Banditen haben nach der Plünderung einiger Dörfer in der Nähe etliche Vorräte angehäuft. Eliminiere die Banditen und gelange in den Besitz der Vorräte.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 9 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 5 1 1536 5 2 0 101 7 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 175 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(8,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]3_25_4_14_5_6_8_18_Dieb[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Diebe[ed]___n_[ce]
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(538,0,8,9,9,14,0,0,0,0,0,0,1,0,0) # [r][eb][eg6][cp][0:PARTY][ec1][/] haben [eg1][0:CHARA_G][ec2] auf dem Rückzug gesichtet!
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,8,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(129,0,8,9,9,14,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] zieht sich [eg4][0:AREA][ec4] zurück!
SubGroup(1)
TalkFromOwnStrings2(8,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(55,4,16,1,8,8,9,0,0,0,0,0,0,0,0) # Verhindere, dass [eg6][0:CHARA_G][ec5] [eg1][0:AREA][ec2] erreicht!
# Group 2 (0, 4, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(8,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][0:AREA][ec4]!
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0) # Schnell, besiege [eg1][0:CHARA_G][ec2]!
# Group 3 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,16,2,8,8,9,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] wurde daran gehindert, zu fliehen!
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 0 1 0
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] hat die Flucht ergriffen!
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(499,2,16,3,8,8,9,0,0,0,0,0,0,0,0) # [eb][eg6][0:CHARA_G][ec5] konnte nicht daran gehindert werden, zu fliehen!
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(538,0,8,9,9,14,0,0,0,0,0,0,1,0,0) [r][eb][eg6][cp][0:PARTY][ec1][/] haben [eg1][0:CHARA_G][ec2] auf dem Rückzug gesichtet!
Alert(129,0,8,9,9,14,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] zieht sich [eg4][0:AREA][ec4] zurück!
MainMissionStart(55,4,16,1,8,8,9,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: Verhindere, dass [eg6][0:CHARA_G][ec5] [eg1][0:AREA][ec2] erreicht!
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] nähert sich [eg3][0:AREA][ec4]!
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0) Schnell, besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(498,1,16,2,8,8,9,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde daran gehindert, zu fliehen!
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0) [eb][eg6][0:CHARA_G][ec5] hat die Flucht ergriffen!
MainMissionStart(499,2,16,3,8,8,9,0,0,0,0,0,0,0,0) HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] konnte nicht daran gehindert werden, zu fliehen!