Les seigneurs occidentaux ont conspiré avec Cornelia pour se révolter contre la couronne. Vous devez les éliminer rapidement pour restaurer l'ordre dans le Royaume.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_1_13_18_1_31_18_38_Shez | 86 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | [es]1_1_13_18_1_31_18_38_Dimitri | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | [es]1_1_13_18_1_31_18_38_Dedue | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | [es]1_1_13_18_1_31_18_38_Felix | 255 | 0 | 0 | 3 | 75 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | [es]1_1_13_19_1_31_18_39_Ashe | 255 | 0 | 0 | 4 | 80 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | [es]1_1_13_19_1_32_18_39_Annette | 255 | 0 | 0 | 5 | 95 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | [es]1_1_13_18_1_31_18_38_Sylvain | 255 | 0 | 0 | 6 | 85 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | [es]1_1_13_18_1_32_18_38_Mercedes | 255 | 0 | 0 | 7 | 90 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | [es]5_5_9_14_20_31_14_34_baron Dominic | 255 | 0 | 0 | 8 | 900 | 5 | 1 | 3 | 101 | 8 | 0 | 100 | 300 | 255 | 65535 | 1999 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
9 | [es]1_1_13_18_1_32_18_38_Cornelia | 255 | 0 | 0 | 9 | 340 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 0 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | [es]5_5_9_14_20_31_14_34_comte Rowe | 255 | 0 | 0 | 10 | 925 | 5 | 1 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | 255 | 0 | 0 | 11 | 830 | 5 | 1 | 3 | 101 | 11 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
12 | [es]1_1_13_18_1_31_18_38_Gustave | 255 | 0 | 0 | 12 | 305 | 7 | 1 | 3 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | 255 | 0 | 0 | 13 | 1616 | 7 | 2 | 3 | 101 | 0 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | |
14 | 255 | 0 | 0 | 14 | 1618 | 7 | 2 | 3 | 101 | 0 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | |
15 | 255 | 0 | 0 | 15 | 1615 | 7 | 2 | 3 | 101 | 0 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | |
16 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 16 | 635 | 4 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
17 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 17 | 645 | 4 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 18 | 605 | 4 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 19 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 20 | 670 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 21 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 22 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 23 | 665 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 24 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 25 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 26 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 27 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 28 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 29 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 30 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 30 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 31 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 32 | 645 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 33 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 34 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 35 | 1025 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 36 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 37 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 38 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 39 | 665 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 40 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 41 | 690 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 42 | 630 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 43 | 625 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 44 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 45 | 645 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 46 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 47 | 635 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 48 | 645 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 49 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 50 | 670 | 5 | 2 | 3 | 101 | 0 | 1 | 12 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 51 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 12 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 52 | 635 | 5 | 2 | 3 | 101 | 0 | 1 | 12 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | [cs][es]2_5_9_14_20_31_14_34_chevalier de Seiros[cm][es]4_8_12_17_28_33_17_37_chevaliers de Seiros[ce] | 255 | 0 | 0 | 53 | 659 | 5 | 2 | 3 | 101 | 5 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | [cs][es]2_5_9_14_20_31_14_34_chevalier de Seiros[cm][es]4_8_12_17_28_33_17_37_chevaliers de Seiros[ce] | 255 | 0 | 0 | 54 | 669 | 5 | 2 | 3 | 101 | 5 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 55 | 1015 | 5 | 5 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 56 | 1005 | 5 | 5 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 57 | 1005 | 5 | 5 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 58 | 1005 | 5 | 5 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | [cs][es]2_5_9_14_20_31_14_34_soldat[cm][es]4_8_12_17_28_33_17_37_soldats[ce] | 255 | 0 | 0 | 59 | 1005 | 5 | 5 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 60 | 645 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 61 | 670 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 62 | 625 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 63 | 640 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 64 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 65 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 5 | 0 | 0 | 66 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 5 | 0 | 0 | 67 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 68 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 69 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 70 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 71 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 72 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 73 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 74 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 75 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 76 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 77 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
78 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 78 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
79 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 79 | 685 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
80 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 80 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 81 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 82 | 670 | 4 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
83 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 83 | 605 | 4 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
84 | [cs][es]2_5_9_14_20_31_14_34_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_généraux de la Fédération[ce] | 255 | 0 | 0 | 84 | 605 | 4 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
85 | [cs][es]3_6_10_15_21_32_15_35_gén. de la Fédér.[cm][es]4_8_12_17_28_33_17_37_générales de la Fédération[ce] | 255 | 0 | 0 | 85 | 695 | 4 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 34 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 0 | 101 | 0 | 176 | 104 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 10 | 1523 | 12 | 1523 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 10 | 1523 | 10 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 12 | 1523 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 9 | 1526 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1523 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1526 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1526 | 10 | 1523 | 9 | 1523 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 48 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (253, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 60)
SubGroup(0)
SubGroup(21)
SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 25 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 26 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(28,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 28 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(60,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 60 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(61,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 61 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(33,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(34,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(35,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(37,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(38,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(39,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(44,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 44 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(45,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 45 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(46,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 46 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(47,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 47 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(48,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 48 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(49,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 49 to [cs][es]2_5_9_14_20_31_14_34_soldat mystérieux[cm][es]4_8_12_17_28_33_17_37_soldats mystérieux[ce]
SetName(12,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to [es]1_1_13_18_1_31_18_38_Gustave
SubGroup(3)
SetName(13,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to [cs][es]2_5_9_14_20_31_14_34_général de Duscur[cm][es]4_8_12_17_28_33_17_37_généraux de Duscur[ce]
SetName(14,581,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to [cs][es]3_6_10_15_21_32_15_35_générale de Duscur[cm][es]4_8_12_17_28_33_17_37_générales de Duscur[ce]
SetName(15,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to [cs][es]2_5_9_14_20_31_14_34_général de Duscur[cm][es]4_8_12_17_28_33_17_37_généraux de Duscur[ce]
SubGroup(5)
SetName(29,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 29 to [es]5_5_9_14_20_31_14_34_vicomte Mateus
SetName(30,116,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to [es]6_6_10_15_21_32_15_35_vicomtesse Gideon
SetName(31,115,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to [es]5_5_9_14_20_31_14_34_vicomte Elidure
SetName(55,222,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 55 to [cs][es]2_5_9_14__31__34_soldat Coal. occid.[cm][es]4_8_12_17__33__37_soldats de la Coalition occidentale[ce]
SetName(31,115,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to [es]5_5_9_14_20_31_14_34_vicomte Elidure
Unknown10(0,1,9,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,12,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown126(0,42200,0,7964,1,52600,0,11764,1,0,0,0,0,0,0)
Unknown126(0,52600,0,6464,1,61500,0,10464,1,0,0,0,0,0,0)
Unknown126(0,61500,0,7564,1,1964,1,11964,1,0,0,0,0,0,0)
Unknown126(0,1964,1,7064,1,14364,1,13464,1,0,0,0,0,0,0)
Unknown126(0,14364,1,6664,1,19464,1,9264,1,0,0,0,0,0,0)
Unknown126(0,14364,1,9264,1,16964,1,11964,1,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(1,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(2,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(2,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(3,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(3,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SetDeathText(30,96,2386,3,0,0,0,0,0,0,0,0,0,0,0)
# Pardonnez-moi, Votre Majesté.
Je n'ai pas été à la hauteur.
SetDeathText(30,115,2386,3,0,0,0,0,0,0,0,0,0,0,0)
# Pardonnez-moi, Votre Majesté.
Je n'ai pas été à la hauteur.
SetDeathText(30,28,2382,3,0,0,0,0,0,0,0,0,0,0,0)
# Je ne dois pas tomber... Pas tant
[cdb]que mon devoir n'est pas accompli.
SetDeathText(153,96,2389,3,0,0,0,0,0,0,0,0,0,0,0)
# Pardonnez-moi. Au bout du compte, je n'ai
[cdb]rien pu faire, comme je le craignais...
SetDeathText(153,28,2384,3,0,0,0,0,0,0,0,0,0,0,0)
# Pardonne-moi, Gustave. Je n'irai pas
[cdb]beaucoup plus loin, je le crains.
SetDeathText(153,115,2389,3,0,0,0,0,0,0,0,0,0,0,0)
# Pardonnez-moi. Au bout du compte, je n'ai
[cdb]rien pu faire, comme je le craignais...
Unknown61(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 5)
SubGroup(0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2254,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Le vicomte Mateus, le vicomte Elidure...
Ils jettent toutes leurs forces dans cette
[cdb]bataille. Mais où est mon oncle ?
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2255,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Les seigneurs de l'ouest jettent toutes leurs
[cdb]forces dans la bataille. Le camp du baron
Dominic devrait se situer à l'ouest.
TalkCharacter(2256,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Comme prévu, nous nous efforcerons surtout
[cdb]de rallier le baron à notre cause et gagnerons
[cdb]lentement du terrain sur les autres.
# Group 4 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 3, 0)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
SubGroup(9)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 23)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 23)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
SubGroup(22)
Unknown76(62,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(63,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(64,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(65,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(66,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(67,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(68,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(69,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(70,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(71,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(72,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(73,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(75,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(76,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(77,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(78,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(79,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(82,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des troupes [eg4][0:CHARA_G] !
SubGroup(8)
Unknown23(82,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(85,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des troupes [eg4][0:CHARA_G] !
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 19: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des troupes [eg4][0:CHARA_G] !
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 19: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(84,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(84,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des troupes [eg4][0:CHARA_G] !
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 19: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(85,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(85,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 25: 1 1 0
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,11,0,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 27 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 27: 1 1 0
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,8,0,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 29 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,6,0,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 31 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 1 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,4,0,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 33 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 1 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,1,0,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 35 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 1 0
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,3,0,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 37 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 1 0
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,2,0,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 1 0
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,7,0,0,0,0,0,0)
# Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
# Group 41 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 0
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,53,86,86,0,0,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 44 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,54,86,86,0,0,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
# Group 46 (28, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
TalkDeploySlot(2257,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nous marchons ensemble. Je ramènerai
[cdb]mon frère à la raison, même si je dois
[cdb]y laisser la vie.
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2258,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nous avons tellement progressé que les
[cdb]seigneurs de l'ouest doivent commencer
[cdb]Ã paniquer. Il saura se montrer raisonnable.
SubGroup(1)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3300,0,0,1,12,8,86,0,0,0,0,0,0,0,0)
# Escortez [eg2][0:CHARA_G] jusqu'[eg3][1:CHARA_G] !
SubGroup(5)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(12,2,86,5,51300,0,58800,0,0,1,0,0,0,0,0)
Unknown56(52000,0,58800,0,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avance !
TalkCharacter(2259,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sans vous, Gustave, nos chances de rallier
[cdb]le baron à notre cause seraient très minces.
Restez sur vos gardes.
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
# Empêchez [eg2][0:CHARA_G] d'être en déroute !
# Group 48 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 25: True 1
Unknown13(12,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 1
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 1
Unknown13(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 1
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,59600,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 51: True 1
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,51800,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2260,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hors de mon chemin ! Rien ni personne
[cdb]ne m'empêchera de rejoindre mon oncle !
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2261,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si vous ne vous écartez pas, nous
[cdb]n'hésiterons pas à forcer le passage !
# Group 54 (0, 5, 0, 4, 21)
SubGroup(3)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2262,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Pauvres naïfs... Montrez-leur ce que leur
[cdb]coûtera leur inconscience !
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] viennent d'apparaître pour empêcher [eg2][0:CHARA_G] d'avancer !
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] attaquent [eg2][0:CHARA_G] et l'empêchent d'avancer !
SubGroup(4)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4,4,19,86,86,15,0,0,0,0,0,0,0,0,0)
# Venez à bout des troupes [eg4][0:CHARA_G] !
TalkCharacter(2263,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Une embuscade... Il y en aura probablement
[cdb]d'autres tout au long du chemin. Que tout
[cdb]le monde reste en alerte.
# Group 55 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2264,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Désolé pour ce contretemps. Poursuivons.
SubGroup(3)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] reprend son avancée !
# Group 56 (0, 5, 0, 5, 33)
SubGroup(4)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 55: True 0
Unknown13(12,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2265,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Quels sauvages. Éliminez-les.
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] viennent d'apparaître pour empêcher [eg2][0:CHARA_G] d'avancer !
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] attaquent [eg2][0:CHARA_G] et l'empêchent d'avancer !
SubGroup(8)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4,4,21,86,86,15,0,0,0,0,0,0,0,0,0)
# Venez à bout des troupes [eg4][0:CHARA_G] !
TalkCharacter(2266,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Peu importe ce qui se dresse sur notre route,
[cdb]nous viendrons à bout de tous nos ennemis
[cdb]tant que nous nous battrons ensemble.
# Group 57 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] reprend son avancée !
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2267,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Et voilà le travail. Continuons, Gustave !
# Group 58 (0, 5, 2, 13, 1)
SubGroup(3)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(1,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(2,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(3,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(4,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(5,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(6,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(7,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(12,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
Unknown43(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 13, 2)
SubGroup(3)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(1,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(2,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(3,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(4,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(5,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(6,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(7,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(12,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,53,86,86,0,0,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
# Group 60 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2269,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Le baron est droit devant. En route.
# Group 61 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 29: True 1
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 1
GroupCheck4(55,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 55: True 1
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,51800,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(12,50100,0,57300,0,54900,0,60500,0,0,1,1,0,0,0)
Unknown32(12,2,86,5,51300,0,58800,0,0,0,0,0,0,0,0)
Unknown56(52000,0,58800,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,1,12,8,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a rejoint [eg2][1:CHARA_G] !
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2268,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Victoire ! Il ne reste plus
[cdb]qu'Ã convaincre mon oncle.
TalkDeploySlot(2270,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il faut que je te parle, mon frère.
Je t'en prie, écoute-moi !
TalkDeploySlot(2271,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Gustave ? Mais comment as-tu
[cdb]fait pour arriver jusqu'ici ?
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 62: 1 0 0
TalkDeploySlot(2272,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Alors comme ça, vous voulez rallier notre cher
[cdb]baron Dominic à votre cause ? Je ne vous
[cdb]laisserai pas faire.
SubGroup(27)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(61,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,0,25,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2273,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ils sont tellement nombreux ! Mais il faut
[cdb]à tout prix protéger mon père !
SubGroup(8)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3303,0,0,1,8,12,86,0,0,0,0,0,0,0,0)
# Group 64 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(60,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(61,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
TalkDeploySlot(2274,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Tu sais aussi bien que moi que les seigneurs de
[cdb]l'ouest n'ont aucune chance. Mais ensemble,
[cdb]nous pouvons venir à bout de cette séductrice.
TalkDeploySlot(2275,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Imaginons que j'accepte, si nous échouons...
Que deviendrons-nous ? Qu'adviendra-t-il
[cdb]des citoyens de ma baronnie ?
# Group 72 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
Unknown29(9,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2276,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Si la maison Dominic s'aligne sur la famille
[cdb]royale, cette pitoyable rébellion tombera
[cdb]en poussière.
TalkDeploySlot(2277,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Mon nom a certes du poids, mais je n'ai
[cdb]aucune puissance. Ne me demande
[cdb]pas de faire cela, Gustave.
# Group 73 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
TalkDeploySlot(2278,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Lambert est tombé sous les coups de Cornelia
[cdb]et c'est de son côté que tu te ranges ?
TalkDeploySlot(2279,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Ce n'était pas de gaieté de cœur... Mais j'ai
[cdb]des responsabilités envers les miens :
[cdb]ils comptent sur moi pour les protéger.
# Group 74 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2280,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Cela étant, je ne soutiens pas cette cause.
Si tu m'assures que la victoire te reviendra...
je passerai de ton côté.
SubGroup(4)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(503,0,8,86,86,5,5,5,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] secourt [eg2][b][0:PARTY][/] !
TalkDeploySlot(2281,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Merci, mon frère. Tu ne le regretteras pas.
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,1,2,8,86,86,0,0,0,0,0,0,0,0)
# Vous avez enrôlé [eg2][0:CHARA_G] !
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2282,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Maintenant que mon oncle s'est joint à nous,
[cdb]il n'y a plus rien à craindre !
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2283,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# C'est donc ça, le goût amer de la trahison ?
Laissez-moi vous remettre les idées en place.
Unknown6(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 33)
SubGroup(2)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4583,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ah, mon précieux Titanus !
Va débusquer ces animaux !
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg1][0:CHARA_G] vient d'apparaître !
SubGroup(15)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,31,0,0,0,0,8,0,0,0,1,0,0,0,0)
Alert(3305,2,8,86,86,19,0,0,0,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] viennent d'apparaître et avancent pour vaincre [eg2][0:CHARA_G] !
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3306,0,2,1,8,8,86,19,0,0,0,0,0,0,0)
# Venez à bout [eg4][r][0:PARTY][/] et défendez [eg2][0:CHARA_G] !
TalkCharacter(2284,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Après tout ce que nous avons fait pour rallier
[cdb]le baron à notre cause, hors de question de le
[cdb]perdre. Il faut vaincre les seigneurs de l'ouest.
Unknown10(1,23,8,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
# Empêchez [eg2][0:CHARA_G] d'être en déroute !
# Group 77 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck4(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 76: True 1
Unknown17(86,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4584,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Encore une arme de Cornelia ? Elle risque
[cdb]de causer de monstrueux dégâts si nous
[cdb]la laissons faire.
# Group 78 (0, 2, 0, 6, 1)
SubGroup(5)
Unknown53(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4585,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Face à une telle puissance... Les stratégies
[cdb]traditionnelles ne nous serviront à rien.
# Group 79 (0, 2, 0, 5, 1)
SubGroup(4)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4587,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Mon Titanus... Comment est-ce possible ?
J'aurais dû renforcer son blindage...
# Group 80 (0, 5, 0, 3, 4)
SubGroup(2)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,86,86,0,0,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(4588,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# La bougresse. Depuis le début, elle gardait
[cdb]cet atout dans sa manche ?
TalkDeploySlot(4589,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nous possédons des connaissances
[cdb]qui dépassent la compréhension
[cdb]de barbares tels que vous.
# Group 81 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
TalkDeploySlot(2285,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Mais... comment ? Cornelia prétendait
[cdb]que ce serait une victoire facile...
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2286,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Mais alors, s'ils se sont alliés à Cornelia...
Cela signifie que les seigneurs de l'ouest
[cdb]sont impliqués dans la Tragédie ?
# Group 82 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
TalkDeploySlot(2287,29,1,0,1,1,0,0,0,0,0,0,0,0,0)
# La justice est de notre côté.
Je n'ai aucun remords...
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2288,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Pourquoi faut-il sacrifier tant d'innocents
[cdb]sur l'autel de votre soi-disant justice ?
# Group 83 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
TalkDeploySlot(2289,30,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Nous n'avions pas d'autre choix, Votre
Majesté ! Les seigneurs de l'ouest...
TalkCharacter(2290,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Inutile d'implorer ma clémence. Gardez
[cdb]vos explications pour mon père, que vous
[cdb]rejoindrez dans la mort.
# Group 84 (0, 5, 0, 8, 7)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 1 0
GroupCheck3(80,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 1 0
TalkCharacter(2291,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ce sont les derniers renforts qu'ils recevront.
Les choses devraient se tasser.
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3307,1,2,2,8,86,86,0,0,0,0,0,0,0,0)
# Vous avez défendu [eg2][0:CHARA_G] !
# Group 85 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
TalkDeploySlot(2292,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Marchons, mon frère. Nous rejoindrons
Cornelia par le pont-levis, Ã l'est.
SubGroup(3)
Unknown56(16864,1,7164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,4,1,8,8,86,0,0,0,0,0,0,0,0)
# Guidez [eg2][0:CHARA_G] jusqu'Ã [g]destination[/] !
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,43600,0,3964,1,0,5,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,43600,0,3964,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3308,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] avance vers le [g]pont-levis[/] !
# Group 88 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 1 0
Unknown10(8,40800,0,1864,1,47500,0,4864,1,0,1,0,0,0,0)
SubGroup(7)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4547,186,7461,4511,178,7407,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4550,130,7465,4514,130,7411,500,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(748,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4504,117,7324,4452,115,7286,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Alert(3309,1,8,86,86,0,0,0,0,0,0,0,0,0,0)
# Les [g]soldats[/] [eg4][0:CHARA_G] ont utilisé un [g]pont de fortune[/] pour avancer !
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,43700,0,7164,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,43600,0,3964,1,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16964,1,6564,1,0,1,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
TalkDeploySlot(2303,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Bande de rats, laissez-vous exterminer
[cdb]comme la vermine que vous êtes !
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3324,0,36,86,86,0,0,0,0,0,0,0,0,0,0)
# D'autres [cp][0:CHARA_G] viennent d'apparaître !
GenderedMcTalk(0,2304,2305,1,2,1,0,0,0,0,0,0,0,0,0)
# Il en arrive sans cesse. Allez, on fait le ménage !
# Group 90 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(89,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 89: True 1
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 91: True 1
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,16864,1,7164,1,0,0,0,0,0,0,0,0,0,0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,15064,1,5864,1,19564,1,8164,1,0,1,1,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,0,0,0,0,0,0)
Unknown51(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,4,2,8,86,86,0,0,0,0,0,0,0,0)
# Vous avez protégé [eg2][0:CHARA_G] !
TalkDeploySlot(2309,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Écoutez-moi bien ! J'exige que vous abaissiez
[cdb]immédiatement ce pont-levis !
TalkDeploySlot(2310,55,0,4,1,1,0,0,0,0,0,0,0,0,0)
# Mais, c'est... le baron Dominic !
À vos ordres ! Tout de suite !
SubGroup(3)
Unknown83(8339,206,7401,8317,204,7340,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8246,206,7417,8246,204,7352,500,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16764,1,3664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3317,1,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a abaissé le [g]pont-levis[/] !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2311,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Merci, mon oncle ! Ce n'est plus très loin !
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2312,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nous vous serons éternellement
[cdb]redevables, baron. Continuons.
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(13164,1,64400,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Avancez vers votre [g]destination[/] !
Unknown10(1,0,86,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 1 0
Unknown28(2,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Avancez vers votre [g]destination[/] !
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 1 0
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 37)
SubGroup(1)
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 1 0
TalkDeploySlot(2293,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Comment osez-vous... Vous allez découvrir
[cdb]toute la puissance des Viskam !
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6599,324,7577,6536,310,7576,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6591,362,7577,6527,347,7576,500,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(9)
Unknown132(42200,0,7964,1,52600,0,11764,1,1,0,0,0,0,0,0)
Unknown132(52600,0,6464,1,61500,0,10464,1,1,0,0,0,0,0,0)
Unknown132(61500,0,7564,1,1964,1,11964,1,1,0,0,0,0,0,0)
Unknown132(1964,1,7064,1,14364,1,13464,1,1,0,0,0,0,0,0)
Unknown132(14364,1,6664,1,19464,1,9264,1,1,0,0,0,0,0,0)
Unknown132(14364,1,9264,1,16964,1,11964,1,1,0,0,0,0,0,0)
Unknown132(44050,0,5764,1,49800,0,7964,1,1,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,10364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3333,2,86,86,86,0,0,0,0,0,1,0,0,0,0)
# [g]Viskam[/] activé !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown70(56,4,0,0,86,3,16,25,0,1,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,0,0,0,0,0,0)
TalkDeploySlot(2294,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Hein ? Mais qu'est-ce que c'est ?
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3335,2,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] se fait attaquer par le [g]Viskam[/] et ne peut plus avancer !
SubGroup(6)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,36,86,86,26,0,0,0,0,1,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour lancer une interception !
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2295,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ce sont ces armes auxquelles nous avons fait face à Fhirdiad. Il doit y avoir une commande
[cdb]permettant de les désactiver tout près d'ici.
If254(1,252,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2296,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Oh non, encore ces engins... Il faut vite
[cdb]qu'on mette la main sur les commandes.
Unknown44(10,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3311,0,3,1,8,86,86,0,0,0,0,0,0,0,0)
# Désactivez les [g]commandes[/] et stoppez le [g]Viskam[/] !
# Group 103 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 1 1 0
SubGroup(17)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(117,2,32,8,86,0,0,0,10,0,0,0,0,0,0)
# [eb][eg1][0:CHARA_G] et ses alliés viennent d'apparaître et avancent vers [eg2][1:CHARA_G] !
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2297,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Je ne sais pas d'où sortent ces soldats,
[cdb]mais ils ont pris le baron pour cible.
Comme si on allait les laisser faire !
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2298,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ces soldats n'appartiennent pas aux seigneurs
[cdb]de l'ouest... Et ils vont s'en prendre au baron.
Il faut manœuvrer pour les intercepter !
# Group 104 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1056,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 4, 9)
SubGroup(3)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 1
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown132(42200,0,7964,1,52600,0,11764,1,0,0,0,0,0,0,0)
Unknown132(52600,0,6464,1,61500,0,10464,1,0,0,0,0,0,0,0)
Unknown132(61500,0,7564,1,1964,1,11964,1,0,0,0,0,0,0,0)
Unknown132(1964,1,7064,1,14364,1,13464,1,0,0,0,0,0,0,0)
Unknown132(14364,1,6664,1,19464,1,9264,1,0,0,0,0,0,0,0)
Unknown132(14364,1,9264,1,16964,1,11964,1,0,0,0,0,0,0,0)
Unknown132(44050,0,5764,1,49800,0,7964,1,0,0,0,0,0,0,0)
# Group 106 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 2, 0, 5, 4)
SubGroup(4)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 1
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 1
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(0,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2299,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Les commandes sont là . Mais commençons
[cdb]par nous rendre maîtres du bastion.
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2300,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Bon, c'est le moment de couper ce canon !
# Group 111 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,36,86,86,0,0,0,0,0,0,0,0,0,0)
# Vous avez obtenu une [g]clé de coffre[/] en venant à bout [eg4][0:CHARA_G] !
# Group 112 (0, 3, 0, 3, 19)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5974,155,7353,6029,169,7383,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5981,115,7357,6037,129,7387,500,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,10364,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3334,1,3,2,86,86,86,0,0,0,0,0,0,0,0)
# Vous avez arrêté le [g]Viskam[/] !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2301,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ouf, c'était moins une. Allons-y, mon oncle !
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2302,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# La voie est libre. Continuons, baron Dominic.
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,51800,0,9264,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] reprend son avancée !
# Group 113 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 8, 20)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(86,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(0,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(1,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(2,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(3,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown56(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2313,55,0,2,1,1,0,0,0,0,0,0,0,0,0)
# Ils sont là ... Je jure sur ma vie
[cdb]de vous barrer la route !
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3314,2,86,86,86,19,5,0,7,0,0,0,0,0,0)
# [eb][eg2][r][cp][0:PARTY][/] ont lancé un blocus [eg4][0:AREA] pour stopper l'avancée [eg4][b][cp][1:PARTY][/] !
TalkCharacter(2314,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nous n'avons pas le temps pour cela.
Quels sont vos ordres, le phacochère ?
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,1,14,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg1][0:CHARA_G] vient d'apparaître !
TalkDeploySlot(2315,14,0,1,1,1,0,0,0,0,0,0,0,0,0)
# Pardon pour ce retard, roi guerrier
[cdb]de Faerghus. Permettez-nous
[cdb]de rejoindre la bataille !
SubGroup(4)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3318,0,14,86,86,0,0,0,7,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a ouvert les portes [eg4][0:AREA] depuis l'intérieur !
TalkCharacter(2316,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Vous êtes venu ! Je ne l'oublierai pas.
À toutes les unités, en avant !
# Group 115 (0, 5, 0, 2, 28)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
TalkDeploySlot(2317,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
# Des renforts de Duscur ? J'appelle ça
[cdb]un coup bas. Qu'est-ce qu'on va faire ?
TalkDeploySlot(2318,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Oh. Rassurez-vous, Rowe. Nous avons encore
[cdb]bien des tours en réserve.
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7259,304,4453,7196,305,4466,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7260,376,4453,7196,376,4466,500,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,1,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,1,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(607,2,86,86,86,0,0,0,0,0,3,0,0,0,0)
# [g]Viskams[/] activés : [g][0:NUMBER][/] !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown70(9,4,0,0,86,0,16,40,0,1,1,0,0,0,0)
TalkCharacter(2319,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Encore ces armes ! Nous n'avons plus
[cdb]aucune chance d'atteindre la sorcière.
Unknown44(1,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(712,4,5,1,86,86,86,0,0,0,0,0,0,0,0)
# Désactivez les [g]commandes[/] et stoppez tous les [g]Viskams[/] !
# Group 116 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(115,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 115: 1 0 0
TalkDeploySlot(2320,13,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Laissez-nous vous aider. Nous pouvons
[cdb]désactiver ces armes.
SubGroup(12)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(13,44800,0,44400,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,6364,1,54200,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,11464,1,47300,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,1,0,0,1,86,1,0,0,1,3,0,0,0)
Unknown55(0,14,3,0,0,1,86,3,0,0,1,3,0,0,0)
Unknown55(0,15,2,0,0,1,86,2,0,0,1,3,0,0,0)
Alert(3321,0,13,86,86,0,0,0,0,0,0,0,0,0,0)
# D'autres [cp][0:CHARA_G] viennent d'apparaître et avancent vers les [g]commandes[/] !
# Group 117 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,1,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,3,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(15,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,2,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 121 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: True 1
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(44300,0,43600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: True 1
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 1
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(6064,1,56000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 1
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 124: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(14464,1,44600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Utilisez les [g]commandes[/] à l'intérieur du [b]bastion[/] capturé !
SubGroup(1)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 124: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 1 0
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 1 0
Unknown83(5392,117,4426,5453,126,4446,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5394,108,4427,5453,126,4446,500,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] neutralisé !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 137 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 1 1 0
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 1 1 0
Unknown83(5885,441,5372,5927,415,5330,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5840,441,5317,5886,415,5280,500,0,0,0,1,0,0,0,0)
# Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] neutralisé !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 139 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 1 1 0
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 1 1 0
Unknown83(7440,182,4142,7393,194,4185,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7498,182,4221,7442,194,4251,500,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] neutralisé !
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 141 (0, 2, 0, 21, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2321,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ces armes m'étonneront toujours, même après
[cdb]bien des combats. Je n'ai jamais rien vu de tel.
# Group 142 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2322,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Un de moins ! Passons au suivant !
# Group 143 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2323,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Et d'abord, où Cornelia a-t-elle
[cdb]trouvé ces engins ?
# Group 144 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck3(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 1 0
GroupCheck3(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 1 1 0
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 1 1 0
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(144,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 1 1 0
SubGroup(2)
SubGroup(3)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,5,2,86,86,86,0,0,0,0,0,0,0,0)
# Vous avez neutralisé tous les [g]Viskams[/] !
TalkCharacter(2325,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Terminé. Sus à Cornelia !
# Group 146 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 147 (0, 5, 0, 6, 14)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 1 1 0
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 1 0
GroupCheck3(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 1 1 0
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,1,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,1,0,0,0,0,0,0)
If254(1,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(57200,0,45400,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,156,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(42500,0,49400,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,161,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,40400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(608,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] réactivé !
Unknown70(9,4,0,0,86,0,16,40,0,1,1,0,0,0,0)
# Group 148 (0, 5, 2, 5, 4)
SubGroup(4)
GroupCheck4(147,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 1 0
SubGroup(3)
SubGroup(3)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3332,0,86,86,86,0,0,0,0,0,0,0,0,0,0)
# Stoppez tous les [g]Viskams[/] ciblant [eg2][0:AREA] !
# Group 150 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1036,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 2, 4, 4)
SubGroup(3)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 1 1 0
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
SubGroup(1)
Unknown51(57200,0,45400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] neutralisé !
# Group 155 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1040,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 4)
SubGroup(3)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
GroupCheck3(157,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 1 1 0
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(157,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 158: 1 1 0
SubGroup(1)
Unknown51(42500,0,49400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] neutralisé !
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1044,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(163,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 161: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 2, 4, 5)
SubGroup(3)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 1 0
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(163,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 1 1 0
SubGroup(1)
Unknown51(5264,1,40400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] neutralisé !
# Group 165 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 1
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1056,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(166,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 166: True 1
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 1
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 3, 5)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 167: 1 1 0
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(168,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 1 1 0
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 1
Unknown51(45200,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]Viskam[/] neutralisé !
# Group 170 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 5, 2, 6, 1)
SubGroup(2)
GroupCheck4(210,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 210: True 1
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 0, 5, 3)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
SubGroup(2)
Unknown25(1,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,1,0,0,0,0,0,0)
# [eb][eg2][0:AREA] risque de tomber !
TalkCharacter(2338,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si ce bastion tombe, ils réactiveront leurs armes !
Il faut empêcher ça à tout prix !
# Group 174 (0, 2, 0, 5, 3)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
SubGroup(2)
Unknown25(3,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,3,0,0,0,0,0,0)
# [eb][eg2][0:AREA] risque de tomber !
TalkCharacter(2339,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Si ça continue comme ça, ils reprendront le
[cdb]contrôle de l'arme. Nous devons faire vite.
# Group 175 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
SubGroup(2)
Unknown25(2,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,2,0,0,0,0,0,0)
# [eb][eg2][0:AREA] risque de tomber !
# Group 176 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
SubGroup(2)
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,10,0,0,0,0,0,0)
# [eb][eg2][0:AREA] risque de tomber !
# Group 178 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
TalkDeploySlot(2326,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Ces rats se croient malins ? Il me faudra un
[cdb]peu de temps pour réactiver les Viskam.
Vous savez ce que vous avez à faire, comte.
TalkDeploySlot(2327,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
# Évidemment. J'imagine que je vais
[cdb]devoir plonger dans la mêlée...
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg1][0:CHARA_G] vient d'apparaître !
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,6,1,10,86,86,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
SubGroup(19)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3323,0,44,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg1][cp][0:CHARA_G] viennent d'apparaître pour reprendre les [g]commandes[/] !
TalkCharacter(2328,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Le comte Rowe en personne rejoint la
[cdb]bataille ? Aucune importance. Faites le
[cdb]nécessaire pour protéger ces commandes !
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2329,14,0,0,1,1,0,0,0,0,0,0,0,0,0)
# Rassurez-vous, roi de Faerghus. Nous ne
[cdb]laisserons pas ces commandes tomber
[cdb]entre les mains de l'ennemi.
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2330,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ils arrivent. Si seulement nous n'avions pas
[cdb]sacrifié l'unité de Duscur, elle aurait pu
[cdb]nous défendre.
# Group 180 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(86,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2335,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Gagner du temps, elle en a de bonnes...
Comment suis-je censé faire ? Je n'ai
[cdb]rien d'un guerrier.
# Group 181 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,170,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2331,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Ah ! Je, euh... Votre Majesté.
TalkCharacter(2332,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Comte Rowe. Toujours prêt à trahir
[cdb]dès que vous en avez l'occasion.
# Group 182 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,170,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2333,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Vous êtes le fils de Lonato, n'est-ce pas ?
Il a servi sous mes ordres, vous savez !
Que diriez-vous de prendre sa place ?
TalkCharacter(2334,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Merci, mais je suis un chevalier de la famille
[cdb]royale. Et vous méritez le sort que nous
[cdb]vous réservons, espèce de traître.
# Group 183 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2336,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Argh. Cornelia ! Au secours !
TalkCharacter(2337,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Pourquoi vous viendrait-elle en aide ? Vous
[cdb]n'avez toujours pas compris à qui vous vous
[cdb]êtes allié, vous !
# Group 184 (0, 5, 0, 3, 4)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2340,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Je ne comprends pas... Qu'ai-je fait de travers ?
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,6,2,10,86,86,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(2341,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ça suffit, Cornelia. Il ne reste plus personne
[cdb]pour vous protéger de notre vengeance.
# Group 185 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 186 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 1 0
TalkDeploySlot(2342,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# J'espérais ne pas avoir à me salir les mains,
[cdb]mais je ne peux y couper. Faites un effort,
[cdb]j'ai horreur de m'ennuyer !
SubGroup(4)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,9,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a ouvert les portes [eg4][0:AREA] !
TalkCharacter(2343,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Vous vous montrez enfin sous votre vrai jour.
Croyez-moi, il n'y aura aucune échappatoire.
Unknown43(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,9,86,86,0,0,0,0,0,0,0,0)
# Venez à bout [eg4][0:CHARA_G] !
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 0, 12, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2344,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nous n'avons aucune chance de l'emporter
[cdb]tant que ces armes nous prendront pour
[cdb]cibles. Il faut les démanteler !
# Group 188 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(86,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2345,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# S'il y a bien une chose que savent faire les
[cdb]chiens de l'Empire, c'est traquer leur proie.
TalkCharacter(2346,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Elle est seule face à nous, mais restez
[cdb]concentrés. Et méfiez-vous de ces
[cdb]armes de malheur !
# Group 190 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2347,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Quel pouvoir fascinant. Où l'avez-vous obtenu ?
GenderedMcTalk(0,2348,2349,1,2,1,0,0,0,0,0,0,0,0,0)
# Je n'ai pas à vous répondre. Mais je serais
[cdb]ravi de vous faire une démonstration !
# Group 191 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(26,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(27,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2350,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Je ne supporte pas la puanteur de la vermine.
Soyez gentils, les rats, allez crever ailleurs !
# Group 192 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2351,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Je vous repose la question : pourquoi les avoir
[cdb]massacrés ? Dites la vérité ou je vous enverrai
[cdb]dans l'autre monde.
TalkDeploySlot(2352,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Vous vous demandez ce qui m'a poussée
[cdb]Ã le faire ? Mais... rien, si ce n'est
[cdb]mon bon plaisir.
# Group 193 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2353,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Un homme de Duscur ? J'aurais dû vous
[cdb]supprimer quand j'en avais l'occasion !
TalkCharacter(2354,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Même si Sa Majesté finit par vous pardonner
[cdb]pour les atrocités que vous avez commises...
Moi, je ne le ferai jamais.
# Group 194 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2355,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Vous êtes là pour venger votre fils ?
Ou votre cher ami Lambert ?
Vous êtes tellement prévisible.
TalkCharacter(2356,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# En fait, rien n'a d'importance à vos yeux.
Je vais donc vous réduire au silence :
[cdb]une sorcière n'a pas voix au chapitre !
# Group 195 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2357,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Je n'en attendais pas moins d'un chien errant.
De ceux qui s'enfuient peureusement avant de
[cdb]revenir vous mordre les chevilles.
TalkCharacter(2358,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hé, vous aussi, vous avez fui !
If254(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2359,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Du coup c'est vous, le chien errant !
Alors, on est dos au mur ?
TalkDeploySlot(2360,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Encore ce chien errant qui m'aboie
[cdb]dessus dès que je lui tourne le dos.
# Group 196 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(30,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2361,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Quoi ? Le chevalier en disgrâce voudrait
[cdb]me donner des leçons de loyauté ?
TalkDeploySlot(2362,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Vous pouvez dire tout ce que vous voulez,
[cdb]sorcière. Je ferai acte de contrition en vous
[cdb]tranchant la tête !
# Group 197 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,31,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2363,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Bien, très bien. Surtout, ne vous arrêtez pas...
Ce combat me plaît !
# Group 198 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2364,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Je n'ai déjà plus de soldats. J'avais bien dit
[cdb]à Thales que ça ne suffirait pas.
TalkCharacter(2365,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Nous y sommes presque. Tous ensemble !
# Group 199 (0, 7, 0, 3, 4)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,9,86,86,0,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(2366,9,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Moi... vaincue ? Au diable ce corps si fragile !
TalkCharacter(2381,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Emparez-vous de la sorcière. Il est temps
[cdb]qu'elle nous dise la vérité.
# Group 200 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 1 1 0
TalkDeploySlot(2367,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Alors comme ça, on appelle des renforts ?
C'est vulgaire... J'imagine que les chevaliers
[cdb]de l'ouest vont faire leur apparition.
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,0,50,86,86,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkCharacter(2368,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# L'ennemi reprendra ces armes si les guerriers
[cdb]de Duscur succombent. Nous devons
[cdb]renforcer leurs défenses !
Unknown43(50,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(51,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3326,4,16,1,13,86,86,19,0,0,0,0,0,0,0)
# Venez à bout [eg4][r][0:PARTY][/] et protégez [eg2][cp][0:CHARA_G] !
# Group 202 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2369,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Je... Je ne vous laisserai pas les atteindre.
# Group 207 (0, 5, 0, 6, 12)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(208,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 208: 0 1 0
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(464,1,16,2,13,86,86,19,0,0,0,0,0,0,0)
# Vous avez vaincu [eg2][r][0:PARTY][/] !
TalkCharacter(2370,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nous avons repoussé les renforts ennemis,
[cdb]mais ne crions pas victoire trop tôt.
Ceux qui gardent les armes doivent tenir.
# Group 208 (0, 5, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 207: 0 1 0
TalkDeploySlot(2371,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Je regrette, mais nous devons nous replier.
Puisse la fortune vous sourire, roi de Faerghus.
SubGroup(3)
Unknown43(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(51,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,0,16,3,13,86,86,0,0,0,0,0,0,0,0)
# Vous n'avez pas pu protéger [eg2][0:CHARA_G] !
# Group 209 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 210 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 1 1 0
TalkCharacter(2372,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Il ne faut surtout pas qu'ils reprennent
[cdb]ces armes. Ne les laissez pas s'approcher
[cdb]des bastions !
Unknown44(1,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(45,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(46,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(48,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3331,4,17,1,44,86,86,0,0,0,0,0,0,0,0)
# D'autres [cp][0:CHARA_G] viennent d'apparaître et avancent vers les [g]commandes[/] !
# Group 211 (0, 5, 0, 8, 12)
SubGroup(7)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3328,0,17,2,86,86,86,0,0,0,0,0,0,0,0)
# Défendez les bastions abritant les [g]commandes[/] !
TalkCharacter(2374,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Nous avons réussi à les repousser,
[cdb]pour le moment. Bravo à tous.
# Group 212 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3329,0,17,3,86,86,86,0,0,0,0,0,0,0,0)
# Vous n'avez pas pu défendre les bastions abritant les [g]commandes[/] !
TalkCharacter(2375,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Un bastion doté d'armes est tombé !
Il faut en reprendre le contrôle.
# Group 213 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 215 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(13,44800,0,44400,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(14,6364,1,54200,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(15,11464,1,47300,0,0,0,1,1,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 5, 2, 4, 0)
SubGroup(3)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,13,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 225 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,14,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 226 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,15,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 227 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 228 (0, 2, 0, 7, 1)
SubGroup(3)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(224,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 224: 1 1 0
GroupCheck3(225,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 225: 1 1 0
GroupCheck3(226,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 226: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2324,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Oh, non... Il faut qu'on leur prête main-forte.
# Group 229 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 230 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 102: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
SubGroup(1)
TalkCharacter(2376,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nous avons déjà vu des armes de ce type Ã
Fhirdiad. Nous savons comment les contrer :
[cdb]formez une barrière !
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 5, 0, 5, 24)
SubGroup(4)
GroupCheck3(230,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 230: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(232,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 232: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(56,4,0,0,86,3,21,40,0,1,0,0,0,0,0)
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(56,4,0,0,86,3,21,40,0,1,0,0,0,0,0)
If254(2,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,4,0,0,86,0,21,40,0,1,1,0,0,0,0)
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# La barrière réduira les dégâts des [g]Viskams[/] !
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# À défaut d'enrayer les attaques,
[cdb]cela réduira leur puissance.
# Group 232 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(230,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 230: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [r]ennemis[/] !
GroupCheck3(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 1 1 0
GroupCheck3(231,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 231: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,147,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,148,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,4,0,0,86,0,21,40,0,1,1,0,0,0,0)
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# La barrière réduira les dégâts des [g]Viskams[/] !
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# À défaut d'enrayer les attaques,
[cdb]cela réduira leur puissance.
# Group 233 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
SubGroup(2)
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2378,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Envoyez des renforts aux soldats de Duscur.
Ils ont besoin d'aide pour tenir ces bastions.
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2379,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Envoyez plus de soldats aux bastions qui
[cdb]contrôlent ces armes. Il faut les défendre
[cdb]coûte que coûte.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 5, 0, 3, 33)
SubGroup(2)
GroupCheck3(234,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 234: 1 1 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Venez à bout des [y]ennemis[/] !
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,44800,0,44400,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,6364,1,54200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,222,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14264,1,44700,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(279,0,16,13,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][cp][0:CHARA_G] ont volé au secours [eg4][cp][1:CHARA_G] !
TalkCharacter(2380,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Nous comptons sur vous.
# Group 236 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 237 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(220,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 220: 1 1 0
Unknown11(16,44800,0,44400,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(221,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 221: 1 1 0
Unknown11(17,6364,1,54200,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(222,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 222: 1 1 0
Unknown11(18,12364,1,46100,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 241 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,0,12,12,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkFromOwnStrings2(12,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2383,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Non ! Il faut que je l'aide !
Unknown61(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 1 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,0,8,8,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkFromOwnStrings2(8,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2385,12,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Il ne faut pas que mon frère tombe. Sans lui,
[cdb]notre stratégie est vouée à l'échec !
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 8, 0, 3, 9)
SubGroup(2)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,12,12,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a péri !
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2387,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Père ? Non !
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2388,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Gustave ! Non... Notre mission est un échec.
À toutes les unités : on se replie.
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
# Group 245 (0, 8, 0, 4, 6)
SubGroup(3)
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 1 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,12,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] a péri !
TalkCharacter(2390,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Le baron est mort... Et avec lui,
[cdb]nos espoirs de succès. Il ne nous
[cdb]reste plus qu'Ã battre en retraite.
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
# Vous avez perdu la bataille !
# Group 246 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 74: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(12,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,12,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 247 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [eb][eg2][0:CHARA_G] s'est fait battre !
# Group 248 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 249 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(30,96,2386,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Gustave
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Pardonnez-moi, Votre Majesté. Je n'ai pas été à la hauteur.
Pardonnez-moi, Votre Majesté. Je n'ai pas été à la hauteur.
SetDeathText(30,115,2386,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Gustave
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Pardonnez-moi, Votre Majesté. Je n'ai pas été à la hauteur.
Pardonnez-moi, Votre Majesté. Je n'ai pas été à la hauteur.
SetDeathText(30,28,2382,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Gustave
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Je ne dois pas tomber... Pas tant que mon devoir n'est pas accompli.
Je ne dois pas tomber... Pas tant que mon devoir n'est pas accompli.
SetDeathText(153,96,2389,3,0,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_baron Dominic
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Pardonnez-moi. Au bout du compte, je n'ai rien pu faire, comme je le craignais...
Pardonnez-moi. Au bout du compte, je n'ai rien pu faire, comme je le craignais...
SetDeathText(153,28,2384,3,0,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_baron Dominic
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Pardonne-moi, Gustave. Je n'irai pas beaucoup plus loin, je le crains.
Pardonne-moi, Gustave. Je n'irai pas beaucoup plus loin, je le crains.
SetDeathText(153,115,2389,3,0,0,0,0,0,0,0,0,0,0,0)
[es]5_5_9_14_20_31_14_34_baron Dominic
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Pardonnez-moi. Au bout du compte, je n'ai rien pu faire, comme je le craignais...
Pardonnez-moi. Au bout du compte, je n'ai rien pu faire, comme je le craignais...
TalkCharacter(2254,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Annette
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Le vicomte Mateus, le vicomte Elidure... Ils jettent toutes leurs forces dans cette bataille. Mais où est mon oncle ?
Le vicomte Mateus, le vicomte Elidure... Ils jettent toutes leurs forces dans cette bataille. Mais où est mon oncle ?
TalkCharacter(2255,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Rodrigue
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Les seigneurs de l'ouest jettent toutes leurs forces dans la bataille. Le camp du baron Dominic devrait se situer à l'ouest.
Les seigneurs de l'ouest jettent toutes leurs forces dans la bataille. Le camp du baron Dominic devrait se situer à l'ouest.
TalkCharacter(2256,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Comme prévu, nous nous efforcerons surtout de rallier le baron à notre cause et gagnerons lentement du terrain sur les autres.
Comme prévu, nous nous efforcerons surtout de rallier le baron à notre cause et gagnerons lentement du terrain sur les autres.
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] et [eg4][1:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des troupes [eg4][0:CHARA_G] !
Alert(552,0,86,86,86,0,0,0,11,0,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,86,86,86,0,0,0,8,0,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,86,86,86,0,0,0,6,0,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,86,86,86,0,0,0,4,0,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,86,86,86,0,0,0,1,0,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,86,86,86,0,0,0,3,0,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,86,86,86,0,0,0,2,0,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(552,0,86,86,86,0,0,0,7,0,0,0,0,0,0)
Vous avez capturé [eg2][0:AREA] ! Les portes du bastion sont ouvertes !
Alert(553,0,53,86,86,0,0,0,0,0,0,0,0,0,0)
Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
Alert(553,0,54,86,86,0,0,0,0,0,0,0,0,0,0)
Vous avez vaincu [eg2][0:CHARA_G] ! Les portes du bastion se sont ouvertes !
TalkDeploySlot(2257,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Nous marchons ensemble. Je ramènerai mon frère à la raison, même si je dois y laisser la vie.
Nous marchons ensemble. Je ramènerai mon frère à la raison, même si je dois y laisser la vie.
TalkCharacter(2258,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Annette
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Nous avons tellement progressé que les seigneurs de l'ouest doivent commencer à paniquer. Il saura se montrer raisonnable.
Nous avons tellement progressé que les seigneurs de l'ouest doivent commencer à paniquer. Il saura se montrer raisonnable.
MainMissionStart(3300,0,0,1,12,8,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Escortez [eg2][0:CHARA_G] jusqu'[eg3][1:CHARA_G] !
Alert(108,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avance !
TalkCharacter(2259,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Sans vous, Gustave, nos chances de rallier le baron à notre cause seraient très minces. Restez sur vos gardes.
Sans vous, Gustave, nos chances de rallier le baron à notre cause seraient très minces. Restez sur vos gardes.
Alert(322,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
Empêchez [eg2][0:CHARA_G] d'être en déroute !
TalkCharacter(2260,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Annette
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Hors de mon chemin ! Rien ni personne ne m'empêchera de rejoindre mon oncle !
Hors de mon chemin ! Rien ni personne ne m'empêchera de rejoindre mon oncle !
TalkCharacter(2261,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Felix
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Si vous ne vous écartez pas, nous n'hésiterons pas à forcer le passage !
Si vous ne vous écartez pas, nous n'hésiterons pas à forcer le passage !
TalkDeploySlot(2262,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Pauvres naïfs... Montrez-leur ce que leur coûtera leur inconscience !
Pauvres naïfs... Montrez-leur ce que leur coûtera leur inconscience !
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] viennent d'apparaître pour empêcher [eg2][0:CHARA_G] d'avancer !
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] attaquent [eg2][0:CHARA_G] et l'empêchent d'avancer !
Alert(4,4,19,86,86,15,0,0,0,0,0,0,0,0,0)
Venez à bout des troupes [eg4][0:CHARA_G] !
TalkCharacter(2263,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Une embuscade... Il y en aura probablement d'autres tout au long du chemin. Que tout le monde reste en alerte.
Une embuscade... Il y en aura probablement d'autres tout au long du chemin. Que tout le monde reste en alerte.
TalkDeploySlot(2264,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Désolé pour ce contretemps. Poursuivons.
Désolé pour ce contretemps. Poursuivons.
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] reprend son avancée !
TalkDeploySlot(2265,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Quels sauvages. Éliminez-les.
Quels sauvages. Éliminez-les.
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] viennent d'apparaître pour empêcher [eg2][0:CHARA_G] d'avancer !
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] attaquent [eg2][0:CHARA_G] et l'empêchent d'avancer !
Alert(4,4,21,86,86,15,0,0,0,0,0,0,0,0,0)
Venez à bout des troupes [eg4][0:CHARA_G] !
TalkCharacter(2266,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Rodrigue
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Peu importe ce qui se dresse sur notre route, nous viendrons à bout de tous nos ennemis tant que nous nous battrons ensemble.
Peu importe ce qui se dresse sur notre route, nous viendrons à bout de tous nos ennemis tant que nous nous battrons ensemble.
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] reprend son avancée !
TalkCharacter(2267,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,53,86,86,0,0,0,0,0,0,0,0,0,0)
Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(2269,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(146,1,12,8,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a rejoint [eg2][1:CHARA_G] !
TalkCharacter(2268,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Annette
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Victoire ! Il ne reste plus qu'à convaincre mon oncle.
Victoire ! Il ne reste plus qu'à convaincre mon oncle.
TalkDeploySlot(2270,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Il faut que je te parle, mon frère. Je t'en prie, écoute-moi !
Il faut que je te parle, mon frère. Je t'en prie, écoute-moi !
TalkDeploySlot(2271,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
???
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Gustave ? Mais comment as-tu fait pour arriver jusqu'ici ?
Gustave ? Mais comment as-tu fait pour arriver jusqu'ici ?
TalkDeploySlot(2272,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Alors comme ça, vous voulez rallier notre cher baron Dominic à votre cause ? Je ne vous laisserai pas faire.
Alors comme ça, vous voulez rallier notre cher baron Dominic à votre cause ? Je ne vous laisserai pas faire.
Alert(203,0,25,86,86,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkCharacter(2273,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Annette
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Ils sont tellement nombreux ! Mais il faut à tout prix protéger mon père !
Ils sont tellement nombreux ! Mais il faut à tout prix protéger mon père !
TalkDeploySlot(2274,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Tu sais aussi bien que moi que les seigneurs de l'ouest n'ont aucune chance. Mais ensemble, nous pouvons venir à bout de cette séductrice.
Tu sais aussi bien que moi que les seigneurs de l'ouest n'ont aucune chance. Mais ensemble, nous pouvons venir à bout de cette séductrice.
TalkDeploySlot(2275,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
???
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Imaginons que j'accepte, si nous échouons... Que deviendrons-nous ? Qu'adviendra-t-il des citoyens de ma baronnie ?
Imaginons que j'accepte, si nous échouons... Que deviendrons-nous ? Qu'adviendra-t-il des citoyens de ma baronnie ?
TalkDeploySlot(2276,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Si la maison Dominic s'aligne sur la famille royale, cette pitoyable rébellion tombera en poussière.
Si la maison Dominic s'aligne sur la famille royale, cette pitoyable rébellion tombera en poussière.
TalkDeploySlot(2277,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
???
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Mon nom a certes du poids, mais je n'ai aucune puissance. Ne me demande pas de faire cela, Gustave.
Mon nom a certes du poids, mais je n'ai aucune puissance. Ne me demande pas de faire cela, Gustave.
TalkDeploySlot(2278,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Lambert est tombé sous les coups de Cornelia et c'est de son côté que tu te ranges ?
Lambert est tombé sous les coups de Cornelia et c'est de son côté que tu te ranges ?
TalkDeploySlot(2279,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
???
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Ce n'était pas de gaieté de cÅ“ur... Mais j'ai des responsabilités envers les miens : ils comptent sur moi pour les protéger.
Ce n'était pas de gaieté de cÅ“ur... Mais j'ai des responsabilités envers les miens : ils comptent sur moi pour les protéger.
TalkDeploySlot(2280,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
???
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Cela étant, je ne soutiens pas cette cause. Si tu m'assures que la victoire te reviendra... je passerai de ton côté.
Cela étant, je ne soutiens pas cette cause. Si tu m'assures que la victoire te reviendra... je passerai de ton côté.
Alert(503,0,8,86,86,5,5,5,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] secourt [eg2][b][0:PARTY][/] !
TalkDeploySlot(2281,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Merci, mon frère. Tu ne le regretteras pas.
Merci, mon frère. Tu ne le regretteras pas.
MainMissionStart(485,0,1,2,8,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez enrôlé [eg2][0:CHARA_G] !
TalkCharacter(2282,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Annette
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Maintenant que mon oncle s'est joint à nous, il n'y a plus rien à craindre !
Maintenant que mon oncle s'est joint à nous, il n'y a plus rien à craindre !
TalkDeploySlot(2283,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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C'est donc ça, le goût amer de la trahison ? Laissez-moi vous remettre les idées en place.
C'est donc ça, le goût amer de la trahison ? Laissez-moi vous remettre les idées en place.
TalkDeploySlot(4583,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ah, mon précieux Titanus ! Va débusquer ces animaux !
Ah, mon précieux Titanus ! Va débusquer ces animaux !
Alert(200,2,11,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg1][0:CHARA_G] vient d'apparaître !
Alert(3305,2,8,86,86,19,0,0,0,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] viennent d'apparaître et avancent pour vaincre [eg2][0:CHARA_G] !
MainMissionStart(3306,0,2,1,8,8,86,19,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][r][0:PARTY][/] et défendez [eg2][0:CHARA_G] !
TalkCharacter(2284,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Après tout ce que nous avons fait pour rallier le baron à notre cause, hors de question de le perdre. Il faut vaincre les seigneurs de l'ouest.
Après tout ce que nous avons fait pour rallier le baron à notre cause, hors de question de le perdre. Il faut vaincre les seigneurs de l'ouest.
Alert(322,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
Empêchez [eg2][0:CHARA_G] d'être en déroute !
TalkCharacter(4584,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Encore une arme de Cornelia ? Elle risque de causer de monstrueux dégâts si nous la laissons faire.
Encore une arme de Cornelia ? Elle risque de causer de monstrueux dégâts si nous la laissons faire.
TalkCharacter(4585,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Face à une telle puissance... Les stratégies traditionnelles ne nous serviront à rien.
Face à une telle puissance... Les stratégies traditionnelles ne nous serviront à rien.
TalkDeploySlot(4587,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mon Titanus... Comment est-ce possible ? J'aurais dû renforcer son blindage...
Mon Titanus... Comment est-ce possible ? J'aurais dû renforcer son blindage...
Alert(304,1,11,86,86,0,0,0,0,0,0,0,0,0,0)
Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(4588,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dedue
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La bougresse. Depuis le début, elle gardait cet atout dans sa manche ?
La bougresse. Depuis le début, elle gardait cet atout dans sa manche ?
TalkDeploySlot(4589,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Nous possédons des connaissances qui dépassent la compréhension de barbares tels que vous.
Nous possédons des connaissances qui dépassent la compréhension de barbares tels que vous.
TalkDeploySlot(2285,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Mais... comment ? Cornelia prétendait que ce serait une victoire facile...
Mais... comment ? Cornelia prétendait que ce serait une victoire facile...
TalkCharacter(2286,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_31_18_39_Ashe
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Mais alors, s'ils se sont alliés à Cornelia... Cela signifie que les seigneurs de l'ouest sont impliqués dans la Tragédie ?
Mais alors, s'ils se sont alliés à Cornelia... Cela signifie que les seigneurs de l'ouest sont impliqués dans la Tragédie ?
TalkDeploySlot(2287,29,1,0,1,1,0,0,0,0,0,0,0,0,0)
[cs][es]2_5_9_14_20_31_14_34_marchand[cm][es]4_8_12_17_28_33_17_37_marchands[ce]
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La justice est de notre côté. Je n'ai aucun remords...
La justice est de notre côté. Je n'ai aucun remords...
TalkCharacter(2288,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_19_1_32_18_39_Ingrid
volume_up
Pourquoi faut-il sacrifier tant d'innocents sur l'autel de votre soi-disant justice ?
Pourquoi faut-il sacrifier tant d'innocents sur l'autel de votre soi-disant justice ?
TalkDeploySlot(2289,30,1,0,1,1,0,0,0,0,0,0,0,0,0)
???
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Nous n'avions pas d'autre choix, Votre Majesté ! Les seigneurs de l'ouest...
Nous n'avions pas d'autre choix, Votre Majesté ! Les seigneurs de l'ouest...
TalkCharacter(2290,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Inutile d'implorer ma clémence. Gardez vos explications pour mon père, que vous rejoindrez dans la mort.
Inutile d'implorer ma clémence. Gardez vos explications pour mon père, que vous rejoindrez dans la mort.
TalkCharacter(2291,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Felix
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Ce sont les derniers renforts qu'ils recevront. Les choses devraient se tasser.
Ce sont les derniers renforts qu'ils recevront. Les choses devraient se tasser.
MainMissionStart(3307,1,2,2,8,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez défendu [eg2][0:CHARA_G] !
TalkDeploySlot(2292,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Marchons, mon frère. Nous rejoindrons Cornelia par le pont-levis, à l'est.
Marchons, mon frère. Nous rejoindrons Cornelia par le pont-levis, à l'est.
MainMissionStart(45,4,4,1,8,8,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Guidez [eg2][0:CHARA_G] jusqu'à destination !
Alert(3308,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] avance vers le pont-levis !
Alert(3309,1,8,86,86,0,0,0,0,0,0,0,0,0,0)
Les soldats [eg4][0:CHARA_G] ont utilisé un pont de fortune pour avancer !
TalkDeploySlot(2303,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Bande de rats, laissez-vous exterminer comme la vermine que vous êtes !
Bande de rats, laissez-vous exterminer comme la vermine que vous êtes !
Alert(3324,0,36,86,86,0,0,0,0,0,0,0,0,0,0)
D'autres [cp][0:CHARA_G] viennent d'apparaître !
GenderedMcTalk(0,2304,2305,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez
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Il en arrive sans cesse. Allez, on fait le ménage !
Il en arrive sans cesse. Allez, on fait le ménage !
[es]1_1_13_18_1_31_18_38_Shez
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Il en arrive sans cesse. Allez, on fait le ménage !
Il en arrive sans cesse. Allez, on fait le ménage !
MainMissionStart(450,1,4,2,8,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez protégé [eg2][0:CHARA_G] !
TalkDeploySlot(2309,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Écoutez-moi bien ! J'exige que vous abaissiez immédiatement ce pont-levis !
Écoutez-moi bien ! J'exige que vous abaissiez immédiatement ce pont-levis !
TalkDeploySlot(2310,55,0,4,1,1,0,0,0,0,0,0,0,0,0)
???
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Mais, c'est... le baron Dominic ! À vos ordres ! Tout de suite !
Mais, c'est... le baron Dominic ! À vos ordres ! Tout de suite !
Alert(3317,1,8,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a abaissé le pont-levis !
TalkCharacter(2311,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2312,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Nous vous serons éternellement redevables, baron. Continuons.
Nous vous serons éternellement redevables, baron. Continuons.
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
Avancez vers votre destination !
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
Avancez vers votre destination !
TalkDeploySlot(2293,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Comment osez-vous... Vous allez découvrir toute la puissance des Viskam !
Comment osez-vous... Vous allez découvrir toute la puissance des Viskam !
Alert(3333,2,86,86,86,0,0,0,0,0,1,0,0,0,0)
Viskam activé !
Alert(3335,2,8,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] se fait attaquer par le Viskam et ne peut plus avancer !
Alert(575,2,36,86,86,26,0,0,0,0,1,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] ont ouvert les portes pour lancer une interception !
TalkCharacter(2295,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_32_18_38_Mercedes
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Ce sont ces armes auxquelles nous avons fait face à Fhirdiad. Il doit y avoir une commande permettant de les désactiver tout près d'ici.
Ce sont ces armes auxquelles nous avons fait face à Fhirdiad. Il doit y avoir une commande permettant de les désactiver tout près d'ici.
TalkCharacter(2296,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Felix
volume_up
Oh non, encore ces engins... Il faut vite qu'on mette la main sur les commandes.
Oh non, encore ces engins... Il faut vite qu'on mette la main sur les commandes.
MainMissionStart(3311,0,3,1,8,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Désactivez les commandes et stoppez le Viskam !
Alert(117,2,32,8,86,0,0,0,10,0,0,0,0,0,0)
[eb][eg1][0:CHARA_G] et ses alliés viennent d'apparaître et avancent vers [eg2][1:CHARA_G] !
TalkCharacter(2297,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Sylvain
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Je ne sais pas d'où sortent ces soldats, mais ils ont pris le baron pour cible. Comme si on allait les laisser faire !
Je ne sais pas d'où sortent ces soldats, mais ils ont pris le baron pour cible. Comme si on allait les laisser faire !
TalkCharacter(2298,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Rodrigue
volume_up
Ces soldats n'appartiennent pas aux seigneurs de l'ouest... Et ils vont s'en prendre au baron. Il faut manœuvrer pour les intercepter !
Ces soldats n'appartiennent pas aux seigneurs de l'ouest... Et ils vont s'en prendre au baron. Il faut manœuvrer pour les intercepter !
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
TalkCharacter(2299,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dedue
volume_up
Les commandes sont là. Mais commençons par nous rendre maîtres du bastion.
Les commandes sont là. Mais commençons par nous rendre maîtres du bastion.
TalkCharacter(2300,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,36,86,86,0,0,0,0,0,0,0,0,0,0)
Vous avez obtenu une clé de coffre en venant à bout [eg4][0:CHARA_G] !
MainMissionStart(3334,1,3,2,86,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez arrêté le Viskam !
TalkCharacter(2301,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2302,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] reprend son avancée !
TalkDeploySlot(2313,55,0,2,1,1,0,0,0,0,0,0,0,0,0)
???
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Ils sont là... Je jure sur ma vie de vous barrer la route !
Ils sont là... Je jure sur ma vie de vous barrer la route !
Alert(3314,2,86,86,86,19,5,0,7,0,0,0,0,0,0)
[eb][eg2][r][cp][0:PARTY][/] ont lancé un blocus [eg4][0:AREA] pour stopper l'avancée [eg4][b][cp][1:PARTY][/] !
TalkCharacter(2314,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Felix
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Nous n'avons pas le temps pour cela. Quels sont vos ordres, le phacochère ?
Nous n'avons pas le temps pour cela. Quels sont vos ordres, le phacochère ?
Alert(200,1,14,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg1][0:CHARA_G] vient d'apparaître !
TalkDeploySlot(2315,14,0,1,1,1,0,0,0,0,0,0,0,0,0)
???
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Pardon pour ce retard, roi guerrier de Faerghus. Permettez-nous de rejoindre la bataille !
Pardon pour ce retard, roi guerrier de Faerghus. Permettez-nous de rejoindre la bataille !
Alert(3318,0,14,86,86,0,0,0,7,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a ouvert les portes [eg4][0:AREA] depuis l'intérieur !
TalkCharacter(2316,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Vous êtes venu ! Je ne l'oublierai pas. À toutes les unités, en avant !
Vous êtes venu ! Je ne l'oublierai pas. À toutes les unités, en avant !
TalkDeploySlot(2317,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
???
volume_up
Des renforts de Duscur ? J'appelle ça un coup bas. Qu'est-ce qu'on va faire ?
Des renforts de Duscur ? J'appelle ça un coup bas. Qu'est-ce qu'on va faire ?
TalkDeploySlot(2318,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Oh. Rassurez-vous, Rowe. Nous avons encore bien des tours en réserve.
Oh. Rassurez-vous, Rowe. Nous avons encore bien des tours en réserve.
Alert(607,2,86,86,86,0,0,0,0,0,3,0,0,0,0)
Viskams activés : [0:NUMBER] !
TalkCharacter(2319,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Felix
volume_up
Encore ces armes ! Nous n'avons plus aucune chance d'atteindre la sorcière.
Encore ces armes ! Nous n'avons plus aucune chance d'atteindre la sorcière.
MainMissionStart(712,4,5,1,86,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Désactivez les commandes et stoppez tous les Viskams !
TalkDeploySlot(2320,13,0,0,1,1,0,0,0,0,0,0,0,0,0)
???
volume_up
Laissez-nous vous aider. Nous pouvons désactiver ces armes.
Laissez-nous vous aider. Nous pouvons désactiver ces armes.
Alert(3321,0,13,86,86,0,0,0,0,0,0,0,0,0,0)
D'autres [cp][0:CHARA_G] viennent d'apparaître et avancent vers les commandes !
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
Utilisez les commandes à l'intérieur du [b]bastion[/] capturé !
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam neutralisé !
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam neutralisé !
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam neutralisé !
TalkCharacter(2321,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_19_1_32_18_39_Ingrid
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Ces armes m'étonneront toujours, même après bien des combats. Je n'ai jamais rien vu de tel.
Ces armes m'étonneront toujours, même après bien des combats. Je n'ai jamais rien vu de tel.
TalkCharacter(2322,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2323,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_38_Mercedes
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Et d'abord, où Cornelia a-t-elle trouvé ces engins ?
Et d'abord, où Cornelia a-t-elle trouvé ces engins ?
MainMissionStart(715,1,5,2,86,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez neutralisé tous les Viskams !
TalkCharacter(2325,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(608,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam réactivé !
Alert(3332,0,86,86,86,0,0,0,0,0,0,0,0,0,0)
Stoppez tous les Viskams ciblant [eg2][0:AREA] !
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam neutralisé !
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam neutralisé !
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam neutralisé !
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
Viskam neutralisé !
Alert(336,0,86,86,86,0,0,0,1,0,0,0,0,0,0)
[eb][eg2][0:AREA] risque de tomber !
TalkCharacter(2338,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Rodrigue
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Si ce bastion tombe, ils réactiveront leurs armes ! Il faut empêcher ça à tout prix !
Si ce bastion tombe, ils réactiveront leurs armes ! Il faut empêcher ça à tout prix !
Alert(336,0,86,86,86,0,0,0,3,0,0,0,0,0,0)
[eb][eg2][0:AREA] risque de tomber !
TalkCharacter(2339,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dedue
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Si ça continue comme ça, ils reprendront le contrôle de l'arme. Nous devons faire vite.
Si ça continue comme ça, ils reprendront le contrôle de l'arme. Nous devons faire vite.
Alert(336,0,86,86,86,0,0,0,2,0,0,0,0,0,0)
[eb][eg2][0:AREA] risque de tomber !
Alert(336,0,86,86,86,0,0,0,10,0,0,0,0,0,0)
[eb][eg2][0:AREA] risque de tomber !
TalkDeploySlot(2326,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ces rats se croient malins ? Il me faudra un peu de temps pour réactiver les Viskam. Vous savez ce que vous avez à faire, comte.
Ces rats se croient malins ? Il me faudra un peu de temps pour réactiver les Viskam. Vous savez ce que vous avez à faire, comte.
TalkDeploySlot(2327,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
???
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Évidemment. J'imagine que je vais devoir plonger dans la mêlée...
Évidemment. J'imagine que je vais devoir plonger dans la mêlée...
Alert(200,0,10,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg1][0:CHARA_G] vient d'apparaître !
MainMissionStart(2,0,6,1,10,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
Alert(3323,0,44,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg1][cp][0:CHARA_G] viennent d'apparaître pour reprendre les commandes !
TalkCharacter(2328,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Le comte Rowe en personne rejoint la bataille ? Aucune importance. Faites le nécessaire pour protéger ces commandes !
Le comte Rowe en personne rejoint la bataille ? Aucune importance. Faites le nécessaire pour protéger ces commandes !
TalkDeploySlot(2329,14,0,0,1,1,0,0,0,0,0,0,0,0,0)
???
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Rassurez-vous, roi de Faerghus. Nous ne laisserons pas ces commandes tomber entre les mains de l'ennemi.
Rassurez-vous, roi de Faerghus. Nous ne laisserons pas ces commandes tomber entre les mains de l'ennemi.
TalkCharacter(2330,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Rodrigue
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Ils arrivent. Si seulement nous n'avions pas sacrifié l'unité de Duscur, elle aurait pu nous défendre.
Ils arrivent. Si seulement nous n'avions pas sacrifié l'unité de Duscur, elle aurait pu nous défendre.
TalkDeploySlot(2335,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
???
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Gagner du temps, elle en a de bonnes... Comment suis-je censé faire ? Je n'ai rien d'un guerrier.
Gagner du temps, elle en a de bonnes... Comment suis-je censé faire ? Je n'ai rien d'un guerrier.
TalkCharacter(2332,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Comte Rowe. Toujours prêt à trahir dès que vous en avez l'occasion.
Comte Rowe. Toujours prêt à trahir dès que vous en avez l'occasion.
TalkDeploySlot(2333,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
???
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Vous êtes le fils de Lonato, n'est-ce pas ? Il a servi sous mes ordres, vous savez ! Que diriez-vous de prendre sa place ?
Vous êtes le fils de Lonato, n'est-ce pas ? Il a servi sous mes ordres, vous savez ! Que diriez-vous de prendre sa place ?
TalkCharacter(2334,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_19_1_31_18_39_Ashe
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Merci, mais je suis un chevalier de la famille royale. Et vous méritez le sort que nous vous réservons, espèce de traître.
Merci, mais je suis un chevalier de la famille royale. Et vous méritez le sort que nous vous réservons, espèce de traître.
TalkCharacter(2337,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Rodrigue
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Pourquoi vous viendrait-elle en aide ? Vous n'avez toujours pas compris à qui vous vous êtes allié, vous !
Pourquoi vous viendrait-elle en aide ? Vous n'avez toujours pas compris à qui vous vous êtes allié, vous !
TalkDeploySlot(2340,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
???
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Je ne comprends pas... Qu'ai-je fait de travers ?
Je ne comprends pas... Qu'ai-je fait de travers ?
MainMissionStart(438,0,6,2,10,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkCharacter(2341,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Ça suffit, Cornelia. Il ne reste plus personne pour vous protéger de notre vengeance.
Ça suffit, Cornelia. Il ne reste plus personne pour vous protéger de notre vengeance.
TalkDeploySlot(2342,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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J'espérais ne pas avoir à me salir les mains, mais je ne peux y couper. Faites un effort, j'ai horreur de m'ennuyer !
J'espérais ne pas avoir à me salir les mains, mais je ne peux y couper. Faites un effort, j'ai horreur de m'ennuyer !
Alert(554,0,9,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a ouvert les portes [eg4][0:AREA] !
TalkCharacter(2343,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Vous vous montrez enfin sous votre vrai jour. Croyez-moi, il n'y aura aucune échappatoire.
Vous vous montrez enfin sous votre vrai jour. Croyez-moi, il n'y aura aucune échappatoire.
MainMissionStart(2,0,7,1,9,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][0:CHARA_G] !
TalkCharacter(2344,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Rodrigue
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Nous n'avons aucune chance de l'emporter tant que ces armes nous prendront pour cibles. Il faut les démanteler !
Nous n'avons aucune chance de l'emporter tant que ces armes nous prendront pour cibles. Il faut les démanteler !
TalkDeploySlot(2345,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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S'il y a bien une chose que savent faire les chiens de l'Empire, c'est traquer leur proie.
S'il y a bien une chose que savent faire les chiens de l'Empire, c'est traquer leur proie.
TalkCharacter(2346,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Felix
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Elle est seule face à nous, mais restez concentrés. Et méfiez-vous de ces armes de malheur !
Elle est seule face à nous, mais restez concentrés. Et méfiez-vous de ces armes de malheur !
TalkDeploySlot(2347,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Quel pouvoir fascinant. Où l'avez-vous obtenu ?
Quel pouvoir fascinant. Où l'avez-vous obtenu ?
GenderedMcTalk(0,2348,2349,1,2,1,0,0,0,0,0,0,0,0,0)
[es]1_1_13_18_1_31_18_38_Shez
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Je n'ai pas à vous répondre. Mais je serais ravi de vous faire une démonstration !
Je n'ai pas à vous répondre. Mais je serais ravi de vous faire une démonstration !
[es]1_1_13_18_1_31_18_38_Shez
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Je n'ai pas à vous répondre. Mais je serais ravie de vous faire une démonstration !
Je n'ai pas à vous répondre. Mais je serais ravie de vous faire une démonstration !
TalkDeploySlot(2350,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Je ne supporte pas la puanteur de la vermine. Soyez gentils, les rats, allez crever ailleurs !
Je ne supporte pas la puanteur de la vermine. Soyez gentils, les rats, allez crever ailleurs !
TalkCharacter(2351,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Je vous repose la question : pourquoi les avoir massacrés ? Dites la vérité ou je vous enverrai dans l'autre monde.
Je vous repose la question : pourquoi les avoir massacrés ? Dites la vérité ou je vous enverrai dans l'autre monde.
TalkDeploySlot(2352,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vous vous demandez ce qui m'a poussée à le faire ? Mais... rien, si ce n'est mon bon plaisir.
Vous vous demandez ce qui m'a poussée à le faire ? Mais... rien, si ce n'est mon bon plaisir.
TalkDeploySlot(2353,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Un homme de Duscur ? J'aurais dû vous supprimer quand j'en avais l'occasion !
Un homme de Duscur ? J'aurais dû vous supprimer quand j'en avais l'occasion !
TalkCharacter(2354,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dedue
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Même si Sa Majesté finit par vous pardonner pour les atrocités que vous avez commises... Moi, je ne le ferai jamais.
Même si Sa Majesté finit par vous pardonner pour les atrocités que vous avez commises... Moi, je ne le ferai jamais.
TalkDeploySlot(2355,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vous êtes là pour venger votre fils ? Ou votre cher ami Lambert ? Vous êtes tellement prévisible.
Vous êtes là pour venger votre fils ? Ou votre cher ami Lambert ? Vous êtes tellement prévisible.
TalkCharacter(2356,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Rodrigue
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En fait, rien n'a d'importance à vos yeux. Je vais donc vous réduire au silence : une sorcière n'a pas voix au chapitre !
En fait, rien n'a d'importance à vos yeux. Je vais donc vous réduire au silence : une sorcière n'a pas voix au chapitre !
TalkDeploySlot(2357,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Je n'en attendais pas moins d'un chien errant. De ceux qui s'enfuient peureusement avant de revenir vous mordre les chevilles.
Je n'en attendais pas moins d'un chien errant. De ceux qui s'enfuient peureusement avant de revenir vous mordre les chevilles.
TalkCharacter(2358,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2359,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_32_18_38_Hapi
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Du coup c'est vous, le chien errant ! Alors, on est dos au mur ?
Du coup c'est vous, le chien errant ! Alors, on est dos au mur ?
TalkDeploySlot(2360,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Encore ce chien errant qui m'aboie dessus dès que je lui tourne le dos.
Encore ce chien errant qui m'aboie dessus dès que je lui tourne le dos.
TalkDeploySlot(2361,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Quoi ? Le chevalier en disgrâce voudrait me donner des leçons de loyauté ?
Quoi ? Le chevalier en disgrâce voudrait me donner des leçons de loyauté ?
TalkDeploySlot(2362,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Vous pouvez dire tout ce que vous voulez, sorcière. Je ferai acte de contrition en vous tranchant la tête !
Vous pouvez dire tout ce que vous voulez, sorcière. Je ferai acte de contrition en vous tranchant la tête !
TalkDeploySlot(2363,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Bien, très bien. Surtout, ne vous arrêtez pas... Ce combat me plaît !
Bien, très bien. Surtout, ne vous arrêtez pas... Ce combat me plaît !
TalkDeploySlot(2364,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Je n'ai déjà plus de soldats. J'avais bien dit à Thales que ça ne suffirait pas.
Je n'ai déjà plus de soldats. J'avais bien dit à Thales que ça ne suffirait pas.
TalkCharacter(2365,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,9,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][0:CHARA_G] !
TalkDeploySlot(2366,9,1,4,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Moi... vaincue ? Au diable ce corps si fragile !
Moi... vaincue ? Au diable ce corps si fragile !
TalkCharacter(2381,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Emparez-vous de la sorcière. Il est temps qu'elle nous dise la vérité.
Emparez-vous de la sorcière. Il est temps qu'elle nous dise la vérité.
TalkDeploySlot(2367,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Alors comme ça, on appelle des renforts ? C'est vulgaire... J'imagine que les chevaliers de l'ouest vont faire leur apparition.
Alors comme ça, on appelle des renforts ? C'est vulgaire... J'imagine que les chevaliers de l'ouest vont faire leur apparition.
Alert(203,0,50,86,86,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] et ses alliés viennent d'apparaître !
TalkCharacter(2368,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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L'ennemi reprendra ces armes si les guerriers de Duscur succombent. Nous devons renforcer leurs défenses !
L'ennemi reprendra ces armes si les guerriers de Duscur succombent. Nous devons renforcer leurs défenses !
MainMissionStart(3326,4,16,1,13,86,86,19,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout [eg4][r][0:PARTY][/] et protégez [eg2][cp][0:CHARA_G] !
TalkCharacter(2369,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(464,1,16,2,13,86,86,19,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez vaincu [eg2][r][0:PARTY][/] !
TalkCharacter(2370,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Nous avons repoussé les renforts ennemis, mais ne crions pas victoire trop tôt. Ceux qui gardent les armes doivent tenir.
Nous avons repoussé les renforts ennemis, mais ne crions pas victoire trop tôt. Ceux qui gardent les armes doivent tenir.
TalkDeploySlot(2371,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
???
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Je regrette, mais nous devons nous replier. Puisse la fortune vous sourire, roi de Faerghus.
Je regrette, mais nous devons nous replier. Puisse la fortune vous sourire, roi de Faerghus.
MainMissionStart(451,0,16,3,13,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu protéger [eg2][0:CHARA_G] !
TalkCharacter(2372,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Rodrigue
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Il ne faut surtout pas qu'ils reprennent ces armes. Ne les laissez pas s'approcher des bastions !
Il ne faut surtout pas qu'ils reprennent ces armes. Ne les laissez pas s'approcher des bastions !
MainMissionStart(3331,4,17,1,44,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: D'autres [cp][0:CHARA_G] viennent d'apparaître et avancent vers les commandes !
MainMissionStart(3328,0,17,2,86,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Défendez les bastions abritant les commandes !
TalkCharacter(2374,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Rodrigue
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Nous avons réussi à les repousser, pour le moment. Bravo à tous.
Nous avons réussi à les repousser, pour le moment. Bravo à tous.
MainMissionStart(3329,0,17,3,86,86,86,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu défendre les bastions abritant les commandes !
TalkCharacter(2375,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Felix
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Un bastion doté d'armes est tombé ! Il faut en reprendre le contrôle.
Un bastion doté d'armes est tombé ! Il faut en reprendre le contrôle.
Alert(313,0,13,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,0,14,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,0,15,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !
TalkCharacter(2324,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
TalkCharacter(2376,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_1_13_18_1_31_18_38_Dimitri
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Nous avons déjà vu des armes de ce type à Fhirdiad. Nous savons comment les contrer : formez une barrière !
Nous avons déjà vu des armes de ce type à Fhirdiad. Nous savons comment les contrer : formez une barrière !
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
La barrière réduira les dégâts des Viskams !
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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À défaut d'enrayer les attaques, cela réduira leur puissance.
À défaut d'enrayer les attaques, cela réduira leur puissance.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [r]ennemis[/] !
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
La barrière réduira les dégâts des Viskams !
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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À défaut d'enrayer les attaques, cela réduira leur puissance.
À défaut d'enrayer les attaques, cela réduira leur puissance.
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
TalkCharacter(2378,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dedue
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Envoyez des renforts aux soldats de Duscur. Ils ont besoin d'aide pour tenir ces bastions.
Envoyez des renforts aux soldats de Duscur. Ils ont besoin d'aide pour tenir ces bastions.
TalkCharacter(2379,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Felix
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Envoyez plus de soldats aux bastions qui contrôlent ces armes. Il faut les défendre coûte que coûte.
Envoyez plus de soldats aux bastions qui contrôlent ces armes. Il faut les défendre coûte que coûte.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
DÉMARRAGE DE LA MISSION PRINCIPALE: Venez à bout des [y]ennemis[/] !
Alert(279,0,16,13,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][cp][0:CHARA_G] ont volé au secours [eg4][cp][1:CHARA_G] !
TalkCharacter(2380,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(333,0,12,12,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkCharacter(2383,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(333,0,8,8,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] est sur le point de jeter les armes ! Venez-lui en aide sans plus attendre !
TalkDeploySlot(2385,12,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Il ne faut pas que mon frère tombe. Sans lui, notre stratégie est vouée à l'échec !
Il ne faut pas que mon frère tombe. Sans lui, notre stratégie est vouée à l'échec !
Alert(319,3,12,12,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a péri !
TalkCharacter(2387,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2388,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Gustave ! Non... Notre mission est un échec. À toutes les unités : on se replie.
Gustave ! Non... Notre mission est un échec. À toutes les unités : on se replie.
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !
Alert(319,3,8,12,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] a péri !
TalkCharacter(2390,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
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[es]1_1_13_18_1_31_18_38_Dimitri
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Le baron est mort... Et avec lui, nos espoirs de succès. Il ne nous reste plus qu'à battre en retraite.
Le baron est mort... Et avec lui, nos espoirs de succès. Il ne nous reste plus qu'à battre en retraite.
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
Vous avez perdu la bataille !
Alert(313,3,12,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !
Alert(313,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
[eb][eg2][0:CHARA_G] s'est fait battre !