Members of the Knights of Seiros past and present form a hastily assembled squadron to strike a blow against the evil plaguing Fódlan.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Shez | 57 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
1 | Catherine | 255 | 0 | 0 | 1 | 155 | 1 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 22 | 20 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
2 | Shamir | 255 | 0 | 0 | 2 | 160 | 2 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 22 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
3 | Jeralt | 255 | 0 | 0 | 3 | 165 | 3 | 0 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 22 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
4 | 255 | 0 | 0 | 4 | 1999 | 4 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
5 | 255 | 0 | 0 | 5 | 1999 | 4 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
6 | 255 | 0 | 0 | 6 | 1999 | 4 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
7 | 255 | 0 | 0 | 7 | 1999 | 4 | 0 | 0 | 100 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 41 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 | |
8 | Alois | 255 | 0 | 0 | 8 | 310 | 7 | 1 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
9 | Gustave | 255 | 0 | 0 | 9 | 305 | 7 | 1 | 0 | 100 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
10 | Kronya | 255 | 0 | 0 | 10 | 325 | 5 | 12 | 5 | 101 | 4 | 1 | 100 | 80 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
11 | Myson | 255 | 0 | 0 | 11 | 906 | 5 | 12 | 5 | 101 | 4 | 1 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
12 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 0 | 695 | 5 | 2 | 5 | 101 | 4 | 0 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
13 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 1 | 680 | 5 | 2 | 5 | 101 | 4 | 0 | 50 | 46 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
14 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 2 | 630 | 5 | 2 | 5 | 101 | 4 | 0 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
15 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 3 | 645 | 5 | 2 | 5 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
16 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 4 | 615 | 5 | 2 | 5 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
17 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 5 | 625 | 5 | 2 | 5 | 101 | 4 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
18 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 6 | 655 | 5 | 2 | 5 | 101 | 4 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 7 | 600 | 5 | 2 | 5 | 101 | 4 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 8 | 615 | 5 | 2 | 5 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 9 | 635 | 5 | 2 | 5 | 101 | 4 | 1 | 38 | 169 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 10 | 695 | 5 | 2 | 5 | 101 | 4 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 11 | 690 | 5 | 2 | 5 | 101 | 4 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
24 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 12 | 680 | 5 | 2 | 5 | 101 | 4 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 13 | 645 | 5 | 2 | 5 | 101 | 4 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 14 | 600 | 5 | 2 | 5 | 101 | 4 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 15 | 615 | 5 | 2 | 5 | 101 | 0 | 1 | 38 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 16 | 690 | 5 | 2 | 5 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 17 | 645 | 5 | 2 | 5 | 101 | 0 | 1 | 50 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
30 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 2 | 18 | 630 | 5 | 2 | 5 | 101 | 0 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 0 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 1 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 2 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 3 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 4 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 5 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 6 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 7 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 8 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 9 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
41 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 10 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 11 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 12 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 13 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 14 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
46 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 15 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
47 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 16 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 17 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
49 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 18 | 1020 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
50 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 19 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
51 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 20 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
52 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 21 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
53 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 22 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
54 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 23 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
55 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 24 | 1000 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
56 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 3 | 25 | 1010 | 5 | 4 | 5 | 101 | 4 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 33 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 3 | 1000 | 1526 | 22 | 1526 | 27 | 1526 | 27 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 3 | 1000 | 1523 | 22 | 1526 | 25 | 1526 | 25 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 3 | 1000 | 1526 | 22 | 1526 | 20 | 1526 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 22 | 1523 | 25 | 1523 | 25 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 22 | 1526 | 20 | 1526 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 22 | 1526 | 27 | 1526 | 27 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 22 | 1526 | 20 | 1526 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 22 | 1523 | 25 | 1523 | 25 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 65535 | 1 | 1000 | 1526 | 22 | 1526 | 27 | 1526 | 27 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 0 | 1000 | 1523 | 22 | 1523 | 25 | 1523 | 25 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 0 | 1000 | 1526 | 22 | 1526 | 20 | 1526 | 20 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1523 | 22 | 1523 | 25 | 1523 | 25 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 42 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (72, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 29)
SubGroup(0)
Unknown10(0,69,1,57,57,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,93,57,57,57,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
SetName(12,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 12 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(13,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 13 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(14,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 14 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(15,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 15 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(16,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 16 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(17,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 17 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(18,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 18 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(19,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 19 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(20,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 20 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(21,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 21 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(22,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 22 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(23,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 23 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(24,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 24 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 25 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 26 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 27 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(28,572,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 28 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 29 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(30,160,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 30 to [cs][es]2_5_1______Mysterious Soldier[cm][es]1_5_1______Mysterious Soldiers[ce]
SetName(9,39,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 9 to Gustave
# Group 2 (0, 2, 2, 1, 20)
SubGroup(0)
SubGroup(19)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,88,5183,3,0,0,0,0,0,0,0,0,0,0,0)
# No, not again! What am I going to tell
Thales this time?!
SetDeathText(150,88,5185,3,0,0,0,0,0,0,0,0,0,0,0)
# It pains me to say it, but I must abandon
[cdb]this place.
# Group 3 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 29)
SubGroup(0)
TalkCharacter(5135,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The enemy's split up, and we should do the
[cdb]same. Don't let them get away.
SubGroup(6)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20964,1,45200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(378,0,12,57,57,8,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] are advancing on the [g]evacuation points[/]!
SubGroup(3)
Unknown32(12,1,57,11,20964,1,45200,0,0,1,0,0,0,0,0)
Unknown32(13,2,57,0,20964,1,45200,0,0,1,0,0,0,0,0)
Unknown32(14,2,57,0,20964,1,45200,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,20564,1,19964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(742,4,0,1,12,1,57,8,8,0,0,0,0,0,0)
# Don't let [eg2][cp][0:CHARA_G] reach an [g]evacuation point[/]!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(376,4,12,57,57,8,0,0,0,0,0,0,0,0,0)
# Be careful not to let [eg2][cp][0:CHARA_G] reach an [g]evacuation point[/]!
TalkCharacter(5136,33,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Left to our own devices already? Hmm.
Not sure if this is trust or indifference.
TalkCharacter(5137,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Daring tactics such as this are all part of
Captain Jeralt's signature style!
TalkCharacter(5138,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Shame none of that daring wore off on you
[cdb]when you were his right-hand man.
TalkCharacter(5139,31,1,0,1,3,0,0,0,0,0,0,0,0,0)
# Then perhaps it's right I be left behind!
# Group 5 (0, 5, 0, 5, 44)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(20964,1,45200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5140,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Looks like we're good. Hope the rest of this
[cdb]goes just as smoothly.
SubGroup(4)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(220,2,57,57,57,8,0,0,0,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] deployed reinforcements!
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(378,2,15,57,57,8,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] are advancing on the [g]evacuation points[/]!
SubGroup(4)
Unknown32(15,2,57,0,2464,1,41000,0,0,1,0,0,0,0,0)
Unknown32(16,2,57,0,2464,1,41000,0,0,1,0,0,0,0,0)
Unknown32(17,2,57,0,40000,0,43000,0,0,1,0,0,0,0,0)
Unknown32(18,2,57,0,40000,0,43000,0,0,1,0,0,0,0,0)
SubGroup(4)
Unknown23(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5141,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Heh, we've got more over here!
SubGroup(5)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(742,4,15,57,57,8,0,0,0,0,0,0,0,0,0)
# Don't let [eg2][cp][0:CHARA_G] reach an [g]evacuation point[/]!
# Group 6 (0, 2, 0, 6, 3)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5145,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
# They're running away! Get ready, Gustave!
TalkDeploySlot(5146,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Leave all to me, Lady Catherine. I shall stop
[cdb]them in their tracks!
TalkCharacter(5147,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Knight of the royal family indeed!
# Group 7 (0, 2, 0, 9, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5142,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
# This sure takes me back. To when you were
[cdb]with the knights, I mean. We were always
[cdb]pairing up like this.
TalkCharacter(5143,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# And striking down our enemies. I could always
[cdb]count on you to watch my back.
TalkCharacter(5144,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Heh. Should I start calling you partner again?
# Group 8 (0, 5, 0, 6, 81)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(2464,1,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5148,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Right then. I think we handled our business,
[cdb]but there are bound to be more lurking in the
[cdb]shadows.
SubGroup(11)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20964,1,45200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(220,2,57,57,57,8,0,0,0,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] deployed reinforcements!
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(378,2,19,57,57,8,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] are advancing on the [g]evacuation points[/]!
SubGroup(8)
Unknown32(19,1,57,11,20964,1,45200,0,0,1,0,0,0,0,0)
Unknown32(20,2,57,0,2464,1,41000,0,0,1,0,0,0,0,0)
Unknown32(21,2,57,0,40000,0,43000,0,0,1,0,0,0,0,0)
Unknown32(22,1,57,11,21464,1,19464,1,0,1,0,0,0,0,0)
Unknown32(23,2,57,0,20964,1,45200,0,0,1,0,0,0,0,0)
Unknown32(24,2,57,0,2464,1,41000,0,0,1,0,0,0,0,0)
Unknown32(25,2,57,0,40000,0,43000,0,0,1,0,0,0,0,0)
Unknown32(26,1,57,11,21464,1,19464,1,0,1,0,0,0,0,0)
SubGroup(2)
Unknown56(21464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(10603,0,57,57,57,8,0,0,0,0,0,0,0,0,0)
#
TalkCharacter(5149,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
# There's so many... Everyone, join up and fight
[cdb]as one! Don't let them through!
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(742,4,15,57,57,8,0,0,0,0,0,0,0,0,0)
# Don't let [eg2][cp][0:CHARA_G] reach an [g]evacuation point[/]!
TalkCharacter(5150,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
# Better fighting as one than biting the dust!
TalkCharacter(5151,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Don't forget smiting our foes.
SubGroup(8)
Unknown23(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 8, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5152,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Your marksmanship is still first-class, Shamir!
TalkCharacter(5153,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
# As is your bladework...Thunder Catherine.
TalkCharacter(5154,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Don't tease!
# Group 10 (0, 2, 0, 8, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5155,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
# The faces may be unfamiliar, but the Knights
[cdb]of Seiros remain as formidable as ever.
TalkCharacter(5156,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I don't know. Seeing you fight makes me wish
I could see the old knights in action.
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,1,57,57,10,0,0,3,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 14 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,3,57,57,10,0,0,6,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 15 (0, 5, 0, 10, 17)
SubGroup(9)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(20964,1,45200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(821,1,0,2,12,57,57,8,0,0,0,0,0,0,0)
# Prevented [eg2][cp][0:CHARA_G] from retreating!
TalkCharacter(5157,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Looks like we got 'em. Good work everyone.
TalkCharacter(5158,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Right back at you, Jeralt! Let's keep it up.
# Group 16 (9, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 15: True 0
# Group 17 (0, 5, 0, 1, 10)
SubGroup(0)
TalkCharacter(5159,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Maybe we should try to get ahead of the
[cdb]enemy and cut off their escape.
TalkCharacter(5160,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
# Great minds think alike. Let's go!
SubGroup(4)
Unknown56(20964,1,45200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(10605,4,3,1,1,57,57,8,0,0,0,300,0,0,0)
#
TalkCharacter(5161,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# They're undisciplined. Where do they think
[cdb]they're going?
# Group 18 (0, 2, 2, 6, 0)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 20 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 7, 29)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(961,0,0,57,57,0,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] reached an [g]evacuation point[/]!
SubGroup(4)
Unknown56(20964,1,45200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5162,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Ah, you clever beasts... We can't permit you to
[cdb]cut us off.
SubGroup(4)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10606,0,57,57,57,8,0,0,0,0,0,0,0,0,0)
#
TalkDeploySlot(5163,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Make haste! If we can subdue those
[cdb]strongholds, we can block off their escape!
SubGroup(5)
Unknown44(0,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(10607,0,3,4,57,57,57,8,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 7, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5164,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
# I pray you might af-fort me the pleasure of
[cdb]sacking this place myself!
TalkCharacter(5165,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# So many jokes. Is he trying to impress us?
TalkDeploySlot(5166,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# I believe this is how he shows his excitement.
# Group 24 (0, 2, 0, 9, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5167,31,1,2,1,3,0,0,0,0,0,0,0,0,0)
# I must put on a fine show for the captain!
# Group 25 (0, 5, 0, 6, 16)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10608,0,4,2,57,57,57,0,0,0,0,0,0,0,0)
#
TalkCharacter(5168,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've captured all the strongholds! Our enemy
[cdb]has nowhere to run now!
SubGroup(7)
Unknown10(1,29,10,11,57,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5169,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
# You've done well, everyone—but where's
[cdb]their commander?
# Group 26 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,57,0,0,0,0,0,0,0,0)
TalkCharacter(5170,38,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Ugh, I knew we shouldn't have shown up
[cdb]for this.
TalkCharacter(5171,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
# Sniffed out by beasts? Bah! How fitting.
Cleobulus is getting careless.
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,10,11,57,9,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and [eg1][1:CHARA_G] appeared!
TalkCharacter(5172,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Those must be the leaders. Let's finish this.
SubGroup(3)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,10,11,57,21,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(3)
Unknown10(0,2,10,11,57,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 6, 3)
SubGroup(3)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5173,38,1,1,1,1,0,0,0,0,0,0,0,0,0)
# Say, isn't this the one who got in our way?
TalkCharacter(5174,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
# Certainly looks like it. Kids these days.
GenderedMcTalk(0,5175,5176,1,2,1,0,0,0,0,0,0,0,0,0)
# I was hoping for another crack at you snakes!
# Group 29 (0, 2, 0, 8, 2)
SubGroup(3)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 0 1 0
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5177,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
# They seem to be a cut above the nobodies
[cdb]from before... Alois! Stay sharp!
TalkCharacter(5178,31,1,2,1,3,0,0,0,0,0,0,0,0,0)
# As a razor, Captain!
# Group 30 (0, 2, 0, 8, 2)
SubGroup(3)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 0 1 0
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 36: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(9,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5179,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
# This should be fun... Let them taste the
[cdb]blade of the goddess's servant!
TalkDeploySlot(5180,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
# I shall help as well.
# Group 31 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5181,38,1,2,0,1,0,0,0,0,0,0,0,0,0)
# I can't stand these vermin... Wipe them all out
[cdb]in the name of Thales!
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5182,150,1,2,0,1,0,0,0,0,0,0,0,0,0)
# Impossible... A pack of beasts has me reeling?!
# Group 33 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,57,0,0,0,1,0,0,0,0,0,0)
TalkCharacter(5183,38,1,3,1,1,0,0,0,0,0,0,0,0,0)
# No, not again! What am I going to tell
Thales this time?!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,57,57,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
If254(1,34,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5184,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Let that one go! We still have the other!
# Group 36 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,57,0,0,0,1,0,0,0,0,0,0)
TalkCharacter(5185,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
# It pains me to say it, but I must abandon
[cdb]this place.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,57,57,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
If254(1,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5184,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Let that one go! We still have the other!
# Group 37 (0, 7, 0, 9, 21)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,36,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5183,38,1,3,1,1,0,0,0,0,0,0,0,0,0)
# No, not again! What am I going to tell
Thales this time?!
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,57,57,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
If254(3,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5185,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
# It pains me to say it, but I must abandon
[cdb]this place.
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,57,57,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,4,5,2,10,11,57,21,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(5186,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Not too happy we let them go, but I'd say we
[cdb]achieved our goal...more or less.
TalkDeploySlot(5187,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Indeed. Though we must report news of the
[cdb]escapees to His Majesty.
TalkCharacter(5188,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Well, that was a deal. I mean, not that
I'm complaining.
# Group 38 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 6, 4)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,13,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,13,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,13,0,20964,45200,0,57,0,0,0,1,0,0,0,0)
# Group 52 (0, 2, 2, 6, 7)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,16,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,16,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,16,0,2464,41000,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 6, 6)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,14,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,14,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,14,0,20964,45200,0,57,0,0,0,1,0,0,0,0)
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 6, 7)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,18,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,18,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,18,0,40000,43000,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 8, 7)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,23,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(1,23,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,23,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,23,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,23,0,20964,45200,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 8, 7)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(24,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,24,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(1,24,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,24,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,24,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,24,0,2464,41000,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 8, 7)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(25,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,25,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(1,25,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,25,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,25,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,25,0,40000,43000,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 8, 8)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,26,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(1,26,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,26,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,26,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(26,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,26,0,21464,19464,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 6, 10)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 4, 14)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,16,0,2464,41000,0,57,0,0,0,1,0,0,0,0)
SubGroup(3)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,18,0,40000,43000,0,57,0,0,0,1,0,0,0,0)
# Group 61 (0, 2, 2, 4, 20)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(26,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck3(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 1 0
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 4, 1)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 52: 1 1 0
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 1 0
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 6, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(12,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(13,2,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(14,2,1,1,20000,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(959,3,12,57,57,8,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] are nearing an [g]evacuation point[/]!
# Group 67 (0, 5, 0, 7, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(15,1,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(16,1,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(17,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(18,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(959,3,15,57,57,8,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] are nearing an [g]evacuation point[/]!
# Group 68 (0, 5, 0, 11, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(19,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(20,1,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(21,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(22,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(23,2,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(24,1,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(25,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(26,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(959,3,19,57,57,8,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] are nearing an [g]evacuation point[/]!
# Group 69 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,57,57,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
Alert(338,3,4,57,57,3,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 71 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,57,57,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
Alert(338,3,4,57,57,3,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 72 (0, 8, 0, 17, 12)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(960,3,12,57,57,8,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] reached an [g]evacuation point[/]!
SubGroup(1)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(960,3,15,57,57,8,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] reached an [g]evacuation point[/]!
SubGroup(1)
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(960,3,19,57,57,8,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] reached an [g]evacuation point[/]!
TalkCharacter(5189,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
# They got away! We really messed this one up.
Alert(338,3,0,57,57,3,0,0,0,0,0,0,0,0,0)
# You lost the battle!
SetDeathText(38,88,5183,3,0,0,0,0,0,0,0,0,0,0,0)
Kronya
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No, not again! What am I going to tell Thales this time?!
No, not again! What am I going to tell Thales this time?!
SetDeathText(150,88,5185,3,0,0,0,0,0,0,0,0,0,0,0)
Myson
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It pains me to say it, but I must abandon this place.
It pains me to say it, but I must abandon this place.
TalkCharacter(5135,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(378,0,12,57,57,8,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] are advancing on the evacuation points!
MainMissionStart(742,4,0,1,12,1,57,8,8,0,0,0,0,0,0)
MAIN MISSION START: Don't let [eg2][cp][0:CHARA_G] reach an evacuation point!
Alert(376,4,12,57,57,8,0,0,0,0,0,0,0,0,0)
Be careful not to let [eg2][cp][0:CHARA_G] reach an evacuation point!
TalkCharacter(5136,33,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5137,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(5138,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5140,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,57,57,57,8,0,0,0,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] deployed reinforcements!
Alert(378,2,15,57,57,8,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] are advancing on the evacuation points!
TalkCharacter(5141,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(742,4,15,57,57,8,0,0,0,0,0,0,0,0,0)
Don't let [eg2][cp][0:CHARA_G] reach an evacuation point!
TalkCharacter(5145,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5146,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Leave all to me, Lady Catherine. I shall stop them in their tracks!
Leave all to me, Lady Catherine. I shall stop them in their tracks!
TalkCharacter(5142,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5143,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5148,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(220,2,57,57,57,8,0,0,0,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] deployed reinforcements!
Alert(378,2,19,57,57,8,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] are advancing on the evacuation points!
Alert(10603,0,57,57,57,8,0,0,0,0,0,0,0,0,0)
TalkCharacter(5149,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(742,4,15,57,57,8,0,0,0,0,0,0,0,0,0)
Don't let [eg2][cp][0:CHARA_G] reach an evacuation point!
TalkCharacter(5150,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(5152,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5153,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5155,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,1,57,57,10,0,0,3,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(552,0,3,57,57,10,0,0,6,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
MainMissionStart(821,1,0,2,12,57,57,8,0,0,0,0,0,0,0)
MAIN MISSION START: Prevented [eg2][cp][0:CHARA_G] from retreating!
TalkCharacter(5157,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5159,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5160,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10605,4,3,1,1,57,57,8,0,0,0,300,0,0,0)
MAIN MISSION START:
Alert(961,0,0,57,57,0,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] reached an evacuation point!
TalkDeploySlot(5162,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
???
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Ah, you clever beasts... We can't permit you to cut us off.
Ah, you clever beasts... We can't permit you to cut us off.
Alert(10606,0,57,57,57,8,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5163,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Make haste! If we can subdue those strongholds, we can block off their escape!
Make haste! If we can subdue those strongholds, we can block off their escape!
TalkCharacter(5164,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
TalkCharacter(5165,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5166,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I believe this is how he shows his excitement.
I believe this is how he shows his excitement.
MainMissionStart(10608,0,4,2,57,57,57,0,0,0,0,0,0,0,0)
MAIN MISSION START:
TalkCharacter(5168,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5170,38,1,2,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(5171,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(201,2,10,11,57,9,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and [eg1][1:CHARA_G] appeared!
TalkCharacter(5172,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,10,11,57,21,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(5173,38,1,1,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(5174,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
TalkCharacter(5177,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5179,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5183,38,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,57,57,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkCharacter(5185,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,57,57,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkCharacter(5183,38,1,3,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,57,57,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkCharacter(5185,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,57,57,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
MainMissionStart(440,4,5,2,10,11,57,21,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(5186,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5187,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Indeed. Though we must report news of the escapees to His Majesty.
Indeed. Though we must report news of the escapees to His Majesty.
Alert(959,3,12,57,57,8,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] are nearing an evacuation point!
Alert(959,3,15,57,57,8,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] are nearing an evacuation point!
Alert(959,3,19,57,57,8,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] are nearing an evacuation point!
Alert(319,3,8,57,57,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
Alert(338,3,4,57,57,3,0,0,0,0,0,0,0,0,0)
You lost the battle!
Alert(319,3,9,57,57,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
Alert(338,3,4,57,57,3,0,0,0,0,0,0,0,0,0)
You lost the battle!
Alert(960,3,12,57,57,8,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] reached an evacuation point!
Alert(960,3,15,57,57,8,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] reached an evacuation point!
Alert(960,3,19,57,57,8,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] reached an evacuation point!
TalkCharacter(5189,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,0,57,57,3,0,0,0,0,0,0,0,0,0)
You lost the battle!