西部諸侯與科爾娜莉亞勾結,舉旗反抗國王。 為了安定國內情勢,必須一舉將叛軍討伐。
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 謝茲 | 86 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | 帝彌托利 | 255 | 0 | 0 | 1 | 25 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | 杜篤 | 255 | 0 | 0 | 2 | 70 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | 菲力克斯 | 255 | 0 | 0 | 3 | 75 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | 亞修 | 255 | 0 | 0 | 4 | 80 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
5 | 雅妮特 | 255 | 0 | 0 | 5 | 95 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
6 | 希爾凡 | 255 | 0 | 0 | 6 | 85 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
7 | 梅爾賽德司 | 255 | 0 | 0 | 7 | 90 | 4 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
8 | 多米尼克男爵 | 255 | 0 | 0 | 8 | 900 | 5 | 1 | 3 | 101 | 8 | 0 | 100 | 300 | 255 | 65535 | 1999 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
9 | 科爾娜莉亞 | 255 | 0 | 0 | 9 | 340 | 5 | 12 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 0 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
10 | 洛貝伯爵 | 255 | 0 | 0 | 10 | 925 | 5 | 1 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | 255 | 0 | 0 | 11 | 830 | 5 | 1 | 3 | 101 | 11 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
12 | 古斯塔夫 | 255 | 0 | 0 | 12 | 305 | 7 | 1 | 3 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | 255 | 0 | 0 | 13 | 1616 | 7 | 2 | 3 | 101 | 0 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | |
14 | 255 | 0 | 0 | 14 | 1618 | 7 | 2 | 3 | 101 | 0 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | |
15 | 255 | 0 | 0 | 15 | 1615 | 7 | 2 | 3 | 101 | 0 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 | 65535 | 65535 | 65535 | |
16 | 聯邦國將領 | 255 | 0 | 0 | 16 | 635 | 4 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
17 | 聯邦國將領 | 255 | 0 | 0 | 17 | 645 | 4 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | 聯邦國將領 | 255 | 0 | 0 | 18 | 605 | 4 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | 聯邦國將領 | 255 | 0 | 0 | 19 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | 聯邦國將領 | 255 | 0 | 0 | 20 | 670 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | 聯邦國將領 | 255 | 0 | 0 | 21 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | 聯邦國將領 | 255 | 0 | 0 | 22 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | 聯邦國將領 | 255 | 0 | 0 | 23 | 665 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | 聯邦國將領 | 255 | 0 | 0 | 24 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | 聯邦國將領 | 255 | 0 | 0 | 25 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | 聯邦國將領 | 5 | 0 | 0 | 26 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | 聯邦國將領 | 5 | 0 | 0 | 27 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | 聯邦國將領 | 5 | 0 | 0 | 28 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | 聯邦國將領 | 5 | 0 | 0 | 29 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | 聯邦國將領 | 255 | 0 | 0 | 30 | 680 | 5 | 2 | 3 | 101 | 0 | 1 | 30 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | 聯邦國將領 | 255 | 0 | 0 | 31 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | 聯邦國將領 | 255 | 0 | 0 | 32 | 645 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | 聯邦國將領 | 255 | 0 | 0 | 33 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | 聯邦國將領 | 255 | 0 | 0 | 34 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | 普通兵 | 255 | 0 | 0 | 35 | 1025 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 130 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | 聯邦國將領 | 255 | 0 | 0 | 36 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 45 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | 聯邦國將領 | 5 | 0 | 0 | 37 | 600 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | 聯邦國將領 | 5 | 0 | 0 | 38 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | 聯邦國將領 | 5 | 0 | 0 | 39 | 665 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | 聯邦國將領 | 5 | 0 | 0 | 40 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | 聯邦國將領 | 255 | 0 | 0 | 41 | 690 | 5 | 2 | 3 | 101 | 0 | 1 | 10 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | 聯邦國將領 | 255 | 0 | 0 | 42 | 630 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | 聯邦國將領 | 255 | 0 | 0 | 43 | 625 | 5 | 2 | 3 | 101 | 0 | 1 | 9 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | 聯邦國將領 | 255 | 0 | 0 | 44 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | 聯邦國將領 | 5 | 0 | 0 | 45 | 645 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | 聯邦國將領 | 5 | 0 | 0 | 46 | 640 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | 聯邦國將領 | 5 | 0 | 0 | 47 | 635 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | 聯邦國將領 | 5 | 0 | 0 | 48 | 645 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | 聯邦國將領 | 5 | 0 | 0 | 49 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 15 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | 聯邦國將領 | 5 | 0 | 0 | 50 | 670 | 5 | 2 | 3 | 101 | 0 | 1 | 12 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | 聯邦國將領 | 255 | 0 | 0 | 51 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 12 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | 聯邦國將領 | 255 | 0 | 0 | 52 | 635 | 5 | 2 | 3 | 101 | 0 | 1 | 12 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | 賽羅司騎士 | 255 | 0 | 0 | 53 | 659 | 5 | 2 | 3 | 101 | 5 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | 賽羅司騎士 | 255 | 0 | 0 | 54 | 669 | 5 | 2 | 3 | 101 | 5 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | 普通兵 | 255 | 0 | 0 | 55 | 1015 | 5 | 5 | 3 | 101 | 5 | 1 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | 普通兵 | 255 | 0 | 0 | 56 | 1005 | 5 | 5 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
57 | 普通兵 | 255 | 0 | 0 | 57 | 1005 | 5 | 5 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
58 | 普通兵 | 255 | 0 | 0 | 58 | 1005 | 5 | 5 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
59 | 普通兵 | 255 | 0 | 0 | 59 | 1005 | 5 | 5 | 3 | 101 | 5 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
60 | 聯邦國將領 | 255 | 0 | 0 | 60 | 645 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
61 | 聯邦國將領 | 5 | 0 | 0 | 61 | 670 | 5 | 2 | 3 | 101 | 4 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
62 | 聯邦國將領 | 5 | 0 | 0 | 62 | 625 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
63 | 聯邦國將領 | 5 | 0 | 0 | 63 | 640 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
64 | 聯邦國將領 | 5 | 0 | 0 | 64 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
65 | 聯邦國將領 | 5 | 0 | 0 | 65 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
66 | 聯邦國將領 | 5 | 0 | 0 | 66 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
67 | 聯邦國將領 | 5 | 0 | 0 | 67 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
68 | 聯邦國將領 | 255 | 0 | 0 | 68 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
69 | 聯邦國將領 | 255 | 0 | 0 | 69 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
70 | 聯邦國將領 | 255 | 0 | 0 | 70 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
71 | 聯邦國將領 | 255 | 0 | 0 | 71 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
72 | 聯邦國將領 | 255 | 0 | 0 | 72 | 695 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
73 | 聯邦國將領 | 255 | 0 | 0 | 73 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
74 | 聯邦國將領 | 255 | 0 | 0 | 74 | 680 | 5 | 2 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
75 | 聯邦國將領 | 255 | 0 | 0 | 75 | 670 | 5 | 2 | 3 | 101 | 4 | 0 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
76 | 聯邦國將領 | 255 | 0 | 0 | 76 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
77 | 聯邦國將領 | 255 | 0 | 0 | 77 | 605 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
78 | 聯邦國將領 | 255 | 0 | 0 | 78 | 630 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
79 | 聯邦國將領 | 255 | 0 | 0 | 79 | 685 | 5 | 2 | 3 | 101 | 4 | 0 | 12 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
80 | 聯邦國將領 | 255 | 0 | 0 | 80 | 620 | 5 | 2 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
81 | 聯邦國將領 | 255 | 0 | 0 | 81 | 675 | 5 | 2 | 3 | 101 | 4 | 0 | 10 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
82 | 聯邦國將領 | 255 | 0 | 0 | 82 | 670 | 4 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
83 | 聯邦國將領 | 255 | 0 | 0 | 83 | 605 | 4 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
84 | 聯邦國將領 | 255 | 0 | 0 | 84 | 605 | 4 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
85 | 聯邦國將領 | 255 | 0 | 0 | 85 | 695 | 4 | 2 | 3 | 101 | 5 | 1 | 9 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 34 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 0 | 101 | 0 | 176 | 104 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 10 | 1523 | 12 | 1523 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 10 | 1523 | 10 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 10 | 1523 | 12 | 1523 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 10 | 1526 | 9 | 1526 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1523 | 10 | 1526 | 12 | 1526 | 12 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1526 | 10 | 1526 | 15 | 1526 | 15 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1526 | 10 | 1523 | 9 | 1523 | 9 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 48 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
46 | 0 | 0 | 0 | 46 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
47 | 0 | 0 | 0 | 47 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (253, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 60)
SubGroup(0)
SubGroup(21)
SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 25 to 神秘士兵
SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 26 to 神秘士兵
SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to 神秘士兵
SetName(28,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 28 to 神秘士兵
SetName(60,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 60 to 神秘士兵
SetName(61,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 61 to 神秘士兵
SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 32 to 神秘士兵
SetName(33,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to 神秘士兵
SetName(34,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to 神秘士兵
SetName(35,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to 神秘士兵
SetName(36,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to 神秘士兵
SetName(37,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to 神秘士兵
SetName(38,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to 神秘士兵
SetName(39,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to 神秘士兵
SetName(44,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 44 to 神秘士兵
SetName(45,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 45 to 神秘士兵
SetName(46,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 46 to 神秘士兵
SetName(47,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 47 to 神秘士兵
SetName(48,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 48 to 神秘士兵
SetName(49,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 49 to 神秘士兵
SetName(12,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to 古斯塔夫
SubGroup(3)
SetName(13,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to 達斯卡將領
SetName(14,581,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to 達斯卡將領
SetName(15,169,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to 達斯卡將領
SubGroup(5)
SetName(29,112,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 29 to 馬提烏斯子爵
SetName(30,116,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to 基迪翁子爵
SetName(31,115,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to 艾利杜雅子爵
SetName(55,222,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 55 to 西部聯合兵
SetName(31,115,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 31 to 艾利杜雅子爵
Unknown10(0,1,9,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,12,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown126(0,42200,0,7964,1,52600,0,11764,1,0,0,0,0,0,0)
Unknown126(0,52600,0,6464,1,61500,0,10464,1,0,0,0,0,0,0)
Unknown126(0,61500,0,7564,1,1964,1,11964,1,0,0,0,0,0,0)
Unknown126(0,1964,1,7064,1,14364,1,13464,1,0,0,0,0,0,0)
Unknown126(0,14364,1,6664,1,19464,1,9264,1,0,0,0,0,0,0)
Unknown126(0,14364,1,9264,1,16964,1,11964,1,0,0,0,0,0,0)
SubGroup(2)
Unknown126(1,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(1,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(2,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(2,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SubGroup(2)
Unknown126(3,51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0)
Unknown126(3,64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0)
SetDeathText(30,96,2386,3,0,0,0,0,0,0,0,0,0,0,0)
# 陛下……非常抱歉……
我沒能完成任務……
SetDeathText(30,115,2386,3,0,0,0,0,0,0,0,0,0,0,0)
# 陛下……非常抱歉……
我沒能完成任務……
SetDeathText(30,28,2382,3,0,0,0,0,0,0,0,0,0,0,0)
# 唔……
我還有未完成的使命……!
SetDeathText(153,96,2389,3,0,0,0,0,0,0,0,0,0,0,0)
# 各位,請原諒我……
都是我……能力不足……
SetDeathText(153,28,2384,3,0,0,0,0,0,0,0,0,0,0,0)
# 抱歉了,古斯塔夫……
我好像快不行了……
SetDeathText(153,115,2389,3,0,0,0,0,0,0,0,0,0,0,0)
# 各位,請原諒我……
都是我……能力不足……
Unknown61(12,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(8,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (0, 5, 0, 1, 5)
SubGroup(0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2254,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 馬提烏斯、艾利杜雅……聚集了真多人呢。
伯父會在哪裡啊……?
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2255,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 西部諸侯們全都出來迎接我們了。
多米尼克男爵的軍隊應該在西邊吧。
TalkCharacter(2256,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我們就按照計畫,先去說服男爵吧。
看來得從諸侯們的軍隊中殺過去呢。
# Group 4 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown34(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 3, 0)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 2, 16, 2, 10)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(8,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 2, 2, 10)
SubGroup(1)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(9)
Unknown37(1,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(3,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(2,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(4,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(8,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(11,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(5,65486,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 11 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 23)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(22)
PingOnMinimap(62,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(79,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 2, 2, 23)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(22)
Unknown76(62,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(63,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(64,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(65,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(66,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(67,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(68,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(69,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(70,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(71,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(72,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(73,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(74,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(75,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(76,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(77,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(78,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(79,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(80,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(81,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(53,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(54,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 16 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 16, 2, 7)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(82,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(83,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(84,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown14(85,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown18(82,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(85,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 2, 9)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
SubGroup(8)
Unknown23(82,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(83,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(84,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(85,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 19: True 0
Unknown19(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(83,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(83,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 19: True 0
Unknown19(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(84,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(84,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 2, 2, 4, 3)
SubGroup(3)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
GroupCheck4(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 19: True 0
Unknown19(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(85,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(85,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (22, 2, 4, 1, 0)
SubGroup(0)
# Group 24 (16, 2, 4, 1, 0)
SubGroup(0)
# Group 25 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 25: 1 1 0
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,11,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 27 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 27: 1 1 0
Unknown100(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,8,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 29 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 1 0
Unknown100(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,6,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 31 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(31,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 31: 1 1 0
Unknown100(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,4,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 33 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 1 1 0
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,1,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 35 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 1 1 0
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,3,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 37 (0, 5, 2, 2, 3)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 2, 4)
SubGroup(1)
GroupCheck3(37,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 37: 1 1 0
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,2,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 39 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(39,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 39: 1 1 0
Unknown100(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,86,86,86,0,0,0,7,0,0,0,0,0,0)
# 大門因[0:AREA]被占領而開啟!
# Group 41 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 42 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(53,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 0
SubGroup(2)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,53,86,86,0,0,0,0,0,0,0,0,0,0)
# 大門因[0:CHARA_G]被擊敗而開啟!
# Group 44 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(54,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 0, 2, 3)
SubGroup(1)
GroupCheck4(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 44: True 0
SubGroup(2)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,54,86,86,0,0,0,0,0,0,0,0,0,0)
# 大門因[0:CHARA_G]被擊敗而開啟!
# Group 46 (28, 2, 4, 1, 0)
SubGroup(0)
# Group 47 (0, 5, 0, 2, 16)
SubGroup(1)
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
TalkDeploySlot(2257,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 那麼,我也一起去吧。
我一定會努力說服兄長大人。
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2258,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 如今西部戰線處於劣勢,諸侯們應該也
走投無路了……我想伯父一定聽得進去。
SubGroup(1)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3300,0,0,1,12,8,86,0,0,0,0,0,0,0,0)
# 護送[0:CHARA_G]至[1:CHARA_G]的所在位置!
SubGroup(5)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(12,2,86,5,51300,0,58800,0,0,1,0,0,0,0,0)
Unknown56(52000,0,58800,0,0,1,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(108,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開始進軍!
TalkCharacter(2259,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 古斯塔夫,只有你才能說服男爵……
你可要多加小心啊。
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
# 提防[0:CHARA_G]敗退!
# Group 48 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(47,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 47: True 1
GroupCheck4(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 25: True 1
Unknown13(12,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 5, 2, 4, 2)
SubGroup(3)
GroupCheck4(49,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 49: True 1
GroupCheck4(27,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 27: True 1
Unknown13(12,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 50: True 1
Unknown13(12,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,59600,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 5, 2, 3, 2)
SubGroup(2)
GroupCheck4(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 51: True 1
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,51800,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 0, 3, 4)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2260,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 真是的,不要擋路……!
我得快點到伯父那邊去才行!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2261,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 誰敢擋路,就休怪我無情……!
# Group 54 (0, 5, 0, 4, 21)
SubGroup(3)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2262,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 呵呵呵,真是愚蠢!
好了,把他們一網打盡吧!
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]為阻礙[0:CHARA_G]進軍而現身!
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因遭遇[r][0:PARTY][/]的襲擊而停止進軍!
SubGroup(4)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4,4,19,86,86,15,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
TalkCharacter(2263,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 伏兵嗎……說不定其他地方也有呢。
我們得嚴加戒備才行啊。
# Group 55 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2264,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 給你添麻煩了……
我們快走吧。
SubGroup(3)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新開始進軍!
# Group 56 (0, 5, 0, 5, 33)
SubGroup(4)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 55: True 0
Unknown13(12,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2265,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 嘖……真是一群野蠻的人。
快點把他們收拾掉。
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(23,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]為阻礙[0:CHARA_G]進軍而現身!
SubGroup(1)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因遭遇[r][0:PARTY][/]的襲擊而停止進軍!
SubGroup(8)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4,4,21,86,86,15,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等!
TalkCharacter(2266,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不管來幾個人都一樣,
讓我們合力守下來吧!
# Group 57 (0, 2, 0, 6, 7)
SubGroup(5)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新開始進軍!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2267,15,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 好,這樣就行了。
快點前進吧,古斯塔夫大人!
# Group 58 (0, 5, 2, 13, 1)
SubGroup(3)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(1,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(2,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(3,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(4,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(5,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(6,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(7,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(12,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
Unknown43(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 13, 2)
SubGroup(3)
If254(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(1,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(2,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(3,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(4,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(5,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(6,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(7,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
Unknown15(12,53,20,0,1,1,1,0,0,0,0,0,0,0,0)
GroupCheck3(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2,4,53,86,86,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
# Group 60 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(53,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2269,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 男爵就在眼前了,快走吧!
# Group 61 (0, 2, 0, 6, 2)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
GroupCheck4(29,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 29: True 1
GroupCheck4(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 57: True 1
GroupCheck4(55,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 55: True 1
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,51800,0,58800,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(12,50100,0,57300,0,54900,0,60500,0,0,1,1,0,0,0)
Unknown32(12,2,86,5,51300,0,58800,0,0,0,0,0,0,0,0)
Unknown56(52000,0,58800,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(146,1,12,8,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]抵達[1:CHARA_G]的所在位置!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2268,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 成功了……!
接下來只剩下說服伯父囉!
TalkDeploySlot(2270,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 兄長大人! 我有話要跟你說!
TalkDeploySlot(2271,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 古斯塔夫!
你是一路殺進來的嗎……!
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 0, 3, 39)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 62: 1 0 0
TalkDeploySlot(2272,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 果然是打算拉攏多米尼克男爵呢……
不過,我可不會讓你們得逞喔。
SubGroup(27)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(60,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(61,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(27,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(60,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(61,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(60,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(61,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(60,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(61,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,0,25,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2273,17,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 不好了,有好多敵人……!
我不會讓你們妨礙父親的!
SubGroup(8)
Unknown43(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(3303,0,0,1,8,12,86,0,0,0,0,0,0,0,0)
# Group 64 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 65 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(60,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 1 0
Unknown19(61,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 63: 1 0 0
TalkDeploySlot(2274,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 兄長大人,西部的劣勢已經顯而易見。
與他們斷絕關係,一起來討伐那個妖婦吧!
TalkDeploySlot(2275,8,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 但是……萬一加入你們後吃了敗仗,
多米尼克領的人民又該如何是好啊……
# Group 72 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
Unknown29(9,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2276,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 只要多米尼克家願意追隨王家,
我們一定能迅速地鎮壓這場叛亂。
TalkDeploySlot(2277,8,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 多米尼克家只是徒有虛名罷了。
別對我抱有過度的期待啊,古斯塔夫。
# Group 73 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(74,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 0 1 0
TalkDeploySlot(2278,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# 科爾娜莉亞他們是先王陛下的仇人。
先王陛下如此厚待你,你卻要恩將仇報嗎?
TalkDeploySlot(2279,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 我知道……這是很痛苦的決定。
不過……我的使命就是要讓人民過得安穩。
# Group 74 (0, 5, 0, 3, 21)
SubGroup(2)
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(9,6,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2280,8,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 但是,戰爭並不是我的本意。
如果你能發誓一定贏……我就幫你吧。
SubGroup(4)
Unknown35(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown22(8,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(503,0,8,86,86,5,5,5,0,0,0,0,0,0,0)
# [0:CHARA_G]開始協助[b][0:PARTY][/]!
TalkDeploySlot(2281,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 兄長大人……感謝你的決定。
我向你保證,這場仗一定會贏。
Unknown23(12,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,0,1,2,8,86,86,0,0,0,0,0,0,0,0)
# 成功說服[0:CHARA_G]!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2282,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 太好了! 既然伯父成為了同伴,
那就沒有什麼好怕的了!
Unknown0(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2283,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 哎呀,居然背叛我們,真是過分……
看來得讓他知道什麼是分寸才行呢。
Unknown6(12,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 76 (0, 5, 0, 3, 33)
SubGroup(2)
GroupCheck3(74,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 0 0
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4583,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 呵呵,我可愛的泰塔尼斯。
盡情地蹂躪那群獸類吧!
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身!
SubGroup(15)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(30,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(31,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(31,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,29,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,30,0,0,0,0,8,0,0,0,1,0,0,0,0)
Unknown55(0,31,0,0,0,0,8,0,0,0,1,0,0,0,0)
Alert(3305,2,8,86,86,19,0,0,0,0,0,0,0,0,0)
# [r][0:PARTY][/]現身! 為擊敗[0:CHARA_G]而開始進軍!
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3306,0,2,1,8,8,86,19,0,0,0,0,0,0,0)
# 擊敗[r][0:PARTY][/],保護[0:CHARA_G]!
TalkCharacter(2284,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我們不能在這裡失去男爵。
擊敗西部諸侯,一定要保護好男爵。
Unknown10(1,23,8,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
# 提防[0:CHARA_G]敗退!
# Group 77 (0, 5, 0, 3, 1)
SubGroup(2)
GroupCheck4(76,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 76: True 1
Unknown17(86,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4584,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那是科爾娜莉亞的兵器嗎……? 不妙啊,
要是讓那種東西鬧起來,我軍一定損失慘重。
# Group 78 (0, 2, 0, 6, 1)
SubGroup(5)
Unknown53(11,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,80,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4585,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 唔……好沉重的一擊……!
果然沒那麼好對付啊。
# Group 79 (0, 2, 0, 5, 1)
SubGroup(4)
Unknown53(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4587,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 什……糟糕,泰塔尼斯被……!
難道是外骨骼的強度不夠嗎……!?
# Group 80 (0, 5, 0, 3, 4)
SubGroup(2)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,86,86,0,0,0,0,0,0,0,0,0,0)
# 已擊敗[0:CHARA_G]!
TalkCharacter(4588,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那個女人……
居然一直藏著這種東西。
TalkDeploySlot(4589,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 哼……真是野蠻。
你這是在褻瀆我們的睿智喔。
# Group 81 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
TalkDeploySlot(2285,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 這是……怎麼回事……
科爾娜莉亞……這怎麼可能……
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2286,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 既然他和科爾娜莉亞有所勾結,
表示子爵他們也跟「達斯卡悲劇」有關……?
# Group 82 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
TalkDeploySlot(2287,29,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 我們有……自己的正義……
事到如今……怎麼可能會感到羞愧……
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2288,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 為了你所謂的「正義」……
大家就非死不可嗎?
# Group 83 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(76,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 1 0 0
TalkDeploySlot(2289,30,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 我……我也是逼不得已的啊,陛下!
如你所知,我們西部……!
TalkCharacter(2290,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我和你已經無話可說了。
想辯解的話……就去向父親大人辯解吧。
# Group 84 (0, 5, 0, 8, 7)
SubGroup(7)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(83,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 1 1 0
GroupCheck3(80,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 80: 1 1 0
TalkCharacter(2291,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 終於清光敵人的增援了。
可以暫時鬆一口氣了吧。
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3307,1,2,2,8,86,86,0,0,0,0,0,0,0,0)
# 成功保護[0:CHARA_G]!
# Group 85 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 86 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 87 (0, 5, 0, 2, 12)
SubGroup(1)
GroupCheck3(84,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 1 0 0
TalkDeploySlot(2292,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 我們前進吧,兄長大人。
東邊的吊橋應該能通往科爾娜莉亞的所在地。
SubGroup(3)
Unknown56(16864,1,7164,1,0,1,0,0,0,0,0,0,0,0,0)
Unknown43(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(45,4,4,1,8,8,86,0,0,0,0,0,0,0,0)
# 掩護[0:CHARA_G]抵達[g]目標地點[/]!
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,43600,0,3964,1,0,5,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,43600,0,3964,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3308,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開始朝[g]吊橋[/]進軍!
# Group 88 (0, 5, 0, 3, 18)
SubGroup(2)
GroupCheck3(87,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 87: 1 1 0
Unknown10(8,40800,0,1864,1,47500,0,4864,1,0,1,0,0,0,0)
SubGroup(7)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4547,186,7461,4511,178,7407,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4550,130,7465,4514,130,7411,500,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown66(748,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(768,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(4504,117,7324,4452,115,7286,300,0,0,0,0,0,0,0,0)
# Focus on coords?
Alert(3309,1,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已設置[g]橋梁[/]!
Unknown88(400,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,43700,0,7164,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,43600,0,3964,1,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16964,1,6564,1,0,1,0,0,0,0,0)
# Group 89 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
TalkDeploySlot(2303,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 可惡……居然還在掙扎。
你們這些獸群快給我去死吧!
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(39,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(39,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3324,0,36,86,86,0,0,0,0,0,0,0,0,0,0)
# 更多[0:CHARA_G]現身!
GenderedMcTalk(0,2304,2305,1,2,1,0,0,0,0,0,0,0,0,0)
# 這群傢伙還真煩人啊……!
看我把你們通通收拾掉!
# Group 90 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 91 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(89,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 89: True 1
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(8,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(91,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 91: True 1
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,16864,1,7164,1,0,0,0,0,0,0,0,0,0,0)
# Group 93 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 94 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(36,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(37,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 5, 0, 3, 31)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(8,15064,1,5864,1,19564,1,8164,1,0,1,1,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,0,0,0,0,0,0)
Unknown51(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(16864,1,7164,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,4,2,8,86,86,0,0,0,0,0,0,0,0)
# 成功掩護[0:CHARA_G]!
TalkDeploySlot(2309,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 各位,聽得見嗎?
快把吊橋放下來!
TalkDeploySlot(2310,55,0,4,1,1,0,0,0,0,0,0,0,0,0)
# 多米尼克男爵……?
遵、遵命! 我們立刻放下來!
SubGroup(3)
Unknown83(8339,206,7401,8317,204,7340,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8246,206,7417,8246,204,7352,500,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown66(736,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown94(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(16764,1,3664,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3317,1,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]已開通[g]吊橋[/]!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2311,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 伯父,謝謝你!
就快結束了……我們一起加油吧!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2312,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 男爵,有你在真是幫了大忙。
我們繼續前進吧。
Unknown23(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown51(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(13164,1,64400,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# 朝[g]目標地點[/]進軍!
Unknown10(1,0,86,86,86,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 2, 0, 4, 5)
SubGroup(3)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
GroupCheck3(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 1 0
Unknown28(2,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# 朝[g]目標地點[/]進軍!
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 100 (0, 2, 2, 3, 5)
SubGroup(2)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
GroupCheck3(99,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 99: 1 1 0
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(99,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 102 (0, 5, 0, 2, 37)
SubGroup(1)
GroupCheck3(88,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 1 0
TalkDeploySlot(2293,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 真是愛耍小聰明……
啟動畢斯卡姆吧。
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(6599,324,7577,6536,310,7576,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6591,362,7577,6527,347,7576,500,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(9)
Unknown132(42200,0,7964,1,52600,0,11764,1,1,0,0,0,0,0,0)
Unknown132(52600,0,6464,1,61500,0,10464,1,1,0,0,0,0,0,0)
Unknown132(61500,0,7564,1,1964,1,11964,1,1,0,0,0,0,0,0)
Unknown132(1964,1,7064,1,14364,1,13464,1,1,0,0,0,0,0,0)
Unknown132(14364,1,6664,1,19464,1,9264,1,1,0,0,0,0,0,0)
Unknown132(14364,1,9264,1,16964,1,11964,1,1,0,0,0,0,0,0)
Unknown132(44050,0,5764,1,49800,0,7964,1,1,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,10364,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3333,2,86,86,86,0,0,0,0,0,1,0,0,0,0)
# [g]畢斯卡姆[/]啟動!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown70(56,4,0,0,86,3,16,25,0,1,0,0,0,0,0)
Unknown23(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,0,0,0,0,0,0)
TalkDeploySlot(2294,8,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 唔……! 這個攻擊是……!?
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3335,2,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]因遭到[g]畢斯卡姆[/]的攻擊而停止進軍!
SubGroup(6)
Unknown35(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,2,36,86,86,26,0,0,0,0,1,0,0,0,0)
# [r][0:PARTY][/]為迎擊敵軍而開啟大門!
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2295,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那個兵器在王都也有看到過吧~?
控制裝置應該在某個地方才對。
If254(1,252,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2296,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 嘖,又是那個兵器啊。
快點把控制裝置找出來。
Unknown44(10,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3311,0,3,1,8,86,86,0,0,0,0,0,0,0,0)
# 解除[g]控制裝置[/],使[g]畢斯卡姆[/]停止運作!
# Group 103 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 1 1 0
SubGroup(17)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(117,2,32,8,86,0,0,0,10,0,0,0,0,0,0)
# [0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
If254(1,253,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2297,15,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那群詭異的傢伙……目標是男爵嗎?
我不會讓你們得逞的!
If254(1,253,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2298,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 是西部諸侯的士兵嗎……看起來太不像呢。
他們的目標是男爵。我們得趕緊過去才行!
# Group 104 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1056,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 2, 2, 4, 9)
SubGroup(3)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 1
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
Unknown132(42200,0,7964,1,52600,0,11764,1,0,0,0,0,0,0,0)
Unknown132(52600,0,6464,1,61500,0,10464,1,0,0,0,0,0,0,0)
Unknown132(61500,0,7564,1,1964,1,11964,1,0,0,0,0,0,0,0)
Unknown132(1964,1,7064,1,14364,1,13464,1,0,0,0,0,0,0,0)
Unknown132(14364,1,6664,1,19464,1,9264,1,0,0,0,0,0,0,0)
Unknown132(14364,1,9264,1,16964,1,11964,1,0,0,0,0,0,0,0)
Unknown132(44050,0,5764,1,49800,0,7964,1,0,0,0,0,0,0,0)
# Group 106 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 107 (0, 2, 0, 5, 4)
SubGroup(4)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 1
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# 操控[b]堡壘[/]內的[g]控制裝置[/]!
SubGroup(1)
Unknown48(108,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 108 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(104,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 104: True 1
GroupCheck3(105,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 105: 0 1 0
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(107,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 109 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(0,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2299,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 那個就是控制裝置吧?
看來得先拿下堡壘才行呢。
# Group 110 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,0,1,0,0,0,0,0,0,0,0,0,0)
If254(1,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2300,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 太好了,快點解除它吧!
# Group 111 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(36,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,36,86,86,0,0,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
# Group 112 (0, 3, 0, 3, 19)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(5974,155,7353,6029,169,7383,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5981,115,7357,6037,129,7387,500,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(2)
Unknown66(944,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(64000,0,10364,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3334,1,3,2,86,86,86,0,0,0,0,0,0,0,0)
# 成功使[g]畢斯卡姆[/]停止運作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2301,17,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 呼……這樣就安全了呢!
伯父,我們前進吧!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2302,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 這樣就行了。
我們繼續趕路吧,多米尼克男爵。
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(8,51800,0,9264,1,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,2,86,0,16664,1,6564,1,0,1,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(139,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]重新開始進軍!
# Group 113 (32, 2, 4, 1, 0)
SubGroup(0)
# Group 114 (0, 5, 0, 8, 20)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(86,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(0,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(1,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(2,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown10(3,12564,1,60200,0,21464,1,2264,1,0,1,0,0,0,0)
Unknown56(13164,1,64400,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2313,55,0,2,1,1,0,0,0,0,0,0,0,0,0)
# 來了啊……!
我們死也不會放任何人通過這裡!
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3314,2,86,86,86,19,5,0,7,0,0,0,0,0,0)
# [r][0:PARTY][/]為阻止[b][1:PARTY][/]進軍而封鎖[0:AREA]!
TalkCharacter(2314,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 嘖……沒想到會在這裡被擋下來。
時間快不夠囉。山豬,你打算怎麼辦?
Unknown2(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,1,14,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身!
TalkDeploySlot(2315,14,0,1,1,1,0,0,0,0,0,0,0,0,0)
# 法嘉斯的騎士王啊,讓你久等了。
這裡就交給我們吧!
SubGroup(4)
SubGroup(1)
Unknown96(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3318,0,14,86,86,0,0,0,7,0,0,0,0,0,0)
# [0:CHARA_G]從內側開啟[0:AREA]的大門!
TalkCharacter(2316,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 你們來了啊……! 感激不盡!
好,我們繼續進軍吧!
# Group 115 (0, 5, 0, 2, 28)
SubGroup(1)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
TalkDeploySlot(2317,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
# 唔,居然是達斯卡人的部隊?
真是一群礙眼的傢伙……該怎麼辦……!
TalkDeploySlot(2318,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 洛貝伯爵,你不需要緊張。
我們還留有一手呢。
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown83(7259,304,4453,7196,305,4466,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7260,376,4453,7196,376,4466,500,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(10)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,1,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,1,0,0,0,0,0,0)
SubGroup(3)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(607,2,86,86,86,0,0,0,0,0,3,0,0,0,0)
# [g][0:NUMBER][/]座[g]畢斯卡姆[/]啟動!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
Unknown70(9,4,0,0,86,0,16,40,0,1,1,0,0,0,0)
TalkCharacter(2319,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 又是那個兵器……! 這樣就不能
靠近那隻女狐狸了。把它們停下來。
Unknown44(1,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,5,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(712,4,5,1,86,86,86,0,0,0,0,0,0,0,0)
# 解除[g]控制裝置[/],使所有的[g]畢斯卡姆[/]停止運作!
# Group 116 (0, 5, 0, 3, 18)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(115,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 115: 1 0 0
TalkDeploySlot(2320,13,0,0,1,1,0,0,0,0,0,0,0,0,0)
# 我們也來幫忙吧。
只要把那個裝置停下來就行了嗎?
SubGroup(12)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(13,44800,0,44400,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,6364,1,54200,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,11464,1,47300,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,1,0,0,1,86,1,0,0,1,3,0,0,0)
Unknown55(0,14,3,0,0,1,86,3,0,0,1,3,0,0,0)
Unknown55(0,15,2,0,0,1,86,2,0,0,1,3,0,0,0)
Alert(3321,0,13,86,86,0,0,0,0,0,0,0,0,0,0)
# 更多[0:CHARA_G]現身! 開始朝[g]控制裝置[/]進軍!
# Group 117 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 118 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,13,1,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 119 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,14,3,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 120 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown13(15,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,15,2,0,0,1,86,0,0,0,0,0,0,0,0)
# Group 121 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 122 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1036,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1040,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(1044,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: True 1
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(15,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(44300,0,43600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# 操控[b]堡壘[/]內的[g]控制裝置[/]!
SubGroup(1)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 122: True 1
GroupCheck3(135,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 129 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 1
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(6064,1,56000,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# 操控[b]堡壘[/]內的[g]控制裝置[/]!
SubGroup(1)
Unknown48(130,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 130 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 123: True 1
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(129,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 2, 0, 5, 5)
SubGroup(4)
GroupCheck4(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 124: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(14464,1,44600,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
# 操控[b]堡壘[/]內的[g]控制裝置[/]!
SubGroup(1)
Unknown48(133,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 133 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 124: True 1
GroupCheck3(139,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 0 1 0
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(132,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 135 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(122,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 122: 1 1 0
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 1 0
Unknown83(5392,117,4426,5453,126,4446,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5394,108,4427,5453,126,4446,500,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]停止運作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 137 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(123,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 123: 1 1 0
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 1 1 0
Unknown83(5885,441,5372,5927,415,5330,0,0,0,0,1,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5840,441,5317,5886,415,5280,500,0,0,0,1,0,0,0,0)
# Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]停止運作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 139 (0, 2, 2, 3, 1)
SubGroup(2)
GroupCheck3(124,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 124: 1 1 0
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 0, 2, 9)
SubGroup(1)
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 1 1 0
Unknown83(7440,182,4142,7393,194,4185,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(7498,182,4221,7442,194,4251,500,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]停止運作!
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 141 (0, 2, 0, 21, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2321,18,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 這兵器不管看幾次都覺得很奇妙……
我從沒在其他地方見過這種東西。
# Group 142 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2322,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 很好,看來順利停下來了!
我們快去下個裝置那邊吧!
# Group 143 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,252,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2323,16,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 科爾娜莉亞小姐究竟是
從哪運來這些東西的呢……
# Group 144 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck3(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 135: 1 1 0
GroupCheck3(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 1 1 0
GroupCheck3(139,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 139: 1 1 0
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0,0)
# Group 145 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(144,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 144: 1 1 0
SubGroup(2)
SubGroup(3)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(715,1,5,2,86,86,86,0,0,0,0,0,0,0,0)
# 成功使所有的[g]畢斯卡姆[/]停止運作!
TalkCharacter(2325,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 這樣就行了。往官署前進吧!
# Group 146 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 147 (0, 5, 0, 6, 14)
SubGroup(2)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 151: 1 1 0
GroupCheck3(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 156: 1 1 0
GroupCheck3(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 161: 1 1 0
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,1,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,1,0,0,0,0,0,0)
If254(1,151,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(57200,0,45400,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,156,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(42500,0,49400,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,161,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,40400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(608,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]再次啟動!
Unknown70(9,4,0,0,86,0,16,40,0,1,1,0,0,0,0)
# Group 148 (0, 5, 2, 5, 4)
SubGroup(4)
GroupCheck4(147,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: True 1
Unknown29(4,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown132(51900,0,38700,0,64,1,50200,0,0,0,0,0,0,0,0)
Unknown132(64,1,39300,0,9564,1,44700,0,0,0,0,0,0,0,0)
# Group 149 (0, 5, 0, 2, 13)
SubGroup(1)
GroupCheck3(148,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 1 1 0
SubGroup(3)
SubGroup(3)
SubGroup(1)
Unknown51(57900,0,45500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(63000,0,49500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(5264,1,44500,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(3332,0,86,86,86,0,0,0,0,0,0,0,0,0,0)
# 以[0:AREA]為目標的[g]畢斯卡姆[/]已全數停止運作!
# Group 150 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 151 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1036,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(925,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(153,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(154,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(151,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1037,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 2, 4, 4)
SubGroup(3)
Unknown36(1036,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
GroupCheck3(152,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 152: 1 1 0
Unknown66(924,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(153,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 153: 1 1 0
SubGroup(1)
Unknown51(57200,0,45400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]停止運作!
# Group 155 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 156 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1040,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(929,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 157 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(156,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1041,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 158 (0, 5, 2, 4, 4)
SubGroup(3)
Unknown36(1040,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
GroupCheck3(157,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 157: 1 1 0
Unknown66(928,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(156,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(157,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 158: 1 1 0
SubGroup(1)
Unknown51(42500,0,49400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]停止運作!
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1044,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(933,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(163,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 162 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(161,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 161: True 1
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1045,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 163 (0, 5, 2, 4, 5)
SubGroup(3)
Unknown36(1044,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
GroupCheck3(162,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 162: 1 1 0
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(161,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(162,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(164,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(163,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 163: 1 1 0
SubGroup(1)
Unknown51(5264,1,40400,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]停止運作!
# Group 165 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 2, 3, 5)
SubGroup(2)
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 1
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1056,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(945,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(168,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 167 (0, 5, 2, 4, 1)
SubGroup(3)
GroupCheck4(166,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 166: True 1
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 1
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(1057,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 168 (0, 5, 2, 3, 5)
SubGroup(2)
Unknown36(1056,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(167,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 167: 1 1 0
Unknown66(932,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(166,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(167,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(169,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 169 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck3(168,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 1 1 0
GroupCheck4(112,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 112: True 1
Unknown51(45200,0,19264,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]停止運作!
# Group 170 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 171 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 5, 2, 6, 1)
SubGroup(2)
GroupCheck4(210,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 210: True 1
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 173 (0, 2, 0, 5, 3)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
SubGroup(2)
Unknown25(1,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,1,0,0,0,0,0,0)
# [0:AREA]面臨淪陷的危機!
TalkCharacter(2338,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 一旦堡壘被攻陷,裝置就會落入敵人手中。
我們快過去支援吧!
# Group 174 (0, 2, 0, 5, 3)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
SubGroup(2)
Unknown25(3,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,3,0,0,0,0,0,0)
# [0:AREA]面臨淪陷的危機!
TalkCharacter(2339,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 再這樣下去裝置會被奪走。
我們得去幫忙才行……
# Group 175 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
SubGroup(2)
Unknown25(2,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,2,0,0,0,0,0,0)
# [0:AREA]面臨淪陷的危機!
# Group 176 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 177 (0, 2, 0, 5, 2)
SubGroup(2)
GroupCheck3(112,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 112: 1 0 0
SubGroup(2)
Unknown25(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(336,0,86,86,86,0,0,0,10,0,0,0,0,0,0)
# [0:AREA]面臨淪陷的危機!
# Group 178 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 179 (0, 5, 0, 3, 40)
SubGroup(2)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(145,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 145: 1 0 0
TalkDeploySlot(2326,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 不過是獸類還真狡猾啊……伯爵,去幫我
爭取一點時間。我要重新啟動畢斯卡姆。
TalkDeploySlot(2327,10,0,2,1,1,0,0,0,0,0,0,0,0,0)
# 好……好吧。
我去就是了……
SubGroup(2)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,0,10,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]現身!
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,6,1,10,86,86,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
SubGroup(19)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(45,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(46,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(46,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(3323,0,44,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人為奪回[g]控制裝置[/]而現身!
TalkCharacter(2328,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 居然是洛貝伯爵? 果然啊……
總之,先守好各處的控制裝置吧。
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2329,14,0,0,1,1,0,0,0,0,0,0,0,0,0)
# 法嘉斯的王啊,別擔心。
我們會守好控制裝置的。
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2330,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 真傷腦筋啊。現在要是能拜託
達斯卡的部隊協助防守就好了……
# Group 180 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(86,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2335,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 可惡,科爾娜莉亞只會出一張嘴。
該怎麼爭取時間啊……只能戰鬥了嗎……!
# Group 181 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,170,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2331,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 呀啊……!
陛、陛下……這是……
TalkCharacter(2332,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 洛貝伯爵……
你這牆頭草又背叛國家了嗎?
# Group 182 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,170,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,249,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2333,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 你、你是羅納特的兒子吧!
我是羅納特的主人,你不能……
TalkCharacter(2334,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我現在是王家的騎士。而且……
你也知道謀反的話會有什麼下場吧?
# Group 183 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,60,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2336,10,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 嗚……!
科、科爾娜莉亞! 快來救我啊!
TalkCharacter(2337,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 事到如今,你還以為那傢伙會來救你?
真是的……用膝蓋想也知道不可能嘛。
# Group 184 (0, 5, 0, 3, 4)
SubGroup(2)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2340,10,1,3,1,1,0,0,0,0,0,0,0,0,0)
# 事情不該是這樣的……
我到底……做錯了什麼……
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,0,6,2,10,86,86,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
TalkCharacter(2341,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 女狐狸,差不多可以出來了吧?
已經沒人願意站在你那邊囉。
# Group 185 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 186 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(6,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(184,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 184: 1 1 0
TalkDeploySlot(2342,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 雖然沒有興趣應付獸類,但沒辦法……
今天就陪你玩玩吧,小少爺。
SubGroup(4)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(554,0,9,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]開啟[0:AREA]的大門!
TalkCharacter(2343,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 科爾娜莉亞,你終於現身了……
我一定會親手捉住你。
Unknown43(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,0,7,1,9,86,86,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]!
Unknown80(44,0,0,0,0,0,9,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 0, 12, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(86,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(4,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(6,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2344,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 要在那個兵器的攻擊之下戰鬥,
實在太危險了。先把那邊收拾掉吧。
# Group 188 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(86,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2345,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 居然追我追到這種地方……
王國的人還真是纏人呢。
TalkCharacter(2346,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 這傢伙是最後一個了,可別鬆懈囉。
也要注意那個兵器的攻擊!
# Group 190 (0, 2, 0, 5, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2347,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 哦……還真是神奇的力量呢。
你是從哪裡得到的呀?
GenderedMcTalk(0,2348,2349,1,2,1,0,0,0,0,0,0,0,0,0)
# 我沒義務要告訴你。
想見識我的力量的話……就接招吧!
# Group 191 (0, 2, 0, 5, 1)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(26,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(27,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2350,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 哎呀,獸類的味道真是臭死了……
你們可以快點去死一死嗎?
# Group 192 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(3,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2351,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我再問你一次……為何要殺了大家?
不想死的話,就把真相說出來。
TalkDeploySlot(2352,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 為何嗎……我就是想這麼做而已。
這個回答你還滿意嗎?
# Group 193 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(12,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2353,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 達斯卡人……還真是有夠煩人呢。
我當初就應該把你們都滅了才對。
TalkCharacter(2354,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 就算陛下說要饒恕你……
我也……絕不會放過你。
# Group 194 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2355,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 你是來替兒子和先王報仇的嗎?
真是有夠無聊的呢!
TalkCharacter(2356,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 無不無聊由我自己決定,
輪不到你在那邊說三道四。
# Group 195 (0, 2, 0, 4, 6)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(103,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(103,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
If254(2,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2357,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 被逃家的狗反咬一口,
還真是令人不開心呢……
TalkCharacter(2358,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 要這麼說的話……
大嬸你自己不也是逃跑了嗎?
If254(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2359,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 啊,果然是大嬸啊。
你已經無路可逃了吧?
TalkDeploySlot(2360,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 我還以為是誰呢,原來是逃家的狗啊。
沒想到會在這裡看到你那張可恨的臉。
# Group 196 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(30,0,41,1,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2361,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
# 哎呀,一度棄主而逃的騎士,
現在居然跑來跟我們談忠義。
TalkDeploySlot(2362,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 少廢話,你這隻女狐狸。
對棄主而逃的我而言,討伐你就是贖罪……!
# Group 197 (0, 2, 0, 4, 1)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,31,3,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2363,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 呵呵呵,不錯嘛。
讓我玩得再開心一點吧。
# Group 198 (0, 5, 0, 4, 2)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2364,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 可惡,已經沒兵了嗎?
都怪塔烈斯那傢伙想要留一手……
TalkCharacter(2365,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 只差一點了,別給敵人喘息的機會!
# Group 199 (0, 7, 0, 3, 4)
SubGroup(2)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,9,86,86,0,0,0,0,0,0,0,0)
# 成功擊敗[0:CHARA_G]!
TalkDeploySlot(2366,9,1,4,1,1,0,0,0,0,0,0,0,0,0)
# 我居然輸了……? 嗚……!
這副肉體……已經……!
TalkCharacter(2381,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 把那個女人捉起來……
我要她坦白一切。
# Group 200 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 201 (0, 5, 0, 2, 24)
SubGroup(1)
GroupCheck3(116,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 116: 1 1 0
TalkDeploySlot(2367,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
# 居然敢叫援軍,真是囂張……
好了,西部的騎士們,該出動囉。
Unknown2(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(52,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(52,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(52,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,0,50,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]等人現身!
TalkCharacter(2368,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 一旦達斯卡的戰士隊被擊退,兵器也
可能會落入敵手……派兵支援他們吧。
Unknown43(50,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(51,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3326,4,16,1,13,86,86,19,0,0,0,0,0,0,0)
# 擊敗以[0:CHARA_G]一行人為目標的[r][0:PARTY][/]!
# Group 202 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 203 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(51,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown19(52,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(3,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,251,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2369,18,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 我不會……讓你對他們出手的。
# Group 207 (0, 5, 0, 6, 12)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(52,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(208,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 208: 0 1 0
Unknown43(13,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(15,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(464,1,16,2,13,86,86,19,0,0,0,0,0,0,0)
# 成功擊敗[r][0:PARTY][/]!
TalkCharacter(2370,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 很好,這樣就收拾掉敵人的援軍了。
之後也要隨時注意友軍的戰況。
# Group 208 (0, 5, 0, 6, 10)
SubGroup(5)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(207,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 207: 0 1 0
TalkDeploySlot(2371,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
# 抱歉,我得撤退了。
法嘉斯的王啊,祝你武運昌隆。
SubGroup(3)
Unknown43(50,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(51,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(52,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(451,0,16,3,13,86,86,0,0,0,0,0,0,0,0)
# 未能掩護[0:CHARA_G]!
# Group 209 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 210 (0, 5, 0, 2, 11)
SubGroup(1)
GroupCheck3(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 1 1 0
TalkCharacter(2372,50,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 要是那個兵器被搶走就麻煩了。
不能讓敵人靠近堡壘!
Unknown44(1,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(44,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(45,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(46,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(47,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(48,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(49,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3331,4,17,1,44,86,86,0,0,0,0,0,0,0,0)
# 擊敗[0:CHARA_G]等人,守住[g]控制裝置[/]所在的[b]堡壘[/]!
# Group 211 (0, 5, 0, 8, 12)
SubGroup(7)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(44,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(45,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(47,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(48,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(49,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(45,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(46,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(47,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3328,0,17,2,86,86,86,0,0,0,0,0,0,0,0)
# 成功守住[g]控制裝置[/]所在的[b]堡壘[/]!
TalkCharacter(2374,50,1,1,1,0,0,0,0,0,0,0,0,0,0)
# 呼,總算守住裝置了呢。
# Group 212 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(7,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3329,0,17,3,86,86,86,0,0,0,0,0,0,0,0)
# 未能守住[g]控制裝置[/]所在的[b]堡壘[/]!
TalkCharacter(2375,13,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 有控制裝置的堡壘被攻陷了嗎……!
我們得快點奪回來才行。
# Group 213 (15, 2, 4, 1, 0)
SubGroup(0)
# Group 214 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 215 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(13,44800,0,44400,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(13,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(14,6364,1,54200,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(14,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (0, 5, 2, 2, 1)
SubGroup(1)
Unknown11(15,11464,1,47300,0,0,0,1,1,0,0,0,0,0,0)
Unknown23(15,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 218 (0, 5, 2, 4, 0)
SubGroup(3)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 220 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 5, 2, 2, 4)
SubGroup(1)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,235,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 224 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,13,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]敗退!
# Group 225 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,14,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]敗退!
# Group 226 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,0,15,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]敗退!
# Group 227 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 228 (0, 2, 0, 7, 1)
SubGroup(3)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(224,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 224: 1 1 0
GroupCheck3(225,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 225: 1 1 0
GroupCheck3(226,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 226: 1 1 0
Unknown29(2,1,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2324,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# 糟了……
我得去支援他們才行……
# Group 229 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 230 (0, 5, 0, 3, 4)
SubGroup(2)
GroupCheck4(102,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 102: True 1
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
SubGroup(1)
TalkCharacter(2376,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 這兵器在王都也見過。
有對策可用……準備防護障壁!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (0, 5, 0, 5, 24)
SubGroup(4)
GroupCheck3(230,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 230: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
GroupCheck3(179,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 0 1 0
GroupCheck3(232,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 232: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,105,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(56,4,0,0,86,3,21,40,0,1,0,0,0,0,0)
If254(1,105,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,166,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,168,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(56,4,0,0,86,3,21,40,0,1,0,0,0,0,0)
If254(2,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,4,0,0,86,0,21,40,0,1,1,0,0,0,0)
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]的傷害因作戰成功而減輕!
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 雖然這樣是治標不治本,
但應該能減少一些傷害。
# Group 232 (0, 5, 0, 5, 17)
SubGroup(4)
GroupCheck3(230,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 230: 1 1 0
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[r]敵人[/]!
GroupCheck3(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 179: 1 1 0
GroupCheck3(231,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 231: 0 1 0
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown6(0,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(1,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(2,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(3,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(4,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(5,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(6,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(7,55,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,147,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,148,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(9,4,0,0,86,0,21,40,0,1,1,0,0,0,0)
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
# [g]畢斯卡姆[/]的傷害因作戰成功而減輕!
TalkCharacter(2377,3,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 雖然這樣是治標不治本,
但應該能減少一些傷害。
# Group 233 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 5, 0, 3, 7)
SubGroup(2)
GroupCheck4(179,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 179: True 1
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
SubGroup(2)
If254(1,218,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2378,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 派兵支援戰士隊……
和他們一起防守堡壘吧。
If254(1,218,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2379,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 派兵前往有裝置的堡壘吧。
我們一定要合力守住它。
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 235 (0, 5, 0, 3, 33)
SubGroup(2)
GroupCheck3(234,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 234: 1 1 0
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,220,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(16,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,220,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,44800,0,44400,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,221,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(17,14,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,221,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,6364,1,54200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
If254(2,222,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(18,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,222,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,14264,1,44700,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(279,0,16,13,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]一行人為救援[1:CHARA_G]而現身!
TalkCharacter(2380,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
# 很好……拜託了。
# Group 236 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 237 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(220,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 220: 1 1 0
Unknown11(16,44800,0,44400,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(16,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 238 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(221,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 221: 1 1 0
Unknown11(17,6364,1,54200,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(17,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 5, 2, 3, 1)
SubGroup(2)
GroupCheck3(222,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 222: 1 1 0
Unknown11(18,12364,1,46100,0,0,1,1,1,0,0,0,0,0,0)
Unknown23(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 241 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(84,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 84: 0 1 0
Unknown18(12,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,0,12,12,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkFromOwnStrings2(12,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2383,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 父親! 我們得去幫他才行……!
Unknown61(12,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 5, 0, 4, 6)
SubGroup(3)
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 1 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
Unknown18(8,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,0,8,8,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkFromOwnStrings2(8,28,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(2385,12,1,2,0,1,0,0,0,0,0,0,0,0,0)
# 要是兄長大人倒下了,作戰計畫就……!
我們快去救他吧!
Unknown61(8,13,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 243 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 244 (0, 8, 0, 3, 9)
SubGroup(2)
GroupCheck3(76,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 76: 0 1 0
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,12,12,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
If254(1,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2387,17,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 不會吧,父親!? 怎麼會……!
If254(1,250,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2388,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 古斯塔夫! 這怎麼可能……
作戰失敗了,全軍撤退!
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
# 戰鬥敗北!
# Group 245 (0, 8, 0, 4, 6)
SubGroup(3)
GroupCheck3(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 74: 1 1 0
GroupCheck3(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 0 1 0
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,12,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]戰死!
TalkCharacter(2390,3,1,4,1,0,0,0,0,0,0,0,0,0,0)
# 男爵居然陣亡了……!
看來這場仗是打不下去了。
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
# 戰鬥敗北!
# Group 246 (0, 5, 0, 3, 3)
SubGroup(2)
GroupCheck4(74,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 74: True 1
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkFromOwnStrings2(12,88,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,12,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]敗退!
# Group 247 (0, 5, 0, 3, 2)
SubGroup(2)
GroupCheck4(98,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: True 1
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
# [0:CHARA_G]敗退!
# Group 248 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 249 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 250 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 251 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 252 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 253 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(2255,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等!
Alert(552,0,86,86,86,0,0,0,11,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,0,86,86,86,0,0,0,8,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,0,86,86,86,0,0,0,6,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,0,86,86,86,0,0,0,4,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,0,86,86,86,0,0,0,1,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,0,86,86,86,0,0,0,3,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,0,86,86,86,0,0,0,2,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(552,0,86,86,86,0,0,0,7,0,0,0,0,0,0)
大門因[0:AREA]被占領而開啟!
Alert(553,0,53,86,86,0,0,0,0,0,0,0,0,0,0)
大門因[0:CHARA_G]被擊敗而開啟!
Alert(553,0,54,86,86,0,0,0,0,0,0,0,0,0,0)
大門因[0:CHARA_G]被擊敗而開啟!
TalkCharacter(2258,17,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3300,0,0,1,12,8,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 護送[0:CHARA_G]至[1:CHARA_G]的所在位置!
Alert(108,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開始進軍!
Alert(322,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
提防[0:CHARA_G]敗退!
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]為阻礙[0:CHARA_G]進軍而現身!
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因遭遇[r][0:PARTY][/]的襲擊而停止進軍!
Alert(4,4,19,86,86,15,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]等!
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新開始進軍!
Alert(3336,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]為阻礙[0:CHARA_G]進軍而現身!
Alert(3337,2,12,86,86,19,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因遭遇[r][0:PARTY][/]的襲擊而停止進軍!
Alert(4,4,21,86,86,15,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]等!
Alert(139,0,12,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新開始進軍!
Alert(2,4,53,86,86,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]!
Alert(146,1,12,8,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]抵達[1:CHARA_G]的所在位置!
TalkDeploySlot(2272,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
果然是打算拉攏多米尼克男爵呢…… 不過,我可不會讓你們得逞喔。
果然是打算拉攏多米尼克男爵呢…… 不過,我可不會讓你們得逞喔。
Alert(203,0,25,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身!
TalkDeploySlot(2274,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
兄長大人,西部的劣勢已經顯而易見。 與他們斷絕關係,一起來討伐那個妖婦吧!
兄長大人,西部的劣勢已經顯而易見。 與他們斷絕關係,一起來討伐那個妖婦吧!
TalkDeploySlot(2276,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
只要多米尼克家願意追隨王家, 我們一定能迅速地鎮壓這場叛亂。
只要多米尼克家願意追隨王家, 我們一定能迅速地鎮壓這場叛亂。
TalkDeploySlot(2278,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
科爾娜莉亞他們是先王陛下的仇人。 先王陛下如此厚待你,你卻要恩將仇報嗎?
科爾娜莉亞他們是先王陛下的仇人。 先王陛下如此厚待你,你卻要恩將仇報嗎?
Alert(503,0,8,86,86,5,5,5,0,0,0,0,0,0,0)
[0:CHARA_G]開始協助[b][0:PARTY][/]!
TalkDeploySlot(2281,12,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
兄長大人……感謝你的決定。 我向你保證,這場仗一定會贏。
兄長大人……感謝你的決定。 我向你保證,這場仗一定會贏。
MainMissionStart(485,0,1,2,8,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功說服[0:CHARA_G]!
TalkDeploySlot(2283,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
哎呀,居然背叛我們,真是過分…… 看來得讓他知道什麼是分寸才行呢。
哎呀,居然背叛我們,真是過分…… 看來得讓他知道什麼是分寸才行呢。
Alert(200,2,11,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身!
Alert(3305,2,8,86,86,19,0,0,0,0,0,0,0,0,0)
[r][0:PARTY][/]現身! 為擊敗[0:CHARA_G]而開始進軍!
MainMissionStart(3306,0,2,1,8,8,86,19,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r][0:PARTY][/],保護[0:CHARA_G]!
Alert(322,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
提防[0:CHARA_G]敗退!
TalkDeploySlot(4587,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
什……糟糕,泰塔尼斯被……! 難道是外骨骼的強度不夠嗎……!?
什……糟糕,泰塔尼斯被……! 難道是外骨骼的強度不夠嗎……!?
Alert(304,1,11,86,86,0,0,0,0,0,0,0,0,0,0)
已擊敗[0:CHARA_G]!
TalkDeploySlot(2285,31,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
這是……怎麼回事…… 科爾娜莉亞……這怎麼可能……
這是……怎麼回事…… 科爾娜莉亞……這怎麼可能……
MainMissionStart(3307,1,2,2,8,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功保護[0:CHARA_G]!
TalkDeploySlot(2292,12,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
我們前進吧,兄長大人。 東邊的吊橋應該能通往科爾娜莉亞的所在地。
我們前進吧,兄長大人。 東邊的吊橋應該能通往科爾娜莉亞的所在地。
MainMissionStart(45,4,4,1,8,8,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 掩護[0:CHARA_G]抵達目標地點!
Alert(3308,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開始朝吊橋進軍!
Alert(3309,1,8,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已設置橋梁!
Alert(3324,0,36,86,86,0,0,0,0,0,0,0,0,0,0)
更多[0:CHARA_G]現身!
MainMissionStart(450,1,4,2,8,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功掩護[0:CHARA_G]!
Alert(3317,1,8,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]已開通吊橋!
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
朝目標地點進軍!
Alert(59,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
朝目標地點進軍!
Alert(3333,2,86,86,86,0,0,0,0,0,1,0,0,0,0)
畢斯卡姆啟動!
Alert(3335,2,8,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]因遭到畢斯卡姆的攻擊而停止進軍!
Alert(575,2,36,86,86,26,0,0,0,0,1,0,0,0,0)
[r][0:PARTY][/]為迎擊敵軍而開啟大門!
TalkCharacter(2295,16,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3311,0,3,1,8,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 解除控制裝置,使畢斯卡姆停止運作!
Alert(117,2,32,8,86,0,0,0,10,0,0,0,0,0,0)
[0:CHARA_G]等人現身! 開始朝[1:CHARA_G]進軍!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
操控[b]堡壘[/]內的控制裝置!
Alert(549,1,36,86,86,0,0,0,0,0,0,0,0,0,0)
擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙!
MainMissionStart(3334,1,3,2,86,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使畢斯卡姆停止運作!
Alert(139,0,8,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]重新開始進軍!
Alert(3314,2,86,86,86,19,5,0,7,0,0,0,0,0,0)
[r][0:PARTY][/]為阻止[b][1:PARTY][/]進軍而封鎖[0:AREA]!
TalkCharacter(2314,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(200,1,14,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身!
Alert(3318,0,14,86,86,0,0,0,7,0,0,0,0,0,0)
[0:CHARA_G]從內側開啟[0:AREA]的大門!
Alert(607,2,86,86,86,0,0,0,0,0,3,0,0,0,0)
[0:NUMBER]座畢斯卡姆啟動!
TalkCharacter(2319,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(712,4,5,1,86,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 解除控制裝置,使所有的畢斯卡姆停止運作!
Alert(3321,0,13,86,86,0,0,0,0,0,0,0,0,0,0)
更多[0:CHARA_G]現身! 開始朝控制裝置進軍!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
操控[b]堡壘[/]內的控制裝置!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
操控[b]堡壘[/]內的控制裝置!
Alert(719,4,86,86,86,0,0,0,0,0,0,0,0,0,0)
操控[b]堡壘[/]內的控制裝置!
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆停止運作!
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆停止運作!
Alert(609,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆停止運作!
MainMissionStart(715,1,5,2,86,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功使所有的畢斯卡姆停止運作!
Alert(608,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆再次啟動!
Alert(3332,0,86,86,86,0,0,0,0,0,0,0,0,0,0)
以[0:AREA]為目標的畢斯卡姆已全數停止運作!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆停止運作!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆停止運作!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆停止運作!
Alert(609,2,86,86,86,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆停止運作!
Alert(336,0,86,86,86,0,0,0,1,0,0,0,0,0,0)
[0:AREA]面臨淪陷的危機!
Alert(336,0,86,86,86,0,0,0,3,0,0,0,0,0,0)
[0:AREA]面臨淪陷的危機!
Alert(336,0,86,86,86,0,0,0,2,0,0,0,0,0,0)
[0:AREA]面臨淪陷的危機!
Alert(336,0,86,86,86,0,0,0,10,0,0,0,0,0,0)
[0:AREA]面臨淪陷的危機!
TalkDeploySlot(2326,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
不過是獸類還真狡猾啊……伯爵,去幫我 爭取一點時間。我要重新啟動畢斯卡姆。
不過是獸類還真狡猾啊……伯爵,去幫我 爭取一點時間。我要重新啟動畢斯卡姆。
Alert(200,0,10,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]現身!
MainMissionStart(2,0,6,1,10,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(3323,0,44,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人為奪回控制裝置而現身!
MainMissionStart(438,0,6,2,10,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(2342,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
雖然沒有興趣應付獸類,但沒辦法…… 今天就陪你玩玩吧,小少爺。
雖然沒有興趣應付獸類,但沒辦法…… 今天就陪你玩玩吧,小少爺。
Alert(554,0,9,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]開啟[0:AREA]的大門!
MainMissionStart(2,0,7,1,9,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(2350,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
哎呀,獸類的味道真是臭死了…… 你們可以快點去死一死嗎?
哎呀,獸類的味道真是臭死了…… 你們可以快點去死一死嗎?
TalkDeploySlot(2352,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
為何嗎……我就是想這麼做而已。 這個回答你還滿意嗎?
為何嗎……我就是想這麼做而已。 這個回答你還滿意嗎?
TalkDeploySlot(2353,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
達斯卡人……還真是有夠煩人呢。 我當初就應該把你們都滅了才對。
達斯卡人……還真是有夠煩人呢。 我當初就應該把你們都滅了才對。
TalkDeploySlot(2360,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
我還以為是誰呢,原來是逃家的狗啊。 沒想到會在這裡看到你那張可恨的臉。
我還以為是誰呢,原來是逃家的狗啊。 沒想到會在這裡看到你那張可恨的臉。
TalkDeploySlot(2361,9,1,1,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
哎呀,一度棄主而逃的騎士, 現在居然跑來跟我們談忠義。
哎呀,一度棄主而逃的騎士, 現在居然跑來跟我們談忠義。
TalkDeploySlot(2362,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
少廢話,你這隻女狐狸。 對棄主而逃的我而言,討伐你就是贖罪……!
少廢話,你這隻女狐狸。 對棄主而逃的我而言,討伐你就是贖罪……!
TalkDeploySlot(2364,9,1,2,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
可惡,已經沒兵了嗎? 都怪塔烈斯那傢伙想要留一手……
可惡,已經沒兵了嗎? 都怪塔烈斯那傢伙想要留一手……
MainMissionStart(438,1,7,2,9,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(2367,9,1,0,1,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
居然敢叫援軍,真是囂張…… 好了,西部的騎士們,該出動囉。
居然敢叫援軍,真是囂張…… 好了,西部的騎士們,該出動囉。
Alert(203,0,50,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]等人現身!
TalkCharacter(2368,3,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3326,4,16,1,13,86,86,19,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗以[0:CHARA_G]一行人為目標的[r][0:PARTY][/]!
MainMissionStart(464,1,16,2,13,86,86,19,0,0,0,0,0,0,0)
MAIN MISSION START: 成功擊敗[r][0:PARTY][/]!
MainMissionStart(451,0,16,3,13,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能掩護[0:CHARA_G]!
MainMissionStart(3331,4,17,1,44,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[0:CHARA_G]等人,守住控制裝置所在的[b]堡壘[/]!
MainMissionStart(3328,0,17,2,86,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 成功守住控制裝置所在的[b]堡壘[/]!
MainMissionStart(3329,0,17,3,86,86,86,0,0,0,0,0,0,0,0)
MAIN MISSION START: 未能守住控制裝置所在的[b]堡壘[/]!
Alert(313,0,13,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]敗退!
Alert(313,0,14,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]敗退!
Alert(313,0,15,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]敗退!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆的傷害因作戰成功而減輕!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(3330,1,86,86,86,0,0,0,0,0,0,0,0,0,0)
畢斯卡姆的傷害因作戰成功而減輕!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: 擊敗[y]敵人[/]!
Alert(279,0,16,13,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]一行人為救援[1:CHARA_G]而現身!
Alert(333,0,12,12,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]面臨敗退的危機! 儘速前往救援!
Alert(333,0,8,8,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkDeploySlot(2385,12,1,2,0,1,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
要是兄長大人倒下了,作戰計畫就……! 我們快去救他吧!
要是兄長大人倒下了,作戰計畫就……! 我們快去救他吧!
Alert(319,3,12,12,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
戰鬥敗北!
Alert(319,3,8,12,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]戰死!
Alert(338,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
戰鬥敗北!
Alert(313,3,12,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]敗退!
Alert(313,3,8,86,86,0,0,0,0,0,0,0,0,0,0)
[0:CHARA_G]敗退!