Nachdem die Föderationsarmee im Königreich angekommen ist, machst du dich sofort auf nach Fhirdiad. Allerdings steht zwischen dir und deinem Ziel ein feindliches Bollwerk.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | [es]1_35_1_13_1_1_1_1_Shez[ed]__'__ | 72 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | [es]1_35_1_13_1_1_1_1_Claude[ed]__s__ | 255 | 0 | 0 | 1 | 30 | 1 | 0 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | [es]1_35_1_13_1_1_1_1_Hilda[ed]__s__ | 255 | 0 | 0 | 2 | 130 | 2 | 0 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | [es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__ | 255 | 0 | 0 | 3 | 105 | 3 | 0 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | [es]1_35_1_13_1_1_1_1_Ignatz[ed]__'__ | 255 | 0 | 0 | 4 | 115 | 4 | 13 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | [es]1_35_1_13_1_1_1_1_Raphael[ed]__s__ | 255 | 0 | 0 | 5 | 110 | 4 | 13 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | [es]1_35_1_13_1_1_1_1_Leonie[ed]__s__ | 255 | 0 | 0 | 6 | 135 | 4 | 13 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | [es]1_35_1_13_1_1_1_1_Lysithea[ed]__s__ | 255 | 0 | 0 | 7 | 120 | 4 | 13 | 0 | 101 | 7 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | [es]1_35_1_13_1_1_1_1_Nader[ed]__s__ | 255 | 0 | 0 | 8 | 380 | 7 | 13 | 0 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | [es]1_35_1_13_5_1_1_1_Markgraf[ed]__en__ Gautier | 255 | 0 | 0 | 9 | 460 | 5 | 12 | 0 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | [es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__ | 255 | 0 | 0 | 10 | 180 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | [es]1_35_1_13_1_1_1_1_Felix[ed]__'__ | 255 | 0 | 0 | 11 | 75 | 5 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 6 | 65535 | 1999 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | [es]1_35_1_13_1_1_1_1_Ashe[ed]__s__ | 255 | 0 | 0 | 12 | 80 | 5 | 13 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 13 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
14 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 14 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
15 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 15 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
16 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 16 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
17 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 17 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
18 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 18 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 19 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 20 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 21 | 645 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
22 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 22 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
23 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 23 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
24 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 24 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 25 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 26 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 27 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 28 | 680 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 29 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 30 | 640 | 5 | 13 | 3 | 101 | 5 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
31 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 31 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
32 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 32 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 16 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
33 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 33 | 680 | 4 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 34 | 650 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 35 | 610 | 4 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 36 | 650 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
37 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 37 | 680 | 4 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
38 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 38 | 650 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]3_25_4_14_5_6_8_18_königl. General[ed]__s__[cm][es]7_34_3_16_6_7_1_20_königl. Generäle[ed]___n_[ce] | 255 | 0 | 0 | 39 | 602 | 7 | 13 | 3 | 101 | 5 | 0 | 14 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 40 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 8 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 41 | 690 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
42 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 42 | 635 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
43 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 43 | 600 | 5 | 13 | 3 | 101 | 5 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
44 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 44 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 45 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 46 | 680 | 5 | 13 | 3 | 101 | 5 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]7_33_6_15_6_7_9_17_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 47 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
48 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 48 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 49 | 670 | 5 | 13 | 3 | 101 | 5 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 50 | 610 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 51 | 650 | 5 | 13 | 3 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
52 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 52 | 650 | 5 | 13 | 0 | 101 | 5 | 1 | 3 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
53 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 53 | 610 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 54 | 650 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 55 | 660 | 4 | 13 | 3 | 101 | 5 | 1 | 25 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
56 | [cs][es]3_25_4_14_5_6_8_18_Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Soldaten[ce] | 255 | 0 | 0 | 56 | 1025 | 4 | 13 | 3 | 101 | 5 | 1 | 65 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 57 | 600 | 5 | 13 | 3 | 101 | 5 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 58 | 665 | 5 | 13 | 3 | 101 | 5 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
59 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 59 | 660 | 5 | 13 | 3 | 101 | 5 | 0 | 19 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 60 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
61 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 61 | 650 | 5 | 13 | 3 | 101 | 5 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
62 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 62 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 63 | 645 | 5 | 13 | 3 | 101 | 5 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 64 | 620 | 5 | 13 | 3 | 101 | 5 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 65 | 610 | 5 | 13 | 3 | 101 | 5 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 66 | 655 | 5 | 13 | 3 | 101 | 5 | 0 | 21 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
67 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 67 | 655 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 68 | 640 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 69 | 600 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 70 | 645 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]3_25_4_14_5_6_8_18_Föderationsgen.[cm][es]7_34_3_16_6_7_1_20_Föderationsgen.[ce] | 255 | 0 | 0 | 71 | 620 | 4 | 13 | 3 | 101 | 1 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 38 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 2 | 0 | 2 | 0 | 0 | 60 | 103 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1522 | 26 | 1525 | 19 | 1525 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1525 | 25 | 1525 | 21 | 1525 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1522 | 26 | 1525 | 22 | 1525 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1525 | 25 | 1525 | 21 | 1525 | 21 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1522 | 26 | 1522 | 19 | 1522 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1525 | 25 | 1522 | 22 | 1522 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1522 | 26 | 1522 | 19 | 1522 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1525 | 25 | 1522 | 22 | 1522 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1522 | 26 | 1525 | 26 | 1525 | 26 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 1 | 1000 | 1525 | 25 | 1522 | 19 | 1522 | 19 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 1 | 0 | 1000 | 1522 | 26 | 1525 | 26 | 1525 | 26 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 1 | 1000 | 1525 | 25 | 1522 | 22 | 1522 | 22 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 46 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
43 | 0 | 0 | 0 | 43 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
45 | 0 | 0 | 0 | 45 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 30)
SubGroup(0)
SubGroup(3)
Unknown10(0,69,72,72,72,5,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,39,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
SetName(39,255,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 39 to [cs][es]3_25_4_14_5_6_8_18_Pionier[ed]__s__[cm][es]7_34_3_16_6_7_1_20_Pioniere[ed]___n_[ce]
SetName(52,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 52 to [cs][es]3_25_4_14_5_6_8_18_königl. Soldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_königl. Soldaten[ce]
SetName(33,614,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 33 to [cs][es]7_33_6_15_6_7_9_17_Föderationssoldatin[cm][es]7_34_3_16_6_7_1_20_Föderationssoldatinnen[ce]
SetName(34,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 34 to [cs][es]3_25_4_14_5_6_8_18_Föderationssoldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Föderationssoldaten[ce]
SetName(35,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 35 to [cs][es]3_25_4_14_5_6_8_18_Föderationssoldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Föderationssoldaten[ce]
SetName(36,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 36 to [cs][es]3_25_4_14_5_6_8_18_Föderationssoldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Föderationssoldaten[ce]
SetName(37,614,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 37 to [cs][es]7_33_6_15_6_7_9_17_Föderationssoldatin[cm][es]7_34_3_16_6_7_1_20_Föderationssoldatinnen[ce]
SetName(38,208,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 38 to [cs][es]3_25_4_14_5_6_8_18_Föderationssoldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Föderationssoldaten[ce]
SetName(40,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 40 to [cs][es]3_25_4_14_5_6_8_18_Bollwerkkomm.[cm][es]7_34_3_16_6_7_1_20_Bollwerkkomm.[ce]
SetName(53,265,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 53 to [cs][es]3_25_4_14_5_6_8_18_Eskortensoldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Eskortensoldaten[ce]
SetName(54,265,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 54 to [cs][es]3_25_4_14_5_6_8_18_Eskortensoldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Eskortensoldaten[ce]
SetName(55,265,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 55 to [cs][es]3_25_4_14_5_6_8_18_Eskortensoldat[ed]_en_en_en_[cm][es]7_34_3_16_6_7_1_20_Eskortensoldaten[ce]
SubGroup(2)
Unknown76(39,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(14,96,3896,3,0,0,0,0,0,0,0,0,0,0,0)
# Es tut mir leid, Euer Majestät... Ich weiß, dass
Ihr Euer Vertrauen... in mich gesetzt habt...
SetDeathText(145,96,3962,3,0,0,0,0,0,0,0,0,0,0,0)
# Es tut mir leid, Rodrigue... Lambert und ich...
werden auf der anderen Seite... auf dich
[cdb]warten...
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 0)
SubGroup(0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 11 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
Unknown19(67,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(18,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(18,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(18,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 15: 1 0 0
Unknown28(18,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(67,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(68,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 13: True 0
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(69,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(70,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(71,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die Truppen [eg5][0:CHARA_G][ec3]!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die Truppen [eg5][0:CHARA_G][ec3]!
Unknown28(17,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# [b]Gerüchteverbreitung[/] reduziert die Kampfkraft der [r]gegnerischen Armee[/] nicht mehr!
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg8][cp][0:CHARA_G][ec2]!
SubGroup(4)
Unknown92(0,63300,0,0,0,18764,1,3,0,0,0,0,0,0,0)
Unknown92(4,65400,0,0,0,18664,1,3,0,0,0,0,0,0,0)
Unknown92(8,63500,0,0,0,21464,1,3,0,0,0,0,0,0,0)
Unknown92(20,64900,0,0,0,20664,1,3,0,0,0,0,0,0,0)
# Group 37 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(3871,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ein frontaler Angriff wäre absolut aussichtslos.
Wir dürfen unsere Truppen nicht aufreiben,
[cdb]bevor wir die Hauptstadt erreichen.
TalkCharacter(3872,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Also werden wir die Tore aufsprengen und ihre
Verteidigung überrollen, bevor sie reagieren
[cdb]können.
# Group 39 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 7)
SubGroup(0)
SubGroup(1)
TalkCharacter(3873,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Wir müssen zunächst das umliegende Gebiet
[cdb]sichern, um unseren Pionieren einen Weg zum
Tor zu bereiten.
SubGroup(4)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4833,4,0,1,39,72,72,0,0,3,4,0,0,0,0)
# Besetze die [r]Bollwerke[/] in der Umgebung und sichere einen Weg für [eg1][0:CHARA_G][ec2]!
# Group 41 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 8, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,39,72,72,5,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wird von [r][eg3][cp][0:PARTY][ec4][/] aufgehalten und rückt nicht weiter vor!
# Group 43 (0, 5, 0, 9, 8)
SubGroup(2)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 1
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(370,1,39,72,72,5,0,0,0,0,0,0,0,0,0)
# [r][eb][eg6][cp][0:PARTY][ec1][/] wurden besiegt! [eb][eg6][0:CHARA_G][ec5] rückt weiter vor!
# Group 44 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3874,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Wir haben das Gebiet beinahe gesichert. Aber
[cdb]wie wollen wir die Tore aufsprengen?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3875,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Nur noch ein wenig, dann haben wir dieses
Gebiet gesichert. Aber wie wollen wir diese
Tore aufsprengen?
SubGroup(1)
TalkCharacter(3876,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Mit Feuermagie und Fässern voll Alkohol. Die
Wucht der Explosion sollte... Na, ich werde
[cdb]nicht die Ãœberraschung verderben.
# Group 49 (0, 5, 0, 6, 7)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4802,1,0,2,72,72,72,0,0,0,0,0,0,0,0)
# Die [r]Bollwerke[/] im Umkreis wurden besetzt und die Route gesichert!
SubGroup(1)
TalkCharacter(3877,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Nun sollten wir ohne Probleme zum vorderen
Tor gelangen können.
# Group 50 (51, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 33)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3878,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ausgezeichnet. Pioniere, macht euch ans
Werk! Alle anderen: Beschützt sie, während sie ihre Arbeit verrichten!
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,641,671,1,0,0,0,0)
Alert(108,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] rückt vor!
SubGroup(3)
Unknown43(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(4804,4,1,1,39,72,72,0,0,3,4,0,0,0,0)
# Beschütze [eg1][0:CHARA_G][ec2] bis das [g]Haupttor[/] aufgesprengt wurde!
SubGroup(1)
TalkDeploySlot(3879,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Die Föderation plant etwas, aber wir werden
[cdb]dem einen Riegel vorschieben. Es ist Zeit, sie
[cdb]aus dem Hinterhalt anzugreifen!
SubGroup(2)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4805,2,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [r]Truppen im Hinterhalt[/] sind aufgetaucht und greifen [eg1][0:CHARA_G][ec2] überraschend an!
SubGroup(1)
TalkCharacter(3880,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Mir war klar, dass sie nicht einfach tatenlos
[cdb]zusehen würden. Verteidigt unsere Pioniere
[cdb]unter allen Umständen!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# Verhindere, dass [eg6][0:CHARA_G][ec5] besiegt wird!
# Group 52 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,64159,0,1566,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,39,0,0,0,2,72,0,641,671,0,0,0,0,0)
SubGroup(1)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 52: True 1
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4803,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] legt beim [g]Haupttor[/] Sprengmaterial!
# Group 54 (0, 5, 0, 27, 17)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown1(2,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4834,1,39,39,72,0,0,0,0,0,0,0,0,0,0)
# [r]Gegnerische Generäle[/] nähern sich [eg3][0:CHARA_G][ec4]! [eb][eg6][1:CHARA_G][ec5] macht nicht weiter!
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Die Pioniere können nicht alles vorbereiten, wenn die Feinde zu nahe heranrücken. Wir müssen sie sofort ausschalten!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4835,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# Besiege die [r]Gegner[/] in der Nähe [eg5][0:CHARA_G][ec3]!
SubGroup(2)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 28, 11)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 1
SubGroup(8)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(3,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] macht weiter!
SubGroup(2)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Der Feind hält die Pioniere von ihrer Arbeit
[cdb]ab. Wir müssen umgehend etwas unternehmen!
# Group 57 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 0
# Group 58 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3883,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wir müssen ihre Pläne durchkreuzen. Öffnet
[cdb]die östlichen und westlichen Tore. Und kümmert euch um die Feinde an der Front!
SubGroup(2)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4809,2,72,72,72,0,0,0,4,5,0,0,0,0,0)
# Die [g]Tore im Osten[/] und [g]Westen[/] wurden geöffnet!
# Group 59 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3884,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sie sind fast fertig!
# Group 60 (0, 5, 0, 6, 4)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: False 1
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist in Sicherheit! Die für die Arbeit benötigte Zeit wurde verringert!
Unknown1(1,0,1,0,0,0,1,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 5, 37)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 1
SubGroup(1)
Unknown66(360,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6600,350,7220,6400,395,6730,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6655,340,7173,6400,395,6730,240,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown66(360,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown1(1,0,1,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4848,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat das [g]Haupttor[/] aufgesprengt!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,1,2,39,72,72,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde beschützt!
SubGroup(3)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,640,557,1,0,0,0,0)
SubGroup(4)
Unknown23(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3885,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Haha! Das war vielleicht ein Spektakel! Ihr habt
[cdb]dieses gewaltige Tor weit aufgesprengt!
TalkCharacter(3886,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Diese Explosion hat all meine Erwartungen
[cdb]erfüllt. Aber da vorn scheint noch ein weiteres
Tor zu sein.
# Group 62 (16, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 63: True 1
Unknown19(50,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 64: True 1
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 65: True 1
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 66: True 1
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 67: True 1
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 68: True 1
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 69: True 1
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 70: True 1
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (19, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 1, 20)
SubGroup(0)
SubGroup(6)
Unknown14(13,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(13,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(14,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(15,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(16,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(17,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(18,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(13,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(15,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(16,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(5,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(13,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(13,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(6,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(14,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(14,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(15,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(15,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(8,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(16,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(16,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(9,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(17,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(17,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(10,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(18,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(18,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 87: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,13,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
# Group 94 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,14,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
# Group 95 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 89: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,15,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
# Group 96 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,16,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
# Group 97 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 91: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,17,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
# Group 98 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 92: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 98: False 1
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,18,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
# Group 99 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 54: True 1
# Group 100 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 100: True 1
Unknown28(24,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] muss weiterarbeiten! Besiege die [r]Gegner[/] in der Nähe!
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [y]Gegner[/]!
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3955,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Alle Truppen in Bereitschaft müssen den Pionieren helfen! Sie müssen ihre Vorbereitungen schnellstmöglich abschließen!
# Group 104 (0, 5, 0, 3, 12)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [y]Gegner[/]!
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(56,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4831,1,39,72,72,0,0,0,11,0,0,0,0,0,0)
# Die Verstärkung für [eg1][0:CHARA_G][ec2] ist eingetroffen! Die für die Arbeit benötigte [g]Zeit[/] wurde verringert!
SubGroup(1)
Unknown1(0,1,1,65506,1,0,1,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 2)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [y]Gegner[/]!
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3956,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wundervoll. Die Truppen, die den Pionieren
[cdb]geholfen haben, können jetzt wieder zur
Schlacht dazustoßen!
# Group 106 (0, 5, 2, 8, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,45,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 60: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [y]Gegner[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [y]Gegner[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck4(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 58: True 1
SubGroup(1)
TalkCharacter(3939,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Die Tore auf der rechten und linken Seite
[cdb]haben sich geöffnet! Wer kann, soll sich einen
Weg hinein kämpfen und dort wüten!
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,16,1,72,72,72,0,0,3,4,0,0,0,0)
# Besetze die [r]Bollwerke[/], um zu verhindern, dass [r]gegnerische[/] Verstärkung eintrifft!
# Group 109 (0, 5, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,16,2,72,72,72,0,0,0,0,0,0,0,0)
# Es konnte verhindert werden, dass [r]gegnerische[/] Verstärkung eintrifft!
SubGroup(1)
TalkCharacter(3940,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Jetzt sollten nicht mehr so viele Feinde die
Pioniere ins Visier nehmen.
# Group 110 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,2,16,3,72,72,72,0,0,0,0,0,0,0,0)
# Es konnte nicht verhindert werden, dass [r]gegnerische[/] Verstärkung eintrifft!
# Group 111 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SubGroup(2)
SetDeathText(14,73,3887,2,0,0,0,0,0,0,0,0,0,0,0)
# Ich werde nicht dulden, dass ihr euch auch nur
[cdb]einen Schritt weiter nach Faerghus hinein wagt.
CloseUp(12,4,1,282,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,72,72,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
# Group 113 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3888,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ist das Ashe? Wenn möglich, würde ich es gerne
[cdb]vermeiden, ihn zu töten.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 4, 7)
SubGroup(3)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 0 1 0
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,12,72,72,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3889,14,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Ich werde meine Pflicht als Ritter erfüllen.
Mach dich bereit!
# Group 116 (0, 2, 0, 5, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,1,100,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3890,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ich habe dich schon mal irgendwo gesehen. Oh,
[cdb]du bist doch der Sohn von Viscount Lonato,
[cdb]nicht?
TalkCharacter(3891,14,1,4,1,1,0,0,0,0,0,0,0,0,0)
# Moment, bist du nicht... Nein, ich muss mich
[cdb]auf die Schlacht konzentrieren. Zum Reden ist
[cdb]keine Zeit!
# Group 117 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3892,14,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Ich kämpfe für Seine Majestät! Ich darf jetzt
[cdb]nicht verlieren!
# Group 118 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3893,14,1,3,0,1,0,0,0,0,0,0,0,0,0)
# Du bist stark. Ich weiß nicht, ob ich dich allein
[cdb]besiegen kann.
# Group 119 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 0 1 0
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 119: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,72,72,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkCharacter(3897,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Ashe! Was hat er sich nur dabei gedacht, sich
[cdb]töten zu lassen!
# Group 122 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3894,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ashe, Dimitri würde nicht wollen, dass du
[cdb]stirbst. Wenn dir etwas an ihm liegt, ergibst du
[cdb]dich.
TalkCharacter(3895,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Ich... In Ordnung. Ich gebe auf.
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,72,72,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (36, 2, 4, 1, 0)
SubGroup(0)
# Group 124 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,640,557,1,0,0,0,0)
SubGroup(1)
TalkCharacter(3898,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# In Ordnung, wir werden das andere Tor
[cdb]sprengen! Beschützt die Pioniere!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4811,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] legt beim [g]mittleren Tor[/] Sprengmaterial!
SubGroup(3)
Unknown43(39,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
MainMissionStart(4812,4,4,1,39,72,72,0,0,3,4,0,0,0,0)
# Beschütze [eg1][0:CHARA_G][ec2], bis das [g]mittlere Tor[/] aufgesprengt wurde!
# Group 125 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,64011,0,55775,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,39,0,0,0,2,72,0,640,557,0,0,0,0,0)
SubGroup(1)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 18, 21)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4806,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [r]Gegnerische Generäle[/] rücken vor! [eb][eg6][0:CHARA_G][ec5] macht nicht weiter!
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Die Pioniere können nicht alles vorbereiten, wenn die Feinde zu nahe heranrücken. Wir müssen sie sofort ausschalten!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4808,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# Besiege die Gegner in der Nähe [eg5][0:CHARA_G][ec3]!
SubGroup(2)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 0, 19, 10)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: True 1
SubGroup(5)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(3,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] macht weiter!
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Der Feind hält die Pioniere von ihrer Arbeit
[cdb]ab. Wir müssen umgehend etwas unternehmen!
# Group 129 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: True 0
# Group 130 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3900,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Wir werden es nicht rechtzeitig schaffen.
Beeilung!
TalkCharacter(3901,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Jetzt dauert es nicht mehr lange. Verteidigt die Pioniere!
# Group 131 (0, 5, 0, 7, 4)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 169: True 0
GroupCheck4(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: False 1
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist in Sicherheit! Die für die Arbeit benötigte Zeit wurde verringert!
Unknown1(1,0,3,0,0,0,1,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 5, 28)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
SubGroup(1)
Unknown66(364,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6400,350,5880,6400,370,5561,0,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown66(364,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6400,315,5780,6400,355,5561,150,0,1,0,1,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(4)
Unknown1(1,0,3,0,0,0,4,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4849,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat das [g]mittlere Tor[/] aufgesprengt!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,4,2,39,72,72,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde beschützt!
SubGroup(1)
Unknown18(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3903,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ausgezeichnet, wir können in die Festung ein-
[cdb]dringen. Jetzt geht es nur noch darum, sie mit
[cdb]zahlenmäßiger Überlegenheit zu überwältigen.
SubGroup(1)
Unknown10(1,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Group 133 (10, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(139,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(140,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(141,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(142,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(143,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 134: True 1
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 135: True 1
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 136: True 1
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 1
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(137,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 2, 7, 4)
SubGroup(2)
GroupCheck4(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 138: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 169: True 0
SubGroup(1)
Unknown15(39,19,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(138,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (12, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(22,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(11,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(19,53200,0,364,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(12,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(20,9964,1,65300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(13,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(21,53200,0,364,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(22,9964,1,65300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 149: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: False 1
SubGroup(3)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,19,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
# Group 154 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 150: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: False 1
SubGroup(3)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,20,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
# Group 155 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 151: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: False 1
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,21,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
# Group 156 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 156: False 1
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,22,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
# Group 157 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: True 1
# Group 158 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 158: True 1
Unknown28(25,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] muss weiterarbeiten! Besiege die [r]Gegner[/] in der Nähe!
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [r]Gegner[/]!
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3957,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wenn die Pioniere fallen, ist unser Plan dahin. Für ihre Verteidigung brauchen wir noch mehr Truppen.
# Group 162 (0, 5, 0, 3, 20)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [r]Gegner[/]!
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(53,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(299,1,53,39,72,0,0,0,11,0,0,0,0,0,0)
# [eb][eg6][cp][0:CHARA_G][ec1] sind aufgetaucht, um [eg1][1:CHARA_G][ec2] zu beschützen!
SubGroup(1)
TalkCharacter(3958,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Sorgt für ihre Sicherheit, ja?
# Group 163 (0, 5, 0, 3, 9)
SubGroup(2)
MainMissionStart(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [r]Gegner[/]!
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3959,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Das ist gut verlaufen. Es war die richtige
Entscheidung, unsere Verteidigung zu
[cdb]verstärken.
# Group 164 (0, 5, 2, 8, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 131: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Besiege die [r]Gegner[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(384,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(11,41800,0,42100,0,0,2,0,0,0,0,1,1,0,0)
SubGroup(2)
SetDeathText(13,73,3942,2,0,0,0,0,0,0,0,0,0,0,0)
# Ich gehe da raus. Ich ertrage es einfach nicht,
[cdb]nur tatenlos zuzusehen.
CloseUp(11,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4850,2,11,39,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat die Tore des [r]Bollwerks[/] geöffnet und rückt gegen [eg1][1:CHARA_G][ec2] vor!
SubGroup(3)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,1,1,0,0,0)
MainMissionStart(2,4,17,1,11,72,72,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
# Group 167 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(11,39,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4844,2,11,39,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] angegriffen!
SubGroup(1)
TalkCharacter(3902,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ist das Felix? Er will sich die Pioniere
[cdb]vornehmen. Haltet ihn auf!
# Group 168 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3943,13,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Ich wüsste nicht, wieso ich Eindringlinge
[cdb]verschonen sollte, die sich gewaltsam Zutritt zu
[cdb]unserem Haus verschaffen.
# Group 169 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3944,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Uff... War es das?
SubGroup(2)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,0,1,0,0,0)
MainMissionStart(438,1,17,2,11,72,72,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
# Group 170 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3945,13,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Ts. Unglaublich.
SubGroup(2)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,11,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,0,1,0,0,0)
MainMissionStart(439,2,17,3,11,72,72,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] konnte nicht besiegt werden!
# Group 171 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 5, 0, 2, 39)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3899,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Wir dürfen nicht zulassen, dass sie noch ein Tor zerstören! Schaltet die Pioniere aus!
SubGroup(2)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(591,2,39,72,72,0,0,0,6,7,0,0,0,0,0)
# [eb][eg6][0:AREA][ec5] und [eg6][1:AREA][ec5] wurden geöffnet!
SubGroup(4)
Unknown14(19,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,19,72,72,0,0,0,6,7,0,0,0,0,0)
# Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3946,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Noch mehr Feinde? Wir müssen sie aufhalten!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3947,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Weitere Feinde nähern sich! Wir müssen sie
[cdb]aufhalten!
SubGroup(3)
Unknown44(6,4,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,4,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,18,1,72,72,72,0,0,6,7,0,0,0,0)
# Besetze die [r]Bollwerke[/], um zu verhindern, dass [r]gegnerische[/] Verstärkung eintrifft!
# Group 173 (0, 5, 0, 5, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,18,2,72,72,72,0,0,0,0,0,0,0,0)
# Es konnte verhindert werden, dass [r]gegnerische[/] Verstärkung eintrifft!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3948,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Jetzt sind wir sicher.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3949,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Damit sollte die Sache erledigt sein!
# Group 174 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,2,18,3,72,72,72,0,0,0,0,0,0,0,0)
# Es konnte nicht verhindert werden, dass [r]gegnerische[/] Verstärkung eintrifft!
SubGroup(1)
TalkCharacter(3941,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Unsere Verteidigung hätte besser sein können, aber die Pioniere haben ihre Sache gut gemacht.
# Group 175 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 5, 0, 2, 70)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,52,52,72,5,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat die Tore geöffnet, um zu intervenieren!
SubGroup(6)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3904,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Verstärkung ist unterwegs! Beschützt Graf
Fraldarius und Graf Rodrigue, bis sie eintrifft!
SubGroup(7)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4838,2,52,72,72,5,0,0,0,0,0,0,0,0,0)
# Unzählige [eg7][cp][0:CHARA_G][ec5] sind in der [g]Festung[/] aufgetaucht!
SubGroup(1)
TalkCharacter(3905,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Es wird Zeit, loszupreschen und das Bollwerk
[cdb]einzunehmen! Vorwärts!
SubGroup(18)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4839,1,33,72,72,0,0,0,0,0,0,0,0,0,0)
# Unzählige [eg7][cp][0:CHARA_G][ec5] sind aufgetaucht und dringen in die [g]Festung[/] ein!
SubGroup(7)
Unknown43(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4840,4,5,1,52,72,72,5,0,0,0,0,0,0,0)
# Besiege die in der [g]Festung[/] verbleibenden [cp][0:CHARA_G][ec2]!
# Group 177 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(25,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(26,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(27,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(28,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(29,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(30,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3906,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Es ist eine Ehre, für Faerghus zu sterben.
SubGroup(1)
TalkCharacter(3907,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
# Du Narr. Was bringt das, wenn man die
Schlacht nicht überlebt?
# Group 185 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown29(1,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3908,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Mylord Felix, ich überlasse den Rest Euch...
SubGroup(1)
TalkCharacter(3909,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Ts... Hört zu! Wir alle werden das hier
[cdb]überstehen und gemeinsam den Sieg erringen!
SubGroup(1)
TalkDeploySlot(3910,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ja, Mylord!
# Group 186 (0, 5, 0, 9, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4841,1,5,2,52,72,72,5,0,0,0,0,0,0,0)
# Die in der [g]Festung[/] verbleibenden [cp][0:CHARA_G][ec1] wurden besiegt!
SubGroup(1)
GenderedMcTalk(0,3911,3912,1,0,1,0,0,0,0,0,0,0,0,0)
# Wir haben uns um die meisten von ihnen
[cdb]gekümmert. Jetzt bleibt nicht mehr viel zu tun.
# Group 187 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 5, 0, 2, 38)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(11,6864,1,45800,0,0,3,0,0,1,0,1,1,0,0)
SubGroup(4)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,11,10,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg7][0:CHARA_G][ec1] und [eg7][1:CHARA_G][ec1] sind aufgetaucht!
SubGroup(2)
SetDeathText(50,73,3913,2,0,0,0,0,0,0,0,0,0,0,0)
# Unsere Kameraden haben zu tapfer gekämpft,
[cdb]als dass wir einfach tatenlos herumstehen
[cdb]könnten!
CloseUp(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3914,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ich hatte gehofft, abwarten zu können, bis die
Verstärkung eintrifft, aber sie lassen mir keine
[cdb]andere Wahl. Zeit, sich ins Gefecht zu stürzen!
SubGroup(9)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4819,2,11,10,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben die Tore zu ihren [g]Bollwerken[/] geöffnet!
SubGroup(3)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,6,1,11,10,72,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3915,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ihr werdet keinen weiteren Schritt Richtung
Fhirdiad tun!
# Group 190 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,1,112,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3916,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Oho, da sehe ich doch Graf Rodrigue.
Hoffentlich erweist er sich als würdiger Gegner!
# Group 191 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3917,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ihr habt mir gerade einen Schauer über den
Rücken gejagt! Kein Wunder, dass man Euch
[cdb]den Schild von Faerghus nennt.
# Group 192 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3921,10,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Sie umzingeln mich. Das verheißt nichts Gutes.
# Group 193 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3922,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Hey, versuch nicht, anzugeben, alter Mann!
Wenn du nicht mehr kannst, dann zieh dich
[cdb]einfach zurück!
TalkDeploySlot(3923,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ha, es ist schön zu wissen, dass du dir Sorgen
[cdb]um mich machst!
# Group 194 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3918,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Das ist gar nichts!
# Group 195 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3919,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Felix, ist alles in Ordnung?
TalkDeploySlot(3920,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Hmpf, du sorgst dich unnötig. Unterschätze
[cdb]mich nicht!
# Group 196 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(3924,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Argh! Ich halte nicht mehr lange durch! Ich
[cdb]muss fliehen, solange ich das noch kann!
If254(2,197,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3925,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Alles klar! Wir müssen nur noch einen weiteren
General ausschalten, dann gewinnen wir!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3926,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Es ist nur noch einer übrig. Wenn wir Graf
Rodrigue bezwingen, ist der Sieg unser!
# Group 197 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkDeploySlot(3927,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ngh... Vergebt mir, Einwohner von Fraldarius.
Mir bleibt keine andere Wahl, als den Rückzug
[cdb]anzutreten.
If254(2,196,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3928,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Alles klar! Wir müssen nur noch einen weiteren
General ausschalten, dann gewinnen wir!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3929,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Es ist nur noch einer übrig. Wenn wir Graf
Fraldarius bezwingen, ist der Sieg unser!
# Group 198 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,11,10,72,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
SubGroup(1)
TalkCharacter(3930,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Ausgezeichnete Arbeit, Leute! Feiern wir nun
[cdb]unseren... Hm?
# Group 199 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 200 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3950,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ich muss ihn schnell heilen!
SubGroup(4)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] rückt vor, um den [r]gegnerischen General[/] zu heilen!
SubGroup(2)
Unknown43(32,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4836,4,19,1,32,72,72,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2], um zu verhindern, dass der [r]gegnerische General[/] geheilt wird!
# Group 201 (0, 5, 0, 5, 13)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(32,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown125(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,32,11,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] geheilt!
SubGroup(1)
TalkDeploySlot(3951,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Danke. Ich entschuldige mich für die
Umstände. Jetzt kann ich mich wieder in die
Schlacht stürzen.
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
# Schnell, besiege [eg1][0:CHARA_G][ec2]!
# Group 202 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(32,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown125(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,32,10,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] geheilt!
SubGroup(1)
TalkDeploySlot(3953,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Vielen Dank, das habe ich gebraucht! Jetzt bin
[cdb]ich wiederhergestellt.
# Group 203 (0, 5, 0, 7, 8)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 1
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] rückt vor, um den [r]gegnerischen General[/] zu heilen!
# Group 204 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0)
# Die Heilung durch [eg1][0:CHARA_G][ec2] konnte verhindert werden!
SubGroup(1)
TalkCharacter(3952,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Wenn der feindliche Kommandant geheilt wird,
[cdb]zieht sich die Schlacht in die Länge. Es tut mir
[cdb]leid, aber damit ist jetzt Schluss.
# Group 205 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0)
# Die Heilung durch [eg1][0:CHARA_G][ec2] konnte verhindert werden!
# Group 206 (0, 5, 0, 5, 7)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 201: True 1
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 202: True 1
SubGroup(1)
TalkCharacter(3954,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Wir haben zugelassen, dass der Priester ihn
[cdb]heilt. Jetzt wird sich unsere Schlacht in die
Länge ziehen!
SubGroup(4)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4830,2,19,3,32,72,72,0,0,0,0,0,0,0,0)
# Die Heilung durch [eg1][0:CHARA_G][ec5] konnte nicht verhindert werden!
# Group 207 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 5, 0, 2, 29)
SubGroup(1)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(145,73,3931,2,0,0,0,0,0,0,0,0,0,0,0)
# Elitesoldaten des Hauses Gautier, rückt vor!
Vernichtet die Schwächlinge aus dem Süden!
CloseUp(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4820,2,9,72,72,24,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist aufgetaucht und startet einen Ãœberraschungsangriff auf [b][eg1][cp][0:PARTY][ec2][/]!
SubGroup(1)
TalkCharacter(3932,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Argh, Verstärkung aus dem Königreich ist hier!
Wenn sie auf einen Kampf aus sind, müssen wir
[cdb]es mit ihnen aufnehmen.
SubGroup(2)
Unknown10(0,1,9,72,72,3,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,9,72,72,0,0,0,0,0,0,0,0)
# Besiege [eg1][0:CHARA_G][ec2]!
SubGroup(2)
TalkDeploySlot(3933,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Rodrigue, zieh dich zusammen mit Graf
Fraldarius zurück. Ich habe euch einen
Fluchtweg gesichert. Ãœberlasst den Rest mir.
TalkDeploySlot(3934,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Matthias, du Narr... Komm lebend zu uns
[cdb]zurück. Versprich mir das!
SubGroup(2)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4821,0,11,10,72,0,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben sich durch die [g]Kapelle[/] zurückgezogen!
# Group 209 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3935,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Wie lange ist es her, seit ich zuletzt eine Flucht
[cdb]ermöglicht habe? Aaah, dieser Nervenkitzel hat
[cdb]mir gefehlt!
TalkCharacter(3936,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ihr setzt Leib und Leben aufs Spiel, damit Eure
Freunde fliehen können? Faerghus' berühmte
Ritterlichkeit muss man einfach bewundern.
# Group 210 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3937,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Was ist los? Dachtet ihr, Faerghus' Mauer aus
Eis würde so leicht zerbrechen?
# Group 211 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3938,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Wenn mir das Glück nicht länger hold ist,
[cdb]werde ich so viele von euch mitnehmen, wie ich
[cdb]kann! So machen wir das in Faerghus!
# Group 212 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,66,72,65,0,0,0,0,0,0,0,0,0,0)
# Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein [g]Truhenschlüssel[/] erhalten!
# Group 214 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 215 (0, 5, 0, 7, 5)
SubGroup(2)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,39,72,72,3,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist in Schwierigkeiten! Eil zu Hilfe!
SubGroup(1)
TalkCharacter(3960,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Sie greifen die Pioniere an! Wir müssen ihnen
[cdb]helfen!
# Group 216 (0, 5, 0, 7, 5)
SubGroup(2)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,39,72,72,3,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde fast besiegt! Eil sofort zu Hilfe!
SubGroup(1)
TalkCharacter(3961,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Tut, was immer ihr könnt, um die Pioniere zu
[cdb]beschützen! Wenn sie getötet werden, sind wir gezwungen, uns zurückzuziehen!
# Group 217 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 218 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 219 (0, 7, 0, 3, 11)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,9,72,24,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] ist gefallen!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,9,72,72,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkCharacter(3963,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Und damit hätten wir einen weiteren Sieg
[cdb]eingefahren. Gut gemacht, Leute.
# Group 220 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 221 (0, 8, 0, 8, 7)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,39,72,72,3,0,0,0,0,0,0,0,0,0)
# [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
SubGroup(1)
TalkCharacter(3964,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Sie haben die Pioniere ausgeschaltet?! So viel
[cdb]zu diesem Plan... Ich sage das nur äußerst
[cdb]ungern, aber wir müssen uns zurückziehen!
SubGroup(1)
Alert(338,3,72,46,72,3,0,0,0,0,0,0,0,0,0)
# Du hast den Kampf verloren!
SetDeathText(14,96,3896,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Ashe[ed]__s__
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Es tut mir leid, Euer Majestät... Ich weiß, dass Ihr Euer Vertrauen... in mich gesetzt habt...
Es tut mir leid, Euer Majestät... Ich weiß, dass Ihr Euer Vertrauen... in mich gesetzt habt...
SetDeathText(145,96,3962,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Matthias[ed]__'__
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Es tut mir leid, Rodrigue... Lambert und ich... werden auf der anderen Seite... auf dich warten...
Es tut mir leid, Rodrigue... Lambert und ich... werden auf der anderen Seite... auf dich warten...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die Truppen [eg5][0:CHARA_G][ec3]!
Alert(660,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
[b]Gerüchteverbreitung[/] reduziert die Kampfkraft der [r]gegnerischen Armee[/] nicht mehr!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg8][cp][0:CHARA_G][ec2]!
TalkCharacter(3871,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Ein frontaler Angriff wäre absolut aussichtslos. Wir dürfen unsere Truppen nicht aufreiben, bevor wir die Hauptstadt erreichen.
Ein frontaler Angriff wäre absolut aussichtslos. Wir dürfen unsere Truppen nicht aufreiben, bevor wir die Hauptstadt erreichen.
TalkCharacter(3872,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Also werden wir die Tore aufsprengen und ihre Verteidigung überrollen, bevor sie reagieren können.
Also werden wir die Tore aufsprengen und ihre Verteidigung überrollen, bevor sie reagieren können.
TalkCharacter(3873,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Wir müssen zunächst das umliegende Gebiet sichern, um unseren Pionieren einen Weg zum Tor zu bereiten.
Wir müssen zunächst das umliegende Gebiet sichern, um unseren Pionieren einen Weg zum Tor zu bereiten.
MainMissionStart(4833,4,0,1,39,72,72,0,0,3,4,0,0,0,0)
HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/] in der Umgebung und sichere einen Weg für [eg1][0:CHARA_G][ec2]!
Alert(369,2,39,72,72,5,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wird von [r][eg3][cp][0:PARTY][ec4][/] aufgehalten und rückt nicht weiter vor!
Alert(370,1,39,72,72,5,0,0,0,0,0,0,0,0,0)
[r][eb][eg6][cp][0:PARTY][ec1][/] wurden besiegt! [eb][eg6][0:CHARA_G][ec5] rückt weiter vor!
TalkCharacter(3874,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ignatz[ed]__'__
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Wir haben das Gebiet beinahe gesichert. Aber wie wollen wir die Tore aufsprengen?
Wir haben das Gebiet beinahe gesichert. Aber wie wollen wir die Tore aufsprengen?
TalkCharacter(3875,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hilda[ed]__s__
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Nur noch ein wenig, dann haben wir dieses Gebiet gesichert. Aber wie wollen wir diese Tore aufsprengen?
Nur noch ein wenig, dann haben wir dieses Gebiet gesichert. Aber wie wollen wir diese Tore aufsprengen?
TalkCharacter(3876,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Mit Feuermagie und Fässern voll Alkohol. Die Wucht der Explosion sollte... Na, ich werde nicht die Überraschung verderben.
Mit Feuermagie und Fässern voll Alkohol. Die Wucht der Explosion sollte... Na, ich werde nicht die Überraschung verderben.
MainMissionStart(4802,1,0,2,72,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die [r]Bollwerke[/] im Umkreis wurden besetzt und die Route gesichert!
TalkCharacter(3877,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__
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Nun sollten wir ohne Probleme zum vorderen Tor gelangen können.
Nun sollten wir ohne Probleme zum vorderen Tor gelangen können.
TalkCharacter(3878,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Ausgezeichnet. Pioniere, macht euch ans Werk! Alle anderen: Beschützt sie, während sie ihre Arbeit verrichten!
Ausgezeichnet. Pioniere, macht euch ans Werk! Alle anderen: Beschützt sie, während sie ihre Arbeit verrichten!
Alert(108,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] rückt vor!
MainMissionStart(4804,4,1,1,39,72,72,0,0,3,4,0,0,0,0)
HAUPTMISSIONSBEGINN: Beschütze [eg1][0:CHARA_G][ec2] bis das Haupttor aufgesprengt wurde!
TalkDeploySlot(3879,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__
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Die Föderation plant etwas, aber wir werden dem einen Riegel vorschieben. Es ist Zeit, sie aus dem Hinterhalt anzugreifen!
Die Föderation plant etwas, aber wir werden dem einen Riegel vorschieben. Es ist Zeit, sie aus dem Hinterhalt anzugreifen!
Alert(4805,2,39,72,72,0,0,0,0,0,0,0,0,0,0)
[r]Truppen im Hinterhalt[/] sind aufgetaucht und greifen [eg1][0:CHARA_G][ec2] überraschend an!
TalkCharacter(3880,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Mir war klar, dass sie nicht einfach tatenlos zusehen würden. Verteidigt unsere Pioniere unter allen Umständen!
Mir war klar, dass sie nicht einfach tatenlos zusehen würden. Verteidigt unsere Pioniere unter allen Umständen!
Alert(322,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
Verhindere, dass [eg6][0:CHARA_G][ec5] besiegt wird!
Alert(4803,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] legt beim Haupttor Sprengmaterial!
Alert(4834,1,39,39,72,0,0,0,0,0,0,0,0,0,0)
[r]Gegnerische Generäle[/] nähern sich [eg3][0:CHARA_G][ec4]! [eb][eg6][1:CHARA_G][ec5] macht nicht weiter!
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Die Pioniere können nicht alles vorbereiten, wenn die Feinde zu nahe heranrücken. Wir müssen sie sofort ausschalten!
Die Pioniere können nicht alles vorbereiten, wenn die Feinde zu nahe heranrücken. Wir müssen sie sofort ausschalten!
Alert(4835,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
Besiege die [r]Gegner[/] in der Nähe [eg5][0:CHARA_G][ec3]!
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] macht weiter!
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Holst[ed]__s__
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Der Feind hält die Pioniere von ihrer Arbeit ab. Wir müssen umgehend etwas unternehmen!
Der Feind hält die Pioniere von ihrer Arbeit ab. Wir müssen umgehend etwas unternehmen!
TalkDeploySlot(3883,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Wir müssen ihre Pläne durchkreuzen. Öffnet die östlichen und westlichen Tore. Und kümmert euch um die Feinde an der Front!
Wir müssen ihre Pläne durchkreuzen. Öffnet die östlichen und westlichen Tore. Und kümmert euch um die Feinde an der Front!
Alert(4809,2,72,72,72,0,0,0,4,5,0,0,0,0,0)
Die Tore im Osten und Westen wurden geöffnet!
TalkCharacter(3884,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist in Sicherheit! Die für die Arbeit benötigte Zeit wurde verringert!
Alert(4848,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat das Haupttor aufgesprengt!
MainMissionStart(450,1,1,2,39,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde beschützt!
TalkDeploySlot(3885,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Haha! Das war vielleicht ein Spektakel! Ihr habt dieses gewaltige Tor weit aufgesprengt!
Haha! Das war vielleicht ein Spektakel! Ihr habt dieses gewaltige Tor weit aufgesprengt!
TalkCharacter(3886,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Diese Explosion hat all meine Erwartungen erfüllt. Aber da vorn scheint noch ein weiteres Tor zu sein.
Diese Explosion hat all meine Erwartungen erfüllt. Aber da vorn scheint noch ein weiteres Tor zu sein.
Alert(204,0,13,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
Alert(204,0,14,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
Alert(204,0,15,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
Alert(204,0,16,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
Alert(204,0,17,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
Alert(204,0,18,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] muss weiterarbeiten! Besiege die [r]Gegner[/] in der Nähe!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(3955,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__
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Alle Truppen in Bereitschaft müssen den Pionieren helfen! Sie müssen ihre Vorbereitungen schnellstmöglich abschließen!
Alle Truppen in Bereitschaft müssen den Pionieren helfen! Sie müssen ihre Vorbereitungen schnellstmöglich abschließen!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
Alert(4831,1,39,72,72,0,0,0,11,0,0,0,0,0,0)
Die Verstärkung für [eg1][0:CHARA_G][ec2] ist eingetroffen! Die für die Arbeit benötigte Zeit wurde verringert!
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(3956,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__
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Wundervoll. Die Truppen, die den Pionieren geholfen haben, können jetzt wieder zur Schlacht dazustoßen!
Wundervoll. Die Truppen, die den Pionieren geholfen haben, können jetzt wieder zur Schlacht dazustoßen!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [y]Gegner[/]!
TalkCharacter(3939,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Holst[ed]__s__
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Die Tore auf der rechten und linken Seite haben sich geöffnet! Wer kann, soll sich einen Weg hinein kämpfen und dort wüten!
Die Tore auf der rechten und linken Seite haben sich geöffnet! Wer kann, soll sich einen Weg hinein kämpfen und dort wüten!
MainMissionStart(94,4,16,1,72,72,72,0,0,3,4,0,0,0,0)
HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/], um zu verhindern, dass [r]gegnerische[/] Verstärkung eintrifft!
MainMissionStart(817,1,16,2,72,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Es konnte verhindert werden, dass [r]gegnerische[/] Verstärkung eintrifft!
TalkCharacter(3940,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Holst[ed]__s__
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Jetzt sollten nicht mehr so viele Feinde die Pioniere ins Visier nehmen.
Jetzt sollten nicht mehr so viele Feinde die Pioniere ins Visier nehmen.
MainMissionStart(818,2,16,3,72,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Es konnte nicht verhindert werden, dass [r]gegnerische[/] Verstärkung eintrifft!
Alert(200,2,12,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg7][0:CHARA_G][ec1] ist aufgetaucht!
SetDeathText(14,73,3887,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Ashe[ed]__s__
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Ich werde nicht dulden, dass ihr euch auch nur einen Schritt weiter nach Faerghus hinein wagt.
Ich werde nicht dulden, dass ihr euch auch nur einen Schritt weiter nach Faerghus hinein wagt.
MainMissionStart(2,4,3,1,12,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(3888,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Ist das Ashe? Wenn möglich, würde ich es gerne vermeiden, ihn zu töten.
Ist das Ashe? Wenn möglich, würde ich es gerne vermeiden, ihn zu töten.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkCharacter(3889,14,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ashe[ed]__s__
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Ich werde meine Pflicht als Ritter erfüllen. Mach dich bereit!
Ich werde meine Pflicht als Ritter erfüllen. Mach dich bereit!
TalkCharacter(3890,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Yuri[ed]__s__
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Ich habe dich schon mal irgendwo gesehen. Oh, du bist doch der Sohn von Viscount Lonato, nicht?
Ich habe dich schon mal irgendwo gesehen. Oh, du bist doch der Sohn von Viscount Lonato, nicht?
TalkCharacter(3891,14,1,4,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ashe[ed]__s__
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Moment, bist du nicht... Nein, ich muss mich auf die Schlacht konzentrieren. Zum Reden ist keine Zeit!
Moment, bist du nicht... Nein, ich muss mich auf die Schlacht konzentrieren. Zum Reden ist keine Zeit!
TalkCharacter(3892,14,1,2,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ashe[ed]__s__
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Ich kämpfe für Seine Majestät! Ich darf jetzt nicht verlieren!
Ich kämpfe für Seine Majestät! Ich darf jetzt nicht verlieren!
TalkCharacter(3893,14,1,3,0,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Ashe[ed]__s__
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Du bist stark. Ich weiß nicht, ob ich dich allein besiegen kann.
Du bist stark. Ich weiß nicht, ob ich dich allein besiegen kann.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
Alert(319,0,12,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,1,3,2,12,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(3897,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Felix[ed]__'__
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Ashe! Was hat er sich nur dabei gedacht, sich töten zu lassen!
Ashe! Was hat er sich nur dabei gedacht, sich töten zu lassen!
TalkCharacter(3894,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Ashe, Dimitri würde nicht wollen, dass du stirbst. Wenn dir etwas an ihm liegt, ergibst du dich.
Ashe, Dimitri würde nicht wollen, dass du stirbst. Wenn dir etwas an ihm liegt, ergibst du dich.
TalkCharacter(3895,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde rekrutiert!
TalkCharacter(3898,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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In Ordnung, wir werden das andere Tor sprengen! Beschützt die Pioniere!
In Ordnung, wir werden das andere Tor sprengen! Beschützt die Pioniere!
Alert(4811,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] legt beim mittleren Tor Sprengmaterial!
MainMissionStart(4812,4,4,1,39,72,72,0,0,3,4,0,0,0,0)
HAUPTMISSIONSBEGINN: Beschütze [eg1][0:CHARA_G][ec2], bis das mittlere Tor aufgesprengt wurde!
Alert(4806,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[r]Gegnerische Generäle[/] rücken vor! [eb][eg6][0:CHARA_G][ec5] macht nicht weiter!
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Die Pioniere können nicht alles vorbereiten, wenn die Feinde zu nahe heranrücken. Wir müssen sie sofort ausschalten!
Die Pioniere können nicht alles vorbereiten, wenn die Feinde zu nahe heranrücken. Wir müssen sie sofort ausschalten!
Alert(4808,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
Besiege die Gegner in der Nähe [eg5][0:CHARA_G][ec3]!
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] macht weiter!
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Holst[ed]__s__
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Der Feind hält die Pioniere von ihrer Arbeit ab. Wir müssen umgehend etwas unternehmen!
Der Feind hält die Pioniere von ihrer Arbeit ab. Wir müssen umgehend etwas unternehmen!
TalkDeploySlot(3900,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__
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Wir werden es nicht rechtzeitig schaffen. Beeilung!
Wir werden es nicht rechtzeitig schaffen. Beeilung!
TalkCharacter(3901,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__
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Jetzt dauert es nicht mehr lange. Verteidigt die Pioniere!
Jetzt dauert es nicht mehr lange. Verteidigt die Pioniere!
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist in Sicherheit! Die für die Arbeit benötigte Zeit wurde verringert!
Alert(4849,1,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat das mittlere Tor aufgesprengt!
MainMissionStart(450,1,4,2,39,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde beschützt!
TalkCharacter(3903,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__
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Ausgezeichnet, wir können in die Festung ein- dringen. Jetzt geht es nur noch darum, sie mit zahlenmäßiger Überlegenheit zu überwältigen.
Ausgezeichnet, wir können in die Festung ein- dringen. Jetzt geht es nur noch darum, sie mit zahlenmäßiger Überlegenheit zu überwältigen.
Alert(204,0,19,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
Alert(204,0,20,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
Alert(204,0,21,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
Alert(204,0,22,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist erneut aufgetaucht!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
Besetze schnell die [r]Bollwerke[/], um die [r]gegnerische[/] Verstärkung aufzuhalten!
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] muss weiterarbeiten! Besiege die [r]Gegner[/] in der Nähe!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(3957,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Wenn die Pioniere fallen, ist unser Plan dahin. Für ihre Verteidigung brauchen wir noch mehr Truppen.
Wenn die Pioniere fallen, ist unser Plan dahin. Für ihre Verteidigung brauchen wir noch mehr Truppen.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
Alert(299,1,53,39,72,0,0,0,11,0,0,0,0,0,0)
[eb][eg6][cp][0:CHARA_G][ec1] sind aufgetaucht, um [eg1][1:CHARA_G][ec2] zu beschützen!
TalkCharacter(3958,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
TalkCharacter(3959,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Das ist gut verlaufen. Es war die richtige Entscheidung, unsere Verteidigung zu verstärken.
Das ist gut verlaufen. Es war die richtige Entscheidung, unsere Verteidigung zu verstärken.
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die [r]Gegner[/]!
SetDeathText(13,73,3942,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Felix[ed]__'__
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Ich gehe da raus. Ich ertrage es einfach nicht, nur tatenlos zuzusehen.
Ich gehe da raus. Ich ertrage es einfach nicht, nur tatenlos zuzusehen.
Alert(4850,2,11,39,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat die Tore des [r]Bollwerks[/] geöffnet und rückt gegen [eg1][1:CHARA_G][ec2] vor!
MainMissionStart(2,4,17,1,11,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
Alert(4844,2,11,39,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] angegriffen!
TalkCharacter(3902,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Ist das Felix? Er will sich die Pioniere vornehmen. Haltet ihn auf!
Ist das Felix? Er will sich die Pioniere vornehmen. Haltet ihn auf!
TalkCharacter(3943,13,1,0,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Felix[ed]__'__
volume_up
Ich wüsste nicht, wieso ich Eindringlinge verschonen sollte, die sich gewaltsam Zutritt zu unserem Haus verschaffen.
Ich wüsste nicht, wieso ich Eindringlinge verschonen sollte, die sich gewaltsam Zutritt zu unserem Haus verschaffen.
TalkCharacter(3944,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
MainMissionStart(438,1,17,2,11,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(3945,13,1,1,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,2,11,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat sich zurückgezogen!
MainMissionStart(439,2,17,3,11,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] konnte nicht besiegt werden!
TalkDeploySlot(3899,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__
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Wir dürfen nicht zulassen, dass sie noch ein Tor zerstören! Schaltet die Pioniere aus!
Wir dürfen nicht zulassen, dass sie noch ein Tor zerstören! Schaltet die Pioniere aus!
Alert(591,2,39,72,72,0,0,0,6,7,0,0,0,0,0)
[eb][eg6][0:AREA][ec5] und [eg6][1:AREA][ec5] wurden geöffnet!
Alert(203,2,19,72,72,0,0,0,6,7,0,0,0,0,0)
Die Truppen [eg5][0:CHARA_G][ec3] sind aufgetaucht!
TalkCharacter(3946,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3947,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Hilda[ed]__s__
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Weitere Feinde nähern sich! Wir müssen sie aufhalten!
Weitere Feinde nähern sich! Wir müssen sie aufhalten!
MainMissionStart(94,4,18,1,72,72,72,0,0,6,7,0,0,0,0)
HAUPTMISSIONSBEGINN: Besetze die [r]Bollwerke[/], um zu verhindern, dass [r]gegnerische[/] Verstärkung eintrifft!
MainMissionStart(817,1,18,2,72,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Es konnte verhindert werden, dass [r]gegnerische[/] Verstärkung eintrifft!
TalkCharacter(3948,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3949,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,2,18,3,72,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Es konnte nicht verhindert werden, dass [r]gegnerische[/] Verstärkung eintrifft!
TalkCharacter(3941,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Holst[ed]__s__
volume_up
Unsere Verteidigung hätte besser sein können, aber die Pioniere haben ihre Sache gut gemacht.
Unsere Verteidigung hätte besser sein können, aber die Pioniere haben ihre Sache gut gemacht.
Alert(574,2,52,52,72,5,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat die Tore geöffnet, um zu intervenieren!
TalkDeploySlot(3904,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
???
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Verstärkung ist unterwegs! Beschützt Graf Fraldarius und Graf Rodrigue, bis sie eintrifft!
Verstärkung ist unterwegs! Beschützt Graf Fraldarius und Graf Rodrigue, bis sie eintrifft!
Alert(4838,2,52,72,72,5,0,0,0,0,0,0,0,0,0)
Unzählige [eg7][cp][0:CHARA_G][ec5] sind in der Festung aufgetaucht!
TalkCharacter(3905,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Es wird Zeit, loszupreschen und das Bollwerk einzunehmen! Vorwärts!
Es wird Zeit, loszupreschen und das Bollwerk einzunehmen! Vorwärts!
Alert(4839,1,33,72,72,0,0,0,0,0,0,0,0,0,0)
Unzählige [eg7][cp][0:CHARA_G][ec5] sind aufgetaucht und dringen in die Festung ein!
MainMissionStart(4840,4,5,1,52,72,72,5,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege die in der Festung verbleibenden [cp][0:CHARA_G][ec2]!
TalkDeploySlot(3906,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Es ist eine Ehre, für Faerghus zu sterben.
Es ist eine Ehre, für Faerghus zu sterben.
TalkCharacter(3907,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Felix[ed]__'__
volume_up
Du Narr. Was bringt das, wenn man die Schlacht nicht überlebt?
Du Narr. Was bringt das, wenn man die Schlacht nicht überlebt?
TalkDeploySlot(3908,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
???
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Mylord Felix, ich überlasse den Rest Euch...
Mylord Felix, ich überlasse den Rest Euch...
TalkCharacter(3909,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Felix[ed]__'__
volume_up
Ts... Hört zu! Wir alle werden das hier überstehen und gemeinsam den Sieg erringen!
Ts... Hört zu! Wir alle werden das hier überstehen und gemeinsam den Sieg erringen!
MainMissionStart(4841,1,5,2,52,72,72,5,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die in der Festung verbleibenden [cp][0:CHARA_G][ec1] wurden besiegt!
GenderedMcTalk(0,3911,3912,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
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Wir haben uns um die meisten von ihnen gekümmert. Jetzt bleibt nicht mehr viel zu tun.
Wir haben uns um die meisten von ihnen gekümmert. Jetzt bleibt nicht mehr viel zu tun.
[es]1_35_1_13_1_1_1_1_Shez[ed]__'__
volume_up
Wir haben uns um die meisten von ihnen gekümmert. Jetzt bleibt nicht mehr viel zu tun.
Wir haben uns um die meisten von ihnen gekümmert. Jetzt bleibt nicht mehr viel zu tun.
Alert(201,2,11,10,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg7][0:CHARA_G][ec1] und [eg7][1:CHARA_G][ec1] sind aufgetaucht!
SetDeathText(50,73,3913,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Rodrigue[ed]__s__
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Unsere Kameraden haben zu tapfer gekämpft, als dass wir einfach tatenlos herumstehen könnten!
Unsere Kameraden haben zu tapfer gekämpft, als dass wir einfach tatenlos herumstehen könnten!
TalkDeploySlot(3914,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Ich hatte gehofft, abwarten zu können, bis die Verstärkung eintrifft, aber sie lassen mir keine andere Wahl. Zeit, sich ins Gefecht zu stürzen!
Ich hatte gehofft, abwarten zu können, bis die Verstärkung eintrifft, aber sie lassen mir keine andere Wahl. Zeit, sich ins Gefecht zu stürzen!
Alert(4819,2,11,10,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben die Tore zu ihren Bollwerken geöffnet!
MainMissionStart(3,4,6,1,11,10,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2] und [eg1][1:CHARA_G][ec2]!
TalkDeploySlot(3915,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__
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Ihr werdet keinen weiteren Schritt Richtung Fhirdiad tun!
Ihr werdet keinen weiteren Schritt Richtung Fhirdiad tun!
TalkCharacter(3916,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Holst[ed]__s__
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Oho, da sehe ich doch Graf Rodrigue. Hoffentlich erweist er sich als würdiger Gegner!
Oho, da sehe ich doch Graf Rodrigue. Hoffentlich erweist er sich als würdiger Gegner!
TalkCharacter(3917,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Ihr habt mir gerade einen Schauer über den Rücken gejagt! Kein Wunder, dass man Euch den Schild von Faerghus nennt.
Ihr habt mir gerade einen Schauer über den Rücken gejagt! Kein Wunder, dass man Euch den Schild von Faerghus nennt.
TalkDeploySlot(3921,10,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__
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Sie umzingeln mich. Das verheißt nichts Gutes.
Sie umzingeln mich. Das verheißt nichts Gutes.
TalkDeploySlot(3922,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hey, versuch nicht, anzugeben, alter Mann! Wenn du nicht mehr kannst, dann zieh dich einfach zurück!
Hey, versuch nicht, anzugeben, alter Mann! Wenn du nicht mehr kannst, dann zieh dich einfach zurück!
TalkDeploySlot(3923,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__
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Ha, es ist schön zu wissen, dass du dir Sorgen um mich machst!
Ha, es ist schön zu wissen, dass du dir Sorgen um mich machst!
TalkDeploySlot(3919,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__
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Felix, ist alles in Ordnung?
Felix, ist alles in Ordnung?
TalkDeploySlot(3920,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Hmpf, du sorgst dich unnötig. Unterschätze mich nicht!
Hmpf, du sorgst dich unnötig. Unterschätze mich nicht!
Alert(304,1,11,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(3924,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Argh! Ich halte nicht mehr lange durch! Ich muss fliehen, solange ich das noch kann!
Argh! Ich halte nicht mehr lange durch! Ich muss fliehen, solange ich das noch kann!
TalkCharacter(3925,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Alles klar! Wir müssen nur noch einen weiteren General ausschalten, dann gewinnen wir!
Alles klar! Wir müssen nur noch einen weiteren General ausschalten, dann gewinnen wir!
TalkCharacter(3926,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Holst[ed]__s__
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Es ist nur noch einer übrig. Wenn wir Graf Rodrigue bezwingen, ist der Sieg unser!
Es ist nur noch einer übrig. Wenn wir Graf Rodrigue bezwingen, ist der Sieg unser!
Alert(304,1,10,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkDeploySlot(3927,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__
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Ngh... Vergebt mir, Einwohner von Fraldarius. Mir bleibt keine andere Wahl, als den Rückzug anzutreten.
Ngh... Vergebt mir, Einwohner von Fraldarius. Mir bleibt keine andere Wahl, als den Rückzug anzutreten.
TalkCharacter(3928,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Leonie[ed]__s__
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Alles klar! Wir müssen nur noch einen weiteren General ausschalten, dann gewinnen wir!
Alles klar! Wir müssen nur noch einen weiteren General ausschalten, dann gewinnen wir!
TalkCharacter(3929,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Holst[ed]__s__
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Es ist nur noch einer übrig. Wenn wir Graf Fraldarius bezwingen, ist der Sieg unser!
Es ist nur noch einer übrig. Wenn wir Graf Fraldarius bezwingen, ist der Sieg unser!
MainMissionStart(440,1,6,2,11,10,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] wurden besiegt!
TalkCharacter(3930,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Ausgezeichnete Arbeit, Leute! Feiern wir nun unseren... Hm?
Ausgezeichnete Arbeit, Leute! Feiern wir nun unseren... Hm?
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] rückt vor, um den [r]gegnerischen General[/] zu heilen!
MainMissionStart(4836,4,19,1,32,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2], um zu verhindern, dass der [r]gegnerische General[/] geheilt wird!
Alert(542,2,32,11,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] geheilt!
TalkDeploySlot(3951,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Danke. Ich entschuldige mich für die Umstände. Jetzt kann ich mich wieder in die Schlacht stürzen.
Danke. Ich entschuldige mich für die Umstände. Jetzt kann ich mich wieder in die Schlacht stürzen.
Alert(335,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
Schnell, besiege [eg1][0:CHARA_G][ec2]!
Alert(542,2,32,10,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] hat [eg1][1:CHARA_G][ec2] geheilt!
TalkDeploySlot(3953,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__
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Vielen Dank, das habe ich gebraucht! Jetzt bin ich wiederhergestellt.
Vielen Dank, das habe ich gebraucht! Jetzt bin ich wiederhergestellt.
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] rückt vor, um den [r]gegnerischen General[/] zu heilen!
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die Heilung durch [eg1][0:CHARA_G][ec2] konnte verhindert werden!
TalkCharacter(3952,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__
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Wenn der feindliche Kommandant geheilt wird, zieht sich die Schlacht in die Länge. Es tut mir leid, aber damit ist jetzt Schluss.
Wenn der feindliche Kommandant geheilt wird, zieht sich die Schlacht in die Länge. Es tut mir leid, aber damit ist jetzt Schluss.
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die Heilung durch [eg1][0:CHARA_G][ec2] konnte verhindert werden!
TalkCharacter(3954,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Lorenz[ed]__'__
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Wir haben zugelassen, dass der Priester ihn heilt. Jetzt wird sich unsere Schlacht in die Länge ziehen!
Wir haben zugelassen, dass der Priester ihn heilt. Jetzt wird sich unsere Schlacht in die Länge ziehen!
MainMissionStart(4830,2,19,3,32,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Die Heilung durch [eg1][0:CHARA_G][ec5] konnte nicht verhindert werden!
SetDeathText(145,73,3931,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Matthias[ed]__'__
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Elitesoldaten des Hauses Gautier, rückt vor! Vernichtet die Schwächlinge aus dem Süden!
Elitesoldaten des Hauses Gautier, rückt vor! Vernichtet die Schwächlinge aus dem Süden!
Alert(4820,2,9,72,72,24,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist aufgetaucht und startet einen Überraschungsangriff auf [b][eg1][cp][0:PARTY][ec2][/]!
TalkCharacter(3932,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Argh, Verstärkung aus dem Königreich ist hier! Wenn sie auf einen Kampf aus sind, müssen wir es mit ihnen aufnehmen.
Argh, Verstärkung aus dem Königreich ist hier! Wenn sie auf einen Kampf aus sind, müssen wir es mit ihnen aufnehmen.
MainMissionStart(2,4,7,1,9,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: Besiege [eg1][0:CHARA_G][ec2]!
TalkDeploySlot(3933,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Logistikmeisterin[cm][es]7_34_3_16_6_7_1_20_Logistikmeisterinnen[ce]
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Rodrigue, zieh dich zusammen mit Graf Fraldarius zurück. Ich habe euch einen Fluchtweg gesichert. Überlasst den Rest mir.
Rodrigue, zieh dich zusammen mit Graf Fraldarius zurück. Ich habe euch einen Fluchtweg gesichert. Überlasst den Rest mir.
TalkDeploySlot(3934,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_35_1_13_1_1_1_1_Byleth[ed]__s__
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Matthias, du Narr... Komm lebend zu uns zurück. Versprich mir das!
Matthias, du Narr... Komm lebend zu uns zurück. Versprich mir das!
Alert(4821,0,11,10,72,0,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] und [eg6][1:CHARA_G][ec5] haben sich durch die Kapelle zurückgezogen!
TalkDeploySlot(3935,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Logistikmeisterin[cm][es]7_34_3_16_6_7_1_20_Logistikmeisterinnen[ce]
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Wie lange ist es her, seit ich zuletzt eine Flucht ermöglicht habe? Aaah, dieser Nervenkitzel hat mir gefehlt!
Wie lange ist es her, seit ich zuletzt eine Flucht ermöglicht habe? Aaah, dieser Nervenkitzel hat mir gefehlt!
TalkCharacter(3936,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Ihr setzt Leib und Leben aufs Spiel, damit Eure Freunde fliehen können? Faerghus' berühmte Ritterlichkeit muss man einfach bewundern.
Ihr setzt Leib und Leben aufs Spiel, damit Eure Freunde fliehen können? Faerghus' berühmte Ritterlichkeit muss man einfach bewundern.
TalkDeploySlot(3937,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Logistikmeisterin[cm][es]7_34_3_16_6_7_1_20_Logistikmeisterinnen[ce]
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Was ist los? Dachtet ihr, Faerghus' Mauer aus Eis würde so leicht zerbrechen?
Was ist los? Dachtet ihr, Faerghus' Mauer aus Eis würde so leicht zerbrechen?
TalkDeploySlot(3938,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
[cs][es]7_33_6_15_6_7_9_17_Logistikmeisterin[cm][es]7_34_3_16_6_7_1_20_Logistikmeisterinnen[ce]
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Wenn mir das Glück nicht länger hold ist, werde ich so viele von euch mitnehmen, wie ich kann! So machen wir das in Faerghus!
Wenn mir das Glück nicht länger hold ist, werde ich so viele von euch mitnehmen, wie ich kann! So machen wir das in Faerghus!
Alert(549,1,66,72,65,0,0,0,0,0,0,0,0,0,0)
Durch den Sieg über [eg1][0:CHARA_G][ec2] wurde ein Truhenschlüssel erhalten!
Alert(331,2,39,72,72,3,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist in Schwierigkeiten! Eil zu Hilfe!
TalkCharacter(3960,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Sie greifen die Pioniere an! Wir müssen ihnen helfen!
Sie greifen die Pioniere an! Wir müssen ihnen helfen!
Alert(333,2,39,72,72,3,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde fast besiegt! Eil sofort zu Hilfe!
TalkCharacter(3961,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Tut, was immer ihr könnt, um die Pioniere zu beschützen! Wenn sie getötet werden, sind wir gezwungen, uns zurückzuziehen!
Tut, was immer ihr könnt, um die Pioniere zu beschützen! Wenn sie getötet werden, sind wir gezwungen, uns zurückzuziehen!
Alert(319,0,9,9,72,24,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] ist gefallen!
MainMissionStart(438,1,7,2,9,72,72,0,0,0,0,0,0,0,0)
HAUPTMISSIONSBEGINN: [eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(3963,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Und damit hätten wir einen weiteren Sieg eingefahren. Gut gemacht, Leute.
Und damit hätten wir einen weiteren Sieg eingefahren. Gut gemacht, Leute.
Alert(313,3,39,72,72,3,0,0,0,0,0,0,0,0,0)
[eb][eg6][0:CHARA_G][ec5] wurde besiegt!
TalkCharacter(3964,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link
[es]1_35_1_13_1_1_1_1_Claude[ed]__s__
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Sie haben die Pioniere ausgeschaltet?! So viel zu diesem Plan... Ich sage das nur äußerst ungern, aber wir müssen uns zurückziehen!
Sie haben die Pioniere ausgeschaltet?! So viel zu diesem Plan... Ich sage das nur äußerst ungern, aber wir müssen uns zurückziehen!
Alert(338,3,72,46,72,3,0,0,0,0,0,0,0,0,0)
Du hast den Kampf verloren!