2305,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Die nehmen einfach kein Ende. Kommt, erledigen wir sie!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Die nehmen einfach kein Ende. Kommt, erledigen wir sie!
MainMissionStart(450,1,4,2,8,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde beschützt!
TalkDeploySlot(2309,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Hört her! Lasst sofort die Zugbrücke herunter!
TalkDeploySlot(2310,55,0,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Ist das... Baron Dominic? Ja, mein Herr! Sofort!
Alert(3317,1,8,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat die Zugbrücke heruntergelassen.
TalkCharacter(2311,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Danke, Onkel! Jetzt ist es nicht mehr weit!
TalkCharacter(2312,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Wir stehen für immer in Eurer Schuld, Baron. Lasst uns jetzt weiter vordringen.
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0) Begib dich zum Ziel!
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0) Begib dich zum Ziel!
TalkDeploySlot(2293,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Wie könnt ihr es wagen... Dann sehen wir doch mal, wie euch die Macht der Viskam gefällt!
Alert(3333,2,86,86,86,0,0,0,0,0,1,0,0,0,0) Die Viskam wurde aktiviert!
TalkDeploySlot(2294,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Ngh! Was ist das?!
Alert(3335,2,8,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wird von den Viskam angegriffen und rückt nicht mehr weiter vor!
Alert(575,2,36,86,86,26,0,0,0,0,1,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben die Tore geöffnet, um zu intervenieren!
TalkCharacter(2295,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ volume_up
Das sind die gleichen Waffen, mit denen wir es auch in Fhirdiad zu tun hatten. In der Nähe muss es einen Weg geben, sie zu deaktivieren.
TalkCharacter(2296,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Uff, diese Dinger schon wieder. Suchen wir die Steuerung dafür.
MainMissionStart(3311,0,3,1,8,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Deaktiviere die Steuerungen und stoppe die Viskam!
Alert(117,2,32,8,86,0,0,0,10,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und nähern sich [eg3][1:CHARA_G][ec4]!
TalkCharacter(2297,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Sylvain[ed]__s__ volume_up
Ich weiß nicht, was das für Soldaten sind, aber sie haben es auf den Baron abgesehen. Als ob wir das zulassen würden!
TalkCharacter(2298,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Diese Soldaten dort gehören nicht zu den Adligen des Westens... und sie sind auf dem Weg zum Baron. Wir müssen sie abfangen!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) Verwende die Steuerungen innerhalb des besetzten [b]Bollwerks[/]!
TalkCharacter(2299,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ volume_up
Das ist die Steuerung. Wir sollten aber erst das Bollwerk einnehmen.
TalkCharacter(2300,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
So, dann wollen wir das Ding mal ausschalten!
Alert(549,1,36,86,86,0,0,0,0,0,0,0,0,0,0) Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein Truhenschlüssel erhalten!
MainMissionStart(3334,1,3,2,86,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Viskam wurde deaktiviert!
TalkCharacter(2301,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Puh, das war knapp. Komm, Onkel!
TalkCharacter(2302,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Unser Weg ist frei. Folgt mir, Baron Dominic.
Alert(139,0,8,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] rückt wieder vor!
TalkDeploySlot(2313,55,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Sie sind also hier. Bei meinem Leben, an mir kommt niemand vorbei!
Alert(3314,2,86,86,86,19,5,0,7,0,0,0,0,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben [eg1][0:AREA][ec2] belagert, um [b][eg1][cp][1:PARTY][ec2][/] aufzuhalten!
TalkCharacter(2314,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Wir haben keine Zeit für so etwas. Was machen wir, Keiler?
Alert(200,1,14,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
TalkDeploySlot(2315,14,0,1,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Verzeiht die Verspätung, Kriegerkönig von Faerghus. Erlaubt uns, uns in die Schlacht zu stürzen!
Alert(3318,0,14,86,86,0,0,0,7,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat die Tore [eg4][0:AREA][ec4] von innen geöffnet!
TalkCharacter(2316,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Ihr seid uns zu Hilfe gekommen! Das werde ich Euch nicht vergessen. Alle Einheiten, voran!
TalkDeploySlot(2317,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Unterstützung aus Duscur? Sie versuchen es mit allen Tricks. Was machen wir jetzt?!
TalkDeploySlot(2318,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Argh. Beruhigt Euch, Rowe. Wir haben noch jede Menge Asse im Ärmel.
Alert(607,2,86,86,86,0,0,0,0,0,3,0,0,0,0) Aktivierte Viskam: [0:NUMBER][ec5]
TalkCharacter(2319,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Noch mehr dieser Waffen! So erreichen wir diese Hexe niemals.
MainMissionStart(712,4,5,1,86,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Deaktiviere die Steuerungen und stoppe alle Viskam!
TalkDeploySlot(2320,13,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Lasst uns helfen. Wir werden diese Waffen deaktivieren.
Alert(3321,0,13,86,86,0,0,0,0,0,0,0,0,0,0) Zusätzliche [eg7][cp][0:CHARA_G][ec5] sind aufgetaucht und begeben sich zu den Steuerungen!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) Verwende die Steuerungen innerhalb des besetzten [b]Bollwerks[/]!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) Verwende die Steuerungen innerhalb des besetzten [b]Bollwerks[/]!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0) Verwende die Steuerungen innerhalb des besetzten [b]Bollwerks[/]!
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0) Die Viskam wurde deaktiviert!
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0) Die Viskam wurde deaktiviert!
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0) Die Viskam wurde deaktiviert!
TalkCharacter(2321,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ingrid[ed]__s__ volume_up
Diese Waffen verblüffen mich jedes Mal, egal, wie oft wir gegen sie ankämpfen. Ich habe noch nie etwas Vergleichbares gesehen.
TalkCharacter(2322,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Eine hätten wir! Jetzt nehmen wir uns die andere vor!
TalkCharacter(2323,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Mercedes[ed]__'__ volume_up
Woher hat Cornelia diese Waffen überhaupt?
MainMissionStart(715,1,5,2,86,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Alle Viskam wurden deaktiviert!
TalkCharacter(2325,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Das wäre erledigt. Weiter zu Cornelia!
Alert(608,2,86,86,86,0,0,0,0,0,0,0,0,0,0) Die Viskam wurde reaktiviert!
Alert(3332,0,86,86,86,0,0,0,0,0,0,0,0,0,0) Deaktiviere alle Viskam, die [eg1][0:AREA][ec2] angreifen!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) Die Viskam wurde deaktiviert!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) Die Viskam wurde deaktiviert!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) Die Viskam wurde deaktiviert!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0) Die Viskam wurde deaktiviert!
Alert(336,0,86,86,86,0,0,0,1,0,0,0,0,0,0) Gefährdetes Gebiet: [eg6][0:AREA][ec5]!
TalkCharacter(2338,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Wenn dieses Bollwerk fällt, nehmen sie die Waffen wieder in Betrieb! Das müssen wir verhindern!
Alert(336,0,86,86,86,0,0,0,3,0,0,0,0,0,0) Gefährdetes Gebiet: [eg6][0:AREA][ec5]!
TalkCharacter(2339,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ volume_up
Wenn das so weitergeht, holen sie sich die Waffe zurück. Wir müssen uns beeilen.
Alert(336,0,86,86,86,0,0,0,2,0,0,0,0,0,0) Gefährdetes Gebiet: [eg6][0:AREA][ec5]!
Alert(336,0,86,86,86,0,0,0,10,0,0,0,0,0,0) Gefährdetes Gebiet: [eg6][0:AREA][ec5]!
TalkDeploySlot(2326,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
So ein cleveres Ungeziefer. Ich brauche etwas Zeit, um die Viskam zu reaktivieren. Ihr wisst, was zu tun ist, Graf, nicht wahr?
TalkDeploySlot(2327,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Ja... Natürlich. Das heißt dann wohl, dass ich dort hinausgehen soll...
Alert(200,0,10,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
MainMissionStart(2,0,6,1,10,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
Alert(3323,0,44,86,86,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht, um die Steuerungen zurückzuerobern!
TalkCharacter(2328,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Graf Rowe begibt sich persönlich ins Kampfgeschehen? Das sei, wie es ist. Tut, was nötig ist, um die Steuerungen zu verteidigen!
TalkDeploySlot(2329,14,0,0,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Seid unbesorgt, König von Faerghus. Wir werden die Steuerungen nicht in feindliche Hände fallen lassen.
TalkCharacter(2330,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Da sind sie. Wir hätten die Verteidigung der Einheit aus Duscur überlassen können, wenn wir sie nur am Leben gehalten hätten.
TalkDeploySlot(2335,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Ich soll ihr Zeit erkaufen. Aber wie soll ich das machen? Ich bin kein Kämpfer.
TalkDeploySlot(2331,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Ah! Ich, ähm... Euer Majestät.
TalkCharacter(2332,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Graf Rowe. Ihr wart Euch noch nie für einen Verrat zu schade.
TalkDeploySlot(2333,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Bist du nicht der Sohn von Lonato? Er hat unter mir gedient, weißt du! Vielleicht könntest du seinen Platz einnehmen.
TalkCharacter(2334,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ volume_up
Bedaure, ich bin jetzt ein Ritter der Königsfamilie. Und Ihr verdient all das, was Euch jetzt erwartet, für Euren Verrat an uns.
TalkDeploySlot(2336,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Argh. Cornelia! Helft mir!
TalkCharacter(2337,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Warum sollte sie Euch jetzt zu Hilfe kommen? Ihr begreift wohl immer noch nicht, auf wen Ihr Euch eingelassen habt, was?
TalkDeploySlot(2340,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Ich verstehe das nicht... Was habe ich falsch gemacht?
MainMissionStart(438,0,6,2,10,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(2341,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Gib auf, Cornelia. Dir bleibt niemand mehr, der dich vor unserer Rache schützen könnte.
TalkDeploySlot(2342,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich dachte, ich bräuchte mir die Hände nicht schmutzig zu machen, aber es geht wohl nicht anders. Dann zeig, was du kannst, Junge!
Alert(554,0,9,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat die Tore [eg4][0:AREA][ec4] geöffnet!
TalkCharacter(2343,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Endlich zeigst du dich. Und dieses Mal wirst du nicht entkommen, das versichere ich dir.
MainMissionStart(2,0,7,1,9,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(2344,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Es gibt keine Hoffnung auf den Sieg, solange diese Waffen in Betrieb sind. Schalten wir sie aus!
TalkDeploySlot(2345,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Die Hunde des Königreichs verstehen sich auf die Jagd, das muss ich zugeben.
TalkCharacter(2346,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Jetzt sind nur noch sie und wir übrig, aber werdet nicht übermütig. Und behaltet diese Waffen im Auge!
TalkDeploySlot(2347,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Na, das ist aber eine faszinierende Macht, die du da zur Schau stellst. Wie bist du an sie gelangt?
GenderedMcTalk(0,2348,2349,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich werde dir keine Frage beantworten. Aber ich bringe dir meine Macht gerne noch etwas näher!
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__ volume_up
Ich werde dir keine Frage beantworten. Aber ich bringe dir meine Macht gerne noch etwas näher!
TalkDeploySlot(2350,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich kann den Gestank solch widerlicher Ratten nicht ertragen. Seid doch so gut, und sterbt einfach, ja?
TalkCharacter(2351,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Ich frage dich noch einmal: Warum hast du sie ermordet? Ich warne dich - wenn du nicht bereit bist, zu sterben, sprich die Wahrheit.
TalkDeploySlot(2352,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Du suchst also nach einem Motiv, was? Hmm, wie wäre es mit... mir war danach.
TalkDeploySlot(2353,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ah, ein Mann aus Duscur. Ich hätte euch alle ausmerzen sollen, als ich die Gelegenheit hatte!
TalkCharacter(2354,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ volume_up
Selbst wenn Seine Majestät Euch die Untaten verzeihen würde, die Ihr begangen habt... Ich werde es niemals.
TalkDeploySlot(2355,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ihr seid gekommen, um Euren Sohn zu rächen, nicht wahr? Oder Euren Freund Lambert? Wie schrecklich vorhersehbar.
TalkCharacter(2356,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Das alles hat für Euch gar keine Bedeutung, nicht wahr? Ich werde nicht länger erlauben, dass Ihr zu Wort kommt!
TalkDeploySlot(2357,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Was man von einer streunenden Hündin erwartet: Vor Angst weglaufen und zurück- kommen, um mir in die Knöchel zu beißen.
TalkCharacter(2358,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hapi[ed]__s__ volume_up
Hey, du bist selbst weggelaufen!
TalkCharacter(2359,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Hapi[ed]__s__ volume_up
Du bist es also wirklich! Es gibt wohl keinen Ort mehr, an den du hättest fliehen können, was?
TalkDeploySlot(2360,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Da ist ja die kleine Streunerin wieder, um mich anzukläffen.
TalkDeploySlot(2361,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ach, wen haben wir denn da? Ist der in Ungnade gefallene Ritter zurückgekehrt, um mir etwas über Loyalität beizubringen?
TalkDeploySlot(2362,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sag, was du willst, Hexe. Ich werde meine Verfehlungen wiedergutmachen, indem ich mir deinen Kopf hole!
TalkDeploySlot(2363,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Oho, gut, sehr gut. Hört nicht auf, es macht gerade solchen Spaß!
TalkDeploySlot(2364,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Jetzt schon keine Soldaten mehr übrig. Ich habe Thales gesagt, diese würden nicht reichen.
TalkCharacter(2365,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Es fehlt nicht mehr viel. Los, alle gemeinsam!
MainMissionStart(438,1,7,2,9,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(2366,9,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ich... verliere? Verfluchtes schwaches Fleisch!
TalkCharacter(2381,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Setzt die Hexe fest. Es ist an der Zeit für sie, uns die Wahrheit zu erzählen.
TalkDeploySlot(2367,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Ihr ruft also Verstärkung, was? Wie unhöflich. Dann ist es wohl an der Zeit, dass die Ritter des Westens auf der Bildfläche erscheinen.
Alert(203,0,50,86,86,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkCharacter(2368,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Wenn die Krieger aus Duscur fallen, wird sich der Feind diese Waffen zurückholen. Wir müssen bei ihrer Verteidigung helfen!
MainMissionStart(3326,4,16,1,13,86,86,19,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege [r][eg1][cp][0:PARTY][ec2][/] und beschütze die Truppen [eg5][0:CHARA_G][ec3]!
TalkCharacter(2369,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Ingrid[ed]__s__ volume_up
Ich... Ich werde nicht zulassen, dass jemand Hand an sie legt.
MainMissionStart(464,1,16,2,13,86,86,19,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [r][eb][eg6][cp][0:PARTY][ec1][/] wurden besiegt!
TalkCharacter(2370,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Wir haben die feindliche Verstärkung besiegt, aber wir müssen wachsam bleiben. Die Verteidigung der Waffen muss gelingen.
TalkDeploySlot(2371,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
??? volume_up
Entschuldigt, wir müssen uns zurückziehen. Möge das Glück mit Euch sein, König von Faerghus.
MainMissionStart(451,0,16,3,13,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] konnte nicht beschützt werden!
TalkCharacter(2372,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Wir dürfen nicht zulassen, dass sie sich die Waffen zurückholen. Der Feind darf nicht in die Nähe der Bollwerke kommen!
MainMissionStart(3331,4,17,1,44,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Zusätzliche Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht und rücken gegen die Steuerungen vor!
MainMissionStart(3328,0,17,2,86,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Bollwerke mit den Steuerungen wurden verteidigt!
TalkCharacter(2374,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ volume_up
Wir haben sie vorerst abgewehrt. Gut gemacht, Leute.
MainMissionStart(3329,0,17,3,86,86,86,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Die Bollwerke mit den Steuerungen konnten nicht verteidigt werden!
TalkCharacter(2375,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Eines der Bollwerke mit diesen Waffen ist in die Hand des Feindes gefallen! Wir müssen es zurückerobern.
Alert(313,0,13,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(313,0,14,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(313,0,15,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(2324,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ volume_up
Nein... Wir müssen ihnen helfen.
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(2376,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Wir kennen diese Waffen schon aus Fhirdiad. Und wir wissen, was zu tun ist - bildet eine Barriere!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0) Die Barriere wird den Schaden durch die Viskam senken.
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Das wird die Angriffe nicht aufhalten, aber sie zumindest abschwächen.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0) Die Barriere wird den Schaden durch die Viskam senken.
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Das wird die Angriffe nicht aufhalten, aber sie zumindest abschwächen.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(2378,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ volume_up
Sendet den Soldaten aus Duscur Unterstützung. Sie brauchen Hilfe bei der Verteidigung der Bollwerke.
TalkCharacter(2379,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ volume_up
Sendet mehr Soldaten zu den Bollwerken mit diesen Waffen. Sie müssen um jeden Preis gehalten werden.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
Alert(279,0,16,13,86,0,0,0,0,0,0,0,0,0,0) Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht, um den Truppen [eg5][1:CHARA_G][ec3] zu helfen!
TalkCharacter(2380,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dedue[ed]__s__ volume_up
Wir zählen auf euch.
Alert(333,0,12,12,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde fast besiegt! Eil sofort zu Hilfe!
TalkCharacter(2383,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Annette[ed]__s__ volume_up
Nein! Ich muss ihm helfen!
Alert(333,0,8,8,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde fast besiegt! Eil sofort zu Hilfe!
TalkDeploySlot(2385,12,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Mein Bruder darf nicht fallen. Ohne ihn wird unsere Strategie nicht aufgehen!
Alert(319,3,12,12,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
TalkCharacter(2387,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2388,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Gustave, nein! Unsere Mission ist gescheitert. Alle Truppen: Rückzug!
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0) Du hast den Kampf verloren!
Alert(319,3,8,12,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] ist gefallen!
TalkCharacter(2390,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_35_1_13_1_1_1_1_Dimitri[ed]__s__ volume_up
Der Baron ist gefallen... und mit ihm stirbt unsere Hoffnung auf Erfolg. Uns bleibt nur der Rückzug.
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0) Du hast den Kampf verloren!
Alert(313,3,12,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
Alert(313,3,8,86,86,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] wurde besiegt!