The Empire joins forces with the Alliance to mount a full-scale invasion of the Kingdom. But before you can strike at the heart of Faerghus, you must first pass through Ailell, the Valley of Torment.
Deployment table
Index | Notes | 0 | 1 | 2 | 3 | Name | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | Shez | 94 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 38 | 40 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
1 | Edelgard | 255 | 0 | 0 | 1 | 20 | 1 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 65 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
2 | Hubert | 255 | 0 | 0 | 2 | 35 | 2 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
3 | Ferdinand | 255 | 0 | 0 | 3 | 40 | 3 | 0 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
4 | Linhardt | 255 | 0 | 0 | 4 | 45 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
5 | Caspar | 255 | 0 | 0 | 5 | 50 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
6 | Bernadetta | 255 | 0 | 0 | 6 | 55 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
7 | Dorothea | 255 | 0 | 0 | 7 | 60 | 4 | 13 | 0 | 101 | 0 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
8 | Dimitri | 255 | 0 | 0 | 8 | 25 | 5 | 12 | 3 | 101 | 5 | 1 | 100 | 65 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
9 | Felix | 255 | 0 | 0 | 9 | 75 | 5 | 13 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 42 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
10 | Sylvain | 255 | 0 | 0 | 10 | 85 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 42 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
11 | Dedue | 255 | 0 | 0 | 11 | 70 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
12 | Seteth | 255 | 0 | 0 | 12 | 140 | 5 | 12 | 3 | 101 | 0 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
13 | Flayn | 4 | 0 | 0 | 13 | 145 | 5 | 13 | 3 | 101 | 3 | 1 | 100 | 300 | 255 | 65535 | 1999 | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
14 | Claude | 4 | 0 | 0 | 14 | 30 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 77 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
15 | Hilda | 3 | 0 | 0 | 15 | 130 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 70 | 255 | 10 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
16 | Randolph | 3 | 0 | 0 | 16 | 365 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 8 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
17 | Fleche | 255 | 0 | 0 | 17 | 405 | 7 | 13 | 3 | 101 | 5 | 0 | 100 | 300 | 255 | 65535 | 1999 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 65535 | 65535 | 65535 |
18 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 18 | 665 | 5 | 13 | 3 | 101 | 0 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
19 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 19 | 670 | 5 | 13 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
20 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 20 | 675 | 5 | 13 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
21 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 21 | 675 | 5 | 13 | 3 | 101 | 0 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
22 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 22 | 695 | 5 | 13 | 3 | 101 | 0 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
23 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 23 | 675 | 5 | 13 | 3 | 101 | 0 | 1 | 31 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
24 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 24 | 620 | 5 | 13 | 3 | 101 | 0 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
25 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 25 | 650 | 5 | 13 | 3 | 101 | 0 | 1 | 34 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
26 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 26 | 690 | 5 | 13 | 3 | 101 | 0 | 1 | 37 | 300 | 255 | 65535 | 1999 | 50 | 39 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
27 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 27 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
28 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 28 | 675 | 5 | 13 | 3 | 101 | 0 | 1 | 33 | 166 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
29 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 29 | 605 | 5 | 13 | 3 | 101 | 0 | 1 | 33 | 166 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
30 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 30 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 39 | 130 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
31 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 31 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 39 | 130 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
32 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 32 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 39 | 130 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
33 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 33 | 620 | 5 | 13 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
34 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 34 | 620 | 5 | 13 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
35 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 35 | 695 | 5 | 13 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
36 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 36 | 600 | 7 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
37 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 3 | 0 | 0 | 37 | 610 | 7 | 13 | 3 | 101 | 3 | 1 | 32 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
38 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 3 | 0 | 0 | 38 | 650 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
39 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 39 | 680 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
40 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 40 | 610 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
41 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 41 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
42 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 42 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 31 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
43 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 43 | 695 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
44 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 44 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
45 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 45 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
46 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 46 | 620 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
47 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 47 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
48 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 48 | 665 | 5 | 13 | 3 | 101 | 3 | 1 | 34 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
49 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 49 | 675 | 5 | 13 | 3 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
50 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 50 | 605 | 5 | 13 | 3 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 39 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
51 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 51 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
52 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 52 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
53 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 53 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
54 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 54 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
55 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 55 | 690 | 5 | 13 | 3 | 101 | 5 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
56 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 56 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
57 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 57 | 665 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
58 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 58 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
59 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 59 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
60 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 60 | 675 | 5 | 13 | 3 | 101 | 5 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
61 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 61 | 695 | 5 | 13 | 3 | 101 | 5 | 0 | 31 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
62 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 62 | 650 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
63 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 63 | 615 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
64 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 64 | 675 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
65 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 65 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
66 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 66 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 65535 | 65535 | 65535 |
67 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 4 | 0 | 0 | 67 | 620 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
68 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 68 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
69 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 69 | 615 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
70 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 70 | 600 | 5 | 13 | 3 | 101 | 0 | 1 | 33 | 300 | 255 | 65535 | 1999 | 45 | 50 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
71 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 71 | 600 | 7 | 13 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
72 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 3 | 0 | 0 | 72 | 600 | 7 | 13 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
73 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 3 | 0 | 0 | 73 | 600 | 7 | 13 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
74 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 3 | 0 | 0 | 74 | 600 | 7 | 13 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
75 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 3 | 0 | 0 | 75 | 600 | 7 | 13 | 0 | 101 | 5 | 1 | 26 | 300 | 255 | 65535 | 1999 | 29 | 11 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 65535 | 65535 | 65535 |
76 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 3 | 0 | 0 | 76 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
77 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 77 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
78 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 78 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
79 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 79 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
80 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 80 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
81 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 81 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
82 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 82 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
83 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 83 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
84 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 84 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
85 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 85 | 1010 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
86 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 86 | 695 | 5 | 5 | 0 | 101 | 3 | 1 | 39 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
87 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 87 | 620 | 5 | 5 | 0 | 101 | 3 | 1 | 37 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
88 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 88 | 600 | 5 | 5 | 0 | 101 | 3 | 1 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
89 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 89 | 695 | 5 | 13 | 3 | 101 | 3 | 0 | 34 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
90 | [cs][es]2_5_1______Federation General[cm][es]1_5_1______Federation Generals[ce] | 255 | 0 | 0 | 90 | 605 | 5 | 13 | 3 | 101 | 3 | 0 | 33 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
91 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 91 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
92 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 92 | 1005 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
93 | [cs][es]2_5_1______Soldier[cm][es]1_5_1______Soldiers[ce] | 255 | 0 | 0 | 93 | 1000 | 5 | 13 | 3 | 101 | 3 | 0 | 100 | 300 | 255 | 65535 | 1999 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 65535 | 65535 | 65535 |
Table 1
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 29 | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 2
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 1 | 0 | 0 | 0 | 0 | 100 | 0 | 62 | 106 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 3
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 12 | 0 | 0 | 0 | 0 | 65535 | 1 | 1000 | 1526 | 28 | 1527 | 34 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 1 | 0 | 1 | 65535 | 1 | 1000 | 1523 | 28 | 1527 | 34 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 2 | 0 | 2 | 65535 | 1 | 1000 | 1526 | 28 | 1524 | 39 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 3 | 0 | 3 | 65535 | 1 | 1000 | 1523 | 28 | 1524 | 31 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 4 | 0 | 4 | 65535 | 1 | 1000 | 1526 | 28 | 1527 | 33 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 5 | 0 | 5 | 65535 | 1 | 1000 | 1523 | 28 | 1527 | 37 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 6 | 0 | 6 | 65535 | 1 | 1000 | 1526 | 28 | 1527 | 34 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 7 | 0 | 7 | 65535 | 1 | 1000 | 1523 | 28 | 1524 | 33 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 8 | 0 | 8 | 238 | 0 | 1000 | 1526 | 28 | 1527 | 34 | 1999 | 100 | 5 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 9 | 0 | 9 | 65535 | 0 | 1000 | 1523 | 28 | 1527 | 37 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 10 | 0 | 10 | 65535 | 0 | 1000 | 1526 | 28 | 1527 | 34 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 11 | 0 | 11 | 65535 | 3 | 1000 | 1523 | 28 | 1524 | 33 | 1999 | 100 | 31 | 31 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Table 4
Index | Notes | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 43 | 0 | 0 | 0 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
1 | 0 | 0 | 0 | 1 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
2 | 0 | 0 | 0 | 2 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
3 | 0 | 0 | 0 | 3 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
4 | 0 | 0 | 0 | 4 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
5 | 0 | 0 | 0 | 5 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
6 | 0 | 0 | 0 | 6 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
7 | 0 | 0 | 0 | 7 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
8 | 0 | 0 | 0 | 8 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
9 | 0 | 0 | 0 | 9 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
10 | 0 | 0 | 0 | 10 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
11 | 0 | 0 | 0 | 11 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
12 | 0 | 0 | 0 | 12 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
13 | 0 | 0 | 0 | 13 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
14 | 0 | 0 | 0 | 14 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
15 | 0 | 0 | 0 | 15 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
16 | 0 | 0 | 0 | 16 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
17 | 0 | 0 | 0 | 17 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
18 | 0 | 0 | 0 | 18 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
19 | 0 | 0 | 0 | 19 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
20 | 0 | 0 | 0 | 20 | 3 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
21 | 0 | 0 | 0 | 21 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
22 | 0 | 0 | 0 | 22 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
23 | 0 | 0 | 0 | 23 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
24 | 0 | 0 | 0 | 24 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
25 | 0 | 0 | 0 | 25 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
26 | 0 | 0 | 0 | 26 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
27 | 0 | 0 | 0 | 27 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
28 | 0 | 0 | 0 | 28 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
29 | 0 | 0 | 0 | 29 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
30 | 0 | 0 | 0 | 30 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
31 | 0 | 0 | 0 | 31 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
32 | 0 | 0 | 0 | 32 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
33 | 0 | 0 | 0 | 33 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
34 | 0 | 0 | 0 | 34 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
35 | 0 | 0 | 0 | 35 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
36 | 0 | 0 | 0 | 36 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
37 | 0 | 0 | 0 | 37 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
38 | 0 | 0 | 0 | 38 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
39 | 0 | 0 | 0 | 39 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
40 | 0 | 0 | 0 | 40 | 0 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
41 | 0 | 0 | 0 | 41 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |
42 | 0 | 0 | 0 | 42 | 1 | 31 | 31 | 31 | 31 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
# Group 0 (242, 2, 4, 1, 0)
SubGroup(0)
# Group 1 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 2 (0, 2, 1, 1, 17)
SubGroup(0)
SubGroup(3)
Unknown10(0,69,8,12,94,18,0,0,0,0,0,0,0,0,0)
Unknown10(1,67,94,94,94,0,0,0,8,0,0,0,0,0,0)
Unknown12(1,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown2(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown78(1,15,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown61(16,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown61(16,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown62(16,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
SetName(87,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 87 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SetName(88,152,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 88 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
SetName(86,564,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Set 86 to [cs][es]2_5_1______Kingdom Soldier[cm][es]1_5_1______Kingdom Soldiers[ce]
# Group 3 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 4 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(0,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(36,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 5 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown51(45300,0,18264,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 6 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 7 (0, 2, 16, 2, 5)
SubGroup(1)
Unknown42(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(2,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,5464,1,13064,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(69,46200,0,20464,1,0,1,0,0,0,0,1,1,0,0)
# Group 8 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(2,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown139(0,46200,0,20464,1,0,3,0,0,0,0,1,1,0,0)
Unknown21(69,5464,1,12964,1,0,3,0,0,0,0,1,1,0,0)
# Group 9 (0, 2, 16, 2, 3)
SubGroup(1)
Unknown42(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(0,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 10 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 11 (0, 2, 16, 2, 4)
SubGroup(1)
Unknown42(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 12 (0, 2, 16, 2, 2)
SubGroup(1)
Unknown42(3,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(3,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 13 (0, 2, 2, 2, 4)
SubGroup(1)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
SubGroup(3)
Unknown37(5,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(6,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown37(7,65516,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 14 (2, 2, 4, 1, 0)
SubGroup(0)
# Group 15 (0, 2, 16, 2, 15)
SubGroup(1)
Unknown42(4,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown99(4,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown137(0,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1002,1,0,0,0,0,0,0,0,0,0,0,0)
# Group 16 (0, 2, 16, 2, 13)
SubGroup(1)
Unknown42(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(12)
Unknown137(0,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(1,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(2,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(3,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(4,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(5,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(6,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(7,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(8,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(9,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(10,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown137(11,0,1002,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 17 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 18 (0, 5, 0, 1, 3)
SubGroup(0)
SubGroup(2)
TalkCharacter(1616,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I'll be counting on the Alliance's wisdom and
[cdb]strength this day, Claude.
TalkDeploySlot(1617,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Don't worry! Our brilliant teamwork will send
[cdb]them scattering.
# Group 19 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 20 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(18,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 18: 1 0 0
SubGroup(1)
TalkCharacter(1619,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Shore up our defenses, then advance on the
[cdb]enemy's forward position!
SubGroup(4)
Unknown44(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,94,94,94,0,0,0,0,0,0,0,0)
# Seize the [r]strongholds[/] and defeat the [r]enemy's vanguard[/]!
# Group 21 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 20: 1 0 0
SubGroup(1)
TalkCharacter(1618,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# So far as we know, the enemy's objective is to
[cdb]breach our defensive line and pass through the
[cdb]valley. We must not let that happen.
SubGroup(2)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(329,2,94,94,94,0,0,0,8,8,0,0,0,0,0)
# Don't let [eg2][0:AREA] fall!
# Group 22 (0, 5, 0, 7, 4)
SubGroup(1)
If254(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(94,45000,0,65000,0,52500,0,8564,1,0,1,0,0,0,0)
Unknown10(94,36500,0,52000,0,42500,0,59000,0,0,1,0,0,0,0)
Unknown10(94,45000,0,42500,0,52500,0,52000,0,0,1,0,0,0,0)
Unknown10(94,58500,0,54500,0,65000,0,61000,0,0,1,0,0,0,0)
Unknown10(94,9964,1,5964,1,14464,1,10164,1,0,1,0,0,0,0)
SubGroup(1)
TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Watch the ground! Even a single wrong step
[cdb]will cause undue pain!
SubGroup(1)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# You will take damage when traversing [g]lava[/].
[g]Flying classes[/] can traverse lava without
[cdb]taking damage while [g]mounted[/].
# Group 23 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 24 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 25 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(0,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 26 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,5,0,1,1,0,0,0,0,0,0)
# Group 27 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,6,0,1,1,0,0,0,0,0,0)
# Group 28 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,7,0,1,1,0,0,0,0,0,0)
# Group 29 (0, 5, 0, 5, 7)
SubGroup(4)
PauseMaybe(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown53(5,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(6,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(7,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(804,1,0,2,94,94,94,0,0,0,0,0,0,0,0)
# Defeated the [r]vanguard[/]!
SubGroup(1)
TalkCharacter(1464,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We've gained an early advantage. Well fought,
[cdb]one and all!
# Group 30 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 31 (0, 5, 0, 2, 21)
SubGroup(1)
Unknown29(0,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(9,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,9,94,94,0,0,0,8,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(3)
SetDeathText(13,73,1473,2,0,0,0,0,0,0,0,0,0,0,0)
# My turn. I'll carve my way right
[cdb]through them.
CloseUp(9,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(3)
PingOnMinimap(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,9,0,0,0,1,94,8,0,0,1,1,0,0,0)
Alert(104,2,9,94,94,0,0,0,8,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
SubGroup(2)
Unknown43(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,1,1,9,94,94,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,239,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1474,8,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Not on my watch, pal!
# Group 32 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 31: True 0
Unknown13(9,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 33 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 32: True 0
Unknown13(9,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(9,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(9,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 34 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# What sort of knight draws a weapon on his
[cdb]own king? You disgust me.
TalkCharacter(1477,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I had no choice. And if it's you or me, then I'm
[cdb]telling you right now, it won't be me!
# Group 35 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,13,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I'm so sorry it's come to this, Felix. I don't
[cdb]suppose you'd be willing to stand aside?
TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Not a chance. You know what I fight for.
# Group 36 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(94,9,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(34,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 34: 0 1 0
GroupCheck3(35,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 35: 0 1 0
SubGroup(1)
TalkDeploySlot(1475,9,1,0,1,0,0,0,0,0,0,0,0,0,0)
# All right. You'll do.
# Group 37 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(9,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
# I'm still on my feet, and I can still hold a
[cdb]sword...which means I can keep fighting!
# Group 38 (0, 5, 0, 3, 23)
SubGroup(2)
PauseMaybe(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(9,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,1,2,9,94,94,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Ha! You think a few nicks and scratches will
[cdb]send me packing?
SubGroup(1)
TalkDeploySlot(1482,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Stand down, Felix!
SubGroup(1)
Unknown15(10,9,0,0,0,1,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(278,2,10,9,94,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared to aid [eg2][1:CHARA_G]!
SubGroup(3)
SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0)
# It's a wonder you can still stand. Now would
[cdb]you please let us handle the rest?
CloseUp(10,4,1,0,0,1,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You better come back alive, Sylvain—or else!
SubGroup(1)
Unknown18(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(9,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,9,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 39 (12, 2, 4, 1, 0)
SubGroup(0)
# Group 40 (0, 5, 0, 2, 5)
SubGroup(1)
GroupCheck3(38,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 38: 1 0 0
SubGroup(2)
Unknown43(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,2,1,10,94,94,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1485,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I hope you're watching, Ingrid—today is the
[cdb]day I avenge you.
# Group 41 (0, 2, 2, 5, 3)
SubGroup(4)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 40: True 0
GroupCheck3(32,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 42 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 40: True 0
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 1 0 0
GroupCheck3(33,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 0 1 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
GroupCheck3(43,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 43: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 43 (0, 2, 2, 6, 3)
SubGroup(5)
GroupCheck4(40,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 40: True 0
GroupCheck3(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 32: 1 0 0
GroupCheck3(33,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 33: 1 0 0
GroupCheck3(41,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 41: 0 1 0
GroupCheck3(42,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 42: 0 1 0
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 44 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(41,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 41: True 0
Unknown13(10,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 45 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(42,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 42: True 0
Unknown13(10,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(10,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(10,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 46 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I know you had no choice, but that doesn't
[cdb]mean I have to forgive you.
TalkCharacter(1488,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Yeah...which means the only thing left for us is
[cdb]to fight.
# Group 47 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,15,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Oh, Mercedes... Why did it have to be you?
TalkCharacter(1490,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I'm sorry, Sylvain. I know nothing I can say
[cdb]will ever be enough.
# Group 48 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(94,10,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(46,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 46: 0 1 0
GroupCheck3(47,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 47: 0 1 0
SubGroup(1)
TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# I hope you're ready to part with your head,
[cdb]because I mean to lay it at my friend's grave.
# Group 49 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(10,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1491,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
# This is nothing compared to the pain she felt!
# Group 50 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(10,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(15,96,1492,3,0,0,0,0,0,0,0,0,0,0,0)
# Forgive me, Your Majesty... May fortune
[cdb]favor you in battle...
SubGroup(1)
Unknown112(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 51 (0, 5, 0, 3, 10)
SubGroup(2)
PauseMaybe(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(50,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 50: 1 0 0
SubGroup(1)
Unknown149(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,10,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(2)
PingOnMinimap(10,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,2,2,10,94,94,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1493,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Not you too, Sylvain! What am I supposed to
[cdb]do now...
# Group 52 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 53 (0, 5, 0, 3, 60)
SubGroup(2)
GroupCheck3(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 29: 1 0 0
GroupCheck3(51,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 51: 1 0 0
SubGroup(7)
Unknown96(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown100(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(5,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown100(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2738,0,94,94,94,18,0,0,0,0,0,0,0,0,0)
# The [r][0:PARTY][/] [r]rear guard[/] opened the [r]stronghold[/] gates!
SubGroup(7)
Unknown14(41,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(41,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(42,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(43,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(44,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(48,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(49,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(50,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2739,2,94,94,94,3,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared and are advancing on [b][eg2][0:PARTY][/]!
SubGroup(1)
TalkCharacter(1620,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# If we keep this up, the battle may be over
[cdb]before it can even begin.
SubGroup(5)
Unknown44(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(3,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(4,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2705,4,3,1,94,94,94,0,0,0,0,0,0,0,0)
# Seize the [r]strongholds[/] and defeat the [r]enemy rear guard[/]!
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1495,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
# It's unnerving how well we're doing. I hope
[cdb]that means we're headed for a quick victory.
# Group 54 (0, 5, 0, 6, 8)
SubGroup(5)
PauseMaybe(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown53(1,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(3,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(4,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2706,1,3,2,94,94,94,0,0,0,0,0,0,0,0)
# Defeated the [r]rear guard[/]!
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1496,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# I'm in way over my head, but I'm not letting
[cdb]up until it's over!
# Group 55 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 56 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 57 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 58 (0, 2, 2, 2, 1)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown2(1,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 59 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,1,0,1,1,0,0,0,0,0,0)
# Group 60 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,2,0,1,1,0,0,0,0,0,0)
# Group 61 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(3,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,3,0,1,1,0,0,0,0,0,0)
# Group 62 (0, 5, 0, 2, 2)
SubGroup(1)
Unknown26(4,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,4,0,1,1,0,0,0,0,0,0)
# Group 63 (14, 2, 4, 1, 0)
SubGroup(0)
# Group 64 (0, 5, 0, 6, 39)
SubGroup(2)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(94,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(2,90,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(13,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(13,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(1)
TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I will heal your wounds! Please, be careful
[cdb]out there.
SubGroup(2)
Unknown125(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown2(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(527,2,13,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is healing with [r]Resonant White Magic[/]!
SubGroup(1)
Unknown6(13,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown43(13,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,4,1,13,94,94,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1466,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
# What is this, the second coming of Saint
Cethleann? Strike her down and put an end
[cdb]to it already!
SubGroup(1)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,147,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,420,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Say, check out that boulder. I wonder if we
[cdb]can use it to block the lava and reach the
[cdb]other side.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,94,94,0,0,0,0,0,0,0,0,0,0)
# Block the [g]lava[/] with a [g]boulder[/] and advance on [eg2][0:CHARA_G]!
# Group 65 (0, 5, 8, 2, 15)
SubGroup(1)
GroupCheck3(64,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 64: 1 0 0
SubGroup(1)
Unknown66(893,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,147,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown66(777,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5063,574,4200,5012,557,4163,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(300,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5141,562,4099,5082,545,4074,420,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(1)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Say, check out that boulder. I wonder if we
[cdb]can use it to block the lava and reach the
[cdb]other side.
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(2)
Unknown51(45000,0,38700,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,94,94,0,0,0,0,0,0,0,0,0,0)
# Block the [g]lava[/] with a [g]boulder[/] and advance on [eg2][0:CHARA_G]!
# Group 66 (0, 5, 0, 2, 14)
SubGroup(1)
Unknown36(892,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(4765,470,3910,4690,453,3886,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4773,466,3879,4695,450,3871,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(5)
Unknown88(3000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(4774,450,3880,4695,449,3871,100,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(45000,0,37500,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(602,1,94,94,94,0,0,0,0,0,0,0,0,0,0)
# Blocking the [g]lava[/] created a new [g]path[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(1)
TalkCharacter(1468,6,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Our way is clear! Onward!
# Group 67 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(94,13,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1469,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
# Why must you hurt each other like this?
You are all brothers and sisters!
# Group 68 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(13,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1470,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
# I cannot take much more, yet the others will
[cdb]be in grave danger if I flee...
# Group 69 (0, 5, 0, 3, 17)
SubGroup(2)
PauseMaybe(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,4,2,13,94,94,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1471,12,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Flayn, no more! Get to safety!
TalkDeploySlot(1472,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Very well, Brother—but you must swear not to
[cdb]put yourself in unnecessary danger!
SubGroup(0)
SubGroup(1)
Unknown18(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,13,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
If254(1,56,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(13,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(528,1,13,94,94,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! [r]Resonant White Magic[/] stopped!
# Group 70 (0, 2, 2, 3, 2)
SubGroup(2)
Unknown26(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(72,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 0 1 0
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 71 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 1 0 0
SubGroup(2)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(552,0,13,94,94,0,0,0,2,0,0,0,0,0,0)
# Seized [eg2][0:AREA]! The stronghold gates opened!
# Group 72 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
GroupCheck3(70,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 70: 0 1 0
SubGroup(1)
Unknown96(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 73 (0, 5, 0, 2, 3)
SubGroup(1)
GroupCheck3(72,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 72: 1 0 0
SubGroup(2)
Unknown100(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(553,0,13,94,94,0,0,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
# Group 74 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(2,20,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(3,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(75,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 75 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(3,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(74,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 76 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown29(5,1,2,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(13,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(66,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown76(66,20,1,0,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(4,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(4,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(77,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 77 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(4,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(76,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 78 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 79 (0, 5, 0, 6, 10)
SubGroup(2)
Unknown29(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(3,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
PauseMaybe(4,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1497,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# You will go no further.
SubGroup(1)
Unknown14(11,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,11,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(2)
Unknown43(11,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,5,1,11,94,94,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
# Group 80 (0, 2, 2, 4, 5)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(81,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 81 (0, 2, 2, 9, 5)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown26(1,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(11,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(80,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 82 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I will kill you before I let you harm our king.
TalkCharacter(1500,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Dedue, no...
# Group 83 (0, 2, 0, 4, 3)
SubGroup(3)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,12,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I will kill you before I let you harm our king.
# Group 84 (0, 2, 0, 5, 2)
SubGroup(4)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(94,11,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(82,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 82: 0 1 0
GroupCheck3(83,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 83: 0 1 0
SubGroup(1)
TalkDeploySlot(1498,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# In the name of His Majesty, you will
[cdb]perish here.
# Group 85 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(11,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1501,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
# My chances dim...
# Group 86 (0, 5, 0, 3, 11)
SubGroup(2)
PauseMaybe(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(11,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,5,2,11,94,94,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(2)
TalkDeploySlot(1502,11,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Ngh... I'm not finished yet!
TalkDeploySlot(1503,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Fall back, Dedue! Please! I cannot afford to
[cdb]lose you!
SubGroup(1)
Unknown18(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,11,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 87 (28, 2, 4, 1, 0)
SubGroup(0)
# Group 88 (0, 5, 0, 4, 20)
SubGroup(3)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 0 0
GroupCheck3(69,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 69: 1 0 0
GroupCheck3(86,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 86: 1 0 0
SubGroup(1)
Unknown80(50,0,0,0,0,0,8,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1554,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# I take the field. Every last one of them
[cdb]will yield to me...or they shall perish.
SubGroup(1)
Unknown96(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown14(8,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(18,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(19,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(20,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,8,8,0,0,1,94,8,0,0,1,1,0,0,0)
Alert(104,2,8,94,94,5,0,0,8,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
SubGroup(2)
Unknown43(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,6,1,8,94,94,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(1)
TalkCharacter(1555,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Courage, now! The time has come to bring
[cdb]our war with the Kingdom to its end!
# Group 89 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 88: True 0
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 90 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(89,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 89: True 0
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 91 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(90,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 90: True 0
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 92 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(91,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 91: True 0
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 93 (0, 2, 2, 5, 3)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(92,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 92: True 0
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(8,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(8,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 94 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 95 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 96 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(18,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(18,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 97 (0, 2, 2, 3, 3)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(20,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(20,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 98 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(4,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 99 (0, 5, 0, 3, 6)
SubGroup(2)
GroupCheck3(98,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 98: 1 0 0
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,8,94,94,0,0,0,4,0,0,0,0,0,0)
# [eg2][0:CHARA_G] seized [eg2][0:AREA] and is advancing again!
SubGroup(1)
TalkCharacter(1622,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
# That man is a force of nature—we cannot
[cdb]hope for ordinary officers to stop him.
# Group 100 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(7,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 101 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(100,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 100: 1 0 0
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,8,94,94,0,0,0,7,0,0,0,0,0,0)
# [eg2][0:CHARA_G] seized [eg2][0:AREA] and is advancing again!
SubGroup(1)
TalkDeploySlot(1623,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Step aside, before I make you do so.
# Group 102 (0, 2, 2, 5, 2)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(5,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(5,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 103 (0, 5, 0, 3, 5)
SubGroup(2)
GroupCheck3(102,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 102: 1 0 0
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,8,94,94,0,0,0,7,0,0,0,0,0,0)
# [eg2][0:CHARA_G] seized [eg2][0:AREA] and is advancing again!
If254(1,240,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1624,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
# No! He's closing in on us!
# Group 104 (0, 2, 2, 6, 2)
SubGroup(5)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,10,0,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
SubGroup(1)
Unknown35(6,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 105 (0, 5, 0, 4, 5)
SubGroup(3)
GroupCheck3(104,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 1 0 0
GroupCheck3(106,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 106: 0 1 0
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown53(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,8,94,94,0,0,0,6,0,0,0,0,0,0)
# [eg2][0:CHARA_G] seized [eg2][0:AREA] and is advancing again!
SubGroup(1)
TalkCharacter(1625,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# If we fail to act, Dimitri will reach our
[cdb]defensive line. We must stop him at all costs!
# Group 106 (0, 5, 0, 5, 5)
SubGroup(4)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(104,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 104: 0 1 0
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(162,2,8,94,94,0,0,0,8,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is nearing [eg2][0:AREA]!
SubGroup(1)
TalkCharacter(1625,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# If we fail to act, Dimitri will reach our
[cdb]defensive line. We must stop him at all costs!
# Group 107 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(184,2,8,94,94,0,0,0,8,0,0,0,0,0,0)
# [eg2][0:CHARA_G] invaded [eg2][0:AREA]!
SubGroup(1)
TalkDeploySlot(1626,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Last one.
If254(1,130,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1627,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Excellently done, Your Majesty! Together,
[cdb]we shall put the Empire to rout!
SubGroup(1)
TalkCharacter(1628,2,1,4,1,0,0,0,0,0,0,0,0,0,0)
# No! All will be lost if they breach our
[cdb]defensive line!
# Group 108 (0, 2, 0, 5, 4)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(110,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown45(111,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Our conflict ends here. I shall see to your
[cdb]demise with my own two hands!
GenderedMcTalk(0,1558,1559,1,2,1,0,0,0,0,0,0,0,0,0)
# I'm up against the king of Faerghus himself...
but I'm not about to back down!
# Group 109 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(2,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(2,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# It's not too late, Dimitri. Sever ties with the
Central Church and return to your people.
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# And I'm to believe that will end your
[cdb]aggression? You'll come for me anyway.
Your thirst for blood is unquenchable.
# Group 110 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(14,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(14,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1562,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Your Majesty, I...
TalkDeploySlot(1563,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Save your words, Ashe. There can be no
[cdb]turning back for either of us.
# Group 111 (0, 2, 0, 4, 4)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown45(16,0,3,1,1,0,0,0,0,0,0,0,0,0,0)
Unknown43(16,5,0,1,1,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I never thought this would be how we'd meet
[cdb]again.
TalkDeploySlot(1565,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Nor I, Mercedes. My heart aches.
# Group 112 (0, 2, 0, 7, 2)
SubGroup(6)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(94,8,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(108,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 108: 0 1 0
GroupCheck3(109,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 109: 0 1 0
GroupCheck3(110,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 110: 0 1 0
GroupCheck3(111,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 111: 0 1 0
SubGroup(1)
TalkDeploySlot(1556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# What is this folly? Yours is not the head
I seek.
# Group 113 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(8,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# I will sacrifice my own body if I must. Every
[cdb]ounce of my being I offer for the future of
Faerghus!
# Group 114 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,8,94,94,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1629,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Right when I was so close to ending her...
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(1)
TalkCharacter(1630,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# He came at us like a maelstrom, but we
[cdb]managed to take the wind out of his sails.
If254(1,130,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1631,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# You may have bested King Dimitri, but you
[cdb]still must contend with me!
# Group 115 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 116 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 117 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(4,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(4,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(4,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(21,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(118,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 118 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(21,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(117,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 119 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(7,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,7,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(7,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(7,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(22,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(22,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(120,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 120 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(22,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(119,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 121 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(5,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(5,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(5,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(23,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(23,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(122,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 122 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(23,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(121,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 123 (0, 2, 2, 4, 7)
SubGroup(3)
Unknown26(6,1,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(8,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown25(6,10,3,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown37(6,65526,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(24,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(124,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 124 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(24,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(123,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 125 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 126 (0, 5, 0, 2, 31)
SubGroup(1)
GroupCheck3(88,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 88: 1 0 0
SubGroup(1)
TalkDeploySlot(1632,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
# King Dimitri is keeping the Empire busy.
Break through their defenses!
SubGroup(4)
Unknown14(12,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(21,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(22,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(23,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(12,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(21,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(21,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(22,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(22,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(23,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(23,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(22,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(23,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(230,2,12,94,94,1,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] appeared with reinforcements!
SubGroup(2)
Unknown43(12,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2,4,7,1,12,94,94,0,0,0,0,0,0,0,0)
# Defeat [eg2][0:CHARA_G]!
SubGroup(3)
Unknown10(0,2,8,12,94,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown11(0,12,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1633,5,1,4,1,0,0,0,0,0,0,0,0,0,0)
# They coordinated that well—I'm almost
[cdb]impressed. Move to intercept at once!
# Group 127 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown17(94,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1550,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# The Empire and all who prostrate themselves
[cdb]before it will be punished by my hand!
# Group 128 (0, 2, 0, 3, 2)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(12,50,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1551,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
# Gone are the days when the battlefield would
[cdb]shudder before me—but I am not beaten yet!
# Group 129 (0, 5, 0, 3, 14)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,12,94,94,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Bested again... But I must live on, for Flayn!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(1)
TalkCharacter(1553,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# That was the archbishop's aide, but there's
[cdb]still no sign of most of the Knights of Seiros.
If254(1,115,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1634,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
# With Seteth retreating, the rest falls upon
[cdb]my shoulders.
# Group 130 (0, 2, 2, 3, 0)
SubGroup(2)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 131 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 132 (0, 5, 8, 2, 28)
SubGroup(1)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
SubGroup(1)
TalkDeploySlot(1635,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Riders, charge! Tear their defenses apart!
SubGroup(3)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,94,8,0,0,1,1,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,25,0,0,0,1,94,8,0,0,1,1,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,94,8,0,0,1,1,0,0,0)
Alert(952,2,24,94,94,0,0,0,8,0,0,0,0,0,0)
# [eg3][cp][0:CHARA_G] appeared and are advancing
[cdb]on [eg2][0:AREA]!
SubGroup(4)
Unknown43(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(26,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2707,4,16,1,94,94,94,0,0,8,0,0,0,0,0)
# Defeat the [r]vanguard[/] targeting [eg2][0:AREA]!
SubGroup(6)
Unknown23(24,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(1,238,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1636,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
# I've heard troubling tales about Faerghus's
[cdb]cavalry. We'll be in deep trouble if we don't
[cdb]take them out soon.
# Group 133 (0, 5, 8, 5, 9)
SubGroup(4)
PauseMaybe(16,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(26,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2724,1,16,2,94,94,94,0,0,0,0,0,0,0,0)
# Defeated the [r]vanguard[/]!
SubGroup(1)
TalkCharacter(1637,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# The enemy is coming after our defensive line!
Keep your guards keen!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 134 (0, 5, 0, 2, 25)
SubGroup(1)
GroupCheck3(21,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 21: 1 0 0
SubGroup(1)
TalkDeploySlot(1635,87,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Riders, charge! Tear their defenses apart!
SubGroup(3)
Unknown14(24,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(25,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(26,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(6)
Unknown23(24,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(24,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(25,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(25,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(26,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(26,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(24,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,24,0,0,0,1,94,8,0,0,1,1,0,0,0)
PingOnMinimap(25,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,25,0,0,0,1,94,8,0,0,1,1,0,0,0)
PingOnMinimap(26,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,26,0,0,0,1,94,8,0,0,1,1,0,0,0)
Alert(952,2,24,94,94,0,0,0,8,0,0,0,0,0,0)
# [eg3][cp][0:CHARA_G] appeared and are advancing
[cdb]on [eg2][0:AREA]!
If254(1,238,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1636,7,1,4,1,0,0,0,0,0,0,0,0,0,0)
# I've heard troubling tales about Faerghus's
[cdb]cavalry. We'll be in deep trouble if we don't
[cdb]take them out soon.
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 135 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 136 (0, 5, 0, 4, 33)
SubGroup(1)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(0,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(54,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 54: 1 0 0
SubGroup(1)
TalkDeploySlot(1638,88,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Hit their right flank! That's where the
Alliance army is weakest!
SubGroup(3)
Unknown14(27,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(28,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(29,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(7)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,27,0,0,0,1,15,10,0,0,1,1,0,0,0)
Unknown55(0,28,0,0,0,1,15,10,0,0,1,1,0,0,0)
Unknown55(0,29,0,0,0,1,15,10,0,0,1,1,0,0,0)
Alert(952,2,27,94,94,0,0,0,10,0,0,0,0,0,0)
# [eg3][cp][0:CHARA_G] appeared and are advancing
[cdb]on [eg2][0:AREA]!
SubGroup(1)
TalkDeploySlot(1639,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
# Ugh, they're gonna come all the way over
[cdb]here? No fair!
SubGroup(5)
Unknown43(27,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(28,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(29,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown44(10,0,17,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2708,4,17,1,27,94,94,7,0,0,0,0,0,0,0)
# Defeat the [r]Kingdom soldiers[/] and defend the [b][0:PARTY] stronghold[/] protecting the right flank!
SubGroup(1)
Unknown78(0,15,50,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1640,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# We can't let the enemy create holes in our
[cdb]defenses. We must head over and assist!
SubGroup(6)
Unknown23(27,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(27,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,15,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 137 (0, 5, 0, 6, 11)
SubGroup(5)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(27,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(28,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(29,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(176,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 176: 0 1 0
SubGroup(5)
PingOnMinimap(27,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(28,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(29,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2734,1,17,2,27,94,94,7,0,0,0,0,0,0,0)
# Defended the [b][0:PARTY] stronghold[/]!
SubGroup(2)
TalkDeploySlot(1641,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Thanks for coming for me. That could've really
[cdb]gone either way there...
TalkCharacter(1642,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We're short-handed enough as it is, Hilda.
We both need to be more careful.
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 138 (0, 5, 0, 4, 6)
SubGroup(3)
PauseMaybe(17,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(176,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 176: 1 0 0
GroupCheck3(137,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 0 1 0
SubGroup(3)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown53(10,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(461,3,17,3,94,94,94,0,0,10,0,0,0,0,0)
# Failed to defend [eg2][0:AREA]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 139 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 140 (0, 5, 0, 3, 35)
SubGroup(2)
Unknown29(1,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,1,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(30,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(31,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(32,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown6(30,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(203,2,30,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] and their allies appeared!
SubGroup(1)
TalkDeploySlot(1643,86,0,2,1,0,0,0,0,0,0,0,0,0,0)
# Let's light 'em up!
SubGroup(1)
Unknown125(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown70(30,2,0,0,16,3,6,40,0,1,0,0,0,0,0)
Unknown72(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown70(30,1,0,0,16,2,6,40,5,1,0,0,0,0,0)
Unknown70(30,1,0,0,30,3,6,40,0,1,0,0,0,0,0)
SubGroup(5)
Unknown88(500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2711,2,30,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] are attacking with [r]magic[/]!
SubGroup(1)
Unknown6(30,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown43(30,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(31,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown43(32,18,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2737,4,18,1,30,94,94,0,0,8,0,0,0,0,0)
# Defeat [eg2][cp][0:CHARA_G] and stop the [r]magic attacks[/] on [eg2][0:AREA]!
SubGroup(1)
TalkCharacter(1644,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
# They're attacking our defensive line from afar!
We have to stop them!
# Group 141 (0, 2, 0, 6, 11)
SubGroup(5)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(142,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 142: 0 1 0
SubGroup(1)
Unknown71(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
PingOnMinimap(30,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(442,1,18,2,30,94,94,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G] and their allies!
If254(1,241,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1645,10,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Looks like that particular storm has passed.
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 142 (0, 5, 0, 4, 26)
SubGroup(3)
PauseMaybe(18,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(141,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 141: 0 1 0
GroupCheck4(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 126: True 0
SubGroup(3)
Unknown6(30,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(31,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(32,2,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1646,86,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Our magic is depleted... Retreat!
If254(2,143,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(30,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,144,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(31,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,145,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown18(32,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(240,0,30,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][cp][0:CHARA_G] retreated!
SubGroup(4)
PingOnMinimap(30,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(31,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(32,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(443,3,18,3,30,94,94,0,0,0,0,0,0,0,0)
# Failed to defeat [eg2][cp][0:CHARA_G]!
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 143 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(30,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 144 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(31,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 145 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown19(32,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 146 (10, 2, 4, 1, 0)
SubGroup(0)
# Group 147 (0, 5, 0, 7, 68)
SubGroup(4)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(148,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 148: 0 1 0
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(777,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(778,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(5)
Unknown6(33,7,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,49,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,16,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,32,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1647,88,0,0,1,0,0,0,0,0,0,0,0,0,0)
# Use this boulder to dam the lava and create
[cdb]a path!
SubGroup(1)
Unknown66(776,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(8626,514,7561,8655,498,7618,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(8694,518,7510,8709,502,7571,240,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown88(4000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(22464,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(2733,2,94,94,94,5,0,0,0,0,0,0,0,0,0)
# [r][eg2][0:PARTY][/] blocked the [g]lava[/] and created a [g]path[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
SubGroup(6)
Unknown6(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,49,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,16,0,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,30,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown6(33,32,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(33,3,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1648,88,0,0,1,0,0,0,0,0,0,0,0,0,0)
# We have a direct path to the enemy! Attack!
SubGroup(3)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,94,11,0,0,1,1,0,0,0)
Alert(2713,2,94,94,94,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared and launched an assault from the [g]lava cave[/]!
SubGroup(5)
Unknown55(0,33,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2714,4,19,1,94,94,94,0,0,0,0,0,0,0,0)
# Seize the [r]stronghold[/] and prevent the [r]enemy[/] assault from the [g]lava cave[/]!
SubGroup(6)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(33,23464,1,24464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(34,23464,1,24464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(35,23464,1,24464,1,0,100,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1649,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# That's one place to build a road. I'll try to
[cdb]stop them, but I can't do it alone.
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 148 (0, 5, 0, 5, 43)
SubGroup(4)
Unknown29(1,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown29(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown36(776,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 0 1 0
SubGroup(1)
Unknown14(33,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,33,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg1][0:CHARA_G] appeared!
SubGroup(1)
TalkDeploySlot(1648,88,0,0,1,0,0,0,0,0,0,0,0,0,0)
# We have a direct path to the enemy! Attack!
SubGroup(1)
Unknown35(11,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown96(27,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown96(28,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown14(34,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(35,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(70,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(8)
PingOnMinimap(33,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(34,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(35,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(70,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown55(0,33,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,94,11,0,0,1,1,0,0,0)
Alert(2713,2,94,94,94,0,0,0,0,0,0,0,0,0,0)
# [r]Enemy[/] reinforcements appeared and launched an assault from the [g]lava cave[/]!
SubGroup(5)
Unknown55(0,33,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,34,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown55(0,35,0,0,0,1,94,11,0,0,1,1,0,0,0)
Unknown44(11,1,19,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2714,4,19,1,94,94,94,0,0,0,0,0,0,0,0)
# Seize the [r]stronghold[/] and prevent the [r]enemy[/] assault from the [g]lava cave[/]!
SubGroup(6)
Unknown23(33,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(33,23464,1,24464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(34,23464,1,24464,1,0,100,0,0,0,0,0,0,0,0)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(35,23464,1,24464,1,0,100,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1649,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
# That's one place to build a road. I'll try to
[cdb]stop them, but I can't do it alone.
SubGroup(2)
Unknown23(14,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(14,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 149 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(34,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: True 0
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 150 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(149,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 149: True 0
Unknown13(34,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 151 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(150,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 150: True 0
Unknown13(34,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(34,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(34,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 152 (0, 2, 2, 6, 3)
SubGroup(3)
Unknown13(35,11,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 147: True 0
GroupCheck4(148,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 148: True 0
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 153 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(152,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 152: True 0
Unknown13(35,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 154 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(153,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 153: True 0
Unknown13(35,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(35,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(35,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 155 (0, 5, 0, 3, 9)
SubGroup(2)
PauseMaybe(19,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown60(4,0,0,94,94,11,0,1,1,0,0,0,0,0,0)
SubGroup(2)
Unknown53(11,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2736,1,19,2,94,94,94,0,0,0,0,0,0,0,0)
# Prevented the [r]enemy[/] assault from the [g]lava cave[/]!
SubGroup(1)
TalkDeploySlot(1650,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# That should keep them from attacking the
[cdb]eastern front.
SubGroup(1)
Unknown2(2,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 156 (0, 5, 0, 3, 4)
SubGroup(2)
Unknown36(776,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(147,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 0 1 0
SubGroup(3)
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown51(22464,1,14464,1,0,0,0,0,0,0,0,0,0,0,0)
Alert(602,1,94,94,94,0,0,0,0,0,0,0,0,0,0)
# Blocking the [g]lava[/] created a new [g]path[/]!
# Group 157 (4, 2, 4, 1, 0)
SubGroup(0)
# Group 158 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
GroupCheck3(136,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 136: 1 0 0
SubGroup(1)
TalkDeploySlot(1651,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Our wyvern company stands at the ready!
Deploy them if you think Hilda is in danger!
SubGroup(1)
Unknown99(0,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 159 (0, 5, 0, 2, 21)
SubGroup(1)
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
SubGroup(1)
Unknown99(0,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1652,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# Send the Alliance's wyvern company to cover
[cdb]our right wing!
SubGroup(2)
Unknown14(36,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
Unknown14(37,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
PingOnMinimap(36,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(37,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(2715,1,94,94,94,0,0,0,0,0,0,0,0,0,0)
# The [b]Alliance Wyvern Co.[/] appeared!
SubGroup(4)
Unknown23(36,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(36,28,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(37,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(37,29,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown23(28,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(28,36,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(29,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(29,37,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 160 (0, 5, 2, 7, 2)
SubGroup(2)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [r]enemies[/]!
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 137: 1 0 0
GroupCheck3(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 138: 1 0 0
SubGroup(1)
Unknown99(0,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 161 (0, 5, 0, 2, 2)
SubGroup(1)
GroupCheck3(160,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 160: 1 0 0
SubGroup(1)
TalkCharacter(1653,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We no longer need those troops to protect our
[cdb]right wing.
# Group 162 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 163 (0, 5, 0, 3, 4)
SubGroup(2)
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
GroupCheck3(126,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 126: 1 0 0
SubGroup(1)
TalkDeploySlot(1654,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# I was wondering when Seteth would show
[cdb]up—and wouldn't you know it, there he is.
SubGroup(1)
Unknown99(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 164 (0, 5, 0, 2, 33)
SubGroup(1)
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
SubGroup(1)
Unknown99(1,4,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(9)
Unknown67(71,2,34570,0,6690,0,29564,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown67(72,2,35000,0,6650,0,29714,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown67(73,2,34550,0,6730,0,29964,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown67(74,2,34150,0,6710,0,29364,1,30,30,30,1,0,0,0)
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown67(75,2,34030,0,6790,0,29734,1,30,30,30,1,0,0,0)
SubGroup(1)
TalkDeploySlot(1655,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Take careful aim, now! Don't let any of them
[cdb]breach the defensive line!
SubGroup(3)
Unknown70(71,1,0,0,12,0,14,60,0,1,0,0,0,0,0)
Unknown70(71,2,0,0,94,3,14,60,0,1,0,0,0,0,0)
Unknown72(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(3611,647,9334,3564,662,9386,0,0,0,0,0,0,0,0,0)
# Focus on coords?
Unknown88(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(3712,617,9218,3666,631,9271,240,0,0,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown88(1500,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
PingOnMinimap(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(654,0,94,94,94,0,0,0,0,0,0,0,0,0,0)
# The [b]Alliance Snipers[/] loosed a [b]fusillade[/]!
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
If254(1,130,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1656,12,1,4,0,0,0,0,0,0,0,0,0,0,0)
# Archers! No... They must have seen our
[cdb]attack coming.
SubGroup(2)
Unknown0(20,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(20,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 165 (0, 2, 0, 3, 10)
SubGroup(2)
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Defeat the [y]enemies[/]!
Unknown28(20,60,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown71(71,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Alert(655,0,94,94,94,0,0,0,0,0,0,0,0,0,0)
# The [b]Alliance Snipers[/] ceased the [b]fusillade[/]!
SubGroup(5)
Unknown67(71,2,34500,0,6680,0,29464,1,0,0,0,0,0,0,0)
Unknown67(72,2,34900,0,6620,0,29464,1,0,0,0,0,0,0,0)
Unknown67(73,2,34700,0,6700,0,29864,1,0,0,0,0,0,0,0)
Unknown67(74,2,34100,0,6720,0,29464,1,0,0,0,0,0,0,0)
Unknown67(75,2,34300,0,6720,0,29864,1,0,0,0,0,0,0,0)
# Group 166 (6, 2, 4, 1, 0)
SubGroup(0)
# Group 167 (0, 5, 0, 7, 18)
SubGroup(3)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
GroupCheck3(170,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 170: 0 1 0
If254(3,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown13(95,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown10(95,59000,0,42500,0,65000,0,61500,0,0,1,1,0,0,0)
Unknown10(95,1964,1,47500,0,14464,1,53500,0,0,1,1,0,0,0)
SubGroup(3)
Unknown134(1,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(1,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown66(904,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(6012,385,6296,6026,381,6233,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(6012,389,6296,6026,384,6232,180,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(2)
TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We can probably secure a crossing if we find
[cdb]a way to stop the lava.
Unknown88(2000,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
SubGroup(1)
Unknown2(3,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown51(60000,0,51300,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(717,4,95,94,94,0,0,0,0,0,0,0,0,0,0)
# Block the [g]lava[/] with a [g]boulder[/] to secure the [g]route[/]!
# Group 168 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(1,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(6082,486,5787,6069,483,5724,120,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 169 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(168,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 168: 1 0 0
Unknown29(3,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 170 (0, 5, 0, 2, 15)
SubGroup(1)
Unknown36(905,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown83(5803,429,5602,5827,431,5525,0,0,1,0,0,0,0,0,0)
# Focus on coords?
Unknown88(100,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Unknown83(5784,420,5667,5807,424,5590,120,0,1,0,0,0,0,0,0)
# Focus on coords?
SubGroup(3)
Unknown134(2,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown88(5200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Something with pot focus
Alert(601,0,94,94,94,0,0,0,0,0,0,0,0,0,0)
# Stopping the flow of [g]lava[/] changed the [g]terrain[/]!
SubGroup(1)
Unknown2(4,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkCharacter(1461,53,1,1,1,0,0,0,0,0,0,0,0,0,0)
# We should be able to take our troops across
[cdb]now that the ground has cooled.
# Group 171 (0, 2, 2, 2, 2)
SubGroup(1)
Unknown28(2,2,3,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown83(5983,400,6166,5997,393,6103,90,0,1,0,0,0,0,0,0)
# Focus on coords?
# Group 172 (0, 2, 2, 3, 2)
SubGroup(2)
GroupCheck3(171,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 171: 1 0 0
Unknown29(4,1,2,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown84(0,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Reset camera?
# Group 173 (8, 2, 4, 1, 0)
SubGroup(0)
# Group 174 (0, 2, 0, 3, 5)
SubGroup(2)
Unknown18(15,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(175,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 0 1 0
SubGroup(2)
PingOnMinimap(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(331,2,15,15,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] is in trouble! Aid them!
SubGroup(1)
TalkDeploySlot(1657,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
# OK, would you please back off already?
Whatever you're selling, I'm not interested!
# Group 175 (0, 2, 2, 2, 4)
SubGroup(1)
Unknown19(15,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
SetDeathText(24,96,1658,3,0,0,0,0,0,0,0,0,0,0,0)
# This is not...how I thought it would end...
SubGroup(1)
Unknown112(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 176 (0, 5, 0, 2, 7)
SubGroup(1)
GroupCheck3(175,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 175: 1 0 0
SubGroup(1)
Unknown149(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(15,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(319,0,15,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] has died!
SubGroup(1)
TalkDeploySlot(1659,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Hilda, no! You were supposed to retreat!
What have I done...
# Group 177 (0, 2, 0, 2, 8)
SubGroup(1)
Unknown19(14,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,14,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] fell in battle!
SubGroup(1)
TalkDeploySlot(1660,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Yep, definitely overdid it there. Time to
[cdb]fall back and focus on the command.
SubGroup(2)
PingOnMinimap(14,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(250,0,14,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] temporarily left the battlefield!
# Group 178 (0, 2, 0, 2, 9)
SubGroup(1)
Unknown19(17,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(355,2,17,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] fell in battle!
SubGroup(2)
TalkDeploySlot(1661,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I'm sorry, Randolph... I have nothing left...
TalkDeploySlot(1662,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Don't worry, Fleche. I'll hold our position or
[cdb]die trying!
SubGroup(2)
PingOnMinimap(17,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,17,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
# Group 179 (0, 2, 2, 2, 3)
SubGroup(1)
GroupCheck4(20,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 20: True 0
SubGroup(2)
Unknown23(17,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(17,45000,0,17964,1,0,0,0,0,0,0,0,0,0,0)
# Group 180 (0, 2, 0, 2, 6)
SubGroup(1)
Unknown18(16,60,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(357,2,94,94,94,0,0,0,8,0,0,0,0,0,0)
# [eg2][0:AREA] has suffered heavy damage!
Don't let it fall!
SubGroup(1)
TalkDeploySlot(1663,16,1,4,0,0,0,0,0,0,0,0,0,0,0)
# The enemy is hammering us! We can't hold
[cdb]out forever!
# Group 181 (0, 2, 0, 2, 8)
SubGroup(1)
Unknown18(16,30,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown53(8,0,0,1,0,0,0,0,0,0,0,0,0,0,0)
PingOnMinimap(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(358,3,94,94,94,0,0,0,8,0,0,0,0,0,0)
# [eg2][0:AREA] is at risk! Defend it!
SubGroup(1)
TalkDeploySlot(1664,16,1,4,0,0,0,0,0,0,0,0,0,0,0)
# The defensive line is about to buckle!
Send reinforcements!
SubGroup(1)
Unknown62(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 182 (34, 2, 4, 1, 0)
SubGroup(0)
# Group 183 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(25,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(38,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 184 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(38,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(6,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(6,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(185,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 185 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(6,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(38,37700,0,5664,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(38,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(38,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(184,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(186,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 186 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown13(38,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(38,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(38,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(38,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 187 (0, 2, 2, 3, 5)
SubGroup(2)
Unknown19(24,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(39,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 188 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(39,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(7,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(7,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(189,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 189 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(7,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown21(39,50700,0,59700,0,0,0,0,0,1,1,0,1,0,0)
SubGroup(2)
Unknown23(39,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(39,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(188,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(190,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 190 (0, 2, 2, 4, 3)
SubGroup(3)
Unknown10(39,45000,0,14464,1,52500,0,24464,1,0,1,1,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(39,3,0,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(39,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(39,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 191 (0, 2, 2, 5, 5)
SubGroup(2)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(137,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 137: True 0
GroupCheck4(138,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 138: True 0
SubGroup(1)
Unknown14(40,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 192 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(40,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(8,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(193,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 193 (0, 2, 2, 3, 8)
SubGroup(2)
Unknown28(8,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(40,2664,1,5164,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown48(192,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(194,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(195,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 194 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(40,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(40,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(40,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 195 (0, 2, 2, 4, 6)
SubGroup(3)
GroupCheck4(194,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 194: True 1
Unknown13(40,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(40,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(40,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 196 (0, 2, 8, 2, 14)
SubGroup(1)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
SubGroup(4)
Unknown14(41,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(42,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(43,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
Unknown14(44,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(8)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 197 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(41,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(9,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(9,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(198,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 198 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(9,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(2,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(41,36700,0,43200,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(41,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(41,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(197,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(199,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 199 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown13(41,6,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(41,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(41,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 200 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(42,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(10,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(10,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(201,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 201 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(10,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(3,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(42,63700,0,50700,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(42,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(42,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(200,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(202,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 202 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(42,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(42,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(42,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 203 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(43,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(11,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(11,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(204,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 204 (0, 2, 2, 3, 9)
SubGroup(2)
Unknown28(11,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(4,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(43,18664,1,52700,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(203,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(205,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(206,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(207,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 205 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(43,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 206 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(205,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 205: True 1
Unknown13(43,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(43,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(43,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 207 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(43,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(206,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 206: True 1
SubGroup(2)
Unknown23(43,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(43,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 208 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(44,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(12,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(209,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 209 (0, 2, 2, 3, 7)
SubGroup(2)
Unknown28(12,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(44,6664,1,37200,0,0,0,0,0,1,1,0,1,0,0)
Unknown23(44,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(44,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown48(208,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(210,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 210 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown13(44,5,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(44,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(44,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 211 (0, 2, 0, 2, 5)
SubGroup(1)
GroupCheck3(147,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 147: 1 0 0
SubGroup(1)
Unknown14(45,0,0,10,0,0,1,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 212 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(45,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(13,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(13,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(213,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 213 (0, 2, 2, 3, 9)
SubGroup(2)
Unknown28(13,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(45,23164,1,25164,1,0,0,0,0,1,1,0,1,0,0)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,10,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(4)
Unknown48(212,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(214,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(215,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown48(216,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 214 (0, 2, 2, 3, 3)
SubGroup(2)
Unknown13(45,10,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(10,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,9,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 215 (0, 2, 2, 4, 3)
SubGroup(3)
GroupCheck4(214,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 214: True 1
Unknown13(45,9,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(9,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(45,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(45,8,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 216 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown13(45,8,1,1,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck4(215,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check4 215: True 1
If254(2,178,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,17,0,0,0,0,0,0,0,0,0,0,0,0,0)
If254(2,178,1,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown23(45,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown24(45,16,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 217 (13, 2, 4, 1, 0)
SubGroup(0)
# Group 218 (0, 2, 8, 2, 2)
SubGroup(1)
GroupCheck3(53,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 53: 1 0 0
SubGroup(1)
Unknown14(46,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
# Group 219 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(11,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(47,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 220 (0, 2, 2, 2, 5)
SubGroup(1)
Unknown19(47,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(15,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(15,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(221,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 221 (0, 2, 2, 3, 6)
SubGroup(2)
Unknown28(15,10,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(11,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(47,27664,1,58700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(47,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(47,11,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(220,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 222 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(6,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(48,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 223 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(48,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(16,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(16,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(224,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 224 (0, 2, 10, 3, 6)
SubGroup(2)
Unknown28(16,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(6,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(48,36700,0,51700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(48,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(48,6,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(223,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 225 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(5,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(49,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 226 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(49,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(17,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(17,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(227,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 227 (0, 2, 10, 3, 6)
SubGroup(2)
Unknown28(17,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(5,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(49,61200,0,58200,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(49,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(49,5,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(226,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 228 (0, 2, 8, 2, 5)
SubGroup(1)
Unknown26(7,0,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown14(50,0,0,10,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 229 (0, 2, 10, 2, 5)
SubGroup(1)
Unknown19(50,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
Unknown0(18,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown0(18,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(230,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 230 (0, 2, 10, 3, 6)
SubGroup(2)
Unknown28(18,3,3,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown26(7,0,1,1,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(3)
Unknown21(50,16664,1,59700,0,0,0,0,0,1,1,0,0,0,0)
Unknown23(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
Unknown28(50,7,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
Unknown48(229,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 231 (1, 2, 4, 1, 0)
SubGroup(0)
# Group 232 (0, 5, 0, 2, 3)
SubGroup(1)
Unknown19(70,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(70,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(549,1,70,94,94,0,0,0,0,0,0,0,0,0,0)
# Got a [g]chest key[/] by defeating [eg2][0:CHARA_G]!
# Group 233 (3, 2, 4, 1, 0)
SubGroup(0)
# Group 234 (0, 7, 0, 4, 19)
SubGroup(3)
PauseMaybe(6,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(8,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(129,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 129: 1 0 0
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,6,2,8,94,94,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1629,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
# Right when I was so close to ending her...
SubGroup(1)
Unknown18(8,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(8,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,8,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(1)
TalkCharacter(1630,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
# He came at us like a maelstrom, but we
[cdb]managed to take the wind out of his sails.
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1665,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We drove off the Kingdom and the Central
Church. It's a start, but...
If254(2,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1666,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# We drove them off, but at a terrible cost.
TalkCharacter(1667,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Too much Alliance blood was shed this day...
SubGroup(1)
TalkCharacter(1668,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# But this war is not over. We will hunt Dimitri
[cdb]down and put an end to this struggle.
# Group 235 (0, 7, 0, 4, 19)
SubGroup(3)
PauseMaybe(7,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
Unknown19(12,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
GroupCheck3(114,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
#
Check3 114: 1 0 0
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,12,94,94,0,0,0,0,0,0,0,0)
# Defeated [eg2][0:CHARA_G]!
SubGroup(1)
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Bested again... But I must live on, for Flayn!
SubGroup(1)
Unknown18(12,2,0,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(2)
PingOnMinimap(12,1,0,0,0,0,0,0,0,0,0,0,0,0,0)
Alert(237,0,12,94,94,0,0,0,0,0,0,0,0,0,0)
# [eg2][0:CHARA_G] retreated!
SubGroup(1)
TalkCharacter(1553,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
# That was the archbishop's aide, but there's
[cdb]still no sign of most of the Knights of Seiros.
If254(1,176,0,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1665,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
# We drove off the Kingdom and the Central
Church. It's a start, but...
If254(2,176,1,0,0,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1666,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
# We drove them off, but at a terrible cost.
TalkCharacter(1667,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Too much Alliance blood was shed this day...
SubGroup(1)
TalkCharacter(1668,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
# But this war is not over. We will hunt Dimitri
[cdb]down and put an end to this struggle.
# Group 236 (0, 8, 0, 2, 8)
SubGroup(1)
Unknown19(16,3,1,0,0,0,0,0,0,0,0,0,0,0,0)
SubGroup(1)
TalkDeploySlot(1669,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
# Your Majesty, the defensive line has fallen!
The enemy is... Ngh...
SubGroup(1)
Alert(321,0,94,94,94,0,0,0,8,0,0,0,0,0,0)
# [eg2][0:AREA] has fallen!
SubGroup(1)
TalkCharacter(1670,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
# I was careless... This is all my fault...
SubGroup(1)
Alert(338,3,94,94,94,0,0,0,0,0,0,0,0,0,0)
# You lost the battle!
# Group 237 (5, 2, 4, 1, 0)
SubGroup(0)
# Group 238 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(7,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 239 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(8,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 240 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(9,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 241 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(10,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
# Group 242 (0, 2, 2, 2, 0)
SubGroup(1)
Unknown48(11,1,1,0,0,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(3,4,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G] and [eg2][1:CHARA_G]!
TalkCharacter(1616,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1617,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Gustave
volume_up
Don't worry! Our brilliant teamwork will send them scattering.
Don't worry! Our brilliant teamwork will send them scattering.
TalkCharacter(1619,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(704,4,0,1,94,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seize the [r]strongholds[/] and defeat the [r]enemy's vanguard[/]!
TalkCharacter(1618,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
Alert(329,2,94,94,94,0,0,0,8,8,0,0,0,0,0)
Don't let [eg2][0:AREA] fall!
TalkCharacter(1612,6,1,4,1,0,0,0,0,0,0,0,0,0,0)
ShowTutorial(96,0,0,0,0,0,0,0,0,0,0,0,0,0,0)
You will take damage when traversing lava. Flying classes can traverse lava without taking damage while mounted.
MainMissionStart(804,1,0,2,94,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated the [r]vanguard[/]!
Alert(200,2,9,94,94,0,0,0,8,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
SetDeathText(13,73,1473,2,0,0,0,0,0,0,0,0,0,0,0)
Felix
volume_up
My turn. I'll carve my way right through them.
My turn. I'll carve my way right through them.
Alert(104,2,9,94,94,0,0,0,8,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
MainMissionStart(2,4,1,1,9,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1476,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
What sort of knight draws a weapon on his own king? You disgust me.
What sort of knight draws a weapon on his own king? You disgust me.
TalkCharacter(1478,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1479,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Not a chance. You know what I fight for.
Not a chance. You know what I fight for.
TalkDeploySlot(1480,9,1,2,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
I'm still on my feet, and I can still hold a sword...which means I can keep fighting!
I'm still on my feet, and I can still hold a sword...which means I can keep fighting!
MainMissionStart(438,1,1,2,9,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1481,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Ha! You think a few nicks and scratches will send me packing?
Ha! You think a few nicks and scratches will send me packing?
Alert(278,2,10,9,94,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared to aid [eg2][1:CHARA_G]!
SetDeathText(15,73,1483,3,0,0,0,0,0,0,0,0,0,0,0)
Sylvain
volume_up
It's a wonder you can still stand. Now would you please let us handle the rest?
It's a wonder you can still stand. Now would you please let us handle the rest?
TalkDeploySlot(1484,9,1,2,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
You better come back alive, Sylvain—or else!
You better come back alive, Sylvain—or else!
Alert(237,0,9,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
MainMissionStart(2,4,2,1,10,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1485,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
Kostas
volume_up
I hope you're watching, Ingrid—today is the day I avenge you.
I hope you're watching, Ingrid—today is the day I avenge you.
TalkDeploySlot(1487,10,1,2,1,0,0,0,0,0,0,0,0,0,0)
Kostas
volume_up
I know you had no choice, but that doesn't mean I have to forgive you.
I know you had no choice, but that doesn't mean I have to forgive you.
TalkDeploySlot(1489,10,1,3,1,0,0,0,0,0,0,0,0,0,0)
Kostas
volume_up
Oh, Mercedes... Why did it have to be you?
Oh, Mercedes... Why did it have to be you?
TalkDeploySlot(1486,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
Kostas
volume_up
I hope you're ready to part with your head, because I mean to lay it at my friend's grave.
I hope you're ready to part with your head, because I mean to lay it at my friend's grave.
TalkDeploySlot(1491,10,1,2,0,0,0,0,0,0,0,0,0,0,0)
Kostas
volume_up
This is nothing compared to the pain she felt!
This is nothing compared to the pain she felt!
SetDeathText(15,96,1492,3,0,0,0,0,0,0,0,0,0,0,0)
Sylvain
volume_up
Forgive me, Your Majesty... May fortune favor you in battle...
Forgive me, Your Majesty... May fortune favor you in battle...
Alert(319,0,10,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
MainMissionStart(438,1,2,2,10,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1493,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
Not you too, Sylvain! What am I supposed to do now...
Not you too, Sylvain! What am I supposed to do now...
Alert(2738,0,94,94,94,18,0,0,0,0,0,0,0,0,0)
The [r][0:PARTY][/] [r]rear guard[/] opened the [r]stronghold[/] gates!
Alert(2739,2,94,94,94,3,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared and are advancing on [b][eg2][0:PARTY][/]!
TalkCharacter(1620,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(2705,4,3,1,94,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seize the [r]strongholds[/] and defeat the [r]enemy rear guard[/]!
MainMissionStart(2706,1,3,2,94,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated the [r]rear guard[/]!
TalkCharacter(1496,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(200,2,13,94,94,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
TalkDeploySlot(1465,13,1,0,1,0,0,0,0,0,0,0,0,0,0)
Matthias
volume_up
I will heal your wounds! Please, be careful out there.
I will heal your wounds! Please, be careful out there.
Alert(527,2,13,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is healing with [r]Resonant White Magic[/]!
MainMissionStart(2,4,4,1,13,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkCharacter(1466,5,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,94,94,0,0,0,0,0,0,0,0,0,0)
Block the lava with a boulder and advance on [eg2][0:CHARA_G]!
TalkCharacter(1467,53,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(716,4,13,94,94,0,0,0,0,0,0,0,0,0,0)
Block the lava with a boulder and advance on [eg2][0:CHARA_G]!
Alert(602,1,94,94,94,0,0,0,0,0,0,0,0,0,0)
Blocking the lava created a new path!
TalkDeploySlot(1469,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
Matthias
volume_up
Why must you hurt each other like this? You are all brothers and sisters!
Why must you hurt each other like this? You are all brothers and sisters!
TalkDeploySlot(1470,13,1,3,0,0,0,0,0,0,0,0,0,0,0)
Matthias
volume_up
I cannot take much more, yet the others will be in grave danger if I flee...
I cannot take much more, yet the others will be in grave danger if I flee...
MainMissionStart(438,1,4,2,13,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1472,13,1,3,1,0,0,0,0,0,0,0,0,0,0)
Matthias
volume_up
Very well, Brother—but you must swear not to put yourself in unnecessary danger!
Very well, Brother—but you must swear not to put yourself in unnecessary danger!
Alert(237,0,13,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(528,1,13,94,94,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! [r]Resonant White Magic[/] stopped!
Alert(552,0,13,94,94,0,0,0,2,0,0,0,0,0,0)
Seized [eg2][0:AREA]! The stronghold gates opened!
Alert(553,0,13,94,94,0,0,0,0,0,0,0,0,0,0)
Defeated [eg2][0:CHARA_G]! The stronghold gates opened!
Alert(200,2,11,94,94,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
MainMissionStart(2,4,5,1,11,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Dimitri
volume_up
I will kill you before I let you harm our king.
I will kill you before I let you harm our king.
TalkDeploySlot(1499,11,1,2,1,0,0,0,0,0,0,0,0,0,0)
Dimitri
volume_up
I will kill you before I let you harm our king.
I will kill you before I let you harm our king.
TalkDeploySlot(1498,11,1,2,0,0,0,0,0,0,0,0,0,0,0)
Dimitri
volume_up
In the name of His Majesty, you will perish here.
In the name of His Majesty, you will perish here.
MainMissionStart(438,1,5,2,11,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1503,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
Fall back, Dedue! Please! I cannot afford to lose you!
Fall back, Dedue! Please! I cannot afford to lose you!
Alert(237,0,11,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkDeploySlot(1554,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
I take the field. Every last one of them will yield to me...or they shall perish.
I take the field. Every last one of them will yield to me...or they shall perish.
Alert(104,2,8,94,94,5,0,0,8,0,0,0,0,0,0)
[eg2][0:CHARA_G] is advancing on [eg2][0:AREA]!
MainMissionStart(2,4,6,1,8,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
Alert(174,2,8,94,94,0,0,0,4,0,0,0,0,0,0)
[eg2][0:CHARA_G] seized [eg2][0:AREA] and is advancing again!
Alert(174,2,8,94,94,0,0,0,7,0,0,0,0,0,0)
[eg2][0:CHARA_G] seized [eg2][0:AREA] and is advancing again!
TalkDeploySlot(1623,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
Step aside, before I make you do so.
Step aside, before I make you do so.
Alert(174,2,8,94,94,0,0,0,7,0,0,0,0,0,0)
[eg2][0:CHARA_G] seized [eg2][0:AREA] and is advancing again!
TalkCharacter(1624,9,1,4,1,0,0,0,0,0,0,0,0,0,0)
Alert(174,2,8,94,94,0,0,0,6,0,0,0,0,0,0)
[eg2][0:CHARA_G] seized [eg2][0:AREA] and is advancing again!
Alert(162,2,8,94,94,0,0,0,8,0,0,0,0,0,0)
[eg2][0:CHARA_G] is nearing [eg2][0:AREA]!
Alert(184,2,8,94,94,0,0,0,8,0,0,0,0,0,0)
[eg2][0:CHARA_G] invaded [eg2][0:AREA]!
TalkDeploySlot(1627,12,1,0,0,0,0,0,0,0,0,0,0,0,0)
Arval
volume_up
Excellently done, Your Majesty! Together, we shall put the Empire to rout!
Excellently done, Your Majesty! Together, we shall put the Empire to rout!
TalkDeploySlot(1557,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie
volume_up
Our conflict ends here. I shall see to your demise with my own two hands!
Our conflict ends here. I shall see to your demise with my own two hands!
TalkCharacter(1560,2,1,2,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1561,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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And I'm to believe that will end your aggression? You'll come for me anyway. Your thirst for blood is unquenchable.
And I'm to believe that will end your aggression? You'll come for me anyway. Your thirst for blood is unquenchable.
TalkDeploySlot(1563,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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Save your words, Ashe. There can be no turning back for either of us.
Save your words, Ashe. There can be no turning back for either of us.
TalkCharacter(1564,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1556,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
Leonie
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What is this folly? Yours is not the head I seek.
What is this folly? Yours is not the head I seek.
TalkDeploySlot(1566,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
Leonie
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I will sacrifice my own body if I must. Every ounce of my being I offer for the future of Faerghus!
I will sacrifice my own body if I must. Every ounce of my being I offer for the future of Faerghus!
MainMissionStart(438,1,6,2,8,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1629,8,1,3,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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Right when I was so close to ending her...
Right when I was so close to ending her...
Alert(237,0,8,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkCharacter(1630,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1631,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
Arval
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You may have bested King Dimitri, but you still must contend with me!
You may have bested King Dimitri, but you still must contend with me!
TalkDeploySlot(1632,12,1,2,1,0,0,0,0,0,0,0,0,0,0)
Arval
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King Dimitri is keeping the Empire busy. Break through their defenses!
King Dimitri is keeping the Empire busy. Break through their defenses!
Alert(230,2,12,94,94,1,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] appeared with reinforcements!
MainMissionStart(2,4,7,1,12,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][0:CHARA_G]!
TalkDeploySlot(1550,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
Arval
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The Empire and all who prostrate themselves before it will be punished by my hand!
The Empire and all who prostrate themselves before it will be punished by my hand!
TalkDeploySlot(1551,12,1,2,0,0,0,0,0,0,0,0,0,0,0)
Arval
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Gone are the days when the battlefield would shudder before me—but I am not beaten yet!
Gone are the days when the battlefield would shudder before me—but I am not beaten yet!
MainMissionStart(438,1,7,2,12,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Arval
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Bested again... But I must live on, for Flayn!
Bested again... But I must live on, for Flayn!
Alert(237,0,12,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkCharacter(1553,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1634,8,1,2,0,0,0,0,0,0,0,0,0,0,0)
Leonie
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With Seteth retreating, the rest falls upon my shoulders.
With Seteth retreating, the rest falls upon my shoulders.
TalkDeploySlot(1635,24,1,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Riders, charge! Tear their defenses apart!
Riders, charge! Tear their defenses apart!
Alert(952,2,24,94,94,0,0,0,8,0,0,0,0,0,0)
[eg3][cp][0:CHARA_G] appeared and are advancing on [eg2][0:AREA]!
MainMissionStart(2707,4,16,1,94,94,94,0,0,8,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]vanguard[/] targeting [eg2][0:AREA]!
MainMissionStart(2724,1,16,2,94,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated the [r]vanguard[/]!
TalkDeploySlot(1635,87,0,0,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Riders, charge! Tear their defenses apart!
Riders, charge! Tear their defenses apart!
Alert(952,2,24,94,94,0,0,0,8,0,0,0,0,0,0)
[eg3][cp][0:CHARA_G] appeared and are advancing on [eg2][0:AREA]!
TalkDeploySlot(1638,88,0,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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Hit their right flank! That's where the Alliance army is weakest!
Hit their right flank! That's where the Alliance army is weakest!
Alert(952,2,27,94,94,0,0,0,10,0,0,0,0,0,0)
[eg3][cp][0:CHARA_G] appeared and are advancing on [eg2][0:AREA]!
TalkDeploySlot(1639,15,1,4,1,0,0,0,0,0,0,0,0,0,0)
Viscount Albany
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Ugh, they're gonna come all the way over here? No fair!
Ugh, they're gonna come all the way over here? No fair!
MainMissionStart(2708,4,17,1,27,94,94,7,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]Kingdom soldiers[/] and defend the [b][0:PARTY] stronghold[/] protecting the right flank!
MainMissionStart(2734,1,17,2,27,94,94,7,0,0,0,0,0,0,0)
MAIN MISSION START: Defended the [b][0:PARTY] stronghold[/]!
TalkDeploySlot(1641,15,1,1,0,0,0,0,0,0,0,0,0,0,0)
Viscount Albany
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Thanks for coming for me. That could've really gone either way there...
Thanks for coming for me. That could've really gone either way there...
MainMissionStart(461,3,17,3,94,94,94,0,0,10,0,0,0,0,0)
MAIN MISSION START: Failed to defend [eg2][0:AREA]!
Alert(203,2,30,94,94,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] and their allies appeared!
Alert(2711,2,30,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] are attacking with [r]magic[/]!
MainMissionStart(2737,4,18,1,30,94,94,0,0,8,0,0,0,0,0)
MAIN MISSION START: Defeat [eg2][cp][0:CHARA_G] and stop the [r]magic attacks[/] on [eg2][0:AREA]!
MainMissionStart(442,1,18,2,30,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G] and their allies!
Alert(240,0,30,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][cp][0:CHARA_G] retreated!
MainMissionStart(443,3,18,3,30,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Failed to defeat [eg2][cp][0:CHARA_G]!
TalkDeploySlot(1647,88,0,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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Use this boulder to dam the lava and create a path!
Use this boulder to dam the lava and create a path!
Alert(2733,2,94,94,94,5,0,0,0,0,0,0,0,0,0)
[r][eg2][0:PARTY][/] blocked the lava and created a path!
TalkDeploySlot(1648,88,0,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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We have a direct path to the enemy! Attack!
We have a direct path to the enemy! Attack!
Alert(2713,2,94,94,94,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared and launched an assault from the lava cave!
MainMissionStart(2714,4,19,1,94,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seize the [r]stronghold[/] and prevent the [r]enemy[/] assault from the lava cave!
TalkDeploySlot(1649,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
Gustave
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That's one place to build a road. I'll try to stop them, but I can't do it alone.
That's one place to build a road. I'll try to stop them, but I can't do it alone.
Alert(200,2,33,94,94,0,0,0,0,0,0,0,0,0,0)
[eg1][0:CHARA_G] appeared!
TalkDeploySlot(1648,88,0,0,1,0,0,0,0,0,0,0,0,0,0)
Citizen
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We have a direct path to the enemy! Attack!
We have a direct path to the enemy! Attack!
Alert(2713,2,94,94,94,0,0,0,0,0,0,0,0,0,0)
[r]Enemy[/] reinforcements appeared and launched an assault from the lava cave!
MainMissionStart(2714,4,19,1,94,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Seize the [r]stronghold[/] and prevent the [r]enemy[/] assault from the lava cave!
TalkDeploySlot(1649,14,1,4,1,0,0,0,0,0,0,0,0,0,0)
Gustave
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That's one place to build a road. I'll try to stop them, but I can't do it alone.
That's one place to build a road. I'll try to stop them, but I can't do it alone.
MainMissionStart(2736,1,19,2,94,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Prevented the [r]enemy[/] assault from the lava cave!
TalkDeploySlot(1650,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Gustave
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That should keep them from attacking the eastern front.
That should keep them from attacking the eastern front.
Alert(602,1,94,94,94,0,0,0,0,0,0,0,0,0,0)
Blocking the lava created a new path!
MainMissionStart(0,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkDeploySlot(1651,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Gustave
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Our wyvern company stands at the ready! Deploy them if you think Hilda is in danger!
Our wyvern company stands at the ready! Deploy them if you think Hilda is in danger!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
TalkCharacter(1652,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(2715,1,94,94,94,0,0,0,0,0,0,0,0,0,0)
The [b]Alliance Wyvern Co.[/] appeared!
MainMissionStart(0,2,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(0,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [r]enemies[/]!
MainMissionStart(1,1,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
TalkDeploySlot(1654,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Gustave
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I was wondering when Seteth would show up—and wouldn't you know it, there he is.
I was wondering when Seteth would show up—and wouldn't you know it, there he is.
MainMissionStart(1,3,1,1,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
TalkDeploySlot(1655,14,1,2,1,0,0,0,0,0,0,0,0,0,0)
Gustave
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Take careful aim, now! Don't let any of them breach the defensive line!
Take careful aim, now! Don't let any of them breach the defensive line!
Alert(654,0,94,94,94,0,0,0,0,0,0,0,0,0,0)
The [b]Alliance Snipers[/] loosed a [b]fusillade[/]!
TalkDeploySlot(1656,12,1,4,0,0,0,0,0,0,0,0,0,0,0)
Arval
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Archers! No... They must have seen our attack coming.
Archers! No... They must have seen our attack coming.
MainMissionStart(1,4,1,0,0,0,0,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeat the [y]enemies[/]!
Alert(655,0,94,94,94,0,0,0,0,0,0,0,0,0,0)
The [b]Alliance Snipers[/] ceased the [b]fusillade[/]!
TalkCharacter(1459,53,1,0,1,0,0,0,0,0,0,0,0,0,0)
Alert(717,4,95,94,94,0,0,0,0,0,0,0,0,0,0)
Block the lava with a boulder to secure the route!
Alert(601,0,94,94,94,0,0,0,0,0,0,0,0,0,0)
Stopping the flow of lava changed the terrain!
Alert(331,2,15,15,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] is in trouble! Aid them!
TalkDeploySlot(1657,15,1,3,0,0,0,0,0,0,0,0,0,0,0)
Viscount Albany
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OK, would you please back off already? Whatever you're selling, I'm not interested!
OK, would you please back off already? Whatever you're selling, I'm not interested!
SetDeathText(24,96,1658,3,0,0,0,0,0,0,0,0,0,0,0)
Hilda
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This is not...how I thought it would end...
This is not...how I thought it would end...
Alert(319,0,15,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] has died!
TalkDeploySlot(1659,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Gustave
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Hilda, no! You were supposed to retreat! What have I done...
Hilda, no! You were supposed to retreat! What have I done...
Alert(355,2,14,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] fell in battle!
TalkDeploySlot(1660,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Gustave
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Yep, definitely overdid it there. Time to fall back and focus on the command.
Yep, definitely overdid it there. Time to fall back and focus on the command.
Alert(250,0,14,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] temporarily left the battlefield!
Alert(355,2,17,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] fell in battle!
TalkDeploySlot(1661,17,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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I'm sorry, Randolph... I have nothing left...
I'm sorry, Randolph... I have nothing left...
TalkDeploySlot(1662,16,1,0,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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Don't worry, Fleche. I'll hold our position or die trying!
Don't worry, Fleche. I'll hold our position or die trying!
Alert(237,0,17,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
Alert(357,2,94,94,94,0,0,0,8,0,0,0,0,0,0)
[eg2][0:AREA] has suffered heavy damage! Don't let it fall!
TalkDeploySlot(1663,16,1,4,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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The enemy is hammering us! We can't hold out forever!
The enemy is hammering us! We can't hold out forever!
Alert(358,3,94,94,94,0,0,0,8,0,0,0,0,0,0)
[eg2][0:AREA] is at risk! Defend it!
TalkDeploySlot(1664,16,1,4,0,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
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The defensive line is about to buckle! Send reinforcements!
The defensive line is about to buckle! Send reinforcements!
Alert(549,1,70,94,94,0,0,0,0,0,0,0,0,0,0)
Got a chest key by defeating [eg2][0:CHARA_G]!
MainMissionStart(438,1,6,2,8,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1629,8,1,2,1,0,0,0,0,0,0,0,0,0,0)
Leonie
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Right when I was so close to ending her...
Right when I was so close to ending her...
Alert(237,0,8,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkCharacter(1630,2,1,0,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1665,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Gustave
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We drove off the Kingdom and the Central Church. It's a start, but...
We drove off the Kingdom and the Central Church. It's a start, but...
TalkDeploySlot(1666,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Gustave
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We drove them off, but at a terrible cost.
We drove them off, but at a terrible cost.
TalkCharacter(1667,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
MainMissionStart(438,1,7,2,12,94,94,0,0,0,0,0,0,0,0)
MAIN MISSION START: Defeated [eg2][0:CHARA_G]!
TalkDeploySlot(1552,12,1,3,1,0,0,0,0,0,0,0,0,0,0)
Arval
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Bested again... But I must live on, for Flayn!
Bested again... But I must live on, for Flayn!
Alert(237,0,12,94,94,0,0,0,0,0,0,0,0,0,0)
[eg2][0:CHARA_G] retreated!
TalkCharacter(1553,53,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1665,14,1,0,1,0,0,0,0,0,0,0,0,0,0)
Gustave
volume_up
We drove off the Kingdom and the Central Church. It's a start, but...
We drove off the Kingdom and the Central Church. It's a start, but...
TalkDeploySlot(1666,14,1,3,1,0,0,0,0,0,0,0,0,0,0)
Gustave
volume_up
We drove them off, but at a terrible cost.
We drove them off, but at a terrible cost.
TalkCharacter(1667,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
TalkDeploySlot(1669,16,1,3,1,0,0,0,0,0,0,0,0,0,0)
<<EMPTY NAME>>
volume_up
Your Majesty, the defensive line has fallen! The enemy is... Ngh...
Your Majesty, the defensive line has fallen! The enemy is... Ngh...
Alert(321,0,94,94,94,0,0,0,8,0,0,0,0,0,0)
[eg2][0:AREA] has fallen!
TalkCharacter(1670,2,1,3,1,0,0,0,0,0,0,0,0,0,0)
Alert(338,3,94,94,94,0,0,0,0,0,0,0,0,0,0)
You lost the battle!