賽羅司騎士團過去與現役成員臨時成軍, 究竟會……

Deployment table

Index Notes 0 1 2 3 Name 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 謝茲 57 0 0 0 0 0 0 0 100 0 0 100 300 255 65535 1999 38 40 20 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
1 卡多莉奴 255 0 0 1 155 1 0 0 100 0 0 100 300 255 65535 1999 22 20 65 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
2 薩米亞 255 0 0 2 160 2 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
3 傑拉爾特 255 0 0 3 165 3 0 0 100 0 0 100 300 255 65535 1999 22 20 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
4 255 0 0 4 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
5 255 0 0 5 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
6 255 0 0 6 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
7 255 0 0 7 1999 4 0 0 100 0 1 100 300 255 65535 1999 41 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
8 阿羅伊斯 255 0 0 8 310 7 1 0 100 0 0 100 300 255 65535 1999 40 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
9 古斯塔夫 255 0 0 9 305 7 1 0 100 0 0 100 300 255 65535 1999 40 0 0 0 0 0 0 0 0 0 0 0 1 65535 65535 65535
10 科蘿妮艾 255 0 0 10 325 5 12 5 101 4 1 100 80 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
11 謬森 255 0 0 11 906 5 12 5 101 4 1 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
12 聯邦國將領 255 0 2 0 695 5 2 5 101 4 0 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
13 聯邦國將領 255 0 2 1 680 5 2 5 101 4 0 50 46 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
14 聯邦國將領 255 0 2 2 630 5 2 5 101 4 0 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
15 聯邦國將領 255 0 2 3 645 5 2 5 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
16 聯邦國將領 255 0 2 4 615 5 2 5 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
17 聯邦國將領 255 0 2 5 625 5 2 5 101 4 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
18 聯邦國將領 255 0 2 6 655 5 2 5 101 4 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
19 聯邦國將領 255 0 2 7 600 5 2 5 101 4 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
20 聯邦國將領 255 0 2 8 615 5 2 5 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
21 聯邦國將領 255 0 2 9 635 5 2 5 101 4 1 38 169 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
22 聯邦國將領 255 0 2 10 695 5 2 5 101 4 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
23 聯邦國將領 255 0 2 11 690 5 2 5 101 4 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
24 聯邦國將領 255 0 2 12 680 5 2 5 101 4 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
25 聯邦國將領 255 0 2 13 645 5 2 5 101 4 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
26 聯邦國將領 255 0 2 14 600 5 2 5 101 4 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
27 聯邦國將領 255 0 2 15 615 5 2 5 101 0 1 38 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
28 聯邦國將領 255 0 2 16 690 5 2 5 101 0 1 34 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
29 聯邦國將領 255 0 2 17 645 5 2 5 101 0 1 50 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
30 聯邦國將領 255 0 2 18 630 5 2 5 101 0 1 32 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
31 普通兵 255 0 3 0 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
32 普通兵 255 0 3 1 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
33 普通兵 255 0 3 2 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
34 普通兵 255 0 3 3 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
35 普通兵 255 0 3 4 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
36 普通兵 255 0 3 5 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
37 普通兵 255 0 3 6 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
38 普通兵 255 0 3 7 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
39 普通兵 255 0 3 8 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
40 普通兵 255 0 3 9 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
41 普通兵 255 0 3 10 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
42 普通兵 255 0 3 11 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
43 普通兵 255 0 3 12 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
44 普通兵 255 0 3 13 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
45 普通兵 255 0 3 14 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
46 普通兵 255 0 3 15 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
47 普通兵 255 0 3 16 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
48 普通兵 255 0 3 17 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
49 普通兵 255 0 3 18 1020 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
50 普通兵 255 0 3 19 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
51 普通兵 255 0 3 20 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
52 普通兵 255 0 3 21 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
53 普通兵 255 0 3 22 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
54 普通兵 255 0 3 23 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
55 普通兵 255 0 3 24 1000 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535
56 普通兵 255 0 3 25 1010 5 4 5 101 4 0 100 300 255 65535 1999 0 0 0 0 0 0 0 0 0 0 0 0 0 65535 65535 65535

Table 1

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 33 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 0 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0

Table 2

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31

Table 3

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 12 0 0 0 0 65535 3 1000 1526 22 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 1 0 1 65535 3 1000 1523 22 1526 25 1526 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 2 0 2 65535 3 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 3 0 3 65535 1 1000 1523 22 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 4 0 4 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 5 0 5 65535 1 1000 1523 22 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 6 0 6 65535 1 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 7 0 7 65535 1 1000 1523 22 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 8 0 8 65535 1 1000 1526 22 1526 27 1526 27 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 9 0 9 65535 0 1000 1523 22 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 10 0 10 65535 0 1000 1526 22 1526 20 1526 20 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 11 0 11 65535 3 1000 1523 22 1523 25 1523 25 31 31 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0

Table 4

Index Notes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31
0 42 0 0 0 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
1 0 0 0 1 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
2 0 0 0 2 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
3 0 0 0 3 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
4 0 0 0 4 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
5 0 0 0 5 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
6 0 0 0 6 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
7 0 0 0 7 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
8 0 0 0 8 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
9 0 0 0 9 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
10 0 0 0 10 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
11 0 0 0 11 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
12 0 0 0 12 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
13 0 0 0 13 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
14 0 0 0 14 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
15 0 0 0 15 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
16 0 0 0 16 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
17 0 0 0 17 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
18 0 0 0 18 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
19 0 0 0 19 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
20 0 0 0 20 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
21 0 0 0 21 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
22 0 0 0 22 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
23 0 0 0 23 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
24 0 0 0 24 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
25 0 0 0 25 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
26 0 0 0 26 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
27 0 0 0 27 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
28 0 0 0 28 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
29 0 0 0 29 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
30 0 0 0 30 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
31 0 0 0 31 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
32 0 0 0 32 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
33 0 0 0 33 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
34 0 0 0 34 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
35 0 0 0 35 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
36 0 0 0 36 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
37 0 0 0 37 3 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
38 0 0 0 38 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
39 0 0 0 39 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
40 0 0 0 40 0 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
41 0 0 0 41 1 31 31 31 31 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
# Group 0 (72, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (0, 2, 1, 1, 29)
SubGroup(0)
Unknown10(0,69,1,57,57,8,14,0,0,0,0,0,0,0,0)
Unknown10(1,93,57,57,57,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(20)
SetName(12,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 12 to 神秘士兵
SetName(13,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 13 to 神秘士兵
SetName(14,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 14 to 神秘士兵
SetName(15,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 15 to 神秘士兵
SetName(16,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 16 to 神秘士兵
SetName(17,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 17 to 神秘士兵
SetName(18,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 18 to 神秘士兵
SetName(19,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 19 to 神秘士兵
SetName(20,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 20 to 神秘士兵
SetName(21,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 21 to 神秘士兵
SetName(22,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 22 to 神秘士兵
SetName(23,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 23 to 神秘士兵
SetName(24,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 24 to 神秘士兵
SetName(25,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 25 to 神秘士兵
SetName(26,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 26 to 神秘士兵
SetName(27,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 27 to 神秘士兵
SetName(28,572,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 28 to 神秘士兵
SetName(29,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 29 to 神秘士兵
SetName(30,160,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 30 to 神秘士兵
SetName(9,39,0,0,0,0,0,0,0,0,0,0,0,0,0) # Set 9 to 古斯塔夫
# Group 2 (0, 2, 2, 1, 20)
SubGroup(0)
SubGroup(19)
Unknown6(12,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(13,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(14,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(15,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(16,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(17,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(18,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(19,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(20,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(21,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(22,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(23,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(24,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(25,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(26,39,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SetDeathText(38,88,5183,3,0,0,0,0,0,0,0,0,0,0,0) # 又來了……! 這不可能! 我該如何跟塔烈斯大人交代……
SetDeathText(150,88,5185,3,0,0,0,0,0,0,0,0,0,0,0) # 沒辦法了……雖然遺憾, 只能放棄留在這裡的人了……
# Group 3 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 5, 0, 1, 29)
SubGroup(0)
TalkCharacter(5135,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # 嘖……那些傢伙分開行動了。我們也 分散開來對敵軍發動奇襲。別讓他們逃了。
SubGroup(6)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20964,1,45200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(378,0,12,57,57,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人開始朝[g]撤退地點[/]進軍!
SubGroup(3)
Unknown32(12,1,57,11,20964,1,45200,0,0,1,0,0,0,0,0)
Unknown32(13,2,57,0,20964,1,45200,0,0,1,0,0,0,0,0)
Unknown32(14,2,57,0,20964,1,45200,0,0,1,0,0,0,0,0)
SubGroup(2)
Unknown23(12,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,20564,1,19964,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(742,4,0,1,12,1,57,8,8,0,0,0,0,0,0) # 阻止[0:CHARA_G]等人抵達[g]撤退地點[/]!
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(376,4,12,57,57,8,0,0,0,0,0,0,0,0,0) # 提防[0:CHARA_G]等人抵達[g]撤退地點[/]!
TalkCharacter(5136,33,1,3,1,0,0,0,0,0,0,0,0,0,0) # 突然就讓大家各自行動啊。 真不知道這是隨便,還是太相信我們呢……
TalkCharacter(5137,31,1,1,1,3,0,0,0,0,0,0,0,0,0) # 哈哈哈,這種豪邁的用兵方式, 也是傑拉爾特團長的特殊風格啊。
TalkCharacter(5138,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你自稱是左右手,看似豪邁卻懂得千思萬慮, 但怎麼沒學到他那點呢。
TalkCharacter(5139,31,1,0,1,3,0,0,0,0,0,0,0,0,0) # 團長和我可有著千差萬別啊。 就算經過千秋萬載,千思萬慮這點還是……
# Group 5 (0, 5, 0, 5, 44)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(20964,1,45200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5140,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呼……這樣就解決了。 希望能順著這股氣勢繼續下去……
SubGroup(4)
Unknown14(15,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(16,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(17,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(220,2,57,57,57,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援軍現身!
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(378,2,15,57,57,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人開始朝[g]撤退地點[/]進軍!
SubGroup(4)
Unknown32(15,2,57,0,2464,1,41000,0,0,1,0,0,0,0,0)
Unknown32(16,2,57,0,2464,1,41000,0,0,1,0,0,0,0,0)
Unknown32(17,2,57,0,40000,0,43000,0,0,1,0,0,0,0,0)
Unknown32(18,2,57,0,40000,0,43000,0,0,1,0,0,0,0,0)
SubGroup(4)
Unknown23(15,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5141,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 哎呀,這裡也有敵人啊! 這次就讓我們來吧!
SubGroup(5)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(742,4,15,57,57,8,0,0,0,0,0,0,0,0,0) # 阻止[0:CHARA_G]等人抵達[g]撤退地點[/]!
# Group 6 (0, 2, 0, 6, 3)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5145,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # 嘖,開始急忙逃竄了啊。 古斯塔夫叔叔……敵人要跑了!
TalkDeploySlot(5146,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 卡多莉奴大人,交給我吧。 我一定會阻止他們……!
TalkCharacter(5147,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # 不愧是王家的教官,果然不同凡響! 我也不會輸給你!
# Group 7 (0, 2, 0, 9, 3)
SubGroup(2)
PauseMaybe(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5142,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 讓我想起你還在騎士團的時候呢。 那時也很常像這樣分開行動……
TalkCharacter(5143,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 然後掃蕩敵人吧。 當時我可是很依靠你呢。
TalkCharacter(5144,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # 呵……再讓我叫你一聲搭檔吧。
# Group 8 (0, 5, 0, 6, 81)
SubGroup(5)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(15,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(16,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(17,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(18,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown56(2464,1,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5148,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好了,這裡也總算解決啦。 不過……感覺還有伏兵啊。
SubGroup(11)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown43(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(21)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(20964,1,45200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,1,0,0,0,0,0,0,0,0,0)
Alert(220,2,57,57,57,8,0,0,0,0,0,0,0,0,0) # [r][0:PARTY][/]的援軍現身!
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(378,2,19,57,57,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人開始朝[g]撤退地點[/]進軍!
SubGroup(8)
Unknown32(19,1,57,11,20964,1,45200,0,0,1,0,0,0,0,0)
Unknown32(20,2,57,0,2464,1,41000,0,0,1,0,0,0,0,0)
Unknown32(21,2,57,0,40000,0,43000,0,0,1,0,0,0,0,0)
Unknown32(22,1,57,11,21464,1,19464,1,0,1,0,0,0,0,0)
Unknown32(23,2,57,0,20964,1,45200,0,0,1,0,0,0,0,0)
Unknown32(24,2,57,0,2464,1,41000,0,0,1,0,0,0,0,0)
Unknown32(25,2,57,0,40000,0,43000,0,0,1,0,0,0,0,0)
Unknown32(26,1,57,11,21464,1,19464,1,0,1,0,0,0,0,0)
SubGroup(2)
Unknown56(21464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
Alert(10603,0,57,57,57,8,0,0,0,0,0,0,0,0,0) #
TalkCharacter(5149,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 敵人真多啊……大家分散開來, 互相合作應戰,別讓他們逃了!
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(742,4,15,57,57,8,0,0,0,0,0,0,0,0,0) # 阻止[0:CHARA_G]等人抵達[g]撤退地點[/]!
TalkCharacter(5150,31,1,1,1,3,0,0,0,0,0,0,0,0,0) # 只要我們通力合作, 就能「趕緊」將敵人「趕盡」殺絕!
TalkCharacter(5151,35,1,3,1,0,0,0,0,0,0,0,0,0,0) # 話雖如此,敵人那麼多, 要拿出「幹勁」來清理「乾淨」很費功夫吶。
SubGroup(8)
Unknown23(19,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
# Group 9 (0, 2, 0, 8, 3)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5152,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # 薩米亞,你的射箭技術 無論到哪都是一流啊!
TalkCharacter(5153,33,1,1,1,0,0,0,0,0,0,0,0,0,0) # 你的劍術也是啊。 不愧是「雷霆」的卡多莉奴大人。
TalkCharacter(5154,32,1,3,1,0,0,0,0,0,0,0,0,0,0) # 薩米亞,別挖苦我了……
# Group 10 (0, 2, 0, 8, 2)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5155,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雖然成員跟以前不太一樣了…… 但騎士團仍然十分強大啊。
TalkCharacter(5156,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 是嗎? 見識過你的強悍之後, 讓我對以前的賽羅司騎士團感到很好奇。
# Group 11 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,1,57,57,10,0,0,3,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 14 (0, 2, 0, 2, 3)
SubGroup(1)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,3,57,57,10,0,0,6,0,0,0,0,0,0) # 大門因[0:AREA]被占領而開啟!
# Group 15 (0, 5, 0, 10, 17)
SubGroup(9)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(19,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(20,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(21,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(22,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(23,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown56(20964,1,45200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(821,1,0,2,12,57,57,8,0,0,0,0,0,0,0) # 成功阻止[0:CHARA_G]等人撤退!
TalkCharacter(5157,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 呼,總算是成功了。 你們做得很好。
TalkCharacter(5158,32,1,1,1,0,0,0,0,0,0,0,0,0,0) # 傑拉爾特先生,太好了啊! 就憑這股氣勢做出了結吧!
# Group 16 (9, 2, 4, 2, 0)
SubGroup(1)
GroupCheck4(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0) # Check4 15: True 0
# Group 17 (0, 5, 0, 1, 10)
SubGroup(0)
TalkCharacter(5159,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 對了,我們乾脆搶先一步 堵住敵人的後路怎麼樣?
TalkCharacter(5160,35,1,1,1,0,0,0,0,0,0,0,0,0,0) # 哈哈,我正好也這麼想。 我們先繞去斬斷敵人退路吧!
SubGroup(4)
Unknown56(20964,1,45200,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(1)
MainMissionStart(10605,4,3,1,1,57,57,8,0,0,0,300,0,0,0) #
TalkCharacter(5161,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 那些傢伙如同一盤散沙啊。 到底想逃到哪裡……?
# Group 18 (0, 2, 2, 6, 0)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 19 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 20 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 21 (0, 2, 0, 1, 0)
SubGroup(0)
# Group 22 (0, 5, 0, 7, 29)
SubGroup(2)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(57,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(961,0,0,57,57,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]一行人抵達[g]撤退地點[/]!
SubGroup(4)
Unknown56(20964,1,45200,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(2464,1,41000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(40000,0,43000,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown56(21464,1,19464,1,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5162,15,1,0,1,0,0,0,0,0,0,0,0,0,0) # 居然耍這種狡猾的小手段…… 可不能讓你們斷了我們的退路。
SubGroup(4)
Unknown35(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(10606,0,57,57,57,8,0,0,0,0,0,0,0,0,0) #
TalkDeploySlot(5163,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 動作快……只要占領那座堡壘, 應該就能阻斷他們的退路了。
SubGroup(5)
Unknown44(0,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(1,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(11,1,4,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown42(10607,0,3,4,57,57,57,8,0,0,0,0,0,0,0)
# Group 23 (0, 2, 0, 7, 3)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5164,31,1,1,1,3,0,0,0,0,0,0,0,0,0) # 就算「只剩」我阿羅伊斯一人, 也會「隻身」奪下堡壘!
TalkCharacter(5165,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 你是仗著有我們這種陣容嗎? 總覺得你比平常更愛開玩笑了。
TalkDeploySlot(5166,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 那一定是他獨特的自我激勵方式吧。
# Group 24 (0, 2, 0, 9, 1)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5167,31,1,2,1,3,0,0,0,0,0,0,0,0,0) # 我可不能讓傑拉爾特大人 看到我沒出息的樣子啊……!
# Group 25 (0, 5, 0, 6, 16)
SubGroup(5)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(0,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(0,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(10608,0,4,2,57,57,57,0,0,0,0,0,0,0,0) #
TalkCharacter(5168,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 好,占領成功! 這樣敵軍可就無法東奔西竄了吧。
SubGroup(7)
Unknown10(1,29,10,11,57,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(1,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5169,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 聖戰騎士大人,這真是妙招啊。 但是……好像沒看到像指揮官的傢伙呢。
# Group 26 (11, 2, 4, 2, 0)
SubGroup(1)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 23)
SubGroup(1)
PauseMaybe(4,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown80(44,0,0,0,0,0,57,0,0,0,0,0,0,0,0)
TalkCharacter(5170,38,1,2,1,1,0,0,0,0,0,0,0,0,0) # 糟透了~我們果然不應該來支援的。
TalkCharacter(5171,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # 沒想到會被那些獸群給嗅出來…… 可惡的克雷歐布洛斯,居然出這種差錯。
SubGroup(6)
Unknown14(10,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(30,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(201,2,10,11,57,9,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]和[1:CHARA_G]現身!
TalkCharacter(5172,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # 那夥人是敵人的首領吧? 快點打倒他們,結束這一切吧。
SubGroup(3)
Unknown43(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,5,1,10,11,57,21,0,0,0,0,0,0,0) # 擊敗[0:CHARA_G]和[1:CHARA_G]!
SubGroup(3)
Unknown10(0,2,10,11,57,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 28 (0, 2, 0, 6, 3)
SubGroup(3)
Unknown19(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(0,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5173,38,1,1,1,1,0,0,0,0,0,0,0,0,0) # 啊哈哈哈! 你看這些傢伙! 不就是阻撓我們的那些人嗎?
TalkCharacter(5174,150,1,0,1,1,0,0,0,0,0,0,0,0,0) # 看起來確實是呢…… 唉,現在的年輕人真是的……
GenderedMcTalk(0,5175,5176,1,2,1,0,0,0,0,0,0,0,0,0) # 你們……正好! 沒想到居然能在這種地方交戰!
# Group 29 (0, 2, 0, 8, 2)
SubGroup(3)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(3,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(8,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(8,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5177,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 他們跟之前那些敵人可不一樣呢…… 阿羅伊斯! 小心應戰!
TalkCharacter(5178,31,1,2,1,3,0,0,0,0,0,0,0,0,0) # 團長! 交給我吧——!
# Group 30 (0, 2, 0, 8, 2)
SubGroup(3)
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 35: 0 1 0
GroupCheck3(36,0,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 36: 0 1 0
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(1,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(9,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(9,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5179,32,1,0,1,0,0,0,0,0,0,0,0,0,0) # 感覺是多少能娛樂我們的對手啊! 就讓他們嘗嘗這把為女神效忠的騎士之劍!
TalkDeploySlot(5180,9,1,1,1,0,0,0,0,0,0,0,0,0,0) # 嗯……我也會傾力相助的。
# Group 31 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5181,38,1,2,0,1,0,0,0,0,0,0,0,0,0) # 真是一幫令人恨得牙癢癢的傢伙! 消滅你們! 這也是為了塔烈斯大人……!
# Group 32 (0, 2, 0, 3, 1)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,40,1,1,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5182,150,1,2,0,1,0,0,0,0,0,0,0,0,0) # 不可能…… 我們居然會被獸群壓著打……
# Group 33 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 35 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,10,57,0,0,0,1,0,0,0,0,0,0)
TalkCharacter(5183,38,1,3,1,1,0,0,0,0,0,0,0,0,0) # 又來了……! 這不可能! 我該如何跟塔烈斯大人交代……
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,57,57,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
If254(1,34,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5184,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # 嘖,逃走了啊……不必窮追了! 這裡還有另一個人啊!
# Group 36 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown60(2,0,0,11,57,0,0,0,1,0,0,0,0,0,0)
TalkCharacter(5185,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # 沒辦法了……雖然遺憾, 只能放棄留在這裡的人了……
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,57,57,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
If254(1,33,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5184,32,1,2,1,0,0,0,0,0,0,0,0,0,0) # 嘖,逃走了啊……不必窮追了! 這裡還有另一個人啊!
# Group 37 (0, 7, 0, 9, 21)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown19(10,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,36,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5183,38,1,3,1,1,0,0,0,0,0,0,0,0,0) # 又來了……! 這不可能! 我該如何跟塔烈斯大人交代……
SubGroup(1)
Unknown18(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,10,57,57,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
If254(3,35,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(5185,150,1,2,1,1,0,0,0,0,0,0,0,0,0) # 沒辦法了……雖然遺憾, 只能放棄留在這裡的人了……
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,57,57,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]撤退!
SubGroup(3)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(440,4,5,2,10,11,57,21,0,0,0,0,0,0,0) # 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(5186,35,1,0,1,0,0,0,0,0,0,0,0,0,0) # 雖然讓那些傢伙逃走是一大損失…… 但也算是勉強達成本來的目的了吧?
TalkDeploySlot(5187,9,1,0,1,0,0,0,0,0,0,0,0,0,0) # 嗯,沒錯。關於逃走的那些人, 我會向陛下報告。
TalkCharacter(5188,33,1,0,1,0,0,0,0,0,0,0,0,0,0) # 這一路走來可真熱鬧…… 但這樣也不錯呢。
# Group 38 (23, 2, 4, 1, 0)
SubGroup(0)
# Group 39 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 40 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 41 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(18,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(19,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(20,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(21,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(22,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 47 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(23,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 48 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 49 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 50 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 2, 2, 6, 4)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,13,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,13,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(13,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,13,0,20964,45200,0,57,0,0,0,1,0,0,0,0)
# Group 52 (0, 2, 2, 6, 7)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(15,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(16,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,16,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,16,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(16,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,16,0,2464,41000,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 53 (0, 2, 2, 6, 6)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(14,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,14,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,14,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(14,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,14,0,20964,45200,0,57,0,0,0,1,0,0,0,0)
SubGroup(1)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 54 (0, 2, 2, 6, 7)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(17,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(18,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(1,18,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,18,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(18,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,18,0,40000,43000,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 55 (0, 2, 2, 8, 7)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(23,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,23,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(1,23,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,23,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,23,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(23,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,23,0,20964,45200,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 8, 7)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(24,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,24,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(1,24,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,24,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,24,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(24,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,24,0,2464,41000,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 8, 7)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(25,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,25,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(1,25,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,25,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,25,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(25,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,25,0,40000,43000,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 8, 8)
SubGroup(1)
If254(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(19,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(26,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown15(0,26,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(1,26,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(2,26,20,1,1,0,1,0,0,0,0,0,0,0,0)
Unknown15(3,26,20,1,1,0,1,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(26,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(26,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,26,0,21464,19464,0,57,0,0,0,1,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 2, 2, 6, 10)
SubGroup(1)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(1,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown23(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(12,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(13,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(14,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
# Group 60 (0, 2, 2, 4, 14)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(2,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(15,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(15,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(16,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(16,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown106(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,16,0,2464,41000,0,57,0,0,0,1,0,0,0,0)
SubGroup(3)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(18,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(2,18,0,40000,43000,0,57,0,0,0,1,0,0,0,0)
# Group 61 (0, 2, 2, 4, 20)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(3,300,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,4,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(19)
Unknown23(19,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(19,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(19,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(20,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(21,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(22,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(23,20964,1,45200,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(24,2464,1,41000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(25,40000,0,43000,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(26,21464,1,19464,1,0,0,0,0,0,0,0,0,0,0)
Unknown106(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 62 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 63 (0, 2, 2, 2, 1)
SubGroup(1)
GroupCheck3(53,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 53: 1 1 0
Unknown23(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 64 (0, 2, 2, 4, 1)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(52,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 52: 1 1 0
GroupCheck3(54,1,1,0,0,0,0,0,0,0,0,0,0,0,0) # Check3 54: 1 1 0
Unknown23(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 65 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 66 (0, 5, 0, 6, 5)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(12,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(13,2,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(14,2,1,1,20000,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(14,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(959,3,12,57,57,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人即將抵達[g]撤退地點[/]!
# Group 67 (0, 5, 0, 7, 6)
SubGroup(2)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(15,1,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(16,1,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(17,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(18,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(959,3,15,57,57,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人即將抵達[g]撤退地點[/]!
# Group 68 (0, 5, 0, 11, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown16(19,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(20,1,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(21,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(22,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(23,2,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(24,1,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(25,0,1,1,20000,0,0,0,0,0,0,0,0,0,0)
Unknown16(26,11,1,1,20000,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
PingOnMinimap(19,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(959,3,19,57,57,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人即將抵達[g]撤退地點[/]!
# Group 69 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 70 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,8,57,57,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
Alert(338,3,4,57,57,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 71 (0, 8, 0, 2, 7)
SubGroup(1)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown112(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown149(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,3,9,57,57,0,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]戰死!
Alert(338,3,4,57,57,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
# Group 72 (0, 8, 0, 17, 12)
SubGroup(1)
If254(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(12,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(13,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(14,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(15,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(16,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(17,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(18,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(19,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(20,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(21,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(22,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(23,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(24,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(25,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(26,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
If254(1,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(960,3,12,57,57,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人抵達[g]撤退地點[/]!
SubGroup(1)
If254(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(960,3,15,57,57,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人抵達[g]撤退地點[/]!
SubGroup(1)
If254(1,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(960,3,19,57,57,8,0,0,0,0,0,0,0,0,0) # [0:CHARA_G]等人抵達[g]撤退地點[/]!
TalkCharacter(5189,35,1,2,1,0,0,0,0,0,0,0,0,0,0) # 可惡……! 讓他們逃了! 這下……任務失敗了啊。
Alert(338,3,0,57,57,3,0,0,0,0,0,0,0,0,0) # 戰鬥敗北!
SetDeathText(38,88,5183,3,0,0,0,0,0,0,0,0,0,0,0)
科蘿妮艾 volume_up
又來了……! 這不可能! 我該如何跟塔烈斯大人交代……
SetDeathText(150,88,5185,3,0,0,0,0,0,0,0,0,0,0,0)
謬森 volume_up
沒辦法了……雖然遺憾, 只能放棄留在這裡的人了……
TalkCharacter(5135,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
嘖……那些傢伙分開行動了。我們也 分散開來對敵軍發動奇襲。別讓他們逃了。
Alert(378,0,12,57,57,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人開始朝撤退地點進軍!
MainMissionStart(742,4,0,1,12,1,57,8,8,0,0,0,0,0,0) MAIN MISSION START: 阻止[0:CHARA_G]等人抵達撤退地點
Alert(376,4,12,57,57,8,0,0,0,0,0,0,0,0,0) 提防[0:CHARA_G]等人抵達撤退地點
TalkCharacter(5136,33,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
突然就讓大家各自行動啊。 真不知道這是隨便,還是太相信我們呢……
TalkCharacter(5137,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
哈哈哈,這種豪邁的用兵方式, 也是傑拉爾特團長的特殊風格啊。
TalkCharacter(5138,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
你自稱是左右手,看似豪邁卻懂得千思萬慮, 但怎麼沒學到他那點呢。
TalkCharacter(5139,31,1,0,1,3,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
團長和我可有著千差萬別啊。 就算經過千秋萬載,千思萬慮這點還是……
TalkCharacter(5140,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
呼……這樣就解決了。 希望能順著這股氣勢繼續下去……
Alert(220,2,57,57,57,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援軍現身!
Alert(378,2,15,57,57,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人開始朝撤退地點進軍!
TalkCharacter(5141,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
哎呀,這裡也有敵人啊! 這次就讓我們來吧!
Alert(742,4,15,57,57,8,0,0,0,0,0,0,0,0,0) 阻止[0:CHARA_G]等人抵達撤退地點
TalkCharacter(5145,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
嘖,開始急忙逃竄了啊。 古斯塔夫叔叔……敵人要跑了!
TalkDeploySlot(5146,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
卡多莉奴大人,交給我吧。 我一定會阻止他們……!
TalkCharacter(5147,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
不愧是王家的教官,果然不同凡響! 我也不會輸給你!
TalkCharacter(5142,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
讓我想起你還在騎士團的時候呢。 那時也很常像這樣分開行動……
TalkCharacter(5143,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
然後掃蕩敵人吧。 當時我可是很依靠你呢。
TalkCharacter(5144,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
呵……再讓我叫你一聲搭檔吧。
TalkCharacter(5148,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
好了,這裡也總算解決啦。 不過……感覺還有伏兵啊。
Alert(220,2,57,57,57,8,0,0,0,0,0,0,0,0,0) [r][0:PARTY][/]的援軍現身!
Alert(378,2,19,57,57,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人開始朝撤退地點進軍!
Alert(10603,0,57,57,57,8,0,0,0,0,0,0,0,0,0)
TalkCharacter(5149,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
敵人真多啊……大家分散開來, 互相合作應戰,別讓他們逃了!
Alert(742,4,15,57,57,8,0,0,0,0,0,0,0,0,0) 阻止[0:CHARA_G]等人抵達撤退地點
TalkCharacter(5150,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
只要我們通力合作, 就能「趕緊」將敵人「趕盡」殺絕!
TalkCharacter(5151,35,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
話雖如此,敵人那麼多, 要拿出「幹勁」來清理「乾淨」很費功夫吶。
TalkCharacter(5152,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
薩米亞,你的射箭技術 無論到哪都是一流啊!
TalkCharacter(5153,33,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
你的劍術也是啊。 不愧是「雷霆」的卡多莉奴大人。
TalkCharacter(5154,32,1,3,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
薩米亞,別挖苦我了……
TalkCharacter(5155,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
雖然成員跟以前不太一樣了…… 但騎士團仍然十分強大啊。
TalkCharacter(5156,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
是嗎? 見識過你的強悍之後, 讓我對以前的賽羅司騎士團感到很好奇。
Alert(552,0,1,57,57,10,0,0,3,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
Alert(552,0,3,57,57,10,0,0,6,0,0,0,0,0,0) 大門因[0:AREA]被占領而開啟!
MainMissionStart(821,1,0,2,12,57,57,8,0,0,0,0,0,0,0) MAIN MISSION START: 成功阻止[0:CHARA_G]等人撤退!
TalkCharacter(5157,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
呼,總算是成功了。 你們做得很好。
TalkCharacter(5158,32,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
傑拉爾特先生,太好了啊! 就憑這股氣勢做出了結吧!
TalkCharacter(5159,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
對了,我們乾脆搶先一步 堵住敵人的後路怎麼樣?
TalkCharacter(5160,35,1,1,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
哈哈,我正好也這麼想。 我們先繞去斬斷敵人退路吧!
MainMissionStart(10605,4,3,1,1,57,57,8,0,0,0,300,0,0,0) MAIN MISSION START:
TalkCharacter(5161,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
那些傢伙如同一盤散沙啊。 到底想逃到哪裡……?
Alert(961,0,0,57,57,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]一行人抵達撤退地點
TalkDeploySlot(5162,15,1,0,1,0,0,0,0,0,0,0,0,0,0)
??? volume_up
居然耍這種狡猾的小手段…… 可不能讓你們斷了我們的退路。
Alert(10606,0,57,57,57,8,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(5163,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
動作快……只要占領那座堡壘, 應該就能阻斷他們的退路了。
TalkCharacter(5164,31,1,1,1,3,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
就算「只剩」我阿羅伊斯一人, 也會「隻身」奪下堡壘!
TalkCharacter(5165,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
你是仗著有我們這種陣容嗎? 總覺得你比平常更愛開玩笑了。
TalkDeploySlot(5166,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
那一定是他獨特的自我激勵方式吧。
TalkCharacter(5167,31,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
我可不能讓傑拉爾特大人 看到我沒出息的樣子啊……!
MainMissionStart(10608,0,4,2,57,57,57,0,0,0,0,0,0,0,0) MAIN MISSION START:
TalkCharacter(5168,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
好,占領成功! 這樣敵軍可就無法東奔西竄了吧。
TalkCharacter(5169,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
聖戰騎士大人,這真是妙招啊。 但是……好像沒看到像指揮官的傢伙呢。
TalkCharacter(5170,38,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 科蘿妮艾 volume_up
糟透了~我們果然不應該來支援的。
TalkCharacter(5171,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
沒想到會被那些獸群給嗅出來…… 可惡的克雷歐布洛斯,居然出這種差錯。
Alert(201,2,10,11,57,9,0,0,0,0,0,0,0,0,0) [0:CHARA_G]和[1:CHARA_G]現身!
TalkCharacter(5172,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
那夥人是敵人的首領吧? 快點打倒他們,結束這一切吧。
MainMissionStart(3,4,5,1,10,11,57,21,0,0,0,0,0,0,0) MAIN MISSION START: 擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(5173,38,1,1,1,1,0,0,0,0,0,0,0,0,0)
link 科蘿妮艾 volume_up
啊哈哈哈! 你看這些傢伙! 不就是阻撓我們的那些人嗎?
TalkCharacter(5174,150,1,0,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
看起來確實是呢…… 唉,現在的年輕人真是的……
GenderedMcTalk(0,5175,5176,1,2,1,0,0,0,0,0,0,0,0,0)
謝茲 volume_up
你們……正好! 沒想到居然能在這種地方交戰!
謝茲 volume_up
你們……來得正好! 沒想到居然能在這種地方交手!
TalkCharacter(5177,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
他們跟之前那些敵人可不一樣呢…… 阿羅伊斯! 小心應戰!
TalkCharacter(5178,31,1,2,1,3,0,0,0,0,0,0,0,0,0)
link 阿羅伊斯 volume_up
團長! 交給我吧——!
TalkCharacter(5179,32,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
感覺是多少能娛樂我們的對手啊! 就讓他們嘗嘗這把為女神效忠的騎士之劍!
TalkDeploySlot(5180,9,1,1,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
嗯……我也會傾力相助的。
TalkCharacter(5181,38,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 科蘿妮艾 volume_up
真是一幫令人恨得牙癢癢的傢伙! 消滅你們! 這也是為了塔烈斯大人……!
TalkCharacter(5182,150,1,2,0,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
不可能…… 我們居然會被獸群壓著打……
TalkCharacter(5183,38,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 科蘿妮艾 volume_up
又來了……! 這不可能! 我該如何跟塔烈斯大人交代……
Alert(237,0,10,57,57,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(5184,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
嘖,逃走了啊……不必窮追了! 這裡還有另一個人啊!
TalkCharacter(5185,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
沒辦法了……雖然遺憾, 只能放棄留在這裡的人了……
Alert(237,0,11,57,57,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(5184,32,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 卡多莉奴 volume_up
嘖,逃走了啊……不必窮追了! 這裡還有另一個人啊!
TalkCharacter(5183,38,1,3,1,1,0,0,0,0,0,0,0,0,0)
link 科蘿妮艾 volume_up
又來了……! 這不可能! 我該如何跟塔烈斯大人交代……
Alert(237,0,10,57,57,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
TalkCharacter(5185,150,1,2,1,1,0,0,0,0,0,0,0,0,0)
link 謬森 volume_up
沒辦法了……雖然遺憾, 只能放棄留在這裡的人了……
Alert(237,0,11,57,57,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]撤退!
MainMissionStart(440,4,5,2,10,11,57,21,0,0,0,0,0,0,0) MAIN MISSION START: 成功擊敗[0:CHARA_G]和[1:CHARA_G]!
TalkCharacter(5186,35,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
雖然讓那些傢伙逃走是一大損失…… 但也算是勉強達成本來的目的了吧?
TalkDeploySlot(5187,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>> volume_up
嗯,沒錯。關於逃走的那些人, 我會向陛下報告。
TalkCharacter(5188,33,1,0,1,0,0,0,0,0,0,0,0,0,0)
link 薩米亞 volume_up
這一路走來可真熱鬧…… 但這樣也不錯呢。
Alert(959,3,12,57,57,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人即將抵達撤退地點
Alert(959,3,15,57,57,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人即將抵達撤退地點
Alert(959,3,19,57,57,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人即將抵達撤退地點
Alert(319,3,8,57,57,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,4,57,57,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(319,3,9,57,57,0,0,0,0,0,0,0,0,0,0) [0:CHARA_G]戰死!
Alert(338,3,4,57,57,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!
Alert(960,3,12,57,57,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人抵達撤退地點
Alert(960,3,15,57,57,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人抵達撤退地點
Alert(960,3,19,57,57,8,0,0,0,0,0,0,0,0,0) [0:CHARA_G]等人抵達撤退地點
TalkCharacter(5189,35,1,2,1,0,0,0,0,0,0,0,0,0,0)
link 傑拉爾特 volume_up
可惡……! 讓他們逃了! 這下……任務失敗了啊。
Alert(338,3,0,57,57,3,0,0,0,0,0,0,0,0,0) 戰鬥敗北!