「暗黑蠢動者」在各地設有據點, 某人帶來了有關他們的最新情報……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 73 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 40 38 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 艾黛爾賈特 255 0 0 1 20 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 莉絲緹亞 255 0 0 2 120 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 哈琵 255 0 0 3 205 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 奧德西 255 0 4 0 908 5 12 3 101 5 1 100 300 255 0 1999 4 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
9 聯邦國將領 255 0 2 0 630 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
10 聯邦國將領 255 0 2 1 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 聯邦國將領 255 0 2 2 645 5 2 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 聯邦國將領 255 0 2 3 620 5 2 3 101 3 1 22 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 聯邦國將領 255 0 2 4 670 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 聯邦國將領 255 0 2 5 605 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 聯邦國將領 255 0 2 6 660 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 聯邦國將領 255 0 2 7 680 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 聯邦國將領 255 0 2 8 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 聯邦國將領 255 0 2 9 700 5 2 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 聯邦國將領 255 0 2 10 675 5 2 3 101 0 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 聯邦國將領 255 0 2 11 620 5 2 3 101 0 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 聯邦國將領 255 0 2 12 695 5 2 3 101 0 1 22 167 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 聯邦國將領 255 0 2 13 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 聯邦國將領 255 0 2 14 630 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 聯邦國將領 255 0 2 15 615 5 2 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 聯邦國將領 255 0 2 16 620 5 2 3 101 3 1 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 聯邦國將領 255 0 2 17 630 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 聯邦國將領 255 0 2 18 615 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 聯邦國將領 255 0 2 19 645 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 聯邦國將領 255 0 2 20 620 5 2 3 101 0 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 聯邦國將領 255 0 2 21 690 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 聯邦國將領 255 0 2 22 615 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 聯邦國將領 255 0 2 23 645 5 2 3 101 3 1 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 聯邦國將領 255 0 2 24 640 5 2 3 101 3 1 15 130 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 聯邦國將領 255 0 2 25 630 5 2 3 101 3 1 15 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 普通兵 255 0 3 0 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 普通兵 255 0 3 1 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 普通兵 255 0 3 2 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 聯邦國將領 255 0 3 3 695 5 13 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 普通兵 255 0 3 4 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 255 0 3 5 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 6 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 255 0 3 7 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 8 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 9 1010 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 10 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 11 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 12 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 13 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 3 14 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 聯邦國將領 255 0 3 15 640 5 13 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 16 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 3 17 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 普通兵 255 0 3 18 1015 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 聯邦國將領 255 0 3 19 675 5 13 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 聯邦國將領 255 0 3 20 655 5 13 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 聯邦國將領 255 0 3 21 695 5 13 5 101 3 0 21 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
57 聯邦國將領 255 0 3 22 620 5 13 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
58 普通兵 255 0 3 23 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
59 聯邦國將領 255 0 3 24 630 5 13 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
60 聯邦國將領 255 0 3 25 685 5 13 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
61 聯邦國將領 255 0 3 26 660 5 13 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
62 聯邦國將領 255 0 3 27 695 5 13 5 101 3 0 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
63 普通兵 255 0 3 28 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
64 聯邦國將領 255 0 3 29 700 5 13 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
65 聯邦國將領 255 0 3 30 630 5 13 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
66 聯邦國將領 255 0 3 31 680 5 13 5 101 3 0 26 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
67 普通兵 255 0 3 32 1005 5 13 5 101 3 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
68 聯邦國將領 255 0 2 22 615 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
69 聯邦國將領 255 0 2 22 615 5 2 3 101 3 1 22 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
70 聯邦國將領 255 0 5 0 660 5 2 3 101 3 0 26 300 255 3 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
71 聯邦國將領 255 0 5 1 675 5 2 3 101 3 0 22 300 255 4 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
72 聯邦國將領 255 0 5 2 690 5 2 3 101 3 0 26 300 255 1 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 38 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1526 28 1526 15 600 28 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 1 1000 1523 28 1523 26 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 1 1000 1523 28 1523 21 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1526 28 1526 26 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 28 1526 22 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 28 1523 21 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1523 28 1523 26 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1526 28 1526 26 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 0 1000 1526 28 1526 15 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 3 1000 1523 28 1526 22 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 3 1000 1523 28 1526 26 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1526 28 1526 21 600 7 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 45 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
42 0 0 0 42 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
43 0 0 0 43 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
44 0 0 0 44 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (92, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 47)
SubGroup(0)
Unknown10(0,54,8,73,73,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,29,8,73,73,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(40)
SetName(9,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 神秘士兵
SetName(10,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 10 to 神秘士兵
SetName(11,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 11 to 神秘士兵
SetName(12,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 神秘士兵
SetName(13,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 神秘士兵
SetName(14,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 神秘士兵
SetName(15,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 神秘士兵
SetName(16,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 神秘士兵
SetName(17,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 神秘士兵
SetName(18,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 神秘士兵
SetName(19,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 神秘士兵
SetName(20,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 神秘士兵
SetName(21,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 神秘士兵
SetName(22,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 神秘士兵
SetName(23,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 神秘士兵
SetName(24,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 神秘士兵
SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 神秘士兵
SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 神秘士兵
SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 神秘士兵
SetName(28,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 神秘士兵
SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 神秘士兵
SetName(30,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 神秘士兵
SetName(31,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 31 to 神秘士兵
SetName(32,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 32 to 神秘士兵
SetName(38,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 38 to 神秘士兵
SetName(50,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 50 to 神秘士兵
SetName(54,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 54 to 神秘士兵
SetName(55,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 55 to 神秘士兵
SetName(56,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 56 to 神秘士兵
SetName(57,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 57 to 神秘士兵
SetName(59,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 59 to 神秘士兵
SetName(60,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 60 to 神秘士兵
SetName(61,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 61 to 神秘士兵
SetName(62,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 62 to 神秘士兵
SetName(64,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 64 to 神秘士兵
SetName(65,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 65 to 神秘士兵
SetName(66,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 66 to 神秘士兵
SetName(70,250,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 70 to 堡壘兵長
SetName(71,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 71 to 堡壘兵長
SetName(72,650,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 72 to 堡壘兵長
# Group 2 (0, 2, 2, 1, 3)
SubGroup(0)
GroupCheck4(0,0,3,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 0: False 3
GroupCheck4(1,0,3,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 1: False 3
Unknown61(8,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 3 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 6)
SubGroup(0)
TalkCharacter(4877,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這裡就是從哈琵的證詞推測出的地點。 要是有什麼線索就好了……
SubGroup(4)
Unknown44(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10300,4,0,1,8,8,73,0,0,0,0,0,0,0,0) #
# Group 5 (0, 5, 0, 4, 23)
SubGroup(3)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4901,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 還有沒搜索過的房間呢。 去看看吧。
SubGroup(3)
Unknown44(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10306,0,73,73,73,0,0,0,0,0,0,0,0,0,0) #
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,73,73,73,26,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]為迎擊敵軍而開啟大門!
# Group 6 (0, 5, 0, 4, 27)
SubGroup(3)
PauseMaybe(5,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(6,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(7,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4907,22,1,3,1,0,0,0,0,0,0,0,0,0,0) # 幾乎都繞過了吧。 還有其他能搜索的嗎?
SubGroup(3)
Unknown96(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown38(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown83(4624,368,5531,4591,364,5461,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown66(384,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(2)
Unknown83(4598,365,5476,4565,361,5407,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(3)
Unknown94(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(45000,0,52750,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10307,1,73,73,73,3,0,0,0,0,0,0,0,0,0) #
SubGroup(2)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
TalkCharacter(4908,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯? 剛剛是不是有什麼聲音? 從那邊傳來的。
SubGroup(2)
Unknown56(41100,0,41700,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(10308,0,73,73,73,26,0,0,0,0,0,0,0,0,0) #
SubGroup(1)
Unknown44(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 7 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 8 (0, 5, 0, 7, 19)
SubGroup(2)
GroupCheck3(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 6: 1 0 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(41100,0,41700,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4909,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這裡是……地牢? 是哈琵沒進過的地方呢。
TalkCharacter(4910,2,1,2,1,0,0,0,0,0,0,0,0,0,0) # 這個氛圍……跟皇城的地底很像呢。 到底有多少人在這裡犧牲性命呢……
TalkCharacter(4911,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 無論是在同盟、帝國還是王國這裡…… 他們都一再上演這般惡行……
GenderedMcTalk(0,4912,4913,1,3,1,0,0,0,0,0,0,0,0,0) # ………………
Unknown80(44,0,0,0,0,0,73,0,0,0,0,0,0,0,0)
TalkDeploySlot(4914,8,0,4,1,0,0,0,0,0,0,0,0,0,0) # 為什麼裝置會運作……? 該不會是我等的同胞……!
SubGroup(3)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,8,10,73,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]現身!
Unknown10(0,1,8,73,73,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown43(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(2,4,0,1,8,73,73,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(4915,8,1,0,1,0,0,0,0,0,0,0,0,0,0) # 汝等……有股暗黑氣息呢。難道與我等有緣? 那為什麼要跟我等作對!
TalkCharacter(4916,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 哪有什麼緣! 只有你們強加的痛苦而已……!
# Group 10 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 5, 0, 1, 20)
SubGroup(0)
TalkCharacter(4878,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 很可疑呢。 明顯有他們的蹤跡。
TalkDeploySlot(4879,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 有人入侵!? 嘖……一舉消滅掉!
SubGroup(4)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(12,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,11,9,73,26,0,0,0,0,0,0,1,1,0) # [r][0:PARTY][/]的援軍現身!
SubGroup(5)
Unknown43(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10311,4,2,1,11,9,73,0,0,0,0,300,0,0,0) #
TalkCharacter(4880,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 沒有錯。 哈琵以前曾待在這裡。
# Group 12 (0, 5, 0, 6, 27)
SubGroup(5)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,2,2,11,73,73,0,0,0,0,300,0,0,0) # 成功擊敗[0:CHARA_G]等!
SubGroup(5)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
SubGroup(1)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(589,0,11,73,73,0,0,0,0,0,0,0,0,0,0) # 大門因[0:CHARA_G]等人被擊敗而開啟!
GenderedMcTalk(0,4881,4882,1,0,1,0,0,0,0,0,0,0,0,0) # 敵人可能又會突然襲擊。 前進時保持警戒吧。
TalkCharacter(4883,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 嗯……在哪裡有什麼東西呢…… 完全不記得了。
SubGroup(3)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10302,0,73,73,73,0,0,0,0,0,0,0,0,0,0) #
# Group 13 (6, 2, 4, 5, 0)
SubGroup(2)
GroupCheck3(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 11: 1 0 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (0, 5, 0, 1, 25)
SubGroup(0)
SubGroup(4)
Unknown83(7465,511,6923,7432,522,6855,0,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
Unknown83(7466,503,6927,7433,496,6857,120,0,0,0,0,0,0,0,0) # Focus on coords?
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Something with pot focus
SubGroup(4)
Unknown66(318,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(322,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown51(52000,0,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown51(9964,1,1464,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,73,73,26,3,5,0,0,0,0,0,0,0) # [r][0:PARTY][/]啟動[g]弓弩炮台[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0) # Reset camera?
SubGroup(2)
Unknown70(68,3,127,122,73,3,0,60,0,1,0,0,0,0,0)
Unknown70(69,3,127,122,73,3,0,60,0,1,0,0,0,0,0)
SubGroup(3)
Unknown44(6,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,16,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(89,4,16,1,12,73,73,0,0,0,0,0,0,0,0) # 占領[r]堡壘[/],使[g]弓弩炮台[/]停止射擊!
# Group 15 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 0 1 0
GroupCheck3(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 17: 0 1 0
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,73,73,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/]座[g]弓弩炮台[/]因[r]堡壘[/]被占領而停止攻擊!
# Group 16 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(316,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(68,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(19,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 19: 0 1 0
GroupCheck3(15,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 15: 0 1 0
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(753,1,8,73,73,0,0,0,0,0,1,0,0,0,0) # [g][0:NUMBER][/]座[g]弓弩炮台[/]因[r]堡壘[/]被占領而停止攻擊!
# Group 18 (0, 2, 2, 3, 2)
SubGroup(2)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(320,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown71(69,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 5, 0, 5, 4)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(0)
SubGroup(3)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(473,1,16,2,12,73,73,0,0,0,0,0,0,0,0) # 成功使所有的[g]弓弩炮台[/]停止攻擊!
# Group 20 (9, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 21 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck3(22,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 0 1 0
GroupCheck3(23,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 0 1 0
GroupCheck3(24,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 0 1 0
GroupCheck3(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 0 1 0
# Group 22 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown10(0,4664,1,43700,0,8764,1,48900,0,0,1,1,0,0,0)
SubGroup(4)
Unknown96(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 23 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown10(1,4664,1,43700,0,8764,1,48900,0,0,1,1,0,0,0)
SubGroup(4)
Unknown96(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown10(2,4664,1,43700,0,8764,1,48900,0,0,1,1,0,0,0)
SubGroup(4)
Unknown96(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown10(3,4664,1,43700,0,8764,1,48900,0,0,1,1,0,0,0)
SubGroup(4)
Unknown96(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 6, 26)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 22: 1 0 0
GroupCheck3(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 23: 1 0 0
GroupCheck3(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 24: 1 0 0
GroupCheck3(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 25: 1 0 0
SubGroup(5)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,3,0,0,0,0,0,0) # [0:AREA]的大門關閉!
If254(1,22,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0) # 被關起來了!? 沒辦法,只好動手了。
If254(1,23,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 隊伍被分開了……! 抱歉,我們只能強行開門了。
If254(1,24,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 無處可逃這點你們也一樣。 看我反擊回去!
If254(1,25,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 哈琵可以嘆氣嗎…… 不過好像會毀了這裡,應該不行吧~
SubGroup(2)
Unknown44(3,0,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10303,4,3,1,9,10,73,0,0,3,0,0,0,0,0) #
SubGroup(3)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(14,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(234,2,13,10,73,8,0,0,3,0,0,0,0,0,0) # [0:CHARA_G]等人於[0:AREA]現身!
# Group 27 (0, 5, 0, 3, 20)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(3,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,1,3,2,13,10,73,0,0,3,0,300,0,0,0) # 成功占領[0:AREA]!
SubGroup(5)
Unknown100(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,73,73,73,0,0,0,3,0,0,0,0,0,0) # [0:AREA]的大門開啟!
TalkCharacter(4889,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 啊,這個房間好懷念喔。 有沒有留下什麼記錄呢。
TalkCharacter(4890,103,1,2,1,0,0,0,0,0,0,0,0,0,0) # 增強哈琵的紋章力量? 改變容貌? 哈琵以前好像嘗到很多苦頭呢。
GenderedMcTalk(0,4891,4892,1,3,1,0,0,0,0,0,0,0,0,0) # 嘗到苦頭……真虧你能那麼平靜地說啊。 你心情還好嗎?
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 2, 6, 5)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 29 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(70,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(70,7664,1,46700,0,0,0,0,0,0,0,0,1,0,0)
# Group 30 (17, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(2,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 31 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 0 1 0
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 0 1 0
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 0 1 0
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
# Group 32 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown10(0,18164,1,59100,0,21564,1,63100,0,0,1,1,0,0,0)
SubGroup(3)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown10(1,18164,1,59100,0,21564,1,63100,0,0,1,1,0,0,0)
SubGroup(3)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown10(2,18164,1,59100,0,21564,1,63100,0,0,1,1,0,0,0)
SubGroup(3)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown10(3,18164,1,59100,0,21564,1,63100,0,0,1,1,0,0,0)
SubGroup(3)
Unknown96(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 36 (4, 2, 4, 6, 0)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 1 0
GroupCheck3(33,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 1 0
GroupCheck3(34,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 1 0
GroupCheck3(35,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 1 0
# Group 37 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 38 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 39 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 5, 0, 7, 20)
SubGroup(3)
GroupCheck3(37,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 37: 0 1 0
PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) # [0:AREA]的大門關閉!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0) #
GenderedMcTalk(0,4893,4894,1,4,1,0,0,0,0,0,0,0,0,0) # 哦! 糟了,得趕快去救援。
SubGroup(3)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) #
# Group 42 (0, 5, 0, 7, 20)
SubGroup(3)
GroupCheck3(38,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 38: 0 1 0
PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) # [0:AREA]的大門關閉!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0) #
TalkCharacter(4895,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 同伴被困住了呢。 快去救援吧。
SubGroup(3)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) #
# Group 43 (0, 5, 0, 7, 20)
SubGroup(3)
GroupCheck3(39,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 39: 0 1 0
PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) # [0:AREA]的大門關閉!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0) #
TalkCharacter(4896,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 遭到孤立很危險的。 得快點去會合!
SubGroup(3)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) #
# Group 44 (0, 5, 0, 7, 20)
SubGroup(3)
GroupCheck3(40,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 40: 0 1 0
PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) # [0:AREA]的大門關閉!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0) #
TalkCharacter(4897,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # 有人被關起來了嗎? 得快點救出來呢。
SubGroup(3)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) #
# Group 45 (0, 5, 0, 7, 19)
SubGroup(2)
PauseMaybe(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 32: 1 0 0
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 33: 1 0 0
GroupCheck3(34,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 34: 1 0 0
GroupCheck3(35,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 1 0 0
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) # [0:AREA]的大門關閉!
SubGroup(3)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0) #
SubGroup(3)
Unknown43(16,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) #
# Group 46 (0, 5, 0, 5, 18)
SubGroup(4)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(5,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,73,73,73,0,0,0,5,0,0,0,0,0,0) # [0:AREA]的大門開啟!
SubGroup(2)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10312,1,4,2,16,73,73,0,0,5,0,300,0,0,0) #
TalkCharacter(4898,22,1,0,1,0,0,0,0,0,0,0,0,0,0) # 科爾娜莉亞的研究跟我受過的實驗相比, 研究方向似乎不一樣呢。
TalkCharacter(4899,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是啊。也就是說,跟我受過的也不同……
TalkCharacter(4900,2,1,3,1,0,0,0,0,0,0,0,0,0,0) # 要是能找到什麼關聯就好了, 這也是為了莉絲緹亞的未來……
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 6, 4)
SubGroup(5)
PauseMaybe(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (9, 2, 4, 1, 0)
SubGroup(0)
# Group 49 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck3(50,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 0 1 0
GroupCheck3(51,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 0 1 0
GroupCheck3(52,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 0 1 0
GroupCheck3(53,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 0 1 0
# Group 50 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(0,42200,0,53200,0,46000,0,57000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(1,42200,0,53200,0,46000,0,57000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 52 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(2,42200,0,53200,0,46000,0,57000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(3,42200,0,53200,0,46000,0,57000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 5, 0, 6, 24)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 50: 1 0 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 51: 1 0 0
GroupCheck3(52,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 0 0
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 0 0
SubGroup(3)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,4,0,0,0,0,0,0) # [0:AREA]的大門關閉!
If254(1,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0) # 被關起來了!? 沒辦法,只好動手了。
If254(1,51,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 隊伍被分開了……! 抱歉,我們只能強行開門了。
If254(1,52,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 無處可逃這點你們也一樣。 看我反擊回去!
If254(1,53,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 哈琵可以嘆氣嗎…… 不過好像會毀了這裡,應該不行吧~
SubGroup(1)
Unknown44(4,0,5,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10303,4,5,1,9,10,73,0,0,4,0,0,0,0,0) #
SubGroup(3)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(234,2,19,19,73,8,0,0,4,0,0,0,0,0,0) # [0:CHARA_G]等人於[0:AREA]現身!
# Group 55 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(4,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,1,5,2,13,10,73,0,0,4,0,300,0,0,0) # 成功占領[0:AREA]!
SubGroup(3)
Unknown100(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,73,73,73,0,0,0,4,0,0,0,0,0,0) # [0:AREA]的大門開啟!
TalkCharacter(4902,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 嗯——沒有什麼值得留意的地方呢。
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 6, 3)
SubGroup(5)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(71,4,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(71,45200,0,55200,0,0,0,0,0,0,0,0,1,0,0)
# Group 58 (17, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
# Group 59 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck3(60,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 0 1 0
GroupCheck3(61,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 0 1 0
GroupCheck3(62,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 0 1 0
GroupCheck3(63,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 0 1 0
# Group 60 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(0,18764,1,41100,0,21264,1,48800,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 61 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(1,18764,1,41100,0,21264,1,48800,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(2,18764,1,41100,0,21264,1,48800,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 63 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(3,18764,1,41100,0,21264,1,48800,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (4, 2, 4, 6, 0)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(65,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 1 1 0
GroupCheck3(66,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 1 1 0
GroupCheck3(67,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 1 1 0
GroupCheck3(68,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 1 1 0
# Group 65 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 66 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 67 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 68 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 69 (0, 5, 0, 7, 22)
SubGroup(3)
GroupCheck3(65,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 65: 0 1 0
PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
SubGroup(3)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) # [0:AREA]的大門關閉!
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0) #
GenderedMcTalk(0,4893,4894,1,4,1,0,0,0,0,0,0,0,0,0) # 哦! 糟了,得趕快去救援。
SubGroup(4)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) #
# Group 70 (0, 5, 0, 7, 22)
SubGroup(3)
GroupCheck3(66,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 66: 0 1 0
PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
SubGroup(3)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) # [0:AREA]的大門關閉!
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0) #
TalkCharacter(4895,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 同伴被困住了呢。 快去救援吧。
SubGroup(4)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) #
# Group 71 (0, 5, 0, 7, 22)
SubGroup(3)
GroupCheck3(67,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 67: 0 1 0
PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
SubGroup(3)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) # [0:AREA]的大門關閉!
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0) #
TalkCharacter(4896,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 遭到孤立很危險的。 得快點去會合!
SubGroup(4)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) #
# Group 72 (0, 5, 0, 7, 22)
SubGroup(3)
GroupCheck3(68,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 68: 0 1 0
PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
SubGroup(3)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) # [0:AREA]的大門關閉!
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0) #
TalkCharacter(4897,103,1,4,1,0,0,0,0,0,0,0,0,0,0) # 有人被關起來了嗎? 得快點救出來呢。
SubGroup(4)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) #
# Group 73 (0, 5, 0, 7, 21)
SubGroup(2)
PauseMaybe(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(60,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 60: 1 0 0
GroupCheck3(61,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 61: 1 0 0
GroupCheck3(62,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 62: 1 0 0
GroupCheck3(63,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 63: 1 0 0
SubGroup(3)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) # [0:AREA]的大門關閉!
SubGroup(4)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0) #
SubGroup(4)
Unknown43(22,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) #
# Group 74 (0, 5, 0, 6, 14)
SubGroup(5)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(2,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown100(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,73,73,73,0,0,0,2,0,0,0,0,0,0) # [0:AREA]的大門開啟!
SubGroup(2)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10312,1,6,2,22,73,73,0,0,2,0,300,0,0,0) #
TalkCharacter(4903,103,1,0,1,0,0,0,0,0,0,0,0,0,0) # 感覺什麼都沒有耶? 去下一個地方吧。
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 6, 3)
SubGroup(5)
PauseMaybe(6,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (9, 2, 4, 2, 0)
SubGroup(1)
GroupCheck3(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 5: 1 0 0
# Group 77 (4, 2, 4, 5, 0)
SubGroup(4)
GroupCheck3(78,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 0 1 0
GroupCheck3(79,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 0 1 0
GroupCheck3(80,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 0 1 0
GroupCheck3(81,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 0 1 0
# Group 78 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(0,53000,0,41000,0,56000,0,44000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 79 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(1,53000,0,41000,0,56000,0,44000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 80 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(2,53000,0,41000,0,56000,0,44000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 2, 3)
SubGroup(1)
Unknown10(3,53000,0,41000,0,56000,0,44000,0,0,1,1,0,0,0)
SubGroup(2)
Unknown96(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 5, 0, 6, 26)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(78,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 78: 1 0 0
GroupCheck3(79,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 79: 1 0 0
GroupCheck3(80,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 80: 1 0 0
GroupCheck3(81,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 81: 1 0 0
SubGroup(3)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(551,2,73,73,73,0,0,0,1,0,0,0,0,0,0) # [0:AREA]的大門關閉!
If254(1,78,1,0,0,0,0,0,0,0,0,0,0,0,0)
GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0) # 被關起來了!? 沒辦法,只好動手了。
If254(1,79,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 隊伍被分開了……! 抱歉,我們只能強行開門了。
If254(1,80,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0) # 無處可逃這點你們也一樣。 看我反擊回去!
If254(1,81,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0) # 哈琵可以嘆氣嗎…… 不過好像會毀了這裡,應該不行吧~
SubGroup(1)
Unknown44(1,0,7,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10303,4,7,1,9,10,73,0,0,1,0,0,0,0,0) #
SubGroup(4)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(234,2,26,19,73,8,0,0,1,0,0,0,0,0,0) # [0:CHARA_G]等人於[0:AREA]現身!
# Group 83 (0, 5, 0, 3, 15)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown54(1,0,0,0,1,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(458,1,7,2,13,10,73,0,0,1,0,300,0,0,0) # 成功占領[0:AREA]!
SubGroup(3)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(550,0,73,73,73,0,0,0,1,0,0,0,0,0,0) # [0:AREA]的大門開啟!
TalkCharacter(4904,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這是……武器? 好像是用他們的技術製造出來的呢。
GenderedMcTalk(0,4905,4906,1,0,1,0,0,0,0,0,0,0,0,0) # 跟我的武器……沒有共通點啊。 但都是從沒看過的形狀。
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 84 (0, 2, 2, 6, 3)
SubGroup(5)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(0,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(1,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(2,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(3,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 85 (0, 2, 2, 3, 1)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(72,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown21(72,54500,0,42600,0,0,0,0,0,0,0,0,1,0,0)
# Group 86 (5, 2, 4, 2, 0)
SubGroup(1)
Unknown29(2,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 87 (0, 5, 0, 1, 24)
SubGroup(0)
SubGroup(3)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,30,73,73,26,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人現身!
Unknown125(30,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown70(30,3,64,137,1,2,14,90,5,1,0,0,0,0,0)
Unknown70(31,3,64,137,1,2,14,90,5,1,0,0,0,0,0)
Unknown70(32,3,64,137,1,2,14,90,5,1,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(955,2,30,73,73,10,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人率領的[r]弓箭隊[/]開始施展[r]一齊射擊[/]!
SubGroup(4)
Unknown43(30,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(957,4,17,1,30,73,73,0,0,0,0,300,0,0,0) # 擊敗[0:CHARA_G]等人,阻止其部隊施展[r]一齊射擊[/]!
# Group 88 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 89 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 5, 0, 5, 10)
SubGroup(4)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,17,2,30,73,73,0,0,0,0,300,0,0,0) # 成功擊敗[0:CHARA_G]等!
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(956,1,30,73,73,10,0,0,0,0,0,0,0,0,0) # [r]一齊射擊[/]因[0:CHARA_G]等人被擊敗而停止!
# Group 92 (0, 7, 0, 2, 6)
SubGroup(1)
Unknown19(8,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,4,1,2,8,73,73,0,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]!
TalkDeploySlot(4917,8,0,2,1,0,0,0,0,0,0,0,0,0,0) # 不知道……汝等目的為何, 但給我記住……!
TalkCharacter(4918,2,1,4,1,0,0,0,0,0,0,0,0,0,0) # 目的……? 不對,若真是如此,不可能說出口才對。
TalkCharacter(4919,2,1,0,1,0,0,0,0,0,0,0,0,0,0) # 回收尋獲的線索,出去外面吧。 後續的詳細調查就由修伯特來接手。
TalkCharacter(4877,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
這裡就是從哈琵的證詞推測出的地點。 要是有什麼線索就好了……
MainMissionStart(10300,4,0,1,8,8,73,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(4901,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
還有沒搜索過的房間呢。 去看看吧。
Alert(10306,0,73,73,73,0,0,0,0,0,0,0,0,0,0)
Alert(575,0,73,73,73,26,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]為迎擊敵軍而開啟大門!
TalkCharacter(4907,22,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
幾乎都繞過了吧。 還有其他能搜索的嗎?
Alert(10307,1,73,73,73,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(4908,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
嗯? 剛剛是不是有什麼聲音? 從那邊傳來的。
Alert(10308,0,73,73,73,26,0,0,0,0,0,0,0,0,0)
TalkCharacter(4909,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
這裡是……地牢? 是哈琵沒進過的地方呢。
TalkCharacter(4910,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
這個氛圍……跟皇城的地底很像呢。 到底有多少人在這裡犧牲性命呢……
TalkCharacter(4911,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
無論是在同盟、帝國還是王國這裡…… 他們都一再上演這般惡行……
GenderedMcTalk(0,4912,4913,1,3,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
………………
謝茲 volume_up
………………
TalkDeploySlot(4914,8,0,4,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
為什麼裝置會運作……? 該不會是我等的同胞……!
Alert(200,2,8,10,73,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]現身!
TalkDeploySlot(4915,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
汝等……有股暗黑氣息呢。難道與我等有緣? 那為什麼要跟我等作對!
TalkCharacter(4916,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
哪有什麼緣! 只有你們強加的痛苦而已……!
TalkCharacter(4878,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
很可疑呢。 明顯有他們的蹤跡。
TalkDeploySlot(4879,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
有人入侵!? 嘖……一舉消滅掉!
Alert(220,2,11,9,73,26,0,0,0,0,0,0,1,1,0) [r][0:PARTY][/]的援軍現身!
MainMissionStart(10311,4,2,1,11,9,73,0,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4880,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
沒有錯。 哈琵以前曾待在這裡。
MainMissionStart(442,1,2,2,11,73,73,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
Alert(589,0,11,73,73,0,0,0,0,0,0,0,0,0,0) 大門因[0:CHARA_G]等人被擊敗而開啟!
GenderedMcTalk(0,4881,4882,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
敵人可能又會突然襲擊。 前進時保持警戒吧。
謝茲 volume_up
敵人可能又會突然襲擊呢。 前進時保持警戒吧。
TalkCharacter(4883,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
嗯……在哪裡有什麼東西呢…… 完全不記得了。
Alert(10302,0,73,73,73,0,0,0,0,0,0,0,0,0,0)
Alert(516,2,8,73,73,26,3,5,0,0,0,0,0,0,0) [r][0:PARTY][/]啟動弓弩炮台
MainMissionStart(89,4,16,1,12,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: 占領[r]堡壘[/],使弓弩炮台停止射擊!
Alert(753,1,8,73,73,0,0,0,0,0,1,0,0,0,0) [0:NUMBER]弓弩炮台因[r]堡壘[/]被占領而停止攻擊!
Alert(753,1,8,73,73,0,0,0,0,0,1,0,0,0,0) [0:NUMBER]弓弩炮台因[r]堡壘[/]被占領而停止攻擊!
MainMissionStart(473,1,16,2,12,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功使所有的弓弩炮台停止攻擊!
Alert(551,2,73,73,73,0,0,0,3,0,0,0,0,0,0) [0:AREA]的大門關閉!
GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
被關起來了!? 沒辦法,只好動手了。
謝茲 volume_up
被關起來了!? 沒辦法,只好動手了呢。
TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
隊伍被分開了……! 抱歉,我們只能強行開門了。
TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
無處可逃這點你們也一樣。 看我反擊回去!
TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
哈琵可以嘆氣嗎…… 不過好像會毀了這裡,應該不行吧~
MainMissionStart(10303,4,3,1,9,10,73,0,0,3,0,0,0,0,0) MAIN MISSION START:
Alert(234,2,13,10,73,8,0,0,3,0,0,0,0,0,0) [0:CHARA_G]等人於[0:AREA]現身!
MainMissionStart(458,1,3,2,13,10,73,0,0,3,0,300,0,0,0) MAIN MISSION START: 成功占領[0:AREA]!
Alert(550,0,73,73,73,0,0,0,3,0,0,0,0,0,0) [0:AREA]的大門開啟!
TalkCharacter(4889,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
啊,這個房間好懷念喔。 有沒有留下什麼記錄呢。
TalkCharacter(4890,103,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
增強哈琵的紋章力量? 改變容貌? 哈琵以前好像嘗到很多苦頭呢。
GenderedMcTalk(0,4891,4892,1,3,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
嘗到苦頭……真虧你能那麼平靜地說啊。 你心情還好嗎?
謝茲 volume_up
嘗到苦頭……真虧你能那麼平靜地說呢。 你心情還好嗎?
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) [0:AREA]的大門關閉!
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
GenderedMcTalk(0,4893,4894,1,4,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
哦! 糟了,得趕快去救援。
謝茲 volume_up
啊! 糟糕了,快過去救援吧。
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) [0:AREA]的大門關閉!
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
TalkCharacter(4895,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
同伴被困住了呢。 快去救援吧。
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) [0:AREA]的大門關閉!
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
TalkCharacter(4896,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
遭到孤立很危險的。 得快點去會合!
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) [0:AREA]的大門關閉!
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
TalkCharacter(4897,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
有人被關起來了嗎? 得快點救出來呢。
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,5,0,0,0,0,0,0) [0:AREA]的大門關閉!
Alert(10304,2,16,10,73,8,0,0,5,0,0,0,0,0,0)
MainMissionStart(10305,4,4,1,9,10,73,0,0,5,0,0,0,0,0) MAIN MISSION START:
Alert(550,0,73,73,73,0,0,0,5,0,0,0,0,0,0) [0:AREA]的大門開啟!
MainMissionStart(10312,1,4,2,16,73,73,0,0,5,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4898,22,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
科爾娜莉亞的研究跟我受過的實驗相比, 研究方向似乎不一樣呢。
TalkCharacter(4899,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
是啊。也就是說,跟我受過的也不同……
TalkCharacter(4900,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
要是能找到什麼關聯就好了, 這也是為了莉絲緹亞的未來……
Alert(551,2,73,73,73,0,0,0,4,0,0,0,0,0,0) [0:AREA]的大門關閉!
GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
被關起來了!? 沒辦法,只好動手了。
謝茲 volume_up
被關起來了!? 沒辦法,只好動手了呢。
TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
隊伍被分開了……! 抱歉,我們只能強行開門了。
TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
無處可逃這點你們也一樣。 看我反擊回去!
TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
哈琵可以嘆氣嗎…… 不過好像會毀了這裡,應該不行吧~
MainMissionStart(10303,4,5,1,9,10,73,0,0,4,0,0,0,0,0) MAIN MISSION START:
Alert(234,2,19,19,73,8,0,0,4,0,0,0,0,0,0) [0:CHARA_G]等人於[0:AREA]現身!
MainMissionStart(458,1,5,2,13,10,73,0,0,4,0,300,0,0,0) MAIN MISSION START: 成功占領[0:AREA]!
Alert(550,0,73,73,73,0,0,0,4,0,0,0,0,0,0) [0:AREA]的大門開啟!
TalkCharacter(4902,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
嗯——沒有什麼值得留意的地方呢。
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) [0:AREA]的大門關閉!
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
GenderedMcTalk(0,4893,4894,1,4,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
哦! 糟了,得趕快去救援。
謝茲 volume_up
啊! 糟糕了,快過去救援吧。
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) [0:AREA]的大門關閉!
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
TalkCharacter(4895,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
同伴被困住了呢。 快去救援吧。
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) [0:AREA]的大門關閉!
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
TalkCharacter(4896,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
遭到孤立很危險的。 得快點去會合!
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) [0:AREA]的大門關閉!
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
TalkCharacter(4897,103,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
有人被關起來了嗎? 得快點救出來呢。
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) MAIN MISSION START:
Alert(551,2,73,73,73,0,0,0,2,0,0,0,0,0,0) [0:AREA]的大門關閉!
Alert(10304,2,22,10,73,8,0,0,2,0,0,0,0,0,0)
MainMissionStart(10305,4,6,1,22,10,73,0,0,2,0,0,0,0,0) MAIN MISSION START:
Alert(550,0,73,73,73,0,0,0,2,0,0,0,0,0,0) [0:AREA]的大門開啟!
MainMissionStart(10312,1,6,2,22,73,73,0,0,2,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(4903,103,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
感覺什麼都沒有耶? 去下一個地方吧。
Alert(551,2,73,73,73,0,0,0,1,0,0,0,0,0,0) [0:AREA]的大門關閉!
GenderedMcTalk(0,4884,4885,1,4,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
被關起來了!? 沒辦法,只好動手了。
謝茲 volume_up
被關起來了!? 沒辦法,只好動手了呢。
TalkCharacter(4886,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
隊伍被分開了……! 抱歉,我們只能強行開門了。
TalkCharacter(4887,22,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 莉絲緹亞 volume_up
無處可逃這點你們也一樣。 看我反擊回去!
TalkCharacter(4888,103,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 哈琵 volume_up
哈琵可以嘆氣嗎…… 不過好像會毀了這裡,應該不行吧~
MainMissionStart(10303,4,7,1,9,10,73,0,0,1,0,0,0,0,0) MAIN MISSION START:
Alert(234,2,26,19,73,8,0,0,1,0,0,0,0,0,0) [0:CHARA_G]等人於[0:AREA]現身!
MainMissionStart(458,1,7,2,13,10,73,0,0,1,0,300,0,0,0) MAIN MISSION START: 成功占領[0:AREA]!
Alert(550,0,73,73,73,0,0,0,1,0,0,0,0,0,0) [0:AREA]的大門開啟!
TalkCharacter(4904,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
這是……武器? 好像是用他們的技術製造出來的呢。
GenderedMcTalk(0,4905,4906,1,0,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
跟我的武器……沒有共通點啊。 但都是從沒看過的形狀。
謝茲 volume_up
跟我的武器……沒有共通點呢。 但都是不曾見過的形狀。
Alert(203,2,30,73,73,26,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人現身!
Alert(955,2,30,73,73,10,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人率領的[r]弓箭隊[/]開始施展[r]一齊射擊[/]!
MainMissionStart(957,4,17,1,30,73,73,0,0,0,0,300,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]等人,阻止其部隊施展[r]一齊射擊[/]!
MainMissionStart(442,1,17,2,30,73,73,0,0,0,0,300,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]等!
Alert(956,1,30,73,73,10,0,0,0,0,0,0,0,0,0) [r]一齊射擊[/]因[0:CHARA_G]等人被擊敗而停止!
MainMissionStart(438,4,1,2,8,73,73,0,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]!
TalkDeploySlot(4917,8,0,2,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
不知道……汝等目的為何, 但給我記住……!
TalkCharacter(4918,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
目的……? 不對,若真是如此,不可能說出口才對。
TalkCharacter(4919,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 艾黛爾賈特 volume_up
回收尋獲的線索,出去外面吧。 後續的詳細調查就由修伯特來接手。