각지에 거점을 구축해 둔 "어둠에서 꿈틀대는 자". 그들의 새로운 정보가 누군가로부터 전해지는데……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 세즈 73 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 에델가르트 255 0 0 1 20 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 리시테아 255 0 0 2 120 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 하피 255 0 0 3 205 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 오디세 255 0 4 0 908 5 12 3 101 5 1 100 300 255 0 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 연방국 장군 255 0 2 0 630 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 연방국 장군 255 0 2 1 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 연방국 장군 255 0 2 2 645 5 2 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 연방국 장군 255 0 2 3 620 5 2 3 101 3 1 22 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 연방국 장군 255 0 2 4 670 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 연방국 장군 255 0 2 5 605 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 연방국 장군 255 0 2 6 660 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 연방국 장군 255 0 2 7 680 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 연방국 장군 255 0 2 8 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 연방국 장군 255 0 2 9 700 5 2 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 연방국 장군 255 0 2 10 675 5 2 3 101 0 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 연방국 장군 255 0 2 11 620 5 2 3 101 0 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 연방국 장군 255 0 2 12 695 5 2 3 101 0 1 22 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 연방국 장군 255 0 2 13 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 연방국 장군 255 0 2 14 630 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 연방국 장군 255 0 2 15 615 5 2 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 연방국 장군 255 0 2 16 620 5 2 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 연방국 장군 255 0 2 17 630 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 연방국 장군 255 0 2 18 615 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 연방국 장군 255 0 2 19 645 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 연방국 장군 255 0 2 20 620 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 연방국 장군 255 0 2 21 690 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 연방국 장군 255 0 2 22 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 연방국 장군 255 0 2 23 645 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 연방국 장군 255 0 2 24 640 5 2 3 101 3 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 연방국 장군 255 0 2 25 630 5 2 3 101 3 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 일반병 255 0 3 0 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 일반병 255 0 3 1 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 일반병 255 0 3 2 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 연방국 장군 255 0 3 3 695 5 13 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 일반병 255 0 3 4 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 일반병 255 0 3 5 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 일반병 255 0 3 6 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 일반병 255 0 3 7 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 일반병 255 0 3 8 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 일반병 255 0 3 9 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 일반병 255 0 3 10 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 일반병 255 0 3 11 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 일반병 255 0 3 12 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 일반병 255 0 3 13 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 일반병 255 0 3 14 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 연방국 장군 255 0 3 15 640 5 13 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 일반병 255 0 3 16 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 일반병 255 0 3 17 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 일반병 255 0 3 18 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 연방국 장군 255 0 3 19 675 5 13 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 연방국 장군 255 0 3 20 655 5 13 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 연방국 장군 255 0 3 21 695 5 13 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 연방국 장군 255 0 3 22 620 5 13 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 일반병 255 0 3 23 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 연방국 장군 255 0 3 24 630 5 13 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 연방국 장군 255 0 3 25 685 5 13 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 연방국 장군 255 0 3 26 660 5 13 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 연방국 장군 255 0 3 27 695 5 13 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 일반병 255 0 3 28 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 연방국 장군 255 0 3 29 700 5 13 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 연방국 장군 255 0 3 30 630 5 13 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 연방국 장군 255 0 3 31 680 5 13 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 일반병 255 0 3 32 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 연방국 장군 255 0 2 22 615 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 연방국 장군 255 0 2 22 615 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 연방국 장군 255 0 5 0 660 5 2 3 101 3 0 26 300 255 3 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 연방국 장군 255 0 5 1 675 5 2 3 101 3 0 22 300 255 4 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 연방국 장군 255 0 5 2 690 5 2 3 101 3 0 26 300 255 1 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1526 28 1526 15 600 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 28 1523 26 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 28 1523 21 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 28 1526 26 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 28 1526 22 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 28 1523 21 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 28 1523 26 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 28 1526 26 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 0 1000 1526 28 1526 15 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 28 1526 22 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 28 1526 26 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 28 1526 21 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 45 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (92, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 47)
SubGroup(0)
Unknown10(0,54,8,73,73,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,8,73,73,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(40)
SetName(9,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 수수께끼의 병사
SetName(10,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 수수께끼의 병사
SetName(11,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 수수께끼의 병사
SetName(12,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 수수께끼의 병사
SetName(13,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 수수께끼의 병사
SetName(14,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 수수께끼의 병사
SetName(15,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 수수께끼의 병사
SetName(16,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 수수께끼의 병사
SetName(17,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 수수께끼의 병사
SetName(18,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 수수께끼의 병사
SetName(19,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 수수께끼의 병사
SetName(20,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 수수께끼의 병사
SetName(21,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 수수께끼의 병사
SetName(22,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 수수께끼의 병사
SetName(23,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 수수께끼의 병사
SetName(24,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 수수께끼의 병사
SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 수수께끼의 병사
SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 수수께끼의 병사
SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 수수께끼의 병사
SetName(28,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 수수께끼의 병사
SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 수수께끼의 병사
SetName(30,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 수수께끼의 병사
SetName(31,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 수수께끼의 병사
SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 수수께끼의 병사
SetName(38,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to 수수께끼의 병사
SetName(50,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to 수수께끼의 병사
SetName(54,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to 수수께끼의 병사
SetName(55,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to 수수께끼의 병사
SetName(56,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 56 to 수수께끼의 병사
SetName(57,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to 수수께끼의 병사
SetName(59,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 59 to 수수께끼의 병사
SetName(60,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to 수수께끼의 병사
SetName(61,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to 수수께끼의 병사
SetName(62,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 62 to 수수께끼의 병사
SetName(64,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 64 to 수수께끼의 병사
SetName(65,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 65 to 수수께끼의 병사
SetName(66,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 66 to 수수께끼의 병사
SetName(70,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 70 to 요새 병사장
SetName(71,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 71 to 요새 병사장
SetName(72,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 72 to 요새 병사장
# Group 2 (0, 2, 2, 1, 3)
SubGroup(0)
GroupCheck4(0,0,3,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 3
GroupCheck4(1,0,3,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 1: False 3
Unknown61(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 6)
SubGroup(0)
TalkCharacter(4877,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여기가 하피의 증언을 통해 알아낸 장소야. 뭔가 있다면 좋겠는데……
SubGroup(4)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10300,4,0,1,8,8,73,0,0,0,0,0,0,0,0) #
# Group 5 (0, 5, 0, 4, 23)
SubGroup(3)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4901,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아직 수색하지 않은 방이 있어요. 가 보도록 하죠.
SubGroup(3)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10306,0,73,73,73,0,0,0,0,0,0,0,0,0,0) #
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,73,73,73,26,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/], 요격을 위해 개문!
# Group 6 (0, 5, 0, 4, 27)
SubGroup(3)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4907,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # 거의 다 둘러본 것 같네요. 그 외엔 뭔가 없나요?
SubGroup(3)
Unknown96(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(4624,368,5531,4591,364,5461,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(384,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown83(4598,365,5476,4565,361,5407,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45000,0,52750,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10307,1,73,73,73,3,0,0,0,0,0,0,0,0,0) #
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4908,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 응? 지금 무슨 소리 들리지 않았어? 저쪽에서.
SubGroup(2)
Unknown56(41100,0,41700,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(10308,0,73,73,73,26,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 7, 19)
SubGroup(2)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(41100,0,41700,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4909,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 여긴…… 지하 감옥? 하피가 들어온 적 없는 장소인데.
TalkCharacter(4910,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 이 분위기…… 궁성의 지하와 비슷해. 얼마나 많은 사람이 희생된 걸까……
TalkCharacter(4911,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 동맹에서도, 제국에서도, 이곳 왕국에서도…… 그들의 악행은 멈출 줄을 모르네요……
GenderedMcTalk(0,4912,4913,1,3,1,0,0,0,0,0,0,0,0,0) # ………………
Unknown80(44,0,0,0,0,0,73,0,0,0,0,0,0,0,0)
TalkDeploySlot(4914,8,0,4,1,0,0,0,0,0,0,0,0,0,0) # 어째서 장치가 움직였지……? 설마, 우리의 동포가……!
SubGroup(3)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,10,73,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G], 출현!
Unknown10(0,1,8,73,73,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,0,1,8,73,73,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4915,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 너희는…… 어둠의 기운이 느껴지는구나. 우리와 인연이 있는 자군. 어째서 적대하느냐!
TalkCharacter(4916,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 뭐가 인연인가요! 바라지도 않은 고통을 줬으면서……!
# Group 10 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 0, 1, 20)
SubGroup(0)
TalkCharacter(4878,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 수상하네요. 명확히 그들의 흔적이 있어요.
TalkDeploySlot(4879,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 침입자라고!? 쳇…… 없애라!
SubGroup(4)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,11,9,73,26,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/] 증원 출현!
SubGroup(5)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10311,4,2,1,11,9,73,0,0,0,0,300,0,0,0) #
TalkCharacter(4880,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 틀림없어. 하피, 전에 여기에 있었던 적이 있거든.
# Group 12 (0, 5, 0, 6, 27)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,2,2,11,73,73,0,0,0,0,300,0,0,0) # [0:CHARA_G] 일행 격파 성공!
SubGroup(5)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SubGroup(1)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,11,73,73,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행의 격파에 의해 개문!
GenderedMcTalk(0,4881,4882,1,0,1,0,0,0,0,0,0,0,0,0) # 적이 또 기습할 수도 있어. 경계하면서 움직이자.
TalkCharacter(4883,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 으~음…… 어디에 뭐가 있었더라. ……하나도 기억이 안 나.
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10302,0,73,73,73,0,0,0,0,0,0,0,0,0,0) #
# Group 13 (6, 2, 4, 5, 0)
SubGroup(2)
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,73,73,26,3,5,0,0,0,0,0,0,0) # [r][0:PARTY][/], [g]활 포대[/] 기동!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(68,3,127,122,73,3,0,60,0,1,0,0,0,0,0)
Unknown70(69,3,127,122,73,3,0,60,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,73,73,0,0,0,0,0,0,0,0) # [r]요새[/]를 제압하여 [g]활 포대[/]의 사격을 저지하라!
# Group 15 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 0 1 0
GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,73,73,0,0,0,0,0,1,0,0,0,0) # [g]활 포대[/], [r]요새[/]의 제압에 의해 [g][0:NUMBER][/]기 정지!
# Group 16 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 0 1 0
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,73,73,0,0,0,0,0,1,0,0,0,0) # [g]활 포대[/], [r]요새[/]의 제압에 의해 [g][0:NUMBER][/]기 정지!
# Group 18 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,12,73,73,0,0,0,0,0,0,0,0) # 모든 [g]활 포대[/] 저지 성공!
# Group 20 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck3(22,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 0 1 0
GroupCheck3(23,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 0 1 0
GroupCheck3(24,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 0 1 0
GroupCheck3(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 0 1 0
# Group 22 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown10(0,4664,1,43700,0,8764,1,48900,0,0,1,1,0,0,0)
SubGroup(4)
Unknown96(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown10(1,4664,1,43700,0,8764,1,48900,0,0,1,1,0,0,0)
SubGroup(4)
Unknown96(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown10(2,4664,1,43700,0,8764,1,48900,0,0,1,1,0,0,0)
SubGroup(4)
Unknown96(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown10(3,4664,1,43700,0,8764,1,48900,0,0,1,1,0,0,0)
SubGroup(4)
Unknown96(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 6, 26)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
SubGroup(5)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,3,0,0,0,0,0,0) # [0:AREA], 폐문!
If254(1,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0) # 갇힌 건가!? 어쩔 수 없지, 해치워 주마.
If254(1,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 분리된 건가……! 미안하지만, 열어야겠어.
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 도망칠 곳이 없는 건 당신들도 마찬가지예요. 반격해 드리지요!
If254(1,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 한숨 쉬어도 되나…… 무너져 버릴 것 같으니까, 안 되겠지.
SubGroup(2)
Unknown44(3,0,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10303,4,3,1,9,10,73,0,0,3,0,0,0,0,0) #
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(234,2,13,10,73,8,0,0,3,0,0,0,0,0,0) # [0:CHARA_G] 일행, [0:AREA]에 출현!
# Group 27 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,1,3,2,13,10,73,0,0,3,0,300,0,0,0) # [0:AREA] 제압 성공!
SubGroup(5)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,73,73,73,0,0,0,3,0,0,0,0,0,0) # [0:AREA], 개문!
TalkCharacter(4889,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 앗, 이 방. 오랜만이네. 기록 같은 게 남아 있으려나.
TalkCharacter(4890,103,1,2,1,0,0,0,0,0,0,0,0,0,0) # 하피가 가진 문장의 힘을 증폭하는? 바꾸는? 뭔가 여러 가지 괴로운 일을 당했거든.
GenderedMcTalk(0,4891,4892,1,3,1,0,0,0,0,0,0,0,0,0) # 괴로운 일이라고…… 아무렇지 않게 말하네. 기분은 괜찮아?
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 6, 5)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(70,7664,1,46700,0,0,0,0,0,0,0,0,1,0,0)
# Group 30 (17, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
# Group 32 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown10(0,18164,1,59100,0,21564,1,63100,0,0,1,1,0,0,0)
SubGroup(3)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown10(1,18164,1,59100,0,21564,1,63100,0,0,1,1,0,0,0)
SubGroup(3)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown10(2,18164,1,59100,0,21564,1,63100,0,0,1,1,0,0,0)
SubGroup(3)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown10(3,18164,1,59100,0,21564,1,63100,0,0,1,1,0,0,0)
SubGroup(3)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (4, 2, 4, 6, 0)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 1 0
GroupCheck3(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 1 0
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
GroupCheck3(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 1 0
# Group 37 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 7, 20)
SubGroup(3)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 0 1 0
PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) # [0:AREA], 폐문!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0) #
GenderedMcTalk(0,4893,4894,1,4,1,0,0,0,0,0,0,0,0,0) # 이런! 큰일이군, 얼른 구출하자.
SubGroup(3)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) #
# Group 42 (0, 5, 0, 7, 20)
SubGroup(3)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) # [0:AREA], 폐문!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0) #
TalkCharacter(4895,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 갇혔나 보네. 구출을 서두르자.
SubGroup(3)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) #
# Group 43 (0, 5, 0, 7, 20)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) # [0:AREA], 폐문!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0) #
TalkCharacter(4896,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 고립되면 위험해요. 얼른 합류하는 걸 목표로 하죠!
SubGroup(3)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) #
# Group 44 (0, 5, 0, 7, 20)
SubGroup(3)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) # [0:AREA], 폐문!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0) #
TalkCharacter(4897,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # 누가 갇혔어? 구해야겠네.
SubGroup(3)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) #
# Group 45 (0, 5, 0, 7, 19)
SubGroup(2)
PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) # [0:AREA], 폐문!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0) #
SubGroup(3)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) #
# Group 46 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,73,73,73,0,0,0,5,0,0,0,0,0,0) # [0:AREA], 개문!
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10312,1,4,2,16,73,73,0,0,5,0,300,0,0,0) #
TalkCharacter(4898,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 코넬리아의 연구는 제가 당한 실험과는 방향성이 다른 모양이네요.
TalkCharacter(4899,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 그래. 즉, 내가 당한 것과도 다르지……
TalkCharacter(4900,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 리시테아의 미래를 위해서라도 뭔가 실마리를 발견할 수 있다면 좋을 텐데……
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 6, 4)
SubGroup(5)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 0 1 0
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
# Group 50 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(0,42200,0,53200,0,46000,0,57000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(1,42200,0,53200,0,46000,0,57000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(2,42200,0,53200,0,46000,0,57000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(3,42200,0,53200,0,46000,0,57000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 6, 24)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
SubGroup(3)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,4,0,0,0,0,0,0) # [0:AREA], 폐문!
If254(1,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0) # 갇힌 건가!? 어쩔 수 없지, 해치워 주마.
If254(1,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 분리된 건가……! 미안하지만, 열어야겠어.
If254(1,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 도망칠 곳이 없는 건 당신들도 마찬가지예요. 반격해 드리지요!
If254(1,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 한숨 쉬어도 되나…… 무너져 버릴 것 같으니까, 안 되겠지.
SubGroup(1)
Unknown44(4,0,5,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10303,4,5,1,9,10,73,0,0,4,0,0,0,0,0) #
SubGroup(3)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(234,2,19,19,73,8,0,0,4,0,0,0,0,0,0) # [0:CHARA_G] 일행, [0:AREA]에 출현!
# Group 55 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(4,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,1,5,2,13,10,73,0,0,4,0,300,0,0,0) # [0:AREA] 제압 성공!
SubGroup(3)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,73,73,73,0,0,0,4,0,0,0,0,0,0) # [0:AREA], 개문!
TalkCharacter(4902,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 으~음, 특별히 신경 쓰이는 부분은 없네요.
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 6, 3)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(71,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(71,45200,0,55200,0,0,0,0,0,0,0,0,1,0,0)
# Group 58 (17, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
# Group 59 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
# Group 60 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(0,18764,1,41100,0,21264,1,48800,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(1,18764,1,41100,0,21264,1,48800,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(2,18764,1,41100,0,21264,1,48800,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(3,18764,1,41100,0,21264,1,48800,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (4, 2, 4, 6, 0)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 1 0
GroupCheck3(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 1 0
GroupCheck3(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 1 0
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 1 0
# Group 65 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 7, 22)
SubGroup(3)
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
SubGroup(3)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) # [0:AREA], 폐문!
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0) #
GenderedMcTalk(0,4893,4894,1,4,1,0,0,0,0,0,0,0,0,0) # 이런! 큰일이군, 얼른 구출하자.
SubGroup(4)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) #
# Group 70 (0, 5, 0, 7, 22)
SubGroup(3)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
SubGroup(3)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) # [0:AREA], 폐문!
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0) #
TalkCharacter(4895,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 갇혔나 보네. 구출을 서두르자.
SubGroup(4)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) #
# Group 71 (0, 5, 0, 7, 22)
SubGroup(3)
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
SubGroup(3)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) # [0:AREA], 폐문!
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0) #
TalkCharacter(4896,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 고립되면 위험해요. 얼른 합류하는 걸 목표로 하죠!
SubGroup(4)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) #
# Group 72 (0, 5, 0, 7, 22)
SubGroup(3)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
SubGroup(3)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) # [0:AREA], 폐문!
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0) #
TalkCharacter(4897,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # 누가 갇혔어? 구해야겠네.
SubGroup(4)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) #
# Group 73 (0, 5, 0, 7, 21)
SubGroup(2)
PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
SubGroup(3)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) # [0:AREA], 폐문!
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0) #
SubGroup(4)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) #
# Group 74 (0, 5, 0, 6, 14)
SubGroup(5)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,73,73,73,0,0,0,2,0,0,0,0,0,0) # [0:AREA], 개문!
SubGroup(2)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10312,1,6,2,22,73,73,0,0,2,0,300,0,0,0) #
TalkCharacter(4903,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 아무것도 없는 것 같은데? 다음 장소로 가자.
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 6, 3)
SubGroup(5)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (9, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
# Group 77 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 0 1 0
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
# Group 78 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(0,53000,0,41000,0,56000,0,44000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(1,53000,0,41000,0,56000,0,44000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(2,53000,0,41000,0,56000,0,44000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(3,53000,0,41000,0,56000,0,44000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 6, 26)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
SubGroup(3)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,1,0,0,0,0,0,0) # [0:AREA], 폐문!
If254(1,78,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0) # 갇힌 건가!? 어쩔 수 없지, 해치워 주마.
If254(1,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 분리된 건가……! 미안하지만, 열어야겠어.
If254(1,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 도망칠 곳이 없는 건 당신들도 마찬가지예요. 반격해 드리지요!
If254(1,81,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 한숨 쉬어도 되나…… 무너져 버릴 것 같으니까, 안 되겠지.
SubGroup(1)
Unknown44(1,0,7,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10303,4,7,1,9,10,73,0,0,1,0,0,0,0,0) #
SubGroup(4)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(234,2,26,19,73,8,0,0,1,0,0,0,0,0,0) # [0:CHARA_G] 일행, [0:AREA]에 출현!
# Group 83 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(1,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,1,7,2,13,10,73,0,0,1,0,300,0,0,0) # [0:AREA] 제압 성공!
SubGroup(3)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,73,73,73,0,0,0,1,0,0,0,0,0,0) # [0:AREA], 개문!
TalkCharacter(4904,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 이건…… 무기인가? 그들의 기술로 만들어진 것 같아.
GenderedMcTalk(0,4905,4906,1,0,1,0,0,0,0,0,0,0,0,0) # 내 무기와의 공통점은…… 없네. 하지만, 처음 보는 모양이라는 점은 같군.
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 6, 3)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(72,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(72,54500,0,42600,0,0,0,0,0,0,0,0,1,0,0)
# Group 86 (5, 2, 4, 2, 0)
SubGroup(1)
Unknown29(2,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 1, 24)
SubGroup(0)
SubGroup(3)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,30,73,73,26,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행, 출현!
Unknown125(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(30,3,64,137,1,2,14,90,5,1,0,0,0,0,0)
Unknown70(31,3,64,137,1,2,14,90,5,1,0,0,0,0,0)
Unknown70(32,3,64,137,1,2,14,90,5,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(955,2,30,73,73,10,0,0,0,0,0,0,0,0,0) # [0:CHARA_G] 일행 휘하의 [r]궁사대[/], [r]일제 사격[/] 개시!
SubGroup(4)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(957,4,17,1,30,73,73,0,0,0,0,300,0,0,0) # [0:CHARA_G] 일행을 격파하여 [r]일제 사격[/]을 저지하라!
# Group 88 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,30,73,73,0,0,0,0,300,0,0,0) # [0:CHARA_G] 일행 격파 성공!
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(956,1,30,73,73,10,0,0,0,0,0,0,0,0,0) # [r]일제 사격[/], [0:CHARA_G] 일행 격파에 의해 정지!
# Group 92 (0, 7, 0, 2, 6)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,1,2,8,73,73,0,0,0,0,0,0,0,0) # [0:CHARA_G] 격파 성공!
TalkDeploySlot(4917,8,0,2,1,0,0,0,0,0,0,0,0,0,0) # 너…… 무슨 목적인지는 모르겠지만, 각오해 둬라……!
TalkCharacter(4918,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # ……목적? 아니, 그렇다면 저렇게 말할 리가 없지.
TalkCharacter(4919,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 발견한 걸 회수해서 밖으로 나가자. 자세한 조사는 휴베르트가 이어서 할 거야.
TalkCharacter(4877,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
여기가 하피의 증언을 통해 알아낸 장소야. 뭔가 있다면 좋겠는데……
MainMissionStart(10300,4,0,1,8,8,73,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4901,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
아직 수색하지 않은 방이 있어요. 가 보도록 하죠.
Alert(10306,0,73,73,73,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,73,73,73,26,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/], 요격을 위해 개문!
TalkCharacter(4907,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
거의 다 둘러본 것 같네요. 그 외엔 뭔가 없나요?
Alert(10307,1,73,73,73,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(4908,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
응? 지금 무슨 소리 들리지 않았어? 저쪽에서.
Alert(10308,0,73,73,73,26,0,0,0,0,0,0,0,0,0)
TalkCharacter(4909,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
여긴…… 지하 감옥? 하피가 들어온 적 없는 장소인데.
TalkCharacter(4910,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
이 분위기…… 궁성의 지하와 비슷해. 얼마나 많은 사람이 희생된 걸까……
TalkCharacter(4911,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
동맹에서도, 제국에서도, 이곳 왕국에서도…… 그들의 악행은 멈출 줄을 모르네요……
GenderedMcTalk(0,4912,4913,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
………………
세즈 volume_up
………………
TalkDeploySlot(4914,8,0,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
어째서 장치가 움직였지……? 설마, 우리의 동포가……!
Alert(200,2,8,10,73,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G], 출현!
TalkDeploySlot(4915,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
너희는…… 어둠의 기운이 느껴지는구나. 우리와 인연이 있는 자군. 어째서 적대하느냐!
TalkCharacter(4916,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
뭐가 인연인가요! 바라지도 않은 고통을 줬으면서……!
TalkCharacter(4878,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
수상하네요. 명확히 그들의 흔적이 있어요.
TalkDeploySlot(4879,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
침입자라고!? 쳇…… 없애라!
Alert(220,2,11,9,73,26,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/] 증원 출현!
MainMissionStart(10311,4,2,1,11,9,73,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4880,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
틀림없어. 하피, 전에 여기에 있었던 적이 있거든.
MainMissionStart(442,1,2,2,11,73,73,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
Alert(589,0,11,73,73,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행의 격파에 의해 개문!
GenderedMcTalk(0,4881,4882,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
적이 또 기습할 수도 있어. 경계하면서 움직이자.
세즈 volume_up
적이 또 기습할 수도 있어. 경계하면서 움직이자.
TalkCharacter(4883,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
으~음…… 어디에 뭐가 있었더라. ……하나도 기억이 안 나.
Alert(10302,0,73,73,73,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,73,73,26,3,5,0,0,0,0,0,0,0) [r][0:PARTY][/], 활 포대 기동!
MainMissionStart(89,4,16,1,12,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [r]요새[/]를 제압하여 활 포대의 사격을 저지하라!
Alert(753,1,8,73,73,0,0,0,0,0,1,0,0,0,0) 활 포대, [r]요새[/]의 제압에 의해 [0:NUMBER]기 정지!
Alert(753,1,8,73,73,0,0,0,0,0,1,0,0,0,0) 활 포대, [r]요새[/]의 제압에 의해 [0:NUMBER]기 정지!
MainMissionStart(473,1,16,2,12,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: 모든 활 포대 저지 성공!
Alert(551,2,73,73,73,0,0,0,3,0,0,0,0,0,0) [0:AREA], 폐문!
GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
갇힌 건가!? 어쩔 수 없지, 해치워 주마.
세즈 volume_up
갇힌 거야!? 어쩔 수 없지, 해치워 주겠어.
TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
분리된 건가……! 미안하지만, 열어야겠어.
TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
도망칠 곳이 없는 건 당신들도 마찬가지예요. 반격해 드리지요!
TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
한숨 쉬어도 되나…… 무너져 버릴 것 같으니까, 안 되겠지.
MainMissionStart(10303,4,3,1,9,10,73,0,0,3,0,0,0,0,0) MAIN MISSION START:
Alert(234,2,13,10,73,8,0,0,3,0,0,0,0,0,0) [0:CHARA_G] 일행, [0:AREA]에 출현!
MainMissionStart(458,1,3,2,13,10,73,0,0,3,0,300,0,0,0) MAIN MISSION START: [0:AREA] 제압 성공!
Alert(550,0,73,73,73,0,0,0,3,0,0,0,0,0,0) [0:AREA], 개문!
TalkCharacter(4889,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
앗, 이 방. 오랜만이네. 기록 같은 게 남아 있으려나.
TalkCharacter(4890,103,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
하피가 가진 문장의 힘을 증폭하는? 바꾸는? 뭔가 여러 가지 괴로운 일을 당했거든.
GenderedMcTalk(0,4891,4892,1,3,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
괴로운 일이라고…… 아무렇지 않게 말하네. 기분은 괜찮아?
세즈 volume_up
괴로운 일이라고…… 아무렇지 않게 말하네. 기분은 괜찮아?
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) [0:AREA], 폐문!
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
GenderedMcTalk(0,4893,4894,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이런! 큰일이군, 얼른 구출하자.
세즈 volume_up
앗! 큰일이네, 얼른 구출하자.
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) [0:AREA], 폐문!
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
TalkCharacter(4895,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
갇혔나 보네. 구출을 서두르자.
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) [0:AREA], 폐문!
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
TalkCharacter(4896,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
고립되면 위험해요. 얼른 합류하는 걸 목표로 하죠!
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) [0:AREA], 폐문!
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
TalkCharacter(4897,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
누가 갇혔어? 구해야겠네.
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) [0:AREA], 폐문!
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) MAIN MISSION START:
Alert(550,0,73,73,73,0,0,0,5,0,0,0,0,0,0) [0:AREA], 개문!
MainMissionStart(10312,1,4,2,16,73,73,0,0,5,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4898,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
코넬리아의 연구는 제가 당한 실험과는 방향성이 다른 모양이네요.
TalkCharacter(4899,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
그래. 즉, 내가 당한 것과도 다르지……
TalkCharacter(4900,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
리시테아의 미래를 위해서라도 뭔가 실마리를 발견할 수 있다면 좋을 텐데……
Alert(551,2,73,73,73,0,0,0,4,0,0,0,0,0,0) [0:AREA], 폐문!
GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
갇힌 건가!? 어쩔 수 없지, 해치워 주마.
세즈 volume_up
갇힌 거야!? 어쩔 수 없지, 해치워 주겠어.
TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
분리된 건가……! 미안하지만, 열어야겠어.
TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
도망칠 곳이 없는 건 당신들도 마찬가지예요. 반격해 드리지요!
TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
한숨 쉬어도 되나…… 무너져 버릴 것 같으니까, 안 되겠지.
MainMissionStart(10303,4,5,1,9,10,73,0,0,4,0,0,0,0,0) MAIN MISSION START:
Alert(234,2,19,19,73,8,0,0,4,0,0,0,0,0,0) [0:CHARA_G] 일행, [0:AREA]에 출현!
MainMissionStart(458,1,5,2,13,10,73,0,0,4,0,300,0,0,0) MAIN MISSION START: [0:AREA] 제압 성공!
Alert(550,0,73,73,73,0,0,0,4,0,0,0,0,0,0) [0:AREA], 개문!
TalkCharacter(4902,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
으~음, 특별히 신경 쓰이는 부분은 없네요.
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) [0:AREA], 폐문!
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
GenderedMcTalk(0,4893,4894,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
이런! 큰일이군, 얼른 구출하자.
세즈 volume_up
앗! 큰일이네, 얼른 구출하자.
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) [0:AREA], 폐문!
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
TalkCharacter(4895,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
갇혔나 보네. 구출을 서두르자.
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) [0:AREA], 폐문!
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
TalkCharacter(4896,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
고립되면 위험해요. 얼른 합류하는 걸 목표로 하죠!
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) [0:AREA], 폐문!
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
TalkCharacter(4897,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
누가 갇혔어? 구해야겠네.
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) [0:AREA], 폐문!
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) MAIN MISSION START:
Alert(550,0,73,73,73,0,0,0,2,0,0,0,0,0,0) [0:AREA], 개문!
MainMissionStart(10312,1,6,2,22,73,73,0,0,2,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4903,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
아무것도 없는 것 같은데? 다음 장소로 가자.
Alert(551,2,73,73,73,0,0,0,1,0,0,0,0,0,0) [0:AREA], 폐문!
GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
갇힌 건가!? 어쩔 수 없지, 해치워 주마.
세즈 volume_up
갇힌 거야!? 어쩔 수 없지, 해치워 주겠어.
TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
분리된 건가……! 미안하지만, 열어야겠어.
TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 리시테아 volume_up
도망칠 곳이 없는 건 당신들도 마찬가지예요. 반격해 드리지요!
TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 하피 volume_up
한숨 쉬어도 되나…… 무너져 버릴 것 같으니까, 안 되겠지.
MainMissionStart(10303,4,7,1,9,10,73,0,0,1,0,0,0,0,0) MAIN MISSION START:
Alert(234,2,26,19,73,8,0,0,1,0,0,0,0,0,0) [0:CHARA_G] 일행, [0:AREA]에 출현!
MainMissionStart(458,1,7,2,13,10,73,0,0,1,0,300,0,0,0) MAIN MISSION START: [0:AREA] 제압 성공!
Alert(550,0,73,73,73,0,0,0,1,0,0,0,0,0,0) [0:AREA], 개문!
TalkCharacter(4904,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
이건…… 무기인가? 그들의 기술로 만들어진 것 같아.
GenderedMcTalk(0,4905,4906,1,0,1,0,0,0,0,0,0,0,0,0)
세즈 volume_up
내 무기와의 공통점은…… 없네. 하지만, 처음 보는 모양이라는 점은 같군.
세즈 volume_up
내 무기와의 공통점은…… 없는 것 같아. 하지만, 처음 보는 모양이라는 점은 같네.
Alert(203,2,30,73,73,26,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행, 출현!
Alert(955,2,30,73,73,10,0,0,0,0,0,0,0,0,0) [0:CHARA_G] 일행 휘하의 [r]궁사대[/], [r]일제 사격[/] 개시!
MainMissionStart(957,4,17,1,30,73,73,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행을 격파하여 [r]일제 사격[/]을 저지하라!
MainMissionStart(442,1,17,2,30,73,73,0,0,0,0,300,0,0,0) MAIN MISSION START: [0:CHARA_G] 일행 격파 성공!
Alert(956,1,30,73,73,10,0,0,0,0,0,0,0,0,0) [r]일제 사격[/], [0:CHARA_G] 일행 격파에 의해 정지!
MainMissionStart(438,4,1,2,8,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: [0:CHARA_G] 격파 성공!
TalkDeploySlot(4917,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
너…… 무슨 목적인지는 모르겠지만, 각오해 둬라……!
TalkCharacter(4918,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
……목적? 아니, 그렇다면 저렇게 말할 리가 없지.
TalkCharacter(4919,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 에델가르트 volume_up
발견한 걸 회수해서 밖으로 나가자. 자세한 조사는 휴베르트가 이어서 할 거야.