El ejército de la Federación llega a territorio del Reino, y tú pones rumbo a Fhirdiad de inmediato. Sin embargo, una fortaleza enemiga se interpone entre tu objetivo y tú.

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 [es]1_1_10_15_____Shez 72 0 0 0 0 0 0 0 101 7 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 [es]1_1_10_15_____Claude 255 0 0 1 30 1 0 0 101 7 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 [es]1_1_10_15_____Hilda 255 0 0 2 130 2 0 0 101 7 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 [es]1_1_10_15_____Lorenz 255 0 0 3 105 3 0 0 101 7 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 [es]1_1_10_15_____Ignatz 255 0 0 4 115 4 13 0 101 7 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 [es]1_1_10_15_____Raphael 255 0 0 5 110 4 13 0 101 7 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 [es]1_1_10_15_____Leonie 255 0 0 6 135 4 13 0 101 7 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 [es]1_1_10_15_____Lysithea 255 0 0 7 120 4 13 0 101 7 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 [es]1_1_10_15_____Nader 255 0 0 8 380 7 13 0 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 [es]2_2_11_16_____marqués de Gautier 255 0 0 9 460 5 12 0 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 [es]1_1_10_15_____Rodrigue 255 0 0 10 180 5 13 3 101 5 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 [es]1_1_10_15_____Felix 255 0 0 11 75 5 13 3 101 5 0 100 300 6 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 [es]1_1_10_15_____Ashe 255 0 0 12 80 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 13 610 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 14 690 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 15 610 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 16 650 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 17 610 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 18 680 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 19 610 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 20 650 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 21 645 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 22 680 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 23 600 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 24 680 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 25 610 5 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 26 650 5 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 27 600 5 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 28 680 5 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 29 690 5 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 30 640 5 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 31 650 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 32 650 5 13 3 101 5 1 16 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 33 680 4 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 34 650 4 13 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 35 610 4 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 36 650 4 13 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 37 680 4 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 38 650 4 13 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 [cs][es]2_2_11_16_____general del Reino[cm][es]4_8_13_18_22_26_30__generales del Reino[ce] 255 0 0 39 602 7 13 3 101 5 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 40 610 5 13 3 101 5 1 26 300 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 41 690 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 42 635 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 43 600 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 44 650 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 45 610 5 13 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 46 680 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 [cs][es]3_3_12_17_____gral. de Federación[cm][es]5_9_14_19_23_27_31__generales de la Federación[ce] 255 0 0 47 690 5 13 3 101 5 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 48 610 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 49 670 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 50 610 5 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 51 650 5 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 52 650 5 13 0 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 53 610 4 13 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 54 650 4 13 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 55 660 4 13 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 [cs][es]2_6_11_16_____soldado[cm][es]4_8_13_18_22_26_30__soldados[ce] 255 0 0 56 1025 4 13 3 101 5 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 57 600 5 13 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 58 665 5 13 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 59 660 5 13 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 60 610 5 13 3 101 5 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 61 650 5 13 3 101 5 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 62 610 5 13 3 101 5 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 63 645 5 13 3 101 5 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 64 620 5 13 3 101 5 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 65 610 5 13 3 101 5 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 66 655 5 13 3 101 5 0 21 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 67 655 4 13 3 101 1 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 68 640 4 13 3 101 1 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 69 600 4 13 3 101 1 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 70 645 4 13 3 101 1 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 [cs][es]2_2_11_16_____gral. Federación[cm][es]4_8_13_18_22_26_30__generales de la Federación[ce] 255 0 0 71 620 4 13 3 101 1 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 2 0 0 60 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1522 26 1525 19 1525 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1525 25 1525 21 1525 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1522 26 1525 22 1525 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1525 25 1525 21 1525 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1522 26 1522 19 1522 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1525 25 1522 22 1522 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1522 26 1522 19 1522 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 25 1522 22 1522 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1522 26 1525 26 1525 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1525 25 1522 19 1522 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 1 0 1000 1522 26 1525 26 1525 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1525 25 1522 22 1522 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 30)
SubGroup(0)
SubGroup(3)
Unknown10(0,69,72,72,72,5,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,39,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
SetName(39,255,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to [cs][es]2_6_11_16_____zapador[cm][es]4_8_13_18_22_26_30__zapadores[ce]
SetName(52,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to [cs][es]2_6_11_16_____soldado Reino[cm][es]4_8_13_18_22_26_30__soldados del Reino[ce]
SetName(33,614,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to [cs][es]3_7_12_17_____soldado Federación[cm][es]5_9_14_19_23_27_31__soldados de la Federación[ce]
SetName(34,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to [cs][es]2_6_11_16_____soldado Federación[cm][es]4_8_13_18_22_26_30__soldados de la Federación[ce]
SetName(35,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to [cs][es]2_6_11_16_____soldado Federación[cm][es]4_8_13_18_22_26_30__soldados de la Federación[ce]
SetName(36,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to [cs][es]2_6_11_16_____soldado Federación[cm][es]4_8_13_18_22_26_30__soldados de la Federación[ce]
SetName(37,614,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to [cs][es]3_7_12_17_____soldado Federación[cm][es]5_9_14_19_23_27_31__soldados de la Federación[ce]
SetName(38,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to [cs][es]2_6_11_16_____soldado Federación[cm][es]4_8_13_18_22_26_30__soldados de la Federación[ce]
SetName(40,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to [cs][es]2_2_11_16_____capitán de fortaleza[cm][es]4_8_13_18_22_26_30__capitanes de fortaleza[ce]
SetName(53,265,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to [cs][es]2_6_11_16_____soldado de escolta[cm][es]4_8_13_18_22_26_30__soldados de escolta[ce]
SetName(54,265,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to [cs][es]2_6_11_16_____soldado de escolta[cm][es]4_8_13_18_22_26_30__soldados de escolta[ce]
SetName(55,265,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to [cs][es]2_6_11_16_____soldado de escolta[cm][es]4_8_13_18_22_26_30__soldados de escolta[ce]
SubGroup(2)
Unknown76(39,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(14,96,3896,3,0,0,0,0,0,0,0,0,0,0,0) # Lo siento, majestad... Sé que confiaste... en mí...
SetDeathText(145,96,3962,3,0,0,0,0,0,0,0,0,0,0,0) # Lo siento, Rodrigue... Lambert y yo... te estaremos esperando... al otro lado...
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 0)
SubGroup(0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 11 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
Unknown19(67,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown28(18,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown28(18,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown28(18,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown28(18,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(67,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(68,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(69,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(70,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(71,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Unknown28(17,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # ¡La estrategia [b]Rumores falsos[/] ha dejado de minar la fuerza [r]del ejército enemigo[/]!
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [eg7][cp][0:CHARA_G]!
SubGroup(4)
Unknown92(0,63300,0,0,0,18764,1,3,0,0,0,0,0,0,0)
Unknown92(4,65400,0,0,0,18664,1,3,0,0,0,0,0,0,0)
Unknown92(8,63500,0,0,0,21464,1,3,0,0,0,0,0,0,0)
Unknown92(20,64900,0,0,0,20664,1,3,0,0,0,0,0,0,0)
# Group 37 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(3871,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Un asalto frontal sería como intentar romper [cdb]una roca con el cráneo. No podemos agotar [cdb]a las tropas antes de llegar a la capital.
TalkCharacter(3872,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Así que vamos a reventar las puertas [cdb]y arrasar con ellos antes de que tengan [cdb]oportunidad de reaccionar.
# Group 39 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 7)
SubGroup(0)
SubGroup(1)
TalkCharacter(3873,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Primero tendremos que asegurar los alrededores [cdb]con el objetivo de crear una vía hasta la puerta [cdb]para nuestros zapadores.
SubGroup(4)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4833,4,0,1,39,72,72,0,0,3,4,0,0,0,0) # ¡Toma [r]las fortalezas[/] circundantes y habilita una ruta segura para [eg1][0:CHARA_G]!
# Group 41 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 8, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,39,72,72,5,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] están obstaculizando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
# Group 43 (0, 5, 0, 9, 8)
SubGroup(2)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(370,1,39,72,72,5,0,0,0,0,0,0,0,0,0) # ¡[r][eb][eg1][cp][0:PARTY][/] han caído! ¡[eb][eg1][0:CHARA_G] ha vuelto a avanzar!
# Group 44 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3874,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ya casi hemos asegurado la zona, [cdb]pero ¿cómo vamos a abrir las puertas?
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3875,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # Solo un poco más y tendremos [cdb]la zona asegurada, pero ¿cómo vamos [cdb]a abrir esas puertas?
SubGroup(1)
TalkCharacter(3876,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Magia de fuego y barriles de alcohol. La fuerza de la explosión debería... Bueno, no quiero arruinaros la sorpresa.
# Group 49 (0, 5, 0, 6, 7)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4802,1,0,2,72,72,72,0,0,0,0,0,0,0,0) # ¡Has tomado [r]las fortalezas[/] circundantes y has asegurado el camino!
SubGroup(1)
TalkCharacter(3877,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Deberíamos ser capaces de avanzar [cdb]hasta la puerta principal sin contratiempos.
# Group 50 (51, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 33)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3878,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Excelente. ¡Zapadores, manos a la obra! ¡Que el resto vaya a protegerlos [cdb]mientras trabajan!
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,641,671,1,0,0,0,0)
Alert(108,0,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está avanzando!
SubGroup(3)
Unknown43(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(4804,4,1,1,39,72,72,0,0,3,4,0,0,0,0) # ¡Protege [eg3][0:CHARA_G] hasta que [g]el acceso principal[/] salte por los aires!
SubGroup(1)
TalkDeploySlot(3879,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # La Federación está tramando algo, [cdb]pero le pondremos fin. ¡Es el momento [cdb]de iniciar una emboscada!
SubGroup(2)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4805,2,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Unos [r]soldados al acecho[/] han lanzado un ataque sorpresa contra [eg1][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3880,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # Me imaginé que no se quedarían [cdb]de brazos cruzados. ¡Defended a los zapadores a toda costa!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
# Group 52 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,64159,0,1566,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,39,0,0,0,2,72,0,641,671,0,0,0,0,0)
SubGroup(1)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 1
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4803,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está colocando explosivos para hacer saltar por los aires [g]el acceso principal[/]!
# Group 54 (0, 5, 0, 27, 17)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown1(2,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4834,1,39,39,72,0,0,0,0,0,0,0,0,0,0) # ¡[r]Quienes comandan el ejército enemigo[/] se acercan [eg3][0:CHARA_G]! ¡[eb][eg1][1:CHARA_G] ha cesado su labor!
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Si el enemigo se acerca demasiado, ¡no podrán colocar los barriles! ¡Debemos acabar con los enemigos cercanos!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4835,0,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/] que hay cerca [eg4][0:CHARA_G]!
SubGroup(2)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 28, 11)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 1
SubGroup(8)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(3,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reanudado su labor!
SubGroup(2)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # El enemigo está impidiendo que los zapadores [cdb]hagan su trabajo. ¡Debemos intervenir!
# Group 57 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 0
# Group 58 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3883,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Sea cual sea su plan, no podemos dejar [cdb]que lo hagan. Abrid las puertas al este [cdb]y al oeste. ¡Eliminad a los enemigos del frente!
SubGroup(2)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4809,2,72,72,72,0,0,0,4,5,0,0,0,0,0) # ¡Se han abierto [g]los accesos del este[/] y [g]del oeste[/]!
# Group 59 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3884,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Casi están listos!
# Group 60 (0, 5, 0, 6, 4)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: False 1
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está a salvo! ¡Se ha reducido el tiempo necesario para completar la labor!
Unknown1(1,0,1,0,0,0,1,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 5, 37)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
SubGroup(1)
Unknown66(360,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6600,350,7220,6400,395,6730,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6655,340,7173,6400,395,6730,240,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown66(360,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown1(1,0,1,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4848,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reventado [g]el acceso principal[/]!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,1,2,39,72,72,0,0,0,0,0,0,0,0) # ¡Has protegido [eg3][0:CHARA_G]!
SubGroup(3)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,640,557,1,0,0,0,0)
SubGroup(4)
Unknown23(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3885,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Ja, ja! ¡Menudo espectáculo! ¡El portón ha volado por los aires!
TalkCharacter(3886,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Esa explosión ha sido tal como esperaba, [cdb]pero parece que hay otra puerta más adelante.
# Group 62 (16, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 1
Unknown19(50,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: True 1
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 1
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 1
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 1
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 1
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (19, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 1, 20)
SubGroup(0)
SubGroup(6)
Unknown14(13,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(13,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(14,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(15,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(16,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(17,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(18,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(13,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(15,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(16,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(5,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(13,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(13,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(6,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(14,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(14,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(15,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(15,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(8,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(16,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(16,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(9,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(17,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(17,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(10,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(18,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(18,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,13,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
# Group 94 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,14,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
# Group 95 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,15,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
# Group 96 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,16,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
# Group 97 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 91: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,17,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
# Group 98 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 92: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,18,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
# Group 99 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 1
# Group 100 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 100: True 1
Unknown28(24,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/] cerca [eg4][0:CHARA_G] para que pueda continuar con su labor!
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3955,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Todas las tropas inactivas irán a cubrir [cdb]a los zapadores! ¡Deben acabar sus preparativos [cdb]tan pronto como sea posible!
# Group 104 (0, 5, 0, 3, 12)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(56,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4831,1,39,72,72,0,0,0,11,0,0,0,0,0,0) # ¡Han llegado los refuerzos [eg4][0:CHARA_G]! ¡Se ha reducido [g]el tiempo[/] necesario para completar su labor!
SubGroup(1)
Unknown1(0,1,1,65506,1,0,1,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 2)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3956,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # Maravilloso. ¡Las tropas que ayudaban [cdb]a los zapadores pueden volver a unirse [cdb]a la batalla!
# Group 106 (0, 5, 2, 8, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,45,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [y]los enemigos[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck4(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 58: True 1
SubGroup(1)
TalkCharacter(3939,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Se han abierto las puertas de la izquierda [cdb]y derecha! ¡Quien sea capaz de luchar, [cdb]que entre y siembre el caos!
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,16,1,72,72,72,0,0,3,4,0,0,0,0) # ¡Toma [r]las fortalezas[/] para evitar que aparezcan refuerzos [r]enemigos[/]!
# Group 109 (0, 5, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,16,2,72,72,72,0,0,0,0,0,0,0,0) # ¡Has evitado que apareciesen los refuerzos [r]enemigos[/]!
SubGroup(1)
TalkCharacter(3940,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ahora debería haber menos enemigos [cdb]atacando a los zapadores.
# Group 110 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,2,16,3,72,72,72,0,0,0,0,0,0,0,0) # ¡No has podido evitar que apareciesen los refuerzos [r]enemigos[/]!
# Group 111 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido!
SubGroup(2)
SetDeathText(14,73,3887,2,0,0,0,0,0,0,0,0,0,0,0) # ¡No permitiré que deis un paso más [cdb]en Faerghus!
CloseUp(12,4,1,282,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,72,72,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 113 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3888,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Ese es Ashe? Me gustaría evitar matarlo, si es posible.
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 4, 7)
SubGroup(3)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,12,72,72,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3889,14,1,2,1,1,0,0,0,0,0,0,0,0,0) # Cumpliré con mi deber como caballero. ¡Preparaos!
# Group 116 (0, 2, 0, 5, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,1,100,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3890,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # Te he visto antes, en algún sitio. Ah, eres el chaval de lord Lonato, ¿verdad?
TalkCharacter(3891,14,1,4,1,1,0,0,0,0,0,0,0,0,0) # Un momento, ¿tú no eres...? No, debo centrarme en la batalla. ¡No hay tiempo para hablar!
# Group 117 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3892,14,1,2,0,1,0,0,0,0,0,0,0,0,0) # ¡Lucho en nombre de su majestad! ¡Ahora no puedo perder!
# Group 118 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3893,14,1,3,0,1,0,0,0,0,0,0,0,0,0) # Eres fuerte. No sé si podré vencerte por mi cuenta.
# Group 119 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,72,72,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3897,13,1,3,1,1,0,0,0,0,0,0,0,0,0) # ¡Ashe! ¿En qué estaba pensando [cdb]para sacrificarse de esa forma?
# Group 122 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3894,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Ashe, Dimitri no querría que murieses. Si te preocupas por él, te rendirás.
TalkCharacter(3895,14,1,3,1,1,0,0,0,0,0,0,0,0,0) # Yo... Vale. Me rindo.
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,72,72,0,0,0,0,0,0,0,0) # ¡Has reclutado [eg3][0:CHARA_G]!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (36, 2, 4, 1, 0)
SubGroup(0)
# Group 124 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,640,557,1,0,0,0,0)
SubGroup(1)
TalkCharacter(3898,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # De acuerdo, ¡vamos a reventar la otra puerta! ¡Proteged a los zapadores!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4811,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está colocando explosivos para hacer saltar por los aires [g]el acceso central[/]!
SubGroup(3)
Unknown43(39,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
MainMissionStart(4812,4,4,1,39,72,72,0,0,3,4,0,0,0,0) # ¡Protege [eg3][0:CHARA_G] hasta que [g]el acceso central[/] salte por los aires!
# Group 125 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,64011,0,55775,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,39,0,0,0,2,72,0,640,557,0,0,0,0,0)
SubGroup(1)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 18, 21)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4806,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Se acercan [r]quienes comandan el ejército enemigo[/]! ¡[eb][eg1][0:CHARA_G] ha cesado su labor!
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # Si el enemigo se acerca demasiado, ¡no podrán colocar los barriles! ¡Debemos acabar con los enemigos cercanos!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4808,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a los enemigos que hay cerca [eg4][0:CHARA_G]!
SubGroup(2)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 0, 19, 10)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 126: True 1
SubGroup(5)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(3,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reanudado su labor!
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # El enemigo está impidiendo que los zapadores [cdb]hagan su trabajo. ¡Debemos intervenir!
# Group 129 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 126: True 0
# Group 130 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3900,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # No lo lograremos a tiempo. ¡Deprisa!
TalkCharacter(3901,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # Ya no queda mucho. ¡Defended a los zapadores!
# Group 131 (0, 5, 0, 7, 4)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 0
GroupCheck4(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 126: False 1
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está a salvo! ¡Se ha reducido el tiempo necesario para completar la labor!
Unknown1(1,0,3,0,0,0,1,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 5, 28)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
SubGroup(1)
Unknown66(364,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6400,350,5880,6400,370,5561,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown66(364,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6400,315,5780,6400,355,5561,150,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown1(1,0,3,0,0,0,4,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4849,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reventado [g]el acceso central[/]!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,4,2,39,72,72,0,0,0,0,0,0,0,0) # ¡Has protegido [eg3][0:CHARA_G]!
SubGroup(1)
Unknown18(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3903,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # Magnífico, hemos podido invadir el fuerte. Ahora solo es cuestión de sobrepasarlos [cdb]con nuestra superioridad numérica.
SubGroup(1)
Unknown10(1,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Group 133 (10, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(139,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(140,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(141,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(142,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(143,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 1
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 1
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(137,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 2, 7, 4)
SubGroup(2)
GroupCheck4(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 138: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 0
SubGroup(1)
Unknown15(39,19,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(138,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (12, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(22,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(11,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(19,53200,0,364,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(12,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(20,9964,1,65300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(13,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(21,53200,0,364,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(22,9964,1,65300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 149: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 156: False 1
SubGroup(3)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,19,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
# Group 154 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 156: False 1
SubGroup(3)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,20,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
# Group 155 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 156: False 1
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,21,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
# Group 156 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 156: False 1
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,22,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
# Group 157 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 126: True 1
# Group 158 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 158: True 1
Unknown28(25,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/] cerca [eg4][0:CHARA_G] para que pueda continuar con su labor!
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3957,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Si los zapadores caen, nuestros planes [cdb]se irán al garete. Necesitamos más tropas [cdb]para protegerlos.
# Group 162 (0, 5, 0, 3, 20)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(53,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(299,1,53,39,72,0,0,0,11,0,0,0,0,0,0) # ¡[eb][eg2][cp][0:CHARA_G] han aparecido para proteger a [eg2][1:CHARA_G]!
SubGroup(1)
TalkCharacter(3958,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # Mantenedlos a salvo, ¿vale?
# Group 163 (0, 5, 0, 3, 9)
SubGroup(2)
MainMissionStart(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3959,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # Eso ha salido bien. Hemos tomado [cdb]la decisión correcta al aumentar las defensas.
# Group 164 (0, 5, 2, 8, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¡Derrota a [r]los enemigos[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(384,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(11,41800,0,42100,0,0,2,0,0,0,0,1,1,0,0)
SubGroup(2)
SetDeathText(13,73,3942,2,0,0,0,0,0,0,0,0,0,0,0) # Voy a salir ahí fuera. No es propio de mí [cdb]quedarme de brazos cruzados.
CloseUp(11,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4850,2,11,39,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abierto [r]la fortaleza[/] y avanza hacia [eg1][1:CHARA_G]!
SubGroup(3)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,1,1,0,0,0)
MainMissionStart(2,4,17,1,11,72,72,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
# Group 167 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(11,39,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4844,2,11,39,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha atacado [eg3][1:CHARA_G]!
SubGroup(1)
TalkCharacter(3902,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # ¿Ese es Felix? Va a por los zapadores. ¡Detenedlo!
# Group 168 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3943,13,1,0,1,1,0,0,0,0,0,0,0,0,0) # No veo motivo para perdonarles la vida [cdb]a los invasores que están abriéndose [cdb]paso a la fuerza hasta mi hogar.
# Group 169 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3944,13,1,3,1,1,0,0,0,0,0,0,0,0,0) # Arg... ¿Es el fin?
SubGroup(2)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,0,1,0,0,0)
MainMissionStart(438,1,17,2,11,72,72,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
# Group 170 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3945,13,1,1,1,1,0,0,0,0,0,0,0,0,0) # Vaya. Increíble...
SubGroup(2)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,11,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] se ha retirado!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,0,1,0,0,0)
MainMissionStart(439,2,17,3,11,72,72,0,0,0,0,0,0,0,0) # ¡No has podido derrotar [eg3][0:CHARA_G]!
# Group 171 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 5, 0, 2, 39)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3899,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡No podemos dejar que destruyan [cdb]la otra puerta! ¡Acabad con los zapadores!
SubGroup(2)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(591,2,39,72,72,0,0,0,6,7,0,0,0,0,0) # ¡Se han abierto [eg1][0:AREA] y [eg1][1:AREA]!
SubGroup(4)
Unknown14(19,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,19,72,72,0,0,0,6,7,0,0,0,0,0) # ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3946,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¿Más enemigos? ¡Hay que detenerlos!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3947,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Vienen más enemigos! ¡Hay que pararles los pies!
SubGroup(3)
Unknown44(6,4,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,4,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,18,1,72,72,72,0,0,6,7,0,0,0,0) # ¡Toma [r]las fortalezas[/] para evitar que aparezcan refuerzos [r]enemigos[/]!
# Group 173 (0, 5, 0, 5, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,18,2,72,72,72,0,0,0,0,0,0,0,0) # ¡Has evitado que apareciesen los refuerzos [r]enemigos[/]!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3948,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ya estamos a salvo.
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3949,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Eso debería bastar!
# Group 174 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,2,18,3,72,72,72,0,0,0,0,0,0,0,0) # ¡No has podido evitar que apareciesen los refuerzos [r]enemigos[/]!
SubGroup(1)
TalkCharacter(3941,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Nuestra defensa ha dejado mucho que desear, [cdb]pero los zapadores lo han hecho bien.
# Group 175 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 5, 0, 2, 70)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,52,52,72,5,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
SubGroup(6)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3904,52,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Los refuerzos están de camino! ¡Proteged al duque y a lord Rodrigue [cdb]hasta que lleguen!
SubGroup(7)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4838,2,52,72,72,5,0,0,0,0,0,0,0,0,0) # ¡Han aparecido [eg2][cp][0:CHARA_G] en gran número [g]en el fuerte[/]!
SubGroup(1)
TalkCharacter(3905,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Llegó el momento de abalanzarse [cdb]y tomar la fortaleza! ¡Adelante!
SubGroup(18)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4839,1,33,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Han aparecido [eg2][cp][0:CHARA_G] en gran número! ¡Están invadiendo [g]el fuerte[/]!
SubGroup(7)
Unknown43(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4840,4,5,1,52,72,72,5,0,0,0,0,0,0,0) # ¡Derrota [eg3][cp][0:CHARA_G] que quedan [g]dentro del fuerte[/]!
# Group 177 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(25,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(26,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(27,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(28,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(29,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(30,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3906,52,1,3,1,0,0,0,0,0,0,0,0,0,0) # Es un honor morir por Faerghus.
SubGroup(1)
TalkCharacter(3907,13,1,3,1,1,0,0,0,0,0,0,0,0,0) # Necio. ¿Qué sentido tiene [cdb]si no sobrevives a la batalla?
# Group 185 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown29(1,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3908,52,1,3,1,0,0,0,0,0,0,0,0,0,0) # Lord Felix, os dejo el resto a vos...
SubGroup(1)
TalkCharacter(3909,13,1,2,1,1,0,0,0,0,0,0,0,0,0) # Maldita sea... ¡Escúchame! ¡Todos sobreviviremos a esto [cdb]y conseguiremos la victoria juntos!
SubGroup(1)
TalkDeploySlot(3910,52,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Sí, mi señor!
# Group 186 (0, 5, 0, 9, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4841,1,5,2,52,72,72,5,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][cp][0:CHARA_G] que había [g]dentro del fuerte[/]!
SubGroup(1)
GenderedMcTalk(0,3911,3912,1,0,1,0,0,0,0,0,0,0,0,0) # Hemos acabado con la mayoría. Ya no queda mucho por hacer.
# Group 187 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 5, 0, 2, 38)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(11,6864,1,45800,0,0,3,0,0,1,0,1,1,0,0)
SubGroup(4)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,11,10,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido junto con [eg2][1:CHARA_G]!
SubGroup(2)
SetDeathText(50,73,3913,2,0,0,0,0,0,0,0,0,0,0,0) # ¡Nuestros camaradas han luchado [cdb]con mucho valor como para que nos quedemos [cdb]de brazos cruzados!
CloseUp(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3914,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # Esperaba que pudiéramos aguantar [cdb]hasta que llegaran los refuerzos, [cdb]pero me veo obligado. ¡A lanzarse al combate!
SubGroup(9)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4819,2,11,10,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y [eg1][1:CHARA_G] han abierto el acceso a [g]sus fortalezas[/]!
SubGroup(3)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,6,1,11,10,72,0,0,0,0,0,0,0,0) # ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3915,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡No daréis un paso más hacia Fhirdiad!
# Group 190 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,1,112,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3916,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Oh, veo a lord Rodrigue. ¡Esperemos que resulte ser un rival digno!
# Group 191 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3917,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Me acabas de dar escalofríos! No me extraña que te llamen [cdb]el Escudo de Faerghus.
# Group 192 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3921,10,1,3,0,0,0,0,0,0,0,0,0,0,0) # Me están acorralando. Esto no pinta bien.
# Group 193 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3922,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Eh, no intentes lucirte, carcamal! ¡Si estás cansado, retírate!
TalkDeploySlot(3923,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Ja, ¡es agradable ver que te preocupas por mí!
# Group 194 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3918,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # ¡Esto no es nada!
# Group 195 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3919,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # Felix, ¿estás bien?
TalkDeploySlot(3920,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Bah, la preocupación sobra. ¡No me subestimes!
# Group 196 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3924,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Arg! ¡No aguantaré mucho más! ¡Debo escapar mientras aún pueda!
If254(2,197,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3925,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Muy bien! ¡Solo tenemos que ocuparnos [cdb]de un último general y habremos ganado!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3926,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Solo queda uno. ¡Si vencemos a lord Rodrigue, [cdb]la victoria será nuestra!
# Group 197 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3927,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Arg... Perdonadme, gentes de Fraldarius. No tengo más opción que la retirada.
If254(2,196,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3928,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¡Muy bien! ¡Solo tenemos que ocuparnos [cdb]de un último general y habremos ganado!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3929,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # Solo queda uno. ¡Si vencemos [cdb]al duque de Fraldarius, la victoria será nuestra!
# Group 198 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,11,10,72,0,0,0,0,0,0,0,0) # ¡Has derrotado tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
SubGroup(1)
TalkCharacter(3930,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¡Buen trabajo! Ahora hay que celebrar nuestra... ¿eh?
# Group 199 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 200 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3950,32,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡Debo sanarle deprisa!
SubGroup(4)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] avanza para curar [r]al general enemigo[/]!
SubGroup(2)
Unknown43(32,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4836,4,19,1,32,72,72,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G] para evitar que cure [r]al general enemigo[/]!
# Group 201 (0, 5, 0, 5, 13)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(32,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown125(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,32,11,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3951,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # Gracias. Disculpa las molestias. Ahora puedo volver a la batalla.
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,2,32,72,72,0,0,0,0,0,0,0,0,0,0) # ¡Rápido, derrota [eg3][0:CHARA_G]!
# Group 202 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(32,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown125(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,32,10,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3953,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # Gracias, ¡lo necesitaba! Ya estoy bien.
# Group 203 (0, 5, 0, 7, 8)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 1
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] avanza para curar [r]al general enemigo[/]!
# Group 204 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0) # ¡Has impedido que [eg1][0:CHARA_G] sane a su objetivo!
SubGroup(1)
TalkCharacter(3952,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # La batalla se eternizará si sanan [cdb]al comandante enemigo. Mis disculpas, [cdb]pero no podemos permitirlo.
# Group 205 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0) # ¡Has impedido que [eg1][0:CHARA_G] sane a su objetivo!
# Group 206 (0, 5, 0, 5, 7)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 1
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
SubGroup(1)
TalkCharacter(3954,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # Hemos permitido que el sacerdote le sanase. ¡Ahora la batalla se prolongará!
SubGroup(4)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4830,2,19,3,32,72,72,0,0,0,0,0,0,0,0) # ¡No has podido evitar que [eg1][0:CHARA_G] realice la sanación!
# Group 207 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 5, 0, 2, 29)
SubGroup(1)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(145,73,3931,2,0,0,0,0,0,0,0,0,0,0,0) # ¡Soldados de élite de Gautier, avanzad! ¡Aplastad a esos enclenques del sur!
CloseUp(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4820,2,9,72,72,24,0,0,0,0,0,0,0,0,0) # ¡[eb][eg2][0:CHARA_G] ha aparecido y ha lanzado un ataque sorpresa contra [b][eg1][cp][0:PARTY][/]!
SubGroup(1)
TalkCharacter(3932,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Arg, han llegado los refuerzos del Reino! Si quieren pelea, tendremos que dársela.
SubGroup(2)
Unknown10(0,1,9,72,72,3,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,9,72,72,0,0,0,0,0,0,0,0) # ¡Derrota [eg3][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(3933,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # Rodrigue, debes retirarte con el duque. Os he asegurado una vía de escape. Dejadme a mí el resto.
TalkDeploySlot(3934,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # Matthias, insensato... ¡Prométeme que volverás con vida!
SubGroup(2)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4821,0,11,10,72,0,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] y [eg1][1:CHARA_G] se han retirado a través de [g]la capilla[/]!
# Group 209 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3935,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # ¿Cuánto tiempo ha pasado [cdb]desde que he cubierto una retirada? ¡Ah, echaba de menos la adrenalina!
TalkCharacter(3936,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # ¿Arriesgar la vida y la integridad [cdb]para que tus amigos puedan escapar? Es difícil [cdb]no admirar la caballerosidad de Faerghus.
# Group 210 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3937,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # ¿Qué ocurre? ¿Acaso creíais [cdb]que el Muro de hielo de Faerghus [cdb]se rompería tan fácilmente?
# Group 211 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3938,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # ¡Si es que mi suerte se ha acabado, me llevaré [cdb]a tantos de vosotros conmigo como pueda! ¡Así hacemos las cosas en Faerghus!
# Group 212 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,66,72,65,0,0,0,0,0,0,0,0,0,0) # ¡Has obtenido [g]una llave de cofre[/] al derrotar [eg3][0:CHARA_G]!
# Group 214 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 215 (0, 5, 0, 7, 5)
SubGroup(2)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,39,72,72,3,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] está en apuros! ¡Ve en su auxilio!
SubGroup(1)
TalkCharacter(3960,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Están atacando a los zapadores! ¡Hay que ayudarlos!
# Group 216 (0, 5, 0, 7, 5)
SubGroup(2)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,39,72,72,3,0,0,0,0,0,0,0,0,0) # ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
SubGroup(1)
TalkCharacter(3961,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # ¡Haced lo que haga falta para proteger [cdb]a los zapadores! ¡Si los matan, nos veremos [cdb]obligados a batirnos en retirada!
# Group 217 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 218 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 219 (0, 7, 0, 3, 11)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,9,72,24,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha muerto!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,9,72,72,0,0,0,0,0,0,0,0) # ¡Has derrotado [eg3][0:CHARA_G]!
SubGroup(1)
TalkCharacter(3963,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # Y eso supone otra victoria para nosotros. Buen trabajo.
# Group 220 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 221 (0, 8, 0, 8, 7)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,39,72,72,3,0,0,0,0,0,0,0,0,0) # ¡[eb][eg1][0:CHARA_G] ha huido!
SubGroup(1)
TalkCharacter(3964,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # ¡¿Han matado a los zapadores?! Otro plan frustrado... Odio tener que decirlo, pero ¡hay que retirarse!
SubGroup(1)
Alert(338,3,72,46,72,3,0,0,0,0,0,0,0,0,0) # ¡Has perdido la batalla!
SetDeathText(14,96,3896,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Ashe volume_up
Lo siento, majestad... Sé que confiaste... en mí...
SetDeathText(145,96,3962,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Matthias volume_up
Lo siento, Rodrigue... Lambert y yo... te estaremos esperando... al otro lado...
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] y a sus aliados!
Alert(660,0,72,72,72,0,0,0,0,0,0,0,0,0,0) ¡La estrategia [b]Rumores falsos[/] ha dejado de minar la fuerza [r]del ejército enemigo[/]!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [eg7][cp][0:CHARA_G]!
TalkCharacter(3871,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Un asalto frontal sería como intentar romper una roca con el cráneo. No podemos agotar a las tropas antes de llegar a la capital.
TalkCharacter(3872,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Así que vamos a reventar las puertas y arrasar con ellos antes de que tengan oportunidad de reaccionar.
TalkCharacter(3873,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Primero tendremos que asegurar los alrededores con el objetivo de crear una vía hasta la puerta para nuestros zapadores.
MainMissionStart(4833,4,0,1,39,72,72,0,0,3,4,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] circundantes y habilita una ruta segura para [eg1][0:CHARA_G]!
Alert(369,2,39,72,72,5,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] están obstaculizando [eg3][0:CHARA_G]! ¡Ha dejado de avanzar!
Alert(370,1,39,72,72,5,0,0,0,0,0,0,0,0,0) ¡[r][eb][eg1][cp][0:PARTY][/] han caído! ¡[eb][eg1][0:CHARA_G] ha vuelto a avanzar!
TalkCharacter(3874,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ignatz volume_up
Ya casi hemos asegurado la zona, pero ¿cómo vamos a abrir las puertas?
TalkCharacter(3875,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hilda volume_up
Solo un poco más y tendremos la zona asegurada, pero ¿cómo vamos a abrir esas puertas?
TalkCharacter(3876,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Magia de fuego y barriles de alcohol. La fuerza de la explosión debería... Bueno, no quiero arruinaros la sorpresa.
MainMissionStart(4802,1,0,2,72,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has tomado [r]las fortalezas[/] circundantes y has asegurado el camino!
TalkCharacter(3877,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lorenz volume_up
Deberíamos ser capaces de avanzar hasta la puerta principal sin contratiempos.
TalkCharacter(3878,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Excelente. ¡Zapadores, manos a la obra! ¡Que el resto vaya a protegerlos mientras trabajan!
Alert(108,0,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está avanzando!
MainMissionStart(4804,4,1,1,39,72,72,0,0,3,4,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Protege [eg3][0:CHARA_G] hasta que el acceso principal salte por los aires!
TalkDeploySlot(3879,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
La Federación está tramando algo, pero le pondremos fin. ¡Es el momento de iniciar una emboscada!
Alert(4805,2,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡Unos [r]soldados al acecho[/] han lanzado un ataque sorpresa contra [eg1][0:CHARA_G]!
TalkCharacter(3880,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Me imaginé que no se quedarían de brazos cruzados. ¡Defended a los zapadores a toda costa!
Alert(322,0,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡No permitas que pongan en fuga [eg3][0:CHARA_G]!
Alert(4803,1,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está colocando explosivos para hacer saltar por los aires el acceso principal!
Alert(4834,1,39,39,72,0,0,0,0,0,0,0,0,0,0) ¡[r]Quienes comandan el ejército enemigo[/] se acercan [eg3][0:CHARA_G]! ¡[eb][eg1][1:CHARA_G] ha cesado su labor!
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Si el enemigo se acerca demasiado, ¡no podrán colocar los barriles! ¡Debemos acabar con los enemigos cercanos!
Alert(4835,0,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡Derrota a [r]los enemigos[/] que hay cerca [eg4][0:CHARA_G]!
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reanudado su labor!
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Holst volume_up
El enemigo está impidiendo que los zapadores hagan su trabajo. ¡Debemos intervenir!
TalkDeploySlot(3883,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Sea cual sea su plan, no podemos dejar que lo hagan. Abrid las puertas al este y al oeste. ¡Eliminad a los enemigos del frente!
Alert(4809,2,72,72,72,0,0,0,4,5,0,0,0,0,0) ¡Se han abierto los accesos del este y del oeste!
TalkCharacter(3884,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lysithea volume_up
¡Casi están listos!
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está a salvo! ¡Se ha reducido el tiempo necesario para completar la labor!
Alert(4848,1,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reventado el acceso principal!
MainMissionStart(450,1,1,2,39,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has protegido [eg3][0:CHARA_G]!
TalkDeploySlot(3885,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Ja, ja! ¡Menudo espectáculo! ¡El portón ha volado por los aires!
TalkCharacter(3886,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Esa explosión ha sido tal como esperaba, pero parece que hay otra puerta más adelante.
Alert(204,0,13,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
Alert(204,0,14,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
Alert(204,0,15,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
Alert(204,0,16,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
Alert(204,0,17,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
Alert(204,0,18,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡Derrota a [r]los enemigos[/] cerca [eg4][0:CHARA_G] para que pueda continuar con su labor!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(3955,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lorenz volume_up
¡Todas las tropas inactivas irán a cubrir a los zapadores! ¡Deben acabar sus preparativos tan pronto como sea posible!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
Alert(4831,1,39,72,72,0,0,0,11,0,0,0,0,0,0) ¡Han llegado los refuerzos [eg4][0:CHARA_G]! ¡Se ha reducido el tiempo necesario para completar su labor!
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(3956,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lorenz volume_up
Maravilloso. ¡Las tropas que ayudaban a los zapadores pueden volver a unirse a la batalla!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [y]los enemigos[/]!
TalkCharacter(3939,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Holst volume_up
¡Se han abierto las puertas de la izquierda y derecha! ¡Quien sea capaz de luchar, que entre y siembre el caos!
MainMissionStart(94,4,16,1,72,72,72,0,0,3,4,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para evitar que aparezcan refuerzos [r]enemigos[/]!
MainMissionStart(817,1,16,2,72,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has evitado que apareciesen los refuerzos [r]enemigos[/]!
TalkCharacter(3940,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Holst volume_up
Ahora debería haber menos enemigos atacando a los zapadores.
MainMissionStart(818,2,16,3,72,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido evitar que apareciesen los refuerzos [r]enemigos[/]!
Alert(200,2,12,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido!
SetDeathText(14,73,3887,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Ashe volume_up
¡No permitiré que deis un paso más en Faerghus!
MainMissionStart(2,4,3,1,12,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(3888,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
¿Ese es Ashe? Me gustaría evitar matarlo, si es posible.
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkCharacter(3889,14,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Cumpliré con mi deber como caballero. ¡Preparaos!
TalkCharacter(3890,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Yuri volume_up
Te he visto antes, en algún sitio. Ah, eres el chaval de lord Lonato, ¿verdad?
TalkCharacter(3891,14,1,4,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Un momento, ¿tú no eres...? No, debo centrarme en la batalla. ¡No hay tiempo para hablar!
TalkCharacter(3892,14,1,2,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
¡Lucho en nombre de su majestad! ¡Ahora no puedo perder!
TalkCharacter(3893,14,1,3,0,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Eres fuerte. No sé si podré vencerte por mi cuenta.
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
Alert(319,0,12,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,3,2,12,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(3897,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
¡Ashe! ¿En qué estaba pensando para sacrificarse de esa forma?
TalkCharacter(3894,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Ashe, Dimitri no querría que murieses. Si te preocupas por él, te rendirás.
TalkCharacter(3895,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Ashe volume_up
Yo... Vale. Me rindo.
MainMissionStart(485,1,2,2,12,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has reclutado [eg3][0:CHARA_G]!
TalkCharacter(3898,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
De acuerdo, ¡vamos a reventar la otra puerta! ¡Proteged a los zapadores!
Alert(4811,1,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está colocando explosivos para hacer saltar por los aires el acceso central!
MainMissionStart(4812,4,4,1,39,72,72,0,0,3,4,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Protege [eg3][0:CHARA_G] hasta que el acceso central salte por los aires!
Alert(4806,1,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡Se acercan [r]quienes comandan el ejército enemigo[/]! ¡[eb][eg1][0:CHARA_G] ha cesado su labor!
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Si el enemigo se acerca demasiado, ¡no podrán colocar los barriles! ¡Debemos acabar con los enemigos cercanos!
Alert(4808,1,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡Derrota a los enemigos que hay cerca [eg4][0:CHARA_G]!
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reanudado su labor!
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Holst volume_up
El enemigo está impidiendo que los zapadores hagan su trabajo. ¡Debemos intervenir!
TalkDeploySlot(3900,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
No lo lograremos a tiempo. ¡Deprisa!
TalkCharacter(3901,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lorenz volume_up
Ya no queda mucho. ¡Defended a los zapadores!
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está a salvo! ¡Se ha reducido el tiempo necesario para completar la labor!
Alert(4849,1,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reventado el acceso central!
MainMissionStart(450,1,4,2,39,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has protegido [eg3][0:CHARA_G]!
TalkCharacter(3903,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lorenz volume_up
Magnífico, hemos podido invadir el fuerte. Ahora solo es cuestión de sobrepasarlos con nuestra superioridad numérica.
Alert(204,0,19,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
Alert(204,0,20,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
Alert(204,0,21,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
Alert(204,0,22,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha reaparecido!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) ¡Toma rápidamente [r]las fortalezas[/] para detener la llegada de refuerzos [r]enemigos[/]!
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0) ¡Derrota a [r]los enemigos[/] cerca [eg4][0:CHARA_G] para que pueda continuar con su labor!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(3957,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Si los zapadores caen, nuestros planes se irán al garete. Necesitamos más tropas para protegerlos.
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
Alert(299,1,53,39,72,0,0,0,11,0,0,0,0,0,0) ¡[eb][eg2][cp][0:CHARA_G] han aparecido para proteger a [eg2][1:CHARA_G]!
TalkCharacter(3958,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Mantenedlos a salvo, ¿vale?
MainMissionStart(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
TalkCharacter(3959,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Eso ha salido bien. Hemos tomado la decisión correcta al aumentar las defensas.
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota a [r]los enemigos[/]!
SetDeathText(13,73,3942,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Felix volume_up
Voy a salir ahí fuera. No es propio de mí quedarme de brazos cruzados.
Alert(4850,2,11,39,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abierto [r]la fortaleza[/] y avanza hacia [eg1][1:CHARA_G]!
MainMissionStart(2,4,17,1,11,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
Alert(4844,2,11,39,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha atacado [eg3][1:CHARA_G]!
TalkCharacter(3902,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
¿Ese es Felix? Va a por los zapadores. ¡Detenedlo!
TalkCharacter(3943,13,1,0,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
No veo motivo para perdonarles la vida a los invasores que están abriéndose paso a la fuerza hasta mi hogar.
TalkCharacter(3944,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Arg... ¿Es el fin?
Alert(237,1,11,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
MainMissionStart(438,1,17,2,11,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(3945,13,1,1,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Vaya. Increíble...
Alert(237,2,11,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] se ha retirado!
MainMissionStart(439,2,17,3,11,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido derrotar [eg3][0:CHARA_G]!
TalkDeploySlot(3899,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
¡No podemos dejar que destruyan la otra puerta! ¡Acabad con los zapadores!
Alert(591,2,39,72,72,0,0,0,6,7,0,0,0,0,0) ¡Se han abierto [eg1][0:AREA] y [eg1][1:AREA]!
Alert(203,2,19,72,72,0,0,0,6,7,0,0,0,0,0) ¡Han aparecido [eg2][0:CHARA_G] y sus aliados!
TalkCharacter(3946,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Marianne volume_up
¿Más enemigos? ¡Hay que detenerlos!
TalkCharacter(3947,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hilda volume_up
¡Vienen más enemigos! ¡Hay que pararles los pies!
MainMissionStart(94,4,18,1,72,72,72,0,0,6,7,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Toma [r]las fortalezas[/] para evitar que aparezcan refuerzos [r]enemigos[/]!
MainMissionStart(817,1,18,2,72,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has evitado que apareciesen los refuerzos [r]enemigos[/]!
TalkCharacter(3948,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Marianne volume_up
Ya estamos a salvo.
TalkCharacter(3949,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Hilda volume_up
¡Eso debería bastar!
MainMissionStart(818,2,18,3,72,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido evitar que apareciesen los refuerzos [r]enemigos[/]!
TalkCharacter(3941,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Holst volume_up
Nuestra defensa ha dejado mucho que desear, pero los zapadores lo han hecho bien.
Alert(574,2,52,52,72,5,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha abierto para interceptar a su objetivo!
TalkDeploySlot(3904,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Los refuerzos están de camino! ¡Proteged al duque y a lord Rodrigue hasta que lleguen!
Alert(4838,2,52,72,72,5,0,0,0,0,0,0,0,0,0) ¡Han aparecido [eg2][cp][0:CHARA_G] en gran número en el fuerte!
TalkCharacter(3905,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
¡Llegó el momento de abalanzarse y tomar la fortaleza! ¡Adelante!
Alert(4839,1,33,72,72,0,0,0,0,0,0,0,0,0,0) ¡Han aparecido [eg2][cp][0:CHARA_G] en gran número! ¡Están invadiendo el fuerte!
MainMissionStart(4840,4,5,1,52,72,72,5,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][cp][0:CHARA_G] que quedan dentro del fuerte!
TalkDeploySlot(3906,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Es un honor morir por Faerghus.
TalkCharacter(3907,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Necio. ¿Qué sentido tiene si no sobrevives a la batalla?
TalkDeploySlot(3908,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
Lord Felix, os dejo el resto a vos...
TalkCharacter(3909,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Felix volume_up
Maldita sea... ¡Escúchame! ¡Todos sobreviviremos a esto y conseguiremos la victoria juntos!
TalkDeploySlot(3910,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Sí, mi señor!
MainMissionStart(4841,1,5,2,52,72,72,5,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][cp][0:CHARA_G] que había dentro del fuerte!
GenderedMcTalk(0,3911,3912,1,0,1,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Shez volume_up
Hemos acabado con la mayoría. Ya no queda mucho por hacer.
[es]1_1_10_15_____Shez volume_up
Hemos acabado con la mayoría. Ya no queda mucho por hacer.
Alert(201,2,11,10,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido junto con [eg2][1:CHARA_G]!
SetDeathText(50,73,3913,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Rodrigue volume_up
¡Nuestros camaradas han luchado con mucho valor como para que nos quedemos de brazos cruzados!
TalkDeploySlot(3914,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Esperaba que pudiéramos aguantar hasta que llegaran los refuerzos, pero me veo obligado. ¡A lanzarse al combate!
Alert(4819,2,11,10,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y [eg1][1:CHARA_G] han abierto el acceso a sus fortalezas!
MainMissionStart(3,4,6,1,11,10,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkDeploySlot(3915,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
¡No daréis un paso más hacia Fhirdiad!
TalkCharacter(3916,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Holst volume_up
Oh, veo a lord Rodrigue. ¡Esperemos que resulte ser un rival digno!
TalkCharacter(3917,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
¡Me acabas de dar escalofríos! No me extraña que te llamen el Escudo de Faerghus.
TalkDeploySlot(3921,10,1,3,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Me están acorralando. Esto no pinta bien.
TalkDeploySlot(3922,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Eh, no intentes lucirte, carcamal! ¡Si estás cansado, retírate!
TalkDeploySlot(3923,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Ja, ¡es agradable ver que te preocupas por mí!
TalkDeploySlot(3918,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Esto no es nada!
TalkDeploySlot(3919,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Felix, ¿estás bien?
TalkDeploySlot(3920,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Bah, la preocupación sobra. ¡No me subestimes!
Alert(304,1,11,72,72,0,0,0,0,0,0,0,0,0,0) ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(3924,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
¡Arg! ¡No aguantaré mucho más! ¡Debo escapar mientras aún pueda!
TalkCharacter(3925,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Muy bien! ¡Solo tenemos que ocuparnos de un último general y habremos ganado!
TalkCharacter(3926,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Holst volume_up
Solo queda uno. ¡Si vencemos a lord Rodrigue, la victoria será nuestra!
Alert(304,1,10,72,72,0,0,0,0,0,0,0,0,0,0) ¡Has derrotado [eg3][0:CHARA_G]!
TalkDeploySlot(3927,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Arg... Perdonadme, gentes de Fraldarius. No tengo más opción que la retirada.
TalkCharacter(3928,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Leonie volume_up
¡Muy bien! ¡Solo tenemos que ocuparnos de un último general y habremos ganado!
TalkCharacter(3929,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Holst volume_up
Solo queda uno. ¡Si vencemos al duque de Fraldarius, la victoria será nuestra!
MainMissionStart(440,1,6,2,11,10,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado tanto [eg3][0:CHARA_G] como [eg3][1:CHARA_G]!
TalkCharacter(3930,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
¡Buen trabajo! Ahora hay que celebrar nuestra... ¿eh?
TalkDeploySlot(3950,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
¡Debo sanarle deprisa!
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] avanza para curar [r]al general enemigo[/]!
MainMissionStart(4836,4,19,1,32,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G] para evitar que cure [r]al general enemigo[/]!
Alert(542,2,32,11,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G]!
TalkDeploySlot(3951,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
Gracias. Disculpa las molestias. Ahora puedo volver a la batalla.
Alert(335,2,32,72,72,0,0,0,0,0,0,0,0,0,0) ¡Rápido, derrota [eg3][0:CHARA_G]!
Alert(542,2,32,10,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha curado [eg3][1:CHARA_G]!
TalkDeploySlot(3953,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Gracias, ¡lo necesitaba! Ya estoy bien.
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] avanza para curar [r]al general enemigo[/]!
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has impedido que [eg1][0:CHARA_G] sane a su objetivo!
TalkCharacter(3952,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lorenz volume_up
La batalla se eternizará si sanan al comandante enemigo. Mis disculpas, pero no podemos permitirlo.
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has impedido que [eg1][0:CHARA_G] sane a su objetivo!
TalkCharacter(3954,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Lorenz volume_up
Hemos permitido que el sacerdote le sanase. ¡Ahora la batalla se prolongará!
MainMissionStart(4830,2,19,3,32,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡No has podido evitar que [eg1][0:CHARA_G] realice la sanación!
SetDeathText(145,73,3931,2,0,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Matthias volume_up
¡Soldados de élite de Gautier, avanzad! ¡Aplastad a esos enclenques del sur!
Alert(4820,2,9,72,72,24,0,0,0,0,0,0,0,0,0) ¡[eb][eg2][0:CHARA_G] ha aparecido y ha lanzado un ataque sorpresa contra [b][eg1][cp][0:PARTY][/]!
TalkCharacter(3932,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
¡Arg, han llegado los refuerzos del Reino! Si quieren pelea, tendremos que dársela.
MainMissionStart(2,4,7,1,9,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Derrota [eg3][0:CHARA_G]!
TalkDeploySlot(3933,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
maestra suministros volume_up
Rodrigue, debes retirarte con el duque. Os he asegurado una vía de escape. Dejadme a mí el resto.
TalkDeploySlot(3934,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
[es]1_1_10_15_____Byleth volume_up
Matthias, insensato... ¡Prométeme que volverás con vida!
Alert(4821,0,11,10,72,0,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] y [eg1][1:CHARA_G] se han retirado a través de la capilla!
TalkDeploySlot(3935,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
maestra suministros volume_up
¿Cuánto tiempo ha pasado desde que he cubierto una retirada? ¡Ah, echaba de menos la adrenalina!
TalkCharacter(3936,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
¿Arriesgar la vida y la integridad para que tus amigos puedan escapar? Es difícil no admirar la caballerosidad de Faerghus.
TalkDeploySlot(3937,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
maestra suministros volume_up
¿Qué ocurre? ¿Acaso creíais que el Muro de hielo de Faerghus se rompería tan fácilmente?
TalkDeploySlot(3938,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
maestra suministros volume_up
¡Si es que mi suerte se ha acabado, me llevaré a tantos de vosotros conmigo como pueda! ¡Así hacemos las cosas en Faerghus!
Alert(549,1,66,72,65,0,0,0,0,0,0,0,0,0,0) ¡Has obtenido una llave de cofre al derrotar [eg3][0:CHARA_G]!
Alert(331,2,39,72,72,3,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] está en apuros! ¡Ve en su auxilio!
TalkCharacter(3960,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
¡Están atacando a los zapadores! ¡Hay que ayudarlos!
Alert(333,2,39,72,72,3,0,0,0,0,0,0,0,0,0) ¡Están a punto de poner en fuga [eg3][0:CHARA_G]! ¡Acude en su auxilio!
TalkCharacter(3961,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
¡Haced lo que haga falta para proteger a los zapadores! ¡Si los matan, nos veremos obligados a batirnos en retirada!
Alert(319,0,9,9,72,24,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha muerto!
MainMissionStart(438,1,7,2,9,72,72,0,0,0,0,0,0,0,0) INICIO DE MISIÓN PRINCIPAL: ¡Has derrotado [eg3][0:CHARA_G]!
TalkCharacter(3963,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
Y eso supone otra victoria para nosotros. Buen trabajo.
Alert(313,3,39,72,72,3,0,0,0,0,0,0,0,0,0) ¡[eb][eg1][0:CHARA_G] ha huido!
TalkCharacter(3964,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link [es]1_1_10_15_____Claude volume_up
¡¿Han matado a los zapadores?! Otro plan frustrado... Odio tener que decirlo, pero ¡hay que retirarse!
Alert(338,3,72,46,72,3,0,0,0,0,0,0,0,0,0) ¡Has perdido la batalla!