聯邦國軍成功登陸王國領。一行人劍指王都 菲爾帝亞,然而面前卻聳立著敵人的堡壘。

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 72 0 0 0 0 0 0 0 101 7 0 100 300 255 65535 1999 38 40 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
1 庫羅德 255 0 0 1 30 1 0 0 101 7 0 100 300 255 65535 1999 65 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
2 希爾妲 255 0 0 2 130 2 0 0 101 7 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
3 洛廉茲 255 0 0 3 105 3 0 0 101 7 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
4 伊古納茲 255 0 0 4 115 4 13 0 101 7 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
5 拉斐爾 255 0 0 5 110 4 13 0 101 7 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
6 雷歐妮 255 0 0 6 135 4 13 0 101 7 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
7 莉絲緹亞 255 0 0 7 120 4 13 0 101 7 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
8 納戴爾 255 0 0 8 380 7 13 0 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
9 戈迪耶邊境伯爵 255 0 0 9 460 5 12 0 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
10 羅德利古 255 0 0 10 180 5 13 3 101 5 1 100 300 255 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
11 菲力克斯 255 0 0 11 75 5 13 3 101 5 0 100 300 6 65535 1999 39 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
12 亞修 255 0 0 12 80 5 13 3 101 5 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 2 65535 65535 65535
13 聯邦國將領 255 0 0 13 610 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
14 聯邦國將領 255 0 0 14 690 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
15 聯邦國將領 255 0 0 15 610 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
16 聯邦國將領 255 0 0 16 650 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
17 聯邦國將領 255 0 0 17 610 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
18 聯邦國將領 255 0 0 18 680 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
19 聯邦國將領 255 0 0 19 610 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
20 聯邦國將領 255 0 0 20 650 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
21 聯邦國將領 255 0 0 21 645 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
22 聯邦國將領 255 0 0 22 680 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
23 聯邦國將領 255 0 0 23 600 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
24 聯邦國將領 255 0 0 24 680 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
25 聯邦國將領 255 0 0 25 610 5 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
26 聯邦國將領 255 0 0 26 650 5 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
27 聯邦國將領 255 0 0 27 600 5 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
28 聯邦國將領 255 0 0 28 680 5 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
29 聯邦國將領 255 0 0 29 690 5 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
30 聯邦國將領 255 0 0 30 640 5 13 3 101 5 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
31 聯邦國將領 255 0 0 31 650 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
32 聯邦國將領 255 0 0 32 650 5 13 3 101 5 1 16 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
33 聯邦國將領 255 0 0 33 680 4 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
34 聯邦國將領 255 0 0 34 650 4 13 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
35 聯邦國將領 255 0 0 35 610 4 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
36 聯邦國將領 255 0 0 36 650 4 13 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
37 聯邦國將領 255 0 0 37 680 4 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
38 聯邦國將領 255 0 0 38 650 4 13 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
39 王國將領 255 0 0 39 602 7 13 3 101 5 0 14 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
40 聯邦國將領 255 0 0 40 610 5 13 3 101 5 1 26 300 255 8 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
41 聯邦國將領 255 0 0 41 690 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
42 聯邦國將領 255 0 0 42 635 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
43 聯邦國將領 255 0 0 43 600 5 13 3 101 5 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
44 聯邦國將領 255 0 0 44 650 5 13 3 101 5 1 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
45 聯邦國將領 255 0 0 45 610 5 13 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
46 聯邦國將領 255 0 0 46 680 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
47 聯邦國將領 255 0 0 47 690 5 13 3 101 5 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
48 聯邦國將領 255 0 0 48 610 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
49 聯邦國將領 255 0 0 49 670 5 13 3 101 5 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
50 聯邦國將領 255 0 0 50 610 5 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
51 聯邦國將領 255 0 0 51 650 5 13 3 101 5 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
52 聯邦國將領 255 0 0 52 650 5 13 0 101 5 1 3 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
53 聯邦國將領 255 0 0 53 610 4 13 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
54 聯邦國將領 255 0 0 54 650 4 13 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
55 聯邦國將領 255 0 0 55 660 4 13 3 101 5 1 25 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
56 普通兵 255 0 0 56 1025 4 13 3 101 5 1 65 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
57 聯邦國將領 255 0 0 57 600 5 13 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
58 聯邦國將領 255 0 0 58 665 5 13 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
59 聯邦國將領 255 0 0 59 660 5 13 3 101 5 0 19 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
60 聯邦國將領 255 0 0 60 610 5 13 3 101 5 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
61 聯邦國將領 255 0 0 61 650 5 13 3 101 5 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
62 聯邦國將領 255 0 0 62 610 5 13 3 101 5 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
63 聯邦國將領 255 0 0 63 645 5 13 3 101 5 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
64 聯邦國將領 255 0 0 64 620 5 13 3 101 5 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
65 聯邦國將領 255 0 0 65 610 5 13 3 101 5 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
66 聯邦國將領 255 0 0 66 655 5 13 3 101 5 0 21 300 255 65535 1999 45 50 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
67 聯邦國將領 255 0 0 67 655 4 13 3 101 1 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
68 聯邦國將領 255 0 0 68 640 4 13 3 101 1 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
69 聯邦國將領 255 0 0 69 600 4 13 3 101 1 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
70 聯邦國將領 255 0 0 70 645 4 13 3 101 1 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
71 聯邦國將領 255 0 0 71 620 4 13 3 101 1 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 1 0 2 0 2 0 0 60 103 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 1 1000 1522 26 1525 19 1525 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1525 25 1525 21 1525 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1522 26 1525 22 1525 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1525 25 1525 21 1525 21 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1522 26 1522 19 1522 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1525 25 1522 22 1522 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1522 26 1522 19 1522 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1525 25 1522 22 1522 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1522 26 1525 26 1525 26 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 1 1000 1525 25 1522 19 1522 19 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 1 0 1000 1522 26 1525 26 1525 26 5 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 1 1000 1525 25 1522 22 1522 22 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 46 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
45 0 0 0 45 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 30)
SubGroup(0)
SubGroup(3)
Unknown10(0,69,72,72,72,5,0,0,0,0,0,0,0,0,0)
Unknown10(1,23,39,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
SetName(39,255,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 39 to 作業兵
SetName(52,152,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 52 to 王國兵
SetName(33,614,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 33 to 聯邦國兵
SetName(34,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 34 to 聯邦國兵
SetName(35,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 35 to 聯邦國兵
SetName(36,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 36 to 聯邦國兵
SetName(37,614,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 37 to 聯邦國兵
SetName(38,208,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to 聯邦國兵
SetName(40,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 40 to 堡壘兵長
SetName(53,265,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 53 to 護衛兵
SetName(54,265,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to 護衛兵
SetName(55,265,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to 護衛兵
SubGroup(2)
Unknown76(39,100,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(39,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(12,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(14,96,3896,3,0,0,0,0,0,0,0,0,0,0,0) # 對不起,陛下…… 明明陛下……是如此……信任我……
SetDeathText(145,96,3962,3,0,0,0,0,0,0,0,0,0,0,0) # 抱歉了,羅德利古……我會和藍貝爾…… 在另一邊……等著你的……
Unknown143(2,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 2 (0, 5, 2, 1, 0)
SubGroup(0)
# Group 3 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(21,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(25,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (0, 5, 2, 2, 0)
SubGroup(1)
Unknown48(23,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (30, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (0, 2, 16, 2, 1)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
# Group 11 (18, 2, 4, 1, 0)
SubGroup(0)
# Group 12 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(67,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown18(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 15 (0, 2, 2, 3, 3)
SubGroup(2)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
Unknown19(67,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown28(18,60,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(68,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown28(18,120,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(69,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 18 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown28(18,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 2, 3, 4)
SubGroup(2)
GroupCheck3(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 1 0 0
Unknown28(18,240,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(71,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 20 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(67,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(19,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(67,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(67,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 22 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(68,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(68,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(68,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 13: True 0
Unknown19(69,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(21,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(69,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(70,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(70,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 4, 5)
SubGroup(3)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
Unknown19(71,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown21(71,64600,0,18864,1,0,1,0,0,1,0,0,1,0,0)
Unknown23(71,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 30 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 32 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
SubGroup(1)
Unknown108(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]等!
Unknown28(17,180,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown108(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(660,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # [b]流言蜚語[/]的[r]敵軍[/]戰力降低效果已結束!
# Group 34 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 35 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(5,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (0, 2, 2, 2, 5)
SubGroup(1)
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗所有的[0:CHARA_G]!
SubGroup(4)
Unknown92(0,63300,0,0,0,18764,1,3,0,0,0,0,0,0,0)
Unknown92(4,65400,0,0,0,18664,1,3,0,0,0,0,0,0,0)
Unknown92(8,63500,0,0,0,21464,1,3,0,0,0,0,0,0,0)
Unknown92(20,64900,0,0,0,20664,1,3,0,0,0,0,0,0,0)
# Group 37 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown53(10,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(3871,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 正面強攻那座堡壘勢必會面臨一場激戰, 要是在此消耗過多兵力,攻略王都就更困難。
TalkCharacter(3872,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 所以這次我打算用密計轟飛大門, 不給敵人反擊的機會,一口氣攻下他們。
# Group 39 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 1, 7)
SubGroup(0)
SubGroup(1)
TalkCharacter(3873,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我們先占領這一帶,確保前進路線吧。 這樣才能把作業部隊送到正門。
SubGroup(4)
Unknown44(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4833,4,0,1,39,72,72,0,0,3,4,0,0,0,0) # 占領周圍的[r]堡壘[/],確保[0:CHARA_G]的進軍路線暢通!
# Group 41 (2, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 5, 0, 8, 7)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(46,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,46,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(40,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,40,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown23(39,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(369,2,39,72,72,5,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
# Group 43 (0, 5, 0, 9, 8)
SubGroup(2)
GroupCheck4(42,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 42: True 1
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(46,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,46,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(40,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,40,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(370,1,39,72,72,5,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]因[r][0:PARTY][/]被擊敗而重新開始進軍!
# Group 44 (4, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(8,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(9,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 5, 2, 2, 2)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3874,21,1,1,1,0,0,0,0,0,0,0,0,0,0) # 還差一點就能占領這一帶了。 不過,是要怎麼轟飛大門呢……
If254(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3875,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 還差一點就可以占領這一帶了。 不過要怎麼轟飛大門啊?
SubGroup(1)
TalkCharacter(3876,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 對我特別準備的酒桶施展火魔法就行。 敬請期待它的威力吧。
# Group 49 (0, 5, 0, 6, 7)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown26(8,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(9,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4802,1,0,2,72,72,72,0,0,0,0,0,0,0,0) # 已占領周圍的[r]堡壘[/]! 成功確保進軍路線暢通!
SubGroup(1)
TalkCharacter(3877,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這樣就可以順利前往正門了。
# Group 50 (51, 2, 4, 1, 0)
SubGroup(0)
# Group 51 (0, 5, 0, 2, 33)
SubGroup(1)
PauseMaybe(0,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3878,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好,作業部隊開始準備吧! 其他人在準備完畢之前掩護他們!
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,641,671,1,0,0,0,0)
Alert(108,0,39,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始進軍!
SubGroup(3)
Unknown43(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
MainMissionStart(4804,4,1,1,39,72,72,0,0,3,4,0,0,0,0) # 在[g]正門[/]被炸開前,掩護[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3879,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 聯邦國軍似乎有什麼詭計…… 徹底破壞他們的計畫吧。對伏兵送出信號!
SubGroup(2)
Unknown14(50,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(51,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(50,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(51,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(50,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(51,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4805,2,39,72,72,0,0,0,0,0,0,0,0,0,0) # [r]伏兵[/]現身! 開始朝[0:CHARA_G]發動奇襲!
SubGroup(1)
TalkCharacter(3880,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 敵人果然不會坐視不管呢。 各位,死守作業部隊!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(322,0,39,72,72,0,0,0,0,0,0,0,0,0,0) # 提防[0:CHARA_G]敗退!
# Group 52 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,64159,0,1566,1,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,39,0,0,0,2,72,0,641,671,0,0,0,0,0)
SubGroup(1)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck4(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 52: True 1
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4803,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]在[g]正門[/]前開始爆破作業!
# Group 54 (0, 5, 0, 27, 17)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown1(2,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(51,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4834,1,39,39,72,0,0,0,0,0,0,0,0,0,0) # [r]敵將[/]正在接近[0:CHARA_G]! [1:CHARA_G]停止爆破作業!
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敵人靠近的話就無法進行準備了! 儘速打倒周圍的敵人吧!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4835,0,39,72,72,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]周邊的[r]敵人[/]!
SubGroup(2)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 5, 0, 28, 11)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 1
SubGroup(8)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(50,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(51,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(3,0,1,150,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64159,0,1566,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新開始爆破作業!
SubGroup(2)
Unknown48(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(52,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 準備工作受到敵人妨礙而延誤了。 得快點做出對策才行!
# Group 57 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 0
# Group 58 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,120,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3883,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雖然不曉得他們的企圖,但可不能放著不管。 打開東西側的門,擊潰正門前的敵人!
SubGroup(2)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4809,2,72,72,72,0,0,0,4,5,0,0,0,0,0) # [g]東門[/]和[g]西門[/]開啟!
# Group 59 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3884,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 還差一點就能完成準備了!
# Group 60 (0, 5, 0, 6, 4)
SubGroup(5)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: False 1
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # 已確保[0:CHARA_G]的安全! 作業時間縮短!
Unknown1(1,0,1,0,0,0,1,0,0,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 5, 37)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
SubGroup(1)
Unknown66(360,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6600,350,7220,6400,395,6730,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(1200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6655,340,7173,6400,395,6730,240,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown66(360,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown1(1,0,1,0,0,0,1,0,0,0,0,0,0,0,0)
Unknown100(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4848,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已炸開[g]正門[/]!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,1,2,39,72,72,0,0,0,0,0,0,0,0) # 成功掩護[0:CHARA_G]!
SubGroup(3)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,640,557,1,0,0,0,0)
SubGroup(4)
Unknown23(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(48,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(49,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3885,8,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哇哈! 搞得還真盛大啊! 竟然能轟飛那麼厚重的大門!
TalkCharacter(3886,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哈哈,威力跟我預期的一樣猛烈! 但前面似乎還有另一扇大門呢。
# Group 62 (16, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(50,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(51,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(72,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(13,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(73,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(14,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(15,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 70 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(78,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(63,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 63: True 1
Unknown19(50,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,50,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(50,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(63,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 72 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(64,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 64: True 1
Unknown19(51,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,51,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(51,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(64,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 65: True 1
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,13,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(13,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(65,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 74 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 66: True 1
Unknown19(14,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,14,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(14,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(66,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 67: True 1
Unknown19(15,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,15,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(67,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 68: True 1
Unknown19(16,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,16,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(69,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 69: True 1
Unknown19(17,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,17,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(17,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(70,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 70: True 1
Unknown19(18,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,18,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(18,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (19, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 1, 20)
SubGroup(0)
SubGroup(6)
Unknown14(13,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(13,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(14,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(15,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(16,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(17,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
Unknown27(18,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(13,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(5,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(87,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(88,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 83 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(15,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(89,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(16,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(90,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(91,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 86 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(92,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(5,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(13,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(13,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 88 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(6,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(14,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(14,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(82,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(7,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(15,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(15,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(83,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(8,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(16,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(16,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(84,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(9,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(17,44500,0,54800,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(17,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(85,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(10,3,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(18,20364,1,60700,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown27(18,63776,0,2833,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(86,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(87,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 87: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(3)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,13,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 94 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 88: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(3)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,14,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 95 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 89: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(3)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,15,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 96 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 90: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(3)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,16,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 97 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 91: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(3)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,17,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 98 (0, 5, 0, 9, 4)
SubGroup(2)
GroupCheck4(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 92: True 0
SubGroup(6)
GroupCheck4(93,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 93: False 1
GroupCheck4(94,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 94: False 1
GroupCheck4(95,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 95: False 1
GroupCheck4(96,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 96: False 1
GroupCheck4(97,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 97: False 1
GroupCheck4(98,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 98: False 1
SubGroup(3)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,18,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 99 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 54: True 1
# Group 100 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(101,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(100,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 100: True 1
Unknown28(24,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]周圍的[r]敵人[/],重新開始爆破作業!
SubGroup(1)
Unknown48(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 102 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 103 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
PauseMaybe(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3955,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 待命中的士兵去支援作業部隊! 要快點完成準備才行!
# Group 104 (0, 5, 0, 3, 12)
SubGroup(2)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(56,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(56,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(56,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(56,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4831,1,39,72,72,0,0,0,11,0,0,0,0,0,0) # [0:CHARA_G]人員增加! [g]作業時間[/]縮短!
SubGroup(1)
Unknown1(0,1,1,65506,1,0,1,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 3, 2)
SubGroup(2)
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3956,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 很好,剛才支援作業部隊的士兵們, 現在去支援其他戰鬥中的隊伍吧!
# Group 106 (0, 5, 2, 8, 2)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,45,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(60,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 60: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[y]敵人[/]!
SubGroup(1)
Unknown99(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 107 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 108 (0, 5, 0, 2, 6)
SubGroup(1)
GroupCheck4(58,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 58: True 1
SubGroup(1)
TalkCharacter(3939,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 左右側的門打開了! 還能行動的人就進去大鬧一場吧!
SubGroup(3)
Unknown44(4,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,16,1,72,72,72,0,0,3,4,0,0,0,0) # 占領[r]堡壘[/],中斷[r]敵人[/]的增援!
# Group 109 (0, 5, 0, 5, 6)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,16,2,72,72,72,0,0,0,0,0,0,0,0) # 成功阻止[r]敵人[/]的增援!
SubGroup(1)
TalkCharacter(3940,112,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這樣就減少攻擊作業部隊的敵兵了吧。
# Group 110 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,2,16,3,72,72,72,0,0,0,0,0,0,0,0) # 未能阻止[r]敵人[/]的增援!
# Group 111 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 112 (0, 5, 0, 2, 12)
SubGroup(1)
PauseMaybe(1,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(12,0,0,10,0,1,0,0,0,0,0,0,0,0,0)
Unknown23(12,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,12,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
SubGroup(2)
SetDeathText(14,73,3887,2,0,0,0,0,0,0,0,0,0,0,0) # 我不會再讓你們踐踏法嘉斯的土地了!
CloseUp(12,4,1,282,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,3,1,12,72,72,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 113 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3888,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那是……青獅子學級的亞修嗎? 要是可以,還真不想殺了他啊……
SubGroup(1)
Unknown99(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 114 (0, 5, 0, 4, 7)
SubGroup(3)
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 0 1 0
SubGroup(1)
Unknown6(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(19,4,3,2,12,72,72,0,0,0,0,0,0,0,0)
# Group 115 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,12,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3889,14,1,2,1,1,0,0,0,0,0,0,0,0,0) # 我將履行身為騎士的職責。 請做好心理準備吧!
# Group 116 (0, 2, 0, 5, 3)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,1,100,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3890,100,1,4,1,0,0,0,0,0,0,0,0,0,0) # 我是不是在哪裡見過你…… 啊,你是羅納特卿那邊的小鬼嗎?
TalkCharacter(3891,14,1,4,1,1,0,0,0,0,0,0,0,0,0) # 你是……不,現在可是在戰鬥。 沒有時間閒聊了!
# Group 117 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,70,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3892,14,1,2,0,1,0,0,0,0,0,0,0,0,0) # 還早得很……! 為了陛下, 我可不能在這種地方倒下!
# Group 118 (0, 2, 0, 5, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3893,14,1,3,0,1,0,0,0,0,0,0,0,0,0) # 好強…… 只靠我一個人的力量果然不夠嗎……?
# Group 119 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(114,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 114: 0 1 0
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown112(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 5, 2)
SubGroup(2)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(1)
Unknown99(2,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(119,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 119: 1 0 0
SubGroup(1)
Unknown149(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,12,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,3,2,12,72,72,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3897,13,1,3,1,1,0,0,0,0,0,0,0,0,0) # 亞修……! 那個大笨蛋! 竟然在這種地方送命……!
# Group 122 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkCharacter(3894,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 亞修,如果你還為帝彌托利著想,就投降吧。 你死了那傢伙也不會開心啊!
TalkCharacter(3895,14,1,3,1,1,0,0,0,0,0,0,0,0,0) # 我明白了…… 我……投降。
SubGroup(1)
Unknown22(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(485,1,2,2,12,72,72,0,0,0,0,0,0,0,0) # 成功說服[0:CHARA_G]!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown115(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (36, 2, 4, 1, 0)
SubGroup(0)
# Group 124 (0, 5, 0, 4, 13)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,39,0,0,0,2,72,0,640,557,1,0,0,0,0)
SubGroup(1)
TalkCharacter(3898,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好,把前面的大門也轟飛吧! 各位,持續掩護作業部隊!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4811,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]在[g]中央大門[/]前開始爆破作業!
SubGroup(3)
Unknown43(39,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(0,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
MainMissionStart(4812,4,4,1,39,72,72,0,0,3,4,0,0,0,0) # 在[g]中央大門[/]被炸開前,掩護[0:CHARA_G]!
# Group 125 (0, 5, 2, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(39,64011,0,55775,0,0,300,1,0,0,0,0,0,0,0)
SubGroup(1)
Unknown55(0,39,0,0,0,2,72,0,640,557,0,0,0,0,0)
SubGroup(1)
Unknown23(39,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 126 (0, 5, 0, 18, 21)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown1(2,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4806,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # [r]敵將[/]正在接近[0:CHARA_G]! 爆破作業停止!
If254(1,57,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 敵人靠近的話就無法進行準備了! 儘速打倒周圍的敵人吧!
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4808,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]周邊的敵人!
SubGroup(2)
Unknown48(125,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(127,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 127 (0, 5, 0, 19, 10)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 126: True 1
SubGroup(5)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,80,1,0,1,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,80,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown1(3,0,3,90,1,0,4,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(39,64011,0,55775,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]重新開始爆破作業!
SubGroup(1)
Unknown48(126,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 128 (0, 5, 0, 3, 4)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(4,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown0(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0) # 準備工作受到敵人妨礙而延誤了。 得快點做出對策才行!
# Group 129 (0, 5, 0, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 126: True 0
# Group 130 (0, 5, 0, 3, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3900,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唔……再這樣下去就來不及了。 必須快點……!
TalkCharacter(3901,19,1,2,1,0,0,0,0,0,0,0,0,0,0) # 只差一點了,保護好作業部隊!
# Group 131 (0, 5, 0, 7, 4)
SubGroup(6)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,4,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 0
GroupCheck4(126,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 126: False 1
SubGroup(3)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # 已確保[0:CHARA_G]的安全! 作業時間縮短!
Unknown1(1,0,3,0,0,0,1,0,0,0,0,0,0,0,0)
# Group 132 (0, 5, 0, 5, 28)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
SubGroup(1)
Unknown66(364,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown83(6400,350,5880,6400,370,5561,0,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(1)
Unknown66(364,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(6400,315,5780,6400,355,5561,150,0,1,0,1,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown1(1,0,3,0,0,0,4,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4849,1,39,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已炸開[g]中央大門[/]!
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(450,1,4,2,39,72,72,0,0,0,0,0,0,0,0) # 成功掩護[0:CHARA_G]!
SubGroup(1)
Unknown18(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3903,19,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了……這樣就能進入內部了。 再來只要以多擊少,攻陷堡壘即可。
SubGroup(1)
Unknown10(1,0,72,72,72,0,0,0,0,0,0,0,0,0,0)
# Group 133 (10, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(139,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(20,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(140,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 136 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(21,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(141,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(22,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(142,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 2, 3, 4)
SubGroup(2)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(143,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(134,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 134: True 1
Unknown19(19,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,19,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(19,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(134,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 140 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(135,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 135: True 1
Unknown19(20,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,20,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(20,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(135,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 141 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(136,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 136: True 1
Unknown19(21,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,21,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(21,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(136,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 2, 4, 4)
SubGroup(3)
GroupCheck4(137,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 137: True 1
Unknown19(22,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(39,22,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(22,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(137,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 5, 2, 7, 4)
SubGroup(2)
GroupCheck4(138,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 138: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
GroupCheck4(169,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 169: True 0
SubGroup(1)
Unknown15(39,19,80,3,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(11,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(138,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (12, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(149,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(150,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 147 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(151,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(22,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(14,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(152,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(11,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(19,53200,0,364,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(145,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(12,25,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(20,9964,1,65300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(146,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(13,20,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(21,53200,0,364,1,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(147,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown28(14,30,3,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(22,9964,1,65300,0,0,3,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(148,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 149: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 156: False 1
SubGroup(3)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,19,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 154 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 150: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 156: False 1
SubGroup(3)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,20,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 155 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(151,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 151: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 156: False 1
SubGroup(3)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,21,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 156 (0, 5, 0, 7, 4)
SubGroup(2)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 152: True 0
SubGroup(4)
GroupCheck4(153,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 153: False 1
GroupCheck4(154,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 154: False 1
GroupCheck4(155,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 155: False 1
GroupCheck4(156,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 156: False 1
SubGroup(3)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(204,0,22,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) # 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
# Group 157 (2, 2, 4, 3, 0)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(126,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 126: True 1
# Group 158 (0, 5, 2, 1, 5)
SubGroup(0)
SubGroup(2)
Unknown0(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(159,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck4(158,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 158: True 1
Unknown28(25,15,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]周圍的[r]敵人[/],重新開始爆破作業!
SubGroup(1)
Unknown48(158,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 161 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3957,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 如果作業部隊被擊潰,我的密計就會泡湯。 增加護衛的兵力吧……
# Group 162 (0, 5, 0, 3, 20)
SubGroup(2)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown14(53,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(54,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(55,0,1,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(53,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(55,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(53,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(54,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(55,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(53,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(54,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(55,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(299,1,53,39,72,0,0,0,11,0,0,0,0,0,0) # [0:CHARA_G]現身! 開始護送[1:CHARA_G]!
SubGroup(1)
TalkCharacter(3958,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 保護好他們吧。拜託你們囉?
# Group 163 (0, 5, 0, 3, 9)
SubGroup(2)
MainMissionStart(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(53,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(54,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(53,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3959,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 太好了,進行得很順利。 看來增加護衛的兵力是對的。
# Group 164 (0, 5, 2, 8, 2)
SubGroup(3)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(131,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 131: True 1
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) # 擊敗[r]敵人[/]!
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 166 (0, 5, 0, 2, 26)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(384,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(11,41800,0,42100,0,0,2,0,0,0,0,1,1,0,0)
SubGroup(2)
SetDeathText(13,73,3942,2,0,0,0,0,0,0,0,0,0,0,0) # 我也出戰吧。 坐視不管可不符合我的個性。
CloseUp(11,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(11,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4850,2,11,39,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開啟[r]堡壘[/]的大門! 開始朝[1:CHARA_G]進軍!
SubGroup(3)
Unknown43(11,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,1,1,0,0,0)
MainMissionStart(2,4,17,1,11,72,72,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
# Group 167 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(11,39,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(39,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4844,2,11,39,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]開始襲擊[1:CHARA_G]!
SubGroup(1)
TalkCharacter(3902,4,1,4,1,0,0,0,0,0,0,0,0,0,0) # 那是菲力克斯嗎……! 他盯上作業部隊了,快阻止他!
# Group 168 (0, 5, 0, 3, 2)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3943,13,1,0,1,1,0,0,0,0,0,0,0,0,0) # 侵門踏戶的侵略者, 可沒道理不斬殺。
# Group 169 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3944,13,1,3,1,1,0,0,0,0,0,0,0,0,0) # 嘖,到此為止了嗎……
SubGroup(2)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,1,11,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,0,1,0,0,0)
MainMissionStart(438,1,17,2,11,72,72,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
# Group 170 (0, 5, 0, 3, 12)
SubGroup(2)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3945,13,1,1,1,1,0,0,0,0,0,0,0,0,0) # 哼,簡直易如反掌。
SubGroup(2)
Unknown31(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,2,11,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,11,0,0,0,0,39,0,0,0,0,1,0,0,0)
MainMissionStart(439,2,17,3,11,72,72,0,0,0,0,0,0,0,0) # 未能擊敗[0:CHARA_G]!
# Group 171 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 172 (0, 5, 0, 2, 39)
SubGroup(1)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3899,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 沒想到堡壘的大門竟然會被破壞……! 不能再讓他們得逞了。攻擊作業部隊!
SubGroup(2)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown100(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(591,2,39,72,72,0,0,0,6,7,0,0,0,0,0) # [0:AREA]和[1:AREA]的大門開啟!
SubGroup(4)
Unknown14(19,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(19,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(19,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(20,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(22,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,19,72,72,0,0,0,6,7,0,0,0,0,0) # [0:CHARA_G]等人現身!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3946,23,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那裡也有敵人嗎……? 最好去阻止他們……!
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3947,24,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那邊也出現了敵人! 占領堡壘阻止他們吧!
SubGroup(3)
Unknown44(6,4,18,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,4,18,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(94,4,18,1,72,72,72,0,0,6,7,0,0,0,0) # 占領[r]堡壘[/],中斷[r]敵人[/]的增援!
# Group 173 (0, 5, 0, 5, 8)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(817,1,18,2,72,72,72,0,0,0,0,0,0,0,0) # 成功阻止[r]敵人[/]的增援!
If254(1,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3948,23,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這樣就沒問題了……
If254(1,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3949,24,1,1,1,0,0,0,0,0,0,0,0,0,0) # 這下就沒問題了!
# Group 174 (0, 5, 0, 3, 6)
SubGroup(2)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(818,2,18,3,72,72,72,0,0,0,0,0,0,0,0) # 未能阻止[r]敵人[/]的增援!
SubGroup(1)
TalkCharacter(3941,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雖然沒能夠完美地掩護他們, 但作業部隊做得相當好。
# Group 175 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 176 (0, 5, 0, 2, 70)
SubGroup(1)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(574,2,52,52,72,5,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為迎擊敵軍而開啟大門!
SubGroup(6)
Unknown14(25,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3904,52,1,2,1,0,0,0,0,0,0,0,0,0,0) # 援軍一定會來! 在那之前保護好公爵大人和羅德利古大人!
SubGroup(7)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4838,2,52,72,72,5,0,0,0,0,0,0,0,0,0) # [g]城塞[/]內出現大量[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3905,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 從現在開始我們要一口氣占領堡壘! 全軍進攻!
SubGroup(18)
Unknown14(33,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(36,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown14(38,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(36,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(36,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(37,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(38,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4839,1,33,72,72,0,0,0,0,0,0,0,0,0,0) # 出現大量[0:CHARA_G]! 開始朝[g]城塞[/]內發起攻勢!
SubGroup(7)
Unknown43(25,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(27,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(30,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4840,4,5,1,52,72,72,5,0,0,0,0,0,0,0) # 擊敗[g]城塞[/]內殘存的[0:CHARA_G]!
# Group 177 (8, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 178 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(25,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 179 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(26,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(27,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 181 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(28,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(29,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 183 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown19(30,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 5, 0, 2, 4)
SubGroup(1)
Unknown29(1,2,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3906,52,1,3,1,0,0,0,0,0,0,0,0,0,0) # 能為法嘉斯而死……我也算得償所願了……
SubGroup(1)
TalkCharacter(3907,13,1,3,1,1,0,0,0,0,0,0,0,0,0) # 你這蠢蛋。 不活下去,贏了又有什麼意義。
# Group 185 (0, 5, 0, 2, 6)
SubGroup(1)
Unknown29(1,4,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3908,52,1,3,1,0,0,0,0,0,0,0,0,0,0) # 菲力克斯大人……接下來就拜託您了……!
SubGroup(1)
TalkCharacter(3909,13,1,2,1,1,0,0,0,0,0,0,0,0,0) # ……………… 大家要一起戰勝……一起活下去,聽懂了沒!
SubGroup(1)
TalkDeploySlot(3910,52,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哦——!
# Group 186 (0, 5, 0, 9, 10)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4841,1,5,2,52,72,72,5,0,0,0,0,0,0,0) # 成功擊敗[g]城塞[/]內的[0:CHARA_G]!
SubGroup(1)
GenderedMcTalk(0,3911,3912,1,0,1,0,0,0,0,0,0,0,0,0) # 這樣應該處理得差不多了。 剩下的就是……
# Group 187 (11, 2, 4, 1, 0)
SubGroup(0)
# Group 188 (0, 5, 0, 2, 38)
SubGroup(1)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(11,6864,1,45800,0,0,3,0,0,1,0,1,1,0,0)
SubGroup(4)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,11,10,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]現身!
SubGroup(2)
SetDeathText(50,73,3913,2,0,0,0,0,0,0,0,0,0,0,0) # 我們不能再袖手旁觀了! 這也是為了驍勇奮戰的將士們!
CloseUp(10,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3914,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 原本是想堅持到援軍抵達的…… 但沒辦法了,出戰吧!
SubGroup(9)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4819,2,11,10,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]開啟[g]堡壘[/]的大門!
SubGroup(3)
Unknown43(11,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,6,1,11,10,72,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
# Group 189 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3915,10,1,2,1,0,0,0,0,0,0,0,0,0,0) # 我不會再讓閣下等人接近菲爾帝亞一步……!
# Group 190 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,1,112,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3916,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哦,是羅德利古卿啊。 夠格當我的對手,請和我一戰吧!
# Group 191 (0, 2, 0, 4, 2)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,10,30,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(50,1,4,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(3917,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 差點就被你的氣魄給震懾住了呢。 不愧是被譽為法嘉斯之盾的人物啊。
# Group 192 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3921,10,1,3,0,0,0,0,0,0,0,0,0,0,0) # 被壓制住了…… 這樣下去可不妙……
# Group 193 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3922,11,1,2,1,0,0,0,0,0,0,0,0,0,0) # 喂,不要硬出風頭。 累了就退下!
TalkDeploySlot(3923,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哈哈哈,被兒子擔心的感覺也不賴呢!
# Group 194 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3918,11,1,2,0,0,0,0,0,0,0,0,0,0,0) # 這點程度,算不了什麼……!
# Group 195 (0, 2, 0, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3919,10,1,0,1,0,0,0,0,0,0,0,0,0,0) # 菲力克斯,你沒事吧!
TalkDeploySlot(3920,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哼……不必擔心。別小看我!
# Group 196 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,11,72,72,0,0,0,0,0,0,0,0,0,0) # 已擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3924,11,1,3,1,0,0,0,0,0,0,0,0,0,0) # 嘖……到極限了嗎……! 得趁還有力氣,趕緊撤退……!
If254(2,197,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3925,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好! 只要再打倒一名敵將, 就是我們的勝利……!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3926,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣就只剩一人…… 只要打倒羅德利古卿,就是我們的勝利了!
# Group 197 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(304,1,10,72,72,0,0,0,0,0,0,0,0,0,0) # 已擊敗[0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3927,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 唔……抱歉了,伏拉魯達力烏斯的人民們。 我不得不先撤退……
If254(2,196,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3928,25,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好! 只要再打倒一名敵將, 就是我們的勝利……!
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(3929,112,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這樣就只剩一人……只要打倒 伏拉魯達力烏斯公爵,就是我們的勝利了!
# Group 198 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,1,6,2,11,10,72,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(1)
TalkCharacter(3930,4,1,1,1,0,0,0,0,0,0,0,0,0,0) # 各位,做得好! 為勝利歡呼……嗯?
# Group 199 (7, 2, 4, 1, 0)
SubGroup(0)
# Group 200 (0, 5, 0, 5, 13)
SubGroup(2)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,90,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3950,32,1,3,1,0,0,0,0,0,0,0,0,0,0) # 不趕緊替他治療的話……
SubGroup(4)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為回復[r]敵將[/]而開始進軍!
SubGroup(2)
Unknown43(32,19,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4836,4,19,1,32,72,72,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G],阻止其回復[r]敵將[/]!
# Group 201 (0, 5, 0, 5, 13)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(32,11,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown125(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(11,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,32,11,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已回復[1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3951,11,1,0,1,0,0,0,0,0,0,0,0,0,0) # 抱歉,添了麻煩。 現在我能繼續戰鬥了。
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(335,2,32,72,72,0,0,0,0,0,0,0,0,0,0) # 儘速擊敗[0:CHARA_G]!
# Group 202 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(32,10,30,1,1,1,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown125(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown76(10,50,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(542,2,32,10,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]已回復[1:CHARA_G]!
SubGroup(1)
TalkDeploySlot(3953,10,1,1,1,0,0,0,0,0,0,0,0,0,0) # 抱歉,多虧你我才得救了! 我已經沒事了!
# Group 203 (0, 5, 0, 7, 8)
SubGroup(4)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 1
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(32,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(32,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,1,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]為回復[r]敵將[/]而開始進軍!
# Group 204 (0, 5, 0, 3, 7)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0) # 成功阻止[0:CHARA_G]的回復行動!
SubGroup(1)
TalkCharacter(3952,19,1,0,1,0,0,0,0,0,0,0,0,0,0) # 讓敵將接受治療就難以了結戰事了。 請先暫時安分一點吧。
# Group 205 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0) # 成功阻止[0:CHARA_G]的回復行動!
# Group 206 (0, 5, 0, 5, 7)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
GroupCheck4(201,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 201: True 1
GroupCheck4(202,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 202: True 1
SubGroup(1)
TalkCharacter(3954,19,1,3,1,0,0,0,0,0,0,0,0,0,0) # 沒能阻止治療啊。 這下戰鬥要拖得更久了……!
SubGroup(4)
Unknown32(32,0,11,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown32(32,0,10,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(4830,2,19,3,32,72,72,0,0,0,0,0,0,0,0) # 未能阻止[0:CHARA_G]的回復行動!
# Group 207 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 208 (0, 5, 0, 2, 29)
SubGroup(1)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(9,0,0,10,0,1,1,0,0,0,0,0,0,0,0)
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown80(44,0,0,0,0,0,72,0,0,0,0,0,0,0,0)
SubGroup(2)
SetDeathText(145,73,3931,2,0,0,0,0,0,0,0,0,0,0,0) # 上吧! 戈迪耶的精兵們! 粉碎南方的弱者們吧!
CloseUp(9,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4820,2,9,72,72,24,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身! 開始朝[b][0:PARTY][/]發動奇襲!
SubGroup(1)
TalkCharacter(3932,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 可惡,王國的援軍趕到了! 要是他們不退讓,也只能迎擊了。
SubGroup(2)
Unknown10(0,1,9,72,72,3,0,0,0,0,0,0,0,0,0)
Unknown11(0,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,9,72,72,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(3933,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 羅德利古,你和公爵一起撤退吧。 退路已經開好了……剩下的就交給我。
TalkDeploySlot(3934,10,1,3,1,0,0,0,0,0,0,0,0,0,0) # 馬提亞斯……你這笨蛋。 你一定要活著回來。一定!
SubGroup(2)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(4821,0,11,10,72,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]從[g]禮拜堂[/]撤退!
# Group 209 (0, 2, 0, 3, 3)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(72,9,30,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
TalkDeploySlot(3935,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 好久沒有為守護朋友而戰了。 都這把年紀了,還真是熱血沸騰啊……!
TalkCharacter(3936,4,1,0,1,0,0,0,0,0,0,0,0,0,0) # 即使拚上性命也要守護夥伴啊。 不愧是法嘉斯的將領,了不起的騎士精神。
# Group 210 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,70,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3937,9,1,1,0,0,0,0,0,0,0,0,0,0,0) # 怎麼啦……? 就這點程度, 可無法擊破法嘉斯的「冰牆」啊。
# Group 211 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(3938,9,1,2,0,0,0,0,0,0,0,0,0,0,0) # 如果將命盡於此,我就多抓幾個人陪葬…… 這就是我們的戰鬥方式!
# Group 212 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 213 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(66,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(66,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,66,72,65,0,0,0,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]後,從其身上獲得[g]寶箱鑰匙[/]!
# Group 214 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 215 (0, 5, 0, 7, 5)
SubGroup(2)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,60,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,39,72,72,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]陷入苦戰! 快過去救援!
SubGroup(1)
TalkCharacter(3960,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 作業部隊受到襲擊了! 趕緊前往救援!
# Group 216 (0, 5, 0, 7, 5)
SubGroup(2)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(39,30,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(333,2,39,72,72,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
SubGroup(1)
TalkCharacter(3961,4,1,2,1,0,0,0,0,0,0,0,0,0,0) # 死守作業部隊! 要是他們被擊潰,我們就只能撤退了!
# Group 217 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 218 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 219 (0, 7, 0, 3, 11)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,9,9,72,24,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,9,72,72,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
SubGroup(1)
TalkCharacter(3963,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 是我們戰勝了…… 各位,辛苦了。
# Group 220 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 221 (0, 8, 0, 8, 7)
SubGroup(2)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(39,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(313,3,39,72,72,3,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]敗退!
SubGroup(1)
TalkCharacter(3964,4,1,3,1,0,0,0,0,0,0,0,0,0,0) # 他們被擊潰了嗎!? 可惡,作戰失敗了。 真不甘心……全軍撤退!
SubGroup(1)
Alert(338,3,72,46,72,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
SetDeathText(14,96,3896,3,0,0,0,0,0,0,0,0,0,0,0)
亞修 volume_up
對不起,陛下…… 明明陛下……是如此……信任我……
SetDeathText(145,96,3962,3,0,0,0,0,0,0,0,0,0,0,0)
馬提亞斯 volume_up
抱歉了,羅德利古……我會和藍貝爾…… 在另一邊……等著你的……
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
MainMissionStart(4,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等!
Alert(660,0,72,72,72,0,0,0,0,0,0,0,0,0,0) [b]流言蜚語[/]的[r]敵軍[/]戰力降低效果已結束!
MainMissionStart(5,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗所有的[0:CHARA_G]!
TalkCharacter(3871,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
正面強攻那座堡壘勢必會面臨一場激戰, 要是在此消耗過多兵力,攻略王都就更困難。
TalkCharacter(3872,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
所以這次我打算用密計轟飛大門, 不給敵人反擊的機會,一口氣攻下他們。
TalkCharacter(3873,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
我們先占領這一帶,確保前進路線吧。 這樣才能把作業部隊送到正門。
MainMissionStart(4833,4,0,1,39,72,72,0,0,3,4,0,0,0,0) MAIN MISSION START: 占領周圍的[r]堡壘[/],確保[0:CHARA_G]的進軍路線暢通!
Alert(369,2,39,72,72,5,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因受到[r][0:PARTY][/]的妨礙而停止進軍!
Alert(370,1,39,72,72,5,0,0,0,0,0,0,0,0,0) [0:CHARA_G]因[r][0:PARTY][/]被擊敗而重新開始進軍!
TalkCharacter(3874,21,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 伊古納茲 volume_up
還差一點就能占領這一帶了。 不過,是要怎麼轟飛大門呢……
TalkCharacter(3875,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
還差一點就可以占領這一帶了。 不過要怎麼轟飛大門啊?
TalkCharacter(3876,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
對我特別準備的酒桶施展火魔法就行。 敬請期待它的威力吧。
MainMissionStart(4802,1,0,2,72,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 已占領周圍的[r]堡壘[/]! 成功確保進軍路線暢通!
TalkCharacter(3877,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
這樣就可以順利前往正門了。
TalkCharacter(3878,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
好,作業部隊開始準備吧! 其他人在準備完畢之前掩護他們!
Alert(108,0,39,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始進軍!
MainMissionStart(4804,4,1,1,39,72,72,0,0,3,4,0,0,0,0) MAIN MISSION START: 在正門被炸開前,掩護[0:CHARA_G]!
TalkDeploySlot(3879,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
聯邦國軍似乎有什麼詭計…… 徹底破壞他們的計畫吧。對伏兵送出信號!
Alert(4805,2,39,72,72,0,0,0,0,0,0,0,0,0,0) [r]伏兵[/]現身! 開始朝[0:CHARA_G]發動奇襲!
TalkCharacter(3880,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
敵人果然不會坐視不管呢。 各位,死守作業部隊!
Alert(322,0,39,72,72,0,0,0,0,0,0,0,0,0,0) 提防[0:CHARA_G]敗退!
Alert(4803,1,39,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]在正門前開始爆破作業!
Alert(4834,1,39,39,72,0,0,0,0,0,0,0,0,0,0) [r]敵將[/]正在接近[0:CHARA_G]! [1:CHARA_G]停止爆破作業!
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
敵人靠近的話就無法進行準備了! 儘速打倒周圍的敵人吧!
Alert(4835,0,39,72,72,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]周邊的[r]敵人[/]!
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新開始爆破作業!
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
準備工作受到敵人妨礙而延誤了。 得快點做出對策才行!
TalkDeploySlot(3883,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
雖然不曉得他們的企圖,但可不能放著不管。 打開東西側的門,擊潰正門前的敵人!
Alert(4809,2,72,72,72,0,0,0,4,5,0,0,0,0,0) 東門西門開啟!
TalkCharacter(3884,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
還差一點就能完成準備了!
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0) 已確保[0:CHARA_G]的安全! 作業時間縮短!
Alert(4848,1,39,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已炸開正門
MainMissionStart(450,1,1,2,39,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功掩護[0:CHARA_G]!
TalkDeploySlot(3885,8,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哇哈! 搞得還真盛大啊! 竟然能轟飛那麼厚重的大門!
TalkCharacter(3886,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
哈哈,威力跟我預期的一樣猛烈! 但前面似乎還有另一扇大門呢。
Alert(204,0,13,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,14,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,15,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,16,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,17,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,18,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]周圍的[r]敵人[/],重新開始爆破作業!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(3955,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
待命中的士兵去支援作業部隊! 要快點完成準備才行!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
Alert(4831,1,39,72,72,0,0,0,11,0,0,0,0,0,0) [0:CHARA_G]人員增加! 作業時間縮短!
MainMissionStart(1,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(3956,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
很好,剛才支援作業部隊的士兵們, 現在去支援其他戰鬥中的隊伍吧!
MainMissionStart(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[y]敵人[/]!
TalkCharacter(3939,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
左右側的門打開了! 還能行動的人就進去大鬧一場吧!
MainMissionStart(94,4,16,1,72,72,72,0,0,3,4,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/],中斷[r]敵人[/]的增援!
MainMissionStart(817,1,16,2,72,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功阻止[r]敵人[/]的增援!
TalkCharacter(3940,112,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
這樣就減少攻擊作業部隊的敵兵了吧。
MainMissionStart(818,2,16,3,72,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能阻止[r]敵人[/]的增援!
Alert(200,2,12,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
SetDeathText(14,73,3887,2,0,0,0,0,0,0,0,0,0,0,0)
亞修 volume_up
我不會再讓你們踐踏法嘉斯的土地了!
MainMissionStart(2,4,3,1,12,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(3888,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
那是……青獅子學級的亞修嗎? 要是可以,還真不想殺了他啊……
MainMissionStart(2,3,1,0,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkCharacter(3889,14,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
我將履行身為騎士的職責。 請做好心理準備吧!
TalkCharacter(3890,100,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 尤里斯 volume_up
我是不是在哪裡見過你…… 啊,你是羅納特卿那邊的小鬼嗎?
TalkCharacter(3891,14,1,4,1,1,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
你是……不,現在可是在戰鬥。 沒有時間閒聊了!
TalkCharacter(3892,14,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
還早得很……! 為了陛下, 我可不能在這種地方倒下!
TalkCharacter(3893,14,1,3,0,1,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
好強…… 只靠我一個人的力量果然不夠嗎……?
MainMissionStart(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
MainMissionStart(2,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(319,0,12,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,3,2,12,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(3897,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
亞修……! 那個大笨蛋! 竟然在這種地方送命……!
TalkCharacter(3894,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
亞修,如果你還為帝彌托利著想,就投降吧。 你死了那傢伙也不會開心啊!
TalkCharacter(3895,14,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 亞修 volume_up
我明白了…… 我……投降。
MainMissionStart(485,1,2,2,12,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功說服[0:CHARA_G]!
TalkCharacter(3898,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
好,把前面的大門也轟飛吧! 各位,持續掩護作業部隊!
Alert(4811,1,39,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]在中央大門前開始爆破作業!
MainMissionStart(4812,4,4,1,39,72,72,0,0,3,4,0,0,0,0) MAIN MISSION START: 在中央大門被炸開前,掩護[0:CHARA_G]!
Alert(4806,1,39,72,72,0,0,0,0,0,0,0,0,0,0) [r]敵將[/]正在接近[0:CHARA_G]! 爆破作業停止!
TalkCharacter(3881,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
敵人靠近的話就無法進行準備了! 儘速打倒周圍的敵人吧!
Alert(4808,1,39,72,72,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]周邊的敵人!
Alert(4807,1,39,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]重新開始爆破作業!
TalkCharacter(3882,112,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
準備工作受到敵人妨礙而延誤了。 得快點做出對策才行!
TalkDeploySlot(3900,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
唔……再這樣下去就來不及了。 必須快點……!
TalkCharacter(3901,19,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
只差一點了,保護好作業部隊!
Alert(4847,1,39,72,72,0,0,0,0,0,0,0,0,0,0) 已確保[0:CHARA_G]的安全! 作業時間縮短!
Alert(4849,1,39,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已炸開中央大門
MainMissionStart(450,1,4,2,39,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功掩護[0:CHARA_G]!
TalkCharacter(3903,19,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
太好了……這樣就能進入內部了。 再來只要以多擊少,攻陷堡壘即可。
Alert(204,0,19,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,20,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,21,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(204,0,22,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]再度現身!
Alert(4846,0,72,72,72,0,0,0,0,0,0,0,0,0,0) 儘速占領[r]堡壘[/],阻止[r]敵人[/]請求增援!
Alert(4843,0,39,72,72,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]周圍的[r]敵人[/],重新開始爆破作業!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(3957,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
如果作業部隊被擊潰,我的密計就會泡湯。 增加護衛的兵力吧……
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
Alert(299,1,53,39,72,0,0,0,11,0,0,0,0,0,0) [0:CHARA_G]現身! 開始護送[1:CHARA_G]!
TalkCharacter(3958,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
保護好他們吧。拜託你們囉?
MainMissionStart(0,4,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
TalkCharacter(3959,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
太好了,進行得很順利。 看來增加護衛的兵力是對的。
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[r]敵人[/]!
SetDeathText(13,73,3942,2,0,0,0,0,0,0,0,0,0,0,0)
菲力克斯 volume_up
我也出戰吧。 坐視不管可不符合我的個性。
Alert(4850,2,11,39,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開啟[r]堡壘[/]的大門! 開始朝[1:CHARA_G]進軍!
MainMissionStart(2,4,17,1,11,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
Alert(4844,2,11,39,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]開始襲擊[1:CHARA_G]!
TalkCharacter(3902,4,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
那是菲力克斯嗎……! 他盯上作業部隊了,快阻止他!
TalkCharacter(3943,13,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
侵門踏戶的侵略者, 可沒道理不斬殺。
TalkCharacter(3944,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
嘖,到此為止了嗎……
Alert(237,1,11,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(438,1,17,2,11,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(3945,13,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
哼,簡直易如反掌。
Alert(237,2,11,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(439,2,17,3,11,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能擊敗[0:CHARA_G]!
TalkDeploySlot(3899,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
沒想到堡壘的大門竟然會被破壞……! 不能再讓他們得逞了。攻擊作業部隊!
Alert(591,2,39,72,72,0,0,0,6,7,0,0,0,0,0) [0:AREA]和[1:AREA]的大門開啟!
Alert(203,2,19,72,72,0,0,0,6,7,0,0,0,0,0) [0:CHARA_G]等人現身!
TalkCharacter(3946,23,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 瑪莉安奴 volume_up
那裡也有敵人嗎……? 最好去阻止他們……!
TalkCharacter(3947,24,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
那邊也出現了敵人! 占領堡壘阻止他們吧!
MainMissionStart(94,4,18,1,72,72,72,0,0,6,7,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/],中斷[r]敵人[/]的增援!
MainMissionStart(817,1,18,2,72,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功阻止[r]敵人[/]的增援!
TalkCharacter(3948,23,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 瑪莉安奴 volume_up
這樣就沒問題了……
TalkCharacter(3949,24,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 希爾妲 volume_up
這下就沒問題了!
MainMissionStart(818,2,18,3,72,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能阻止[r]敵人[/]的增援!
TalkCharacter(3941,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
雖然沒能夠完美地掩護他們, 但作業部隊做得相當好。
Alert(574,2,52,52,72,5,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為迎擊敵軍而開啟大門!
TalkDeploySlot(3904,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
援軍一定會來! 在那之前保護好公爵大人和羅德利古大人!
Alert(4838,2,52,72,72,5,0,0,0,0,0,0,0,0,0) 城塞內出現大量[0:CHARA_G]!
TalkCharacter(3905,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
從現在開始我們要一口氣占領堡壘! 全軍進攻!
Alert(4839,1,33,72,72,0,0,0,0,0,0,0,0,0,0) 出現大量[0:CHARA_G]! 開始朝城塞內發起攻勢!
MainMissionStart(4840,4,5,1,52,72,72,5,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗城塞內殘存的[0:CHARA_G]!
TalkDeploySlot(3906,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
能為法嘉斯而死……我也算得償所願了……
TalkCharacter(3907,13,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
你這蠢蛋。 不活下去,贏了又有什麼意義。
TalkDeploySlot(3908,52,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
菲力克斯大人……接下來就拜託您了……!
TalkCharacter(3909,13,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 菲力克斯 volume_up
……………… 大家要一起戰勝……一起活下去,聽懂了沒!
TalkDeploySlot(3910,52,1,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
哦——!
MainMissionStart(4841,1,5,2,52,72,72,5,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗城塞內的[0:CHARA_G]!
GenderedMcTalk(0,3911,3912,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
這樣應該處理得差不多了。 剩下的就是……
謝茲 volume_up
這樣應該處理得差不多了。 剩下的就是……
Alert(201,2,11,10,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]現身!
SetDeathText(50,73,3913,2,0,0,0,0,0,0,0,0,0,0,0)
羅德利古 volume_up
我們不能再袖手旁觀了! 這也是為了驍勇奮戰的將士們!
TalkDeploySlot(3914,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
原本是想堅持到援軍抵達的…… 但沒辦法了,出戰吧!
Alert(4819,2,11,10,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]開啟堡壘的大門!
MainMissionStart(3,4,6,1,11,10,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkDeploySlot(3915,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
我不會再讓閣下等人接近菲爾帝亞一步……!
TalkCharacter(3916,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
哦,是羅德利古卿啊。 夠格當我的對手,請和我一戰吧!
TalkCharacter(3917,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
差點就被你的氣魄給震懾住了呢。 不愧是被譽為法嘉斯之盾的人物啊。
TalkDeploySlot(3921,10,1,3,0,0,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
被壓制住了…… 這樣下去可不妙……
TalkDeploySlot(3922,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
喂,不要硬出風頭。 累了就退下!
TalkDeploySlot(3923,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
哈哈哈,被兒子擔心的感覺也不賴呢!
TalkDeploySlot(3918,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
這點程度,算不了什麼……!
TalkDeploySlot(3919,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
菲力克斯,你沒事吧!
TalkDeploySlot(3920,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
哼……不必擔心。別小看我!
Alert(304,1,11,72,72,0,0,0,0,0,0,0,0,0,0) 已擊敗[0:CHARA_G]!
TalkDeploySlot(3924,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
嘖……到極限了嗎……! 得趁還有力氣,趕緊撤退……!
TalkCharacter(3925,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
好! 只要再打倒一名敵將, 就是我們的勝利……!
TalkCharacter(3926,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
這樣就只剩一人…… 只要打倒羅德利古卿,就是我們的勝利了!
Alert(304,1,10,72,72,0,0,0,0,0,0,0,0,0,0) 已擊敗[0:CHARA_G]!
TalkDeploySlot(3927,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
唔……抱歉了,伏拉魯達力烏斯的人民們。 我不得不先撤退……
TalkCharacter(3928,25,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 雷歐妮 volume_up
好! 只要再打倒一名敵將, 就是我們的勝利……!
TalkCharacter(3929,112,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 荷爾斯特 volume_up
這樣就只剩一人……只要打倒 伏拉魯達力烏斯公爵,就是我們的勝利了!
MainMissionStart(440,1,6,2,11,10,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(3930,4,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
各位,做得好! 為勝利歡呼……嗯?
TalkDeploySlot(3950,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
不趕緊替他治療的話……
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為回復[r]敵將[/]而開始進軍!
MainMissionStart(4836,4,19,1,32,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G],阻止其回復[r]敵將[/]!
Alert(542,2,32,11,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已回復[1:CHARA_G]!
TalkDeploySlot(3951,11,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
抱歉,添了麻煩。 現在我能繼續戰鬥了。
Alert(335,2,32,72,72,0,0,0,0,0,0,0,0,0,0) 儘速擊敗[0:CHARA_G]!
Alert(542,2,32,10,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]已回復[1:CHARA_G]!
TalkDeploySlot(3953,10,1,1,1,0,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
抱歉,多虧你我才得救了! 我已經沒事了!
Alert(4828,2,32,72,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]為回復[r]敵將[/]而開始進軍!
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功阻止[0:CHARA_G]的回復行動!
TalkCharacter(3952,19,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
讓敵將接受治療就難以了結戰事了。 請先暫時安分一點吧。
MainMissionStart(4837,1,19,2,32,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功阻止[0:CHARA_G]的回復行動!
TalkCharacter(3954,19,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 洛廉茲 volume_up
沒能阻止治療啊。 這下戰鬥要拖得更久了……!
MainMissionStart(4830,2,19,3,32,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 未能阻止[0:CHARA_G]的回復行動!
SetDeathText(145,73,3931,2,0,0,0,0,0,0,0,0,0,0,0)
馬提亞斯 volume_up
上吧! 戈迪耶的精兵們! 粉碎南方的弱者們吧!
Alert(4820,2,9,72,72,24,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身! 開始朝[b][0:PARTY][/]發動奇襲!
TalkCharacter(3932,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
可惡,王國的援軍趕到了! 要是他們不退讓,也只能迎擊了。
MainMissionStart(2,4,7,1,9,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]!
TalkDeploySlot(3933,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
物資管理官 volume_up
羅德利古,你和公爵一起撤退吧。 退路已經開好了……剩下的就交給我。
TalkDeploySlot(3934,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
貝雷特 volume_up
馬提亞斯……你這笨蛋。 你一定要活著回來。一定!
Alert(4821,0,11,10,72,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]從禮拜堂撤退!
TalkDeploySlot(3935,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
物資管理官 volume_up
好久沒有為守護朋友而戰了。 都這把年紀了,還真是熱血沸騰啊……!
TalkCharacter(3936,4,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
即使拚上性命也要守護夥伴啊。 不愧是法嘉斯的將領,了不起的騎士精神。
TalkDeploySlot(3937,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
物資管理官 volume_up
怎麼啦……? 就這點程度, 可無法擊破法嘉斯的「冰牆」啊。
TalkDeploySlot(3938,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
物資管理官 volume_up
如果將命盡於此,我就多抓幾個人陪葬…… 這就是我們的戰鬥方式!
Alert(549,1,66,72,65,0,0,0,0,0,0,0,0,0,0) 擊敗[0:CHARA_G]後,從其身上獲得寶箱鑰匙
Alert(331,2,39,72,72,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]陷入苦戰! 快過去救援!
TalkCharacter(3960,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
作業部隊受到襲擊了! 趕緊前往救援!
Alert(333,2,39,72,72,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]面臨敗退的危機! 儘速前往救援!
TalkCharacter(3961,4,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
死守作業部隊! 要是他們被擊潰,我們就只能撤退了!
Alert(319,0,9,9,72,24,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
MainMissionStart(438,1,7,2,9,72,72,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkCharacter(3963,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
是我們戰勝了…… 各位,辛苦了。
Alert(313,3,39,72,72,3,0,0,0,0,0,0,0,0,0) [0:CHARA_G]敗退!
TalkCharacter(3964,4,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 庫羅德 volume_up
他們被擊潰了嗎!? 可惡,作戰失敗了。 真不甘心……全軍撤退!
Alert(338,3,72,46,72,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!