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Banditen haben nach der Plünderung einiger Dörfer in der Nähe etliche Vorräte angehäuft. Eliminiere die Banditen und gelange in den Besitz der Vorräte.
Deployment table
Index
Notes
0
1
2
3
Name
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
9
0
0
0
0
0
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
1
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
1
0
1
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
2
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
2
0
2
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
3
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
3
0
3
0
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
4
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
0
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
5
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
1
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
6
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
2
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
7
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
255
0
0
3
0
4
1
0
100
0
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
0
0
0
65535
65535
65535
8
255
0
5
1
1536
5
2
0
101
7
1
100
300
255
65535
1999
0
0
0
0
0
0
0
0
0
0
175
0
0
65535
65535
65535
Table 1
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Table 2
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
Table 3
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
0
1
0
65535
5
0
65535
3
1000
1526
100
1526
100
1526
100
31
31
31
31
31
31
0
0
0
0
0
0
0
0
0
0
0
0
Table 4
Index
Notes
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
# Group 0 (5, 2, 4, 1, 0)
# Group 1 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(8,308,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 8 to [cs][es]3_25_4_14_5_6_8_18_Dieb[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Diebe[ed]___n_[ce]
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(538,0,8,9,9,14,0,0,0,0,0,0,1,0,0)
# [r][eb][eg6][cp][0:PARTY][ec1][/] haben [eg1][0:CHARA_G][ec2] auf dem Rückzug gesichtet!
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,8,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(129,0,8,9,9,14,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] zieht sich [eg4][0:AREA][ec4] zurück!
SubGroup(1)
TalkFromOwnStrings2(8,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(55,4,16,1,8,8,9,0,0,0,0,0,0,0,0)
# Verhindere, dass [eg6][0:CHARA_G][ec5] [eg1][0:AREA][ec2] erreicht!
# Group 2 (0, 4, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(8,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][0:AREA][ec4]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0)
# Schnell, besiege [eg1][0:CHARA_G][ec2]!
# Group 3 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 5: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,16,2,8,8,9,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde daran gehindert, zu fliehen!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 4: 0 1 0
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 3: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat die Flucht ergriffen!
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(499,2,16,3,8,8,9,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] konnte nicht daran gehindert werden, zu fliehen!
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(538,0,8,9,9,14,0,0,0,0,0,0,1,0,0)
[r][eb][eg6][cp][0:PARTY][ec1][/] haben [eg1][0:CHARA_G][ec2] auf dem Rückzug gesichtet!
Alert(129,0,8,9,9,14,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] zieht sich [eg4][0:AREA][ec4] zurück!
MainMissionStart(55,4,16,1,8,8,9,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Verhindere, dass [eg6][0:CHARA_G][ec5] [eg1][0:AREA][ec2] erreicht!
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][0:AREA][ec4]!
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0)
Schnell, besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(498,1,16,2,8,8,9,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde daran gehindert, zu fliehen!
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat die Flucht ergriffen!
MainMissionStart(499,2,16,3,8,8,9,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] konnte nicht daran gehindert werden, zu fliehen!