Those who slither in the dark operate out of bases hidden throughout Fódlan. Three of the nefarious group's victims have uncovered intel on one such locale.
Deployment table
| Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | Shez | 73 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 38 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 1 | Edelgard | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 22 | 20 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 2 | Lysithea | 255 | 0 | 0 | 2 | 120 | 2 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 22 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 3 | Hapi | 255 | 0 | 0 | 3 | 205 | 3 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 22 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 4 | 255 | 0 | 0 | 4 | 1999 | 4 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
| 5 | 255 | 0 | 0 | 5 | 1999 | 4 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
| 6 | 255 | 0 | 0 | 6 | 1999 | 4 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
| 7 | 255 | 0 | 0 | 7 | 1999 | 4 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
| 8 | Odesse | 255 | 0 | 4 | 0 | 908 | 5 | 12 | 3 | 101 | 5 | 1 | 100 | 300 | 255 | 0 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 9 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 0 | 630 | 5 | 2 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 10 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 1 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 11 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 2 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 12 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 3 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 167 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 13 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 4 | 670 | 5 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 14 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 5 | 605 | 5 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 15 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 6 | 660 | 5 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 16 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 7 | 680 | 5 | 2 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 17 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 8 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 18 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 9 | 700 | 5 | 2 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 19 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 10 | 675 | 5 | 2 | 3 | 101 | 0 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 11 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 21 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 12 | 695 | 5 | 2 | 3 | 101 | 0 | 1 | 22 | 167 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 22 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 13 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 23 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 14 | 630 | 5 | 2 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 24 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 15 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 25 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 16 | 620 | 5 | 2 | 3 | 101 | 3 | 1 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 17 | 630 | 5 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 18 | 615 | 5 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 19 | 645 | 5 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 20 | 620 | 5 | 2 | 3 | 101 | 0 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 30 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 21 | 690 | 5 | 2 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 31 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 22 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 32 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 23 | 645 | 5 | 2 | 3 | 101 | 3 | 1 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 33 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 24 | 640 | 5 | 2 | 3 | 101 | 3 | 1 | 15 | 130 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 34 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 25 | 630 | 5 | 2 | 3 | 101 | 3 | 1 | 15 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 35 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 0 | 1015 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 36 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 1 | 1015 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 37 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 2 | 1015 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 38 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 3 | 3 | 695 | 5 | 13 | 5 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 39 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 4 | 1015 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 40 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 5 | 1010 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 41 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 6 | 1010 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 42 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 7 | 1015 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 43 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 8 | 1015 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 44 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 9 | 1010 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 45 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 10 | 1005 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 46 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 11 | 1005 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 47 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 12 | 1005 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 48 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 13 | 1015 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 49 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 14 | 1015 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 50 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 3 | 15 | 640 | 5 | 13 | 5 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 51 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 16 | 1015 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 52 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 17 | 1005 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 53 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 18 | 1015 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 54 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 3 | 19 | 675 | 5 | 13 | 5 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 55 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 3 | 20 | 655 | 5 | 13 | 5 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 56 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 3 | 21 | 695 | 5 | 13 | 5 | 101 | 3 | 0 | 21 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 57 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 3 | 22 | 620 | 5 | 13 | 5 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 58 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 23 | 1005 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 59 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 3 | 24 | 630 | 5 | 13 | 5 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 60 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 3 | 25 | 685 | 5 | 13 | 5 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 61 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 3 | 26 | 660 | 5 | 13 | 5 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 62 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 3 | 27 | 695 | 5 | 13 | 5 | 101 | 3 | 0 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 63 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 28 | 1005 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 64 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 3 | 29 | 700 | 5 | 13 | 5 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 65 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 3 | 30 | 630 | 5 | 13 | 5 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 66 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 3 | 31 | 680 | 5 | 13 | 5 | 101 | 3 | 0 | 26 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 67 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 32 | 1005 | 5 | 13 | 5 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 68 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 22 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 69 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 22 | 615 | 5 | 2 | 3 | 101 | 3 | 1 | 22 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 70 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 5 | 0 | 660 | 5 | 2 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 3 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 71 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 5 | 1 | 675 | 5 | 2 | 3 | 101 | 3 | 0 | 22 | 300 | 255 | 4 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
| 72 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 5 | 2 | 690 | 5 | 2 | 3 | 101 | 3 | 0 | 26 | 300 | 255 | 1 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | 
Table 1
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 38 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 2
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|
Table 3
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 12 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1526 | 28 | 1526 | 15 | 600 | 28 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 28 | 1523 | 26 | 600 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1523 | 28 | 1523 | 21 | 600 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1526 | 28 | 1526 | 26 | 600 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 28 | 1526 | 22 | 600 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 28 | 1523 | 21 | 600 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1523 | 28 | 1523 | 26 | 600 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1526 | 28 | 1526 | 26 | 600 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 8 | 0 | 8 | 65535 | 0 | 1000 | 1526 | 28 | 1526 | 15 | 600 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 9 | 0 | 9 | 65535 | 3 | 1000 | 1523 | 28 | 1526 | 22 | 600 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 10 | 0 | 10 | 65535 | 3 | 1000 | 1523 | 28 | 1526 | 26 | 600 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1526 | 28 | 1526 | 21 | 600 | 7 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
Table 4
| Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 45 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 15 | 0 | 0 | 0 | 15 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 19 | 0 | 0 | 0 | 19 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 21 | 0 | 0 | 0 | 21 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 24 | 0 | 0 | 0 | 24 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 25 | 0 | 0 | 0 | 25 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 26 | 0 | 0 | 0 | 26 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 32 | 0 | 0 | 0 | 32 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 37 | 0 | 0 | 0 | 37 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 40 | 0 | 0 | 0 | 40 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 43 | 0 | 0 | 0 | 43 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
| 44 | 0 | 0 | 0 | 44 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 
# Group 0 (92, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 1 (0, 2, 1, 1, 47)
    
        
        
            SubGroup(0)
        
        
          Unknown10(0,54,8,73,73,8,14,0,0,0,0,0,0,0,0)
        
    
          Unknown10(1,29,8,73,73,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(40)
        
        
          SetName(9,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 9 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(10,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 10 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(11,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 11 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(12,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 12 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(13,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 13 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(14,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 14 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(15,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 15 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(16,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 16 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(17,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 17 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(18,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 18 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(19,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 19 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(20,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 20 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(21,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 21 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(22,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 22 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(23,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 23 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(24,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 24 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 25 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 26 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 27 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(28,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 28 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 29 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(30,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 30 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(31,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 31 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 32 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(38,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 38 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(50,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 50 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(54,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 54 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(55,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 55 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(56,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 56 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(57,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 57 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(59,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 59 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(60,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 60 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(61,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 61 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(62,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 62 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(64,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 64 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(65,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 65 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(66,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 66 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
    
          SetName(70,250,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 70 to [cs][es]2_5_1______Stronghold Captain[cm][es]1_5_1______Stronghold Captains[ce]
    
          SetName(71,650,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 71 to [cs][es]2_5_1______Stronghold Captain[cm][es]1_5_1______Stronghold Captains[ce]
    
          SetName(72,650,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Set 72 to [cs][es]2_5_1______Stronghold Captain[cm][es]1_5_1______Stronghold Captains[ce]
    # Group 2 (0, 2, 2, 1, 3)
    
        
        
            SubGroup(0)
        
        
          GroupCheck4(0,0,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 0: False 3
        
    
          GroupCheck4(1,0,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check4 1: False 3
        
    
          Unknown61(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 3 (6, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 4 (0, 5, 0, 1, 6)
    
        
        
            SubGroup(0)
        
        
          TalkCharacter(4877,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # This is the location we deduced from Hapi's
[cdb]statements. Hopefully we find something.
    
            SubGroup(4)
        
        
          Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10300,4,0,1,8,8,73,0,0,0,0,0,0,0,0)
        
          # 
    # Group 5 (0, 5, 0, 4, 23)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(4901,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # There are still rooms we haven't searched yet.
Let's investigate those.
    
            SubGroup(3)
        
        
          Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10306,0,73,73,73,0,0,0,0,0,0,0,0,0,0)
        
          # 
    
            SubGroup(2)
        
        
          Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(575,0,73,73,73,26,0,0,0,0,0,0,0,0,0)
        
          # [r][eg2][0:PARTY][/] opened the gates to intercept!
    # Group 6 (0, 5, 0, 4, 27)
    
        
        
            SubGroup(3)
        
        
          PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(4907,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # We've given this area a thorough look. Is there
[cdb]anything else?
    
            SubGroup(3)
        
        
          Unknown96(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown83(4624,368,5531,4591,364,5461,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          Unknown66(384,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(2)
        
        
          Unknown83(4598,365,5476,4565,361,5407,120,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(3)
        
        
          Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(45000,0,52750,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10307,1,73,73,73,3,0,0,0,0,0,0,0,0,0)
        
          # 
    
            SubGroup(2)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
          Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          TalkCharacter(4908,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Hey, was I the only one who heard that?
It came from over there.
    
            SubGroup(2)
        
        
          Unknown56(41100,0,41700,0,0,1,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10308,0,73,73,73,26,0,0,0,0,0,0,0,0,0)
        
          # 
    
            SubGroup(1)
        
        
          Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 7 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 8 (0, 5, 0, 7, 19)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 6: 1 0 0
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown13(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown56(41100,0,41700,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkCharacter(4909,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Is this a dungeon? I've never been in here.
    
          TalkCharacter(4910,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # This air feels just like the area beneath the
[cdb]palace. How many have met their ends here?
    
          TalkCharacter(4911,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Be it Alliance, Empire, or Kingdom, their evil
[cdb]has left its mark everywhere.
    
          GenderedMcTalk(0,4912,4913,1,3,1,0,0,0,0,0,0,0,0,0)
        
          # ...
    
          Unknown80(44,0,0,0,0,0,73,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(4914,8,0,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # Hmm? What triggered the door mechanism?
Could my brethren have fallen?
    
            SubGroup(3)
        
        
          Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(200,2,8,10,73,8,0,0,0,0,0,0,0,0,0)
        
          # [eg1][0:CHARA_G] appeared!
    
          Unknown10(0,1,8,73,73,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown42(2,4,0,1,8,73,73,0,0,0,0,0,0,0,0)
        
    # Group 9 (0, 2, 0, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          TalkDeploySlot(4915,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # I sense a darkness in you—we are connected!
Why do you attack me?!
    
          TalkCharacter(4916,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # What connection?! All your kind have done is
[cdb]cause me pain!
    # Group 10 (2, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 11 (0, 5, 0, 1, 20)
    
        
        
            SubGroup(0)
        
        
          TalkCharacter(4878,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # I think our suspicions were correct—all signs
[cdb]point to their having been here.
    
          TalkDeploySlot(4879,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Intruders?! Away with you!
    
            SubGroup(4)
        
        
          Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(220,2,11,9,73,26,0,0,0,0,0,0,1,1,0)
        
          # [r][eg2][0:PARTY][/] deployed reinforcements!
    
            SubGroup(5)
        
        
          Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10311,4,2,1,11,9,73,0,0,0,0,300,0,0,0)
        
          # 
    
          TalkCharacter(4880,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Yeah, I've been here before. No doubt.
    # Group 12 (0, 5, 0, 6, 27)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(442,1,2,2,11,73,73,0,0,0,0,300,0,0,0)
        
          # Defeated [eg2][0:CHARA_G] and their allies!
    
            SubGroup(5)
        
        
          Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(6)
        
        
            SubGroup(1)
        
        
          Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(589,0,11,73,73,0,0,0,0,0,0,0,0,0,0)
        
          # Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
    
          GenderedMcTalk(0,4881,4882,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # Better keep our guard up—no telling when
[cdb]somebody's gonna jump out at us.
    
          TalkCharacter(4883,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # Where was...anything? I can't remember.
    
            SubGroup(3)
        
        
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10302,0,73,73,73,0,0,0,0,0,0,0,0,0,0)
        
          # 
    # Group 13 (6, 2, 4, 5, 0)
    
        
        
            SubGroup(2)
        
        
          GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 11: 1 0 0
        
    
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 14 (0, 5, 0, 1, 25)
    
        
        
            SubGroup(0)
        
        
            SubGroup(4)
        
        
          Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
          Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0)
        
          # Focus on coords?
    
          Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Something with pot focus
    
            SubGroup(4)
        
        
          Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(516,2,8,73,73,26,3,5,0,0,0,0,0,0,0)
        
          # [eg2][r][0:PARTY][/] activated the [g]ballistae[/]!
    
            SubGroup(1)
        
        
          Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # Reset camera?
    
            SubGroup(2)
        
        
          Unknown70(68,3,127,122,73,3,0,60,0,1,0,0,0,0,0)
        
    
          Unknown70(69,3,127,122,73,3,0,60,0,1,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(89,4,16,1,12,73,73,0,0,0,0,0,0,0,0)
        
          # Seize the [r]strongholds[/] to stop the [g]ballistae[/]!
    # Group 15 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 19: 0 1 0
        
    
          GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 17: 0 1 0
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(753,1,8,73,73,0,0,0,0,0,1,0,0,0,0)
        
          # Stopped [g][0:NUMBER][/] [g]ballista[/] by seizing the [r]stronghold[/]!
    # Group 16 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown71(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 17 (0, 2, 0, 5, 2)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 19: 0 1 0
        
    
          GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 15: 0 1 0
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Alert(753,1,8,73,73,0,0,0,0,0,1,0,0,0,0)
        
          # Stopped [g][0:NUMBER][/] [g]ballista[/] by seizing the [r]stronghold[/]!
    # Group 18 (0, 2, 2, 3, 2)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown71(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 19 (0, 5, 0, 5, 4)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(0)
        
        
            SubGroup(3)
        
        
          Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(473,1,16,2,12,73,73,0,0,0,0,0,0,0,0)
        
          # Disabled all the [g]ballistae[/]!
    # Group 20 (9, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 21 (4, 2, 4, 5, 0)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(22,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 22: 0 1 0
        
    
          GroupCheck3(23,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 23: 0 1 0
        
    
          GroupCheck3(24,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 24: 0 1 0
        
    
          GroupCheck3(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 25: 0 1 0
        
    # Group 22 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown10(0,4664,1,43700,0,8764,1,48900,0,0,1,1,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown96(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 23 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown10(1,4664,1,43700,0,8764,1,48900,0,0,1,1,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown96(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 24 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown10(2,4664,1,43700,0,8764,1,48900,0,0,1,1,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown96(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 25 (0, 2, 2, 2, 5)
    
        
        
            SubGroup(1)
        
        
          Unknown10(3,4664,1,43700,0,8764,1,48900,0,0,1,1,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown96(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 26 (0, 5, 0, 6, 26)
    
        
        
            SubGroup(1)
        
        
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 22: 1 0 0
        
    
          GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 23: 1 0 0
        
    
          GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 24: 1 0 0
        
    
          GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 25: 1 0 0
        
    
            SubGroup(5)
        
        
          Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,2,73,73,73,0,0,0,3,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
If254(1,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # No! We're shut in!
    
If254(1,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # We've been cut off! I'm afraid you'll have to
[cdb]find a way to open things up.
    
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # You do realize you're stuck in here with us
[cdb]now, right?
    
If254(1,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # A sigh would probably bring this whole place
[cdb]down. Best not to risk it.
    
            SubGroup(2)
        
        
          Unknown44(3,0,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10303,4,3,1,9,10,73,0,0,3,0,0,0,0,0)
        
          # 
    
            SubGroup(3)
        
        
          Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(234,2,13,10,73,8,0,0,3,0,0,0,0,0,0)
        
          # [eg1][0:CHARA_G] and their allies appeared in [eg2][0:AREA]!
    # Group 27 (0, 5, 0, 3, 20)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown54(3,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(458,1,3,2,13,10,73,0,0,3,0,300,0,0,0)
        
          # Seized [eg2][0:AREA]!
    
            SubGroup(5)
        
        
          Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(550,0,73,73,73,0,0,0,3,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] opened!
    
          TalkCharacter(4889,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Hey, I remember this room! I wonder if there's
[cdb]anything here now?
    
          TalkCharacter(4890,103,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # They did a lot of painful stuff to me here.
Trying to amplify my Crest, change it—
[cdb]that sort of thing.
    
          GenderedMcTalk(0,4891,4892,1,3,1,0,0,0,0,0,0,0,0,0)
        
          # You're surprisingly calm about all this.
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 28 (0, 2, 2, 6, 5)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 29 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown21(70,7664,1,46700,0,0,0,0,0,0,0,0,1,0,0)
        
    # Group 30 (17, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 31 (4, 2, 4, 5, 0)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 32: 0 1 0
        
    
          GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 33: 0 1 0
        
    
          GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 34: 0 1 0
        
    
          GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 35: 0 1 0
        
    # Group 32 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown10(0,18164,1,59100,0,21564,1,63100,0,0,1,1,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 33 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown10(1,18164,1,59100,0,21564,1,63100,0,0,1,1,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 34 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown10(2,18164,1,59100,0,21564,1,63100,0,0,1,1,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 35 (0, 2, 2, 2, 4)
    
        
        
            SubGroup(1)
        
        
          Unknown10(3,18164,1,59100,0,21564,1,63100,0,0,1,1,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 36 (4, 2, 4, 6, 0)
    
        
        
            SubGroup(1)
        
        
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 32: 1 1 0
        
    
          GroupCheck3(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 33: 1 1 0
        
    
          GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 34: 1 1 0
        
    
          GroupCheck3(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 35: 1 1 0
        
    # Group 37 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 38 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 39 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 40 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 41 (0, 5, 0, 7, 20)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 37: 0 1 0
        
    
          PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 33: 1 0 0
        
    
          GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 34: 1 0 0
        
    
          GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 35: 1 0 0
        
    
            SubGroup(4)
        
        
          Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
            SubGroup(3)
        
        
          Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
        
          # 
    
          GenderedMcTalk(0,4893,4894,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # Well, that's not good. Sit tight, I'll get you out.
    
            SubGroup(3)
        
        
          Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0)
        
          # 
    # Group 42 (0, 5, 0, 7, 20)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 38: 0 1 0
        
    
          PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 32: 1 0 0
        
    
          GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 34: 1 0 0
        
    
          GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 35: 1 0 0
        
    
            SubGroup(4)
        
        
          Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
            SubGroup(3)
        
        
          Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
        
          # 
    
          TalkCharacter(4895,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # They're trapped! We must help them, quickly!
    
            SubGroup(3)
        
        
          Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0)
        
          # 
    # Group 43 (0, 5, 0, 7, 20)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 39: 0 1 0
        
    
          PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 32: 1 0 0
        
    
          GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 33: 1 0 0
        
    
          GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 35: 1 0 0
        
    
            SubGroup(4)
        
        
          Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
            SubGroup(3)
        
        
          Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
        
          # 
    
          TalkCharacter(4896,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # It's dangerous to be separated like this.
We should regroup as soon as possible.
    
            SubGroup(3)
        
        
          Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0)
        
          # 
    # Group 44 (0, 5, 0, 7, 20)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 40: 0 1 0
        
    
          PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 32: 1 0 0
        
    
          GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 33: 1 0 0
        
    
          GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 34: 1 0 0
        
    
            SubGroup(4)
        
        
          Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
            SubGroup(3)
        
        
          Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
        
          # 
    
          TalkCharacter(4897,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # If someone's trapped, we better help 'em.
    
            SubGroup(3)
        
        
          Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0)
        
          # 
    # Group 45 (0, 5, 0, 7, 19)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 32: 1 0 0
        
    
          GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 33: 1 0 0
        
    
          GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 34: 1 0 0
        
    
          GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 35: 1 0 0
        
    
            SubGroup(4)
        
        
          Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
            SubGroup(3)
        
        
          Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
        
          # 
    
            SubGroup(3)
        
        
          Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0)
        
          # 
    # Group 46 (0, 5, 0, 5, 18)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown54(5,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(550,0,73,73,73,0,0,0,5,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] opened!
    
            SubGroup(2)
        
        
          Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10312,1,4,2,16,73,73,0,0,5,0,300,0,0,0)
        
          # 
    
          TalkCharacter(4898,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Cornelia's research seems to have had different
[cdb]aims than the experiments I was subjected to. 
    
          TalkCharacter(4899,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Which means it likely differs from my own
[cdb]experience as well.
    
          TalkCharacter(4900,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # For the sake of your future, Lysithea, I hope
[cdb]we find some connection—but I fear it does
[cdb]not look promising.
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 47 (0, 2, 2, 6, 4)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 48 (9, 2, 4, 1, 0)
    
        
        
            SubGroup(0)
        
        # Group 49 (4, 2, 4, 5, 0)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 50: 0 1 0
        
    
          GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 51: 0 1 0
        
    
          GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 52: 0 1 0
        
    
          GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 53: 0 1 0
        
    # Group 50 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown10(0,42200,0,53200,0,46000,0,57000,0,0,1,1,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 51 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown10(1,42200,0,53200,0,46000,0,57000,0,0,1,1,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 52 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown10(2,42200,0,53200,0,46000,0,57000,0,0,1,1,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 53 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown10(3,42200,0,53200,0,46000,0,57000,0,0,1,1,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 54 (0, 5, 0, 6, 24)
    
        
        
            SubGroup(1)
        
        
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 50: 1 0 0
        
    
          GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 51: 1 0 0
        
    
          GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 52: 1 0 0
        
    
          GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 53: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,2,73,73,73,0,0,0,4,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
If254(1,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # No! We're shut in!
    
If254(1,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # We've been cut off! I'm afraid you'll have to
[cdb]find a way to open things up.
    
If254(1,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # You do realize you're stuck in here with us
[cdb]now, right?
    
If254(1,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # A sigh would probably bring this whole place
[cdb]down. Best not to risk it.
    
            SubGroup(1)
        
        
          Unknown44(4,0,5,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10303,4,5,1,9,10,73,0,0,4,0,0,0,0,0)
        
          # 
    
            SubGroup(3)
        
        
          Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(234,2,19,19,73,8,0,0,4,0,0,0,0,0,0)
        
          # [eg1][0:CHARA_G] and their allies appeared in [eg2][0:AREA]!
    # Group 55 (0, 5, 0, 3, 14)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown54(4,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(458,1,5,2,13,10,73,0,0,4,0,300,0,0,0)
        
          # Seized [eg2][0:AREA]!
    
            SubGroup(3)
        
        
          Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(550,0,73,73,73,0,0,0,4,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] opened!
    
          TalkCharacter(4902,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # Nothing of note here.
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 56 (0, 2, 2, 6, 3)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 57 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(71,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown21(71,45200,0,55200,0,0,0,0,0,0,0,0,1,0,0)
        
    # Group 58 (17, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 5: 1 0 0
        
    # Group 59 (4, 2, 4, 5, 0)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 60: 0 1 0
        
    
          GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 61: 0 1 0
        
    
          GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 62: 0 1 0
        
    
          GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 63: 0 1 0
        
    # Group 60 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown10(0,18764,1,41100,0,21264,1,48800,0,0,1,1,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 61 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown10(1,18764,1,41100,0,21264,1,48800,0,0,1,1,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 62 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown10(2,18764,1,41100,0,21264,1,48800,0,0,1,1,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 63 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown10(3,18764,1,41100,0,21264,1,48800,0,0,1,1,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 64 (4, 2, 4, 6, 0)
    
        
        
            SubGroup(1)
        
        
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 65: 1 1 0
        
    
          GroupCheck3(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 1 1 0
        
    
          GroupCheck3(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 67: 1 1 0
        
    
          GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 68: 1 1 0
        
    # Group 65 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 66 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 67 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 68 (0, 2, 2, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 69 (0, 5, 0, 7, 22)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 65: 0 1 0
        
    
          PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 61: 1 0 0
        
    
          GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 62: 1 0 0
        
    
          GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 63: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
            SubGroup(4)
        
        
          Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
        
          # 
    
          GenderedMcTalk(0,4893,4894,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # Well, that's not good. Sit tight, I'll get you out.
    
            SubGroup(4)
        
        
          Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0)
        
          # 
    # Group 70 (0, 5, 0, 7, 22)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 66: 0 1 0
        
    
          PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 60: 1 0 0
        
    
          GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 61: 1 0 0
        
    
          GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 62: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
            SubGroup(4)
        
        
          Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
        
          # 
    
          TalkCharacter(4895,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # They're trapped! We must help them, quickly!
    
            SubGroup(4)
        
        
          Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0)
        
          # 
    # Group 71 (0, 5, 0, 7, 22)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 67: 0 1 0
        
    
          PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 60: 1 0 0
        
    
          GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 61: 1 0 0
        
    
          GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 62: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
            SubGroup(4)
        
        
          Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
        
          # 
    
          TalkCharacter(4896,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # It's dangerous to be separated like this.
We should regroup as soon as possible.
    
            SubGroup(4)
        
        
          Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0)
        
          # 
    # Group 72 (0, 5, 0, 7, 22)
    
        
        
            SubGroup(3)
        
        
          GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 68: 0 1 0
        
    
          PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 60: 1 0 0
        
    
          GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 61: 1 0 0
        
    
          GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 62: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
            SubGroup(4)
        
        
          Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
        
          # 
    
          TalkCharacter(4897,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # If someone's trapped, we better help 'em.
    
            SubGroup(4)
        
        
          Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0)
        
          # 
    # Group 73 (0, 5, 0, 7, 21)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 60: 1 0 0
        
    
          GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 61: 1 0 0
        
    
          GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 62: 1 0 0
        
    
          GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 63: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
            SubGroup(4)
        
        
          Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
        
          # 
    
            SubGroup(4)
        
        
          Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0)
        
          # 
    # Group 74 (0, 5, 0, 6, 14)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown54(2,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(550,0,73,73,73,0,0,0,2,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] opened!
    
            SubGroup(2)
        
        
          Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10312,1,6,2,22,73,73,0,0,2,0,300,0,0,0)
        
          # 
    
          TalkCharacter(4903,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Seems like nothing. Let's press on.
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 75 (0, 2, 2, 6, 3)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 76 (9, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 5: 1 0 0
        
    # Group 77 (4, 2, 4, 5, 0)
    
        
        
            SubGroup(4)
        
        
          GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 78: 0 1 0
        
    
          GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 79: 0 1 0
        
    
          GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 80: 0 1 0
        
    
          GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 81: 0 1 0
        
    # Group 78 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown10(0,53000,0,41000,0,56000,0,44000,0,0,1,1,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 79 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown10(1,53000,0,41000,0,56000,0,44000,0,0,1,1,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 80 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown10(2,53000,0,41000,0,56000,0,44000,0,0,1,1,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 81 (0, 2, 2, 2, 3)
    
        
        
            SubGroup(1)
        
        
          Unknown10(3,53000,0,41000,0,56000,0,44000,0,0,1,1,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 82 (0, 5, 0, 6, 26)
    
        
        
            SubGroup(1)
        
        
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 78: 1 0 0
        
    
          GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 79: 1 0 0
        
    
          GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 80: 1 0 0
        
    
          GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
          # 
          Check3 81: 1 0 0
        
    
            SubGroup(3)
        
        
          Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(551,2,73,73,73,0,0,0,1,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] closed!
    
If254(1,78,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0)
        
          # No! We're shut in!
    
If254(1,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # We've been cut off! I'm afraid you'll have to
[cdb]find a way to open things up.
    
If254(1,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # You do realize you're stuck in here with us
[cdb]now, right?
    
If254(1,81,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
        
          TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
        
          # A sigh would probably bring this whole place
[cdb]down. Best not to risk it.
    
            SubGroup(1)
        
        
          Unknown44(1,0,7,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(10303,4,7,1,9,10,73,0,0,1,0,0,0,0,0)
        
          # 
    
            SubGroup(4)
        
        
          Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(5)
        
        
          PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(234,2,26,19,73,8,0,0,1,0,0,0,0,0,0)
        
          # [eg1][0:CHARA_G] and their allies appeared in [eg2][0:AREA]!
    # Group 83 (0, 5, 0, 3, 15)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown54(1,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown44(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(458,1,7,2,13,10,73,0,0,1,0,300,0,0,0)
        
          # Seized [eg2][0:AREA]!
    
            SubGroup(3)
        
        
          Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(550,0,73,73,73,0,0,0,1,0,0,0,0,0,0)
        
          # The gates to [eg2][0:AREA] opened!
    
          TalkCharacter(4904,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Is this a weapon? It looks like their
[cdb]technology, at least.
    
          GenderedMcTalk(0,4905,4906,1,0,1,0,0,0,0,0,0,0,0,0)
        
          # Aside from the weird shape, it doesn't seem
[cdb]anything like my sword.
    
          Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 84 (0, 2, 2, 6, 3)
    
        
        
            SubGroup(5)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(2)
        
        
          Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 85 (0, 2, 2, 3, 1)
    
        
        
            SubGroup(2)
        
        
          PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown13(72,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown21(72,54500,0,42600,0,0,0,0,0,0,0,0,1,0,0)
        
    # Group 86 (5, 2, 4, 2, 0)
    
        
        
            SubGroup(1)
        
        
          Unknown29(2,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 87 (0, 5, 0, 1, 24)
    
        
        
            SubGroup(0)
        
        
            SubGroup(3)
        
        
          Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(203,2,30,73,73,26,0,0,0,0,0,0,0,0,0)
        
          # [eg1][0:CHARA_G] and their allies appeared!
    
          Unknown125(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          Unknown70(30,3,64,137,1,2,14,90,5,1,0,0,0,0,0)
        
    
          Unknown70(31,3,64,137,1,2,14,90,5,1,0,0,0,0,0)
        
    
          Unknown70(32,3,64,137,1,2,14,90,5,1,0,0,0,0,0)
        
    
            SubGroup(4)
        
        
          PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(955,2,30,73,73,10,0,0,0,0,0,0,0,0,0)
        
          # [r]Archers[/] led by [eg2][cp][0:CHARA_G] loosed a [r]fusillade[/]!
    
            SubGroup(4)
        
        
          Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(31,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown43(32,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(957,4,17,1,30,73,73,0,0,0,0,300,0,0,0)
        
          # Defeat [eg2][cp][0:CHARA_G] and stop the [r]fusillade[/]!
    # Group 88 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown71(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 89 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown71(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 90 (0, 2, 2, 2, 2)
    
        
        
            SubGroup(1)
        
        
          Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          Unknown71(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    # Group 91 (0, 5, 0, 5, 10)
    
        
        
            SubGroup(4)
        
        
          PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(3)
        
        
          PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(442,1,17,2,30,73,73,0,0,0,0,300,0,0,0)
        
          # Defeated [eg2][0:CHARA_G] and their allies!
    
            SubGroup(4)
        
        
          PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          Alert(956,1,30,73,73,10,0,0,0,0,0,0,0,0,0)
        
          # Defeated [eg2][cp][0:CHARA_G]! The [r]fusillade[/] stopped!
    # Group 92 (0, 7, 0, 2, 6)
    
        
        
            SubGroup(1)
        
        
          Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
        
    
            SubGroup(1)
        
        
          PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
        
    
          MainMissionStart(438,4,1,2,8,73,73,0,0,0,0,0,0,0,0)
        
          # Defeated [eg2][0:CHARA_G]!
    
          TalkDeploySlot(4917,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
        
          # I don't know why you came here, but I won't
[cdb]soon forget this...
    
          TalkCharacter(4918,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
        
          # How could he not know?
    
          TalkCharacter(4919,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
        
          # Let's collect what we've found and leave this
[cdb]place. Hubert should be able to tell us more.
    
            TalkCharacter(4877,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(10300,4,0,1,8,8,73,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            TalkCharacter(4901,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(10306,0,73,73,73,0,0,0,0,0,0,0,0,0,0)
          
        
      
            Alert(575,0,73,73,73,26,0,0,0,0,0,0,0,0,0)
          
        
[r][eg2][0:PARTY][/] opened the gates to intercept!
      
            TalkCharacter(4907,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(10307,1,73,73,73,3,0,0,0,0,0,0,0,0,0)
          
        
      
            TalkCharacter(4908,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(10308,0,73,73,73,26,0,0,0,0,0,0,0,0,0)
          
        
      
            TalkCharacter(4909,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4910,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4911,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkDeploySlot(4914,8,0,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
Hmm? What triggered the door mechanism? Could my brethren have fallen?
      Hmm? What triggered the door mechanism? Could my brethren have fallen?
            Alert(200,2,8,10,73,8,0,0,0,0,0,0,0,0,0)
          
        
[eg1][0:CHARA_G] appeared!
      
            TalkDeploySlot(4915,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
I sense a darkness in you—we are connected! Why do you attack me?!
      I sense a darkness in you—we are connected! Why do you attack me?!
            TalkCharacter(4878,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(220,2,11,9,73,26,0,0,0,0,0,0,1,1,0)
          
        
[r][eg2][0:PARTY][/] deployed reinforcements!
      
            MainMissionStart(10311,4,2,1,11,9,73,0,0,0,0,300,0,0,0)
          
        
MAIN MISSION START: 
      
            MainMissionStart(442,1,2,2,11,73,73,0,0,0,0,300,0,0,0)
          
        
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
      
            Alert(589,0,11,73,73,0,0,0,0,0,0,0,0,0,0)
          
        
Defeated [eg2][0:CHARA_G] and their allies! The stronghold gates opened!
      
            GenderedMcTalk(0,4881,4882,1,0,1,0,0,0,0,0,0,0,0,0)
          
        
            TalkCharacter(4883,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(10302,0,73,73,73,0,0,0,0,0,0,0,0,0,0)
          
        
      
            Alert(516,2,8,73,73,26,3,5,0,0,0,0,0,0,0)
          
        
[eg2][r][0:PARTY][/] activated the ballistae!
      
            MainMissionStart(89,4,16,1,12,73,73,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Seize the [r]strongholds[/] to stop the ballistae!
      
            Alert(753,1,8,73,73,0,0,0,0,0,1,0,0,0,0)
          
        
Stopped [0:NUMBER] ballista by seizing the [r]stronghold[/]!
      
            Alert(753,1,8,73,73,0,0,0,0,0,1,0,0,0,0)
          
        
Stopped [0:NUMBER] ballista by seizing the [r]stronghold[/]!
      
            MainMissionStart(473,1,16,2,12,73,73,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Disabled all the ballistae!
      
            Alert(551,2,73,73,73,0,0,0,3,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0)
          
        
            TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(10303,4,3,1,9,10,73,0,0,3,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(234,2,13,10,73,8,0,0,3,0,0,0,0,0,0)
          
        
[eg1][0:CHARA_G] and their allies appeared in [eg2][0:AREA]!
      
            MainMissionStart(458,1,3,2,13,10,73,0,0,3,0,300,0,0,0)
          
        
MAIN MISSION START: Seized [eg2][0:AREA]!
      
            Alert(550,0,73,73,73,0,0,0,3,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] opened!
      
            TalkCharacter(4889,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4890,103,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
          
        
      
            GenderedMcTalk(0,4893,4894,1,4,1,0,0,0,0,0,0,0,0,0)
          
        
            MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
          
        
      
            TalkCharacter(4895,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
          
        
      
            TalkCharacter(4896,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
          
        
      
            TalkCharacter(4897,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
          
        
      
            MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(550,0,73,73,73,0,0,0,5,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] opened!
      
            MainMissionStart(10312,1,4,2,16,73,73,0,0,5,0,300,0,0,0)
          
        
MAIN MISSION START: 
      
            TalkCharacter(4898,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4899,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(551,2,73,73,73,0,0,0,4,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0)
          
        
            TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(10303,4,5,1,9,10,73,0,0,4,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(234,2,19,19,73,8,0,0,4,0,0,0,0,0,0)
          
        
[eg1][0:CHARA_G] and their allies appeared in [eg2][0:AREA]!
      
            MainMissionStart(458,1,5,2,13,10,73,0,0,4,0,300,0,0,0)
          
        
MAIN MISSION START: Seized [eg2][0:AREA]!
      
            Alert(550,0,73,73,73,0,0,0,4,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] opened!
      
            Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
          
        
      
            GenderedMcTalk(0,4893,4894,1,4,1,0,0,0,0,0,0,0,0,0)
          
        
            MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
          
        
      
            TalkCharacter(4895,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
          
        
      
            TalkCharacter(4896,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
          
        
      
            TalkCharacter(4897,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
          
        
      
            MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(550,0,73,73,73,0,0,0,2,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] opened!
      
            MainMissionStart(10312,1,6,2,22,73,73,0,0,2,0,300,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(551,2,73,73,73,0,0,0,1,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] closed!
      
            GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0)
          
        
            TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            MainMissionStart(10303,4,7,1,9,10,73,0,0,1,0,0,0,0,0)
          
        
MAIN MISSION START: 
      
            Alert(234,2,26,19,73,8,0,0,1,0,0,0,0,0,0)
          
        
[eg1][0:CHARA_G] and their allies appeared in [eg2][0:AREA]!
      
            MainMissionStart(458,1,7,2,13,10,73,0,0,1,0,300,0,0,0)
          
        
MAIN MISSION START: Seized [eg2][0:AREA]!
      
            Alert(550,0,73,73,73,0,0,0,1,0,0,0,0,0,0)
          
        
The gates to [eg2][0:AREA] opened!
      
            TalkCharacter(4904,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
            Alert(203,2,30,73,73,26,0,0,0,0,0,0,0,0,0)
          
        
[eg1][0:CHARA_G] and their allies appeared!
      
            Alert(955,2,30,73,73,10,0,0,0,0,0,0,0,0,0)
          
        
[r]Archers[/] led by [eg2][cp][0:CHARA_G] loosed a [r]fusillade[/]!
      
            MainMissionStart(957,4,17,1,30,73,73,0,0,0,0,300,0,0,0)
          
        
MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and stop the [r]fusillade[/]!
      
            MainMissionStart(442,1,17,2,30,73,73,0,0,0,0,300,0,0,0)
          
        
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
      
            Alert(956,1,30,73,73,10,0,0,0,0,0,0,0,0,0)
          
        
Defeated [eg2][cp][0:CHARA_G]! The [r]fusillade[/] stopped!
      
            MainMissionStart(438,4,1,2,8,73,73,0,0,0,0,0,0,0,0)
          
        
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
      
            TalkDeploySlot(4917,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
          
        
 
  ???
  
  volume_up
  
I don't know why you came here, but I won't soon forget this...
      I don't know why you came here, but I won't soon forget this...
 
     
       
       
       
       
       
       
       
       
       
       
         
         
         
         
         
        