Les bandits ont constitué un stock de provisions en pillant des villages voisins. Éliminez-les et récupérez les provisions.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_13_18_1_31_18_38_Shez 9 0 0 0 0 0 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 1 0 1 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 2 0 2 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 3 0 3 0 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 0 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 1 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 2 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 [es]1_1_13_18_1_31_18_38_Shez 255 0 0 3 0 4 1 0 100 0 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 255 0 5 1 1536 5 2 0 101 7 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 175 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 65535 5 0 65535 3 1000 1526 100 1526 100 1526 100 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
# Group 0 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown8(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetName(8,308,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 8 to [cs][es]2_5_9_14_20_31_14_34_voleur[cm][es]4_8_12_17_28_33_17_37_voleurs[ce]
SubGroup(1)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(538,0,8,9,9,14,0,0,0,0,0,0,1,0,0) # [eb][eg2][r][cp][0:PARTY][/] ont aperçu [eg1][0:CHARA_G] battre en retraite !
SubGroup(4)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,8,0,0,0,0,0,0,1,0,0,0,0,0)
Alert(129,0,8,9,9,14,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] bat en retraite vers [eg2][0:AREA] !
SubGroup(1)
TalkFromOwnStrings2(8,102,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(8,39,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(8,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(55,4,16,1,8,8,9,0,0,0,0,0,0,0,0) # Empêchez [eg2][0:CHARA_G] d'atteindre [eg2][0:AREA] !
# Group 2 (0, 4, 0, 4, 4)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(8,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] approche [eg4][0:AREA] !
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0) # Venez rapidement à bout [eg4][0:CHARA_G] !
# Group 3 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(8,1,8,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 4 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 0 1 0
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(3,0,0,8,9,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(498,1,16,2,8,8,9,0,0,0,0,0,0,0,0) # Vous avez empêché [eg2][0:CHARA_G] de fuir !
SubGroup(1)
Unknown47(0,0,2,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 0, 4, 8)
SubGroup(3)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 4: 0 1 0
GroupCheck3(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 3: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0) # [eb][eg2][0:CHARA_G] a fui !
SubGroup(2)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(499,2,16,3,8,8,9,0,0,0,0,0,0,0,0) # Vous n'avez pas pu empêcher [eg2][0:CHARA_G] de fuir !
SubGroup(1)
Unknown47(0,0,2,2,0,0,0,0,0,0,0,0,0,0,0)
Alert(538,0,8,9,9,14,0,0,0,0,0,0,1,0,0) [eb][eg2][r][cp][0:PARTY][/] ont aperçu [eg1][0:CHARA_G] battre en retraite !
Alert(129,0,8,9,9,14,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] bat en retraite vers [eg2][0:AREA] !
MainMissionStart(55,4,16,1,8,8,9,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Empêchez [eg2][0:CHARA_G] d'atteindre [eg2][0:AREA] !
Alert(177,2,8,9,9,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] approche [eg4][0:AREA] !
Alert(335,4,8,9,9,0,0,0,0,0,0,0,0,0,0) Venez rapidement à bout [eg4][0:CHARA_G] !
MainMissionStart(498,1,16,2,8,8,9,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous avez empêché [eg2][0:CHARA_G] de fuir !
Alert(356,2,8,9,9,0,0,0,0,0,0,0,0,0,0) [eb][eg2][0:CHARA_G] a fui !
MainMissionStart(499,2,16,3,8,8,9,0,0,0,0,0,0,0,0) DÉMARRAGE DE LA MISSION PRINCIPALE: Vous n'avez pas pu empêcher [eg2][0:CHARA_G] de fuir !